Class AnimationID

java.lang.Object
com.epicbot.api.gameval.AnimationID

public final class AnimationID extends Object
  • Field Details

    • SWARM_WALK

      public static final int SWARM_WALK
      See Also:
    • SWARM_ATTACK

      public static final int SWARM_ATTACK
      See Also:
    • SWARM_BLOCK

      public static final int SWARM_BLOCK
      See Also:
    • PAINTBALL

      public static final int PAINTBALL
      See Also:
    • PAINTSPLASH

      public static final int PAINTSPLASH
      See Also:
    • PAINTBALL_TRAVEL

      public static final int PAINTBALL_TRAVEL
      See Also:
    • BOULDER_ROLLING

      public static final int BOULDER_ROLLING
      See Also:
    • LORE_BIRD_CHATHEAD_HAPPY

      public static final int LORE_BIRD_CHATHEAD_HAPPY
      See Also:
    • LORE_BIRD_CHATHEAD_IDLE

      public static final int LORE_BIRD_CHATHEAD_IDLE
      See Also:
    • LORE_BIRD_CHATHEAD_QUIZICAL

      public static final int LORE_BIRD_CHATHEAD_QUIZICAL
      See Also:
    • SHARK_WALK

      public static final int SHARK_WALK
      See Also:
    • SHARK_DIVEDOWN

      public static final int SHARK_DIVEDOWN
      See Also:
    • SHARK_DIVEUP

      public static final int SHARK_DIVEUP
      See Also:
    • GHOSTHUMAN_WALK_FORWARD

      public static final int GHOSTHUMAN_WALK_FORWARD
      See Also:
    • IBANSBOLTCASTING

      public static final int IBANSBOLTCASTING
      See Also:
    • GHOSTHUMAN_READY

      public static final int GHOSTHUMAN_READY
      See Also:
    • DM_WALK

      public static final int DM_WALK
      See Also:
    • DM_READY

      public static final int DM_READY
      See Also:
    • DM_ATTACK

      public static final int DM_ATTACK
      See Also:
    • DM_BLOCK

      public static final int DM_BLOCK
      See Also:
    • DM_DEATH

      public static final int DM_DEATH
      See Also:
    • BDRAG_WALK

      public static final int BDRAG_WALK
      See Also:
    • ANMA_CHOPPING_FAILED_TRAILBLAZER_AXE_NO_INFERNAL

      public static final int ANMA_CHOPPING_FAILED_TRAILBLAZER_AXE_NO_INFERNAL
      See Also:
    • HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL

      public static final int HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL
      See Also:
    • HUMAN_WOODCUTTING_TRAILBLAZER_AXE_NO_INFERNAL

      public static final int HUMAN_WOODCUTTING_TRAILBLAZER_AXE_NO_INFERNAL
      See Also:
    • BDRAG_ATTACK

      public static final int BDRAG_ATTACK
      See Also:
    • BDRAG_BLOCK

      public static final int BDRAG_BLOCK
      See Also:
    • BDRAG_READY

      public static final int BDRAG_READY
      See Also:
    • BDRAG_DEATH

      public static final int BDRAG_DEATH
      See Also:
    • BAT_WALK

      public static final int BAT_WALK
      See Also:
    • BAT_ATTACK

      public static final int BAT_ATTACK
      See Also:
    • BAT_PARRY

      public static final int BAT_PARRY
      See Also:
    • BAT_WALKBACKWARDS

      public static final int BAT_WALKBACKWARDS
      See Also:
    • BAT_WALKLEFT

      public static final int BAT_WALKLEFT
      See Also:
    • BAT_WALKRIGHT

      public static final int BAT_WALKRIGHT
      See Also:
    • BAT_READY

      public static final int BAT_READY
      See Also:
    • BAT_DEATH

      public static final int BAT_DEATH
      See Also:
    • BEAR_WALK

      public static final int BEAR_WALK
      See Also:
    • BEAR_WALKBACKWARDS

      public static final int BEAR_WALKBACKWARDS
      See Also:
    • BEAR_WALKLEFT

      public static final int BEAR_WALKLEFT
      See Also:
    • BEAR_WALKRIGHT

      public static final int BEAR_WALKRIGHT
      See Also:
    • BEAR_ATTACK

      public static final int BEAR_ATTACK
      See Also:
    • BEAR_BLOCK

      public static final int BEAR_BLOCK
      See Also:
    • BEAR_READY

      public static final int BEAR_READY
      See Also:
    • BEAR_DEATH

      public static final int BEAR_DEATH
      See Also:
    • CAMEL_WALK

      public static final int CAMEL_WALK
      See Also:
    • CAMEL_WALKBACKWARDS

      public static final int CAMEL_WALKBACKWARDS
      See Also:
    • CAMEL_WALKLEFT

      public static final int CAMEL_WALKLEFT
      See Also:
    • CAMEL_WALKRIGHT

      public static final int CAMEL_WALKRIGHT
      See Also:
    • CAMEL_ATTACK

      public static final int CAMEL_ATTACK
      See Also:
    • CAMEL_BLOCK

      public static final int CAMEL_BLOCK
      See Also:
    • CAMEL_READY

      public static final int CAMEL_READY
      See Also:
    • CAMEL_DEATH

      public static final int CAMEL_DEATH
      See Also:
    • CHICKEN_WALK

      public static final int CHICKEN_WALK
      See Also:
    • CHICKEN_READY

      public static final int CHICKEN_READY
      See Also:
    • CHICKEN_ATTACK

      public static final int CHICKEN_ATTACK
      See Also:
    • CHICKEN_BLOCK

      public static final int CHICKEN_BLOCK
      See Also:
    • CHICKEN_DEATH

      public static final int CHICKEN_DEATH
      See Also:
    • COW_WALK

      public static final int COW_WALK
      See Also:
    • COW_ATTACK

      public static final int COW_ATTACK
      See Also:
    • COW_BLOCK

      public static final int COW_BLOCK
      See Also:
    • COW_READY

      public static final int COW_READY
      See Also:
    • COW_DEATH

      public static final int COW_DEATH
      See Also:
    • DEMON_WALK

      public static final int DEMON_WALK
      See Also:
    • DEMON_ATTACK

      public static final int DEMON_ATTACK
      See Also:
    • DEMON_BLOCK

      public static final int DEMON_BLOCK
      See Also:
    • DEMON_READY

      public static final int DEMON_READY
      See Also:
    • DEMON_DEATH

      public static final int DEMON_DEATH
      See Also:
    • DEMON_DEATH_GREATER

      public static final int DEMON_DEATH_GREATER
      See Also:
    • DEMON_CASTING

      public static final int DEMON_CASTING
      See Also:
    • DEMON_PORTAL

      public static final int DEMON_PORTAL
      See Also:
    • DEMON_PORTALEND

      public static final int DEMON_PORTALEND
      See Also:
    • DEMON_PORTALEND_REVERSE

      public static final int DEMON_PORTALEND_REVERSE
      See Also:
    • DEADTREE_ATTACK

      public static final int DEADTREE_ATTACK
      See Also:
    • DOG_WALK

      public static final int DOG_WALK
      See Also:
    • DOG_ATTACK

      public static final int DOG_ATTACK
      See Also:
    • DOG_BLOCK

      public static final int DOG_BLOCK
      See Also:
    • DOG_READY

      public static final int DOG_READY
      See Also:
    • DOG_DEATH

      public static final int DOG_DEATH
      See Also:
    • DRAGON_WALK

      public static final int DRAGON_WALK
      See Also:
    • DRAGON_ATTACK

      public static final int DRAGON_ATTACK
      See Also:
    • DRAGON_FIREBREATH_ALL_ATTACK

      public static final int DRAGON_FIREBREATH_ALL_ATTACK
      See Also:
    • DRAGON_FIREBREATH_LEFT_ATTACK

      public static final int DRAGON_FIREBREATH_LEFT_ATTACK
      See Also:
    • DRAGON_FIREBREATH_RIGHT_ATTACK

      public static final int DRAGON_FIREBREATH_RIGHT_ATTACK
      See Also:
    • DRAGON_FIREBREATH_MIDDLE_ATTACK

      public static final int DRAGON_FIREBREATH_MIDDLE_ATTACK
      See Also:
    • HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_NO_INFERNAL

      public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_NO_INFERNAL
      See Also:
    • DRAGON_FIREBREATH_ATTACK

      public static final int DRAGON_FIREBREATH_ATTACK
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL

      public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL
      See Also:
    • HUMAN_HARPOON_TRAILBLAZER_NO_INFERNAL

      public static final int HUMAN_HARPOON_TRAILBLAZER_NO_INFERNAL
      See Also:
    • DRAGON_BLOCK

      public static final int DRAGON_BLOCK
      See Also:
    • DRAGON_READY

      public static final int DRAGON_READY
      See Also:
    • DRAGON_HEAD_ATTACK

      public static final int DRAGON_HEAD_ATTACK
      See Also:
    • DRAGON_DEATH

      public static final int DRAGON_DEATH
      See Also:
    • DRYHAD_WALK

      public static final int DRYHAD_WALK
      See Also:
    • DRYHAD_ATTACK

      public static final int DRYHAD_ATTACK
      See Also:
    • DRYHAD_BLOCK

      public static final int DRYHAD_BLOCK
      See Also:
    • DRYHAD_READY

      public static final int DRYHAD_READY
      See Also:
    • DRYHAD_DEATH

      public static final int DRYHAD_DEATH
      See Also:
    • DWARF_WALK

      public static final int DWARF_WALK
      See Also:
    • DWARF_ATTACK

      public static final int DWARF_ATTACK
      See Also:
    • DWARF_BLOCK

      public static final int DWARF_BLOCK
      See Also:
    • DWARF_READY

      public static final int DWARF_READY
      See Also:
    • DWARF_DEATH

      public static final int DWARF_DEATH
      See Also:
    • DWARF_DRUNKANGRY

      public static final int DWARF_DRUNKANGRY
      See Also:
    • DWARF_DRUNKWALK

      public static final int DWARF_DRUNKWALK
      See Also:
    • DWARF_DRUNKWAVE

      public static final int DWARF_DRUNKWAVE
      See Also:
    • FAIRY_WALK

      public static final int FAIRY_WALK
      See Also:
    • FAIRY_WALKBACKWARDS

      public static final int FAIRY_WALKBACKWARDS
      See Also:
    • FAIRY_WALKLEFT

      public static final int FAIRY_WALKLEFT
      See Also:
    • FAIRY_WALKRIGHT

      public static final int FAIRY_WALKRIGHT
      See Also:
    • FAIRY_ATTACK

      public static final int FAIRY_ATTACK
      See Also:
    • FAIRY_BLOCK

      public static final int FAIRY_BLOCK
      See Also:
    • FAIRY_READY

      public static final int FAIRY_READY
      See Also:
    • FAIRY_DEATH

      public static final int FAIRY_DEATH
      See Also:
    • FIREBIRD_WALK

      public static final int FIREBIRD_WALK
      See Also:
    • FIREBIRD_ATTACK

      public static final int FIREBIRD_ATTACK
      See Also:
    • FIREBIRD_BLOCK

      public static final int FIREBIRD_BLOCK
      See Also:
    • FIREBIRD_READY

      public static final int FIREBIRD_READY
      See Also:
    • FIREBIRD_DEATH

      public static final int FIREBIRD_DEATH
      See Also:
    • GHOST_WALK

      public static final int GHOST_WALK
      See Also:
    • GHOST_WALKBACKWARDS

      public static final int GHOST_WALKBACKWARDS
      See Also:
    • GHOST_WALKLEFT

      public static final int GHOST_WALKLEFT
      See Also:
    • GHOST_WALKRIGHT

      public static final int GHOST_WALKRIGHT
      See Also:
    • GHOST_ATTACK

      public static final int GHOST_ATTACK
      See Also:
    • GHOST_BLOCK

      public static final int GHOST_BLOCK
      See Also:
    • GHOST_READY

      public static final int GHOST_READY
      See Also:
    • GHOST_DEATH

      public static final int GHOST_DEATH
      See Also:
    • GIANT_WALK

      public static final int GIANT_WALK
      See Also:
    • GIANT_ATTACK

      public static final int GIANT_ATTACK
      See Also:
    • GIANT_BLOCK

      public static final int GIANT_BLOCK
      See Also:
    • GIANT_READY

      public static final int GIANT_READY
      See Also:
    • GIANT_DEATH

      public static final int GIANT_DEATH
      See Also:
    • GIANT_CASTING

      public static final int GIANT_CASTING
      See Also:
    • GIANT_TELEPORT

      public static final int GIANT_TELEPORT
      See Also:
    • GIANT_TELEPORT_REVERSE

      public static final int GIANT_TELEPORT_REVERSE
      See Also:
    • G_TELEPORT

      public static final int G_TELEPORT
      See Also:
    • G_TELEPORT_REVERSE

      public static final int G_TELEPORT_REVERSE
      See Also:
    • GIANTRAT_WALK

      public static final int GIANTRAT_WALK
      See Also:
    • GIANTRAT_ATTACK

      public static final int GIANTRAT_ATTACK
      See Also:
    • GIANTRAT_BLOCK

      public static final int GIANTRAT_BLOCK
      See Also:
    • GIANTRAT_READY

      public static final int GIANTRAT_READY
      See Also:
    • GIANTRAT_DEATH

      public static final int GIANTRAT_DEATH
      See Also:
    • GIANTSPIDER_WALK

      public static final int GIANTSPIDER_WALK
      See Also:
    • GIANTSPIDER_ATTACK

      public static final int GIANTSPIDER_ATTACK
      See Also:
    • GIANTSPIDER_BLOCK

      public static final int GIANTSPIDER_BLOCK
      See Also:
    • GIANTSPIDER_READY

      public static final int GIANTSPIDER_READY
      See Also:
    • GIANTSPIDER_DEATH

      public static final int GIANTSPIDER_DEATH
      See Also:
    • GIANTSPIDER_CASTING

      public static final int GIANTSPIDER_CASTING
      See Also:
    • GIANTSPIDER_TELEPORT

      public static final int GIANTSPIDER_TELEPORT
      See Also:
    • GIANTSPIDER_TELEPORT_REVERSE

      public static final int GIANTSPIDER_TELEPORT_REVERSE
      See Also:
    • S_TELEPORT

      public static final int S_TELEPORT
      See Also:
    • S_TELEPORT_REVERSE

      public static final int S_TELEPORT_REVERSE
      See Also:
    • GOLEM_WALK

      public static final int GOLEM_WALK
      See Also:
    • GOLEM_ATTACK

      public static final int GOLEM_ATTACK
      See Also:
    • GOLEM_BLOCK

      public static final int GOLEM_BLOCK
      See Also:
    • GOLEM_READY

      public static final int GOLEM_READY
      See Also:
    • GOLEM_DEATH

      public static final int GOLEM_DEATH
      See Also:
    • HELL_WALK

      public static final int HELL_WALK
      See Also:
    • HELL_ATTACK

      public static final int HELL_ATTACK
      See Also:
    • HELL_BLOCK

      public static final int HELL_BLOCK
      See Also:
    • HELL_READY

      public static final int HELL_READY
      See Also:
    • HELL_DEATH

      public static final int HELL_DEATH
      See Also:
    • HOBGOBLIN_WALK

      public static final int HOBGOBLIN_WALK
      See Also:
    • HOBGOBLIN_ATTACK

      public static final int HOBGOBLIN_ATTACK
      See Also:
    • HOBGOBLIN_ATTACKUNARMED

      public static final int HOBGOBLIN_ATTACKUNARMED
      See Also:
    • HOBGOBLIN_BLOCK

      public static final int HOBGOBLIN_BLOCK
      See Also:
    • HOBGOBLIN_READY

      public static final int HOBGOBLIN_READY
      See Also:
    • HOBGOBLIN_DEATH

      public static final int HOBGOBLIN_DEATH
      See Also:
    • IMP_WALK

      public static final int IMP_WALK
      See Also:
    • IMP_ATTACK

      public static final int IMP_ATTACK
      See Also:
    • IMP_BLOCK

      public static final int IMP_BLOCK
      See Also:
    • IMP_READY

      public static final int IMP_READY
      See Also:
    • IMP_DEATH

      public static final int IMP_DEATH
      See Also:
    • BROWNIMP_GRAB

      public static final int BROWNIMP_GRAB
      See Also:
    • BROWNIMP_APPEAR

      public static final int BROWNIMP_APPEAR
      See Also:
    • BROWNIMP_DISAPPEAR

      public static final int BROWNIMP_DISAPPEAR
      See Also:
    • ANIM_CAGETRAP01_CLOSE

      public static final int ANIM_CAGETRAP01_CLOSE
      See Also:
    • ANIM_CAGETRAP01_IDLE

      public static final int ANIM_CAGETRAP01_IDLE
      See Also:
    • ANIM_CAGETRAP01_CAUGHT

      public static final int ANIM_CAGETRAP01_CAUGHT
      See Also:
    • HUMAN_PRAY_LOOP

      public static final int HUMAN_PRAY_LOOP
      See Also:
    • MONKEY_COW_IDLE

      public static final int MONKEY_COW_IDLE
      See Also:
    • MAGICAXE_WALK

      public static final int MAGICAXE_WALK
      See Also:
    • MAGICAXE_WALKBACKWARDS

      public static final int MAGICAXE_WALKBACKWARDS
      See Also:
    • MAGICAXE_WALKRIGHT

      public static final int MAGICAXE_WALKRIGHT
      See Also:
    • MAGICAXE_WALKLEFT

      public static final int MAGICAXE_WALKLEFT
      See Also:
    • MAGICAXE_ATTACK

      public static final int MAGICAXE_ATTACK
      See Also:
    • MAGICAXE_BLOCK

      public static final int MAGICAXE_BLOCK
      See Also:
    • MAGICAXE_READY

      public static final int MAGICAXE_READY
      See Also:
    • MAGICAXE_DEATH

      public static final int MAGICAXE_DEATH
      See Also:
    • EMOTE_YES_LOOP

      public static final int EMOTE_YES_LOOP
      See Also:
    • EMOTE_NO_LOOP

      public static final int EMOTE_NO_LOOP
      See Also:
    • EMOTE_THINK_LOOP

      public static final int EMOTE_THINK_LOOP
      See Also:
    • EMOTE_BOW_LOOP

      public static final int EMOTE_BOW_LOOP
      See Also:
    • EMOTE_ANGRY_LOOP

      public static final int EMOTE_ANGRY_LOOP
      See Also:
    • EMOTE_CRY_LOOP

      public static final int EMOTE_CRY_LOOP
      See Also:
    • EMOTE_LAUGH_LOOP

      public static final int EMOTE_LAUGH_LOOP
      See Also:
    • EMOTE_CHEER_LOOP

      public static final int EMOTE_CHEER_LOOP
      See Also:
    • EMOTE_WAVE_LOOP

      public static final int EMOTE_WAVE_LOOP
      See Also:
    • GNOME_CAST_TELEPORT

      public static final int GNOME_CAST_TELEPORT
      See Also:
    • GNOME_CAST_GLOBES

      public static final int GNOME_CAST_GLOBES
      See Also:
    • GNOME_CATCH

      public static final int GNOME_CATCH
      See Also:
    • GNOME_THROW

      public static final int GNOME_THROW
      See Also:
    • GNOME_WALK_WITHBALL

      public static final int GNOME_WALK_WITHBALL
      See Also:
    • GNOME_TACKLED

      public static final int GNOME_TACKLED
      See Also:
    • GNOME_DODGE_TACKLE

      public static final int GNOME_DODGE_TACKLE
      See Also:
    • GNOME_ONFLOOR

      public static final int GNOME_ONFLOOR
      See Also:
    • GNOME_GETUP

      public static final int GNOME_GETUP
      See Also:
    • GNOME_HUMAN_TACKLE_FAIL

      public static final int GNOME_HUMAN_TACKLE_FAIL
      See Also:
    • GNOME_HUMAN_TACKLE_FAIL_READY

      public static final int GNOME_HUMAN_TACKLE_FAIL_READY
      See Also:
    • GNOME_HUMAN_TACKLE_FAIL_GETUP

      public static final int GNOME_HUMAN_TACKLE_FAIL_GETUP
      See Also:
    • GNOME_HUMAN_TACKLE

      public static final int GNOME_HUMAN_TACKLE
      See Also:
    • GNOME_CL1

      public static final int GNOME_CL1
      See Also:
    • GNOME_CL2

      public static final int GNOME_CL2
      See Also:
    • GNOME_CL3

      public static final int GNOME_CL3
      See Also:
    • GNOME_CL4

      public static final int GNOME_CL4
      See Also:
    • GNOME_CL5

      public static final int GNOME_CL5
      See Also:
    • GNOME_CL6

      public static final int GNOME_CL6
      See Also:
    • GNOME_CL7

      public static final int GNOME_CL7
      See Also:
    • GNOME_CL8

      public static final int GNOME_CL8
      See Also:
    • MONKEY_WALK

      public static final int MONKEY_WALK
      See Also:
    • MONKEY_ATTACK

      public static final int MONKEY_ATTACK
      See Also:
    • MONKEY_BLOCK

      public static final int MONKEY_BLOCK
      See Also:
    • MONKEY_READY

      public static final int MONKEY_READY
      See Also:
    • MONKEY_DEATH

      public static final int MONKEY_DEATH
      See Also:
    • SLAYER_DUSTDEVIL_DUST

      public static final int SLAYER_DUSTDEVIL_DUST
      See Also:
    • CRAWLER_WALK

      public static final int CRAWLER_WALK
      See Also:
    • CRAWLER_READY

      public static final int CRAWLER_READY
      See Also:
    • CRAWLER_ATTACK

      public static final int CRAWLER_ATTACK
      See Also:
    • CRAWLER_DEATH

      public static final int CRAWLER_DEATH
      See Also:
    • MONKEY_COW_WALK

      public static final int MONKEY_COW_WALK
      See Also:
    • MONKEY_COW_MOUNT

      public static final int MONKEY_COW_MOUNT
      See Also:
    • MONKEY_COW_DISMOUNT

      public static final int MONKEY_COW_DISMOUNT
      See Also:
    • MONKEY_SHEEP_IDLE

      public static final int MONKEY_SHEEP_IDLE
      See Also:
    • MONKEY_SHEEP_WALK

      public static final int MONKEY_SHEEP_WALK
      See Also:
    • PENGUIN_WALK

      public static final int PENGUIN_WALK
      See Also:
    • PENGUIN_READY

      public static final int PENGUIN_READY
      See Also:
    • PENGUIN_DEATH

      public static final int PENGUIN_DEATH
      See Also:
    • PENGUIN_ATTACK

      public static final int PENGUIN_ATTACK
      See Also:
    • PENGUIN_BLOCK

      public static final int PENGUIN_BLOCK
      See Also:
    • RAT_WALK

      public static final int RAT_WALK
      See Also:
    • RAT_ATTACK

      public static final int RAT_ATTACK
      See Also:
    • RAT_BLOCK

      public static final int RAT_BLOCK
      See Also:
    • RAT_READY

      public static final int RAT_READY
      See Also:
    • RAT_DEATH

      public static final int RAT_DEATH
      See Also:
    • WILD_CAVE_CHAINMACE_READY

      public static final int WILD_CAVE_CHAINMACE_READY
      See Also:
    • WILD_CAVE_CHAINMACE_CRUSH

      public static final int WILD_CAVE_CHAINMACE_CRUSH
      See Also:
    • WILD_CAVE_CHAINMACE_STAB

      public static final int WILD_CAVE_CHAINMACE_STAB
      See Also:
    • WILD_CAVE_CHAINMACE_WALK

      public static final int WILD_CAVE_CHAINMACE_WALK
      See Also:
    • WILD_CAVE_CHAINMACE_RUN

      public static final int WILD_CAVE_CHAINMACE_RUN
      See Also:
    • SHEEP_WALK

      public static final int SHEEP_WALK
      See Also:
    • SHEEP_ATTACK

      public static final int SHEEP_ATTACK
      See Also:
    • SHEEP_BLOCK

      public static final int SHEEP_BLOCK
      See Also:
    • SHEEP_READY

      public static final int SHEEP_READY
      See Also:
    • SHEEP_DEATH

      public static final int SHEEP_DEATH
      See Also:
    • SKAVID_WALK

      public static final int SKAVID_WALK
      See Also:
    • SKAVID_ATTACK

      public static final int SKAVID_ATTACK
      See Also:
    • SKAVID_BLOCK

      public static final int SKAVID_BLOCK
      See Also:
    • SKAVID_READY

      public static final int SKAVID_READY
      See Also:
    • SKAVID_DEATH

      public static final int SKAVID_DEATH
      See Also:
    • SKELETON_WALK

      public static final int SKELETON_WALK
      See Also:
    • SKELETON_ATTACK

      public static final int SKELETON_ATTACK
      See Also:
    • SKELETON_BLOCK

      public static final int SKELETON_BLOCK
      See Also:
    • SKELETON_READY

      public static final int SKELETON_READY
      See Also:
    • SKELETON_DEATH

      public static final int SKELETON_DEATH
      See Also:
    • SKELETON_TRANS_WALK

      public static final int SKELETON_TRANS_WALK
      See Also:
    • SKELETON_TRANS_ATTACK

      public static final int SKELETON_TRANS_ATTACK
      See Also:
    • SKELETON_TRANS_BLOCK

      public static final int SKELETON_TRANS_BLOCK
      See Also:
    • SKELETON_TRANS_READY

      public static final int SKELETON_TRANS_READY
      See Also:
    • SKELETON_TRANS_DEATH

      public static final int SKELETON_TRANS_DEATH
      See Also:
    • SMALLSCORPION_WALK

      public static final int SMALLSCORPION_WALK
      See Also:
    • SMALLSCORPION_ATTACK

      public static final int SMALLSCORPION_ATTACK
      See Also:
    • SMALLSCORPION_BLOCK

      public static final int SMALLSCORPION_BLOCK
      See Also:
    • SMALLSCORPION_READY

      public static final int SMALLSCORPION_READY
      See Also:
    • SMALLSCORPION_DEATH

      public static final int SMALLSCORPION_DEATH
      See Also:
    • SNAKE_WALK

      public static final int SNAKE_WALK
      See Also:
    • SNAKE_ATTACK

      public static final int SNAKE_ATTACK
      See Also:
    • SNAKE_BLOCK

      public static final int SNAKE_BLOCK
      See Also:
    • SNAKE_READY

      public static final int SNAKE_READY
      See Also:
    • SNAKE_DEATH

      public static final int SNAKE_DEATH
      See Also:
    • SPIDER_WALK

      public static final int SPIDER_WALK
      See Also:
    • SPIDER_ATTACK

      public static final int SPIDER_ATTACK
      See Also:
    • SPIDER_BLOCK

      public static final int SPIDER_BLOCK
      See Also:
    • SPIDER_DEATH

      public static final int SPIDER_DEATH
      See Also:
    • TROLL_WALK

      public static final int TROLL_WALK
      See Also:
    • TROLL_ATTACK

      public static final int TROLL_ATTACK
      See Also:
    • TROLL_BLOCK

      public static final int TROLL_BLOCK
      See Also:
    • TROLL_READY

      public static final int TROLL_READY
      See Also:
    • TROLL_DEATH

      public static final int TROLL_DEATH
      See Also:
    • UNICORN_WALK

      public static final int UNICORN_WALK
      See Also:
    • UNICORN_ATTACK

      public static final int UNICORN_ATTACK
      See Also:
    • UNICORN_BLOCK

      public static final int UNICORN_BLOCK
      See Also:
    • UNICORN_READY

      public static final int UNICORN_READY
      See Also:
    • UNICORN_DEATH

      public static final int UNICORN_DEATH
      See Also:
    • YETI_WALK

      public static final int YETI_WALK
      See Also:
    • YETI_ATTACK

      public static final int YETI_ATTACK
      See Also:
    • YETI_BLOCK

      public static final int YETI_BLOCK
      See Also:
    • YETI_READY

      public static final int YETI_READY
      See Also:
    • YETI_DEATH

      public static final int YETI_DEATH
      See Also:
    • ZOMBIE_WALK

      public static final int ZOMBIE_WALK
      See Also:
    • ZOMBIE_ATTACK

      public static final int ZOMBIE_ATTACK
      See Also:
    • ZOMBIE_BLOCK

      public static final int ZOMBIE_BLOCK
      See Also:
    • ZOMBIE_READY

      public static final int ZOMBIE_READY
      See Also:
    • ZOMBIE_DEATH

      public static final int ZOMBIE_DEATH
      See Also:
    • MAMMOTH_WALK

      public static final int MAMMOTH_WALK
      See Also:
    • MAMMOTH_ATTACK

      public static final int MAMMOTH_ATTACK
      See Also:
    • MAMMOTH_BLOCK

      public static final int MAMMOTH_BLOCK
      See Also:
    • MAMMOTH_READY

      public static final int MAMMOTH_READY
      See Also:
    • MAMMOTH_DEATH

      public static final int MAMMOTH_DEATH
      See Also:
    • GOBLIN_WALK

      public static final int GOBLIN_WALK
      See Also:
    • GOBLIN_ATTACK_UNARMED

      public static final int GOBLIN_ATTACK_UNARMED
      See Also:
    • GOBLIN_ATTACK_ARMED

      public static final int GOBLIN_ATTACK_ARMED
      See Also:
    • GOBLIN_READY

      public static final int GOBLIN_READY
      See Also:
    • GOBLIN_BLOCK

      public static final int GOBLIN_BLOCK
      See Also:
    • GOBLIN_DEATH

      public static final int GOBLIN_DEATH
      See Also:
    • CAT_WALK

      public static final int CAT_WALK
      See Also:
    • CAT_ATTACK

      public static final int CAT_ATTACK
      See Also:
    • CAT_BLOCK

      public static final int CAT_BLOCK
      See Also:
    • CAT_READY

      public static final int CAT_READY
      See Also:
    • CAT_ROLLINGOVER

      public static final int CAT_ROLLINGOVER
      See Also:
    • CAT_POUNCE

      public static final int CAT_POUNCE
      See Also:
    • CAT_DEATH

      public static final int CAT_DEATH
      See Also:
    • TERRORBIRD_WALK

      public static final int TERRORBIRD_WALK
      See Also:
    • TERRORBIRD_ATTACK

      public static final int TERRORBIRD_ATTACK
      See Also:
    • TERRORBIRD_BLOCK

      public static final int TERRORBIRD_BLOCK
      See Also:
    • TERRORBIRD_READY

      public static final int TERRORBIRD_READY
      See Also:
    • TERRORBIRD_DEATH

      public static final int TERRORBIRD_DEATH
      See Also:
    • TERRORBIRD_MOUNTED_WALK

      public static final int TERRORBIRD_MOUNTED_WALK
      See Also:
    • TERRORBIRD_MOUNTED_ATTACK

      public static final int TERRORBIRD_MOUNTED_ATTACK
      See Also:
    • TERRORBIRD_MOUNTED_ATTACK_SPEAR

      public static final int TERRORBIRD_MOUNTED_ATTACK_SPEAR
      See Also:
    • TERRORBIRD_MOUNTED_BLOCK

      public static final int TERRORBIRD_MOUNTED_BLOCK
      See Also:
    • TERRORBIRD_MOUNTED_READY

      public static final int TERRORBIRD_MOUNTED_READY
      See Also:
    • TERRORBIRD_MOUNTED_DEATH

      public static final int TERRORBIRD_MOUNTED_DEATH
      See Also:
    • ENTREADY

      public static final int ENTREADY
      See Also:
    • ENTENDSEQ

      public static final int ENTENDSEQ
      See Also:
    • ROCKKNOCKER_PRETTY

      public static final int ROCKKNOCKER_PRETTY
      See Also:
    • HUMAN_MINING_DRAGON_PICKAXE_PRETTY_WALL

      public static final int HUMAN_MINING_DRAGON_PICKAXE_PRETTY_WALL
      See Also:
    • SOULESS_WALK

      public static final int SOULESS_WALK
      See Also:
    • SOULESS_READY

      public static final int SOULESS_READY
      See Also:
    • SOULESS_ATTACK

      public static final int SOULESS_ATTACK
      See Also:
    • SOULESS_BLOCK

      public static final int SOULESS_BLOCK
      See Also:
    • SOULESS_DEATH

      public static final int SOULESS_DEATH
      See Also:
    • BIRD_WALK

      public static final int BIRD_WALK
      See Also:
    • BIRD_READY

      public static final int BIRD_READY
      See Also:
    • BIRD_DEATH

      public static final int BIRD_DEATH
      See Also:
    • BIRD_ATTACK

      public static final int BIRD_ATTACK
      See Also:
    • BIRD_BLOCK

      public static final int BIRD_BLOCK
      See Also:
    • SITTING_THRONE

      public static final int SITTING_THRONE
      See Also:
    • SITTING_THRONE_ATTACK

      public static final int SITTING_THRONE_ATTACK
      See Also:
    • TRIFFID_GROW

      public static final int TRIFFID_GROW
      See Also:
    • TRIFFID_READY

      public static final int TRIFFID_READY
      See Also:
    • TRIFFID_FRUIT_PICKED

      public static final int TRIFFID_FRUIT_PICKED
      See Also:
    • TRIFFID_ANGRY_GROW

      public static final int TRIFFID_ANGRY_GROW
      See Also:
    • TRIFFID_ANGRY_READY

      public static final int TRIFFID_ANGRY_READY
      See Also:
    • TRIFFID_ANGRY_ATTACK

      public static final int TRIFFID_ANGRY_ATTACK
      See Also:
    • TRIFFID_ANGRY_BLOCK

      public static final int TRIFFID_ANGRY_BLOCK
      See Also:
    • TRIFFID_ANGRY_DEATH

      public static final int TRIFFID_ANGRY_DEATH
      See Also:
    • TRIFFID_ANGRY_WALK

      public static final int TRIFFID_ANGRY_WALK
      See Also:
    • OGRE_READY

      public static final int OGRE_READY
      See Also:
    • OGRE_WALK

      public static final int OGRE_WALK
      See Also:
    • OGRE_ATTACK

      public static final int OGRE_ATTACK
      See Also:
    • OGRE_BLOCK

      public static final int OGRE_BLOCK
      See Also:
    • OGRE_DEATH

      public static final int OGRE_DEATH
      See Also:
    • BUTTERFLY_HOVER

      public static final int BUTTERFLY_HOVER
      See Also:
    • HUMAN_HERBING_VIAL

      public static final int HUMAN_HERBING_VIAL
      See Also:
    • HUMAN_HERBING_GRIND

      public static final int HUMAN_HERBING_GRIND
      See Also:
    • HUMAN_EXPLODINGVIAL

      public static final int HUMAN_EXPLODINGVIAL
      See Also:
    • ARROW_LAUNCH

      public static final int ARROW_LAUNCH
      See Also:
    • POH_NEXUS

      public static final int POH_NEXUS
      See Also:
    • HUMAN_BLOWN_MIDDLE_PRIORITY

      public static final int HUMAN_BLOWN_MIDDLE_PRIORITY
      See Also:
    • TKNIFE_LAUNCH

      public static final int TKNIFE_LAUNCH
      See Also:
    • DART_LAUNCH

      public static final int DART_LAUNCH
      See Also:
    • TAXE_LAUNCH

      public static final int TAXE_LAUNCH
      See Also:
    • TAXE_TRAVEL

      public static final int TAXE_TRAVEL
      See Also:
    • FIREBREATH_TRAVEL

      public static final int FIREBREATH_TRAVEL
      See Also:
    • VIAL_LAUNCH

      public static final int VIAL_LAUNCH
      See Also:
    • VIAL_TRAVEL

      public static final int VIAL_TRAVEL
      See Also:
    • HUMAN_DDAGGER_LUNGE

      public static final int HUMAN_DDAGGER_LUNGE
      See Also:
    • HUMAN_DDAGGER_HACK

      public static final int HUMAN_DDAGGER_HACK
      See Also:
    • HUMAN_DDAGGER_BLOCK

      public static final int HUMAN_DDAGGER_BLOCK
      See Also:
    • HUMAN_DDAGGER_DEF

      public static final int HUMAN_DDAGGER_DEF
      See Also:
    • HUMAN_DSPEAR_SLASH

      public static final int HUMAN_DSPEAR_SLASH
      See Also:
    • HUMAN_DSPEAR_STAB

      public static final int HUMAN_DSPEAR_STAB
      See Also:
    • HUMAN_DSPEAR_LUNGE

      public static final int HUMAN_DSPEAR_LUNGE
      See Also:
    • HUMAN_DSPEAR_BLOCK

      public static final int HUMAN_DSPEAR_BLOCK
      See Also:
    • HUMAN_DSPEAR_DEF

      public static final int HUMAN_DSPEAR_DEF
      See Also:
    • HUMAN_THROW

      public static final int HUMAN_THROW
      See Also:
    • HUMAN_SWORD_STAB

      public static final int HUMAN_SWORD_STAB
      See Also:
    • HUMAN_SWORD_BLOCK

      public static final int HUMAN_SWORD_BLOCK
      See Also:
    • HUMAN_SWORD_DEF

      public static final int HUMAN_SWORD_DEF
      See Also:
    • HUMAN_SWORD_TRANSDEF

      public static final int HUMAN_SWORD_TRANSDEF
      See Also:
    • HUMAN_SWORD_SLASH

      public static final int HUMAN_SWORD_SLASH
      See Also:
    • HUMAN_SWORD_TRANSSLASH

      public static final int HUMAN_SWORD_TRANSSLASH
      See Also:
    • HUMAN_SWORD_LUNGE

      public static final int HUMAN_SWORD_LUNGE
      See Also:
    • HUMAN_AXE_CHOP

      public static final int HUMAN_AXE_CHOP
      See Also:
    • HUMAN_TRANS_AXE_CHOP

      public static final int HUMAN_TRANS_AXE_CHOP
      See Also:
    • HUMAN_AXE_HACK

      public static final int HUMAN_AXE_HACK
      See Also:
    • HUMAN_AXE_SMASH

      public static final int HUMAN_AXE_SMASH
      See Also:
    • HUMAN_AXE_BLOCK

      public static final int HUMAN_AXE_BLOCK
      See Also:
    • HUMAN_AXE_DEF

      public static final int HUMAN_AXE_DEF
      See Also:
    • HUMAN_TRANS_AXE_DEF

      public static final int HUMAN_TRANS_AXE_DEF
      See Also:
    • HUMAN_BLUNT_SPIKE

      public static final int HUMAN_BLUNT_SPIKE
      See Also:
    • HUMAN_BLUNT_POUND

      public static final int HUMAN_BLUNT_POUND
      See Also:
    • HUMAN_BLUNT_PUMMEL

      public static final int HUMAN_BLUNT_PUMMEL
      See Also:
    • HUMAN_BLUNT_BLOCK

      public static final int HUMAN_BLUNT_BLOCK
      See Also:
    • HUMAN_BLUNT_DEF

      public static final int HUMAN_BLUNT_DEF
      See Also:
    • HUMAN_DHSWORD_STAB

      public static final int HUMAN_DHSWORD_STAB
      See Also:
    • HUMAN_DHSWORD_CHOP

      public static final int HUMAN_DHSWORD_CHOP
      See Also:
    • HUMAN_DHSWORD_SLASH

      public static final int HUMAN_DHSWORD_SLASH
      See Also:
    • HUMAN_DHSWORD_LUNGE

      public static final int HUMAN_DHSWORD_LUNGE
      See Also:
    • HUMAN_DHSWORD_SPIN

      public static final int HUMAN_DHSWORD_SPIN
      See Also:
    • HUMAN_DHSWORD_BLOCK

      public static final int HUMAN_DHSWORD_BLOCK
      See Also:
    • HUMAN_DHSWORD_DEF

      public static final int HUMAN_DHSWORD_DEF
      See Also:
    • HUMAN_STAFF_SPIKE

      public static final int HUMAN_STAFF_SPIKE
      See Also:
    • HUMAN_STAFF_POUND

      public static final int HUMAN_STAFF_POUND
      See Also:
    • HUMAN_STAFF_PUMMEL

      public static final int HUMAN_STAFF_PUMMEL
      See Also:
    • HUMAN_STAFF_BLOCK

      public static final int HUMAN_STAFF_BLOCK
      See Also:
    • HUMAN_STAFF_DEF

      public static final int HUMAN_STAFF_DEF
      See Also:
    • HUMAN_STAFFORB_SPIKE

      public static final int HUMAN_STAFFORB_SPIKE
      See Also:
    • HUMAN_STAFFORB_POUND

      public static final int HUMAN_STAFFORB_POUND
      See Also:
    • HUMAN_STAFFORB_PUMMEL

      public static final int HUMAN_STAFFORB_PUMMEL
      See Also:
    • HUMAN_STAFFORB_BLOCK

      public static final int HUMAN_STAFFORB_BLOCK
      See Also:
    • HUMAN_STAFFORB_DEF

      public static final int HUMAN_STAFFORB_DEF
      See Also:
    • HUMAN_UNARMEDPUNCH

      public static final int HUMAN_UNARMEDPUNCH
      See Also:
    • HUMAN_UNARMEDKICK

      public static final int HUMAN_UNARMEDKICK
      See Also:
    • HUMAN_UNARMEDBLOCK

      public static final int HUMAN_UNARMEDBLOCK
      See Also:
    • HUMAN_UNARMED_DEF

      public static final int HUMAN_UNARMED_DEF
      See Also:
    • HUMAN_BOW

      public static final int HUMAN_BOW
      See Also:
    • HUMAN_CROSSBOW

      public static final int HUMAN_CROSSBOW
      See Also:
    • HUMAN_SPEAR_SPIKE

      public static final int HUMAN_SPEAR_SPIKE
      See Also:
    • HUMAN_SPEAR_LUNGE

      public static final int HUMAN_SPEAR_LUNGE
      See Also:
    • HUMAN_SPEAR_BLOCK

      public static final int HUMAN_SPEAR_BLOCK
      See Also:
    • HUMAN_SPEAR_DEF

      public static final int HUMAN_SPEAR_DEF
      See Also:
    • HUMAN_SPEAR_THROW

      public static final int HUMAN_SPEAR_THROW
      See Also:
    • HUMAN_FARMERSFORK_STAB

      public static final int HUMAN_FARMERSFORK_STAB
      See Also:
    • HUMAN_FARMERSFORK_DEF

      public static final int HUMAN_FARMERSFORK_DEF
      See Also:
    • HUMAN_SCYTHE_BLOCK

      public static final int HUMAN_SCYTHE_BLOCK
      See Also:
    • HUMAN_SCYTHE_DEF

      public static final int HUMAN_SCYTHE_DEF
      See Also:
    • HUMAN_SCYTHE_SLASH

      public static final int HUMAN_SCYTHE_SLASH
      See Also:
    • HUMAN_SCYTHE_LUNGE

      public static final int HUMAN_SCYTHE_LUNGE
      See Also:
    • HUMAN_SCYTHE_SPIN

      public static final int HUMAN_SCYTHE_SPIN
      See Also:
    • HUMAN_SCYTHE_SWEEP

      public static final int HUMAN_SCYTHE_SWEEP
      See Also:
    • CATAPULT_RELEASE

      public static final int CATAPULT_RELEASE
      See Also:
    • CATAPULT_RESET

      public static final int CATAPULT_RESET
      See Also:
    • CATAPULT_RELEASE_RESET

      public static final int CATAPULT_RELEASE_RESET
      See Also:
    • CATAPULT_READY_LOADED

      public static final int CATAPULT_READY_LOADED
      See Also:
    • CATAPULT_READY_UNLOADED

      public static final int CATAPULT_READY_UNLOADED
      See Also:
    • MAGICWALL

      public static final int MAGICWALL
      See Also:
    • FISHINGSPOT_READY

      public static final int FISHINGSPOT_READY
      See Also:
    • FISHINGSPOT_WALK

      public static final int FISHINGSPOT_WALK
      See Also:
    • BARREL

      public static final int BARREL
      See Also:
    • BALLOONDROP_LEVER

      public static final int BALLOONDROP_LEVER
      See Also:
    • CHATEASTERBUNNY4

      public static final int CHATEASTERBUNNY4
      See Also:
    • ROOTDOOR_OPEN

      public static final int ROOTDOOR_OPEN
      See Also:
    • ROOTDOOR_CLOSE

      public static final int ROOTDOOR_CLOSE
      See Also:
    • PORTCULLISCLOSE

      public static final int PORTCULLISCLOSE
      See Also:
    • PORTCULLISOPEN

      public static final int PORTCULLISOPEN
      See Also:
    • WHIRLPOOL

      public static final int WHIRLPOOL
      See Also:
    • ROCKFALL

      public static final int ROCKFALL
      See Also:
    • SWINGINGLOGTRAP_RELEASE

      public static final int SWINGINGLOGTRAP_RELEASE
      See Also:
    • SPEARTRAP_RELEASE

      public static final int SPEARTRAP_RELEASE
      See Also:
    • SPRINGTRAP_RELEASE

      public static final int SPRINGTRAP_RELEASE
      See Also:
    • SPRINGTRAP_RESET

      public static final int SPRINGTRAP_RESET
      See Also:
    • DOUBLE_SPRINGTRAP_RELEASE

      public static final int DOUBLE_SPRINGTRAP_RELEASE
      See Also:
    • DOUBLE_SPRINGTRAP_RESET

      public static final int DOUBLE_SPRINGTRAP_RESET
      See Also:
    • SHIPHULL_LEAKING

      public static final int SHIPHULL_LEAKING
      See Also:
    • WATERSPLASH

      public static final int WATERSPLASH
      See Also:
    • SPINNINGWHEEL

      public static final int SPINNINGWHEEL
      See Also:
    • GLAMP

      public static final int GLAMP
      See Also:
    • WITCHCHARMS

      public static final int WITCHCHARMS
      See Also:
    • TENTACLES

      public static final int TENTACLES
      See Also:
    • SPOOKYPIC

      public static final int SPOOKYPIC
      See Also:
    • FLAGPOLE

      public static final int FLAGPOLE
      See Also:
    • MILLSAIL

      public static final int MILLSAIL
      See Also:
    • WIZTORCH

      public static final int WIZTORCH
      See Also:
    • OLDBRIDGE

      public static final int OLDBRIDGE
      See Also:
    • FIRE

      public static final int FIRE
      See Also:
    • FIREWALL

      public static final int FIREWALL
      See Also:
    • FIREPLACE

      public static final int FIREPLACE
      See Also:
    • GRANDFIREPLACE

      public static final int GRANDFIREPLACE
      See Also:
    • CAULDRON

      public static final int CAULDRON
      See Also:
    • SWAMPBUBS

      public static final int SWAMPBUBS
      See Also:
    • TORCH

      public static final int TORCH
      See Also:
    • CUPBOARD_CLOSE

      public static final int CUPBOARD_CLOSE
      See Also:
    • CUPBOARD_OPEN

      public static final int CUPBOARD_OPEN
      See Also:
    • CUPBOARDHIGH_CLOSE

      public static final int CUPBOARDHIGH_CLOSE
      See Also:
    • CUPBOARDHIGH_OPEN

      public static final int CUPBOARDHIGH_OPEN
      See Also:
    • CUPBOARDBIG_CLOSE

      public static final int CUPBOARDBIG_CLOSE
      See Also:
    • CUPBOARDBIG_OPEN

      public static final int CUPBOARDBIG_OPEN
      See Also:
    • WEATHERVANE

      public static final int WEATHERVANE
      See Also:
    • ROPE_PIECE

      public static final int ROPE_PIECE
      See Also:
    • FISHINGCRANERIGHT

      public static final int FISHINGCRANERIGHT
      See Also:
    • MONKEY_SHEEP_MOUNT

      public static final int MONKEY_SHEEP_MOUNT
      See Also:
    • FLYTRAP

      public static final int FLYTRAP
      See Also:
    • LAVABUBBLES

      public static final int LAVABUBBLES
      See Also:
    • LAVAFIRE

      public static final int LAVAFIRE
      See Also:
    • LAVAFIRE2

      public static final int LAVAFIRE2
      See Also:
    • WHIPPINGPLANT_ATTACK

      public static final int WHIPPINGPLANT_ATTACK
      See Also:
    • ROPESWING_LONG

      public static final int ROPESWING_LONG
      See Also:
    • BALLOON_DROP

      public static final int BALLOON_DROP
      See Also:
    • BALLOON_BURST

      public static final int BALLOON_BURST
      See Also:
    • BALLOON_BURST_2

      public static final int BALLOON_BURST_2
      See Also:
    • BALLOON_BURST_3

      public static final int BALLOON_BURST_3
      See Also:
    • STONEGLOW

      public static final int STONEGLOW
      See Also:
    • RUNE_ALTAR

      public static final int RUNE_ALTAR
      See Also:
    • GLOWINGCIRCLE

      public static final int GLOWINGCIRCLE
      See Also:
    • GREATRUNESTONE

      public static final int GREATRUNESTONE
      See Also:
    • MCANNON_N_FIRE

      public static final int MCANNON_N_FIRE
      See Also:
    • MCANNON_NE_FIRE

      public static final int MCANNON_NE_FIRE
      See Also:
    • MCANNON_E_FIRE

      public static final int MCANNON_E_FIRE
      See Also:
    • MCANNON_SE_FIRE

      public static final int MCANNON_SE_FIRE
      See Also:
    • MCANNON_S_FIRE

      public static final int MCANNON_S_FIRE
      See Also:
    • MCANNON_SW_FIRE

      public static final int MCANNON_SW_FIRE
      See Also:
    • MCANNON_W_FIRE

      public static final int MCANNON_W_FIRE
      See Also:
    • MCANNON_NW_FIRE

      public static final int MCANNON_NW_FIRE
      See Also:
    • MCANNON_N_TURN

      public static final int MCANNON_N_TURN
      See Also:
    • MCANNON_NE_TURN

      public static final int MCANNON_NE_TURN
      See Also:
    • MCANNON_E_TURN

      public static final int MCANNON_E_TURN
      See Also:
    • MCANNON_SE_TURN

      public static final int MCANNON_SE_TURN
      See Also:
    • MCANNON_S_TURN

      public static final int MCANNON_S_TURN
      See Also:
    • MCANNON_SW_TURN

      public static final int MCANNON_SW_TURN
      See Also:
    • MCANNON_W_TURN

      public static final int MCANNON_W_TURN
      See Also:
    • MCANNON_NW_TURN

      public static final int MCANNON_NW_TURN
      See Also:
    • WATER_FOAM

      public static final int WATER_FOAM
      See Also:
    • GAS

      public static final int GAS
      See Also:
    • CRATER

      public static final int CRATER
      See Also:
    • LAVA_RIPPLES

      public static final int LAVA_RIPPLES
      See Also:
    • WAKE

      public static final int WAKE
      See Also:
    • WAKE2

      public static final int WAKE2
      See Also:
    • HUMAN_WHIRLPOOL

      public static final int HUMAN_WHIRLPOOL
      See Also:
    • HUMAN_ROCKFALL

      public static final int HUMAN_ROCKFALL
      See Also:
    • HUMAN_SWINGINGBOULDERTRAP2

      public static final int HUMAN_SWINGINGBOULDERTRAP2
      See Also:
    • HUMAN_SWINGINGBOULDERTRAP

      public static final int HUMAN_SWINGINGBOULDERTRAP
      See Also:
    • HUMAN_SPEARTRAP

      public static final int HUMAN_SPEARTRAP
      See Also:
    • HUMAN_SPRINGTRAP

      public static final int HUMAN_SPRINGTRAP
      See Also:
    • HUMAN_GETUP

      public static final int HUMAN_GETUP
      See Also:
    • HUMAN_CLOSECHEST

      public static final int HUMAN_CLOSECHEST
      See Also:
    • HUMAN_OPENCHEST

      public static final int HUMAN_OPENCHEST
      See Also:
    • HUMAN_LOCKEDCHEST

      public static final int HUMAN_LOCKEDCHEST
      See Also:
    • HUMAN_OPENCUPBOARD

      public static final int HUMAN_OPENCUPBOARD
      See Also:
    • HUMAN_CLOSECUPBOARD

      public static final int HUMAN_CLOSECUPBOARD
      See Also:
    • HUMAN_LOCKEDCUPBOARD

      public static final int HUMAN_LOCKEDCUPBOARD
      See Also:
    • HUMAN_CLOSEHIGHCUPBOARD

      public static final int HUMAN_CLOSEHIGHCUPBOARD
      See Also:
    • HUMAN_OPENHIGHCUPBOARD

      public static final int HUMAN_OPENHIGHCUPBOARD
      See Also:
    • HUMAN_LOCKEDHIGHCUPBOARD

      public static final int HUMAN_LOCKEDHIGHCUPBOARD
      See Also:
    • HUMAN_CLOSEBIGCUPBOARD

      public static final int HUMAN_CLOSEBIGCUPBOARD
      See Also:
    • HUMAN_OPENBIGCUPBOARD

      public static final int HUMAN_OPENBIGCUPBOARD
      See Also:
    • HUMAN_LOCKEDBIGCUPBOARD

      public static final int HUMAN_LOCKEDBIGCUPBOARD
      See Also:
    • HUMAN_OPENDOOR

      public static final int HUMAN_OPENDOOR
      See Also:
    • HUMAN_OPENDESERTDOOR

      public static final int HUMAN_OPENDESERTDOOR
      See Also:
    • HUMAN_GOTHROUGHDESERTDOOR

      public static final int HUMAN_GOTHROUGHDESERTDOOR
      See Also:
    • HUMAN_OPENDOORL

      public static final int HUMAN_OPENDOORL
      See Also:
    • HUMAN_OPENDOORR

      public static final int HUMAN_OPENDOORR
      See Also:
    • HUMAN_CLOSEDOORL

      public static final int HUMAN_CLOSEDOORL
      See Also:
    • HUMAN_CLOSEDOORR

      public static final int HUMAN_CLOSEDOORR
      See Also:
    • CHATQUIZ1

      public static final int CHATQUIZ1
      See Also:
    • CHATQUIZ2

      public static final int CHATQUIZ2
      See Also:
    • CHATQUIZ3

      public static final int CHATQUIZ3
      See Also:
    • CHATQUIZ4

      public static final int CHATQUIZ4
      See Also:
    • CHATSKULL1

      public static final int CHATSKULL1
      See Also:
    • CHATSKULL2

      public static final int CHATSKULL2
      See Also:
    • CHATSKULL3

      public static final int CHATSKULL3
      See Also:
    • CHATSKULL4

      public static final int CHATSKULL4
      See Also:
    • CHATBORED1

      public static final int CHATBORED1
      See Also:
    • CHATBORED2

      public static final int CHATBORED2
      See Also:
    • CHATBORED3

      public static final int CHATBORED3
      See Also:
    • CHATBORED4

      public static final int CHATBORED4
      See Also:
    • SHORTCHATNEU1

      public static final int SHORTCHATNEU1
      See Also:
    • CHATHAP1

      public static final int CHATHAP1
      See Also:
    • CHATHAP2

      public static final int CHATHAP2
      See Also:
    • CHATHAP3

      public static final int CHATHAP3
      See Also:
    • CHATHAP4

      public static final int CHATHAP4
      See Also:
    • CHATSHOCK1

      public static final int CHATSHOCK1
      See Also:
    • CHATSHOCK2

      public static final int CHATSHOCK2
      See Also:
    • CHATSHOCK3

      public static final int CHATSHOCK3
      See Also:
    • CHATSHOCK4

      public static final int CHATSHOCK4
      See Also:
    • CHATCON1

      public static final int CHATCON1
      See Also:
    • CHATCON2

      public static final int CHATCON2
      See Also:
    • CHATCON3

      public static final int CHATCON3
      See Also:
    • CHATCON4

      public static final int CHATCON4
      See Also:
    • CHATIDLENEU1

      public static final int CHATIDLENEU1
      See Also:
    • CHATGOBLIN1

      public static final int CHATGOBLIN1
      See Also:
    • CHATGOBLIN2

      public static final int CHATGOBLIN2
      See Also:
    • CHATGOBLIN3

      public static final int CHATGOBLIN3
      See Also:
    • CHATGOBLIN4

      public static final int CHATGOBLIN4
      See Also:
    • CHATENT1

      public static final int CHATENT1
      See Also:
    • CHATENT2

      public static final int CHATENT2
      See Also:
    • CHATENT3

      public static final int CHATENT3
      See Also:
    • CHATENT4

      public static final int CHATENT4
      See Also:
    • CHATNEU1

      public static final int CHATNEU1
      See Also:
    • CHATNEU2

      public static final int CHATNEU2
      See Also:
    • CHATNEU3

      public static final int CHATNEU3
      See Also:
    • CHATNEU4

      public static final int CHATNEU4
      See Also:
    • CHATSHIFTY1

      public static final int CHATSHIFTY1
      See Also:
    • CHATSHIFTY2

      public static final int CHATSHIFTY2
      See Also:
    • CHATSHIFTY3

      public static final int CHATSHIFTY3
      See Also:
    • CHATSHIFTY4

      public static final int CHATSHIFTY4
      See Also:
    • CHATSCARED1

      public static final int CHATSCARED1
      See Also:
    • CHATSCARED2

      public static final int CHATSCARED2
      See Also:
    • CHATSCARED3

      public static final int CHATSCARED3
      See Also:
    • CHATSCARED4

      public static final int CHATSCARED4
      See Also:
    • CHATDRUNK1

      public static final int CHATDRUNK1
      See Also:
    • CHATDRUNK2

      public static final int CHATDRUNK2
      See Also:
    • CHATDRUNK3

      public static final int CHATDRUNK3
      See Also:
    • CHATDRUNK4

      public static final int CHATDRUNK4
      See Also:
    • EVILIDLE1

      public static final int EVILIDLE1
      See Also:
    • CHATLAUGH1

      public static final int CHATLAUGH1
      See Also:
    • CHATLAUGH2

      public static final int CHATLAUGH2
      See Also:
    • CHATLAUGH3

      public static final int CHATLAUGH3
      See Also:
    • CHATLAUGH4

      public static final int CHATLAUGH4
      See Also:
    • EVILLAUGH1

      public static final int EVILLAUGH1
      See Also:
    • CHATSAD1

      public static final int CHATSAD1
      See Also:
    • CHATSAD2

      public static final int CHATSAD2
      See Also:
    • CHATSAD3

      public static final int CHATSAD3
      See Also:
    • CHATSAD4

      public static final int CHATSAD4
      See Also:
    • CHATANG1

      public static final int CHATANG1
      See Also:
    • CHATANG2

      public static final int CHATANG2
      See Also:
    • CHATANG3

      public static final int CHATANG3
      See Also:
    • CHATANG4

      public static final int CHATANG4
      See Also:
    • HUMAN_HARPOON

      public static final int HUMAN_HARPOON
      See Also:
    • HUMAN_LOBSTER

      public static final int HUMAN_LOBSTER
      See Also:
    • HUMAN_LARGENET

      public static final int HUMAN_LARGENET
      See Also:
    • HUMAN_SMALLNET

      public static final int HUMAN_SMALLNET
      See Also:
    • HUMAN_FISHING_CASTING

      public static final int HUMAN_FISHING_CASTING
      See Also:
    • HUMAN_FISH_ONSPOT

      public static final int HUMAN_FISH_ONSPOT
      See Also:
    • HUMAN_MINING_RUNE_PICKAXE

      public static final int HUMAN_MINING_RUNE_PICKAXE
      See Also:
    • HUMAN_MINING_BRONZE_PICKAXE

      public static final int HUMAN_MINING_BRONZE_PICKAXE
      See Also:
    • HUMAN_MINING_IRON_PICKAXE

      public static final int HUMAN_MINING_IRON_PICKAXE
      See Also:
    • HUMAN_MINING_STEEL_PICKAXE

      public static final int HUMAN_MINING_STEEL_PICKAXE
      See Also:
    • HUMAN_MINING_ADAMANT_PICKAXE

      public static final int HUMAN_MINING_ADAMANT_PICKAXE
      See Also:
    • HUMAN_MINING_MITHRIL_PICKAXE

      public static final int HUMAN_MINING_MITHRIL_PICKAXE
      See Also:
    • SARIM_CRANDOR

      public static final int SARIM_CRANDOR
      See Also:
    • CRANDOR_SARIM

      public static final int CRANDOR_SARIM
      See Also:
    • SARIM_ENTRANA

      public static final int SARIM_ENTRANA
      See Also:
    • ENTRANA_SARIM

      public static final int ENTRANA_SARIM
      See Also:
    • SARIM_KARAMJA

      public static final int SARIM_KARAMJA
      See Also:
    • KARAMJA_SARIM

      public static final int KARAMJA_SARIM
      See Also:
    • SP_ATTACKGLOW_QUICK

      public static final int SP_ATTACKGLOW_QUICK
      See Also:
    • II_HUMAN_WALK_THRU_WHEAT_FAST_AFFINITY

      public static final int II_HUMAN_WALK_THRU_WHEAT_FAST_AFFINITY
      See Also:
    • CAIRN_KHAZZARD

      public static final int CAIRN_KHAZZARD
      See Also:
    • KHAZZARD_TRAWLER

      public static final int KHAZZARD_TRAWLER
      See Also:
    • TRAWLER_KHAZZARD

      public static final int TRAWLER_KHAZZARD
      See Also:
    • CAIRN_SARIM

      public static final int CAIRN_SARIM
      See Also:
    • HUMAN_MINING_DRAGON_PICKAXE_PRETTY

      public static final int HUMAN_MINING_DRAGON_PICKAXE_PRETTY
      See Also:
    • HUMAN_MINING_DRAGON_PICKAXE_PRETTY_NOREACHFORWARD

      public static final int HUMAN_MINING_DRAGON_PICKAXE_PRETTY_NOREACHFORWARD
      See Also:
    • SANG_MINING_WALL_DRAGON_PICKAXE_PRETTY

      public static final int SANG_MINING_WALL_DRAGON_PICKAXE_PRETTY
      See Also:
    • HUMAN_PRAY

      public static final int HUMAN_PRAY
      See Also:
    • X_MARK

      public static final int X_MARK
      See Also:
    • SARADOMIN_LIGHTNING

      public static final int SARADOMIN_LIGHTNING
      See Also:
    • GUNTHIX_CLAW

      public static final int GUNTHIX_CLAW
      See Also:
    • IBANSBOLT

      public static final int IBANSBOLT
      See Also:
    • GNOME_GLOBES

      public static final int GNOME_GLOBES
      See Also:
    • ZAP

      public static final int ZAP
      See Also:
    • HEAL_CASTING

      public static final int HEAL_CASTING
      See Also:
    • FAILEDSPELL

      public static final int FAILEDSPELL
      See Also:
    • SMOKEPUFF

      public static final int SMOKEPUFF
      See Also:
    • IBANBLAST_CASTING

      public static final int IBANBLAST_CASTING
      See Also:
    • IBANBLAST_TRAVEL

      public static final int IBANBLAST_TRAVEL
      See Also:
    • IBANBLAST_IMPACT

      public static final int IBANBLAST_IMPACT
      See Also:
    • STRIKE_CASTING

      public static final int STRIKE_CASTING
      See Also:
    • STRIKE_TRAVEL

      public static final int STRIKE_TRAVEL
      See Also:
    • STRIKE_IMPACT

      public static final int STRIKE_IMPACT
      See Also:
    • BOLT_TRAVEL

      public static final int BOLT_TRAVEL
      See Also:
    • BOLT_IMPACT

      public static final int BOLT_IMPACT
      See Also:
    • BLAST_TRAVEL

      public static final int BLAST_TRAVEL
      See Also:
    • BLAST_IMPACT

      public static final int BLAST_IMPACT
      See Also:
    • LOWLVLALCHEMY

      public static final int LOWLVLALCHEMY
      See Also:
    • HIGHLVLALCHEMY

      public static final int HIGHLVLALCHEMY
      See Also:
    • TELEPORT

      public static final int TELEPORT
      See Also:
    • CONFUSE_CASTING

      public static final int CONFUSE_CASTING
      See Also:
    • CONFUSE_TRAVEL

      public static final int CONFUSE_TRAVEL
      See Also:
    • CONFUSE_IMPACT

      public static final int CONFUSE_IMPACT
      See Also:
    • WEAKEN_CASTING

      public static final int WEAKEN_CASTING
      See Also:
    • WEAKEN_TRAVEL

      public static final int WEAKEN_TRAVEL
      See Also:
    • WEAKEN_IMPACT

      public static final int WEAKEN_IMPACT
      See Also:
    • CURSE_CASTING

      public static final int CURSE_CASTING
      See Also:
    • CURSE_TRAVEL

      public static final int CURSE_TRAVEL
      See Also:
    • CURSE_IMPACT

      public static final int CURSE_IMPACT
      See Also:
    • ENCHANT_AMULET_LVL1

      public static final int ENCHANT_AMULET_LVL1
      See Also:
    • ENCHANT_AMULET_LVL2

      public static final int ENCHANT_AMULET_LVL2
      See Also:
    • ENCHANT_AMULET_LVL3

      public static final int ENCHANT_AMULET_LVL3
      See Also:
    • BONESTOBANANAS_CASTING

      public static final int BONESTOBANANAS_CASTING
      See Also:
    • TELEGRAB_CASTING

      public static final int TELEGRAB_CASTING
      See Also:
    • TELEGRAB_TRAVEL

      public static final int TELEGRAB_TRAVEL
      See Also:
    • TELEGRAB_IMPACT

      public static final int TELEGRAB_IMPACT
      See Also:
    • CRUMBLEUNDEAD_CASTING

      public static final int CRUMBLEUNDEAD_CASTING
      See Also:
    • CRUMBLEUNDEAD_TRAVEL

      public static final int CRUMBLEUNDEAD_TRAVEL
      See Also:
    • CRUMBLEUNDEAD_IMPACT

      public static final int CRUMBLEUNDEAD_IMPACT
      See Also:
    • SUPERHEATITEM_CASTING

      public static final int SUPERHEATITEM_CASTING
      See Also:
    • CHARGEORB_CASTING

      public static final int CHARGEORB_CASTING
      See Also:
    • ENCHANT_AMULET2_LVL4

      public static final int ENCHANT_AMULET2_LVL4
      See Also:
    • ENCHANT_AMULET2_LVL5

      public static final int ENCHANT_AMULET2_LVL5
      See Also:
    • WAVE_CASTING

      public static final int WAVE_CASTING
      See Also:
    • WAVE_TRAVEL

      public static final int WAVE_TRAVEL
      See Also:
    • WAVE_IMPACT

      public static final int WAVE_IMPACT
      See Also:
    • VULNERABILITY_CASTING

      public static final int VULNERABILITY_CASTING
      See Also:
    • VULNERABILITY_IMPACT

      public static final int VULNERABILITY_IMPACT
      See Also:
    • ENFEEBLE_CASTING

      public static final int ENFEEBLE_CASTING
      See Also:
    • ENFEEBLE_TRAVEL

      public static final int ENFEEBLE_TRAVEL
      See Also:
    • ENFEEBLE_IMPACT

      public static final int ENFEEBLE_IMPACT
      See Also:
    • STUN_CASTING

      public static final int STUN_CASTING
      See Also:
    • STUN_TRAVEL

      public static final int STUN_TRAVEL
      See Also:
    • EXPLODINGVIAL

      public static final int EXPLODINGVIAL
      See Also:
    • ENTANGLE_CASTING

      public static final int ENTANGLE_CASTING
      See Also:
    • ENTANGLE_TRAVEL

      public static final int ENTANGLE_TRAVEL
      See Also:
    • ENTANGLE_IMPACT

      public static final int ENTANGLE_IMPACT
      See Also:
    • BULLROARER

      public static final int BULLROARER
      See Also:
    • STUNNED

      public static final int STUNNED
      See Also:
    • HUMAN_CASTZAP

      public static final int HUMAN_CASTZAP
      See Also:
    • HUMAN_CASTIBANBLAST

      public static final int HUMAN_CASTIBANBLAST
      See Also:
    • HUMAN_CASTHEAL

      public static final int HUMAN_CASTHEAL
      See Also:
    • HUMAN_CASTENTANGLE

      public static final int HUMAN_CASTENTANGLE
      See Also:
    • HUMAN_CASTSTRIKE

      public static final int HUMAN_CASTSTRIKE
      See Also:
    • HUMAN_CASTLOWLVLALCHEMY

      public static final int HUMAN_CASTLOWLVLALCHEMY
      See Also:
    • HUMAN_CASTHIGHLVLALCHEMY

      public static final int HUMAN_CASTHIGHLVLALCHEMY
      See Also:
    • HUMAN_CASTTELEPORT

      public static final int HUMAN_CASTTELEPORT
      See Also:
    • HUMAN_CASTTELEPORT_REVERSE

      public static final int HUMAN_CASTTELEPORT_REVERSE
      See Also:
    • HUMAN_CASTCONFUSE

      public static final int HUMAN_CASTCONFUSE
      See Also:
    • HUMAN_CASTWEAKEN

      public static final int HUMAN_CASTWEAKEN
      See Also:
    • HUMAN_CASTCURSE

      public static final int HUMAN_CASTCURSE
      See Also:
    • HUMAN_ENCHANTAMULETLVL1

      public static final int HUMAN_ENCHANTAMULETLVL1
      See Also:
    • HUMAN_ENCHANTAMULETLVL2

      public static final int HUMAN_ENCHANTAMULETLVL2
      See Also:
    • HUMAN_ENCHANTAMULETLVL3

      public static final int HUMAN_ENCHANTAMULETLVL3
      See Also:
    • HUMAN_CASTBONESTOBANANAS

      public static final int HUMAN_CASTBONESTOBANANAS
      See Also:
    • HUMAN_CASTTELEGRAB

      public static final int HUMAN_CASTTELEGRAB
      See Also:
    • HUMAN_CASTCRUMBLEUNDEAD

      public static final int HUMAN_CASTCRUMBLEUNDEAD
      See Also:
    • HUMAN_CASTSUPERHEATITEM

      public static final int HUMAN_CASTSUPERHEATITEM
      See Also:
    • HUMAN_CASTCHARGEORB

      public static final int HUMAN_CASTCHARGEORB
      See Also:
    • HUMAN_CASTWAVE

      public static final int HUMAN_CASTWAVE
      See Also:
    • HUMAN_CASTENFEEBLE

      public static final int HUMAN_CASTENFEEBLE
      See Also:
    • HUMAN_CASTSTUN

      public static final int HUMAN_CASTSTUN
      See Also:
    • CATABOW_LAUNCH

      public static final int CATABOW_LAUNCH
      See Also:
    • CATABOW_TRAVEL

      public static final int CATABOW_TRAVEL
      See Also:
    • CATABOW_END

      public static final int CATABOW_END
      See Also:
    • HUMAN_CREATEFIRE

      public static final int HUMAN_CREATEFIRE
      See Also:
    • HUMAN_BLOWN_START

      public static final int HUMAN_BLOWN_START
      See Also:
    • HUMAN_BLOWN_MIDDLE

      public static final int HUMAN_BLOWN_MIDDLE
      See Also:
    • HUMAN_BLOWN_END_GETUP

      public static final int HUMAN_BLOWN_END_GETUP
      See Also:
    • HUMAN_CLIMBING

      public static final int HUMAN_CLIMBING
      See Also:
    • HUMAN_CLIMBING_READY

      public static final int HUMAN_CLIMBING_READY
      See Also:
    • HUMAN_CLIMBING_FALL

      public static final int HUMAN_CLIMBING_FALL
      See Also:
    • HUMAN_CLIMBING_DOWN

      public static final int HUMAN_CLIMBING_DOWN
      See Also:
    • HUMAN_SPOT_JUMP

      public static final int HUMAN_SPOT_JUMP
      See Also:
    • HUMAN_MONKEYBARS_ON

      public static final int HUMAN_MONKEYBARS_ON
      See Also:
    • HUMAN_MONKEYBARS_OFF

      public static final int HUMAN_MONKEYBARS_OFF
      See Also:
    • HUMAN_MONKEYBARS_WALK

      public static final int HUMAN_MONKEYBARS_WALK
      See Also:
    • HUMAN_MONKEYBARS_READY

      public static final int HUMAN_MONKEYBARS_READY
      See Also:
    • HUMAN_PIPESQUEEZE

      public static final int HUMAN_PIPESQUEEZE
      See Also:
    • HUMAN_PIPESQUEEZE_READY

      public static final int HUMAN_PIPESQUEEZE_READY
      See Also:
    • HUMAN_PIPEUNSQUEEZE

      public static final int HUMAN_PIPEUNSQUEEZE
      See Also:
    • HUMAN_DOUBLEPIPESQUEEZE

      public static final int HUMAN_DOUBLEPIPESQUEEZE
      See Also:
    • HUMAN_ROPESWING

      public static final int HUMAN_ROPESWING
      See Also:
    • HUMAN_ROPESWING_LONG

      public static final int HUMAN_ROPESWING_LONG
      See Also:
    • HUMAN_INTO_SIDESTEP

      public static final int HUMAN_INTO_SIDESTEP
      See Also:
    • HUMAN_INTO_SIDESTEPL

      public static final int HUMAN_INTO_SIDESTEPL
      See Also:
    • HUMAN_WALK_SIDESTEP

      public static final int HUMAN_WALK_SIDESTEP
      See Also:
    • HUMAN_READY_SIDESTEP

      public static final int HUMAN_READY_SIDESTEP
      See Also:
    • HUMAN_WALK_SIDESTEPL

      public static final int HUMAN_WALK_SIDESTEPL
      See Also:
    • HUMAN_READY_SIDESTEPL

      public static final int HUMAN_READY_SIDESTEPL
      See Also:
    • HUMAN_OUTOF_SIDESTEP

      public static final int HUMAN_OUTOF_SIDESTEP
      See Also:
    • HUMAN_OUTOF_SIDESTEPL

      public static final int HUMAN_OUTOF_SIDESTEPL
      See Also:
    • HUMAN_SIDESTEP_FALL

      public static final int HUMAN_SIDESTEP_FALL
      See Also:
    • HUMAN_SIDESTEP_FALLL

      public static final int HUMAN_SIDESTEP_FALLL
      See Also:
    • HUMAN_WALK_LOGBALANCE

      public static final int HUMAN_WALK_LOGBALANCE
      See Also:
    • HUMAN_WALK_LOGBALANCE_READY

      public static final int HUMAN_WALK_LOGBALANCE_READY
      See Also:
    • HUMAN_WALK_LOGBALANCE_STUMBLE

      public static final int HUMAN_WALK_LOGBALANCE_STUMBLE
      See Also:
    • HUMAN_DROWNING

      public static final int HUMAN_DROWNING
      See Also:
    • HUMAN_FALLING

      public static final int HUMAN_FALLING
      See Also:
    • HUMAN_FALLING_END

      public static final int HUMAN_FALLING_END
      See Also:
    • HUMAN_FALLING_4

      public static final int HUMAN_FALLING_4
      See Also:
    • HUMAN_STEPPINGSTONEJUMP

      public static final int HUMAN_STEPPINGSTONEJUMP
      See Also:
    • HUMAN_WOBBLEANDFALL_L

      public static final int HUMAN_WOBBLEANDFALL_L
      See Also:
    • HUMAN_WOBBLEANDFALL_R

      public static final int HUMAN_WOBBLEANDFALL_R
      See Also:
    • HUMAN_SWIM

      public static final int HUMAN_SWIM
      See Also:
    • HUMAN_SWIM_READY

      public static final int HUMAN_SWIM_READY
      See Also:
    • HUMAN_THROWROPE

      public static final int HUMAN_THROWROPE
      See Also:
    • HUMAN_THROWROPE_UP

      public static final int HUMAN_THROWROPE_UP
      See Also:
    • HUMAN_WADING

      public static final int HUMAN_WADING
      See Also:
    • HUMAN_WADING_READY

      public static final int HUMAN_WADING_READY
      See Also:
    • HUMAN_GNOME_TACKLE

      public static final int HUMAN_GNOME_TACKLE
      See Also:
    • HUMAN_TACKLED

      public static final int HUMAN_TACKLED
      See Also:
    • HUMAN_GNOME_TACKLE_FAIL

      public static final int HUMAN_GNOME_TACKLE_FAIL
      See Also:
    • HUMAN_GNOME_TACKLE_READY

      public static final int HUMAN_GNOME_TACKLE_READY
      See Also:
    • HUMAN_CATCH

      public static final int HUMAN_CATCH
      See Also:
    • HUMAN_THROW_GNOMEBALL

      public static final int HUMAN_THROW_GNOMEBALL
      See Also:
    • PARTYROOM_DANCE

      public static final int PARTYROOM_DANCE
      See Also:
    • HUMAN_BLOWN_END_GETUP_PRIORITY

      public static final int HUMAN_BLOWN_END_GETUP_PRIORITY
      See Also:
    • MM2_HUNTER_MANIACAL_MONKEY_IDLE

      public static final int MM2_HUNTER_MANIACAL_MONKEY_IDLE
      See Also:
    • POWERINGCRYSTAL

      public static final int POWERINGCRYSTAL
      See Also:
    • GLOWINGORB

      public static final int GLOWINGORB
      See Also:
    • GLOWINGORBS

      public static final int GLOWINGORBS
      See Also:
    • RUNECRAFTING

      public static final int RUNECRAFTING
      See Also:
    • HUMAN_RUNECRAFT

      public static final int HUMAN_RUNECRAFT
      See Also:
    • HUMAN_GENI_WALKANDREADY

      public static final int HUMAN_GENI_WALKANDREADY
      See Also:
    • HUMAN_CAST2_TELEPORT

      public static final int HUMAN_CAST2_TELEPORT
      See Also:
    • HUMAN_STAMP

      public static final int HUMAN_STAMP
      See Also:
    • HUMAN_STUMBLE_AND_HANG

      public static final int HUMAN_STUMBLE_AND_HANG
      See Also:
    • HUMAN_STUMBLE_AND_HANG_READY

      public static final int HUMAN_STUMBLE_AND_HANG_READY
      See Also:
    • HUMAN_STUMBLE_AND_HANG_CLIMBUP

      public static final int HUMAN_STUMBLE_AND_HANG_CLIMBUP
      See Also:
    • HUMAN_BOXLEVER

      public static final int HUMAN_BOXLEVER
      See Also:
    • CATTLEPROD

      public static final int CATTLEPROD
      See Also:
    • CAGED

      public static final int CAGED
      See Also:
    • HAZEEL_COFFIN

      public static final int HAZEEL_COFFIN
      See Also:
    • HUMAN_FISHSIZE

      public static final int HUMAN_FISHSIZE
      See Also:
    • HUMAN_SMOKEPUFF_TELE_APPEAR

      public static final int HUMAN_SMOKEPUFF_TELE_APPEAR
      See Also:
    • HUMAN_SMOKEPUFF_TELE_DISAPPEAR

      public static final int HUMAN_SMOKEPUFF_TELE_DISAPPEAR
      See Also:
    • HUMAN_MINDTRICK

      public static final int HUMAN_MINDTRICK
      See Also:
    • HUMAN_STAKE

      public static final int HUMAN_STAKE
      See Also:
    • HUMAN_LONGJUMP

      public static final int HUMAN_LONGJUMP
      See Also:
    • HUMAN_READY

      public static final int HUMAN_READY
      See Also:
    • HUMAN_DS_READY

      public static final int HUMAN_DS_READY
      See Also:
    • HUMAN_PUSH

      public static final int HUMAN_PUSH
      See Also:
    • HUMAN_CASTING

      public static final int HUMAN_CASTING
      See Also:
    • HUMAN_TRANS_CASTING

      public static final int HUMAN_TRANS_CASTING
      See Also:
    • HUMAN_STAFFREADY

      public static final int HUMAN_STAFFREADY
      See Also:
    • HUMAN_GETINBED

      public static final int HUMAN_GETINBED
      See Also:
    • HUMAN_GETOUTBED

      public static final int HUMAN_GETOUTBED
      See Also:
    • HUMAN_GETINBED_LEFT

      public static final int HUMAN_GETINBED_LEFT
      See Also:
    • HUMAN_GETOUTBED_LEFT

      public static final int HUMAN_GETOUTBED_LEFT
      See Also:
    • HUMAN_DANCING

      public static final int HUMAN_DANCING
      See Also:
    • HUMAN_WALK_F

      public static final int HUMAN_WALK_F
      See Also:
    • HUMAN_WALK_B

      public static final int HUMAN_WALK_B
      See Also:
    • HUMAN_WALK_L

      public static final int HUMAN_WALK_L
      See Also:
    • HUMAN_WALK_R

      public static final int HUMAN_WALK_R
      See Also:
    • HUMAN_TURNONSPOT

      public static final int HUMAN_TURNONSPOT
      See Also:
    • HUMAN_RUNNING

      public static final int HUMAN_RUNNING
      See Also:
    • HUMAN_READY_DH

      public static final int HUMAN_READY_DH
      See Also:
    • HUMAN_WALK_F_DH

      public static final int HUMAN_WALK_F_DH
      See Also:
    • HUMAN_PICKUPFLOOR

      public static final int HUMAN_PICKUPFLOOR
      See Also:
    • HUMAN_REACHFORLADDER

      public static final int HUMAN_REACHFORLADDER
      See Also:
    • HUMAN_EAT

      public static final int HUMAN_EAT
      See Also:
    • HUMAN_DIG

      public static final int HUMAN_DIG
      See Also:
    • HUMAN_DIG_LONG

      public static final int HUMAN_DIG_LONG
      See Also:
    • HUMAN_PICKUPTABLE

      public static final int HUMAN_PICKUPTABLE
      See Also:
    • HUMAN_REACHFORLADDERTOP

      public static final int HUMAN_REACHFORLADDERTOP
      See Also:
    • HUMAN_LEVERDOWN

      public static final int HUMAN_LEVERDOWN
      See Also:
    • HUMAN_LEVERUP

      public static final int HUMAN_LEVERUP
      See Also:
    • HUMAN_DEATH

      public static final int HUMAN_DEATH
      See Also:
    • HUMAN_DEATH_BACKWARDS

      public static final int HUMAN_DEATH_BACKWARDS
      See Also:
    • HUMAN_UNCONSCIOUS

      public static final int HUMAN_UNCONSCIOUS
      See Also:
    • HUMAN_WALK_STYLE

      public static final int HUMAN_WALK_STYLE
      See Also:
    • HUMAN_WALK_CRUMBLEDWALL

      public static final int HUMAN_WALK_CRUMBLEDWALL
      See Also:
    • HUMAN_TRANSWALK_F

      public static final int HUMAN_TRANSWALK_F
      See Also:
    • HUMAN_TRANSREADY

      public static final int HUMAN_TRANSREADY
      See Also:
    • HUMAN_TRANSDEATH

      public static final int HUMAN_TRANSDEATH
      See Also:
    • HUMAN_CRAWLING

      public static final int HUMAN_CRAWLING
      See Also:
    • HUMAN_CRAWLING_READY

      public static final int HUMAN_CRAWLING_READY
      See Also:
    • HUMAN_STUMBLE_BACK

      public static final int HUMAN_STUMBLE_BACK
      See Also:
    • HUMAN_READY_SCYTHE

      public static final int HUMAN_READY_SCYTHE
      See Also:
    • HUMAN_STUNNED

      public static final int HUMAN_STUNNED
      See Also:
    • HUMAN_LEDGE_ON_LEFT

      public static final int HUMAN_LEDGE_ON_LEFT
      See Also:
    • HUMAN_LEDGE_OFF_LEFT

      public static final int HUMAN_LEDGE_OFF_LEFT
      See Also:
    • HUMAN_LEDGE_ON_RIGHT

      public static final int HUMAN_LEDGE_ON_RIGHT
      See Also:
    • HUMAN_LEDGE_OFF_RIGHT

      public static final int HUMAN_LEDGE_OFF_RIGHT
      See Also:
    • HUMAN_LEDGE_WALK_LEFT

      public static final int HUMAN_LEDGE_WALK_LEFT
      See Also:
    • HUMAN_LEDGE_WALK_RIGHT

      public static final int HUMAN_LEDGE_WALK_RIGHT
      See Also:
    • EMOTE_YES

      public static final int EMOTE_YES
      See Also:
    • EMOTE_NO

      public static final int EMOTE_NO
      See Also:
    • EMOTE_THINK

      public static final int EMOTE_THINK
      See Also:
    • EMOTE_BOW

      public static final int EMOTE_BOW
      See Also:
    • EMOTE_ANGRY

      public static final int EMOTE_ANGRY
      See Also:
    • EMOTE_CRY

      public static final int EMOTE_CRY
      See Also:
    • EMOTE_LAUGH

      public static final int EMOTE_LAUGH
      See Also:
    • EMOTE_CHEER

      public static final int EMOTE_CHEER
      See Also:
    • EMOTE_WAVE

      public static final int EMOTE_WAVE
      See Also:
    • EMOTE_BECKON

      public static final int EMOTE_BECKON
      See Also:
    • EMOTE_CLAP

      public static final int EMOTE_CLAP
      See Also:
    • EMOTE_DANCE

      public static final int EMOTE_DANCE
      See Also:
    • HUMAN_WOODCUTTING_RUNE_AXE

      public static final int HUMAN_WOODCUTTING_RUNE_AXE
      See Also:
    • EMOTE_RUN_ON_SPOT

      public static final int EMOTE_RUN_ON_SPOT
      See Also:
    • HUMAN_WOODCUTTING_ADAMANT_AXE

      public static final int HUMAN_WOODCUTTING_ADAMANT_AXE
      See Also:
    • EMOTE_STARJUMP_5

      public static final int EMOTE_STARJUMP_5
      See Also:
    • HUMAN_WOODCUTTING_MITHRIL_AXE

      public static final int HUMAN_WOODCUTTING_MITHRIL_AXE
      See Also:
    • EMOTE_PUSHUPS_5

      public static final int EMOTE_PUSHUPS_5
      See Also:
    • HUMAN_WOODCUTTING_BLACK_AXE

      public static final int HUMAN_WOODCUTTING_BLACK_AXE
      See Also:
    • EMOTE_SITUPS_5

      public static final int EMOTE_SITUPS_5
      See Also:
    • HUMAN_WOODCUTTING_STEEL_AXE

      public static final int HUMAN_WOODCUTTING_STEEL_AXE
      See Also:
    • TOXIC_BLOWPIPE_SPECIAL_UPDATED

      public static final int TOXIC_BLOWPIPE_SPECIAL_UPDATED
      See Also:
    • HUMAN_WOODCUTTING_IRON_AXE

      public static final int HUMAN_WOODCUTTING_IRON_AXE
      See Also:
    • AHOY_ECTO_TELEPORT

      public static final int AHOY_ECTO_TELEPORT
      See Also:
    • HUMAN_WOODCUTTING_BRONZE_AXE

      public static final int HUMAN_WOODCUTTING_BRONZE_AXE
      See Also:
    • ECTOPHIAL_POUR_SLIME_COVER

      public static final int ECTOPHIAL_POUR_SLIME_COVER
      See Also:
    • HUMAN_PICKPOCKET

      public static final int HUMAN_PICKPOCKET
      See Also:
    • HUMAN_WALK_FENCE_NORTH

      public static final int HUMAN_WALK_FENCE_NORTH
      See Also:
    • HUMAN_POTTERYWHEEL

      public static final int HUMAN_POTTERYWHEEL
      See Also:
    • HUMAN_GLASSBLOWING

      public static final int HUMAN_GLASSBLOWING
      See Also:
    • HUMAN_DRAGONSTONECUTTING

      public static final int HUMAN_DRAGONSTONECUTTING
      See Also:
    • HUMAN_DIAMONDCUTTING

      public static final int HUMAN_DIAMONDCUTTING
      See Also:
    • HUMAN_RUBYCUTTING

      public static final int HUMAN_RUBYCUTTING
      See Also:
    • HUMAN_SAPPHIRECUTTING

      public static final int HUMAN_SAPPHIRECUTTING
      See Also:
    • HUMAN_EMERALDCUTTING

      public static final int HUMAN_EMERALDCUTTING
      See Also:
    • HUMAN_OPALCUTTING

      public static final int HUMAN_OPALCUTTING
      See Also:
    • HUMAN_JADECUTTING

      public static final int HUMAN_JADECUTTING
      See Also:
    • HUMAN_REDTOPAZCUTTING

      public static final int HUMAN_REDTOPAZCUTTING
      See Also:
    • HUMAN_SHEARING

      public static final int HUMAN_SHEARING
      See Also:
    • GHOST_UPDATE_TENDRILL_READY_THRALL

      public static final int GHOST_UPDATE_TENDRILL_READY_THRALL
      See Also:
    • HUMAN_FILLBUCKET_SANDPIT

      public static final int HUMAN_FILLBUCKET_SANDPIT
      See Also:
    • HUMAN_COOKING

      public static final int HUMAN_COOKING
      See Also:
    • HUMAN_FIRECOOKING

      public static final int HUMAN_FIRECOOKING
      See Also:
    • HUMAN_SMITHING

      public static final int HUMAN_SMITHING
      See Also:
    • HUMAN_FURNACE

      public static final int HUMAN_FURNACE
      See Also:
    • DWARF_DRUNKREADY

      public static final int DWARF_DRUNKREADY
      See Also:
    • FLAMEWALL

      public static final int FLAMEWALL
      See Also:
    • FIRE_ARROW

      public static final int FIRE_ARROW
      See Also:
    • PALMLEAF_FALLING

      public static final int PALMLEAF_FALLING
      See Also:
    • HUMAN_UPASS_HANG_READY

      public static final int HUMAN_UPASS_HANG_READY
      See Also:
    • HUMAN_UPASS_STUMBLE_INTO_HANG

      public static final int HUMAN_UPASS_STUMBLE_INTO_HANG
      See Also:
    • HUMAN_UPASS_CLIMB_OUT_OF_HANG

      public static final int HUMAN_UPASS_CLIMB_OUT_OF_HANG
      See Also:
    • BARBERSPOLE_SPIN

      public static final int BARBERSPOLE_SPIN
      See Also:
    • HUMAN_BULLROARER

      public static final int HUMAN_BULLROARER
      See Also:
    • HUMAN_MAPPING

      public static final int HUMAN_MAPPING
      See Also:
    • HUMAN_MACHETTE_CHOP

      public static final int HUMAN_MACHETTE_CHOP
      See Also:
    • HUMAN_KNIFE_CHOP

      public static final int HUMAN_KNIFE_CHOP
      See Also:
    • FLOWER_GROWING

      public static final int FLOWER_GROWING
      See Also:
    • LEVELUP_ANIM

      public static final int LEVELUP_ANIM
      See Also:
    • WATERSPLASH_SMALL

      public static final int WATERSPLASH_SMALL
      See Also:
    • HUMAN_LEAN

      public static final int HUMAN_LEAN
      See Also:
    • HUMAN_LEAN_READY

      public static final int HUMAN_LEAN_READY
      See Also:
    • FLAGBLOWING

      public static final int FLAGBLOWING
      See Also:
    • HUMAN_PLAYHORSEY_BROWN

      public static final int HUMAN_PLAYHORSEY_BROWN
      See Also:
    • HUMAN_PLAYHORSEY_WHITE

      public static final int HUMAN_PLAYHORSEY_WHITE
      See Also:
    • HUMAN_PLAYHORSEY_BLACK

      public static final int HUMAN_PLAYHORSEY_BLACK
      See Also:
    • HUMAN_PLAYHORSEY_GREY

      public static final int HUMAN_PLAYHORSEY_GREY
      See Also:
    • DWARF_STONE_THROW_LAUNCH

      public static final int DWARF_STONE_THROW_LAUNCH
      See Also:
    • IMPALE

      public static final int IMPALE
      See Also:
    • SP_ATTACK_IMPALE_SPOTANIM

      public static final int SP_ATTACK_IMPALE_SPOTANIM
      See Also:
    • TROLL_READY_SWORD

      public static final int TROLL_READY_SWORD
      See Also:
    • TROLL_READY_SHIELD

      public static final int TROLL_READY_SHIELD
      See Also:
    • TROLL_READY_SWORD_SHIELD

      public static final int TROLL_READY_SWORD_SHIELD
      See Also:
    • DWARF_STONE_LAUNCH

      public static final int DWARF_STONE_LAUNCH
      See Also:
    • HUMAN_STAKE2

      public static final int HUMAN_STAKE2
      See Also:
    • ENCHANT_RING

      public static final int ENCHANT_RING
      See Also:
    • HUMAN_CAST_ENCHANTRING

      public static final int HUMAN_CAST_ENCHANTRING
      See Also:
    • SEASLUG_READY

      public static final int SEASLUG_READY
      See Also:
    • SEASLUG_WALK

      public static final int SEASLUG_WALK
      See Also:
    • TRAIL_SEXTANT_BACK01

      public static final int TRAIL_SEXTANT_BACK01
      See Also:
    • TRAIL_SEXTANT_BACK02

      public static final int TRAIL_SEXTANT_BACK02
      See Also:
    • TRAIL_SEXTANT_BACK03

      public static final int TRAIL_SEXTANT_BACK03
      See Also:
    • TRAIL_SEXTANT_BACK04

      public static final int TRAIL_SEXTANT_BACK04
      See Also:
    • TRAIL_SEXTANT_BACK05

      public static final int TRAIL_SEXTANT_BACK05
      See Also:
    • TRAIL_SEXTANT_BACK06

      public static final int TRAIL_SEXTANT_BACK06
      See Also:
    • TRAIL_SEXTANT_BACK07

      public static final int TRAIL_SEXTANT_BACK07
      See Also:
    • TRAIL_SEXTANT_BACK08

      public static final int TRAIL_SEXTANT_BACK08
      See Also:
    • TRAIL_SEXTANT_BACK09

      public static final int TRAIL_SEXTANT_BACK09
      See Also:
    • TRAIL_SEXTANT_BACK10

      public static final int TRAIL_SEXTANT_BACK10
      See Also:
    • TRAIL_SEXTANT_BACK11

      public static final int TRAIL_SEXTANT_BACK11
      See Also:
    • TRAIL_SEXTANT_BACK12

      public static final int TRAIL_SEXTANT_BACK12
      See Also:
    • TRAIL_SEXTANT_BACK13

      public static final int TRAIL_SEXTANT_BACK13
      See Also:
    • TRAIL_SEXTANT_BACK14

      public static final int TRAIL_SEXTANT_BACK14
      See Also:
    • TRAIL_SEXTANT_BACK15

      public static final int TRAIL_SEXTANT_BACK15
      See Also:
    • TRAIL_SEXTANT_ARM01

      public static final int TRAIL_SEXTANT_ARM01
      See Also:
    • TRAIL_SEXTANT_ARM02

      public static final int TRAIL_SEXTANT_ARM02
      See Also:
    • TRAIL_SEXTANT_ARM03

      public static final int TRAIL_SEXTANT_ARM03
      See Also:
    • TRAIL_SEXTANT_ARM04

      public static final int TRAIL_SEXTANT_ARM04
      See Also:
    • TRAIL_SEXTANT_ARM05

      public static final int TRAIL_SEXTANT_ARM05
      See Also:
    • TRAIL_SEXTANT_ARM06

      public static final int TRAIL_SEXTANT_ARM06
      See Also:
    • TRAIL_SEXTANT_ARM07

      public static final int TRAIL_SEXTANT_ARM07
      See Also:
    • TRAIL_SEXTANT_ARM08

      public static final int TRAIL_SEXTANT_ARM08
      See Also:
    • TRAIL_SEXTANT_ARM09

      public static final int TRAIL_SEXTANT_ARM09
      See Also:
    • TRAIL_SEXTANT_ARM10

      public static final int TRAIL_SEXTANT_ARM10
      See Also:
    • TRAIL_SEXTANT_ARM11

      public static final int TRAIL_SEXTANT_ARM11
      See Also:
    • TRAIL_SEXTANT_ARM12

      public static final int TRAIL_SEXTANT_ARM12
      See Also:
    • TRAIL_SEXTANT_ARM13

      public static final int TRAIL_SEXTANT_ARM13
      See Also:
    • TRAIL_SEXTANT_ARM14

      public static final int TRAIL_SEXTANT_ARM14
      See Also:
    • TRAIL_SEXTANT_ARM15

      public static final int TRAIL_SEXTANT_ARM15
      See Also:
    • TRAIL_SEXTANT_ARM16

      public static final int TRAIL_SEXTANT_ARM16
      See Also:
    • TRAIL_SEXTANT_ARM17

      public static final int TRAIL_SEXTANT_ARM17
      See Also:
    • TRAIL_SEXTANT_ARM18

      public static final int TRAIL_SEXTANT_ARM18
      See Also:
    • TRAIL_SEXTANT_ARM19

      public static final int TRAIL_SEXTANT_ARM19
      See Also:
    • TRAIL_SEXTANT_ARM20

      public static final int TRAIL_SEXTANT_ARM20
      See Also:
    • TRAIL_SEXTANT_ARM21

      public static final int TRAIL_SEXTANT_ARM21
      See Also:
    • TRAIL_SEXTANT_ARM22

      public static final int TRAIL_SEXTANT_ARM22
      See Also:
    • TRAIL_SEXTANT_ARM23

      public static final int TRAIL_SEXTANT_ARM23
      See Also:
    • TRAIL_SEXTANT_ARM24

      public static final int TRAIL_SEXTANT_ARM24
      See Also:
    • TRAIL_SEXTANT_ARM25

      public static final int TRAIL_SEXTANT_ARM25
      See Also:
    • TRAIL_SEXTANT_ARM26

      public static final int TRAIL_SEXTANT_ARM26
      See Also:
    • TRAIL_SEXTANT_ARM27

      public static final int TRAIL_SEXTANT_ARM27
      See Also:
    • TRAIL_SEXTANT_ARM28

      public static final int TRAIL_SEXTANT_ARM28
      See Also:
    • TRAIL_SEXTANT_ARM29

      public static final int TRAIL_SEXTANT_ARM29
      See Also:
    • TRAIL_SEXTANT_ARM30

      public static final int TRAIL_SEXTANT_ARM30
      See Also:
    • TRAIL_SEXTANT_ARM31

      public static final int TRAIL_SEXTANT_ARM31
      See Also:
    • TRAIL_SEXTANT_ARM32

      public static final int TRAIL_SEXTANT_ARM32
      See Also:
    • TRAIL_SEXTANT_ARM33

      public static final int TRAIL_SEXTANT_ARM33
      See Also:
    • TRAIL_SEXTANT_ARM34

      public static final int TRAIL_SEXTANT_ARM34
      See Also:
    • TRAIL_SEXTANT_ARM35

      public static final int TRAIL_SEXTANT_ARM35
      See Also:
    • TRAIL_SEXTANT_ARM36

      public static final int TRAIL_SEXTANT_ARM36
      See Also:
    • TRAIL_SEXTANT_ARM37

      public static final int TRAIL_SEXTANT_ARM37
      See Also:
    • TRAIL_SEXTANT_ARM38

      public static final int TRAIL_SEXTANT_ARM38
      See Also:
    • TRAIL_SEXTANT_ARM39

      public static final int TRAIL_SEXTANT_ARM39
      See Also:
    • TRAIL_SEXTANT_ARM40

      public static final int TRAIL_SEXTANT_ARM40
      See Also:
    • TRAIL_SEXTANT_ARM41

      public static final int TRAIL_SEXTANT_ARM41
      See Also:
    • TRAIL_SEXTANT_ARM42

      public static final int TRAIL_SEXTANT_ARM42
      See Also:
    • TRAIL_SEXTANT_ARM43

      public static final int TRAIL_SEXTANT_ARM43
      See Also:
    • TRAIL_SEXTANT_ARM44

      public static final int TRAIL_SEXTANT_ARM44
      See Also:
    • TRAIL_SEXTANT_ARM45

      public static final int TRAIL_SEXTANT_ARM45
      See Also:
    • TRAIL_SEXTANT_ARM46

      public static final int TRAIL_SEXTANT_ARM46
      See Also:
    • TRAIL_SEXTANT_ARM47

      public static final int TRAIL_SEXTANT_ARM47
      See Also:
    • TRAIL_SEXTANT_ARM48

      public static final int TRAIL_SEXTANT_ARM48
      See Also:
    • TRAIL_SEXTANT_ARM49

      public static final int TRAIL_SEXTANT_ARM49
      See Also:
    • TRAIL_SEXTANT_ARM50

      public static final int TRAIL_SEXTANT_ARM50
      See Also:
    • TRAIL_SEXTANT_ARM51

      public static final int TRAIL_SEXTANT_ARM51
      See Also:
    • TRAIL_SEXTANT_ARM52

      public static final int TRAIL_SEXTANT_ARM52
      See Also:
    • TRAIL_SEXTANT_ARM53

      public static final int TRAIL_SEXTANT_ARM53
      See Also:
    • TRAIL_SEXTANT_ARM54

      public static final int TRAIL_SEXTANT_ARM54
      See Also:
    • TRAIL_SEXTANT_ARM55

      public static final int TRAIL_SEXTANT_ARM55
      See Also:
    • TRAIL_SEXTANT_ARM56

      public static final int TRAIL_SEXTANT_ARM56
      See Also:
    • TRAIL_SEXTANT_ARM57

      public static final int TRAIL_SEXTANT_ARM57
      See Also:
    • TRAIL_SEXTANT_ARM58

      public static final int TRAIL_SEXTANT_ARM58
      See Also:
    • POG_TERROR_BIRD_WALK

      public static final int POG_TERROR_BIRD_WALK
      See Also:
    • POG_TERROR_BIRD_READY

      public static final int POG_TERROR_BIRD_READY
      See Also:
    • POG_TERROR_BIRD_READY_EXTRA

      public static final int POG_TERROR_BIRD_READY_EXTRA
      See Also:
    • POG_TERROR_BIRD_ATTACK

      public static final int POG_TERROR_BIRD_ATTACK
      See Also:
    • CHOMPY_ATTACK

      public static final int CHOMPY_ATTACK
      See Also:
    • POG_TERROR_BIRD_DEFEND

      public static final int POG_TERROR_BIRD_DEFEND
      See Also:
    • POG_TERROR_BIRD_DEATH

      public static final int POG_TERROR_BIRD_DEATH
      See Also:
    • SEAGULL_DEFEND

      public static final int SEAGULL_DEFEND
      See Also:
    • SEAGULL_DEATH

      public static final int SEAGULL_DEATH
      See Also:
    • SPIT_FIRE

      public static final int SPIT_FIRE
      See Also:
    • ROAST

      public static final int ROAST
      See Also:
    • CHOMPY_TOAD_READY

      public static final int CHOMPY_TOAD_READY
      See Also:
    • CHOMPY_TOAD_INFLATE

      public static final int CHOMPY_TOAD_INFLATE
      See Also:
    • BLOATED_TOAD_STAY

      public static final int BLOATED_TOAD_STAY
      See Also:
    • CHOMPY_TOAD_WALK

      public static final int CHOMPY_TOAD_WALK
      See Also:
    • CHOMPY_TOAD_DEATH

      public static final int CHOMPY_TOAD_DEATH
      See Also:
    • CHOMPY_TOAD_EXPLODE

      public static final int CHOMPY_TOAD_EXPLODE
      See Also:
    • OGRE_BELLOWS_USE

      public static final int OGRE_BELLOWS_USE
      See Also:
    • OGRE_LONGBOW

      public static final int OGRE_LONGBOW
      See Also:
    • HUMAN_CHOMPYBIRD_OGREBELLOWS

      public static final int HUMAN_CHOMPYBIRD_OGREBELLOWS
      See Also:
    • ELEMENTAL_FIRE_READY

      public static final int ELEMENTAL_FIRE_READY
      See Also:
    • ELEMENTAL_FIRE_WALK

      public static final int ELEMENTAL_FIRE_WALK
      See Also:
    • ELEMENTAL_FIRE_ATTACK

      public static final int ELEMENTAL_FIRE_ATTACK
      See Also:
    • ELEMENTAL_FIRE_DEFEND

      public static final int ELEMENTAL_FIRE_DEFEND
      See Also:
    • ELEMENTAL_FIRE_DEATH

      public static final int ELEMENTAL_FIRE_DEATH
      See Also:
    • ELEMENTAL_FIRE_SUMMON

      public static final int ELEMENTAL_FIRE_SUMMON
      See Also:
    • ELEMENTAL_EARTH_READY

      public static final int ELEMENTAL_EARTH_READY
      See Also:
    • ELEMENTAL_EARTH_WALK

      public static final int ELEMENTAL_EARTH_WALK
      See Also:
    • ELEMENTAL_EARTH_ATTACK

      public static final int ELEMENTAL_EARTH_ATTACK
      See Also:
    • ELEMENTAL_EARTH_DEFEND

      public static final int ELEMENTAL_EARTH_DEFEND
      See Also:
    • ELEMENTAL_EARTH_DEATH

      public static final int ELEMENTAL_EARTH_DEATH
      See Also:
    • ELEMENTAL_EARTH_SUMMON

      public static final int ELEMENTAL_EARTH_SUMMON
      See Also:
    • ELEMENTAL_AIR_READY

      public static final int ELEMENTAL_AIR_READY
      See Also:
    • ELEMENTAL_AIR_ATTACK

      public static final int ELEMENTAL_AIR_ATTACK
      See Also:
    • ELEMENTAL_AIR_DEATH

      public static final int ELEMENTAL_AIR_DEATH
      See Also:
    • ELEMENTAL_AIR_DEFEND

      public static final int ELEMENTAL_AIR_DEFEND
      See Also:
    • ELEMENTAL_AIR_SUMMON

      public static final int ELEMENTAL_AIR_SUMMON
      See Also:
    • ELEMENTAL_WATER_ATTACK

      public static final int ELEMENTAL_WATER_ATTACK
      See Also:
    • ELEMENTAL_WATER_READY

      public static final int ELEMENTAL_WATER_READY
      See Also:
    • ELEMENTAL_WATER_DEFEND

      public static final int ELEMENTAL_WATER_DEFEND
      See Also:
    • ELEMENTAL_WATER_WALK

      public static final int ELEMENTAL_WATER_WALK
      See Also:
    • ELEMENTAL_WATER_DEATH

      public static final int ELEMENTAL_WATER_DEATH
      See Also:
    • ELEMENTAL_BELLOW_PUMP

      public static final int ELEMENTAL_BELLOW_PUMP
      See Also:
    • ELEMENTAL_BELLOW_PUMP_REVERSE

      public static final int ELEMENTAL_BELLOW_PUMP_REVERSE
      See Also:
    • ELEMENTAL_WHEEL_SPIN

      public static final int ELEMENTAL_WHEEL_SPIN
      See Also:
    • ELEMENTAL_PIPE_END

      public static final int ELEMENTAL_PIPE_END
      See Also:
    • ELEMENTAL_SHIELD_APPEAR

      public static final int ELEMENTAL_SHIELD_APPEAR
      See Also:
    • STUNNED_THIEVING

      public static final int STUNNED_THIEVING
      See Also:
    • SP_ATTACKGLOW

      public static final int SP_ATTACKGLOW
      See Also:
    • RAMPAGE

      public static final int RAMPAGE
      See Also:
    • SANCTUARY

      public static final int SANCTUARY
      See Also:
    • CLEAVE

      public static final int CLEAVE
      See Also:
    • SP_ATTACK_CLEAVE_SPOTANIM

      public static final int SP_ATTACK_CLEAVE_SPOTANIM
      See Also:
    • SHATTER

      public static final int SHATTER
      See Also:
    • SP_ATTACK_SHATTER_SPOTANIM

      public static final int SP_ATTACK_SHATTER_SPOTANIM
      See Also:
    • PUNCTURE

      public static final int PUNCTURE
      See Also:
    • SP_ATTACK_PUNCTURE_SPOTANIM

      public static final int SP_ATTACK_PUNCTURE_SPOTANIM
      See Also:
    • SHOVE

      public static final int SHOVE
      See Also:
    • SP_ATTACK_SHOVE_SPOTANIM

      public static final int SP_ATTACK_SHOVE_SPOTANIM
      See Also:
    • STUNNED_SHOVE

      public static final int STUNNED_SHOVE
      See Also:
    • D_CLAWS_PUNCH

      public static final int D_CLAWS_PUNCH
      See Also:
    • CHAINHIT

      public static final int CHAINHIT
      See Also:
    • SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM

      public static final int SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM
      See Also:
    • SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM

      public static final int SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM
      See Also:
    • WILLOWTHEWISP

      public static final int WILLOWTHEWISP
      See Also:
    • PRIESTPERIL_GRAVEMONUMENT

      public static final int PRIESTPERIL_GRAVEMONUMENT
      See Also:
    • HANGINGLANTERN

      public static final int HANGINGLANTERN
      See Also:
    • SNAPSHOT

      public static final int SNAPSHOT
      See Also:
    • SP_ATTACK_SNAPSHOT_SPOTANIM

      public static final int SP_ATTACK_SNAPSHOT_SPOTANIM
      See Also:
    • PRIESTPERIL_COFFIN_NEUTRALISED

      public static final int PRIESTPERIL_COFFIN_NEUTRALISED
      See Also:
    • THROW_BUCKETOFWATER

      public static final int THROW_BUCKETOFWATER
      See Also:
    • HUMAN_TRANSFORM

      public static final int HUMAN_TRANSFORM
      See Also:
    • WEREWOLF_WALK

      public static final int WEREWOLF_WALK
      See Also:
    • WEREWOLF_ATTACK

      public static final int WEREWOLF_ATTACK
      See Also:
    • WEREWOLF_BLOCK

      public static final int WEREWOLF_BLOCK
      See Also:
    • WEREWOLF_DEATH

      public static final int WEREWOLF_DEATH
      See Also:
    • WEREWOLF_READY

      public static final int WEREWOLF_READY
      See Also:
    • SUROK_SUROK_SPELL_CASTING

      public static final int SUROK_SUROK_SPELL_CASTING
      See Also:
    • GHAST_WALK

      public static final int GHAST_WALK
      See Also:
    • GHAST_READY

      public static final int GHAST_READY
      See Also:
    • GHAST_ATTACK

      public static final int GHAST_ATTACK
      See Also:
    • GHAST_BLOCK

      public static final int GHAST_BLOCK
      See Also:
    • GHAST_DEATH

      public static final int GHAST_DEATH
      See Also:
    • GHAST_SPOTDEATH

      public static final int GHAST_SPOTDEATH
      See Also:
    • INV_GHAST_WALK

      public static final int INV_GHAST_WALK
      See Also:
    • INV_GHAST_READY

      public static final int INV_GHAST_READY
      See Also:
    • INV_GHAST_ATTACK

      public static final int INV_GHAST_ATTACK
      See Also:
    • INV_GHAST_BLOCK

      public static final int INV_GHAST_BLOCK
      See Also:
    • INV_GHAST_DEATH

      public static final int INV_GHAST_DEATH
      See Also:
    • MUSHROOM_GROWING

      public static final int MUSHROOM_GROWING
      See Also:
    • PEARS_GROWING

      public static final int PEARS_GROWING
      See Also:
    • LEAVES_GROWING

      public static final int LEAVES_GROWING
      See Also:
    • DRUIDICSPIRIT_BLOOM_SPOTANIM

      public static final int DRUIDICSPIRIT_BLOOM_SPOTANIM
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM
      See Also:
    • DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM

      public static final int DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM
      See Also:
    • DRUIDICSPIRIT_DRUIDSSHIELD_SPOTANIM

      public static final int DRUIDICSPIRIT_DRUIDSSHIELD_SPOTANIM
      See Also:
    • AGILITYARENA_TIMEDBLADES_SPIN2

      public static final int AGILITYARENA_TIMEDBLADES_SPIN2
      See Also:
    • SCREAMING_BANSHEE_WALK

      public static final int SCREAMING_BANSHEE_WALK
      See Also:
    • HUMAN_ROPESWING_LONG_MISS

      public static final int HUMAN_ROPESWING_LONG_MISS
      See Also:
    • HUMAN_LOWWALL_FAIL

      public static final int HUMAN_LOWWALL_FAIL
      See Also:
    • AGILITYARENA_SAWBLADES_TWIST

      public static final int AGILITYARENA_SAWBLADES_TWIST
      See Also:
    • AGILITYARENA_DARTFIRE

      public static final int AGILITYARENA_DARTFIRE
      See Also:
    • AGILITYARENA_DART_FLIGHT

      public static final int AGILITYARENA_DART_FLIGHT
      See Also:
    • AGILITYARENA_DARTDUCK

      public static final int AGILITYARENA_DARTDUCK
      See Also:
    • AGILITYARENA_FLOORSPIKES_ACTIVATE

      public static final int AGILITYARENA_FLOORSPIKES_ACTIVATE
      See Also:
    • AGILITYARENA_FLOORSPIKES_NORMAL

      public static final int AGILITYARENA_FLOORSPIKES_NORMAL
      See Also:
    • AGILITYARENA_PLAYER_SPIKED

      public static final int AGILITYARENA_PLAYER_SPIKED
      See Also:
    • AGILITYARENA_PLAYER_SPIKEDBACK

      public static final int AGILITYARENA_PLAYER_SPIKEDBACK
      See Also:
    • AGILITYARENA_DIVE_PLAYER

      public static final int AGILITYARENA_DIVE_PLAYER
      See Also:
    • AGILITYARENA_LAND_PLAYER

      public static final int AGILITYARENA_LAND_PLAYER
      See Also:
    • AGILITYARENA_HANDHOLDS_FIRST

      public static final int AGILITYARENA_HANDHOLDS_FIRST
      See Also:
    • AGILITYARENA_HANDHOLDS_MIDDLE

      public static final int AGILITYARENA_HANDHOLDS_MIDDLE
      See Also:
    • AGILITYARENA_HANDHOLDS_MIDDLEFALL

      public static final int AGILITYARENA_HANDHOLDS_MIDDLEFALL
      See Also:
    • AGILITYARENA_HANDHOLDS_LAST

      public static final int AGILITYARENA_HANDHOLDS_LAST
      See Also:
    • AGILITYARENA_HANDHOLDS_FIRSTREVERSE

      public static final int AGILITYARENA_HANDHOLDS_FIRSTREVERSE
      See Also:
    • AGILITYARENA_HANDHOLDS_MIDDLEREVERSE

      public static final int AGILITYARENA_HANDHOLDS_MIDDLEREVERSE
      See Also:
    • AGILITYARENA_HANDHOLDS_MIDDLEFALLREVERSE

      public static final int AGILITYARENA_HANDHOLDS_MIDDLEFALLREVERSE
      See Also:
    • AGILITYARENA_HANDHOLDS_LASTREVERSE

      public static final int AGILITYARENA_HANDHOLDS_LASTREVERSE
      See Also:
    • AGILITYARENA_ROOFCOLLAPSE_HITANDSTUMBLE

      public static final int AGILITYARENA_ROOFCOLLAPSE_HITANDSTUMBLE
      See Also:
    • TOWN_CRIER_BOOK

      public static final int TOWN_CRIER_BOOK
      See Also:
    • GODSTATUE_SPIN

      public static final int GODSTATUE_SPIN
      See Also:
    • EMOTE_GLASS_WALL

      public static final int EMOTE_GLASS_WALL
      See Also:
    • EMOTE_MIME_LEAN

      public static final int EMOTE_MIME_LEAN
      See Also:
    • EMOTE_CLIMBING_ROPE

      public static final int EMOTE_CLIMBING_ROPE
      See Also:
    • EMOTE_GLASS_BOX

      public static final int EMOTE_GLASS_BOX
      See Also:
    • SARADOMIN_SWORD_SPECIAL_PLAYER

      public static final int SARADOMIN_SWORD_SPECIAL_PLAYER
      See Also:
    • BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER

      public static final int BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER
      See Also:
    • STAR_ATTACK

      public static final int STAR_ATTACK
      See Also:
    • MACRO_SPOTLIGHT_OFF

      public static final int MACRO_SPOTLIGHT_OFF
      See Also:
    • MACRO_SPOTLIGHT_ON

      public static final int MACRO_SPOTLIGHT_ON
      See Also:
    • HUMAN_SITTING_CHAIR

      public static final int HUMAN_SITTING_CHAIR
      See Also:
    • GODSORB

      public static final int GODSORB
      See Also:
    • TROLL_WALK_SHIELD

      public static final int TROLL_WALK_SHIELD
      See Also:
    • TROLL_WALK_SWORD

      public static final int TROLL_WALK_SWORD
      See Also:
    • TROLL_WALK_SWORD_SHIELD

      public static final int TROLL_WALK_SWORD_SHIELD
      See Also:
    • TROLL_ROCK_THROW

      public static final int TROLL_ROCK_THROW
      See Also:
    • TROLL_ROCK_LAUNCH

      public static final int TROLL_ROCK_LAUNCH
      See Also:
    • SITTING_READY

      public static final int SITTING_READY
      See Also:
    • SITTING_EATING

      public static final int SITTING_EATING
      See Also:
    • WALK_WALKINGSTICK

      public static final int WALK_WALKINGSTICK
      See Also:
    • WOUNDED_SITTING

      public static final int WOUNDED_SITTING
      See Also:
    • DEATH_HUMAN_CLIMBING_DOWN

      public static final int DEATH_HUMAN_CLIMBING_DOWN
      See Also:
    • DICE_IDLE

      public static final int DICE_IDLE
      See Also:
    • DICE_ROLL_1

      public static final int DICE_ROLL_1
      See Also:
    • DICE_ROLL_2

      public static final int DICE_ROLL_2
      See Also:
    • DICE_ROLL_3

      public static final int DICE_ROLL_3
      See Also:
    • DICE_ROLL_4

      public static final int DICE_ROLL_4
      See Also:
    • DICE_ROLL_5

      public static final int DICE_ROLL_5
      See Also:
    • DICE_ROLL_6

      public static final int DICE_ROLL_6
      See Also:
    • HUMAN_SHIELD_DEFENCE

      public static final int HUMAN_SHIELD_DEFENCE
      See Also:
    • HUMAN_TROLL_FLYBACK

      public static final int HUMAN_TROLL_FLYBACK
      See Also:
    • TROLL_TREETRUNK_ATTACK

      public static final int TROLL_TREETRUNK_ATTACK
      See Also:
    • TROLL_SLEEP

      public static final int TROLL_SLEEP
      See Also:
    • TROLL_ZEDS

      public static final int TROLL_ZEDS
      See Also:
    • HUMAN_CASTENTANGLE_STAFF

      public static final int HUMAN_CASTENTANGLE_STAFF
      See Also:
    • HUMAN_CASTSTRIKE_STAFF

      public static final int HUMAN_CASTSTRIKE_STAFF
      See Also:
    • HUMAN_CASTCONFUSE_STAFF

      public static final int HUMAN_CASTCONFUSE_STAFF
      See Also:
    • HUMAN_CASTWEAKEN_STAFF

      public static final int HUMAN_CASTWEAKEN_STAFF
      See Also:
    • HUMAN_CASTCURSE_STAFF

      public static final int HUMAN_CASTCURSE_STAFF
      See Also:
    • HUMAN_CASTCRUMBLEUNDEAD_STAFF

      public static final int HUMAN_CASTCRUMBLEUNDEAD_STAFF
      See Also:
    • HUMAN_CASTWAVE_STAFF

      public static final int HUMAN_CASTWAVE_STAFF
      See Also:
    • HUMAN_CASTENFEEBLE_STAFF

      public static final int HUMAN_CASTENFEEBLE_STAFF
      See Also:
    • HUMAN_CASTSTUN_STAFF

      public static final int HUMAN_CASTSTUN_STAFF
      See Also:
    • KALPHITE_QUEEN_LIGHTNING

      public static final int KALPHITE_QUEEN_LIGHTNING
      See Also:
    • KALPHITE_QUEEN_GLOW

      public static final int KALPHITE_QUEEN_GLOW
      See Also:
    • KALPHITE_LIGHTNING

      public static final int KALPHITE_LIGHTNING
      See Also:
    • KALPHITE_GLOW

      public static final int KALPHITE_GLOW
      See Also:
    • KALPHITE_EGG_OPEN

      public static final int KALPHITE_EGG_OPEN
      See Also:
    • KALPHITE_EGG_CLOSE

      public static final int KALPHITE_EGG_CLOSE
      See Also:
    • KALPHITE_QUEEN_ATTACK_CLAWS

      public static final int KALPHITE_QUEEN_ATTACK_CLAWS
      See Also:
    • KALPHITE_READY

      public static final int KALPHITE_READY
      See Also:
    • KALPHITE_ATTACK_MANDIBLES

      public static final int KALPHITE_ATTACK_MANDIBLES
      See Also:
    • KALPHITE_ATTACK_CLAWS

      public static final int KALPHITE_ATTACK_CLAWS
      See Also:
    • KALPHITE_BLOCK

      public static final int KALPHITE_BLOCK
      See Also:
    • KALPHITE_HATCHING

      public static final int KALPHITE_HATCHING
      See Also:
    • KALPHITE_WALK

      public static final int KALPHITE_WALK
      See Also:
    • KALPHITE_DEATH

      public static final int KALPHITE_DEATH
      See Also:
    • HUMAN_EAT_BANANA

      public static final int HUMAN_EAT_BANANA
      See Also:
    • BANANA_SLICING

      public static final int BANANA_SLICING
      See Also:
    • HUMAN_OCTOPUS_POT

      public static final int HUMAN_OCTOPUS_POT
      See Also:
    • HUMAN_DRINK_RUM

      public static final int HUMAN_DRINK_RUM
      See Also:
    • RUM_STUFFING

      public static final int RUM_STUFFING
      See Also:
    • HUMAN_WRETCH

      public static final int HUMAN_WRETCH
      See Also:
    • LION_WALK

      public static final int LION_WALK
      See Also:
    • LION_READY

      public static final int LION_READY
      See Also:
    • LION_ATTACK

      public static final int LION_ATTACK
      See Also:
    • LION_BLOCK

      public static final int LION_BLOCK
      See Also:
    • LION_DEATH

      public static final int LION_DEATH
      See Also:
    • LION_DEATH_HOLD_LAST_FRAME

      public static final int LION_DEATH_HOLD_LAST_FRAME
      See Also:
    • DRAGON_HALBERD_SPECIAL_ATTACK

      public static final int DRAGON_HALBERD_SPECIAL_ATTACK
      See Also:
    • SP_D_HALBERD_GLOW

      public static final int SP_D_HALBERD_GLOW
      See Also:
    • HUMAN_HALBERDWALK_F

      public static final int HUMAN_HALBERDWALK_F
      See Also:
    • HUMAN_HALBERDWALK_B

      public static final int HUMAN_HALBERDWALK_B
      See Also:
    • HUMAN_HALBERDWALK_L

      public static final int HUMAN_HALBERDWALK_L
      See Also:
    • HUMAN_HALBERDWALK_R

      public static final int HUMAN_HALBERDWALK_R
      See Also:
    • HUMAN_HALBERDTURNONSPOT

      public static final int HUMAN_HALBERDTURNONSPOT
      See Also:
    • HUMAN_HALBERDRUNNING

      public static final int HUMAN_HALBERDRUNNING
      See Also:
    • CRYSTAL_FLOAT

      public static final int CRYSTAL_FLOAT
      See Also:
    • CRYSTALLAMP_FLOAT

      public static final int CRYSTALLAMP_FLOAT
      See Also:
    • ARROWTRIP

      public static final int ARROWTRIP
      See Also:
    • TRIPWIRE

      public static final int TRIPWIRE
      See Also:
    • LOGSWING

      public static final int LOGSWING
      See Also:
    • LOGSWING_READY

      public static final int LOGSWING_READY
      See Also:
    • LOGSLAM

      public static final int LOGSLAM
      See Also:
    • LOGSLAM_READY

      public static final int LOGSLAM_READY
      See Also:
    • WOODSPRING

      public static final int WOODSPRING
      See Also:
    • WIND_CATAPULT

      public static final int WIND_CATAPULT
      See Also:
    • TRIGGER_CATAPULT

      public static final int TRIGGER_CATAPULT
      See Also:
    • UNLITBARREL

      public static final int UNLITBARREL
      See Also:
    • UP_CATAPULT

      public static final int UP_CATAPULT
      See Also:
    • DOWN_CATAPULT

      public static final int DOWN_CATAPULT
      See Also:
    • BURNINGBARREL_CATAPULT

      public static final int BURNINGBARREL_CATAPULT
      See Also:
    • LIGHTBARREL_CATAPULT

      public static final int LIGHTBARREL_CATAPULT
      See Also:
    • FIRE_CATAPULT

      public static final int FIRE_CATAPULT
      See Also:
    • WINDDOWN_CATAPULT

      public static final int WINDDOWN_CATAPULT
      See Also:
    • INAIR_BARREL

      public static final int INAIR_BARREL
      See Also:
    • BARREL_EXPLODE

      public static final int BARREL_EXPLODE
      See Also:
    • PROPBARREL_EXPLODING_READY

      public static final int PROPBARREL_EXPLODING_READY
      See Also:
    • PROPBARREL_EXPLODING

      public static final int PROPBARREL_EXPLODING
      See Also:
    • PROPBARREL_BURNING

      public static final int PROPBARREL_BURNING
      See Also:
    • TENT_BURN

      public static final int TENT_BURN
      See Also:
    • VOYAGE_WELL

      public static final int VOYAGE_WELL
      See Also:
    • REGICIDE_STEPOVER

      public static final int REGICIDE_STEPOVER
      See Also:
    • REGICIDE_TIGHTFIT

      public static final int REGICIDE_TIGHTFIT
      See Also:
    • REGICIDE_USELOOM

      public static final int REGICIDE_USELOOM
      See Also:
    • REGICIDE_CATAPULTWIND

      public static final int REGICIDE_CATAPULTWIND
      See Also:
    • REGICIDE_CATAPAULT_TRIGGER

      public static final int REGICIDE_CATAPAULT_TRIGGER
      See Also:
    • REGICIDE_PLAYER_VANISH

      public static final int REGICIDE_PLAYER_VANISH
      See Also:
    • RABBIT_READY

      public static final int RABBIT_READY
      See Also:
    • RABBIT_WALK

      public static final int RABBIT_WALK
      See Also:
    • RABBIT_BLOCK

      public static final int RABBIT_BLOCK
      See Also:
    • RABBIT_ATTACK

      public static final int RABBIT_ATTACK
      See Also:
    • RABBIT_DEATH

      public static final int RABBIT_DEATH
      See Also:
    • FLYTRAP_ATTACK

      public static final int FLYTRAP_ATTACK
      See Also:
    • HUMAN_FLETCHING

      public static final int HUMAN_FLETCHING
      See Also:
    • HUMAN_LEATHER_CRAFTING

      public static final int HUMAN_LEATHER_CRAFTING
      See Also:
    • KALPHITE_QUEEN_RANGED_ATTACK

      public static final int KALPHITE_QUEEN_RANGED_ATTACK
      See Also:
    • KALPHITE_RANGED_ATTACK

      public static final int KALPHITE_RANGED_ATTACK
      See Also:
    • HUMAN_LOWWALL

      public static final int HUMAN_LOWWALL
      See Also:
    • DWARF_DRUNKDEATH

      public static final int DWARF_DRUNKDEATH
      See Also:
    • ANMA_CHOPPING_FAILED_MITHRIL_AXE

      public static final int ANMA_CHOPPING_FAILED_MITHRIL_AXE
      See Also:
    • ANMA_CHOPPING_FAILED_ADAMANT_AXE

      public static final int ANMA_CHOPPING_FAILED_ADAMANT_AXE
      See Also:
    • ANMA_CHOPPING_FAILED_RUNE_AXE

      public static final int ANMA_CHOPPING_FAILED_RUNE_AXE
      See Also:
    • EADGAR_STUNNED

      public static final int EADGAR_STUNNED
      See Also:
    • EADGAR_KNOCKOUT

      public static final int EADGAR_KNOCKOUT
      See Also:
    • EADGAR_TROLL_AXETHROW

      public static final int EADGAR_TROLL_AXETHROW
      See Also:
    • MIST

      public static final int MIST
      See Also:
    • MISTY

      public static final int MISTY
      See Also:
    • MIST_DISAPPEAR

      public static final int MIST_DISAPPEAR
      See Also:
    • VAMP_BITE

      public static final int VAMP_BITE
      See Also:
    • VAMP_CLAW

      public static final int VAMP_CLAW
      See Also:
    • VAMP_LAND

      public static final int VAMP_LAND
      See Also:
    • VAMP_LIFEDRAIN

      public static final int VAMP_LIFEDRAIN
      See Also:
    • VAMP_WEAKEN

      public static final int VAMP_WEAKEN
      See Also:
    • VAMP_MISTAPPEAR

      public static final int VAMP_MISTAPPEAR
      See Also:
    • LEECHWALK

      public static final int LEECHWALK
      See Also:
    • LEECHREADY

      public static final int LEECHREADY
      See Also:
    • LEECHBLOCK

      public static final int LEECHBLOCK
      See Also:
    • LEECHDEATH

      public static final int LEECHDEATH
      See Also:
    • LEECHATTACK

      public static final int LEECHATTACK
      See Also:
    • SNAIL_WALK

      public static final int SNAIL_WALK
      See Also:
    • GHOUL_READY

      public static final int GHOUL_READY
      See Also:
    • SNAIL_READY

      public static final int SNAIL_READY
      See Also:
    • SNAIL_ATTACK

      public static final int SNAIL_ATTACK
      See Also:
    • SNAIL_DEFEND

      public static final int SNAIL_DEFEND
      See Also:
    • SNAIL_DEATH

      public static final int SNAIL_DEATH
      See Also:
    • HUMAN_SNAILSHELLCUTTING

      public static final int HUMAN_SNAILSHELLCUTTING
      See Also:
    • SHADE_WALK

      public static final int SHADE_WALK
      See Also:
    • SHADE_READY

      public static final int SHADE_READY
      See Also:
    • SHADE_ATTACK

      public static final int SHADE_ATTACK
      See Also:
    • SHADE_ATTACK_WALL

      public static final int SHADE_ATTACK_WALL
      See Also:
    • SHADE_ATTACK2

      public static final int SHADE_ATTACK2
      See Also:
    • SHADE_BLOCK

      public static final int SHADE_BLOCK
      See Also:
    • SHADE_SINK

      public static final int SHADE_SINK
      See Also:
    • SHADE_RISE

      public static final int SHADE_RISE
      See Also:
    • SHADESHADOW_WALK

      public static final int SHADESHADOW_WALK
      See Also:
    • SHADESHADOW_READY

      public static final int SHADESHADOW_READY
      See Also:
    • SHADESHADOW_SINK

      public static final int SHADESHADOW_SINK
      See Also:
    • SHADESHADOW_RISE

      public static final int SHADESHADOW_RISE
      See Also:
    • TEMPLE_BUILD1

      public static final int TEMPLE_BUILD1
      See Also:
    • TEMPLE_BUILD2

      public static final int TEMPLE_BUILD2
      See Also:
    • TEMPLE_BUILD3

      public static final int TEMPLE_BUILD3
      See Also:
    • TEMPLE_BUILD4

      public static final int TEMPLE_BUILD4
      See Also:
    • TEMPLE_BUILD5

      public static final int TEMPLE_BUILD5
      See Also:
    • TEMPLE_BUILD6

      public static final int TEMPLE_BUILD6
      See Also:
    • TEMPLE_BUILD7

      public static final int TEMPLE_BUILD7
      See Also:
    • TEMPLE_BUILD8

      public static final int TEMPLE_BUILD8
      See Also:
    • TEMPLE_BUILD9

      public static final int TEMPLE_BUILD9
      See Also:
    • TEMPLE_BUILD10

      public static final int TEMPLE_BUILD10
      See Also:
    • TEMPLE_PYRE_NOWOOD

      public static final int TEMPLE_PYRE_NOWOOD
      See Also:
    • TEMPLE_PYRE_NOBONES

      public static final int TEMPLE_PYRE_NOBONES
      See Also:
    • TEMPLE_PYRE_FIRE

      public static final int TEMPLE_PYRE_FIRE
      See Also:
    • HUMAN_ZOMBIE_WALK

      public static final int HUMAN_ZOMBIE_WALK
      See Also:
    • HUMAN_SHADE_DEFENCE

      public static final int HUMAN_SHADE_DEFENCE
      See Also:
    • SHADE_HEAVEN

      public static final int SHADE_HEAVEN
      See Also:
    • HUMAN_LIMESTONECUTTING

      public static final int HUMAN_LIMESTONECUTTING
      See Also:
    • HORROR_CRAB_READY

      public static final int HORROR_CRAB_READY
      See Also:
    • HORROR_CRAB_WALK

      public static final int HORROR_CRAB_WALK
      See Also:
    • HORROR_CRAB_ATTACK

      public static final int HORROR_CRAB_ATTACK
      See Also:
    • HORROR_CRAB_DEFEND

      public static final int HORROR_CRAB_DEFEND
      See Also:
    • HORROR_CRAB_HIDE

      public static final int HORROR_CRAB_HIDE
      See Also:
    • HORROR_CRAB_HIDE_READY

      public static final int HORROR_CRAB_HIDE_READY
      See Also:
    • HORROR_CRAB_REVEAL

      public static final int HORROR_CRAB_REVEAL
      See Also:
    • POTTERYOVEN_QUICK

      public static final int POTTERYOVEN_QUICK
      See Also:
    • VIKING_LYRE_READY

      public static final int VIKING_LYRE_READY
      See Also:
    • VIKING_LYRE_PUTAWAY

      public static final int VIKING_LYRE_PUTAWAY
      See Also:
    • VIKING_LYRE_PLAY_ONCE

      public static final int VIKING_LYRE_PLAY_ONCE
      See Also:
    • VIKING_LYRE_PLAYING_LOOP

      public static final int VIKING_LYRE_PLAYING_LOOP
      See Also:
    • VIKING_DRINKING_READY

      public static final int VIKING_DRINKING_READY
      See Also:
    • HUMAN_WALK_TANKARD_F

      public static final int HUMAN_WALK_TANKARD_F
      See Also:
    • HUMAN_WALK_TANKARD_B

      public static final int HUMAN_WALK_TANKARD_B
      See Also:
    • HUMAN_WALK_TANKARD_L

      public static final int HUMAN_WALK_TANKARD_L
      See Also:
    • HUMAN_WALK_TANKARD_R

      public static final int HUMAN_WALK_TANKARD_R
      See Also:
    • VIKING_TANKARD_DRINK

      public static final int VIKING_TANKARD_DRINK
      See Also:
    • VIKING_KEG_DRINK_START

      public static final int VIKING_KEG_DRINK_START
      See Also:
    • VIKING_KEG_DRINK_FINISH

      public static final int VIKING_KEG_DRINK_FINISH
      See Also:
    • VIKING_KEG_DRINK_FULL

      public static final int VIKING_KEG_DRINK_FULL
      See Also:
    • VIKING_DROP_TO_KNEE

      public static final int VIKING_DROP_TO_KNEE
      See Also:
    • VIKING_DROP_TO_KNEE_AND_BACKTOREADY

      public static final int VIKING_DROP_TO_KNEE_AND_BACKTOREADY
      See Also:
    • VIKING_PET_ROCK_STROKE

      public static final int VIKING_PET_ROCK_STROKE
      See Also:
    • VIKING_PIG_ROAST

      public static final int VIKING_PIG_ROAST
      See Also:
    • HORROR_PREACH_SARADOMIN

      public static final int HORROR_PREACH_SARADOMIN
      See Also:
    • HORROR_PREACH_ZAMORAK

      public static final int HORROR_PREACH_ZAMORAK
      See Also:
    • HORROR_PREACH_GUTHIX

      public static final int HORROR_PREACH_GUTHIX
      See Also:
    • HORROR_DAGANNOTH_READY

      public static final int HORROR_DAGANNOTH_READY
      See Also:
    • HORROR_DAGANNOTH_WALK

      public static final int HORROR_DAGANNOTH_WALK
      See Also:
    • HORROR_DAGANNOTH_DEFEND

      public static final int HORROR_DAGANNOTH_DEFEND
      See Also:
    • HORROR_DAGANNOTH_ATTACK

      public static final int HORROR_DAGANNOTH_ATTACK
      See Also:
    • HORROR_DAGANNOTH_DEATH

      public static final int HORROR_DAGANNOTH_DEATH
      See Also:
    • HORROR_DAGANNOTH_RANGEATTACK

      public static final int HORROR_DAGANNOTH_RANGEATTACK
      See Also:
    • HORROR_DAGANNOTH_EMERGE_A

      public static final int HORROR_DAGANNOTH_EMERGE_A
      See Also:
    • HORROR_DAGANNOTH_EMERGE_B

      public static final int HORROR_DAGANNOTH_EMERGE_B
      See Also:
    • HORROR_DAGANNOTH_EMERGE_C

      public static final int HORROR_DAGANNOTH_EMERGE_C
      See Also:
    • HORROR_LIGHTHOUSE_WORKING

      public static final int HORROR_LIGHTHOUSE_WORKING
      See Also:
    • HORROR_LIGHTHOUSE_WINDPOWER

      public static final int HORROR_LIGHTHOUSE_WINDPOWER
      See Also:
    • HORROR_LIGHTHOUSE_DIVIDER

      public static final int HORROR_LIGHTHOUSE_DIVIDER
      See Also:
    • HUMAN_READBOOK

      public static final int HUMAN_READBOOK
      See Also:
    • HUMAN_SITTINGDOWN_READY

      public static final int HUMAN_SITTINGDOWN_READY
      See Also:
    • HUMAN_SITTINGDOWN_SCRATCH

      public static final int HUMAN_SITTINGDOWN_SCRATCH
      See Also:
    • HUMAN_SITTINGDOWN_THINK

      public static final int HUMAN_SITTINGDOWN_THINK
      See Also:
    • HUMAN_SITTINGDOWN_MOVE

      public static final int HUMAN_SITTINGDOWN_MOVE
      See Also:
    • RUNEFLASH

      public static final int RUNEFLASH
      See Also:
    • RUNEFLASH_OFF

      public static final int RUNEFLASH_OFF
      See Also:
    • SANDTIMER_OFF

      public static final int SANDTIMER_OFF
      See Also:
    • SANDTIMER_15SECS

      public static final int SANDTIMER_15SECS
      See Also:
    • SANDTIMER_30SECS

      public static final int SANDTIMER_30SECS
      See Also:
    • SANDTIMER_60SECS

      public static final int SANDTIMER_60SECS
      See Also:
    • SANDTIMER_120SECS

      public static final int SANDTIMER_120SECS
      See Also:
    • LANTERN_GLOW

      public static final int LANTERN_GLOW
      See Also:
    • MISC_FISH_ONSPOT

      public static final int MISC_FISH_ONSPOT
      See Also:
    • POH_SMASH_MAGIC_TABLET_SPELL

      public static final int POH_SMASH_MAGIC_TABLET_SPELL
      See Also:
    • MISC_HUMAN_WOODCUTTING_STEEL_AXE

      public static final int MISC_HUMAN_WOODCUTTING_STEEL_AXE
      See Also:
    • MISC_NPC_HERB_WEEDING_IRON_SICKLE

      public static final int MISC_NPC_HERB_WEEDING_IRON_SICKLE
      See Also:
    • MISC_SITTING_FISHING

      public static final int MISC_SITTING_FISHING
      See Also:
    • MISC_BLOW_KISS

      public static final int MISC_BLOW_KISS
      See Also:
    • MISC_HERB_WEEDING_IRON_SICKLE

      public static final int MISC_HERB_WEEDING_IRON_SICKLE
      See Also:
    • MISC_HERB_WEEDING_SILVER_SICKLE

      public static final int MISC_HERB_WEEDING_SILVER_SICKLE
      See Also:
    • MISC_HERB_WEEDING_SILVER_SICKLE_BLESSED

      public static final int MISC_HERB_WEEDING_SILVER_SICKLE_BLESSED
      See Also:
    • MISC_SHIPJOURNEY_TO_MISC

      public static final int MISC_SHIPJOURNEY_TO_MISC
      See Also:
    • MISC_SHIPJOURNEY_TO_RELLEKKA

      public static final int MISC_SHIPJOURNEY_TO_RELLEKKA
      See Also:
    • EMOTE_BLOW_KISS

      public static final int EMOTE_BLOW_KISS
      See Also:
    • BARROWS_VERAC_DESOLATION

      public static final int BARROWS_VERAC_DESOLATION
      See Also:
    • SEARCHCAPE_PESTLE

      public static final int SEARCHCAPE_PESTLE
      See Also:
    • SEARCHCAPE_GRAPPLE

      public static final int SEARCHCAPE_GRAPPLE
      See Also:
    • DRAGON_WARHAMMER_SA_PLAYER

      public static final int DRAGON_WARHAMMER_SA_PLAYER
      See Also:
    • HUMAN_MM_FLYBACK

      public static final int HUMAN_MM_FLYBACK
      See Also:
    • M_MONKEY_WALK

      public static final int M_MONKEY_WALK
      See Also:
    • M_MONKEY_RUN

      public static final int M_MONKEY_RUN
      See Also:
    • M_ZOMBIE_WALK

      public static final int M_ZOMBIE_WALK
      See Also:
    • M_ZOMBIE_ATTACK

      public static final int M_ZOMBIE_ATTACK
      See Also:
    • M_MONKEY_DEATH

      public static final int M_MONKEY_DEATH
      See Also:
    • M_MONKEY_DH_WALK

      public static final int M_MONKEY_DH_WALK
      See Also:
    • M_MONKEY_READY

      public static final int M_MONKEY_READY
      See Also:
    • M_MONKEY_ACOLYTE_READY

      public static final int M_MONKEY_ACOLYTE_READY
      See Also:
    • M_MONKEY_JAILOFFICER_READY

      public static final int M_MONKEY_JAILOFFICER_READY
      See Also:
    • M_MONKEY_JAILOFFICER_GETUP

      public static final int M_MONKEY_JAILOFFICER_GETUP
      See Also:
    • M_MONKEY_JAILOFFICER_LIEDOWN

      public static final int M_MONKEY_JAILOFFICER_LIEDOWN
      See Also:
    • QUEST_LUNAR_SPELL_ENERGY_EXCHANGE_LONG

      public static final int QUEST_LUNAR_SPELL_ENERGY_EXCHANGE_LONG
      See Also:
    • M_MONKEY_ATTACK_SCIMITAR

      public static final int M_MONKEY_ATTACK_SCIMITAR
      See Also:
    • M_MONKEY_BLOCK_SCIMITAR

      public static final int M_MONKEY_BLOCK_SCIMITAR
      See Also:
    • M_MONKEY_ATTACK_BOW

      public static final int M_MONKEY_ATTACK_BOW
      See Also:
    • M_MONKEY_BLOCK_BOW

      public static final int M_MONKEY_BLOCK_BOW
      See Also:
    • M_MONKEY_ATTACK_DOUBLESCIMITAR

      public static final int M_MONKEY_ATTACK_DOUBLESCIMITAR
      See Also:
    • M_MONKEY_BLOCK_DOUBLESCIMITAR

      public static final int M_MONKEY_BLOCK_DOUBLESCIMITAR
      See Also:
    • M_MONKEY_APE_RULER_NOD

      public static final int M_MONKEY_APE_RULER_NOD
      See Also:
    • M_GORILLA_WALK

      public static final int M_GORILLA_WALK
      See Also:
    • M_GORILLA_RUN

      public static final int M_GORILLA_RUN
      See Also:
    • M_GORILLA_READY

      public static final int M_GORILLA_READY
      See Also:
    • M_GORILLA_ATTACK

      public static final int M_GORILLA_ATTACK
      See Also:
    • M_GORILLA_BLOCK

      public static final int M_GORILLA_BLOCK
      See Also:
    • M_GORILLA_DEATH

      public static final int M_GORILLA_DEATH
      See Also:
    • M_GORILLA_POUNDCHEST

      public static final int M_GORILLA_POUNDCHEST
      See Also:
    • M_GORILLA_GUARD_ATTACK

      public static final int M_GORILLA_GUARD_ATTACK
      See Also:
    • M_HUMAN_CATLIKE_LAND

      public static final int M_HUMAN_CATLIKE_LAND
      See Also:
    • M_HUMAN_LAND

      public static final int M_HUMAN_LAND
      See Also:
    • M_HUMAN_LAND_GETUP

      public static final int M_HUMAN_LAND_GETUP
      See Also:
    • M_GLIDER_UNFOLD

      public static final int M_GLIDER_UNFOLD
      See Also:
    • M_GLIDER_READY

      public static final int M_GLIDER_READY
      See Also:
    • M_ASSASSIN_READY

      public static final int M_ASSASSIN_READY
      See Also:
    • M_ASSASSIN_ATTACK

      public static final int M_ASSASSIN_ATTACK
      See Also:
    • M_SAPPER_WALLWIPE

      public static final int M_SAPPER_WALLWIPE
      See Also:
    • M_MAGE_ATTACK

      public static final int M_MAGE_ATTACK
      See Also:
    • M_PYRE_GLOW

      public static final int M_PYRE_GLOW
      See Also:
    • SKELETON_REVERSE_DEATH

      public static final int SKELETON_REVERSE_DEATH
      See Also:
    • DEMON_APPEAR

      public static final int DEMON_APPEAR
      See Also:
    • M_NORMALMONKEY_RUN

      public static final int M_NORMALMONKEY_RUN
      See Also:
    • MM_FLOORSPIKES_ACTIVATE

      public static final int MM_FLOORSPIKES_ACTIVATE
      See Also:
    • HUMAN_BANNERREADY

      public static final int HUMAN_BANNERREADY
      See Also:
    • HUMAN_BANNERWALK_F

      public static final int HUMAN_BANNERWALK_F
      See Also:
    • HUMAN_BANNERWALK_B

      public static final int HUMAN_BANNERWALK_B
      See Also:
    • HUMAN_BANNERWALK_L

      public static final int HUMAN_BANNERWALK_L
      See Also:
    • HUMAN_BANNERWALK_R

      public static final int HUMAN_BANNERWALK_R
      See Also:
    • HUMAN_BANNERTURNONSPOT

      public static final int HUMAN_BANNERTURNONSPOT
      See Also:
    • HUMAN_BANNERRUNNING

      public static final int HUMAN_BANNERRUNNING
      See Also:
    • HUMAN_BANNER_SPIKE

      public static final int HUMAN_BANNER_SPIKE
      See Also:
    • HUMAN_BANNER_BLOCK

      public static final int HUMAN_BANNER_BLOCK
      See Also:
    • CASTLEWARS_BANNER

      public static final int CASTLEWARS_BANNER
      See Also:
    • CATAPULT_FIRE

      public static final int CATAPULT_FIRE
      See Also:
    • CASTLEWARS_ROCKFALL

      public static final int CASTLEWARS_ROCKFALL
      See Also:
    • CASTLEWARS_PORTALGLOW

      public static final int CASTLEWARS_PORTALGLOW
      See Also:
    • BOSSGHOST_DEATH

      public static final int BOSSGHOST_DEATH
      See Also:
    • BOSSGHOST_ATTACK

      public static final int BOSSGHOST_ATTACK
      See Also:
    • BOSSGHOST_RUN

      public static final int BOSSGHOST_RUN
      See Also:
    • BOSSGHOST_SUMMON

      public static final int BOSSGHOST_SUMMON
      See Also:
    • BOSSGHOST_FADE_IN

      public static final int BOSSGHOST_FADE_IN
      See Also:
    • BOSSGHOST_FADE_OUT

      public static final int BOSSGHOST_FADE_OUT
      See Also:
    • HUMAN_CRAWLING_LONG

      public static final int HUMAN_CRAWLING_LONG
      See Also:
    • HUMAN_STUMBLE_BACK_CONTINUOUS

      public static final int HUMAN_STUMBLE_BACK_CONTINUOUS
      See Also:
    • SKELETON_BEFORESUMMON

      public static final int SKELETON_BEFORESUMMON
      See Also:
    • SKELETON_SUMMON

      public static final int SKELETON_SUMMON
      See Also:
    • SKELETON_SITDOWN

      public static final int SKELETON_SITDOWN
      See Also:
    • PICKAXE_BEFORESUMMON

      public static final int PICKAXE_BEFORESUMMON
      See Also:
    • PICKAXE_SUMMON

      public static final int PICKAXE_SUMMON
      See Also:
    • PICKAXE_PROJECTILE_SUMMON_SPOTANIM

      public static final int PICKAXE_PROJECTILE_SUMMON_SPOTANIM
      See Also:
    • PICKAXE_PROJECTILE_SUMMON

      public static final int PICKAXE_PROJECTILE_SUMMON
      See Also:
    • PICKAXE_PROJECTILE_TRAVEL

      public static final int PICKAXE_PROJECTILE_TRAVEL
      See Also:
    • POSSESSED_KEY_READY

      public static final int POSSESSED_KEY_READY
      See Also:
    • POSSESSED_KEY_DRIFTING

      public static final int POSSESSED_KEY_DRIFTING
      See Also:
    • MINING_CRANE_ATTACK

      public static final int MINING_CRANE_ATTACK
      See Also:
    • HAUNTEDMINE_CART_TRAVEL

      public static final int HAUNTEDMINE_CART_TRAVEL
      See Also:
    • HAUNTEDMINE_CARTSTART

      public static final int HAUNTEDMINE_CARTSTART
      See Also:
    • HAUNTEDMINE_CARTLEFT

      public static final int HAUNTEDMINE_CARTLEFT
      See Also:
    • HAUNTEDMINE_CARTRIGHT

      public static final int HAUNTEDMINE_CARTRIGHT
      See Also:
    • YOYO_UPDOWN

      public static final int YOYO_UPDOWN
      See Also:
    • YOYO_ROUNDWORLD

      public static final int YOYO_ROUNDWORLD
      See Also:
    • YOYO_WALKDOG

      public static final int YOYO_WALKDOG
      See Also:
    • YOYO_ADVANCED

      public static final int YOYO_ADVANCED
      See Also:
    • TROLLROMANCE_TOBOGGAN_READY

      public static final int TROLLROMANCE_TOBOGGAN_READY
      See Also:
    • TROLLROMANCE_TOBOGGAN_MOVING

      public static final int TROLLROMANCE_TOBOGGAN_MOVING
      See Also:
    • TROLLROMANCE_TOBOGGAN_FLYING

      public static final int TROLLROMANCE_TOBOGGAN_FLYING
      See Also:
    • TROLLROMANCE_TOBOGGAN_CRASHING

      public static final int TROLLROMANCE_TOBOGGAN_CRASHING
      See Also:
    • TROLLROMANCE_TOBOGGAN_GETUP

      public static final int TROLLROMANCE_TOBOGGAN_GETUP
      See Also:
    • TROLLROMANCE_TOBOGGAN_DEFEND

      public static final int TROLLROMANCE_TOBOGGAN_DEFEND
      See Also:
    • TROLLROMANCE_TOBOGGAN_STUNT

      public static final int TROLLROMANCE_TOBOGGAN_STUNT
      See Also:
    • TROLLROMANCE_TOBOGGAN_WALKING

      public static final int TROLLROMANCE_TOBOGGAN_WALKING
      See Also:
    • TROLLROMANCE_TOBOGGAN_EAT

      public static final int TROLLROMANCE_TOBOGGAN_EAT
      See Also:
    • TROLLROMANCE_TOBOGGAN_WAXING

      public static final int TROLLROMANCE_TOBOGGAN_WAXING
      See Also:
    • ALTAR_INACTIVE

      public static final int ALTAR_INACTIVE
      See Also:
    • ALTAR_SPAWN

      public static final int ALTAR_SPAWN
      See Also:
    • ALTAR_ACTIVE

      public static final int ALTAR_ACTIVE
      See Also:
    • TROLLROMANCE_CRY_TEST

      public static final int TROLLROMANCE_CRY_TEST
      See Also:
    • ALTAR_DEATH

      public static final int ALTAR_DEATH
      See Also:
    • TROLLROMANCE_CRY_LOOP

      public static final int TROLLROMANCE_CRY_LOOP
      See Also:
    • ATAR_SPAWN_AND_DIE

      public static final int ATAR_SPAWN_AND_DIE
      See Also:
    • TROLLROMANCE_KISS_TEST

      public static final int TROLLROMANCE_KISS_TEST
      See Also:
    • TROLLROMANCE_HEART_TEST

      public static final int TROLLROMANCE_HEART_TEST
      See Also:
    • TROLLROMANCE_EAT

      public static final int TROLLROMANCE_EAT
      See Also:
    • TROLLROMANCE_EMOTE_ANGRY

      public static final int TROLLROMANCE_EMOTE_ANGRY
      See Also:
    • TROLLROMANCE_EMOTE_CHEER

      public static final int TROLLROMANCE_EMOTE_CHEER
      See Also:
    • TROLLROMANCE_EMOTE_WAVE

      public static final int TROLLROMANCE_EMOTE_WAVE
      See Also:
    • TROLLROMANCE_EMOTE_BECKON

      public static final int TROLLROMANCE_EMOTE_BECKON
      See Also:
    • TROLLROMANCE_EMOTE_CLAP

      public static final int TROLLROMANCE_EMOTE_CLAP
      See Also:
    • HUMAN_PICKUPTROLLWEISS_DOWN

      public static final int HUMAN_PICKUPTROLLWEISS_DOWN
      See Also:
    • HUMAN_PICKUPTROLLWEISS_UP

      public static final int HUMAN_PICKUPTROLLWEISS_UP
      See Also:
    • TROLL_ROCK_THROW_LEFTHAND

      public static final int TROLL_ROCK_THROW_LEFTHAND
      See Also:
    • SNOWFALL

      public static final int SNOWFALL
      See Also:
    • SNOWFALL2

      public static final int SNOWFALL2
      See Also:
    • SWAMP_BOATJOURNEY

      public static final int SWAMP_BOATJOURNEY
      See Also:
    • SWAMP_BOATJOURNEY_BACK

      public static final int SWAMP_BOATJOURNEY_BACK
      See Also:
    • SKELETON_HOUND_WALK

      public static final int SKELETON_HOUND_WALK
      See Also:
    • SKELETON_HOUND_READY

      public static final int SKELETON_HOUND_READY
      See Also:
    • SKELETON_HOUND_ATTACK

      public static final int SKELETON_HOUND_ATTACK
      See Also:
    • SKELETON_HOUND_BLOCK

      public static final int SKELETON_HOUND_BLOCK
      See Also:
    • SKELETON_HOUND_DEATH

      public static final int SKELETON_HOUND_DEATH
      See Also:
    • SKELETON_HOUND_SUMMON

      public static final int SKELETON_HOUND_SUMMON
      See Also:
    • WINGS_UNFOLD

      public static final int WINGS_UNFOLD
      See Also:
    • WINGS_LAUNCH

      public static final int WINGS_LAUNCH
      See Also:
    • WINGS_READY

      public static final int WINGS_READY
      See Also:
    • WINGS_SUMMON

      public static final int WINGS_SUMMON
      See Also:
    • SUMMON_SPELL

      public static final int SUMMON_SPELL
      See Also:
    • CRAWLER_PARRY

      public static final int CRAWLER_PARRY
      See Also:
    • SPECTER_WALK

      public static final int SPECTER_WALK
      See Also:
    • SPECTER_READY

      public static final int SPECTER_READY
      See Also:
    • SPECTER_ATTACK

      public static final int SPECTER_ATTACK
      See Also:
    • SPECTER_DEATH

      public static final int SPECTER_DEATH
      See Also:
    • SPECTER_PARRY

      public static final int SPECTER_PARRY
      See Also:
    • KURSK_WALK

      public static final int KURSK_WALK
      See Also:
    • KURSK_READY

      public static final int KURSK_READY
      See Also:
    • KURSK_ATTACK

      public static final int KURSK_ATTACK
      See Also:
    • KURSK_DEATH

      public static final int KURSK_DEATH
      See Also:
    • KURSK_PARRY

      public static final int KURSK_PARRY
      See Also:
    • GARGOYLE_FLY

      public static final int GARGOYLE_FLY
      See Also:
    • GARGOYLE_READY

      public static final int GARGOYLE_READY
      See Also:
    • GARGOYLE_ATTACK

      public static final int GARGOYLE_ATTACK
      See Also:
    • GARGOYLE_DEATH

      public static final int GARGOYLE_DEATH
      See Also:
    • GARGOYLE_PARRY

      public static final int GARGOYLE_PARRY
      See Also:
    • GARGOYLE_BOOM

      public static final int GARGOYLE_BOOM
      See Also:
    • BANSHEE_WALK

      public static final int BANSHEE_WALK
      See Also:
    • BANSHEE_READY

      public static final int BANSHEE_READY
      See Also:
    • BANSHEE_ATTACK

      public static final int BANSHEE_ATTACK
      See Also:
    • BANSHEE_DEATH

      public static final int BANSHEE_DEATH
      See Also:
    • BANSHEE_PARRY

      public static final int BANSHEE_PARRY
      See Also:
    • DEMONS_WALK

      public static final int DEMONS_WALK
      See Also:
    • DEMONS_READY

      public static final int DEMONS_READY
      See Also:
    • DEMONS_ATTACK

      public static final int DEMONS_ATTACK
      See Also:
    • DEMONS_BRINGDEAD

      public static final int DEMONS_BRINGDEAD
      See Also:
    • DEMONS_DEATH

      public static final int DEMONS_DEATH
      See Also:
    • DEMONS_PARRY

      public static final int DEMONS_PARRY
      See Also:
    • GARGOYLE_STATUE_CLOSE

      public static final int GARGOYLE_STATUE_CLOSE
      See Also:
    • GARGOYLE_STATUE_OPEN

      public static final int GARGOYLE_STATUE_OPEN
      See Also:
    • ABYSSAL_WALK

      public static final int ABYSSAL_WALK
      See Also:
    • ABYSSAL_TELEPORT

      public static final int ABYSSAL_TELEPORT
      See Also:
    • ABYSSAL_READY

      public static final int ABYSSAL_READY
      See Also:
    • ABYSSAL_ATTACK

      public static final int ABYSSAL_ATTACK
      See Also:
    • ABYSSAL_DEATH

      public static final int ABYSSAL_DEATH
      See Also:
    • DEMON_SPAWN_FLY

      public static final int DEMON_SPAWN_FLY
      See Also:
    • DEMON_SPAWN_ATTACK

      public static final int DEMON_SPAWN_ATTACK
      See Also:
    • DEMON_SPAWN_DEATH

      public static final int DEMON_SPAWN_DEATH
      See Also:
    • DEMON_SPAWN_PARRY

      public static final int DEMON_SPAWN_PARRY
      See Also:
    • DEMON_SPAWN_SPOTANIM

      public static final int DEMON_SPAWN_SPOTANIM
      See Also:
    • BASILISK_WALK

      public static final int BASILISK_WALK
      See Also:
    • BASILISK_READY

      public static final int BASILISK_READY
      See Also:
    • BASILISK_ATTACK

      public static final int BASILISK_ATTACK
      See Also:
    • BASILISK_DEFEND

      public static final int BASILISK_DEFEND
      See Also:
    • BASILISK_DEATH

      public static final int BASILISK_DEATH
      See Also:
    • BLOODVELD_WALK

      public static final int BLOODVELD_WALK
      See Also:
    • BLOODVELD_DEFEND

      public static final int BLOODVELD_DEFEND
      See Also:
    • BLOODVELD_READY

      public static final int BLOODVELD_READY
      See Also:
    • BLOODVELD_ATTACK

      public static final int BLOODVELD_ATTACK
      See Also:
    • BLOODVELD_DEATH

      public static final int BLOODVELD_DEATH
      See Also:
    • DUSTDEVIL_WALK

      public static final int DUSTDEVIL_WALK
      See Also:
    • DUSTDEVIL_DEFEND

      public static final int DUSTDEVIL_DEFEND
      See Also:
    • DUSTDEVIL_READY

      public static final int DUSTDEVIL_READY
      See Also:
    • DUSTDEVIL_ATTACK

      public static final int DUSTDEVIL_ATTACK
      See Also:
    • DUSTDEVIL_DEATH

      public static final int DUSTDEVIL_DEATH
      See Also:
    • COCKATRICE_WALK

      public static final int COCKATRICE_WALK
      See Also:
    • COCKATRICE_DEFEND

      public static final int COCKATRICE_DEFEND
      See Also:
    • COCKATRICE_READY

      public static final int COCKATRICE_READY
      See Also:
    • COCKATRICE_ATTACK

      public static final int COCKATRICE_ATTACK
      See Also:
    • COCKATRICE_DEATH

      public static final int COCKATRICE_DEATH
      See Also:
    • ROCKSLUG_WALK

      public static final int ROCKSLUG_WALK
      See Also:
    • ROCKSLUG_DEFEND

      public static final int ROCKSLUG_DEFEND
      See Also:
    • ROCKSLUG_READY

      public static final int ROCKSLUG_READY
      See Also:
    • ROCKSLUG_ATTACK

      public static final int ROCKSLUG_ATTACK
      See Also:
    • ROCKSLUG_DEATH

      public static final int ROCKSLUG_DEATH
      See Also:
    • SPECTER_GOO_LAUNCH

      public static final int SPECTER_GOO_LAUNCH
      See Also:
    • SPECTER_GOO_TRAVEL

      public static final int SPECTER_GOO_TRAVEL
      See Also:
    • SPECTER_GOO_IMPACT

      public static final int SPECTER_GOO_IMPACT
      See Also:
    • EARS_BLEED

      public static final int EARS_BLEED
      See Also:
    • SONIC_ATTACK

      public static final int SONIC_ATTACK
      See Also:
    • SLAYER_SALT_SPRINKLE

      public static final int SLAYER_SALT_SPRINKLE
      See Also:
    • SLAYER_SALT_SPRINKLE_SPOTANIM

      public static final int SLAYER_SALT_SPRINKLE_SPOTANIM
      See Also:
    • SLAYER_MAGICDART_CAST

      public static final int SLAYER_MAGICDART_CAST
      See Also:
    • SLAYER_MAGICDART_TRAVEL

      public static final int SLAYER_MAGICDART_TRAVEL
      See Also:
    • PYREFIEND_READY

      public static final int PYREFIEND_READY
      See Also:
    • PYREFIEND_WALK

      public static final int PYREFIEND_WALK
      See Also:
    • PYREFIEND_DEATH

      public static final int PYREFIEND_DEATH
      See Also:
    • PYREFIEND_DEFEND

      public static final int PYREFIEND_DEFEND
      See Also:
    • PYREFIEND_ATTACK

      public static final int PYREFIEND_ATTACK
      See Also:
    • JELLY_READY

      public static final int JELLY_READY
      See Also:
    • JELLY_WALK

      public static final int JELLY_WALK
      See Also:
    • JELLY_DEFEND

      public static final int JELLY_DEFEND
      See Also:
    • JELLY_ATTACK

      public static final int JELLY_ATTACK
      See Also:
    • JELLY_DEATH

      public static final int JELLY_DEATH
      See Also:
    • CRAWLINGHAND_READY

      public static final int CRAWLINGHAND_READY
      See Also:
    • CRAWLINGHAND_WALK

      public static final int CRAWLINGHAND_WALK
      See Also:
    • CRAWLINGHAND_DEATH

      public static final int CRAWLINGHAND_DEATH
      See Also:
    • CRAWLINGHAND_DEFEND

      public static final int CRAWLINGHAND_DEFEND
      See Also:
    • CRAWLINGHAND_ATTACK

      public static final int CRAWLINGHAND_ATTACK
      See Also:
    • TUROTH_WALK

      public static final int TUROTH_WALK
      See Also:
    • TUROTH_READY

      public static final int TUROTH_READY
      See Also:
    • TUROTH_ATTACK

      public static final int TUROTH_ATTACK
      See Also:
    • TUROTH_DEFEND

      public static final int TUROTH_DEFEND
      See Also:
    • TUROTH_DEATH

      public static final int TUROTH_DEATH
      See Also:
    • WAA_GOAL_FORWARD

      public static final int WAA_GOAL_FORWARD
      See Also:
    • WAA_GOAL_BACKWARD

      public static final int WAA_GOAL_BACKWARD
      See Also:
    • WAA_GOAL_READY

      public static final int WAA_GOAL_READY
      See Also:
    • ZIPLINE_BITE

      public static final int ZIPLINE_BITE
      See Also:
    • ZIPLINE_SLIDE

      public static final int ZIPLINE_SLIDE
      See Also:
    • HUMAN_JUMP_HURDLE

      public static final int HUMAN_JUMP_HURDLE
      See Also:
    • HUMAN_JUMP_STONES

      public static final int HUMAN_JUMP_STONES
      See Also:
    • GOAL_LAZIO

      public static final int GOAL_LAZIO
      See Also:
    • KICK_SKULL_BALL

      public static final int KICK_SKULL_BALL
      See Also:
    • WAA_SKULLBALL_READY

      public static final int WAA_SKULLBALL_READY
      See Also:
    • WAA_SKULLBALL_WALK

      public static final int WAA_SKULLBALL_WALK
      See Also:
    • WAA_OVINOCANUS_READY

      public static final int WAA_OVINOCANUS_READY
      See Also:
    • WAA_OVINOCANUS_WALK

      public static final int WAA_OVINOCANUS_WALK
      See Also:
    • WAA_OVINOCANUS_DEATH

      public static final int WAA_OVINOCANUS_DEATH
      See Also:
    • WAA_OVINOCANUS_ATTACK

      public static final int WAA_OVINOCANUS_ATTACK
      See Also:
    • WAA_OVINOCANUS_DEFEND

      public static final int WAA_OVINOCANUS_DEFEND
      See Also:
    • WAA_HOMO_ARACHNUS_READY

      public static final int WAA_HOMO_ARACHNUS_READY
      See Also:
    • WAA_HOMO_ARACHNUS_WALK

      public static final int WAA_HOMO_ARACHNUS_WALK
      See Also:
    • WAA_HOMO_ARACHNUS_ATTACK

      public static final int WAA_HOMO_ARACHNUS_ATTACK
      See Also:
    • WAA_HOMO_ARACHNUS_DEFEND

      public static final int WAA_HOMO_ARACHNUS_DEFEND
      See Also:
    • WAA_HOMO_ARACHNUS_DEATH

      public static final int WAA_HOMO_ARACHNUS_DEATH
      See Also:
    • WAA_WEREWOLF_STICK_THROW

      public static final int WAA_WEREWOLF_STICK_THROW
      See Also:
    • FENK_CAPSTONE_MOVES

      public static final int FENK_CAPSTONE_MOVES
      See Also:
    • FENK_BOOKCASE_OPEN

      public static final int FENK_BOOKCASE_OPEN
      See Also:
    • FRANK_WALK

      public static final int FRANK_WALK
      See Also:
    • FRANK_READY

      public static final int FRANK_READY
      See Also:
    • HOMOLUPUS_WALK

      public static final int HOMOLUPUS_WALK
      See Also:
    • HOMOLUPUS_READY

      public static final int HOMOLUPUS_READY
      See Also:
    • HOMOLUPUS_ATTACK

      public static final int HOMOLUPUS_ATTACK
      See Also:
    • HOMOLUPUS_DEFEND

      public static final int HOMOLUPUS_DEFEND
      See Also:
    • HOMOLUPUS_DEATH

      public static final int HOMOLUPUS_DEATH
      See Also:
    • FENK_FIREPLACE_GLOW

      public static final int FENK_FIREPLACE_GLOW
      See Also:
    • FENK_FIREPLACE_CANDLE

      public static final int FENK_FIREPLACE_CANDLE
      See Also:
    • FENK_SIGNPOST_SWING

      public static final int FENK_SIGNPOST_SWING
      See Also:
    • FENK_LIGHTNING

      public static final int FENK_LIGHTNING
      See Also:
    • FENK_HUMAN_POKE

      public static final int FENK_HUMAN_POKE
      See Also:
    • FENK_HUMAN_POKE_SHORT

      public static final int FENK_HUMAN_POKE_SHORT
      See Also:
    • ROVING_CRYSTAL_GROWTH_ANIM

      public static final int ROVING_CRYSTAL_GROWTH_ANIM
      See Also:
    • ROVING_CRYSTAL_GROWTH_START

      public static final int ROVING_CRYSTAL_GROWTH_START
      See Also:
    • CHATCHANT1

      public static final int CHATCHANT1
      See Also:
    • PVPA_DUNGEON_PALANTIR_IDLE

      public static final int PVPA_DUNGEON_PALANTIR_IDLE
      See Also:
    • AHOY_GHOST_DISGUISE_READY

      public static final int AHOY_GHOST_DISGUISE_READY
      See Also:
    • AHOY_GHOST_DISGUISE_WALK

      public static final int AHOY_GHOST_DISGUISE_WALK
      See Also:
    • GREEN_GLOOP

      public static final int GREEN_GLOOP
      See Also:
    • GREEN_GLOOP2

      public static final int GREEN_GLOOP2
      See Also:
    • GREEN_GLOOP3

      public static final int GREEN_GLOOP3
      See Also:
    • GOOPY_SNAKE

      public static final int GOOPY_SNAKE
      See Also:
    • GOOPY_SNAKE_WALK

      public static final int GOOPY_SNAKE_WALK
      See Also:
    • GOOP_LAUNCH

      public static final int GOOP_LAUNCH
      See Also:
    • GOOP_TRAVEL

      public static final int GOOP_TRAVEL
      See Also:
    • AHOY_BONE_GRIND

      public static final int AHOY_BONE_GRIND
      See Also:
    • AHOY_BONE_DUMP

      public static final int AHOY_BONE_DUMP
      See Also:
    • AHOY_FILLBUCKET_BONEDUST

      public static final int AHOY_FILLBUCKET_BONEDUST
      See Also:
    • AHOY_PRAYER

      public static final int AHOY_PRAYER
      See Also:
    • ABYSSAL_BLUDGEON_READY

      public static final int ABYSSAL_BLUDGEON_READY
      See Also:
    • GLOOP_TRANSPORT_SPOTANIM

      public static final int GLOOP_TRANSPORT_SPOTANIM
      See Also:
    • AHOY_LEAN_RIGHT

      public static final int AHOY_LEAN_RIGHT
      See Also:
    • AHOY_LEAN_LEFT

      public static final int AHOY_LEAN_LEFT
      See Also:
    • AHOY_LEAN_CENTRE

      public static final int AHOY_LEAN_CENTRE
      See Also:
    • AHOY_ECTOFUNTUS_GLOW

      public static final int AHOY_ECTOFUNTUS_GLOW
      See Also:
    • SLAYER_ABYSSAL_WHIP_ATTACK

      public static final int SLAYER_ABYSSAL_WHIP_ATTACK
      See Also:
    • SLAYER_ABYSSAL_WHIP_DEFEND

      public static final int SLAYER_ABYSSAL_WHIP_DEFEND
      See Also:
    • SLAYER_ABYSSAL_WHIP_WALK

      public static final int SLAYER_ABYSSAL_WHIP_WALK
      See Also:
    • SLAYER_ABYSSAL_WHIP_RUN

      public static final int SLAYER_ABYSSAL_WHIP_RUN
      See Also:
    • SLAYER_GRANITE_MAUL_READY

      public static final int SLAYER_GRANITE_MAUL_READY
      See Also:
    • SLAYER_GRANITE_MAUL_WALK

      public static final int SLAYER_GRANITE_MAUL_WALK
      See Also:
    • SLAYER_GRANITE_MAUL_RUN

      public static final int SLAYER_GRANITE_MAUL_RUN
      See Also:
    • SLAYER_GRANITE_MAUL_ATTACK

      public static final int SLAYER_GRANITE_MAUL_ATTACK
      See Also:
    • SLAYER_GRANITE_MAUL_DEFEND

      public static final int SLAYER_GRANITE_MAUL_DEFEND
      See Also:
    • SLAYER_GRANITE_MAUL_SPECIAL_ATTACK

      public static final int SLAYER_GRANITE_MAUL_SPECIAL_ATTACK
      See Also:
    • SLAYER_MAUL_SP_ATTACK

      public static final int SLAYER_MAUL_SP_ATTACK
      See Also:
    • SLAYER_WHIP_SP_ATTACK

      public static final int SLAYER_WHIP_SP_ATTACK
      See Also:
    • FAVOUR_PREACH

      public static final int FAVOUR_PREACH
      See Also:
    • FAVOUR_PREACH_2

      public static final int FAVOUR_PREACH_2
      See Also:
    • FAVOUR_PREACH_3

      public static final int FAVOUR_PREACH_3
      See Also:
    • SITTING_READY_BACKWARDS

      public static final int SITTING_READY_BACKWARDS
      See Also:
    • CLAW_ATTACK_BURST

      public static final int CLAW_ATTACK_BURST
      See Also:
    • CLAW_ATTACK

      public static final int CLAW_ATTACK
      See Also:
    • CORPBEAST_DEATH

      public static final int CORPBEAST_DEATH
      See Also:
    • CORPBEAST_DEFEND

      public static final int CORPBEAST_DEFEND
      See Also:
    • CORPBEAST_IDLE

      public static final int CORPBEAST_IDLE
      See Also:
    • CORPBEAST_SPRITE_SHOOT_1

      public static final int CORPBEAST_SPRITE_SHOOT_1
      See Also:
    • CORPBEAST_SPRITE_SHOOT_2

      public static final int CORPBEAST_SPRITE_SHOOT_2
      See Also:
    • CORPBEAST_SPRITE_SHOOT_3

      public static final int CORPBEAST_SPRITE_SHOOT_3
      See Also:
    • CORPBEAST_STOMP_ATTACK

      public static final int CORPBEAST_STOMP_ATTACK
      See Also:
    • CORPBEAST_SWIPING_ATTACK

      public static final int CORPBEAST_SWIPING_ATTACK
      See Also:
    • CORPBEAST_WALKING

      public static final int CORPBEAST_WALKING
      See Also:
    • BALL_ATTACK

      public static final int BALL_ATTACK
      See Also:
    • CORP_DOUBLE_STOMP

      public static final int CORP_DOUBLE_STOMP
      See Also:
    • CORPBEAST_DOUBLESTOMP_SPOTANIM

      public static final int CORPBEAST_DOUBLESTOMP_SPOTANIM
      See Also:
    • DARKCORE_IDLE

      public static final int DARKCORE_IDLE
      See Also:
    • FLIP

      public static final int FLIP
      See Also:
    • COW_WALK_RF_A

      public static final int COW_WALK_RF_A
      See Also:
    • COW_WALK_RF_B

      public static final int COW_WALK_RF_B
      See Also:
    • COW_WALK_RF_C

      public static final int COW_WALK_RF_C
      See Also:
    • COW_WALK_RF_D

      public static final int COW_WALK_RF_D
      See Also:
    • COW_WALK_RF_E

      public static final int COW_WALK_RF_E
      See Also:
    • COW_WALK_RF_F

      public static final int COW_WALK_RF_F
      See Also:
    • HUMAN_DODGE_RF_A

      public static final int HUMAN_DODGE_RF_A
      See Also:
    • HUMAN_DODGE_RF_B

      public static final int HUMAN_DODGE_RF_B
      See Also:
    • HUMAN_DODGE_RF_C

      public static final int HUMAN_DODGE_RF_C
      See Also:
    • HUMAN_DODGE_RF_D

      public static final int HUMAN_DODGE_RF_D
      See Also:
    • HUMAN_DODGE_RF_E

      public static final int HUMAN_DODGE_RF_E
      See Also:
    • HUMAN_DODGE_RF_F

      public static final int HUMAN_DODGE_RF_F
      See Also:
    • HUMAN_ZAMORAKSPEAR_TURNONSPOT

      public static final int HUMAN_ZAMORAKSPEAR_TURNONSPOT
      See Also:
    • HUMAN_ZAMORAKSPEAR_WALK_F

      public static final int HUMAN_ZAMORAKSPEAR_WALK_F
      See Also:
    • HUMAN_ZAMORAKSPEAR_WALK_B

      public static final int HUMAN_ZAMORAKSPEAR_WALK_B
      See Also:
    • HUMAN_ZAMORAKSPEAR_WALKRIGHT

      public static final int HUMAN_ZAMORAKSPEAR_WALKRIGHT
      See Also:
    • HUMAN_ZAMORAKSPEAR_WALKLEFT

      public static final int HUMAN_ZAMORAKSPEAR_WALKLEFT
      See Also:
    • HUMAN_ZAMORAKSPEAR_RUN

      public static final int HUMAN_ZAMORAKSPEAR_RUN
      See Also:
    • HW07_ARM_FROM_THE_GROUND_EMOTE

      public static final int HW07_ARM_FROM_THE_GROUND_EMOTE
      See Also:
    • HUMAN_ZAMORAKSPEAR_BLOCK

      public static final int HUMAN_ZAMORAKSPEAR_BLOCK
      See Also:
    • HUMAN_ZAMORAKSPEAR_LUNGE

      public static final int HUMAN_ZAMORAKSPEAR_LUNGE
      See Also:
    • HUMAN_ZAMORAKSPEAR_STAB

      public static final int HUMAN_ZAMORAKSPEAR_STAB
      See Also:
    • HUMAN_ZAMORAKSPEAR_SLASH

      public static final int HUMAN_ZAMORAKSPEAR_SLASH
      See Also:
    • HUMAN_ZAMORAKSPEAR_READY

      public static final int HUMAN_ZAMORAKSPEAR_READY
      See Also:
    • ARMADYL_SPECIAL_ATTACK

      public static final int ARMADYL_SPECIAL_ATTACK
      See Also:
    • ELYSIAN_SHIELD_DEFEND

      public static final int ELYSIAN_SHIELD_DEFEND
      See Also:
    • BADGER_READY

      public static final int BADGER_READY
      See Also:
    • HW07_ARM_FROM_THE_GROUND_SPOTANIM

      public static final int HW07_ARM_FROM_THE_GROUND_SPOTANIM
      See Also:
    • BADGER_WALK

      public static final int BADGER_WALK
      See Also:
    • SOTD_SPECIAL_TOXIC_UNCHARGED

      public static final int SOTD_SPECIAL_TOXIC_UNCHARGED
      See Also:
    • SOTD_SPECIAL_TOXIC_CHARGED

      public static final int SOTD_SPECIAL_TOXIC_CHARGED
      See Also:
    • SNAKEBOSS_PET_IDLE

      public static final int SNAKEBOSS_PET_IDLE
      See Also:
    • CROW_WALK

      public static final int CROW_WALK
      See Also:
    • CROW_READY

      public static final int CROW_READY
      See Also:
    • CROW_READY2

      public static final int CROW_READY2
      See Also:
    • CROW_READY3

      public static final int CROW_READY3
      See Also:
    • TIC_TOC

      public static final int TIC_TOC
      See Also:
    • ROCK_POOL

      public static final int ROCK_POOL
      See Also:
    • HUMAN_FARMING

      public static final int HUMAN_FARMING
      See Also:
    • WATERWHEEL_SPIN

      public static final int WATERWHEEL_SPIN
      See Also:
    • FLAG_MOVES

      public static final int FLAG_MOVES
      See Also:
    • MILL_ROTATE

      public static final int MILL_ROTATE
      See Also:
    • EMBERS

      public static final int EMBERS
      See Also:
    • WEATHERVAIN

      public static final int WEATHERVAIN
      See Also:
    • FLAGFLUTTER

      public static final int FLAGFLUTTER
      See Also:
    • COW_GRAZE

      public static final int COW_GRAZE
      See Also:
    • SHEEP_GRAZE

      public static final int SHEEP_GRAZE
      See Also:
    • GOBLIN_READY_SPEAR

      public static final int GOBLIN_READY_SPEAR
      See Also:
    • GOBLIN_WALK_SPEAR

      public static final int GOBLIN_WALK_SPEAR
      See Also:
    • CAPE_SELLER_WALK

      public static final int CAPE_SELLER_WALK
      See Also:
    • CAPE_SELLER_READY

      public static final int CAPE_SELLER_READY
      See Also:
    • SNAKEBOSS_PET_ATTACK

      public static final int SNAKEBOSS_PET_ATTACK
      See Also:
    • SNAKEBOSS_PET_DEFEND

      public static final int SNAKEBOSS_PET_DEFEND
      See Also:
    • ANGER1

      public static final int ANGER1
      See Also:
    • ANGER2

      public static final int ANGER2
      See Also:
    • ANGER3

      public static final int ANGER3
      See Also:
    • ANGER4

      public static final int ANGER4
      See Also:
    • LAND_LIGHT_GLOW

      public static final int LAND_LIGHT_GLOW
      See Also:
    • ROCK_WALK

      public static final int ROCK_WALK
      See Also:
    • ROCK_READY

      public static final int ROCK_READY
      See Also:
    • ROCK_ATTACK

      public static final int ROCK_ATTACK
      See Also:
    • ROCK_PARRY

      public static final int ROCK_PARRY
      See Also:
    • ROCK_DEATH

      public static final int ROCK_DEATH
      See Also:
    • ROCK_BIRTH

      public static final int ROCK_BIRTH
      See Also:
    • ROCK_HYBERNATE

      public static final int ROCK_HYBERNATE
      See Also:
    • HUMAN_HAMMER_HIT

      public static final int HUMAN_HAMMER_HIT
      See Also:
    • BEARSUIT_READY

      public static final int BEARSUIT_READY
      See Also:
    • BEARSUIT_WALK

      public static final int BEARSUIT_WALK
      See Also:
    • BEARSUIT_DEFEND

      public static final int BEARSUIT_DEFEND
      See Also:
    • BEARSUIT_DEATH

      public static final int BEARSUIT_DEATH
      See Also:
    • BEARSUIT_ATTACK

      public static final int BEARSUIT_ATTACK
      See Also:
    • ANCIENT_ROCK_SPLITTING

      public static final int ANCIENT_ROCK_SPLITTING
      See Also:
    • MDAUGHTER_TREE_CLIMB

      public static final int MDAUGHTER_TREE_CLIMB
      See Also:
    • MDAUGHTER_TREE_CLIMB2

      public static final int MDAUGHTER_TREE_CLIMB2
      See Also:
    • MDAUGHTER_TREE_CLIMB3

      public static final int MDAUGHTER_TREE_CLIMB3
      See Also:
    • MDAUGHTER_TREE_CLIMB_COMBI

      public static final int MDAUGHTER_TREE_CLIMB_COMBI
      See Also:
    • MDAUGHTER_POLE_VAULT

      public static final int MDAUGHTER_POLE_VAULT
      See Also:
    • MDAUGHTER_PLACE_STONE

      public static final int MDAUGHTER_PLACE_STONE
      See Also:
    • MDAUGHTER_BURY

      public static final int MDAUGHTER_BURY
      See Also:
    • MDAUGHTER_ABSAIL_LEAN

      public static final int MDAUGHTER_ABSAIL_LEAN
      See Also:
    • MDAUGHTER_ABSAIL_JUMP

      public static final int MDAUGHTER_ABSAIL_JUMP
      See Also:
    • MDAUGHTER_ABSAIL_COMBI_OLD

      public static final int MDAUGHTER_ABSAIL_COMBI_OLD
      See Also:
    • MDAUGHTER_ABSAIL_COMBI

      public static final int MDAUGHTER_ABSAIL_COMBI
      See Also:
    • GIANT_EAGLE_FLY

      public static final int GIANT_EAGLE_FLY
      See Also:
    • CAVE_LITTLEBUG_WALK

      public static final int CAVE_LITTLEBUG_WALK
      See Also:
    • CAVE_LITTLEBUG_READY

      public static final int CAVE_LITTLEBUG_READY
      See Also:
    • CAVE_GOBLIN_READY

      public static final int CAVE_GOBLIN_READY
      See Also:
    • CAVE_GOBLIN_WALK

      public static final int CAVE_GOBLIN_WALK
      See Also:
    • CAVE_GOBLIN_ATTACK

      public static final int CAVE_GOBLIN_ATTACK
      See Also:
    • CAVE_GOBLIN_DEFEND

      public static final int CAVE_GOBLIN_DEFEND
      See Also:
    • CAVE_GOBLIN_DEATH

      public static final int CAVE_GOBLIN_DEATH
      See Also:
    • CAVE_SLIME_WALKS

      public static final int CAVE_SLIME_WALKS
      See Also:
    • CAVE_SLIME_ATTACK

      public static final int CAVE_SLIME_ATTACK
      See Also:
    • CAVE_SLIME_IDLE

      public static final int CAVE_SLIME_IDLE
      See Also:
    • CAVE_SLIME_DEFEND

      public static final int CAVE_SLIME_DEFEND
      See Also:
    • CAVE_SLIME_DEATH

      public static final int CAVE_SLIME_DEATH
      See Also:
    • GIANT_FROG_ATTACK

      public static final int GIANT_FROG_ATTACK
      See Also:
    • GIANT_FROG_BLOCK

      public static final int GIANT_FROG_BLOCK
      See Also:
    • GIANT_FROG_DEATH

      public static final int GIANT_FROG_DEATH
      See Also:
    • GIANT_FROG_READY

      public static final int GIANT_FROG_READY
      See Also:
    • GIANT_FROG_WALK

      public static final int GIANT_FROG_WALK
      See Also:
    • WALL_BEAST_READY

      public static final int WALL_BEAST_READY
      See Also:
    • WALL_BEAST_COMBAT_READY

      public static final int WALL_BEAST_COMBAT_READY
      See Also:
    • WALL_BEAST_SPECIALATTACK_APPEAR

      public static final int WALL_BEAST_SPECIALATTACK_APPEAR
      See Also:
    • WALL_BEAST_SPECIALATTACK_DISAPPEAR

      public static final int WALL_BEAST_SPECIALATTACK_DISAPPEAR
      See Also:
    • WALL_BEAST_SPECIALATTACK_ATTACK

      public static final int WALL_BEAST_SPECIALATTACK_ATTACK
      See Also:
    • WALL_BEAST_SPECIALATTACK_DEFEND

      public static final int WALL_BEAST_SPECIALATTACK_DEFEND
      See Also:
    • WALL_BEAST_SPECIALATTACK_DEATH

      public static final int WALL_BEAST_SPECIALATTACK_DEATH
      See Also:
    • WALL_BEAST_SPECIALATTACK_FAIL

      public static final int WALL_BEAST_SPECIALATTACK_FAIL
      See Also:
    • WALL_BEAST_SPECIALATTACK_START

      public static final int WALL_BEAST_SPECIALATTACK_START
      See Also:
    • WALL_BEAST_SPECIALATTACK_READY

      public static final int WALL_BEAST_SPECIALATTACK_READY
      See Also:
    • WALL_BEAST_SPECIALATTACK_END

      public static final int WALL_BEAST_SPECIALATTACK_END
      See Also:
    • HUMAN_WALL_BEAST_SPECIALATTACK_START

      public static final int HUMAN_WALL_BEAST_SPECIALATTACK_START
      See Also:
    • HUMAN_WALL_BEAST_SPECIALATTACK_READY

      public static final int HUMAN_WALL_BEAST_SPECIALATTACK_READY
      See Also:
    • HUMAN_WALL_BEAST_SPECIALATTACK_END

      public static final int HUMAN_WALL_BEAST_SPECIALATTACK_END
      See Also:
    • GOBLIN_CAVEWALL_FLOWINGGUNGYWATER

      public static final int GOBLIN_CAVEWALL_FLOWINGGUNGYWATER
      See Also:
    • TELEPORT_OTHER_IMPACT

      public static final int TELEPORT_OTHER_IMPACT
      See Also:
    • TELEPORT_OTHER_INTERFACE

      public static final int TELEPORT_OTHER_INTERFACE
      See Also:
    • TELEPORT_OTHER_INTERFACE_RIGHT

      public static final int TELEPORT_OTHER_INTERFACE_RIGHT
      See Also:
    • HUMAN_TELEPORT_OTHER_IMPACT

      public static final int HUMAN_TELEPORT_OTHER_IMPACT
      See Also:
    • TELEPORT_OTHER_CASTING

      public static final int TELEPORT_OTHER_CASTING
      See Also:
    • HUMAN_TELEPORT_OTHER_CASTING

      public static final int HUMAN_TELEPORT_OTHER_CASTING
      See Also:
    • HUMAN_CASTING_TELE_BLOCK

      public static final int HUMAN_CASTING_TELE_BLOCK
      See Also:
    • HUMAN_CASTING_TELE_BLOCK_STAFF

      public static final int HUMAN_CASTING_TELE_BLOCK_STAFF
      See Also:
    • TELE_BLOCK_TRAVEL

      public static final int TELE_BLOCK_TRAVEL
      See Also:
    • TELE_BLOCK_IMPACT

      public static final int TELE_BLOCK_IMPACT
      See Also:
    • CAT_ARCHBACK

      public static final int CAT_ARCHBACK
      See Also:
    • ODDSKULL_READY

      public static final int ODDSKULL_READY
      See Also:
    • ODDSKULL_RUN

      public static final int ODDSKULL_RUN
      See Also:
    • ODDSKULL_TURNONSPOT

      public static final int ODDSKULL_TURNONSPOT
      See Also:
    • ODDSKULL_WALK

      public static final int ODDSKULL_WALK
      See Also:
    • LORE_DUST_DEVIL_WALK

      public static final int LORE_DUST_DEVIL_WALK
      See Also:
    • LORE_DUST_DEVIL_READY

      public static final int LORE_DUST_DEVIL_READY
      See Also:
    • HUMAN_RUBBER_CHICKEN_WALK

      public static final int HUMAN_RUBBER_CHICKEN_WALK
      See Also:
    • HUMAN_RUBBER_CHICKEN_RUNNING

      public static final int HUMAN_RUBBER_CHICKEN_RUNNING
      See Also:
    • HUMAN_RUBBER_CHICKEN_READY

      public static final int HUMAN_RUBBER_CHICKEN_READY
      See Also:
    • HUMAN_RUBBER_CHICKEN_ATTACK

      public static final int HUMAN_RUBBER_CHICKEN_ATTACK
      See Also:
    • HUMAN_RUBBER_CHICKEN_BLOCK

      public static final int HUMAN_RUBBER_CHICKEN_BLOCK
      See Also:
    • HUMAN_CHICKEN_DANCE

      public static final int HUMAN_CHICKEN_DANCE
      See Also:
    • HUMAN_SKIPPING_WALK

      public static final int HUMAN_SKIPPING_WALK
      See Also:
    • HUMAN_SKIPPING_READY

      public static final int HUMAN_SKIPPING_READY
      See Also:
    • ROCK_AVATAR_READY

      public static final int ROCK_AVATAR_READY
      See Also:
    • ROCK_AVATAR_WALK

      public static final int ROCK_AVATAR_WALK
      See Also:
    • ROCK_AVATAR_ATTACK

      public static final int ROCK_AVATAR_ATTACK
      See Also:
    • ROCK_AVATAR_DEATH

      public static final int ROCK_AVATAR_DEATH
      See Also:
    • ROCK_AVATAR_BLOCK

      public static final int ROCK_AVATAR_BLOCK
      See Also:
    • ROCK_AVATAR_ARCHER_ATTACK

      public static final int ROCK_AVATAR_ARCHER_ATTACK
      See Also:
    • ROCK_AVATAR_MAGE_ATTACK

      public static final int ROCK_AVATAR_MAGE_ATTACK
      See Also:
    • DWARF_ROCK_CANNONBALL

      public static final int DWARF_ROCK_CANNONBALL
      See Also:
    • DWARF_ROCK_CANNONBALL_GOLD

      public static final int DWARF_ROCK_CANNONBALL_GOLD
      See Also:
    • LAND_LIGHT

      public static final int LAND_LIGHT
      See Also:
    • DWARF_ROCK_MOVES

      public static final int DWARF_ROCK_MOVES
      See Also:
    • DWARF_ROCK_FIREWALL_LOW

      public static final int DWARF_ROCK_FIREWALL_LOW
      See Also:
    • DWARFROCK_CANNON_INCANNON

      public static final int DWARFROCK_CANNON_INCANNON
      See Also:
    • DWARFROCK_CANNON_FLYING

      public static final int DWARFROCK_CANNON_FLYING
      See Also:
    • DWARFROCK_CANNON_FLY_GETUP

      public static final int DWARFROCK_CANNON_FLY_GETUP
      See Also:
    • DWARFROCK_DWARF_KICKROCK

      public static final int DWARFROCK_DWARF_KICKROCK
      See Also:
    • DWARF_ROCK_INTERFACE_ANIM

      public static final int DWARF_ROCK_INTERFACE_ANIM
      See Also:
    • DWARF_ROCK_FADE_OUT

      public static final int DWARF_ROCK_FADE_OUT
      See Also:
    • DWARF_ROCK_SCHEMATIC1_ROT1

      public static final int DWARF_ROCK_SCHEMATIC1_ROT1
      See Also:
    • DWARF_ROCK_SCHEMATIC1_ROT2

      public static final int DWARF_ROCK_SCHEMATIC1_ROT2
      See Also:
    • DWARF_ROCK_SCHEMATIC1_ROT3

      public static final int DWARF_ROCK_SCHEMATIC1_ROT3
      See Also:
    • DWARF_ROCK_SCHEMATIC1_ROT4

      public static final int DWARF_ROCK_SCHEMATIC1_ROT4
      See Also:
    • DWARF_ROCK_SCHEMATIC2_ROT1

      public static final int DWARF_ROCK_SCHEMATIC2_ROT1
      See Also:
    • DWARF_ROCK_SCHEMATIC2_ROT2

      public static final int DWARF_ROCK_SCHEMATIC2_ROT2
      See Also:
    • DWARF_ROCK_SCHEMATIC2_ROT3

      public static final int DWARF_ROCK_SCHEMATIC2_ROT3
      See Also:
    • DWARF_ROCK_SCHEMATIC2_ROT4

      public static final int DWARF_ROCK_SCHEMATIC2_ROT4
      See Also:
    • DWARF_ROCK_SCHEMATIC3_ROT1

      public static final int DWARF_ROCK_SCHEMATIC3_ROT1
      See Also:
    • DWARF_ROCK_SCHEMATIC3_ROT2

      public static final int DWARF_ROCK_SCHEMATIC3_ROT2
      See Also:
    • DWARF_ROCK_SCHEMATIC3_ROT3

      public static final int DWARF_ROCK_SCHEMATIC3_ROT3
      See Also:
    • DWARF_ROCK_SCHEMATIC3_ROT4

      public static final int DWARF_ROCK_SCHEMATIC3_ROT4
      See Also:
    • DWARF_LAMP

      public static final int DWARF_LAMP
      See Also:
    • DWARF_FIREPLACE

      public static final int DWARF_FIREPLACE
      See Also:
    • SPINNING_MACHINE

      public static final int SPINNING_MACHINE
      See Also:
    • MISC_HERB_WEEDING_NPC_LOOP

      public static final int MISC_HERB_WEEDING_NPC_LOOP
      See Also:
    • SP_ATTACK_DRAGON_SCIMITAR

      public static final int SP_ATTACK_DRAGON_SCIMITAR
      See Also:
    • SP_ATTACK_DRAGON_SCIMITAR_TRAIL

      public static final int SP_ATTACK_DRAGON_SCIMITAR_TRAIL
      See Also:
    • STUNNED_BLACKJACK

      public static final int STUNNED_BLACKJACK
      See Also:
    • GREEN_BEER_READY

      public static final int GREEN_BEER_READY
      See Also:
    • GREEN_BEER_GLOWS

      public static final int GREEN_BEER_GLOWS
      See Also:
    • SNAKE_CHARMING

      public static final int SNAKE_CHARMING
      See Also:
    • CHARMING_LOOP

      public static final int CHARMING_LOOP
      See Also:
    • SNAKECHARMER_CHARMING

      public static final int SNAKECHARMER_CHARMING
      See Also:
    • SNAKECHARMER_READY

      public static final int SNAKECHARMER_READY
      See Also:
    • CAMEL_STEAM

      public static final int CAMEL_STEAM
      See Also:
    • FEUD_SAFE_TURNS

      public static final int FEUD_SAFE_TURNS
      See Also:
    • FEUD_SAFE_OPENS

      public static final int FEUD_SAFE_OPENS
      See Also:
    • FEUD_SAFE_OPENS_JEWELS

      public static final int FEUD_SAFE_OPENS_JEWELS
      See Also:
    • FEUD_TURNS_9

      public static final int FEUD_TURNS_9
      See Also:
    • FEUD_TURNS_8

      public static final int FEUD_TURNS_8
      See Also:
    • FEUD_TURNS_7

      public static final int FEUD_TURNS_7
      See Also:
    • FEUD_TURNS_6

      public static final int FEUD_TURNS_6
      See Also:
    • FEUD_TURNS_5

      public static final int FEUD_TURNS_5
      See Also:
    • FEUD_TURNS_4

      public static final int FEUD_TURNS_4
      See Also:
    • FEUD_TURNS_3

      public static final int FEUD_TURNS_3
      See Also:
    • FEUD_TURNS_2

      public static final int FEUD_TURNS_2
      See Also:
    • FEUD_TURNS_1

      public static final int FEUD_TURNS_1
      See Also:
    • FEUD_POISONING_BEER

      public static final int FEUD_POISONING_BEER
      See Also:
    • FEUD_HOT_SAUCE_POISONING

      public static final int FEUD_HOT_SAUCE_POISONING
      See Also:
    • CAMEL_EATS_FROM_TROUGH

      public static final int CAMEL_EATS_FROM_TROUGH
      See Also:
    • FEUD_CRAWLING_READY

      public static final int FEUD_CRAWLING_READY
      See Also:
    • CAMEL_EAT_FROM_TROUGH

      public static final int CAMEL_EAT_FROM_TROUGH
      See Also:
    • SNAKE_INTO_CHARM

      public static final int SNAKE_INTO_CHARM
      See Also:
    • SNAKE_CHARMED

      public static final int SNAKE_CHARMED
      See Also:
    • SNAKE_OUTOF_CHARM

      public static final int SNAKE_OUTOF_CHARM
      See Also:
    • START_SPINNING_PLATE

      public static final int START_SPINNING_PLATE
      See Also:
    • START_SPINNING_PLATE_F

      public static final int START_SPINNING_PLATE_F
      See Also:
    • STOP_SPINNING_PLATE

      public static final int STOP_SPINNING_PLATE
      See Also:
    • STOP_SPINNING_PLATE_F

      public static final int STOP_SPINNING_PLATE_F
      See Also:
    • DROP_SPINNING_PLATE

      public static final int DROP_SPINNING_PLATE
      See Also:
    • DROP_SPINNING_PLATE_F

      public static final int DROP_SPINNING_PLATE_F
      See Also:
    • GOLEM_PORTAL_SPIN

      public static final int GOLEM_PORTAL_SPIN
      See Also:
    • GOLEM_DOOR_OPEN

      public static final int GOLEM_DOOR_OPEN
      See Also:
    • GOLEM_DISPLAY_OPEN

      public static final int GOLEM_DISPLAY_OPEN
      See Also:
    • GOLEM_DISPLAY_CLOSE

      public static final int GOLEM_DISPLAY_CLOSE
      See Also:
    • CLAY_GOLEM_WALK

      public static final int CLAY_GOLEM_WALK
      See Also:
    • CLAY_GOLEM_READY

      public static final int CLAY_GOLEM_READY
      See Also:
    • VAMPIRE_SUMMONBATS

      public static final int VAMPIRE_SUMMONBATS
      See Also:
    • VAMPIRE_COFFIN_OPEN

      public static final int VAMPIRE_COFFIN_OPEN
      See Also:
    • BAT_CLUSTER_ATTACK

      public static final int BAT_CLUSTER_ATTACK
      See Also:
    • VAMPIRE_RISE1

      public static final int VAMPIRE_RISE1
      See Also:
    • VAMPIRE_RISE2

      public static final int VAMPIRE_RISE2
      See Also:
    • VAMPIRE_RISE

      public static final int VAMPIRE_RISE
      See Also:
    • FIRE_OBJECT

      public static final int FIRE_OBJECT
      See Also:
    • SMOKEOVERLAY

      public static final int SMOKEOVERLAY
      See Also:
    • LEGEND_MIRROR_BLING

      public static final int LEGEND_MIRROR_BLING
      See Also:
    • LEGEND_MIRROR_READY

      public static final int LEGEND_MIRROR_READY
      See Also:
    • LEGEND_MIRROR_BEAM

      public static final int LEGEND_MIRROR_BEAM
      See Also:
    • DESERTTREASURE_MUMMY_WALK

      public static final int DESERTTREASURE_MUMMY_WALK
      See Also:
    • DESERTTREASURE_MUMMY_ATTACK

      public static final int DESERTTREASURE_MUMMY_ATTACK
      See Also:
    • DESERTTREASURE_MUMMY_BLOCK

      public static final int DESERTTREASURE_MUMMY_BLOCK
      See Also:
    • DESERTTREASURE_MUMMY_READY

      public static final int DESERTTREASURE_MUMMY_READY
      See Also:
    • DESERTTREASURE_MUMMY_DEATH

      public static final int DESERTTREASURE_MUMMY_DEATH
      See Also:
    • DESERTTREASURE_MUMMY_EMERGE

      public static final int DESERTTREASURE_MUMMY_EMERGE
      See Also:
    • DESERTTREASURE_MUMMY_EMERGE_EAST

      public static final int DESERTTREASURE_MUMMY_EMERGE_EAST
      See Also:
    • DESERTTREASURE_MUMMY_EMERGE_SOUTH

      public static final int DESERTTREASURE_MUMMY_EMERGE_SOUTH
      See Also:
    • DESERTTREASURE_MUMMY_EMERGE_WEST

      public static final int DESERTTREASURE_MUMMY_EMERGE_WEST
      See Also:
    • DESERTTREASURE_MUMMY_WALK_ON_FIRE

      public static final int DESERTTREASURE_MUMMY_WALK_ON_FIRE
      See Also:
    • DESERTTREASURE_MUMMY_TURN_TO_ASH

      public static final int DESERTTREASURE_MUMMY_TURN_TO_ASH
      See Also:
    • DESERTTREASURE_SCARAB_CRACKS_WALL

      public static final int DESERTTREASURE_SCARAB_CRACKS_WALL
      See Also:
    • DESERTTREASURE_SCARAB_CRACKS_FLOOR

      public static final int DESERTTREASURE_SCARAB_CRACKS_FLOOR
      See Also:
    • DESERTTREASURE_SCARAB_POUR

      public static final int DESERTTREASURE_SCARAB_POUR
      See Also:
    • DESERTTREASURE_PITFALL_OPEN

      public static final int DESERTTREASURE_PITFALL_OPEN
      See Also:
    • DOOR_READY

      public static final int DOOR_READY
      See Also:
    • DOOR_OPEN

      public static final int DOOR_OPEN
      See Also:
    • DOOR_CLOSE

      public static final int DOOR_CLOSE
      See Also:
    • OBLIX_OPEN

      public static final int OBLIX_OPEN
      See Also:
    • TOMB_WALL_CRUSHING

      public static final int TOMB_WALL_CRUSHING
      See Also:
    • SCARAB_SWARMING

      public static final int SCARAB_SWARMING
      See Also:
    • SCARAB_PARRY

      public static final int SCARAB_PARRY
      See Also:
    • SCARAB_READY

      public static final int SCARAB_READY
      See Also:
    • SCARAB_ATTACK

      public static final int SCARAB_ATTACK
      See Also:
    • SCARAB_SPIRAL

      public static final int SCARAB_SPIRAL
      See Also:
    • DESERT_COMEDY_FALL

      public static final int DESERT_COMEDY_FALL
      See Also:
    • FALLING_COMEDY_SMOKE

      public static final int FALLING_COMEDY_SMOKE
      See Also:
    • SITTING_READY_EAST

      public static final int SITTING_READY_EAST
      See Also:
    • SITTING_READY_NORTH

      public static final int SITTING_READY_NORTH
      See Also:
    • SITTING_READY_WEST

      public static final int SITTING_READY_WEST
      See Also:
    • SITTING_READY_SOUTH

      public static final int SITTING_READY_SOUTH
      See Also:
    • BURN_FIREWARRIOR

      public static final int BURN_FIREWARRIOR
      See Also:
    • RISE_AZZAANADRA

      public static final int RISE_AZZAANADRA
      See Also:
    • ICE_RUSH_TRAVEL

      public static final int ICE_RUSH_TRAVEL
      See Also:
    • ICE_RUSH_IMPACT

      public static final int ICE_RUSH_IMPACT
      See Also:
    • ICE_BLITZ_TRAVEL

      public static final int ICE_BLITZ_TRAVEL
      See Also:
    • ICE_BLITZ_IMPACT

      public static final int ICE_BLITZ_IMPACT
      See Also:
    • ICE_BURST_TRAVEL

      public static final int ICE_BURST_TRAVEL
      See Also:
    • ICE_BURST_IMPACT

      public static final int ICE_BURST_IMPACT
      See Also:
    • ICE_BARRAGE_TRAVEL

      public static final int ICE_BARRAGE_TRAVEL
      See Also:
    • ICE_BARRAGE_IMPACT

      public static final int ICE_BARRAGE_IMPACT
      See Also:
    • SPELL_BLOOD_BURST_IMPACT

      public static final int SPELL_BLOOD_BURST_IMPACT
      See Also:
    • SPELL_BLOOD_BARRAGE_IMPACT

      public static final int SPELL_BLOOD_BARRAGE_IMPACT
      See Also:
    • BLOOD_RUSH_TRAVEL

      public static final int BLOOD_RUSH_TRAVEL
      See Also:
    • BLOOD_BLITZ_TRAVEL

      public static final int BLOOD_BLITZ_TRAVEL
      See Also:
    • BLOOD_RUSH_IMPACT

      public static final int BLOOD_RUSH_IMPACT
      See Also:
    • BLOOD_BLITZ_IMPACT

      public static final int BLOOD_BLITZ_IMPACT
      See Also:
    • BLOOD_BARRAGE_IMPACT

      public static final int BLOOD_BARRAGE_IMPACT
      See Also:
    • SPELL_SHADOW_RUSH_IMPACT

      public static final int SPELL_SHADOW_RUSH_IMPACT
      See Also:
    • SPELL_SHADOW_RUSH_TRAVEL

      public static final int SPELL_SHADOW_RUSH_TRAVEL
      See Also:
    • SPELL_SHADOW_BLITZ_TRAVEL

      public static final int SPELL_SHADOW_BLITZ_TRAVEL
      See Also:
    • SPELL_SHADOW_BURST_IMPACT

      public static final int SPELL_SHADOW_BURST_IMPACT
      See Also:
    • SPELL_SHADOW_BARRAGE_IMPACT

      public static final int SPELL_SHADOW_BARRAGE_IMPACT
      See Also:
    • ZAROS_CASTING

      public static final int ZAROS_CASTING
      See Also:
    • ZAROS_VERTICAL_CASTING

      public static final int ZAROS_VERTICAL_CASTING
      See Also:
    • SMOKE_RUSH_TRAVEL

      public static final int SMOKE_RUSH_TRAVEL
      See Also:
    • SMOKE_BLITZ_TRAVEL

      public static final int SMOKE_BLITZ_TRAVEL
      See Also:
    • SMOKE_RUSH_IMPACT

      public static final int SMOKE_RUSH_IMPACT
      See Also:
    • SMOKE_BLITZ_IMPACT

      public static final int SMOKE_BLITZ_IMPACT
      See Also:
    • SMOKE_BURST_TRAVEL

      public static final int SMOKE_BURST_TRAVEL
      See Also:
    • SMOKE_BURST_IMPACT

      public static final int SMOKE_BURST_IMPACT
      See Also:
    • SMOKE_BARRAGE_TRAVEL

      public static final int SMOKE_BARRAGE_TRAVEL
      See Also:
    • SMOKE_BARRAGE_IMPACT

      public static final int SMOKE_BARRAGE_IMPACT
      See Also:
    • ZAROS_TELEPORT

      public static final int ZAROS_TELEPORT
      See Also:
    • HUMAN_CHOCOLATE_FLETCHING

      public static final int HUMAN_CHOCOLATE_FLETCHING
      See Also:
    • DRAGON_RANGED_ATTACKS

      public static final int DRAGON_RANGED_ATTACKS
      See Also:
    • ICTHAL_DAZE

      public static final int ICTHAL_DAZE
      See Also:
    • IC_PIT_JUMP

      public static final int IC_PIT_JUMP
      See Also:
    • IC_UP_ONS

      public static final int IC_UP_ONS
      See Also:
    • IC_PIT_FALL

      public static final int IC_PIT_FALL
      See Also:
    • IC_RUNNING

      public static final int IC_RUNNING
      See Also:
    • IC_FLYOUT

      public static final int IC_FLYOUT
      See Also:
    • ICS_PIT_SECRET_DOOR

      public static final int ICS_PIT_SECRET_DOOR
      See Also:
    • ICS_SECRET_DOOR

      public static final int ICS_SECRET_DOOR
      See Also:
    • ICTHALARINS_DOOR_CLOSES

      public static final int ICTHALARINS_DOOR_CLOSES
      See Also:
    • ICTHALARINS_DOOR_OPENS

      public static final int ICTHALARINS_DOOR_OPENS
      See Also:
    • ICS_TILE_TURN_F2B

      public static final int ICS_TILE_TURN_F2B
      See Also:
    • ICS_TILE_TURN_B2F

      public static final int ICS_TILE_TURN_B2F
      See Also:
    • ICS_TILECOUNTER4

      public static final int ICS_TILECOUNTER4
      See Also:
    • ICS_TILECOUNTER4_3

      public static final int ICS_TILECOUNTER4_3
      See Also:
    • ICS_TILECOUNTER3_2

      public static final int ICS_TILECOUNTER3_2
      See Also:
    • ICS_TILECOUNTER2_1

      public static final int ICS_TILECOUNTER2_1
      See Also:
    • ICS_TILECOUNTER1_0

      public static final int ICS_TILECOUNTER1_0
      See Also:
    • ICS_OVERLAY

      public static final int ICS_OVERLAY
      See Also:
    • HUMAN_COLLECT_SAP

      public static final int HUMAN_COLLECT_SAP
      See Also:
    • SCRAPE_SALT

      public static final int SCRAPE_SALT
      See Also:
    • LOCUST_WALK

      public static final int LOCUST_WALK
      See Also:
    • LOCUST_READY

      public static final int LOCUST_READY
      See Also:
    • LOCUST_DEATH

      public static final int LOCUST_DEATH
      See Also:
    • LOCUST_PARRY

      public static final int LOCUST_PARRY
      See Also:
    • LOCUST_ATTACK

      public static final int LOCUST_ATTACK
      See Also:
    • VULTURE_WALK

      public static final int VULTURE_WALK
      See Also:
    • VULTURE_GROUND_READY

      public static final int VULTURE_GROUND_READY
      See Also:
    • VULTURE_GROUND_PECK

      public static final int VULTURE_GROUND_PECK
      See Also:
    • VULTURE_GROUND_ATTACK

      public static final int VULTURE_GROUND_ATTACK
      See Also:
    • VULTURE_GROUND_BLOCK

      public static final int VULTURE_GROUND_BLOCK
      See Also:
    • VULTURE_GROUND_DEATH

      public static final int VULTURE_GROUND_DEATH
      See Also:
    • VULTURE_TAKEOFF

      public static final int VULTURE_TAKEOFF
      See Also:
    • VULTURE_LAND

      public static final int VULTURE_LAND
      See Also:
    • VULTURE_FLY

      public static final int VULTURE_FLY
      See Also:
    • VULTURE_FLY_ATTACK

      public static final int VULTURE_FLY_ATTACK
      See Also:
    • VULTURE_FLY_DEATH

      public static final int VULTURE_FLY_DEATH
      See Also:
    • SPHINX_WALK

      public static final int SPHINX_WALK
      See Also:
    • SPHINX_READY

      public static final int SPHINX_READY
      See Also:
    • SPHINX_ATTACK

      public static final int SPHINX_ATTACK
      See Also:
    • SPHINX_PARRY

      public static final int SPHINX_PARRY
      See Also:
    • SPHINX_DEATH

      public static final int SPHINX_DEATH
      See Also:
    • SPHINX_SIT_DOWN

      public static final int SPHINX_SIT_DOWN
      See Also:
    • SPINX_SIT

      public static final int SPINX_SIT
      See Also:
    • SPHINX_SIT_UP

      public static final int SPHINX_SIT_UP
      See Also:
    • CROC_PARRY

      public static final int CROC_PARRY
      See Also:
    • CROC_WALK

      public static final int CROC_WALK
      See Also:
    • CROC_READY

      public static final int CROC_READY
      See Also:
    • CROC_DEATH

      public static final int CROC_DEATH
      See Also:
    • CROC_ATTACK

      public static final int CROC_ATTACK
      See Also:
    • TOG_READY_BOWL

      public static final int TOG_READY_BOWL
      See Also:
    • TOG_WALK_BOWL

      public static final int TOG_WALK_BOWL
      See Also:
    • TOG_RUN_BOWL

      public static final int TOG_RUN_BOWL
      See Also:
    • TOG_LEAN_FORWARD_BOWL

      public static final int TOG_LEAN_FORWARD_BOWL
      See Also:
    • TOG_LEAN_BACK_BOWL

      public static final int TOG_LEAN_BACK_BOWL
      See Also:
    • TOG_DRINK_BOWL

      public static final int TOG_DRINK_BOWL
      See Also:
    • TOG_PLAYER_FLOAT_UP

      public static final int TOG_PLAYER_FLOAT_UP
      See Also:
    • TOG_PLAYER_FLOAT_DOWN

      public static final int TOG_PLAYER_FLOAT_DOWN
      See Also:
    • TOG_PLAYER_FLOAT_ACROSS

      public static final int TOG_PLAYER_FLOAT_ACROSS
      See Also:
    • TOG_CLIMB_SLOPE_UP

      public static final int TOG_CLIMB_SLOPE_UP
      See Also:
    • TOG_CLIMB_SLOPE_DOWN

      public static final int TOG_CLIMB_SLOPE_DOWN
      See Also:
    • LIGHT_CREATURE_READY

      public static final int LIGHT_CREATURE_READY
      See Also:
    • LIGHT_CREATURE_GROW

      public static final int LIGHT_CREATURE_GROW
      See Also:
    • LIGHT_CREATURE_SHRINK

      public static final int LIGHT_CREATURE_SHRINK
      See Also:
    • TOG_WEEPING_WALL

      public static final int TOG_WEEPING_WALL
      See Also:
    • TOG_SNAKE_OPENCLOSE

      public static final int TOG_SNAKE_OPENCLOSE
      See Also:
    • TOG_SNAKE_SLEEP

      public static final int TOG_SNAKE_SLEEP
      See Also:
    • TOG_SNAKE_READY

      public static final int TOG_SNAKE_READY
      See Also:
    • FLOB

      public static final int FLOB
      See Also:
    • HUMAN_READBOOK_POSH

      public static final int HUMAN_READBOOK_POSH
      See Also:
    • BARROW_GUTHAN_WALK

      public static final int BARROW_GUTHAN_WALK
      See Also:
    • BARROW_GUTHAN_READY

      public static final int BARROW_GUTHAN_READY
      See Also:
    • BARROW_GUTHAN_CRUSH

      public static final int BARROW_GUTHAN_CRUSH
      See Also:
    • BARROW_GUTHAN_DEFEND

      public static final int BARROW_GUTHAN_DEFEND
      See Also:
    • BARROW_DHAROK_WALK

      public static final int BARROW_DHAROK_WALK
      See Also:
    • BARROW_DHAROK_READY

      public static final int BARROW_DHAROK_READY
      See Also:
    • BARROW_DHAROK_SLASH

      public static final int BARROW_DHAROK_SLASH
      See Also:
    • BARROW_DHAROK_CRUSH

      public static final int BARROW_DHAROK_CRUSH
      See Also:
    • BARROW_TORAG_CRUSH

      public static final int BARROW_TORAG_CRUSH
      See Also:
    • BLOODWORM_WALK

      public static final int BLOODWORM_WALK
      See Also:
    • BLOODWORM_ATTACK

      public static final int BLOODWORM_ATTACK
      See Also:
    • BLOODWORM_READY

      public static final int BLOODWORM_READY
      See Also:
    • BLOODWORM_BLOCK

      public static final int BLOODWORM_BLOCK
      See Also:
    • BLOODWORM_DEATH

      public static final int BLOODWORM_DEATH
      See Also:
    • BARROWS_REPEATING_CROSSBOW_READY

      public static final int BARROWS_REPEATING_CROSSBOW_READY
      See Also:
    • BARROWS_REPEATING_CROSSBOW_FIRE

      public static final int BARROWS_REPEATING_CROSSBOW_FIRE
      See Also:
    • BARROWS_REPEATING_CROSSBOW_WALK

      public static final int BARROWS_REPEATING_CROSSBOW_WALK
      See Also:
    • BARROWS_REPEATING_CROSSBOW_RUN

      public static final int BARROWS_REPEATING_CROSSBOW_RUN
      See Also:
    • BARROWS_QUARTERSTAFF_ATTACK

      public static final int BARROWS_QUARTERSTAFF_ATTACK
      See Also:
    • BARROWS_QUARTERSTAFF_DEFEND

      public static final int BARROWS_QUARTERSTAFF_DEFEND
      See Also:
    • BARROWS_WAR_SPEAR_STAB

      public static final int BARROWS_WAR_SPEAR_STAB
      See Also:
    • BARROWS_WAR_SPEAR_SLASH

      public static final int BARROWS_WAR_SPEAR_SLASH
      See Also:
    • BARROWS_WAR_SPEAR_CRUSH

      public static final int BARROWS_WAR_SPEAR_CRUSH
      See Also:
    • BARROWS_GUTHAN_INFESTATION

      public static final int BARROWS_GUTHAN_INFESTATION
      See Also:
    • BARROWS_TORAG_CORRUPTION

      public static final int BARROWS_TORAG_CORRUPTION
      See Also:
    • BARROWS_CHATHEAD_FADE

      public static final int BARROWS_CHATHEAD_FADE
      See Also:
    • BARROWS_AHRIM_BLIGHTED_AURA

      public static final int BARROWS_AHRIM_BLIGHTED_AURA
      See Also:
    • BARROWS_KARIL_TAINTED_SHOT

      public static final int BARROWS_KARIL_TAINTED_SHOT
      See Also:
    • OGRE_INJURED1

      public static final int OGRE_INJURED1
      See Also:
    • OGRE_INJURED2

      public static final int OGRE_INJURED2
      See Also:
    • OGRE_FAKE_DEATH

      public static final int OGRE_FAKE_DEATH
      See Also:
    • BEDMAN_SLEEP

      public static final int BEDMAN_SLEEP
      See Also:
    • DESEASE_ROUGH

      public static final int DESEASE_ROUGH
      See Also:
    • HUMAN_OPENINGCHEST_START

      public static final int HUMAN_OPENINGCHEST_START
      See Also:
    • HUMAN_OPENINGCHEST_MID

      public static final int HUMAN_OPENINGCHEST_MID
      See Also:
    • HUMAN_OPENINGCHEST_END

      public static final int HUMAN_OPENINGCHEST_END
      See Also:
    • HUMAN_PICK_WALL_START

      public static final int HUMAN_PICK_WALL_START
      See Also:
    • HUMAN_PICK_WALL_MIDDLE

      public static final int HUMAN_PICK_WALL_MIDDLE
      See Also:
    • HUMAN_PICK_WALL_END

      public static final int HUMAN_PICK_WALL_END
      See Also:
    • OGRE_DANCE

      public static final int OGRE_DANCE
      See Also:
    • OGRE_DRUM

      public static final int OGRE_DRUM
      See Also:
    • OGRE_BREATH

      public static final int OGRE_BREATH
      See Also:
    • OGRE_KICK

      public static final int OGRE_KICK
      See Also:
    • ZOGRE_BELL_RING

      public static final int ZOGRE_BELL_RING
      See Also:
    • ZOMBIE_OGRE_WALK

      public static final int ZOMBIE_OGRE_WALK
      See Also:
    • EMOTE_PANIC

      public static final int EMOTE_PANIC
      See Also:
    • EMOTE_DANCE_SCOTTISH

      public static final int EMOTE_DANCE_SCOTTISH
      See Also:
    • EMOTE_DANCE_SPIN

      public static final int EMOTE_DANCE_SPIN
      See Also:
    • EMOTE_DANCE_HEADBANG

      public static final int EMOTE_DANCE_HEADBANG
      See Also:
    • EMOTE_JUMP_WITH_JOY

      public static final int EMOTE_JUMP_WITH_JOY
      See Also:
    • EMOTE_YA_BOO_SUCKS

      public static final int EMOTE_YA_BOO_SUCKS
      See Also:
    • EMOTE_YAWN

      public static final int EMOTE_YAWN
      See Also:
    • EMOTE_FREMMENIK_SALUTE

      public static final int EMOTE_FREMMENIK_SALUTE
      See Also:
    • EMOTE_SHRUG

      public static final int EMOTE_SHRUG
      See Also:
    • ANMA_CHOPPING_FAILED_DRAGON_AXE

      public static final int ANMA_CHOPPING_FAILED_DRAGON_AXE
      See Also:
    • ANMA_CHOPPING_FAILED_INFERNAL_AXE

      public static final int ANMA_CHOPPING_FAILED_INFERNAL_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_INFERNAL_AXE

      public static final int HUMAN_CANOEING_CARVE_INFERNAL_AXE
      See Also:
    • HUMAN_WOODCUTTING_INFERNAL_AXE

      public static final int HUMAN_WOODCUTTING_INFERNAL_AXE
      See Also:
    • CAVE_GOBLIN_MINING

      public static final int CAVE_GOBLIN_MINING
      See Also:
    • CAVE_GOBLIN_BONE_SPEAR_WALK

      public static final int CAVE_GOBLIN_BONE_SPEAR_WALK
      See Also:
    • CAVE_GOBLIN_BONE_SPEAR_ATTACK

      public static final int CAVE_GOBLIN_BONE_SPEAR_ATTACK
      See Also:
    • CAVE_GOBLIN_BONE_SPEAR_BLOCK

      public static final int CAVE_GOBLIN_BONE_SPEAR_BLOCK
      See Also:
    • CAVE_GOBLIN_BOW

      public static final int CAVE_GOBLIN_BOW
      See Also:
    • CAVE_GOBLIN_BONE_CLUB_ATTACK

      public static final int CAVE_GOBLIN_BONE_CLUB_ATTACK
      See Also:
    • CAVE_GOBLIN_BONE_SPEAR_READY

      public static final int CAVE_GOBLIN_BONE_SPEAR_READY
      See Also:
    • CAVE_GOBLIN_DANCE

      public static final int CAVE_GOBLIN_DANCE
      See Also:
    • SWAMP_FISHING_POINT

      public static final int SWAMP_FISHING_POINT
      See Also:
    • HUMAN_CAVE_GOBLIN_BOW

      public static final int HUMAN_CAVE_GOBLIN_BOW
      See Also:
    • HUMAN_CAVE_GOBLIN_DANCE

      public static final int HUMAN_CAVE_GOBLIN_DANCE
      See Also:
    • GOBLIN_DANCE

      public static final int GOBLIN_DANCE
      See Also:
    • GOBLIN_BOW

      public static final int GOBLIN_BOW
      See Also:
    • COLLAPSING_FLOOR

      public static final int COLLAPSING_FLOOR
      See Also:
    • BIG_ROCKFALL

      public static final int BIG_ROCKFALL
      See Also:
    • CHURCH_WINDOWLIGHT

      public static final int CHURCH_WINDOWLIGHT
      See Also:
    • CAT_ON_STOOL_READY

      public static final int CAT_ON_STOOL_READY
      See Also:
    • CRUSH_ROCK

      public static final int CRUSH_ROCK
      See Also:
    • LADDER_WOBBLE

      public static final int LADDER_WOBBLE
      See Also:
    • PITCHER_PLANT

      public static final int PITCHER_PLANT
      See Also:
    • MINI_STATUE_EXPLODES

      public static final int MINI_STATUE_EXPLODES
      See Also:
    • MACRO_LEVER_SWITCH_UP

      public static final int MACRO_LEVER_SWITCH_UP
      See Also:
    • MACRO_LEVER_SWITCH_DOWN

      public static final int MACRO_LEVER_SWITCH_DOWN
      See Also:
    • LEVER_SWITCH_UP_DOWN

      public static final int LEVER_SWITCH_UP_DOWN
      See Also:
    • KELDAGRIM_FILL_MACHINE

      public static final int KELDAGRIM_FILL_MACHINE
      See Also:
    • KELDAGRIM_IGNITE_MACHINE

      public static final int KELDAGRIM_IGNITE_MACHINE
      See Also:
    • KELDAGRIM_CRAFTING_SAPPHIRES_BLUNT

      public static final int KELDAGRIM_CRAFTING_SAPPHIRES_BLUNT
      See Also:
    • KELDAGRIM_CRAFTING_SAPPHIRES_SHARP

      public static final int KELDAGRIM_CRAFTING_SAPPHIRES_SHARP
      See Also:
    • HUMAN_CLIMBING_BOOKCASE

      public static final int HUMAN_CLIMBING_BOOKCASE
      See Also:
    • HUMAN_CLIMBING_BOOKCASE_FAIL

      public static final int HUMAN_CLIMBING_BOOKCASE_FAIL
      See Also:
    • HUMAN_MINECART_ANIM

      public static final int HUMAN_MINECART_ANIM
      See Also:
    • HUMAN_GENI_BOWING

      public static final int HUMAN_GENI_BOWING
      See Also:
    • DWARF_MINECART_READY

      public static final int DWARF_MINECART_READY
      See Also:
    • DWARF_DIRECTOR_TABLE_READY

      public static final int DWARF_DIRECTOR_TABLE_READY
      See Also:
    • DWARF_DIRECTOR_TABLE_READY_NOD

      public static final int DWARF_DIRECTOR_TABLE_READY_NOD
      See Also:
    • DWARF_DIRECTOR_TABLE_WOMAN_READY_NOD

      public static final int DWARF_DIRECTOR_TABLE_WOMAN_READY_NOD
      See Also:
    • DWARF_WALK_WALKINGSTICK

      public static final int DWARF_WALK_WALKINGSTICK
      See Also:
    • DWARF_READY_WALKINGSTICK

      public static final int DWARF_READY_WALKINGSTICK
      See Also:
    • DWARF_WALK_WOMAN

      public static final int DWARF_WALK_WOMAN
      See Also:
    • DWARF_READY_WOMAN

      public static final int DWARF_READY_WOMAN
      See Also:
    • DWARF_SECRETARY_READY

      public static final int DWARF_SECRETARY_READY
      See Also:
    • CAT_SLEEP_READY

      public static final int CAT_SLEEP_READY
      See Also:
    • CAT_LAY_DOWN

      public static final int CAT_LAY_DOWN
      See Also:
    • CAT_GET_UP

      public static final int CAT_GET_UP
      See Also:
    • COW_JUST_READY

      public static final int COW_JUST_READY
      See Also:
    • SPADE_READY

      public static final int SPADE_READY
      See Also:
    • SPADE_WALK

      public static final int SPADE_WALK
      See Also:
    • FARMING_PIG_WALK

      public static final int FARMING_PIG_WALK
      See Also:
    • FARMING_PIG_READY

      public static final int FARMING_PIG_READY
      See Also:
    • WOM_BED_ATTACK

      public static final int WOM_BED_ATTACK
      See Also:
    • WOM_BED_BLOCK

      public static final int WOM_BED_BLOCK
      See Also:
    • WOM_BED_DEATH

      public static final int WOM_BED_DEATH
      See Also:
    • WOM_BED_READY

      public static final int WOM_BED_READY
      See Also:
    • HUMAN_USE_WOM_TELECOPE

      public static final int HUMAN_USE_WOM_TELECOPE
      See Also:
    • RCU_APOCALYSE_SPINS

      public static final int RCU_APOCALYSE_SPINS
      See Also:
    • RCU_ABYSSAL_TENDRILS

      public static final int RCU_ABYSSAL_TENDRILS
      See Also:
    • RCU_ABYSSAL_HOLE_OPEN

      public static final int RCU_ABYSSAL_HOLE_OPEN
      See Also:
    • RCU_ABYSSAL_HOLE_CLOSED

      public static final int RCU_ABYSSAL_HOLE_CLOSED
      See Also:
    • RCU_ABYSSAL_HOLE_CLOSED_LOOP

      public static final int RCU_ABYSSAL_HOLE_CLOSED_LOOP
      See Also:
    • RCU_ABYSSAL_HOLE_OPEN_LOOP

      public static final int RCU_ABYSSAL_HOLE_OPEN_LOOP
      See Also:
    • RCU_RUNE_ICON_FLOAT

      public static final int RCU_RUNE_ICON_FLOAT
      See Also:
    • ABYSSAL_LEECH_WALK

      public static final int ABYSSAL_LEECH_WALK
      See Also:
    • ABYSSAL_LEECH_READY

      public static final int ABYSSAL_LEECH_READY
      See Also:
    • ABYSSAL_LEECH_ATTACK

      public static final int ABYSSAL_LEECH_ATTACK
      See Also:
    • ABYSSAL_LEECH_DEFEND

      public static final int ABYSSAL_LEECH_DEFEND
      See Also:
    • ABYSSAL_LEECH_DEATH

      public static final int ABYSSAL_LEECH_DEATH
      See Also:
    • ABYSSAL_PYRAMID_WALK

      public static final int ABYSSAL_PYRAMID_WALK
      See Also:
    • ABYSSAL_PYRAMID_READY

      public static final int ABYSSAL_PYRAMID_READY
      See Also:
    • ABYSSAL_PYRAMID_RANGED_ATTACK

      public static final int ABYSSAL_PYRAMID_RANGED_ATTACK
      See Also:
    • ABYSSAL_PYRAMID_ATTACK

      public static final int ABYSSAL_PYRAMID_ATTACK
      See Also:
    • ABYSSAL_PYRAMID_DEFEND

      public static final int ABYSSAL_PYRAMID_DEFEND
      See Also:
    • ABYSSAL_PYRAMID_DEATH

      public static final int ABYSSAL_PYRAMID_DEATH
      See Also:
    • ABYSSAL_WALKER_WALK

      public static final int ABYSSAL_WALKER_WALK
      See Also:
    • ABYSSAL_WALKER_READY

      public static final int ABYSSAL_WALKER_READY
      See Also:
    • ABYSSAL_WALKER_ATTACK

      public static final int ABYSSAL_WALKER_ATTACK
      See Also:
    • ABYSSAL_WALKER_DEFEND

      public static final int ABYSSAL_WALKER_DEFEND
      See Also:
    • ABYSSAL_WALKER_DEATH

      public static final int ABYSSAL_WALKER_DEATH
      See Also:
    • ROGUE_WALL_SPIKES

      public static final int ROGUE_WALL_SPIKES
      See Also:
    • ROGUE_WALL_SPIKES_NON_ACTIVE

      public static final int ROGUE_WALL_SPIKES_NON_ACTIVE
      See Also:
    • ROGUE_WALL_SCYTHE

      public static final int ROGUE_WALL_SCYTHE
      See Also:
    • ROGUE_WALL_SCYTHE_NON_ACTIVE

      public static final int ROGUE_WALL_SCYTHE_NON_ACTIVE
      See Also:
    • ROGUE_FLOOR_SCYTHE

      public static final int ROGUE_FLOOR_SCYTHE
      See Also:
    • ROGUE_POISON_GAS

      public static final int ROGUE_POISON_GAS
      See Also:
    • ROGUE_POISON_GAS_NON_ACTIVE

      public static final int ROGUE_POISON_GAS_NON_ACTIVE
      See Also:
    • ROGUE_EXPLOSION

      public static final int ROGUE_EXPLOSION
      See Also:
    • ROGUE_EXPLOSION_NON_ACTIVE

      public static final int ROGUE_EXPLOSION_NON_ACTIVE
      See Also:
    • ROGUE_PENDULUM_SWINGS

      public static final int ROGUE_PENDULUM_SWINGS
      See Also:
    • ROGUE_MAGIC_DOOR

      public static final int ROGUE_MAGIC_DOOR
      See Also:
    • ROGUE_SCYTHEBLADES_TWIST

      public static final int ROGUE_SCYTHEBLADES_TWIST
      See Also:
    • ROGUE_SPRINGY_DEATH

      public static final int ROGUE_SPRINGY_DEATH
      See Also:
    • ROGUE_WALL_SAW

      public static final int ROGUE_WALL_SAW
      See Also:
    • ROGUE_WALL_SAW_NON_ACTIVE

      public static final int ROGUE_WALL_SAW_NON_ACTIVE
      See Also:
    • ROGUE_TIMEDBLADE_NON_ACTIVE

      public static final int ROGUE_TIMEDBLADE_NON_ACTIVE
      See Also:
    • ROGUE_WALL_CRUSH

      public static final int ROGUE_WALL_CRUSH
      See Also:
    • ROGUE_SPINBLADES

      public static final int ROGUE_SPINBLADES
      See Also:
    • ROGUE_KARATE_ALL

      public static final int ROGUE_KARATE_ALL
      See Also:
    • ROGUE_KARATE_CHOP

      public static final int ROGUE_KARATE_CHOP
      See Also:
    • ROGUE_KARATE_KICK

      public static final int ROGUE_KARATE_KICK
      See Also:
    • ROGUE_BLOCKING_GRILL

      public static final int ROGUE_BLOCKING_GRILL
      See Also:
    • ROGUESDEN_INTERFACE_MOSAIC_N

      public static final int ROGUESDEN_INTERFACE_MOSAIC_N
      See Also:
    • ROGUESDEN_INTERFACE_MOSAIC_E

      public static final int ROGUESDEN_INTERFACE_MOSAIC_E
      See Also:
    • ROGUESDEN_INTERFACE_MOSAIC_S

      public static final int ROGUESDEN_INTERFACE_MOSAIC_S
      See Also:
    • ROGUESDEN_INTERFACE_MOSAIC_W

      public static final int ROGUESDEN_INTERFACE_MOSAIC_W
      See Also:
    • ROGUESDEN_INTERFACE_DIAL

      public static final int ROGUESDEN_INTERFACE_DIAL
      See Also:
    • ROGUESDEN_INTERFACE_DIAL_NE_CLOCKWISE

      public static final int ROGUESDEN_INTERFACE_DIAL_NE_CLOCKWISE
      See Also:
    • ROGUESDEN_INTERFACE_DIAL_EN_ANTICLOCKWISE

      public static final int ROGUESDEN_INTERFACE_DIAL_EN_ANTICLOCKWISE
      See Also:
    • ROGUESDEN_INTERFACE_DIAL_ES_CLOCKWISE

      public static final int ROGUESDEN_INTERFACE_DIAL_ES_CLOCKWISE
      See Also:
    • ROGUESDEN_INTERFACE_DIAL_SE_ANTICLOCKWISE

      public static final int ROGUESDEN_INTERFACE_DIAL_SE_ANTICLOCKWISE
      See Also:
    • ROGUESDEN_INTERFACE_DIAL_SW_CLOCKWISE

      public static final int ROGUESDEN_INTERFACE_DIAL_SW_CLOCKWISE
      See Also:
    • ROGUESDEN_INTERFACE_DIAL_WS_ANTICLOCKWISE

      public static final int ROGUESDEN_INTERFACE_DIAL_WS_ANTICLOCKWISE
      See Also:
    • ROGUESDEN_INTERFACE_DIAL_WN_CLOCKWISE

      public static final int ROGUESDEN_INTERFACE_DIAL_WN_CLOCKWISE
      See Also:
    • ROGUESDEN_INTERFACE_DIAL_NW_ANTICLOCKWISE

      public static final int ROGUESDEN_INTERFACE_DIAL_NW_ANTICLOCKWISE
      See Also:
    • ROGUESDEN_INTERFACE_GEAR1

      public static final int ROGUESDEN_INTERFACE_GEAR1
      See Also:
    • ROGUESDEN_INTERFACE_GEAR2

      public static final int ROGUESDEN_INTERFACE_GEAR2
      See Also:
    • ROGUESDEN_INTERFACE_GEAR3

      public static final int ROGUESDEN_INTERFACE_GEAR3
      See Also:
    • ROGUESDEN_INTERFACE_GEAR4

      public static final int ROGUESDEN_INTERFACE_GEAR4
      See Also:
    • ROGUESDEN_INTERFACE_GEAR5

      public static final int ROGUESDEN_INTERFACE_GEAR5
      See Also:
    • ROGUESDEN_INTERFACE_GEAR6

      public static final int ROGUESDEN_INTERFACE_GEAR6
      See Also:
    • ROGUESDEN_INTERFACE_GEAR7

      public static final int ROGUESDEN_INTERFACE_GEAR7
      See Also:
    • ROGUESDEN_INTERFACE_GEAR8

      public static final int ROGUESDEN_INTERFACE_GEAR8
      See Also:
    • ROGUESDEN_INTERFACE_GEAR9

      public static final int ROGUESDEN_INTERFACE_GEAR9
      See Also:
    • ROGUESDEN_SPRING_TRAP

      public static final int ROGUESDEN_SPRING_TRAP
      See Also:
    • ROGUESDEN_CONTORTION

      public static final int ROGUESDEN_CONTORTION
      See Also:
    • ROGUESDEN_PLAYER_POISON_CHOKE

      public static final int ROGUESDEN_PLAYER_POISON_CHOKE
      See Also:
    • ROGUESDEN_PLAYER_EXPLOSION

      public static final int ROGUESDEN_PLAYER_EXPLOSION
      See Also:
    • ROGUESDEN_PLAYER_ENCHANT_DOOR

      public static final int ROGUESDEN_PLAYER_ENCHANT_DOOR
      See Also:
    • ROGUESDEN_PLAYER_DISARM_FLOOR

      public static final int ROGUESDEN_PLAYER_DISARM_FLOOR
      See Also:
    • ROGUESDEN_PLAYER_DISARM_WALL_RIGHT

      public static final int ROGUESDEN_PLAYER_DISARM_WALL_RIGHT
      See Also:
    • ROGUESDEN_PLAYER_DISARM_WALL_INFRONT

      public static final int ROGUESDEN_PLAYER_DISARM_WALL_INFRONT
      See Also:
    • ROGUE_PLAYER_CRACK_SAFE_START

      public static final int ROGUE_PLAYER_CRACK_SAFE_START
      See Also:
    • ROGUE_PLAYER_CRACK_SAFE_MID

      public static final int ROGUE_PLAYER_CRACK_SAFE_MID
      See Also:
    • ROGUE_PLAYER_CRACK_SAFE_END

      public static final int ROGUE_PLAYER_CRACK_SAFE_END
      See Also:
    • ROGUESDEN_CAMP_WALK

      public static final int ROGUESDEN_CAMP_WALK
      See Also:
    • RD_FOX_RUN

      public static final int RD_FOX_RUN
      See Also:
    • RD_SITTING_AT_BENCH

      public static final int RD_SITTING_AT_BENCH
      See Also:
    • RD_KNIGHT_RELAXED_READY

      public static final int RD_KNIGHT_RELAXED_READY
      See Also:
    • RD_KNIGHT_WALK

      public static final int RD_KNIGHT_WALK
      See Also:
    • RD_THRONE_SIT

      public static final int RD_THRONE_SIT
      See Also:
    • RD_KNIGHT_CROSSED_ARMS

      public static final int RD_KNIGHT_CROSSED_ARMS
      See Also:
    • RD_CARRY_FOX_READY

      public static final int RD_CARRY_FOX_READY
      See Also:
    • RD_CARRY_FOX_WALK

      public static final int RD_CARRY_FOX_WALK
      See Also:
    • RD_POUR_VIAL

      public static final int RD_POUR_VIAL
      See Also:
    • RCU_APOCALYPSE_SPINS

      public static final int RCU_APOCALYPSE_SPINS
      See Also:
    • DRAGON_WARHAMMER_SA_SPOTANIM

      public static final int DRAGON_WARHAMMER_SA_SPOTANIM
      See Also:
    • CARPET_RAISE

      public static final int CARPET_RAISE
      See Also:
    • CARPET_LAND

      public static final int CARPET_LAND
      See Also:
    • CARPET_BANK_RIGHT

      public static final int CARPET_BANK_RIGHT
      See Also:
    • CARPET_BANK_LEFT

      public static final int CARPET_BANK_LEFT
      See Also:
    • CARPET_SIT_DOWN

      public static final int CARPET_SIT_DOWN
      See Also:
    • BEAR_HEADLESS_BEAST_ATTACK

      public static final int BEAR_HEADLESS_BEAST_ATTACK
      See Also:
    • SITTINGDOG_READY

      public static final int SITTINGDOG_READY
      See Also:
    • FARMING_SLICE_WATERMELON

      public static final int FARMING_SLICE_WATERMELON
      See Also:
    • FARMING_USELOOM

      public static final int FARMING_USELOOM
      See Also:
    • FARMING_TROWEL_DIG

      public static final int FARMING_TROWEL_DIG
      See Also:
    • FARMING_TROWEL_DIGGING

      public static final int FARMING_TROWEL_DIGGING
      See Also:
    • FARMING_RAKING

      public static final int FARMING_RAKING
      See Also:
    • PRUNING_ALL

      public static final int PRUNING_ALL
      See Also:
    • PRUNING_MID_HIGH

      public static final int PRUNING_MID_HIGH
      See Also:
    • PRUNING_MID_LOW

      public static final int PRUNING_MID_LOW
      See Also:
    • PRUNING_HIGH

      public static final int PRUNING_HIGH
      See Also:
    • PRUNING_MID

      public static final int PRUNING_MID
      See Also:
    • PRUNING_LOW

      public static final int PRUNING_LOW
      See Also:
    • PICKING_HIGH

      public static final int PICKING_HIGH
      See Also:
    • PICKING_MID

      public static final int PICKING_MID
      See Also:
    • PICKING_LOW

      public static final int PICKING_LOW
      See Also:
    • FARMING_POUR_WATER

      public static final int FARMING_POUR_WATER
      See Also:
    • FARMING_FILL_KEG

      public static final int FARMING_FILL_KEG
      See Also:
    • FARMING_FILL_GLASS

      public static final int FARMING_FILL_GLASS
      See Also:
    • FARMING_TURN_VALVE

      public static final int FARMING_TURN_VALVE
      See Also:
    • FARMING_FILLING_PLANTPOT

      public static final int FARMING_FILLING_PLANTPOT
      See Also:
    • FARMING_PLANT_CURE

      public static final int FARMING_PLANT_CURE
      See Also:
    • FARMING_KEG_DRINK

      public static final int FARMING_KEG_DRINK
      See Also:
    • FARMING_KEG_SCOOP

      public static final int FARMING_KEG_SCOOP
      See Also:
    • FARMING_SEED_DIBBING

      public static final int FARMING_SEED_DIBBING
      See Also:
    • FARMING_PICK_MUSHROOM

      public static final int FARMING_PICK_MUSHROOM
      See Also:
    • FARMING_WATERING

      public static final int FARMING_WATERING
      See Also:
    • FARMING_WATERING_WATER

      public static final int FARMING_WATERING_WATER
      See Also:
    • FARMING_INGREDIENT_SPRINKLE

      public static final int FARMING_INGREDIENT_SPRINKLE
      See Also:
    • FARMING_INGREDIENT_SPRINKLE_SPOTANIM

      public static final int FARMING_INGREDIENT_SPRINKLE_SPOTANIM
      See Also:
    • ROOSTERWALK

      public static final int ROOSTERWALK
      See Also:
    • ROOSTERREADY

      public static final int ROOSTERREADY
      See Also:
    • ROOSTERATTACK

      public static final int ROOSTERATTACK
      See Also:
    • ROOSTERPARRY

      public static final int ROOSTERPARRY
      See Also:
    • ROOSTERDEATH

      public static final int ROOSTERDEATH
      See Also:
    • ROOSTERMAGIC

      public static final int ROOSTERMAGIC
      See Also:
    • COW_CHEWS_GRASS

      public static final int COW_CHEWS_GRASS
      See Also:
    • MACRO_SANDWICH_LADY_KNOCKOUT

      public static final int MACRO_SANDWICH_LADY_KNOCKOUT
      See Also:
    • MILKIT

      public static final int MILKIT
      See Also:
    • HUMAN_APPLECRUSH

      public static final int HUMAN_APPLECRUSH
      See Also:
    • APPLEBARREL_FORCRUSH

      public static final int APPLEBARREL_FORCRUSH
      See Also:
    • BEAR_HEADLESS_BEAST_WALK

      public static final int BEAR_HEADLESS_BEAST_WALK
      See Also:
    • ABYSSAL_DEMON_TELEPORT

      public static final int ABYSSAL_DEMON_TELEPORT
      See Also:
    • SLAYER_INFERNALMAGE_CASTSTRIKE

      public static final int SLAYER_INFERNALMAGE_CASTSTRIKE
      See Also:
    • ICS_COMEDY_FALL

      public static final int ICS_COMEDY_FALL
      See Also:
    • COW_ATTACK_DEAD

      public static final int COW_ATTACK_DEAD
      See Also:
    • TREEGATE_CLOSE

      public static final int TREEGATE_CLOSE
      See Also:
    • TREEGATE_CLOSED

      public static final int TREEGATE_CLOSED
      See Also:
    • TREEGATE_OPEN

      public static final int TREEGATE_OPEN
      See Also:
    • HUMAN_TOADCANNON_READY

      public static final int HUMAN_TOADCANNON_READY
      See Also:
    • HUMAN_TOADCANNON_WALK_F

      public static final int HUMAN_TOADCANNON_WALK_F
      See Also:
    • HUMAN_TOADCANNON_WALK_B

      public static final int HUMAN_TOADCANNON_WALK_B
      See Also:
    • HUMAN_TOADCANNON_WALK_L

      public static final int HUMAN_TOADCANNON_WALK_L
      See Also:
    • HUMAN_TOADCANNON_WALK_R

      public static final int HUMAN_TOADCANNON_WALK_R
      See Also:
    • HUMAN_TOADCANNON_TURNONSPOT

      public static final int HUMAN_TOADCANNON_TURNONSPOT
      See Also:
    • HUMAN_TOADCANNON_RUNNING

      public static final int HUMAN_TOADCANNON_RUNNING
      See Also:
    • HUMAN_TOADCANNON_ATTACK

      public static final int HUMAN_TOADCANNON_ATTACK
      See Also:
    • HUMAN_TOADCANNON_PARRY

      public static final int HUMAN_TOADCANNON_PARRY
      See Also:
    • HUMAN_TOADCANNON_PREPARE

      public static final int HUMAN_TOADCANNON_PREPARE
      See Also:
    • HUMAN_TOADCANNON_FIRE

      public static final int HUMAN_TOADCANNON_FIRE
      See Also:
    • HUMAN_WOODCRAFTING_AXE_BRONZE

      public static final int HUMAN_WOODCRAFTING_AXE_BRONZE
      See Also:
    • PAINT_FROG_TRAVEL

      public static final int PAINT_FROG_TRAVEL
      See Also:
    • PAINT_FROG_HIT

      public static final int PAINT_FROG_HIT
      See Also:
    • GNOME_TICKLE

      public static final int GNOME_TICKLE
      See Also:
    • GNOME_READY

      public static final int GNOME_READY
      See Also:
    • MOURNING_PLAYER_TICKLE

      public static final int MOURNING_PLAYER_TICKLE
      See Also:
    • HUMAN_SECRET_GHOST_TRANSWALK_F

      public static final int HUMAN_SECRET_GHOST_TRANSWALK_F
      See Also:
    • HUMAN_SECRET_GHOST_TRANSREADY

      public static final int HUMAN_SECRET_GHOST_TRANSREADY
      See Also:
    • DWARF_WALK_WITHHELMET

      public static final int DWARF_WALK_WITHHELMET
      See Also:
    • DWARF_READY_WITHHELMET

      public static final int DWARF_READY_WITHHELMET
      See Also:
    • DWARF_READY_SITTING_AND_DRINKING

      public static final int DWARF_READY_SITTING_AND_DRINKING
      See Also:
    • HUMAN_CRAWL_READY_FOR_FORGET

      public static final int HUMAN_CRAWL_READY_FOR_FORGET
      See Also:
    • HUMAN_SITTING_DRUNK_READY

      public static final int HUMAN_SITTING_DRUNK_READY
      See Also:
    • HUMAN_SITTING_DRUNK_FALL

      public static final int HUMAN_SITTING_DRUNK_FALL
      See Also:
    • FORGETTABLE_EVIL_DWARF_LAUGH

      public static final int FORGETTABLE_EVIL_DWARF_LAUGH
      See Also:
    • DAGGANOTH_SHIPJOURNEY_TO_DAGGANOTH

      public static final int DAGGANOTH_SHIPJOURNEY_TO_DAGGANOTH
      See Also:
    • DAGGANOTH_SHIPJOURNEY_TO_RELLEKKA

      public static final int DAGGANOTH_SHIPJOURNEY_TO_RELLEKKA
      See Also:
    • DAGANNOTH_BOAT_SAIL

      public static final int DAGANNOTH_BOAT_SAIL
      See Also:
    • PRESSURE_DOOR_OPEN

      public static final int PRESSURE_DOOR_OPEN
      See Also:
    • PRESSURE_DOOR_OPEN2

      public static final int PRESSURE_DOOR_OPEN2
      See Also:
    • PRESSURE_DOOR_CLOSE

      public static final int PRESSURE_DOOR_CLOSE
      See Also:
    • PRESSURE_DOOR_OPENED

      public static final int PRESSURE_DOOR_OPENED
      See Also:
    • WEAK_DOOR_FALL

      public static final int WEAK_DOOR_FALL
      See Also:
    • WEAK_DOOR_FALLEN

      public static final int WEAK_DOOR_FALLEN
      See Also:
    • WEAK_DOOR_FALL_WEST

      public static final int WEAK_DOOR_FALL_WEST
      See Also:
    • WEAK_DOOR_WEST

      public static final int WEAK_DOOR_WEST
      See Also:
    • WEAK_DOOR_FALLEN_WEST

      public static final int WEAK_DOOR_FALLEN_WEST
      See Also:
    • WEAK_DOOR_FALL_NORTH

      public static final int WEAK_DOOR_FALL_NORTH
      See Also:
    • WEAK_DOOR_NORTH

      public static final int WEAK_DOOR_NORTH
      See Also:
    • WEAK_DOOR_FALLEN_NORTH

      public static final int WEAK_DOOR_FALLEN_NORTH
      See Also:
    • DAGANNOTH_FLAG

      public static final int DAGANNOTH_FLAG
      See Also:
    • DAGANNOTH_FLAG2

      public static final int DAGANNOTH_FLAG2
      See Also:
    • DAGGANOTH_WALK_QUICKLY

      public static final int DAGGANOTH_WALK_QUICKLY
      See Also:
    • DAGGANOTH_EGG_OPEN

      public static final int DAGGANOTH_EGG_OPEN
      See Also:
    • WALLASALKI_WALK

      public static final int WALLASALKI_WALK
      See Also:
    • WALLASALKI_READY

      public static final int WALLASALKI_READY
      See Also:
    • WALLASALKI_ATTACK

      public static final int WALLASALKI_ATTACK
      See Also:
    • WALLASALKI_DEFEND

      public static final int WALLASALKI_DEFEND
      See Also:
    • WALLASALKI_DEATH

      public static final int WALLASALKI_DEATH
      See Also:
    • HORROR_CRAB_PINCER_ATTACK

      public static final int HORROR_CRAB_PINCER_ATTACK
      See Also:
    • PHEASENT_WALK

      public static final int PHEASENT_WALK
      See Also:
    • PHEASENT_READY

      public static final int PHEASENT_READY
      See Also:
    • PHEASENT_ATTACK

      public static final int PHEASENT_ATTACK
      See Also:
    • PHEASENT_DEFEND

      public static final int PHEASENT_DEFEND
      See Also:
    • PHEASENT_DEATH

      public static final int PHEASENT_DEATH
      See Also:
    • GIANT_FROG_KISS

      public static final int GIANT_FROG_KISS
      See Also:
    • FROG_CHANGE_INTO_HUMAN

      public static final int FROG_CHANGE_INTO_HUMAN
      See Also:
    • HUMAN_FROG_KISS

      public static final int HUMAN_FROG_KISS
      See Also:
    • HUMAN_CHANGE_INTO_FROG

      public static final int HUMAN_CHANGE_INTO_FROG
      See Also:
    • QUIZ_SIT

      public static final int QUIZ_SIT
      See Also:
    • BEAMY

      public static final int BEAMY
      See Also:
    • TBW_CLEANUP_BUSH_SHAKE

      public static final int TBW_CLEANUP_BUSH_SHAKE
      See Also:
    • TBW_CLEANUP_CHIPPINGS

      public static final int TBW_CLEANUP_CHIPPINGS
      See Also:
    • TBW_CLEANUP_PLAYER_HACK

      public static final int TBW_CLEANUP_PLAYER_HACK
      See Also:
    • TBW_CLEANUP_PLAYER_HACK_STALL

      public static final int TBW_CLEANUP_PLAYER_HACK_STALL
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_START

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_MID

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_END

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END
      See Also:
    • TBW_CLEANUP_PLAYER_HACK_SUCCESS

      public static final int TBW_CLEANUP_PLAYER_HACK_SUCCESS
      See Also:
    • TBW_CLEANUP_PLAYER_HACK_FAIL

      public static final int TBW_CLEANUP_PLAYER_HACK_FAIL
      See Also:
    • TBW_CLEANUP_PLAYER_PREPARE_WOOD

      public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD
      See Also:
    • TBW_CLEANUP_PLAYER_SURPRISE_STEPBACK

      public static final int TBW_CLEANUP_PLAYER_SURPRISE_STEPBACK
      See Also:
    • TBW_CLEANUP_SPIDER_SURPRISE_ATTACK

      public static final int TBW_CLEANUP_SPIDER_SURPRISE_ATTACK
      See Also:
    • TBW_CLEANUP_SNAKE_SURPRISE_ATTACK

      public static final int TBW_CLEANUP_SNAKE_SURPRISE_ATTACK
      See Also:
    • TBW_CLEANUP_PLAYER_SPIDER_ON_STICK

      public static final int TBW_CLEANUP_PLAYER_SPIDER_ON_STICK
      See Also:
    • HUMAN_USE_INSECT_REPELLANT

      public static final int HUMAN_USE_INSECT_REPELLANT
      See Also:
    • TBW_MOSQUITO_READY

      public static final int TBW_MOSQUITO_READY
      See Also:
    • TBW_MOSQUITO_WALK

      public static final int TBW_MOSQUITO_WALK
      See Also:
    • TBW_MOSQUITO_ATTACK

      public static final int TBW_MOSQUITO_ATTACK
      See Also:
    • TBW_MOSQUITO_DEATH

      public static final int TBW_MOSQUITO_DEATH
      See Also:
    • TBW_MOSQUITO_DEFEND

      public static final int TBW_MOSQUITO_DEFEND
      See Also:
    • TBW_CLEANUP_TRIBESMEN_SURPRISE

      public static final int TBW_CLEANUP_TRIBESMEN_SURPRISE
      See Also:
    • TBW_BROODOO_DANCE

      public static final int TBW_BROODOO_DANCE
      See Also:
    • CHANGE_JEKYLL_HYDE1

      public static final int CHANGE_JEKYLL_HYDE1
      See Also:
    • TBW_BROODOO_SHIELD_BLOCK

      public static final int TBW_BROODOO_SHIELD_BLOCK
      See Also:
    • TBW_BROODOO_SHIELD_SPOTANIM

      public static final int TBW_BROODOO_SHIELD_SPOTANIM
      See Also:
    • SNAKEBOSS_PET_WALK_FORWARD

      public static final int SNAKEBOSS_PET_WALK_FORWARD
      See Also:
    • SNAKEBOSS_PET_WALK_BACK

      public static final int SNAKEBOSS_PET_WALK_BACK
      See Also:
    • SNAKEBOSS_PET_WALK_LEFT

      public static final int SNAKEBOSS_PET_WALK_LEFT
      See Also:
    • SNAKEBOSS_PET_DEATH

      public static final int SNAKEBOSS_PET_DEATH
      See Also:
    • HUMAN_SHIELD_CRAFTING_COMBAT

      public static final int HUMAN_SHIELD_CRAFTING_COMBAT
      See Also:
    • HUMAN_SHIELD_CRAFTING_POISON

      public static final int HUMAN_SHIELD_CRAFTING_POISON
      See Also:
    • HUMAN_SHIELD_CRAFTING_DISEASE

      public static final int HUMAN_SHIELD_CRAFTING_DISEASE
      See Also:
    • CHANGE_JEKYLL_HYDE2

      public static final int CHANGE_JEKYLL_HYDE2
      See Also:
    • SNAKEBOSS_PET_SPAWN

      public static final int SNAKEBOSS_PET_SPAWN
      See Also:
    • SNAKEBOSS_PET_WALK_RIGHT

      public static final int SNAKEBOSS_PET_WALK_RIGHT
      See Also:
    • SNAKEBOSS_PET_CHATHEAD_TALK

      public static final int SNAKEBOSS_PET_CHATHEAD_TALK
      See Also:
    • FIGHT_ARENA_HK_HEARTH_FIRE

      public static final int FIGHT_ARENA_HK_HEARTH_FIRE
      See Also:
    • DARKCORE_WALK

      public static final int DARKCORE_WALK
      See Also:
    • FEDORA_TIP

      public static final int FEDORA_TIP
      See Also:
    • DIARY_EMOTE_SPOTANIM

      public static final int DIARY_EMOTE_SPOTANIM
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_START_OPAL

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START_OPAL
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_MID_OPAL

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID_OPAL
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_END_OPAL

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END_OPAL
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_START_JADE

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START_JADE
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_MID_JADE

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID_JADE
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_END_JADE

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END_JADE
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_START_REDTOPAZ

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START_REDTOPAZ
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_MID_REDTOPAZ

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID_REDTOPAZ
      See Also:
    • TBW_CLEANUP_PLAYER_FIXFENCE_END_REDTOPAZ

      public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END_REDTOPAZ
      See Also:
    • TBW_CLEANUP_PLAYER_PREPARE_WOOD_OPAL

      public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD_OPAL
      See Also:
    • TBW_CLEANUP_PLAYER_PREPARE_WOOD_JADE

      public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD_JADE
      See Also:
    • TBW_CLEANUP_PLAYER_PREPARE_WOOD_REDTOPAZ

      public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD_REDTOPAZ
      See Also:
    • BLAST_FURNACE_HUMAN_AIR_PUMP

      public static final int BLAST_FURNACE_HUMAN_AIR_PUMP
      See Also:
    • BLAST_FURNACE_HUMAN_CONVEYER_CYCLE

      public static final int BLAST_FURNACE_HUMAN_CONVEYER_CYCLE
      See Also:
    • BLAST_FURNACE_CONVEYER_ORE_FALL

      public static final int BLAST_FURNACE_CONVEYER_ORE_FALL
      See Also:
    • BLAST_FURNACE_CONVEYER_BELT

      public static final int BLAST_FURNACE_CONVEYER_BELT
      See Also:
    • BLAST_FURNACE_CONVEYER_COGS

      public static final int BLAST_FURNACE_CONVEYER_COGS
      See Also:
    • BLAST_FURNACE_CONVEYER_BELT_END

      public static final int BLAST_FURNACE_CONVEYER_BELT_END
      See Also:
    • BLAST_FURNACE_CONVEYER_COGS_END

      public static final int BLAST_FURNACE_CONVEYER_COGS_END
      See Also:
    • BLAST_FURNACE_SMOKE

      public static final int BLAST_FURNACE_SMOKE
      See Also:
    • BLAST_FURNACE_ORE_DISPENSE

      public static final int BLAST_FURNACE_ORE_DISPENSE
      See Also:
    • HUMAN_SHOVEL_COKE_UP

      public static final int HUMAN_SHOVEL_COKE_UP
      See Also:
    • HUMAN_SHOVEL_COKE_DOWN

      public static final int HUMAN_SHOVEL_COKE_DOWN
      See Also:
    • HUMAN_SHOVEL_COKE_FIN

      public static final int HUMAN_SHOVEL_COKE_FIN
      See Also:
    • TEMP_GAUGE_FLAG_FUEL_LOW_OUT

      public static final int TEMP_GAUGE_FLAG_FUEL_LOW_OUT
      See Also:
    • TEMP_GAUGE_FLAG_FUEL_LOW_IN

      public static final int TEMP_GAUGE_FLAG_FUEL_LOW_IN
      See Also:
    • TEMP_GAUGE_FLAG_PIPE_BROKEN_OUT

      public static final int TEMP_GAUGE_FLAG_PIPE_BROKEN_OUT
      See Also:
    • TEMP_GAUGE_FLAG_PIPE_BROKEN_IN

      public static final int TEMP_GAUGE_FLAG_PIPE_BROKEN_IN
      See Also:
    • FLASHING_X

      public static final int FLASHING_X
      See Also:
    • FLASHING_X_OFF

      public static final int FLASHING_X_OFF
      See Also:
    • HUMAN_THROW_BUCKET

      public static final int HUMAN_THROW_BUCKET
      See Also:
    • BLAST_FURNACE_CONVEYER_COGS_BROKEN

      public static final int BLAST_FURNACE_CONVEYER_COGS_BROKEN
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE1

      public static final int BLAST_FURNACE_TEMP_GAUGE1
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE2

      public static final int BLAST_FURNACE_TEMP_GAUGE2
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE3

      public static final int BLAST_FURNACE_TEMP_GAUGE3
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE4

      public static final int BLAST_FURNACE_TEMP_GAUGE4
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE5

      public static final int BLAST_FURNACE_TEMP_GAUGE5
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE6

      public static final int BLAST_FURNACE_TEMP_GAUGE6
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE7

      public static final int BLAST_FURNACE_TEMP_GAUGE7
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE8

      public static final int BLAST_FURNACE_TEMP_GAUGE8
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE9

      public static final int BLAST_FURNACE_TEMP_GAUGE9
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE10

      public static final int BLAST_FURNACE_TEMP_GAUGE10
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE11

      public static final int BLAST_FURNACE_TEMP_GAUGE11
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE12

      public static final int BLAST_FURNACE_TEMP_GAUGE12
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE13

      public static final int BLAST_FURNACE_TEMP_GAUGE13
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE14

      public static final int BLAST_FURNACE_TEMP_GAUGE14
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE15

      public static final int BLAST_FURNACE_TEMP_GAUGE15
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE16

      public static final int BLAST_FURNACE_TEMP_GAUGE16
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE17

      public static final int BLAST_FURNACE_TEMP_GAUGE17
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE18

      public static final int BLAST_FURNACE_TEMP_GAUGE18
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE19

      public static final int BLAST_FURNACE_TEMP_GAUGE19
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE20

      public static final int BLAST_FURNACE_TEMP_GAUGE20
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE21

      public static final int BLAST_FURNACE_TEMP_GAUGE21
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE22

      public static final int BLAST_FURNACE_TEMP_GAUGE22
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE23

      public static final int BLAST_FURNACE_TEMP_GAUGE23
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE24

      public static final int BLAST_FURNACE_TEMP_GAUGE24
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE25

      public static final int BLAST_FURNACE_TEMP_GAUGE25
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE26

      public static final int BLAST_FURNACE_TEMP_GAUGE26
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE27

      public static final int BLAST_FURNACE_TEMP_GAUGE27
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE28

      public static final int BLAST_FURNACE_TEMP_GAUGE28
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE29

      public static final int BLAST_FURNACE_TEMP_GAUGE29
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE30

      public static final int BLAST_FURNACE_TEMP_GAUGE30
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE31

      public static final int BLAST_FURNACE_TEMP_GAUGE31
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE32

      public static final int BLAST_FURNACE_TEMP_GAUGE32
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE33

      public static final int BLAST_FURNACE_TEMP_GAUGE33
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE34

      public static final int BLAST_FURNACE_TEMP_GAUGE34
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE35

      public static final int BLAST_FURNACE_TEMP_GAUGE35
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE36

      public static final int BLAST_FURNACE_TEMP_GAUGE36
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE37

      public static final int BLAST_FURNACE_TEMP_GAUGE37
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE38

      public static final int BLAST_FURNACE_TEMP_GAUGE38
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE39

      public static final int BLAST_FURNACE_TEMP_GAUGE39
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE40

      public static final int BLAST_FURNACE_TEMP_GAUGE40
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE41

      public static final int BLAST_FURNACE_TEMP_GAUGE41
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE42

      public static final int BLAST_FURNACE_TEMP_GAUGE42
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE43

      public static final int BLAST_FURNACE_TEMP_GAUGE43
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE44

      public static final int BLAST_FURNACE_TEMP_GAUGE44
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE45

      public static final int BLAST_FURNACE_TEMP_GAUGE45
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE46

      public static final int BLAST_FURNACE_TEMP_GAUGE46
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE47

      public static final int BLAST_FURNACE_TEMP_GAUGE47
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE48

      public static final int BLAST_FURNACE_TEMP_GAUGE48
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE49

      public static final int BLAST_FURNACE_TEMP_GAUGE49
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE50

      public static final int BLAST_FURNACE_TEMP_GAUGE50
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE51

      public static final int BLAST_FURNACE_TEMP_GAUGE51
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE52

      public static final int BLAST_FURNACE_TEMP_GAUGE52
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE53

      public static final int BLAST_FURNACE_TEMP_GAUGE53
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE54

      public static final int BLAST_FURNACE_TEMP_GAUGE54
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE55

      public static final int BLAST_FURNACE_TEMP_GAUGE55
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE56

      public static final int BLAST_FURNACE_TEMP_GAUGE56
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE57

      public static final int BLAST_FURNACE_TEMP_GAUGE57
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE58

      public static final int BLAST_FURNACE_TEMP_GAUGE58
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE59

      public static final int BLAST_FURNACE_TEMP_GAUGE59
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE60

      public static final int BLAST_FURNACE_TEMP_GAUGE60
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE61

      public static final int BLAST_FURNACE_TEMP_GAUGE61
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE62

      public static final int BLAST_FURNACE_TEMP_GAUGE62
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE63

      public static final int BLAST_FURNACE_TEMP_GAUGE63
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE64

      public static final int BLAST_FURNACE_TEMP_GAUGE64
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE65

      public static final int BLAST_FURNACE_TEMP_GAUGE65
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE66

      public static final int BLAST_FURNACE_TEMP_GAUGE66
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE67

      public static final int BLAST_FURNACE_TEMP_GAUGE67
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE68

      public static final int BLAST_FURNACE_TEMP_GAUGE68
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE69

      public static final int BLAST_FURNACE_TEMP_GAUGE69
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE70

      public static final int BLAST_FURNACE_TEMP_GAUGE70
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE71

      public static final int BLAST_FURNACE_TEMP_GAUGE71
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE72

      public static final int BLAST_FURNACE_TEMP_GAUGE72
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE73

      public static final int BLAST_FURNACE_TEMP_GAUGE73
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE74

      public static final int BLAST_FURNACE_TEMP_GAUGE74
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE75

      public static final int BLAST_FURNACE_TEMP_GAUGE75
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE76

      public static final int BLAST_FURNACE_TEMP_GAUGE76
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE77

      public static final int BLAST_FURNACE_TEMP_GAUGE77
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE78

      public static final int BLAST_FURNACE_TEMP_GAUGE78
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE79

      public static final int BLAST_FURNACE_TEMP_GAUGE79
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE80

      public static final int BLAST_FURNACE_TEMP_GAUGE80
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE81

      public static final int BLAST_FURNACE_TEMP_GAUGE81
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE82

      public static final int BLAST_FURNACE_TEMP_GAUGE82
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE83

      public static final int BLAST_FURNACE_TEMP_GAUGE83
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE84

      public static final int BLAST_FURNACE_TEMP_GAUGE84
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE85

      public static final int BLAST_FURNACE_TEMP_GAUGE85
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE86

      public static final int BLAST_FURNACE_TEMP_GAUGE86
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE87

      public static final int BLAST_FURNACE_TEMP_GAUGE87
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE88

      public static final int BLAST_FURNACE_TEMP_GAUGE88
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE89

      public static final int BLAST_FURNACE_TEMP_GAUGE89
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE90

      public static final int BLAST_FURNACE_TEMP_GAUGE90
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE91

      public static final int BLAST_FURNACE_TEMP_GAUGE91
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE92

      public static final int BLAST_FURNACE_TEMP_GAUGE92
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE93

      public static final int BLAST_FURNACE_TEMP_GAUGE93
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE94

      public static final int BLAST_FURNACE_TEMP_GAUGE94
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE95

      public static final int BLAST_FURNACE_TEMP_GAUGE95
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE96

      public static final int BLAST_FURNACE_TEMP_GAUGE96
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE97

      public static final int BLAST_FURNACE_TEMP_GAUGE97
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE98

      public static final int BLAST_FURNACE_TEMP_GAUGE98
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE99

      public static final int BLAST_FURNACE_TEMP_GAUGE99
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE100

      public static final int BLAST_FURNACE_TEMP_GAUGE100
      See Also:
    • BLAST_FURNACE_TEMP_GAUGE101

      public static final int BLAST_FURNACE_TEMP_GAUGE101
      See Also:
    • HUMAN_BECOME_SKELETON_DEATH

      public static final int HUMAN_BECOME_SKELETON_DEATH
      See Also:
    • SKELETON_BECOME_SKELETON_DEATH

      public static final int SKELETON_BECOME_SKELETON_DEATH
      See Also:
    • WOM_KUNG_FU_ATTACK

      public static final int WOM_KUNG_FU_ATTACK
      See Also:
    • WOM_RECOIL

      public static final int WOM_RECOIL
      See Also:
    • WOM_WATCHMAN_DEATH

      public static final int WOM_WATCHMAN_DEATH
      See Also:
    • WALL_CRUSH_SPELL_CASTING

      public static final int WALL_CRUSH_SPELL_CASTING
      See Also:
    • WALL_CRUSH_SPELL_TRAVEL

      public static final int WALL_CRUSH_SPELL_TRAVEL
      See Also:
    • WALL_CRUSH_SPELL_IMPACT

      public static final int WALL_CRUSH_SPELL_IMPACT
      See Also:
    • HUMAN_DH_WEAPON_READY

      public static final int HUMAN_DH_WEAPON_READY
      See Also:
    • HUMAN_DH_WEAPON_WALK

      public static final int HUMAN_DH_WEAPON_WALK
      See Also:
    • HUMAN_DH_WEAPON_RUN

      public static final int HUMAN_DH_WEAPON_RUN
      See Also:
    • CANDLE_FLICKER

      public static final int CANDLE_FLICKER
      See Also:
    • GARDEN_PUSH_TROLLEY

      public static final int GARDEN_PUSH_TROLLEY
      See Also:
    • GARDEN_PULL_TROLLEY

      public static final int GARDEN_PULL_TROLLEY
      See Also:
    • GARDEN_TROLLEY_READY

      public static final int GARDEN_TROLLEY_READY
      See Also:
    • GARDEN_TROLLEY_WALK

      public static final int GARDEN_TROLLEY_WALK
      See Also:
    • GARDEN_APPLY_POTION

      public static final int GARDEN_APPLY_POTION
      See Also:
    • GARDEN_CUT_SHOOT

      public static final int GARDEN_CUT_SHOOT
      See Also:
    • TRANQUILLITY_TROLLEY_MOVE_ONE_SQUARE

      public static final int TRANQUILLITY_TROLLEY_MOVE_ONE_SQUARE
      See Also:
    • GARDEN_STATUE_PUSH

      public static final int GARDEN_STATUE_PUSH
      See Also:
    • GARDEN_LAUGH_WITH_SHIELD

      public static final int GARDEN_LAUGH_WITH_SHIELD
      See Also:
    • GARDEN_STATUE_PUSH_FOR_CUTSCENE

      public static final int GARDEN_STATUE_PUSH_FOR_CUTSCENE
      See Also:
    • GARDEN_CAST_WELL

      public static final int GARDEN_CAST_WELL
      See Also:
    • GARDEN_FISH_WELL

      public static final int GARDEN_FISH_WELL
      See Also:
    • GARDEN_PICKING

      public static final int GARDEN_PICKING
      See Also:
    • GARDEN_QUEEN_READY

      public static final int GARDEN_QUEEN_READY
      See Also:
    • GARDEN_QUEEN_SLAP

      public static final int GARDEN_QUEEN_SLAP
      See Also:
    • GARDEN_SLAP_HIT

      public static final int GARDEN_SLAP_HIT
      See Also:
    • HUMAN_WOBBLEANDFALL_SHORT_L

      public static final int HUMAN_WOBBLEANDFALL_SHORT_L
      See Also:
    • HUMAN_WOBBLEANDFALL_SHORT_R

      public static final int HUMAN_WOBBLEANDFALL_SHORT_R
      See Also:
    • AGILITY_SHORTCUT_WALL_JUMP

      public static final int AGILITY_SHORTCUT_WALL_JUMP
      See Also:
    • AGILITY_SHORTCUT_WALL_JUMP_STATIC

      public static final int AGILITY_SHORTCUT_WALL_JUMP_STATIC
      See Also:
    • AGILITY_SHORTCUT_WALL_JUMP2

      public static final int AGILITY_SHORTCUT_WALL_JUMP2
      See Also:
    • AGILITY_SHORTCUT_WALL_JUMPDOWN

      public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN
      See Also:
    • AGILITY_SHORTCUT_WALL_JUMPDOWN_STATIC

      public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN_STATIC
      See Also:
    • AGILITY_SHORTCUT_WALL_JUMPDOWN2

      public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN2
      See Also:
    • AGILTY_SHORTCUT_ENTER_HOLE

      public static final int AGILTY_SHORTCUT_ENTER_HOLE
      See Also:
    • AGILTY_SHORTCUT_TUNNEL_WALK

      public static final int AGILTY_SHORTCUT_TUNNEL_WALK
      See Also:
    • AGILTY_SHORTCUT_EXIT_HOLE

      public static final int AGILTY_SHORTCUT_EXIT_HOLE
      See Also:
    • SIDE_HURT

      public static final int SIDE_HURT
      See Also:
    • SIDE_HURTL

      public static final int SIDE_HURTL
      See Also:
    • AGILITY_SHORTCUT_CRACK_ENTER

      public static final int AGILITY_SHORTCUT_CRACK_ENTER
      See Also:
    • AGILITY_SHORTCUT_CRACK_LEAVE

      public static final int AGILITY_SHORTCUT_CRACK_LEAVE
      See Also:
    • REDEMPTION_SPOTANIM

      public static final int REDEMPTION_SPOTANIM
      See Also:
    • RETRIBUTION_SPOTANIM

      public static final int RETRIBUTION_SPOTANIM
      See Also:
    • GLOWY_THING

      public static final int GLOWY_THING
      See Also:
    • LAVA_FLOW

      public static final int LAVA_FLOW
      See Also:
    • TZHAAR_LAVA_EGG

      public static final int TZHAAR_LAVA_EGG
      See Also:
    • THZAAR_WALK

      public static final int THZAAR_WALK
      See Also:
    • THZAAR_STAFF_WALK

      public static final int THZAAR_STAFF_WALK
      See Also:
    • THZAAR_READY

      public static final int THZAAR_READY
      See Also:
    • THZAAR_STAFF_READY

      public static final int THZAAR_STAFF_READY
      See Also:
    • THZAAR_PARRY

      public static final int THZAAR_PARRY
      See Also:
    • THZAAR_STAFF_PARRY

      public static final int THZAAR_STAFF_PARRY
      See Also:
    • THZAAR_DEATH

      public static final int THZAAR_DEATH
      See Also:
    • THZAAR_STAFF_DEATH

      public static final int THZAAR_STAFF_DEATH
      See Also:
    • THZAAR_UNARMED_ATTACK

      public static final int THZAAR_UNARMED_ATTACK
      See Also:
    • THZAAR_ARMED_ATTACK

      public static final int THZAAR_ARMED_ATTACK
      See Also:
    • THZAAR_RING_ATTACK

      public static final int THZAAR_RING_ATTACK
      See Also:
    • THZAAR_STAFF_ATTACK

      public static final int THZAAR_STAFF_ATTACK
      See Also:
    • THZAAR_MAGIC_ATTACK

      public static final int THZAAR_MAGIC_ATTACK
      See Also:
    • THZARR_RING_CHUCK

      public static final int THZARR_RING_CHUCK
      See Also:
    • THZAAR_RING_FLY

      public static final int THZAAR_RING_FLY
      See Also:
    • TZHAAR_FIREBREATH_ATTACK

      public static final int TZHAAR_FIREBREATH_ATTACK
      See Also:
    • TZHAAR_FIRE_FLOOR

      public static final int TZHAAR_FIRE_FLOOR
      See Also:
    • FIREBAT_READY

      public static final int FIREBAT_READY
      See Also:
    • FIREBAT_WALK

      public static final int FIREBAT_WALK
      See Also:
    • FIREBAT_DEATH

      public static final int FIREBAT_DEATH
      See Also:
    • FIREBAT_ATTACK

      public static final int FIREBAT_ATTACK
      See Also:
    • FIREBAT_DEFEND

      public static final int FIREBAT_DEFEND
      See Also:
    • LAVABEAST_WALK

      public static final int LAVABEAST_WALK
      See Also:
    • LAVABEAST_READY

      public static final int LAVABEAST_READY
      See Also:
    • LAVABEAST_ATTACK

      public static final int LAVABEAST_ATTACK
      See Also:
    • LAVABEAST_DEFEND

      public static final int LAVABEAST_DEFEND
      See Also:
    • LAVABEAST_DEATH

      public static final int LAVABEAST_DEATH
      See Also:
    • MAGMAQURIS_PUNCH

      public static final int MAGMAQURIS_PUNCH
      See Also:
    • MAGMAQURIS_DEFEND

      public static final int MAGMAQURIS_DEFEND
      See Also:
    • MAGMAQURIS_DEATH

      public static final int MAGMAQURIS_DEATH
      See Also:
    • MAGMAQURIS_READY

      public static final int MAGMAQURIS_READY
      See Also:
    • MAGMAQURIS_WALK

      public static final int MAGMAQURIS_WALK
      See Also:
    • MAGMAQURIS_SPINE_ATTACK

      public static final int MAGMAQURIS_SPINE_ATTACK
      See Also:
    • LIZARD_CLERIC_WALK

      public static final int LIZARD_CLERIC_WALK
      See Also:
    • LIZARD_CLERIC_DEFEND

      public static final int LIZARD_CLERIC_DEFEND
      See Also:
    • LIZARD_CLERIC_READY

      public static final int LIZARD_CLERIC_READY
      See Also:
    • LIZARD_CLERIC_ATTACK

      public static final int LIZARD_CLERIC_ATTACK
      See Also:
    • LIZARD_CLERIC_DEATH

      public static final int LIZARD_CLERIC_DEATH
      See Also:
    • LIZARD_CLERIC_HEAL

      public static final int LIZARD_CLERIC_HEAL
      See Also:
    • LIZARD_CLERIC_HEAL_SPOT

      public static final int LIZARD_CLERIC_HEAL_SPOT
      See Also:
    • LAVA_FORGE

      public static final int LAVA_FORGE
      See Also:
    • IGNIFERUM_READY

      public static final int IGNIFERUM_READY
      See Also:
    • IGNIFERUM_WALK

      public static final int IGNIFERUM_WALK
      See Also:
    • IGNIFERUM_ATTACK

      public static final int IGNIFERUM_ATTACK
      See Also:
    • IGNIFERUM_DEFEND

      public static final int IGNIFERUM_DEFEND
      See Also:
    • IGNIFERUM_DEATH

      public static final int IGNIFERUM_DEATH
      See Also:
    • IGNIFERUM_RANGED

      public static final int IGNIFERUM_RANGED
      See Also:
    • IGNIFERUM_FIRE_LAUNCH_TRAVEL

      public static final int IGNIFERUM_FIRE_LAUNCH_TRAVEL
      See Also:
    • IGNIFERUM_FIRE_LAUNCH_IMPACT

      public static final int IGNIFERUM_FIRE_LAUNCH_IMPACT
      See Also:
    • LORDMAGMUS_READY

      public static final int LORDMAGMUS_READY
      See Also:
    • LORDMAGMUS_WALK

      public static final int LORDMAGMUS_WALK
      See Also:
    • LORDMAGMUS_SMASH

      public static final int LORDMAGMUS_SMASH
      See Also:
    • LORDMAGMUS_DEFEND

      public static final int LORDMAGMUS_DEFEND
      See Also:
    • LORDMAGMUS_DEATH

      public static final int LORDMAGMUS_DEATH
      See Also:
    • LORDMAGMUS_ATTACK

      public static final int LORDMAGMUS_ATTACK
      See Also:
    • LORDMAGMUS_FIRE

      public static final int LORDMAGMUS_FIRE
      See Also:
    • TZHAAR_VIEWING_ORB

      public static final int TZHAAR_VIEWING_ORB
      See Also:
    • TZHAAR_FIRE_SPIT_LAUNCH

      public static final int TZHAAR_FIRE_SPIT_LAUNCH
      See Also:
    • TZHAAR_FIRE_SPIT

      public static final int TZHAAR_FIRE_SPIT
      See Also:
    • TZHAAR_ROCK_SMASH

      public static final int TZHAAR_ROCK_SMASH
      See Also:
    • DRAGON_PICKAXE_ANIM

      public static final int DRAGON_PICKAXE_ANIM
      See Also:
    • KITTEN_WALK

      public static final int KITTEN_WALK
      See Also:
    • CAT_PAW

      public static final int CAT_PAW
      See Also:
    • KITTEN_IDLE_ANIM

      public static final int KITTEN_IDLE_ANIM
      See Also:
    • FADEOUT2

      public static final int FADEOUT2
      See Also:
    • PANTHER_GHOST_SITS

      public static final int PANTHER_GHOST_SITS
      See Also:
    • PANTHER_WALK

      public static final int PANTHER_WALK
      See Also:
    • PANTHER_READY

      public static final int PANTHER_READY
      See Also:
    • PANTHER_POUNCE

      public static final int PANTHER_POUNCE
      See Also:
    • PANTHER_DEATH

      public static final int PANTHER_DEATH
      See Also:
    • TWOCATS_CATS_TRAWLER

      public static final int TWOCATS_CATS_TRAWLER
      See Also:
    • TWOCATS_CATS_FLY

      public static final int TWOCATS_CATS_FLY
      See Also:
    • TWOCATS_CATS_LOVE

      public static final int TWOCATS_CATS_LOVE
      See Also:
    • BOB_HYPNOTISED_FACE

      public static final int BOB_HYPNOTISED_FACE
      See Also:
    • BOB_LOCATOR_NOSE_ROTATE

      public static final int BOB_LOCATOR_NOSE_ROTATE
      See Also:
    • BOB_LOCATOR_NOSE_NORTH

      public static final int BOB_LOCATOR_NOSE_NORTH
      See Also:
    • BOB_LOCATOR_NOSE_NORTHEAST

      public static final int BOB_LOCATOR_NOSE_NORTHEAST
      See Also:
    • BOB_LOCATOR_NOSE_EAST

      public static final int BOB_LOCATOR_NOSE_EAST
      See Also:
    • BOB_LOCATOR_NOSE_SOUTHEAST

      public static final int BOB_LOCATOR_NOSE_SOUTHEAST
      See Also:
    • BOB_LOCATOR_NOSE_SOUTH

      public static final int BOB_LOCATOR_NOSE_SOUTH
      See Also:
    • BOB_LOCATOR_NOSE_SOUTHWEST

      public static final int BOB_LOCATOR_NOSE_SOUTHWEST
      See Also:
    • BOB_LOCATOR_NOSE_WEST

      public static final int BOB_LOCATOR_NOSE_WEST
      See Also:
    • BOB_LOCATOR_NOSE_NORTHWEST

      public static final int BOB_LOCATOR_NOSE_NORTHWEST
      See Also:
    • BOB_LOCATOR_EYES

      public static final int BOB_LOCATOR_EYES
      See Also:
    • DS2_FLEET_WHITEKNIGHT_STEERINGWHEEL

      public static final int DS2_FLEET_WHITEKNIGHT_STEERINGWHEEL
      See Also:
    • DS2_MEMORY_POOL_IDLE

      public static final int DS2_MEMORY_POOL_IDLE
      See Also:
    • DRAGONKIN_SPECIAL_DEATH

      public static final int DRAGONKIN_SPECIAL_DEATH
      See Also:
    • DRAGONKIN_READY

      public static final int DRAGONKIN_READY
      See Also:
    • DRAGONKIN_WALK

      public static final int DRAGONKIN_WALK
      See Also:
    • TWOCATS_ARROW_SPINS

      public static final int TWOCATS_ARROW_SPINS
      See Also:
    • EMOTE_BECKON_LOOP

      public static final int EMOTE_BECKON_LOOP
      See Also:
    • MOUSETOY_WALK

      public static final int MOUSETOY_WALK
      See Also:
    • MOUSETOY_READY

      public static final int MOUSETOY_READY
      See Also:
    • TWOCATS_CAT_SITS

      public static final int TWOCATS_CAT_SITS
      See Also:
    • HUMAN_SHEARING_UNFERTH

      public static final int HUMAN_SHEARING_UNFERTH
      See Also:
    • ROBERTS_DEATH

      public static final int ROBERTS_DEATH
      See Also:
    • HUMAN_TWOCATS_GOT_WOOD

      public static final int HUMAN_TWOCATS_GOT_WOOD
      See Also:
    • HUMAN_TWOCATS_IGNITE_WOOD

      public static final int HUMAN_TWOCATS_IGNITE_WOOD
      See Also:
    • HAMMOCK_SWING

      public static final int HAMMOCK_SWING
      See Also:
    • PRISON_GUARD_SLEEP

      public static final int PRISON_GUARD_SLEEP
      See Also:
    • PRISONER_READY_ANGRY

      public static final int PRISONER_READY_ANGRY
      See Also:
    • PRISONER_READY_CRYING

      public static final int PRISONER_READY_CRYING
      See Also:
    • MOUSE_WALK

      public static final int MOUSE_WALK
      See Also:
    • MOUSE_READY

      public static final int MOUSE_READY
      See Also:
    • MOUSE_ATTACK

      public static final int MOUSE_ATTACK
      See Also:
    • MOUSE_DEFEND

      public static final int MOUSE_DEFEND
      See Also:
    • MOUSE_DEATH

      public static final int MOUSE_DEATH
      See Also:
    • PRISON_COALS_BUCKET

      public static final int PRISON_COALS_BUCKET
      See Also:
    • DIARY_EMOTE_PLAYERANIM

      public static final int DIARY_EMOTE_PLAYERANIM
      See Also:
    • HUMAN_PULL_MAGEARENA_LEVER

      public static final int HUMAN_PULL_MAGEARENA_LEVER
      See Also:
    • PULL_MAGEARENA_LEVER

      public static final int PULL_MAGEARENA_LEVER
      See Also:
    • READY_DRINKING

      public static final int READY_DRINKING
      See Also:
    • READY_PLAYING_CARDS

      public static final int READY_PLAYING_CARDS
      See Also:
    • OLD_RUNE_TEMPLE

      public static final int OLD_RUNE_TEMPLE
      See Also:
    • HUMAN_ONYXCUTTING

      public static final int HUMAN_ONYXCUTTING
      See Also:
    • ENCHANT_AMULET2_LVL6

      public static final int ENCHANT_AMULET2_LVL6
      See Also:
    • TZHAAR_INFERNO

      public static final int TZHAAR_INFERNO
      See Also:
    • WANTED_SOLUS_SUMMON

      public static final int WANTED_SOLUS_SUMMON
      See Also:
    • WANTED_CRYSTAL_BALL_SCAN

      public static final int WANTED_CRYSTAL_BALL_SCAN
      See Also:
    • WANTED_CRYSTAL_BALL_SCAN_SPOT

      public static final int WANTED_CRYSTAL_BALL_SCAN_SPOT
      See Also:
    • WANTED_FADE_TO_BLACK_SMOKE

      public static final int WANTED_FADE_TO_BLACK_SMOKE
      See Also:
    • WANTED_HUMAN_INJURED_CUTSCENE

      public static final int WANTED_HUMAN_INJURED_CUTSCENE
      See Also:
    • WANTED_TELEPORT_IN

      public static final int WANTED_TELEPORT_IN
      See Also:
    • WANTED_PRAYER_ANIM

      public static final int WANTED_PRAYER_ANIM
      See Also:
    • WANTED_INTERRUPT_TELEPORT

      public static final int WANTED_INTERRUPT_TELEPORT
      See Also:
    • WANTED_RANGER_READY

      public static final int WANTED_RANGER_READY
      See Also:
    • DARK_BEAST_UPDATE_WALK

      public static final int DARK_BEAST_UPDATE_WALK
      See Also:
    • DARK_BEAST_UPDATE_READY

      public static final int DARK_BEAST_UPDATE_READY
      See Also:
    • DARK_BEAST_UPDATE_ATTACK

      public static final int DARK_BEAST_UPDATE_ATTACK
      See Also:
    • DARK_BEAST_UPDATE_DEFEND

      public static final int DARK_BEAST_UPDATE_DEFEND
      See Also:
    • DARK_BEAST_UPDATE_DEATH

      public static final int DARK_BEAST_UPDATE_DEATH
      See Also:
    • MOURNING_TEMPLE_LEVER

      public static final int MOURNING_TEMPLE_LEVER
      See Also:
    • SHADOW_READY_STAND

      public static final int SHADOW_READY_STAND
      See Also:
    • SHADOW_DEFEND

      public static final int SHADOW_DEFEND
      See Also:
    • SHADOW_WALK

      public static final int SHADOW_WALK
      See Also:
    • SHADOW_ATTACK

      public static final int SHADOW_ATTACK
      See Also:
    • SHADOW_DEATH

      public static final int SHADOW_DEATH
      See Also:
    • SHADOW_READY

      public static final int SHADOW_READY
      See Also:
    • PLAYER_TICKLE

      public static final int PLAYER_TICKLE
      See Also:
    • MOURNING_LIGHT_CROSSED

      public static final int MOURNING_LIGHT_CROSSED
      See Also:
    • ELF_LIGHT_CRYSTAL

      public static final int ELF_LIGHT_CRYSTAL
      See Also:
    • LARGECRYSTAL_GLOW

      public static final int LARGECRYSTAL_GLOW
      See Also:
    • BLADEWALL_CUTS

      public static final int BLADEWALL_CUTS
      See Also:
    • MOURNING_DOOR_GLOW

      public static final int MOURNING_DOOR_GLOW
      See Also:
    • MOURNING_LIGHT_GLOW

      public static final int MOURNING_LIGHT_GLOW
      See Also:
    • MOURNING_LIGHT_GLOW2

      public static final int MOURNING_LIGHT_GLOW2
      See Also:
    • WOM_STUCK_IN_TREE

      public static final int WOM_STUCK_IN_TREE
      See Also:
    • OVERLOG

      public static final int OVERLOG
      See Also:
    • UNDERLOG

      public static final int UNDERLOG
      See Also:
    • UNDERNET

      public static final int UNDERNET
      See Also:
    • OVERNET

      public static final int OVERNET
      See Also:
    • STARJUMP

      public static final int STARJUMP
      See Also:
    • VFX_DOOM_HOLE_IDLE_UNIQUE

      public static final int VFX_DOOM_HOLE_IDLE_UNIQUE
      See Also:
    • PUSHUPS

      public static final int PUSHUPS
      See Also:
    • HUMAN_LEDGE_WALK_LEFT_LOOPED

      public static final int HUMAN_LEDGE_WALK_LEFT_LOOPED
      See Also:
    • SITUPS_GETDOWN

      public static final int SITUPS_GETDOWN
      See Also:
    • SITUPS

      public static final int SITUPS
      See Also:
    • SITUPS_GETUP

      public static final int SITUPS_GETUP
      See Also:
    • STARJUMP_5

      public static final int STARJUMP_5
      See Also:
    • PUSHUPS_5

      public static final int PUSHUPS_5
      See Also:
    • SITUPS_5

      public static final int SITUPS_5
      See Also:
    • RUN_ON_SPOT

      public static final int RUN_ON_SPOT
      See Also:
    • PILLORY_LOCK_ROTATE

      public static final int PILLORY_LOCK_ROTATE
      See Also:
    • SMALLLOCK_ROTATE

      public static final int SMALLLOCK_ROTATE
      See Also:
    • PILLORY_KEY_ROTATE

      public static final int PILLORY_KEY_ROTATE
      See Also:
    • RACEFLAG_FLUTTER

      public static final int RACEFLAG_FLUTTER
      See Also:
    • DRUNK_PLAYER_WALK

      public static final int DRUNK_PLAYER_WALK
      See Also:
    • DRUNK_PLAYER_READY

      public static final int DRUNK_PLAYER_READY
      See Also:
    • SKIP_THROW_BUCKETOFWATER

      public static final int SKIP_THROW_BUCKETOFWATER
      See Also:
    • FISHBOWL_SWIMS

      public static final int FISHBOWL_SWIMS
      See Also:
    • FISHBOWL_EXCITED

      public static final int FISHBOWL_EXCITED
      See Also:
    • SLAYER_LIZARD_READY

      public static final int SLAYER_LIZARD_READY
      See Also:
    • SLAYER_LIZARD_WALK

      public static final int SLAYER_LIZARD_WALK
      See Also:
    • SLAYER_LIZARD_ATTACK

      public static final int SLAYER_LIZARD_ATTACK
      See Also:
    • SLAYER_LIZARD_DEFEND

      public static final int SLAYER_LIZARD_DEFEND
      See Also:
    • SLAYER_LIZARD_DEATH

      public static final int SLAYER_LIZARD_DEATH
      See Also:
    • HUMAN_CHINCHOMPA_ATTACK

      public static final int HUMAN_CHINCHOMPA_ATTACK
      See Also:
    • HUMAN_PLAY_WITH_PET_FISH_BLUE

      public static final int HUMAN_PLAY_WITH_PET_FISH_BLUE
      See Also:
    • HUMAN_FEED_PET_FISH_BLUE

      public static final int HUMAN_FEED_PET_FISH_BLUE
      See Also:
    • HUMAN_TALK_TO_PET_FISH_BLUE

      public static final int HUMAN_TALK_TO_PET_FISH_BLUE
      See Also:
    • HUMAN_PLAY_WITH_PET_FISH_GREEN

      public static final int HUMAN_PLAY_WITH_PET_FISH_GREEN
      See Also:
    • HUMAN_FEED_PET_FISH_GREEN

      public static final int HUMAN_FEED_PET_FISH_GREEN
      See Also:
    • HUMAN_TALK_TO_PET_FISH_GREEN

      public static final int HUMAN_TALK_TO_PET_FISH_GREEN
      See Also:
    • HUMAN_PLAY_WITH_PET_FISH_SPINE

      public static final int HUMAN_PLAY_WITH_PET_FISH_SPINE
      See Also:
    • HUMAN_FEED_PET_FISH_SPINE

      public static final int HUMAN_FEED_PET_FISH_SPINE
      See Also:
    • HUMAN_TALK_TO_PET_FISH_SPINE

      public static final int HUMAN_TALK_TO_PET_FISH_SPINE
      See Also:
    • CHURN_MILK

      public static final int CHURN_MILK
      See Also:
    • CHURN_MILK_SHORT

      public static final int CHURN_MILK_SHORT
      See Also:
    • CHURN_MILK_MEDIUM

      public static final int CHURN_MILK_MEDIUM
      See Also:
    • CHURN_MILK_LONG

      public static final int CHURN_MILK_LONG
      See Also:
    • PLAYER_CHURNS_MILK_SHORT

      public static final int PLAYER_CHURNS_MILK_SHORT
      See Also:
    • PLAYER_CHURNS_MILK_MEDIUM

      public static final int PLAYER_CHURNS_MILK_MEDIUM
      See Also:
    • PLAYER_CHURNS_MILK_LONG

      public static final int PLAYER_CHURNS_MILK_LONG
      See Also:
    • HUMAN_LONGCRAWL

      public static final int HUMAN_LONGCRAWL
      See Also:
    • HUMAN_PROTEST_READY

      public static final int HUMAN_PROTEST_READY
      See Also:
    • SQUIDY_WALK

      public static final int SQUIDY_WALK
      See Also:
    • SQUIDY_READY

      public static final int SQUIDY_READY
      See Also:
    • SQUIDY_TICKLE

      public static final int SQUIDY_TICKLE
      See Also:
    • HALF_WOOD_WALK

      public static final int HALF_WOOD_WALK
      See Also:
    • SPIRIT_WALK

      public static final int SPIRIT_WALK
      See Also:
    • SPIRIT_READY

      public static final int SPIRIT_READY
      See Also:
    • SPIRIT_ATTACK

      public static final int SPIRIT_ATTACK
      See Also:
    • SPIRIT_DEATH

      public static final int SPIRIT_DEATH
      See Also:
    • SPIRIT_PARRY

      public static final int SPIRIT_PARRY
      See Also:
    • BREW_CONTROL

      public static final int BREW_CONTROL
      See Also:
    • PRESS_PRESS

      public static final int PRESS_PRESS
      See Also:
    • SPIDER_DEAD

      public static final int SPIDER_DEAD
      See Also:
    • DEAL_SMITE_CONTROL

      public static final int DEAL_SMITE_CONTROL
      See Also:
    • DEAL_WRENCH_FLOURISH

      public static final int DEAL_WRENCH_FLOURISH
      See Also:
    • DEAL_FILLBUCKET_STAGNENT

      public static final int DEAL_FILLBUCKET_STAGNENT
      See Also:
    • DEAL_BOWL_FISH

      public static final int DEAL_BOWL_FISH
      See Also:
    • SUMMON_SUMMON_SPOT

      public static final int SUMMON_SUMMON_SPOT
      See Also:
    • ZOMBIE_TORSO_WALK

      public static final int ZOMBIE_TORSO_WALK
      See Also:
    • ZOMBIE_TORSO_READY

      public static final int ZOMBIE_TORSO_READY
      See Also:
    • ZOMBIE_TORSO_DEATH

      public static final int ZOMBIE_TORSO_DEATH
      See Also:
    • ZOMBIE_HEAD_WALK

      public static final int ZOMBIE_HEAD_WALK
      See Also:
    • ZOMBIE_HEAD_DEATH

      public static final int ZOMBIE_HEAD_DEATH
      See Also:
    • ZOMBIE_DEATH_MELT

      public static final int ZOMBIE_DEATH_MELT
      See Also:
    • HALF_ZOMBIE_DEATH

      public static final int HALF_ZOMBIE_DEATH
      See Also:
    • HALF_ZOMBIE_DEATH2

      public static final int HALF_ZOMBIE_DEATH2
      See Also:
    • HALF_ZOMBIE_WALK

      public static final int HALF_ZOMBIE_WALK
      See Also:
    • HALF_ZOMBIE_WALK2

      public static final int HALF_ZOMBIE_WALK2
      See Also:
    • HALF_ZOMBIE_READY

      public static final int HALF_ZOMBIE_READY
      See Also:
    • HALF_ZOMBIE_READY2

      public static final int HALF_ZOMBIE_READY2
      See Also:
    • HALF_ZOMBIE_PUNCH

      public static final int HALF_ZOMBIE_PUNCH
      See Also:
    • SPLIT_MID_SPOT

      public static final int SPLIT_MID_SPOT
      See Also:
    • SPLIT_MID

      public static final int SPLIT_MID
      See Also:
    • SPLIT_HEAD_SPOT

      public static final int SPLIT_HEAD_SPOT
      See Also:
    • SPLIT_HEAD

      public static final int SPLIT_HEAD
      See Also:
    • SPLIT_HIP_SPOT

      public static final int SPLIT_HIP_SPOT
      See Also:
    • SPLIT_HIP

      public static final int SPLIT_HIP
      See Also:
    • STEAM_HEAD_SPOT

      public static final int STEAM_HEAD_SPOT
      See Also:
    • STEAM_HEAD_PLAY

      public static final int STEAM_HEAD_PLAY
      See Also:
    • TERRIFIED_EMOTE

      public static final int TERRIFIED_EMOTE
      See Also:
    • HAMLET_HEAD_START

      public static final int HAMLET_HEAD_START
      See Also:
    • HAMLET_HEAD_LOOP

      public static final int HAMLET_HEAD_LOOP
      See Also:
    • HAMLET_HEAD_STOP

      public static final int HAMLET_HEAD_STOP
      See Also:
    • HAMLET_HEAD_ALL

      public static final int HAMLET_HEAD_ALL
      See Also:
    • CHILD_SCARED

      public static final int CHILD_SCARED
      See Also:
    • CHILD_PRAISE

      public static final int CHILD_PRAISE
      See Also:
    • ZOMBIE_HEAD_DIG

      public static final int ZOMBIE_HEAD_DIG
      See Also:
    • SCARE_KID_ZOMBIE

      public static final int SCARE_KID_ZOMBIE
      See Also:
    • TBW_BROODOO_MASK_EAT

      public static final int TBW_BROODOO_MASK_EAT
      See Also:
    • HUMAN_WOODCUTTING_DRAGON_AXE

      public static final int HUMAN_WOODCUTTING_DRAGON_AXE
      See Also:
    • ABYSSAL_BLUDGEON_RUN

      public static final int ABYSSAL_BLUDGEON_RUN
      See Also:
    • DAGANNOTH_WHIRLWIND_SPINS

      public static final int DAGANNOTH_WHIRLWIND_SPINS
      See Also:
    • DAGANNOTH_MEGANOTH_WALK

      public static final int DAGANNOTH_MEGANOTH_WALK
      See Also:
    • DAGANNOTH_MEGANOTH_READY

      public static final int DAGANNOTH_MEGANOTH_READY
      See Also:
    • GG_DUSK_FLY_TRANSITION

      public static final int GG_DUSK_FLY_TRANSITION
      See Also:
    • DAGANNOTH_MEGANOTH_DEFEND

      public static final int DAGANNOTH_MEGANOTH_DEFEND
      See Also:
    • DAGANNOTH_MEGANOTH_ATTACK_MELEE

      public static final int DAGANNOTH_MEGANOTH_ATTACK_MELEE
      See Also:
    • DAGANNOTH_MEGANOTH_ATTACK_MAGE

      public static final int DAGANNOTH_MEGANOTH_ATTACK_MAGE
      See Also:
    • DAGANNOTH_MEGANOTH_ATTACK_RANGE

      public static final int DAGANNOTH_MEGANOTH_ATTACK_RANGE
      See Also:
    • DAGANNOTH_MEGANOTH_DEATH

      public static final int DAGANNOTH_MEGANOTH_DEATH
      See Also:
    • DAGANNOTH_ROCK_LOBSTER_WALK

      public static final int DAGANNOTH_ROCK_LOBSTER_WALK
      See Also:
    • DAGANNOTH_ROCK_LOBSTER_READY

      public static final int DAGANNOTH_ROCK_LOBSTER_READY
      See Also:
    • DAGANNOTH_ROCK_LOBSTER_ATTACK

      public static final int DAGANNOTH_ROCK_LOBSTER_ATTACK
      See Also:
    • DAGANNOTH_ROCK_LOBSTER_DEFEND

      public static final int DAGANNOTH_ROCK_LOBSTER_DEFEND
      See Also:
    • DAGANNOTH_ROCK_LOBSTER_SPRING_UP

      public static final int DAGANNOTH_ROCK_LOBSTER_SPRING_UP
      See Also:
    • DAGANNOTH_ROCK_LOBSTER_DEATH

      public static final int DAGANNOTH_ROCK_LOBSTER_DEATH
      See Also:
    • DAGANNOTH_WATER_CREATURE_WALK

      public static final int DAGANNOTH_WATER_CREATURE_WALK
      See Also:
    • DAGANNOTH_WATER_CREATURE_SPRING_UP

      public static final int DAGANNOTH_WATER_CREATURE_SPRING_UP
      See Also:
    • DAGANNOTH_WATER_CREATURE_GO_DOWN

      public static final int DAGANNOTH_WATER_CREATURE_GO_DOWN
      See Also:
    • DAGANNOTH_WATER_CREATURE_DEATH

      public static final int DAGANNOTH_WATER_CREATURE_DEATH
      See Also:
    • DAGANNOTH_WATER_CREATURE_READY

      public static final int DAGANNOTH_WATER_CREATURE_READY
      See Also:
    • DAGANNOTH_WATER_CREATURE_ATTACK

      public static final int DAGANNOTH_WATER_CREATURE_ATTACK
      See Also:
    • DAGANNOTH_WATER_CREATURE_DEFEND

      public static final int DAGANNOTH_WATER_CREATURE_DEFEND
      See Also:
    • DAGANNOTH_STANDING_TORCH_FLAME

      public static final int DAGANNOTH_STANDING_TORCH_FLAME
      See Also:
    • DAGANNOTH_WATER_SPILL

      public static final int DAGANNOTH_WATER_SPILL
      See Also:
    • DAGANNOTH_ARROW_FLIGHT

      public static final int DAGANNOTH_ARROW_FLIGHT
      See Also:
    • DAGANNOTH_ARROW_IMPACT

      public static final int DAGANNOTH_ARROW_IMPACT
      See Also:
    • DAGANNOTH_SPINE_TRAVEL

      public static final int DAGANNOTH_SPINE_TRAVEL
      See Also:
    • DAGANNOTH_WATER_CREATURE_SPINE_TRAVEL

      public static final int DAGANNOTH_WATER_CREATURE_SPINE_TRAVEL
      See Also:
    • DRAGON_SMALLAXE_ANIM

      public static final int DRAGON_SMALLAXE_ANIM
      See Also:
    • DRAGON_SMALLAXE_SWOOSH

      public static final int DRAGON_SMALLAXE_SWOOSH
      See Also:
    • SUMMON_PORTAL_END

      public static final int SUMMON_PORTAL_END
      See Also:
    • SUMMON_SUMMON_START

      public static final int SUMMON_SUMMON_START
      See Also:
    • SUMMON_SUMMON

      public static final int SUMMON_SUMMON
      See Also:
    • NTK_HUMAN_TELE

      public static final int NTK_HUMAN_TELE
      See Also:
    • SAND_STORM_NPC

      public static final int SAND_STORM_NPC
      See Also:
    • SUMMON_FLOOR_SPOT

      public static final int SUMMON_FLOOR_SPOT
      See Also:
    • GOLEM_SUMMON_START

      public static final int GOLEM_SUMMON_START
      See Also:
    • GOLEM_SUMMON_SUMMON

      public static final int GOLEM_SUMMON_SUMMON
      See Also:
    • GOLEM_SUMMON_NEW

      public static final int GOLEM_SUMMON_NEW
      See Also:
    • DEMON_SUMMON

      public static final int DEMON_SUMMON
      See Also:
    • DENATH_LEAVE

      public static final int DENATH_LEAVE
      See Also:
    • DARK_SPEC_SPOT

      public static final int DARK_SPEC_SPOT
      See Also:
    • DARK_SPEC_PLAYER

      public static final int DARK_SPEC_PLAYER
      See Also:
    • SUMMON_POINT

      public static final int SUMMON_POINT
      See Also:
    • BURGH_HOLD_HIT

      public static final int BURGH_HOLD_HIT
      See Also:
    • MAKINGHISTORY_GHOST_FADE

      public static final int MAKINGHISTORY_GHOST_FADE
      See Also:
    • RAT_PIER_DEATH

      public static final int RAT_PIER_DEATH
      See Also:
    • KITTEN_ANGEL_GOES_TO_HEAVEN

      public static final int KITTEN_ANGEL_GOES_TO_HEAVEN
      See Also:
    • RATCATCHER_SMOKES

      public static final int RATCATCHER_SMOKES
      See Also:
    • MOUSETRAP_SPRING

      public static final int MOUSETRAP_SPRING
      See Also:
    • VC_RATS_IN_BARREL

      public static final int VC_RATS_IN_BARREL
      See Also:
    • VC_RAT_VALVE

      public static final int VC_RAT_VALVE
      See Also:
    • VC_LANTERN_GLOWS

      public static final int VC_LANTERN_GLOWS
      See Also:
    • VC_RAT_WRIGGLE

      public static final int VC_RAT_WRIGGLE
      See Also:
    • RATCATCHER_CREATE_SMOKE

      public static final int RATCATCHER_CREATE_SMOKE
      See Also:
    • RATCATCHER_WALK_WITH_FLUTE

      public static final int RATCATCHER_WALK_WITH_FLUTE
      See Also:
    • FARMING_TOOLS_LEPRECHAUN_READY

      public static final int FARMING_TOOLS_LEPRECHAUN_READY
      See Also:
    • ELID_WATER_POUR

      public static final int ELID_WATER_POUR
      See Also:
    • ELID_WATERSPIRIT_READY

      public static final int ELID_WATERSPIRIT_READY
      See Also:
    • ELID_WATERSPIRIT_WALK

      public static final int ELID_WATERSPIRIT_WALK
      See Also:
    • ELID_WATERSPIRIT_SITTING

      public static final int ELID_WATERSPIRIT_SITTING
      See Also:
    • ELID_CLIMB_ROPE

      public static final int ELID_CLIMB_ROPE
      See Also:
    • ELID_ROPE_LASSO

      public static final int ELID_ROPE_LASSO
      See Also:
    • ELID_CHOC_ICE_SELLER_READY

      public static final int ELID_CHOC_ICE_SELLER_READY
      See Also:
    • ELID_CHOC_ICE_WALK

      public static final int ELID_CHOC_ICE_WALK
      See Also:
    • ELID_ROBETOP_CRAFTING

      public static final int ELID_ROBETOP_CRAFTING
      See Also:
    • ELID_ROBEBOTTOMS_CRAFTING

      public static final int ELID_ROBEBOTTOMS_CRAFTING
      See Also:
    • ELID_ROPE_CLIMB_LONG

      public static final int ELID_ROPE_CLIMB_LONG
      See Also:
    • ELID_ROBE_CLIMB_SPOTANIM

      public static final int ELID_ROBE_CLIMB_SPOTANIM
      See Also:
    • CLAY_GOLEM_ATTACK

      public static final int CLAY_GOLEM_ATTACK
      See Also:
    • CLAY_GOLEM_DEFEND

      public static final int CLAY_GOLEM_DEFEND
      See Also:
    • CLAY_GOLEM_DEATH

      public static final int CLAY_GOLEM_DEATH
      See Also:
    • INTRO_BANNER_SANTA_DANCE

      public static final int INTRO_BANNER_SANTA_DANCE
      See Also:
    • INTRO_BANNER_SECURITY_LOCK

      public static final int INTRO_BANNER_SECURITY_LOCK
      See Also:
    • INTRO_BANNER_SCAMMING_HAPPY

      public static final int INTRO_BANNER_SCAMMING_HAPPY
      See Also:
    • INTRO_BANNER_SCAMMING_SAD

      public static final int INTRO_BANNER_SCAMMING_SAD
      See Also:
    • INTRO_BANNER_SCAMMING_SWAP

      public static final int INTRO_BANNER_SCAMMING_SWAP
      See Also:
    • CHAMPIONS_ZOMBIE_DEATH

      public static final int CHAMPIONS_ZOMBIE_DEATH
      See Also:
    • CHAMPIONS_ZOMBIE_DEFEND

      public static final int CHAMPIONS_ZOMBIE_DEFEND
      See Also:
    • CHAMPIONS_ZOMBIE_CATCRUSH

      public static final int CHAMPIONS_ZOMBIE_CATCRUSH
      See Also:
    • CHAMPIONS_ZOMBIE_READY

      public static final int CHAMPIONS_ZOMBIE_READY
      See Also:
    • CHAMPIONS_ZOMBIE_WALK

      public static final int CHAMPIONS_ZOMBIE_WALK
      See Also:
    • CHAMPIONS_JOGRE_ATTACK

      public static final int CHAMPIONS_JOGRE_ATTACK
      See Also:
    • CHAMPIONS_JOGRE_READY

      public static final int CHAMPIONS_JOGRE_READY
      See Also:
    • CHAMPIONS_JOGRE_WALK

      public static final int CHAMPIONS_JOGRE_WALK
      See Also:
    • CHAMPIONS_GIANT_READY

      public static final int CHAMPIONS_GIANT_READY
      See Also:
    • CHAMPIONS_GIANT_WALK

      public static final int CHAMPIONS_GIANT_WALK
      See Also:
    • CHAMPIONS_GIANT_ATTACK_VERTICAL

      public static final int CHAMPIONS_GIANT_ATTACK_VERTICAL
      See Also:
    • CHAMPIONS_GIANT_ATTACK_HORIZONTAL

      public static final int CHAMPIONS_GIANT_ATTACK_HORIZONTAL
      See Also:
    • CHAMPIONS_GIANT_DEFEND

      public static final int CHAMPIONS_GIANT_DEFEND
      See Also:
    • CHAMPIONS_GIANT_DEATH

      public static final int CHAMPIONS_GIANT_DEATH
      See Also:
    • CHAMPIONS_THRONE_SIT

      public static final int CHAMPIONS_THRONE_SIT
      See Also:
    • ELF_THRONE_SIT

      public static final int ELF_THRONE_SIT
      See Also:
    • TZHAAR_THRONE_SIT

      public static final int TZHAAR_THRONE_SIT
      See Also:
    • DWARF_THRONE_SIT

      public static final int DWARF_THRONE_SIT
      See Also:
    • GNOME_THRONE_SIT

      public static final int GNOME_THRONE_SIT
      See Also:
    • WEREWOLF_THRONE_SIT

      public static final int WEREWOLF_THRONE_SIT
      See Also:
    • EARTHWARRIOR_READY

      public static final int EARTHWARRIOR_READY
      See Also:
    • EARTHWARRIOR_DEATH

      public static final int EARTHWARRIOR_DEATH
      See Also:
    • EARTHWARRIOR_WALK_F

      public static final int EARTHWARRIOR_WALK_F
      See Also:
    • EARTHWARRIOR_WALK_B

      public static final int EARTHWARRIOR_WALK_B
      See Also:
    • EARTHWARRIOR_WALK_L

      public static final int EARTHWARRIOR_WALK_L
      See Also:
    • EARTHWARRIOR_WALK_R

      public static final int EARTHWARRIOR_WALK_R
      See Also:
    • EARTHWARRIOR_CHOP

      public static final int EARTHWARRIOR_CHOP
      See Also:
    • EARTHWARRIOR_DEF

      public static final int EARTHWARRIOR_DEF
      See Also:
    • CHAMPIONS_IMP_READY

      public static final int CHAMPIONS_IMP_READY
      See Also:
    • CHAMPIONS_IMP_STAB

      public static final int CHAMPIONS_IMP_STAB
      See Also:
    • CHAMPIONS_IMP_THROW

      public static final int CHAMPIONS_IMP_THROW
      See Also:
    • CHAMPIONS_IMP_DAGGER_LAUNCH

      public static final int CHAMPIONS_IMP_DAGGER_LAUNCH
      See Also:
    • CHAMPIONS_IMP_DAGGER_TRAVEL

      public static final int CHAMPIONS_IMP_DAGGER_TRAVEL
      See Also:
    • CHAMPIONS_HOBGOBLIN_READY

      public static final int CHAMPIONS_HOBGOBLIN_READY
      See Also:
    • CHAMPIONS_HOBGOBLIN_RANGE

      public static final int CHAMPIONS_HOBGOBLIN_RANGE
      See Also:
    • CHAMPIONS_HOBGOBLIN_SPEAR

      public static final int CHAMPIONS_HOBGOBLIN_SPEAR
      See Also:
    • CHAMPIONS_HOBGOBLIN_DRAIN

      public static final int CHAMPIONS_HOBGOBLIN_DRAIN
      See Also:
    • CHAMPIONS_GOBLIN_READY

      public static final int CHAMPIONS_GOBLIN_READY
      See Also:
    • CHAMPIONS_GOBLIN_DRAIN

      public static final int CHAMPIONS_GOBLIN_DRAIN
      See Also:
    • CHAMPIONS_GOBLIN_SPELLCAST

      public static final int CHAMPIONS_GOBLIN_SPELLCAST
      See Also:
    • CHAMPIONS_GOBLIN_CASTING_GLOW

      public static final int CHAMPIONS_GOBLIN_CASTING_GLOW
      See Also:
    • CHAMPIONS_GHOUL_READY

      public static final int CHAMPIONS_GHOUL_READY
      See Also:
    • CHAMPIONS_GHOUL_CLUB

      public static final int CHAMPIONS_GHOUL_CLUB
      See Also:
    • CHAMPIONS_GHOUL_THROW

      public static final int CHAMPIONS_GHOUL_THROW
      See Also:
    • CHAMPIONS_GHOUL_SKULL_LAUNCH

      public static final int CHAMPIONS_GHOUL_SKULL_LAUNCH
      See Also:
    • CHAMPIONS_GHOUL_SKULL_TRAVEL

      public static final int CHAMPIONS_GHOUL_SKULL_TRAVEL
      See Also:
    • CHAMPIONS_LESSERDEMON_FIRE_LAUNCH

      public static final int CHAMPIONS_LESSERDEMON_FIRE_LAUNCH
      See Also:
    • CHAMPIONS_LESSERDEMON_FIRE_TRAVEL

      public static final int CHAMPIONS_LESSERDEMON_FIRE_TRAVEL
      See Also:
    • CHAMPIONS_GRILL

      public static final int CHAMPIONS_GRILL
      See Also:
    • CHAMPION_LESSERDEMON_FIRE_LAUNCH

      public static final int CHAMPION_LESSERDEMON_FIRE_LAUNCH
      See Also:
    • CHAMPION_LESSERDEMON_FIRE_TRAVEL

      public static final int CHAMPION_LESSERDEMON_FIRE_TRAVEL
      See Also:
    • WYVERN_SKELETON_WALK

      public static final int WYVERN_SKELETON_WALK
      See Also:
    • WYVERN_SKELETON_BLOCK

      public static final int WYVERN_SKELETON_BLOCK
      See Also:
    • WYVERN_SKELETON_READY

      public static final int WYVERN_SKELETON_READY
      See Also:
    • WYVERN_SKELETON_BITE

      public static final int WYVERN_SKELETON_BITE
      See Also:
    • WYVERN_SKELETON_TAIL_SWIPE

      public static final int WYVERN_SKELETON_TAIL_SWIPE
      See Also:
    • WYVERN_SKELETON_DEATH

      public static final int WYVERN_SKELETON_DEATH
      See Also:
    • WYVERN_SKELETON_ICE_BREATH

      public static final int WYVERN_SKELETON_ICE_BREATH
      See Also:
    • WYVERN_SKELETON_ICEBALL

      public static final int WYVERN_SKELETON_ICEBALL
      See Also:
    • WYVERN_SKELETON_LAUNCH_ICEBALL

      public static final int WYVERN_SKELETON_LAUNCH_ICEBALL
      See Also:
    • WYVERN_SKELETON_TRAVEL_ICEBALL

      public static final int WYVERN_SKELETON_TRAVEL_ICEBALL
      See Also:
    • WYVERN_SKELETON_TRAVEL_BREATH

      public static final int WYVERN_SKELETON_TRAVEL_BREATH
      See Also:
    • DEVIOUS_RELIC_READY

      public static final int DEVIOUS_RELIC_READY
      See Also:
    • DEVIOUS_RELIC_WALK

      public static final int DEVIOUS_RELIC_WALK
      See Also:
    • DEVIOUS_DEAD

      public static final int DEVIOUS_DEAD
      See Also:
    • DEVIOUS_ASSASSIN_TELEPORT

      public static final int DEVIOUS_ASSASSIN_TELEPORT
      See Also:
    • DEVIOUS_WHETSTONE_SPIN_NO_SPARKS

      public static final int DEVIOUS_WHETSTONE_SPIN_NO_SPARKS
      See Also:
    • DEVIOUS_WHETSTONE_SPIN_SPARKS

      public static final int DEVIOUS_WHETSTONE_SPIN_SPARKS
      See Also:
    • DEVIOUS_HUMAN_WHETSTONE

      public static final int DEVIOUS_HUMAN_WHETSTONE
      See Also:
    • HUMAN_BALL_ATTACK

      public static final int HUMAN_BALL_ATTACK
      See Also:
    • HUMAN_BALL_KICK_ATTACK

      public static final int HUMAN_BALL_KICK_ATTACK
      See Also:
    • HUMAN_BALL_DEFEND

      public static final int HUMAN_BALL_DEFEND
      See Also:
    • HUMAN_MARIONETTE_JUMP

      public static final int HUMAN_MARIONETTE_JUMP
      See Also:
    • HUMAN_MARIONETTE_WALK

      public static final int HUMAN_MARIONETTE_WALK
      See Also:
    • HUMAN_MARIONETTE_BOW

      public static final int HUMAN_MARIONETTE_BOW
      See Also:
    • HUMAN_MARIONETTE_DANCE

      public static final int HUMAN_MARIONETTE_DANCE
      See Also:
    • VETION_TALK

      public static final int VETION_TALK
      See Also:
    • SCORPIA_TALK

      public static final int SCORPIA_TALK
      See Also:
    • VENETATIS_TALK

      public static final int VENETATIS_TALK
      See Also:
    • CALLISTO_TALK

      public static final int CALLISTO_TALK
      See Also:
    • ODDSKULL_WALKLEFT

      public static final int ODDSKULL_WALKLEFT
      See Also:
    • ODDSKULL_WALKRIGHT

      public static final int ODDSKULL_WALKRIGHT
      See Also:
    • ODDSKULL_WALKBACK

      public static final int ODDSKULL_WALKBACK
      See Also:
    • TAN_LEATHER

      public static final int TAN_LEATHER
      See Also:
    • SNAKEBOSS_FLETCHING

      public static final int SNAKEBOSS_FLETCHING
      See Also:
    • MARIONETTE_JUMP

      public static final int MARIONETTE_JUMP
      See Also:
    • MARIONETTE_WALK

      public static final int MARIONETTE_WALK
      See Also:
    • MARIONETTE_BOW

      public static final int MARIONETTE_BOW
      See Also:
    • MARIONETTE_DANCE

      public static final int MARIONETTE_DANCE
      See Also:
    • ENCHANT_DRAGONSTONE

      public static final int ENCHANT_DRAGONSTONE
      See Also:
    • MAGICTRAINING_SPOTANIM_BONES

      public static final int MAGICTRAINING_SPOTANIM_BONES
      See Also:
    • MAGICTRAINING_PAINTING_FLOAT

      public static final int MAGICTRAINING_PAINTING_FLOAT
      See Also:
    • MAGICTRAINING_FLYING_BOOK_READY

      public static final int MAGICTRAINING_FLYING_BOOK_READY
      See Also:
    • MAGICTRAINING_LIGHT_DOOR_OPEN

      public static final int MAGICTRAINING_LIGHT_DOOR_OPEN
      See Also:
    • SLAYER_TOTS_I_CHARGE

      public static final int SLAYER_TOTS_I_CHARGE
      See Also:
    • MAGICTRAINING_GHOST_READY

      public static final int MAGICTRAINING_GHOST_READY
      See Also:
    • MAGICTRAINING_GHOST_WALK

      public static final int MAGICTRAINING_GHOST_WALK
      See Also:
    • MAGICTRAINING_LIGHTING

      public static final int MAGICTRAINING_LIGHTING
      See Also:
    • MAGICTRAINING_STATUE_ROTATE

      public static final int MAGICTRAINING_STATUE_ROTATE
      See Also:
    • MAGICTRAINING_DOOR_ROTATE

      public static final int MAGICTRAINING_DOOR_ROTATE
      See Also:
    • MAGICTRAINING_DOOR_OPEN

      public static final int MAGICTRAINING_DOOR_OPEN
      See Also:
    • HUMAN_MAGICTRAINING_OPEN_CUPBOARD

      public static final int HUMAN_MAGICTRAINING_OPEN_CUPBOARD
      See Also:
    • MAGE_TRAINING_AREA_READY

      public static final int MAGE_TRAINING_AREA_READY
      See Also:
    • MAGE_TRAINING_AREA_WALK

      public static final int MAGE_TRAINING_AREA_WALK
      See Also:
    • MAGE_TRAINING_AREA_WALK_LARGE

      public static final int MAGE_TRAINING_AREA_WALK_LARGE
      See Also:
    • HANDSAND_SANDY_LOOKREADY

      public static final int HANDSAND_SANDY_LOOKREADY
      See Also:
    • HANDSAND_SAND_MAGIC

      public static final int HANDSAND_SAND_MAGIC
      See Also:
    • HANDSAND_SAND_MAGIC_STATIC

      public static final int HANDSAND_SAND_MAGIC_STATIC
      See Also:
    • DRUNK_HOLDITEM_WALK

      public static final int DRUNK_HOLDITEM_WALK
      See Also:
    • DRUNK_HOLDITEM_READY

      public static final int DRUNK_HOLDITEM_READY
      See Also:
    • HUMAN_SHRINK

      public static final int HUMAN_SHRINK
      See Also:
    • MACRO_SANDWICH_LADY_WALK

      public static final int MACRO_SANDWICH_LADY_WALK
      See Also:
    • MACRO_SANDWICH_LADY_READY

      public static final int MACRO_SANDWICH_LADY_READY
      See Also:
    • MACRO_SANDWICH_LADY_PARRY

      public static final int MACRO_SANDWICH_LADY_PARRY
      See Also:
    • MACRO_SANDWICH_LADY_ATTACK

      public static final int MACRO_SANDWICH_LADY_ATTACK
      See Also:
    • MACRO_SANDWICH_LADY_DEATH

      public static final int MACRO_SANDWICH_LADY_DEATH
      See Also:
    • SARNIE_ROTATE

      public static final int SARNIE_ROTATE
      See Also:
    • BALLOON_WALK

      public static final int BALLOON_WALK
      See Also:
    • BALLOON_READY

      public static final int BALLOON_READY
      See Also:
    • BALLOON_WALK2

      public static final int BALLOON_WALK2
      See Also:
    • BALLOON_POP

      public static final int BALLOON_POP
      See Also:
    • BALLOON_FALL

      public static final int BALLOON_FALL
      See Also:
    • AGILITY_PYRAMID_LEDGE_ON_LEFT

      public static final int AGILITY_PYRAMID_LEDGE_ON_LEFT
      See Also:
    • AGILITY_PYRAMID_LEDGE_OFF_LEFT

      public static final int AGILITY_PYRAMID_LEDGE_OFF_LEFT
      See Also:
    • AGILITY_PYRAMID_LEDGE_FALL_LEFT

      public static final int AGILITY_PYRAMID_LEDGE_FALL_LEFT
      See Also:
    • AGILITY_PYRAMID_LEDGE_FALL_RIGHT

      public static final int AGILITY_PYRAMID_LEDGE_FALL_RIGHT
      See Also:
    • AGILITY_PYRAMID_LEDGE_ON_RIGHT

      public static final int AGILITY_PYRAMID_LEDGE_ON_RIGHT
      See Also:
    • AGILITY_PYRAMID_LEDGE_OFF_RIGHT

      public static final int AGILITY_PYRAMID_LEDGE_OFF_RIGHT
      See Also:
    • AGILITY_PYRAMID_LEDGE_WALK_LEFT

      public static final int AGILITY_PYRAMID_LEDGE_WALK_LEFT
      See Also:
    • AGILITY_PYRAMID_LEDGE_WALK_RIGHT

      public static final int AGILITY_PYRAMID_LEDGE_WALK_RIGHT
      See Also:
    • AGILITY_PYRAMID_SIDESTEP_FALL

      public static final int AGILITY_PYRAMID_SIDESTEP_FALL
      See Also:
    • AGILITY_PYRAMID_SIDESTEP_FALLL

      public static final int AGILITY_PYRAMID_SIDESTEP_FALLL
      See Also:
    • AGILITY_PYRAMID_TOP_CLIMB

      public static final int AGILITY_PYRAMID_TOP_CLIMB
      See Also:
    • AGILITY_PYRAMID_TILT_FALL

      public static final int AGILITY_PYRAMID_TILT_FALL
      See Also:
    • AGILITY_PYRAMID_BLOCK_PUSH_1

      public static final int AGILITY_PYRAMID_BLOCK_PUSH_1
      See Also:
    • AGILITY_PYRAMID_BLOCK_PUSH_2

      public static final int AGILITY_PYRAMID_BLOCK_PUSH_2
      See Also:
    • AGILITY_PYRAMID_GAP_JUMP

      public static final int AGILITY_PYRAMID_GAP_JUMP
      See Also:
    • AGILITY_PYRAMID_GAP_JUMP_FALL

      public static final int AGILITY_PYRAMID_GAP_JUMP_FALL
      See Also:
    • AGILITY_PYRAMID_LOGFALL_R

      public static final int AGILITY_PYRAMID_LOGFALL_R
      See Also:
    • AGILITY_PYRAMID_TILTING_FLOOR

      public static final int AGILITY_PYRAMID_TILTING_FLOOR
      See Also:
    • HUMAN_DWARF_RECIEVE

      public static final int HUMAN_DWARF_RECIEVE
      See Also:
    • DWARF_HAND_OVER

      public static final int DWARF_HAND_OVER
      See Also:
    • ENAKH_BONEGUARD_READY

      public static final int ENAKH_BONEGUARD_READY
      See Also:
    • ENAKH_BONEGUARD_BLOCK

      public static final int ENAKH_BONEGUARD_BLOCK
      See Also:
    • ENAKH_BONEGUARD_ATTACK

      public static final int ENAKH_BONEGUARD_ATTACK
      See Also:
    • ENAKH_BONEGUARD_DEATH

      public static final int ENAKH_BONEGUARD_DEATH
      See Also:
    • ENAKH_BONEGUARD_LARGE_DEATH

      public static final int ENAKH_BONEGUARD_LARGE_DEATH
      See Also:
    • ENAKH_BONEGUARD_WALK

      public static final int ENAKH_BONEGUARD_WALK
      See Also:
    • SNP_FIRE_BOSS_READY

      public static final int SNP_FIRE_BOSS_READY
      See Also:
    • ENAKH_BONEGUARD_GLOW_SMALL_ATTACK

      public static final int ENAKH_BONEGUARD_GLOW_SMALL_ATTACK
      See Also:
    • ENAKH_BONEGUARD_GLOW_SMALL_BLOCK

      public static final int ENAKH_BONEGUARD_GLOW_SMALL_BLOCK
      See Also:
    • SNP_FIRE_BOSS_WALK

      public static final int SNP_FIRE_BOSS_WALK
      See Also:
    • ENAKH_BONEGUARD_GLOW_SMALL_DEATH

      public static final int ENAKH_BONEGUARD_GLOW_SMALL_DEATH
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_READY

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_READY
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_ATTACK

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_ATTACK
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_BLOCK

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_BLOCK
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_WALK

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_WALK
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_DEATH

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_DEATH
      See Also:
    • ENAKH_ENAKHRA_TRANSFORM_SPOTANIM

      public static final int ENAKH_ENAKHRA_TRANSFORM_SPOTANIM
      See Also:
    • ENAKHENAKHRA_TRANSFORM_START

      public static final int ENAKHENAKHRA_TRANSFORM_START
      See Also:
    • ENAKHENAKHRA_TRANSFORM_FINISH

      public static final int ENAKHENAKHRA_TRANSFORM_FINISH
      See Also:
    • ENAKH_SMOKE_OVERLAY

      public static final int ENAKH_SMOKE_OVERLAY
      See Also:
    • ENAKH_FILM_OVERLAY

      public static final int ENAKH_FILM_OVERLAY
      See Also:
    • ENAKH_FALL_HOLE

      public static final int ENAKH_FALL_HOLE
      See Also:
    • ENAKH_MAGIC_WALL

      public static final int ENAKH_MAGIC_WALL
      See Also:
    • ENAKH_MAGIC_WALL_FADE

      public static final int ENAKH_MAGIC_WALL_FADE
      See Also:
    • ENAKH_LIGHT_PRISON

      public static final int ENAKH_LIGHT_PRISON
      See Also:
    • ENAKH_BIG_WALL_FALL

      public static final int ENAKH_BIG_WALL_FALL
      See Also:
    • ENAKH_FLOOR_CRACKING

      public static final int ENAKH_FLOOR_CRACKING
      See Also:
    • ENAKH_FLOOR_COLLAPSING

      public static final int ENAKH_FLOOR_COLLAPSING
      See Also:
    • ENAKH_LIGHT_STREAMING

      public static final int ENAKH_LIGHT_STREAMING
      See Also:
    • ENAKH_PLAYER_CHISEL

      public static final int ENAKH_PLAYER_CHISEL
      See Also:
    • ENAKH_PLAYER_GET_UP

      public static final int ENAKH_PLAYER_GET_UP
      See Also:
    • BURGH_FURNACE_SMOKE

      public static final int BURGH_FURNACE_SMOKE
      See Also:
    • FIRE_EFFECT

      public static final int FIRE_EFFECT
      See Also:
    • BURGH_FURNACE_LIT

      public static final int BURGH_FURNACE_LIT
      See Also:
    • CANDLE_EFFECT

      public static final int CANDLE_EFFECT
      See Also:
    • SLAYER_HARPIE_SWARM

      public static final int SLAYER_HARPIE_SWARM
      See Also:
    • SLAYER_HARPIE_DODGE

      public static final int SLAYER_HARPIE_DODGE
      See Also:
    • SLAYER_HARPIE_HIT

      public static final int SLAYER_HARPIE_HIT
      See Also:
    • SLAYER_HARPIE_DEATH

      public static final int SLAYER_HARPIE_DEATH
      See Also:
    • SLAYER_HARPIE_NOSPIN

      public static final int SLAYER_HARPIE_NOSPIN
      See Also:
    • VAMPIRESLAYER_COFFIN_OPEN

      public static final int VAMPIRESLAYER_COFFIN_OPEN
      See Also:
    • VAMPIRESLAYER_ARISE

      public static final int VAMPIRESLAYER_ARISE
      See Also:
    • VAMPIRESLAYER_TRAVEL

      public static final int VAMPIRESLAYER_TRAVEL
      See Also:
    • VAMPIRESLAYER_GIVE_BEER

      public static final int VAMPIRESLAYER_GIVE_BEER
      See Also:
    • TREASURE_MAGIC_CHEST

      public static final int TREASURE_MAGIC_CHEST
      See Also:
    • TREASURE_MAGIC_OPENCHEST

      public static final int TREASURE_MAGIC_OPENCHEST
      See Also:
    • TREASURE_MAGIC_OPENCHEST_READY

      public static final int TREASURE_MAGIC_OPENCHEST_READY
      See Also:
    • TREASURE_MAGIC_CLOSECHEST

      public static final int TREASURE_MAGIC_CLOSECHEST
      See Also:
    • POH_WARDROBE_OPEN

      public static final int POH_WARDROBE_OPEN
      See Also:
    • POH_WARDROBE_WOODEN_OPEN

      public static final int POH_WARDROBE_WOODEN_OPEN
      See Also:
    • FEVER_ROPE_SWING

      public static final int FEVER_ROPE_SWING
      See Also:
    • CANNON_BLAST_SPOTANIM

      public static final int CANNON_BLAST_SPOTANIM
      See Also:
    • BARREL_LIT_SPOTANIM

      public static final int BARREL_LIT_SPOTANIM
      See Also:
    • FUSE_LIT_SPOTANIM

      public static final int FUSE_LIT_SPOTANIM
      See Also:
    • FEVER_EXPLOSION

      public static final int FEVER_EXPLOSION
      See Also:
    • FEVER_PLAYER_ROPE_SWING_START

      public static final int FEVER_PLAYER_ROPE_SWING_START
      See Also:
    • FEVER_PLAYER_ROPE_SWING_BASE_ANIM

      public static final int FEVER_PLAYER_ROPE_SWING_BASE_ANIM
      See Also:
    • FEVER_PLAYER_ROPE_SWING_LAND_SUCCESS

      public static final int FEVER_PLAYER_ROPE_SWING_LAND_SUCCESS
      See Also:
    • FEVER_PLAYER_ROPE_SWING_LAND_FAIL

      public static final int FEVER_PLAYER_ROPE_SWING_LAND_FAIL
      See Also:
    • FEVER_ROPE_TIE

      public static final int FEVER_ROPE_TIE
      See Also:
    • FEVER_LOAD_CANNON1_CANNISTER

      public static final int FEVER_LOAD_CANNON1_CANNISTER
      See Also:
    • FEVER_LOAD_CANNON1

      public static final int FEVER_LOAD_CANNON1
      See Also:
    • FEVER_LOAD_CANNON2

      public static final int FEVER_LOAD_CANNON2
      See Also:
    • FEVER_PROD_CANNON1

      public static final int FEVER_PROD_CANNON1
      See Also:
    • FEVER_NAIL_PLANK

      public static final int FEVER_NAIL_PLANK
      See Also:
    • READBOOK_TURNRIGHT

      public static final int READBOOK_TURNRIGHT
      See Also:
    • READBOOK_TURNLEFT

      public static final int READBOOK_TURNLEFT
      See Also:
    • HUMAN_READBOOK_TURNRIGHT

      public static final int HUMAN_READBOOK_TURNRIGHT
      See Also:
    • HUMAN_READBOOK_TURNLEFT

      public static final int HUMAN_READBOOK_TURNLEFT
      See Also:
    • HUMAN_READBOOK_POSH_TURNRIGHT

      public static final int HUMAN_READBOOK_POSH_TURNRIGHT
      See Also:
    • HUMAN_READBOOK_POSH_TURNLEFT

      public static final int HUMAN_READBOOK_POSH_TURNLEFT
      See Also:
    • CHAOSELEMENTAL_READY

      public static final int CHAOSELEMENTAL_READY
      See Also:
    • CHAOSELEMENTAL_WALK

      public static final int CHAOSELEMENTAL_WALK
      See Also:
    • CHAOSELEMENTAL_ATTACK

      public static final int CHAOSELEMENTAL_ATTACK
      See Also:
    • CHAOSELEMENTAL_DEATH

      public static final int CHAOSELEMENTAL_DEATH
      See Also:
    • CHAOSELEMENTAL_DISCORD

      public static final int CHAOSELEMENTAL_DISCORD
      See Also:
    • CHAOSELEMENTAL_CASTING

      public static final int CHAOSELEMENTAL_CASTING
      See Also:
    • CHAOSELEMENTAL_MADNESS_CASTING

      public static final int CHAOSELEMENTAL_MADNESS_CASTING
      See Also:
    • CHAOSELEMENTAL_MADNESS_TRAVEL

      public static final int CHAOSELEMENTAL_MADNESS_TRAVEL
      See Also:
    • CHAOSELEMENTAL_MADNESS_IMPACT

      public static final int CHAOSELEMENTAL_MADNESS_IMPACT
      See Also:
    • CHAOSELEMENTAL_CONFUSION_TRAVEL

      public static final int CHAOSELEMENTAL_CONFUSION_TRAVEL
      See Also:
    • CHAOSELEMENTAL_DISCORD_CASTING

      public static final int CHAOSELEMENTAL_DISCORD_CASTING
      See Also:
    • CHAOSELEMENTAL_DISCORD_TRAVEL

      public static final int CHAOSELEMENTAL_DISCORD_TRAVEL
      See Also:
    • CHAOSELEMENTAL_DISCORD_IMPACT

      public static final int CHAOSELEMENTAL_DISCORD_IMPACT
      See Also:
    • DRAGON_TWO_HANDED_SWORD

      public static final int DRAGON_TWO_HANDED_SWORD
      See Also:
    • DRAGON_TWO_HANDED_SWORD_BLAST_SPOTANIM

      public static final int DRAGON_TWO_HANDED_SWORD_BLAST_SPOTANIM
      See Also:
    • KILLERWATT_BALL_READY

      public static final int KILLERWATT_BALL_READY
      See Also:
    • KILLERWATT_BIPED_READY

      public static final int KILLERWATT_BIPED_READY
      See Also:
    • KILLERWATT_BIPED_WALK

      public static final int KILLERWATT_BIPED_WALK
      See Also:
    • KILLERWATT_BIPED_DEATH

      public static final int KILLERWATT_BIPED_DEATH
      See Also:
    • KILLERWATT_BIPED_ATTACK

      public static final int KILLERWATT_BIPED_ATTACK
      See Also:
    • KILLERWATT_BIPED_CAST

      public static final int KILLERWATT_BIPED_CAST
      See Also:
    • KILLERWATT_BIPED_BLOCK

      public static final int KILLERWATT_BIPED_BLOCK
      See Also:
    • LIGHTNING_FLASH

      public static final int LIGHTNING_FLASH
      See Also:
    • CLOUD_LIGHTNING_READY

      public static final int CLOUD_LIGHTNING_READY
      See Also:
    • CLOUD_LIGHTNING_STRIKE

      public static final int CLOUD_LIGHTNING_STRIKE
      See Also:
    • CLOUD_RAIN

      public static final int CLOUD_RAIN
      See Also:
    • HUMAN_KILLERWATT_ELECTRICSHOCK

      public static final int HUMAN_KILLERWATT_ELECTRICSHOCK
      See Also:
    • SKELETON_KILLERWATT_ELECTRICSHOCK

      public static final int SKELETON_KILLERWATT_ELECTRICSHOCK
      See Also:
    • DRAYNOR_MACHINE_READY

      public static final int DRAYNOR_MACHINE_READY
      See Also:
    • DRAYNOR_MACHINE_ACTIVE

      public static final int DRAYNOR_MACHINE_ACTIVE
      See Also:
    • POH_PORTAL

      public static final int POH_PORTAL
      See Also:
    • HUMAN_CHINCHOMPA_READY

      public static final int HUMAN_CHINCHOMPA_READY
      See Also:
    • HUMAN_CHINCHOMPA_DEFEND

      public static final int HUMAN_CHINCHOMPA_DEFEND
      See Also:
    • HUMAN_CHINCHOMPA_WALK

      public static final int HUMAN_CHINCHOMPA_WALK
      See Also:
    • HUMAN_CHINCHOMPA_RUN

      public static final int HUMAN_CHINCHOMPA_RUN
      See Also:
    • MUD_PIE_TRAVEL

      public static final int MUD_PIE_TRAVEL
      See Also:
    • SPIT_ANIM

      public static final int SPIT_ANIM
      See Also:
    • SPIT_ANIM_PLAYER

      public static final int SPIT_ANIM_PLAYER
      See Also:
    • SPIT_END_ANIM_PLAYER

      public static final int SPIT_END_ANIM_PLAYER
      See Also:
    • HUMAN_WOODCRAFTING_AXE_INFERNAL

      public static final int HUMAN_WOODCRAFTING_AXE_INFERNAL
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_INFERNAL_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_INFERNAL_AXE
      See Also:
    • GASMASK_APPLICATION

      public static final int GASMASK_APPLICATION
      See Also:
    • HANGOVER_DRINK

      public static final int HANGOVER_DRINK
      See Also:
    • LIFT_AND_PULL

      public static final int LIFT_AND_PULL
      See Also:
    • STRAIGHT_ROPE_LIFT

      public static final int STRAIGHT_ROPE_LIFT
      See Also:
    • HANGING_ROPE_LIFT

      public static final int HANGING_ROPE_LIFT
      See Also:
    • PIPE_GRILL

      public static final int PIPE_GRILL
      See Also:
    • ROPE_TIE

      public static final int ROPE_TIE
      See Also:
    • PULL_ON_PIPE

      public static final int PULL_ON_PIPE
      See Also:
    • EMOTE_CLAP_LOOP

      public static final int EMOTE_CLAP_LOOP
      See Also:
    • BRAVEK_READY

      public static final int BRAVEK_READY
      See Also:
    • PLAGUECITY_HUMAN_DOUBLEPIPESQUEEZE

      public static final int PLAGUECITY_HUMAN_DOUBLEPIPESQUEEZE
      See Also:
    • MCANNON_INTERFACE_GUN_IDLE

      public static final int MCANNON_INTERFACE_GUN_IDLE
      See Also:
    • MCANNON_INTERFACE_GUN_IDLE_WITH_SPRING

      public static final int MCANNON_INTERFACE_GUN_IDLE_WITH_SPRING
      See Also:
    • MCANNON_INTERFACE_GUN_SAFETY_OFF_WITH_SPRING

      public static final int MCANNON_INTERFACE_GUN_SAFETY_OFF_WITH_SPRING
      See Also:
    • MCANNON_INTERFACE_GUN_SAFETY_ON_WITH_SPRING

      public static final int MCANNON_INTERFACE_GUN_SAFETY_ON_WITH_SPRING
      See Also:
    • MCANNON_INTERFACE_GUN_SAFETY_OFF

      public static final int MCANNON_INTERFACE_GUN_SAFETY_OFF
      See Also:
    • MCANNON_INTERFACE_GUN_SAFETY_ON

      public static final int MCANNON_INTERFACE_GUN_SAFETY_ON
      See Also:
    • MCANNON_INTERFACE_GUN_ATTACH_SPRING

      public static final int MCANNON_INTERFACE_GUN_ATTACH_SPRING
      See Also:
    • MCANNON_INTERFACE_GUN_UNATTACH_SPRING

      public static final int MCANNON_INTERFACE_GUN_UNATTACH_SPRING
      See Also:
    • MCANNON_INTERFACE_GUN_WORK_WITHOUT_SPRING

      public static final int MCANNON_INTERFACE_GUN_WORK_WITHOUT_SPRING
      See Also:
    • MCANNON_INTERFACE_GUN_WORK_WITH_SPRING

      public static final int MCANNON_INTERFACE_GUN_WORK_WITH_SPRING
      See Also:
    • QUEST_MCANNON_CRATE_SHAKE

      public static final int QUEST_MCANNON_CRATE_SHAKE
      See Also:
    • FAI_DWARF_WALK_CRATE

      public static final int FAI_DWARF_WALK_CRATE
      See Also:
    • FAI_DWARF_READY_CRATE

      public static final int FAI_DWARF_READY_CRATE
      See Also:
    • FAI_DWARF_WORKING_CANNON

      public static final int FAI_DWARF_WORKING_CANNON
      See Also:
    • SQUIRREL_WALK

      public static final int SQUIRREL_WALK
      See Also:
    • SQUIRREL_READY

      public static final int SQUIRREL_READY
      See Also:
    • SQUIRREL_READY2

      public static final int SQUIRREL_READY2
      See Also:
    • FAI_RACOON_READY

      public static final int FAI_RACOON_READY
      See Also:
    • FAI_RACOON_WALK

      public static final int FAI_RACOON_WALK
      See Also:
    • FAI_RACOON_TURN

      public static final int FAI_RACOON_TURN
      See Also:
    • FAI_RACOON_EATING

      public static final int FAI_RACOON_EATING
      See Also:
    • DRAYNOR_GALLOWS_GHOST

      public static final int DRAYNOR_GALLOWS_GHOST
      See Also:
    • DRAYNOR_POLTERGEIST_CHAIR

      public static final int DRAYNOR_POLTERGEIST_CHAIR
      See Also:
    • DRAYNOR_POLTERGEIST_PAINTING

      public static final int DRAYNOR_POLTERGEIST_PAINTING
      See Also:
    • DRAYNOR_POSSESED_CHAIR

      public static final int DRAYNOR_POSSESED_CHAIR
      See Also:
    • _100_VIBRATING_CHAIR

      public static final int _100_VIBRATING_CHAIR
      See Also:
    • MCANNON_N_TURN_BACK

      public static final int MCANNON_N_TURN_BACK
      See Also:
    • MCANNON_NE_TURN_BACK

      public static final int MCANNON_NE_TURN_BACK
      See Also:
    • MCANNON_E_TURN_BACK

      public static final int MCANNON_E_TURN_BACK
      See Also:
    • MCANNON_SE_TURN_BACK

      public static final int MCANNON_SE_TURN_BACK
      See Also:
    • MCANNON_S_TURN_BACK

      public static final int MCANNON_S_TURN_BACK
      See Also:
    • MCANNON_SW_TURN_BACK

      public static final int MCANNON_SW_TURN_BACK
      See Also:
    • MCANNON_W_TURN_BACK

      public static final int MCANNON_W_TURN_BACK
      See Also:
    • MCANNON_NW_TURN_BACK

      public static final int MCANNON_NW_TURN_BACK
      See Also:
    • RATWHEEL

      public static final int RATWHEEL
      See Also:
    • RATWHEEL_BARBERSPOLE

      public static final int RATWHEEL_BARBERSPOLE
      See Also:
    • FAI_FALADOR_UNICORN_WALK

      public static final int FAI_FALADOR_UNICORN_WALK
      See Also:
    • FAI_FALADOR_UNICORN_ATTACK

      public static final int FAI_FALADOR_UNICORN_ATTACK
      See Also:
    • FAI_FALADOR_UNICORN_BLOCK

      public static final int FAI_FALADOR_UNICORN_BLOCK
      See Also:
    • FAI_FALADOR_UNICORN_READY

      public static final int FAI_FALADOR_UNICORN_READY
      See Also:
    • FAI_FALADOR_UNICORN_DEATH

      public static final int FAI_FALADOR_UNICORN_DEATH
      See Also:
    • FAI_CANARY_IN_CAGE

      public static final int FAI_CANARY_IN_CAGE
      See Also:
    • BARBARIAN_UNARMEDBLOCK

      public static final int BARBARIAN_UNARMEDBLOCK
      See Also:
    • BARBARIAN_SWORD_BLOCK

      public static final int BARBARIAN_SWORD_BLOCK
      See Also:
    • BARBARIAN_BLUNT_BLOCK

      public static final int BARBARIAN_BLUNT_BLOCK
      See Also:
    • SWAN_WALK

      public static final int SWAN_WALK
      See Also:
    • SWAN_READY

      public static final int SWAN_READY
      See Also:
    • HUMAN_FAI_FURNACE

      public static final int HUMAN_FAI_FURNACE
      See Also:
    • MAGICTRAINING_GHOST_BROOM_READY

      public static final int MAGICTRAINING_GHOST_BROOM_READY
      See Also:
    • MAGICTRAINING_GHOST_BROOM_WALK

      public static final int MAGICTRAINING_GHOST_BROOM_WALK
      See Also:
    • FAIRY_VILES_LFT

      public static final int FAIRY_VILES_LFT
      See Also:
    • FAIRY_VILES_RHT

      public static final int FAIRY_VILES_RHT
      See Also:
    • FAIRY_GODFATHER_READY

      public static final int FAIRY_GODFATHER_READY
      See Also:
    • FAIRY_GODFATHER_WALK

      public static final int FAIRY_GODFATHER_WALK
      See Also:
    • FAIRY_VANISH

      public static final int FAIRY_VANISH
      See Also:
    • FAIRY_APPEAR

      public static final int FAIRY_APPEAR
      See Also:
    • FAIRY_GREEK_CHOIR_READY

      public static final int FAIRY_GREEK_CHOIR_READY
      See Also:
    • FAIRY_GREEK_CHOIR_WALK

      public static final int FAIRY_GREEK_CHOIR_WALK
      See Also:
    • FAIRY_GREEK_CHOIR_VANISH

      public static final int FAIRY_GREEK_CHOIR_VANISH
      See Also:
    • FAIRY_GREEK_CHOIR_APPEAR

      public static final int FAIRY_GREEK_CHOIR_APPEAR
      See Also:
    • HUMAN_FAIRY_KNEEL_AND_OFFER

      public static final int HUMAN_FAIRY_KNEEL_AND_OFFER
      See Also:
    • HUMAN_FAIRY_TAKE_AND_HOLD_UP

      public static final int HUMAN_FAIRY_TAKE_AND_HOLD_UP
      See Also:
    • FAIRY_FLOWER_ENCHANT

      public static final int FAIRY_FLOWER_ENCHANT
      See Also:
    • TANGLEFOOT_READY

      public static final int TANGLEFOOT_READY
      See Also:
    • TANGLEFOOT_BLOCK

      public static final int TANGLEFOOT_BLOCK
      See Also:
    • TANGLEFOOT_WALK

      public static final int TANGLEFOOT_WALK
      See Also:
    • TANGLEFOOT_ATTACK

      public static final int TANGLEFOOT_ATTACK
      See Also:
    • TANGLEFOOT_DEATH

      public static final int TANGLEFOOT_DEATH
      See Also:
    • CHICKEN_SHRINE

      public static final int CHICKEN_SHRINE
      See Also:
    • HUMAN_FAIRY_VANISH

      public static final int HUMAN_FAIRY_VANISH
      See Also:
    • HUMAN_FAIRY_APPEAR

      public static final int HUMAN_FAIRY_APPEAR
      See Also:
    • FAIRY_COW_WHEEL

      public static final int FAIRY_COW_WHEEL
      See Also:
    • HUMAN_SPEARTRAP_INTO_SIDESTEP

      public static final int HUMAN_SPEARTRAP_INTO_SIDESTEP
      See Also:
    • HUMAN_SPEARTRAP_INTO_SIDESTEPL

      public static final int HUMAN_SPEARTRAP_INTO_SIDESTEPL
      See Also:
    • HUMAN_SPEARTRAP_WALK_SIDESTEP

      public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP
      See Also:
    • HUMAN_SPEARTRAP_READY_SIDESTEP

      public static final int HUMAN_SPEARTRAP_READY_SIDESTEP
      See Also:
    • HUMAN_SPEARTRAP_WALK_SIDESTEPL

      public static final int HUMAN_SPEARTRAP_WALK_SIDESTEPL
      See Also:
    • HUMAN_SPEARTRAP_READY_SIDESTEPL

      public static final int HUMAN_SPEARTRAP_READY_SIDESTEPL
      See Also:
    • HUMAN_SPEARTRAP_OUTOF_SIDESTEP

      public static final int HUMAN_SPEARTRAP_OUTOF_SIDESTEP
      See Also:
    • HUMAN_SPEARTRAP_OUTOF_SIDESTEPL

      public static final int HUMAN_SPEARTRAP_OUTOF_SIDESTEPL
      See Also:
    • HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG_L

      public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG_L
      See Also:
    • HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG

      public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG
      See Also:
    • HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT_L

      public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT_L
      See Also:
    • HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT

      public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT
      See Also:
    • HUMAN_DEAD

      public static final int HUMAN_DEAD
      See Also:
    • ROMEO_JULIET_PEW_READY

      public static final int ROMEO_JULIET_PEW_READY
      See Also:
    • ROMEO_JULIET_PEW_READY2

      public static final int ROMEO_JULIET_PEW_READY2
      See Also:
    • HUMAN_APOTHECARY_CREATE_POTION

      public static final int HUMAN_APOTHECARY_CREATE_POTION
      See Also:
    • HUMAN_DRINK_FROM_VIAL_CADAVA

      public static final int HUMAN_DRINK_FROM_VIAL_CADAVA
      See Also:
    • HUMAN_CANOEING_CARVE_RUNE_AXE

      public static final int HUMAN_CANOEING_CARVE_RUNE_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_ADAMANT_AXE

      public static final int HUMAN_CANOEING_CARVE_ADAMANT_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_MITHRIL_AXE

      public static final int HUMAN_CANOEING_CARVE_MITHRIL_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_BLACK_AXE

      public static final int HUMAN_CANOEING_CARVE_BLACK_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_STEEL_AXE

      public static final int HUMAN_CANOEING_CARVE_STEEL_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_IRON_AXE

      public static final int HUMAN_CANOEING_CARVE_IRON_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_BRONZE_AXE

      public static final int HUMAN_CANOEING_CARVE_BRONZE_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_DRAGON_AXE

      public static final int HUMAN_CANOEING_CARVE_DRAGON_AXE
      See Also:
    • ABYSSAL_BLUDGEON_WALK

      public static final int ABYSSAL_BLUDGEON_WALK
      See Also:
    • ABYSSAL_DAGGER_HACK

      public static final int ABYSSAL_DAGGER_HACK
      See Also:
    • ABYSSAL_DAGGER_BLOCK

      public static final int ABYSSAL_DAGGER_BLOCK
      See Also:
    • ABYSSAL_DAGGER_IDLE

      public static final int ABYSSAL_DAGGER_IDLE
      See Also:
    • ABYSSAL_DAGGER_LUNGE

      public static final int ABYSSAL_DAGGER_LUNGE
      See Also:
    • ABYSSAL_BLUDGEON_CRUSH

      public static final int ABYSSAL_BLUDGEON_CRUSH
      See Also:
    • ABYSSAL_BLUDGEON_SPECIAL_ATTACK

      public static final int ABYSSAL_BLUDGEON_SPECIAL_ATTACK
      See Also:
    • ABYSSAL_DAGGER_SPECIAL

      public static final int ABYSSAL_DAGGER_SPECIAL
      See Also:
    • CANOEING_PUSHING_INTO_WATER

      public static final int CANOEING_PUSHING_INTO_WATER
      See Also:
    • CANOEING_ROWING

      public static final int CANOEING_ROWING
      See Also:
    • CANOEING_GETTING_IN

      public static final int CANOEING_GETTING_IN
      See Also:
    • CANOEING_STATION_ANIMATIONS

      public static final int CANOEING_STATION_ANIMATIONS
      See Also:
    • CANOEING_SINKING

      public static final int CANOEING_SINKING
      See Also:
    • CANOEING_BOBBING_INWATER

      public static final int CANOEING_BOBBING_INWATER
      See Also:
    • CANOEING_BOBBING_INWATER_INTERFACE

      public static final int CANOEING_BOBBING_INWATER_INTERFACE
      See Also:
    • CANOEING_INTERFACE_WATER

      public static final int CANOEING_INTERFACE_WATER
      See Also:
    • MOLE_READY

      public static final int MOLE_READY
      See Also:
    • MOLE_DEATH

      public static final int MOLE_DEATH
      See Also:
    • MOLE_DEFEND

      public static final int MOLE_DEFEND
      See Also:
    • MOLE_ATTACK

      public static final int MOLE_ATTACK
      See Also:
    • MOLE_WALK

      public static final int MOLE_WALK
      See Also:
    • MOLE_BURROW_DOWN

      public static final int MOLE_BURROW_DOWN
      See Also:
    • MOLE_BURROW_UP

      public static final int MOLE_BURROW_UP
      See Also:
    • MOLE_MUD_SPLAT

      public static final int MOLE_MUD_SPLAT
      See Also:
    • MOLE_MUD_CLOUD

      public static final int MOLE_MUD_CLOUD
      See Also:
    • MOLE_MUD_HOLE

      public static final int MOLE_MUD_HOLE
      See Also:
    • MOLE_MUD_HOLE_UP

      public static final int MOLE_MUD_HOLE_UP
      See Also:
    • MOLE_MUD_SPLAT_INTERFACE

      public static final int MOLE_MUD_SPLAT_INTERFACE
      See Also:
    • CHAT_HUMAN_SLEEP

      public static final int CHAT_HUMAN_SLEEP
      See Also:
    • ZYGOMITE_ADULT_WALK

      public static final int ZYGOMITE_ADULT_WALK
      See Also:
    • ZYGOMITE_ADOLESCENT_WALK

      public static final int ZYGOMITE_ADOLESCENT_WALK
      See Also:
    • ZYGOMITE_READY

      public static final int ZYGOMITE_READY
      See Also:
    • ZYGOMITE_DEFEND

      public static final int ZYGOMITE_DEFEND
      See Also:
    • ZYGOMITE_ATTACK

      public static final int ZYGOMITE_ATTACK
      See Also:
    • ZYGOMITE_DEATH

      public static final int ZYGOMITE_DEATH
      See Also:
    • ZYGOMITE_WIGGLE

      public static final int ZYGOMITE_WIGGLE
      See Also:
    • ZYGOMITE_FADE_OUT

      public static final int ZYGOMITE_FADE_OUT
      See Also:
    • ZYGOMITE_LEAP_OUT

      public static final int ZYGOMITE_LEAP_OUT
      See Also:
    • HUMAN_FUNGICIDE_PUMP_ATTACK

      public static final int HUMAN_FUNGICIDE_PUMP_ATTACK
      See Also:
    • HUMAN_FUNGICIDE_PUMP_READY

      public static final int HUMAN_FUNGICIDE_PUMP_READY
      See Also:
    • HUMAN_FUNGICIDE_PUMP_DEFEND

      public static final int HUMAN_FUNGICIDE_PUMP_DEFEND
      See Also:
    • HUMAN_FUNGICIDE_PUMP_WALK

      public static final int HUMAN_FUNGICIDE_PUMP_WALK
      See Also:
    • HUMAN_FUNGICIDE_PICK_ZYGOMITE

      public static final int HUMAN_FUNGICIDE_PICK_ZYGOMITE
      See Also:
    • FUNGICIDE_SPORES_ANIM

      public static final int FUNGICIDE_SPORES_ANIM
      See Also:
    • PRUNING_ALL_FAIRY

      public static final int PRUNING_ALL_FAIRY
      See Also:
    • PRUNING_MID_HIGH_FAIRY

      public static final int PRUNING_MID_HIGH_FAIRY
      See Also:
    • PRUNING_MID_LOW_FAIRY

      public static final int PRUNING_MID_LOW_FAIRY
      See Also:
    • PRUNING_HIGH_FAIRY

      public static final int PRUNING_HIGH_FAIRY
      See Also:
    • PRUNING_MID_FAIRY

      public static final int PRUNING_MID_FAIRY
      See Also:
    • PRUNING_LOW_FAIRY

      public static final int PRUNING_LOW_FAIRY
      See Also:
    • CHICKENQUEST_EVIL_CHICKEN_NEST

      public static final int CHICKENQUEST_EVIL_CHICKEN_NEST
      See Also:
    • FAIRY_DRAGON_CHATHEAD

      public static final int FAIRY_DRAGON_CHATHEAD
      See Also:
    • FAIRY_DRAGON_READY

      public static final int FAIRY_DRAGON_READY
      See Also:
    • FAIRY_DRAGON_FLAME

      public static final int FAIRY_DRAGON_FLAME
      See Also:
    • FAIRY_DRAGON_FIRE

      public static final int FAIRY_DRAGON_FIRE
      See Also:
    • BRULEE_COOKING

      public static final int BRULEE_COOKING
      See Also:
    • BUBBLE

      public static final int BUBBLE
      See Also:
    • RINGS

      public static final int RINGS
      See Also:
    • RINGSTART

      public static final int RINGSTART
      See Also:
    • RINGFROZE

      public static final int RINGFROZE
      See Also:
    • BOOK_CHUCK

      public static final int BOOK_CHUCK
      See Also:
    • BOOK_SPIN

      public static final int BOOK_SPIN
      See Also:
    • BOOK_OPEN

      public static final int BOOK_OPEN
      See Also:
    • BIG_FINAL

      public static final int BIG_FINAL
      See Also:
    • INFLATE

      public static final int INFLATE
      See Also:
    • _100_OSMAN_FREEZE

      public static final int _100_OSMAN_FREEZE
      See Also:
    • _100_OSMAN_FROZE

      public static final int _100_OSMAN_FROZE
      See Also:
    • _100_OSMAN_UNFREEZE

      public static final int _100_OSMAN_UNFREEZE
      See Also:
    • _100_GUIDE_FREEZE

      public static final int _100_GUIDE_FREEZE
      See Also:
    • _100_GUIDE_FROZE

      public static final int _100_GUIDE_FROZE
      See Also:
    • _100_GUIDE_UNFREEZE

      public static final int _100_GUIDE_UNFREEZE
      See Also:
    • _100_CUL_FREEZE

      public static final int _100_CUL_FREEZE
      See Also:
    • _100_CUL_FROZE

      public static final int _100_CUL_FROZE
      See Also:
    • _100_CUL_UNFREEZE

      public static final int _100_CUL_UNFREEZE
      See Also:
    • _100_DAVE_FREEZE

      public static final int _100_DAVE_FREEZE
      See Also:
    • _100_DAVE_FROZE

      public static final int _100_DAVE_FROZE
      See Also:
    • _100_DAVE_UNFREEZE

      public static final int _100_DAVE_UNFREEZE
      See Also:
    • _100_SIR_FREEZE

      public static final int _100_SIR_FREEZE
      See Also:
    • _100_SIR_FROZE

      public static final int _100_SIR_FROZE
      See Also:
    • _100_SIR_UNFREEZE

      public static final int _100_SIR_UNFREEZE
      See Also:
    • _100_PIRATE_FREEZE

      public static final int _100_PIRATE_FREEZE
      See Also:
    • _100_PIRATE_FROZE

      public static final int _100_PIRATE_FROZE
      See Also:
    • _100_PIRATE_UNFREEZE

      public static final int _100_PIRATE_UNFREEZE
      See Also:
    • _100_DWARF_FREEZE

      public static final int _100_DWARF_FREEZE
      See Also:
    • _100_DWARF_FROZE

      public static final int _100_DWARF_FROZE
      See Also:
    • _100_DWARF_UNFREEZE

      public static final int _100_DWARF_UNFREEZE
      See Also:
    • _100_DWARF_SIT

      public static final int _100_DWARF_SIT
      See Also:
    • _100_OGRE_FREEZE

      public static final int _100_OGRE_FREEZE
      See Also:
    • _100_OGRE_FROZE

      public static final int _100_OGRE_FROZE
      See Also:
    • _100_OGRE_UNFREEZE

      public static final int _100_OGRE_UNFREEZE
      See Also:
    • _100_OGRE_SIT

      public static final int _100_OGRE_SIT
      See Also:
    • _100_GOB_FREEZE

      public static final int _100_GOB_FREEZE
      See Also:
    • _100_GOB_FROZE

      public static final int _100_GOB_FROZE
      See Also:
    • _100_GOB_UNFREEZE

      public static final int _100_GOB_UNFREEZE
      See Also:
    • _100_GOB_SIT

      public static final int _100_GOB_SIT
      See Also:
    • _100_GOBTWO_FREEZE

      public static final int _100_GOBTWO_FREEZE
      See Also:
    • _100_GOBTWO_FROZE

      public static final int _100_GOBTWO_FROZE
      See Also:
    • _100_GOBTWO_UNFREEZE

      public static final int _100_GOBTWO_UNFREEZE
      See Also:
    • _100_GOBTWO_SIT

      public static final int _100_GOBTWO_SIT
      See Also:
    • _100_MONKEY_FREEZE

      public static final int _100_MONKEY_FREEZE
      See Also:
    • _100_MONKEY_FROZE

      public static final int _100_MONKEY_FROZE
      See Also:
    • _100_MONKEY_UNFREEZE

      public static final int _100_MONKEY_UNFREEZE
      See Also:
    • _100_MONKEY_SIT

      public static final int _100_MONKEY_SIT
      See Also:
    • _100_SIT_READY_CHAIR

      public static final int _100_SIT_READY_CHAIR
      See Also:
    • _100_GYPSY_FREEZE

      public static final int _100_GYPSY_FREEZE
      See Also:
    • DWARF_MOUNTAIN_DAD_COOKING

      public static final int DWARF_MOUNTAIN_DAD_COOKING
      See Also:
    • HOT_CAKE_JUGGLE

      public static final int HOT_CAKE_JUGGLE
      See Also:
    • _100_GOBLIN_THROWN_BACK

      public static final int _100_GOBLIN_THROWN_BACK
      See Also:
    • _100_GOBLIN_ON_WALL

      public static final int _100_GOBLIN_ON_WALL
      See Also:
    • _100_GOBLIN_FALL_FROM_WALL

      public static final int _100_GOBLIN_FALL_FROM_WALL
      See Also:
    • _100_GOBLIN_SCRAPE_AND_EAT

      public static final int _100_GOBLIN_SCRAPE_AND_EAT
      See Also:
    • _100_GOBLIN_CAULDREN_TUMBLE

      public static final int _100_GOBLIN_CAULDREN_TUMBLE
      See Also:
    • _100_GOBLIN_CAULDREN_FLAMES

      public static final int _100_GOBLIN_CAULDREN_FLAMES
      See Also:
    • _100_GOBLIN_CAULDREN_SHAKE

      public static final int _100_GOBLIN_CAULDREN_SHAKE
      See Also:
    • _100_GOBLIN_CAULDREN_BLAST

      public static final int _100_GOBLIN_CAULDREN_BLAST
      See Also:
    • _100_GOBLIN_ROOF_BLAST

      public static final int _100_GOBLIN_ROOF_BLAST
      See Also:
    • _100_GOBLIN_ROOF_FLAMES

      public static final int _100_GOBLIN_ROOF_FLAMES
      See Also:
    • ROCKKNOCKER_INFERNAL

      public static final int ROCKKNOCKER_INFERNAL
      See Also:
    • CERBERUS_HELLHOUND_PET_HAPPY

      public static final int CERBERUS_HELLHOUND_PET_HAPPY
      See Also:
    • CERBERUS_HELLHOUND_PET_ANGRY

      public static final int CERBERUS_HELLHOUND_PET_ANGRY
      See Also:
    • HUMAN_PLAY_WWF_LION

      public static final int HUMAN_PLAY_WWF_LION
      See Also:
    • HUMAN_PLAY_WWF_TIGER

      public static final int HUMAN_PLAY_WWF_TIGER
      See Also:
    • HUMAN_REAL_SWIMMING

      public static final int HUMAN_REAL_SWIMMING
      See Also:
    • HUMAN_REAL_SWIMMING_INTO_READY

      public static final int HUMAN_REAL_SWIMMING_INTO_READY
      See Also:
    • HUMAN_READY_INTO_REAL_SWIMMING

      public static final int HUMAN_READY_INTO_REAL_SWIMMING
      See Also:
    • HUMAN_REAL_SWIMMING_READY

      public static final int HUMAN_REAL_SWIMMING_READY
      See Also:
    • HUMAN_REAL_SWIMMING_DEATH

      public static final int HUMAN_REAL_SWIMMING_DEATH
      See Also:
    • HUMAN_REAL_SWIMMING_PICKUP_FLOOR

      public static final int HUMAN_REAL_SWIMMING_PICKUP_FLOOR
      See Also:
    • HUMAN_REAL_SWIMMING_CLIMB_ANCHOR

      public static final int HUMAN_REAL_SWIMMING_CLIMB_ANCHOR
      See Also:
    • HUMAN_REAL_SWIMMING_BOMBDIVE

      public static final int HUMAN_REAL_SWIMMING_BOMBDIVE
      See Also:
    • HUMAN_REAL_SWIMMING_INTO_BOMBDIVE

      public static final int HUMAN_REAL_SWIMMING_INTO_BOMBDIVE
      See Also:
    • CRAB_READY

      public static final int CRAB_READY
      See Also:
    • CRAB_INTO_WALK

      public static final int CRAB_INTO_WALK
      See Also:
    • CRAB_WALK

      public static final int CRAB_WALK
      See Also:
    • CRAB_OUTOF_WALK

      public static final int CRAB_OUTOF_WALK
      See Also:
    • CRAB_ATTACK

      public static final int CRAB_ATTACK
      See Also:
    • CRAB_BLOCK

      public static final int CRAB_BLOCK
      See Also:
    • CRAB_DEATH

      public static final int CRAB_DEATH
      See Also:
    • MUDSKIPPER_READY

      public static final int MUDSKIPPER_READY
      See Also:
    • MUDSKIPPER_WALK

      public static final int MUDSKIPPER_WALK
      See Also:
    • MUDSKIPPER_ATTACK

      public static final int MUDSKIPPER_ATTACK
      See Also:
    • MUDSKIPPER_BLOCK

      public static final int MUDSKIPPER_BLOCK
      See Also:
    • MUDSKIPPER_DEATH

      public static final int MUDSKIPPER_DEATH
      See Also:
    • OGRE_SWIM_READY

      public static final int OGRE_SWIM_READY
      See Also:
    • OGRE_SWIM

      public static final int OGRE_SWIM
      See Also:
    • KELP_RIPPLE

      public static final int KELP_RIPPLE
      See Also:
    • _100_CORAL_FLOWER

      public static final int _100_CORAL_FLOWER
      See Also:
    • _100_PIRATE_BUBBLES

      public static final int _100_PIRATE_BUBBLES
      See Also:
    • FANTAIL_FISH_WALK

      public static final int FANTAIL_FISH_WALK
      See Also:
    • FANTAIL_FISH_READY

      public static final int FANTAIL_FISH_READY
      See Also:
    • SHOAL_WALK

      public static final int SHOAL_WALK
      See Also:
    • SHOAL_READY

      public static final int SHOAL_READY
      See Also:
    • _100GUIDE_SPOTLIGHT

      public static final int _100GUIDE_SPOTLIGHT
      See Also:
    • _100GUIDE_EGG_LIFT

      public static final int _100GUIDE_EGG_LIFT
      See Also:
    • _100GUIDE_EGG_TRAVEL

      public static final int _100GUIDE_EGG_TRAVEL
      See Also:
    • _100GUIDE_EGG_LIFT_BACK

      public static final int _100GUIDE_EGG_LIFT_BACK
      See Also:
    • _100GUIDE_EGG_TRAVEL_BACK

      public static final int _100GUIDE_EGG_TRAVEL_BACK
      See Also:
    • EXIT_EGG_HERO

      public static final int EXIT_EGG_HERO
      See Also:
    • EXIT_EGG_MUSCLES

      public static final int EXIT_EGG_MUSCLES
      See Also:
    • EXIT_EGG_BACKWARD

      public static final int EXIT_EGG_BACKWARD
      See Also:
    • GUIDE_IF_QUESTION

      public static final int GUIDE_IF_QUESTION
      See Also:
    • GUIDE_EGG_SPIN

      public static final int GUIDE_EGG_SPIN
      See Also:
    • GUIDE_MILK_SPIN

      public static final int GUIDE_MILK_SPIN
      See Also:
    • GUIDE_FLOUR_SPIN

      public static final int GUIDE_FLOUR_SPIN
      See Also:
    • GUIDE_INTERFACE_UP

      public static final int GUIDE_INTERFACE_UP
      See Also:
    • GUIDE_INTERFACE_DOWN

      public static final int GUIDE_INTERFACE_DOWN
      See Also:
    • _100_JUBBLY_TREE_FALL

      public static final int _100_JUBBLY_TREE_FALL
      See Also:
    • _100_JUBBLY_OGRE_BOW

      public static final int _100_JUBBLY_OGRE_BOW
      See Also:
    • _100_OGRE_ARROW

      public static final int _100_OGRE_ARROW
      See Also:
    • _100_JUBBLY_OGRE_KICK

      public static final int _100_JUBBLY_OGRE_KICK
      See Also:
    • _100_JUBBLY_READY

      public static final int _100_JUBBLY_READY
      See Also:
    • _100_JUBBLY_WALK

      public static final int _100_JUBBLY_WALK
      See Also:
    • _100_JUBBLY_DEFEND

      public static final int _100_JUBBLY_DEFEND
      See Also:
    • _100_JUBBLY_DEATH

      public static final int _100_JUBBLY_DEATH
      See Also:
    • SEAGULL_ATTACK

      public static final int SEAGULL_ATTACK
      See Also:
    • DUCK_REWORK_DEATH

      public static final int DUCK_REWORK_DEATH
      See Also:
    • _100_JUBBLY_TOAD_BALLOON_READY

      public static final int _100_JUBBLY_TOAD_BALLOON_READY
      See Also:
    • _100_JUBBLY_TOAD_BALLOON_INFLATE

      public static final int _100_JUBBLY_TOAD_BALLOON_INFLATE
      See Also:
    • _100_JUBBLY_TOAD_INFLATING

      public static final int _100_JUBBLY_TOAD_INFLATING
      See Also:
    • _100_JUBBLY_TOAD_BALLOON_DEFLATE

      public static final int _100_JUBBLY_TOAD_BALLOON_DEFLATE
      See Also:
    • _100_JUBBLY_TREADING_WATER

      public static final int _100_JUBBLY_TREADING_WATER
      See Also:
    • _100_JUBBLY_SWIMMING

      public static final int _100_JUBBLY_SWIMMING
      See Also:
    • _100_JUBBLY_ROOT_CHOPPING

      public static final int _100_JUBBLY_ROOT_CHOPPING
      See Also:
    • OGRE_BOAT_FELDIP_TO_TAI

      public static final int OGRE_BOAT_FELDIP_TO_TAI
      See Also:
    • OGRE_BOAT_TAI_TO_FELDIP

      public static final int OGRE_BOAT_TAI_TO_FELDIP
      See Also:
    • _100_ILM_BANANA_TREE_PULL_DOWN

      public static final int _100_ILM_BANANA_TREE_PULL_DOWN
      See Also:
    • _100_ILM_GORILLA_BANANA_TREE_PULL_DOWN

      public static final int _100_ILM_GORILLA_BANANA_TREE_PULL_DOWN
      See Also:
    • _100_ILM_STEPPING_STONE_JUMP

      public static final int _100_ILM_STEPPING_STONE_JUMP
      See Also:
    • _100_ILM_STEPPING_STONE_JUMP_TEST

      public static final int _100_ILM_STEPPING_STONE_JUMP_TEST
      See Also:
    • _100_ILM_MONKEYBAR_JUMP_UP

      public static final int _100_ILM_MONKEYBAR_JUMP_UP
      See Also:
    • _100_ILM_MONKEYBAR_MOVE

      public static final int _100_ILM_MONKEYBAR_MOVE
      See Also:
    • _100_ILM_MONKEYBAR_JUMP_DOWN

      public static final int _100_ILM_MONKEYBAR_JUMP_DOWN
      See Also:
    • _100_ILM_CLIMB_SLOPE

      public static final int _100_ILM_CLIMB_SLOPE
      See Also:
    • _100_ILM_SLOPE_FAIL_SLIDE_BACK

      public static final int _100_ILM_SLOPE_FAIL_SLIDE_BACK
      See Also:
    • _100_ILM_CLIMB_TREE

      public static final int _100_ILM_CLIMB_TREE
      See Also:
    • _100_ILM_VINE_SWING

      public static final int _100_ILM_VINE_SWING
      See Also:
    • _100_ILM_STEPPING_STONE_FAIL

      public static final int _100_ILM_STEPPING_STONE_FAIL
      See Also:
    • _100_ILM_MONKEY_SWIM_READY

      public static final int _100_ILM_MONKEY_SWIM_READY
      See Also:
    • _100_ILM_MONKEY_SWIM

      public static final int _100_ILM_MONKEY_SWIM
      See Also:
    • _100_ILM_CLIMB_TREE_FAIL

      public static final int _100_ILM_CLIMB_TREE_FAIL
      See Also:
    • _100_ILM_FALLING

      public static final int _100_ILM_FALLING
      See Also:
    • _100_ILM_MONKEY_DOWN_VINE

      public static final int _100_ILM_MONKEY_DOWN_VINE
      See Also:
    • _100_ILM_HUMAN_SLICING_BANANA

      public static final int _100_ILM_HUMAN_SLICING_BANANA
      See Also:
    • _100_MEAT_TENDERISER

      public static final int _100_MEAT_TENDERISER
      See Also:
    • _100_EGG_WHISK

      public static final int _100_EGG_WHISK
      See Also:
    • AGRITH_NANA_READY

      public static final int AGRITH_NANA_READY
      See Also:
    • AGRITH_NANA_WALK

      public static final int AGRITH_NANA_WALK
      See Also:
    • AGRITH_NANA_BLOCK

      public static final int AGRITH_NANA_BLOCK
      See Also:
    • AGRITH_NANA_ATTACK

      public static final int AGRITH_NANA_ATTACK
      See Also:
    • AGRITH_NANA_RANGED_ATTACK

      public static final int AGRITH_NANA_RANGED_ATTACK
      See Also:
    • AGRITH_NANA_DEATH

      public static final int AGRITH_NANA_DEATH
      See Also:
    • DESSOURT_READY

      public static final int DESSOURT_READY
      See Also:
    • DESSOURT_BLOCK

      public static final int DESSOURT_BLOCK
      See Also:
    • DESSOURT_WALK

      public static final int DESSOURT_WALK
      See Also:
    • DESSOURT_TOT_ATTACK

      public static final int DESSOURT_TOT_ATTACK
      See Also:
    • DESSOURT_MELEE_ATTACK

      public static final int DESSOURT_MELEE_ATTACK
      See Also:
    • DESSOURT_DEATH

      public static final int DESSOURT_DEATH
      See Also:
    • MONKEY_CHATHEAD_NODDING_YES_1

      public static final int MONKEY_CHATHEAD_NODDING_YES_1
      See Also:
    • POH_GRANDFATHERCLOCK_TICTOC

      public static final int POH_GRANDFATHERCLOCK_TICTOC
      See Also:
    • MONKEY_CHATHEAD_NODDING_YES_2

      public static final int MONKEY_CHATHEAD_NODDING_YES_2
      See Also:
    • MONKEY_CHATHEAD_NODDING_YES_3

      public static final int MONKEY_CHATHEAD_NODDING_YES_3
      See Also:
    • MONKEY_CHATHEAD_NODDING_YES_4

      public static final int MONKEY_CHATHEAD_NODDING_YES_4
      See Also:
    • MONKEY_CHATHEAD_SHAKE_NO_1

      public static final int MONKEY_CHATHEAD_SHAKE_NO_1
      See Also:
    • MONKEY_CHATHEAD_SHAKE_NO_2

      public static final int MONKEY_CHATHEAD_SHAKE_NO_2
      See Also:
    • MONKEY_CHATHEAD_SHAKE_NO_3

      public static final int MONKEY_CHATHEAD_SHAKE_NO_3
      See Also:
    • MONKEY_CHATHEAD_SHAKE_NO_4

      public static final int MONKEY_CHATHEAD_SHAKE_NO_4
      See Also:
    • HEAR_NO_EVIL_MONKEY_SLEEPING_1

      public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_1
      See Also:
    • HEAR_NO_EVIL_MONKEY_SLEEPING_2

      public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_2
      See Also:
    • HEAR_NO_EVIL_MONKEY_SLEEPING_3

      public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_3
      See Also:
    • HEAR_NO_EVIL_MONKEY_SLEEPING_4

      public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_4
      See Also:
    • HEAR_NO_EVIL_MONKEY_READY

      public static final int HEAR_NO_EVIL_MONKEY_READY
      See Also:
    • SPEAK_NO_EVIL_MONKEY_READY

      public static final int SPEAK_NO_EVIL_MONKEY_READY
      See Also:
    • SEE_NO_EVIL_MONKEY_READY

      public static final int SEE_NO_EVIL_MONKEY_READY
      See Also:
    • SPEAK_NO_EVIL_WANTS_TO_TALK

      public static final int SPEAK_NO_EVIL_WANTS_TO_TALK
      See Also:
    • _100_ILM_SNAKE_LOW_OUT_HOLE_CONSTANT

      public static final int _100_ILM_SNAKE_LOW_OUT_HOLE_CONSTANT
      See Also:
    • _100_ILM_SNAKE_LOW_OUT_HOLE

      public static final int _100_ILM_SNAKE_LOW_OUT_HOLE
      See Also:
    • _100_ILM_SNAKE_MID_OUT_HOLE

      public static final int _100_ILM_SNAKE_MID_OUT_HOLE
      See Also:
    • _100_ILM_SNAKE_HIGH_OUT_HOLE

      public static final int _100_ILM_SNAKE_HIGH_OUT_HOLE
      See Also:
    • _100_ILM_SNAKE_GROUND_OUT_HOLE

      public static final int _100_ILM_SNAKE_GROUND_OUT_HOLE
      See Also:
    • _100_ILM_SNAKE_OUT_THEN_IN_HOLE

      public static final int _100_ILM_SNAKE_OUT_THEN_IN_HOLE
      See Also:
    • _100_ILM_SNAKE_HIDDEN_OUT_OF_SIGHT

      public static final int _100_ILM_SNAKE_HIDDEN_OUT_OF_SIGHT
      See Also:
    • _100_ILM_SNAKE_UPPERWALL_OUT_HOLE

      public static final int _100_ILM_SNAKE_UPPERWALL_OUT_HOLE
      See Also:
    • ROYAL_SEA_SNAKE_READY

      public static final int ROYAL_SEA_SNAKE_READY
      See Also:
    • ROYAL_SEA_SNAKE_WALK

      public static final int ROYAL_SEA_SNAKE_WALK
      See Also:
    • ROYAL_SEA_SNAKE_WALK_BABY

      public static final int ROYAL_SEA_SNAKE_WALK_BABY
      See Also:
    • ROYAL_SEA_SNAKE_ATTACK

      public static final int ROYAL_SEA_SNAKE_ATTACK
      See Also:
    • ROYAL_SEA_SNAKE_DEFEND

      public static final int ROYAL_SEA_SNAKE_DEFEND
      See Also:
    • ROYAL_SEA_SNAKE_DEATH

      public static final int ROYAL_SEA_SNAKE_DEATH
      See Also:
    • HUMAN_PLAY_WWF_SNOW_LEOPARD

      public static final int HUMAN_PLAY_WWF_SNOW_LEOPARD
      See Also:
    • LUNAR_DREAM_DREAM_LIGHT_SHIMMER

      public static final int LUNAR_DREAM_DREAM_LIGHT_SHIMMER
      See Also:
    • ZOMBIE_DANCE

      public static final int ZOMBIE_DANCE
      See Also:
    • ZOMBIE_WALK_EMOTE

      public static final int ZOMBIE_WALK_EMOTE
      See Also:
    • SARIM_VOIDKNIGHT

      public static final int SARIM_VOIDKNIGHT
      See Also:
    • VOIDKNIGHT_SARIM

      public static final int VOIDKNIGHT_SARIM
      See Also:
    • BURGH_HUMAN_HOLDING_CAST

      public static final int BURGH_HUMAN_HOLDING_CAST
      See Also:
    • BURGH_HOLDING_CAST_SPOT

      public static final int BURGH_HOLDING_CAST_SPOT
      See Also:
    • BURGH_HOLD_LAUNCH

      public static final int BURGH_HOLD_LAUNCH
      See Also:
    • BURGH_HUMAN_HOLDING_CAPTURE_START

      public static final int BURGH_HUMAN_HOLDING_CAPTURE_START
      See Also:
    • BURGH_HUMAN_HOLDING_CAPTURE_LOOP

      public static final int BURGH_HUMAN_HOLDING_CAPTURE_LOOP
      See Also:
    • BURGH_HUMAN_HOLDING_CAPTURE_END

      public static final int BURGH_HUMAN_HOLDING_CAPTURE_END
      See Also:
    • BURGH_HUMAN_CAPTURE_POUR

      public static final int BURGH_HUMAN_CAPTURE_POUR
      See Also:
    • BURGH_HUMAN_SPIRIT_FADE

      public static final int BURGH_HUMAN_SPIRIT_FADE
      See Also:
    • BURGH_DUST_HUMAN_START

      public static final int BURGH_DUST_HUMAN_START
      See Also:
    • BURGH_DUST_SPOT_CRUMBLE

      public static final int BURGH_DUST_SPOT_CRUMBLE
      See Also:
    • RAT_EAT_READY

      public static final int RAT_EAT_READY
      See Also:
    • BURGH_BUCKET_DRIP

      public static final int BURGH_BUCKET_DRIP
      See Also:
    • BURGH_MAP_ROUTE1_PT1

      public static final int BURGH_MAP_ROUTE1_PT1
      See Also:
    • BURGH_MAP_ROUTE1_PT2

      public static final int BURGH_MAP_ROUTE1_PT2
      See Also:
    • BURGH_MAP_ROUTE2_PT1

      public static final int BURGH_MAP_ROUTE2_PT1
      See Also:
    • BURGH_MAP_ROUTE2_PT2

      public static final int BURGH_MAP_ROUTE2_PT2
      See Also:
    • BURGH_GADDERANKS_FALL_OVER

      public static final int BURGH_GADDERANKS_FALL_OVER
      See Also:
    • BURGH_POT_SCOOP

      public static final int BURGH_POT_SCOOP
      See Also:
    • BURGH_GADDERANKS_STUMBLE

      public static final int BURGH_GADDERANKS_STUMBLE
      See Also:
    • BURGH_HUMAN_QUEST_ENCHANTING_ROD

      public static final int BURGH_HUMAN_QUEST_ENCHANTING_ROD
      See Also:
    • BURGH_ENCHANTING_ROD_SPOT

      public static final int BURGH_ENCHANTING_ROD_SPOT
      See Also:
    • THE_THING_WALK

      public static final int THE_THING_WALK
      See Also:
    • THE_THING_READY

      public static final int THE_THING_READY
      See Also:
    • THE_THING_SHEAR

      public static final int THE_THING_SHEAR
      See Also:
    • QIP_COOK_HOPPER_LEAVER

      public static final int QIP_COOK_HOPPER_LEAVER
      See Also:
    • QIP_COOK_HOPPER_GRAIN

      public static final int QIP_COOK_HOPPER_GRAIN
      See Also:
    • TORCH_INCENSE_SMOKE

      public static final int TORCH_INCENSE_SMOKE
      See Also:
    • BELL_PULL_POSH

      public static final int BELL_PULL_POSH
      See Also:
    • BELL_PULL_CRUDE

      public static final int BELL_PULL_CRUDE
      See Also:
    • WINDCHIMES

      public static final int WINDCHIMES
      See Also:
    • MUSICAL_BELLS

      public static final int MUSICAL_BELLS
      See Also:
    • SMALL_GLOBE_ROTATE

      public static final int SMALL_GLOBE_ROTATE
      See Also:
    • LARGE_GLOBE_ROTATE

      public static final int LARGE_GLOBE_ROTATE
      See Also:
    • CRYSTALBALL_ELEMENTAL_FLOAT

      public static final int CRYSTALBALL_ELEMENTAL_FLOAT
      See Also:
    • CRYSTALBALL_POWER_FLOAT

      public static final int CRYSTALBALL_POWER_FLOAT
      See Also:
    • ELEMENTAL_ORB_READY

      public static final int ELEMENTAL_ORB_READY
      See Also:
    • ELEMENTAL_ORB_OPENS

      public static final int ELEMENTAL_ORB_OPENS
      See Also:
    • ELEMENTAL_ORB_SPINS

      public static final int ELEMENTAL_ORB_SPINS
      See Also:
    • ELEMENTAL_ORB_CLOSES

      public static final int ELEMENTAL_ORB_CLOSES
      See Also:
    • MAGIC_CIRCLE_ZAP

      public static final int MAGIC_CIRCLE_ZAP
      See Also:
    • POH_JESTER_HOVER

      public static final int POH_JESTER_HOVER
      See Also:
    • POH_JESTER_ELEVATE

      public static final int POH_JESTER_ELEVATE
      See Also:
    • POH_JESTER_DEELEVATE

      public static final int POH_JESTER_DEELEVATE
      See Also:
    • POH_JESTER_DESCEND

      public static final int POH_JESTER_DESCEND
      See Also:
    • POH_JESTER_ASCEND

      public static final int POH_JESTER_ASCEND
      See Also:
    • JESTER_JUMPS_OUT

      public static final int JESTER_JUMPS_OUT
      See Also:
    • JESTER_JUMPS_IN

      public static final int JESTER_JUMPS_IN
      See Also:
    • BALANCE_BEAM_READY

      public static final int BALANCE_BEAM_READY
      See Also:
    • BALANCE_BEAM_BASH

      public static final int BALANCE_BEAM_BASH
      See Also:
    • BALANCE_BEAM_BLOCK

      public static final int BALANCE_BEAM_BLOCK
      See Also:
    • BALANCE_BEAM_FALLOFF

      public static final int BALANCE_BEAM_FALLOFF
      See Also:
    • BALANCE_BEAM_JUMPOFF

      public static final int BALANCE_BEAM_JUMPOFF
      See Also:
    • BALANCE_BEAM_GETUP

      public static final int BALANCE_BEAM_GETUP
      See Also:
    • BALANCE_BEAM_WALK

      public static final int BALANCE_BEAM_WALK
      See Also:
    • HANGMAN_HANGS

      public static final int HANGMAN_HANGS
      See Also:
    • HUMAN_THROW_HOOP1

      public static final int HUMAN_THROW_HOOP1
      See Also:
    • HUMAN_THROW_HOOP2

      public static final int HUMAN_THROW_HOOP2
      See Also:
    • POH_HOOP_PROJECTILE

      public static final int POH_HOOP_PROJECTILE
      See Also:
    • HUMAN_THROW_DART1

      public static final int HUMAN_THROW_DART1
      See Also:
    • HUMAN_THROW_DART2

      public static final int HUMAN_THROW_DART2
      See Also:
    • POH_DART_PROJECTILE

      public static final int POH_DART_PROJECTILE
      See Also:
    • HUMAN_THROW_ARROW1

      public static final int HUMAN_THROW_ARROW1
      See Also:
    • HUMAN_THROW_ARROW2

      public static final int HUMAN_THROW_ARROW2
      See Also:
    • POH_ARROW_PROJECTILE

      public static final int POH_ARROW_PROJECTILE
      See Also:
    • HUMAN_PULL_LEVER

      public static final int HUMAN_PULL_LEVER
      See Also:
    • POH_LEVER_PULL

      public static final int POH_LEVER_PULL
      See Also:
    • CAGE_THRONEROOM_FALL

      public static final int CAGE_THRONEROOM_FALL
      See Also:
    • CAGE_THRONEROOM_RAISE

      public static final int CAGE_THRONEROOM_RAISE
      See Also:
    • MAGIC_CAGE_LESSER

      public static final int MAGIC_CAGE_LESSER
      See Also:
    • MAGIC_CAGE_GREATER

      public static final int MAGIC_CAGE_GREATER
      See Also:
    • TENTACLE_MONSTER_READY

      public static final int TENTACLE_MONSTER_READY
      See Also:
    • TENTACLE_MONSTER_ATTACK

      public static final int TENTACLE_MONSTER_ATTACK
      See Also:
    • TENTACLE_MONSTER_BLOCK

      public static final int TENTACLE_MONSTER_BLOCK
      See Also:
    • TENTACLE_MONSTER_DEATH

      public static final int TENTACLE_MONSTER_DEATH
      See Also:
    • REACH_FORWARD_HIGH

      public static final int REACH_FORWARD_HIGH
      See Also:
    • HUMAN_SINK_ACTIVATE

      public static final int HUMAN_SINK_ACTIVATE
      See Also:
    • HUMAN_SINK_STEPBACK

      public static final int HUMAN_SINK_STEPBACK
      See Also:
    • HUMAN_PUMP_SINK

      public static final int HUMAN_PUMP_SINK
      See Also:
    • HUMAN_PUMP_SINK_KETTLE

      public static final int HUMAN_PUMP_SINK_KETTLE
      See Also:
    • HUMAN_SPIKE_TRAP_HIT

      public static final int HUMAN_SPIKE_TRAP_HIT
      See Also:
    • HUMAN_SPIKE_TRAP_MISS

      public static final int HUMAN_SPIKE_TRAP_MISS
      See Also:
    • POH_SPIKE_TRAP

      public static final int POH_SPIKE_TRAP
      See Also:
    • POH_MAN_TRAP

      public static final int POH_MAN_TRAP
      See Also:
    • HUMAN_MAN_TRAP_HIT

      public static final int HUMAN_MAN_TRAP_HIT
      See Also:
    • POH_PLANT_TRAP_START

      public static final int POH_PLANT_TRAP_START
      See Also:
    • POH_PLANT_TRAP_END

      public static final int POH_PLANT_TRAP_END
      See Also:
    • POH_PLANT_TRAP_LOOP

      public static final int POH_PLANT_TRAP_LOOP
      See Also:
    • HUMAN_PLANT_TRAP_HIT_START

      public static final int HUMAN_PLANT_TRAP_HIT_START
      See Also:
    • HUMAN_PLANT_TRAP_HIT_END

      public static final int HUMAN_PLANT_TRAP_HIT_END
      See Also:
    • HUMAN_PLANT_TRAP_HIT_LOOP

      public static final int HUMAN_PLANT_TRAP_HIT_LOOP
      See Also:
    • POH_MARBLE_TRAP_START

      public static final int POH_MARBLE_TRAP_START
      See Also:
    • POH_MARBLE_TRAP_END

      public static final int POH_MARBLE_TRAP_END
      See Also:
    • HUMAN_MARBLE_TRAP_HIT

      public static final int HUMAN_MARBLE_TRAP_HIT
      See Also:
    • HUMAN_FALL_FROM_SKY

      public static final int HUMAN_FALL_FROM_SKY
      See Also:
    • HUMAN_FALL_FROM_SKY_WATER

      public static final int HUMAN_FALL_FROM_SKY_WATER
      See Also:
    • POH_PORTAL_SHRINK

      public static final int POH_PORTAL_SHRINK
      See Also:
    • POH_PORTAL_UNSHRINK

      public static final int POH_PORTAL_UNSHRINK
      See Also:
    • POH_SCRYING_POOL

      public static final int POH_SCRYING_POOL
      See Also:
    • HUMAN_USE_SCRYING_POOL

      public static final int HUMAN_USE_SCRYING_POOL
      See Also:
    • POH_TELEPORT_CENTREPIECE

      public static final int POH_TELEPORT_CENTREPIECE
      See Also:
    • POH_POSH_GARDEN_CENTREPIECE4WATER

      public static final int POH_POSH_GARDEN_CENTREPIECE4WATER
      See Also:
    • POH_TELEPORT_CENTREPIECE_GRAND

      public static final int POH_TELEPORT_CENTREPIECE_GRAND
      See Also:
    • HUMAN_USE_TELESCOPE

      public static final int HUMAN_USE_TELESCOPE
      See Also:
    • POH_USE_TELESCOPE

      public static final int POH_USE_TELESCOPE
      See Also:
    • HUMAN_USE_CRYSTALBALL

      public static final int HUMAN_USE_CRYSTALBALL
      See Also:
    • STAFF_OF_BALANCE_SPECIAL

      public static final int STAFF_OF_BALANCE_SPECIAL
      See Also:
    • HUMAN_STUDY_READY

      public static final int HUMAN_STUDY_READY
      See Also:
    • HUMAN_USE_ARMOUR_REPAIR_STAND

      public static final int HUMAN_USE_ARMOUR_REPAIR_STAND
      See Also:
    • HUMAN_USE_PAINTING_STAND

      public static final int HUMAN_USE_PAINTING_STAND
      See Also:
    • HUMAN_USE_BANNER_STAND

      public static final int HUMAN_USE_BANNER_STAND
      See Also:
    • POH_HUMAN_WHETSTONE

      public static final int POH_HUMAN_WHETSTONE
      See Also:
    • POH_FIREPLACE_LIGHT

      public static final int POH_FIREPLACE_LIGHT
      See Also:
    • POH_LARDER_EXAMINE

      public static final int POH_LARDER_EXAMINE
      See Also:
    • POH_BARREL_USE1

      public static final int POH_BARREL_USE1
      See Also:
    • POH_BARREL_USE2_BEER

      public static final int POH_BARREL_USE2_BEER
      See Also:
    • POH_BARREL_USE2_ASGARNIAN_ALE

      public static final int POH_BARREL_USE2_ASGARNIAN_ALE
      See Also:
    • POH_BARREL_USE2_GREENMANS_ALE

      public static final int POH_BARREL_USE2_GREENMANS_ALE
      See Also:
    • POH_BARREL_USE2_DRAGON_BITTER

      public static final int POH_BARREL_USE2_DRAGON_BITTER
      See Also:
    • POH_BARREL_USE2_MOONLIGHT_MEAD

      public static final int POH_BARREL_USE2_MOONLIGHT_MEAD
      See Also:
    • POH_BARREL_USE2_CIDER

      public static final int POH_BARREL_USE2_CIDER
      See Also:
    • POH_BELL_USE_CRUDE

      public static final int POH_BELL_USE_CRUDE
      See Also:
    • POH_BELL_USE_POSH

      public static final int POH_BELL_USE_POSH
      See Also:
    • POH_SHAVE_AT_STAND

      public static final int POH_SHAVE_AT_STAND
      See Also:
    • POH_POSE_AT_DRESSER

      public static final int POH_POSE_AT_DRESSER
      See Also:
    • POH_WARDROBE_INSPECT

      public static final int POH_WARDROBE_INSPECT
      See Also:
    • POH_WARDROBE_WOODEN_INSPECT

      public static final int POH_WARDROBE_WOODEN_INSPECT
      See Also:
    • POH_DRAWERS_INSPECT

      public static final int POH_DRAWERS_INSPECT
      See Also:
    • HUMAN_USE_WINDCHIMES

      public static final int HUMAN_USE_WINDCHIMES
      See Also:
    • HUMAN_USE_CHAPEL_ORGAN

      public static final int HUMAN_USE_CHAPEL_ORGAN
      See Also:
    • HUMAN_POH_BUILD

      public static final int HUMAN_POH_BUILD
      See Also:
    • HUMAN_BOXING_READY

      public static final int HUMAN_BOXING_READY
      See Also:
    • HUMAN_BOXING_JAB

      public static final int HUMAN_BOXING_JAB
      See Also:
    • HUMAN_BOXING_BLOCK

      public static final int HUMAN_BOXING_BLOCK
      See Also:
    • HUMAN_BOXING_WALK

      public static final int HUMAN_BOXING_WALK
      See Also:
    • POH_DRAWERS_OPEN

      public static final int POH_DRAWERS_OPEN
      See Also:
    • POH_SUMMONING_ANIM

      public static final int POH_SUMMONING_ANIM
      See Also:
    • HUMAN_POH_BUILD_FLOOR

      public static final int HUMAN_POH_BUILD_FLOOR
      See Also:
    • HUMAN_POH_BUILD_WALL

      public static final int HUMAN_POH_BUILD_WALL
      See Also:
    • HUMAN_THROW_AWAY

      public static final int HUMAN_THROW_AWAY
      See Also:
    • HUMAN_SIT_EAT

      public static final int HUMAN_SIT_EAT
      See Also:
    • HUMAN_LIGHT_TORCH

      public static final int HUMAN_LIGHT_TORCH
      See Also:
    • HUMAN_GET_OVER_COMBATRING_NOGLOVES

      public static final int HUMAN_GET_OVER_COMBATRING_NOGLOVES
      See Also:
    • HUMAN_GET_OVER_COMBATRING_REDGLOVES

      public static final int HUMAN_GET_OVER_COMBATRING_REDGLOVES
      See Also:
    • HUMAN_GET_OVER_COMBATRING_BLUEGLOVES

      public static final int HUMAN_GET_OVER_COMBATRING_BLUEGLOVES
      See Also:
    • HUMAN_PICKLOCK_CHEST

      public static final int HUMAN_PICKLOCK_CHEST
      See Also:
    • HUMAN_PICKLOCK_CAGEDOOR

      public static final int HUMAN_PICKLOCK_CAGEDOOR
      See Also:
    • HUMAN_FORCELOCK_CAGEDOOR

      public static final int HUMAN_FORCELOCK_CAGEDOOR
      See Also:
    • HUMAN_PICKLOCK_CAGEDOOR_INWATER

      public static final int HUMAN_PICKLOCK_CAGEDOOR_INWATER
      See Also:
    • HUMAN_FORCELOCK_CAGEDOOR_INWATER

      public static final int HUMAN_FORCELOCK_CAGEDOOR_INWATER
      See Also:
    • HUMAN_USE_PIZZAOVEN

      public static final int HUMAN_USE_PIZZAOVEN
      See Also:
    • HUMAN_USE_TOOLRACK

      public static final int HUMAN_USE_TOOLRACK
      See Also:
    • SAWMILL_SAW

      public static final int SAWMILL_SAW
      See Also:
    • HAMMER_FALL

      public static final int HAMMER_FALL
      See Also:
    • TAXIDERMIST_TUBE

      public static final int TAXIDERMIST_TUBE
      See Also:
    • HUMAN_RUB_FAIRY_HOUSE

      public static final int HUMAN_RUB_FAIRY_HOUSE
      See Also:
    • HUMAN_DRINK_FROM_TEACUP_CLAY

      public static final int HUMAN_DRINK_FROM_TEACUP_CLAY
      See Also:
    • HUMAN_DRINK_FROM_TEACUP_CHINA

      public static final int HUMAN_DRINK_FROM_TEACUP_CHINA
      See Also:
    • HUMAN_DRINK_FROM_TEACUP_GILTCHINA

      public static final int HUMAN_DRINK_FROM_TEACUP_GILTCHINA
      See Also:
    • HUMAN_BONE_SACRIFICE

      public static final int HUMAN_BONE_SACRIFICE
      See Also:
    • BONE_SACRIFICE_MAGIC

      public static final int BONE_SACRIFICE_MAGIC
      See Also:
    • OUB_MONSTER1_READY

      public static final int OUB_MONSTER1_READY
      See Also:
    • OUB_MONSTER1_WALK

      public static final int OUB_MONSTER1_WALK
      See Also:
    • OUB_MONSTER1_ATTACK

      public static final int OUB_MONSTER1_ATTACK
      See Also:
    • OUB_MONSTER1_BLOCK

      public static final int OUB_MONSTER1_BLOCK
      See Also:
    • OUB_MONSTER1_DEATH

      public static final int OUB_MONSTER1_DEATH
      See Also:
    • POH_TOY_SOLDIER_READY

      public static final int POH_TOY_SOLDIER_READY
      See Also:
    • POH_TOY_SOLDIER_WALK

      public static final int POH_TOY_SOLDIER_WALK
      See Also:
    • POH_TOY_SOLDIER_FALLOVER

      public static final int POH_TOY_SOLDIER_FALLOVER
      See Also:
    • POH_TOY_SOLDIER_FALLOVER_READY

      public static final int POH_TOY_SOLDIER_FALLOVER_READY
      See Also:
    • POH_TOY_DOLL_READY

      public static final int POH_TOY_DOLL_READY
      See Also:
    • POH_TOY_DOLL_WALK

      public static final int POH_TOY_DOLL_WALK
      See Also:
    • POH_TOY_MOUSE_WALK

      public static final int POH_TOY_MOUSE_WALK
      See Also:
    • CHAIR_READY_HERALD

      public static final int CHAIR_READY_HERALD
      See Also:
    • WATER_EFFECT

      public static final int WATER_EFFECT
      See Also:
    • TEMPLETREK_GIANT_SNAIL_WALK

      public static final int TEMPLETREK_GIANT_SNAIL_WALK
      See Also:
    • TEMPLETREK_GIANT_SNAIL_READY

      public static final int TEMPLETREK_GIANT_SNAIL_READY
      See Also:
    • TEMPLETREK_GIANT_SNAIL_ATTACK

      public static final int TEMPLETREK_GIANT_SNAIL_ATTACK
      See Also:
    • TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK

      public static final int TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK
      See Also:
    • TREK_GIANT_SNAIL_SLIME_ATTACK_SPOTANIM

      public static final int TREK_GIANT_SNAIL_SLIME_ATTACK_SPOTANIM
      See Also:
    • TEMPLETREK_GIANT_SNAIL_DEFEND

      public static final int TEMPLETREK_GIANT_SNAIL_DEFEND
      See Also:
    • TEMPLETREK_GIANT_SNAIL_DEATH

      public static final int TEMPLETREK_GIANT_SNAIL_DEATH
      See Also:
    • TEMPLETREK_TENTACLE_HEAD_SPAWNING

      public static final int TEMPLETREK_TENTACLE_HEAD_SPAWNING
      See Also:
    • TEMPLETREK_TENTACLE_SPAWNING

      public static final int TEMPLETREK_TENTACLE_SPAWNING
      See Also:
    • TEMPLETREK_TENTACLE_HEAD_READY

      public static final int TEMPLETREK_TENTACLE_HEAD_READY
      See Also:
    • TEMPLETREK_TENTACLE_HEAD_ATTACK

      public static final int TEMPLETREK_TENTACLE_HEAD_ATTACK
      See Also:
    • TEMPLETREK_TENTACLE_HEAD_DEFEND

      public static final int TEMPLETREK_TENTACLE_HEAD_DEFEND
      See Also:
    • TEMPLETREK_TENTACLE_HEAD_DEATH

      public static final int TEMPLETREK_TENTACLE_HEAD_DEATH
      See Also:
    • TEMPLETREK_BOG_PRODDING

      public static final int TEMPLETREK_BOG_PRODDING
      See Also:
    • TEMPLETREK_SINKING_ANIM

      public static final int TEMPLETREK_SINKING_ANIM
      See Also:
    • TEMPLETREK_SWAMP_SNAKE_ATTACK

      public static final int TEMPLETREK_SWAMP_SNAKE_ATTACK
      See Also:
    • TEMPLETREK_SWAMP_SNAKE_DEATH

      public static final int TEMPLETREK_SWAMP_SNAKE_DEATH
      See Also:
    • TEMPLETREK_SWAMP_SNAKE_DEAD

      public static final int TEMPLETREK_SWAMP_SNAKE_DEAD
      See Also:
    • TEMPLETREK_ROPE_LASSO

      public static final int TEMPLETREK_ROPE_LASSO
      See Also:
    • TEMPLETREK_MAKING_VINE_ROPE

      public static final int TEMPLETREK_MAKING_VINE_ROPE
      See Also:
    • HUMAN_TREK_BRIDGE_REPAIR_AXE

      public static final int HUMAN_TREK_BRIDGE_REPAIR_AXE
      See Also:
    • TEMPLETREK_BOAT_BOB

      public static final int TEMPLETREK_BOAT_BOB
      See Also:
    • TEMPLETREK_BOAT_RIPPLES

      public static final int TEMPLETREK_BOAT_RIPPLES
      See Also:
    • TREK_TENTACLE_BUBBLES

      public static final int TREK_TENTACLE_BUBBLES
      See Also:
    • TREK_HEALING_SPELL

      public static final int TREK_HEALING_SPELL
      See Also:
    • TREK_SNAIL_ACID_HIT

      public static final int TREK_SNAIL_ACID_HIT
      See Also:
    • HUMAN_KNIFE_SLASH

      public static final int HUMAN_KNIFE_SLASH
      See Also:
    • TEMPLETREK_TRIP_ANIM_INITIAL_START

      public static final int TEMPLETREK_TRIP_ANIM_INITIAL_START
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_ALL_TRIP_1

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_ALL_TRIP_1
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_2

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_2
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_3

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_3
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_4

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_4
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_5

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_5
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_6

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_6
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_7

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_7
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_8

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_8
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_9

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_9
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_10

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_10
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_11

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_11
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_4

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_4
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_5

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_5
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_6

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_6
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_7

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_7
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_8

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_8
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_9

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_9
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_10

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_10
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_2

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_2
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_3

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_3
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_4

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_4
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_5

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_5
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_6

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_6
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_7

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_7
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_8

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_8
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_9

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_9
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_10

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_10
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_11

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_11
      See Also:
    • TEMPLETREK_EXCLAIMATION_MARK

      public static final int TEMPLETREK_EXCLAIMATION_MARK
      See Also:
    • TEMPLETREK_TRIP_ALL_START_2

      public static final int TEMPLETREK_TRIP_ALL_START_2
      See Also:
    • TEMPLETREK_TRIP_ROUTE_1_AND_2_START_3

      public static final int TEMPLETREK_TRIP_ROUTE_1_AND_2_START_3
      See Also:
    • TEMPLETREK_TRIP_ROUTE_1_AND_2_START_4

      public static final int TEMPLETREK_TRIP_ROUTE_1_AND_2_START_4
      See Also:
    • TEMPLETREK_TRIP_ROUTE_1_START_5

      public static final int TEMPLETREK_TRIP_ROUTE_1_START_5
      See Also:
    • TEMPLETREK_TRIP_ROUTE_1_START_6

      public static final int TEMPLETREK_TRIP_ROUTE_1_START_6
      See Also:
    • TEMPLETREK_TRIP_ROUTE_1_START_7

      public static final int TEMPLETREK_TRIP_ROUTE_1_START_7
      See Also:
    • TEMPLETREK_TRIP_ROUTE_1_START_8

      public static final int TEMPLETREK_TRIP_ROUTE_1_START_8
      See Also:
    • TEMPLETREK_TRIP_ROUTE_1_START_9

      public static final int TEMPLETREK_TRIP_ROUTE_1_START_9
      See Also:
    • TEMPLETREK_TRIP_ROUTE_1_START_10

      public static final int TEMPLETREK_TRIP_ROUTE_1_START_10
      See Also:
    • TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_START_11

      public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_START_11
      See Also:
    • TEMPLETREK_TRIP_ROUTE_2_START_5

      public static final int TEMPLETREK_TRIP_ROUTE_2_START_5
      See Also:
    • TEMPLETREK_TRIP_ROUTE_2_START_6

      public static final int TEMPLETREK_TRIP_ROUTE_2_START_6
      See Also:
    • TEMPLETREK_TRIP_ROUTE_2_START_7

      public static final int TEMPLETREK_TRIP_ROUTE_2_START_7
      See Also:
    • TEMPLETREK_TRIP_ROUTE_2_START_8

      public static final int TEMPLETREK_TRIP_ROUTE_2_START_8
      See Also:
    • TEMPLETREK_TRIP_ROUTE_2_START_9

      public static final int TEMPLETREK_TRIP_ROUTE_2_START_9
      See Also:
    • TEMPLETREK_TRIP_ROUTE_2_START_10

      public static final int TEMPLETREK_TRIP_ROUTE_2_START_10
      See Also:
    • TEMPLETREK_TRIP_ROUTE_3_START_2

      public static final int TEMPLETREK_TRIP_ROUTE_3_START_2
      See Also:
    • TEMPLETREK_TRIP_ROUTE_3_START_3

      public static final int TEMPLETREK_TRIP_ROUTE_3_START_3
      See Also:
    • TEMPLETREK_TRIP_ROUTE_3_START_4

      public static final int TEMPLETREK_TRIP_ROUTE_3_START_4
      See Also:
    • TEMPLETREK_TRIP_ROUTE_3_START_5

      public static final int TEMPLETREK_TRIP_ROUTE_3_START_5
      See Also:
    • TEMPLETREK_TRIP_ROUTE_3_START_6

      public static final int TEMPLETREK_TRIP_ROUTE_3_START_6
      See Also:
    • TEMPLETREK_TRIP_ROUTE_3_START_7

      public static final int TEMPLETREK_TRIP_ROUTE_3_START_7
      See Also:
    • TEMPLETREK_TRIP_ROUTE_3_START_8

      public static final int TEMPLETREK_TRIP_ROUTE_3_START_8
      See Also:
    • TEMPLETREK_TRIP_ROUTE_3_START_9

      public static final int TEMPLETREK_TRIP_ROUTE_3_START_9
      See Also:
    • TEMPLETREK_TRIP_ROUTE_3_START_10

      public static final int TEMPLETREK_TRIP_ROUTE_3_START_10
      See Also:
    • EMOTE_BLOW_KISS_LOOP

      public static final int EMOTE_BLOW_KISS_LOOP
      See Also:
    • ANGER_SPECIAL_PLAY

      public static final int ANGER_SPECIAL_PLAY
      See Also:
    • ANGER_SPECIAL_SPOT1

      public static final int ANGER_SPECIAL_SPOT1
      See Also:
    • PLAYER_JUMPHOLE

      public static final int PLAYER_JUMPHOLE
      See Also:
    • WAKE_UP

      public static final int WAKE_UP
      See Also:
    • ANGER_SPECIAL_PROJ

      public static final int ANGER_SPECIAL_PROJ
      See Also:
    • FEAR_WALK

      public static final int FEAR_WALK
      See Also:
    • FEAR_READY

      public static final int FEAR_READY
      See Also:
    • FEAR_PARRY

      public static final int FEAR_PARRY
      See Also:
    • FEAR_ATTACK

      public static final int FEAR_ATTACK
      See Also:
    • FEAR_DEATH

      public static final int FEAR_DEATH
      See Also:
    • FEAR_CUT

      public static final int FEAR_CUT
      See Also:
    • CONFREADY

      public static final int CONFREADY
      See Also:
    • CONFATTACK

      public static final int CONFATTACK
      See Also:
    • CONFPOISEN

      public static final int CONFPOISEN
      See Also:
    • CONFRANGE

      public static final int CONFRANGE
      See Also:
    • CONFWALK

      public static final int CONFWALK
      See Also:
    • CONFPARRY

      public static final int CONFPARRY
      See Also:
    • CONFDEATH

      public static final int CONFDEATH
      See Also:
    • LESSREADY

      public static final int LESSREADY
      See Also:
    • LESSATTACK

      public static final int LESSATTACK
      See Also:
    • LESSPOISEN

      public static final int LESSPOISEN
      See Also:
    • LESSWALK

      public static final int LESSWALK
      See Also:
    • LESSPARRY

      public static final int LESSPARRY
      See Also:
    • LESSDEATH

      public static final int LESSDEATH
      See Also:
    • NECKREADY

      public static final int NECKREADY
      See Also:
    • NECKATTACK

      public static final int NECKATTACK
      See Also:
    • NECKPOISEN

      public static final int NECKPOISEN
      See Also:
    • NECKRANGE

      public static final int NECKRANGE
      See Also:
    • NECKPARRY

      public static final int NECKPARRY
      See Also:
    • NECKDEATH

      public static final int NECKDEATH
      See Also:
    • NECKDEATHFADE

      public static final int NECKDEATHFADE
      See Also:
    • HOLE_SQUEEZE

      public static final int HOLE_SQUEEZE
      See Also:
    • TOLNA_HOLE

      public static final int TOLNA_HOLE
      See Also:
    • TOLNA_SCARED

      public static final int TOLNA_SCARED
      See Also:
    • CLIMB_DOWN_SOUL

      public static final int CLIMB_DOWN_SOUL
      See Also:
    • HUMAN_PLAY_WWF_AMUR_LEOPARD

      public static final int HUMAN_PLAY_WWF_AMUR_LEOPARD
      See Also:
    • TALKING_SACK

      public static final int TALKING_SACK
      See Also:
    • RAM_HEAD_DEFEND

      public static final int RAM_HEAD_DEFEND
      See Also:
    • RAM_HEAD_ATTACK

      public static final int RAM_HEAD_ATTACK
      See Also:
    • FISHING_CONTEST_BANNER

      public static final int FISHING_CONTEST_BANNER
      See Also:
    • RAILING_SQUEEZE

      public static final int RAILING_SQUEEZE
      See Also:
    • AIDE_FISHERMAN_READY

      public static final int AIDE_FISHERMAN_READY
      See Also:
    • BOOK_CHUCK_READY

      public static final int BOOK_CHUCK_READY
      See Also:
    • LORE_DUST_DEVIL_ATTACK

      public static final int LORE_DUST_DEVIL_ATTACK
      See Also:
    • LORE_DUST_DEVIL_DEFEND

      public static final int LORE_DUST_DEVIL_DEFEND
      See Also:
    • LORE_DUST_DEVIL_DEATH

      public static final int LORE_DUST_DEVIL_DEATH
      See Also:
    • BLAST_FURNACE_NPC_AIR_PUMP

      public static final int BLAST_FURNACE_NPC_AIR_PUMP
      See Also:
    • BLAST_FURNACE_NPC_CONVEYER_CYCLE

      public static final int BLAST_FURNACE_NPC_CONVEYER_CYCLE
      See Also:
    • BATTLEAXE_CRUSH

      public static final int BATTLEAXE_CRUSH
      See Also:
    • LORE_DUST_DEVIL_PLAYER_DUST_CLOUD

      public static final int LORE_DUST_DEVIL_PLAYER_DUST_CLOUD
      See Also:
    • RC_ZMI_RUNNER

      public static final int RC_ZMI_RUNNER
      See Also:
    • RC_ZMI_LIZARD_ATTACK

      public static final int RC_ZMI_LIZARD_ATTACK
      See Also:
    • RC_ZMI_LIZARD_DEFEND

      public static final int RC_ZMI_LIZARD_DEFEND
      See Also:
    • LORE_DUST_DEVIL_NPC_CLOUD_SPOTANIM

      public static final int LORE_DUST_DEVIL_NPC_CLOUD_SPOTANIM
      See Also:
    • SLAYER_TOTS_CHARGE_TOXIC

      public static final int SLAYER_TOTS_CHARGE_TOXIC
      See Also:
    • EASTER07_FLAPPING_EMOTE

      public static final int EASTER07_FLAPPING_EMOTE
      See Also:
    • TENTACLE_MONSTER_SPAWN

      public static final int TENTACLE_MONSTER_SPAWN
      See Also:
    • SWAN_CRUSH_LOOP

      public static final int SWAN_CRUSH_LOOP
      See Also:
    • EASTER_2006_CHILD_JOY_JUMP

      public static final int EASTER_2006_CHILD_JOY_JUMP
      See Also:
    • EASTER_EGG_ROLLING

      public static final int EASTER_EGG_ROLLING
      See Also:
    • TELEPORT_SCROLL_OPEN

      public static final int TELEPORT_SCROLL_OPEN
      See Also:
    • ARCEUUS_NECROMANCY_ANIM

      public static final int ARCEUUS_NECROMANCY_ANIM
      See Also:
    • HUMAN_MINING_BLACK_PICKAXE_WALL

      public static final int HUMAN_MINING_BLACK_PICKAXE_WALL
      See Also:
    • TELEPORT_RUNE_HUMAN

      public static final int TELEPORT_RUNE_HUMAN
      See Also:
    • TELEPORT_RUNE_SPOT

      public static final int TELEPORT_RUNE_SPOT
      See Also:
    • TELEPORT_CABBAGE_HUMAN

      public static final int TELEPORT_CABBAGE_HUMAN
      See Also:
    • TELEPORT_CABBAGE_SPOTANIM

      public static final int TELEPORT_CABBAGE_SPOTANIM
      See Also:
    • TELEPORT_NARDAH_SPOTANIM

      public static final int TELEPORT_NARDAH_SPOTANIM
      See Also:
    • TELEPORT_NARDAH_HUMAN

      public static final int TELEPORT_NARDAH_HUMAN
      See Also:
    • HUMAN_MINING_BLACK_PICKAXE

      public static final int HUMAN_MINING_BLACK_PICKAXE
      See Also:
    • TELEPORT_SLIME_HUMAN

      public static final int TELEPORT_SLIME_HUMAN
      See Also:
    • TELEPORT_SLIME_SPOTANIM

      public static final int TELEPORT_SLIME_SPOTANIM
      See Also:
    • TELEPORT_MONASTERY_SPOT

      public static final int TELEPORT_MONASTERY_SPOT
      See Also:
    • TELEPORT_FARM

      public static final int TELEPORT_FARM
      See Also:
    • TORCHER_READY

      public static final int TORCHER_READY
      See Also:
    • TORCHER_WALK

      public static final int TORCHER_WALK
      See Also:
    • TORCHER_DEFEND

      public static final int TORCHER_DEFEND
      See Also:
    • TORCHER_DEATH

      public static final int TORCHER_DEATH
      See Also:
    • TORCHER_ATTACK

      public static final int TORCHER_ATTACK
      See Also:
    • TORCHER_FIREBALL_LAUNCH

      public static final int TORCHER_FIREBALL_LAUNCH
      See Also:
    • TORCHER_FIREBALL_TRAVEL

      public static final int TORCHER_FIREBALL_TRAVEL
      See Also:
    • TORCHER_FIREBALL_IMPACT

      public static final int TORCHER_FIREBALL_IMPACT
      See Also:
    • SPLATTER_READY

      public static final int SPLATTER_READY
      See Also:
    • SPLATTER_WALK

      public static final int SPLATTER_WALK
      See Also:
    • SPLATTER_DEATH

      public static final int SPLATTER_DEATH
      See Also:
    • SPLATTER_EXPLODING

      public static final int SPLATTER_EXPLODING
      See Also:
    • SPLATTER_DEFEND

      public static final int SPLATTER_DEFEND
      See Also:
    • SPLATTER_ATTACK

      public static final int SPLATTER_ATTACK
      See Also:
    • BRAWLER_WALK

      public static final int BRAWLER_WALK
      See Also:
    • BRAWLER_READY

      public static final int BRAWLER_READY
      See Also:
    • BRAWLER_DEATH

      public static final int BRAWLER_DEATH
      See Also:
    • BRAWLER_DEFEND

      public static final int BRAWLER_DEFEND
      See Also:
    • BRAWLER_SUPER_ATTACK

      public static final int BRAWLER_SUPER_ATTACK
      See Also:
    • BRAWLER_ATTACK

      public static final int BRAWLER_ATTACK
      See Also:
    • SHIFTER_WALK

      public static final int SHIFTER_WALK
      See Also:
    • SHIFTER_READY

      public static final int SHIFTER_READY
      See Also:
    • SHIFTER_READY_TWO

      public static final int SHIFTER_READY_TWO
      See Also:
    • SHIFTER_ATTACK

      public static final int SHIFTER_ATTACK
      See Also:
    • SHIFTER_DEFEND

      public static final int SHIFTER_DEFEND
      See Also:
    • SHIFTER_DEATH

      public static final int SHIFTER_DEATH
      See Also:
    • PEST_SHIFTER_TELEPORTATTACK

      public static final int PEST_SHIFTER_TELEPORTATTACK
      See Also:
    • PEST_SHIFTER_PORTAL

      public static final int PEST_SHIFTER_PORTAL
      See Also:
    • SPINNER_READY

      public static final int SPINNER_READY
      See Also:
    • SPINNER_WALK

      public static final int SPINNER_WALK
      See Also:
    • SPINNER_ATTACK

      public static final int SPINNER_ATTACK
      See Also:
    • SPINNER_DEFEND

      public static final int SPINNER_DEFEND
      See Also:
    • SPINNER_DEATH

      public static final int SPINNER_DEATH
      See Also:
    • PEST_SPINNER_REPAIRING

      public static final int PEST_SPINNER_REPAIRING
      See Also:
    • PEST_SPINNER_SPARKS

      public static final int PEST_SPINNER_SPARKS
      See Also:
    • RAVAGER_READY

      public static final int RAVAGER_READY
      See Also:
    • RAVAGER_WALK

      public static final int RAVAGER_WALK
      See Also:
    • RAVAGER_ATTACK

      public static final int RAVAGER_ATTACK
      See Also:
    • RAVAGER_DEFEND

      public static final int RAVAGER_DEFEND
      See Also:
    • RAVAGER_DEATH

      public static final int RAVAGER_DEATH
      See Also:
    • DEFILER_READY

      public static final int DEFILER_READY
      See Also:
    • DEFILER_WALK

      public static final int DEFILER_WALK
      See Also:
    • DEFILER_ATTACK

      public static final int DEFILER_ATTACK
      See Also:
    • DEFILER_DEFEND

      public static final int DEFILER_DEFEND
      See Also:
    • DEFILER_DEATH

      public static final int DEFILER_DEATH
      See Also:
    • DEFILER_SPIKE_LAUNCH

      public static final int DEFILER_SPIKE_LAUNCH
      See Also:
    • DEFILER_SPIKE_IMPACT

      public static final int DEFILER_SPIKE_IMPACT
      See Also:
    • PEST_LANDER_BOAT_ANIM

      public static final int PEST_LANDER_BOAT_ANIM
      See Also:
    • PEST_VOID_KNIGHT_CASTING

      public static final int PEST_VOID_KNIGHT_CASTING
      See Also:
    • PEST_FLAG_ANIM

      public static final int PEST_FLAG_ANIM
      See Also:
    • PEST_PORTAL_ON_ANIM

      public static final int PEST_PORTAL_ON_ANIM
      See Also:
    • PEST_PORTAL_SHRINKING_ANIM

      public static final int PEST_PORTAL_SHRINKING_ANIM
      See Also:
    • PEST_PORTAL_DEATH

      public static final int PEST_PORTAL_DEATH
      See Also:
    • PEST_REPAIR

      public static final int PEST_REPAIR
      See Also:
    • PEST_VOID_KNIGHT_GLOW_ANIM

      public static final int PEST_VOID_KNIGHT_GLOW_ANIM
      See Also:
    • PEST_PORTAL_ON_ANIM_EAST

      public static final int PEST_PORTAL_ON_ANIM_EAST
      See Also:
    • PEST_PORTAL_SHRINKING_ANIM_EAST

      public static final int PEST_PORTAL_SHRINKING_ANIM_EAST
      See Also:
    • PEST_PORTAL_DEATH_EAST

      public static final int PEST_PORTAL_DEATH_EAST
      See Also:
    • PEST_PORTAL_ON_ANIM_WEST

      public static final int PEST_PORTAL_ON_ANIM_WEST
      See Also:
    • PEST_PORTAL_SHRINKING_ANIM_WEST

      public static final int PEST_PORTAL_SHRINKING_ANIM_WEST
      See Also:
    • PEST_PORTAL_DEATH_WEST

      public static final int PEST_PORTAL_DEATH_WEST
      See Also:
    • PEST_CAULDRON

      public static final int PEST_CAULDRON
      See Also:
    • WILD_BANNER

      public static final int WILD_BANNER
      See Also:
    • WILD_FALLOFF_METEOR_BLAST

      public static final int WILD_FALLOFF_METEOR_BLAST
      See Also:
    • WILD_FALLOFF_METEOR_FLYING

      public static final int WILD_FALLOFF_METEOR_FLYING
      See Also:
    • LAVA_ROCK

      public static final int LAVA_ROCK
      See Also:
    • WILDERNESS_PORTAL_STONE_GLOW

      public static final int WILDERNESS_PORTAL_STONE_GLOW
      See Also:
    • HUMAN_WILDERNESS_PORTAL

      public static final int HUMAN_WILDERNESS_PORTAL
      See Also:
    • WILDERNESS_PORTAL_ANIM

      public static final int WILDERNESS_PORTAL_ANIM
      See Also:
    • POSTIE_PETE_WALK

      public static final int POSTIE_PETE_WALK
      See Also:
    • POSTIE_PETE_READY

      public static final int POSTIE_PETE_READY
      See Also:
    • POSTIE_PETE_TELE

      public static final int POSTIE_PETE_TELE
      See Also:
    • QIP_COOK_MILKMAID

      public static final int QIP_COOK_MILKMAID
      See Also:
    • QIP_COOK_CHICKEN_LAY_EGG

      public static final int QIP_COOK_CHICKEN_LAY_EGG
      See Also:
    • BATTLE_TORTOISE_READY

      public static final int BATTLE_TORTOISE_READY
      See Also:
    • BATTLE_TORTOISE_WALK

      public static final int BATTLE_TORTOISE_WALK
      See Also:
    • BATTLE_TORTOISE_ARCHER_ATTACK

      public static final int BATTLE_TORTOISE_ARCHER_ATTACK
      See Also:
    • BATTLE_TORTOISE_MAGE_ATTACK

      public static final int BATTLE_TORTOISE_MAGE_ATTACK
      See Also:
    • BATTLE_TORTOISE_ARCHER_MAGE_ATTACK

      public static final int BATTLE_TORTOISE_ARCHER_MAGE_ATTACK
      See Also:
    • BATTLE_TORTOISE_ARCHER_MAGE_TORTOISE_ATTACK

      public static final int BATTLE_TORTOISE_ARCHER_MAGE_TORTOISE_ATTACK
      See Also:
    • BATTLE_TORTOISE_ARCHER_TORTOISE_ATTACK

      public static final int BATTLE_TORTOISE_ARCHER_TORTOISE_ATTACK
      See Also:
    • BATTLE_TORTOISE_MAGE_TORTOISE_ATTACK

      public static final int BATTLE_TORTOISE_MAGE_TORTOISE_ATTACK
      See Also:
    • BATTLE_TORTOISE_ATTACK

      public static final int BATTLE_TORTOISE_ATTACK
      See Also:
    • BATTLE_TORTOISE_DEFEND

      public static final int BATTLE_TORTOISE_DEFEND
      See Also:
    • BATTLE_TORTOISE_DEATH

      public static final int BATTLE_TORTOISE_DEATH
      See Also:
    • GNOME_STAFF_WALK

      public static final int GNOME_STAFF_WALK
      See Also:
    • GNOME_STAFF_BLOCK

      public static final int GNOME_STAFF_BLOCK
      See Also:
    • GNOME_STAFF_READY

      public static final int GNOME_STAFF_READY
      See Also:
    • GNOME_STAFF_ATTACK

      public static final int GNOME_STAFF_ATTACK
      See Also:
    • GNOME_STAFF_DEATH

      public static final int GNOME_STAFF_DEATH
      See Also:
    • GNOME_MAGE_ATTACK

      public static final int GNOME_MAGE_ATTACK
      See Also:
    • GNOME_UNARMED_ATTACK

      public static final int GNOME_UNARMED_ATTACK
      See Also:
    • SWAN_INFINITEDEATH

      public static final int SWAN_INFINITEDEATH
      See Also:
    • SWAN_HAMMER

      public static final int SWAN_HAMMER
      See Also:
    • SWAN_POT_OPEN

      public static final int SWAN_POT_OPEN
      See Also:
    • SWAN_MACHINE_USE

      public static final int SWAN_MACHINE_USE
      See Also:
    • SWAN_STONE_THROW_LAUNCH

      public static final int SWAN_STONE_THROW_LAUNCH
      See Also:
    • SWAN_POT_SPOTANIM

      public static final int SWAN_POT_SPOTANIM
      See Also:
    • SWAN_CRUSH

      public static final int SWAN_CRUSH
      See Also:
    • SWAN_GENERAL_WALK

      public static final int SWAN_GENERAL_WALK
      See Also:
    • SWAN_GENERAL_READY

      public static final int SWAN_GENERAL_READY
      See Also:
    • SWAN_GENERAL_DEATH

      public static final int SWAN_GENERAL_DEATH
      See Also:
    • SWAN_GENERAL_ATTACK

      public static final int SWAN_GENERAL_ATTACK
      See Also:
    • SWAN_GENERAL_DEFEND

      public static final int SWAN_GENERAL_DEFEND
      See Also:
    • SWAN_GENERAL_SHAKEFIST

      public static final int SWAN_GENERAL_SHAKEFIST
      See Also:
    • SWAN_SEATROLL_WATER_RISE

      public static final int SWAN_SEATROLL_WATER_RISE
      See Also:
    • SWAN_SEATROLL_WALK

      public static final int SWAN_SEATROLL_WALK
      See Also:
    • SWAN_SEATROLL_ATTACK

      public static final int SWAN_SEATROLL_ATTACK
      See Also:
    • SWAN_SEATROLL_BLOCK

      public static final int SWAN_SEATROLL_BLOCK
      See Also:
    • SWAN_SEATROLL_READY

      public static final int SWAN_SEATROLL_READY
      See Also:
    • SWAN_SEATROLL_DEATH

      public static final int SWAN_SEATROLL_DEATH
      See Also:
    • SWAN_QUEEN_READY

      public static final int SWAN_QUEEN_READY
      See Also:
    • SWAN_QUEEN_DEFEND

      public static final int SWAN_QUEEN_DEFEND
      See Also:
    • SWAN_QUEEN_ATTACK

      public static final int SWAN_QUEEN_ATTACK
      See Also:
    • SWAN_QUEEN_SPELLCAST

      public static final int SWAN_QUEEN_SPELLCAST
      See Also:
    • SWAN_QUEEN_DEATH

      public static final int SWAN_QUEEN_DEATH
      See Also:
    • SKELETON_MAGE_RISE

      public static final int SKELETON_MAGE_RISE
      See Also:
    • SKELETON_MAGE_SMOKE

      public static final int SKELETON_MAGE_SMOKE
      See Also:
    • ELEMENTAL_EQUIP_LEFT_HUMAN_READY

      public static final int ELEMENTAL_EQUIP_LEFT_HUMAN_READY
      See Also:
    • QIP_COOK_MILKMAID_WALK

      public static final int QIP_COOK_MILKMAID_WALK
      See Also:
    • GRAB_EVIL_TWIN_CLAW

      public static final int GRAB_EVIL_TWIN_CLAW
      See Also:
    • GRAB_EVIL_TWIN_IN_CLAW_READY

      public static final int GRAB_EVIL_TWIN_IN_CLAW_READY
      See Also:
    • GRAB_EVIL_CLAW_GRABBING

      public static final int GRAB_EVIL_CLAW_GRABBING
      See Also:
    • GRAB_EVIL_TWIN_GETTING_GRAB

      public static final int GRAB_EVIL_TWIN_GETTING_GRAB
      See Also:
    • GRAB_EVIL_TWIN_CLAW_DROP

      public static final int GRAB_EVIL_TWIN_CLAW_DROP
      See Also:
    • GRAB_EVIL_TWIN_FALLING

      public static final int GRAB_EVIL_TWIN_FALLING
      See Also:
    • GRAB_EVIL_TWIN_REACHING_CONTROL

      public static final int GRAB_EVIL_TWIN_REACHING_CONTROL
      See Also:
    • PINBALL_POST

      public static final int PINBALL_POST
      See Also:
    • PINBALL_POST_INACTIVE

      public static final int PINBALL_POST_INACTIVE
      See Also:
    • PINBALL_TROLL_LFT

      public static final int PINBALL_TROLL_LFT
      See Also:
    • PINBALL_TROLL_RHT

      public static final int PINBALL_TROLL_RHT
      See Also:
    • PINBALL_TROLL_EASE_RHT

      public static final int PINBALL_TROLL_EASE_RHT
      See Also:
    • PINBALL_TROLL_EASE_LFT

      public static final int PINBALL_TROLL_EASE_LFT
      See Also:
    • PINBALL_HAMMER_FIRING

      public static final int PINBALL_HAMMER_FIRING
      See Also:
    • PINBALL_TUNNEL_ENTRANCE

      public static final int PINBALL_TUNNEL_ENTRANCE
      See Also:
    • PINBALL_SIDE_LOOP

      public static final int PINBALL_SIDE_LOOP
      See Also:
    • PINBALL_CHICANE

      public static final int PINBALL_CHICANE
      See Also:
    • PINBALL_BALL_HIT

      public static final int PINBALL_BALL_HIT
      See Also:
    • PINBALL_INTERFACE

      public static final int PINBALL_INTERFACE
      See Also:
    • RESTLESS_SKELETON_GET_UP

      public static final int RESTLESS_SKELETON_GET_UP
      See Also:
    • RESTLESS_GHOST_VANISH

      public static final int RESTLESS_GHOST_VANISH
      See Also:
    • RESTLESS_GHOST_APPEAR

      public static final int RESTLESS_GHOST_APPEAR
      See Also:
    • RESTLESS_GHOST_TRAVEL

      public static final int RESTLESS_GHOST_TRAVEL
      See Also:
    • ROYAL_DWARF_MINING

      public static final int ROYAL_DWARF_MINING
      See Also:
    • ROYAL_COAL_ENGINE_ACTIVATED

      public static final int ROYAL_COAL_ENGINE_ACTIVATED
      See Also:
    • ROYAL_HUMAN_PLATFORM_LIFT

      public static final int ROYAL_HUMAN_PLATFORM_LIFT
      See Also:
    • ROYAL_HUMAN_PLATFORM_LIFT_REVERSED

      public static final int ROYAL_HUMAN_PLATFORM_LIFT_REVERSED
      See Also:
    • ROYAL_SPOTANIM_PLATFORM_LIFT

      public static final int ROYAL_SPOTANIM_PLATFORM_LIFT
      See Also:
    • ROYAL_SPOTANIM_PLATFORM_LIFT_REVERSED

      public static final int ROYAL_SPOTANIM_PLATFORM_LIFT_REVERSED
      See Also:
    • ROYAL_STEAM_PLUME

      public static final int ROYAL_STEAM_PLUME
      See Also:
    • ROYAL_HUMAN_STEAM_PLUME

      public static final int ROYAL_HUMAN_STEAM_PLUME
      See Also:
    • ROYAL_HUMAN_SLIP_UP

      public static final int ROYAL_HUMAN_SLIP_UP
      See Also:
    • ROYAL_HUMAN_SLIP_FALL

      public static final int ROYAL_HUMAN_SLIP_FALL
      See Also:
    • ROYAL_HUMAN_SLIP_UP_ONLY

      public static final int ROYAL_HUMAN_SLIP_UP_ONLY
      See Also:
    • ROYAL_ROCK_FALL_EAST

      public static final int ROYAL_ROCK_FALL_EAST
      See Also:
    • ROYAL_ROCK_FALL_SOUTH

      public static final int ROYAL_ROCK_FALL_SOUTH
      See Also:
    • ROYAL_ROCK_FALL_WEST

      public static final int ROYAL_ROCK_FALL_WEST
      See Also:
    • ROYAL_ROCK_FALL_NORTH

      public static final int ROYAL_ROCK_FALL_NORTH
      See Also:
    • ROYAL_SHOW_DIARY

      public static final int ROYAL_SHOW_DIARY
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_READY

      public static final int ROYAL_SEA_SNAKE_MOTHER_READY
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_DEFEND

      public static final int ROYAL_SEA_SNAKE_MOTHER_DEFEND
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_DEATH

      public static final int ROYAL_SEA_SNAKE_MOTHER_DEATH
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_ATTACK

      public static final int ROYAL_SEA_SNAKE_MOTHER_ATTACK
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK

      public static final int ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_EMERGE

      public static final int ROYAL_SEA_SNAKE_MOTHER_EMERGE
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR_BATTLESTAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR_BATTLESTAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR_BATTLESTAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR_BATTLESTAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH_BATTLESTAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH_BATTLESTAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH_BATTLESTAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH_BATTLESTAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER_BATTLESTAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER_BATTLESTAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER_BATTLESTAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER_BATTLESTAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE_BATTLESTAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE_BATTLESTAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE_BATTLESTAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE_BATTLESTAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_AIR_STAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_AIR_STAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_AIR_STAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_AIR_STAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_EARTH_STAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_EARTH_STAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_EARTH_STAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_EARTH_STAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_WATER_STAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_WATER_STAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_WATER_STAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_WATER_STAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_FIRE_STAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_FIRE_STAFF
      See Also:
    • HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_FIRE_STAFF

      public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_FIRE_STAFF
      See Also:
    • POH_CREATE_MAGIC_TABLET

      public static final int POH_CREATE_MAGIC_TABLET
      See Also:
    • POH_CREATE_MAGIC_TABLET_WITHSTAFF

      public static final int POH_CREATE_MAGIC_TABLET_WITHSTAFF
      See Also:
    • POH_SMASH_MAGIC_TABLET

      public static final int POH_SMASH_MAGIC_TABLET
      See Also:
    • GODWARS_ZAMORAK_WALK

      public static final int GODWARS_ZAMORAK_WALK
      See Also:
    • POH_ABSORB_TABLET_TELEPORT

      public static final int POH_ABSORB_TABLET_TELEPORT
      See Also:
    • POH_ABSORB_MAGIC_SPELL

      public static final int POH_ABSORB_MAGIC_SPELL
      See Also:
    • CHAIR_SIT_READY_CHAIR1

      public static final int CHAIR_SIT_READY_CHAIR1
      See Also:
    • CHAIR_READY_DIAGONAL_CHAIR1

      public static final int CHAIR_READY_DIAGONAL_CHAIR1
      See Also:
    • CHAIR_SIT_READY_CHAIR2

      public static final int CHAIR_SIT_READY_CHAIR2
      See Also:
    • CHAIR_READY_DIAGONAL_CHAIR2

      public static final int CHAIR_READY_DIAGONAL_CHAIR2
      See Also:
    • CHAIR_SIT_READY_CHAIR3

      public static final int CHAIR_SIT_READY_CHAIR3
      See Also:
    • CHAIR_READY_DIAGONAL_CHAIR3

      public static final int CHAIR_READY_DIAGONAL_CHAIR3
      See Also:
    • CHAIR_SIT_READY_ROCKING_CHAIR3

      public static final int CHAIR_SIT_READY_ROCKING_CHAIR3
      See Also:
    • CHAIR_READY_DIAGONAL_ROCKING_CHAIR3

      public static final int CHAIR_READY_DIAGONAL_ROCKING_CHAIR3
      See Also:
    • CHAIR_SIT_READY_CHAIR4

      public static final int CHAIR_SIT_READY_CHAIR4
      See Also:
    • CHAIR_READY_DIAGONAL_CHAIR4

      public static final int CHAIR_READY_DIAGONAL_CHAIR4
      See Also:
    • CHAIR_SIT_READY_CHAIR5

      public static final int CHAIR_SIT_READY_CHAIR5
      See Also:
    • CHAIR_READY_DIAGONAL_CHAIR5

      public static final int CHAIR_READY_DIAGONAL_CHAIR5
      See Also:
    • CHAIR_SIT_READY_CHAIR6

      public static final int CHAIR_SIT_READY_CHAIR6
      See Also:
    • CHAIR_READY_DIAGONAL_CHAIR6

      public static final int CHAIR_READY_DIAGONAL_CHAIR6
      See Also:
    • CHAIR_SIT_READY_CHAIR7

      public static final int CHAIR_SIT_READY_CHAIR7
      See Also:
    • CHAIR_READY_DIAGONAL_CHAIR7

      public static final int CHAIR_READY_DIAGONAL_CHAIR7
      See Also:
    • CHAIR_SIT_READY_DININGCHAIRS_1

      public static final int CHAIR_SIT_READY_DININGCHAIRS_1
      See Also:
    • CHAIR_EAT_DININGCHAIRS_1

      public static final int CHAIR_EAT_DININGCHAIRS_1
      See Also:
    • CHAIR_SIT_READY_DININGCHAIRS_2

      public static final int CHAIR_SIT_READY_DININGCHAIRS_2
      See Also:
    • CHAIR_EAT_DININGCHAIRS_2

      public static final int CHAIR_EAT_DININGCHAIRS_2
      See Also:
    • CHAIR_SIT_READY_DININGCHAIRS_3

      public static final int CHAIR_SIT_READY_DININGCHAIRS_3
      See Also:
    • CHAIR_EAT_DININGCHAIRS_3

      public static final int CHAIR_EAT_DININGCHAIRS_3
      See Also:
    • CHAIR_SIT_READY_DININGCHAIRS_4

      public static final int CHAIR_SIT_READY_DININGCHAIRS_4
      See Also:
    • CHAIR_EAT_DININGCHAIRS_4

      public static final int CHAIR_EAT_DININGCHAIRS_4
      See Also:
    • CHAIR_SIT_READY_DININGCHAIRS_5

      public static final int CHAIR_SIT_READY_DININGCHAIRS_5
      See Also:
    • CHAIR_EAT_DININGCHAIRS_5

      public static final int CHAIR_EAT_DININGCHAIRS_5
      See Also:
    • CHAIR_SIT_READY_DININGCHAIRS_6

      public static final int CHAIR_SIT_READY_DININGCHAIRS_6
      See Also:
    • CHAIR_EAT_DININGCHAIRS_6

      public static final int CHAIR_EAT_DININGCHAIRS_6
      See Also:
    • CHAIR_SIT_READY_DININGCHAIRS_7

      public static final int CHAIR_SIT_READY_DININGCHAIRS_7
      See Also:
    • CHAIR_EAT_DININGCHAIRS_7

      public static final int CHAIR_EAT_DININGCHAIRS_7
      See Also:
    • CHAIR_SIT

      public static final int CHAIR_SIT
      See Also:
    • CHAIR_SIT_DIAGONAL_RIGHT

      public static final int CHAIR_SIT_DIAGONAL_RIGHT
      See Also:
    • CHAIR_GET_UP

      public static final int CHAIR_GET_UP
      See Also:
    • CHAIR_GET_UP_DIAGONAL_RIGHT

      public static final int CHAIR_GET_UP_DIAGONAL_RIGHT
      See Also:
    • CHAIR_SIT_READY_STOOL_1

      public static final int CHAIR_SIT_READY_STOOL_1
      See Also:
    • CHAIR_SIT_READY_STOOL_2

      public static final int CHAIR_SIT_READY_STOOL_2
      See Also:
    • HUMAN_USE_WORKBENCH_STOOL_1

      public static final int HUMAN_USE_WORKBENCH_STOOL_1
      See Also:
    • HUMAN_USE_WORKBENCH_STOOL_2

      public static final int HUMAN_USE_WORKBENCH_STOOL_2
      See Also:
    • CHAIR_SIT_READY_THRONE_1

      public static final int CHAIR_SIT_READY_THRONE_1
      See Also:
    • CHAIR_SIT_READY_THRONE_2

      public static final int CHAIR_SIT_READY_THRONE_2
      See Also:
    • CHAIR_SIT_READY_THRONE_3

      public static final int CHAIR_SIT_READY_THRONE_3
      See Also:
    • CHAIR_SIT_READY_THRONE_4

      public static final int CHAIR_SIT_READY_THRONE_4
      See Also:
    • CHAIR_SIT_READY_THRONE_5

      public static final int CHAIR_SIT_READY_THRONE_5
      See Also:
    • CHAIR_SIT_READY_THRONE_6

      public static final int CHAIR_SIT_READY_THRONE_6
      See Also:
    • CHAIR_SIT_READY_THRONE_7

      public static final int CHAIR_SIT_READY_THRONE_7
      See Also:
    • TREASURE_MAGIC_CLOSECHEST_END

      public static final int TREASURE_MAGIC_CLOSECHEST_END
      See Also:
    • CHATHAND1

      public static final int CHATHAND1
      See Also:
    • CHATHAND2

      public static final int CHATHAND2
      See Also:
    • CHATHAND3

      public static final int CHATHAND3
      See Also:
    • CHATHAND4

      public static final int CHATHAND4
      See Also:
    • GAS_VENT

      public static final int GAS_VENT
      See Also:
    • FAI_VARROCK_COOKINGPOT_FIRE

      public static final int FAI_VARROCK_COOKINGPOT_FIRE
      See Also:
    • FAI_VARROCK_OILLAMP_ANIM

      public static final int FAI_VARROCK_OILLAMP_ANIM
      See Also:
    • LUNAR_MOONCLAN_FLOWER_SWING

      public static final int LUNAR_MOONCLAN_FLOWER_SWING
      See Also:
    • FAI_VARROCK_LANTERN_ANIM

      public static final int FAI_VARROCK_LANTERN_ANIM
      See Also:
    • FAI_VARROCK_SHOP_SIGN

      public static final int FAI_VARROCK_SHOP_SIGN
      See Also:
    • FAI_VARROCK_FORTUNE_TELLER_SHOP_SIGN

      public static final int FAI_VARROCK_FORTUNE_TELLER_SHOP_SIGN
      See Also:
    • FAI_VARROCK_HEARTH_FIRE

      public static final int FAI_VARROCK_HEARTH_FIRE
      See Also:
    • FAI_VARROCK_RUNESHOP_SIGN

      public static final int FAI_VARROCK_RUNESHOP_SIGN
      See Also:
    • FAI_VARROCK_AIR_VENT_SMOKE

      public static final int FAI_VARROCK_AIR_VENT_SMOKE
      See Also:
    • WASHING_LINE_PIGEON

      public static final int WASHING_LINE_PIGEON
      See Also:
    • PILLORY_FLASH

      public static final int PILLORY_FLASH
      See Also:
    • PILLORY_FLASH_FIRST

      public static final int PILLORY_FLASH_FIRST
      See Also:
    • HUMAN_SIT_EAT_DIAG

      public static final int HUMAN_SIT_EAT_DIAG
      See Also:
    • MACARONI_PENGUIN_WALK

      public static final int MACARONI_PENGUIN_WALK
      See Also:
    • MACARONI_PENGUIN_READY

      public static final int MACARONI_PENGUIN_READY
      See Also:
    • MACARONI_PENGUIN_READY_SHOOING

      public static final int MACARONI_PENGUIN_READY_SHOOING
      See Also:
    • MACARONI_PENGUIN_TURN_READY

      public static final int MACARONI_PENGUIN_TURN_READY
      See Also:
    • CHAIR_EAT_CHAIR1

      public static final int CHAIR_EAT_CHAIR1
      See Also:
    • CHAIR_EAT_DIAGONAL_CHAIR1

      public static final int CHAIR_EAT_DIAGONAL_CHAIR1
      See Also:
    • CHAIR_EAT_CHAIR2

      public static final int CHAIR_EAT_CHAIR2
      See Also:
    • CHAIR_EAT_DIAGONAL_CHAIR2

      public static final int CHAIR_EAT_DIAGONAL_CHAIR2
      See Also:
    • CHAIR_EAT_CHAIR3

      public static final int CHAIR_EAT_CHAIR3
      See Also:
    • CHAIR_EAT_DIAGONAL_CHAIR3

      public static final int CHAIR_EAT_DIAGONAL_CHAIR3
      See Also:
    • CHAIR_EAT_CHAIR4

      public static final int CHAIR_EAT_CHAIR4
      See Also:
    • CHAIR_EAT_DIAGONAL_CHAIR4

      public static final int CHAIR_EAT_DIAGONAL_CHAIR4
      See Also:
    • CHAIR_EAT_CHAIR5

      public static final int CHAIR_EAT_CHAIR5
      See Also:
    • CHAIR_EAT_DIAGONAL_CHAIR5

      public static final int CHAIR_EAT_DIAGONAL_CHAIR5
      See Also:
    • CHAIR_EAT_CHAIR6

      public static final int CHAIR_EAT_CHAIR6
      See Also:
    • CHAIR_EAT_DIAGONAL_CHAIR6

      public static final int CHAIR_EAT_DIAGONAL_CHAIR6
      See Also:
    • CHAIR_EAT_CHAIR7

      public static final int CHAIR_EAT_CHAIR7
      See Also:
    • CHAIR_EAT_DIAGONAL_CHAIR7

      public static final int CHAIR_EAT_DIAGONAL_CHAIR7
      See Also:
    • MCANNON_INTERFACE_SAFETY_OFF_ATTACHING_SPRING

      public static final int MCANNON_INTERFACE_SAFETY_OFF_ATTACHING_SPRING
      See Also:
    • MCANNON_INTERFACE_SAFETY_OFF_DETACHING_SPRING

      public static final int MCANNON_INTERFACE_SAFETY_OFF_DETACHING_SPRING
      See Also:
    • WARGUILD_CATAPULT_FIRE

      public static final int WARGUILD_CATAPULT_FIRE
      See Also:
    • WARGUILD_CATAPULT_SET

      public static final int WARGUILD_CATAPULT_SET
      See Also:
    • WARGUILD_CATAPULT_SET_ARM

      public static final int WARGUILD_CATAPULT_SET_ARM
      See Also:
    • WARGUILD_CATAPULT_SET_FIRE

      public static final int WARGUILD_CATAPULT_SET_FIRE
      See Also:
    • WARGUILD_ARM_ANIM

      public static final int WARGUILD_ARM_ANIM
      See Also:
    • WARGUILD_DUMMY_SPRING

      public static final int WARGUILD_DUMMY_SPRING
      See Also:
    • WARGUILD_DUMMY_SPRING_UP

      public static final int WARGUILD_DUMMY_SPRING_UP
      See Also:
    • WARGUILD_DUMMY_SPRING_DOWN

      public static final int WARGUILD_DUMMY_SPRING_DOWN
      See Also:
    • WARGUILD_PROJSPIN

      public static final int WARGUILD_PROJSPIN
      See Also:
    • WARGUILD_ANIMATE

      public static final int WARGUILD_ANIMATE
      See Also:
    • WARGUILD_ANIMATE_REVERSE

      public static final int WARGUILD_ANIMATE_REVERSE
      See Also:
    • WARGUILD_BLUNT_DEF

      public static final int WARGUILD_BLUNT_DEF
      See Also:
    • WARGUILD_SPIKE_DEF

      public static final int WARGUILD_SPIKE_DEF
      See Also:
    • WARGUILD_BLADE_DEF

      public static final int WARGUILD_BLADE_DEF
      See Also:
    • WARGUILD_MAGE_DEF

      public static final int WARGUILD_MAGE_DEF
      See Also:
    • WARGUILD_BLUNT_FAIL

      public static final int WARGUILD_BLUNT_FAIL
      See Also:
    • WARGUILD_SPIKE_FAIL

      public static final int WARGUILD_SPIKE_FAIL
      See Also:
    • WARGUILD_BLADE_FAIL

      public static final int WARGUILD_BLADE_FAIL
      See Also:
    • WARGUILD_MAGE_FAIL

      public static final int WARGUILD_MAGE_FAIL
      See Also:
    • WARGUILD_SPARKS

      public static final int WARGUILD_SPARKS
      See Also:
    • WARGUILD_PARRY_DEFEND

      public static final int WARGUILD_PARRY_DEFEND
      See Also:
    • BALANCE_WALK

      public static final int BALANCE_WALK
      See Also:
    • BALANCE_READY

      public static final int BALANCE_READY
      See Also:
    • BALANCE_PICKUP

      public static final int BALANCE_PICKUP
      See Also:
    • STANDING_SHOT

      public static final int STANDING_SHOT
      See Also:
    • RUNNING_SHOT

      public static final int RUNNING_SHOT
      See Also:
    • SPINNING_SHOT

      public static final int SPINNING_SHOT
      See Also:
    • REF_DUCK

      public static final int REF_DUCK
      See Also:
    • DUST_HANDS_PLAY

      public static final int DUST_HANDS_PLAY
      See Also:
    • DUST_HANDS_SPOT

      public static final int DUST_HANDS_SPOT
      See Also:
    • BARREL_FALL_SPOT

      public static final int BARREL_FALL_SPOT
      See Also:
    • BARREL_FALL_PLAY

      public static final int BARREL_FALL_PLAY
      See Also:
    • MAIL_ALERT

      public static final int MAIL_ALERT
      See Also:
    • MCANNON_HAMMER_ANIM

      public static final int MCANNON_HAMMER_ANIM
      See Also:
    • QUEST_LUNAR_STAND_FROM_FACE_DOWN

      public static final int QUEST_LUNAR_STAND_FROM_FACE_DOWN
      See Also:
    • DTTD_PLAYER_THROUGH_CRACK

      public static final int DTTD_PLAYER_THROUGH_CRACK
      See Also:
    • DTTD_CARRYING_CRATE_READY

      public static final int DTTD_CARRYING_CRATE_READY
      See Also:
    • DTTD_CARRYING_CRATE_WALK

      public static final int DTTD_CARRYING_CRATE_WALK
      See Also:
    • DTTD_BEND_TO_LISTEN_AT_DOOR

      public static final int DTTD_BEND_TO_LISTEN_AT_DOOR
      See Also:
    • DTTD_BENT_TO_LISTEN_AT_DOOR_IDLE

      public static final int DTTD_BENT_TO_LISTEN_AT_DOOR_IDLE
      See Also:
    • DTTD_STANDING_AFTER_LISTEN_AT_DOOR

      public static final int DTTD_STANDING_AFTER_LISTEN_AT_DOOR
      See Also:
    • DTTD_PLAYER_STAB_BONE_DAGGER

      public static final int DTTD_PLAYER_STAB_BONE_DAGGER
      See Also:
    • DTTD_PLAYER_FIRE_BONE_CROSSBOW

      public static final int DTTD_PLAYER_FIRE_BONE_CROSSBOW
      See Also:
    • DTTD_HAM_CUT_SCENE_DEATH

      public static final int DTTD_HAM_CUT_SCENE_DEATH
      See Also:
    • DTTD_ZANIK_BEND_TO_LISTEN_AT_DOOR

      public static final int DTTD_ZANIK_BEND_TO_LISTEN_AT_DOOR
      See Also:
    • DTTD_ZANIK_BENT_TO_LISTEN_AT_DOOR_IDLE

      public static final int DTTD_ZANIK_BENT_TO_LISTEN_AT_DOOR_IDLE
      See Also:
    • DTTD_ZANIK_STANDS_AFTER_LISTENING_AT_DOOR

      public static final int DTTD_ZANIK_STANDS_AFTER_LISTENING_AT_DOOR
      See Also:
    • DTTD_ZANIK_JUMP_INTO_BOX

      public static final int DTTD_ZANIK_JUMP_INTO_BOX
      See Also:
    • DTTD_ZANIK_DRUNK_TOG_IN_PAIN

      public static final int DTTD_ZANIK_DRUNK_TOG_IN_PAIN
      See Also:
    • DTTD_ZANIK_DRAW_AND_FIRE_CROSSBOW

      public static final int DTTD_ZANIK_DRAW_AND_FIRE_CROSSBOW
      See Also:
    • DTTD_HAM_GUARD_POINTING

      public static final int DTTD_HAM_GUARD_POINTING
      See Also:
    • DTTD_HAM_MEETING_READY

      public static final int DTTD_HAM_MEETING_READY
      See Also:
    • DTTD_HAM_MEETING_TOASTING

      public static final int DTTD_HAM_MEETING_TOASTING
      See Also:
    • DTTD_BONE_DEALER_READY

      public static final int DTTD_BONE_DEALER_READY
      See Also:
    • DTTD_BONE_DEALER_OPENING_COAT

      public static final int DTTD_BONE_DEALER_OPENING_COAT
      See Also:
    • DTTD_BONE_DEALER_COAT_OPENING

      public static final int DTTD_BONE_DEALER_COAT_OPENING
      See Also:
    • DTTD_SIGMUND_VANISHING

      public static final int DTTD_SIGMUND_VANISHING
      See Also:
    • DTTD_BOWL_DROPPING_MAGIC

      public static final int DTTD_BOWL_DROPPING_MAGIC
      See Also:
    • DTTD_ARM_PUTS_LID_ON_BOX

      public static final int DTTD_ARM_PUTS_LID_ON_BOX
      See Also:
    • DTTD_CROSSBOW_DRAWN_AND_FIRED

      public static final int DTTD_CROSSBOW_DRAWN_AND_FIRED
      See Also:
    • DTTD_LITTLE_DRIP

      public static final int DTTD_LITTLE_DRIP
      See Also:
    • DTTD_LITTLE_DRIPS

      public static final int DTTD_LITTLE_DRIPS
      See Also:
    • DTTD_ZANIK_REVIVAL

      public static final int DTTD_ZANIK_REVIVAL
      See Also:
    • DTTD_ZANIK_REVIVAL_STATIC

      public static final int DTTD_ZANIK_REVIVAL_STATIC
      See Also:
    • DTTD_ZANIK_RETURN_TO_LIFE

      public static final int DTTD_ZANIK_RETURN_TO_LIFE
      See Also:
    • DTTD_MACHINE_SMASHING

      public static final int DTTD_MACHINE_SMASHING
      See Also:
    • DTTD_DRILL_MACHINE_SMASHING_SPOT_ANIM_SMOKE

      public static final int DTTD_DRILL_MACHINE_SMASHING_SPOT_ANIM_SMOKE
      See Also:
    • DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJECTILE

      public static final int DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJECTILE
      See Also:
    • DTTD_DAGGER_SP_ATTACK

      public static final int DTTD_DAGGER_SP_ATTACK
      See Also:
    • XBOWS_HUMAN_WALK_F

      public static final int XBOWS_HUMAN_WALK_F
      See Also:
    • XBOWS_HUMAN_WALK_B

      public static final int XBOWS_HUMAN_WALK_B
      See Also:
    • XBOWS_HUMAN_RUN

      public static final int XBOWS_HUMAN_RUN
      See Also:
    • BONE_CROSSBOW_BOLT_LAUNCH

      public static final int BONE_CROSSBOW_BOLT_LAUNCH
      See Also:
    • XBOWS_HUMAN_FIRE_AND_RELOAD

      public static final int XBOWS_HUMAN_FIRE_AND_RELOAD
      See Also:
    • HARMLESS_ISLAND_JUNGLE_HORROR_READY

      public static final int HARMLESS_ISLAND_JUNGLE_HORROR_READY
      See Also:
    • HARMLESS_ISLAND_JUNGLE_HORROR_BLOCK

      public static final int HARMLESS_ISLAND_JUNGLE_HORROR_BLOCK
      See Also:
    • HARMLESS_ISLAND_JUNGLE_HORROR_DEATH

      public static final int HARMLESS_ISLAND_JUNGLE_HORROR_DEATH
      See Also:
    • HARMLESS_ISLAND_JUNGLE_HORROR_ATTACK

      public static final int HARMLESS_ISLAND_JUNGLE_HORROR_ATTACK
      See Also:
    • HARMLESS_ISLAND_JUNGLE_HORROR_ATTACKB

      public static final int HARMLESS_ISLAND_JUNGLE_HORROR_ATTACKB
      See Also:
    • HARMLESS_ISLAND_JUNGLE_HORROR_WALK

      public static final int HARMLESS_ISLAND_JUNGLE_HORROR_WALK
      See Also:
    • HARMLESS_ISLAND_CAVE_HORROR_HOWL

      public static final int HARMLESS_ISLAND_CAVE_HORROR_HOWL
      See Also:
    • BREW_USE_BARLEY

      public static final int BREW_USE_BARLEY
      See Also:
    • BOILER_FIRE

      public static final int BOILER_FIRE
      See Also:
    • RUM_BOTTLE_SMASH

      public static final int RUM_BOTTLE_SMASH
      See Also:
    • RUM_BOTTLE

      public static final int RUM_BOTTLE
      See Also:
    • STEAM_PUMP

      public static final int STEAM_PUMP
      See Also:
    • STEAM_PUMP_RELEASE

      public static final int STEAM_PUMP_RELEASE
      See Also:
    • BREW_MONKEY_FIGHT

      public static final int BREW_MONKEY_FIGHT
      See Also:
    • BREW_MONKEY_READY

      public static final int BREW_MONKEY_READY
      See Also:
    • BREW_MONKEY_CLIMB

      public static final int BREW_MONKEY_CLIMB
      See Also:
    • BREW_MONKEY_THROW

      public static final int BREW_MONKEY_THROW
      See Also:
    • BREW_BITTERNUT_THROWN

      public static final int BREW_BITTERNUT_THROWN
      See Also:
    • BREW_BITTERNUT_CAUGHT

      public static final int BREW_BITTERNUT_CAUGHT
      See Also:
    • BREW_BITTERNUT_HUMAN_CAUGHT

      public static final int BREW_BITTERNUT_HUMAN_CAUGHT
      See Also:
    • BREW_STEAM_ANIM

      public static final int BREW_STEAM_ANIM
      See Also:
    • BREW_MONKEY_CLIMB_SPOTANIM

      public static final int BREW_MONKEY_CLIMB_SPOTANIM
      See Also:
    • BREW_BITTERNUT_TREE_CLIMB

      public static final int BREW_BITTERNUT_TREE_CLIMB
      See Also:
    • BREW_HUMAN_STEAM_PUMP

      public static final int BREW_HUMAN_STEAM_PUMP
      See Also:
    • BREW_BUCKET_THROW

      public static final int BREW_BUCKET_THROW
      See Also:
    • BREW_JIMMY_WALK

      public static final int BREW_JIMMY_WALK
      See Also:
    • BREW_JIMMY_READY

      public static final int BREW_JIMMY_READY
      See Also:
    • BREW_FIRE_STARTER

      public static final int BREW_FIRE_STARTER
      See Also:
    • GAME_BREW_HELPER_PARROT_READY

      public static final int GAME_BREW_HELPER_PARROT_READY
      See Also:
    • GAME_BREW_BOTTLE_MACHINE_VIBRATE

      public static final int GAME_BREW_BOTTLE_MACHINE_VIBRATE
      See Also:
    • GAME_BREW_BOTTLE_STEAM

      public static final int GAME_BREW_BOTTLE_STEAM
      See Also:
    • GAME_BREW_BOTTLE_FLASH

      public static final int GAME_BREW_BOTTLE_FLASH
      See Also:
    • MINO_WALK

      public static final int MINO_WALK
      See Also:
    • MINO_READY

      public static final int MINO_READY
      See Also:
    • MINO_DEATH

      public static final int MINO_DEATH
      See Also:
    • MINO_ATTACK

      public static final int MINO_ATTACK
      See Also:
    • MINO_PARRY

      public static final int MINO_PARRY
      See Also:
    • CATPON_WALK

      public static final int CATPON_WALK
      See Also:
    • CATPON_READY

      public static final int CATPON_READY
      See Also:
    • CATPON_DEATH

      public static final int CATPON_DEATH
      See Also:
    • CATPON_ATTACK

      public static final int CATPON_ATTACK
      See Also:
    • CATPON_ATTACK_BREATH

      public static final int CATPON_ATTACK_BREATH
      See Also:
    • CATPON_PARRY

      public static final int CATPON_PARRY
      See Also:
    • SOS_WALL_LIGHT

      public static final int SOS_WALL_LIGHT
      See Also:
    • EMOTE_SLAP_HEAD

      public static final int EMOTE_SLAP_HEAD
      See Also:
    • EMOTE_LIGHTBULB

      public static final int EMOTE_LIGHTBULB
      See Also:
    • EMOTE_LIGHTBULB_SPOTANIM

      public static final int EMOTE_LIGHTBULB_SPOTANIM
      See Also:
    • EMOTE_STAMPFEET

      public static final int EMOTE_STAMPFEET
      See Also:
    • EMOTE_STAMPFEET_DUST_SPOTANIM

      public static final int EMOTE_STAMPFEET_DUST_SPOTANIM
      See Also:
    • EMOTE_PANIC_FLAP

      public static final int EMOTE_PANIC_FLAP
      See Also:
    • DOOR_CHATHEAD

      public static final int DOOR_CHATHEAD
      See Also:
    • SOS_SECURITY_DOOR_DRAG

      public static final int SOS_SECURITY_DOOR_DRAG
      See Also:
    • SOS_SECURITY_DOOR_APPEAR

      public static final int SOS_SECURITY_DOOR_APPEAR
      See Also:
    • SOS_SECURITY_DOOR_GLOW

      public static final int SOS_SECURITY_DOOR_GLOW
      See Also:
    • QIP_IMP_CATCHER_WIZARD

      public static final int QIP_IMP_CATCHER_WIZARD
      See Also:
    • QIP_IMP_CATCHER_SPELL

      public static final int QIP_IMP_CATCHER_SPELL
      See Also:
    • QIP_IMP_CATCHER_LAUGH

      public static final int QIP_IMP_CATCHER_LAUGH
      See Also:
    • QIP_IMP_CATCHER_CHICKEN

      public static final int QIP_IMP_CATCHER_CHICKEN
      See Also:
    • QIP_IMP_CATCHER_SCRATCH

      public static final int QIP_IMP_CATCHER_SCRATCH
      See Also:
    • MUSHROOM_SPIN_Q1

      public static final int MUSHROOM_SPIN_Q1
      See Also:
    • MUSHROOM_SPIN_Q2

      public static final int MUSHROOM_SPIN_Q2
      See Also:
    • MUSHROOM_SPIN_Q3

      public static final int MUSHROOM_SPIN_Q3
      See Also:
    • MUSHROOM_SPIN_Q4

      public static final int MUSHROOM_SPIN_Q4
      See Also:
    • MUSHROOM_SPIN_Q1_ANTI

      public static final int MUSHROOM_SPIN_Q1_ANTI
      See Also:
    • MUSHROOM_SPIN_Q2_ANTI

      public static final int MUSHROOM_SPIN_Q2_ANTI
      See Also:
    • MUSHROOM_SPIN_Q3_ANTI

      public static final int MUSHROOM_SPIN_Q3_ANTI
      See Also:
    • MUSHROOM_SPIN_Q4_ANTI

      public static final int MUSHROOM_SPIN_Q4_ANTI
      See Also:
    • GORAK_WALK

      public static final int GORAK_WALK
      See Also:
    • GORAK_READY

      public static final int GORAK_READY
      See Also:
    • GORAK_ATTACK

      public static final int GORAK_ATTACK
      See Also:
    • GORAK_DEFEND

      public static final int GORAK_DEFEND
      See Also:
    • GORAK_DEATH

      public static final int GORAK_DEATH
      See Also:
    • COSMIC_ENTITY_READY

      public static final int COSMIC_ENTITY_READY
      See Also:
    • COSMIC_ENTITY_WALK

      public static final int COSMIC_ENTITY_WALK
      See Also:
    • COSMIC_ENTITY_DEATH

      public static final int COSMIC_ENTITY_DEATH
      See Also:
    • COSMIC_ENTITY_DEFEND

      public static final int COSMIC_ENTITY_DEFEND
      See Also:
    • COSMIC_ENTITY_ATTACK

      public static final int COSMIC_ENTITY_ATTACK
      See Also:
    • GORAK_CLOUD_LIGHTNING

      public static final int GORAK_CLOUD_LIGHTNING
      See Also:
    • GORAK_CLOUD_LIGHTNING_ALT

      public static final int GORAK_CLOUD_LIGHTNING_ALT
      See Also:
    • FAIRY2_CENTAUR_WALK

      public static final int FAIRY2_CENTAUR_WALK
      See Also:
    • FAIRY2_CENTAUR_READY

      public static final int FAIRY2_CENTAUR_READY
      See Also:
    • FAIRY2_STARFLOWER_GROW

      public static final int FAIRY2_STARFLOWER_GROW
      See Also:
    • FAIRY2_STARFLOWER_DIE

      public static final int FAIRY2_STARFLOWER_DIE
      See Also:
    • FAIRY2_STARFLOWER_SEED

      public static final int FAIRY2_STARFLOWER_SEED
      See Also:
    • FAIRY2_STARFLOWER_FULLGROWN

      public static final int FAIRY2_STARFLOWER_FULLGROWN
      See Also:
    • HUMAN_FAIRY2_KNEEL_AND_POUR

      public static final int HUMAN_FAIRY2_KNEEL_AND_POUR
      See Also:
    • FAIRY2_QUEENWAKE

      public static final int FAIRY2_QUEENWAKE
      See Also:
    • ORK_UPDATE_WEAPON_READY

      public static final int ORK_UPDATE_WEAPON_READY
      See Also:
    • ORK_UPDATE_WEAPON_WALK

      public static final int ORK_UPDATE_WEAPON_WALK
      See Also:
    • ORK_UPDATE_DOUBLE_GRIP_ATTACK

      public static final int ORK_UPDATE_DOUBLE_GRIP_ATTACK
      See Also:
    • ORK_UPDATE_DEATH

      public static final int ORK_UPDATE_DEATH
      See Also:
    • ORK_UPDATE_DEFEND

      public static final int ORK_UPDATE_DEFEND
      See Also:
    • COSMIC_ENTITY_BALL

      public static final int COSMIC_ENTITY_BALL
      See Also:
    • COSMIC_ENTITY_BUBBLES

      public static final int COSMIC_ENTITY_BUBBLES
      See Also:
    • COSMIC_CRYSTAL_MOVES

      public static final int COSMIC_CRYSTAL_MOVES
      See Also:
    • COSMIC_ENITY_BEIGN_READY

      public static final int COSMIC_ENITY_BEIGN_READY
      See Also:
    • COSMIC_ENITY_BEIGN_WALK

      public static final int COSMIC_ENITY_BEIGN_WALK
      See Also:
    • FAIRY2_SECATEUR_ENCHANT

      public static final int FAIRY2_SECATEUR_ENCHANT
      See Also:
    • HUMAN_DRINK_RED_RUM

      public static final int HUMAN_DRINK_RED_RUM
      See Also:
    • HUMAN_DRINK_BLUE_RUM

      public static final int HUMAN_DRINK_BLUE_RUM
      See Also:
    • TEMPLETREK_GIRL_UNARMED_ATTACK

      public static final int TEMPLETREK_GIRL_UNARMED_ATTACK
      See Also:
    • TEMPLETREK_GIRL_UNARMED_DEFEND

      public static final int TEMPLETREK_GIRL_UNARMED_DEFEND
      See Also:
    • SANDSTORM_UPDATE

      public static final int SANDSTORM_UPDATE
      See Also:
    • NTK_TELE_SPOTANIM

      public static final int NTK_TELE_SPOTANIM
      See Also:
    • NTK_URN_ANIM

      public static final int NTK_URN_ANIM
      See Also:
    • NTK_SARCOPHAGI_ANIM

      public static final int NTK_SARCOPHAGI_ANIM
      See Also:
    • NTK_SARCOPHAGI_ANIM_READY

      public static final int NTK_SARCOPHAGI_ANIM_READY
      See Also:
    • NTK_TOMB_DOOR

      public static final int NTK_TOMB_DOOR
      See Also:
    • NTK_PYRAMID_DOOR

      public static final int NTK_PYRAMID_DOOR
      See Also:
    • URN_SEARCH_BIT

      public static final int URN_SEARCH_BIT
      See Also:
    • URN_SEARCH_SUCCESS

      public static final int URN_SEARCH_SUCCESS
      See Also:
    • NTK_TOMB_PUSH_LOOP

      public static final int NTK_TOMB_PUSH_LOOP
      See Also:
    • NTK_TOMB_OPEN

      public static final int NTK_TOMB_OPEN
      See Also:
    • CURTAIN_OPEN

      public static final int CURTAIN_OPEN
      See Also:
    • CURTAIN_CLOSING

      public static final int CURTAIN_CLOSING
      See Also:
    • MIXING_DYES_RED_BLUE

      public static final int MIXING_DYES_RED_BLUE
      See Also:
    • MIXING_DYES_RED_YELLOW

      public static final int MIXING_DYES_RED_YELLOW
      See Also:
    • MIXING_DYES_BLUE_YELLOW

      public static final int MIXING_DYES_BLUE_YELLOW
      See Also:
    • DYE_SPOTANIM

      public static final int DYE_SPOTANIM
      See Also:
    • AGGIE_DYE_MAKING

      public static final int AGGIE_DYE_MAKING
      See Also:
    • _100_PIRATE_UNDERWATER_BUBBLES

      public static final int _100_PIRATE_UNDERWATER_BUBBLES
      See Also:
    • LUNAR_DREAM_PLINTH_HOVER

      public static final int LUNAR_DREAM_PLINTH_HOVER
      See Also:
    • LUNAR_DREAM_DREAM_TREE_SHIMMER

      public static final int LUNAR_DREAM_DREAM_TREE_SHIMMER
      See Also:
    • LUNAR_DREAM_NUMBERS_SPIN

      public static final int LUNAR_DREAM_NUMBERS_SPIN
      See Also:
    • LUNAR_DREAM_HURDLES

      public static final int LUNAR_DREAM_HURDLES
      See Also:
    • QUEST_LUNAR_EJECTOR_PLATFORM_START

      public static final int QUEST_LUNAR_EJECTOR_PLATFORM_START
      See Also:
    • QUEST_LUNAR_EJECTOR_PLATFORM

      public static final int QUEST_LUNAR_EJECTOR_PLATFORM
      See Also:
    • QUEST_LUNAR_DICE_SHAKE

      public static final int QUEST_LUNAR_DICE_SHAKE
      See Also:
    • QUEST_LUNAR_DICE_SETTLE

      public static final int QUEST_LUNAR_DICE_SETTLE
      See Also:
    • QUEST_LUNAR_PUFF_PLATFORM_READY

      public static final int QUEST_LUNAR_PUFF_PLATFORM_READY
      See Also:
    • QUEST_LUNAR_PUFF_PLATFORM_FALL

      public static final int QUEST_LUNAR_PUFF_PLATFORM_FALL
      See Also:
    • QUEST_LUNAR_PUFF_PLATFORM_RETURN

      public static final int QUEST_LUNAR_PUFF_PLATFORM_RETURN
      See Also:
    • QUEST_LUNAR_EJECTOR_THROWN

      public static final int QUEST_LUNAR_EJECTOR_THROWN
      See Also:
    • QUEST_LUNAR_FALLING_ON_PLATFORM

      public static final int QUEST_LUNAR_FALLING_ON_PLATFORM
      See Also:
    • QUEST_LUNAR_LANDING_ON_FACE

      public static final int QUEST_LUNAR_LANDING_ON_FACE
      See Also:
    • QUEST_LUNAR_LOOK_HIGH_LANTERN

      public static final int QUEST_LUNAR_LOOK_HIGH_LANTERN
      See Also:
    • QUEST_LUNAR_LOOK_LOW_LANTERN

      public static final int QUEST_LUNAR_LOOK_LOW_LANTERN
      See Also:
    • QUEST_LUNAR_FLOATING_MIRROR_LOOK

      public static final int QUEST_LUNAR_FLOATING_MIRROR_LOOK
      See Also:
    • QUEST_LUNAR_WATERING_PLANTS

      public static final int QUEST_LUNAR_WATERING_PLANTS
      See Also:
    • QUEST_LUNAR_BROOM_SWEEP

      public static final int QUEST_LUNAR_BROOM_SWEEP
      See Also:
    • QUEST_LUNAR_BUCKET_EMPTY_WALK

      public static final int QUEST_LUNAR_BUCKET_EMPTY_WALK
      See Also:
    • QUEST_LUNAR_BUCKET_FULL_WALK

      public static final int QUEST_LUNAR_BUCKET_FULL_WALK
      See Also:
    • QUEST_LUNAR_BUCKET_FILLING

      public static final int QUEST_LUNAR_BUCKET_FILLING
      See Also:
    • QUEST_LUNAR_BUCKET_POURING

      public static final int QUEST_LUNAR_BUCKET_POURING
      See Also:
    • QUEST_LUNAR_MOONCLAN_TEASET_DANCE

      public static final int QUEST_LUNAR_MOONCLAN_TEASET_DANCE
      See Also:
    • MOONCLAN_STAFF_CAST

      public static final int MOONCLAN_STAFF_CAST
      See Also:
    • QUEST_LUNA_CAST_MAGIC

      public static final int QUEST_LUNA_CAST_MAGIC
      See Also:
    • QUEST_LUNAR_DREAMLAND_JUMP_HURDLE

      public static final int QUEST_LUNAR_DREAMLAND_JUMP_HURDLE
      See Also:
    • QUEST_LUNAR_DREAMLAND_JUMP_HURDLE_SHOCK

      public static final int QUEST_LUNAR_DREAMLAND_JUMP_HURDLE_SHOCK
      See Also:
    • QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIMATION

      public static final int QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIMATION
      See Also:
    • SUQKA_WALK

      public static final int SUQKA_WALK
      See Also:
    • SUQKA_DEFEND

      public static final int SUQKA_DEFEND
      See Also:
    • SUQKA_DEFEND_SWORDS

      public static final int SUQKA_DEFEND_SWORDS
      See Also:
    • SUQKA_READY

      public static final int SUQKA_READY
      See Also:
    • SUQKA_ATTACK

      public static final int SUQKA_ATTACK
      See Also:
    • SUQKA_ATTACK_SWORDS

      public static final int SUQKA_ATTACK_SWORDS
      See Also:
    • SUQKA_DEATH

      public static final int SUQKA_DEATH
      See Also:
    • LUNAR_MOONCLAN_BABA_YAGA_WALK

      public static final int LUNAR_MOONCLAN_BABA_YAGA_WALK
      See Also:
    • LUNAR_MOONCLAN_BABA_YAGA_READY

      public static final int LUNAR_MOONCLAN_BABA_YAGA_READY
      See Also:
    • LUNAR_MOONCLAN_HANGING_LIGHT

      public static final int LUNAR_MOONCLAN_HANGING_LIGHT
      See Also:
    • LUNAR_MOONCLAN_HAT_RACK

      public static final int LUNAR_MOONCLAN_HAT_RACK
      See Also:
    • QUEST_LUNAR_BOUNCING_KETTLE

      public static final int QUEST_LUNAR_BOUNCING_KETTLE
      See Also:
    • QUEST_LUNAR_BOUNCING_CLOTHES_RACK

      public static final int QUEST_LUNAR_BOUNCING_CLOTHES_RACK
      See Also:
    • QUEST_LUNAR_BOUNCING_STOOL

      public static final int QUEST_LUNAR_BOUNCING_STOOL
      See Also:
    • QUEST_LUNAR_BOUNCING_TABLE

      public static final int QUEST_LUNAR_BOUNCING_TABLE
      See Also:
    • QUEST_LUNAR_BOUNCING_SPOONS

      public static final int QUEST_LUNAR_BOUNCING_SPOONS
      See Also:
    • HANGING_BODY

      public static final int HANGING_BODY
      See Also:
    • LUNAR_SCRATCH

      public static final int LUNAR_SCRATCH
      See Also:
    • LUNAR_TELESCOPE

      public static final int LUNAR_TELESCOPE
      See Also:
    • LUNAR_HAND_HIT

      public static final int LUNAR_HAND_HIT
      See Also:
    • QUEST_LUNAR_SET_SAIL_WRONG

      public static final int QUEST_LUNAR_SET_SAIL_WRONG
      See Also:
    • QUEST_LUNAR_SET_SAIL_RIGHT

      public static final int QUEST_LUNAR_SET_SAIL_RIGHT
      See Also:
    • QUEST_LUNAR_SET_SAIL_RETURN

      public static final int QUEST_LUNAR_SET_SAIL_RETURN
      See Also:
    • QUEST_LUNAR_STAFF_RUINS

      public static final int QUEST_LUNAR_STAFF_RUINS
      See Also:
    • LUNAR_FIGHTING_ME_TELE

      public static final int LUNAR_FIGHTING_ME_TELE
      See Also:
    • QUEST_LUNAR_MOONCLAN_BRAZIER_FLAMES

      public static final int QUEST_LUNAR_MOONCLAN_BRAZIER_FLAMES
      See Also:
    • QUEST_LUNAR_SPELL_CAST_SPELL_ON_GROUP

      public static final int QUEST_LUNAR_SPELL_CAST_SPELL_ON_GROUP
      See Also:
    • HOSDUN_SPIDER_BOSS_ATTACK_RANGED

      public static final int HOSDUN_SPIDER_BOSS_ATTACK_RANGED
      See Also:
    • QUEST_LUNAR_PUSHING_MAGIC_ANIMATION

      public static final int QUEST_LUNAR_PUSHING_MAGIC_ANIMATION
      See Also:
    • LUNAR_HUMAN_MAGIC_SUMMON1

      public static final int LUNAR_HUMAN_MAGIC_SUMMON1
      See Also:
    • LUNAR_HUMAN_MAGIC_SUMMON2

      public static final int LUNAR_HUMAN_MAGIC_SUMMON2
      See Also:
    • QUEST_LUNAR_SPELL_ENERGY_EXCHANGE

      public static final int QUEST_LUNAR_SPELL_ENERGY_EXCHANGE
      See Also:
    • QUEST_LUNAR_SPELL_RAINING_CLOUD

      public static final int QUEST_LUNAR_SPELL_RAINING_CLOUD
      See Also:
    • QUEST_LUNAR_SPELL_RAINING_FERTILE_SOIL

      public static final int QUEST_LUNAR_SPELL_RAINING_FERTILE_SOIL
      See Also:
    • QUEST_LUNAR_SPELL_SKULL_SWOOP

      public static final int QUEST_LUNAR_SPELL_SKULL_SWOOP
      See Also:
    • QUEST_LUNAR_SPELL_ENERGY_SPARKLE

      public static final int QUEST_LUNAR_SPELL_ENERGY_SPARKLE
      See Also:
    • QUEST_LUNAR_PUSHING_MAGIC_ANIMATION_SPOT

      public static final int QUEST_LUNAR_PUSHING_MAGIC_ANIMATION_SPOT
      See Also:
    • QUEST_LUNAR_MAGIC_SPOT1

      public static final int QUEST_LUNAR_MAGIC_SPOT1
      See Also:
    • QUEST_LUNAR_MAGIC_SPOT2

      public static final int QUEST_LUNAR_MAGIC_SPOT2
      See Also:
    • QUEST_LUNAR_BAKEPIE

      public static final int QUEST_LUNAR_BAKEPIE
      See Also:
    • LUNAR_TELEPORT

      public static final int LUNAR_TELEPORT
      See Also:
    • HUMAN_MOONCLAN_READY

      public static final int HUMAN_MOONCLAN_READY
      See Also:
    • HUMAN_MOONCLAN_TURNONSPOT

      public static final int HUMAN_MOONCLAN_TURNONSPOT
      See Also:
    • HUMAN_MOONCLAN_WALK_F

      public static final int HUMAN_MOONCLAN_WALK_F
      See Also:
    • HUMAN_MOONCLAN_WALK_B

      public static final int HUMAN_MOONCLAN_WALK_B
      See Also:
    • HUMAN_MOONCLAN_WALK_L

      public static final int HUMAN_MOONCLAN_WALK_L
      See Also:
    • HUMAN_MOONCLAN_WALK_R

      public static final int HUMAN_MOONCLAN_WALK_R
      See Also:
    • HUMAN_MOONCLAN_RUN

      public static final int HUMAN_MOONCLAN_RUN
      See Also:
    • SLOW_HAMMOCK_SWINGING

      public static final int SLOW_HAMMOCK_SWINGING
      See Also:
    • QUEST_LUNAR_CURE_PLANT

      public static final int QUEST_LUNAR_CURE_PLANT
      See Also:
    • HUMAN_OGRE_FLETCHING

      public static final int HUMAN_OGRE_FLETCHING
      See Also:
    • AREA_HARMLESS_EAR_COVER

      public static final int AREA_HARMLESS_EAR_COVER
      See Also:
    • HUMAN_CLIMBING_LOOP

      public static final int HUMAN_CLIMBING_LOOP
      See Also:
    • XBOWS_FLETCHING_WOOD_BRONZE

      public static final int XBOWS_FLETCHING_WOOD_BRONZE
      See Also:
    • XBOWS_FLETCHING_OAK_BLURITE

      public static final int XBOWS_FLETCHING_OAK_BLURITE
      See Also:
    • XBOWS_FLETCHING_WILLOW_IRON

      public static final int XBOWS_FLETCHING_WILLOW_IRON
      See Also:
    • XBOWS_FLETCHING_TEAK_STEEL

      public static final int XBOWS_FLETCHING_TEAK_STEEL
      See Also:
    • XBOWS_FLETCHING_MAPLE_MITHRIL

      public static final int XBOWS_FLETCHING_MAPLE_MITHRIL
      See Also:
    • XBOWS_FLETCHING_MAHOGANY_ADAMANTITE

      public static final int XBOWS_FLETCHING_MAHOGANY_ADAMANTITE
      See Also:
    • XBOWS_FLETCHING_YEW_RUNITE

      public static final int XBOWS_FLETCHING_YEW_RUNITE
      See Also:
    • XBOWS_LUCKY_LIGHTENING_STRIKE

      public static final int XBOWS_LUCKY_LIGHTENING_STRIKE
      See Also:
    • XBOWS_SEA_CURSE_WATERFALL

      public static final int XBOWS_SEA_CURSE_WATERFALL
      See Also:
    • XBOWS_CLEAR_MIND_GLOW

      public static final int XBOWS_CLEAR_MIND_GLOW
      See Also:
    • XBOWS_MAGICAL_POISON

      public static final int XBOWS_MAGICAL_POISON
      See Also:
    • XBOWS_LIFE_LEACH

      public static final int XBOWS_LIFE_LEACH
      See Also:
    • XBOWS_BLOOD_SACRIFICE

      public static final int XBOWS_BLOOD_SACRIFICE
      See Also:
    • XBOWS_EARTHS_FURY

      public static final int XBOWS_EARTHS_FURY
      See Also:
    • XBOWS_DRAGONS_BREATH

      public static final int XBOWS_DRAGONS_BREATH
      See Also:
    • XBOWS_DOWN_TO_EARTH

      public static final int XBOWS_DOWN_TO_EARTH
      See Also:
    • XBOWS_DIAMOND_TIP

      public static final int XBOWS_DIAMOND_TIP
      See Also:
    • XBOWS_FIRE_AND_CLIMBED_GRAPPLE

      public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE
      See Also:
    • XBOWS_FIRE_AND_CLIMBED_GRAPPLE_YANILLE

      public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE_YANILLE
      See Also:
    • XBOWS_HUMAN_FIRE_AND_CLIMB_GRAPPLE

      public static final int XBOWS_HUMAN_FIRE_AND_CLIMB_GRAPPLE
      See Also:
    • XBOWS_HUMAN_CLIMB_GRAPPLE_UPHILL

      public static final int XBOWS_HUMAN_CLIMB_GRAPPLE_UPHILL
      See Also:
    • XBOWS_HUMAN_CLIMB_GRAPPLE_DOWNHILL

      public static final int XBOWS_HUMAN_CLIMB_GRAPPLE_DOWNHILL
      See Also:
    • XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART1

      public static final int XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART1
      See Also:
    • XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART2

      public static final int XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART2
      See Also:
    • XBOWS_HUMAN_SHOOT_GRAPPLE_UP_CLIFF

      public static final int XBOWS_HUMAN_SHOOT_GRAPPLE_UP_CLIFF
      See Also:
    • XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF

      public static final int XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF
      See Also:
    • HUMAN_XBOW_ENCHANT_ARROWTIP

      public static final int HUMAN_XBOW_ENCHANT_ARROWTIP
      See Also:
    • XBOWS_ENCHANTING_TIPS_SPOT

      public static final int XBOWS_ENCHANTING_TIPS_SPOT
      See Also:
    • XBOWS_KARAMJA_NORTH_SWIMMING_ANIM

      public static final int XBOWS_KARAMJA_NORTH_SWIMMING_ANIM
      See Also:
    • XBOWS_KARAMJA_SOUTH_SWIMMING_ANIM

      public static final int XBOWS_KARAMJA_SOUTH_SWIMMING_ANIM
      See Also:
    • XBOWS_LUMBRIDGE_EAST_SWIMMING_ANIM

      public static final int XBOWS_LUMBRIDGE_EAST_SWIMMING_ANIM
      See Also:
    • XBOWS_LUMBRIDGE_WEST_SWIMMING_ANIM

      public static final int XBOWS_LUMBRIDGE_WEST_SWIMMING_ANIM
      See Also:
    • XBOWS_WATER_OBELISK_SWIMMING_ANIM

      public static final int XBOWS_WATER_OBELISK_SWIMMING_ANIM
      See Also:
    • XBOWS_KARAMJA_SWIMMING_SPOTANIM

      public static final int XBOWS_KARAMJA_SWIMMING_SPOTANIM
      See Also:
    • XBOWS_FLETCHING_PEARL

      public static final int XBOWS_FLETCHING_PEARL
      See Also:
    • QUEST_AHOY_HUMAN_FILLING_BUCKET

      public static final int QUEST_AHOY_HUMAN_FILLING_BUCKET
      See Also:
    • EYEGLO_FLUFFIE_READY

      public static final int EYEGLO_FLUFFIE_READY
      See Also:
    • EYEGLO_FLUFFIE_WALKING

      public static final int EYEGLO_FLUFFIE_WALKING
      See Also:
    • EYEGLO_FLUFFIE_ATTACK

      public static final int EYEGLO_FLUFFIE_ATTACK
      See Also:
    • EYEGLO_FLUFFIE_DEFEND

      public static final int EYEGLO_FLUFFIE_DEFEND
      See Also:
    • EYEGLO_FLUFFIE_DEATH

      public static final int EYEGLO_FLUFFIE_DEATH
      See Also:
    • EYEGLO_FLUFFY_REVEAL

      public static final int EYEGLO_FLUFFY_REVEAL
      See Also:
    • EYEGLO_FLUFFY_REVEAL_MAGIC

      public static final int EYEGLO_FLUFFY_REVEAL_MAGIC
      See Also:
    • CERBERUS_HELLHOUND_PET_NEUTRAL

      public static final int CERBERUS_HELLHOUND_PET_NEUTRAL
      See Also:
    • SANG_MINING_WALL_INFERNAL_PICKAXE

      public static final int SANG_MINING_WALL_INFERNAL_PICKAXE
      See Also:
    • HUMAN_MINING_INFERNAL_PICKAXE_WALL

      public static final int HUMAN_MINING_INFERNAL_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_INFERNAL_PICKAXE

      public static final int HUMAN_MINING_INFERNAL_PICKAXE
      See Also:
    • HUMAN_MINING_INFERNAL_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_INFERNAL_PICKAXE_NOREACHFORWARD
      See Also:
    • CERBERUS_IDLE

      public static final int CERBERUS_IDLE
      See Also:
    • CERBERUS_IDLE_SITTING

      public static final int CERBERUS_IDLE_SITTING
      See Also:
    • CERBERUS_IDLE_TO_STAND

      public static final int CERBERUS_IDLE_TO_STAND
      See Also:
    • CERBERUS_STAND_TO_SIT

      public static final int CERBERUS_STAND_TO_SIT
      See Also:
    • CERBERUS_WALK

      public static final int CERBERUS_WALK
      See Also:
    • CERBERUS_DEFEND

      public static final int CERBERUS_DEFEND
      See Also:
    • CERBERUS_ATTACK_RANGE

      public static final int CERBERUS_ATTACK_RANGE
      See Also:
    • CERBERUS_BITE

      public static final int CERBERUS_BITE
      See Also:
    • CERBERUS_FIRE_BREATH

      public static final int CERBERUS_FIRE_BREATH
      See Also:
    • CERBERUS_SPECIAL_ATTACK_SPRAY

      public static final int CERBERUS_SPECIAL_ATTACK_SPRAY
      See Also:
    • CERBERUS_HOWL

      public static final int CERBERUS_HOWL
      See Also:
    • CERBERUS_DEATH

      public static final int CERBERUS_DEATH
      See Also:
    • HH_HELLFIRE_MAGE_ABSORB

      public static final int HH_HELLFIRE_MAGE_ABSORB
      See Also:
    • HH_HELLFIRE_BURST

      public static final int HH_HELLFIRE_BURST
      See Also:
    • HH_HELLFIRE_HIT

      public static final int HH_HELLFIRE_HIT
      See Also:
    • HH_BONE_BALL_BURST

      public static final int HH_BONE_BALL_BURST
      See Also:
    • HH_BONE_BALL_SPIN

      public static final int HH_BONE_BALL_SPIN
      See Also:
    • CERBERUS_SPECIAL_ATTACK_FLAME

      public static final int CERBERUS_SPECIAL_ATTACK_FLAME
      See Also:
    • FIRE_LIQUID

      public static final int FIRE_LIQUID
      See Also:
    • HUMAN_INQUISITORS_MACE_CRUSH

      public static final int HUMAN_INQUISITORS_MACE_CRUSH
      See Also:
    • HUMAN_NIGHTMARE_STAFF_READY

      public static final int HUMAN_NIGHTMARE_STAFF_READY
      See Also:
    • HUMAN_NIGHTMARE_STAFF_CRUSH

      public static final int HUMAN_NIGHTMARE_STAFF_CRUSH
      See Also:
    • HUMAN_TURN_IRON_WINCH

      public static final int HUMAN_TURN_IRON_WINCH
      See Also:
    • FIRE_LIQUID_WALL

      public static final int FIRE_LIQUID_WALL
      See Also:
    • SMOULDERSTONE_CHARGE_AXE_SPOTANIM

      public static final int SMOULDERSTONE_CHARGE_AXE_SPOTANIM
      See Also:
    • SMOULDERSTONE_CHARGE_PICKAXE_SPOTANIM

      public static final int SMOULDERSTONE_CHARGE_PICKAXE_SPOTANIM
      See Also:
    • SMOULDERSTONE_CREATE_TOOLS

      public static final int SMOULDERSTONE_CREATE_TOOLS
      See Also:
    • SMOUDERSTONE_CHARGE_AXE

      public static final int SMOUDERSTONE_CHARGE_AXE
      See Also:
    • SMOUDERSTONE_RECHARGE_AXE

      public static final int SMOUDERSTONE_RECHARGE_AXE
      See Also:
    • SMOUDERSTONE_CHARGE_PICKAXE

      public static final int SMOUDERSTONE_CHARGE_PICKAXE
      See Also:
    • SMOUDERSTONE_RECHARGE_PICKAXE

      public static final int SMOUDERSTONE_RECHARGE_PICKAXE
      See Also:
    • HELLHOUND_TORCH

      public static final int HELLHOUND_TORCH
      See Also:
    • SOUL_WAVE_ANIM

      public static final int SOUL_WAVE_ANIM
      See Also:
    • SOUL_SKULL_ACTIVE

      public static final int SOUL_SKULL_ACTIVE
      See Also:
    • SOUL_SKULL_OPEN

      public static final int SOUL_SKULL_OPEN
      See Also:
    • KEYKEEPER

      public static final int KEYKEEPER
      See Also:
    • ABYSSAL_DAGGER_SPECIAL_SPOTANIM

      public static final int ABYSSAL_DAGGER_SPECIAL_SPOTANIM
      See Also:
    • ABYSSAL_SPAWN_DEATH

      public static final int ABYSSAL_SPAWN_DEATH
      See Also:
    • ABYSSAL_SPAWN_ATTACK

      public static final int ABYSSAL_SPAWN_ATTACK
      See Also:
    • ABYSSAL_SPAWN_DEFEND

      public static final int ABYSSAL_SPAWN_DEFEND
      See Also:
    • ABYSSAL_SPAWN_IDLE

      public static final int ABYSSAL_SPAWN_IDLE
      See Also:
    • ABYSSAL_SPAWN_WALK

      public static final int ABYSSAL_SPAWN_WALK
      See Also:
    • ABYSSAL_SPAWN_PROJANIM

      public static final int ABYSSAL_SPAWN_PROJANIM
      See Also:
    • SIRE_SLEEPING

      public static final int SIRE_SLEEPING
      See Also:
    • SIRE_WAKING

      public static final int SIRE_WAKING
      See Also:
    • SIRE_IDLE_ONE

      public static final int SIRE_IDLE_ONE
      See Also:
    • SIRE_ATTACK_SPAWNS

      public static final int SIRE_ATTACK_SPAWNS
      See Also:
    • SIRE_ATTACK_MIASMA

      public static final int SIRE_ATTACK_MIASMA
      See Also:
    • SIRE_MOBILISING

      public static final int SIRE_MOBILISING
      See Also:
    • SIRE_IDLE_TWO

      public static final int SIRE_IDLE_TWO
      See Also:
    • SIRE_WALK

      public static final int SIRE_WALK
      See Also:
    • ALUFT_GNOME_PHONE_RINGING

      public static final int ALUFT_GNOME_PHONE_RINGING
      See Also:
    • ALUFT_GNOME_TALKING_ON_PHONE

      public static final int ALUFT_GNOME_TALKING_ON_PHONE
      See Also:
    • ALUFT_GNOME_SITTING_FACING_WEST

      public static final int ALUFT_GNOME_SITTING_FACING_WEST
      See Also:
    • ALUFT_GNOME_SITTING_FACING_SOUTH

      public static final int ALUFT_GNOME_SITTING_FACING_SOUTH
      See Also:
    • DUCK_REWORK_LAND_READY

      public static final int DUCK_REWORK_LAND_READY
      See Also:
    • ALUFT_PLAYER_HANDING_OVER

      public static final int ALUFT_PLAYER_HANDING_OVER
      See Also:
    • ALUFT_DELIVERY_BOX

      public static final int ALUFT_DELIVERY_BOX
      See Also:
    • ALUFT_GNOME_DELIVERY_PACKAGE

      public static final int ALUFT_GNOME_DELIVERY_PACKAGE
      See Also:
    • ALUFT_PLANT_TELEPORT

      public static final int ALUFT_PLANT_TELEPORT
      See Also:
    • ALUFT_HUMAN_PLANT_TELEPORT

      public static final int ALUFT_HUMAN_PLANT_TELEPORT
      See Also:
    • ALUFT_PLANT_TELEPORT_REVERS

      public static final int ALUFT_PLANT_TELEPORT_REVERS
      See Also:
    • ALUFT_HUMAN_PLANT_TELEPORT_REVERS

      public static final int ALUFT_HUMAN_PLANT_TELEPORT_REVERS
      See Also:
    • ALUFT_HUMAN_ACTIVATE_SEED_POD

      public static final int ALUFT_HUMAN_ACTIVATE_SEED_POD
      See Also:
    • ALUFT_SEED_POD_RELEASE

      public static final int ALUFT_SEED_POD_RELEASE
      See Also:
    • READING_DOSSIER

      public static final int READING_DOSSIER
      See Also:
    • DOSSIER_EXPLOSION

      public static final int DOSSIER_EXPLOSION
      See Also:
    • EXPLODING_DOSSIER

      public static final int EXPLODING_DOSSIER
      See Also:
    • BKF_BENT_TO_LISTEN_AT_DOOR_IDLE

      public static final int BKF_BENT_TO_LISTEN_AT_DOOR_IDLE
      See Also:
    • BKF_THROW_CABBAGE

      public static final int BKF_THROW_CABBAGE
      See Also:
    • BKF_CABBAGE_PROJ_THROWN

      public static final int BKF_CABBAGE_PROJ_THROWN
      See Also:
    • BKF_CABBAGE_TUMBLE

      public static final int BKF_CABBAGE_TUMBLE
      See Also:
    • BKF_CABBAGE_CAULDRON_BUBBLES

      public static final int BKF_CABBAGE_CAULDRON_BUBBLES
      See Also:
    • EYEGLO_TABLE_DECO

      public static final int EYEGLO_TABLE_DECO
      See Also:
    • EYEGLO_SINGING_BOWL_HUMAN

      public static final int EYEGLO_SINGING_BOWL_HUMAN
      See Also:
    • EYEGLO_PLANT_ANIM

      public static final int EYEGLO_PLANT_ANIM
      See Also:
    • EYEGLO_GNOME_MACHINE_01

      public static final int EYEGLO_GNOME_MACHINE_01
      See Also:
    • EYEGLO_GNOME_MACHINE_02

      public static final int EYEGLO_GNOME_MACHINE_02
      See Also:
    • EYEGLO_GNOME_MACHINE_03

      public static final int EYEGLO_GNOME_MACHINE_03
      See Also:
    • EYEGLO_GNOME_MACHINE_COGS

      public static final int EYEGLO_GNOME_MACHINE_COGS
      See Also:
    • GOBLIN_CROWD

      public static final int GOBLIN_CROWD
      See Also:
    • GNOME_CROWD

      public static final int GNOME_CROWD
      See Also:
    • GOBLIN_CROWD2

      public static final int GOBLIN_CROWD2
      See Also:
    • GNOME_CROWD2

      public static final int GNOME_CROWD2
      See Also:
    • GOBLIN_CROWD3

      public static final int GOBLIN_CROWD3
      See Also:
    • GNOME_CROWD3

      public static final int GNOME_CROWD3
      See Also:
    • EYEGLO_SPIRIT_TREE_READY

      public static final int EYEGLO_SPIRIT_TREE_READY
      See Also:
    • SPIRIT_TREE_SHADOW

      public static final int SPIRIT_TREE_SHADOW
      See Also:
    • EYEGLO_SPIRIT_TREE_LOOK_DOWN

      public static final int EYEGLO_SPIRIT_TREE_LOOK_DOWN
      See Also:
    • EYEGLO_SHADOW_OVERLAY

      public static final int EYEGLO_SHADOW_OVERLAY
      See Also:
    • EYEGLO_MAP_ANIM

      public static final int EYEGLO_MAP_ANIM
      See Also:
    • EYEGLO_LIGHTNING_STRIKE

      public static final int EYEGLO_LIGHTNING_STRIKE
      See Also:
    • EYEGLO_SPIRIT_TREE_STUMP_REVEAL

      public static final int EYEGLO_SPIRIT_TREE_STUMP_REVEAL
      See Also:
    • EYEGLO_BATTLE_TORTOISE_REVEAL

      public static final int EYEGLO_BATTLE_TORTOISE_REVEAL
      See Also:
    • EYEGLO_GOBLIN_SCARED_RUN

      public static final int EYEGLO_GOBLIN_SCARED_RUN
      See Also:
    • EYEGLO_MACHINE_SABORTAGE

      public static final int EYEGLO_MACHINE_SABORTAGE
      See Also:
    • EYEGLO_EYEGLOW_OAKNOCK_HAMMERING_MACHINE

      public static final int EYEGLO_EYEGLOW_OAKNOCK_HAMMERING_MACHINE
      See Also:
    • EYEGLO_REACHING_FOR_MACHINE_CONTROLS

      public static final int EYEGLO_REACHING_FOR_MACHINE_CONTROLS
      See Also:
    • EYEGLO_GLOUPHRIE_EXPULSION

      public static final int EYEGLO_GLOUPHRIE_EXPULSION
      See Also:
    • EYEGLO_GLOUPHRIE_SUMMON

      public static final int EYEGLO_GLOUPHRIE_SUMMON
      See Also:
    • EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM

      public static final int EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM
      See Also:
    • EYEGLO_HAZELMERE_MIND_MELD

      public static final int EYEGLO_HAZELMERE_MIND_MELD
      See Also:
    • EYEGLO_MIND_MELD_PLAYER

      public static final int EYEGLO_MIND_MELD_PLAYER
      See Also:
    • EYEGLO_MIND_MELD_CHATHEAD_1

      public static final int EYEGLO_MIND_MELD_CHATHEAD_1
      See Also:
    • EYEGLO_MIND_MELD_CHATHEAD_2

      public static final int EYEGLO_MIND_MELD_CHATHEAD_2
      See Also:
    • EYEGLO_MIND_MELD_CHATHEAD_3

      public static final int EYEGLO_MIND_MELD_CHATHEAD_3
      See Also:
    • EYEGLO_MIND_MELD_CHATHEAD_4

      public static final int EYEGLO_MIND_MELD_CHATHEAD_4
      See Also:
    • XBOWS_HUMAN_READY

      public static final int XBOWS_HUMAN_READY
      See Also:
    • QIP_DIGISITE_ROCKPICK_ANIM

      public static final int QIP_DIGISITE_ROCKPICK_ANIM
      See Also:
    • QIP_DIGSITE_PANNING_01

      public static final int QIP_DIGSITE_PANNING_01
      See Also:
    • QIP_DIGSITE_PANNING_02

      public static final int QIP_DIGSITE_PANNING_02
      See Also:
    • FAI_VARROCK_SWING_LANTERN

      public static final int FAI_VARROCK_SWING_LANTERN
      See Also:
    • QIP_DS_SILVERLIGHT_CASE_OPEN

      public static final int QIP_DS_SILVERLIGHT_CASE_OPEN
      See Also:
    • DEMON_SILVERLIGHT_OPEN

      public static final int DEMON_SILVERLIGHT_OPEN
      See Also:
    • DEMON_SILVERLIGHT_TAKE

      public static final int DEMON_SILVERLIGHT_TAKE
      See Also:
    • QIP_DS_WARDROBE_APPEAR

      public static final int QIP_DS_WARDROBE_APPEAR
      See Also:
    • QIP_DS_WARDROBE_DISAPPEAR

      public static final int QIP_DS_WARDROBE_DISAPPEAR
      See Also:
    • QIP_DS_BONE_MAGIC

      public static final int QIP_DS_BONE_MAGIC
      See Also:
    • QIP_DS_BONES_WIZARD_ANIM

      public static final int QIP_DS_BONES_WIZARD_ANIM
      See Also:
    • QIP_DS_WALLY_CUTSCENE

      public static final int QIP_DS_WALLY_CUTSCENE
      See Also:
    • QIP_DS_RECIEVING_SILVERLIGHT

      public static final int QIP_DS_RECIEVING_SILVERLIGHT
      See Also:
    • QIP_DS_RECIEVING_SILVERLIGHT_SPOTANIM

      public static final int QIP_DS_RECIEVING_SILVERLIGHT_SPOTANIM
      See Also:
    • QIP_DS_PRESENTING_SILVERLIGHT_START

      public static final int QIP_DS_PRESENTING_SILVERLIGHT_START
      See Also:
    • QIP_DS_PRESENTING_SWORD_MIDDLE

      public static final int QIP_DS_PRESENTING_SWORD_MIDDLE
      See Also:
    • QIP_DS_PRESENTING_SWORD_END

      public static final int QIP_DS_PRESENTING_SWORD_END
      See Also:
    • QIP_DS_CRYSTALBALL_LEAVE

      public static final int QIP_DS_CRYSTALBALL_LEAVE
      See Also:
    • QIP_DS_CRYSTALBALL_RETURN

      public static final int QIP_DS_CRYSTALBALL_RETURN
      See Also:
    • QIP_DS_ATTAINING_CRYSTALBALL_SPOTANIM

      public static final int QIP_DS_ATTAINING_CRYSTALBALL_SPOTANIM
      See Also:
    • QIP_DS_RETURNING_CRYSTALBALL_SPOTANIM

      public static final int QIP_DS_RETURNING_CRYSTALBALL_SPOTANIM
      See Also:
    • QIP_DS_READING_CRYSTALBALL_SPOTANIM

      public static final int QIP_DS_READING_CRYSTALBALL_SPOTANIM
      See Also:
    • QIP_DS_ATTAINING_CRYSTALBALL

      public static final int QIP_DS_ATTAINING_CRYSTALBALL
      See Also:
    • QIP_DS_RETURNING_CRYSTALBALL

      public static final int QIP_DS_RETURNING_CRYSTALBALL
      See Also:
    • QIP_DS_READING_CRYSTALBALL

      public static final int QIP_DS_READING_CRYSTALBALL
      See Also:
    • QIP_DS_DARK_WIZARD_CHANTING

      public static final int QIP_DS_DARK_WIZARD_CHANTING
      See Also:
    • QIP_DS_DELRITH_STRUCK_DOWN

      public static final int QIP_DS_DELRITH_STRUCK_DOWN
      See Also:
    • QIP_DS_DELRITH_WEAKENED_PORTAL

      public static final int QIP_DS_DELRITH_WEAKENED_PORTAL
      See Also:
    • QIP_DS_DELRITH_PORTAL_FAILED

      public static final int QIP_DS_DELRITH_PORTAL_FAILED
      See Also:
    • QIP_DS_TABLE_EXPLOSION_FIRSTFRAME

      public static final int QIP_DS_TABLE_EXPLOSION_FIRSTFRAME
      See Also:
    • QIP_DS_TABLE_EXPLOSION

      public static final int QIP_DS_TABLE_EXPLOSION
      See Also:
    • QIP_DS_DELRITH_SUMMONED

      public static final int QIP_DS_DELRITH_SUMMONED
      See Also:
    • QIP_DS_DELRITH_BANISHED

      public static final int QIP_DS_DELRITH_BANISHED
      See Also:
    • QIP_DS_ROCK_FLY

      public static final int QIP_DS_ROCK_FLY
      See Also:
    • QIP_DS_SNEAKY_WALK

      public static final int QIP_DS_SNEAKY_WALK
      See Also:
    • FAI_VARROCK_CRYSTALBALL_ANIM

      public static final int FAI_VARROCK_CRYSTALBALL_ANIM
      See Also:
    • FAI_VARROCK_CANDLE_ANIM

      public static final int FAI_VARROCK_CANDLE_ANIM
      See Also:
    • DEMON_UPDATE_SWIPE

      public static final int DEMON_UPDATE_SWIPE
      See Also:
    • DEMON_UPDATE_FIREBALL_CAST

      public static final int DEMON_UPDATE_FIREBALL_CAST
      See Also:
    • DEMON_UPDATE_FIREBALL_SPOTANIM

      public static final int DEMON_UPDATE_FIREBALL_SPOTANIM
      See Also:
    • MONKEY_SHEEP_DISMOUNT

      public static final int MONKEY_SHEEP_DISMOUNT
      See Also:
    • DRAGON_TURNLEFT

      public static final int DRAGON_TURNLEFT
      See Also:
    • DRAGON_TURNRIGHT

      public static final int DRAGON_TURNRIGHT
      See Also:
    • DRAGON_WALK_KBD

      public static final int DRAGON_WALK_KBD
      See Also:
    • MONKEY_UNICORN_IDLE

      public static final int MONKEY_UNICORN_IDLE
      See Also:
    • MONKEY_UNICORN_WALK

      public static final int MONKEY_UNICORN_WALK
      See Also:
    • DRAGON_BLOCK_KBD

      public static final int DRAGON_BLOCK_KBD
      See Also:
    • MONKEY_UNICORN_MOUNT

      public static final int MONKEY_UNICORN_MOUNT
      See Also:
    • MONKEY_UNICORN_DISMOUNT

      public static final int MONKEY_UNICORN_DISMOUNT
      See Also:
    • MONKEY_HUMAN_MOUNT

      public static final int MONKEY_HUMAN_MOUNT
      See Also:
    • DRAGON_DEATH_ELVARG

      public static final int DRAGON_DEATH_ELVARG
      See Also:
    • MONKEY_HUMAN_DISMOUNT

      public static final int MONKEY_HUMAN_DISMOUNT
      See Also:
    • DEMON_ATTACK_GREATER

      public static final int DEMON_ATTACK_GREATER
      See Also:
    • HARPOONFISH_PROJECTILE

      public static final int HARPOONFISH_PROJECTILE
      See Also:
    • HUMAN_APE_IDLE

      public static final int HUMAN_APE_IDLE
      See Also:
    • GHOST_SUMMON

      public static final int GHOST_SUMMON
      See Also:
    • IMP_CAUGHT

      public static final int IMP_CAUGHT
      See Also:
    • GIANT_UPDATE_BASIC_WALK

      public static final int GIANT_UPDATE_BASIC_WALK
      See Also:
    • GIANT_UPDATE_BASIC_READY

      public static final int GIANT_UPDATE_BASIC_READY
      See Also:
    • GIANT_UPDATE_BASIC_DEFEND

      public static final int GIANT_UPDATE_BASIC_DEFEND
      See Also:
    • GIANT_UPDATE_BASIC_ATTACK

      public static final int GIANT_UPDATE_BASIC_ATTACK
      See Also:
    • GIANT_UPDATE_BASIC_DEATH

      public static final int GIANT_UPDATE_BASIC_DEATH
      See Also:
    • GIANT_UPDATE_MOSS_WALK

      public static final int GIANT_UPDATE_MOSS_WALK
      See Also:
    • GIANT_UPDATE_MOSS_LG_CLUB_WALK

      public static final int GIANT_UPDATE_MOSS_LG_CLUB_WALK
      See Also:
    • GIANT_UPDATE_MOSS_READY

      public static final int GIANT_UPDATE_MOSS_READY
      See Also:
    • GIANT_UPDATE_MOSS_DEFEND

      public static final int GIANT_UPDATE_MOSS_DEFEND
      See Also:
    • GIANT_UPDATE_MOSS_ATTACK

      public static final int GIANT_UPDATE_MOSS_ATTACK
      See Also:
    • GIANT_UPDATE_MOSS_DEATH

      public static final int GIANT_UPDATE_MOSS_DEATH
      See Also:
    • GIANT_UPDATE_FIRE_WALK

      public static final int GIANT_UPDATE_FIRE_WALK
      See Also:
    • GIANT_UPDATE_FIRE_SWORD_WALK

      public static final int GIANT_UPDATE_FIRE_SWORD_WALK
      See Also:
    • GIANT_UPDATE_FIRE_READY

      public static final int GIANT_UPDATE_FIRE_READY
      See Also:
    • GIANT_UPDATE_FIRE_SWORD_READY

      public static final int GIANT_UPDATE_FIRE_SWORD_READY
      See Also:
    • GIANT_UPDATE_FIRE_DEFEND

      public static final int GIANT_UPDATE_FIRE_DEFEND
      See Also:
    • GIANT_UPDATE_FIRE_SWORD_DEFEND

      public static final int GIANT_UPDATE_FIRE_SWORD_DEFEND
      See Also:
    • GIANT_UPDATE_FIRE_ATTACK

      public static final int GIANT_UPDATE_FIRE_ATTACK
      See Also:
    • GIANT_UPDATE_FIRE_SWORD_ATTACK

      public static final int GIANT_UPDATE_FIRE_SWORD_ATTACK
      See Also:
    • GIANT_UPDATE_FIRE_DEATH

      public static final int GIANT_UPDATE_FIRE_DEATH
      See Also:
    • GIANT_UPDATE_ICE_WALK

      public static final int GIANT_UPDATE_ICE_WALK
      See Also:
    • GIANT_UPDATE_ICE_READY

      public static final int GIANT_UPDATE_ICE_READY
      See Also:
    • GIANT_UPDATE_ICE_DEFEND

      public static final int GIANT_UPDATE_ICE_DEFEND
      See Also:
    • GIANT_UPDATE_ICE_ATTACK

      public static final int GIANT_UPDATE_ICE_ATTACK
      See Also:
    • GIANT_UPDATE_ICE_DEATH

      public static final int GIANT_UPDATE_ICE_DEATH
      See Also:
    • DEMON_UPDATE_WALK

      public static final int DEMON_UPDATE_WALK
      See Also:
    • DEMON_UPDATE_READY

      public static final int DEMON_UPDATE_READY
      See Also:
    • DEMON_UPDATE_DEFEND

      public static final int DEMON_UPDATE_DEFEND
      See Also:
    • DEMON_UPDATE_DEATH

      public static final int DEMON_UPDATE_DEATH
      See Also:
    • DEMON_UPDATE_ATTACK

      public static final int DEMON_UPDATE_ATTACK
      See Also:
    • DEMON_UPDATE_ATTACK_GREATER

      public static final int DEMON_UPDATE_ATTACK_GREATER
      See Also:
    • DEMON_UPDATE_ATTACK_LESSER

      public static final int DEMON_UPDATE_ATTACK_LESSER
      See Also:
    • DEMON_UPDATE_APPEAR

      public static final int DEMON_UPDATE_APPEAR
      See Also:
    • HUMAN_APE_WALK_F

      public static final int HUMAN_APE_WALK_F
      See Also:
    • MYQ3_VAMPIRE_FLYING

      public static final int MYQ3_VAMPIRE_FLYING
      See Also:
    • MYQ3_VAMPIRE_FLYING_HEAD

      public static final int MYQ3_VAMPIRE_FLYING_HEAD
      See Also:
    • MYQ3_VAMPIRE_FLYING_STAB_ATTACK

      public static final int MYQ3_VAMPIRE_FLYING_STAB_ATTACK
      See Also:
    • MYQ3_VAMPIRE_FLYING_STAB_ATTACK_HEAD

      public static final int MYQ3_VAMPIRE_FLYING_STAB_ATTACK_HEAD
      See Also:
    • MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK

      public static final int MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK
      See Also:
    • MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK_HEAD

      public static final int MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK_HEAD
      See Also:
    • MYQ3_VAMPIRE_FLYING_READY

      public static final int MYQ3_VAMPIRE_FLYING_READY
      See Also:
    • MYQ3_VAMPIRE_FLYING_READY_HEAD

      public static final int MYQ3_VAMPIRE_FLYING_READY_HEAD
      See Also:
    • MYQ3_VAMPIRE_FLYING_DEFEND

      public static final int MYQ3_VAMPIRE_FLYING_DEFEND
      See Also:
    • MYQ3_VAMPIRE_FLYING_DEFEND_HEAD

      public static final int MYQ3_VAMPIRE_FLYING_DEFEND_HEAD
      See Also:
    • MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION

      public static final int MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION
      See Also:
    • MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION_HEAD

      public static final int MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION_HEAD
      See Also:
    • MYQ3_VAMPIRE_FLYING_LANDING

      public static final int MYQ3_VAMPIRE_FLYING_LANDING
      See Also:
    • MYQ3_VAMPIRE_FLYING_LANDING_HEAD

      public static final int MYQ3_VAMPIRE_FLYING_LANDING_HEAD
      See Also:
    • MYQ3_VAMPIRE_FLYING_DEATH

      public static final int MYQ3_VAMPIRE_FLYING_DEATH
      See Also:
    • MYQ3_VAMPIRE_FLYING_DEATH_HEAD

      public static final int MYQ3_VAMPIRE_FLYING_DEATH_HEAD
      See Also:
    • MYQ3_VAMPIRE_GROUNDED_WALK

      public static final int MYQ3_VAMPIRE_GROUNDED_WALK
      See Also:
    • MYQ3_VAMPIRE_GROUNDED_FEMALE_WALK

      public static final int MYQ3_VAMPIRE_GROUNDED_FEMALE_WALK
      See Also:
    • MYQ3_VAMPIRE_GROUNDED_ATTACK

      public static final int MYQ3_VAMPIRE_GROUNDED_ATTACK
      See Also:
    • MYQ3_VAMPIRE_GROUNDED_READY_MALE

      public static final int MYQ3_VAMPIRE_GROUNDED_READY_MALE
      See Also:
    • MYQ3_VAMPIRE_GROUNDED_READY_FEMALE

      public static final int MYQ3_VAMPIRE_GROUNDED_READY_FEMALE
      See Also:
    • MYQ3_VAMPIRE_GROUNDED_DEFEND_FEMALE

      public static final int MYQ3_VAMPIRE_GROUNDED_DEFEND_FEMALE
      See Also:
    • MYQ3_VAMPIRE_GROUNDED_DEFEND_MALE

      public static final int MYQ3_VAMPIRE_GROUNDED_DEFEND_MALE
      See Also:
    • MYQ3_VAMPIRE_GROUNDED_TAKEOFF

      public static final int MYQ3_VAMPIRE_GROUNDED_TAKEOFF
      See Also:
    • MYQ3_VAMPIRE_HEAD_TAKEOFF

      public static final int MYQ3_VAMPIRE_HEAD_TAKEOFF
      See Also:
    • MYQ3_VAMPIRE_GROUNDED_DEATH

      public static final int MYQ3_VAMPIRE_GROUNDED_DEATH
      See Also:
    • MYQ3_MINING_WALL

      public static final int MYQ3_MINING_WALL
      See Also:
    • MYQ3_MINING_READY

      public static final int MYQ3_MINING_READY
      See Also:
    • MYQ3_MALE_JUVINATE_POUCHTRAY_READY

      public static final int MYQ3_MALE_JUVINATE_POUCHTRAY_READY
      See Also:
    • MYQ3_CITIZEN_HUDDLED

      public static final int MYQ3_CITIZEN_HUDDLED
      See Also:
    • MYQ3_CITIZEN_LOOK_OUT

      public static final int MYQ3_CITIZEN_LOOK_OUT
      See Also:
    • MYQ3_VANSTROM_KLAUSE_PUNCH_KICKS

      public static final int MYQ3_VANSTROM_KLAUSE_PUNCH_KICKS
      See Also:
    • MYQ3_VANSTROM_KLAUSE_KICK

      public static final int MYQ3_VANSTROM_KLAUSE_KICK
      See Also:
    • MYQ3_VANSTROM_KLAUSE_PUNCHES

      public static final int MYQ3_VANSTROM_KLAUSE_PUNCHES
      See Also:
    • MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH

      public static final int MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH
      See Also:
    • MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH_PLAYER_KNOCKOUT

      public static final int MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH_PLAYER_KNOCKOUT
      See Also:
    • MYQ3_VANSTROM_KLAUSE_PLAYER_REGAINING_CONCIOUSNESS

      public static final int MYQ3_VANSTROM_KLAUSE_PLAYER_REGAINING_CONCIOUSNESS
      See Also:
    • MYQ3_AREA_SANGUINE_OUTER_WALL_CLIMB

      public static final int MYQ3_AREA_SANGUINE_OUTER_WALL_CLIMB
      See Also:
    • MYQ3_DOUBLE_SQUARE_JUMP

      public static final int MYQ3_DOUBLE_SQUARE_JUMP
      See Also:
    • MYQ3_SHELF_CLIMB

      public static final int MYQ3_SHELF_CLIMB
      See Also:
    • MYQ3_BREACHED_WALL_CROSSING_FIRST

      public static final int MYQ3_BREACHED_WALL_CROSSING_FIRST
      See Also:
    • MYQ3_BREACHED_WALL_CROSSING_SECOND

      public static final int MYQ3_BREACHED_WALL_CROSSING_SECOND
      See Also:
    • MYQ3_BLOOD_TITHE_POUCH_EATING

      public static final int MYQ3_BLOOD_TITHE_POUCH_EATING
      See Also:
    • MYQ3_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY

      public static final int MYQ3_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY
      See Also:
    • MYQ3_OUTCROP_WALL_CLIMB

      public static final int MYQ3_OUTCROP_WALL_CLIMB
      See Also:
    • MYQ3_OUTCROP_WALL_SLIDE_DOWN

      public static final int MYQ3_OUTCROP_WALL_SLIDE_DOWN
      See Also:
    • MYQ3_VAMPIRE_TELEPORT_SPELL_CASTING

      public static final int MYQ3_VAMPIRE_TELEPORT_SPELL_CASTING
      See Also:
    • MYQ3_VAMPIRE_TELEPORT_PROJECTILE_ANIM

      public static final int MYQ3_VAMPIRE_TELEPORT_PROJECTILE_ANIM
      See Also:
    • MYQ3_PLAYER_TELEPORT_SPELL

      public static final int MYQ3_PLAYER_TELEPORT_SPELL
      See Also:
    • MYQ3_VANSTROM_KLAUS_DEFEND_FROM_PLAYER

      public static final int MYQ3_VANSTROM_KLAUS_DEFEND_FROM_PLAYER
      See Also:
    • MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT1

      public static final int MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT1
      See Also:
    • MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT2

      public static final int MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT2
      See Also:
    • MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD

      public static final int MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD
      See Also:
    • MYQ3_TELEPORT_SPELL_CASTING

      public static final int MYQ3_TELEPORT_SPELL_CASTING
      See Also:
    • MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM

      public static final int MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM
      See Also:
    • MYQ3_WEREWOLF_READY

      public static final int MYQ3_WEREWOLF_READY
      See Also:
    • MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_READY

      public static final int MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_READY
      See Also:
    • MYQ3_WEREWOLF_WALK

      public static final int MYQ3_WEREWOLF_WALK
      See Also:
    • MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_WALK

      public static final int MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_WALK
      See Also:
    • MYQ3_WEREWOLF_ATTACK

      public static final int MYQ3_WEREWOLF_ATTACK
      See Also:
    • MYQ3_GHETTO_WALL_BUTTON_ANIM

      public static final int MYQ3_GHETTO_WALL_BUTTON_ANIM
      See Also:
    • MYQ3_AGIL_PUSHWALL_ANIM

      public static final int MYQ3_AGIL_PUSHWALL_ANIM
      See Also:
    • MYQ3_AGIL_PUSHWALL_FLAT_ANIM

      public static final int MYQ3_AGIL_PUSHWALL_FLAT_ANIM
      See Also:
    • MYQ3_CASTLE_WASTE_PIPES_1B

      public static final int MYQ3_CASTLE_WASTE_PIPES_1B
      See Also:
    • MYQ3_CASTLE_WASTE_PIPES_2B

      public static final int MYQ3_CASTLE_WASTE_PIPES_2B
      See Also:
    • MYQ3_BOAT_MAP_01

      public static final int MYQ3_BOAT_MAP_01
      See Also:
    • MYQ3_BOAT_MAP_02

      public static final int MYQ3_BOAT_MAP_02
      See Also:
    • MYQ3_STAMP

      public static final int MYQ3_STAMP
      See Also:
    • EMOTE_AIR_GUITAR

      public static final int EMOTE_AIR_GUITAR
      See Also:
    • AIR_GUITAR_SPOTANIM

      public static final int AIR_GUITAR_SPOTANIM
      See Also:
    • MYQ3_LEAVES_READY

      public static final int MYQ3_LEAVES_READY
      See Also:
    • MYQ3_LEAVES_WALK

      public static final int MYQ3_LEAVES_WALK
      See Also:
    • MYQ3_BOAT_READY

      public static final int MYQ3_BOAT_READY
      See Also:
    • MYQ3_BOAT_WALK

      public static final int MYQ3_BOAT_WALK
      See Also:
    • SANG_REPAIR_BOAT

      public static final int SANG_REPAIR_BOAT
      See Also:
    • SANG_CRAWLING_READY

      public static final int SANG_CRAWLING_READY
      See Also:
    • SANG_CRAWLING

      public static final int SANG_CRAWLING
      See Also:
    • SANG_MINING_WALL_RUNE_PICKAXE

      public static final int SANG_MINING_WALL_RUNE_PICKAXE
      See Also:
    • SANG_MINING_WALL_BRONZE_PICKAXE

      public static final int SANG_MINING_WALL_BRONZE_PICKAXE
      See Also:
    • SANG_MINING_WALL_IRON_PICKAXE

      public static final int SANG_MINING_WALL_IRON_PICKAXE
      See Also:
    • SANG_MINING_WALL_STEEL_PICKAXE

      public static final int SANG_MINING_WALL_STEEL_PICKAXE
      See Also:
    • SANG_MINING_WALL_ADAMANT_PICKAXE

      public static final int SANG_MINING_WALL_ADAMANT_PICKAXE
      See Also:
    • SANG_MINING_WALL_MITHRIL_PICKAXE

      public static final int SANG_MINING_WALL_MITHRIL_PICKAXE
      See Also:
    • SANG_MINING_WALL_DRAGON_PICKAXE

      public static final int SANG_MINING_WALL_DRAGON_PICKAXE
      See Also:
    • MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_START

      public static final int MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_START
      See Also:
    • MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_LOOP

      public static final int MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_LOOP
      See Also:
    • MYQ3_JUVINATE_JUVENILE_DUST_START

      public static final int MYQ3_JUVINATE_JUVENILE_DUST_START
      See Also:
    • MYQ3_NECK_BITE

      public static final int MYQ3_NECK_BITE
      See Also:
    • MYQ3_HUMAN_NECK_BITTEN

      public static final int MYQ3_HUMAN_NECK_BITTEN
      See Also:
    • MYQ3_HUMAN_TIGHTROPE

      public static final int MYQ3_HUMAN_TIGHTROPE
      See Also:
    • STRAYDOG_WALK

      public static final int STRAYDOG_WALK
      See Also:
    • STRAYDOG_DEFEND

      public static final int STRAYDOG_DEFEND
      See Also:
    • STRAYDOG_DEATH

      public static final int STRAYDOG_DEATH
      See Also:
    • STRAYDOG_ATTACK

      public static final int STRAYDOG_ATTACK
      See Also:
    • STRAYDOG_READY

      public static final int STRAYDOG_READY
      See Also:
    • VARROCK_WASHING_LINE

      public static final int VARROCK_WASHING_LINE
      See Also:
    • SLUG2_WALK_STAGE_ONE

      public static final int SLUG2_WALK_STAGE_ONE
      See Also:
    • SLUG2_HUMAN_ROCKING

      public static final int SLUG2_HUMAN_ROCKING
      See Also:
    • SLUG2_BOBBING

      public static final int SLUG2_BOBBING
      See Also:
    • SLUG2_CHURCH_LIGHT_ANIM

      public static final int SLUG2_CHURCH_LIGHT_ANIM
      See Also:
    • SLUG2_CAVE_TORCH_FLAME

      public static final int SLUG2_CAVE_TORCH_FLAME
      See Also:
    • HOBGOBLIN_SPEAR_ATTACK

      public static final int HOBGOBLIN_SPEAR_ATTACK
      See Also:
    • SEASLUG_FALLING

      public static final int SEASLUG_FALLING
      See Also:
    • SEASLUG_BOAT_REPAIR

      public static final int SEASLUG_BOAT_REPAIR
      See Also:
    • SEASLUG_WATER_IN

      public static final int SEASLUG_WATER_IN
      See Also:
    • SEASLUG_WATER_READY

      public static final int SEASLUG_WATER_READY
      See Also:
    • SEASLUG_KEN_LEAP

      public static final int SEASLUG_KEN_LEAP
      See Also:
    • SEASLUG_WATER_OUT

      public static final int SEASLUG_WATER_OUT
      See Also:
    • SEASLUG_TORCH_POSSESSED

      public static final int SEASLUG_TORCH_POSSESSED
      See Also:
    • SEASLUG_TORCH_POSSESSED_SPOTANIM

      public static final int SEASLUG_TORCH_POSSESSED_SPOTANIM
      See Also:
    • SEASLUG_TORCH_SLUG

      public static final int SEASLUG_TORCH_SLUG
      See Also:
    • SEASLUG_TORCH_SLUG_SPOTANIM

      public static final int SEASLUG_TORCH_SLUG_SPOTANIM
      See Also:
    • SEASLUG_CONTROLS_RIGHT

      public static final int SEASLUG_CONTROLS_RIGHT
      See Also:
    • SEASLUG_CRANE_RIGHT

      public static final int SEASLUG_CRANE_RIGHT
      See Also:
    • SEASLUG_CONTROLS_LEFT

      public static final int SEASLUG_CONTROLS_LEFT
      See Also:
    • SEASLUG_CRANE_LEFT

      public static final int SEASLUG_CRANE_LEFT
      See Also:
    • SEASLUG_FISHING_PLATFORM_TO_WITCHAVEN

      public static final int SEASLUG_FISHING_PLATFORM_TO_WITCHAVEN
      See Also:
    • SEASLUG_FISHING_PLATFORM_TO_ISLAND

      public static final int SEASLUG_FISHING_PLATFORM_TO_ISLAND
      See Also:
    • SEASLUG_ISLAND_TO_FISHING_PLATFORM

      public static final int SEASLUG_ISLAND_TO_FISHING_PLATFORM
      See Also:
    • SEASLUG_WITCHAVEN_TO_FISHING_PLATFORM

      public static final int SEASLUG_WITCHAVEN_TO_FISHING_PLATFORM
      See Also:
    • SEASLUG_WITCHHAVEN_TO_ISLE

      public static final int SEASLUG_WITCHHAVEN_TO_ISLE
      See Also:
    • SEASLUG_HUMAN_KICK

      public static final int SEASLUG_HUMAN_KICK
      See Also:
    • SEASLUG_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY

      public static final int SEASLUG_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY
      See Also:
    • SEASLUG_HUMAN_WAVING

      public static final int SEASLUG_HUMAN_WAVING
      See Also:
    • SEASLUG_GRAB_N_DESTROY

      public static final int SEASLUG_GRAB_N_DESTROY
      See Also:
    • SEASLUG_SQUASHED_SPOTANIM

      public static final int SEASLUG_SQUASHED_SPOTANIM
      See Also:
    • SEASLUG_PLAYER_DRYING_STICKS

      public static final int SEASLUG_PLAYER_DRYING_STICKS
      See Also:
    • SEASLUG_TWIGS_N_GLASS

      public static final int SEASLUG_TWIGS_N_GLASS
      See Also:
    • SLUG2_PAGE_NORTH

      public static final int SLUG2_PAGE_NORTH
      See Also:
    • SLUG2_PAGE_EAST

      public static final int SLUG2_PAGE_EAST
      See Also:
    • SLUG2_PAGE_SOUTH

      public static final int SLUG2_PAGE_SOUTH
      See Also:
    • SLUG2_PAGE_WEST

      public static final int SLUG2_PAGE_WEST
      See Also:
    • SLUG2_PAGE_NORTH_FLIPED

      public static final int SLUG2_PAGE_NORTH_FLIPED
      See Also:
    • SLUG2_PAGE_EAST_FLIPED

      public static final int SLUG2_PAGE_EAST_FLIPED
      See Also:
    • SLUG2_PAGE_SOUTH_FLIPED

      public static final int SLUG2_PAGE_SOUTH_FLIPED
      See Also:
    • SLUG2_PAGE_WEST_FLIPED

      public static final int SLUG2_PAGE_WEST_FLIPED
      See Also:
    • SLUG2_QUEEN_READY

      public static final int SLUG2_QUEEN_READY
      See Also:
    • SLUG2_SLUG_QUEEN_WALK

      public static final int SLUG2_SLUG_QUEEN_WALK
      See Also:
    • SLUG2_PRINCE_WALKING

      public static final int SLUG2_PRINCE_WALKING
      See Also:
    • SLUG2_CAVE_DOOR_OPEN

      public static final int SLUG2_CAVE_DOOR_OPEN
      See Also:
    • SLUG2_CAVE_DOOR_CLOSE

      public static final int SLUG2_CAVE_DOOR_CLOSE
      See Also:
    • SLUG2_WALK_STAGE_TWO

      public static final int SLUG2_WALK_STAGE_TWO
      See Also:
    • SLUG2_READY_STAGE_ONE

      public static final int SLUG2_READY_STAGE_ONE
      See Also:
    • SLUG2_HUMAN_BLOB_STUCK

      public static final int SLUG2_HUMAN_BLOB_STUCK
      See Also:
    • SLUG2_BLOB_SPOT

      public static final int SLUG2_BLOB_SPOT
      See Also:
    • SLUG2_PRINCE_READY

      public static final int SLUG2_PRINCE_READY
      See Also:
    • SLUG2_PRINCE_ATTACK

      public static final int SLUG2_PRINCE_ATTACK
      See Also:
    • SLUG2_PRINCE_DEATH

      public static final int SLUG2_PRINCE_DEATH
      See Also:
    • SLUG2_PRINCE_DEFEND

      public static final int SLUG2_PRINCE_DEFEND
      See Also:
    • SLUG2_PRINCE_BLOW

      public static final int SLUG2_PRINCE_BLOW
      See Also:
    • SLUG2_GOOP_TRAVEL

      public static final int SLUG2_GOOP_TRAVEL
      See Also:
    • SLUG2_HUMAN_HANDING_OVER

      public static final int SLUG2_HUMAN_HANDING_OVER
      See Also:
    • SLUG2_HUMAN_STUMBLE_BACK

      public static final int SLUG2_HUMAN_STUMBLE_BACK
      See Also:
    • SLUG2_SMOKE_ANIM

      public static final int SLUG2_SMOKE_ANIM
      See Also:
    • SLUG2_DOOR_FX

      public static final int SLUG2_DOOR_FX
      See Also:
    • SLUG2_SIR_TIFFY_DRINK_TEA

      public static final int SLUG2_SIR_TIFFY_DRINK_TEA
      See Also:
    • SLUG2_CRYSTAL_BALL_SCAN

      public static final int SLUG2_CRYSTAL_BALL_SCAN
      See Also:
    • SLUG2_CRYSTAL_BALL_SCAN_SPOT

      public static final int SLUG2_CRYSTAL_BALL_SCAN_SPOT
      See Also:
    • SLUG2_DEATH_BLOW

      public static final int SLUG2_DEATH_BLOW
      See Also:
    • SLUG2_QUEEN_READY_2_ATTACK

      public static final int SLUG2_QUEEN_READY_2_ATTACK
      See Also:
    • LORE_LIZARD_CHAT_HAPPY

      public static final int LORE_LIZARD_CHAT_HAPPY
      See Also:
    • LORE_LIZARD_CHAT_SAD

      public static final int LORE_LIZARD_CHAT_SAD
      See Also:
    • LORE_LIZARD_CHAT_QUIZZICAL

      public static final int LORE_LIZARD_CHAT_QUIZZICAL
      See Also:
    • LORE_LIZARD_CHAT_IDLE

      public static final int LORE_LIZARD_CHAT_IDLE
      See Also:
    • AIDE_DRAWING_CHALK_CIRCLE

      public static final int AIDE_DRAWING_CHALK_CIRCLE
      See Also:
    • AIDE_CHALK_CIRCLE

      public static final int AIDE_CHALK_CIRCLE
      See Also:
    • AIDE_CHALK_CIRCLE_2

      public static final int AIDE_CHALK_CIRCLE_2
      See Also:
    • AIDE_SITTING_DOWN_CROSSLEGGED

      public static final int AIDE_SITTING_DOWN_CROSSLEGGED
      See Also:
    • AIDE_SITTING_CROSSLEGGED_READY

      public static final int AIDE_SITTING_CROSSLEGGED_READY
      See Also:
    • AIDE_STANDING_UP

      public static final int AIDE_STANDING_UP
      See Also:
    • AIDE_PLAYER_GETTING_BOOK

      public static final int AIDE_PLAYER_GETTING_BOOK
      See Also:
    • AIDE_PLAYER_BOOK_GET

      public static final int AIDE_PLAYER_BOOK_GET
      See Also:
    • AIDE_RECITING_INCANTATION

      public static final int AIDE_RECITING_INCANTATION
      See Also:
    • AIDE_PLAYER_BOOK_PORTAL

      public static final int AIDE_PLAYER_BOOK_PORTAL
      See Also:
    • AIDE_PLAYER_TELEPORTING

      public static final int AIDE_PLAYER_TELEPORTING
      See Also:
    • AIDE_PLAYER_PORTAL

      public static final int AIDE_PLAYER_PORTAL
      See Also:
    • GLASSBLOWING_READY

      public static final int GLASSBLOWING_READY
      See Also:
    • ELEM1_QIP_FURNACE_GLOW

      public static final int ELEM1_QIP_FURNACE_GLOW
      See Also:
    • ELEM1_QIP_TURN_VALVE

      public static final int ELEM1_QIP_TURN_VALVE
      See Also:
    • ELEM1_QIP_FILL_BOWL

      public static final int ELEM1_QIP_FILL_BOWL
      See Also:
    • ELEM1_QIP_BELLOW_REPAIR

      public static final int ELEM1_QIP_BELLOW_REPAIR
      See Also:
    • EARTH_ELEMENTAL_REWORK_READY_ROCK

      public static final int EARTH_ELEMENTAL_REWORK_READY_ROCK
      See Also:
    • EARTH_ELEMENTAL_REWORK_EMERGE

      public static final int EARTH_ELEMENTAL_REWORK_EMERGE
      See Also:
    • EARTH_ELEMENTAL_REWORK_READY

      public static final int EARTH_ELEMENTAL_REWORK_READY
      See Also:
    • EARTH_ELEMENTAL_REWORK_WALK

      public static final int EARTH_ELEMENTAL_REWORK_WALK
      See Also:
    • EARTH_ELEMENTAL_REWORK_ATTACK

      public static final int EARTH_ELEMENTAL_REWORK_ATTACK
      See Also:
    • EARTH_ELEMENTAL_REWORK_DEFEND

      public static final int EARTH_ELEMENTAL_REWORK_DEFEND
      See Also:
    • EARTH_ELEMENTAL_REWORK_DEATH

      public static final int EARTH_ELEMENTAL_REWORK_DEATH
      See Also:
    • ELEM_WATERWALL_DOOR_OPENING_NO_CART_TOP

      public static final int ELEM_WATERWALL_DOOR_OPENING_NO_CART_TOP
      See Also:
    • ELEM_WATERWALL_DOOR_CLOSING_NO_CART_TOP

      public static final int ELEM_WATERWALL_DOOR_CLOSING_NO_CART_TOP
      See Also:
    • ELEM_WATERWALL_LOADING_ARMS_EMERGING_NO_CART_TOP

      public static final int ELEM_WATERWALL_LOADING_ARMS_EMERGING_NO_CART_TOP
      See Also:
    • ELEM_WATERWALL_LOADING_ARMS_RETREATING_NO_CART_TOP

      public static final int ELEM_WATERWALL_LOADING_ARMS_RETREATING_NO_CART_TOP
      See Also:
    • ELEM_WATERWALL_DOOR_OPENING_CART_TOP

      public static final int ELEM_WATERWALL_DOOR_OPENING_CART_TOP
      See Also:
    • ELEM_WATERWALL_DOOR_CLOSING_CART_TOP

      public static final int ELEM_WATERWALL_DOOR_CLOSING_CART_TOP
      See Also:
    • ELEM_WATERWALL_CART_TOP_EMERGING_CART_TOP

      public static final int ELEM_WATERWALL_CART_TOP_EMERGING_CART_TOP
      See Also:
    • ELEM_WATERWALL_CART_TOP_RETREATING_CART_TOP

      public static final int ELEM_WATERWALL_CART_TOP_RETREATING_CART_TOP
      See Also:
    • ELEM2_DOOR_OPEN_HOLD_FRAME

      public static final int ELEM2_DOOR_OPEN_HOLD_FRAME
      See Also:
    • ELEM2_DOOR_OPEN_EXTENDED_HOLD_FRAME

      public static final int ELEM2_DOOR_OPEN_EXTENDED_HOLD_FRAME
      See Also:
    • ELEM2_DOOR_CLOSED_RETREATED_FRAME

      public static final int ELEM2_DOOR_CLOSED_RETREATED_FRAME
      See Also:
    • ELEM2_EXTRACTOR_HAT_LEVER_PULL_ONTO_HEAD

      public static final int ELEM2_EXTRACTOR_HAT_LEVER_PULL_ONTO_HEAD
      See Also:
    • ELEM2_EXTRACTOR_HAT_READY

      public static final int ELEM2_EXTRACTOR_HAT_READY
      See Also:
    • ELEM2_EXTRACTOR_CHAIR_WHOLE_ANIM

      public static final int ELEM2_EXTRACTOR_CHAIR_WHOLE_ANIM
      See Also:
    • ELEM2_EXTRACTOR_CHAIR_PLAYER_ELECTROCUTION

      public static final int ELEM2_EXTRACTOR_CHAIR_PLAYER_ELECTROCUTION
      See Also:
    • ELEM2_EXTRACTOR_CHAIR_SKELETON_ELECTROCUTION

      public static final int ELEM2_EXTRACTOR_CHAIR_SKELETON_ELECTROCUTION
      See Also:
    • ELEM2_UP_TO_DOWN_OVERTRACK

      public static final int ELEM2_UP_TO_DOWN_OVERTRACK
      See Also:
    • ELEM2_DOWN_TO_UP_OVERTRACK

      public static final int ELEM2_DOWN_TO_UP_OVERTRACK
      See Also:
    • ELEM2_UP_TO_DOWN_OVERLAVA

      public static final int ELEM2_UP_TO_DOWN_OVERLAVA
      See Also:
    • ELEM2_DOWN_TO_UP_OVERLAVA

      public static final int ELEM2_DOWN_TO_UP_OVERLAVA
      See Also:
    • ELEM2_ROTATE_FROM_OVERLAVA_TO_OVERTRACK

      public static final int ELEM2_ROTATE_FROM_OVERLAVA_TO_OVERTRACK
      See Also:
    • ELEM2_ROTATE_FROM_OVERTRACK_TO_OVERLAVA

      public static final int ELEM2_ROTATE_FROM_OVERTRACK_TO_OVERLAVA
      See Also:
    • ELEM2_ELEM_HELM_EQUIP_SPOT

      public static final int ELEM2_ELEM_HELM_EQUIP_SPOT
      See Also:
    • ELEM_PRESSSUPPORT

      public static final int ELEM_PRESSSUPPORT
      See Also:
    • ELEM2_WATERTANK_READY

      public static final int ELEM2_WATERTANK_READY
      See Also:
    • ELEM2_WIND_COGS

      public static final int ELEM2_WIND_COGS
      See Also:
    • ELEM_EXTRACTOR_GUN

      public static final int ELEM_EXTRACTOR_GUN
      See Also:
    • ELEM_WINDTUNNEL_FANBLADE_REVERSE

      public static final int ELEM_WINDTUNNEL_FANBLADE_REVERSE
      See Also:
    • ELEM_EXTRACTOR_BASE

      public static final int ELEM_EXTRACTOR_BASE
      See Also:
    • ELEM_EXTRACTOR_GUN_READY

      public static final int ELEM_EXTRACTOR_GUN_READY
      See Also:
    • ELEM_WINDTUNNEL_DIAL_WALL

      public static final int ELEM_WINDTUNNEL_DIAL_WALL
      See Also:
    • ELEM2_WATERTANK_FILL

      public static final int ELEM2_WATERTANK_FILL
      See Also:
    • ELEM2_WATERTANK_EMPTY

      public static final int ELEM2_WATERTANK_EMPTY
      See Also:
    • ELEM2_LEVER_3WAY_RIGHT

      public static final int ELEM2_LEVER_3WAY_RIGHT
      See Also:
    • HUMAN_ELEM2_CORKSCREW

      public static final int HUMAN_ELEM2_CORKSCREW
      See Also:
    • ELEM2_WIND_COGS_REVERSE

      public static final int ELEM2_WIND_COGS_REVERSE
      See Also:
    • ELEM2_WIND_COGS_STOP

      public static final int ELEM2_WIND_COGS_STOP
      See Also:
    • ELEM_PRESS_HAMMER

      public static final int ELEM_PRESS_HAMMER
      See Also:
    • HUMAN_ELEM2_LEVER_3WAY_RIGHT

      public static final int HUMAN_ELEM2_LEVER_3WAY_RIGHT
      See Also:
    • ELEM2_LEVER_3WAY_LEFT

      public static final int ELEM2_LEVER_3WAY_LEFT
      See Also:
    • HUMAN_ELEM2_LEVER_3WAY_LEFT

      public static final int HUMAN_ELEM2_LEVER_3WAY_LEFT
      See Also:
    • ELEM2_CORKSCREW

      public static final int ELEM2_CORKSCREW
      See Also:
    • BAT_REWORK_FLYING

      public static final int BAT_REWORK_FLYING
      See Also:
    • BAT_REWORK_READY

      public static final int BAT_REWORK_READY
      See Also:
    • BAT_REWORK_ATTACK

      public static final int BAT_REWORK_ATTACK
      See Also:
    • BAT_REWORK_DEFEND

      public static final int BAT_REWORK_DEFEND
      See Also:
    • BAT_REWORK_DEATH

      public static final int BAT_REWORK_DEATH
      See Also:
    • BAT_REWORK_DEATH_SMALL

      public static final int BAT_REWORK_DEATH_SMALL
      See Also:
    • BEAR_REWORK_READY

      public static final int BEAR_REWORK_READY
      See Also:
    • BEAR_REWORK_CUB_READY

      public static final int BEAR_REWORK_CUB_READY
      See Also:
    • BEAR_REWORK_READY_GRIZZLY

      public static final int BEAR_REWORK_READY_GRIZZLY
      See Also:
    • BEAR_REWORK_READY_CUB_GRIZZLY

      public static final int BEAR_REWORK_READY_CUB_GRIZZLY
      See Also:
    • BEAR_REWORK_WALK

      public static final int BEAR_REWORK_WALK
      See Also:
    • BEAR_REWORK_CUB_WALK

      public static final int BEAR_REWORK_CUB_WALK
      See Also:
    • BEAR_REWORK_ATTACK

      public static final int BEAR_REWORK_ATTACK
      See Also:
    • BEAR_REWORK_CUB_ATTACK

      public static final int BEAR_REWORK_CUB_ATTACK
      See Also:
    • BEAR_REWORK_DEFEND

      public static final int BEAR_REWORK_DEFEND
      See Also:
    • BEAR_REWORK_CUB_DEFEND

      public static final int BEAR_REWORK_CUB_DEFEND
      See Also:
    • BEAR_REWORK_DEATH

      public static final int BEAR_REWORK_DEATH
      See Also:
    • BEAR_REWORK_CUB_DEATH

      public static final int BEAR_REWORK_CUB_DEATH
      See Also:
    • GIANT_RAT_UPDATE_WALK

      public static final int GIANT_RAT_UPDATE_WALK
      See Also:
    • GIANT_RAT_UPDATE_READY

      public static final int GIANT_RAT_UPDATE_READY
      See Also:
    • GIANT_RAT_UPDATE_ATTACK

      public static final int GIANT_RAT_UPDATE_ATTACK
      See Also:
    • GIANT_RAT_UPDATE_DEFEND

      public static final int GIANT_RAT_UPDATE_DEFEND
      See Also:
    • GIANT_RAT_UPDATE_DEATH

      public static final int GIANT_RAT_UPDATE_DEATH
      See Also:
    • DESERT_GOAT_ATTACK

      public static final int DESERT_GOAT_ATTACK
      See Also:
    • SKILLCAPES_PLAYER_FLETCHING_BOW

      public static final int SKILLCAPES_PLAYER_FLETCHING_BOW
      See Also:
    • SKILLCAPES_FLETCHING_BOW_SPOTANIM

      public static final int SKILLCAPES_FLETCHING_BOW_SPOTANIM
      See Also:
    • SKILLCAPES_PLAYER_MAGIC

      public static final int SKILLCAPES_PLAYER_MAGIC
      See Also:
    • SKILLCAPES_MAGIC_SPOTANIM

      public static final int SKILLCAPES_MAGIC_SPOTANIM
      See Also:
    • SKILLCAPES_PLAYER_MINING

      public static final int SKILLCAPES_PLAYER_MINING
      See Also:
    • SKILLCAPES_MINING_SPOTANIM

      public static final int SKILLCAPES_MINING_SPOTANIM
      See Also:
    • SKILLCAPES_PLAYER_SMITHING

      public static final int SKILLCAPES_PLAYER_SMITHING
      See Also:
    • SKILLCAPES_SMITHING_SPOTANIM

      public static final int SKILLCAPES_SMITHING_SPOTANIM
      See Also:
    • SKILLCAPES_PLAYER_QUEST_CAPE

      public static final int SKILLCAPES_PLAYER_QUEST_CAPE
      See Also:
    • SKILLCAPES_QUEST_CAPE_SPOTANIM

      public static final int SKILLCAPES_QUEST_CAPE_SPOTANIM
      See Also:
    • SKILLCAPES_PLAYER_RUNECRAFTING

      public static final int SKILLCAPES_PLAYER_RUNECRAFTING
      See Also:
    • SKILLCAPES_RUNECRAFTING_SPOTANIM

      public static final int SKILLCAPES_RUNECRAFTING_SPOTANIM
      See Also:
    • SKILLCAPES_CRAFTING_PLAYER_ANIM

      public static final int SKILLCAPES_CRAFTING_PLAYER_ANIM
      See Also:
    • SKILLCAPES_CRAFTING_SPOTANIM

      public static final int SKILLCAPES_CRAFTING_SPOTANIM
      See Also:
    • SKILLCAPES_FISHING_PLAYER_ANIM

      public static final int SKILLCAPES_FISHING_PLAYER_ANIM
      See Also:
    • SKILLCAPES_FISHING_SPOTANIM

      public static final int SKILLCAPES_FISHING_SPOTANIM
      See Also:
    • SKILLCAPES_CONSTRUCTION_PLAYER_ANIM

      public static final int SKILLCAPES_CONSTRUCTION_PLAYER_ANIM
      See Also:
    • SKILLCAPES_CONSTRUCTION_SPOTANIM

      public static final int SKILLCAPES_CONSTRUCTION_SPOTANIM
      See Also:
    • SKILLCAPES_COOKING_PLAYER_ANIM

      public static final int SKILLCAPES_COOKING_PLAYER_ANIM
      See Also:
    • SKILLCAPES_COOKING_SPOTANIM

      public static final int SKILLCAPES_COOKING_SPOTANIM
      See Also:
    • SKILLCAPES_WOODCUTTING_PLAYER_ANIM

      public static final int SKILLCAPES_WOODCUTTING_PLAYER_ANIM
      See Also:
    • SKILLCAPES_WOODCUTTING_SPOTANIM

      public static final int SKILLCAPES_WOODCUTTING_SPOTANIM
      See Also:
    • SKILL_CAPE_ATTACK

      public static final int SKILL_CAPE_ATTACK
      See Also:
    • SKILL_CAPE_ATTACK_SPOTANIM

      public static final int SKILL_CAPE_ATTACK_SPOTANIM
      See Also:
    • SKILL_CAPE_DEFEND

      public static final int SKILL_CAPE_DEFEND
      See Also:
    • SKILLCAPE_DEFEND_SPOTANIM

      public static final int SKILLCAPE_DEFEND_SPOTANIM
      See Also:
    • SKILLCAPE_FARMING

      public static final int SKILLCAPE_FARMING
      See Also:
    • SKILLCAPE_FARMING_SPOTANIM

      public static final int SKILLCAPE_FARMING_SPOTANIM
      See Also:
    • SKILL_CAPE_THIEVING

      public static final int SKILL_CAPE_THIEVING
      See Also:
    • SKILL_CAPE_THIEVING_SPOTANIM

      public static final int SKILL_CAPE_THIEVING_SPOTANIM
      See Also:
    • SKILL_CAPE_SLAYER

      public static final int SKILL_CAPE_SLAYER
      See Also:
    • SKILL_CAPE_SLAYER_SPOTANIM

      public static final int SKILL_CAPE_SLAYER_SPOTANIM
      See Also:
    • SKILLCAPES_HUMAN_HERBLORE

      public static final int SKILLCAPES_HUMAN_HERBLORE
      See Also:
    • SKILLCAPES_SPOT_HERBLORE

      public static final int SKILLCAPES_SPOT_HERBLORE
      See Also:
    • SKILLCAPES_HUMAN_HITPOINTS

      public static final int SKILLCAPES_HUMAN_HITPOINTS
      See Also:
    • SKILLCAPES_SPOT_HITPOINTS

      public static final int SKILLCAPES_SPOT_HITPOINTS
      See Also:
    • SKILLCAPES_HUMAN_RANGE

      public static final int SKILLCAPES_HUMAN_RANGE
      See Also:
    • SKILLCAPES_SPOT_RANGE

      public static final int SKILLCAPES_SPOT_RANGE
      See Also:
    • SKILLCAPES_HUMAN_FIREMAKING

      public static final int SKILLCAPES_HUMAN_FIREMAKING
      See Also:
    • SKILLCAPES_SPOT_FIREMAKING

      public static final int SKILLCAPES_SPOT_FIREMAKING
      See Also:
    • SKILLCAPES_HUMAN_AGILITY

      public static final int SKILLCAPES_HUMAN_AGILITY
      See Also:
    • SKILLCAPES_SPOT_AGILITY

      public static final int SKILLCAPES_SPOT_AGILITY
      See Also:
    • SKILLCAPES_HUMAN_PRAYER

      public static final int SKILLCAPES_HUMAN_PRAYER
      See Also:
    • SKILLCAPES_SPOT_PRAYER

      public static final int SKILLCAPES_SPOT_PRAYER
      See Also:
    • SKILLCAPES_HUMAN_STRENGTH

      public static final int SKILLCAPES_HUMAN_STRENGTH
      See Also:
    • SKILLCAPES_SPOT_STRENGTH

      public static final int SKILLCAPES_SPOT_STRENGTH
      See Also:
    • MYARM_TROLL_CRY

      public static final int MYARM_TROLL_CRY
      See Also:
    • MYARM_TEARS

      public static final int MYARM_TEARS
      See Also:
    • MYARM_TROLL_EATING

      public static final int MYARM_TROLL_EATING
      See Also:
    • MYARM_TROLL_READY

      public static final int MYARM_TROLL_READY
      See Also:
    • MYARM_TROLL_ATTACK

      public static final int MYARM_TROLL_ATTACK
      See Also:
    • MYARM_TROLL_DEFEND

      public static final int MYARM_TROLL_DEFEND
      See Also:
    • MYARM_TROLL_DEATH

      public static final int MYARM_TROLL_DEATH
      See Also:
    • MYARM_TROLL_RUNNING

      public static final int MYARM_TROLL_RUNNING
      See Also:
    • MYARM_TROLL_JUMPING

      public static final int MYARM_TROLL_JUMPING
      See Also:
    • MYARM_TROLL_PICKING_HERBS

      public static final int MYARM_TROLL_PICKING_HERBS
      See Also:
    • MYARM_TROLL_PLANTING_SEEDS

      public static final int MYARM_TROLL_PLANTING_SEEDS
      See Also:
    • MYARM_TROLL_POURING_BUCKET

      public static final int MYARM_TROLL_POURING_BUCKET
      See Also:
    • MYARM_TROLL_RECEIVING_VILE

      public static final int MYARM_TROLL_RECEIVING_VILE
      See Also:
    • MYARM_TROLL_POURING_VILE

      public static final int MYARM_TROLL_POURING_VILE
      See Also:
    • MYARM_VILE_RETURNING

      public static final int MYARM_VILE_RETURNING
      See Also:
    • MYARM_TROLL_BREAKING_RAKE

      public static final int MYARM_TROLL_BREAKING_RAKE
      See Also:
    • MYARM_TROLL_GIVE_RAKE

      public static final int MYARM_TROLL_GIVE_RAKE
      See Also:
    • MYARM_TROLL_POKING_FARMING_PATCH

      public static final int MYARM_TROLL_POKING_FARMING_PATCH
      See Also:
    • MYARM_TROLL_RAKING

      public static final int MYARM_TROLL_RAKING
      See Also:
    • MYARM_SUNBATHER_SIPPING_READY

      public static final int MYARM_SUNBATHER_SIPPING_READY
      See Also:
    • MYARM_RAKE_END

      public static final int MYARM_RAKE_END
      See Also:
    • MYARM_COMPOST

      public static final int MYARM_COMPOST
      See Also:
    • MYARM_PLAYERS_VILE

      public static final int MYARM_PLAYERS_VILE
      See Also:
    • MYARM_HUMAN_PLAYERS_VILE

      public static final int MYARM_HUMAN_PLAYERS_VILE
      See Also:
    • MYARM_TROLL_VILE

      public static final int MYARM_TROLL_VILE
      See Also:
    • MYARM_VILE_POURING

      public static final int MYARM_VILE_POURING
      See Also:
    • MYARM_VILE_RETURN_SPOT

      public static final int MYARM_VILE_RETURN_SPOT
      See Also:
    • MYARM_RAKE_BREAK_SPOT

      public static final int MYARM_RAKE_BREAK_SPOT
      See Also:
    • MYARM_RAKE_RETURN

      public static final int MYARM_RAKE_RETURN
      See Also:
    • MYARM_DOLPHIN_JUMP

      public static final int MYARM_DOLPHIN_JUMP
      See Also:
    • MYARM_BUSH_SHAKE

      public static final int MYARM_BUSH_SHAKE
      See Also:
    • MYARM_BUCKET

      public static final int MYARM_BUCKET
      See Also:
    • MYARM_HUMAN_BUCKET

      public static final int MYARM_HUMAN_BUCKET
      See Also:
    • MYARM_ROCK_THROW01

      public static final int MYARM_ROCK_THROW01
      See Also:
    • MYARM_ROCK_LAUNCH01

      public static final int MYARM_ROCK_LAUNCH01
      See Also:
    • MYARM_LEPRECHAUN_SCARED01

      public static final int MYARM_LEPRECHAUN_SCARED01
      See Also:
    • MYARM_DWARFGETHIT01

      public static final int MYARM_DWARFGETHIT01
      See Also:
    • MYARM_DWARFROLL01

      public static final int MYARM_DWARFROLL01
      See Also:
    • MYARM_ROC_READY

      public static final int MYARM_ROC_READY
      See Also:
    • MYARM_ROC_WALK

      public static final int MYARM_ROC_WALK
      See Also:
    • MYARM_ROC_FLAP_ATTACK

      public static final int MYARM_ROC_FLAP_ATTACK
      See Also:
    • MYARM_ROC_PECK_ATTACK

      public static final int MYARM_ROC_PECK_ATTACK
      See Also:
    • MYARM_ROC_ROCK_ATTACK

      public static final int MYARM_ROC_ROCK_ATTACK
      See Also:
    • MYARM_ROC_DEFEND

      public static final int MYARM_ROC_DEFEND
      See Also:
    • MYARM_ROC_DEATH

      public static final int MYARM_ROC_DEATH
      See Also:
    • MYARM_ROC_ENTRANCE

      public static final int MYARM_ROC_ENTRANCE
      See Also:
    • MYARM_ROC_BABY_READY

      public static final int MYARM_ROC_BABY_READY
      See Also:
    • MYARM_ROC_BABY_WALK

      public static final int MYARM_ROC_BABY_WALK
      See Also:
    • MYARM_ROC_BABY_ATTACK

      public static final int MYARM_ROC_BABY_ATTACK
      See Also:
    • MYARM_BABY_ROC_DEFEND

      public static final int MYARM_BABY_ROC_DEFEND
      See Also:
    • MYARM_ROC_BABY_DEATH

      public static final int MYARM_ROC_BABY_DEATH
      See Also:
    • MYARM_ROCK_BREAK_SPOT

      public static final int MYARM_ROCK_BREAK_SPOT
      See Also:
    • MYARM_ROCK_TRAVEL

      public static final int MYARM_ROCK_TRAVEL
      See Also:
    • MYARM_ROC_ROCK_LIFT

      public static final int MYARM_ROC_ROCK_LIFT
      See Also:
    • TOURTRAP_QIP_BEND_BARS

      public static final int TOURTRAP_QIP_BEND_BARS
      See Also:
    • TOURTRAP_QIP_ESCAPE_THROUGH_BARS

      public static final int TOURTRAP_QIP_ESCAPE_THROUGH_BARS
      See Also:
    • TOURTRAP_QIP_CLIMB_CLIFF_PT1

      public static final int TOURTRAP_QIP_CLIMB_CLIFF_PT1
      See Also:
    • TOURTRAP_QIP_CLIFF_DROP_PT1

      public static final int TOURTRAP_QIP_CLIFF_DROP_PT1
      See Also:
    • TOURTRAP_QIP_SCRABBLE_SUCCESS

      public static final int TOURTRAP_QIP_SCRABBLE_SUCCESS
      See Also:
    • TOURTRAP_QIP_SCRABBLE_FAIL_PART1

      public static final int TOURTRAP_QIP_SCRABBLE_FAIL_PART1
      See Also:
    • TOURTRAP_QIP_CLIMB_CLIFF_FAIL_PT1

      public static final int TOURTRAP_QIP_CLIMB_CLIFF_FAIL_PT1
      See Also:
    • TOURTRAP_QIP_CAMEL_READY

      public static final int TOURTRAP_QIP_CAMEL_READY
      See Also:
    • TOURTRAP_QIP_CAMEL_GRAZE

      public static final int TOURTRAP_QIP_CAMEL_GRAZE
      See Also:
    • TOURTRAP_QIP_CART_FAILURE_A

      public static final int TOURTRAP_QIP_CART_FAILURE_A
      See Also:
    • TOURTRAP_QIP_CART_FAILURE_B

      public static final int TOURTRAP_QIP_CART_FAILURE_B
      See Also:
    • TOURTRAP_QIP_CART_FAILURE_C

      public static final int TOURTRAP_QIP_CART_FAILURE_C
      See Also:
    • TOURTRAP_QIP_CART_SUCCESS

      public static final int TOURTRAP_QIP_CART_SUCCESS
      See Also:
    • TOURTRAP_QIP_LOADING_BARREL_A

      public static final int TOURTRAP_QIP_LOADING_BARREL_A
      See Also:
    • TOURTRAP_QIP_LOADING_BARREL_B

      public static final int TOURTRAP_QIP_LOADING_BARREL_B
      See Also:
    • TOURTRAP_QIP_LOADING_BARREL_C

      public static final int TOURTRAP_QIP_LOADING_BARREL_C
      See Also:
    • TOURTRAP_QIP_WINCHING_MACHINE

      public static final int TOURTRAP_QIP_WINCHING_MACHINE
      See Also:
    • TOURTRAP_QIP_HUMAN_WINCHING

      public static final int TOURTRAP_QIP_HUMAN_WINCHING
      See Also:
    • QUEST_TOURTRAP_QIP_CACTUS_ANIMATION

      public static final int QUEST_TOURTRAP_QIP_CACTUS_ANIMATION
      See Also:
    • TOURTRAP_QIP_GET_UP_DUST_OFF

      public static final int TOURTRAP_QIP_GET_UP_DUST_OFF
      See Also:
    • SHOVE_1H

      public static final int SHOVE_1H
      See Also:
    • GUB_TREE_SPARKLE

      public static final int GUB_TREE_SPARKLE
      See Also:
    • GUB_REINDEER_EMOTE

      public static final int GUB_REINDEER_EMOTE
      See Also:
    • GUB_NOSE_GLOW_ANIM

      public static final int GUB_NOSE_GLOW_ANIM
      See Also:
    • SNAKEBOSS_BLOWPIPE_ATTACK

      public static final int SNAKEBOSS_BLOWPIPE_ATTACK
      See Also:
    • GUB_SNOW_FALL

      public static final int GUB_SNOW_FALL
      See Also:
    • GUB_XMAS_HUMAN_SNOWBALL_THROW

      public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW
      See Also:
    • GUB_XMAS_HUMAN_SNOWBALL_THROW_SPOT

      public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW_SPOT
      See Also:
    • GUB_XMAS_HUMAN_SNOWBALL_THROW_PROJECTILE_ANIM

      public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW_PROJECTILE_ANIM
      See Also:
    • GUB_XMAS_HUMAN_SNOWBALL_IMPACT

      public static final int GUB_XMAS_HUMAN_SNOWBALL_IMPACT
      See Also:
    • GUB_XMAS_HUMAN_SNOWBALL_MAKING

      public static final int GUB_XMAS_HUMAN_SNOWBALL_MAKING
      See Also:
    • SNAKEBOSS_ATTACK_ACIDX3

      public static final int SNAKEBOSS_ATTACK_ACIDX3
      See Also:
    • SNAKEBOSS_ATTACK_ACIDX1

      public static final int SNAKEBOSS_ATTACK_ACIDX1
      See Also:
    • SNAKEBOSS_IDLE

      public static final int SNAKEBOSS_IDLE
      See Also:
    • SNAKEBOSS_SPAWN

      public static final int SNAKEBOSS_SPAWN
      See Also:
    • SNAKEBOSS_SINKFAST

      public static final int SNAKEBOSS_SINKFAST
      See Also:
    • SNAKEBOSS_EMERGEFAST

      public static final int SNAKEBOSS_EMERGEFAST
      See Also:
    • BARBASSAULT_TURRET_TOP_READY

      public static final int BARBASSAULT_TURRET_TOP_READY
      See Also:
    • BARBASSAULT_TURRET_TOP_ATTACK

      public static final int BARBASSAULT_TURRET_TOP_ATTACK
      See Also:
    • BARBASSAULT_TRAP_ATTACK

      public static final int BARBASSAULT_TRAP_ATTACK
      See Also:
    • BARBASSAULT_TRAPDOOR

      public static final int BARBASSAULT_TRAPDOOR
      See Also:
    • BARBASSAULT_TRAPDOOR_WINCH

      public static final int BARBASSAULT_TRAPDOOR_WINCH
      See Also:
    • BARBASSAULT_TURRET_INTERACT

      public static final int BARBASSAULT_TURRET_INTERACT
      See Also:
    • BARBASSAULT_STOMP_EGG

      public static final int BARBASSAULT_STOMP_EGG
      See Also:
    • BARBASSAULT_TURRET_READY

      public static final int BARBASSAULT_TURRET_READY
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_READY

      public static final int BARBASSAULT_PENANCE_QUEEN_READY
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_DEFEND

      public static final int BARBASSAULT_PENANCE_QUEEN_DEFEND
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_ATTACK

      public static final int BARBASSAULT_PENANCE_QUEEN_ATTACK
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_RANGEATTACK

      public static final int BARBASSAULT_PENANCE_QUEEN_RANGEATTACK
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_WALK

      public static final int BARBASSAULT_PENANCE_QUEEN_WALK
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_DEATH

      public static final int BARBASSAULT_PENANCE_QUEEN_DEATH
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_TRAPDOOR

      public static final int BARBASSAULT_PENANCE_QUEEN_TRAPDOOR
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_SPAWN_WALK

      public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_WALK
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_SPAWN_READY

      public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_READY
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_SPAWN_DEFEND

      public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_DEFEND
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_SPAWN_ATTACK

      public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_ATTACK
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_SPAWN_DEATH

      public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_DEATH
      See Also:
    • BARBASSAULT_PENANCE_FIGHTER_READY

      public static final int BARBASSAULT_PENANCE_FIGHTER_READY
      See Also:
    • BARBASSAULT_PENANCE_FIGHTER_WALK

      public static final int BARBASSAULT_PENANCE_FIGHTER_WALK
      See Also:
    • BARBASSAULT_PENANCE_FIGHTER_DEFEND

      public static final int BARBASSAULT_PENANCE_FIGHTER_DEFEND
      See Also:
    • BARBASSAULT_PENANCE_FIGHTER_ATTACK

      public static final int BARBASSAULT_PENANCE_FIGHTER_ATTACK
      See Also:
    • BARBASSAULT_PENANCE_FIGHTER_DEATH

      public static final int BARBASSAULT_PENANCE_FIGHTER_DEATH
      See Also:
    • BARBASSAULT_PENANCE_RUNNER_READY

      public static final int BARBASSAULT_PENANCE_RUNNER_READY
      See Also:
    • BARBASSAULT_PENANCE_RUNNER_WALK

      public static final int BARBASSAULT_PENANCE_RUNNER_WALK
      See Also:
    • BARBASSAULT_PENANCE_RUNNER_DEFEND

      public static final int BARBASSAULT_PENANCE_RUNNER_DEFEND
      See Also:
    • BARBASSAULT_PENANCE_RUNNER_DEATH

      public static final int BARBASSAULT_PENANCE_RUNNER_DEATH
      See Also:
    • BARBASSAULT_PENANCE_RUNNER_EATING

      public static final int BARBASSAULT_PENANCE_RUNNER_EATING
      See Also:
    • BARBASSAULT_PENANCE_HEALER_READY

      public static final int BARBASSAULT_PENANCE_HEALER_READY
      See Also:
    • BARBASSAULT_PENANCE_HEALER_DEFEND

      public static final int BARBASSAULT_PENANCE_HEALER_DEFEND
      See Also:
    • BARBASSAULT_PENANCE_HEALER_DEATH

      public static final int BARBASSAULT_PENANCE_HEALER_DEATH
      See Also:
    • BARBASSAULT_PENANCE_HEALER_WALK

      public static final int BARBASSAULT_PENANCE_HEALER_WALK
      See Also:
    • HUMAN_HARPOON_BARBED

      public static final int HUMAN_HARPOON_BARBED
      See Also:
    • ZEP_BASKET_CRASHED

      public static final int ZEP_BASKET_CRASHED
      See Also:
    • ZEP_BALLOON_JOURNEY_ENTRANA_TAVERLEY

      public static final int ZEP_BALLOON_JOURNEY_ENTRANA_TAVERLEY
      See Also:
    • ZEP_BALLOON_JOURNEY_TAVERLEY_ENTRANA

      public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_ENTRANA
      See Also:
    • ZEP_BALLOON_JOURNEY_ENTRANA_CRAFTING

      public static final int ZEP_BALLOON_JOURNEY_ENTRANA_CRAFTING
      See Also:
    • ZEP_BALLOON_JOURNEY_CRAFTING_ENTRANA

      public static final int ZEP_BALLOON_JOURNEY_CRAFTING_ENTRANA
      See Also:
    • ZEP_BALLOON_JOURNEY_ENTRANA_VARROCK

      public static final int ZEP_BALLOON_JOURNEY_ENTRANA_VARROCK
      See Also:
    • ZEP_BALLOON_JOURNEY_VARROCK_ENTRANA

      public static final int ZEP_BALLOON_JOURNEY_VARROCK_ENTRANA
      See Also:
    • ZEP_BALLOON_JOURNEY_ENTRANA_GRANDTREE

      public static final int ZEP_BALLOON_JOURNEY_ENTRANA_GRANDTREE
      See Also:
    • ZEP_BALLOON_JOURNEY_GRANDTREE_ENTRANA

      public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_ENTRANA
      See Also:
    • ZEP_BALLOON_JOURNEY_ENTRANA_CASTLEWARS

      public static final int ZEP_BALLOON_JOURNEY_ENTRANA_CASTLEWARS
      See Also:
    • ZEP_BALLOON_JOURNEY_CASTLEWARS_ENTRANA

      public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_ENTRANA
      See Also:
    • ZEP_BALLOON_JOURNEY_VARROCK_CRAFTING

      public static final int ZEP_BALLOON_JOURNEY_VARROCK_CRAFTING
      See Also:
    • ZEP_BALLOON_JOURNEY_CRAFTING_VARROCK

      public static final int ZEP_BALLOON_JOURNEY_CRAFTING_VARROCK
      See Also:
    • ZEP_BALLOON_JOURNEY_VARROCK_TAVERLEY

      public static final int ZEP_BALLOON_JOURNEY_VARROCK_TAVERLEY
      See Also:
    • ZEP_BALLOON_JOURNEY_TAVERLEY_VARROCK

      public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_VARROCK
      See Also:
    • ZEP_BALLOON_JOURNEY_TAVERLEY_CRAFTING

      public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_CRAFTING
      See Also:
    • ZEP_BALLOON_JOURNEY_CRAFTING_TAVERLEY

      public static final int ZEP_BALLOON_JOURNEY_CRAFTING_TAVERLEY
      See Also:
    • ZEP_BALLOON_JOURNEY_TAVERLEY_CASTLEWARS

      public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_CASTLEWARS
      See Also:
    • ZEP_BALLOON_JOURNEY_CASTLEWARS_TAVERLEY

      public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_TAVERLEY
      See Also:
    • ZEP_BALLOON_JOURNEY_CRAFTING_CASTLEWARS

      public static final int ZEP_BALLOON_JOURNEY_CRAFTING_CASTLEWARS
      See Also:
    • ZEP_BALLOON_JOURNEY_CASTLEWARS_CRAFTING

      public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_CRAFTING
      See Also:
    • ZEP_BALLOON_JOURNEY_VARROCK_CASTLEWARS

      public static final int ZEP_BALLOON_JOURNEY_VARROCK_CASTLEWARS
      See Also:
    • ZEP_BALLOON_JOURNEY_CASTLEWARS_VARROCK

      public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_VARROCK
      See Also:
    • ZEP_BALLOON_JOURNEY_GRANDTREE_CASTLEWARS

      public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_CASTLEWARS
      See Also:
    • ZEP_BALLOON_JOURNEY_CASTLEWARS_GRANDTREE

      public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_GRANDTREE
      See Also:
    • ZEP_BALLOON_JOURNEY_GRANDTREE_CRAFTING

      public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_CRAFTING
      See Also:
    • ZEP_BALLOON_JOURNEY_CRAFTING_GRANDTREE

      public static final int ZEP_BALLOON_JOURNEY_CRAFTING_GRANDTREE
      See Also:
    • ZEP_BALLOON_JOURNEY_TAVERLEY_GRANDTREE

      public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_GRANDTREE
      See Also:
    • ZEP_BALLOON_JOURNEY_GRANDTREE_TAVERLEY

      public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_TAVERLEY
      See Also:
    • ZEP_BALLOON_JOURNEY_VARROCK_GRANDTREE

      public static final int ZEP_BALLOON_JOURNEY_VARROCK_GRANDTREE
      See Also:
    • ZEP_BALLOON_JOURNEY_GRANDTREE_VARROCK

      public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_VARROCK
      See Also:
    • ZEP_MAKING_BALLOON

      public static final int ZEP_MAKING_BALLOON
      See Also:
    • ZEP_BALLOON_READY

      public static final int ZEP_BALLOON_READY
      See Also:
    • ZEP_SET_OFF_BALLOON

      public static final int ZEP_SET_OFF_BALLOON
      See Also:
    • ZEP_TEST_BALLOON_SETOFF

      public static final int ZEP_TEST_BALLOON_SETOFF
      See Also:
    • ZEP_TEST_BALLOON_PROJECTILE

      public static final int ZEP_TEST_BALLOON_PROJECTILE
      See Also:
    • ZEP_TEST_BALLOON_ON_FIRE

      public static final int ZEP_TEST_BALLOON_ON_FIRE
      See Also:
    • ZEP_PEASANT_READY1

      public static final int ZEP_PEASANT_READY1
      See Also:
    • ZEP_PEASANT_READY2

      public static final int ZEP_PEASANT_READY2
      See Also:
    • ZEP_PEASANT_READY3

      public static final int ZEP_PEASANT_READY3
      See Also:
    • ZEP_PEASANT_READY4

      public static final int ZEP_PEASANT_READY4
      See Also:
    • ZEP_PEASANT_WALK1

      public static final int ZEP_PEASANT_WALK1
      See Also:
    • ZEP_PEASANT_WALK2

      public static final int ZEP_PEASANT_WALK2
      See Also:
    • ZEP_PEASANT_WALK3

      public static final int ZEP_PEASANT_WALK3
      See Also:
    • ZEP_PEASANT_WALK4

      public static final int ZEP_PEASANT_WALK4
      See Also:
    • ZEP_SHARK_ATTACK

      public static final int ZEP_SHARK_ATTACK
      See Also:
    • ZEP_FILL_SANDBAG

      public static final int ZEP_FILL_SANDBAG
      See Also:
    • ZEP_2ND_TEST_BALLOON_ON_FIRE

      public static final int ZEP_2ND_TEST_BALLOON_ON_FIRE
      See Also:
    • ZEP_WATERFALL

      public static final int ZEP_WATERFALL
      See Also:
    • SKILLCAPES_HUMAN_HUNTING

      public static final int SKILLCAPES_HUMAN_HUNTING
      See Also:
    • SKILLCAPES_SPOT_HUNTING

      public static final int SKILLCAPES_SPOT_HUNTING
      See Also:
    • HUMAN_FALCONER_READY

      public static final int HUMAN_FALCONER_READY
      See Also:
    • HUMAN_FALCONER_TURNONSPOT

      public static final int HUMAN_FALCONER_TURNONSPOT
      See Also:
    • HUMAN_FALCONER_ATTACK

      public static final int HUMAN_FALCONER_ATTACK
      See Also:
    • HUMAN_FALCONER_DEFEND

      public static final int HUMAN_FALCONER_DEFEND
      See Also:
    • HUMAN_FALCONER_WALK_F

      public static final int HUMAN_FALCONER_WALK_F
      See Also:
    • HUMAN_FALCONER_WALK_B

      public static final int HUMAN_FALCONER_WALK_B
      See Also:
    • HUMAN_FALCONER_WALK_L

      public static final int HUMAN_FALCONER_WALK_L
      See Also:
    • HUMAN_FALCONER_WALK_R

      public static final int HUMAN_FALCONER_WALK_R
      See Also:
    • HUMAN_FALCONER_RUN

      public static final int HUMAN_FALCONER_RUN
      See Also:
    • HUNTING_OJIBWAY_FAIL

      public static final int HUNTING_OJIBWAY_FAIL
      See Also:
    • HUNTING_OJIBWAY_FAILED

      public static final int HUNTING_OJIBWAY_FAILED
      See Also:
    • BIRD_LANDONTRAP

      public static final int BIRD_LANDONTRAP
      See Also:
    • BIRD_LEAVETRAP

      public static final int BIRD_LEAVETRAP
      See Also:
    • BIRD_CAUGHTINTRAP

      public static final int BIRD_CAUGHTINTRAP
      See Also:
    • BIRD_CAUGHTINTRAP_READY

      public static final int BIRD_CAUGHTINTRAP_READY
      See Also:
    • BOXTRAP_CATCHING

      public static final int BOXTRAP_CATCHING
      See Also:
    • BOXTRAP_CATCHING_EAST

      public static final int BOXTRAP_CATCHING_EAST
      See Also:
    • BOXTRAP_CATCHING_SOUTH

      public static final int BOXTRAP_CATCHING_SOUTH
      See Also:
    • BOXTRAP_CATCHING_WEST

      public static final int BOXTRAP_CATCHING_WEST
      See Also:
    • BOXTRAP_READY

      public static final int BOXTRAP_READY
      See Also:
    • BOXTRAP_FAILED

      public static final int BOXTRAP_FAILED
      See Also:
    • HUNTING_CHINCHOMPA_WALKING

      public static final int HUNTING_CHINCHOMPA_WALKING
      See Also:
    • HUNTING_CHINCHOMPA_READY

      public static final int HUNTING_CHINCHOMPA_READY
      See Also:
    • HUNTING_CHINCHOMPA_DEATH

      public static final int HUNTING_CHINCHOMPA_DEATH
      See Also:
    • HUNTING_CHINCHOMPA_APPROACHING

      public static final int HUNTING_CHINCHOMPA_APPROACHING
      See Also:
    • HUNTING_CHINCHOMPA_BACKOFF

      public static final int HUNTING_CHINCHOMPA_BACKOFF
      See Also:
    • CHINCHOMPA_FLAILING_DEATH

      public static final int CHINCHOMPA_FLAILING_DEATH
      See Also:
    • FERRET_WALK

      public static final int FERRET_WALK
      See Also:
    • FERRET_READY

      public static final int FERRET_READY
      See Also:
    • FERRET_ATTACK

      public static final int FERRET_ATTACK
      See Also:
    • FERRET_DEATH

      public static final int FERRET_DEATH
      See Also:
    • HUNTING_FERRET_APPROACHING

      public static final int HUNTING_FERRET_APPROACHING
      See Also:
    • HUNTING_FERRET_BACKOFF

      public static final int HUNTING_FERRET_BACKOFF
      See Also:
    • DEADFALL_EMPTY

      public static final int DEADFALL_EMPTY
      See Also:
    • DEADFALL_FAILING

      public static final int DEADFALL_FAILING
      See Also:
    • DEADFALL_CATCHING

      public static final int DEADFALL_CATCHING
      See Also:
    • DEADFALL_CATCHING_SOUTH

      public static final int DEADFALL_CATCHING_SOUTH
      See Also:
    • DEADFALL_FULL

      public static final int DEADFALL_FULL
      See Also:
    • FALCON_LAUNCH

      public static final int FALCON_LAUNCH
      See Also:
    • FALCON_TRAVEL

      public static final int FALCON_TRAVEL
      See Also:
    • FALCON_HIT

      public static final int FALCON_HIT
      See Also:
    • FALCON_HIT_POST

      public static final int FALCON_HIT_POST
      See Also:
    • FALCON_ON_PREY

      public static final int FALCON_ON_PREY
      See Also:
    • FALCON_READY

      public static final int FALCON_READY
      See Also:
    • HUNTING_SPEEDYBEAST_INVISIBLE

      public static final int HUNTING_SPEEDYBEAST_INVISIBLE
      See Also:
    • SMALL_SMOKECLOUD

      public static final int SMALL_SMOKECLOUD
      See Also:
    • HUMAN_PRIORITY_STUMBLE_BACK

      public static final int HUMAN_PRIORITY_STUMBLE_BACK
      See Also:
    • HUMAN_HUNTING_DISMANTLE_NET

      public static final int HUMAN_HUNTING_DISMANTLE_NET
      See Also:
    • HUMAN_LAYTRAP

      public static final int HUMAN_LAYTRAP
      See Also:
    • HUMAN_BUTTERFLYNET_SWING

      public static final int HUMAN_BUTTERFLYNET_SWING
      See Also:
    • SWING_LASSO

      public static final int SWING_LASSO
      See Also:
    • HANG_ON_LASSO

      public static final int HANG_ON_LASSO
      See Also:
    • HUNTING_SETTING_TRAP_SMALL

      public static final int HUNTING_SETTING_TRAP_SMALL
      See Also:
    • HUNTING_OPENING_BUTTERFLY_JAR

      public static final int HUNTING_OPENING_BUTTERFLY_JAR
      See Also:
    • HUNTING_BUTTERFLY_OUT_JAR

      public static final int HUNTING_BUTTERFLY_OUT_JAR
      See Also:
    • HUNTING_SETTING_SAPLING_TRAP

      public static final int HUNTING_SETTING_SAPLING_TRAP
      See Also:
    • HUNTING_SEARCHING_BUSHES

      public static final int HUNTING_SEARCHING_BUSHES
      See Also:
    • HUNTING_BAITING_SMALL_TRAPS

      public static final int HUNTING_BAITING_SMALL_TRAPS
      See Also:
    • HUNTING_IMP_CAUGHT

      public static final int HUNTING_IMP_CAUGHT
      See Also:
    • HUNTING_IMP_STATIC

      public static final int HUNTING_IMP_STATIC
      See Also:
    • HUNTING_IMP_WAITING_TO_TRAP

      public static final int HUNTING_IMP_WAITING_TO_TRAP
      See Also:
    • HUNTING_IMP_CAUGHT_IN_TRAP

      public static final int HUNTING_IMP_CAUGHT_IN_TRAP
      See Also:
    • HUNTING_IMP_TRAPPED

      public static final int HUNTING_IMP_TRAPPED
      See Also:
    • HUNTING_PITFALL_COLLAPSE

      public static final int HUNTING_PITFALL_COLLAPSE
      See Also:
    • HUNTING_PITFALL_COLLAPSED

      public static final int HUNTING_PITFALL_COLLAPSED
      See Also:
    • HUNTER_BIG_CAT_READY

      public static final int HUNTER_BIG_CAT_READY
      See Also:
    • HUNTER_BIG_CAT_WALK

      public static final int HUNTER_BIG_CAT_WALK
      See Also:
    • HUNTER_BIG_CAT_DEFEND

      public static final int HUNTER_BIG_CAT_DEFEND
      See Also:
    • HUNTER_BIG_CAT_BITE

      public static final int HUNTER_BIG_CAT_BITE
      See Also:
    • HUNTER_BIG_CAT_BUTT

      public static final int HUNTER_BIG_CAT_BUTT
      See Also:
    • HUNTER_BIG_CAT_DEATH

      public static final int HUNTER_BIG_CAT_DEATH
      See Also:
    • HUNTER_BIGCAT_LEAP_NPC

      public static final int HUNTER_BIGCAT_LEAP_NPC
      See Also:
    • HUNTER_BIGCAT_LEAP_PROJ1

      public static final int HUNTER_BIGCAT_LEAP_PROJ1
      See Also:
    • HUNTER_BIGCAT_LEAP_PROJ2

      public static final int HUNTER_BIGCAT_LEAP_PROJ2
      See Also:
    • HUNTER_BIGCAT_FALL_IN_PIT

      public static final int HUNTER_BIGCAT_FALL_IN_PIT
      See Also:
    • HUNTER_BIGCAT_DEAD

      public static final int HUNTER_BIGCAT_DEAD
      See Also:
    • HUNTING_TEASING_ANIMAL

      public static final int HUNTING_TEASING_ANIMAL
      See Also:
    • HUNTING_SNARE_FALLS

      public static final int HUNTING_SNARE_FALLS
      See Also:
    • RABBIT_CAUGHTINTRAP

      public static final int RABBIT_CAUGHTINTRAP
      See Also:
    • RABBIT_CAUGHTINTRAP_READY

      public static final int RABBIT_CAUGHTINTRAP_READY
      See Also:
    • HUNTING_SNARE_CAPTURE_RABBIT0

      public static final int HUNTING_SNARE_CAPTURE_RABBIT0
      See Also:
    • HUNTING_SNARE_CAPTURE_RABBIT1

      public static final int HUNTING_SNARE_CAPTURE_RABBIT1
      See Also:
    • HUNTING_SNARE_CAPTURE_RABBIT2

      public static final int HUNTING_SNARE_CAPTURE_RABBIT2
      See Also:
    • HUMAN_CRAFTING_SPIKEDVAMBRACES

      public static final int HUMAN_CRAFTING_SPIKEDVAMBRACES
      See Also:
    • HUMAN_FLETCHING_HUNTINGBOLTS

      public static final int HUMAN_FLETCHING_HUNTINGBOLTS
      See Also:
    • HUMAN_WALKFORWARD_SALAMANDER

      public static final int HUMAN_WALKFORWARD_SALAMANDER
      See Also:
    • HUMAN_READY_SALAMANDER

      public static final int HUMAN_READY_SALAMANDER
      See Also:
    • HUMAN_ATTACK_SALAMANDER

      public static final int HUMAN_ATTACK_SALAMANDER
      See Also:
    • HUMAN_WALKOTHER_SALAMANDER

      public static final int HUMAN_WALKOTHER_SALAMANDER
      See Also:
    • HUMAN_SALAMANDER_TAR_GRIND

      public static final int HUMAN_SALAMANDER_TAR_GRIND
      See Also:
    • HUNTING_NOOSE_WALK_F

      public static final int HUNTING_NOOSE_WALK_F
      See Also:
    • HUNTING_NOOSE_WALK_B

      public static final int HUNTING_NOOSE_WALK_B
      See Also:
    • HUNTING_NOOSE_TURNONSPOT

      public static final int HUNTING_NOOSE_TURNONSPOT
      See Also:
    • HUNTING_NOOSE_RUN

      public static final int HUNTING_NOOSE_RUN
      See Also:
    • HUNTING_NOOSE_READY

      public static final int HUNTING_NOOSE_READY
      See Also:
    • HUNTING_NOOSE_CATCH

      public static final int HUNTING_NOOSE_CATCH
      See Also:
    • HUNTING_NOOSE_POLAR

      public static final int HUNTING_NOOSE_POLAR
      See Also:
    • HUNTING_NOOSE_DESERT

      public static final int HUNTING_NOOSE_DESERT
      See Also:
    • HUNTING_NOOSE_JUNGLE

      public static final int HUNTING_NOOSE_JUNGLE
      See Also:
    • HUNTING_NOOSE_WOOD

      public static final int HUNTING_NOOSE_WOOD
      See Also:
    • HUNTING_FOOTPRINTS_FADE_IN

      public static final int HUNTING_FOOTPRINTS_FADE_IN
      See Also:
    • HUNTING_FOOTPRINTS_FADE_AWAY

      public static final int HUNTING_FOOTPRINTS_FADE_AWAY
      See Also:
    • SALAMANDER_WALK

      public static final int SALAMANDER_WALK
      See Also:
    • SALAMANDER_READY

      public static final int SALAMANDER_READY
      See Also:
    • FIREBREATH

      public static final int FIREBREATH
      See Also:
    • EXPLODE

      public static final int EXPLODE
      See Also:
    • HUNTING_SAPLING_SETTING

      public static final int HUNTING_SAPLING_SETTING
      See Also:
    • HUNTING_SAPLING_SET

      public static final int HUNTING_SAPLING_SET
      See Also:
    • HUNTING_SAPLING_CATCHING

      public static final int HUNTING_SAPLING_CATCHING
      See Also:
    • HUNTING_SAPLING_FULL

      public static final int HUNTING_SAPLING_FULL
      See Also:
    • HUNTING_SAPLING_FAILING

      public static final int HUNTING_SAPLING_FAILING
      See Also:
    • HUNTING_SAPLING_FAILED

      public static final int HUNTING_SAPLING_FAILED
      See Also:
    • HUNTINGBEAST_WALK

      public static final int HUNTINGBEAST_WALK
      See Also:
    • HUNTINGBEAST_READY

      public static final int HUNTINGBEAST_READY
      See Also:
    • HUNTINGBEAST_PROJ

      public static final int HUNTINGBEAST_PROJ
      See Also:
    • HUNTINGBEAST_APPROACH

      public static final int HUNTINGBEAST_APPROACH
      See Also:
    • HUNTINGBEAST_MISSINGLOC

      public static final int HUNTINGBEAST_MISSINGLOC
      See Also:
    • HUNTINGBEAST_BACKOFF

      public static final int HUNTINGBEAST_BACKOFF
      See Also:
    • ICEBERG_MOVES

      public static final int ICEBERG_MOVES
      See Also:
    • GIANT_EAGLE_WALK

      public static final int GIANT_EAGLE_WALK
      See Also:
    • GIANT_EAGLE_READY

      public static final int GIANT_EAGLE_READY
      See Also:
    • GIANT_EAGLE_ATTACK

      public static final int GIANT_EAGLE_ATTACK
      See Also:
    • GIANT_EAGLE_DEATH

      public static final int GIANT_EAGLE_DEATH
      See Also:
    • DRAGON_CLAWS

      public static final int DRAGON_CLAWS
      See Also:
    • COCKATIEL_WALK

      public static final int COCKATIEL_WALK
      See Also:
    • IMP_UPDATE_CHAMPION_ATTACK

      public static final int IMP_UPDATE_CHAMPION_ATTACK
      See Also:
    • HUNTER_XBOW_LAUNCH

      public static final int HUNTER_XBOW_LAUNCH
      See Also:
    • EAGLEPEAK_MECHBIRD_START

      public static final int EAGLEPEAK_MECHBIRD_START
      See Also:
    • EAGLEPEAK_MECHBIRD_TRAVEL

      public static final int EAGLEPEAK_MECHBIRD_TRAVEL
      See Also:
    • EAGLEPEAK_MECHEAGLE_DISPLACED_NE

      public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_NE
      See Also:
    • EAGLEPEAK_MECHEAGLE_DISPLACED_SW

      public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_SW
      See Also:
    • EAGLEPEAK_MECHEAGLE_DISPLACED_NE180

      public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_NE180
      See Also:
    • EAGLEPEAK_MECHEAGLE_DISPLACED_SW180

      public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_SW180
      See Also:
    • EAGLEPEAK_STUMBLEBACK

      public static final int EAGLEPEAK_STUMBLEBACK
      See Also:
    • UBER_KEBBIT_READY_SPOTANIM

      public static final int UBER_KEBBIT_READY_SPOTANIM
      See Also:
    • EAGLEPEAK_NET_TRAP

      public static final int EAGLEPEAK_NET_TRAP
      See Also:
    • EAGLEPEAK_NET_TRAP_TRIGGER

      public static final int EAGLEPEAK_NET_TRAP_TRIGGER
      See Also:
    • EAGLEPEAK_NET_TRAP_DROP

      public static final int EAGLEPEAK_NET_TRAP_DROP
      See Also:
    • EAGLEPEAK_STUMBLE_FALL

      public static final int EAGLEPEAK_STUMBLE_FALL
      See Also:
    • EAGLEPEAK_WINCH

      public static final int EAGLEPEAK_WINCH
      See Also:
    • EAGLEPEAK_FEEDER

      public static final int EAGLEPEAK_FEEDER
      See Also:
    • UBER_KEBBIT_WALK

      public static final int UBER_KEBBIT_WALK
      See Also:
    • UBER_KEBBIT_READY

      public static final int UBER_KEBBIT_READY
      See Also:
    • UBER_KEBBIT_DEATH

      public static final int UBER_KEBBIT_DEATH
      See Also:
    • UBER_KEBBIT_ATTACK

      public static final int UBER_KEBBIT_ATTACK
      See Also:
    • UBER_KEBBIT_DEFEND

      public static final int UBER_KEBBIT_DEFEND
      See Also:
    • BIRDFEEDER_FULL

      public static final int BIRDFEEDER_FULL
      See Also:
    • BIRDFEEDER_EMPTYING

      public static final int BIRDFEEDER_EMPTYING
      See Also:
    • BIRDFEEDER_EMPTY

      public static final int BIRDFEEDER_EMPTY
      See Also:
    • EAGLEPEAK_DESERT_BOULDER_ROLL

      public static final int EAGLEPEAK_DESERT_BOULDER_ROLL
      See Also:
    • EAGLEPEAK_DESERT_BOULDER_READY

      public static final int EAGLEPEAK_DESERT_BOULDER_READY
      See Also:
    • EAGLEPEAK_DESERT_BOULDER_PUSH

      public static final int EAGLEPEAK_DESERT_BOULDER_PUSH
      See Also:
    • TRAIL_BOW_EMOTE

      public static final int TRAIL_BOW_EMOTE
      See Also:
    • TRAIL_YAWN_EMOTE

      public static final int TRAIL_YAWN_EMOTE
      See Also:
    • TRAIL_YAWN_EMOTE_SPOTANIM

      public static final int TRAIL_YAWN_EMOTE_SPOTANIM
      See Also:
    • TRAIL_ANGRY_EMOTE

      public static final int TRAIL_ANGRY_EMOTE
      See Also:
    • TRAIL_DANCE_EMOTE

      public static final int TRAIL_DANCE_EMOTE
      See Also:
    • SPIDER_UPDATE_WALK_LARGE

      public static final int SPIDER_UPDATE_WALK_LARGE
      See Also:
    • SPIDER_UPDATE_READY_LARGE

      public static final int SPIDER_UPDATE_READY_LARGE
      See Also:
    • SPIDER_UPDATE_ATTACK_LARGE

      public static final int SPIDER_UPDATE_ATTACK_LARGE
      See Also:
    • SPIDER_UPDATE_DEFEND_LARGE

      public static final int SPIDER_UPDATE_DEFEND_LARGE
      See Also:
    • SPIDER_UPDATE_DEATH_LARGE

      public static final int SPIDER_UPDATE_DEATH_LARGE
      See Also:
    • SPIDER_UPDATE_CASTING_LARGE

      public static final int SPIDER_UPDATE_CASTING_LARGE
      See Also:
    • SPIDER_UPDATE_TELEPORT_LARGE

      public static final int SPIDER_UPDATE_TELEPORT_LARGE
      See Also:
    • SPIDER_UPDATE_TELEPORT_LARGE_REVERSE

      public static final int SPIDER_UPDATE_TELEPORT_LARGE_REVERSE
      See Also:
    • SPIDER_UPDATE_WALK

      public static final int SPIDER_UPDATE_WALK
      See Also:
    • SPIDER_UPDATE_READY

      public static final int SPIDER_UPDATE_READY
      See Also:
    • SPIDER_UPDATE_ATTACK

      public static final int SPIDER_UPDATE_ATTACK
      See Also:
    • SPIDER_UPDATE_DEFEND

      public static final int SPIDER_UPDATE_DEFEND
      See Also:
    • SPIDER_UPDATE_DEATH

      public static final int SPIDER_UPDATE_DEATH
      See Also:
    • SPIDER_UPDATE_CASTING

      public static final int SPIDER_UPDATE_CASTING
      See Also:
    • SPIDER_UPDATE_TELEPORT

      public static final int SPIDER_UPDATE_TELEPORT
      See Also:
    • SPIDER_UPDATE_TELEPORT_REVERSE

      public static final int SPIDER_UPDATE_TELEPORT_REVERSE
      See Also:
    • SPIDER_UPDATE_TBW_BUSH_ATTACK

      public static final int SPIDER_UPDATE_TBW_BUSH_ATTACK
      See Also:
    • SHEEP_UPDATE_WALK

      public static final int SHEEP_UPDATE_WALK
      See Also:
    • SHEEP_UPDATE_READY

      public static final int SHEEP_UPDATE_READY
      See Also:
    • SHEEP_UPDATE_DEATH

      public static final int SHEEP_UPDATE_DEATH
      See Also:
    • SHEEP_UPDATE_DEFEND

      public static final int SHEEP_UPDATE_DEFEND
      See Also:
    • SHEEP_UPDATE_ATTACK

      public static final int SHEEP_UPDATE_ATTACK
      See Also:
    • GOAT_UPDATE_READY

      public static final int GOAT_UPDATE_READY
      See Also:
    • GOAT_UPDATE_WALK

      public static final int GOAT_UPDATE_WALK
      See Also:
    • GOAT_UPDATE_ATTACK

      public static final int GOAT_UPDATE_ATTACK
      See Also:
    • GOAT_UPDATE_DEFEND

      public static final int GOAT_UPDATE_DEFEND
      See Also:
    • GOAT_UPDATE_DEATH

      public static final int GOAT_UPDATE_DEATH
      See Also:
    • SHEEP_UPDATE_SHAGGY_WALK

      public static final int SHEEP_UPDATE_SHAGGY_WALK
      See Also:
    • SHEEP_UPDATE_SHAGGY_READY

      public static final int SHEEP_UPDATE_SHAGGY_READY
      See Also:
    • SHEEP_UPDATE_SHAGGY_DEFEND

      public static final int SHEEP_UPDATE_SHAGGY_DEFEND
      See Also:
    • GOLEM_RANGED_ATTACK

      public static final int GOLEM_RANGED_ATTACK
      See Also:
    • GOLEM_ROCK_PROJECTILE_SPOTANIM

      public static final int GOLEM_ROCK_PROJECTILE_SPOTANIM
      See Also:
    • HUNTING_NOOSE_RAZORBACK

      public static final int HUNTING_NOOSE_RAZORBACK
      See Also:
    • QIP_WATCHTOWER_CRYSTAL_GLOW

      public static final int QIP_WATCHTOWER_CRYSTAL_GLOW
      See Also:
    • QIP_WATCHTOWER_MACHINE_READY

      public static final int QIP_WATCHTOWER_MACHINE_READY
      See Also:
    • QIP_WATCHTOWER_WIZARD_RELIC

      public static final int QIP_WATCHTOWER_WIZARD_RELIC
      See Also:
    • QIP_WATCHTOWER_WIZARD_RELIC_SPOTANIM

      public static final int QIP_WATCHTOWER_WIZARD_RELIC_SPOTANIM
      See Also:
    • QIP_WATCHTOWER_READ_SCROLL

      public static final int QIP_WATCHTOWER_READ_SCROLL
      See Also:
    • QIP_WATCHTOWER_DOUBLE_SQUARE_JUMP

      public static final int QIP_WATCHTOWER_DOUBLE_SQUARE_JUMP
      See Also:
    • QIP_WATCHTOWER_SKAVID_HIT_BY_OGRE

      public static final int QIP_WATCHTOWER_SKAVID_HIT_BY_OGRE
      See Also:
    • QIP_WATCHTOWER_OGRE_SPELLCASTING

      public static final int QIP_WATCHTOWER_OGRE_SPELLCASTING
      See Also:
    • QIP_WATCHTOWER_OGRE_SPELL_TRAVEL

      public static final int QIP_WATCHTOWER_OGRE_SPELL_TRAVEL
      See Also:
    • QIP_WATCHTOWER_OGRE_SPELL_IMPACT

      public static final int QIP_WATCHTOWER_OGRE_SPELL_IMPACT
      See Also:
    • QIP_WATCHTOWER_SHAMAN_MELTING

      public static final int QIP_WATCHTOWER_SHAMAN_MELTING
      See Also:
    • QIP_WATCHTOWER_POUR_VIAL

      public static final int QIP_WATCHTOWER_POUR_VIAL
      See Also:
    • QIP_WATCHTOWER_GETUP

      public static final int QIP_WATCHTOWER_GETUP
      See Also:
    • ANMA_HUMAN_READY_SACK

      public static final int ANMA_HUMAN_READY_SACK
      See Also:
    • ANMA_HUMAN_WALK_SACK

      public static final int ANMA_HUMAN_WALK_SACK
      See Also:
    • ANMA_HAMMER_IRON

      public static final int ANMA_HAMMER_IRON
      See Also:
    • SIRE_RIGHT_HOOK

      public static final int SIRE_RIGHT_HOOK
      See Also:
    • SIRE_ATTACK_MIASMA_TWO

      public static final int SIRE_ATTACK_MIASMA_TWO
      See Also:
    • SIRE_ATTACK_TELEPORT_PLAYER

      public static final int SIRE_ATTACK_TELEPORT_PLAYER
      See Also:
    • SIRE_ATTACK_RIGHT_WHIP

      public static final int SIRE_ATTACK_RIGHT_WHIP
      See Also:
    • ANMA_GHOST_READY

      public static final int ANMA_GHOST_READY
      See Also:
    • ANMA_GHOST_READY_SACK_EMPTY

      public static final int ANMA_GHOST_READY_SACK_EMPTY
      See Also:
    • ANMA_GHOST_WALK

      public static final int ANMA_GHOST_WALK
      See Also:
    • ANMA_GHOST_WALK_SACK_EMPTY

      public static final int ANMA_GHOST_WALK_SACK_EMPTY
      See Also:
    • ANMA_GHOST_READY_SACK_FULL

      public static final int ANMA_GHOST_READY_SACK_FULL
      See Also:
    • ANMA_GHOST_WALK_SACK_FULL

      public static final int ANMA_GHOST_WALK_SACK_FULL
      See Also:
    • ANMA_GHOST_GRAB_CHICKEN

      public static final int ANMA_GHOST_GRAB_CHICKEN
      See Also:
    • ANMA_GHOST_CHASE_CHICKEN

      public static final int ANMA_GHOST_CHASE_CHICKEN
      See Also:
    • ANMA_GHOST_CONFUSED

      public static final int ANMA_GHOST_CONFUSED
      See Also:
    • ANMA_WEAR_AMULET

      public static final int ANMA_WEAR_AMULET
      See Also:
    • ANMA_CHICKEN_EVADE

      public static final int ANMA_CHICKEN_EVADE
      See Also:
    • ANMA_CHICKEN_GRAB_SPOTANIM

      public static final int ANMA_CHICKEN_GRAB_SPOTANIM
      See Also:
    • ANMA_WEAR_AMULET_SPOTANIM

      public static final int ANMA_WEAR_AMULET_SPOTANIM
      See Also:
    • HUMAN_WOODCUTTING_BLESSED_AXE

      public static final int HUMAN_WOODCUTTING_BLESSED_AXE
      See Also:
    • HUMAN_WOODCUTTING_BLESSED_AXE_MISS

      public static final int HUMAN_WOODCUTTING_BLESSED_AXE_MISS
      See Also:
    • LORE_CHICKEN_WALK

      public static final int LORE_CHICKEN_WALK
      See Also:
    • LORE_CHICKEN_READY

      public static final int LORE_CHICKEN_READY
      See Also:
    • LORE_CHICKEN_ATTACK

      public static final int LORE_CHICKEN_ATTACK
      See Also:
    • LORE_CHICKEN_DEFEND

      public static final int LORE_CHICKEN_DEFEND
      See Also:
    • LORE_CHICKEN_DEATH

      public static final int LORE_CHICKEN_DEATH
      See Also:
    • BARBASSAULT_PENANCE_HEALER_POISION

      public static final int BARBASSAULT_PENANCE_HEALER_POISION
      See Also:
    • BARBASSAULT_PENANCE_HEALER_HEAL

      public static final int BARBASSAULT_PENANCE_HEALER_HEAL
      See Also:
    • BARBASSAULT_PENANCE_HEALER_CLOUD

      public static final int BARBASSAULT_PENANCE_HEALER_CLOUD
      See Also:
    • BARBASSAULT_PENANCE_RANGER_READY

      public static final int BARBASSAULT_PENANCE_RANGER_READY
      See Also:
    • BARBASSAULT_PENANCE_RANGER_WALK

      public static final int BARBASSAULT_PENANCE_RANGER_WALK
      See Also:
    • BARBASSAULT_PENANCE_RANGER_DEFEND

      public static final int BARBASSAULT_PENANCE_RANGER_DEFEND
      See Also:
    • BARBASSAULT_PENANCE_RANGER_ATTACK

      public static final int BARBASSAULT_PENANCE_RANGER_ATTACK
      See Also:
    • BARBASSAULT_PENANCE_RANGER_DEATH

      public static final int BARBASSAULT_PENANCE_RANGER_DEATH
      See Also:
    • BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_TRAVEL

      public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_TRAVEL
      See Also:
    • BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_IMPACT

      public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_IMPACT
      See Also:
    • BARBASSAULT_VIAL_SCOOP

      public static final int BARBASSAULT_VIAL_SCOOP
      See Also:
    • BARBASSAULT_EGG_POISION

      public static final int BARBASSAULT_EGG_POISION
      See Also:
    • BARBASSAULT_EGG_STUN

      public static final int BARBASSAULT_EGG_STUN
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING

      public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL

      public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT

      public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT
      See Also:
    • BARBASSAULT_EGG_STOMP_SPLAT

      public static final int BARBASSAULT_EGG_STOMP_SPLAT
      See Also:
    • BARBASSAULT_DRINK_FROM_SPRING

      public static final int BARBASSAULT_DRINK_FROM_SPRING
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_NEW_DEFEND

      public static final int BARBASSAULT_PENANCE_QUEEN_NEW_DEFEND
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_NEW_WALK

      public static final int BARBASSAULT_PENANCE_QUEEN_NEW_WALK
      See Also:
    • BARBASSAULT_PENACNE_QUEEN_NEW_READY

      public static final int BARBASSAULT_PENACNE_QUEEN_NEW_READY
      See Also:
    • BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK

      public static final int BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK
      See Also:
    • BARBASSAULT_PENACNE_QUEEN_NEW_DEATH

      public static final int BARBASSAULT_PENACNE_QUEEN_NEW_DEATH
      See Also:
    • BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK_RANGED

      public static final int BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK_RANGED
      See Also:
    • BARBASSAULT_QUEEN_NEW_TRAPDOOR

      public static final int BARBASSAULT_QUEEN_NEW_TRAPDOOR
      See Also:
    • BARBASSAULT_CRATER_BUBBLES

      public static final int BARBASSAULT_CRATER_BUBBLES
      See Also:
    • BARBASSAULT_TRAP_DOOR_BUILD

      public static final int BARBASSAULT_TRAP_DOOR_BUILD
      See Also:
    • BARBASSAULT_CAVE_BARRICADE_BUILD

      public static final int BARBASSAULT_CAVE_BARRICADE_BUILD
      See Also:
    • BARBASSAULT_CAVE_BARRICADE_SMASH

      public static final int BARBASSAULT_CAVE_BARRICADE_SMASH
      See Also:
    • BARBASSAULT_PLAYER_VENDING_ARM_PULL

      public static final int BARBASSAULT_PLAYER_VENDING_ARM_PULL
      See Also:
    • BARBASSAULT_LOC_VENDING_ARM_PULL

      public static final int BARBASSAULT_LOC_VENDING_ARM_PULL
      See Also:
    • BARBASSAULT_HEALER_INTERFACE_MEDIC_FLASH

      public static final int BARBASSAULT_HEALER_INTERFACE_MEDIC_FLASH
      See Also:
    • BARBASSAULT_EXPLOSIVE_EGG_BLAST

      public static final int BARBASSAULT_EXPLOSIVE_EGG_BLAST
      See Also:
    • BARBASSAULT_HORN

      public static final int BARBASSAULT_HORN
      See Also:
    • BARBASSAULT_EGG_CANNON_READY

      public static final int BARBASSAULT_EGG_CANNON_READY
      See Also:
    • BARBASSAULT_EGG_CANNON_READY_N

      public static final int BARBASSAULT_EGG_CANNON_READY_N
      See Also:
    • BARBASSAULT_EGG_CANNON_FIRE

      public static final int BARBASSAULT_EGG_CANNON_FIRE
      See Also:
    • BARBASSAULT_EGG_CANNON_FIRE_N

      public static final int BARBASSAULT_EGG_CANNON_FIRE_N
      See Also:
    • BARBASSAULT_EGG_CANNON_HUMAN_FIRE

      public static final int BARBASSAULT_EGG_CANNON_HUMAN_FIRE
      See Also:
    • BARBASSAULT_EGG_BASE_READY

      public static final int BARBASSAULT_EGG_BASE_READY
      See Also:
    • BARBASSAULT_EGG_BASE_READY_N

      public static final int BARBASSAULT_EGG_BASE_READY_N
      See Also:
    • BARBASSAULT_EGG_BOX_READY

      public static final int BARBASSAULT_EGG_BOX_READY
      See Also:
    • BARBASSAULT_EGG_BOX_READY_N

      public static final int BARBASSAULT_EGG_BOX_READY_N
      See Also:
    • BARBASSAULT_ATOMIC_BLAST

      public static final int BARBASSAULT_ATOMIC_BLAST
      See Also:
    • BARBASSAULT_ATOMIC_SPIKE

      public static final int BARBASSAULT_ATOMIC_SPIKE
      See Also:
    • BARBASSAULT_EGG_PROJECTILE

      public static final int BARBASSAULT_EGG_PROJECTILE
      See Also:
    • BARBASSAULT_HUMAN_USE_HORN

      public static final int BARBASSAULT_HUMAN_USE_HORN
      See Also:
    • BARBASSAULT_STUNNED_ANIM

      public static final int BARBASSAULT_STUNNED_ANIM
      See Also:
    • ANMA_HUMAN_WALK_SACK_B

      public static final int ANMA_HUMAN_WALK_SACK_B
      See Also:
    • ANMA_HUMAN_SACK_ATTACK

      public static final int ANMA_HUMAN_SACK_ATTACK
      See Also:
    • ANMA_HUMAN_SACK_KICK

      public static final int ANMA_HUMAN_SACK_KICK
      See Also:
    • ANMA_HUMAN_SACK_BLOCK

      public static final int ANMA_HUMAN_SACK_BLOCK
      See Also:
    • CONTACT_EXTINGUISH_LIGHT

      public static final int CONTACT_EXTINGUISH_LIGHT
      See Also:
    • CONTACT_OFFENSIVE_SPELL

      public static final int CONTACT_OFFENSIVE_SPELL
      See Also:
    • CONTACT_SUMMON_SWARM

      public static final int CONTACT_SUMMON_SWARM
      See Also:
    • CONTACT_LOCUST_SPAWN_FADE

      public static final int CONTACT_LOCUST_SPAWN_FADE
      See Also:
    • CONTACT_LOCUST_WALK

      public static final int CONTACT_LOCUST_WALK
      See Also:
    • CONTACT_LOCUST_READY

      public static final int CONTACT_LOCUST_READY
      See Also:
    • CONTACT_LOCUST_DEFEND

      public static final int CONTACT_LOCUST_DEFEND
      See Also:
    • CONTACT_LOCUST_DEATH

      public static final int CONTACT_LOCUST_DEATH
      See Also:
    • CONTACT_LOCUST_LANCE_ATTACK

      public static final int CONTACT_LOCUST_LANCE_ATTACK
      See Also:
    • CONTACT_LOCUST_BOW_ATTACK

      public static final int CONTACT_LOCUST_BOW_ATTACK
      See Also:
    • CONTACT_BOSS_SPAWN

      public static final int CONTACT_BOSS_SPAWN
      See Also:
    • CONTACT_BOSS_SPAWN_REV

      public static final int CONTACT_BOSS_SPAWN_REV
      See Also:
    • CONTACT_BOSS_WALK

      public static final int CONTACT_BOSS_WALK
      See Also:
    • CONTACT_BOSS_READY

      public static final int CONTACT_BOSS_READY
      See Also:
    • CONTACT_BOSS_DEATH

      public static final int CONTACT_BOSS_DEATH
      See Also:
    • CONTACT_BOSS_ATTACK

      public static final int CONTACT_BOSS_ATTACK
      See Also:
    • CONTACT_BOSS_DEFEND

      public static final int CONTACT_BOSS_DEFEND
      See Also:
    • CONTACT_DARKNING

      public static final int CONTACT_DARKNING
      See Also:
    • CONTACT_OFFENSIVE

      public static final int CONTACT_OFFENSIVE
      See Also:
    • CONTACT_OFFENSIVE_IMPACT

      public static final int CONTACT_OFFENSIVE_IMPACT
      See Also:
    • CONTACT_OFFENSIVE_TRAVEL

      public static final int CONTACT_OFFENSIVE_TRAVEL
      See Also:
    • CONTACT_SUMMON

      public static final int CONTACT_SUMMON
      See Also:
    • SCARAB_SPIRAL_REV

      public static final int SCARAB_SPIRAL_REV
      See Also:
    • CONTACT_SPAWN_FRONT

      public static final int CONTACT_SPAWN_FRONT
      See Also:
    • CONTACT_SPAWN_FRONT_REV

      public static final int CONTACT_SPAWN_FRONT_REV
      See Also:
    • CONTACT_SPAWN_CENTRE

      public static final int CONTACT_SPAWN_CENTRE
      See Also:
    • CONTACT_SPAWN_CENTRE_REV

      public static final int CONTACT_SPAWN_CENTRE_REV
      See Also:
    • CONTACT_SPAWN_REAR

      public static final int CONTACT_SPAWN_REAR
      See Also:
    • CONTACT_SPAWN_REAR_REV

      public static final int CONTACT_SPAWN_REAR_REV
      See Also:
    • OSMAN_LIMP_FORWARD

      public static final int OSMAN_LIMP_FORWARD
      See Also:
    • OSMAN_LIMP_BACKWARD

      public static final int OSMAN_LIMP_BACKWARD
      See Also:
    • OSMAN_LIMP_LEFT

      public static final int OSMAN_LIMP_LEFT
      See Also:
    • OSMAN_LIMP_RIGHT

      public static final int OSMAN_LIMP_RIGHT
      See Also:
    • OSMAN_READY_LIMP

      public static final int OSMAN_READY_LIMP
      See Also:
    • CONTACT_FALL

      public static final int CONTACT_FALL
      See Also:
    • BARROWS_REPEATING_CROSSBOW_FIRE_SPOT

      public static final int BARROWS_REPEATING_CROSSBOW_FIRE_SPOT
      See Also:
    • GHOST_SUMMON2

      public static final int GHOST_SUMMON2
      See Also:
    • SKELETON_UPDATE_WALK

      public static final int SKELETON_UPDATE_WALK
      See Also:
    • SKELETON_UPDATE_WALK_TRANSPARENT

      public static final int SKELETON_UPDATE_WALK_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_WALK_SHIELD

      public static final int SKELETON_UPDATE_WALK_SHIELD
      See Also:
    • SKELETON_UPDATE_WALK_SHIELD_TRANSPARENT

      public static final int SKELETON_UPDATE_WALK_SHIELD_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_READY

      public static final int SKELETON_UPDATE_READY
      See Also:
    • SKELETON_UPDATE_READY_TRANSPARENT

      public static final int SKELETON_UPDATE_READY_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_ATTACK_WEAPON

      public static final int SKELETON_UPDATE_ATTACK_WEAPON
      See Also:
    • SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT

      public static final int SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_ATTACK_SWORD

      public static final int SKELETON_UPDATE_ATTACK_SWORD
      See Also:
    • SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT

      public static final int SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_DEFEND

      public static final int SKELETON_UPDATE_DEFEND
      See Also:
    • SKELETON_UPDATE_DEFEND_TRANSPARENT

      public static final int SKELETON_UPDATE_DEFEND_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_DEATH

      public static final int SKELETON_UPDATE_DEATH
      See Also:
    • SKELETON_UPDATE_DEATH_TRANSPARENT

      public static final int SKELETON_UPDATE_DEATH_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_GIANT_READY

      public static final int SKELETON_UPDATE_GIANT_READY
      See Also:
    • SKELETON_UPDATE_GIANT_READY_TRANSPARENT

      public static final int SKELETON_UPDATE_GIANT_READY_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_GIANT_VARY2_READY

      public static final int SKELETON_UPDATE_GIANT_VARY2_READY
      See Also:
    • SKELETON_UPDATE_GIANT_VARY2_READY_TRANSPARENT

      public static final int SKELETON_UPDATE_GIANT_VARY2_READY_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_GIANT_WALK

      public static final int SKELETON_UPDATE_GIANT_WALK
      See Also:
    • SKELETON_UPDATE_GIANT_WALK_TRANSPARENT

      public static final int SKELETON_UPDATE_GIANT_WALK_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_GIANT_ATTACK

      public static final int SKELETON_UPDATE_GIANT_ATTACK
      See Also:
    • SKELETON_UPDATE_GIANT_ATTACK_TRANSPARENT

      public static final int SKELETON_UPDATE_GIANT_ATTACK_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_GIANT_DEFEND

      public static final int SKELETON_UPDATE_GIANT_DEFEND
      See Also:
    • SKELETON_UPDATE_GIANT_DEFEND_TRANSPARENT

      public static final int SKELETON_UPDATE_GIANT_DEFEND_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_GIANT_DEATH

      public static final int SKELETON_UPDATE_GIANT_DEATH
      See Also:
    • SKELETON_UPDATE_GIANT_DEATH_TRANSPARENT

      public static final int SKELETON_UPDATE_GIANT_DEATH_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_GIANT_VARY3_READY

      public static final int SKELETON_UPDATE_GIANT_VARY3_READY
      See Also:
    • SKELETON_UPDATE_GIANT_VARY3_WALK

      public static final int SKELETON_UPDATE_GIANT_VARY3_WALK
      See Also:
    • SKELETON_UPDATE_GIANT_VARY3_ATTACK

      public static final int SKELETON_UPDATE_GIANT_VARY3_ATTACK
      See Also:
    • SKELETON_UPDATE_GIANT_VARY3_DEFEND

      public static final int SKELETON_UPDATE_GIANT_VARY3_DEFEND
      See Also:
    • SKELETON_UPDATE_GIANT_VARY3_DEATH

      public static final int SKELETON_UPDATE_GIANT_VARY3_DEATH
      See Also:
    • SKELETON_UPDATE_CHAMPION_READY

      public static final int SKELETON_UPDATE_CHAMPION_READY
      See Also:
    • SKELETON_UPDATE_CHAMPION_WALK

      public static final int SKELETON_UPDATE_CHAMPION_WALK
      See Also:
    • SKELETON_UPDATE_CHAMPION_ATTACK

      public static final int SKELETON_UPDATE_CHAMPION_ATTACK
      See Also:
    • SKELETON_UPDATE_CHAMPION_DEFEND

      public static final int SKELETON_UPDATE_CHAMPION_DEFEND
      See Also:
    • SKELETON_UPDATE_CHAMPION_DEATH

      public static final int SKELETON_UPDATE_CHAMPION_DEATH
      See Also:
    • SKELETON_UPDATE_CHAMP_SPOTANIM

      public static final int SKELETON_UPDATE_CHAMP_SPOTANIM
      See Also:
    • SKELETON_UPDATE_CHAMP_PROJECTILE

      public static final int SKELETON_UPDATE_CHAMP_PROJECTILE
      See Also:
    • SKELETON_UPDATE_GORILLA_READY

      public static final int SKELETON_UPDATE_GORILLA_READY
      See Also:
    • SKELETON_UPDATE_GORILLA_WALK

      public static final int SKELETON_UPDATE_GORILLA_WALK
      See Also:
    • SKELETON_UPDATE_GORILLA_ATTACK

      public static final int SKELETON_UPDATE_GORILLA_ATTACK
      See Also:
    • SKELETON_UPDATE_GORILLA_DEFEND

      public static final int SKELETON_UPDATE_GORILLA_DEFEND
      See Also:
    • SKELETON_UPDATE_GORILLA_DEATH

      public static final int SKELETON_UPDATE_GORILLA_DEATH
      See Also:
    • SKELETON_UPDATE_MAGE_RISE_SUMMON

      public static final int SKELETON_UPDATE_MAGE_RISE_SUMMON
      See Also:
    • SKELETON_UPDATE_MAGE_CASTING

      public static final int SKELETON_UPDATE_MAGE_CASTING
      See Also:
    • SKELETON_UPDATE_HUMAN_BECOME_SKELETON

      public static final int SKELETON_UPDATE_HUMAN_BECOME_SKELETON
      See Also:
    • SKELETON_UPDATE_SKELETON_BECOME_SKELETON

      public static final int SKELETON_UPDATE_SKELETON_BECOME_SKELETON
      See Also:
    • SKELETON_STRIKE_CASTING

      public static final int SKELETON_STRIKE_CASTING
      See Also:
    • SKELETON_UPDATE_DESPAWN

      public static final int SKELETON_UPDATE_DESPAWN
      See Also:
    • SKELETON_UPDATE_MAGE_CASTING_SWANSONG

      public static final int SKELETON_UPDATE_MAGE_CASTING_SWANSONG
      See Also:
    • SKELETON_WEAKEN_CASTING_SPOTANIM

      public static final int SKELETON_WEAKEN_CASTING_SPOTANIM
      See Also:
    • GHOST_UPDATE_NORMAL_READY

      public static final int GHOST_UPDATE_NORMAL_READY
      See Also:
    • GHOST_UPDATE_NORMAL_WALK

      public static final int GHOST_UPDATE_NORMAL_WALK
      See Also:
    • GHOST_UPDATE_NORMAL_ATTACK

      public static final int GHOST_UPDATE_NORMAL_ATTACK
      See Also:
    • GHOST_UPDATE_NORMAL_DEFEND

      public static final int GHOST_UPDATE_NORMAL_DEFEND
      See Also:
    • GHOST_UPDATE_NORMAL_DEATH

      public static final int GHOST_UPDATE_NORMAL_DEATH
      See Also:
    • GHOST_UPDATE_NAZASTAROOL_ATTACK

      public static final int GHOST_UPDATE_NAZASTAROOL_ATTACK
      See Also:
    • GHOST_UPDATE_NAZASTAROOL_DEFEND

      public static final int GHOST_UPDATE_NAZASTAROOL_DEFEND
      See Also:
    • GHOST_UPDATE_NAZASTAROOL_DEATH

      public static final int GHOST_UPDATE_NAZASTAROOL_DEATH
      See Also:
    • GHOST_UPDATE_TENDRILL_READY

      public static final int GHOST_UPDATE_TENDRILL_READY
      See Also:
    • GHOST_UPDATE_TENDRILL_WALK

      public static final int GHOST_UPDATE_TENDRILL_WALK
      See Also:
    • GHOST_UPDATE_TENDRILL_ATTACK

      public static final int GHOST_UPDATE_TENDRILL_ATTACK
      See Also:
    • GHOST_UPDATE_TENDRILL_DEFEND

      public static final int GHOST_UPDATE_TENDRILL_DEFEND
      See Also:
    • GHOST_UPDATE_TENDRILL_DEATH

      public static final int GHOST_UPDATE_TENDRILL_DEATH
      See Also:
    • GHOST_UPDATE_MINE_BOSS_RUN

      public static final int GHOST_UPDATE_MINE_BOSS_RUN
      See Also:
    • GHOST_UPDATE_NORMAL_SUMMONING

      public static final int GHOST_UPDATE_NORMAL_SUMMONING
      See Also:
    • GHOST_UPDATE_TENDRILL_SUMMONING

      public static final int GHOST_UPDATE_TENDRILL_SUMMONING
      See Also:
    • GHOST_UPDATE_NORMAL_DESPAWN

      public static final int GHOST_UPDATE_NORMAL_DESPAWN
      See Also:
    • GHOST_UPDATE_TENDRILL_DESPAWN

      public static final int GHOST_UPDATE_TENDRILL_DESPAWN
      See Also:
    • MUMMY_UPDATE_CIVILLIAN_READY

      public static final int MUMMY_UPDATE_CIVILLIAN_READY
      See Also:
    • MUMMY_UPDATE_CIVILLIAN_ATTACK

      public static final int MUMMY_UPDATE_CIVILLIAN_ATTACK
      See Also:
    • MUMMY_UPDATE_CIVILLIAN_DEFEND

      public static final int MUMMY_UPDATE_CIVILLIAN_DEFEND
      See Also:
    • MUMMY_UPDATE_SOLDIER_READY

      public static final int MUMMY_UPDATE_SOLDIER_READY
      See Also:
    • MUMMY_UPDATE_WALK

      public static final int MUMMY_UPDATE_WALK
      See Also:
    • MUMMY_UPDATE_SWORD_WALK

      public static final int MUMMY_UPDATE_SWORD_WALK
      See Also:
    • MUMMY_UPDATE_SWORD_ATTACK

      public static final int MUMMY_UPDATE_SWORD_ATTACK
      See Also:
    • MUMMY_UPDATE_DEATH

      public static final int MUMMY_UPDATE_DEATH
      See Also:
    • MUMMY_UPDATE_DEFEND

      public static final int MUMMY_UPDATE_DEFEND
      See Also:
    • MUMMY_UPDATE_GUARDIAN_WALK

      public static final int MUMMY_UPDATE_GUARDIAN_WALK
      See Also:
    • MUMMY_UPDATE_GUARDIAN_READY

      public static final int MUMMY_UPDATE_GUARDIAN_READY
      See Also:
    • MUMMY_UPDATE_EMERGE_NORTH

      public static final int MUMMY_UPDATE_EMERGE_NORTH
      See Also:
    • MUMMY_UPDATE_EMERGE_SOUTH

      public static final int MUMMY_UPDATE_EMERGE_SOUTH
      See Also:
    • MUMMY_UPDATE_EMERGE_EAST

      public static final int MUMMY_UPDATE_EMERGE_EAST
      See Also:
    • MUMMY_UPDATE_EMERGE_WEST

      public static final int MUMMY_UPDATE_EMERGE_WEST
      See Also:
    • MUMMY_UPDATE_TURN_TO_ASH

      public static final int MUMMY_UPDATE_TURN_TO_ASH
      See Also:
    • MUMMY_UPDATE_ASH_BREAKUP

      public static final int MUMMY_UPDATE_ASH_BREAKUP
      See Also:
    • ZOMBIE_UPDATE_READY_NORMAL

      public static final int ZOMBIE_UPDATE_READY_NORMAL
      See Also:
    • ZOMBIE_UPDATE_WALK_NORMAL

      public static final int ZOMBIE_UPDATE_WALK_NORMAL
      See Also:
    • ZOMBIE_UPDATE_DEFEND_NORMAL

      public static final int ZOMBIE_UPDATE_DEFEND_NORMAL
      See Also:
    • ZOMBIE_UPDATE_ATTACK_NORMAL

      public static final int ZOMBIE_UPDATE_ATTACK_NORMAL
      See Also:
    • ZOMBIE_UPDATE_DEATH_NORMAL

      public static final int ZOMBIE_UPDATE_DEATH_NORMAL
      See Also:
    • ZOMBIE_UPDATE_WALK_WEAPON

      public static final int ZOMBIE_UPDATE_WALK_WEAPON
      See Also:
    • ZOMBIE_UPDATE_ATTACK_WEAPON

      public static final int ZOMBIE_UPDATE_ATTACK_WEAPON
      See Also:
    • ZOMBIE_UPDATE_READY_WEAPON

      public static final int ZOMBIE_UPDATE_READY_WEAPON
      See Also:
    • ZOMBIE_UPDATE_READY_ARM_CHAMPION

      public static final int ZOMBIE_UPDATE_READY_ARM_CHAMPION
      See Also:
    • ZOMBIE_UPDATE_DEFEND_WEAPON

      public static final int ZOMBIE_UPDATE_DEFEND_WEAPON
      See Also:
    • ZOMBIE_UPDATE_DEATH_WEAPON

      public static final int ZOMBIE_UPDATE_DEATH_WEAPON
      See Also:
    • ZOMBIE_UPDATE_READY_DRAGGING

      public static final int ZOMBIE_UPDATE_READY_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_WALK_DRAGGING

      public static final int ZOMBIE_UPDATE_WALK_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_ATTACK_DRAGGING

      public static final int ZOMBIE_UPDATE_ATTACK_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_DEFEND_DRAGGING

      public static final int ZOMBIE_UPDATE_DEFEND_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_DEATH_DRAGGING

      public static final int ZOMBIE_UPDATE_DEATH_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_ATTACK_CHAMPION

      public static final int ZOMBIE_UPDATE_ATTACK_CHAMPION
      See Also:
    • ZOMBIE_UPDATE_WALK_CHAMPION

      public static final int ZOMBIE_UPDATE_WALK_CHAMPION
      See Also:
    • ZOMBIE_UPDATE_SIGN_WALK

      public static final int ZOMBIE_UPDATE_SIGN_WALK
      See Also:
    • ZOMBIE_UPDATE_SIGN_READY

      public static final int ZOMBIE_UPDATE_SIGN_READY
      See Also:
    • HALF_WOOD_LUKE_WALK

      public static final int HALF_WOOD_LUKE_WALK
      See Also:
    • HALF_WOOD_LUKE_READY

      public static final int HALF_WOOD_LUKE_READY
      See Also:
    • ZOMBIE_UPDATE_DESPAWN

      public static final int ZOMBIE_UPDATE_DESPAWN
      See Also:
    • LOTR_LOG_SWING

      public static final int LOTR_LOG_SWING
      See Also:
    • LOTR_PICKAXE_READY

      public static final int LOTR_PICKAXE_READY
      See Also:
    • LOTR_PICKAXE_DEFEND

      public static final int LOTR_PICKAXE_DEFEND
      See Also:
    • LOTR_PICKAXE_ATTACK

      public static final int LOTR_PICKAXE_ATTACK
      See Also:
    • LOTR_PICKAXE_DEATH

      public static final int LOTR_PICKAXE_DEATH
      See Also:
    • LOTR_PICKAXE_WALK

      public static final int LOTR_PICKAXE_WALK
      See Also:
    • LOTR_SPADE_READY

      public static final int LOTR_SPADE_READY
      See Also:
    • LOTR_SPADE_WALK

      public static final int LOTR_SPADE_WALK
      See Also:
    • LOTR_SPADE_DEATH

      public static final int LOTR_SPADE_DEATH
      See Also:
    • LOTR_SPADE_ATTACK

      public static final int LOTR_SPADE_ATTACK
      See Also:
    • LOTR_RUINS_FLICKERING_FLAME

      public static final int LOTR_RUINS_FLICKERING_FLAME
      See Also:
    • LOTR_CAGE_DOOR_OPENING

      public static final int LOTR_CAGE_DOOR_OPENING
      See Also:
    • LOTR_CAGE_DOOR_CLOSING

      public static final int LOTR_CAGE_DOOR_CLOSING
      See Also:
    • LOTR_CAGE_DOOR_OPEN

      public static final int LOTR_CAGE_DOOR_OPEN
      See Also:
    • LOTR_HUMAN_WALK_F

      public static final int LOTR_HUMAN_WALK_F
      See Also:
    • LOTR_POSSESED_ARMOUR_REFORM

      public static final int LOTR_POSSESED_ARMOUR_REFORM
      See Also:
    • LOTR_POSSESED_MINER_REFORM

      public static final int LOTR_POSSESED_MINER_REFORM
      See Also:
    • LOTR_WATERFALL_HEAD

      public static final int LOTR_WATERFALL_HEAD
      See Also:
    • HALLOWED_TELEPAD_READY

      public static final int HALLOWED_TELEPAD_READY
      See Also:
    • DESERTTREASURE_PITFALL_INITIAL

      public static final int DESERTTREASURE_PITFALL_INITIAL
      See Also:
    • LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL

      public static final int LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL
      See Also:
    • LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART1

      public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART1
      See Also:
    • LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART1

      public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART1
      See Also:
    • LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART2

      public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART2
      See Also:
    • LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2

      public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2
      See Also:
    • LOTR_TARN_MUTANT_SUMMON_SPELL

      public static final int LOTR_TARN_MUTANT_SUMMON_SPELL
      See Also:
    • LOTR_TARN_MUTANT_SUMMON_SPELL_SPOT

      public static final int LOTR_TARN_MUTANT_SUMMON_SPELL_SPOT
      See Also:
    • LOTR_TARN_RAZORLOR_MUTANT_WALK

      public static final int LOTR_TARN_RAZORLOR_MUTANT_WALK
      See Also:
    • LOTR_TARN_RAZORLOR_MUTANT_READY

      public static final int LOTR_TARN_RAZORLOR_MUTANT_READY
      See Also:
    • LOTR_TARN_RAZORLOR_MUTANT_ATTACK

      public static final int LOTR_TARN_RAZORLOR_MUTANT_ATTACK
      See Also:
    • LOTR_TARN_RAZORLOR_MUTANT_DEFEND

      public static final int LOTR_TARN_RAZORLOR_MUTANT_DEFEND
      See Also:
    • LOTR_TARN_RAZORLOR_MUTANT_DEATH

      public static final int LOTR_TARN_RAZORLOR_MUTANT_DEATH
      See Also:
    • LOTR_TARN_HUMAN_MUTANT_TO_GHOST_TRANSFORM

      public static final int LOTR_TARN_HUMAN_MUTANT_TO_GHOST_TRANSFORM
      See Also:
    • LOTR_TERROR_DOG_WALK

      public static final int LOTR_TERROR_DOG_WALK
      See Also:
    • LOTR_TERROR_DOG_LOOK_WALK

      public static final int LOTR_TERROR_DOG_LOOK_WALK
      See Also:
    • LOTR_TERROR_DOG_LOOK_READY

      public static final int LOTR_TERROR_DOG_LOOK_READY
      See Also:
    • LOTR_TERROR_DOG_ATTACK

      public static final int LOTR_TERROR_DOG_ATTACK
      See Also:
    • LOTR_TERROR_DOG_ATTACK_LARGE

      public static final int LOTR_TERROR_DOG_ATTACK_LARGE
      See Also:
    • LOTR_TERROR_DOG_DEFEND

      public static final int LOTR_TERROR_DOG_DEFEND
      See Also:
    • LOTR_TERROR_DOG_DEATH

      public static final int LOTR_TERROR_DOG_DEATH
      See Also:
    • LOTR_TERROR_DOG_DEATH_LARGE

      public static final int LOTR_TERROR_DOG_DEATH_LARGE
      See Also:
    • LOTR_TERROR_DOG_BURST_GREEN

      public static final int LOTR_TERROR_DOG_BURST_GREEN
      See Also:
    • LOTR_TERROR_DOG_BURST_SPOT

      public static final int LOTR_TERROR_DOG_BURST_SPOT
      See Also:
    • LOTR_WALL_PUSH

      public static final int LOTR_WALL_PUSH
      See Also:
    • LOTR_FLOOR_SPIKE_ACTIVATE

      public static final int LOTR_FLOOR_SPIKE_ACTIVATE
      See Also:
    • SUROK_ZAFF_SPELL_CASTING

      public static final int SUROK_ZAFF_SPELL_CASTING
      See Also:
    • SUROK_ZAFF_SPELL_CASTING_SPOT

      public static final int SUROK_ZAFF_SPELL_CASTING_SPOT
      See Also:
    • SUROK_ZAFF_SPELL_CASTING_PROJ

      public static final int SUROK_ZAFF_SPELL_CASTING_PROJ
      See Also:
    • SUROK_ZAFF_SPELL_CASTING_IMPACT

      public static final int SUROK_ZAFF_SPELL_CASTING_IMPACT
      See Also:
    • LOTR_ENCHANT_AMULET_PLAYER_ANIM

      public static final int LOTR_ENCHANT_AMULET_PLAYER_ANIM
      See Also:
    • SUROK_SUROK_SPELL_CASTING_SPOT

      public static final int SUROK_SUROK_SPELL_CASTING_SPOT
      See Also:
    • SUROK_SUROK_SPELL_CASTING_PROJ

      public static final int SUROK_SUROK_SPELL_CASTING_PROJ
      See Also:
    • SUROK_SUROK_SPELL_CASTING_IMPACT

      public static final int SUROK_SUROK_SPELL_CASTING_IMPACT
      See Also:
    • BRAIN_SAWBONES_READY

      public static final int BRAIN_SAWBONES_READY
      See Also:
    • BRAIN_SAWBONES_WALK

      public static final int BRAIN_SAWBONES_WALK
      See Also:
    • BRAIN_SAWBONES_ATTACK

      public static final int BRAIN_SAWBONES_ATTACK
      See Also:
    • BRAIN_SAWBONES_DEFEND

      public static final int BRAIN_SAWBONES_DEFEND
      See Also:
    • BRAIN_ZOMBIE_PIRATE_WANDERERS_WALK

      public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_WALK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_WANDERERS_READY

      public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_READY
      See Also:
    • BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_WANDERERS_DEFEND

      public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_DEFEND
      See Also:
    • BRAIN_ZOMBIE_PIRATE_WANDERERS_DEATH

      public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_DEATH
      See Also:
    • BRAIN_ZOMBIE_PIRATE_DRAG_FEET_READY

      public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_READY
      See Also:
    • BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_DRAG_FEET_WALK

      public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_WALK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEFEND

      public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEFEND
      See Also:
    • BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEATH

      public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEATH
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CAPTAIN_WALK

      public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_WALK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CAPTAIN_READY

      public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_READY
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CAPTAIN_DEATH

      public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_DEATH
      See Also:
    • LOTR_ENCHANT_SPELL_SPOT

      public static final int LOTR_ENCHANT_SPELL_SPOT
      See Also:
    • LOTR_TARN_MUTANT_PROJ_SPOT

      public static final int LOTR_TARN_MUTANT_PROJ_SPOT
      See Also:
    • PENG_CHAT_IDLE

      public static final int PENG_CHAT_IDLE
      See Also:
    • PENG_CHAT_QUIZZICAL

      public static final int PENG_CHAT_QUIZZICAL
      See Also:
    • PENG_CHAT_HAPPY

      public static final int PENG_CHAT_HAPPY
      See Also:
    • PENG_CHAT_HAPPY_FAST

      public static final int PENG_CHAT_HAPPY_FAST
      See Also:
    • PENG_CHAT_SAD

      public static final int PENG_CHAT_SAD
      See Also:
    • PENG_GENTOO_WALK

      public static final int PENG_GENTOO_WALK
      See Also:
    • PENG_GEENTOO_RUN

      public static final int PENG_GEENTOO_RUN
      See Also:
    • PENG_GENTOO_READY

      public static final int PENG_GENTOO_READY
      See Also:
    • PENG_GENTOO_ATTACK

      public static final int PENG_GENTOO_ATTACK
      See Also:
    • PENG_GENTOO_DEFEND

      public static final int PENG_GENTOO_DEFEND
      See Also:
    • PENG_GENTOO_DEATH

      public static final int PENG_GENTOO_DEATH
      See Also:
    • PENG_PENGUIN_FALLOVER

      public static final int PENG_PENGUIN_FALLOVER
      See Also:
    • PENG_COWBELL_READY

      public static final int PENG_COWBELL_READY
      See Also:
    • PENG_PLAYER_BONGO

      public static final int PENG_PLAYER_BONGO
      See Also:
    • PENG_BONGO_READY

      public static final int PENG_BONGO_READY
      See Also:
    • PENG_GENERAL_WALK

      public static final int PENG_GENERAL_WALK
      See Also:
    • PENG_GENERAL_READY

      public static final int PENG_GENERAL_READY
      See Also:
    • PENG_GENTOO_STARJUMP

      public static final int PENG_GENTOO_STARJUMP
      See Also:
    • PENG_GENTOO_STARJUMP_WEST

      public static final int PENG_GENTOO_STARJUMP_WEST
      See Also:
    • PENG_GENTOO_STARJUMP_EAST

      public static final int PENG_GENTOO_STARJUMP_EAST
      See Also:
    • PENG_GENTOO_SITUPS

      public static final int PENG_GENTOO_SITUPS
      See Also:
    • PENG_GENTOO_SITUPS_NORTH

      public static final int PENG_GENTOO_SITUPS_NORTH
      See Also:
    • PENG_GENTOO_SITUPS_WEST

      public static final int PENG_GENTOO_SITUPS_WEST
      See Also:
    • PENG_GENTOO_SITUPS_EAST

      public static final int PENG_GENTOO_SITUPS_EAST
      See Also:
    • PENG_GENTOO_PUSHUPS

      public static final int PENG_GENTOO_PUSHUPS
      See Also:
    • PENG_GENTOO_PUSHUPS_WEST

      public static final int PENG_GENTOO_PUSHUPS_WEST
      See Also:
    • PENG_GENTOO_PUSHUPS_EAST

      public static final int PENG_GENTOO_PUSHUPS_EAST
      See Also:
    • PENG_SWIM_READY

      public static final int PENG_SWIM_READY
      See Also:
    • PENG_SWIM_WALK

      public static final int PENG_SWIM_WALK
      See Also:
    • PENG_SWIM_WALK_BACKWARD

      public static final int PENG_SWIM_WALK_BACKWARD
      See Also:
    • PENG_JUMP

      public static final int PENG_JUMP
      See Also:
    • PENG_JUMP_FAIL

      public static final int PENG_JUMP_FAIL
      See Also:
    • PENG_EMOTE_BOW

      public static final int PENG_EMOTE_BOW
      See Also:
    • PENG_EMOTE_SPIN

      public static final int PENG_EMOTE_SPIN
      See Also:
    • PENG_EMOTE_WAVE

      public static final int PENG_EMOTE_WAVE
      See Also:
    • PENG_EMOTE_CHEER

      public static final int PENG_EMOTE_CHEER
      See Also:
    • PENG_EMOTE_SHIVER

      public static final int PENG_EMOTE_SHIVER
      See Also:
    • PENG_EMOTE_CLAP

      public static final int PENG_EMOTE_CLAP
      See Also:
    • PENG_EMOTE_FLAP

      public static final int PENG_EMOTE_FLAP
      See Also:
    • PENG_EMOTE_PREEN

      public static final int PENG_EMOTE_PREEN
      See Also:
    • PENG_ICICLE_WALK

      public static final int PENG_ICICLE_WALK
      See Also:
    • PENG_ICICLE_WALK_FAIL

      public static final int PENG_ICICLE_WALK_FAIL
      See Also:
    • PENG_SLIPPERY_WALK

      public static final int PENG_SLIPPERY_WALK
      See Also:
    • PENG_SLIPPERY_WALK_FAIL

      public static final int PENG_SLIPPERY_WALK_FAIL
      See Also:
    • PENG_SLIDE_READY

      public static final int PENG_SLIDE_READY
      See Also:
    • PENG_SLIDE_WALK

      public static final int PENG_SLIDE_WALK
      See Also:
    • PENG_SLIDE_RUN

      public static final int PENG_SLIDE_RUN
      See Also:
    • PENG_JUMP_A

      public static final int PENG_JUMP_A
      See Also:
    • PENG_JUMP_B

      public static final int PENG_JUMP_B
      See Also:
    • PENG_JUMP_C

      public static final int PENG_JUMP_C
      See Also:
    • PENG_SLIDE_JUMP_FAIL

      public static final int PENG_SLIDE_JUMP_FAIL
      See Also:
    • PENG_ICICLE_FALL

      public static final int PENG_ICICLE_FALL
      See Also:
    • PENG_ICICLE_FALL_FAIL

      public static final int PENG_ICICLE_FALL_FAIL
      See Also:
    • PENG_HUMAN_TRANSMOGRIFY

      public static final int PENG_HUMAN_TRANSMOGRIFY
      See Also:
    • PENG_TRANSMOGRIFY

      public static final int PENG_TRANSMOGRIFY
      See Also:
    • PENG_HUMAN_DETRANSMOGRIFY

      public static final int PENG_HUMAN_DETRANSMOGRIFY
      See Also:
    • PENG_DETRANSMOGRIFY

      public static final int PENG_DETRANSMOGRIFY
      See Also:
    • PENG_LARRY_HIDE

      public static final int PENG_LARRY_HIDE
      See Also:
    • PENG_POLAR_BEAR_WALK

      public static final int PENG_POLAR_BEAR_WALK
      See Also:
    • PENG_POLAR_BEAR_READY

      public static final int PENG_POLAR_BEAR_READY
      See Also:
    • PENG_ICELORD_WALK

      public static final int PENG_ICELORD_WALK
      See Also:
    • PENG_ICELORD_READY

      public static final int PENG_ICELORD_READY
      See Also:
    • PENG_ICELORD_DEFEND

      public static final int PENG_ICELORD_DEFEND
      See Also:
    • PENG_ICELORD_ATTACK

      public static final int PENG_ICELORD_ATTACK
      See Also:
    • PENG_ICELORD_RANGED_ATTACK

      public static final int PENG_ICELORD_RANGED_ATTACK
      See Also:
    • PENG_ICELORD_DEATH

      public static final int PENG_ICELORD_DEATH
      See Also:
    • PENG_ICELORD_ICICLE_PROJ

      public static final int PENG_ICELORD_ICICLE_PROJ
      See Also:
    • PENG_CANNON_PLATFORM

      public static final int PENG_CANNON_PLATFORM
      See Also:
    • PENG_BALLOON_PLATFORM

      public static final int PENG_BALLOON_PLATFORM
      See Also:
    • PENG_JUMP_PLATFORM

      public static final int PENG_JUMP_PLATFORM
      See Also:
    • PENG_BLAST_DOORS_OPEN

      public static final int PENG_BLAST_DOORS_OPEN
      See Also:
    • PENG_BLAST_DOORS_OPENED

      public static final int PENG_BLAST_DOORS_OPENED
      See Also:
    • PENG_BLAST_DOORS_CLOSE

      public static final int PENG_BLAST_DOORS_CLOSE
      See Also:
    • PENG_AGILITY_GLITTER01

      public static final int PENG_AGILITY_GLITTER01
      See Also:
    • PENG_MAP_INTERFACE_OUTWARD

      public static final int PENG_MAP_INTERFACE_OUTWARD
      See Also:
    • PENG_MAP_INTERFACE_RETURN

      public static final int PENG_MAP_INTERFACE_RETURN
      See Also:
    • PENG_STEAM_GENERATOR01

      public static final int PENG_STEAM_GENERATOR01
      See Also:
    • PENG_SPINNING_LIGHT01

      public static final int PENG_SPINNING_LIGHT01
      See Also:
    • PENG_FLAGPOLE_FLAP01

      public static final int PENG_FLAGPOLE_FLAP01
      See Also:
    • PENG_INTEROGATION_CHAIR01

      public static final int PENG_INTEROGATION_CHAIR01
      See Also:
    • PENG_FINNISHLINE01

      public static final int PENG_FINNISHLINE01
      See Also:
    • PENG_WAR_TABLE_LIGHT01

      public static final int PENG_WAR_TABLE_LIGHT01
      See Also:
    • FAI_VARROCK_SMITH_DRILL

      public static final int FAI_VARROCK_SMITH_DRILL
      See Also:
    • FAI_VARROCK_LATHE

      public static final int FAI_VARROCK_LATHE
      See Also:
    • DORGESH_WIRE_CHIMNEY_SMOKE

      public static final int DORGESH_WIRE_CHIMNEY_SMOKE
      See Also:
    • PENG_HUMAN_SHOVEL_SNOW

      public static final int PENG_HUMAN_SHOVEL_SNOW
      See Also:
    • PENG_SNOW_SHOVEL

      public static final int PENG_SNOW_SHOVEL
      See Also:
    • PENG_SNOW_IMPACT

      public static final int PENG_SNOW_IMPACT
      See Also:
    • DRAGON_CLAWS_SPOT

      public static final int DRAGON_CLAWS_SPOT
      See Also:
    • MYQ3_BLACK_TO_GREY

      public static final int MYQ3_BLACK_TO_GREY
      See Also:
    • SIRE_ATTACK_DOUBLE_HOOK

      public static final int SIRE_ATTACK_DOUBLE_HOOK
      See Also:
    • WAKE_UP_READY

      public static final int WAKE_UP_READY
      See Also:
    • BARB_ASSAULT_EGG_PLACE

      public static final int BARB_ASSAULT_EGG_PLACE
      See Also:
    • HUMAN_WOODCRAFTING_HAMMER

      public static final int HUMAN_WOODCRAFTING_HAMMER
      See Also:
    • SIRE_ATTACK_DOUBLE_WHIPS

      public static final int SIRE_ATTACK_DOUBLE_WHIPS
      See Also:
    • HUMAN_WOODCRAFTING_KNIFE

      public static final int HUMAN_WOODCRAFTING_KNIFE
      See Also:
    • FRIS_PIE

      public static final int FRIS_PIE
      See Also:
    • FRIS_JUGGLING

      public static final int FRIS_JUGGLING
      See Also:
    • HUMAN_JUGGLING

      public static final int HUMAN_JUGGLING
      See Also:
    • FRIS_HUMAN_JIG

      public static final int FRIS_HUMAN_JIG
      See Also:
    • HUMAN_FRIS_SKIP

      public static final int HUMAN_FRIS_SKIP
      See Also:
    • HUMAN_FRIS_TALK

      public static final int HUMAN_FRIS_TALK
      See Also:
    • FRIS_HUMAN_PIE

      public static final int FRIS_HUMAN_PIE
      See Also:
    • SHIPJOURNEY_RELLEKKA_TO_IZNOT

      public static final int SHIPJOURNEY_RELLEKKA_TO_IZNOT
      See Also:
    • SHIPJOURNEY_IZNOT_TO_RELLEKKA

      public static final int SHIPJOURNEY_IZNOT_TO_RELLEKKA
      See Also:
    • SHIPJOURNEY_RELLEKKA_TO_IZSO

      public static final int SHIPJOURNEY_RELLEKKA_TO_IZSO
      See Also:
    • SHIPJOURNEY_IZSO_TO_RELLEKKA

      public static final int SHIPJOURNEY_IZSO_TO_RELLEKKA
      See Also:
    • FRIS_BANNER

      public static final int FRIS_BANNER
      See Also:
    • FRIS_BOAT_BOB

      public static final int FRIS_BOAT_BOB
      See Also:
    • FRIS_ICEBERG_MOVES

      public static final int FRIS_ICEBERG_MOVES
      See Also:
    • FRIS_GEYSER

      public static final int FRIS_GEYSER
      See Also:
    • FRIS_GEYSER_SMALL

      public static final int FRIS_GEYSER_SMALL
      See Also:
    • FRIS_PINE_SWAY

      public static final int FRIS_PINE_SWAY
      See Also:
    • FRIS_PINE_ATTACK

      public static final int FRIS_PINE_ATTACK
      See Also:
    • FRIS_TROLL_KING_DEATH

      public static final int FRIS_TROLL_KING_DEATH
      See Also:
    • FRIS_HUMAN_DEAD_KING_REACH

      public static final int FRIS_HUMAN_DEAD_KING_REACH
      See Also:
    • FRIS_HUMAN_DEAD_KING_HOLD_ALOFT

      public static final int FRIS_HUMAN_DEAD_KING_HOLD_ALOFT
      See Also:
    • FRIS_HUMAN_DEAD_KING_HOLD_ALOFT_SHORT

      public static final int FRIS_HUMAN_DEAD_KING_HOLD_ALOFT_SHORT
      See Also:
    • FRIS_TROLLKING_THROW_LEFT_ARM

      public static final int FRIS_TROLLKING_THROW_LEFT_ARM
      See Also:
    • FRIS_TROLLKING_ICE_BALL

      public static final int FRIS_TROLLKING_ICE_BALL
      See Also:
    • YAK_UPDATE_WALK

      public static final int YAK_UPDATE_WALK
      See Also:
    • YAK_UPDATE_ATTACK

      public static final int YAK_UPDATE_ATTACK
      See Also:
    • YAK_UPDATE_DEFEND

      public static final int YAK_UPDATE_DEFEND
      See Also:
    • YAK_UPDATE_DEATH

      public static final int YAK_UPDATE_DEATH
      See Also:
    • YAK_JUST_READY_UPDATE

      public static final int YAK_JUST_READY_UPDATE
      See Also:
    • YAK_UPDATE_READY

      public static final int YAK_UPDATE_READY
      See Also:
    • YAK_UPDATE_GRAZE

      public static final int YAK_UPDATE_GRAZE
      See Also:
    • ZOMBIE_UPDATE_WALK_LEFT_NORMAL

      public static final int ZOMBIE_UPDATE_WALK_LEFT_NORMAL
      See Also:
    • ZOMBIE_UPDATE_WALK_RIGHT_NORMAL

      public static final int ZOMBIE_UPDATE_WALK_RIGHT_NORMAL
      See Also:
    • ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON

      public static final int ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON
      See Also:
    • ZOMBIE_UPDATE_WALK_RIGHT_DRAGGING

      public static final int ZOMBIE_UPDATE_WALK_RIGHT_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_WALK_LEFT_DRAGGING

      public static final int ZOMBIE_UPDATE_WALK_LEFT_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_WALKBACKWARDS_DRAGGING

      public static final int ZOMBIE_UPDATE_WALKBACKWARDS_DRAGGING
      See Also:
    • GHOST_UPDATE_FADE_OUT_NORMAL

      public static final int GHOST_UPDATE_FADE_OUT_NORMAL
      See Also:
    • GHOST_UPDATE_FADE_IN_NORMAL

      public static final int GHOST_UPDATE_FADE_IN_NORMAL
      See Also:
    • _100_OSMAN_FOUNTAIN_DRINK

      public static final int _100_OSMAN_FOUNTAIN_DRINK
      See Also:
    • QUEST_HUNDRED_100_OSMAN_FOUNTAIN_WATER

      public static final int QUEST_HUNDRED_100_OSMAN_FOUNTAIN_WATER
      See Also:
    • S_FIREPLACE

      public static final int S_FIREPLACE
      See Also:
    • FAI_VARROCK_BROOMING

      public static final int FAI_VARROCK_BROOMING
      See Also:
    • FAI_VARROCK_BROOM_READY

      public static final int FAI_VARROCK_BROOM_READY
      See Also:
    • _100_OSMAN_SEASONS_ELEMENTAL_READY

      public static final int _100_OSMAN_SEASONS_ELEMENTAL_READY
      See Also:
    • _100_OSMAN_SEASONS_ELEMENTAL_WALK

      public static final int _100_OSMAN_SEASONS_ELEMENTAL_WALK
      See Also:
    • _100_OSMAN_SEASONS_ELEMENTAL_POINT

      public static final int _100_OSMAN_SEASONS_ELEMENTAL_POINT
      See Also:
    • SNAKEBOSS_DEATH

      public static final int SNAKEBOSS_DEATH
      See Also:
    • JAD_BOSS_PET_WALK

      public static final int JAD_BOSS_PET_WALK
      See Also:
    • SNAKEBOSS_ATTACK_TAIL_LEFT

      public static final int SNAKEBOSS_ATTACK_TAIL_LEFT
      See Also:
    • SNAKEBOSS_ATTACK_TAIL_RIGHT

      public static final int SNAKEBOSS_ATTACK_TAIL_RIGHT
      See Also:
    • SNAKEBOSS_DEFEND

      public static final int SNAKEBOSS_DEFEND
      See Also:
    • SHADOW_MAJ_SEER_WALK

      public static final int SHADOW_MAJ_SEER_WALK
      See Also:
    • SHADOW_MAJ_SEER_READY

      public static final int SHADOW_MAJ_SEER_READY
      See Also:
    • SHADOW_MAJ_SEVERED_LEG_SPOT

      public static final int SHADOW_MAJ_SEVERED_LEG_SPOT
      See Also:
    • SHADOW_MAJ_SEVERED_LEG_HUMAN_THROW

      public static final int SHADOW_MAJ_SEVERED_LEG_HUMAN_THROW
      See Also:
    • TOL_INTERFACE_LEAK

      public static final int TOL_INTERFACE_LEAK
      See Also:
    • TOL_LAZY_BUILDER01

      public static final int TOL_LAZY_BUILDER01
      See Also:
    • TOL_LAZY_BUILDER02

      public static final int TOL_LAZY_BUILDER02
      See Also:
    • TOL_LAZY_BUILDER03

      public static final int TOL_LAZY_BUILDER03
      See Also:
    • TOL_LAZY_BUILDER03_NORTH

      public static final int TOL_LAZY_BUILDER03_NORTH
      See Also:
    • TOL_LAZY_BUILDER04

      public static final int TOL_LAZY_BUILDER04
      See Also:
    • TOL_PLAYER_RUMMAGE01

      public static final int TOL_PLAYER_RUMMAGE01
      See Also:
    • TOL_PLAYER_RUMMAGE02

      public static final int TOL_PLAYER_RUMMAGE02
      See Also:
    • TOL_PLAYER_WHISTLE01

      public static final int TOL_PLAYER_WHISTLE01
      See Also:
    • TOL_MAGE_WALK01

      public static final int TOL_MAGE_WALK01
      See Also:
    • TOL_MAGE_READY01

      public static final int TOL_MAGE_READY01
      See Also:
    • TOL_MAGIC_TABLE01

      public static final int TOL_MAGIC_TABLE01
      See Also:
    • TOL_MAGIC_PIPE01

      public static final int TOL_MAGIC_PIPE01
      See Also:
    • TOL_SWORDCHICK_WALK01

      public static final int TOL_SWORDCHICK_WALK01
      See Also:
    • TOL_PLAYER_DRINK_TEA01

      public static final int TOL_PLAYER_DRINK_TEA01
      See Also:
    • TOL_WATER_FLOW

      public static final int TOL_WATER_FLOW
      See Also:
    • TOL_WATER_BUBBLES

      public static final int TOL_WATER_BUBBLES
      See Also:
    • TOL_CAGE_SURROUND_ANIM

      public static final int TOL_CAGE_SURROUND_ANIM
      See Also:
    • TOL_HOMONCULUS_READY

      public static final int TOL_HOMONCULUS_READY
      See Also:
    • TOL_HOMONCULUS_WALK

      public static final int TOL_HOMONCULUS_WALK
      See Also:
    • TOL_HOMONCULUS_SUMMON

      public static final int TOL_HOMONCULUS_SUMMON
      See Also:
    • TOL_HOMONCULUS_MAGIC

      public static final int TOL_HOMONCULUS_MAGIC
      See Also:
    • TOL_HOMONCULUS_MAGIC_SPOTANIM

      public static final int TOL_HOMONCULUS_MAGIC_SPOTANIM
      See Also:
    • TOL_HOMONCULUS_TALKING

      public static final int TOL_HOMONCULUS_TALKING
      See Also:
    • TOL_HOMONCULUS_ANGRY

      public static final int TOL_HOMONCULUS_ANGRY
      See Also:
    • TOL_HOMONCULUS_QUIZICAL

      public static final int TOL_HOMONCULUS_QUIZICAL
      See Also:
    • TOL_FROGEEL_READY

      public static final int TOL_FROGEEL_READY
      See Also:
    • TOL_FROGEEL_WALK

      public static final int TOL_FROGEEL_WALK
      See Also:
    • TOL_FROGEEL_DEATH

      public static final int TOL_FROGEEL_DEATH
      See Also:
    • TOL_FROGEEL_ATTACK

      public static final int TOL_FROGEEL_ATTACK
      See Also:
    • TOL_FROGEEL_DEFEND

      public static final int TOL_FROGEEL_DEFEND
      See Also:
    • TOL_LIFESYMBOL_GLOW

      public static final int TOL_LIFESYMBOL_GLOW
      See Also:
    • TOL_PLAYER_WHISTLE_BECKON

      public static final int TOL_PLAYER_WHISTLE_BECKON
      See Also:
    • TOL_PLAYER_FIX_MACHINE

      public static final int TOL_PLAYER_FIX_MACHINE
      See Also:
    • TOL_SWINGING_CAGE_SMALL

      public static final int TOL_SWINGING_CAGE_SMALL
      See Also:
    • COW_UPDATE_WALK

      public static final int COW_UPDATE_WALK
      See Also:
    • COW_UPDATE_ATTACK

      public static final int COW_UPDATE_ATTACK
      See Also:
    • COW_UPDATE_DEFEND

      public static final int COW_UPDATE_DEFEND
      See Also:
    • COW_UPDATE_DEATH

      public static final int COW_UPDATE_DEATH
      See Also:
    • COW_JUST_READY_UPDATE

      public static final int COW_JUST_READY_UPDATE
      See Also:
    • COW_UPDATE_READY

      public static final int COW_UPDATE_READY
      See Also:
    • COW_UPDATE_GRAZE

      public static final int COW_UPDATE_GRAZE
      See Also:
    • COW_UPDATE_DAIRY

      public static final int COW_UPDATE_DAIRY
      See Also:
    • CALF_UPDATE_WALK

      public static final int CALF_UPDATE_WALK
      See Also:
    • BRAIN_MILL_SAIL_ROTATE

      public static final int BRAIN_MILL_SAIL_ROTATE
      See Also:
    • BRAIN_MI_GOR_WALK

      public static final int BRAIN_MI_GOR_WALK
      See Also:
    • BRAIN_MI_GOR_READY

      public static final int BRAIN_MI_GOR_READY
      See Also:
    • BRAIN_ROBBERY_PLAYER_PULL_STATUE

      public static final int BRAIN_ROBBERY_PLAYER_PULL_STATUE
      See Also:
    • GREAT_BRAIN_ROBBERY_STATUE_PULLING

      public static final int GREAT_BRAIN_ROBBERY_STATUE_PULLING
      See Also:
    • BRAIN_PLAYER_GAS_DEATH

      public static final int BRAIN_PLAYER_GAS_DEATH
      See Also:
    • BRAIN_PLAYER_BLOW_WHISTLE

      public static final int BRAIN_PLAYER_BLOW_WHISTLE
      See Also:
    • BRAIN_PLAYER_PRAY

      public static final int BRAIN_PLAYER_PRAY
      See Also:
    • BRAIN_PLAYER_ANCHOR_ATTACK

      public static final int BRAIN_PLAYER_ANCHOR_ATTACK
      See Also:
    • BRAIN_PLAYER_ANCHOR_DEFEND

      public static final int BRAIN_PLAYER_ANCHOR_DEFEND
      See Also:
    • BRAIN_PLAYER_ANCHOR_WALK

      public static final int BRAIN_PLAYER_ANCHOR_WALK
      See Also:
    • BRAIN_PLAYER_ANCHOR_RUN

      public static final int BRAIN_PLAYER_ANCHOR_RUN
      See Also:
    • BRAIN_PLAYER_ANCHOR_READY

      public static final int BRAIN_PLAYER_ANCHOR_READY
      See Also:
    • BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK

      public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK
      See Also:
    • BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK

      public static final int BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK
      See Also:
    • BRAIN_PUFFIN_WALK

      public static final int BRAIN_PUFFIN_WALK
      See Also:
    • BRAIN_PUFFIN_READY

      public static final int BRAIN_PUFFIN_READY
      See Also:
    • BRAIN_SEAROCK_TIDE

      public static final int BRAIN_SEAROCK_TIDE
      See Also:
    • BRAIN_BROTHER_TRANQUILITY_SHIFTY_READY

      public static final int BRAIN_BROTHER_TRANQUILITY_SHIFTY_READY
      See Also:
    • BRAIN_HUMAN_BRAIN_MONK_WALK

      public static final int BRAIN_HUMAN_BRAIN_MONK_WALK
      See Also:
    • BRAIN_HUMAN_BRAIN_MONK_READY

      public static final int BRAIN_HUMAN_BRAIN_MONK_READY
      See Also:
    • BRAIN_ZOMBIE_PIRATE_LIMPERS_WALK

      public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_WALK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_LIMPERS_READY

      public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_READY
      See Also:
    • BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_LIMPERS_DEFEND

      public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_DEFEND
      See Also:
    • BRAIN_ZOMBIE_PIRATE_BONEY_WALK

      public static final int BRAIN_ZOMBIE_PIRATE_BONEY_WALK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_BONEY_READY

      public static final int BRAIN_ZOMBIE_PIRATE_BONEY_READY
      See Also:
    • BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_BONEY_DEFEND

      public static final int BRAIN_ZOMBIE_PIRATE_BONEY_DEFEND
      See Also:
    • BRAIN_ZOMBIE_PIRATE_BONEY_DEATH

      public static final int BRAIN_ZOMBIE_PIRATE_BONEY_DEATH
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CUTTERS_WALK

      public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_WALK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CUTTERS_READY

      public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_READY
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CUTTERS_DEFEND

      public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_DEFEND
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CUTTERS_DEATH

      public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_DEATH
      See Also:
    • BRAIN_BARRELCHEST_WALK

      public static final int BRAIN_BARRELCHEST_WALK
      See Also:
    • BRAIN_BARRELCHEST_READY

      public static final int BRAIN_BARRELCHEST_READY
      See Also:
    • BRAIN_BARRELCHEST_NORMAL_ATTACK

      public static final int BRAIN_BARRELCHEST_NORMAL_ATTACK
      See Also:
    • BRAIN_BARRELCHEST_SPECIAL_ATTACK

      public static final int BRAIN_BARRELCHEST_SPECIAL_ATTACK
      See Also:
    • BRAIN_BARRELCHEST_WALL_BREAKER_ATTACK

      public static final int BRAIN_BARRELCHEST_WALL_BREAKER_ATTACK
      See Also:
    • BRAIN_BARRELCHEST_DEFEND

      public static final int BRAIN_BARRELCHEST_DEFEND
      See Also:
    • BRAIN_BARRELCHEST_DEATH

      public static final int BRAIN_BARRELCHEST_DEATH
      See Also:
    • BRAIN_DOOR_EXPLOSION

      public static final int BRAIN_DOOR_EXPLOSION
      See Also:
    • BRAIN_WALL_COLLAPSE_1

      public static final int BRAIN_WALL_COLLAPSE_1
      See Also:
    • BRAIN_WALL_COLLAPSE_2

      public static final int BRAIN_WALL_COLLAPSE_2
      See Also:
    • BRAIN_DOOR_COLLAPSE

      public static final int BRAIN_DOOR_COLLAPSE
      See Also:
    • BRAIN_SECRET_WALL_BREAKUP_MID

      public static final int BRAIN_SECRET_WALL_BREAKUP_MID
      See Also:
    • BRAIN_SECRET_WALL_BREAKUP_SIDE

      public static final int BRAIN_SECRET_WALL_BREAKUP_SIDE
      See Also:
    • BRAIN_MON_LOCS_ANIMS

      public static final int BRAIN_MON_LOCS_ANIMS
      See Also:
    • BRAIN_MON_LOCS_READY_ANIMS

      public static final int BRAIN_MON_LOCS_READY_ANIMS
      See Also:
    • BRAIN_STAIRS_FIX

      public static final int BRAIN_STAIRS_FIX
      See Also:
    • BRAIN_CAT_AND_BALL_ANIM

      public static final int BRAIN_CAT_AND_BALL_ANIM
      See Also:
    • BRAIN_FUSE_BURNING

      public static final int BRAIN_FUSE_BURNING
      See Also:
    • RAMBLE_TRIP_ANIM_INITIAL_START

      public static final int RAMBLE_TRIP_ANIM_INITIAL_START
      See Also:
    • RAMBLE_TRIP_ROUTE_1_START_2

      public static final int RAMBLE_TRIP_ROUTE_1_START_2
      See Also:
    • RAMBLE_TRIP_ROUTE_1_START_3

      public static final int RAMBLE_TRIP_ROUTE_1_START_3
      See Also:
    • RAMBLE_TRIP_ROUTE_1_START_4

      public static final int RAMBLE_TRIP_ROUTE_1_START_4
      See Also:
    • RAMBLE_TRIP_ROUTE_1_START_5

      public static final int RAMBLE_TRIP_ROUTE_1_START_5
      See Also:
    • RAMBLE_TRIP_ROUTE_1_START_6

      public static final int RAMBLE_TRIP_ROUTE_1_START_6
      See Also:
    • RAMBLE_TRIP_ROUTE_1_START_7

      public static final int RAMBLE_TRIP_ROUTE_1_START_7
      See Also:
    • RAMBLE_TRIP_ROUTE_1_START_8

      public static final int RAMBLE_TRIP_ROUTE_1_START_8
      See Also:
    • RAMBLE_TRIP_ROUTE_1_AND_2_START_9

      public static final int RAMBLE_TRIP_ROUTE_1_AND_2_START_9
      See Also:
    • RAMBLE_TRIP_ROUTE_1_AND_2_START_10

      public static final int RAMBLE_TRIP_ROUTE_1_AND_2_START_10
      See Also:
    • RAMBLE_TRIP_ROUTE_ALL_START_11

      public static final int RAMBLE_TRIP_ROUTE_ALL_START_11
      See Also:
    • RAMBLE_TRIP_ROUTE_2_START_2

      public static final int RAMBLE_TRIP_ROUTE_2_START_2
      See Also:
    • RAMBLE_TRIP_ROUTE_2_START_3

      public static final int RAMBLE_TRIP_ROUTE_2_START_3
      See Also:
    • RAMBLE_TRIP_ROUTE_2_START_4

      public static final int RAMBLE_TRIP_ROUTE_2_START_4
      See Also:
    • RAMBLE_TRIP_ROUTE_2_START_5

      public static final int RAMBLE_TRIP_ROUTE_2_START_5
      See Also:
    • RAMBLE_TRIP_ROUTE_2_START_6

      public static final int RAMBLE_TRIP_ROUTE_2_START_6
      See Also:
    • RAMBLE_TRIP_ROUTE_2_START_7

      public static final int RAMBLE_TRIP_ROUTE_2_START_7
      See Also:
    • RAMBLE_TRIP_ROUTE_2_START_8

      public static final int RAMBLE_TRIP_ROUTE_2_START_8
      See Also:
    • RAMBLE_TRIP_ROUTE_3_START_2

      public static final int RAMBLE_TRIP_ROUTE_3_START_2
      See Also:
    • RAMBLE_TRIP_ROUTE_3_START_3

      public static final int RAMBLE_TRIP_ROUTE_3_START_3
      See Also:
    • RAMBLE_TRIP_ROUTE_3_START_4

      public static final int RAMBLE_TRIP_ROUTE_3_START_4
      See Also:
    • RAMBLE_TRIP_ROUTE_3_START_5

      public static final int RAMBLE_TRIP_ROUTE_3_START_5
      See Also:
    • RAMBLE_TRIP_ROUTE_3_START_6

      public static final int RAMBLE_TRIP_ROUTE_3_START_6
      See Also:
    • RAMBLE_TRIP_ROUTE_3_START_7

      public static final int RAMBLE_TRIP_ROUTE_3_START_7
      See Also:
    • RAMBLE_TRIP_ROUTE_3_START_8

      public static final int RAMBLE_TRIP_ROUTE_3_START_8
      See Also:
    • RAMBLE_TRIP_ROUTE_3_START_9

      public static final int RAMBLE_TRIP_ROUTE_3_START_9
      See Also:
    • RAMBLE_TRIP_ROUTE_3_START_10

      public static final int RAMBLE_TRIP_ROUTE_3_START_10
      See Also:
    • RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_1

      public static final int RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_1
      See Also:
    • RAMBLE_ANIM_ROUTE_1_TRIP_2

      public static final int RAMBLE_ANIM_ROUTE_1_TRIP_2
      See Also:
    • RAMBLE_ANIM_ROUTE_1_TRIP_3

      public static final int RAMBLE_ANIM_ROUTE_1_TRIP_3
      See Also:
    • RAMBLE_ANIM_ROUTE_1_TRIP_4

      public static final int RAMBLE_ANIM_ROUTE_1_TRIP_4
      See Also:
    • RAMBLE_ANIM_ROUTE_1_TRIP_5

      public static final int RAMBLE_ANIM_ROUTE_1_TRIP_5
      See Also:
    • RAMBLE_ANIM_ROUTE_1_TRIP_6

      public static final int RAMBLE_ANIM_ROUTE_1_TRIP_6
      See Also:
    • RAMBLE_ANIM_ROUTE_1_TRIP_7

      public static final int RAMBLE_ANIM_ROUTE_1_TRIP_7
      See Also:
    • RAMBLE_ANIM_ROUTE_1_TRIP_8

      public static final int RAMBLE_ANIM_ROUTE_1_TRIP_8
      See Also:
    • RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_9

      public static final int RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_9
      See Also:
    • RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_10

      public static final int RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_10
      See Also:
    • RAMBLE_ANIM_ROUTE_ALL_TRIP_11

      public static final int RAMBLE_ANIM_ROUTE_ALL_TRIP_11
      See Also:
    • RAMBLE_ANIM_ROUTE_2_TRIP_2

      public static final int RAMBLE_ANIM_ROUTE_2_TRIP_2
      See Also:
    • RAMBLE_ANIM_ROUTE_2_TRIP_3

      public static final int RAMBLE_ANIM_ROUTE_2_TRIP_3
      See Also:
    • RAMBLE_ANIM_ROUTE_2_TRIP_4

      public static final int RAMBLE_ANIM_ROUTE_2_TRIP_4
      See Also:
    • RAMBLE_ANIM_ROUTE_2_TRIP_5

      public static final int RAMBLE_ANIM_ROUTE_2_TRIP_5
      See Also:
    • RAMBLE_ANIM_ROUTE_2_TRIP_6

      public static final int RAMBLE_ANIM_ROUTE_2_TRIP_6
      See Also:
    • RAMBLE_ANIM_ROUTE_2_TRIP_7

      public static final int RAMBLE_ANIM_ROUTE_2_TRIP_7
      See Also:
    • RAMBLE_ANIM_ROUTE_2_TRIP_8

      public static final int RAMBLE_ANIM_ROUTE_2_TRIP_8
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_1

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_1
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_2

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_2
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_3

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_3
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_4

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_4
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_5

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_5
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_6

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_6
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_7

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_7
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_8

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_8
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_9

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_9
      See Also:
    • RAMBLE_ANIM_ROUTE_3_TRIP_10

      public static final int RAMBLE_ANIM_ROUTE_3_TRIP_10
      See Also:
    • RAMBLE_ZOMBIE_EMERGE_HEAD

      public static final int RAMBLE_ZOMBIE_EMERGE_HEAD
      See Also:
    • RAMBLE_ZOMBIE_EMERGE_TORSO

      public static final int RAMBLE_ZOMBIE_EMERGE_TORSO
      See Also:
    • RAMBLE_ZOMBIE_EMERGE_THIGHS

      public static final int RAMBLE_ZOMBIE_EMERGE_THIGHS
      See Also:
    • RAMBLE_ZOMBIE_EMERGE_FEET

      public static final int RAMBLE_ZOMBIE_EMERGE_FEET
      See Also:
    • RAMBLE_ZOMBIE_WALK_LAND

      public static final int RAMBLE_ZOMBIE_WALK_LAND
      See Also:
    • RAMBLE_ZOMBIE_ATTACK

      public static final int RAMBLE_ZOMBIE_ATTACK
      See Also:
    • RAMBLE_ZOMBIE_DEFEND

      public static final int RAMBLE_ZOMBIE_DEFEND
      See Also:
    • RAMBLE_ZOMBIE_DEATH

      public static final int RAMBLE_ZOMBIE_DEATH
      See Also:
    • RAMBLE_ZOMBIE_READY

      public static final int RAMBLE_ZOMBIE_READY
      See Also:
    • RAMBLE_SICK_FOLK_HEALTHY_READY

      public static final int RAMBLE_SICK_FOLK_HEALTHY_READY
      See Also:
    • RAMBLE_SICK_FOLK_STAGE_1_READY

      public static final int RAMBLE_SICK_FOLK_STAGE_1_READY
      See Also:
    • RAMBLE_SICK_FOLK_STAGE_2_READY

      public static final int RAMBLE_SICK_FOLK_STAGE_2_READY
      See Also:
    • RAMBLE_SICK_FOLK_STAGE_3_READY

      public static final int RAMBLE_SICK_FOLK_STAGE_3_READY
      See Also:
    • RAMBLE_SICK_FOLK_STAGE_HEALTHY_EATING

      public static final int RAMBLE_SICK_FOLK_STAGE_HEALTHY_EATING
      See Also:
    • RAMBLE_SICK_FOLK_STAGE_1_EATING

      public static final int RAMBLE_SICK_FOLK_STAGE_1_EATING
      See Also:
    • RAMBLE_SICK_FOLK_STAGE_2_EATING

      public static final int RAMBLE_SICK_FOLK_STAGE_2_EATING
      See Also:
    • RAMBLE_SICK_FOLK_STAGE_3_EATING

      public static final int RAMBLE_SICK_FOLK_STAGE_3_EATING
      See Also:
    • RAMBLE_TRANSFORMATION_INTO_GHAST

      public static final int RAMBLE_TRANSFORMATION_INTO_GHAST
      See Also:
    • RAMBLE_2ND_STAGE_TO_HEALTHY

      public static final int RAMBLE_2ND_STAGE_TO_HEALTHY
      See Also:
    • RAMBLE_3RD_STAGE_TO_HEALTHY

      public static final int RAMBLE_3RD_STAGE_TO_HEALTHY
      See Also:
    • RAMBLE_4TH_STAGE_TO_HEALTHY

      public static final int RAMBLE_4TH_STAGE_TO_HEALTHY
      See Also:
    • TREK_NAILBEAST_READY

      public static final int TREK_NAILBEAST_READY
      See Also:
    • TREK_NAILBEAST_WALK

      public static final int TREK_NAILBEAST_WALK
      See Also:
    • TREK_NAILBEAST_DEFEND

      public static final int TREK_NAILBEAST_DEFEND
      See Also:
    • TREK_NAILBEAST_ATTACK

      public static final int TREK_NAILBEAST_ATTACK
      See Also:
    • TREK_NAILBEAST_DEATH

      public static final int TREK_NAILBEAST_DEATH
      See Also:
    • DTTD_ZANIK_LAUGH

      public static final int DTTD_ZANIK_LAUGH
      See Also:
    • DTTD_ZANIK_POINT

      public static final int DTTD_ZANIK_POINT
      See Also:
    • DTTD_ZANIK_TURNONSPOT

      public static final int DTTD_ZANIK_TURNONSPOT
      See Also:
    • DTTD_ZANIK_TOG_READY

      public static final int DTTD_ZANIK_TOG_READY
      See Also:
    • DTTD_ZANIK_TOG_WALK

      public static final int DTTD_ZANIK_TOG_WALK
      See Also:
    • DTTD_ZANIK_DRINK_TOGBOWL

      public static final int DTTD_ZANIK_DRINK_TOGBOWL
      See Also:
    • DTTD_ZANIK_OPEN_CELL

      public static final int DTTD_ZANIK_OPEN_CELL
      See Also:
    • DTTD_ZANIK_FIRING_CROSSBOW

      public static final int DTTD_ZANIK_FIRING_CROSSBOW
      See Also:
    • DTTD_ZANIK_DANCE_SPIN

      public static final int DTTD_ZANIK_DANCE_SPIN
      See Also:
    • DTTD_ZANIK_BOW

      public static final int DTTD_ZANIK_BOW
      See Also:
    • DORGESH_GOBLIN_UNARMED_ATTACK

      public static final int DORGESH_GOBLIN_UNARMED_ATTACK
      See Also:
    • DORGESH_GOBLIN_UNARMED_DEFEND

      public static final int DORGESH_GOBLIN_UNARMED_DEFEND
      See Also:
    • DORGESH_GOBLIN_DEATH

      public static final int DORGESH_GOBLIN_DEATH
      See Also:
    • DORGESH_GOBLIN_READY_MINING

      public static final int DORGESH_GOBLIN_READY_MINING
      See Also:
    • DORGESH_GOBLIN_WALK_SPEAR

      public static final int DORGESH_GOBLIN_WALK_SPEAR
      See Also:
    • DORGESH_GOBLIN_READY_SPEAR

      public static final int DORGESH_GOBLIN_READY_SPEAR
      See Also:
    • DORGESH_GOBLIN_CLUB_ATTACK

      public static final int DORGESH_GOBLIN_CLUB_ATTACK
      See Also:
    • DORGESH_GOBLIN_SPEAR_BLOCK

      public static final int DORGESH_GOBLIN_SPEAR_BLOCK
      See Also:
    • MONALISK_GIANT_CAVE_BUG_EXPLODE

      public static final int MONALISK_GIANT_CAVE_BUG_EXPLODE
      See Also:
    • MONALISK_CREATURE_READY

      public static final int MONALISK_CREATURE_READY
      See Also:
    • MONALISK_CREATURE_WALK

      public static final int MONALISK_CREATURE_WALK
      See Also:
    • MONALISK_CREATURE_ATTACK

      public static final int MONALISK_CREATURE_ATTACK
      See Also:
    • MONALISK_CREATURE_DEFEND

      public static final int MONALISK_CREATURE_DEFEND
      See Also:
    • MONALISK_CREATURE_DEATH

      public static final int MONALISK_CREATURE_DEATH
      See Also:
    • MOLANISK_CREATURE_ON_WALL_LOOK_EAST

      public static final int MOLANISK_CREATURE_ON_WALL_LOOK_EAST
      See Also:
    • MOLANISK_CREATURE_ON_WALL_LOOK_WEST

      public static final int MOLANISK_CREATURE_ON_WALL_LOOK_WEST
      See Also:
    • MOLANISK_CREATURE_ON_WALL_LOOK_NORTH

      public static final int MOLANISK_CREATURE_ON_WALL_LOOK_NORTH
      See Also:
    • MOLANISK_CREATURE_ON_WALL_LOOK_SOUTH

      public static final int MOLANISK_CREATURE_ON_WALL_LOOK_SOUTH
      See Also:
    • MOLANISK_CREATURE_ON_WALL_JUMP_EAST

      public static final int MOLANISK_CREATURE_ON_WALL_JUMP_EAST
      See Also:
    • MOLANISK_CREATURE_ON_WALL_JUMP_WEST

      public static final int MOLANISK_CREATURE_ON_WALL_JUMP_WEST
      See Also:
    • MOLANISK_CREATURE_ON_WALL_JUMP_NORTH

      public static final int MOLANISK_CREATURE_ON_WALL_JUMP_NORTH
      See Also:
    • MOLANISK_CREATURE_ON_WALL_JUMP_SOUTH

      public static final int MOLANISK_CREATURE_ON_WALL_JUMP_SOUTH
      See Also:
    • DORGESH_FOUNTAIN

      public static final int DORGESH_FOUNTAIN
      See Also:
    • DORGESH_BACK_WATER

      public static final int DORGESH_BACK_WATER
      See Also:
    • DORGESH_FEATURE_BASE

      public static final int DORGESH_FEATURE_BASE
      See Also:
    • DORGESH_BANNERS

      public static final int DORGESH_BANNERS
      See Also:
    • DORGESH_CONDUCTOR_COIL

      public static final int DORGESH_CONDUCTOR_COIL
      See Also:
    • DORGESH_PLASMA_BALL

      public static final int DORGESH_PLASMA_BALL
      See Also:
    • DORGESH_LIGHT_GLOW

      public static final int DORGESH_LIGHT_GLOW
      See Also:
    • DORGESH_LIGHT_OFF

      public static final int DORGESH_LIGHT_OFF
      See Also:
    • DORGESH_LIGHT_CLOSE_OFF

      public static final int DORGESH_LIGHT_CLOSE_OFF
      See Also:
    • DORGESH_LIGHT_OPEN

      public static final int DORGESH_LIGHT_OPEN
      See Also:
    • DORGESH_ZAPPER_LIGHT

      public static final int DORGESH_ZAPPER_LIGHT
      See Also:
    • DORGESH_ZAPPER_MOTH_DEATH

      public static final int DORGESH_ZAPPER_MOTH_DEATH
      See Also:
    • DORGESH_ZAPPER_DORMANT

      public static final int DORGESH_ZAPPER_DORMANT
      See Also:
    • DORGESH_MOTHS

      public static final int DORGESH_MOTHS
      See Also:
    • DORGESH_SINK

      public static final int DORGESH_SINK
      See Also:
    • DORGESH_WIRE_MACHINE

      public static final int DORGESH_WIRE_MACHINE
      See Also:
    • DORGESH_FROGSPIT_ROTATE

      public static final int DORGESH_FROGSPIT_ROTATE
      See Also:
    • DORGESH_GOBLIN_READY

      public static final int DORGESH_GOBLIN_READY
      See Also:
    • DORGESH_GOBLIN_WALK

      public static final int DORGESH_GOBLIN_WALK
      See Also:
    • DORGESH_GOBLIN_CHILD_WALK

      public static final int DORGESH_GOBLIN_CHILD_WALK
      See Also:
    • DORGESH_GOBLIN_READY_CRATE

      public static final int DORGESH_GOBLIN_READY_CRATE
      See Also:
    • DORGESH_GOBLIN_WALK_CRATE

      public static final int DORGESH_GOBLIN_WALK_CRATE
      See Also:
    • DORGESH_GOBLIN_READY_SCRIBE

      public static final int DORGESH_GOBLIN_READY_SCRIBE
      See Also:
    • DORGESH_GOBLIN_WALK_SCRIBE

      public static final int DORGESH_GOBLIN_WALK_SCRIBE
      See Also:
    • DORGESH_GOBLIN_CHAT_TALKER

      public static final int DORGESH_GOBLIN_CHAT_TALKER
      See Also:
    • DORGESH_GOBLIN_CHAT_LISTENER

      public static final int DORGESH_GOBLIN_CHAT_LISTENER
      See Also:
    • DORGESH_GOBLIN_ENGINEER_OPERATE

      public static final int DORGESH_GOBLIN_ENGINEER_OPERATE
      See Also:
    • DORGESH_GOBLIN_CHILD_PAT

      public static final int DORGESH_GOBLIN_CHILD_PAT
      See Also:
    • DORGESH_GOBLIN_CHILD_PAT_BACK

      public static final int DORGESH_GOBLIN_CHILD_PAT_BACK
      See Also:
    • DORGESH_GOBLIN_CHILD_BALL_READY

      public static final int DORGESH_GOBLIN_CHILD_BALL_READY
      See Also:
    • DORGESH_GOBLIN_CHILD_BALL_KICK

      public static final int DORGESH_GOBLIN_CHILD_BALL_KICK
      See Also:
    • DORGESH_GOBLIN_CHILD_BALL_KICK_TO

      public static final int DORGESH_GOBLIN_CHILD_BALL_KICK_TO
      See Also:
    • DORGESH_GOBLIN_CHILD_BALL_RECEIVE

      public static final int DORGESH_GOBLIN_CHILD_BALL_RECEIVE
      See Also:
    • DORGESH_BALL_SPOTANIM

      public static final int DORGESH_BALL_SPOTANIM
      See Also:
    • DORGESH_BABY_CRAWL

      public static final int DORGESH_BABY_CRAWL
      See Also:
    • DORGESH_BABY_READY

      public static final int DORGESH_BABY_READY
      See Also:
    • DORGESH_BABY_SIT_READY

      public static final int DORGESH_BABY_SIT_READY
      See Also:
    • DORGESH_GOBLIN_FROGSPIT_ROTATE

      public static final int DORGESH_GOBLIN_FROGSPIT_ROTATE
      See Also:
    • DORGESH_GOBLIN_FISH_WALK

      public static final int DORGESH_GOBLIN_FISH_WALK
      See Also:
    • DORGESH_GOBLIN_FISH_READY

      public static final int DORGESH_GOBLIN_FISH_READY
      See Also:
    • DORGESH_LIGHT_CHANGE_HUMAN

      public static final int DORGESH_LIGHT_CHANGE_HUMAN
      See Also:
    • DORGESH_ARTIFACT_SPELL_HUMAN

      public static final int DORGESH_ARTIFACT_SPELL_HUMAN
      See Also:
    • DORGESH_ARTIFACT_SPELL_SPOT

      public static final int DORGESH_ARTIFACT_SPELL_SPOT
      See Also:
    • DORGESH_XBOW_LAUNCH

      public static final int DORGESH_XBOW_LAUNCH
      See Also:
    • DORGESH_XBOW_SWING

      public static final int DORGESH_XBOW_SWING
      See Also:
    • DORGESH_XBOW_SWING_FAIL

      public static final int DORGESH_XBOW_SWING_FAIL
      See Also:
    • DORGESH_GRAPPLE_DORMANT

      public static final int DORGESH_GRAPPLE_DORMANT
      See Also:
    • DORGESH_GRAPPLE_SWING

      public static final int DORGESH_GRAPPLE_SWING
      See Also:
    • DORGESH_GRAPPLE_SWING_FAIL

      public static final int DORGESH_GRAPPLE_SWING_FAIL
      See Also:
    • DORGESH_GRAPPLE_SWING_REVERSE

      public static final int DORGESH_GRAPPLE_SWING_REVERSE
      See Also:
    • DORGESH_GRAPPLE_SWING_FAIL_REVERSE

      public static final int DORGESH_GRAPPLE_SWING_FAIL_REVERSE
      See Also:
    • DORGESH_GRAPPLE_SPOT

      public static final int DORGESH_GRAPPLE_SPOT
      See Also:
    • DORGESH_MAGIC_SCAN_READY

      public static final int DORGESH_MAGIC_SCAN_READY
      See Also:
    • DORGESH_MAGIC_SCAN_WALK

      public static final int DORGESH_MAGIC_SCAN_WALK
      See Also:
    • MONALISK_CAVE_BUG_WALK

      public static final int MONALISK_CAVE_BUG_WALK
      See Also:
    • MONALISK_CAVE_BUG_READY

      public static final int MONALISK_CAVE_BUG_READY
      See Also:
    • MONALISK_CAVE_BUG_ATTACK

      public static final int MONALISK_CAVE_BUG_ATTACK
      See Also:
    • MONALISK_CAVE_BUG_DEFEND

      public static final int MONALISK_CAVE_BUG_DEFEND
      See Also:
    • MONALISK_GIANT_CAVE_BUG_DEATH

      public static final int MONALISK_GIANT_CAVE_BUG_DEATH
      See Also:
    • MONALISK_MINI_CAVE_BUG_DEATH

      public static final int MONALISK_MINI_CAVE_BUG_DEATH
      See Also:
    • MOLANISK_PLAYER_RING_BELL

      public static final int MOLANISK_PLAYER_RING_BELL
      See Also:
    • SLICE_ZANIK_TELEPORT_SPHERE_BREAKING

      public static final int SLICE_ZANIK_TELEPORT_SPHERE_BREAKING
      See Also:
    • TBW_CLEANUP_PLAYER_HACK_OPAL

      public static final int TBW_CLEANUP_PLAYER_HACK_OPAL
      See Also:
    • TBW_CLEANUP_PLAYER_HACK_JADE

      public static final int TBW_CLEANUP_PLAYER_HACK_JADE
      See Also:
    • TBW_CLEANUP_PLAYER_HACK_REDTOPAZ

      public static final int TBW_CLEANUP_PLAYER_HACK_REDTOPAZ
      See Also:
    • RABBIT_UPDATE_WALK

      public static final int RABBIT_UPDATE_WALK
      See Also:
    • RABBIT_UPDATE_READY

      public static final int RABBIT_UPDATE_READY
      See Also:
    • RABBIT_UPDATE_ATTACK

      public static final int RABBIT_UPDATE_ATTACK
      See Also:
    • RABBIT_UPDATE_DEFEND

      public static final int RABBIT_UPDATE_DEFEND
      See Also:
    • RABBIT_UPDATE_DEATH

      public static final int RABBIT_UPDATE_DEATH
      See Also:
    • RABBIT_UPDATE_WALK_PROJANIM

      public static final int RABBIT_UPDATE_WALK_PROJANIM
      See Also:
    • QUEST_FAIRY_COW_WHEEL_WALK

      public static final int QUEST_FAIRY_COW_WHEEL_WALK
      See Also:
    • STAB_WOLBANEDAGGER

      public static final int STAB_WOLBANEDAGGER
      See Also:
    • SUROK_SUROK_DOCUMENT_BURNING

      public static final int SUROK_SUROK_DOCUMENT_BURNING
      See Also:
    • SUROK_SUROK_DOCUMENT_BURNING_SPOT

      public static final int SUROK_SUROK_DOCUMENT_BURNING_SPOT
      See Also:
    • SUROK_KING_ROALD_COLLAPSE

      public static final int SUROK_KING_ROALD_COLLAPSE
      See Also:
    • SUROK_KING_ROALD_NEW_COLLAPSE

      public static final int SUROK_KING_ROALD_NEW_COLLAPSE
      See Also:
    • SUROK_KING_ROALD_IMPACT

      public static final int SUROK_KING_ROALD_IMPACT
      See Also:
    • SUROK_KING_ROALD_ATTACK

      public static final int SUROK_KING_ROALD_ATTACK
      See Also:
    • SUROK_PLAYER_PICKAXE_SWING

      public static final int SUROK_PLAYER_PICKAXE_SWING
      See Also:
    • SUROK_PLAYER_CLIMBING_INTO_TUNNEL

      public static final int SUROK_PLAYER_CLIMBING_INTO_TUNNEL
      See Also:
    • SUROK_PLAYER_RUNE_COMBINE

      public static final int SUROK_PLAYER_RUNE_COMBINE
      See Also:
    • SUROK_RUNE_COMBINE_SPOT

      public static final int SUROK_RUNE_COMBINE_SPOT
      See Also:
    • FAI_VARROCK_BENCH_SIT

      public static final int FAI_VARROCK_BENCH_SIT
      See Also:
    • DTTD_ZANIK_STEPPING_STONE_JUMP

      public static final int DTTD_ZANIK_STEPPING_STONE_JUMP
      See Also:
    • HUMAN_MINING_BLACK_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_BLACK_PICKAXE_NOREACHFORWARD
      See Also:
    • SANG_MINING_WALL_BLACK_PICKAXE

      public static final int SANG_MINING_WALL_BLACK_PICKAXE
      See Also:
    • CLANWARS_BARRIER_SINK

      public static final int CLANWARS_BARRIER_SINK
      See Also:
    • RABBIT_EMOTE

      public static final int RABBIT_EMOTE
      See Also:
    • OLAF2_UNDEAD_WALK

      public static final int OLAF2_UNDEAD_WALK
      See Also:
    • OLAF2_UNDEAD_READY

      public static final int OLAF2_UNDEAD_READY
      See Also:
    • OLAF2_BRINE_RAT_WALK

      public static final int OLAF2_BRINE_RAT_WALK
      See Also:
    • OLAF2_BRINE_RAT_DEATH

      public static final int OLAF2_BRINE_RAT_DEATH
      See Also:
    • OLAF2_BRINE_RAT_DEFEND

      public static final int OLAF2_BRINE_RAT_DEFEND
      See Also:
    • OLAF2_BRINE_RAT_ATTACK

      public static final int OLAF2_BRINE_RAT_ATTACK
      See Also:
    • OLAF2_BRINE_SABRE_SPECIAL

      public static final int OLAF2_BRINE_SABRE_SPECIAL
      See Also:
    • OLAF2_BRINE_SABRE_SPECIAL_SPOT

      public static final int OLAF2_BRINE_SABRE_SPECIAL_SPOT
      See Also:
    • OLAF2_CAVE_BOULDER_ROLL

      public static final int OLAF2_CAVE_BOULDER_ROLL
      See Also:
    • OLAF2_TRAP_WALL_HIT_HEAD

      public static final int OLAF2_TRAP_WALL_HIT_HEAD
      See Also:
    • OLAF2_HEAD_HIT

      public static final int OLAF2_HEAD_HIT
      See Also:
    • OLAF2_TRAP_BARREL_SPIN

      public static final int OLAF2_TRAP_BARREL_SPIN
      See Also:
    • OLAF2_FALL_OFF_BARREL

      public static final int OLAF2_FALL_OFF_BARREL
      See Also:
    • OLAF2_SKULL_LEVER

      public static final int OLAF2_SKULL_LEVER
      See Also:
    • OLAF2_ULFRIC_RISE

      public static final int OLAF2_ULFRIC_RISE
      See Also:
    • OLAF2_BRINE_RAT_READY

      public static final int OLAF2_BRINE_RAT_READY
      See Also:
    • OLAF2_UNDEAD_SWORD_LUNGE

      public static final int OLAF2_UNDEAD_SWORD_LUNGE
      See Also:
    • OLAF2_UNDEAD_SWORD_DEF

      public static final int OLAF2_UNDEAD_SWORD_DEF
      See Also:
    • OLAF2_HUMAN_BOULDER_PUSH_SIDE

      public static final int OLAF2_HUMAN_BOULDER_PUSH_SIDE
      See Also:
    • OLAF2_HUMAN_BOULDER_PUSH

      public static final int OLAF2_HUMAN_BOULDER_PUSH
      See Also:
    • WILD_DITCH_JUMP

      public static final int WILD_DITCH_JUMP
      See Also:
    • GOBLIN_UPDATE_CASTING_SPOTANIM

      public static final int GOBLIN_UPDATE_CASTING_SPOTANIM
      See Also:
    • GOBLIN_UPDATE_CHAMPION_CASTING

      public static final int GOBLIN_UPDATE_CHAMPION_CASTING
      See Also:
    • GOBLIN_UPDATE_CHAMPION_DRAIN

      public static final int GOBLIN_UPDATE_CHAMPION_DRAIN
      See Also:
    • SURFACE_GOBLIN_UPDATE_BOW

      public static final int SURFACE_GOBLIN_UPDATE_BOW
      See Also:
    • SURFACE_GOBLIN_UPDATE_DANCE

      public static final int SURFACE_GOBLIN_UPDATE_DANCE
      See Also:
    • SURFACE_GOBLIN_UPDATE_BANNER_WALK

      public static final int SURFACE_GOBLIN_UPDATE_BANNER_WALK
      See Also:
    • SURFACE_GOBLIN_UPDATE_BANNER_READY

      public static final int SURFACE_GOBLIN_UPDATE_BANNER_READY
      See Also:
    • SURFACE_GOBLIN_UPDATE_EYEGLO_CRAZY_SCARED

      public static final int SURFACE_GOBLIN_UPDATE_EYEGLO_CRAZY_SCARED
      See Also:
    • SURFACE_GOBLIN_UPDATE_EYEGLO_SCARED_RUN

      public static final int SURFACE_GOBLIN_UPDATE_EYEGLO_SCARED_RUN
      See Also:
    • SLICE_ARROW_HIT_SPOT

      public static final int SLICE_ARROW_HIT_SPOT
      See Also:
    • SLICE_HAM_AGENT_ARROW_LAUNCH

      public static final int SLICE_HAM_AGENT_ARROW_LAUNCH
      See Also:
    • SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT

      public static final int SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT
      See Also:
    • SLICE_HAM_AGENT_ARROW_LAUNCH_PROJ

      public static final int SLICE_HAM_AGENT_ARROW_LAUNCH_PROJ
      See Also:
    • SLICE_PLAYER_THROWN_OUT_ANIM

      public static final int SLICE_PLAYER_THROWN_OUT_ANIM
      See Also:
    • SLICE_PLAYER_MACE_SPECIAL_ATTACK

      public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK
      See Also:
    • SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOT

      public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOT
      See Also:
    • SLICE_ZANIK_PUBLIC_ADDRESS

      public static final int SLICE_ZANIK_PUBLIC_ADDRESS
      See Also:
    • SLICE_HOSTAGE_WALK

      public static final int SLICE_HOSTAGE_WALK
      See Also:
    • SLICE_HOSTAGE_READY

      public static final int SLICE_HOSTAGE_READY
      See Also:
    • SLICE_SURFACE_GOBLIN_SERGENT_WALK

      public static final int SLICE_SURFACE_GOBLIN_SERGENT_WALK
      See Also:
    • SLICE_SURFACE_GOBLIN_SERGENT_READY

      public static final int SLICE_SURFACE_GOBLIN_SERGENT_READY
      See Also:
    • SLICE_SURFACE_GOBLIN_SERGENT_ATTACK

      public static final int SLICE_SURFACE_GOBLIN_SERGENT_ATTACK
      See Also:
    • SLICE_SURFACE_GOBLIN_SERGENT_DEFEND

      public static final int SLICE_SURFACE_GOBLIN_SERGENT_DEFEND
      See Also:
    • SLICE_SURFACE_GOBLIN_SERGENT_DEATH

      public static final int SLICE_SURFACE_GOBLIN_SERGENT_DEATH
      See Also:
    • SLICE_SURFACE_GOBLIN_SERGENT_HIDE

      public static final int SLICE_SURFACE_GOBLIN_SERGENT_HIDE
      See Also:
    • SLICE_SURFACE_GOBLIN_SERGENT_STAND_UP

      public static final int SLICE_SURFACE_GOBLIN_SERGENT_STAND_UP
      See Also:
    • SLICE_DORGESH_URTAQ_ARGUING

      public static final int SLICE_DORGESH_URTAQ_ARGUING
      See Also:
    • SLICE_DWARF_ALVIJAR_ARGUING

      public static final int SLICE_DWARF_ALVIJAR_ARGUING
      See Also:
    • SLICE_ZANIK_ADDRESS_GOBLIN_CROWD

      public static final int SLICE_ZANIK_ADDRESS_GOBLIN_CROWD
      See Also:
    • SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_VAR

      public static final int SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_VAR
      See Also:
    • SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_CALM

      public static final int SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_CALM
      See Also:
    • SLICE_DWARF_CROWD_CHEERING_VAR_1

      public static final int SLICE_DWARF_CROWD_CHEERING_VAR_1
      See Also:
    • SLICE_DWARF_CROWD_CHEERING_VAR_2

      public static final int SLICE_DWARF_CROWD_CHEERING_VAR_2
      See Also:
    • SLICE_DWARF_CROWD_CHEERING_VAR_3

      public static final int SLICE_DWARF_CROWD_CHEERING_VAR_3
      See Also:
    • SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_1

      public static final int SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_1
      See Also:
    • SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_2

      public static final int SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_2
      See Also:
    • SLICE_FLASH

      public static final int SLICE_FLASH
      See Also:
    • SLICE_DWARF_TRAIN_READY

      public static final int SLICE_DWARF_TRAIN_READY
      See Also:
    • SLICE_TRAIN_ANIM_01

      public static final int SLICE_TRAIN_ANIM_01
      See Also:
    • SLICE_TRAIN_ANIM_02

      public static final int SLICE_TRAIN_ANIM_02
      See Also:
    • SLICE_TRAIN_ANIM_03

      public static final int SLICE_TRAIN_ANIM_03
      See Also:
    • SLICE_TRAIN_ANIM_04

      public static final int SLICE_TRAIN_ANIM_04
      See Also:
    • SLICE_TRAIN_ANIM_05

      public static final int SLICE_TRAIN_ANIM_05
      See Also:
    • SLICE_TRAIN_ANIM_06

      public static final int SLICE_TRAIN_ANIM_06
      See Also:
    • SLICE_TRAIN_ANIM_07

      public static final int SLICE_TRAIN_ANIM_07
      See Also:
    • SLICE_TRAIN_ANIM_08

      public static final int SLICE_TRAIN_ANIM_08
      See Also:
    • SLICE_TRAIN_ANIM_09

      public static final int SLICE_TRAIN_ANIM_09
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_WALK

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_WALK
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_READY

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_READY
      See Also:
    • SLICE_SURFACE_GOBLIN_DEATH

      public static final int SLICE_SURFACE_GOBLIN_DEATH
      See Also:
    • SLICE_SURFACE_GOBLIN_DEFEND

      public static final int SLICE_SURFACE_GOBLIN_DEFEND
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK
      See Also:
    • SLICE_SURFACE_GOBLIN_ARMED_ATTACK

      public static final int SLICE_SURFACE_GOBLIN_ARMED_ATTACK
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_READY_SPEAR

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_READY_SPEAR
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_WALK_SPEAR

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_WALK_SPEAR
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR
      See Also:
    • SLICE_SURFACE_GOBLIN_DEFEND_SPEAR

      public static final int SLICE_SURFACE_GOBLIN_DEFEND_SPEAR
      See Also:
    • SLICE_SURFACE_GOBLIN_DEATH_SPEAR

      public static final int SLICE_SURFACE_GOBLIN_DEATH_SPEAR
      See Also:
    • SLICE_ARROW_DEATH

      public static final int SLICE_ARROW_DEATH
      See Also:
    • SLICE_SURFACE_GOBLIN_DEATH_BY_ARROW

      public static final int SLICE_SURFACE_GOBLIN_DEATH_BY_ARROW
      See Also:
    • SLICE_SURFACE_GOBLIN_RUNNING_SCARED

      public static final int SLICE_SURFACE_GOBLIN_RUNNING_SCARED
      See Also:
    • SLICE_GOBLIN_EXCAVATE

      public static final int SLICE_GOBLIN_EXCAVATE
      See Also:
    • SLICE_SURFACE_GOBLIN_DEATH_BY_FIREBOLT

      public static final int SLICE_SURFACE_GOBLIN_DEATH_BY_FIREBOLT
      See Also:
    • SLICE_GOBLIN_CLEANING

      public static final int SLICE_GOBLIN_CLEANING
      See Also:
    • LIGHT_BEAM_BUTTERFLY_OLD

      public static final int LIGHT_BEAM_BUTTERFLY_OLD
      See Also:
    • SLICE_PLAYER_HIDE_STAND

      public static final int SLICE_PLAYER_HIDE_STAND
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_SPEAR_ATTACK_SHIELD

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_SPEAR_ATTACK_SHIELD
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_SHIELD_SPEAR_READY

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_SHIELD_SPEAR_READY
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_WALK_SHIELD_ARMED

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_WALK_SHIELD_ARMED
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_WALK

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_WALK
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_READY

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_READY
      See Also:
    • SURFACE_GOBLIN_WORMBRAIN_DEATH

      public static final int SURFACE_GOBLIN_WORMBRAIN_DEATH
      See Also:
    • SLICE_DWARF_1_READY

      public static final int SLICE_DWARF_1_READY
      See Also:
    • SLICE_DWARF_2_READY

      public static final int SLICE_DWARF_2_READY
      See Also:
    • SLICE_DWARF_3_READY

      public static final int SLICE_DWARF_3_READY
      See Also:
    • SLICE_DWARF_4_READY

      public static final int SLICE_DWARF_4_READY
      See Also:
    • SLICE_PLAYER_UNTIE_ZANIK

      public static final int SLICE_PLAYER_UNTIE_ZANIK
      See Also:
    • SLICE_ZANIK_TRAIN_BLAST_PAST

      public static final int SLICE_ZANIK_TRAIN_BLAST_PAST
      See Also:
    • SLICE_ZANIK_TRAIN_TRACK_STRUGGLE

      public static final int SLICE_ZANIK_TRAIN_TRACK_STRUGGLE
      See Also:
    • SLICE_ZANIK_TRAIN_TRACK_GET_UP

      public static final int SLICE_ZANIK_TRAIN_TRACK_GET_UP
      See Also:
    • SLICE_PLAYER_TRAIN_BLAST_PAST

      public static final int SLICE_PLAYER_TRAIN_BLAST_PAST
      See Also:
    • SLICE_ZANIK_JUMP_FROM_TRACK_NORTH

      public static final int SLICE_ZANIK_JUMP_FROM_TRACK_NORTH
      See Also:
    • SLICE_ZANIK_JUMP_FROM_TRACK_SOUTH

      public static final int SLICE_ZANIK_JUMP_FROM_TRACK_SOUTH
      See Also:
    • VM_SPECIMEN_BRUSH_DUST_SPOTANIM

      public static final int VM_SPECIMEN_BRUSH_DUST_SPOTANIM
      See Also:
    • VM_PLAYER_USE_SPECIMEN_BRUSH

      public static final int VM_PLAYER_USE_SPECIMEN_BRUSH
      See Also:
    • KALPHITE_UPDATE_READY

      public static final int KALPHITE_UPDATE_READY
      See Also:
    • KALPHITE_UPDATE_LORD_READY

      public static final int KALPHITE_UPDATE_LORD_READY
      See Also:
    • KALPHITE_UPDATE_WALK

      public static final int KALPHITE_UPDATE_WALK
      See Also:
    • KALPHITE_UPDATE_LARVAE_WALK

      public static final int KALPHITE_UPDATE_LARVAE_WALK
      See Also:
    • KALPHITE_UPDATE_LORD_WALK

      public static final int KALPHITE_UPDATE_LORD_WALK
      See Also:
    • KALPHITE_UPDATE_JAWS_ATTACK

      public static final int KALPHITE_UPDATE_JAWS_ATTACK
      See Also:
    • KALPHITE_UPDATE_LARVAE_JAWS_ATTACK

      public static final int KALPHITE_UPDATE_LARVAE_JAWS_ATTACK
      See Also:
    • KALPHITE_UPDATE_CLAW_ATTACK

      public static final int KALPHITE_UPDATE_CLAW_ATTACK
      See Also:
    • KALPHITE_UPDATE_CLAW_LORD_ATTACK

      public static final int KALPHITE_UPDATE_CLAW_LORD_ATTACK
      See Also:
    • KALPHITE_UPDATE_DEFEND

      public static final int KALPHITE_UPDATE_DEFEND
      See Also:
    • KALPHITE_UPDATE_DEATH

      public static final int KALPHITE_UPDATE_DEATH
      See Also:
    • KALPHITE_UPDATE_LARVAE_DEATH

      public static final int KALPHITE_UPDATE_LARVAE_DEATH
      See Also:
    • KALPHITE_UPDATE_LORD_DEATH

      public static final int KALPHITE_UPDATE_LORD_DEATH
      See Also:
    • KALPHITE_UPDATE_RANGED_ATTACK

      public static final int KALPHITE_UPDATE_RANGED_ATTACK
      See Also:
    • KALPHITE_UPDATE_QUEEN_DEFEND

      public static final int KALPHITE_UPDATE_QUEEN_DEFEND
      See Also:
    • KALPHITE_UPDATE_FLYING_QUEEN_DEATH

      public static final int KALPHITE_UPDATE_FLYING_QUEEN_DEATH
      See Also:
    • KALPHITE_UPDATE_FLYING_QUEEN_RANGED_ATTACK

      public static final int KALPHITE_UPDATE_FLYING_QUEEN_RANGED_ATTACK
      See Also:
    • KALPHITE_UPDATE_FLYING_QUEEN_STINGER_ATTACK

      public static final int KALPHITE_UPDATE_FLYING_QUEEN_STINGER_ATTACK
      See Also:
    • KALPHITE_UPDATE_FLYING_QUEEN_READY_WALK

      public static final int KALPHITE_UPDATE_FLYING_QUEEN_READY_WALK
      See Also:
    • KALPHITE_UPDATE_FLYING_QUEEN_DEFEND

      public static final int KALPHITE_UPDATE_FLYING_QUEEN_DEFEND
      See Also:
    • KALPHITE_UPDATE_QUEEN_WALK

      public static final int KALPHITE_UPDATE_QUEEN_WALK
      See Also:
    • KALPHITE_UPDATE_QUEEN_READY

      public static final int KALPHITE_UPDATE_QUEEN_READY
      See Also:
    • KALPHITE_UPDATE_QUEEN_RANGED_ATTACK

      public static final int KALPHITE_UPDATE_QUEEN_RANGED_ATTACK
      See Also:
    • KALPHITE_UPDATE_QUEEN_JAWS_ATTACK

      public static final int KALPHITE_UPDATE_QUEEN_JAWS_ATTACK
      See Also:
    • KALPHITE_UPDATE_QUEEN_DEATH

      public static final int KALPHITE_UPDATE_QUEEN_DEATH
      See Also:
    • KALPHITE_QUEEN_ANGRY

      public static final int KALPHITE_QUEEN_ANGRY
      See Also:
    • KALPHITE_QUEEN_LAUGH

      public static final int KALPHITE_QUEEN_LAUGH
      See Also:
    • KALPHITE_QUEEN_HAPPY

      public static final int KALPHITE_QUEEN_HAPPY
      See Also:
    • KALPHITE_QUEEN_IDLE

      public static final int KALPHITE_QUEEN_IDLE
      See Also:
    • SMALL_SPIDER_UPDATE_READY

      public static final int SMALL_SPIDER_UPDATE_READY
      See Also:
    • SMALL_SPIDER_UPDATE_WALK

      public static final int SMALL_SPIDER_UPDATE_WALK
      See Also:
    • SMALL_SPIDER_UPDATE_ATTACK

      public static final int SMALL_SPIDER_UPDATE_ATTACK
      See Also:
    • SMALL_SPIDER_UPDATE_DEFEND

      public static final int SMALL_SPIDER_UPDATE_DEFEND
      See Also:
    • SMALL_SPIDER_UPDATE_DEATH

      public static final int SMALL_SPIDER_UPDATE_DEATH
      See Also:
    • SCORPION_UPDATE_READY

      public static final int SCORPION_UPDATE_READY
      See Also:
    • SCORPION_UPDATE_WALK

      public static final int SCORPION_UPDATE_WALK
      See Also:
    • SCORPION_UPDATE_ATTACK_TAIL

      public static final int SCORPION_UPDATE_ATTACK_TAIL
      See Also:
    • SCORPION_UPDATE_DEFEND

      public static final int SCORPION_UPDATE_DEFEND
      See Also:
    • SCORPION_UPDATE_DEATH

      public static final int SCORPION_UPDATE_DEATH
      See Also:
    • SMALL_SCORPION_UPDATE_WALK

      public static final int SMALL_SCORPION_UPDATE_WALK
      See Also:
    • SMALL_SCORPION_UPDATE_READY

      public static final int SMALL_SCORPION_UPDATE_READY
      See Also:
    • SMALL_SCORPION_UPDATE_DEFEND

      public static final int SMALL_SCORPION_UPDATE_DEFEND
      See Also:
    • SMALL_SCORPION_UPDATE_DEATH

      public static final int SMALL_SCORPION_UPDATE_DEATH
      See Also:
    • SMALL_SCORPION_UPDATE_ATTACK

      public static final int SMALL_SCORPION_UPDATE_ATTACK
      See Also:
    • SCORPION_UPDATE_FIGHT_ARENA_WALK

      public static final int SCORPION_UPDATE_FIGHT_ARENA_WALK
      See Also:
    • LOBSTER_UPDATE_READY

      public static final int LOBSTER_UPDATE_READY
      See Also:
    • LOBSTER_UPDATE_WALK

      public static final int LOBSTER_UPDATE_WALK
      See Also:
    • LOBSTER_UPDATE_ATTACK

      public static final int LOBSTER_UPDATE_ATTACK
      See Also:
    • LOBSTER_UPDATE_DEFEND

      public static final int LOBSTER_UPDATE_DEFEND
      See Also:
    • LOBSTER_UPDATE_DEATH

      public static final int LOBSTER_UPDATE_DEATH
      See Also:
    • HUMAN_APE_WALK_L

      public static final int HUMAN_APE_WALK_L
      See Also:
    • KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM

      public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM
      See Also:
    • KALPHITE_UPDATE_FLYING_QUEEN_EMERGING

      public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGING
      See Also:
    • KALPHITE_UPDATE_LIGHTENING_PROJECTILE

      public static final int KALPHITE_UPDATE_LIGHTENING_PROJECTILE
      See Also:
    • KAPHITE_EGG_EXPLOSION_UPDATE

      public static final int KAPHITE_EGG_EXPLOSION_UPDATE
      See Also:
    • KAPHITE_EGG_REGENERATION_UPDATE

      public static final int KAPHITE_EGG_REGENERATION_UPDATE
      See Also:
    • KAPHITE_EGG_PULSING_WALL_UPDATE

      public static final int KAPHITE_EGG_PULSING_WALL_UPDATE
      See Also:
    • HUMAN_APE_WALK_R

      public static final int HUMAN_APE_WALK_R
      See Also:
    • HUMAN_APE_WALK_B

      public static final int HUMAN_APE_WALK_B
      See Also:
    • HUMAN_APE_RUN

      public static final int HUMAN_APE_RUN
      See Also:
    • HUMAN_APE_ATTACK

      public static final int HUMAN_APE_ATTACK
      See Also:
    • HUMAN_APE_DEFEND

      public static final int HUMAN_APE_DEFEND
      See Also:
    • DREAM_CYRISUS_UNCONSCIOUS

      public static final int DREAM_CYRISUS_UNCONSCIOUS
      See Also:
    • DREAM_CYRISUS_BARELY_CONSCIOUS_TRANSITION

      public static final int DREAM_CYRISUS_BARELY_CONSCIOUS_TRANSITION
      See Also:
    • DREAM_CYRISUS_BARELY_CONSCIOUS

      public static final int DREAM_CYRISUS_BARELY_CONSCIOUS
      See Also:
    • DREAM_CYRISUS_SIT_UP_TRANSITION

      public static final int DREAM_CYRISUS_SIT_UP_TRANSITION
      See Also:
    • DREAM_CYRISUS_SITTING_UP

      public static final int DREAM_CYRISUS_SITTING_UP
      See Also:
    • DREAM_PLAYER_HELP_CYRISUS_STAND_UP

      public static final int DREAM_PLAYER_HELP_CYRISUS_STAND_UP
      See Also:
    • DREAM_CYRISUS_STAND_UP_TRANSITION

      public static final int DREAM_CYRISUS_STAND_UP_TRANSITION
      See Also:
    • DREAM_CYRISUS_ADMIRE_HIMSELF

      public static final int DREAM_CYRISUS_ADMIRE_HIMSELF
      See Also:
    • DREAM_CYRISUS_RECIEVE_FOOD_SITTING

      public static final int DREAM_CYRISUS_RECIEVE_FOOD_SITTING
      See Also:
    • DREAM_PLAYER_FEED_CYRISUS_SITTING

      public static final int DREAM_PLAYER_FEED_CYRISUS_SITTING
      See Also:
    • DREAM_PLAYER_FEED_CYRISUS_LYING

      public static final int DREAM_PLAYER_FEED_CYRISUS_LYING
      See Also:
    • DREAM_PLAYER_FEED_CYRISUS_STANDING

      public static final int DREAM_PLAYER_FEED_CYRISUS_STANDING
      See Also:
    • DREAM_CYRISUS_RECIEVE_FOOD_STANDING

      public static final int DREAM_CYRISUS_RECIEVE_FOOD_STANDING
      See Also:
    • DREAM_PLAYER_MONSTEREXAM_STATSPY

      public static final int DREAM_PLAYER_MONSTEREXAM_STATSPY
      See Also:
    • DREAM_PLAYER_HUMIDIFY_SPELL

      public static final int DREAM_PLAYER_HUMIDIFY_SPELL
      See Also:
    • HUMAN_AMETHYSTCUTTING

      public static final int HUMAN_AMETHYSTCUTTING
      See Also:
    • DREAM_PLAYER_DREAM_SPELL_READY

      public static final int DREAM_PLAYER_DREAM_SPELL_READY
      See Also:
    • HUMAN_READY_FAN

      public static final int HUMAN_READY_FAN
      See Also:
    • DREAM_PLAYER_MAKE_PLANK_SPELL

      public static final int DREAM_PLAYER_MAKE_PLANK_SPELL
      See Also:
    • DREAM_PLAYER_SPELLBOOK_SWAP

      public static final int DREAM_PLAYER_SPELLBOOK_SWAP
      See Also:
    • DREAM_CROUCH

      public static final int DREAM_CROUCH
      See Also:
    • DREAM_CYRISUS_STOMP

      public static final int DREAM_CYRISUS_STOMP
      See Also:
    • DREAM_ZEDS

      public static final int DREAM_ZEDS
      See Also:
    • DREAM_PLAYER_HUNTER_BOX_SPELL

      public static final int DREAM_PLAYER_HUNTER_BOX_SPELL
      See Also:
    • DREAM_REVERSE_TELEPORT

      public static final int DREAM_REVERSE_TELEPORT
      See Also:
    • DREAM_PLAYER_POINTS

      public static final int DREAM_PLAYER_POINTS
      See Also:
    • DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM

      public static final int DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM
      See Also:
    • DREAM_HUMIDIFY_SPELL_SPOTANIM

      public static final int DREAM_HUMIDIFY_SPELL_SPOTANIM
      See Also:
    • DREAM_PLANK_MAKE_SPELL_SPOTANIM

      public static final int DREAM_PLANK_MAKE_SPELL_SPOTANIM
      See Also:
    • DREAM_SPELLBOOK_SPOTANIM

      public static final int DREAM_SPELLBOOK_SPOTANIM
      See Also:
    • DREAM_RAZORBEAST_ATTACK

      public static final int DREAM_RAZORBEAST_ATTACK
      See Also:
    • DREAM_RAZORBEAST_READY

      public static final int DREAM_RAZORBEAST_READY
      See Also:
    • DREAM_RAZORBEAST_WALK

      public static final int DREAM_RAZORBEAST_WALK
      See Also:
    • DREAM_RAZORBEAST_DEFEND

      public static final int DREAM_RAZORBEAST_DEFEND
      See Also:
    • DREAM_RAZORBEAST_SPAWN

      public static final int DREAM_RAZORBEAST_SPAWN
      See Also:
    • DREAM_RAZORBEAST_DEATH

      public static final int DREAM_RAZORBEAST_DEATH
      See Also:
    • DREAM_RAZOR_BEAST_SPAWN_SPOTANIM

      public static final int DREAM_RAZOR_BEAST_SPAWN_SPOTANIM
      See Also:
    • DREAM_INADEQUACY_READY

      public static final int DREAM_INADEQUACY_READY
      See Also:
    • DREAM_INADEQUACY_ATTACK_FRONT

      public static final int DREAM_INADEQUACY_ATTACK_FRONT
      See Also:
    • DREAM_INADEQUACY_ATTACK_BACK

      public static final int DREAM_INADEQUACY_ATTACK_BACK
      See Also:
    • DREAM_INADEQUACY_ATTACK_LEFT

      public static final int DREAM_INADEQUACY_ATTACK_LEFT
      See Also:
    • DREAM_INADEQUACY_ATTACK_RIGHT

      public static final int DREAM_INADEQUACY_ATTACK_RIGHT
      See Also:
    • DREAM_INADEQUACY_DEATH

      public static final int DREAM_INADEQUACY_DEATH
      See Also:
    • DREAM_INADEQUACY_TRANSFORM_SPOTANIM

      public static final int DREAM_INADEQUACY_TRANSFORM_SPOTANIM
      See Also:
    • DREAM_INADEQUACY_DEFEND

      public static final int DREAM_INADEQUACY_DEFEND
      See Also:
    • DREAM_INADEQUACY_RANGED_ATTACK

      public static final int DREAM_INADEQUACY_RANGED_ATTACK
      See Also:
    • DREAM_INADEQUACY_MOUTH_SPOTANIM

      public static final int DREAM_INADEQUACY_MOUTH_SPOTANIM
      See Also:
    • DREAM_RAZOR_BEAST_SPAWN_PROJANIM

      public static final int DREAM_RAZOR_BEAST_SPAWN_PROJANIM
      See Also:
    • DREAM_UNTOUCHABLE_READY_WALK

      public static final int DREAM_UNTOUCHABLE_READY_WALK
      See Also:
    • DREAM_UNTOUCHABLE_ATTACK

      public static final int DREAM_UNTOUCHABLE_ATTACK
      See Also:
    • DREAM_UNTOUCHABLE_DEFEND

      public static final int DREAM_UNTOUCHABLE_DEFEND
      See Also:
    • DREAM_UNTOUCHABLE_DEATH

      public static final int DREAM_UNTOUCHABLE_DEATH
      See Also:
    • DREAM_UNTOUCHABLE_SPAWN

      public static final int DREAM_UNTOUCHABLE_SPAWN
      See Also:
    • DREAM_UNTOUCHABLE_SPAWN_SPOTANIM

      public static final int DREAM_UNTOUCHABLE_SPAWN_SPOTANIM
      See Also:
    • DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM

      public static final int DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM
      See Also:
    • DREAM_EVERLASTING_SPAWN_SPOTANIM

      public static final int DREAM_EVERLASTING_SPAWN_SPOTANIM
      See Also:
    • DREAM_EVERLASTING_TRANSFORM_SPOTANIM

      public static final int DREAM_EVERLASTING_TRANSFORM_SPOTANIM
      See Also:
    • DREAM_ILLUSIVE_SPAWN_SPOTANIM

      public static final int DREAM_ILLUSIVE_SPAWN_SPOTANIM
      See Also:
    • DREAM_ILLUSIVE_READY

      public static final int DREAM_ILLUSIVE_READY
      See Also:
    • DREAM_ILLUSIVE_WALK

      public static final int DREAM_ILLUSIVE_WALK
      See Also:
    • DREAM_ILLUSIVE_DEFEND_P1

      public static final int DREAM_ILLUSIVE_DEFEND_P1
      See Also:
    • DREAM_ILLUSIVE_DEFEND_P2

      public static final int DREAM_ILLUSIVE_DEFEND_P2
      See Also:
    • DREAM_ILLUSIVE_ATTACK

      public static final int DREAM_ILLUSIVE_ATTACK
      See Also:
    • DREAM_EVERLASTING_READY

      public static final int DREAM_EVERLASTING_READY
      See Also:
    • DREAM_EVERLASTING_WALK

      public static final int DREAM_EVERLASTING_WALK
      See Also:
    • DREAM_EVERLASTING_ATTACK

      public static final int DREAM_EVERLASTING_ATTACK
      See Also:
    • DREAM_EVERLASTING_DEFEND

      public static final int DREAM_EVERLASTING_DEFEND
      See Also:
    • DREAM_EVERLASTING_DEATH

      public static final int DREAM_EVERLASTING_DEATH
      See Also:
    • DREAM_ILLUSIVE_SPAWN

      public static final int DREAM_ILLUSIVE_SPAWN
      See Also:
    • DREAM_ILLUSIVE_DEATH

      public static final int DREAM_ILLUSIVE_DEATH
      See Also:
    • DREAM_ILLUSIVE_DEATH_READY

      public static final int DREAM_ILLUSIVE_DEATH_READY
      See Also:
    • DREAM_ILLUSIVE_DEATH_STOMPED

      public static final int DREAM_ILLUSIVE_DEATH_STOMPED
      See Also:
    • DREAM_ILLUSIVE_STOMP_SPOTANIM

      public static final int DREAM_ILLUSIVE_STOMP_SPOTANIM
      See Also:
    • DREAM_HUNTER_SPELL_SPOTANIM

      public static final int DREAM_HUNTER_SPELL_SPOTANIM
      See Also:
    • DREAM_INADEQUACY_SPAWN

      public static final int DREAM_INADEQUACY_SPAWN
      See Also:
    • DREAM_INADEQUACY_SPAWN_SPOTANIM

      public static final int DREAM_INADEQUACY_SPAWN_SPOTANIM
      See Also:
    • DREAM_EVERLASTING_SPAWN

      public static final int DREAM_EVERLASTING_SPAWN
      See Also:
    • DREAM_ILLUSIVE_DIGGING_OUT_SPOTANIM

      public static final int DREAM_ILLUSIVE_DIGGING_OUT_SPOTANIM
      See Also:
    • DREAM_ILLUSIVE_DIGGING_BACK_SPOTANIM

      public static final int DREAM_ILLUSIVE_DIGGING_BACK_SPOTANIM
      See Also:
    • DORGESH_ZANIK_PIPESQUEEZE

      public static final int DORGESH_ZANIK_PIPESQUEEZE
      See Also:
    • DORGESH_ZANIK_PIPEUNSQUEEZE

      public static final int DORGESH_ZANIK_PIPEUNSQUEEZE
      See Also:
    • HUMAN_WOODCRAFTING_AXE_RUNE

      public static final int HUMAN_WOODCRAFTING_AXE_RUNE
      See Also:
    • HUMAN_WOODCRAFTING_AXE_ADAMANT

      public static final int HUMAN_WOODCRAFTING_AXE_ADAMANT
      See Also:
    • HUMAN_WOODCRAFTING_AXE_MITHRIL

      public static final int HUMAN_WOODCRAFTING_AXE_MITHRIL
      See Also:
    • HUMAN_WOODCRAFTING_AXE_BLACK

      public static final int HUMAN_WOODCRAFTING_AXE_BLACK
      See Also:
    • HUMAN_WOODCRAFTING_AXE_STEEL

      public static final int HUMAN_WOODCRAFTING_AXE_STEEL
      See Also:
    • HUMAN_WOODCRAFTING_AXE_IRON

      public static final int HUMAN_WOODCRAFTING_AXE_IRON
      See Also:
    • HUMAN_WOODCRAFTING_AXE_DRAGON

      public static final int HUMAN_WOODCRAFTING_AXE_DRAGON
      See Also:
    • GIANT_CHAMPION_ATTACK

      public static final int GIANT_CHAMPION_ATTACK
      See Also:
    • GIANT_CHAMPION_DEATH

      public static final int GIANT_CHAMPION_DEATH
      See Also:
    • GIANT_CHAMPION_DEFEND

      public static final int GIANT_CHAMPION_DEFEND
      See Also:
    • GIANT_CHAMPION_READY

      public static final int GIANT_CHAMPION_READY
      See Also:
    • GIANT_CHAMPION_WALK

      public static final int GIANT_CHAMPION_WALK
      See Also:
    • UNICORN_REWORK_WALK

      public static final int UNICORN_REWORK_WALK
      See Also:
    • UNICORN_REWORK_READY

      public static final int UNICORN_REWORK_READY
      See Also:
    • UNICORN_REWORK_DEFEND

      public static final int UNICORN_REWORK_DEFEND
      See Also:
    • UNICORN_REWORK_ATTACK

      public static final int UNICORN_REWORK_ATTACK
      See Also:
    • UNICORN_REWORK_DEATH

      public static final int UNICORN_REWORK_DEATH
      See Also:
    • FAI_VARROCK_DRUNK_WALK

      public static final int FAI_VARROCK_DRUNK_WALK
      See Also:
    • FAI_VARROCK_DRUNK_READY

      public static final int FAI_VARROCK_DRUNK_READY
      See Also:
    • VM_QUIZ_READY

      public static final int VM_QUIZ_READY
      See Also:
    • VM_QUIZ_LOST_DISAPPOINTMENT

      public static final int VM_QUIZ_LOST_DISAPPOINTMENT
      See Also:
    • VM_QUIZ_CELEBRATION

      public static final int VM_QUIZ_CELEBRATION
      See Also:
    • VM_DISPLAY_CASE_PONDER

      public static final int VM_DISPLAY_CASE_PONDER
      See Also:
    • VM_PAINTING_PONDER

      public static final int VM_PAINTING_PONDER
      See Also:
    • VM_PAINTING_PONDER_VAR_1

      public static final int VM_PAINTING_PONDER_VAR_1
      See Also:
    • VM_PAINTING_PONDER_VAR_2

      public static final int VM_PAINTING_PONDER_VAR_2
      See Also:
    • VM_HUMAN_DISPLAY_CASE_ITEM_PLACE

      public static final int VM_HUMAN_DISPLAY_CASE_ITEM_PLACE
      See Also:
    • VM_ART_CRITIC_WALK

      public static final int VM_ART_CRITIC_WALK
      See Also:
    • VM_ART_CRITIC_READY

      public static final int VM_ART_CRITIC_READY
      See Also:
    • VM_MUSEUM_GUARD_READY

      public static final int VM_MUSEUM_GUARD_READY
      See Also:
    • VM_MUSEUM_GUARD_GATE

      public static final int VM_MUSEUM_GUARD_GATE
      See Also:
    • VM_MUSEUM_GUARD_GATE_MIRRORED

      public static final int VM_MUSEUM_GUARD_GATE_MIRRORED
      See Also:
    • VM_NATURAL_HISTORIAN_READY

      public static final int VM_NATURAL_HISTORIAN_READY
      See Also:
    • VM_NATURAL_HISTORIAN_READY_VAR

      public static final int VM_NATURAL_HISTORIAN_READY_VAR
      See Also:
    • VM_NATURAL_HISTORIAN_WALK

      public static final int VM_NATURAL_HISTORIAN_WALK
      See Also:
    • VM_NATURAL_HISTORIAN_DRAGON_FLAP

      public static final int VM_NATURAL_HISTORIAN_DRAGON_FLAP
      See Also:
    • VM_NATURAL_HISTORIAN_PENGUIN_WADDLE

      public static final int VM_NATURAL_HISTORIAN_PENGUIN_WADDLE
      See Also:
    • VM_NATURAL_HISTORIAN_SNAIL_ANTENNA

      public static final int VM_NATURAL_HISTORIAN_SNAIL_ANTENNA
      See Also:
    • VM_NATURAL_HISTORIAN_LIZARD_HOP

      public static final int VM_NATURAL_HISTORIAN_LIZARD_HOP
      See Also:
    • VM_NATURAL_HISTORIAN_MONKEY_HOP

      public static final int VM_NATURAL_HISTORIAN_MONKEY_HOP
      See Also:
    • VM_NATURAL_HISTORIAN_SNAKE_TWIST

      public static final int VM_NATURAL_HISTORIAN_SNAKE_TWIST
      See Also:
    • VM_NATURAL_HISTORIAN_MOLE_TUNNEL

      public static final int VM_NATURAL_HISTORIAN_MOLE_TUNNEL
      See Also:
    • VM_NATURAL_HISTORIAN_CAMEL_HUMP

      public static final int VM_NATURAL_HISTORIAN_CAMEL_HUMP
      See Also:
    • VM_NATURAL_HISTORIAN_WYVERN

      public static final int VM_NATURAL_HISTORIAN_WYVERN
      See Also:
    • VM_NATURAL_HISTORIAN_LEECH_TWIST

      public static final int VM_NATURAL_HISTORIAN_LEECH_TWIST
      See Also:
    • VM_NATURAL_HISTORIAN_SEASLUG_TWIST

      public static final int VM_NATURAL_HISTORIAN_SEASLUG_TWIST
      See Also:
    • VM_NATURAL_HISTORIAN_KALPHITE_QUEEN_PINCERS

      public static final int VM_NATURAL_HISTORIAN_KALPHITE_QUEEN_PINCERS
      See Also:
    • VM_NATURAL_HISTORIAN_BATTLE_TORTOISE

      public static final int VM_NATURAL_HISTORIAN_BATTLE_TORTOISE
      See Also:
    • VM_NATURAL_HISTORIAN_TERROR_BIRD

      public static final int VM_NATURAL_HISTORIAN_TERROR_BIRD
      See Also:
    • VM_SCHOOL_TEACHER_MALE_WALK

      public static final int VM_SCHOOL_TEACHER_MALE_WALK
      See Also:
    • VM_SCHOOL_TEACHER_MALE_READY

      public static final int VM_SCHOOL_TEACHER_MALE_READY
      See Also:
    • VM_FEMALE_TEACHER_CHILD_GIRL_WALK_MULTI

      public static final int VM_FEMALE_TEACHER_CHILD_GIRL_WALK_MULTI
      See Also:
    • VM_FEMALE_TEACHER_CHILD_GIRL_READY_MULTI

      public static final int VM_FEMALE_TEACHER_CHILD_GIRL_READY_MULTI
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_WALK

      public static final int VM_PATROL_ROUTE_WORKMEN_WALK
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_READY

      public static final int VM_PATROL_ROUTE_WORKMEN_READY
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_PLANK_DROP

      public static final int VM_PATROL_ROUTE_WORKMEN_PLANK_DROP
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_PLANK_PICKUP

      public static final int VM_PATROL_ROUTE_WORKMEN_PLANK_PICKUP
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_NO_PLANK_WALK

      public static final int VM_PATROL_ROUTE_WORKMEN_NO_PLANK_WALK
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_WALK

      public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_WALK
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_WALK

      public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_WALK
      See Also:
    • VM_PATROL_WHEELBARROW_DUMPING_ROCKS

      public static final int VM_PATROL_WHEELBARROW_DUMPING_ROCKS
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_READY

      public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_READY
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_READY

      public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_READY
      See Also:
    • VM_WHEELBARROW_LOADER

      public static final int VM_WHEELBARROW_LOADER
      See Also:
    • VM_WHEELBARROW_LOADER_READY

      public static final int VM_WHEELBARROW_LOADER_READY
      See Also:
    • VM_PILLAR_FLAG_MOTION

      public static final int VM_PILLAR_FLAG_MOTION
      See Also:
    • VM_DISPLAY_CASE_COGS

      public static final int VM_DISPLAY_CASE_COGS
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE_FIXED
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE_FIXED
      See Also:
    • VM_CANAL_BARGE_WORKMAN_KNEELING_HAMMERING

      public static final int VM_CANAL_BARGE_WORKMAN_KNEELING_HAMMERING
      See Also:
    • VM_CANAL_BARGE_WORKMAN_SAWING

      public static final int VM_CANAL_BARGE_WORKMAN_SAWING
      See Also:
    • VM_CANAL_BARGE_WORKMAN_SLEDGEHAMMERING

      public static final int VM_CANAL_BARGE_WORKMAN_SLEDGEHAMMERING
      See Also:
    • VM_CANAL_BARGE_WORKMAN_PAINTING_TAR

      public static final int VM_CANAL_BARGE_WORKMAN_PAINTING_TAR
      See Also:
    • VM_CANAL_BARGE_FOREMEN_TALKING

      public static final int VM_CANAL_BARGE_FOREMEN_TALKING
      See Also:
    • VM_PLAYER_USE_ROCKPICK

      public static final int VM_PLAYER_USE_ROCKPICK
      See Also:
    • VM_ROCKPICK_DUST_SPOTANIM

      public static final int VM_ROCKPICK_DUST_SPOTANIM
      See Also:
    • VM_ARCHAEOLIGIST_CLEANING_TABLE

      public static final int VM_ARCHAEOLIGIST_CLEANING_TABLE
      See Also:
    • VM_PLAYER_BUTTON_PUSH

      public static final int VM_PLAYER_BUTTON_PUSH
      See Also:
    • VM_BOTTON_LOC_PUSH

      public static final int VM_BOTTON_LOC_PUSH
      See Also:
    • VM_OUTSIDE_GATE_GUARD_READY

      public static final int VM_OUTSIDE_GATE_GUARD_READY
      See Also:
    • VM_OUTSIDE_GATE_GUARD_SHAKING_HEAD

      public static final int VM_OUTSIDE_GATE_GUARD_SHAKING_HEAD
      See Also:
    • FAI_VARROCK_CHILD_SWINGS

      public static final int FAI_VARROCK_CHILD_SWINGS
      See Also:
    • FAI_VARROCK_WHIRLY_WASHING_LINE

      public static final int FAI_VARROCK_WHIRLY_WASHING_LINE
      See Also:
    • FAI_VARROCK_LIMP_WALK

      public static final int FAI_VARROCK_LIMP_WALK
      See Also:
    • FAI_VARROCK_IKOV_LUCIEN_READY

      public static final int FAI_VARROCK_IKOV_LUCIEN_READY
      See Also:
    • FAI_VARROCK_WHEAT_SWAY

      public static final int FAI_VARROCK_WHEAT_SWAY
      See Also:
    • VM_SCHOOL_GIRL_SKIP

      public static final int VM_SCHOOL_GIRL_SKIP
      See Also:
    • VM_SCHOOL_GIRL_READY

      public static final int VM_SCHOOL_GIRL_READY
      See Also:
    • VM_SCHOOL_GIRL_READY_VAR1

      public static final int VM_SCHOOL_GIRL_READY_VAR1
      See Also:
    • VM_SCHOOL_GIRL_READY_VAR2

      public static final int VM_SCHOOL_GIRL_READY_VAR2
      See Also:
    • VM_SCHOOL_GIRL_READY_VAR3

      public static final int VM_SCHOOL_GIRL_READY_VAR3
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN
      See Also:
    • VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN_FIXED

      public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN_FIXED
      See Also:
    • VARROCK_GRANNY_ROCKING

      public static final int VARROCK_GRANNY_ROCKING
      See Also:
    • VARROCK_TRAMP_WALK

      public static final int VARROCK_TRAMP_WALK
      See Also:
    • VARROCK_TRAMP_READY

      public static final int VARROCK_TRAMP_READY
      See Also:
    • VARROCK_HEAVYBAG_READY

      public static final int VARROCK_HEAVYBAG_READY
      See Also:
    • VARROCK_HEAVYBAG_DEFEND

      public static final int VARROCK_HEAVYBAG_DEFEND
      See Also:
    • VARROCK_HEAVYBAG_ATTACK

      public static final int VARROCK_HEAVYBAG_ATTACK
      See Also:
    • FAI_VARROCK_CHILD_READY

      public static final int FAI_VARROCK_CHILD_READY
      See Also:
    • FAI_VARROCK_CHILD_READY_OFFSET

      public static final int FAI_VARROCK_CHILD_READY_OFFSET
      See Also:
    • FAI_VARROCK_GUARD_WALK

      public static final int FAI_VARROCK_GUARD_WALK
      See Also:
    • FAI_VARROCK_GUARD_READY

      public static final int FAI_VARROCK_GUARD_READY
      See Also:
    • FAI_VARROCK_GUARD_DEFEND

      public static final int FAI_VARROCK_GUARD_DEFEND
      See Also:
    • FAI_VARROCK_GUARD_ATTACK

      public static final int FAI_VARROCK_GUARD_ATTACK
      See Also:
    • FAI_VARROCK_GUARD_DEATH

      public static final int FAI_VARROCK_GUARD_DEATH
      See Also:
    • FAI_VARROCK_2_NPC_TABLE

      public static final int FAI_VARROCK_2_NPC_TABLE
      See Also:
    • FAI_VARROCK_CENTRAL_SQUARE

      public static final int FAI_VARROCK_CENTRAL_SQUARE
      See Also:
    • FAI_VARROCK_MILL_ENGINE2

      public static final int FAI_VARROCK_MILL_ENGINE2
      See Also:
    • FAI_VARROCK_MILL_STONE

      public static final int FAI_VARROCK_MILL_STONE
      See Also:
    • FAI_VARROCK_MILLSAIL

      public static final int FAI_VARROCK_MILLSAIL
      See Also:
    • DRAGON_UPDATE_READY_POH_FIX

      public static final int DRAGON_UPDATE_READY_POH_FIX
      See Also:
    • GRIM_BEANSTALK_3X3_GROWING

      public static final int GRIM_BEANSTALK_3X3_GROWING
      See Also:
    • GRIM_BEANSTALK_1X1_GROWING_SPOT

      public static final int GRIM_BEANSTALK_1X1_GROWING_SPOT
      See Also:
    • GRIM_BEANSTALK_3X3_SHRINKING

      public static final int GRIM_BEANSTALK_3X3_SHRINKING
      See Also:
    • GRIM_1X1_BEANSTALK_COLLAPSING

      public static final int GRIM_1X1_BEANSTALK_COLLAPSING
      See Also:
    • GRIM_GIANT_ATTACK

      public static final int GRIM_GIANT_ATTACK
      See Also:
    • GRIM_GIANT_DEATH

      public static final int GRIM_GIANT_DEATH
      See Also:
    • GRIM_GIANT_DEFEND

      public static final int GRIM_GIANT_DEFEND
      See Also:
    • GRIM_GIANT_READY

      public static final int GRIM_GIANT_READY
      See Also:
    • GRIM_GIANT_WALK

      public static final int GRIM_GIANT_WALK
      See Also:
    • GRIM_GRIMNASH_ASLEEP_READY

      public static final int GRIM_GRIMNASH_ASLEEP_READY
      See Also:
    • GRIM_GRIMNASH_READY

      public static final int GRIM_GRIMNASH_READY
      See Also:
    • GRIM_GRIMNASH_WARNING_ATTACK

      public static final int GRIM_GRIMNASH_WARNING_ATTACK
      See Also:
    • GRIM_DWARF_TOWER_READY

      public static final int GRIM_DWARF_TOWER_READY
      See Also:
    • GRIM_EXPERIMENT_NO2_WALK

      public static final int GRIM_EXPERIMENT_NO2_WALK
      See Also:
    • GRIM_EXPERIMENT_NO2_READY

      public static final int GRIM_EXPERIMENT_NO2_READY
      See Also:
    • GRIM_EXPERIMENT_NO2_DEATH

      public static final int GRIM_EXPERIMENT_NO2_DEATH
      See Also:
    • GRIM_EXPERIMENT_NO2_ATTACK

      public static final int GRIM_EXPERIMENT_NO2_ATTACK
      See Also:
    • GRIM_EXPERIMENT_NO2_PROJ_ATTACK

      public static final int GRIM_EXPERIMENT_NO2_PROJ_ATTACK
      See Also:
    • GRIM_EXPERIMENT_NO2_DEFEND

      public static final int GRIM_EXPERIMENT_NO2_DEFEND
      See Also:
    • GRIM_EXPERIMENT_NO2_HEAD_PROJ

      public static final int GRIM_EXPERIMENT_NO2_HEAD_PROJ
      See Also:
    • GRIM_GIANT_MOUSE_WALK

      public static final int GRIM_GIANT_MOUSE_WALK
      See Also:
    • GRIM_GIANT_MOUSE_READY

      public static final int GRIM_GIANT_MOUSE_READY
      See Also:
    • GRIM_GIANT_MOUSE_ATTACK

      public static final int GRIM_GIANT_MOUSE_ATTACK
      See Also:
    • GRIM_GIANT_MOUSE_DEFEND

      public static final int GRIM_GIANT_MOUSE_DEFEND
      See Also:
    • GRIM_GIANT_MOUSE_DEATH

      public static final int GRIM_GIANT_MOUSE_DEATH
      See Also:
    • GRIM_GRAMAPHONE_MULTI_ANIM

      public static final int GRIM_GRAMAPHONE_MULTI_ANIM
      See Also:
    • GRIM_MAGIC_CIRCLE_GLOW

      public static final int GRIM_MAGIC_CIRCLE_GLOW
      See Also:
    • GRIM_GIANT_TAUNT

      public static final int GRIM_GIANT_TAUNT
      See Also:
    • GRIM_SPITTING

      public static final int GRIM_SPITTING
      See Also:
    • GRIM_STORY_TELLING

      public static final int GRIM_STORY_TELLING
      See Also:
    • GRIM_PLAYER_GRAMAPHONE_WINDUP

      public static final int GRIM_PLAYER_GRAMAPHONE_WINDUP
      See Also:
    • GRIM_PLAYER_KICKING_GRAMAPHONE

      public static final int GRIM_PLAYER_KICKING_GRAMAPHONE
      See Also:
    • GRIM_PLAYER_SHRINKING

      public static final int GRIM_PLAYER_SHRINKING
      See Also:
    • GRIM_PLAYER_GROWING

      public static final int GRIM_PLAYER_GROWING
      See Also:
    • GRIM_WOMAN_LONG_SKIRT_WALK

      public static final int GRIM_WOMAN_LONG_SKIRT_WALK
      See Also:
    • GRIM_WOMAN_LONG_SKIRT_WALK_BACKWARDS

      public static final int GRIM_WOMAN_LONG_SKIRT_WALK_BACKWARDS
      See Also:
    • GRIM_GNOME_READY1

      public static final int GRIM_GNOME_READY1
      See Also:
    • GRIM_GNOME_READY2

      public static final int GRIM_GNOME_READY2
      See Also:
    • GRIM_GNOME_READY3

      public static final int GRIM_GNOME_READY3
      See Also:
    • WEREWOLF_UPDATE_ATTACK

      public static final int WEREWOLF_UPDATE_ATTACK
      See Also:
    • WEREWOLF_UPDATE_DEATH

      public static final int WEREWOLF_UPDATE_DEATH
      See Also:
    • WEREWOLF_UPDATE_DEFEND

      public static final int WEREWOLF_UPDATE_DEFEND
      See Also:
    • WEREWOLF_UPDATE_READY

      public static final int WEREWOLF_UPDATE_READY
      See Also:
    • WEREWOLF_UPDATE_READY_EXTRA

      public static final int WEREWOLF_UPDATE_READY_EXTRA
      See Also:
    • WEREWOLF_UPDATE_WALK

      public static final int WEREWOLF_UPDATE_WALK
      See Also:
    • WEREWOLF_UPDATE_ON_THRONE

      public static final int WEREWOLF_UPDATE_ON_THRONE
      See Also:
    • WEREWOLF_UPDATE_TRANSFORM_WEREWOLF

      public static final int WEREWOLF_UPDATE_TRANSFORM_WEREWOLF
      See Also:
    • WEREWOLF_UPDATE_WALK_WITH_HUMAN

      public static final int WEREWOLF_UPDATE_WALK_WITH_HUMAN
      See Also:
    • WEREWOLF_UPDATE_READY_WITH_HUMAN

      public static final int WEREWOLF_UPDATE_READY_WITH_HUMAN
      See Also:
    • WEREWOLF_UPDATE_READY_WITH_STICK

      public static final int WEREWOLF_UPDATE_READY_WITH_STICK
      See Also:
    • WEREWOLF_UPDATE_THROW_STICK

      public static final int WEREWOLF_UPDATE_THROW_STICK
      See Also:
    • WEREWOLF_UPDATE_WALK_WITH_STICK

      public static final int WEREWOLF_UPDATE_WALK_WITH_STICK
      See Also:
    • WEREWOLF_UPDATE_READY_TRAINER_EXTRA

      public static final int WEREWOLF_UPDATE_READY_TRAINER_EXTRA
      See Also:
    • WEREWOLF_UPDATE_ANGRY_CHATHEAD

      public static final int WEREWOLF_UPDATE_ANGRY_CHATHEAD
      See Also:
    • LORE_WOLF_CHATHEAD_IDLE

      public static final int LORE_WOLF_CHATHEAD_IDLE
      See Also:
    • LORE_WOLF_CHATHEAD_SAD

      public static final int LORE_WOLF_CHATHEAD_SAD
      See Also:
    • LORE_WOLF_CHATHEAD_QUIZZICAL

      public static final int LORE_WOLF_CHATHEAD_QUIZZICAL
      See Also:
    • WEREWOLF_UPDATE_TRANSFORM_HUMAN

      public static final int WEREWOLF_UPDATE_TRANSFORM_HUMAN
      See Also:
    • LORE_WOLF_CHATHEAD_HAPPY

      public static final int LORE_WOLF_CHATHEAD_HAPPY
      See Also:
    • DOG_UPDATE_WOLF_WALK

      public static final int DOG_UPDATE_WOLF_WALK
      See Also:
    • DOG_UPDATE_WOLF_DEFEND

      public static final int DOG_UPDATE_WOLF_DEFEND
      See Also:
    • DOG_UPDATE_WOLF_DEATH

      public static final int DOG_UPDATE_WOLF_DEATH
      See Also:
    • DOG_UPDATE_WOLF_ATTACK

      public static final int DOG_UPDATE_WOLF_ATTACK
      See Also:
    • DOG_UPDATE_WALK

      public static final int DOG_UPDATE_WALK
      See Also:
    • DOG_UPDATE_SMALL_DOG_READY

      public static final int DOG_UPDATE_SMALL_DOG_READY
      See Also:
    • DOG_UPDATE_SMALL_DOG_ATTACK

      public static final int DOG_UPDATE_SMALL_DOG_ATTACK
      See Also:
    • DOG_UPDATE_MEDIUM_DOG_DEFEND

      public static final int DOG_UPDATE_MEDIUM_DOG_DEFEND
      See Also:
    • DOG_UPDATE_MEDIUM_DOG_DEATH

      public static final int DOG_UPDATE_MEDIUM_DOG_DEATH
      See Also:
    • DOG_UPDATE_MEDIUM_DOG_ATTACK

      public static final int DOG_UPDATE_MEDIUM_DOG_ATTACK
      See Also:
    • DOG_UPDATE_JACKAL_DEFEND

      public static final int DOG_UPDATE_JACKAL_DEFEND
      See Also:
    • DOG_UPDATE_JACKAL_DEATH

      public static final int DOG_UPDATE_JACKAL_DEATH
      See Also:
    • DOG_UPDATE_JACKAL_ATTACK

      public static final int DOG_UPDATE_JACKAL_ATTACK
      See Also:
    • DOG_UPDATE_FOX_DEFEND

      public static final int DOG_UPDATE_FOX_DEFEND
      See Also:
    • DOG_UPDATE_FOX_DEATH

      public static final int DOG_UPDATE_FOX_DEATH
      See Also:
    • DOG_UPDATE_MEDIUM_DOG_WALK

      public static final int DOG_UPDATE_MEDIUM_DOG_WALK
      See Also:
    • DOG_UPDATE_FIGHT_ARENA_ATTACK

      public static final int DOG_UPDATE_FIGHT_ARENA_ATTACK
      See Also:
    • DOG_UPDATE_FIGHT_ARENA_DEFEND

      public static final int DOG_UPDATE_FIGHT_ARENA_DEFEND
      See Also:
    • DOG_UPDATE_GODWARS_DEFEND

      public static final int DOG_UPDATE_GODWARS_DEFEND
      See Also:
    • HUMAN_SPELLCAST_ARCEUUS_TELEPORT

      public static final int HUMAN_SPELLCAST_ARCEUUS_TELEPORT
      See Also:
    • DOG_UPDATE_HELLHOUND_GODWARS_DEATH

      public static final int DOG_UPDATE_HELLHOUND_GODWARS_DEATH
      See Also:
    • DOG_UPDATE_SKELETON_HELLHOUND_WALK

      public static final int DOG_UPDATE_SKELETON_HELLHOUND_WALK
      See Also:
    • DOG_UPDATE_SKELETON_HELLHOUND_DEFEND

      public static final int DOG_UPDATE_SKELETON_HELLHOUND_DEFEND
      See Also:
    • DOG_UPDATE_SKELETON_HELLHOUND_ATTACK

      public static final int DOG_UPDATE_SKELETON_HELLHOUND_ATTACK
      See Also:
    • DOG_UPDATE_WOLF_READY

      public static final int DOG_UPDATE_WOLF_READY
      See Also:
    • DOG_UPDATE_HELLHOUND_GODWARS_ATTACK

      public static final int DOG_UPDATE_HELLHOUND_GODWARS_ATTACK
      See Also:
    • DOG_UPDATE_HELLHOUND_GODWARS_WALK

      public static final int DOG_UPDATE_HELLHOUND_GODWARS_WALK
      See Also:
    • DOG_UPDATE_HELLHOUND_WALK

      public static final int DOG_UPDATE_HELLHOUND_WALK
      See Also:
    • GRIM_FARMING_SEED_DIBBING

      public static final int GRIM_FARMING_SEED_DIBBING
      See Also:
    • DARKBOW_DRAGON_HEAD_PROJANIM

      public static final int DARKBOW_DRAGON_HEAD_PROJANIM
      See Also:
    • DARKBOW_DRAGON_HEAD_IMPACT

      public static final int DARKBOW_DRAGON_HEAD_IMPACT
      See Also:
    • DARKBOW_SMOKE_ARROW_FLIGHT

      public static final int DARKBOW_SMOKE_ARROW_FLIGHT
      See Also:
    • DARKBOW_DARKBOW_SMOKE_ARROW_IMPACT

      public static final int DARKBOW_DARKBOW_SMOKE_ARROW_IMPACT
      See Also:
    • DARK_BOW_BROAD_ARROW_SMOKE_PROJANIM

      public static final int DARK_BOW_BROAD_ARROW_SMOKE_PROJANIM
      See Also:
    • DARK_BOW_GENERIC_ARROW_SMOKE_PROJANIM

      public static final int DARK_BOW_GENERIC_ARROW_SMOKE_PROJANIM
      See Also:
    • II_JAR_MAKER_SPOTANIM

      public static final int II_JAR_MAKER_SPOTANIM
      See Also:
    • II_PLAYER_USE_JAR_MAKER

      public static final int II_PLAYER_USE_JAR_MAKER
      See Also:
    • II_HUMAN_WALK_THRU_WHEAT_FAST

      public static final int II_HUMAN_WALK_THRU_WHEAT_FAST
      See Also:
    • II_HUMAN_WALK_THRU_WHEAT_MID_SPEED

      public static final int II_HUMAN_WALK_THRU_WHEAT_MID_SPEED
      See Also:
    • II_HUMAN_WALK_THRU_WHEAT_SLOWLY

      public static final int II_HUMAN_WALK_THRU_WHEAT_SLOWLY
      See Also:
    • II_WHEAT_GROW

      public static final int II_WHEAT_GROW
      See Also:
    • II_WHEAT_GROW_FRAME1

      public static final int II_WHEAT_GROW_FRAME1
      See Also:
    • II_WHEAT_WILT_FRAME1

      public static final int II_WHEAT_WILT_FRAME1
      See Also:
    • II_WHEAT_WILT

      public static final int II_WHEAT_WILT
      See Also:
    • II_HUMAN_DART_THROW

      public static final int II_HUMAN_DART_THROW
      See Also:
    • II_HUMAN_TELEPORT

      public static final int II_HUMAN_TELEPORT
      See Also:
    • II_PORTAL_SPOTANIM

      public static final int II_PORTAL_SPOTANIM
      See Also:
    • II_HUMAN_NET_RUN

      public static final int II_HUMAN_NET_RUN
      See Also:
    • II_HUMAN_NET_READY

      public static final int II_HUMAN_NET_READY
      See Also:
    • II_HUMAN_NET_THROW

      public static final int II_HUMAN_NET_THROW
      See Also:
    • II_HUMAN_NET_THROW_OLDNET

      public static final int II_HUMAN_NET_THROW_OLDNET
      See Also:
    • II_HUMAN_NET_WALKFORWARD

      public static final int II_HUMAN_NET_WALKFORWARD
      See Also:
    • II_HUMAN_NET_WALKBACKWARDS

      public static final int II_HUMAN_NET_WALKBACKWARDS
      See Also:
    • II_HUMAN_NET_WALKRIGHT

      public static final int II_HUMAN_NET_WALKRIGHT
      See Also:
    • II_HUMAN_NET_WALKLEFT

      public static final int II_HUMAN_NET_WALKLEFT
      See Also:
    • II_HUMAN_NET_TURNONSPOT

      public static final int II_HUMAN_NET_TURNONSPOT
      See Also:
    • II_SMOKEPUFF_ANIM

      public static final int II_SMOKEPUFF_ANIM
      See Also:
    • II_IMPLING_READY

      public static final int II_IMPLING_READY
      See Also:
    • II_IMPLING_WALK

      public static final int II_IMPLING_WALK
      See Also:
    • II_IMPLING_CAUGHT

      public static final int II_IMPLING_CAUGHT
      See Also:
    • II_IMPLING_DODGE

      public static final int II_IMPLING_DODGE
      See Also:
    • II_IMPLING_ESCAPE_ANIM

      public static final int II_IMPLING_ESCAPE_ANIM
      See Also:
    • II_IMPLING_NOISE

      public static final int II_IMPLING_NOISE
      See Also:
    • II_IMPLING_RELEASE_KICKED

      public static final int II_IMPLING_RELEASE_KICKED
      See Also:
    • II_IMPLING_RELEASE_TRAVEL

      public static final int II_IMPLING_RELEASE_TRAVEL
      See Also:
    • II_IMPLING_RELEASE_ESCAPE_SPOTANIM

      public static final int II_IMPLING_RELEASE_ESCAPE_SPOTANIM
      See Also:
    • II_FLAMING_PROJECTILE

      public static final int II_FLAMING_PROJECTILE
      See Also:
    • II_MAGIC_WHEAT_BL

      public static final int II_MAGIC_WHEAT_BL
      See Also:
    • II_MAGIC_WHEAT_BM

      public static final int II_MAGIC_WHEAT_BM
      See Also:
    • II_MAGIC_WHEAT_BR

      public static final int II_MAGIC_WHEAT_BR
      See Also:
    • II_MAGIC_WHEAT_MR

      public static final int II_MAGIC_WHEAT_MR
      See Also:
    • II_MAGIC_WHEAT_M

      public static final int II_MAGIC_WHEAT_M
      See Also:
    • II_IMP_PICKPOCKET

      public static final int II_IMP_PICKPOCKET
      See Also:
    • II_IMP_PICKPOCKET_FAIL

      public static final int II_IMP_PICKPOCKET_FAIL
      See Also:
    • II_IMP_RELEASE

      public static final int II_IMP_RELEASE
      See Also:
    • DRAGON_SLAYER_QIP_DEATH1

      public static final int DRAGON_SLAYER_QIP_DEATH1
      See Also:
    • DRAGON_SLAYER_QIP_DEATH2

      public static final int DRAGON_SLAYER_QIP_DEATH2
      See Also:
    • DRAGON_SLAYER_QIP_DEATH3

      public static final int DRAGON_SLAYER_QIP_DEATH3
      See Also:
    • DRAGON_SLAYER_QIP_SKEL_DEATH

      public static final int DRAGON_SLAYER_QIP_SKEL_DEATH
      See Also:
    • DRAGON_SLAYER_QIP_MAGIC_DOOR_READY

      public static final int DRAGON_SLAYER_QIP_MAGIC_DOOR_READY
      See Also:
    • DRAGON_SLAYER_QIP_MAGIC_DOOR_OPEN

      public static final int DRAGON_SLAYER_QIP_MAGIC_DOOR_OPEN
      See Also:
    • DRAGON_SLAYER_QIP_MAGIC_DOOR_CLOSING

      public static final int DRAGON_SLAYER_QIP_MAGIC_DOOR_CLOSING
      See Also:
    • DRAGON_SLAYER_QIP_CANDLE_FIRE

      public static final int DRAGON_SLAYER_QIP_CANDLE_FIRE
      See Also:
    • DRAGON_SLAYER_QIP_VINE_READY

      public static final int DRAGON_SLAYER_QIP_VINE_READY
      See Also:
    • DRAGON_SLAYER_QIP_CR_JOURNEY

      public static final int DRAGON_SLAYER_QIP_CR_JOURNEY
      See Also:
    • DRAGON_SLAYER_QIP_ELVARG_FLY

      public static final int DRAGON_SLAYER_QIP_ELVARG_FLY
      See Also:
    • DRAGONSLAYER_ELVARG_FIRE

      public static final int DRAGONSLAYER_ELVARG_FIRE
      See Also:
    • DRAGONSLAYER_ELVARG_FIRE2

      public static final int DRAGONSLAYER_ELVARG_FIRE2
      See Also:
    • DRAGON_SLAYER_QIP_CLOUD

      public static final int DRAGON_SLAYER_QIP_CLOUD
      See Also:
    • DRAGON_SLAYER_QIP_FIRE

      public static final int DRAGON_SLAYER_QIP_FIRE
      See Also:
    • DRAGON_SLAYER_QIP_FIRE1X1

      public static final int DRAGON_SLAYER_QIP_FIRE1X1
      See Also:
    • DRAGON_SLAYER_QIP_FIRE_IMPACT

      public static final int DRAGON_SLAYER_QIP_FIRE_IMPACT
      See Also:
    • DRAGON_SLAYER_QIP_FIREBALL

      public static final int DRAGON_SLAYER_QIP_FIREBALL
      See Also:
    • DRAGON_SLAYER_QIP_JEN_SCARED

      public static final int DRAGON_SLAYER_QIP_JEN_SCARED
      See Also:
    • DRAGON_SLAYER_QIP_MELZAR1

      public static final int DRAGON_SLAYER_QIP_MELZAR1
      See Also:
    • DRAGON_SLAYER_QIP_MELZAR2

      public static final int DRAGON_SLAYER_QIP_MELZAR2
      See Also:
    • DRAGON_SLAYER_QIP_JENKINS_JUMP

      public static final int DRAGON_SLAYER_QIP_JENKINS_JUMP
      See Also:
    • DRAGON_SLAYER_QIP_FLAMES_ANIM

      public static final int DRAGON_SLAYER_QIP_FLAMES_ANIM
      See Also:
    • DRAGON_SLAYER_QIP_REMOVE_HEAD_PART1

      public static final int DRAGON_SLAYER_QIP_REMOVE_HEAD_PART1
      See Also:
    • DRAGON_SLAYER_QIP_REMOVE_HEAD_PART2

      public static final int DRAGON_SLAYER_QIP_REMOVE_HEAD_PART2
      See Also:
    • DRAGON_SLAYER_QIP_ORACLE_FLAPPING_FLAG

      public static final int DRAGON_SLAYER_QIP_ORACLE_FLAPPING_FLAG
      See Also:
    • PETROCK_HUMAN_READY

      public static final int PETROCK_HUMAN_READY
      See Also:
    • PETROCK_HUMAN_WALK

      public static final int PETROCK_HUMAN_WALK
      See Also:
    • PETROCK_HUMAN_WALK_B

      public static final int PETROCK_HUMAN_WALK_B
      See Also:
    • PETROCK_HUMAN_RUNNING

      public static final int PETROCK_HUMAN_RUNNING
      See Also:
    • PETROCK_HUMAN_TURNONSPOT

      public static final int PETROCK_HUMAN_TURNONSPOT
      See Also:
    • PETROCK_HUMAN_WALK_L

      public static final int PETROCK_HUMAN_WALK_L
      See Also:
    • PETROCK_HUMAN_WALK_R

      public static final int PETROCK_HUMAN_WALK_R
      See Also:
    • PETROCK_HUMAN_STAY

      public static final int PETROCK_HUMAN_STAY
      See Also:
    • PETROCK_HUMAN_STICK

      public static final int PETROCK_HUMAN_STICK
      See Also:
    • DRAGON_SLAYER_CHILD_DEATH

      public static final int DRAGON_SLAYER_CHILD_DEATH
      See Also:
    • PETROCK_SPOTANIM_STAY

      public static final int PETROCK_SPOTANIM_STAY
      See Also:
    • PETROCK_SPOTANIM_STICK

      public static final int PETROCK_SPOTANIM_STICK
      See Also:
    • PETROCK_PROJANIM_STICK

      public static final int PETROCK_PROJANIM_STICK
      See Also:
    • PETROCK_SPOTANIM_STICK_LAND

      public static final int PETROCK_SPOTANIM_STICK_LAND
      See Also:
    • XBOWS_STRINGING_CROSSBOW_BRONZE

      public static final int XBOWS_STRINGING_CROSSBOW_BRONZE
      See Also:
    • XBOWS_STRINGING_CROSSBOW_BLURITE

      public static final int XBOWS_STRINGING_CROSSBOW_BLURITE
      See Also:
    • XBOWS_STRINGING_CROSSBOW_IRON

      public static final int XBOWS_STRINGING_CROSSBOW_IRON
      See Also:
    • XBOWS_STRINGING_CROSSBOW_STEEL

      public static final int XBOWS_STRINGING_CROSSBOW_STEEL
      See Also:
    • XBOWS_STRINGING_CROSSBOW_MITHRIL

      public static final int XBOWS_STRINGING_CROSSBOW_MITHRIL
      See Also:
    • XBOWS_STRINGING_CROSSBOW_ADAMANTITE

      public static final int XBOWS_STRINGING_CROSSBOW_ADAMANTITE
      See Also:
    • XBOWS_STRINGING_CROSSBOW_RUNITE

      public static final int XBOWS_STRINGING_CROSSBOW_RUNITE
      See Also:
    • STRINGING_SHORTBOW

      public static final int STRINGING_SHORTBOW
      See Also:
    • STRINGING_OAK_SHORTBOW

      public static final int STRINGING_OAK_SHORTBOW
      See Also:
    • STRINGING_WILLOW_SHORTBOW

      public static final int STRINGING_WILLOW_SHORTBOW
      See Also:
    • STRINGING_MAPLE_SHORTBOW

      public static final int STRINGING_MAPLE_SHORTBOW
      See Also:
    • STRINGING_YEW_SHORTBOW

      public static final int STRINGING_YEW_SHORTBOW
      See Also:
    • STRINGING_MAGIC_SHORTBOW

      public static final int STRINGING_MAGIC_SHORTBOW
      See Also:
    • STRINGING_LONGBOW

      public static final int STRINGING_LONGBOW
      See Also:
    • STRINGING_OAK_LONGBOW

      public static final int STRINGING_OAK_LONGBOW
      See Also:
    • STRINGING_WILLOW_LONGBOW

      public static final int STRINGING_WILLOW_LONGBOW
      See Also:
    • STRINGING_MAPLE_LONGBOW

      public static final int STRINGING_MAPLE_LONGBOW
      See Also:
    • STRINGING_YEW_LONGBOW

      public static final int STRINGING_YEW_LONGBOW
      See Also:
    • STRINGING_MAGIC_LONGBOW

      public static final int STRINGING_MAGIC_LONGBOW
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE
      See Also:
    • QIP_DRAGON_SLAYER_PLAYER_ABSORBING_FIRE

      public static final int QIP_DRAGON_SLAYER_PLAYER_ABSORBING_FIRE
      See Also:
    • QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE

      public static final int QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM

      public static final int QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM
      See Also:
    • QIP_DRAGON_SLAYER_PLAYER_PROJANIM

      public static final int QIP_DRAGON_SLAYER_PLAYER_PROJANIM
      See Also:
    • QIP_DRAGON_SLAYER_PLAYER_IMPACT

      public static final int QIP_DRAGON_SLAYER_PLAYER_IMPACT
      See Also:
    • QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE

      public static final int QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE
      See Also:
    • QIP_DRAGON_SLAYER_RELEASE_CHARGE_SPOTANIM

      public static final int QIP_DRAGON_SLAYER_RELEASE_CHARGE_SPOTANIM
      See Also:
    • BRUT_HUMAN_KNIFEUSE

      public static final int BRUT_HUMAN_KNIFEUSE
      See Also:
    • BRUT_PLAYER_HAND_FISHING_START

      public static final int BRUT_PLAYER_HAND_FISHING_START
      See Also:
    • BRUT_PLAYER_HAND_FISHING_READY

      public static final int BRUT_PLAYER_HAND_FISHING_READY
      See Also:
    • BRUT_PLAYER_HAND_FISHING_END_SHARK_2

      public static final int BRUT_PLAYER_HAND_FISHING_END_SHARK_2
      See Also:
    • BRUT_PLAYER_HAND_FISHING_END_SHARK_1

      public static final int BRUT_PLAYER_HAND_FISHING_END_SHARK_1
      See Also:
    • BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_1

      public static final int BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_1
      See Also:
    • BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_2

      public static final int BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_2
      See Also:
    • BRUT_PLAYER_HAND_FISHING_END_BLANK

      public static final int BRUT_PLAYER_HAND_FISHING_END_BLANK
      See Also:
    • BRUT_PLAYER_HAND_FISHING_END_TUNA_1

      public static final int BRUT_PLAYER_HAND_FISHING_END_TUNA_1
      See Also:
    • BRUT_PLAYER_HAND_FISHING_END_TUNA_2

      public static final int BRUT_PLAYER_HAND_FISHING_END_TUNA_2
      See Also:
    • BRUT_HUMAN_SMITHING

      public static final int BRUT_HUMAN_SMITHING
      See Also:
    • BRUT_PLAYER_FIREMAKING_AIDE_SHORTBOW

      public static final int BRUT_PLAYER_FIREMAKING_AIDE_SHORTBOW
      See Also:
    • BRUT_PLAYER_FIREMAKING_SHORTBOW

      public static final int BRUT_PLAYER_FIREMAKING_SHORTBOW
      See Also:
    • BRUT_PLAYER_FIREMAKING_OAK_SHORTBOW

      public static final int BRUT_PLAYER_FIREMAKING_OAK_SHORTBOW
      See Also:
    • BRUT_PLAYER_FIREMAKING_WILLOW_SHORTBOW

      public static final int BRUT_PLAYER_FIREMAKING_WILLOW_SHORTBOW
      See Also:
    • BRUT_PLAYER_FIREMAKING_MAPLE_SHORTBOW

      public static final int BRUT_PLAYER_FIREMAKING_MAPLE_SHORTBOW
      See Also:
    • BRUT_PLAYER_FIREMAKING_YEW_SHORTBOW

      public static final int BRUT_PLAYER_FIREMAKING_YEW_SHORTBOW
      See Also:
    • BRUT_PLAYER_FIREMAKING_MAGIC_SHORTBOW

      public static final int BRUT_PLAYER_FIREMAKING_MAGIC_SHORTBOW
      See Also:
    • BRUT_PLAYER_FIREMAKING_DAGANOTH_BOW

      public static final int BRUT_PLAYER_FIREMAKING_DAGANOTH_BOW
      See Also:
    • BRUT_BOW_FIREMAKING_SPOTANIM

      public static final int BRUT_BOW_FIREMAKING_SPOTANIM
      See Also:
    • BRUT_DRAGON_CASTING

      public static final int BRUT_DRAGON_CASTING
      See Also:
    • BRUT_PLAYER_JUMP_WHIRLPOOL

      public static final int BRUT_PLAYER_JUMP_WHIRLPOOL
      See Also:
    • BRUT_ASCENDING_SPIRIT

      public static final int BRUT_ASCENDING_SPIRIT
      See Also:
    • BRUT_ANGRY_SPIRIT_APPEAR

      public static final int BRUT_ANGRY_SPIRIT_APPEAR
      See Also:
    • BRUT_ANGRY_SPIRIT_ATTACK

      public static final int BRUT_ANGRY_SPIRIT_ATTACK
      See Also:
    • BRUT_ANGRY_SPIRIT_DEATH

      public static final int BRUT_ANGRY_SPIRIT_DEATH
      See Also:
    • BRUT_ANGRY_SPIRIT_DEFEND

      public static final int BRUT_ANGRY_SPIRIT_DEFEND
      See Also:
    • BRUT_ANGRY_SPIRIT_READY

      public static final int BRUT_ANGRY_SPIRIT_READY
      See Also:
    • BRUT_ANGRY_SPIRIT_WALK

      public static final int BRUT_ANGRY_SPIRIT_WALK
      See Also:
    • BRUT_WATERFALL_ANIM

      public static final int BRUT_WATERFALL_ANIM
      See Also:
    • BRUT_WATERFALL_ANIM_TALL

      public static final int BRUT_WATERFALL_ANIM_TALL
      See Also:
    • BRUT_PYRE_BOAT_FIRE

      public static final int BRUT_PYRE_BOAT_FIRE
      See Also:
    • BRUT_PYRE_BOAT_LAUNCH

      public static final int BRUT_PYRE_BOAT_LAUNCH
      See Also:
    • BRUT_PYRE_BOAT_READY

      public static final int BRUT_PYRE_BOAT_READY
      See Also:
    • BRUT_PYRE_BOAT_SINK

      public static final int BRUT_PYRE_BOAT_SINK
      See Also:
    • SKILL_BRUT_WHIRLPOOL_ANIM

      public static final int SKILL_BRUT_WHIRLPOOL_ANIM
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_RUNE_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_RUNE_AXE
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_ADAMANT_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_ADAMANT_AXE
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_MITHRIL_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_MITHRIL_AXE
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_BLACK_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_BLACK_AXE
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_STEEL_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_STEEL_AXE
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_IRON_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_IRON_AXE
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_BRONZE_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_BRONZE_AXE
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_DRAGON_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_DRAGON_AXE
      See Also:
    • HUMAN_MINING_RUNE_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_RUNE_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_BRONZE_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_BRONZE_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_IRON_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_IRON_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_STEEL_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_STEEL_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_ADAMANT_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_ADAMANT_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_MITHRIL_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_MITHRIL_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_RUNE_PICKAXE_WALL

      public static final int HUMAN_MINING_RUNE_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_BRONZE_PICKAXE_WALL

      public static final int HUMAN_MINING_BRONZE_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_IRON_PICKAXE_WALL

      public static final int HUMAN_MINING_IRON_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_STEEL_PICKAXE_WALL

      public static final int HUMAN_MINING_STEEL_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_ADAMANT_PICKAXE_WALL

      public static final int HUMAN_MINING_ADAMANT_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_MITHRIL_PICKAXE_WALL

      public static final int HUMAN_MINING_MITHRIL_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_DRAGON_PICKAXE_WALL

      public static final int HUMAN_MINING_DRAGON_PICKAXE_WALL
      See Also:
    • MOUNTED_TERRORBIRD_GNOME_HANDS_OVER_FOOD

      public static final int MOUNTED_TERRORBIRD_GNOME_HANDS_OVER_FOOD
      See Also:
    • TERRORCHICK_FOOD_DELIVERY

      public static final int TERRORCHICK_FOOD_DELIVERY
      See Also:
    • CHOMPY_UPDATE_ATTACK

      public static final int CHOMPY_UPDATE_ATTACK
      See Also:
    • CHOMPY_UPDATE_DEATH

      public static final int CHOMPY_UPDATE_DEATH
      See Also:
    • CHOMPY_UPDATE_DEFEND

      public static final int CHOMPY_UPDATE_DEFEND
      See Also:
    • CHOMPY_UPDATE_READY_AND_EXTRA

      public static final int CHOMPY_UPDATE_READY_AND_EXTRA
      See Also:
    • CHOMPY_UPDATE_WALK

      public static final int CHOMPY_UPDATE_WALK
      See Also:
    • CHOMPY_UPDATE_FLY_DOWN

      public static final int CHOMPY_UPDATE_FLY_DOWN
      See Also:
    • CHOMPY_UPDATE_FLY_UP

      public static final int CHOMPY_UPDATE_FLY_UP
      See Also:
    • CHOMPY_UPDATE_PERMADEATH

      public static final int CHOMPY_UPDATE_PERMADEATH
      See Also:
    • ANIMATRONIC_TERRORBIRD

      public static final int ANIMATRONIC_TERRORBIRD
      See Also:
    • ANIMATRONIC_TERRORBIRD_READY

      public static final int ANIMATRONIC_TERRORBIRD_READY
      See Also:
    • BIRD_FLYING_UPDATE_READY_AND_EXTRA

      public static final int BIRD_FLYING_UPDATE_READY_AND_EXTRA
      See Also:
    • BIRD_FLYING_UPDATE_READY_AND_EXTRA_TOUCAN_AND_CORMARANT

      public static final int BIRD_FLYING_UPDATE_READY_AND_EXTRA_TOUCAN_AND_CORMARANT
      See Also:
    • BIRD_FLYING_UPDATE_READY

      public static final int BIRD_FLYING_UPDATE_READY
      See Also:
    • BIRD_FLYING_UPDATE_READY_TOUCAN_AND_CORMARANT

      public static final int BIRD_FLYING_UPDATE_READY_TOUCAN_AND_CORMARANT
      See Also:
    • BIRD_FLYING_UPDATE_ATTACK

      public static final int BIRD_FLYING_UPDATE_ATTACK
      See Also:
    • BIRD_FLYING_UPDATE_DEFEND

      public static final int BIRD_FLYING_UPDATE_DEFEND
      See Also:
    • BIRD_FLYING_UPDATE_DEATH

      public static final int BIRD_FLYING_UPDATE_DEATH
      See Also:
    • BIRD_FLYING_UPDATE_DEATH_LARGE_BIRD

      public static final int BIRD_FLYING_UPDATE_DEATH_LARGE_BIRD
      See Also:
    • BIRD_FLYING_UPDATE_DEATH_MEDIUM_BIRD

      public static final int BIRD_FLYING_UPDATE_DEATH_MEDIUM_BIRD
      See Also:
    • BIRD_LANDS_ON_TRAP

      public static final int BIRD_LANDS_ON_TRAP
      See Also:
    • BIRD_GETS_CAUGHT_IN_TRAP

      public static final int BIRD_GETS_CAUGHT_IN_TRAP
      See Also:
    • BIRD_CAUGHT_IN_TRAP_READY

      public static final int BIRD_CAUGHT_IN_TRAP_READY
      See Also:
    • BIRD_LANDS_ON_TRAP_AND_FLIES_OFF

      public static final int BIRD_LANDS_ON_TRAP_AND_FLIES_OFF
      See Also:
    • CROW_UPDATE_FLY

      public static final int CROW_UPDATE_FLY
      See Also:
    • CROW_UPDATE_READY

      public static final int CROW_UPDATE_READY
      See Also:
    • CROW_UPDATE_READY_2

      public static final int CROW_UPDATE_READY_2
      See Also:
    • CROW_UPDATE_READY_3

      public static final int CROW_UPDATE_READY_3
      See Also:
    • SEAGULL_READY_AND_FLY_TEST

      public static final int SEAGULL_READY_AND_FLY_TEST
      See Also:
    • TERROR_BIRD_READY_EXTRA

      public static final int TERROR_BIRD_READY_EXTRA
      See Also:
    • MOUNTED_TERRORBIRD_ATTACK

      public static final int MOUNTED_TERRORBIRD_ATTACK
      See Also:
    • MOUNTED_TERRORBIRD_DEATH

      public static final int MOUNTED_TERRORBIRD_DEATH
      See Also:
    • MOUNTED_TERRORBIRD_DEFEND

      public static final int MOUNTED_TERRORBIRD_DEFEND
      See Also:
    • MOUNTED_TERRORBIRD_READY

      public static final int MOUNTED_TERRORBIRD_READY
      See Also:
    • MOUNTED_TERRORBIRD_READY_EXTRA

      public static final int MOUNTED_TERRORBIRD_READY_EXTRA
      See Also:
    • MOUNTED_TERRORBIRD_READY_TIMER

      public static final int MOUNTED_TERRORBIRD_READY_TIMER
      See Also:
    • MOUNTED_TERRORBIRD_WALK

      public static final int MOUNTED_TERRORBIRD_WALK
      See Also:
    • MOUNTED_TERRORBIRD_READY_TIMER_1X1

      public static final int MOUNTED_TERRORBIRD_READY_TIMER_1X1
      See Also:
    • MOUNTED_TERRORBIRD_READY_1X1

      public static final int MOUNTED_TERRORBIRD_READY_1X1
      See Also:
    • MOUNTED_TERRORBIRD_WALK_1X1

      public static final int MOUNTED_TERRORBIRD_WALK_1X1
      See Also:
    • JUBBLY_UPDATE_ATTACK

      public static final int JUBBLY_UPDATE_ATTACK
      See Also:
    • JUBBLY_UPDATE_DEATH

      public static final int JUBBLY_UPDATE_DEATH
      See Also:
    • JUBBLY_UPDATE_DEFEND

      public static final int JUBBLY_UPDATE_DEFEND
      See Also:
    • JUBBLY_UPDATE_READY_AND_EXTRA

      public static final int JUBBLY_UPDATE_READY_AND_EXTRA
      See Also:
    • JUBBLY_UPDATE_WALK

      public static final int JUBBLY_UPDATE_WALK
      See Also:
    • JUBBLY_UPDATE_FLY_DOWN

      public static final int JUBBLY_UPDATE_FLY_DOWN
      See Also:
    • JUBBLY_UPDATE_FLY_UP

      public static final int JUBBLY_UPDATE_FLY_UP
      See Also:
    • JUBBLY_UPDATE_PERMADEATH

      public static final int JUBBLY_UPDATE_PERMADEATH
      See Also:
    • FIREBIRD_UPDATE_FLY

      public static final int FIREBIRD_UPDATE_FLY
      See Also:
    • FIREBIRD_UPDATE_READY

      public static final int FIREBIRD_UPDATE_READY
      See Also:
    • FIREBIRD_UPDATE_DEFEND

      public static final int FIREBIRD_UPDATE_DEFEND
      See Also:
    • FIREBIRD_UPDATE_ATTACK

      public static final int FIREBIRD_UPDATE_ATTACK
      See Also:
    • FIREBIRD_UPDATE_DEATH

      public static final int FIREBIRD_UPDATE_DEATH
      See Also:
    • DUCK_REWORK_LAND_READY_EXTRA

      public static final int DUCK_REWORK_LAND_READY_EXTRA
      See Also:
    • DUCK_REWORK_READY

      public static final int DUCK_REWORK_READY
      See Also:
    • DUCK_REWORK_LAND_READY_AND_EXTRA

      public static final int DUCK_REWORK_LAND_READY_AND_EXTRA
      See Also:
    • DUCK_REWORK_READY_EXTRA

      public static final int DUCK_REWORK_READY_EXTRA
      See Also:
    • DUCK_REWORK_SWIM

      public static final int DUCK_REWORK_SWIM
      See Also:
    • DUCK_REWORK_UNDERWATER_READY_AND_EXTRA

      public static final int DUCK_REWORK_UNDERWATER_READY_AND_EXTRA
      See Also:
    • DUCK_REWORK_WALK

      public static final int DUCK_REWORK_WALK
      See Also:
    • DUCKLING_REWORK_SWIM

      public static final int DUCKLING_REWORK_SWIM
      See Also:
    • DUCKLINGS_REWORK_READY

      public static final int DUCKLINGS_REWORK_READY
      See Also:
    • DUCKLINGS_REWORK_SWIM

      public static final int DUCKLINGS_REWORK_SWIM
      See Also:
    • JUBSTER_UPDATE_DEATH

      public static final int JUBSTER_UPDATE_DEATH
      See Also:
    • LORE_BIRD_CHATHEAD_SAD

      public static final int LORE_BIRD_CHATHEAD_SAD
      See Also:
    • PATTERN_DRAGON_TEACHER_READY

      public static final int PATTERN_DRAGON_TEACHER_READY
      See Also:
    • PATTERN_IMP_ON_STOOL_READY

      public static final int PATTERN_IMP_ON_STOOL_READY
      See Also:
    • QIP_OBSERVATORY_GOBLIN_WAKE_UP

      public static final int QIP_OBSERVATORY_GOBLIN_WAKE_UP
      See Also:
    • QIP_OBSERVATORY_GOBLIN_SLEEPING

      public static final int QIP_OBSERVATORY_GOBLIN_SLEEPING
      See Also:
    • QIP_OBSERVATORY_GOBLIN_DRUNK_READY_AND_EXTRA

      public static final int QIP_OBSERVATORY_GOBLIN_DRUNK_READY_AND_EXTRA
      See Also:
    • QIP_OBSERVATORY_GOBLIN_DRUNK_READY_TIMER

      public static final int QIP_OBSERVATORY_GOBLIN_DRUNK_READY_TIMER
      See Also:
    • QIP_OBSERVATORY_COOKING_GOBLIN_READY_AND_EXTRA

      public static final int QIP_OBSERVATORY_COOKING_GOBLIN_READY_AND_EXTRA
      See Also:
    • QIP_OBSERVATORY_COOKING_GOBLIN_READY_TIMER

      public static final int QIP_OBSERVATORY_COOKING_GOBLIN_READY_TIMER
      See Also:
    • QIP_OBSERVATORY_SETTING_A_FIRE_READY_AND_EXTRA

      public static final int QIP_OBSERVATORY_SETTING_A_FIRE_READY_AND_EXTRA
      See Also:
    • QIP_OBSERVATORY_GOBLIN_CHATTER_ONE

      public static final int QIP_OBSERVATORY_GOBLIN_CHATTER_ONE
      See Also:
    • QIP_OBSERVATORY_GOBLIN_CHATTER_TWO

      public static final int QIP_OBSERVATORY_GOBLIN_CHATTER_TWO
      See Also:
    • QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_AND_EXTRA

      public static final int QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_AND_EXTRA
      See Also:
    • QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_TIMER

      public static final int QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_TIMER
      See Also:
    • HUMAN_KICKS_CHEST_OPEN

      public static final int HUMAN_KICKS_CHEST_OPEN
      See Also:
    • QIP_OBSERVATORY_HUMAN_WAKES_UP_GOBLIN

      public static final int QIP_OBSERVATORY_HUMAN_WAKES_UP_GOBLIN
      See Also:
    • ASTRONOMERS_ASSISTANT_WORKS_AT_DESK

      public static final int ASTRONOMERS_ASSISTANT_WORKS_AT_DESK
      See Also:
    • HUMAN_WAKES_UP_GOBLIN

      public static final int HUMAN_WAKES_UP_GOBLIN
      See Also:
    • WALK_UP_STAIRS_STATIC

      public static final int WALK_UP_STAIRS_STATIC
      See Also:
    • PROFESSOR_FIXING_SCOPE_SCRATCH_HEAD

      public static final int PROFESSOR_FIXING_SCOPE_SCRATCH_HEAD
      See Also:
    • PROFESSOR_FIXING_SCOPE_SCREW_DRIVER

      public static final int PROFESSOR_FIXING_SCOPE_SCREW_DRIVER
      See Also:
    • PROFESSOR_FIXING_SCOPE_PULL_LEVER

      public static final int PROFESSOR_FIXING_SCOPE_PULL_LEVER
      See Also:
    • PROFESSOR_FIXING_SCOPE_HAMMER_TIME

      public static final int PROFESSOR_FIXING_SCOPE_HAMMER_TIME
      See Also:
    • PROFESSOR_FITTING_LENS

      public static final int PROFESSOR_FITTING_LENS
      See Also:
    • LOOK_THROUGH_SCOPE

      public static final int LOOK_THROUGH_SCOPE
      See Also:
    • CHEST_CLOSES

      public static final int CHEST_CLOSES
      See Also:
    • CHEST_KICKED_OPEN

      public static final int CHEST_KICKED_OPEN
      See Also:
    • CAMP_FIRE_BURST

      public static final int CAMP_FIRE_BURST
      See Also:
    • CAMP_FIRE

      public static final int CAMP_FIRE
      See Also:
    • PATTERN_ROCKING_HORSE_ANIM

      public static final int PATTERN_ROCKING_HORSE_ANIM
      See Also:
    • PATTERN_ZOMBIE_AT_DESK_READY

      public static final int PATTERN_ZOMBIE_AT_DESK_READY
      See Also:
    • PATTERN_MUMMY_AT_DESK_READY

      public static final int PATTERN_MUMMY_AT_DESK_READY
      See Also:
    • PATTERN_GIANT_AT_DESK_READY

      public static final int PATTERN_GIANT_AT_DESK_READY
      See Also:
    • PATTERN_GOBLIN1_AT_DESK_READY

      public static final int PATTERN_GOBLIN1_AT_DESK_READY
      See Also:
    • PATTERN_GOBLIN2_AT_DESK_READY

      public static final int PATTERN_GOBLIN2_AT_DESK_READY
      See Also:
    • TWINKLING_STARS

      public static final int TWINKLING_STARS
      See Also:
    • BUBBLING_BEANS

      public static final int BUBBLING_BEANS
      See Also:
    • SPIDER_FALLS_FROM_CEILING

      public static final int SPIDER_FALLS_FROM_CEILING
      See Also:
    • TOWN_CRIER_SCRATCH_HEAD

      public static final int TOWN_CRIER_SCRATCH_HEAD
      See Also:
    • TOWN_CRIER_READY

      public static final int TOWN_CRIER_READY
      See Also:
    • TOWN_CRIER_BELL_RING

      public static final int TOWN_CRIER_BELL_RING
      See Also:
    • TOWN_CRIER_SHOW_BOOK

      public static final int TOWN_CRIER_SHOW_BOOK
      See Also:
    • TOWN_CRIER_WALK

      public static final int TOWN_CRIER_WALK
      See Also:
    • TORCHER_TELEPORT

      public static final int TORCHER_TELEPORT
      See Also:
    • SPLATTER_TELEPORT

      public static final int SPLATTER_TELEPORT
      See Also:
    • BRAWLER_TELEPORT

      public static final int BRAWLER_TELEPORT
      See Also:
    • RAVAGER_TELEPORT

      public static final int RAVAGER_TELEPORT
      See Also:
    • DEFILER_TELEPORT

      public static final int DEFILER_TELEPORT
      See Also:
    • PEST_SKILL_BANNER_FLAP

      public static final int PEST_SKILL_BANNER_FLAP
      See Also:
    • PEST_SKILL_BANNER_BILLOWING

      public static final int PEST_SKILL_BANNER_BILLOWING
      See Also:
    • PEST_SKILL_BANNER_FLAPQ

      public static final int PEST_SKILL_BANNER_FLAPQ
      See Also:
    • PEST_SPINNER_EXPLODE

      public static final int PEST_SPINNER_EXPLODE
      See Also:
    • PEST_SPINNER_EXPLODE_SPOT

      public static final int PEST_SPINNER_EXPLODE_SPOT
      See Also:
    • PEST_PORTAL_SHIELD_READY

      public static final int PEST_PORTAL_SHIELD_READY
      See Also:
    • PEST_PORTAL_SHIELD_READY_EAST

      public static final int PEST_PORTAL_SHIELD_READY_EAST
      See Also:
    • PEST_PORTAL_SHIELD_READY_WEST

      public static final int PEST_PORTAL_SHIELD_READY_WEST
      See Also:
    • PEST_PORTAL_SHIELD_DEFEND

      public static final int PEST_PORTAL_SHIELD_DEFEND
      See Also:
    • PEST_PORTAL_SHIELD_DEFEND_EAST

      public static final int PEST_PORTAL_SHIELD_DEFEND_EAST
      See Also:
    • PEST_PORTAL_SHIELD_DEFEND_WEST

      public static final int PEST_PORTAL_SHIELD_DEFEND_WEST
      See Also:
    • PEST_PORTAL_SHIELD_DEATH

      public static final int PEST_PORTAL_SHIELD_DEATH
      See Also:
    • PEST_PORTAL_SHIELD_DEATH_EAST

      public static final int PEST_PORTAL_SHIELD_DEATH_EAST
      See Also:
    • PEST_PORTAL_SHIELD_DEATH_WEST

      public static final int PEST_PORTAL_SHIELD_DEATH_WEST
      See Also:
    • PEST_MAGIC_ATTACK

      public static final int PEST_MAGIC_ATTACK
      See Also:
    • SPIRAL_ATTACK_HUMAN

      public static final int SPIRAL_ATTACK_HUMAN
      See Also:
    • SPIRAL_ATTACK

      public static final int SPIRAL_ATTACK
      See Also:
    • KR_COURT_AUDIENCE_SINGLES_ONE

      public static final int KR_COURT_AUDIENCE_SINGLES_ONE
      See Also:
    • KR_COURT_AUDIENCE_SINGLES_TWO

      public static final int KR_COURT_AUDIENCE_SINGLES_TWO
      See Also:
    • KR_COURT_AUDIENCE_SINGLES_THREE

      public static final int KR_COURT_AUDIENCE_SINGLES_THREE
      See Also:
    • KR_COURT_AUDIENCE_SINGLES_FOUR

      public static final int KR_COURT_AUDIENCE_SINGLES_FOUR
      See Also:
    • KR_COURT_AUDIENCE_SINGLES_FIVE

      public static final int KR_COURT_AUDIENCE_SINGLES_FIVE
      See Also:
    • KR_COURT_AUDIENCE_SINGLES_SIX

      public static final int KR_COURT_AUDIENCE_SINGLES_SIX
      See Also:
    • KR_NPC_COSHING_PLAYER

      public static final int KR_NPC_COSHING_PLAYER
      See Also:
    • KR_PLAYER_KO

      public static final int KR_PLAYER_KO
      See Also:
    • KR_JUDGE_READY

      public static final int KR_JUDGE_READY
      See Also:
    • KR_JUDGE_HAMMERING_ORDER

      public static final int KR_JUDGE_HAMMERING_ORDER
      See Also:
    • KR_JURY_READY_GROUP_A

      public static final int KR_JURY_READY_GROUP_A
      See Also:
    • KR_JURY_READY_GROUP_B

      public static final int KR_JURY_READY_GROUP_B
      See Also:
    • KR_JURY_READY_GROUP_C

      public static final int KR_JURY_READY_GROUP_C
      See Also:
    • KR_JURY_READY_GROUP_D

      public static final int KR_JURY_READY_GROUP_D
      See Also:
    • KR_JURY_NODDING_GROUP_A

      public static final int KR_JURY_NODDING_GROUP_A
      See Also:
    • KR_JURY_NODDING_GROUP_B

      public static final int KR_JURY_NODDING_GROUP_B
      See Also:
    • KR_JURY_NODDING_GROUP_C

      public static final int KR_JURY_NODDING_GROUP_C
      See Also:
    • KR_JURY_NODDING_GROUP_D

      public static final int KR_JURY_NODDING_GROUP_D
      See Also:
    • KR_JURY_SHAKING_GROUP_A

      public static final int KR_JURY_SHAKING_GROUP_A
      See Also:
    • KR_JURY_SHAKING_GROUP_B

      public static final int KR_JURY_SHAKING_GROUP_B
      See Also:
    • KR_JURY_SHAKING_GROUP_C

      public static final int KR_JURY_SHAKING_GROUP_C
      See Also:
    • KR_JURY_SHAKING_GROUP_D

      public static final int KR_JURY_SHAKING_GROUP_D
      See Also:
    • KR_CAM_KNIGHTS_JAIL_READY_LUCAN

      public static final int KR_CAM_KNIGHTS_JAIL_READY_LUCAN
      See Also:
    • KR_CAM_KNIGHTS_JAIL_READY_PALOMEDES

      public static final int KR_CAM_KNIGHTS_JAIL_READY_PALOMEDES
      See Also:
    • KR_CAM_KNIGHTS_JAIL_READY_LANCELOT

      public static final int KR_CAM_KNIGHTS_JAIL_READY_LANCELOT
      See Also:
    • KR_CAM_KNIGHTS_JAIL_READY_BEDIVERE

      public static final int KR_CAM_KNIGHTS_JAIL_READY_BEDIVERE
      See Also:
    • KR_CAM_KNIGHTS_TRISTRAM_JAILED

      public static final int KR_CAM_KNIGHTS_TRISTRAM_JAILED
      See Also:
    • KR_SLEEPING_WIZARD

      public static final int KR_SLEEPING_WIZARD
      See Also:
    • KR_KEEP_KNIGHT_POSING

      public static final int KR_KEEP_KNIGHT_POSING
      See Also:
    • KR_SINCALIR_FAMILY_PACING

      public static final int KR_SINCALIR_FAMILY_PACING
      See Also:
    • KR_CAM_KNIGHTS_PYRAMID_CLIMB

      public static final int KR_CAM_KNIGHTS_PYRAMID_CLIMB
      See Also:
    • KR_KING_ARTHUR_REVEAL

      public static final int KR_KING_ARTHUR_REVEAL
      See Also:
    • KR_PLAYER_PULLING_STATUE_ARM

      public static final int KR_PLAYER_PULLING_STATUE_ARM
      See Also:
    • KR_HUMAN_SMASHING_GLASS

      public static final int KR_HUMAN_SMASHING_GLASS
      See Also:
    • KR_BROKEN_GLASS_SPOTANIM

      public static final int KR_BROKEN_GLASS_SPOTANIM
      See Also:
    • KR_CAM_KNIGHTS_TRISTRAM_JAILED_TWEAKED

      public static final int KR_CAM_KNIGHTS_TRISTRAM_JAILED_TWEAKED
      See Also:
    • KR_SINCLAIR_FAMILY_PACING_MALE_TWEAKED

      public static final int KR_SINCLAIR_FAMILY_PACING_MALE_TWEAKED
      See Also:
    • KR_KEEP_LE_FAYE_GUARD_READY

      public static final int KR_KEEP_LE_FAYE_GUARD_READY
      See Also:
    • KR_KEEP_LE_FAYE_GUARD_WALK

      public static final int KR_KEEP_LE_FAYE_GUARD_WALK
      See Also:
    • KR_KEEP_LE_FAYE_GUARD_DEFEND

      public static final int KR_KEEP_LE_FAYE_GUARD_DEFEND
      See Also:
    • KR_SMOKE_PUFF_PLAYER

      public static final int KR_SMOKE_PUFF_PLAYER
      See Also:
    • FLY_PAPER_READY

      public static final int FLY_PAPER_READY
      See Also:
    • HUMAN_FISHING_CASTING_PEARL_OILY

      public static final int HUMAN_FISHING_CASTING_PEARL_OILY
      See Also:
    • FALADOR_PARTYROOM_WALL_LEVER

      public static final int FALADOR_PARTYROOM_WALL_LEVER
      See Also:
    • FALADOR_PARTY_ROOM_LEVER

      public static final int FALADOR_PARTY_ROOM_LEVER
      See Also:
    • GODWARS_ZAMORAK_READY

      public static final int GODWARS_ZAMORAK_READY
      See Also:
    • CARPET_FLYING

      public static final int CARPET_FLYING
      See Also:
    • CASTLEWARS_PRAY_START

      public static final int CASTLEWARS_PRAY_START
      See Also:
    • CASTLEWARS_PRAY_END

      public static final int CASTLEWARS_PRAY_END
      See Also:
    • NZONE_NAZASTEROOL_SKELETON_ARISE

      public static final int NZONE_NAZASTEROOL_SKELETON_ARISE
      See Also:
    • NZONE_NAZASTEROOL_GHOST_ARISE

      public static final int NZONE_NAZASTEROOL_GHOST_ARISE
      See Also:
    • NZONE_BARREL_USE1

      public static final int NZONE_BARREL_USE1
      See Also:
    • NZONE_BARREL_USE2_NZONE4DOSE2RANGERSPOTION

      public static final int NZONE_BARREL_USE2_NZONE4DOSE2RANGERSPOTION
      See Also:
    • NZONE_BARREL_USE2_NZONE4DOSE2MAGICPOTION

      public static final int NZONE_BARREL_USE2_NZONE4DOSE2MAGICPOTION
      See Also:
    • NZONE_BARREL_USE2_NZONE4DOSEOVERLOADPOTION

      public static final int NZONE_BARREL_USE2_NZONE4DOSEOVERLOADPOTION
      See Also:
    • NZONE_BARREL_USE2_NZONE4DOSEABSORPTIONPOTION

      public static final int NZONE_BARREL_USE2_NZONE4DOSEABSORPTIONPOTION
      See Also:
    • SHAYZIEN_LIZARD_BOSS_LAND

      public static final int SHAYZIEN_LIZARD_BOSS_LAND
      See Also:
    • GODWARS_ZAMORAK_DEFEND

      public static final int GODWARS_ZAMORAK_DEFEND
      See Also:
    • GODWARS_ZAMORAK_ATTACK

      public static final int GODWARS_ZAMORAK_ATTACK
      See Also:
    • GODWARS_ZAMORAK_DEATH

      public static final int GODWARS_ZAMORAK_DEATH
      See Also:
    • GODWARS_ZAMORAK_MAGIC_ATTACK

      public static final int GODWARS_ZAMORAK_MAGIC_ATTACK
      See Also:
    • GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM

      public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_READY

      public static final int GODWARS_ARMADYL_READY
      See Also:
    • GODWARS_ARMADYL_WALK

      public static final int GODWARS_ARMADYL_WALK
      See Also:
    • WILDY_HUB_ENTRANCE_GLOW

      public static final int WILDY_HUB_ENTRANCE_GLOW
      See Also:
    • GODWARS_ARMADYL_CANNON_ATTACK

      public static final int GODWARS_ARMADYL_CANNON_ATTACK
      See Also:
    • GODWARS_ARMADYL_SPEAR_ATTACK

      public static final int GODWARS_ARMADYL_SPEAR_ATTACK
      See Also:
    • GODWARS_ARMADYL_SWORD_ATTACK

      public static final int GODWARS_ARMADYL_SWORD_ATTACK
      See Also:
    • GODWARS_ARMADYL_DEFEND

      public static final int GODWARS_ARMADYL_DEFEND
      See Also:
    • GODWARS_ARMADYL_DEATH

      public static final int GODWARS_ARMADYL_DEATH
      See Also:
    • GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM

      public static final int GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM

      public static final int GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM

      public static final int GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM

      public static final int GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM
      See Also:
    • GODWARS_ARMADYL_BOLT_HIT_SPOTANIM

      public static final int GODWARS_ARMADYL_BOLT_HIT_SPOTANIM
      See Also:
    • GODWARS_SARADOMIN_WALK

      public static final int GODWARS_SARADOMIN_WALK
      See Also:
    • GODWARS_SARADOMIN_READY

      public static final int GODWARS_SARADOMIN_READY
      See Also:
    • GODWARS_SARADOMIN_ATTACK

      public static final int GODWARS_SARADOMIN_ATTACK
      See Also:
    • GODWARS_SARADOMIN_DEATH

      public static final int GODWARS_SARADOMIN_DEATH
      See Also:
    • GODWARS_SARADOMIN_DEFEND

      public static final int GODWARS_SARADOMIN_DEFEND
      See Also:
    • GODWARS_SARADOMIN_MAGIC_ATTACK

      public static final int GODWARS_SARADOMIN_MAGIC_ATTACK
      See Also:
    • GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM

      public static final int GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM
      See Also:
    • GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK

      public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK
      See Also:
    • GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM

      public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM
      See Also:
    • GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM

      public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM
      See Also:
    • GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC

      public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC
      See Also:
    • GODWARS_ARMADYL_AVATAR_READY

      public static final int GODWARS_ARMADYL_AVATAR_READY
      See Also:
    • GODWARS_ARMADYL_AVATAR_WALK

      public static final int GODWARS_ARMADYL_AVATAR_WALK
      See Also:
    • GODWARS_ARMADYL_AVATAR_DEFEND

      public static final int GODWARS_ARMADYL_AVATAR_DEFEND
      See Also:
    • GODWARS_ARMADYL_AVATAR_DEATH

      public static final int GODWARS_ARMADYL_AVATAR_DEATH
      See Also:
    • GODWARS_ARMADYL_AVATAR_WIND_ATTACK

      public static final int GODWARS_ARMADYL_AVATAR_WIND_ATTACK
      See Also:
    • GODWARS_ARMADYL_AVATAR_CLAW_ATTACK

      public static final int GODWARS_ARMADYL_AVATAR_CLAW_ATTACK
      See Also:
    • GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK

      public static final int GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK
      See Also:
    • GODWARS_EA_PLAYER_MOVE_BOULDER

      public static final int GODWARS_EA_PLAYER_MOVE_BOULDER
      See Also:
    • GODWARS_EA_PLAYER_MOVE_BOULDER_SOUTH

      public static final int GODWARS_EA_PLAYER_MOVE_BOULDER_SOUTH
      See Also:
    • GODWARS_EA_BOULDER_MOVE_UP

      public static final int GODWARS_EA_BOULDER_MOVE_UP
      See Also:
    • GODWARS_EA_BOULDER_MOVE_DOWN

      public static final int GODWARS_EA_BOULDER_MOVE_DOWN
      See Also:
    • GODWARS_BIG_HOLE_LIGHT

      public static final int GODWARS_BIG_HOLE_LIGHT
      See Also:
    • GODWARS_RIPPLE_ANIM

      public static final int GODWARS_RIPPLE_ANIM
      See Also:
    • GODWARS_GOBLIN_READY

      public static final int GODWARS_GOBLIN_READY
      See Also:
    • GODWARS_GOBLIN_BANNER_WALKING

      public static final int GODWARS_GOBLIN_BANNER_WALKING
      See Also:
    • GODWARS_IMP_MAGI_ATTACK

      public static final int GODWARS_IMP_MAGI_ATTACK
      See Also:
    • GODWARS_IMP_MAGI_ATTACK_SPOTANIM

      public static final int GODWARS_IMP_MAGI_ATTACK_SPOTANIM
      See Also:
    • GODWARS_HUMAN_SWIM_DOUBLE

      public static final int GODWARS_HUMAN_SWIM_DOUBLE
      See Also:
    • GODWARS_SURFACE_SWIM

      public static final int GODWARS_SURFACE_SWIM
      See Also:
    • GODWARS_SWIM_FORWARD

      public static final int GODWARS_SWIM_FORWARD
      See Also:
    • GODWARS_SWIM_READY

      public static final int GODWARS_SWIM_READY
      See Also:
    • GODWARS_SWIM_ATTACK

      public static final int GODWARS_SWIM_ATTACK
      See Also:
    • GODWARS_SWIM_DEFEND

      public static final int GODWARS_SWIM_DEFEND
      See Also:
    • GODWARS_SWIM_DEATH

      public static final int GODWARS_SWIM_DEATH
      See Also:
    • GODWARS_SNOWING_ANIM

      public static final int GODWARS_SNOWING_ANIM
      See Also:
    • GODWARS_SMALL_SNOWDROPS

      public static final int GODWARS_SMALL_SNOWDROPS
      See Also:
    • SUPERIOR_HYDRA_IDLE

      public static final int SUPERIOR_HYDRA_IDLE
      See Also:
    • GODWARS_SARADOMIN_SWORD_ATTACK_SPOT

      public static final int GODWARS_SARADOMIN_SWORD_ATTACK_SPOT
      See Also:
    • GODWARS_GODSWORD_ZAMORAK_PLAYER

      public static final int GODWARS_GODSWORD_ZAMORAK_PLAYER
      See Also:
    • GODWARS_GODSWORD_ZAMORAK_SPOT

      public static final int GODWARS_GODSWORD_ZAMORAK_SPOT
      See Also:
    • SUPERIOR_HYDRA_WALK

      public static final int SUPERIOR_HYDRA_WALK
      See Also:
    • GODWARS_GODSWORD_ARMADYL_SPOT

      public static final int GODWARS_GODSWORD_ARMADYL_SPOT
      See Also:
    • SUPERIOR_HYDRA_ATTACK_RANGED

      public static final int SUPERIOR_HYDRA_ATTACK_RANGED
      See Also:
    • GODWARS_GODSWORD_SARADOMIN_SPOT

      public static final int GODWARS_GODSWORD_SARADOMIN_SPOT
      See Also:
    • SUPERIOR_HYDRA_ATTACK_MAGIC

      public static final int SUPERIOR_HYDRA_ATTACK_MAGIC
      See Also:
    • GODWARS_GODSWORD_BANDOS_SPOT

      public static final int GODWARS_GODSWORD_BANDOS_SPOT
      See Also:
    • _100_DAVE_SPECTATE

      public static final int _100_DAVE_SPECTATE
      See Also:
    • GODWARS_DYING_PALADIN_READY

      public static final int GODWARS_DYING_PALADIN_READY
      See Also:
    • GODWARS_DYING_PALADIN_DEATH

      public static final int GODWARS_DYING_PALADIN_DEATH
      See Also:
    • GODWARS_DYING_PALADIN_DEAD

      public static final int GODWARS_DYING_PALADIN_DEAD
      See Also:
    • GODWARS_BANDOS_WALK

      public static final int GODWARS_BANDOS_WALK
      See Also:
    • GODWARS_BANDOS_READY

      public static final int GODWARS_BANDOS_READY
      See Also:
    • GODWARS_BANDOS_ATTACK

      public static final int GODWARS_BANDOS_ATTACK
      See Also:
    • GODWARS_BANDOS_DEFEND

      public static final int GODWARS_BANDOS_DEFEND
      See Also:
    • GODWARS_BANDOS_DEATH

      public static final int GODWARS_BANDOS_DEATH
      See Also:
    • GODWARS_BANDOS_RANGED

      public static final int GODWARS_BANDOS_RANGED
      See Also:
    • GODWARS_BANDOS_PROJ

      public static final int GODWARS_BANDOS_PROJ
      See Also:
    • GODWARS_BANDOS_SPOT

      public static final int GODWARS_BANDOS_SPOT
      See Also:
    • GODWARS_WATERFALL

      public static final int GODWARS_WATERFALL
      See Also:
    • GODWARS_WATERFALL_SLOW

      public static final int GODWARS_WATERFALL_SLOW
      See Also:
    • GODWARS_CENTAUR_ATTACK_RANGED

      public static final int GODWARS_CENTAUR_ATTACK_RANGED
      See Also:
    • GODWARS_CENTAUR_DEFEND

      public static final int GODWARS_CENTAUR_DEFEND
      See Also:
    • GODWARS_CENTAUR_DEATH

      public static final int GODWARS_CENTAUR_DEATH
      See Also:
    • GODWARS_CENTAUR_ARROW_LAUNCH

      public static final int GODWARS_CENTAUR_ARROW_LAUNCH
      See Also:
    • GODWARS_CENTAUR_ARROW_PROJ

      public static final int GODWARS_CENTAUR_ARROW_PROJ
      See Also:
    • GODWARS_ANCIENT_ORK_DEATH

      public static final int GODWARS_ANCIENT_ORK_DEATH
      See Also:
    • GODWARS_LION_READY

      public static final int GODWARS_LION_READY
      See Also:
    • GODWARS_LION_WALK

      public static final int GODWARS_LION_WALK
      See Also:
    • GODWARS_LION_DEATH

      public static final int GODWARS_LION_DEATH
      See Also:
    • GODWARS_LION_DEFEND

      public static final int GODWARS_LION_DEFEND
      See Also:
    • GODWARS_LION_ATTACK

      public static final int GODWARS_LION_ATTACK
      See Also:
    • GODWARS_LION_MAGIC_ATTACK

      public static final int GODWARS_LION_MAGIC_ATTACK
      See Also:
    • GODWARS_LION_MAGIC_SPOT

      public static final int GODWARS_LION_MAGIC_SPOT
      See Also:
    • GODWARS_LION_MAGIC_PROJ

      public static final int GODWARS_LION_MAGIC_PROJ
      See Also:
    • GODWARS_LION_MAGIC_IMPACT

      public static final int GODWARS_LION_MAGIC_IMPACT
      See Also:
    • GODWARS_HUMAN_CRAWLING

      public static final int GODWARS_HUMAN_CRAWLING
      See Also:
    • GODWARS_GOBLIN_UPDATE_BANNER_DEATH

      public static final int GODWARS_GOBLIN_UPDATE_BANNER_DEATH
      See Also:
    • DH_SWORD_UPDATE_RUN

      public static final int DH_SWORD_UPDATE_RUN
      See Also:
    • DH_SWORD_UPDATE_TURNONSPOT

      public static final int DH_SWORD_UPDATE_TURNONSPOT
      See Also:
    • DH_SWORD_UPDATE_SLASH

      public static final int DH_SWORD_UPDATE_SLASH
      See Also:
    • DH_SWORD_UPDATE_CHOP

      public static final int DH_SWORD_UPDATE_CHOP
      See Also:
    • DH_SWORD_UPDATE_WALK_RIGHT

      public static final int DH_SWORD_UPDATE_WALK_RIGHT
      See Also:
    • DH_SWORD_UPDATE_WALK_LEFT

      public static final int DH_SWORD_UPDATE_WALK_LEFT
      See Also:
    • HUMAN_POH_BUILD_DWH

      public static final int HUMAN_POH_BUILD_DWH
      See Also:
    • DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_WALK

      public static final int DH_SWORD_UPDATE_WALK
      See Also:
    • DH_SWORD_UPDATE_READY

      public static final int DH_SWORD_UPDATE_READY
      See Also:
    • DH_SWORD_UPDATE_SMASH

      public static final int DH_SWORD_UPDATE_SMASH
      See Also:
    • DH_SWORD_UPDATE_BLOCK

      public static final int DH_SWORD_UPDATE_BLOCK
      See Also:
    • DH_SWORD_UPDATE_DEFEND

      public static final int DH_SWORD_UPDATE_DEFEND
      See Also:
    • BIRDHOUSE_MAKE

      public static final int BIRDHOUSE_MAKE
      See Also:
    • ZEAH_CHATHEAD_NOD

      public static final int ZEAH_CHATHEAD_NOD
      See Also:
    • CHAIR_EAT_STOOL_1

      public static final int CHAIR_EAT_STOOL_1
      See Also:
    • ZEAH_CHATHEAD_QUIZ

      public static final int ZEAH_CHATHEAD_QUIZ
      See Also:
    • ZEAH_CHATHEAD_SAD

      public static final int ZEAH_CHATHEAD_SAD
      See Also:
    • DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_DRAGON_SPOTANIM

      public static final int DH_SWORD_UPDATE_DRAGON_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER

      public static final int DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER
      See Also:
    • GODWARS_UWATER_SEVERED_ARM

      public static final int GODWARS_UWATER_SEVERED_ARM
      See Also:
    • GODWARS_UWATER_DEADGUY

      public static final int GODWARS_UWATER_DEADGUY
      See Also:
    • GODWARS_GOBLIN2_SONIC_ATTK_PROJ

      public static final int GODWARS_GOBLIN2_SONIC_ATTK_PROJ
      See Also:
    • GODWARS_GOBLIN2_SONIC_ATTK_SPOT

      public static final int GODWARS_GOBLIN2_SONIC_ATTK_SPOT
      See Also:
    • GODWARS_SERGEANT_GOBLIN2_SONIC

      public static final int GODWARS_SERGEANT_GOBLIN2_SONIC
      See Also:
    • GODWARS_GOBLIN2_SONIC_IMPACT

      public static final int GODWARS_GOBLIN2_SONIC_IMPACT
      See Also:
    • GODWARS_SERGEANT_GOBLIN3_RANGED

      public static final int GODWARS_SERGEANT_GOBLIN3_RANGED
      See Also:
    • GODWARS_GOBLIN3_HANDAXE_PROJ

      public static final int GODWARS_GOBLIN3_HANDAXE_PROJ
      See Also:
    • GODWARS_SARADOMIN_LIGHT_ATTK_SPOT

      public static final int GODWARS_SARADOMIN_LIGHT_ATTK_SPOT
      See Also:
    • GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT

      public static final int GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT
      See Also:
    • GODWARS_ZAMORAK_BDYGRD_RANGED

      public static final int GODWARS_ZAMORAK_BDYGRD_RANGED
      See Also:
    • GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ

      public static final int GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ
      See Also:
    • GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT

      public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT
      See Also:
    • GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ

      public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ
      See Also:
    • GODWARS_BLACK_DEMON_FIREBALL_SPOT

      public static final int GODWARS_BLACK_DEMON_FIREBALL_SPOT
      See Also:
    • GODWARS_BLACK_DEMON_FIREBALL_PROJ

      public static final int GODWARS_BLACK_DEMON_FIREBALL_PROJ
      See Also:
    • SOTD_SPECIAL

      public static final int SOTD_SPECIAL
      See Also:
    • SOTD_SPECIAL_START

      public static final int SOTD_SPECIAL_START
      See Also:
    • SOTD_SPECIAL_EXTRA

      public static final int SOTD_SPECIAL_EXTRA
      See Also:
    • ALUFT_GNOME_SITTING_FACING_EAST

      public static final int ALUFT_GNOME_SITTING_FACING_EAST
      See Also:
    • CHAIR_EAT_STOOL_2

      public static final int CHAIR_EAT_STOOL_2
      See Also:
    • CHAIR_EAT_THRONE_1

      public static final int CHAIR_EAT_THRONE_1
      See Also:
    • CHAIR_EAT_THRONE_2

      public static final int CHAIR_EAT_THRONE_2
      See Also:
    • CHAIR_EAT_THRONE_3

      public static final int CHAIR_EAT_THRONE_3
      See Also:
    • CHAIR_EAT_THRONE_4

      public static final int CHAIR_EAT_THRONE_4
      See Also:
    • CHAIR_EAT_THRONE_5

      public static final int CHAIR_EAT_THRONE_5
      See Also:
    • CHAIR_EAT_THRONE_6

      public static final int CHAIR_EAT_THRONE_6
      See Also:
    • CHAIR_EAT_THRONE_7

      public static final int CHAIR_EAT_THRONE_7
      See Also:
    • SIRE_ATTACK_SPAWNS_TWO

      public static final int SIRE_ATTACK_SPAWNS_TWO
      See Also:
    • SIRE_PANIC_MODE

      public static final int SIRE_PANIC_MODE
      See Also:
    • SIRE_IDLE_THREE

      public static final int SIRE_IDLE_THREE
      See Also:
    • SIRE_APOCALYPSE

      public static final int SIRE_APOCALYPSE
      See Also:
    • SIRE_IDLE_FOUR

      public static final int SIRE_IDLE_FOUR
      See Also:
    • SIRE_DEATH

      public static final int SIRE_DEATH
      See Also:
    • NEXUS_FLOOR_BEAT_1

      public static final int NEXUS_FLOOR_BEAT_1
      See Also:
    • NEXUS_LUNG_DEATH

      public static final int NEXUS_LUNG_DEATH
      See Also:
    • NEXUS_LUNG_DEATH_LOOP

      public static final int NEXUS_LUNG_DEATH_LOOP
      See Also:
    • NEXUS_FLOOR_BEAT_2

      public static final int NEXUS_FLOOR_BEAT_2
      See Also:
    • NEXUS_LUNG_WHEEZING

      public static final int NEXUS_LUNG_WHEEZING
      See Also:
    • ABYSSAL_TENTACLE_IDLE

      public static final int ABYSSAL_TENTACLE_IDLE
      See Also:
    • ABYSSAL_TENTACLE_SLEEPING

      public static final int ABYSSAL_TENTACLE_SLEEPING
      See Also:
    • ABYSSAL_TENTACLE_WAKING

      public static final int ABYSSAL_TENTACLE_WAKING
      See Also:
    • ABYSSAL_TENTACLE_ATTACK

      public static final int ABYSSAL_TENTACLE_ATTACK
      See Also:
    • ABYSSAL_TENTACLE_SLEEPING_REVERSED

      public static final int ABYSSAL_TENTACLE_SLEEPING_REVERSED
      See Also:
    • ABYSSAL_TENTACLE_WAKING_REVERSED

      public static final int ABYSSAL_TENTACLE_WAKING_REVERSED
      See Also:
    • ABYSSAL_TENTACLE_STUNNED

      public static final int ABYSSAL_TENTACLE_STUNNED
      See Also:
    • ABYSSAL_TENTACLE_STUNNED_LOOP

      public static final int ABYSSAL_TENTACLE_STUNNED_LOOP
      See Also:
    • ABYSSAL_TENTACLE_UNSTUNNED

      public static final int ABYSSAL_TENTACLE_UNSTUNNED
      See Also:
    • ABYSSAL_MIASMA_SPOTANIM

      public static final int ABYSSAL_MIASMA_SPOTANIM
      See Also:
    • OVERSEER_IDLE

      public static final int OVERSEER_IDLE
      See Also:
    • OVERSEER_TALK_1

      public static final int OVERSEER_TALK_1
      See Also:
    • LUNAR_HUMAN_MAGIC_GEOMANCY

      public static final int LUNAR_HUMAN_MAGIC_GEOMANCY
      See Also:
    • QUEST_LUNAR_SPELLBOOK_GEOMANCY

      public static final int QUEST_LUNAR_SPELLBOOK_GEOMANCY
      See Also:
    • MAX_CAPE_SPOTANIM

      public static final int MAX_CAPE_SPOTANIM
      See Also:
    • MAX_CAPE_PLAYER_ANIM

      public static final int MAX_CAPE_PLAYER_ANIM
      See Also:
    • MAX_GET_UP

      public static final int MAX_GET_UP
      See Also:
    • ABYSSAL_SCION_SPAWN

      public static final int ABYSSAL_SCION_SPAWN
      See Also:
    • ABYSSAL_SCION_WALK

      public static final int ABYSSAL_SCION_WALK
      See Also:
    • ABYSSAL_SCION_IDLE

      public static final int ABYSSAL_SCION_IDLE
      See Also:
    • ABYSSAL_SCION_ATTACK_MELEE

      public static final int ABYSSAL_SCION_ATTACK_MELEE
      See Also:
    • ABYSSAL_SCION_ATTACK_RANGED

      public static final int ABYSSAL_SCION_ATTACK_RANGED
      See Also:
    • ABYSSAL_SCION_DEFEND

      public static final int ABYSSAL_SCION_DEFEND
      See Also:
    • ABYSSAL_SCION_DEATH

      public static final int ABYSSAL_SCION_DEATH
      See Also:
    • ABYSSAL_SCION_CHATHEAD_TALK

      public static final int ABYSSAL_SCION_CHATHEAD_TALK
      See Also:
    • ASH_EMOTE

      public static final int ASH_EMOTE
      See Also:
    • ROOFTOPS_POLE_VAULT

      public static final int ROOFTOPS_POLE_VAULT
      See Also:
    • AGILITY_SHORTCUT_WALL_JUMPDOWN_NOREACHFORWARD

      public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN_NOREACHFORWARD
      See Also:
    • HUMAN_WALK_LOGBALANCE_LOOP

      public static final int HUMAN_WALK_LOGBALANCE_LOOP
      See Also:
    • SLAYER_KRAKEN_ARISE

      public static final int SLAYER_KRAKEN_ARISE
      See Also:
    • WOUNDED_DEAD

      public static final int WOUNDED_DEAD
      See Also:
    • SLAYER_TOTS_CHARGE

      public static final int SLAYER_TOTS_CHARGE
      See Also:
    • ROCKKNOCKER

      public static final int ROCKKNOCKER
      See Also:
    • HUMAN_MINING_DRAGON_PICKAXE

      public static final int HUMAN_MINING_DRAGON_PICKAXE
      See Also:
    • HUMAN_MINING_DRAGON_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_DRAGON_PICKAXE_NOREACHFORWARD
      See Also:
    • SUROK_RUNE_COMBINE_LOOP

      public static final int SUROK_RUNE_COMBINE_LOOP
      See Also:
    • HUMAN_LEDGE_WALK_RIGHT_LOOPED

      public static final int HUMAN_LEDGE_WALK_RIGHT_LOOPED
      See Also:
    • KASTORI_HARVESTER_WALK_F

      public static final int KASTORI_HARVESTER_WALK_F
      See Also:
    • KASTORI_HARVESTER_READY

      public static final int KASTORI_HARVESTER_READY
      See Also:
    • LORE_POLAR_BEAR_ARC_BLAST_SPOT

      public static final int LORE_POLAR_BEAR_ARC_BLAST_SPOT
      See Also:
    • LORE_POLAR_BEAR_ARC_BLAST_PROJ

      public static final int LORE_POLAR_BEAR_ARC_BLAST_PROJ
      See Also:
    • LORE_POLAR_BEAR_ARC_BLAST_IMPACT

      public static final int LORE_POLAR_BEAR_ARC_BLAST_IMPACT
      See Also:
    • LORE_POLAR_BEAR_CLOUT_IMPACT

      public static final int LORE_POLAR_BEAR_CLOUT_IMPACT
      See Also:
    • SNAKEBOSS_SLICEEEL

      public static final int SNAKEBOSS_SLICEEEL
      See Also:
    • SHAYZIEN_LIZARD_BOSS_JUMP

      public static final int SHAYZIEN_LIZARD_BOSS_JUMP
      See Also:
    • HORROR_PREACH_BANDOS

      public static final int HORROR_PREACH_BANDOS
      See Also:
    • HORROR_PREACH_ARMADYL

      public static final int HORROR_PREACH_ARMADYL
      See Also:
    • HORROR_PREACH_ZAROS

      public static final int HORROR_PREACH_ZAROS
      See Also:
    • POLLBOOTH

      public static final int POLLBOOTH
      See Also:
    • SHAYZIEN_LIZARD_BOSS_MINION_SUMMON

      public static final int SHAYZIEN_LIZARD_BOSS_MINION_SUMMON
      See Also:
    • SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE

      public static final int SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE
      See Also:
    • SHAYZIEN_LIZARD_BOSS_HANDS_TO_HEAD

      public static final int SHAYZIEN_LIZARD_BOSS_HANDS_TO_HEAD
      See Also:
    • SHAYZIEN_LIZARD_BOSS_RISE

      public static final int SHAYZIEN_LIZARD_BOSS_RISE
      See Also:
    • TELEPORT_SCROLL_BLUE_STARS_SPOTANIM

      public static final int TELEPORT_SCROLL_BLUE_STARS_SPOTANIM
      See Also:
    • NECRO_SWIRL_SPELL

      public static final int NECRO_SWIRL_SPELL
      See Also:
    • RES_NECROMANCY_PLANT_SPELL

      public static final int RES_NECROMANCY_PLANT_SPELL
      See Also:
    • RES_NECROMANCY_FLOAT_MUD

      public static final int RES_NECROMANCY_FLOAT_MUD
      See Also:
    • TELEPORT_REVERSE

      public static final int TELEPORT_REVERSE
      See Also:
    • GODWARS_ARMADYL_PET_READY

      public static final int GODWARS_ARMADYL_PET_READY
      See Also:
    • GODWARS_ARMADYL_PET_WALK

      public static final int GODWARS_ARMADYL_PET_WALK
      See Also:
    • ZEAH_CHATHEAD_TALK

      public static final int ZEAH_CHATHEAD_TALK
      See Also:
    • ZEAH_CHATHEAD_LAUGH

      public static final int ZEAH_CHATHEAD_LAUGH
      See Also:
    • ZEAH_CHATHEAD_SHAKE_HEAD

      public static final int ZEAH_CHATHEAD_SHAKE_HEAD
      See Also:
    • HUNTING_IMPLING_CATCH

      public static final int HUNTING_IMPLING_CATCH
      See Also:
    • XBOWS_FLETCHING_BLANK

      public static final int XBOWS_FLETCHING_BLANK
      See Also:
    • GIANT_BASIC_SPELL

      public static final int GIANT_BASIC_SPELL
      See Also:
    • WINT_LIGHT_BRAZIER_BRUMA

      public static final int WINT_LIGHT_BRAZIER_BRUMA
      See Also:
    • CHATHYPNOBUNNY4_2006

      public static final int CHATHYPNOBUNNY4_2006
      See Also:
    • GIANT_BASIC_SPELL_LOOP

      public static final int GIANT_BASIC_SPELL_LOOP
      See Also:
    • LORE_BEAVER_READY

      public static final int LORE_BEAVER_READY
      See Also:
    • LORE_BEAVER_WALK

      public static final int LORE_BEAVER_WALK
      See Also:
    • ROCK_GOLEM_CHATHEAD_IDLE

      public static final int ROCK_GOLEM_CHATHEAD_IDLE
      See Also:
    • ROCK_GOLEM_IDLE

      public static final int ROCK_GOLEM_IDLE
      See Also:
    • ROCK_GOLEM_WALK

      public static final int ROCK_GOLEM_WALK
      See Also:
    • CHINCHOMPA_CHATHEAD_IDLE

      public static final int CHINCHOMPA_CHATHEAD_IDLE
      See Also:
    • GIANT_BASIC_STAMP

      public static final int GIANT_BASIC_STAMP
      See Also:
    • GIANT_BASIC_INJECT_GROW

      public static final int GIANT_BASIC_INJECT_GROW
      See Also:
    • HUMAN_ZENYTECUTTING

      public static final int HUMAN_ZENYTECUTTING
      See Also:
    • CHAIR_EAT_STOOL_1_DELAYOFFSET

      public static final int CHAIR_EAT_STOOL_1_DELAYOFFSET
      See Also:
    • DREAM_CYRISUS_SIT_UP_TRANSITION_REVERSE

      public static final int DREAM_CYRISUS_SIT_UP_TRANSITION_REVERSE
      See Also:
    • STARJUMP_SHORT

      public static final int STARJUMP_SHORT
      See Also:
    • PUSHUP_SHORT

      public static final int PUSHUP_SHORT
      See Also:
    • SITUP_SHORT

      public static final int SITUP_SHORT
      See Also:
    • SHAY_LIZARD_WARRIOR_READY

      public static final int SHAY_LIZARD_WARRIOR_READY
      See Also:
    • SHAY_LIZARD_WARRIOR_ATTACK_MELEE

      public static final int SHAY_LIZARD_WARRIOR_ATTACK_MELEE
      See Also:
    • SHAY_LIZARD_WARRIOR_ATTACK_RANGED

      public static final int SHAY_LIZARD_WARRIOR_ATTACK_RANGED
      See Also:
    • SHAY_LIZARD_WARRIOR_DEFEND

      public static final int SHAY_LIZARD_WARRIOR_DEFEND
      See Also:
    • SHAY_LIZARD_WARRIOR_WALK

      public static final int SHAY_LIZARD_WARRIOR_WALK
      See Also:
    • SHAY_LIZARD_WARRIOR_DEATH

      public static final int SHAY_LIZARD_WARRIOR_DEATH
      See Also:
    • HOSIDIUS_PLOUGH_FIX

      public static final int HOSIDIUS_PLOUGH_FIX
      See Also:
    • ARCEUUS_NECROMANCY_PLAYERANIM

      public static final int ARCEUUS_NECROMANCY_PLAYERANIM
      See Also:
    • PISC_REPAIR_HAMMER

      public static final int PISC_REPAIR_HAMMER
      See Also:
    • WILD_CAVE_CHAINMACE_DEFEND

      public static final int WILD_CAVE_CHAINMACE_DEFEND
      See Also:
    • ARCEUUS_CHISEL_ESSENCE

      public static final int ARCEUUS_CHISEL_ESSENCE
      See Also:
    • ARCEUUS_CHISEL_ESSENCEBLOCK

      public static final int ARCEUUS_CHISEL_ESSENCEBLOCK
      See Also:
    • HUMAN_FISH_ONSPOT_PEARL_OILY

      public static final int HUMAN_FISH_ONSPOT_PEARL_OILY
      See Also:
    • BLAST_MINING_DYNAMITE

      public static final int BLAST_MINING_DYNAMITE
      See Also:
    • DWARF_BENDOVER

      public static final int DWARF_BENDOVER
      See Also:
    • DWARF_DEPOSIT

      public static final int DWARF_DEPOSIT
      See Also:
    • MM2_GLOUGH_DEATH

      public static final int MM2_GLOUGH_DEATH
      See Also:
    • HUMAN_LEVITATE

      public static final int HUMAN_LEVITATE
      See Also:
    • EOC_PICK_STRENGTH_SUCCESS

      public static final int EOC_PICK_STRENGTH_SUCCESS
      See Also:
    • HUMAN_KNOCKDOWN

      public static final int HUMAN_KNOCKDOWN
      See Also:
    • HUMAN_KNOCKDOWN_LOOP

      public static final int HUMAN_KNOCKDOWN_LOOP
      See Also:
    • HUMAN_ROCKFALL_MERGE

      public static final int HUMAN_ROCKFALL_MERGE
      See Also:
    • MM2_CAVE_BOSS_BOULDER_BREAKING

      public static final int MM2_CAVE_BOSS_BOULDER_BREAKING
      See Also:
    • GODWARS_HAMMER_GONG_HAMMER

      public static final int GODWARS_HAMMER_GONG_HAMMER
      See Also:
    • GODWARS_HAMMER_GONG_DWH

      public static final int GODWARS_HAMMER_GONG_DWH
      See Also:
    • MM2_CAVE_FLOOR_TILE_BREAKING

      public static final int MM2_CAVE_FLOOR_TILE_BREAKING
      See Also:
    • BALLISTA_SPLINTER

      public static final int BALLISTA_SPLINTER
      See Also:
    • BALLISTA_ATTACK

      public static final int BALLISTA_ATTACK
      See Also:
    • BALLISTA_DEFEND

      public static final int BALLISTA_DEFEND
      See Also:
    • BALLISTA_READY

      public static final int BALLISTA_READY
      See Also:
    • BALLISTA_RUN

      public static final int BALLISTA_RUN
      See Also:
    • BALLISTA_SPECIAL_ATTACK

      public static final int BALLISTA_SPECIAL_ATTACK
      See Also:
    • BALLISTA_WALK

      public static final int BALLISTA_WALK
      See Also:
    • DEMONIC_GORILLA_DEFEND

      public static final int DEMONIC_GORILLA_DEFEND
      See Also:
    • DEMONIC_GORILLA_MAGIC

      public static final int DEMONIC_GORILLA_MAGIC
      See Also:
    • DEMONIC_GORILLA_PUNCH

      public static final int DEMONIC_GORILLA_PUNCH
      See Also:
    • DEMONIC_GORILLA_RANGE

      public static final int DEMONIC_GORILLA_RANGE
      See Also:
    • DEMONIC_GORILLA_SMASH_CHEST

      public static final int DEMONIC_GORILLA_SMASH_CHEST
      See Also:
    • DEMONIC_GORILLA_DEATH

      public static final int DEMONIC_GORILLA_DEATH
      See Also:
    • DEMONIC_GORILLA_IDLE

      public static final int DEMONIC_GORILLA_IDLE
      See Also:
    • DEMONIC_GORILLA_JUMP_UP

      public static final int DEMONIC_GORILLA_JUMP_UP
      See Also:
    • DEMONIC_GORILLA_LAND_DOWN

      public static final int DEMONIC_GORILLA_LAND_DOWN
      See Also:
    • DEMONIC_GORILLA_WALK

      public static final int DEMONIC_GORILLA_WALK
      See Also:
    • KRUK_TORTURED_APE_WALK

      public static final int KRUK_TORTURED_APE_WALK
      See Also:
    • KRUK_TORTURED_APE_IDLE

      public static final int KRUK_TORTURED_APE_IDLE
      See Also:
    • KRUK_TORTURED_APE_DEFEND

      public static final int KRUK_TORTURED_APE_DEFEND
      See Also:
    • KRUK_TORTURED_APE_DEATH

      public static final int KRUK_TORTURED_APE_DEATH
      See Also:
    • KRUK_TORTURED_APE_MAGIC

      public static final int KRUK_TORTURED_APE_MAGIC
      See Also:
    • KRUK_TORTURED_APE_PUNCH

      public static final int KRUK_TORTURED_APE_PUNCH
      See Also:
    • KRUK_TORTURED_APE_RANGE

      public static final int KRUK_TORTURED_APE_RANGE
      See Also:
    • KRUK_TORTURED_APE_SMASH_CHEST

      public static final int KRUK_TORTURED_APE_SMASH_CHEST
      See Also:
    • GLIDERMAP_LONGFLIGHT

      public static final int GLIDERMAP_LONGFLIGHT
      See Also:
    • GLIDERMAP_SHORTFLIGHT

      public static final int GLIDERMAP_SHORTFLIGHT
      See Also:
    • GLOUGH_INJECT

      public static final int GLOUGH_INJECT
      See Also:
    • HUMAN_BLOWN_END

      public static final int HUMAN_BLOWN_END
      See Also:
    • MM2_HUNTER_MANIACAL_MONKEY_WALK

      public static final int MM2_HUNTER_MANIACAL_MONKEY_WALK
      See Also:
    • MM2_HUNTER_MANIACAL_MONKEY_EAT

      public static final int MM2_HUNTER_MANIACAL_MONKEY_EAT
      See Also:
    • MM2_HUNTER_MANIACAL_MONKEY_PANIC

      public static final int MM2_HUNTER_MANIACAL_MONKEY_PANIC
      See Also:
    • MM2_HUNTER_MANIACAL_MONKEY_EAT_AND_PANIC

      public static final int MM2_HUNTER_MANIACAL_MONKEY_EAT_AND_PANIC
      See Also:
    • MM2_HUNTER_MANIACAL_MONKEY_PROJANIM

      public static final int MM2_HUNTER_MANIACAL_MONKEY_PROJANIM
      See Also:
    • MM2_HUNTER_MANIACAL_MONKEY_INVISIBLE

      public static final int MM2_HUNTER_MANIACAL_MONKEY_INVISIBLE
      See Also:
    • MM2_DEADFALL_DROP_STATICSTART

      public static final int MM2_DEADFALL_DROP_STATICSTART
      See Also:
    • MM2_DEADFALL_DROP

      public static final int MM2_DEADFALL_DROP
      See Also:
    • MM2_DEADFALL_LIFT_STATICSTART

      public static final int MM2_DEADFALL_LIFT_STATICSTART
      See Also:
    • MM2_DEADFALL_LIFT

      public static final int MM2_DEADFALL_LIFT
      See Also:
    • MM2_DEADFALL_LIFT_REVERSE_STATICSTART

      public static final int MM2_DEADFALL_LIFT_REVERSE_STATICSTART
      See Also:
    • MM2_DEADFALL_LIFT_REVERSE

      public static final int MM2_DEADFALL_LIFT_REVERSE
      See Also:
    • MM2_DEADFALL_LIFT_CHECK

      public static final int MM2_DEADFALL_LIFT_CHECK
      See Also:
    • KRUK_TORTURED_APE_DEADFALL

      public static final int KRUK_TORTURED_APE_DEADFALL
      See Also:
    • KRUK_TORTURED_APE_DEADFALL_REVERSE

      public static final int KRUK_TORTURED_APE_DEADFALL_REVERSE
      See Also:
    • KRUK_TORTURED_APE_DEADFALL_CHECK

      public static final int KRUK_TORTURED_APE_DEADFALL_CHECK
      See Also:
    • ANMA_CHOPPING_FAILED_3A_AXE

      public static final int ANMA_CHOPPING_FAILED_3A_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_3A_AXE

      public static final int HUMAN_CANOEING_CARVE_3A_AXE
      See Also:
    • HUMAN_WOODCUTTING_3A_AXE

      public static final int HUMAN_WOODCUTTING_3A_AXE
      See Also:
    • HUMAN_WOODCRAFTING_AXE_3A

      public static final int HUMAN_WOODCRAFTING_AXE_3A
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_3A_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_3A_AXE
      See Also:
    • ROCKKNOCKER_3A

      public static final int ROCKKNOCKER_3A
      See Also:
    • PLAYER_TOWN_CRIER_BELL_RING

      public static final int PLAYER_TOWN_CRIER_BELL_RING
      See Also:
    • LORE_DOG_READY

      public static final int LORE_DOG_READY
      See Also:
    • LORE_WOLF_READYEXTRA

      public static final int LORE_WOLF_READYEXTRA
      See Also:
    • READY_CLUE_SCROLL

      public static final int READY_CLUE_SCROLL
      See Also:
    • WALK_FORWARD_CLUE_SCROLL

      public static final int WALK_FORWARD_CLUE_SCROLL
      See Also:
    • RUNNING_CLUE_SCROLL

      public static final int RUNNING_CLUE_SCROLL
      See Also:
    • RUNNING_CASKET

      public static final int RUNNING_CASKET
      See Also:
    • ATTACKING_CASKET

      public static final int ATTACKING_CASKET
      See Also:
    • BLOCKING_CASKET

      public static final int BLOCKING_CASKET
      See Also:
    • BRIEFCASE_OPEN

      public static final int BRIEFCASE_OPEN
      See Also:
    • EMOTE_URI_BRIEFCASE

      public static final int EMOTE_URI_BRIEFCASE
      See Also:
    • EMOTE_URI_INVISIBLE

      public static final int EMOTE_URI_INVISIBLE
      See Also:
    • BLOODHOUND_WALK

      public static final int BLOODHOUND_WALK
      See Also:
    • SANG_MINING_WALL_3A_PICKAXE

      public static final int SANG_MINING_WALL_3A_PICKAXE
      See Also:
    • HUMAN_MINING_3A_PICKAXE_WALL

      public static final int HUMAN_MINING_3A_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_3A_PICKAXE

      public static final int HUMAN_MINING_3A_PICKAXE
      See Also:
    • HUMAN_MINING_3A_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_3A_PICKAXE_NOREACHFORWARD
      See Also:
    • CHAIR_SIT_READY_GARDEN_BENCH_TEAK_LEFT

      public static final int CHAIR_SIT_READY_GARDEN_BENCH_TEAK_LEFT
      See Also:
    • CHAIR_EAT_GARDEN_BENCH_TEAK_LEFT

      public static final int CHAIR_EAT_GARDEN_BENCH_TEAK_LEFT
      See Also:
    • CHAIR_SIT_READY_GARDEN_BENCH_TEAK_RIGHT

      public static final int CHAIR_SIT_READY_GARDEN_BENCH_TEAK_RIGHT
      See Also:
    • CHAIR_EAT_GARDEN_BENCH_TEAK_RIGHT

      public static final int CHAIR_EAT_GARDEN_BENCH_TEAK_RIGHT
      See Also:
    • CHAIR_SIT_READY_GARDEN_BENCH_GNOME_LEFT

      public static final int CHAIR_SIT_READY_GARDEN_BENCH_GNOME_LEFT
      See Also:
    • CHAIR_EAT_GARDEN_BENCH_GNOME_LEFT

      public static final int CHAIR_EAT_GARDEN_BENCH_GNOME_LEFT
      See Also:
    • CHAIR_SIT_READY_GARDEN_BENCH_GNOME_RIGHT

      public static final int CHAIR_SIT_READY_GARDEN_BENCH_GNOME_RIGHT
      See Also:
    • CHAIR_EAT_GARDEN_BENCH_GNOME_RIGHT

      public static final int CHAIR_EAT_GARDEN_BENCH_GNOME_RIGHT
      See Also:
    • CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_LEFT

      public static final int CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_LEFT
      See Also:
    • CHAIR_EAT_GARDEN_BENCH_MARBLE_LEFT

      public static final int CHAIR_EAT_GARDEN_BENCH_MARBLE_LEFT
      See Also:
    • CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_RIGHT

      public static final int CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_RIGHT
      See Also:
    • CHAIR_EAT_GARDEN_BENCH_MARBLE_RIGHT

      public static final int CHAIR_EAT_GARDEN_BENCH_MARBLE_RIGHT
      See Also:
    • CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_LEFT

      public static final int CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_LEFT
      See Also:
    • CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_LEFT

      public static final int CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_LEFT
      See Also:
    • CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_RIGHT

      public static final int CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_RIGHT
      See Also:
    • CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_RIGHT

      public static final int CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_RIGHT
      See Also:
    • POH_PORTAL_LOOP

      public static final int POH_PORTAL_LOOP
      See Also:
    • POH_ALTAR_LUNAR_IDLE

      public static final int POH_ALTAR_LUNAR_IDLE
      See Also:
    • POH_ALTAR_OCCULT_IDLE

      public static final int POH_ALTAR_OCCULT_IDLE
      See Also:
    • POH_POOL_IDLE

      public static final int POH_POOL_IDLE
      See Also:
    • POH_POOL_DRINK

      public static final int POH_POOL_DRINK
      See Also:
    • RIFT_GUARDIAN_WALK

      public static final int RIFT_GUARDIAN_WALK
      See Also:
    • RIFT_GUARDIAN_IDLE

      public static final int RIFT_GUARDIAN_IDLE
      See Also:
    • RIFT_GUARDIAN_ATTACK

      public static final int RIFT_GUARDIAN_ATTACK
      See Also:
    • SQUIRREL_IDLE

      public static final int SQUIRREL_IDLE
      See Also:
    • SQUIRREL_HOP

      public static final int SQUIRREL_HOP
      See Also:
    • SQUIRREL_ATTACK

      public static final int SQUIRREL_ATTACK
      See Also:
    • TANGLEROOT_IDLE

      public static final int TANGLEROOT_IDLE
      See Also:
    • TANGLEROOT_WALK

      public static final int TANGLEROOT_WALK
      See Also:
    • TANGLEROOT_ATTACK

      public static final int TANGLEROOT_ATTACK
      See Also:
    • RACCOON_IDLE

      public static final int RACCOON_IDLE
      See Also:
    • RACCOON_WALK

      public static final int RACCOON_WALK
      See Also:
    • RACCOON_RUN

      public static final int RACCOON_RUN
      See Also:
    • RACCOON_ATTACK

      public static final int RACCOON_ATTACK
      See Also:
    • HUMAN_HERBING_GRIND_NPC

      public static final int HUMAN_HERBING_GRIND_NPC
      See Also:
    • WINTER_FIRE

      public static final int WINTER_FIRE
      See Also:
    • WINT_BRAZIER_LIT

      public static final int WINT_BRAZIER_LIT
      See Also:
    • WINTERTODT_IDLE_B

      public static final int WINTERTODT_IDLE_B
      See Also:
    • WINTERTODT_RESTING

      public static final int WINTERTODT_RESTING
      See Also:
    • RC_ZMI_LIZARD_READY

      public static final int RC_ZMI_LIZARD_READY
      See Also:
    • RC_ZMI_LIZARD_WALK

      public static final int RC_ZMI_LIZARD_WALK
      See Also:
    • RC_ZMI_LIZZARD_DEATH

      public static final int RC_ZMI_LIZZARD_DEATH
      See Also:
    • HWEEN16_KNIFE_WALK

      public static final int HWEEN16_KNIFE_WALK
      See Also:
    • HWEEN16_SLASH

      public static final int HWEEN16_SLASH
      See Also:
    • HWEEN16_HOSTAGE

      public static final int HWEEN16_HOSTAGE
      See Also:
    • HUMAN_DEATH_REVERSE

      public static final int HUMAN_DEATH_REVERSE
      See Also:
    • HWEEN16_REMOVE_MASK

      public static final int HWEEN16_REMOVE_MASK
      See Also:
    • HUMAN_READY_SHEATHED

      public static final int HUMAN_READY_SHEATHED
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_EMERGEANDSTRIKE

      public static final int ROYAL_SEA_SNAKE_MOTHER_EMERGEANDSTRIKE
      See Also:
    • OLM_HEAD_INITIAL

      public static final int OLM_HEAD_INITIAL
      See Also:
    • OLM_HEAD_SPAWN

      public static final int OLM_HEAD_SPAWN
      See Also:
    • OLM_HEAD_IDLE_FRONT

      public static final int OLM_HEAD_IDLE_FRONT
      See Also:
    • OLM_HEAD_IDLE_RIGHT

      public static final int OLM_HEAD_IDLE_RIGHT
      See Also:
    • OLM_HEAD_IDLE_LEFT

      public static final int OLM_HEAD_IDLE_LEFT
      See Also:
    • OLM_HEAD_TURN_RIGHT

      public static final int OLM_HEAD_TURN_RIGHT
      See Also:
    • OLM_HEAD_TURN_RIGHT_REVERSE

      public static final int OLM_HEAD_TURN_RIGHT_REVERSE
      See Also:
    • OLM_HEAD_TURN_LEFT

      public static final int OLM_HEAD_TURN_LEFT
      See Also:
    • OLM_HEAD_TURN_LEFT_REVERSE

      public static final int OLM_HEAD_TURN_LEFT_REVERSE
      See Also:
    • OLM_HEAD_TURN_LEFT_RIGHT

      public static final int OLM_HEAD_TURN_LEFT_RIGHT
      See Also:
    • OLM_HEAD_TURN_RIGHT_LEFT

      public static final int OLM_HEAD_TURN_RIGHT_LEFT
      See Also:
    • OLM_HEAD_ATTACK_ACID_FRONT

      public static final int OLM_HEAD_ATTACK_ACID_FRONT
      See Also:
    • OLM_HEAD_ATTACK_ACID_RIGHT

      public static final int OLM_HEAD_ATTACK_ACID_RIGHT
      See Also:
    • OLM_HEAD_ATTACK_ACID_LEFT

      public static final int OLM_HEAD_ATTACK_ACID_LEFT
      See Also:
    • OLM_HEAD_DEATH_FRONT

      public static final int OLM_HEAD_DEATH_FRONT
      See Also:
    • OLM_HAND_RIGHT_INITIAL

      public static final int OLM_HAND_RIGHT_INITIAL
      See Also:
    • OLM_HAND_RIGHT_SPAWN

      public static final int OLM_HAND_RIGHT_SPAWN
      See Also:
    • OLM_HAND_RIGHT_IDLE

      public static final int OLM_HAND_RIGHT_IDLE
      See Also:
    • OLM_HAND_RIGHT_DEATH

      public static final int OLM_HAND_RIGHT_DEATH
      See Also:
    • OLM_HAND_LEFT_INITIAL

      public static final int OLM_HAND_LEFT_INITIAL
      See Also:
    • OLM_HAND_LEFT_SPAWN

      public static final int OLM_HAND_LEFT_SPAWN
      See Also:
    • OLM_HAND_LEFT_IDLE

      public static final int OLM_HAND_LEFT_IDLE
      See Also:
    • OLM_HAND_LEFT_CAST_STUN

      public static final int OLM_HAND_LEFT_CAST_STUN
      See Also:
    • OLM_HAND_LEFT_CAST_HEAL

      public static final int OLM_HAND_LEFT_CAST_HEAL
      See Also:
    • OLM_HAND_LEFT_CAST_EARTHSHOCK

      public static final int OLM_HAND_LEFT_CAST_EARTHSHOCK
      See Also:
    • OLM_HAND_LEFT_CAST_EARTHQUAKE

      public static final int OLM_HAND_LEFT_CAST_EARTHQUAKE
      See Also:
    • OLM_HAND_LEFT_STUNNED

      public static final int OLM_HAND_LEFT_STUNNED
      See Also:
    • OLM_HAND_LEFT_STUNNED_IDLE

      public static final int OLM_HAND_LEFT_STUNNED_IDLE
      See Also:
    • OLM_HAND_LEFT_UNSTUNNED

      public static final int OLM_HAND_LEFT_UNSTUNNED
      See Also:
    • OLM_HAND_LEFT_GRIPPING_SPAWN1

      public static final int OLM_HAND_LEFT_GRIPPING_SPAWN1
      See Also:
    • OLM_HAND_LEFT_GRIPPING_SPAWN2

      public static final int OLM_HAND_LEFT_GRIPPING_SPAWN2
      See Also:
    • OLM_HAND_LEFT_GRIPPING_IDLE

      public static final int OLM_HAND_LEFT_GRIPPING_IDLE
      See Also:
    • OLM_HAND_LEFT_GRIPPING_ATTACK_STUN

      public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_STUN
      See Also:
    • OLM_HAND_LEFT_GRIPPING_ATTACK_HEAL

      public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_HEAL
      See Also:
    • OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHSHOCK

      public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHSHOCK
      See Also:
    • OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHQUAKE

      public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHQUAKE
      See Also:
    • OLM_HAND_LEFT_DEATH

      public static final int OLM_HAND_LEFT_DEATH
      See Also:
    • OLM_HEAD_ATTACK_FRONT_ENRAGED

      public static final int OLM_HEAD_ATTACK_FRONT_ENRAGED
      See Also:
    • OLM_HEAD_ATTACK_LEFT_ENRAGED

      public static final int OLM_HEAD_ATTACK_LEFT_ENRAGED
      See Also:
    • OLM_HEAD_ATTACK_RIGHT_ENRAGED

      public static final int OLM_HEAD_ATTACK_RIGHT_ENRAGED
      See Also:
    • OLM_HEAD_IDLE_FRONT_ENRAGED

      public static final int OLM_HEAD_IDLE_FRONT_ENRAGED
      See Also:
    • OLM_HEAD_IDLE_LEFT_ENRAGED

      public static final int OLM_HEAD_IDLE_LEFT_ENRAGED
      See Also:
    • OLM_HEAD_IDLE_RIGHT_ENRAGED

      public static final int OLM_HEAD_IDLE_RIGHT_ENRAGED
      See Also:
    • OLM_HEAD_ROTATE_LEFT_ENRAGED

      public static final int OLM_HEAD_ROTATE_LEFT_ENRAGED
      See Also:
    • OLM_HEAD_ROTATE_LEFT_REVERSED_ENRAGED

      public static final int OLM_HEAD_ROTATE_LEFT_REVERSED_ENRAGED
      See Also:
    • OLM_HEAD_ROTATE_LEFT_RIGHT_ENRAGED

      public static final int OLM_HEAD_ROTATE_LEFT_RIGHT_ENRAGED
      See Also:
    • OLM_HEAD_ROTATE_RIGHT_LEFT_ENRAGED

      public static final int OLM_HEAD_ROTATE_RIGHT_LEFT_ENRAGED
      See Also:
    • OLM_HEAD_ROTATE_RIGHT_ENRAGED

      public static final int OLM_HEAD_ROTATE_RIGHT_ENRAGED
      See Also:
    • OLM_HEAD_ROTATE_RIGHT_REVERSED_ENRAGED

      public static final int OLM_HEAD_ROTATE_RIGHT_REVERSED_ENRAGED
      See Also:
    • OLM_HEAD_SPAWN_ENRAGED

      public static final int OLM_HEAD_SPAWN_ENRAGED
      See Also:
    • ROCK_BASH

      public static final int ROCK_BASH
      See Also:
    • SANDTIMER_10SECS_LOOPED

      public static final int SANDTIMER_10SECS_LOOPED
      See Also:
    • HUMAN_SHIELD_CRAFTING_LEATHER

      public static final int HUMAN_SHIELD_CRAFTING_LEATHER
      See Also:
    • HUMAN_SHIELD_CRAFTING_SNAKESKIN

      public static final int HUMAN_SHIELD_CRAFTING_SNAKESKIN
      See Also:
    • XMAS16_SNOWGLOBE_SHAKE

      public static final int XMAS16_SNOWGLOBE_SHAKE
      See Also:
    • XMAS16_SNOWGLOBE_SNOWSTORM

      public static final int XMAS16_SNOWGLOBE_SNOWSTORM
      See Also:
    • HEAL_CASTING_LOOP

      public static final int HEAL_CASTING_LOOP
      See Also:
    • HUMAN_ROCKHAMMER_HIT

      public static final int HUMAN_ROCKHAMMER_HIT
      See Also:
    • HUMAN_ROCKPICK_HIT

      public static final int HUMAN_ROCKPICK_HIT
      See Also:
    • FISHSTABBER

      public static final int FISHSTABBER
      See Also:
    • FISHSTABBER_INFERNAL

      public static final int FISHSTABBER_INFERNAL
      See Also:
    • OLM_PET_WALK

      public static final int OLM_PET_WALK
      See Also:
    • OLM_PET_IDLE

      public static final int OLM_PET_IDLE
      See Also:
    • OLM_PET_DEFEND

      public static final int OLM_PET_DEFEND
      See Also:
    • OLM_PET_ATTACK

      public static final int OLM_PET_ATTACK
      See Also:
    • OLM_PET_CHATHEAD_IDLE

      public static final int OLM_PET_CHATHEAD_IDLE
      See Also:
    • OLM_PET_CHATHEAD_IDLE_VARIATION_ROAR

      public static final int OLM_PET_CHATHEAD_IDLE_VARIATION_ROAR
      See Also:
    • HUMAN_HARPOON_DRAGON

      public static final int HUMAN_HARPOON_DRAGON
      See Also:
    • HUMAN_HARPOON_INFERNAL

      public static final int HUMAN_HARPOON_INFERNAL
      See Also:
    • QIP_WATCHTOWER_READ_SCROLL_AND_STOP

      public static final int QIP_WATCHTOWER_READ_SCROLL_AND_STOP
      See Also:
    • SMOULDERSTONE_CHARGE_HARPOON

      public static final int SMOULDERSTONE_CHARGE_HARPOON
      See Also:
    • SMOUDERSTONE_CHARGE_HARPOON

      public static final int SMOUDERSTONE_CHARGE_HARPOON
      See Also:
    • SMOUDERSTONE_RECHARGE_HARPOON

      public static final int SMOUDERSTONE_RECHARGE_HARPOON
      See Also:
    • VASA_DORMANT

      public static final int VASA_DORMANT
      See Also:
    • VASA_SPAWN

      public static final int VASA_SPAWN
      See Also:
    • VASA_STUN_SPAWN

      public static final int VASA_STUN_SPAWN
      See Also:
    • VASA_ATTACK

      public static final int VASA_ATTACK
      See Also:
    • VASA_WALK

      public static final int VASA_WALK
      See Also:
    • VASA_HEAL_SPAWN

      public static final int VASA_HEAL_SPAWN
      See Also:
    • VASA_HEAL_IDLE

      public static final int VASA_HEAL_IDLE
      See Also:
    • VASA_HEALED

      public static final int VASA_HEALED
      See Also:
    • VASA_DEATH

      public static final int VASA_DEATH
      See Also:
    • VASA_IDLE

      public static final int VASA_IDLE
      See Also:
    • DOHGADYLE_IDLE

      public static final int DOHGADYLE_IDLE
      See Also:
    • DOHGADYLE_DEFEND

      public static final int DOHGADYLE_DEFEND
      See Also:
    • DOHGADYLE_WALK

      public static final int DOHGADYLE_WALK
      See Also:
    • DOHGADYLE_BITE

      public static final int DOHGADYLE_BITE
      See Also:
    • DOHGADYLE_BARK

      public static final int DOHGADYLE_BARK
      See Also:
    • DOHGADYLE_LAZOR

      public static final int DOHGADYLE_LAZOR
      See Also:
    • DOHGADYLE_EMERGE

      public static final int DOHGADYLE_EMERGE
      See Also:
    • DOHGADYLE_SLAM

      public static final int DOHGADYLE_SLAM
      See Also:
    • DOHGADYLE_IDLE_WATER

      public static final int DOHGADYLE_IDLE_WATER
      See Also:
    • DOHGADYLE_DEATH

      public static final int DOHGADYLE_DEATH
      See Also:
    • VANGUARD_DORMANT

      public static final int VANGUARD_DORMANT
      See Also:
    • VANGUARD_SPAWN

      public static final int VANGUARD_SPAWN
      See Also:
    • VANGUARD_WALK

      public static final int VANGUARD_WALK
      See Also:
    • VANGUARD_IDLE_BASIC

      public static final int VANGUARD_IDLE_BASIC
      See Also:
    • VANGUARD_HEAL

      public static final int VANGUARD_HEAL
      See Also:
    • VANGUARD_DEATH

      public static final int VANGUARD_DEATH
      See Also:
    • VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION

      public static final int VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION
      See Also:
    • VANGUARD_IDLE_MAGIC

      public static final int VANGUARD_IDLE_MAGIC
      See Also:
    • VANGUARD_DEFEND_MAGIC

      public static final int VANGUARD_DEFEND_MAGIC
      See Also:
    • VANGUARD_ATTACK_MAGIC

      public static final int VANGUARD_ATTACK_MAGIC
      See Also:
    • VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION

      public static final int VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION
      See Also:
    • VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION

      public static final int VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION
      See Also:
    • VANGUARD_IDLE_MELEE

      public static final int VANGUARD_IDLE_MELEE
      See Also:
    • VANGUARD_DEFEND_MELEE

      public static final int VANGUARD_DEFEND_MELEE
      See Also:
    • VANGUARD_ATTACK_MELEE

      public static final int VANGUARD_ATTACK_MELEE
      See Also:
    • VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION

      public static final int VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION
      See Also:
    • VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION

      public static final int VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION
      See Also:
    • VANGUARD_IDLE_RANGED

      public static final int VANGUARD_IDLE_RANGED
      See Also:
    • VANGUARD_DEFEND_RANGED

      public static final int VANGUARD_DEFEND_RANGED
      See Also:
    • VANGUARD_ATTACK_RANGED

      public static final int VANGUARD_ATTACK_RANGED
      See Also:
    • VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION

      public static final int VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION
      See Also:
    • VESPULA_WALK

      public static final int VESPULA_WALK
      See Also:
    • VESPULA_IDLE

      public static final int VESPULA_IDLE
      See Also:
    • VESPULA_ATTACK_RANGED

      public static final int VESPULA_ATTACK_RANGED
      See Also:
    • VESPULA_DEFEND

      public static final int VESPULA_DEFEND
      See Also:
    • VESPULA_TAKEOFF

      public static final int VESPULA_TAKEOFF
      See Also:
    • VESPULA_FLYING

      public static final int VESPULA_FLYING
      See Also:
    • VESPULA_ATTACK_MELEE_FLYING

      public static final int VESPULA_ATTACK_MELEE_FLYING
      See Also:
    • VESPULA_ATTACK_RANGED_FLYING

      public static final int VESPULA_ATTACK_RANGED_FLYING
      See Also:
    • VESPULA_DEFEND_FLYING

      public static final int VESPULA_DEFEND_FLYING
      See Also:
    • VESPULA_LANDING

      public static final int VESPULA_LANDING
      See Also:
    • VESPULA_DEATH_WALKING

      public static final int VESPULA_DEATH_WALKING
      See Also:
    • VESPULA_DEATH_FLYING

      public static final int VESPULA_DEATH_FLYING
      See Also:
    • VESPINE_HATCH

      public static final int VESPINE_HATCH
      See Also:
    • VESPINE_WALK

      public static final int VESPINE_WALK
      See Also:
    • VESPINE_EXPLODE

      public static final int VESPINE_EXPLODE
      See Also:
    • LUXGRUB_IDLE_HEALTHY

      public static final int LUXGRUB_IDLE_HEALTHY
      See Also:
    • LUXGRUB_IDLE_SICKLY

      public static final int LUXGRUB_IDLE_SICKLY
      See Also:
    • LUXGRUB_IDLE_INFECTED

      public static final int LUXGRUB_IDLE_INFECTED
      See Also:
    • LUXGRUB_DEATH

      public static final int LUXGRUB_DEATH
      See Also:
    • LUXGRUB_VESPINE_HATCH_SPOTANIM

      public static final int LUXGRUB_VESPINE_HATCH_SPOTANIM
      See Also:
    • LUXGRUB_DEAD

      public static final int LUXGRUB_DEAD
      See Also:
    • OLM_HAND_LEFT_TRANSITION_FROM_GRIP

      public static final int OLM_HAND_LEFT_TRANSITION_FROM_GRIP
      See Also:
    • OLM_SHATTERING_CRYSTAL

      public static final int OLM_SHATTERING_CRYSTAL
      See Also:
    • OLM_SHOCKWAVE

      public static final int OLM_SHOCKWAVE
      See Also:
    • OLM_CRYSTAL_EXPLODE

      public static final int OLM_CRYSTAL_EXPLODE
      See Also:
    • TEKTON_SPAWN

      public static final int TEKTON_SPAWN
      See Also:
    • TEKTON_AVIL_TRANSITION_TO_IDLE

      public static final int TEKTON_AVIL_TRANSITION_TO_IDLE
      See Also:
    • TEKTON_IDLE_TRANSITION_TO_ANVIL

      public static final int TEKTON_IDLE_TRANSITION_TO_ANVIL
      See Also:
    • TEKTON_IDLE

      public static final int TEKTON_IDLE
      See Also:
    • TEKTON_WALK

      public static final int TEKTON_WALK
      See Also:
    • TEKTON_IDLE_TRANSITION_TO_READY

      public static final int TEKTON_IDLE_TRANSITION_TO_READY
      See Also:
    • TEKTON_READY_TRANSITION_TO_IDLE

      public static final int TEKTON_READY_TRANSITION_TO_IDLE
      See Also:
    • TEKTON_READY

      public static final int TEKTON_READY
      See Also:
    • TEKTON_READY_DEFEND

      public static final int TEKTON_READY_DEFEND
      See Also:
    • TEKTON_ATTACK_STAB

      public static final int TEKTON_ATTACK_STAB
      See Also:
    • TEKTON_SLASH

      public static final int TEKTON_SLASH
      See Also:
    • TEKTON_HAMMER_CRUSH

      public static final int TEKTON_HAMMER_CRUSH
      See Also:
    • TEKTON_IDLE_ENRAGED

      public static final int TEKTON_IDLE_ENRAGED
      See Also:
    • TEKTON_WALK_ENRAGED

      public static final int TEKTON_WALK_ENRAGED
      See Also:
    • TEKTON_AVIL_TRANSITION_TO_IDLE_ENRAGED

      public static final int TEKTON_AVIL_TRANSITION_TO_IDLE_ENRAGED
      See Also:
    • TEKTON_IDLE_TRANSITION_TO_READY_ENRAGED

      public static final int TEKTON_IDLE_TRANSITION_TO_READY_ENRAGED
      See Also:
    • TEKTON_READY_TRANSITION_TO_IDLE_ENRAGED

      public static final int TEKTON_READY_TRANSITION_TO_IDLE_ENRAGED
      See Also:
    • TEKTON_READY_ENRAGED

      public static final int TEKTON_READY_ENRAGED
      See Also:
    • TEKTON_READY_DEFEND_ENRAGED

      public static final int TEKTON_READY_DEFEND_ENRAGED
      See Also:
    • TEKTON_HAMMER_CRUSH_ENRAGED

      public static final int TEKTON_HAMMER_CRUSH_ENRAGED
      See Also:
    • TEKTON_ATTACK_STAB_ENRAGED

      public static final int TEKTON_ATTACK_STAB_ENRAGED
      See Also:
    • TEKTON_SLASH_ENRAGED

      public static final int TEKTON_SLASH_ENRAGED
      See Also:
    • TEKTON_DEATH

      public static final int TEKTON_DEATH
      See Also:
    • RAIDS_THIEVINGCHESTS_EAT

      public static final int RAIDS_THIEVINGCHESTS_EAT
      See Also:
    • RAIDS_THIEVINGCHESTS_TIRED

      public static final int RAIDS_THIEVINGCHESTS_TIRED
      See Also:
    • RAIDS_THIEVINGCHESTS_SLEEPING

      public static final int RAIDS_THIEVINGCHESTS_SLEEPING
      See Also:
    • RAIDS_VESPULAR_PORTAL_ACTIVE

      public static final int RAIDS_VESPULAR_PORTAL_ACTIVE
      See Also:
    • RAIDS_VESPULAR_PORTAL_CLOSING

      public static final int RAIDS_VESPULAR_PORTAL_CLOSING
      See Also:
    • RAIDS_VESPULAR_PORTAL_CLOSED

      public static final int RAIDS_VESPULAR_PORTAL_CLOSED
      See Also:
    • RAIDS_CENTRAL_CRYSTAL_SHATTER

      public static final int RAIDS_CENTRAL_CRYSTAL_SHATTER
      See Also:
    • RAIDS_OLMS_LAIR_ENTRANCE

      public static final int RAIDS_OLMS_LAIR_ENTRANCE
      See Also:
    • OLM_GENERIC_RANGE_PROJ

      public static final int OLM_GENERIC_RANGE_PROJ
      See Also:
    • OLM_BURNWITHME_TRAVEL

      public static final int OLM_BURNWITHME_TRAVEL
      See Also:
    • RAIDS_CRYSTAL_SMASHING

      public static final int RAIDS_CRYSTAL_SMASHING
      See Also:
    • HUMAN_DINHS_BULWARK_CRUSH

      public static final int HUMAN_DINHS_BULWARK_CRUSH
      See Also:
    • HUMAN_DINHS_BULWARK_READY

      public static final int HUMAN_DINHS_BULWARK_READY
      See Also:
    • HUMAN_DINHS_BULWARK_RUN

      public static final int HUMAN_DINHS_BULWARK_RUN
      See Also:
    • HUMAN_DINHS_BULWARK_WALK

      public static final int HUMAN_DINHS_BULWARK_WALK
      See Also:
    • HUMAN_DINHS_BULWARK_BASH

      public static final int HUMAN_DINHS_BULWARK_BASH
      See Also:
    • HUMAN_DINHS_BULWARK_BLOCK

      public static final int HUMAN_DINHS_BULWARK_BLOCK
      See Also:
    • SPOT_DCLAWS_SPEC

      public static final int SPOT_DCLAWS_SPEC
      See Also:
    • HUMAN_DRAGON_CLAWS_SPEC

      public static final int HUMAN_DRAGON_CLAWS_SPEC
      See Also:
    • HUMAN_DRAGON_SWORD_SPEC

      public static final int HUMAN_DRAGON_SWORD_SPEC
      See Also:
    • HUMAN_ELDER_MAUL_ATTACK

      public static final int HUMAN_ELDER_MAUL_ATTACK
      See Also:
    • HUMAN_ELDER_MAUL_BLOCK

      public static final int HUMAN_ELDER_MAUL_BLOCK
      See Also:
    • HUMAN_ELDER_MAUL_READY

      public static final int HUMAN_ELDER_MAUL_READY
      See Also:
    • HUMAN_ELDER_MAUL_RUN

      public static final int HUMAN_ELDER_MAUL_RUN
      See Also:
    • HUMAN_ELDER_MAUL_WALK

      public static final int HUMAN_ELDER_MAUL_WALK
      See Also:
    • HUMAN_DRAGON_TAXE_SPEC

      public static final int HUMAN_DRAGON_TAXE_SPEC
      See Also:
    • SPOT_DINHS_BULWARK_IDLE

      public static final int SPOT_DINHS_BULWARK_IDLE
      See Also:
    • SPOT_DINHS_BULWARK_BLOCK

      public static final int SPOT_DINHS_BULWARK_BLOCK
      See Also:
    • DRAGON_TAXE_LAUNCH_SPEC

      public static final int DRAGON_TAXE_LAUNCH_SPEC
      See Also:
    • SPECIALATTACK_DISEMBOWEL

      public static final int SPECIALATTACK_DISEMBOWEL
      See Also:
    • HUMAN_STAFFREADY_STATUE

      public static final int HUMAN_STAFFREADY_STATUE
      See Also:
    • DCLAWS_HUMAN_ATTACK

      public static final int DCLAWS_HUMAN_ATTACK
      See Also:
    • RAIDS_BAREHANDED_BATCATCH

      public static final int RAIDS_BAREHANDED_BATCATCH
      See Also:
    • HUMAN_MAKE_WINE

      public static final int HUMAN_MAKE_WINE
      See Also:
    • SPOT_MAKE_WINE

      public static final int SPOT_MAKE_WINE
      See Also:
    • HUMAN_BATTLESTAFF_CRAFTING

      public static final int HUMAN_BATTLESTAFF_CRAFTING
      See Also:
    • SPOT_BATTLESTAFF_CREATE

      public static final int SPOT_BATTLESTAFF_CREATE
      See Also:
    • BDAY17_BLING

      public static final int BDAY17_BLING
      See Also:
    • BDAY17_CHACHA

      public static final int BDAY17_CHACHA
      See Also:
    • BDAY17_PHONE

      public static final int BDAY17_PHONE
      See Also:
    • BDAY17_STYLE

      public static final int BDAY17_STYLE
      See Also:
    • BDAY17_LASSO

      public static final int BDAY17_LASSO
      See Also:
    • BDAY17_BALLOON_IDLE

      public static final int BDAY17_BALLOON_IDLE
      See Also:
    • BDAY17_BALLOON_WALK

      public static final int BDAY17_BALLOON_WALK
      See Also:
    • BDAY17_BALLOON_RUN

      public static final int BDAY17_BALLOON_RUN
      See Also:
    • BDAY17_BALLOON_ATTACK

      public static final int BDAY17_BALLOON_ATTACK
      See Also:
    • BDAY17_LUTE_PLAY

      public static final int BDAY17_LUTE_PLAY
      See Also:
    • BDAY17_PARTY_BALLOONS

      public static final int BDAY17_PARTY_BALLOONS
      See Also:
    • OSB4_WALK_CHEER

      public static final int OSB4_WALK_CHEER
      See Also:
    • SCREAMING_BANSHEE_READY

      public static final int SCREAMING_BANSHEE_READY
      See Also:
    • SCREAMING_BANSHEE_DEFEND

      public static final int SCREAMING_BANSHEE_DEFEND
      See Also:
    • SCREAMING_BANSHEE_ATTACK

      public static final int SCREAMING_BANSHEE_ATTACK
      See Also:
    • SCREAMING_BANSHEE_DEATH

      public static final int SCREAMING_BANSHEE_DEATH
      See Also:
    • BRING_DEAD_NECHRYARCH

      public static final int BRING_DEAD_NECHRYARCH
      See Also:
    • ABHORRENT_SPECTRE_ATTACK

      public static final int ABHORRENT_SPECTRE_ATTACK
      See Also:
    • QIP_WATCHTOWER_STOP_READING_SCROLL

      public static final int QIP_WATCHTOWER_STOP_READING_SCROLL
      See Also:
    • XBOWS_HUMAN_FIRE_AND_RELOAD_PVN

      public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_PVN
      See Also:
    • INFERNALEEL_BREAK

      public static final int INFERNALEEL_BREAK
      See Also:
    • II_HUMAN_DART_THROW_PVN

      public static final int II_HUMAN_DART_THROW_PVN
      See Also:
    • BALLISTA_ATTACK_PVN

      public static final int BALLISTA_ATTACK_PVN
      See Also:
    • BALLISTA_SPECIAL_ATTACK_PVN

      public static final int BALLISTA_SPECIAL_ATTACK_PVN
      See Also:
    • DTTD_PLAYER_FIRE_BONE_CROSSBOW_PVN

      public static final int DTTD_PLAYER_FIRE_BONE_CROSSBOW_PVN
      See Also:
    • THZARR_RING_CHUCK_PVN

      public static final int THZARR_RING_CHUCK_PVN
      See Also:
    • INFERNO_COLLAPSING_WALL_SIDE_RIGHT

      public static final int INFERNO_COLLAPSING_WALL_SIDE_RIGHT
      See Also:
    • INFERNO_COLLAPSING_WALL_SIDE_LEFT

      public static final int INFERNO_COLLAPSING_WALL_SIDE_LEFT
      See Also:
    • SAFE_SPOT_DISTRUCTIBLE_PILLAR_COLLAPSE

      public static final int SAFE_SPOT_DISTRUCTIBLE_PILLAR_COLLAPSE
      See Also:
    • ZUK_DEATH

      public static final int ZUK_DEATH
      See Also:
    • ZUK_SPAWN

      public static final int ZUK_SPAWN
      See Also:
    • ZUK_IDLE

      public static final int ZUK_IDLE
      See Also:
    • ZUK_DEFEND

      public static final int ZUK_DEFEND
      See Also:
    • ZUK_ATTACK

      public static final int ZUK_ATTACK
      See Also:
    • MOVING_SAFE_SPOT_READY

      public static final int MOVING_SAFE_SPOT_READY
      See Also:
    • MOVING_SAFE_SPOT_HIT

      public static final int MOVING_SAFE_SPOT_HIT
      See Also:
    • MOVING_SAFE_SPOT_DEATH

      public static final int MOVING_SAFE_SPOT_DEATH
      See Also:
    • INFERNO_EXIT

      public static final int INFERNO_EXIT
      See Also:
    • ZUK_PROJ

      public static final int ZUK_PROJ
      See Also:
    • JALNIB_WALK

      public static final int JALNIB_WALK
      See Also:
    • JALNIB_READY

      public static final int JALNIB_READY
      See Also:
    • JALNIB_ATTACK

      public static final int JALNIB_ATTACK
      See Also:
    • JALNIB_DEFEND

      public static final int JALNIB_DEFEND
      See Also:
    • JALNIB_DEATH

      public static final int JALNIB_DEATH
      See Also:
    • JALMEJRAH_READY

      public static final int JALMEJRAH_READY
      See Also:
    • JALMEJRAH_ATTACK

      public static final int JALMEJRAH_ATTACK
      See Also:
    • JALMEJRAH_DEFEND

      public static final int JALMEJRAH_DEFEND
      See Also:
    • JALMEJRAH_DEATH

      public static final int JALMEJRAH_DEATH
      See Also:
    • JALAK_ATTACK_MAGIC

      public static final int JALAK_ATTACK_MAGIC
      See Also:
    • JALAK_ATTACK_MELEE

      public static final int JALAK_ATTACK_MELEE
      See Also:
    • JALAK_ATTACK_RANGED

      public static final int JALAK_ATTACK_RANGED
      See Also:
    • JALAK_DEATH

      public static final int JALAK_DEATH
      See Also:
    • JALAK_DEFEND

      public static final int JALAK_DEFEND
      See Also:
    • JALAK_READY

      public static final int JALAK_READY
      See Also:
    • JALAK_WALK

      public static final int JALAK_WALK
      See Also:
    • JALTOKJAD_WALK

      public static final int JALTOKJAD_WALK
      See Also:
    • JALTOKJAD_READY

      public static final int JALTOKJAD_READY
      See Also:
    • JALTOKJAD_ATTACK_MELEE

      public static final int JALTOKJAD_ATTACK_MELEE
      See Also:
    • JALTOKJAD_DEFEND

      public static final int JALTOKJAD_DEFEND
      See Also:
    • JALTOKJAD_ATTACK_MAGIC

      public static final int JALTOKJAD_ATTACK_MAGIC
      See Also:
    • JALTOKJAD_ATTACK_RANGED

      public static final int JALTOKJAD_ATTACK_RANGED
      See Also:
    • JALTOKJAD_DEATH

      public static final int JALTOKJAD_DEATH
      See Also:
    • JALIMKOT_READY

      public static final int JALIMKOT_READY
      See Also:
    • JALIMKOT_WALK

      public static final int JALIMKOT_WALK
      See Also:
    • JALIMKOT_ATTACK

      public static final int JALIMKOT_ATTACK
      See Also:
    • JALIMKOT_DEFEND

      public static final int JALIMKOT_DEFEND
      See Also:
    • JALIMKOT_DEATH

      public static final int JALIMKOT_DEATH
      See Also:
    • JALIMKOT_DIGDOWN

      public static final int JALIMKOT_DIGDOWN
      See Also:
    • JALIMKOT_DIGUP

      public static final int JALIMKOT_DIGUP
      See Also:
    • JALXIL_READY

      public static final int JALXIL_READY
      See Also:
    • JALXIL_WALK

      public static final int JALXIL_WALK
      See Also:
    • JALXIL_ATTACK_MELEE

      public static final int JALXIL_ATTACK_MELEE
      See Also:
    • JALXIL_ATTACK_RANGED

      public static final int JALXIL_ATTACK_RANGED
      See Also:
    • JALXIL_DEATH

      public static final int JALXIL_DEATH
      See Also:
    • JALXIL_DEFEND

      public static final int JALXIL_DEFEND
      See Also:
    • JALAKXIL_WALK

      public static final int JALAKXIL_WALK
      See Also:
    • JALAKXIL_READY

      public static final int JALAKXIL_READY
      See Also:
    • JALAKXIL_ATTACK_MAGIC

      public static final int JALAKXIL_ATTACK_MAGIC
      See Also:
    • JALAKXIL_RESURRECT

      public static final int JALAKXIL_RESURRECT
      See Also:
    • JALAKXIL_ATTACK_MELEE

      public static final int JALAKXIL_ATTACK_MELEE
      See Also:
    • JALAKXIL_DEATH

      public static final int JALAKXIL_DEATH
      See Also:
    • INFERNO_BASIC_PROJECTILE

      public static final int INFERNO_BASIC_PROJECTILE
      See Also:
    • INFERNO_BASIC_PROJECTILE_02

      public static final int INFERNO_BASIC_PROJECTILE_02
      See Also:
    • INFERNO_SPLITTER_PROJ

      public static final int INFERNO_SPLITTER_PROJ
      See Also:
    • HUMAN_STAKE2_PVN

      public static final int HUMAN_STAKE2_PVN
      See Also:
    • HUMAN_CHINCHOMPA_ATTACK_PVN

      public static final int HUMAN_CHINCHOMPA_ATTACK_PVN
      See Also:
    • GODWARS_HAMMER_GONG_BRONZEWARHAMMER

      public static final int GODWARS_HAMMER_GONG_BRONZEWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_IRONWARHAMMER

      public static final int GODWARS_HAMMER_GONG_IRONWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_STEELWARHAMMER

      public static final int GODWARS_HAMMER_GONG_STEELWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_BLACKWARHAMMER

      public static final int GODWARS_HAMMER_GONG_BLACKWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_WHITEWARHAMMER

      public static final int GODWARS_HAMMER_GONG_WHITEWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_MITHRILWARHAMMER

      public static final int GODWARS_HAMMER_GONG_MITHRILWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_ADAMANTWARHAMMER

      public static final int GODWARS_HAMMER_GONG_ADAMANTWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_RUNEWARHAMMER

      public static final int GODWARS_HAMMER_GONG_RUNEWARHAMMER
      See Also:
    • DREAM_SPELL_START

      public static final int DREAM_SPELL_START
      See Also:
    • DREAM_SPELL_END

      public static final int DREAM_SPELL_END
      See Also:
    • HUMAN_WALK_F_FAN

      public static final int HUMAN_WALK_F_FAN
      See Also:
    • HUMAN_WALK_B_FAN

      public static final int HUMAN_WALK_B_FAN
      See Also:
    • HUMAN_WALK_L_FAN

      public static final int HUMAN_WALK_L_FAN
      See Also:
    • HUMAN_WALK_R_FAN

      public static final int HUMAN_WALK_R_FAN
      See Also:
    • HUMAN_RUNNING_FAN

      public static final int HUMAN_RUNNING_FAN
      See Also:
    • MINNOW_FISHING_SPOT_LOCATION

      public static final int MINNOW_FISHING_SPOT_LOCATION
      See Also:
    • MINNOW_FISHING_FLYINGFISH

      public static final int MINNOW_FISHING_FLYINGFISH
      See Also:
    • LEVELUP_99_SKILL

      public static final int LEVELUP_99_SKILL
      See Also:
    • LEVELUP_MAX

      public static final int LEVELUP_MAX
      See Also:
    • ZGS_SPECIAL_PLAYER

      public static final int ZGS_SPECIAL_PLAYER
      See Also:
    • ZGS_SPECIAL_ORNATE_PLAYER

      public static final int ZGS_SPECIAL_ORNATE_PLAYER
      See Also:
    • SGS_SPECIAL_PLAYER

      public static final int SGS_SPECIAL_PLAYER
      See Also:
    • SGS_SPECIAL_ORNATE_PLAYER

      public static final int SGS_SPECIAL_ORNATE_PLAYER
      See Also:
    • BGS_SPECIAL_PLAYER

      public static final int BGS_SPECIAL_PLAYER
      See Also:
    • BGS_SPECIAL_ORNATE_PLAYER

      public static final int BGS_SPECIAL_ORNATE_PLAYER
      See Also:
    • AGS_SPECIAL_PLAYER

      public static final int AGS_SPECIAL_PLAYER
      See Also:
    • AGS_SPECIAL_ORNATE_PLAYER

      public static final int AGS_SPECIAL_ORNATE_PLAYER
      See Also:
    • ZEAH_CHATHEAD_SHIFTY

      public static final int ZEAH_CHATHEAD_SHIFTY
      See Also:
    • FOSSIL_NPC_MERFOLK_IDLE

      public static final int FOSSIL_NPC_MERFOLK_IDLE
      See Also:
    • FOSSIL_NPC_LEPRECHAUN_BOUND_POT

      public static final int FOSSIL_NPC_LEPRECHAUN_BOUND_POT
      See Also:
    • FOSSIL_NPC_LEP_SWIM_READY

      public static final int FOSSIL_NPC_LEP_SWIM_READY
      See Also:
    • FOSSIL_NPC_WYVERN_FLIGHT_IDLE

      public static final int FOSSIL_NPC_WYVERN_FLIGHT_IDLE
      See Also:
    • FOSSIL_NPC_WYVERN_FLIGHT_CLAW

      public static final int FOSSIL_NPC_WYVERN_FLIGHT_CLAW
      See Also:
    • FOSSIL_NPC_WYVERN_FLIGHT_DEATH

      public static final int FOSSIL_NPC_WYVERN_FLIGHT_DEATH
      See Also:
    • FOSSIL_NPC_WYVERN_FLIGHT_BREATH

      public static final int FOSSIL_NPC_WYVERN_FLIGHT_BREATH
      See Also:
    • FOSSIL_NPC_WYVERN_FLIGHT_TAIL

      public static final int FOSSIL_NPC_WYVERN_FLIGHT_TAIL
      See Also:
    • FOSSIL_NPC_WYVERN_CYCLONE_LOOP

      public static final int FOSSIL_NPC_WYVERN_CYCLONE_LOOP
      See Also:
    • FOSSIL_NPC_WYVERN_CYCLONE_SPAWN

      public static final int FOSSIL_NPC_WYVERN_CYCLONE_SPAWN
      See Also:
    • FOSSIL_NPC_WYVERN_FLIGHT_FIRE

      public static final int FOSSIL_NPC_WYVERN_FLIGHT_FIRE
      See Also:
    • FOSSIL_NPC_WYVERN_FLIGHT_BITE

      public static final int FOSSIL_NPC_WYVERN_FLIGHT_BITE
      See Also:
    • FOSSIL_NPC_WYVERN_FLIGHT_DEFEND

      public static final int FOSSIL_NPC_WYVERN_FLIGHT_DEFEND
      See Also:
    • FOSSIL_NPC_PUFFER_PUFF

      public static final int FOSSIL_NPC_PUFFER_PUFF
      See Also:
    • FOSSIL_NPC_PUFFER_IDLE

      public static final int FOSSIL_NPC_PUFFER_IDLE
      See Also:
    • FOSSIL_NPC_PUFFER_SWIM

      public static final int FOSSIL_NPC_PUFFER_SWIM
      See Also:
    • FOSSIL_NPC_PUFFER_IDLE_PUFFED

      public static final int FOSSIL_NPC_PUFFER_IDLE_PUFFED
      See Also:
    • FOSSIL_NPC_PUFFER_SWIM_PUFFED

      public static final int FOSSIL_NPC_PUFFER_SWIM_PUFFED
      See Also:
    • FOSSIL_LOC_NET_EMPTY_IDLE

      public static final int FOSSIL_LOC_NET_EMPTY_IDLE
      See Also:
    • FOSSIL_LOC_UPLANT_WAVE

      public static final int FOSSIL_LOC_UPLANT_WAVE
      See Also:
    • FOSSIL_LOC_UPLANT_CURRENT

      public static final int FOSSIL_LOC_UPLANT_CURRENT
      See Also:
    • FOSSIL_LOC_CURRENT_STREAM

      public static final int FOSSIL_LOC_CURRENT_STREAM
      See Also:
    • FOSSIL_NPC_MERFOLK_THRONE_IDLE

      public static final int FOSSIL_NPC_MERFOLK_THRONE_IDLE
      See Also:
    • FOSSIL_LOC_AIR_POCKET

      public static final int FOSSIL_LOC_AIR_POCKET
      See Also:
    • FOSSIL_LOC_CLAM_IDLE

      public static final int FOSSIL_LOC_CLAM_IDLE
      See Also:
    • FOSSIL_LOC_CLAM_IDLE_SHUT

      public static final int FOSSIL_LOC_CLAM_IDLE_SHUT
      See Also:
    • FOSSIL_LOC_CLAM_SHUT

      public static final int FOSSIL_LOC_CLAM_SHUT
      See Also:
    • FOSSIL_LOC_CLAM_OPEN

      public static final int FOSSIL_LOC_CLAM_OPEN
      See Also:
    • FOSSIL_NPC_LAVABEAST_SPAWN

      public static final int FOSSIL_NPC_LAVABEAST_SPAWN
      See Also:
    • FOSSIL_NPC_LAVABEAST_DESPAWN

      public static final int FOSSIL_NPC_LAVABEAST_DESPAWN
      See Also:
    • FOSSIL_NPC_LAVABEAST_IDLE

      public static final int FOSSIL_NPC_LAVABEAST_IDLE
      See Also:
    • FOSSIL_NPC_LAVABEAST_ATTACK

      public static final int FOSSIL_NPC_LAVABEAST_ATTACK
      See Also:
    • FOSSIL_NPC_LAVABEAST_DEFEND

      public static final int FOSSIL_NPC_LAVABEAST_DEFEND
      See Also:
    • FOSSIL_SPOT_LAVABEAST_BOMB

      public static final int FOSSIL_SPOT_LAVABEAST_BOMB
      See Also:
    • FOSSIL_LAVA_HEAT

      public static final int FOSSIL_LAVA_HEAT
      See Also:
    • FOSSIL_NPC_HOOPSNAKE_IDLE

      public static final int FOSSIL_NPC_HOOPSNAKE_IDLE
      See Also:
    • FOSSIL_NPC_HOOPSNAKE_WALK

      public static final int FOSSIL_NPC_HOOPSNAKE_WALK
      See Also:
    • FOSSIL_PROJECTILE_HOOPSNAKE

      public static final int FOSSIL_PROJECTILE_HOOPSNAKE
      See Also:
    • FOSSIL_NPC_HOOPSNAKE_ATTACK

      public static final int FOSSIL_NPC_HOOPSNAKE_ATTACK
      See Also:
    • FOSSIL_NPC_HOOPSNAKE_DEFEND

      public static final int FOSSIL_NPC_HOOPSNAKE_DEFEND
      See Also:
    • FOSSIL_NPC_HERBIBOAR_APPEAR

      public static final int FOSSIL_NPC_HERBIBOAR_APPEAR
      See Also:
    • FOSSIL_NPC_HERBIBOAR_STUNNED

      public static final int FOSSIL_NPC_HERBIBOAR_STUNNED
      See Also:
    • FOSSIL_NPC_HERBIBOAR_WAKE

      public static final int FOSSIL_NPC_HERBIBOAR_WAKE
      See Also:
    • FOSSIL_NPC_HERBIBOAR_BURROW

      public static final int FOSSIL_NPC_HERBIBOAR_BURROW
      See Also:
    • FOSSIL_LOC_JUMPSHROOM_IDLE

      public static final int FOSSIL_LOC_JUMPSHROOM_IDLE
      See Also:
    • FOSSIL_LOC_JUMPSHROOM_JUMP

      public static final int FOSSIL_LOC_JUMPSHROOM_JUMP
      See Also:
    • FOSSIL_LOC_JUMPSHROOM_SQUASH

      public static final int FOSSIL_LOC_JUMPSHROOM_SQUASH
      See Also:
    • FOSSIL_NPC_HERBIBOAR_IDLE

      public static final int FOSSIL_NPC_HERBIBOAR_IDLE
      See Also:
    • FOSSIL_NPC_HERBIBOAR_WALK

      public static final int FOSSIL_NPC_HERBIBOAR_WALK
      See Also:
    • FOSSIL_NPC_HERBIBOAR_ATTACK

      public static final int FOSSIL_NPC_HERBIBOAR_ATTACK
      See Also:
    • FOSSIL_NPC_FETAL

      public static final int FOSSIL_NPC_FETAL
      See Also:
    • FOSSIL_NPC_TARBEAST_SPLAT_SPOT

      public static final int FOSSIL_NPC_TARBEAST_SPLAT_SPOT
      See Also:
    • ULTRACOMPOST_MAKE

      public static final int ULTRACOMPOST_MAKE
      See Also:
    • FOSSIL_WYVERN_SHIELD_RELEASE_CHARGE

      public static final int FOSSIL_WYVERN_SHIELD_RELEASE_CHARGE
      See Also:
    • HUMAN_INHALE_PUFFERFISH

      public static final int HUMAN_INHALE_PUFFERFISH
      See Also:
    • HUMAN_SWIM_CAVEWALL

      public static final int HUMAN_SWIM_CAVEWALL
      See Also:
    • HUMAN_SWIM_FAST

      public static final int HUMAN_SWIM_FAST
      See Also:
    • HUMAN_SWIM_SHIPWALL

      public static final int HUMAN_SWIM_SHIPWALL
      See Also:
    • HUMAN_SWIM_HOLE_ENTER

      public static final int HUMAN_SWIM_HOLE_ENTER
      See Also:
    • HUMAN_SWIM_HOLE_LEAVE

      public static final int HUMAN_SWIM_HOLE_LEAVE
      See Also:
    • HUMAN_SWIM_STEAL

      public static final int HUMAN_SWIM_STEAL
      See Also:
    • HUMAN_SWIM_STEAL_FAIL

      public static final int HUMAN_SWIM_STEAL_FAIL
      See Also:
    • HUMAN_SWIM_STEAL_SUCCESS

      public static final int HUMAN_SWIM_STEAL_SUCCESS
      See Also:
    • HUMAN_SWIM_STEAL_FAIL_END

      public static final int HUMAN_SWIM_STEAL_FAIL_END
      See Also:
    • VMI_MINING_FALLING_STALACTITE

      public static final int VMI_MINING_FALLING_STALACTITE
      See Also:
    • VMI_MINING_BOULDER_FLOAT

      public static final int VMI_MINING_BOULDER_FLOAT
      See Also:
    • VMI_MINING_BOULDER_GIANT_BREAKOFF

      public static final int VMI_MINING_BOULDER_GIANT_BREAKOFF
      See Also:
    • VMI_MINING_BOULDER_GIANT_DESTROY

      public static final int VMI_MINING_BOULDER_GIANT_DESTROY
      See Also:
    • VMI_MINING_BOULDER_LARGE_DESTROY

      public static final int VMI_MINING_BOULDER_LARGE_DESTROY
      See Also:
    • VMI_MINING_BOULDER_MEDIUM_DESTROY

      public static final int VMI_MINING_BOULDER_MEDIUM_DESTROY
      See Also:
    • VMI_MINING_BOULDER_SMALL_DESTROY

      public static final int VMI_MINING_BOULDER_SMALL_DESTROY
      See Also:
    • VMI_MINING_BOULDER_TINY_DESTROY

      public static final int VMI_MINING_BOULDER_TINY_DESTROY
      See Also:
    • VMI_LAVABOMB_GLOW

      public static final int VMI_LAVABOMB_GLOW
      See Also:
    • VMI_LAVA_WHIRLPOOL

      public static final int VMI_LAVA_WHIRLPOOL
      See Also:
    • FI_BONE_POOL_IDLE

      public static final int FI_BONE_POOL_IDLE
      See Also:
    • VMI_CHAMBER_BLOCKED

      public static final int VMI_CHAMBER_BLOCKED
      See Also:
    • VMI_CHAMBER_IDLE

      public static final int VMI_CHAMBER_IDLE
      See Also:
    • FI_BONE_SLUICE_CLOSED

      public static final int FI_BONE_SLUICE_CLOSED
      See Also:
    • FI_BONE_SLUICE_OPEN

      public static final int FI_BONE_SLUICE_OPEN
      See Also:
    • FI_BONE_SHROOM_IDLE

      public static final int FI_BONE_SHROOM_IDLE
      See Also:
    • FI_BONE_FOSSIL_APPEAR

      public static final int FI_BONE_FOSSIL_APPEAR
      See Also:
    • FI_BONE_FOSSIL_IDLE

      public static final int FI_BONE_FOSSIL_IDLE
      See Also:
    • FI_BONE_FOSSIL_DISAPPEAR

      public static final int FI_BONE_FOSSIL_DISAPPEAR
      See Also:
    • FI_DKL_BONE_MACHINE_ACTIVE

      public static final int FI_DKL_BONE_MACHINE_ACTIVE
      See Also:
    • FI_DKL_BONE_MACHINE_INACTIVE

      public static final int FI_DKL_BONE_MACHINE_INACTIVE
      See Also:
    • FI_DKL_PENDANT_MACHINE_ACTIVE

      public static final int FI_DKL_PENDANT_MACHINE_ACTIVE
      See Also:
    • FI_DKL_PENDANT_MACHINE_INACTIVE

      public static final int FI_DKL_PENDANT_MACHINE_INACTIVE
      See Also:
    • FI_DKL_SHIELD_MACHINE_ACTIVE

      public static final int FI_DKL_SHIELD_MACHINE_ACTIVE
      See Also:
    • FI_DKL_SHIELD_MACHINE_INACTIVE

      public static final int FI_DKL_SHIELD_MACHINE_INACTIVE
      See Also:
    • SPINETREE_ATTACK

      public static final int SPINETREE_ATTACK
      See Also:
    • SPINETREE_READY

      public static final int SPINETREE_READY
      See Also:
    • HUMAN_FLING_WATER

      public static final int HUMAN_FLING_WATER
      See Also:
    • HUMAN_FAIL_PUFFERFISH

      public static final int HUMAN_FAIL_PUFFERFISH
      See Also:
    • FOSSIL_TABLET_VOLCANO

      public static final int FOSSIL_TABLET_VOLCANO
      See Also:
    • HUMAN_FOSSIL_VOLCANO_TELEPORT

      public static final int HUMAN_FOSSIL_VOLCANO_TELEPORT
      See Also:
    • FOSSIL_MINE_JUMP_IDLE

      public static final int FOSSIL_MINE_JUMP_IDLE
      See Also:
    • FOSSIL_MINE_JUMP_GEYSER

      public static final int FOSSIL_MINE_JUMP_GEYSER
      See Also:
    • FOSSIL_BELLSHROOM_SWALLOW

      public static final int FOSSIL_BELLSHROOM_SWALLOW
      See Also:
    • HUMAN_FOSSIL_DRINK_STUMP

      public static final int HUMAN_FOSSIL_DRINK_STUMP
      See Also:
    • HUMAN_FOSSIL_SLEEP_STOOL

      public static final int HUMAN_FOSSIL_SLEEP_STOOL
      See Also:
    • HUMAN_FOSSIL_VOLCANO_LAND

      public static final int HUMAN_FOSSIL_VOLCANO_LAND
      See Also:
    • GG_BELL_SWINGING

      public static final int GG_BELL_SWINGING
      See Also:
    • DEADMAN_BANNER_FLUTTER

      public static final int DEADMAN_BANNER_FLUTTER
      See Also:
    • DEADMAN_SKELETON_ON_WALL_CHEER

      public static final int DEADMAN_SKELETON_ON_WALL_CHEER
      See Also:
    • PREMIER_CLUB_EMOTE

      public static final int PREMIER_CLUB_EMOTE
      See Also:
    • PREMIER_CLUB_EMOTE_SPOTANIM

      public static final int PREMIER_CLUB_EMOTE_SPOTANIM
      See Also:
    • ZAROS_VERTICAL_CASTING_PRIORITY

      public static final int ZAROS_VERTICAL_CASTING_PRIORITY
      See Also:
    • HUMAN_CASTING_TELE_BLOCK_STAFF_PRIORITY

      public static final int HUMAN_CASTING_TELE_BLOCK_STAFF_PRIORITY
      See Also:
    • GG_PROJECTILE_LIGHTNING_01

      public static final int GG_PROJECTILE_LIGHTNING_01
      See Also:
    • GG_PROJECTILE_LIGHTNING_02

      public static final int GG_PROJECTILE_LIGHTNING_02
      See Also:
    • GG_PROJECTILE_LIGHTNING_03

      public static final int GG_PROJECTILE_LIGHTNING_03
      See Also:
    • GG_PROJECTILE_LIGHTNING_04

      public static final int GG_PROJECTILE_LIGHTNING_04
      See Also:
    • GG_PROJECTILE_LIGHTNING_05

      public static final int GG_PROJECTILE_LIGHTNING_05
      See Also:
    • GG_PROJECTILE_LIGHTNING_06

      public static final int GG_PROJECTILE_LIGHTNING_06
      See Also:
    • GG_PROJECTILE_LIGHTNING_07

      public static final int GG_PROJECTILE_LIGHTNING_07
      See Also:
    • GG_PROJECTILE_LIGHTNING_08

      public static final int GG_PROJECTILE_LIGHTNING_08
      See Also:
    • GG_DAWN_LIGHTNING_DEATH

      public static final int GG_DAWN_LIGHTNING_DEATH
      See Also:
    • GG_DUSK_LIGHTNING_DAWN_DEATH

      public static final int GG_DUSK_LIGHTNING_DAWN_DEATH
      See Also:
    • GG_PROJECTILE_LIGHTNING_ENRAGED

      public static final int GG_PROJECTILE_LIGHTNING_ENRAGED
      See Also:
    • GG_DAWN_SPAWN

      public static final int GG_DAWN_SPAWN
      See Also:
    • GG_DAWN_SPAWN_FLY

      public static final int GG_DAWN_SPAWN_FLY
      See Also:
    • GG_DAWN_FLY

      public static final int GG_DAWN_FLY
      See Also:
    • GG_DAWN_ATTACK_SLASH

      public static final int GG_DAWN_ATTACK_SLASH
      See Also:
    • GG_DAWN_ATTACK_RANGED

      public static final int GG_DAWN_ATTACK_RANGED
      See Also:
    • GG_DAWN_ATTACK_STUN

      public static final int GG_DAWN_ATTACK_STUN
      See Also:
    • GG_DAWN_ATTACK_SPECIAL

      public static final int GG_DAWN_ATTACK_SPECIAL
      See Also:
    • GG_DAWN_FLY_UP

      public static final int GG_DAWN_FLY_UP
      See Also:
    • GG_DAWN_FLY_DOWN

      public static final int GG_DAWN_FLY_DOWN
      See Also:
    • GG_DAWN_DEFEND

      public static final int GG_DAWN_DEFEND
      See Also:
    • GG_DAWN_DEATH

      public static final int GG_DAWN_DEATH
      See Also:
    • GG_DAWN_DEATH_SMASH

      public static final int GG_DAWN_DEATH_SMASH
      See Also:
    • GG_DUSK_SPAWN

      public static final int GG_DUSK_SPAWN
      See Also:
    • GG_DUSK_IDLE

      public static final int GG_DUSK_IDLE
      See Also:
    • GG_DUSK_WALK

      public static final int GG_DUSK_WALK
      See Also:
    • GG_DUSK_IDLE_DEFENSIVE

      public static final int GG_DUSK_IDLE_DEFENSIVE
      See Also:
    • GG_DUSK_WALK_DEFENSIVE

      public static final int GG_DUSK_WALK_DEFENSIVE
      See Also:
    • GG_DUSK_RETRACT_WING

      public static final int GG_DUSK_RETRACT_WING
      See Also:
    • GG_DUSK_EXTEND_WING

      public static final int GG_DUSK_EXTEND_WING
      See Also:
    • GG_DUSK_ATTACK_SLASH_DEFENSIVE

      public static final int GG_DUSK_ATTACK_SLASH_DEFENSIVE
      See Also:
    • GG_DUSK_ATTACK_SLASH

      public static final int GG_DUSK_ATTACK_SLASH
      See Also:
    • GG_DUSK_ATTACK_SWEEP_DEFENSIVE

      public static final int GG_DUSK_ATTACK_SWEEP_DEFENSIVE
      See Also:
    • GG_DUSK_ATTACK_SWEEP

      public static final int GG_DUSK_ATTACK_SWEEP
      See Also:
    • GG_DUSK_SPAWN_JUMP

      public static final int GG_DUSK_SPAWN_JUMP
      See Also:
    • GG_DUSK_FLY_UP

      public static final int GG_DUSK_FLY_UP
      See Also:
    • GG_DUSK_FLY

      public static final int GG_DUSK_FLY
      See Also:
    • GG_DUSK_ATTACK_SPECIAL

      public static final int GG_DUSK_ATTACK_SPECIAL
      See Also:
    • GG_DUSK_FALL_DOWN

      public static final int GG_DUSK_FALL_DOWN
      See Also:
    • GG_DUSK_DEFEND

      public static final int GG_DUSK_DEFEND
      See Also:
    • GG_DUSK_ENRAGE

      public static final int GG_DUSK_ENRAGE
      See Also:
    • GG_DUSK_ENRAGE_SPAWN

      public static final int GG_DUSK_ENRAGE_SPAWN
      See Also:
    • GG_DUSK_ENRAGE_IDLE

      public static final int GG_DUSK_ENRAGE_IDLE
      See Also:
    • GG_DUSK_ENRAGE_WALK

      public static final int GG_DUSK_ENRAGE_WALK
      See Also:
    • GG_DUSK_ENRAGE_ATTACK_SPECIAL

      public static final int GG_DUSK_ENRAGE_ATTACK_SPECIAL
      See Also:
    • GG_DUSK_ENRAGE_ATTACK_SLASH

      public static final int GG_DUSK_ENRAGE_ATTACK_SLASH
      See Also:
    • GG_DUSK_ENRAGE_ATTACK_RANGED

      public static final int GG_DUSK_ENRAGE_ATTACK_RANGED
      See Also:
    • GG_DUSK_ATTACK_FORCEFIELD

      public static final int GG_DUSK_ATTACK_FORCEFIELD
      See Also:
    • GG_DUSK_DEATH

      public static final int GG_DUSK_DEATH
      See Also:
    • GG_PET_CHATHEAD_LAUGH

      public static final int GG_PET_CHATHEAD_LAUGH
      See Also:
    • GG_PET_CHATHEAD_TALK_BASIC

      public static final int GG_PET_CHATHEAD_TALK_BASIC
      See Also:
    • GG_DUSK_PET_WALK

      public static final int GG_DUSK_PET_WALK
      See Also:
    • GG_DUSK_PET_IDLE

      public static final int GG_DUSK_PET_IDLE
      See Also:
    • GG_DUSK_PET_ATTACK

      public static final int GG_DUSK_PET_ATTACK
      See Also:
    • GG_DUSK_DEATH_SMASH

      public static final int GG_DUSK_DEATH_SMASH
      See Also:
    • GARGOYLE_MARBLE_WALK

      public static final int GARGOYLE_MARBLE_WALK
      See Also:
    • GARGOYLE_MARBLE_ATTACK

      public static final int GARGOYLE_MARBLE_ATTACK
      See Also:
    • GARGOYLE_MARBLE_DEATH

      public static final int GARGOYLE_MARBLE_DEATH
      See Also:
    • GARGOYLE_MARBLE_DEATH_SMASH

      public static final int GARGOYLE_MARBLE_DEATH_SMASH
      See Also:
    • GARGOYLE_MARBLE_DEFEND

      public static final int GARGOYLE_MARBLE_DEFEND
      See Also:
    • GARGOYLE_MARBLE_ATTACK_RANGED

      public static final int GARGOYLE_MARBLE_ATTACK_RANGED
      See Also:
    • GG_DEBRIS_SHADOW_90

      public static final int GG_DEBRIS_SHADOW_90
      See Also:
    • GG_DEBRIS_SHADOW_120

      public static final int GG_DEBRIS_SHADOW_120
      See Also:
    • GG_DEBRIS_SHADOW_150

      public static final int GG_DEBRIS_SHADOW_150
      See Also:
    • GG_DEBRIS_SHADOW_180

      public static final int GG_DEBRIS_SHADOW_180
      See Also:
    • PYREFIEND_CASTING

      public static final int PYREFIEND_CASTING
      See Also:
    • REVENANT_MAGIC_TRAVEL

      public static final int REVENANT_MAGIC_TRAVEL
      See Also:
    • REVENANT_MAGIC_IMPACT

      public static final int REVENANT_MAGIC_IMPACT
      See Also:
    • DMM_SUPPLY_CHEST_SPAWN

      public static final int DMM_SUPPLY_CHEST_SPAWN
      See Also:
    • DMM_SUPPLY_CHEST_IDLE

      public static final int DMM_SUPPLY_CHEST_IDLE
      See Also:
    • HUMAN_USE_WOM_TELECOPE_START

      public static final int HUMAN_USE_WOM_TELECOPE_START
      See Also:
    • HUMAN_USE_WOM_TELECOPE_MIDDLE

      public static final int HUMAN_USE_WOM_TELECOPE_MIDDLE
      See Also:
    • HUMAN_USE_WOM_TELECOPE_END

      public static final int HUMAN_USE_WOM_TELECOPE_END
      See Also:
    • DS2_SCONCE_IDLE

      public static final int DS2_SCONCE_IDLE
      See Also:
    • OGRE_READY_NEW

      public static final int OGRE_READY_NEW
      See Also:
    • OGRE_WALK_NEW

      public static final int OGRE_WALK_NEW
      See Also:
    • HUMAN_SHIELD_CRAFTING_GREEN_DHIDE

      public static final int HUMAN_SHIELD_CRAFTING_GREEN_DHIDE
      See Also:
    • HUMAN_SHIELD_CRAFTING_BLUE_DHIDE

      public static final int HUMAN_SHIELD_CRAFTING_BLUE_DHIDE
      See Also:
    • HUMAN_SHIELD_CRAFTING_RED_DHIDE

      public static final int HUMAN_SHIELD_CRAFTING_RED_DHIDE
      See Also:
    • HUMAN_SHIELD_CRAFTING_BLACK_DHIDE

      public static final int HUMAN_SHIELD_CRAFTING_BLACK_DHIDE
      See Also:
    • MAGICTRAINING_PIZAZZ_EYEPOP

      public static final int MAGICTRAINING_PIZAZZ_EYEPOP
      See Also:
    • SLAYER_TOTS_I_CHARGE_TOXIC

      public static final int SLAYER_TOTS_I_CHARGE_TOXIC
      See Also:
    • ZAMORAK_DEMON_BOSS_IDLE

      public static final int ZAMORAK_DEMON_BOSS_IDLE
      See Also:
    • ZAMORAK_DEMON_BOSS_DEFEND

      public static final int ZAMORAK_DEMON_BOSS_DEFEND
      See Also:
    • ZAMORAK_DEMON_BOSS_WALK

      public static final int ZAMORAK_DEMON_BOSS_WALK
      See Also:
    • ZAMORAK_DEMON_BOSS_ATTACK_MELEE

      public static final int ZAMORAK_DEMON_BOSS_ATTACK_MELEE
      See Also:
    • ZAMORAK_DEMON_BOSS_ATTACK_MAGIC

      public static final int ZAMORAK_DEMON_BOSS_ATTACK_MAGIC
      See Also:
    • ZAMORAK_DEMON_BOSS_SPAWN

      public static final int ZAMORAK_DEMON_BOSS_SPAWN
      See Also:
    • ZAMORAK_DEMON_BOSS_DEATH

      public static final int ZAMORAK_DEMON_BOSS_DEATH
      See Also:
    • ENT_BOSS_SPAWN

      public static final int ENT_BOSS_SPAWN
      See Also:
    • ENT_BOSS_IDLE

      public static final int ENT_BOSS_IDLE
      See Also:
    • ENT_BOSS_DEFEND

      public static final int ENT_BOSS_DEFEND
      See Also:
    • ENT_BOSS_WALK

      public static final int ENT_BOSS_WALK
      See Also:
    • ENT_BOSS_ATTACK_MELEE

      public static final int ENT_BOSS_ATTACK_MELEE
      See Also:
    • ENT_BOSS_ATTACK_MAGIC

      public static final int ENT_BOSS_ATTACK_MAGIC
      See Also:
    • ENT_BOSS_ATTACK_DEATH

      public static final int ENT_BOSS_ATTACK_DEATH
      See Also:
    • WILD_ZEALOT_IDLE

      public static final int WILD_ZEALOT_IDLE
      See Also:
    • WILD_ZEALOT_WALK

      public static final int WILD_ZEALOT_WALK
      See Also:
    • WILD_ZEALOT_SLASH

      public static final int WILD_ZEALOT_SLASH
      See Also:
    • WILD_ZEALOT_DEATH

      public static final int WILD_ZEALOT_DEATH
      See Also:
    • HUMAN_CAST_SURGE

      public static final int HUMAN_CAST_SURGE
      See Also:
    • SURGE_TRAVEL

      public static final int SURGE_TRAVEL
      See Also:
    • SURGE_CASTING

      public static final int SURGE_CASTING
      See Also:
    • DOG_UPDATE_SMALL_DOG_READY_SIMPLE

      public static final int DOG_UPDATE_SMALL_DOG_READY_SIMPLE
      See Also:
    • WAVE_IMPACT_GALVEK

      public static final int WAVE_IMPACT_GALVEK
      See Also:
    • XBOWS_FLETCHING_YEW_DRAGON

      public static final int XBOWS_FLETCHING_YEW_DRAGON
      See Also:
    • DWARF_CROSSBOW_IDLE

      public static final int DWARF_CROSSBOW_IDLE
      See Also:
    • DWARF_CROSSBOW_WALK

      public static final int DWARF_CROSSBOW_WALK
      See Also:
    • DWARF_CROSSBOW_ATTACK

      public static final int DWARF_CROSSBOW_ATTACK
      See Also:
    • DRAGONKIN_ATTACK_MAGE

      public static final int DRAGONKIN_ATTACK_MAGE
      See Also:
    • DRAGONKIN_ATTACK_MELEE

      public static final int DRAGONKIN_ATTACK_MELEE
      See Also:
    • DRAGONKIN_FLINCH

      public static final int DRAGONKIN_FLINCH
      See Also:
    • DRAGONKIN_DEATH

      public static final int DRAGONKIN_DEATH
      See Also:
    • DRAGONKIN_CHATHEAD_TALK

      public static final int DRAGONKIN_CHATHEAD_TALK
      See Also:
    • DRAGONKIN_DEATH_FIRE

      public static final int DRAGONKIN_DEATH_FIRE
      See Also:
    • DRAGON_FLIGHT_IDLE

      public static final int DRAGON_FLIGHT_IDLE
      See Also:
    • DRAGON_FLIGHT_FIREBREATH

      public static final int DRAGON_FLIGHT_FIREBREATH
      See Also:
    • DRAGON_FLIGHT_APPEAR

      public static final int DRAGON_FLIGHT_APPEAR
      See Also:
    • DRAGONFIRE_WARD_RELEASING_CHARGE

      public static final int DRAGONFIRE_WARD_RELEASING_CHARGE
      See Also:
    • DS2_ROBERT_SPEC_1

      public static final int DS2_ROBERT_SPEC_1
      See Also:
    • DS2_ROBERT_SPEC_2

      public static final int DS2_ROBERT_SPEC_2
      See Also:
    • DS2_ROBERT_SPEC_3

      public static final int DS2_ROBERT_SPEC_3
      See Also:
    • DS2_TIDAL_PROJ

      public static final int DS2_TIDAL_PROJ
      See Also:
    • DS2_TIDAL_SPAWN

      public static final int DS2_TIDAL_SPAWN
      See Also:
    • DS2_TIDAL_DESPAWN

      public static final int DS2_TIDAL_DESPAWN
      See Also:
    • DS2_ENTOMB_IMPACT

      public static final int DS2_ENTOMB_IMPACT
      See Also:
    • DS2_GALVEK_PROJ_TRAVEL

      public static final int DS2_GALVEK_PROJ_TRAVEL
      See Also:
    • DS2_GALVEK_PROX_IDLE

      public static final int DS2_GALVEK_PROX_IDLE
      See Also:
    • DS2_GALVEK_WATER_LAUNCHED

      public static final int DS2_GALVEK_WATER_LAUNCHED
      See Also:
    • DS2_VORKATH_FIREBALL

      public static final int DS2_VORKATH_FIREBALL
      See Also:
    • DS2_VORKATH_BONE_BALL_BURST

      public static final int DS2_VORKATH_BONE_BALL_BURST
      See Also:
    • DS2_ROBERT_SPECIAL

      public static final int DS2_ROBERT_SPECIAL
      See Also:
    • DS2_SPAWN_WALK

      public static final int DS2_SPAWN_WALK
      See Also:
    • DS2_SPAWN_READY

      public static final int DS2_SPAWN_READY
      See Also:
    • DS2_SPAWN_DEFEND

      public static final int DS2_SPAWN_DEFEND
      See Also:
    • DS2_SPAWN_ATTACK

      public static final int DS2_SPAWN_ATTACK
      See Also:
    • DS2_SPAWN_DEATH

      public static final int DS2_SPAWN_DEATH
      See Also:
    • DS2_SPAWN_EGG

      public static final int DS2_SPAWN_EGG
      See Also:
    • DS2_ROBERT_BOW_CHARGE

      public static final int DS2_ROBERT_BOW_CHARGE
      See Also:
    • LITHKREN_TORCH_SMALL

      public static final int LITHKREN_TORCH_SMALL
      See Also:
    • LITHKREN_BRAZIER

      public static final int LITHKREN_BRAZIER
      See Also:
    • DS2_DRAGON_HEAD_LIT

      public static final int DS2_DRAGON_HEAD_LIT
      See Also:
    • DS2_DRAGON_ORB_FIRE

      public static final int DS2_DRAGON_ORB_FIRE
      See Also:
    • DS2_LITHKREN_GENERATOR_WHEEL

      public static final int DS2_LITHKREN_GENERATOR_WHEEL
      See Also:
    • DS2_LITHKREN_VAULT_LAZOR

      public static final int DS2_LITHKREN_VAULT_LAZOR
      See Also:
    • GALVEK_GROUNDED_SLASH

      public static final int GALVEK_GROUNDED_SLASH
      See Also:
    • GALVEK_GROUNDED_BREATH

      public static final int GALVEK_GROUNDED_BREATH
      See Also:
    • GALVEK_GROUNDED_READY

      public static final int GALVEK_GROUNDED_READY
      See Also:
    • GALVEK_FLIGHT_READY

      public static final int GALVEK_FLIGHT_READY
      See Also:
    • GALVEK_FLIGHT_BREATH

      public static final int GALVEK_FLIGHT_BREATH
      See Also:
    • GALVEK_FLIGHT_CRUNCH

      public static final int GALVEK_FLIGHT_CRUNCH
      See Also:
    • GALVEK_FLIGHT_DISAPPEAR

      public static final int GALVEK_FLIGHT_DISAPPEAR
      See Also:
    • GALVEK_FLIGHT_REAPPEAR

      public static final int GALVEK_FLIGHT_REAPPEAR
      See Also:
    • GALVEK_GROUNDED_LAND

      public static final int GALVEK_GROUNDED_LAND
      See Also:
    • GALVEK_GROUNDED_DISAPPEAR

      public static final int GALVEK_GROUNDED_DISAPPEAR
      See Also:
    • GALVEK_GROUNDED_LAUNCH_SPECIAL

      public static final int GALVEK_GROUNDED_LAUNCH_SPECIAL
      See Also:
    • GALVEK_FLIGHT_LAUNCH_SPECIAL

      public static final int GALVEK_FLIGHT_LAUNCH_SPECIAL
      See Also:
    • GALVEK_GROUNDED_STOMP

      public static final int GALVEK_GROUNDED_STOMP
      See Also:
    • GALVEK_SLEEPY

      public static final int GALVEK_SLEEPY
      See Also:
    • GALVEK_SPIT

      public static final int GALVEK_SPIT
      See Also:
    • GALVEK_DEATH

      public static final int GALVEK_DEATH
      See Also:
    • GALVEK_DEATH_LOOP

      public static final int GALVEK_DEATH_LOOP
      See Also:
    • DS2_KARAMJA_WALLTRAP_IDLE

      public static final int DS2_KARAMJA_WALLTRAP_IDLE
      See Also:
    • DS2_KARAMJA_WALLTRAP_FAIL

      public static final int DS2_KARAMJA_WALLTRAP_FAIL
      See Also:
    • DS2_KARAMJA_FLOORTRAP_FAIL

      public static final int DS2_KARAMJA_FLOORTRAP_FAIL
      See Also:
    • DS2_KARAMJA_FLOORTRAP_IDLE

      public static final int DS2_KARAMJA_FLOORTRAP_IDLE
      See Also:
    • DS2_KARAMJA_PLINTH_TELEPORT

      public static final int DS2_KARAMJA_PLINTH_TELEPORT
      See Also:
    • DS2_STONE_GUARDIAN_READY

      public static final int DS2_STONE_GUARDIAN_READY
      See Also:
    • DS2_STONE_GUARDIAN_ATTACK

      public static final int DS2_STONE_GUARDIAN_ATTACK
      See Also:
    • DS2_STONE_GUARDIAN_DEATH

      public static final int DS2_STONE_GUARDIAN_DEATH
      See Also:
    • DS2_STONE_GUARDIAN_DEFEND

      public static final int DS2_STONE_GUARDIAN_DEFEND
      See Also:
    • DS2_STONE_GUARDIAN_WALK

      public static final int DS2_STONE_GUARDIAN_WALK
      See Also:
    • DS2_STONE_GUARDIAN_MELEE

      public static final int DS2_STONE_GUARDIAN_MELEE
      See Also:
    • DS2_DEBRIS_BOBBING

      public static final int DS2_DEBRIS_BOBBING
      See Also:
    • DS2_LITHKREN_BARRIER_GLOW

      public static final int DS2_LITHKREN_BARRIER_GLOW
      See Also:
    • DS2_FREMMY_BOATMAN_HURT

      public static final int DS2_FREMMY_BOATMAN_HURT
      See Also:
    • DS2_FREMMY_BOATMAN_ROW

      public static final int DS2_FREMMY_BOATMAN_ROW
      See Also:
    • DS2_FREMMY_BOATMAN_HURT_O

      public static final int DS2_FREMMY_BOATMAN_HURT_O
      See Also:
    • DS2_FREMMY_BOATMAN_ROW_O

      public static final int DS2_FREMMY_BOATMAN_ROW_O
      See Also:
    • HUMAN_BOBRUN

      public static final int HUMAN_BOBRUN
      See Also:
    • DS2_SARCOPHAGUS_CLOSING

      public static final int DS2_SARCOPHAGUS_CLOSING
      See Also:
    • DS2_SARCOPHAGUS_OPENING

      public static final int DS2_SARCOPHAGUS_OPENING
      See Also:
    • DS2_SARCOPHAGUS_OPEN

      public static final int DS2_SARCOPHAGUS_OPEN
      See Also:
    • DS2_LEAK

      public static final int DS2_LEAK
      See Also:
    • DS2_FOUNTAIN_IDLE

      public static final int DS2_FOUNTAIN_IDLE
      See Also:
    • DS2_FREMMY_BOATMAN_DRUM

      public static final int DS2_FREMMY_BOATMAN_DRUM
      See Also:
    • DS2_DEAD_POSE_1

      public static final int DS2_DEAD_POSE_1
      See Also:
    • DS2_DEAD_POSE_2

      public static final int DS2_DEAD_POSE_2
      See Also:
    • DS2_DEAD_POSE_3

      public static final int DS2_DEAD_POSE_3
      See Also:
    • DS2_DEAD_POSE_4

      public static final int DS2_DEAD_POSE_4
      See Also:
    • DS2_DEAD_POSE_5

      public static final int DS2_DEAD_POSE_5
      See Also:
    • DS2_VORKATH_SLEEPING

      public static final int DS2_VORKATH_SLEEPING
      See Also:
    • DS2_VORKATH_WALK

      public static final int DS2_VORKATH_WALK
      See Also:
    • DS2_VORKATH_IDLE

      public static final int DS2_VORKATH_IDLE
      See Also:
    • DS2_VORKATH_DEATH

      public static final int DS2_VORKATH_DEATH
      See Also:
    • DS2_VORKATH_SPAWN

      public static final int DS2_VORKATH_SPAWN
      See Also:
    • DS2_VORKATH_ATTACK_MELEE

      public static final int DS2_VORKATH_ATTACK_MELEE
      See Also:
    • DS2_VORKATH_RANGED

      public static final int DS2_VORKATH_RANGED
      See Also:
    • DS2_VORKATH_STOMP

      public static final int DS2_VORKATH_STOMP
      See Also:
    • DS2_VORKATH_DEFEND_UP

      public static final int DS2_VORKATH_DEFEND_UP
      See Also:
    • DS2_VORKATH_DEFEND_IDLE

      public static final int DS2_VORKATH_DEFEND_IDLE
      See Also:
    • DS2_VORKATH_DEFEND_DOWN

      public static final int DS2_VORKATH_DEFEND_DOWN
      See Also:
    • DS2_VORKATH_ACID

      public static final int DS2_VORKATH_ACID
      See Also:
    • DS2_VORKATH_CHATHEAD_TALK

      public static final int DS2_VORKATH_CHATHEAD_TALK
      See Also:
    • DS2_VORKATH_PET_WALK

      public static final int DS2_VORKATH_PET_WALK
      See Also:
    • DS2_VORKATH_RANGED_UP

      public static final int DS2_VORKATH_RANGED_UP
      See Also:
    • XBOWS_STRINGING_CROSSBOW_DRAGON

      public static final int XBOWS_STRINGING_CROSSBOW_DRAGON
      See Also:
    • WILD_ZEALOT_MAGIC

      public static final int WILD_ZEALOT_MAGIC
      See Also:
    • WILD_ZEALOT_MAGIC2

      public static final int WILD_ZEALOT_MAGIC2
      See Also:
    • WILD_ZEALOT_SPAWN

      public static final int WILD_ZEALOT_SPAWN
      See Also:
    • WILD_ZEALOT_DEFEND

      public static final int WILD_ZEALOT_DEFEND
      See Also:
    • WILD_ZEALOT_PROJECTILE

      public static final int WILD_ZEALOT_PROJECTILE
      See Also:
    • STAFF_OF_LIGHT_SPECIAL

      public static final int STAFF_OF_LIGHT_SPECIAL
      See Also:
    • OSB5_HUMAN_5_SLASH

      public static final int OSB5_HUMAN_5_SLASH
      See Also:
    • OSB5_SPOT_5_SLASH

      public static final int OSB5_SPOT_5_SLASH
      See Also:
    • SHAYZIEN_BOULDER_ROLL

      public static final int SHAYZIEN_BOULDER_ROLL
      See Also:
    • SHAYZIEN_ORB_GLOW

      public static final int SHAYZIEN_ORB_GLOW
      See Also:
    • OSB5_HUMAN_RS_SLASH

      public static final int OSB5_HUMAN_RS_SLASH
      See Also:
    • OSB5_SPOT_RS_SLASH

      public static final int OSB5_SPOT_RS_SLASH
      See Also:
    • CORPBEAST_WALK_IMPROVED

      public static final int CORPBEAST_WALK_IMPROVED
      See Also:
    • ZUKREK_IDLE

      public static final int ZUKREK_IDLE
      See Also:
    • ZUKREK_DEFEND

      public static final int ZUKREK_DEFEND
      See Also:
    • ZUKREK_WALK

      public static final int ZUKREK_WALK
      See Also:
    • ZUKREK_ATTACK

      public static final int ZUKREK_ATTACK
      See Also:
    • ZUKREK_CHATHEAD_TALK

      public static final int ZUKREK_CHATHEAD_TALK
      See Also:
    • DARKCORE_IDLE_PET

      public static final int DARKCORE_IDLE_PET
      See Also:
    • NATURE_STAFF_MAKE

      public static final int NATURE_STAFF_MAKE
      See Also:
    • DOGADILE_PET_WALK

      public static final int DOGADILE_PET_WALK
      See Also:
    • TEKTON_PET_WALK

      public static final int TEKTON_PET_WALK
      See Also:
    • VANGUARD_PET_WALK

      public static final int VANGUARD_PET_WALK
      See Also:
    • VASA_PET_WALK

      public static final int VASA_PET_WALK
      See Also:
    • VESPULA_PET_WALK

      public static final int VESPULA_PET_WALK
      See Also:
    • TOP_SPIDER_MAGIC_WALK

      public static final int TOP_SPIDER_MAGIC_WALK
      See Also:
    • TOP_SPIDER_MAGIC_IDLE

      public static final int TOP_SPIDER_MAGIC_IDLE
      See Also:
    • TOP_SPIDER_MAGIC_ATTACK

      public static final int TOP_SPIDER_MAGIC_ATTACK
      See Also:
    • TOP_SPIDER_MAGIC_MELEEATTACK

      public static final int TOP_SPIDER_MAGIC_MELEEATTACK
      See Also:
    • TOP_SPIDER_MAGIC_DEATH

      public static final int TOP_SPIDER_MAGIC_DEATH
      See Also:
    • TOP_SPIDER_MAGIC_DEATH_DETONATE

      public static final int TOP_SPIDER_MAGIC_DEATH_DETONATE
      See Also:
    • TOP_SPIDER_RANGED_IDLE

      public static final int TOP_SPIDER_RANGED_IDLE
      See Also:
    • HUMAN_THROW_EGG_SARA

      public static final int HUMAN_THROW_EGG_SARA
      See Also:
    • HUMAN_THROW_EGG_GUTHIX

      public static final int HUMAN_THROW_EGG_GUTHIX
      See Also:
    • HUMAN_THROW_EGG_ZAM

      public static final int HUMAN_THROW_EGG_ZAM
      See Also:
    • TOP_SPIDER_RANGED_WALK

      public static final int TOP_SPIDER_RANGED_WALK
      See Also:
    • TOP_SPIDER_RANGED_DEATH

      public static final int TOP_SPIDER_RANGED_DEATH
      See Also:
    • TOP_SPIDER_RANGED_ATTACK

      public static final int TOP_SPIDER_RANGED_ATTACK
      See Also:
    • TOP_SPIDER_RANGED_DEATH_DETONATE

      public static final int TOP_SPIDER_RANGED_DEATH_DETONATE
      See Also:
    • TOP_SPIDER_RANGED_MELEEATTACK

      public static final int TOP_SPIDER_RANGED_MELEEATTACK
      See Also:
    • TOP_SPIDER_MELEE_IDLE

      public static final int TOP_SPIDER_MELEE_IDLE
      See Also:
    • TOP_SPIDER_MELEE_WALK

      public static final int TOP_SPIDER_MELEE_WALK
      See Also:
    • TOP_SPIDER_MELEE_ATTACK

      public static final int TOP_SPIDER_MELEE_ATTACK
      See Also:
    • TOP_SPIDER_MELEE_DEATH

      public static final int TOP_SPIDER_MELEE_DEATH
      See Also:
    • TOP_SPIDER_MELEE_DEATH_DETONATE

      public static final int TOP_SPIDER_MELEE_DEATH_DETONATE
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL
      See Also:
    • IVANDIS_FLAIL_READY

      public static final int IVANDIS_FLAIL_READY
      See Also:
    • IVANDIS_FLAIL_ATTACK

      public static final int IVANDIS_FLAIL_ATTACK
      See Also:
    • IVANDIS_FLAIL_WALK_F

      public static final int IVANDIS_FLAIL_WALK_F
      See Also:
    • IVANDIS_FLAIL_WALK_B

      public static final int IVANDIS_FLAIL_WALK_B
      See Also:
    • IVANDIS_FLAIL_WALK_L

      public static final int IVANDIS_FLAIL_WALK_L
      See Also:
    • IVANDIS_FLAIL_WALK_R

      public static final int IVANDIS_FLAIL_WALK_R
      See Also:
    • IVANDIS_FLAIL_TURNONSPOT

      public static final int IVANDIS_FLAIL_TURNONSPOT
      See Also:
    • IVANDIS_FLAIL_RUN

      public static final int IVANDIS_FLAIL_RUN
      See Also:
    • IVANDIS_FLAIL_DEFEND

      public static final int IVANDIS_FLAIL_DEFEND
      See Also:
    • MYQ4_STEAM_VENT_ACTIVATE

      public static final int MYQ4_STEAM_VENT_ACTIVATE
      See Also:
    • MYQ4_STEAM_VENT_BROKEN

      public static final int MYQ4_STEAM_VENT_BROKEN
      See Also:
    • MYQ4_STEAM_VENT_ACTIVATE_WEST

      public static final int MYQ4_STEAM_VENT_ACTIVATE_WEST
      See Also:
    • MYQ4_STEAM_VENT_ACTIVATE_EAST

      public static final int MYQ4_STEAM_VENT_ACTIVATE_EAST
      See Also:
    • MYQ4_ABOMINATION_IDLE

      public static final int MYQ4_ABOMINATION_IDLE
      See Also:
    • MYQ4_ABOMINATION_WALK

      public static final int MYQ4_ABOMINATION_WALK
      See Also:
    • MYQ4_ABOMINATION_DEATH

      public static final int MYQ4_ABOMINATION_DEATH
      See Also:
    • MYQ4_ABOMINATION_MELEE

      public static final int MYQ4_ABOMINATION_MELEE
      See Also:
    • MYQ4_ABOMINATION_RANGE

      public static final int MYQ4_ABOMINATION_RANGE
      See Also:
    • MYQ4_ABOMINATION_DEFEND

      public static final int MYQ4_ABOMINATION_DEFEND
      See Also:
    • MYQ4_ABOMINATION_CRAWL

      public static final int MYQ4_ABOMINATION_CRAWL
      See Also:
    • MYQ4_ABOMINATION_WEAKEN

      public static final int MYQ4_ABOMINATION_WEAKEN
      See Also:
    • MYQ4_ABOMINATION_PROJECTILE_TRAVEL

      public static final int MYQ4_ABOMINATION_PROJECTILE_TRAVEL
      See Also:
    • MYQ4_VAMPIRE_READY

      public static final int MYQ4_VAMPIRE_READY
      See Also:
    • MYQ4_VAMPIRE_WALK

      public static final int MYQ4_VAMPIRE_WALK
      See Also:
    • MYQ4_VAMPYRE_DEATH

      public static final int MYQ4_VAMPYRE_DEATH
      See Also:
    • MYQ4_VAMPIRE_CLAW

      public static final int MYQ4_VAMPIRE_CLAW
      See Also:
    • MYQ4_VAMPIRE_CHARGE

      public static final int MYQ4_VAMPIRE_CHARGE
      See Also:
    • MYQ4_VAMPIRE_RELEASE

      public static final int MYQ4_VAMPIRE_RELEASE
      See Also:
    • MYQ4_VAMPIRE_LAND

      public static final int MYQ4_VAMPIRE_LAND
      See Also:
    • MYQ4_VAMPIRE_TAKEOFF

      public static final int MYQ4_VAMPIRE_TAKEOFF
      See Also:
    • MYQ4_VAMPIRE_GROUNDED_ATTACK

      public static final int MYQ4_VAMPIRE_GROUNDED_ATTACK
      See Also:
    • MYQ4_VAMPIRE_FLYING_MAGIC

      public static final int MYQ4_VAMPIRE_FLYING_MAGIC
      See Also:
    • MYQ4_VAMPIRE_BARRAGE

      public static final int MYQ4_VAMPIRE_BARRAGE
      See Also:
    • MYQ4_KNOCKBACK

      public static final int MYQ4_KNOCKBACK
      See Also:
    • MYQ4_STUNNED_TRANSITION

      public static final int MYQ4_STUNNED_TRANSITION
      See Also:
    • MYQ4_SAFALAAN_TRANCE

      public static final int MYQ4_SAFALAAN_TRANCE
      See Also:
    • MYQ4_SAFALAAN_REST

      public static final int MYQ4_SAFALAAN_REST
      See Also:
    • MYQ4_SAFALAAN_GLOW

      public static final int MYQ4_SAFALAAN_GLOW
      See Also:
    • MYQ4_SAFALAAN_BOOM

      public static final int MYQ4_SAFALAAN_BOOM
      See Also:
    • SLEPE_CHAIR_SLOUCH

      public static final int SLEPE_CHAIR_SLOUCH
      See Also:
    • SLEPE_SLEEPING

      public static final int SLEPE_SLEEPING
      See Also:
    • HUMAN_READY_LOOP

      public static final int HUMAN_READY_LOOP
      See Also:
    • VERZIK_HUMAN_IDLE

      public static final int VERZIK_HUMAN_IDLE
      See Also:
    • VERZIK_PILLAR_COLLAPSE

      public static final int VERZIK_PILLAR_COLLAPSE
      See Also:
    • VERZIK_THRONE_TRANSFORM_INITIAL

      public static final int VERZIK_THRONE_TRANSFORM_INITIAL
      See Also:
    • VERZIK_CHATHEAD_TALK

      public static final int VERZIK_CHATHEAD_TALK
      See Also:
    • VERZIK_CHATHEAD_LAUGH

      public static final int VERZIK_CHATHEAD_LAUGH
      See Also:
    • SCYTHE_OF_VITUR_ATTACK

      public static final int SCYTHE_OF_VITUR_ATTACK
      See Also:
    • SCYTHE_OF_VITUR_READY

      public static final int SCYTHE_OF_VITUR_READY
      See Also:
    • TOB_XARPUS_IDLE

      public static final int TOB_XARPUS_IDLE
      See Also:
    • TOB_XARPUS_ATTACK_RANGED

      public static final int TOB_XARPUS_ATTACK_RANGED
      See Also:
    • TOB_XARPUS_ABSORB

      public static final int TOB_XARPUS_ABSORB
      See Also:
    • TOB_XARPUS_FLY_UP

      public static final int TOB_XARPUS_FLY_UP
      See Also:
    • TOB_XARPUS_DEATH_A

      public static final int TOB_XARPUS_DEATH_A
      See Also:
    • TOB_XARPUS_DEATH_B

      public static final int TOB_XARPUS_DEATH_B
      See Also:
    • TOB_XARPUS_EXHUMED_START

      public static final int TOB_XARPUS_EXHUMED_START
      See Also:
    • TOB_XARPUS_EXHUMED_LOOP

      public static final int TOB_XARPUS_EXHUMED_LOOP
      See Also:
    • TOB_XARPUS_EXHUMED_END

      public static final int TOB_XARPUS_EXHUMED_END
      See Also:
    • TOB_XARPUS_ACID_SPLAT_START

      public static final int TOB_XARPUS_ACID_SPLAT_START
      See Also:
    • TOB_XARPUS_ACID_SPLAT_LOOP

      public static final int TOB_XARPUS_ACID_SPLAT_LOOP
      See Also:
    • TOB_XARPUS_ACID_SPLAT_END

      public static final int TOB_XARPUS_ACID_SPLAT_END
      See Also:
    • TOB_PURGATORY_STANCE

      public static final int TOB_PURGATORY_STANCE
      See Also:
    • SANGUINESTI_STAFF_TRAVEL

      public static final int SANGUINESTI_STAFF_TRAVEL
      See Also:
    • SANGUINESTI_STAFF_HEAL

      public static final int SANGUINESTI_STAFF_HEAL
      See Also:
    • NYLOCAS_PILLAR_PRECOLLAPSE

      public static final int NYLOCAS_PILLAR_PRECOLLAPSE
      See Also:
    • NYLOCAS_PILLAR_COLLAPSE

      public static final int NYLOCAS_PILLAR_COLLAPSE
      See Also:
    • TOP_SPIDER_MELEE_SPAWN

      public static final int TOP_SPIDER_MELEE_SPAWN
      See Also:
    • TOB_SPIDER_TANK_IDLE

      public static final int TOB_SPIDER_TANK_IDLE
      See Also:
    • TOB_SPIDER_TANK_WALK

      public static final int TOB_SPIDER_TANK_WALK
      See Also:
    • TOB_SPIDER_TANK_DEATH

      public static final int TOB_SPIDER_TANK_DEATH
      See Also:
    • TOB_SPIDER_TANK_SPAWN

      public static final int TOB_SPIDER_TANK_SPAWN
      See Also:
    • TOB_BLOAT_READY

      public static final int TOB_BLOAT_READY
      See Also:
    • TOB_BLOAT_WALK

      public static final int TOB_BLOAT_WALK
      See Also:
    • TOB_BLOAT_SLEEP

      public static final int TOB_BLOAT_SLEEP
      See Also:
    • TOB_BLOAT_FLIES_LARGE

      public static final int TOB_BLOAT_FLIES_LARGE
      See Also:
    • TOB_BLOAT_FLIES_SMALL

      public static final int TOB_BLOAT_FLIES_SMALL
      See Also:
    • TOB_BLOAT_DEATH

      public static final int TOB_BLOAT_DEATH
      See Also:
    • TOB_BLOAT_CHAMBER_IDLE

      public static final int TOB_BLOAT_CHAMBER_IDLE
      See Also:
    • TOB_BLOAT_SWINGING_CHAIN

      public static final int TOB_BLOAT_SWINGING_CHAIN
      See Also:
    • TOB_BLOAT_FALLING_FLESH

      public static final int TOB_BLOAT_FALLING_FLESH
      See Also:
    • TOB_BLOAT_STUNNED_SHORT

      public static final int TOB_BLOAT_STUNNED_SHORT
      See Also:
    • MAIDEN_IDLE

      public static final int MAIDEN_IDLE
      See Also:
    • MAIDEN_ATTACK_BLOOD

      public static final int MAIDEN_ATTACK_BLOOD
      See Also:
    • MAIDEN_ATTACK_SPECIAL

      public static final int MAIDEN_ATTACK_SPECIAL
      See Also:
    • MAIDEN_DEATH_A

      public static final int MAIDEN_DEATH_A
      See Also:
    • MAIDEN_DEATH_B

      public static final int MAIDEN_DEATH_B
      See Also:
    • ELEMENTAL_WALK

      public static final int ELEMENTAL_WALK
      See Also:
    • ELEMENTAL_IDLE

      public static final int ELEMENTAL_IDLE
      See Also:
    • ELEMENTAL_DEATH

      public static final int ELEMENTAL_DEATH
      See Also:
    • ELEMENTAL_SPAWN

      public static final int ELEMENTAL_SPAWN
      See Also:
    • TOB_BLOOD_SPLAT

      public static final int TOB_BLOOD_SPLAT
      See Also:
    • TOB_SHADOW_PROJECTILE

      public static final int TOB_SHADOW_PROJECTILE
      See Also:
    • TOB_BLOOD_SPAWN_WALK

      public static final int TOB_BLOOD_SPAWN_WALK
      See Also:
    • TOB_BLOOD_SPAWN_IDLE

      public static final int TOB_BLOOD_SPAWN_IDLE
      See Also:
    • TOB_BLOOD_SPAWN_DEATH

      public static final int TOB_BLOOD_SPAWN_DEATH
      See Also:
    • VERZIK_PILLAR_FADE

      public static final int VERZIK_PILLAR_FADE
      See Also:
    • TOB_TREASURE_ROOM_TELEPORT_CRYSTAL

      public static final int TOB_TREASURE_ROOM_TELEPORT_CRYSTAL
      See Also:
    • TOB_THRONE_ROOM_ARROW_FLOAT

      public static final int TOB_THRONE_ROOM_ARROW_FLOAT
      See Also:
    • VERZIK_PHASE1_IDLE

      public static final int VERZIK_PHASE1_IDLE
      See Also:
    • VERZIK_THRONE_TRANSFORM

      public static final int VERZIK_THRONE_TRANSFORM
      See Also:
    • VERZIK_PHASE1_ATTACK_MAGIC

      public static final int VERZIK_PHASE1_ATTACK_MAGIC
      See Also:
    • VERZIK_PHASE1_DEFEND

      public static final int VERZIK_PHASE1_DEFEND
      See Also:
    • VERZIK_PHASE1_DEATH

      public static final int VERZIK_PHASE1_DEATH
      See Also:
    • VERZIK_PHASE2_SPAWN

      public static final int VERZIK_PHASE2_SPAWN
      See Also:
    • VERZIK_PHASE2_IDLE

      public static final int VERZIK_PHASE2_IDLE
      See Also:
    • VERZIK_PHASE2_ATTACK_MAGIC

      public static final int VERZIK_PHASE2_ATTACK_MAGIC
      See Also:
    • VERZIK_PHASE2_LIGHTNING_SPOT

      public static final int VERZIK_PHASE2_LIGHTNING_SPOT
      See Also:
    • VERZIK_PHASE2_ATTACK_MELEE

      public static final int VERZIK_PHASE2_ATTACK_MELEE
      See Also:
    • VERZIK_PHASE2_HEAL

      public static final int VERZIK_PHASE2_HEAL
      See Also:
    • VERZIK_PHASE2_DEATH

      public static final int VERZIK_PHASE2_DEATH
      See Also:
    • VERZIK_PHASE3_SPAWN

      public static final int VERZIK_PHASE3_SPAWN
      See Also:
    • VERZIK_PHASE3_IDLE

      public static final int VERZIK_PHASE3_IDLE
      See Also:
    • VERZIK_PHASE3_WALK

      public static final int VERZIK_PHASE3_WALK
      See Also:
    • VERZIK_PHASE3_WALK_PET

      public static final int VERZIK_PHASE3_WALK_PET
      See Also:
    • VERZIK_PHASE3_ATTACK_MELEE

      public static final int VERZIK_PHASE3_ATTACK_MELEE
      See Also:
    • VERZIK_PHASE3_ATTACK_MAGIC

      public static final int VERZIK_PHASE3_ATTACK_MAGIC
      See Also:
    • VERZIK_PHASE3_ATTACK_RANGED

      public static final int VERZIK_PHASE3_ATTACK_RANGED
      See Also:
    • VERZIK_PHASE3_ATTACK_POWERBLAST

      public static final int VERZIK_PHASE3_ATTACK_POWERBLAST
      See Also:
    • VERZIK_PHASE3_ATTACK_WEBSPIN

      public static final int VERZIK_PHASE3_ATTACK_WEBSPIN
      See Also:
    • VERZIK_PHASE3_DEATH_A

      public static final int VERZIK_PHASE3_DEATH_A
      See Also:
    • VERZIK_PHASE3_DEATH_B

      public static final int VERZIK_PHASE3_DEATH_B
      See Also:
    • VERZIK_WEBSPIN

      public static final int VERZIK_WEBSPIN
      See Also:
    • VERZIK_RANGED_VILE

      public static final int VERZIK_RANGED_VILE
      See Also:
    • VERZIK_LIGHTNING_IMPACT

      public static final int VERZIK_LIGHTNING_IMPACT
      See Also:
    • VERZIK_BLOOD_PROJECTILE

      public static final int VERZIK_BLOOD_PROJECTILE
      See Also:
    • VERZIK_BLOOD_IMPACT

      public static final int VERZIK_BLOOD_IMPACT
      See Also:
    • VERZIK_PET_CHATHEAD_TALK

      public static final int VERZIK_PET_CHATHEAD_TALK
      See Also:
    • TOB_SOTETSEG_WALK

      public static final int TOB_SOTETSEG_WALK
      See Also:
    • TOB_SOTETSEG_IDLE

      public static final int TOB_SOTETSEG_IDLE
      See Also:
    • TOB_SOTETSEG_ATTACK_MELEE

      public static final int TOB_SOTETSEG_ATTACK_MELEE
      See Also:
    • TOB_SOTETSEG_ATTACK_RANGED

      public static final int TOB_SOTETSEG_ATTACK_RANGED
      See Also:
    • TOB_SOTETSEG_DEATH

      public static final int TOB_SOTETSEG_DEATH
      See Also:
    • TOB_SOTETSEG_WALL_FLOAT

      public static final int TOB_SOTETSEG_WALL_FLOAT
      See Also:
    • TOB_SOTETSEG_SHADOW_PORTAL

      public static final int TOB_SOTETSEG_SHADOW_PORTAL
      See Also:
    • TOB_SOTETSEG_TILE_GLOW

      public static final int TOB_SOTETSEG_TILE_GLOW
      See Also:
    • TOB_SOTETSEG_SHARED_PROJECTILE

      public static final int TOB_SOTETSEG_SHARED_PROJECTILE
      See Also:
    • GHRAZI_RAPIER_ATTACK

      public static final int GHRAZI_RAPIER_ATTACK
      See Also:
    • DEADMAN_HANGING_BANNER_IDLE

      public static final int DEADMAN_HANGING_BANNER_IDLE
      See Also:
    • HOSDUN_SPIDER_BOSS_ATTACK_MELEE

      public static final int HOSDUN_SPIDER_BOSS_ATTACK_MELEE
      See Also:
    • PVPA_DUNGEON_PORTAL_IDLE

      public static final int PVPA_DUNGEON_PORTAL_IDLE
      See Also:
    • HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM

      public static final int HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM
      See Also:
    • MY2ARM_TROLL_WALKING_2X2

      public static final int MY2ARM_TROLL_WALKING_2X2
      See Also:
    • MY2ARM_TROLL_WALKING_1X1

      public static final int MY2ARM_TROLL_WALKING_1X1
      See Also:
    • MY2ARM_TROLL_WALKING_STAFF_2X2

      public static final int MY2ARM_TROLL_WALKING_STAFF_2X2
      See Also:
    • MY2ARM_TROLL_WALKING_KNUCKLEDRAG_2X2

      public static final int MY2ARM_TROLL_WALKING_KNUCKLEDRAG_2X2
      See Also:
    • MY2ARM_TROLL_IDLE

      public static final int MY2ARM_TROLL_IDLE
      See Also:
    • MY2ARM_TROLL_IDLE_STAFF

      public static final int MY2ARM_TROLL_IDLE_STAFF
      See Also:
    • MY2ARM_TROLL_IDLE_KNUCKLEDRAG

      public static final int MY2ARM_TROLL_IDLE_KNUCKLEDRAG
      See Also:
    • MY2ARM_TROLL_SITTING_IDLE

      public static final int MY2ARM_TROLL_SITTING_IDLE
      See Also:
    • MY2ARM_TROLL_ATTACK_MELEE

      public static final int MY2ARM_TROLL_ATTACK_MELEE
      See Also:
    • MY2ARM_TROLL_ATTACK_RANGED

      public static final int MY2ARM_TROLL_ATTACK_RANGED
      See Also:
    • MY2ARM_TROLL_DEATH

      public static final int MY2ARM_TROLL_DEATH
      See Also:
    • MY2ARM_INJURED_FALLING_STAFF

      public static final int MY2ARM_INJURED_FALLING_STAFF
      See Also:
    • MY2ARM_INJURED_IDLE_STAFF

      public static final int MY2ARM_INJURED_IDLE_STAFF
      See Also:
    • MY2ARM_DEATH_STAFF

      public static final int MY2ARM_DEATH_STAFF
      See Also:
    • MY2ARM_TROLL_STUNNED

      public static final int MY2ARM_TROLL_STUNNED
      See Also:
    • MY2ARM_TROLL_STUNNED_IDLE

      public static final int MY2ARM_TROLL_STUNNED_IDLE
      See Also:
    • MY2ARM_TROLL_CHATHEAD_TALK_BASIC

      public static final int MY2ARM_TROLL_CHATHEAD_TALK_BASIC
      See Also:
    • MY2ARM_TROLL_CHATHEAD_MUTE

      public static final int MY2ARM_TROLL_CHATHEAD_MUTE
      See Also:
    • MY2ARM_TROLL_CHATHEAD_CRY

      public static final int MY2ARM_TROLL_CHATHEAD_CRY
      See Also:
    • MY2ARM_TROLL_CHATHEAD_TALK_SAD

      public static final int MY2ARM_TROLL_CHATHEAD_TALK_SAD
      See Also:
    • MY2ARM_FIRE_IDLE

      public static final int MY2ARM_FIRE_IDLE
      See Also:
    • MY2ARM_FIRE_TELEPORT

      public static final int MY2ARM_FIRE_TELEPORT
      See Also:
    • MY2ARM_FIRE_TELEPORT_HUMAN

      public static final int MY2ARM_FIRE_TELEPORT_HUMAN
      See Also:
    • MY2ARM_MAP_INTERFACE_OUTWARD

      public static final int MY2ARM_MAP_INTERFACE_OUTWARD
      See Also:
    • MY2ARM_MAP_INTERFACE_RETURNING

      public static final int MY2ARM_MAP_INTERFACE_RETURNING
      See Also:
    • MY2ARM_MAP_INTERFACE_OUT_0_1

      public static final int MY2ARM_MAP_INTERFACE_OUT_0_1
      See Also:
    • MY2ARM_MAP_INTERFACE_OUT_1_2

      public static final int MY2ARM_MAP_INTERFACE_OUT_1_2
      See Also:
    • MY2ARM_MAP_INTERFACE_OUT_2_3

      public static final int MY2ARM_MAP_INTERFACE_OUT_2_3
      See Also:
    • MY2ARM_MAP_INTERFACE_OUT_3_1

      public static final int MY2ARM_MAP_INTERFACE_OUT_3_1
      See Also:
    • MY2ARM_MAP_INTERFACE_OUT_3_4

      public static final int MY2ARM_MAP_INTERFACE_OUT_3_4
      See Also:
    • MY2ARM_MAP_INTERFACE_OUT_4_5

      public static final int MY2ARM_MAP_INTERFACE_OUT_4_5
      See Also:
    • HUMAN_SWIM_GET_IN

      public static final int HUMAN_SWIM_GET_IN
      See Also:
    • HUMAN_SWIM_GET_OUT

      public static final int HUMAN_SWIM_GET_OUT
      See Also:
    • JAVELIN_LAUNCH

      public static final int JAVELIN_LAUNCH
      See Also:
    • HUMAN_SPEAR_WALL_SPEC

      public static final int HUMAN_SPEAR_WALL_SPEC
      See Also:
    • SPOT_SPEAR_WALL_SPEC

      public static final int SPOT_SPEAR_WALL_SPEC
      See Also:
    • D_TKNIFE_LAUNCH

      public static final int D_TKNIFE_LAUNCH
      See Also:
    • DRAGON_SLAYER_QIP_FIRE1X1_LONG

      public static final int DRAGON_SLAYER_QIP_FIRE1X1_LONG
      See Also:
    • HUMAN_FISHING_CASTING_PEARL

      public static final int HUMAN_FISHING_CASTING_PEARL
      See Also:
    • HUMAN_FISHING_CASTING_PEARL_FLY

      public static final int HUMAN_FISHING_CASTING_PEARL_FLY
      See Also:
    • HUMAN_FISHING_CASTING_PEARL_BRUT

      public static final int HUMAN_FISHING_CASTING_PEARL_BRUT
      See Also:
    • HUMAN_FISH_ONSPOT_PEARL

      public static final int HUMAN_FISH_ONSPOT_PEARL
      See Also:
    • HUMAN_FISH_ONSPOT_PEARL_FLY

      public static final int HUMAN_FISH_ONSPOT_PEARL_FLY
      See Also:
    • HUMAN_FISH_ONSPOT_PEARL_BRUT

      public static final int HUMAN_FISH_ONSPOT_PEARL_BRUT
      See Also:
    • HUMAN_DRAGON_KNIFE

      public static final int HUMAN_DRAGON_KNIFE
      See Also:
    • HUMAN_DRAGON_KNIFE_P

      public static final int HUMAN_DRAGON_KNIFE_P
      See Also:
    • STONEGLOW_LONG

      public static final int STONEGLOW_LONG
      See Also:
    • FARMING_POUR_WATER_BOTTOMLESSBUCKET

      public static final int FARMING_POUR_WATER_BOTTOMLESSBUCKET
      See Also:
    • SHAYZIEN_LIZARD_BOSS_SIT

      public static final int SHAYZIEN_LIZARD_BOSS_SIT
      See Also:
    • SHAYZIEN_LIZARD_BOSS_PRAY

      public static final int SHAYZIEN_LIZARD_BOSS_PRAY
      See Also:
    • SHAYZIEN_LIZARD_BOSS_CHANT

      public static final int SHAYZIEN_LIZARD_BOSS_CHANT
      See Also:
    • ARCEUUS_ELDER_READY

      public static final int ARCEUUS_ELDER_READY
      See Also:
    • ARCEUUS_LORD_READY

      public static final int ARCEUUS_LORD_READY
      See Also:
    • ARCEUUS_LORD_TRANCE

      public static final int ARCEUUS_LORD_TRANCE
      See Also:
    • AERIAL_FISHING_POOL

      public static final int AERIAL_FISHING_POOL
      See Also:
    • AERIAL_FISHING_LAUNCH

      public static final int AERIAL_FISHING_LAUNCH
      See Also:
    • AERIAL_FISHING_TRAVEL

      public static final int AERIAL_FISHING_TRAVEL
      See Also:
    • AERIAL_FISHING_SPLASH_MEDIUM

      public static final int AERIAL_FISHING_SPLASH_MEDIUM
      See Also:
    • GOLDEN_TENCH_READY

      public static final int GOLDEN_TENCH_READY
      See Also:
    • GOLDEN_TENCH_ATTACK

      public static final int GOLDEN_TENCH_ATTACK
      See Also:
    • KAHLITH_READY

      public static final int KAHLITH_READY
      See Also:
    • KAHLITH_WALK

      public static final int KAHLITH_WALK
      See Also:
    • KAHLITH_READY_STICK

      public static final int KAHLITH_READY_STICK
      See Also:
    • KAHLITH_WALK_STICK

      public static final int KAHLITH_WALK_STICK
      See Also:
    • KAHLITH_CHAT_BASIC

      public static final int KAHLITH_CHAT_BASIC
      See Also:
    • KAHLITH_CHAT_DISAPPROVING

      public static final int KAHLITH_CHAT_DISAPPROVING
      See Also:
    • KAHLITH_CHAT_CHANTING

      public static final int KAHLITH_CHAT_CHANTING
      See Also:
    • KAHLITH_CHAT_MUTE

      public static final int KAHLITH_CHAT_MUTE
      See Also:
    • KONAR_WALK

      public static final int KONAR_WALK
      See Also:
    • KONAR_READY

      public static final int KONAR_READY
      See Also:
    • KONAR_CHATHEAD_TALK

      public static final int KONAR_CHATHEAD_TALK
      See Also:
    • HESPORI_SPAWN

      public static final int HESPORI_SPAWN
      See Also:
    • HESPORI_READY

      public static final int HESPORI_READY
      See Also:
    • HESPORI_ATTACK_SPECIAL

      public static final int HESPORI_ATTACK_SPECIAL
      See Also:
    • HESPORI_ATTACK_RANGED

      public static final int HESPORI_ATTACK_RANGED
      See Also:
    • HESPORI_DEATH

      public static final int HESPORI_DEATH
      See Also:
    • HESPORI_VINE_IMPACT

      public static final int HESPORI_VINE_IMPACT
      See Also:
    • HESPORI_HEALER_READY

      public static final int HESPORI_HEALER_READY
      See Also:
    • HESPORI_HEALER_ALIVE_TO_DEAD

      public static final int HESPORI_HEALER_ALIVE_TO_DEAD
      See Also:
    • HESPORI_HEALER_DEAD_TO_ALIVE

      public static final int HESPORI_HEALER_DEAD_TO_ALIVE
      See Also:
    • HESPORI_HEALER_DEAD

      public static final int HESPORI_HEALER_DEAD
      See Also:
    • GAZEBO_CAT_BREATHING

      public static final int GAZEBO_CAT_BREATHING
      See Also:
    • HYDRA_STAGE_1_WALK

      public static final int HYDRA_STAGE_1_WALK
      See Also:
    • HYDRA_STAGE_1_READY

      public static final int HYDRA_STAGE_1_READY
      See Also:
    • HYDRA_STAGE_1_ATTACK_SPECIAL

      public static final int HYDRA_STAGE_1_ATTACK_SPECIAL
      See Also:
    • HYDRA_STAGE_1_ATTACK_RANGED

      public static final int HYDRA_STAGE_1_ATTACK_RANGED
      See Also:
    • HYDRA_STAGE_1_ATTACK_MAGIC

      public static final int HYDRA_STAGE_1_ATTACK_MAGIC
      See Also:
    • HYDRA_STAGE_1_DEATH

      public static final int HYDRA_STAGE_1_DEATH
      See Also:
    • HYDRA_STAGE_2_SPAWN

      public static final int HYDRA_STAGE_2_SPAWN
      See Also:
    • HYDRA_STAGE_2_WALK

      public static final int HYDRA_STAGE_2_WALK
      See Also:
    • HYDRA_STAGE_2_READY

      public static final int HYDRA_STAGE_2_READY
      See Also:
    • HYDRA_STAGE_2_ATTACK_SPECIAL

      public static final int HYDRA_STAGE_2_ATTACK_SPECIAL
      See Also:
    • HYDRA_STAGE_2_ATTACK_RANGED

      public static final int HYDRA_STAGE_2_ATTACK_RANGED
      See Also:
    • HYDRA_STAGE_2_ATTACK_MAGIC

      public static final int HYDRA_STAGE_2_ATTACK_MAGIC
      See Also:
    • HYDRA_STAGE_2_DEATH

      public static final int HYDRA_STAGE_2_DEATH
      See Also:
    • HYDRA_STAGE_3_SPAWN

      public static final int HYDRA_STAGE_3_SPAWN
      See Also:
    • HYDRA_STAGE_3_WALK

      public static final int HYDRA_STAGE_3_WALK
      See Also:
    • HYDRA_STAGE_3_READY

      public static final int HYDRA_STAGE_3_READY
      See Also:
    • HYDRA_STAGE_3_ATTACK_SPECIAL

      public static final int HYDRA_STAGE_3_ATTACK_SPECIAL
      See Also:
    • HYDRA_STAGE_3_ATTACK_RANGED

      public static final int HYDRA_STAGE_3_ATTACK_RANGED
      See Also:
    • HYDRA_STAGE_3_ATTACK_MAGIC

      public static final int HYDRA_STAGE_3_ATTACK_MAGIC
      See Also:
    • HYDRA_STAGE_3_DEATH

      public static final int HYDRA_STAGE_3_DEATH
      See Also:
    • HYDRA_STAGE_4_SPAWN

      public static final int HYDRA_STAGE_4_SPAWN
      See Also:
    • HYDRA_STAGE_4_WALK

      public static final int HYDRA_STAGE_4_WALK
      See Also:
    • HYDRA_STAGE_4_READY

      public static final int HYDRA_STAGE_4_READY
      See Also:
    • HYDRA_STAGE_4_ATTACK_MAGIC

      public static final int HYDRA_STAGE_4_ATTACK_MAGIC
      See Also:
    • HYDRA_STAGE_4_ATTACK_RANGED

      public static final int HYDRA_STAGE_4_ATTACK_RANGED
      See Also:
    • HYDRA_STAGE_4_DEATH

      public static final int HYDRA_STAGE_4_DEATH
      See Also:
    • HYDRA_DEATH

      public static final int HYDRA_DEATH
      See Also:
    • HYDRA_LESSER_WALK

      public static final int HYDRA_LESSER_WALK
      See Also:
    • HYDRA_LESSER_READY

      public static final int HYDRA_LESSER_READY
      See Also:
    • HYDRA_LESSER_ATTACK_RANGED

      public static final int HYDRA_LESSER_ATTACK_RANGED
      See Also:
    • HYDRA_LESSER_ATTACK_MAGIC

      public static final int HYDRA_LESSER_ATTACK_MAGIC
      See Also:
    • HYDRA_LESSER_ATTACK_SPECIAL

      public static final int HYDRA_LESSER_ATTACK_SPECIAL
      See Also:
    • HYDRA_LESSER_DEATH

      public static final int HYDRA_LESSER_DEATH
      See Also:
    • HYDRA_CHATHEAD_TALK

      public static final int HYDRA_CHATHEAD_TALK
      See Also:
    • WYRM_WALK

      public static final int WYRM_WALK
      See Also:
    • WYRM_READY

      public static final int WYRM_READY
      See Also:
    • WYRM_TRANSITION_UP

      public static final int WYRM_TRANSITION_UP
      See Also:
    • WYRM_TRANSITION_DOWN

      public static final int WYRM_TRANSITION_DOWN
      See Also:
    • WYRM_ATTACK_MELEE

      public static final int WYRM_ATTACK_MELEE
      See Also:
    • WYRM_ATTACK_MAGIC

      public static final int WYRM_ATTACK_MAGIC
      See Also:
    • WYRM_DEATH

      public static final int WYRM_DEATH
      See Also:
    • DRAKE_WALK

      public static final int DRAKE_WALK
      See Also:
    • DRAKE_READY

      public static final int DRAKE_READY
      See Also:
    • DRAKE_MELEE

      public static final int DRAKE_MELEE
      See Also:
    • DRAKE_RANGED

      public static final int DRAKE_RANGED
      See Also:
    • DRAKE_DEATH_01

      public static final int DRAKE_DEATH_01
      See Also:
    • DRAKE_DEATH_02

      public static final int DRAKE_DEATH_02
      See Also:
    • HYDRA_GEYSER

      public static final int HYDRA_GEYSER
      See Also:
    • HYDRA_GEYSER_OFF

      public static final int HYDRA_GEYSER_OFF
      See Also:
    • SULPHUR_LIZARD_WALK

      public static final int SULPHUR_LIZARD_WALK
      See Also:
    • SULPHUR_LIZARD_READY

      public static final int SULPHUR_LIZARD_READY
      See Also:
    • SULPHUR_LIZARD_MELEE

      public static final int SULPHUR_LIZARD_MELEE
      See Also:
    • SULPHUR_LIZARD_DEATH

      public static final int SULPHUR_LIZARD_DEATH
      See Also:
    • TASSA_KAAL_SEATED_READY

      public static final int TASSA_KAAL_SEATED_READY
      See Also:
    • TASA_KAAL_CHATHEAD_READY

      public static final int TASA_KAAL_CHATHEAD_READY
      See Also:
    • HYDRABOSS_POOL_LANDED

      public static final int HYDRABOSS_POOL_LANDED
      See Also:
    • HUMAN_DHUNTER_LANCE_ATTACK

      public static final int HUMAN_DHUNTER_LANCE_ATTACK
      See Also:
    • HUMAN_DHUNTER_LANCE_SLASH

      public static final int HUMAN_DHUNTER_LANCE_SLASH
      See Also:
    • HUMAN_DHUNTER_LANCE_CRUSH

      public static final int HUMAN_DHUNTER_LANCE_CRUSH
      See Also:
    • HUMAN_DRAGON_TKNIVES_SPEC

      public static final int HUMAN_DRAGON_TKNIVES_SPEC
      See Also:
    • HUMAN_DRAGON_TKNIVES_SPEC_POISON

      public static final int HUMAN_DRAGON_TKNIVES_SPEC_POISON
      See Also:
    • DRAGON_TKNIVES_SPEC

      public static final int DRAGON_TKNIVES_SPEC
      See Also:
    • DREAM_HUMIDIFY_SPELL_PROJANIM

      public static final int DREAM_HUMIDIFY_SPELL_PROJANIM
      See Also:
    • OSB6_DISPLAY_MOBILE_IDLE

      public static final int OSB6_DISPLAY_MOBILE_IDLE
      See Also:
    • HYDRA_STAGE_1_WALK_SILENT

      public static final int HYDRA_STAGE_1_WALK_SILENT
      See Also:
    • HYDRA_STAGE_2_WALK_SILENT

      public static final int HYDRA_STAGE_2_WALK_SILENT
      See Also:
    • HYDRA_STAGE_2_READY_SILENT

      public static final int HYDRA_STAGE_2_READY_SILENT
      See Also:
    • HYDRA_STAGE_3_WALK_SILENT

      public static final int HYDRA_STAGE_3_WALK_SILENT
      See Also:
    • HYDRA_STAGE_4_WALK_SILENT

      public static final int HYDRA_STAGE_4_WALK_SILENT
      See Also:
    • ANMA_CHOPPING_FAILED_GILDED_AXE

      public static final int ANMA_CHOPPING_FAILED_GILDED_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_GILDED_AXE

      public static final int HUMAN_CANOEING_CARVE_GILDED_AXE
      See Also:
    • HUMAN_WOODCUTTING_GILDED_AXE

      public static final int HUMAN_WOODCUTTING_GILDED_AXE
      See Also:
    • HUMAN_WOODCRAFTING_AXE_GILDED

      public static final int HUMAN_WOODCRAFTING_AXE_GILDED
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_GILDED_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_GILDED_AXE
      See Also:
    • MIMIC_WALK

      public static final int MIMIC_WALK
      See Also:
    • MIMIC_READY

      public static final int MIMIC_READY
      See Also:
    • MIMIC_MELEE

      public static final int MIMIC_MELEE
      See Also:
    • MIMIC_CHARGE_RANGED

      public static final int MIMIC_CHARGE_RANGED
      See Also:
    • MIMIC_DEATH

      public static final int MIMIC_DEATH
      See Also:
    • SANG_MINING_WALL_GILDED_PICKAXE

      public static final int SANG_MINING_WALL_GILDED_PICKAXE
      See Also:
    • HUMAN_MINING_GILDED_PICKAXE_WALL

      public static final int HUMAN_MINING_GILDED_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_GILDED_PICKAXE

      public static final int HUMAN_MINING_GILDED_PICKAXE
      See Also:
    • HUMAN_MINING_GILDED_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_GILDED_PICKAXE_NOREACHFORWARD
      See Also:
    • VIKING_LYRE_ENCHANT

      public static final int VIKING_LYRE_ENCHANT
      See Also:
    • VENGEANCE_SPELL_ANIM_NOSTALLING

      public static final int VENGEANCE_SPELL_ANIM_NOSTALLING
      See Also:
    • VENGEANCE_SPELL_ANIM_STALLING

      public static final int VENGEANCE_SPELL_ANIM_STALLING
      See Also:
    • HOSDUN_SPIDER_BOSS_DEATH

      public static final int HOSDUN_SPIDER_BOSS_DEATH
      See Also:
    • HODSUN_SPIDER_BOSS_WALK

      public static final int HODSUN_SPIDER_BOSS_WALK
      See Also:
    • HOSDUN_SPIDER_BOSS_IDLE

      public static final int HOSDUN_SPIDER_BOSS_IDLE
      See Also:
    • HUMAN_SUN_PRAYER

      public static final int HUMAN_SUN_PRAYER
      See Also:
    • ANMA_CHOPPING_FAILED_CRYSTAL_AXE

      public static final int ANMA_CHOPPING_FAILED_CRYSTAL_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_CRYSTAL_AXE

      public static final int HUMAN_CANOEING_CARVE_CRYSTAL_AXE
      See Also:
    • HUMAN_WOODCUTTING_CRYSTAL_AXE

      public static final int HUMAN_WOODCUTTING_CRYSTAL_AXE
      See Also:
    • HUMAN_WOODCUTTING_GAUNTLET_AXE_HM

      public static final int HUMAN_WOODCUTTING_GAUNTLET_AXE_HM
      See Also:
    • HUMAN_WOODCRAFTING_AXE_CRYSTAL

      public static final int HUMAN_WOODCRAFTING_AXE_CRYSTAL
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_CRYSTAL_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_CRYSTAL_AXE
      See Also:
    • HUMAN_GETUP_PRIORITY_10

      public static final int HUMAN_GETUP_PRIORITY_10
      See Also:
    • ROCKKNOCKER_CRYSTAL

      public static final int ROCKKNOCKER_CRYSTAL
      See Also:
    • ROCKKNOCKER_ZALCANO

      public static final int ROCKKNOCKER_ZALCANO
      See Also:
    • EASTER19_EGG_EMOTE

      public static final int EASTER19_EGG_EMOTE
      See Also:
    • EASTER19_EGG_EMOTE_HUMAN

      public static final int EASTER19_EGG_EMOTE_HUMAN
      See Also:
    • FISHSTABBER_CRYSTAL

      public static final int FISHSTABBER_CRYSTAL
      See Also:
    • GIANT_RAT_UPDATE_DEATH_FAST

      public static final int GIANT_RAT_UPDATE_DEATH_FAST
      See Also:
    • DOG_UPDATE_WOLF_DEATH_QUICK

      public static final int DOG_UPDATE_WOLF_DEATH_QUICK
      See Also:
    • HUMAN_HARPOON_CRYSTAL

      public static final int HUMAN_HARPOON_CRYSTAL
      See Also:
    • HUMAN_HARPOON_GAUNTLET_HM

      public static final int HUMAN_HARPOON_GAUNTLET_HM
      See Also:
    • SOTE_GAUNTLET_SPIDER_DEATH

      public static final int SOTE_GAUNTLET_SPIDER_DEATH
      See Also:
    • SOTE_GAUNTLET_SPIDER_ATTACK_MELEE

      public static final int SOTE_GAUNTLET_SPIDER_ATTACK_MELEE
      See Also:
    • SOTE_GAUNTLET_SPIDER_IDLE

      public static final int SOTE_GAUNTLET_SPIDER_IDLE
      See Also:
    • SOTE_GAUNTLET_SPIDER_WALK

      public static final int SOTE_GAUNTLET_SPIDER_WALK
      See Also:
    • SANG_MINING_WALL_ZALCANO_PICKAXE

      public static final int SANG_MINING_WALL_ZALCANO_PICKAXE
      See Also:
    • SANG_MINING_WALL_CRYSTAL_PICKAXE

      public static final int SANG_MINING_WALL_CRYSTAL_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_PICKAXE_WALL

      public static final int HUMAN_MINING_ZALCANO_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_CRYSTAL_PICKAXE_WALL

      public static final int HUMAN_MINING_CRYSTAL_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_ZALCANO_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_PICKAXE
      See Also:
    • HUMAN_MINING_CRYSTAL_PICKAXE

      public static final int HUMAN_MINING_CRYSTAL_PICKAXE
      See Also:
    • HUMAN_MINING_GAUNTLET_PICKAXE_HM

      public static final int HUMAN_MINING_GAUNTLET_PICKAXE_HM
      See Also:
    • HUMAN_MINING_ZALCANO_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_ZALCANO_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_CRYSTAL_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_CRYSTAL_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_ZALCANO_BRONZE_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_BRONZE_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_IRON_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_IRON_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_BLACK_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_BLACK_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_STEEL_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_STEEL_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_MITHRIL_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_MITHRIL_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_ADAMANT_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_ADAMANT_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_RUNE_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_RUNE_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_GILDED_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_GILDED_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_DRAGON_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_DRAGON_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_DRAGON_PICKAXE_PRETTY

      public static final int HUMAN_MINING_ZALCANO_DRAGON_PICKAXE_PRETTY
      See Also:
    • HUMAN_MINING_ZALCANO_ZALCANO_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_ZALCANO_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_INFERNAL_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_INFERNAL_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_3A_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_3A_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_CRYSTAL_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_CRYSTAL_PICKAXE
      See Also:
    • SOTE_FLYING_BOOK_IDLE

      public static final int SOTE_FLYING_BOOK_IDLE
      See Also:
    • SOTE_BOOK_TORNADO_2X2

      public static final int SOTE_BOOK_TORNADO_2X2
      See Also:
    • SOTE_BOOK_TORNADO_3X3

      public static final int SOTE_BOOK_TORNADO_3X3
      See Also:
    • SOTE_SEAL_BREAKING

      public static final int SOTE_SEAL_BREAKING
      See Also:
    • SOTE_SEAL_BROKEN

      public static final int SOTE_SEAL_BROKEN
      See Also:
    • DARK_LORD_TRAPPED

      public static final int DARK_LORD_TRAPPED
      See Also:
    • DARK_LORD_FREED

      public static final int DARK_LORD_FREED
      See Also:
    • DARK_LORD_READY

      public static final int DARK_LORD_READY
      See Also:
    • DARK_LORD_TELEPORT_DESPAWN

      public static final int DARK_LORD_TELEPORT_DESPAWN
      See Also:
    • DARK_LORD_TELEPORT_SPAWN

      public static final int DARK_LORD_TELEPORT_SPAWN
      See Also:
    • DARK_LORD_ATTACK_RANGED

      public static final int DARK_LORD_ATTACK_RANGED
      See Also:
    • DARK_LORD_ATTACK_RANGED_SINGLE

      public static final int DARK_LORD_ATTACK_RANGED_SINGLE
      See Also:
    • DARK_LORD_ATTACK_RANGED_MULTIPLE

      public static final int DARK_LORD_ATTACK_RANGED_MULTIPLE
      See Also:
    • DARK_LORD_ATTACK_HEALER

      public static final int DARK_LORD_ATTACK_HEALER
      See Also:
    • DARK_LORD_ATTACK_MELEE

      public static final int DARK_LORD_ATTACK_MELEE
      See Also:
    • DARK_LORD_ATTACK_POWERBLAST

      public static final int DARK_LORD_ATTACK_POWERBLAST
      See Also:
    • DARK_LORD_RANGED_PROJ_01

      public static final int DARK_LORD_RANGED_PROJ_01
      See Also:
    • DARK_LORD_RANGED_PROJ_02

      public static final int DARK_LORD_RANGED_PROJ_02
      See Also:
    • DARK_LORD_POWERBLAST_PROJ

      public static final int DARK_LORD_POWERBLAST_PROJ
      See Also:
    • DARK_LORD_DEATH

      public static final int DARK_LORD_DEATH
      See Also:
    • SEREN_CHAT_IDLE

      public static final int SEREN_CHAT_IDLE
      See Also:
    • SEREN_CHAT_TALK_1

      public static final int SEREN_CHAT_TALK_1
      See Also:
    • SEREN_CHAT_TALK_2

      public static final int SEREN_CHAT_TALK_2
      See Also:
    • SEREN_CHAT_TALK_3

      public static final int SEREN_CHAT_TALK_3
      See Also:
    • SEREN_CHAT_TALK_4

      public static final int SEREN_CHAT_TALK_4
      See Also:
    • DARK_LORD_CHAT_IDLE

      public static final int DARK_LORD_CHAT_IDLE
      See Also:
    • DARK_LORD_CHAT_TALK_1

      public static final int DARK_LORD_CHAT_TALK_1
      See Also:
    • DARK_LORD_CHAT_TALK_2

      public static final int DARK_LORD_CHAT_TALK_2
      See Also:
    • DARK_LORD_CHAT_TALK_3

      public static final int DARK_LORD_CHAT_TALK_3
      See Also:
    • DARK_LORD_CHAT_TALK_4

      public static final int DARK_LORD_CHAT_TALK_4
      See Also:
    • SOTE_BAXTORIAN_STATUE_STONE

      public static final int SOTE_BAXTORIAN_STATUE_STONE
      See Also:
    • SOTE_BAXTORIAN_STATUE_AWAKEN

      public static final int SOTE_BAXTORIAN_STATUE_AWAKEN
      See Also:
    • SOTE_BAXTORIAN_STATUE_READY

      public static final int SOTE_BAXTORIAN_STATUE_READY
      See Also:
    • SOTE_HUMAN_STABBED

      public static final int SOTE_HUMAN_STABBED
      See Also:
    • SOTE_ITHELL_SYMBOL_GLOWING

      public static final int SOTE_ITHELL_SYMBOL_GLOWING
      See Also:
    • SOTE_RAISE_ORB

      public static final int SOTE_RAISE_ORB
      See Also:
    • SOTE_RAISE_ORB_INJURED

      public static final int SOTE_RAISE_ORB_INJURED
      See Also:
    • SOTE_RAISE_ORB_DYING

      public static final int SOTE_RAISE_ORB_DYING
      See Also:
    • SOTE_RAISE_ORB_DEAD

      public static final int SOTE_RAISE_ORB_DEAD
      See Also:
    • SOTE_DEAD_ELF_POSE_A

      public static final int SOTE_DEAD_ELF_POSE_A
      See Also:
    • SOTE_DEAD_ELF_POSE_B

      public static final int SOTE_DEAD_ELF_POSE_B
      See Also:
    • SOTE_DEAD_ELF_POSE_C

      public static final int SOTE_DEAD_ELF_POSE_C
      See Also:
    • SOTE_DEAD_ELF_POSE_D

      public static final int SOTE_DEAD_ELF_POSE_D
      See Also:
    • SOTE_DEAD_ELF_POSE_E

      public static final int SOTE_DEAD_ELF_POSE_E
      See Also:
    • SOTE_ELENA_SITTING_UP

      public static final int SOTE_ELENA_SITTING_UP
      See Also:
    • DS2_STONE_GUARDIAN_ATTACK_MOVE

      public static final int DS2_STONE_GUARDIAN_ATTACK_MOVE
      See Also:
    • GAUNTLET_TOOL_STORAGE_IDLE

      public static final int GAUNTLET_TOOL_STORAGE_IDLE
      See Also:
    • GAUNTLET_FISHING_SPOT_IDLE

      public static final int GAUNTLET_FISHING_SPOT_IDLE
      See Also:
    • GAUNTLET_SINGING_BOWL_IDLE

      public static final int GAUNTLET_SINGING_BOWL_IDLE
      See Also:
    • GAUNTLET_BARRIER_IDLE

      public static final int GAUNTLET_BARRIER_IDLE
      See Also:
    • GAUNTLET_TAP_IDLE

      public static final int GAUNTLET_TAP_IDLE
      See Also:
    • HUNLLEF_WALK

      public static final int HUNLLEF_WALK
      See Also:
    • HUNLLEF_READY

      public static final int HUNLLEF_READY
      See Also:
    • HUNLLEF_ATTACK_SPECIAL

      public static final int HUNLLEF_ATTACK_SPECIAL
      See Also:
    • HUNLLEF_ATTACK_RANGED

      public static final int HUNLLEF_ATTACK_RANGED
      See Also:
    • HUNLLEF_ATTACK_MELEE

      public static final int HUNLLEF_ATTACK_MELEE
      See Also:
    • HUNLLEF_DEATH_PART_A

      public static final int HUNLLEF_DEATH_PART_A
      See Also:
    • HUNLLEF_DEATH_PART_B

      public static final int HUNLLEF_DEATH_PART_B
      See Also:
    • HUNLLEF_TORNADO_PROJ

      public static final int HUNLLEF_TORNADO_PROJ
      See Also:
    • HUNLLEF_TORNADO_PROJ_SHORT

      public static final int HUNLLEF_TORNADO_PROJ_SHORT
      See Also:
    • CRYSTAL_SPIDER_ATTACK

      public static final int CRYSTAL_SPIDER_ATTACK
      See Also:
    • CRYSTAL_SPIDER_DEATH

      public static final int CRYSTAL_SPIDER_DEATH
      See Also:
    • HUNLLEF_PET_CHAT_TALK

      public static final int HUNLLEF_PET_CHAT_TALK
      See Also:
    • HUNLLEF_PET_WALK

      public static final int HUNLLEF_PET_WALK
      See Also:
    • ZALCANO_IDLE

      public static final int ZALCANO_IDLE
      See Also:
    • ZALCANO_WALK

      public static final int ZALCANO_WALK
      See Also:
    • ZALCANO_ATTACK_MELEE

      public static final int ZALCANO_ATTACK_MELEE
      See Also:
    • ZALCANO_ATTACK_RANGED

      public static final int ZALCANO_ATTACK_RANGED
      See Also:
    • ZALCANO_ATTACK_MAGIC

      public static final int ZALCANO_ATTACK_MAGIC
      See Also:
    • ZALCANO_ATTACK_GOLEM

      public static final int ZALCANO_ATTACK_GOLEM
      See Also:
    • ZALCANO_ATTACK_ROCK_FALL

      public static final int ZALCANO_ATTACK_ROCK_FALL
      See Also:
    • ZALCANO_DEFEND

      public static final int ZALCANO_DEFEND
      See Also:
    • ZALCANO_FALL_DOWN

      public static final int ZALCANO_FALL_DOWN
      See Also:
    • ZALCANO_FALLEN_IDLE

      public static final int ZALCANO_FALLEN_IDLE
      See Also:
    • ZALCANO_STAND_UP

      public static final int ZALCANO_STAND_UP
      See Also:
    • ZALCANO_DEATH

      public static final int ZALCANO_DEATH
      See Also:
    • ZALCANO_FLYBACK

      public static final int ZALCANO_FLYBACK
      See Also:
    • ZALCANO_PENTAGRAM

      public static final int ZALCANO_PENTAGRAM
      See Also:
    • ZALCANO_FURNACE

      public static final int ZALCANO_FURNACE
      See Also:
    • ZALCANO_RUNECRAFT

      public static final int ZALCANO_RUNECRAFT
      See Also:
    • ZALCANO_CHAT_IDLE

      public static final int ZALCANO_CHAT_IDLE
      See Also:
    • ZALCANO_CHAT_TALK

      public static final int ZALCANO_CHAT_TALK
      See Also:
    • ZALCANO_PET_WALK

      public static final int ZALCANO_PET_WALK
      See Also:
    • ZALCANO_ROCK_IDLE

      public static final int ZALCANO_ROCK_IDLE
      See Also:
    • ZALCANO_ROCK_SHATTER

      public static final int ZALCANO_ROCK_SHATTER
      See Also:
    • ZALCANO_ROCK_FALL

      public static final int ZALCANO_ROCK_FALL
      See Also:
    • ZALCANO_ENCHANTED_ROCK_PROJ

      public static final int ZALCANO_ENCHANTED_ROCK_PROJ
      See Also:
    • ZALCANO_ENCHANTED_ROCK_IMPACT

      public static final int ZALCANO_ENCHANTED_ROCK_IMPACT
      See Also:
    • PRIF_PORTAL_SHRINK

      public static final int PRIF_PORTAL_SHRINK
      See Also:
    • PRIF_CRYSTAL_SPIRE_LIGHT_IDLE

      public static final int PRIF_CRYSTAL_SPIRE_LIGHT_IDLE
      See Also:
    • CLAN_TOWER_TELEPORTER_IDLE

      public static final int CLAN_TOWER_TELEPORTER_IDLE
      See Also:
    • PRIF_AGILITY_SHORTCUT_PORTAL_IDLE

      public static final int PRIF_AGILITY_SHORTCUT_PORTAL_IDLE
      See Also:
    • PRIF_CRYSTAL_BOI_IDLE

      public static final int PRIF_CRYSTAL_BOI_IDLE
      See Also:
    • PRIF_CRYSTAL_BOI_WALK

      public static final int PRIF_CRYSTAL_BOI_WALK
      See Also:
    • PRIF_CRYSTAL_SINGING

      public static final int PRIF_CRYSTAL_SINGING
      See Also:
    • CURSE_EYE_TWITCH

      public static final int CURSE_EYE_TWITCH
      See Also:
    • CRAB_RAVE

      public static final int CRAB_RAVE
      See Also:
    • HUMAN_WALK_B_LONG

      public static final int HUMAN_WALK_B_LONG
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BRONZE

      public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BRONZE
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_FEATHERS_IRON

      public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_IRON
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_FEATHERS_SILVER

      public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_SILVER
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BLURITE

      public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BLURITE
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_FEATHERS_STEEL

      public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_STEEL
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_FEATHERS_MITHRIL

      public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_MITHRIL
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_FEATHERS_ADAMANT

      public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_ADAMANT
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_FEATHERS_RUNE

      public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_RUNE
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_FEATHERS_DRAGON

      public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_DRAGON
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_TIPS_BRONZE

      public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_BRONZE
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_TIPS_IRON

      public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_IRON
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_TIPS_BLURITE

      public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_BLURITE
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_TIPS_STEEL

      public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_STEEL
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_TIPS_MITHRIL

      public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_MITHRIL
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_TIPS_ADAMANT

      public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_ADAMANT
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_TIPS_RUNE

      public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_RUNE
      See Also:
    • HUMAN_FLETCHING_ADD_BOLT_TIPS_DRAGON

      public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_DRAGON
      See Also:
    • HUMAN_FLETCHING_ADD_ARROW_TIPS

      public static final int HUMAN_FLETCHING_ADD_ARROW_TIPS
      See Also:
    • HUMAN_FLETCHING_ADD_FEATHER

      public static final int HUMAN_FLETCHING_ADD_FEATHER
      See Also:
    • HUMAN_FLETCHING_ADD_DART_FEATHERS_BRONZE

      public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_BRONZE
      See Also:
    • HUMAN_FLETCHING_ADD_DART_FEATHERS_IRON

      public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_IRON
      See Also:
    • HUMAN_FLETCHING_ADD_DART_FEATHERS_STEEL

      public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_STEEL
      See Also:
    • HUMAN_FLETCHING_ADD_DART_FEATHERS_MITHRIL

      public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_MITHRIL
      See Also:
    • HUMAN_FLETCHING_ADD_DART_FEATHERS_ADAMANT

      public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_ADAMANT
      See Also:
    • HUMAN_FLETCHING_ADD_DART_FEATHERS_RUNE

      public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_RUNE
      See Also:
    • HUMAN_FLETCHING_ADD_DART_FEATHERS_DRAGON

      public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_DRAGON
      See Also:
    • AIDE_RESTING_ON_SWORD

      public static final int AIDE_RESTING_ON_SWORD
      See Also:
    • OGE_BANNER_FLUTTER

      public static final int OGE_BANNER_FLUTTER
      See Also:
    • HUMAN_USE_LECTERN

      public static final int HUMAN_USE_LECTERN
      See Also:
    • HW19_SPOOKY_WALK

      public static final int HW19_SPOOKY_WALK
      See Also:
    • BASILISK_DEAD

      public static final int BASILISK_DEAD
      See Also:
    • JORMUNGAND_ENTOMB_IMPACT

      public static final int JORMUNGAND_ENTOMB_IMPACT
      See Also:
    • JORMUNGAND_ENTOMB_HOLD

      public static final int JORMUNGAND_ENTOMB_HOLD
      See Also:
    • JORMUNGAND_ENTOMB_BREAK

      public static final int JORMUNGAND_ENTOMB_BREAK
      See Also:
    • BASILISK_KNIGHT_READY

      public static final int BASILISK_KNIGHT_READY
      See Also:
    • BASILISK_KNIGHT_WALK

      public static final int BASILISK_KNIGHT_WALK
      See Also:
    • BASILISK_KNIGHT_MELEE

      public static final int BASILISK_KNIGHT_MELEE
      See Also:
    • BASILISK_KNIGHT_MAGIC

      public static final int BASILISK_KNIGHT_MAGIC
      See Also:
    • BASILISK_KNIGHT_DEATH

      public static final int BASILISK_KNIGHT_DEATH
      See Also:
    • BASILISK_KNIGHT_CHATHEAD

      public static final int BASILISK_KNIGHT_CHATHEAD
      See Also:
    • HUMAN_JORMUNGAND_STUN

      public static final int HUMAN_JORMUNGAND_STUN
      See Also:
    • HUMAN_JORMUNGAND_STUNNED_01

      public static final int HUMAN_JORMUNGAND_STUNNED_01
      See Also:
    • HUMAN_JORMUNGAND_STUNNED_02

      public static final int HUMAN_JORMUNGAND_STUNNED_02
      See Also:
    • HUMAN_JORMUNGAND_STUNNED_03

      public static final int HUMAN_JORMUNGAND_STUNNED_03
      See Also:
    • HUMAN_JORMUNGAND_FREED

      public static final int HUMAN_JORMUNGAND_FREED
      See Also:
    • HUMAN_JORMUNGAND_FREED_SPOTANIM

      public static final int HUMAN_JORMUNGAND_FREED_SPOTANIM
      See Also:
    • JORMUNGAND_READY

      public static final int JORMUNGAND_READY
      See Also:
    • JORMUNGAND_MELEE

      public static final int JORMUNGAND_MELEE
      See Also:
    • JORMUNGAND_MAGIC

      public static final int JORMUNGAND_MAGIC
      See Also:
    • JORMUNGAND_SLEEP

      public static final int JORMUNGAND_SLEEP
      See Also:
    • JORMUNGAND_AWAKENING

      public static final int JORMUNGAND_AWAKENING
      See Also:
    • JORMUNGAND_STUN

      public static final int JORMUNGAND_STUN
      See Also:
    • JORMUNGAND_GAZE

      public static final int JORMUNGAND_GAZE
      See Also:
    • JORMUNGAND_DEATH_PART_1

      public static final int JORMUNGAND_DEATH_PART_1
      See Also:
    • JORMUNGAND_DEATH_PART_2

      public static final int JORMUNGAND_DEATH_PART_2
      See Also:
    • JORMUNGAND_DEAD

      public static final int JORMUNGAND_DEAD
      See Also:
    • JORMUNGAND_STUN_PROJECTILE

      public static final int JORMUNGAND_STUN_PROJECTILE
      See Also:
    • JORMUNGAND_CHATHEAD

      public static final int JORMUNGAND_CHATHEAD
      See Also:
    • HW19_SPOOKY_IDLE

      public static final int HW19_SPOOKY_IDLE
      See Also:
    • HW19_COSTUME_CRAFTING

      public static final int HW19_COSTUME_CRAFTING
      See Also:
    • LEAGUE_RELIC_UNLOCK

      public static final int LEAGUE_RELIC_UNLOCK
      See Also:
    • HUMAN_RELIC_UNLOCK

      public static final int HUMAN_RELIC_UNLOCK
      See Also:
    • LEAGUE_TWISTED_DRAWING_CHALK_CIRCLE

      public static final int LEAGUE_TWISTED_DRAWING_CHALK_CIRCLE
      See Also:
    • SPECTRE_GHOST_READY

      public static final int SPECTRE_GHOST_READY
      See Also:
    • SPECTRE_GHOST_FLY

      public static final int SPECTRE_GHOST_FLY
      See Also:
    • SPECTRE_GHOST_MELEE_ATTACK

      public static final int SPECTRE_GHOST_MELEE_ATTACK
      See Also:
    • SPECTRE_GHOST_MAGE_ATTACK

      public static final int SPECTRE_GHOST_MAGE_ATTACK
      See Also:
    • SPECTRE_GHOST_RANGE_ATTACK

      public static final int SPECTRE_GHOST_RANGE_ATTACK
      See Also:
    • SPECTRE_GHOST_DEFEND

      public static final int SPECTRE_GHOST_DEFEND
      See Also:
    • NIGHTMARE_STAFF_SPECIAL

      public static final int NIGHTMARE_STAFF_SPECIAL
      See Also:
    • PENG_ICELORD_ICE_BARRAGE

      public static final int PENG_ICELORD_ICE_BARRAGE
      See Also:
    • SLEEPWALKER_WALK

      public static final int SLEEPWALKER_WALK
      See Also:
    • LEAGUE_TWISTED_SCROLL_READ

      public static final int LEAGUE_TWISTED_SCROLL_READ
      See Also:
    • LEAGUE_TROPHY_EMOTE_SMALL

      public static final int LEAGUE_TROPHY_EMOTE_SMALL
      See Also:
    • LEAGUE_TROPHY_EMOTE_LARGE

      public static final int LEAGUE_TROPHY_EMOTE_LARGE
      See Also:
    • LEAGUE_TROPHY_GLINT_SPOT

      public static final int LEAGUE_TROPHY_GLINT_SPOT
      See Also:
    • LEAGUE_TROPHY_GLINT_LONG_SPOT

      public static final int LEAGUE_TROPHY_GLINT_LONG_SPOT
      See Also:
    • LEAGUE_TROPHY_DRAGON_FIREBREATH

      public static final int LEAGUE_TROPHY_DRAGON_FIREBREATH
      See Also:
    • EMOTE_EXPLORE

      public static final int EMOTE_EXPLORE
      See Also:
    • EVILLAUGH_UPDATED1

      public static final int EVILLAUGH_UPDATED1
      See Also:
    • EVILLAUGH_UPDATED2

      public static final int EVILLAUGH_UPDATED2
      See Also:
    • EVILIDLE_UPDATED3

      public static final int EVILIDLE_UPDATED3
      See Also:
    • NIGHTMARE_STAFF_VOLATILE_HIT

      public static final int NIGHTMARE_STAFF_VOLATILE_HIT
      See Also:
    • NIGHTMARE_STAFF_VOLATILE_CAST

      public static final int NIGHTMARE_STAFF_VOLATILE_CAST
      See Also:
    • NIGHTMARE_STAFF_ELDRITCH_HIT

      public static final int NIGHTMARE_STAFF_ELDRITCH_HIT
      See Also:
    • NIGHTMARE_STAFF_ELDRITCH_PLAYER_CAST

      public static final int NIGHTMARE_STAFF_ELDRITCH_PLAYER_CAST
      See Also:
    • HUMAN_BIPED_TEMPLATE_1X1

      public static final int HUMAN_BIPED_TEMPLATE_1X1
      See Also:
    • HUMAN_BIPED_TEMPLATE_2X2

      public static final int HUMAN_BIPED_TEMPLATE_2X2
      See Also:
    • SHURA_READY

      public static final int SHURA_READY
      See Also:
    • SHURA_WALK

      public static final int SHURA_WALK
      See Also:
    • NIGHTMARE_PARASITE_IDLE

      public static final int NIGHTMARE_PARASITE_IDLE
      See Also:
    • NIGHTMARE_PARASITE_ATTACK_RANGED

      public static final int NIGHTMARE_PARASITE_ATTACK_RANGED
      See Also:
    • NIGHTMARE_PARASITE_ATTACK_MAGIC

      public static final int NIGHTMARE_PARASITE_ATTACK_MAGIC
      See Also:
    • NIGHTMARE_PARASITE_IMPREGNATE_PLAYER

      public static final int NIGHTMARE_PARASITE_IMPREGNATE_PLAYER
      See Also:
    • NIGHTMARE_PARASITE_VOMIT

      public static final int NIGHTMARE_PARASITE_VOMIT
      See Also:
    • NIGHTMARE_PARASITE_VOMIT_SPOTANIM

      public static final int NIGHTMARE_PARASITE_VOMIT_SPOTANIM
      See Also:
    • NIGHTMARE_PARASITE_DEATH

      public static final int NIGHTMARE_PARASITE_DEATH
      See Also:
    • NIGHTMARE_PARASITE_SPAWN

      public static final int NIGHTMARE_PARASITE_SPAWN
      See Also:
    • NIGHTMARE_PARASITE_STRONG

      public static final int NIGHTMARE_PARASITE_STRONG
      See Also:
    • HUSK_IDLE

      public static final int HUSK_IDLE
      See Also:
    • HUSK_WALK

      public static final int HUSK_WALK
      See Also:
    • HUSK_RANGED_ATTACK

      public static final int HUSK_RANGED_ATTACK
      See Also:
    • HUSK_MAGIC_ATTACK

      public static final int HUSK_MAGIC_ATTACK
      See Also:
    • HUSK_DEATH

      public static final int HUSK_DEATH
      See Also:
    • HUSK_SPAWN

      public static final int HUSK_SPAWN
      See Also:
    • SLEEPWALKER_IDLE

      public static final int SLEEPWALKER_IDLE
      See Also:
    • SLEEPWALKER_READY

      public static final int SLEEPWALKER_READY
      See Also:
    • SLEEPWALKER_DEATH

      public static final int SLEEPWALKER_DEATH
      See Also:
    • SLEEPWALKER_ABSORB

      public static final int SLEEPWALKER_ABSORB
      See Also:
    • SLEEPWALKER_SPAWN

      public static final int SLEEPWALKER_SPAWN
      See Also:
    • NIGHTMARE_SANCTUARY_INACTIVE_TO_PREPARING

      public static final int NIGHTMARE_SANCTUARY_INACTIVE_TO_PREPARING
      See Also:
    • NIGHTMARE_SANCTUARY_PREPARING_IDLE

      public static final int NIGHTMARE_SANCTUARY_PREPARING_IDLE
      See Also:
    • NIGHTMARE_SANCTUARY_PREPARING_TO_ACTIVE

      public static final int NIGHTMARE_SANCTUARY_PREPARING_TO_ACTIVE
      See Also:
    • NIGHTMARE_SANCTUARY_ACTIVE_TO_PREPARING

      public static final int NIGHTMARE_SANCTUARY_ACTIVE_TO_PREPARING
      See Also:
    • NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_01

      public static final int NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_01
      See Also:
    • NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_02

      public static final int NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_02
      See Also:
    • NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_03

      public static final int NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_03
      See Also:
    • NIGHTMARE_SANCTUARY_PREPARING_TO_INACTIVE

      public static final int NIGHTMARE_SANCTUARY_PREPARING_TO_INACTIVE
      See Also:
    • NIGHTMARE_SANCTUARY_TO_INACTIVE

      public static final int NIGHTMARE_SANCTUARY_TO_INACTIVE
      See Also:
    • NIGHTMARE_SANCTUARY_DEATH_LOOP

      public static final int NIGHTMARE_SANCTUARY_DEATH_LOOP
      See Also:
    • HUMAN_NIGHTMARE_WAKE

      public static final int HUMAN_NIGHTMARE_WAKE
      See Also:
    • HUMAN_NIGHTMARE_SLEEP

      public static final int HUMAN_NIGHTMARE_SLEEP
      See Also:
    • NIGHTMARE_GARDEN_WALKWAY_MID_FLOAT

      public static final int NIGHTMARE_GARDEN_WALKWAY_MID_FLOAT
      See Also:
    • NIGHTMARE_GARDEN_WALKWAY_SIDE_FLOAT

      public static final int NIGHTMARE_GARDEN_WALKWAY_SIDE_FLOAT
      See Also:
    • NIGHTMARE_GARDEN_TOTEM_SPELL

      public static final int NIGHTMARE_GARDEN_TOTEM_SPELL
      See Also:
    • NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT

      public static final int NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT
      See Also:
    • NIGHTMARE_TOTEM_FULLY_CHARGED

      public static final int NIGHTMARE_TOTEM_FULLY_CHARGED
      See Also:
    • NIGHTMARE_GARDEN_ISLAND_FLOATING

      public static final int NIGHTMARE_GARDEN_ISLAND_FLOATING
      See Also:
    • NIGHTMARE_HEAD_LOC

      public static final int NIGHTMARE_HEAD_LOC
      See Also:
    • NIGHTMARE_WALK

      public static final int NIGHTMARE_WALK
      See Also:
    • NIGHTMARE_IDLE

      public static final int NIGHTMARE_IDLE
      See Also:
    • NIGHTMARE_ATTACK_MELEE

      public static final int NIGHTMARE_ATTACK_MELEE
      See Also:
    • NIGHTMARE_ATTACK_MAGIC

      public static final int NIGHTMARE_ATTACK_MAGIC
      See Also:
    • NIGHTMARE_ATTACK_RANGED

      public static final int NIGHTMARE_ATTACK_RANGED
      See Also:
    • NIGHTMARE_ATTACK_SURGE

      public static final int NIGHTMARE_ATTACK_SURGE
      See Also:
    • NIGHTMARE_ATTACK_RIFT

      public static final int NIGHTMARE_ATTACK_RIFT
      See Also:
    • NIGHTMARE_ATTACK_CONFUSION

      public static final int NIGHTMARE_ATTACK_CONFUSION
      See Also:
    • NIGHTMARE_ATTACK_INFECTION

      public static final int NIGHTMARE_ATTACK_INFECTION
      See Also:
    • NIGHTMARE_ATTACK_SEGMENT

      public static final int NIGHTMARE_ATTACK_SEGMENT
      See Also:
    • NIGHTMARE_ATTACK_SUMMON

      public static final int NIGHTMARE_ATTACK_SUMMON
      See Also:
    • NIGHTMARE_ATTACK_CHARGE

      public static final int NIGHTMARE_ATTACK_CHARGE
      See Also:
    • NIGHTMARE_ATTACK_BLAST

      public static final int NIGHTMARE_ATTACK_BLAST
      See Also:
    • NIGHTMARE_ATTACK_TRANCE

      public static final int NIGHTMARE_ATTACK_TRANCE
      See Also:
    • NIGHTMARE_ATTACK_PARASITE

      public static final int NIGHTMARE_ATTACK_PARASITE
      See Also:
    • NIGHTMARE_DESPAWN

      public static final int NIGHTMARE_DESPAWN
      See Also:
    • NIGHTMARE_ATTACK_BLAST_DESPAWN

      public static final int NIGHTMARE_ATTACK_BLAST_DESPAWN
      See Also:
    • NIGHTMARE_RESPAWN

      public static final int NIGHTMARE_RESPAWN
      See Also:
    • NIGHTMARE_ATTACK_BLAST_RESPAWN

      public static final int NIGHTMARE_ATTACK_BLAST_RESPAWN
      See Also:
    • NIGHTMARE_SPAWN_INITIAL

      public static final int NIGHTMARE_SPAWN_INITIAL
      See Also:
    • NIGHTMARE_DEATH

      public static final int NIGHTMARE_DEATH
      See Also:
    • NIGHTMARE_DEAD_LOOP

      public static final int NIGHTMARE_DEAD_LOOP
      See Also:
    • NIGHTMARE_PROJECTILE_RANGED

      public static final int NIGHTMARE_PROJECTILE_RANGED
      See Also:
    • NIGHTMARE_PROJECTILE_RIFT

      public static final int NIGHTMARE_PROJECTILE_RIFT
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_INITIAL

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_INITIAL
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_SPAWN

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_SPAWN
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_IDLE

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_IDLE
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_SPAWN

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_SPAWN
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_IDLE

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_IDLE
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_DESPAWN

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_DESPAWN
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_INITIAL

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_INITIAL
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_SPAWN

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_SPAWN
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_IDLE

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_IDLE
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_SPAWN

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_SPAWN
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_IDLE

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_IDLE
      See Also:
    • NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_DESPAWN

      public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_DESPAWN
      See Also:
    • NIGHTMARE_FLIES_PROJECTILE

      public static final int NIGHTMARE_FLIES_PROJECTILE
      See Also:
    • NIGHTMARE_INFECTION_SPOTANIM_INITIAL

      public static final int NIGHTMARE_INFECTION_SPOTANIM_INITIAL
      See Also:
    • NIGHTMARE_INFECTION_SPOTANIM_SPAWN

      public static final int NIGHTMARE_INFECTION_SPOTANIM_SPAWN
      See Also:
    • NIGHTMARE_INFECTION_SPOTANIM_IDLE

      public static final int NIGHTMARE_INFECTION_SPOTANIM_IDLE
      See Also:
    • NIGHTMARE_INFECTION_SPOTANIM_DESPAWN

      public static final int NIGHTMARE_INFECTION_SPOTANIM_DESPAWN
      See Also:
    • NIGHTMARE_IMPACT_BLAST_SPOTANIM

      public static final int NIGHTMARE_IMPACT_BLAST_SPOTANIM
      See Also:
    • NIGHTMARE_PET_WALK

      public static final int NIGHTMARE_PET_WALK
      See Also:
    • NIGHTMARE_PET_CHAT_IDLE

      public static final int NIGHTMARE_PET_CHAT_IDLE
      See Also:
    • NIGHTMARE_PET_CHAT_TALK

      public static final int NIGHTMARE_PET_CHAT_TALK
      See Also:
    • TEKTON_ENRAGED_PET_WALK

      public static final int TEKTON_ENRAGED_PET_WALK
      See Also:
    • HUMAN_SWORD_SLASH_WITHDAGGER

      public static final int HUMAN_SWORD_SLASH_WITHDAGGER
      See Also:
    • VESPULA_PET_FLY

      public static final int VESPULA_PET_FLY
      See Also:
    • HUMAN_CARROT_SWORD_ATTACK

      public static final int HUMAN_CARROT_SWORD_ATTACK
      See Also:
    • RAIDS_BOSS_1_SWIRL

      public static final int RAIDS_BOSS_1_SWIRL
      See Also:
    • HUMAN_CARROT_SWORD_READY

      public static final int HUMAN_CARROT_SWORD_READY
      See Also:
    • RAIDS_BOSS_SWIRL_1_FAST

      public static final int RAIDS_BOSS_SWIRL_1_FAST
      See Also:
    • DRAKAN_INCINERATE_DEATH

      public static final int DRAKAN_INCINERATE_DEATH
      See Also:
    • MYQ5_KNOCKBACK

      public static final int MYQ5_KNOCKBACK
      See Also:
    • MYQ4_STEAM_VENT_ACTIVATE_MISSING

      public static final int MYQ4_STEAM_VENT_ACTIVATE_MISSING
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_RUBY

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_RUBY
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL
      See Also:
    • BLOODVELD_WALK_PET

      public static final int BLOODVELD_WALK_PET
      See Also:
    • BLOODVELD_ATTACK_MOVE

      public static final int BLOODVELD_ATTACK_MOVE
      See Also:
    • SPECTER_GOO_TRAVEL_LOOP

      public static final int SPECTER_GOO_TRAVEL_LOOP
      See Also:
    • HALLOWED_HAMMER_SWING

      public static final int HALLOWED_HAMMER_SWING
      See Also:
    • HALLOWED_TELEPORT_ACTIVATE

      public static final int HALLOWED_TELEPORT_ACTIVATE
      See Also:
    • HALLOWED_STATUE_FIRE_IDLE

      public static final int HALLOWED_STATUE_FIRE_IDLE
      See Also:
    • HALLOWED_STATUE_FIRE_READY

      public static final int HALLOWED_STATUE_FIRE_READY
      See Also:
    • HALLOWED_STATUE_FIRE_START_ATTACK

      public static final int HALLOWED_STATUE_FIRE_START_ATTACK
      See Also:
    • HALLOWED_STATUE_FIRE_ATTACK

      public static final int HALLOWED_STATUE_FIRE_ATTACK
      See Also:
    • HALLOWED_STATUE_FIRE_FINISH_ATTACK

      public static final int HALLOWED_STATUE_FIRE_FINISH_ATTACK
      See Also:
    • HALLOWED_STATUE_READY_FIRE_BLAST

      public static final int HALLOWED_STATUE_READY_FIRE_BLAST
      See Also:
    • HALLOWED_STATUE_START_FIRE_BLAST

      public static final int HALLOWED_STATUE_START_FIRE_BLAST
      See Also:
    • HALLOWED_STATUE_FIRE_BLAST

      public static final int HALLOWED_STATUE_FIRE_BLAST
      See Also:
    • HALLOWED_STATUE_END_FIRE_BLAST

      public static final int HALLOWED_STATUE_END_FIRE_BLAST
      See Also:
    • HALLOWED_STATUE_IDLE_FIRE_BLAST

      public static final int HALLOWED_STATUE_IDLE_FIRE_BLAST
      See Also:
    • HALLOWED_STATUE_SWORD_IDLE

      public static final int HALLOWED_STATUE_SWORD_IDLE
      See Also:
    • HALLOWED_STATUE_SWORD_READY

      public static final int HALLOWED_STATUE_SWORD_READY
      See Also:
    • HALLOWED_STATUE_SWORD_START_ATTACK

      public static final int HALLOWED_STATUE_SWORD_START_ATTACK
      See Also:
    • HALLOWED_STATUE_SWORD_ATTACK

      public static final int HALLOWED_STATUE_SWORD_ATTACK
      See Also:
    • HALLOWED_STATUE_SWORD_FINISH_ATTACK

      public static final int HALLOWED_STATUE_SWORD_FINISH_ATTACK
      See Also:
    • HALLOWED_STATUE_SWORD_CATCH

      public static final int HALLOWED_STATUE_SWORD_CATCH
      See Also:
    • HALLOWED_STATUE_SWORD_SPIN

      public static final int HALLOWED_STATUE_SWORD_SPIN
      See Also:
    • HALLOWED_STATUE_LIGHTNING_IDLE

      public static final int HALLOWED_STATUE_LIGHTNING_IDLE
      See Also:
    • HALLOWED_STATUE_LIGHTNING_START_ATTACK

      public static final int HALLOWED_STATUE_LIGHTNING_START_ATTACK
      See Also:
    • HALLOWED_STATUE_LIGHTNING_ATTACK

      public static final int HALLOWED_STATUE_LIGHTNING_ATTACK
      See Also:
    • HALLOWED_STATUE_LIGHTNING_FINISH_ATTACK

      public static final int HALLOWED_STATUE_LIGHTNING_FINISH_ATTACK
      See Also:
    • HALLOWED_STATUE_LIGHTNING_STRIKE_IDLE

      public static final int HALLOWED_STATUE_LIGHTNING_STRIKE_IDLE
      See Also:
    • HALLOWED_STATUE_LIGHTNING_START_STRIKE

      public static final int HALLOWED_STATUE_LIGHTNING_START_STRIKE
      See Also:
    • HALLOWED_STATUE_LIGHTNING_START_STRIKE_LONG

      public static final int HALLOWED_STATUE_LIGHTNING_START_STRIKE_LONG
      See Also:
    • HALLOWED_STATUE_LIGHTNING_STRIKE

      public static final int HALLOWED_STATUE_LIGHTNING_STRIKE
      See Also:
    • HALLOWED_STATUE_LIGHTNING_END_STRIKE

      public static final int HALLOWED_STATUE_LIGHTNING_END_STRIKE
      See Also:
    • HALLOWED_STATUE_PROJECTILE_IDLE

      public static final int HALLOWED_STATUE_PROJECTILE_IDLE
      See Also:
    • HALLOWED_STATUE_PROJECTILE_READY

      public static final int HALLOWED_STATUE_PROJECTILE_READY
      See Also:
    • HALLOWED_STATUE_PROJECTILE_START_ATTACK

      public static final int HALLOWED_STATUE_PROJECTILE_START_ATTACK
      See Also:
    • HALLOWED_STATUE_PROJECTILE_ATTACK

      public static final int HALLOWED_STATUE_PROJECTILE_ATTACK
      See Also:
    • HALLOWED_STATUE_PROJECTILE_FINISH_ATTACK

      public static final int HALLOWED_STATUE_PROJECTILE_FINISH_ATTACK
      See Also:
    • HALLOWED_STATUE_IDLE_BOLT

      public static final int HALLOWED_STATUE_IDLE_BOLT
      See Also:
    • HALLOWED_STATUE_BOLT

      public static final int HALLOWED_STATUE_BOLT
      See Also:
    • HALLOWED_TELEPAD_IDLE

      public static final int HALLOWED_TELEPAD_IDLE
      See Also:
    • HALLOWED_TELEPAD_ACTIVATE

      public static final int HALLOWED_TELEPAD_ACTIVATE
      See Also:
    • HALLOWED_TELEPAD_ACTIVATE_REV

      public static final int HALLOWED_TELEPAD_ACTIVATE_REV
      See Also:
    • HALLOWED_COFFIN_OPEN

      public static final int HALLOWED_COFFIN_OPEN
      See Also:
    • HALLOWED_HUMAN_RUNNING

      public static final int HALLOWED_HUMAN_RUNNING
      See Also:
    • HS_FISH_SWIM

      public static final int HS_FISH_SWIM
      See Also:
    • HS_MAGIC_PORTAL

      public static final int HS_MAGIC_PORTAL
      See Also:
    • HS_PRAYER_BARRIER

      public static final int HS_PRAYER_BARRIER
      See Also:
    • HALLOWED_HUMAN_SMITHING

      public static final int HALLOWED_HUMAN_SMITHING
      See Also:
    • DARKM_LAMP_FLICKER

      public static final int DARKM_LAMP_FLICKER
      See Also:
    • DARKM_PRISONER_SHACKLED_WALL

      public static final int DARKM_PRISONER_SHACKLED_WALL
      See Also:
    • DARKM_PRISONER_CAGED

      public static final int DARKM_PRISONER_CAGED
      See Also:
    • VYRELADY_WALK

      public static final int VYRELADY_WALK
      See Also:
    • VYRELADY_READY

      public static final int VYRELADY_READY
      See Also:
    • VYRELORD_WALK

      public static final int VYRELORD_WALK
      See Also:
    • VYRELORD_READY

      public static final int VYRELORD_READY
      See Also:
    • VYRELORD_BARRAGE

      public static final int VYRELORD_BARRAGE
      See Also:
    • VYRELORD_CLAW

      public static final int VYRELORD_CLAW
      See Also:
    • VYRELORD_FEEDING_TIME

      public static final int VYRELORD_FEEDING_TIME
      See Also:
    • VYRELORD_FIXED_NECK_BITE

      public static final int VYRELORD_FIXED_NECK_BITE
      See Also:
    • VYRELORD_GROUND_DEFEND_FEMALE

      public static final int VYRELORD_GROUND_DEFEND_FEMALE
      See Also:
    • VYRELORD_GROUND_DEFEND_MALE

      public static final int VYRELORD_GROUND_DEFEND_MALE
      See Also:
    • VYRELORD_GROUNDED_DEATH

      public static final int VYRELORD_GROUNDED_DEATH
      See Also:
    • VYRELORD_HEAD_VAMP_SPELL

      public static final int VYRELORD_HEAD_VAMP_SPELL
      See Also:
    • VYRELORD_HUMAN_TO_VAMPIRE_FADE

      public static final int VYRELORD_HUMAN_TO_VAMPIRE_FADE
      See Also:
    • VYRELORD_JUVENILE_JUVINATE_DUST_START

      public static final int VYRELORD_JUVENILE_JUVINATE_DUST_START
      See Also:
    • VYRELORD_JUVENILE_JUVINATE_HOLD_CAPTURE

      public static final int VYRELORD_JUVENILE_JUVINATE_HOLD_CAPTURE
      See Also:
    • VYRELORD_JUVINATE_TITHE_PUCH_READY

      public static final int VYRELORD_JUVINATE_TITHE_PUCH_READY
      See Also:
    • VYRELORD_MAGIC

      public static final int VYRELORD_MAGIC
      See Also:
    • VYRELORD_NEW_GROUND_ATTACK

      public static final int VYRELORD_NEW_GROUND_ATTACK
      See Also:
    • VYRELORD_ORB_TO_HUMAN_FADE

      public static final int VYRELORD_ORB_TO_HUMAN_FADE
      See Also:
    • VYRELORD_VANSTROM_KLAUS_DEFEND

      public static final int VYRELORD_VANSTROM_KLAUS_DEFEND
      See Also:
    • VYRELORD_VANSTROM_KLAUSE_DOUBLE_PUNCH_KICK

      public static final int VYRELORD_VANSTROM_KLAUSE_DOUBLE_PUNCH_KICK
      See Also:
    • VYRELORD_VANSTROM_KLAUSE_DRAGON

      public static final int VYRELORD_VANSTROM_KLAUSE_DRAGON
      See Also:
    • VYRELORD_SUMMON

      public static final int VYRELORD_SUMMON
      See Also:
    • VYRELORD_DISINTEGRATE

      public static final int VYRELORD_DISINTEGRATE
      See Also:
    • VYRELORD_DISINTEGRATE_SPOTANIM

      public static final int VYRELORD_DISINTEGRATE_SPOTANIM
      See Also:
    • VYRELORD_DRAKAN_WALK

      public static final int VYRELORD_DRAKAN_WALK
      See Also:
    • VYRELORD_DRAKAN_READY

      public static final int VYRELORD_DRAKAN_READY
      See Also:
    • VYRELORD_DRAKAN_WALK_DRAMATIC

      public static final int VYRELORD_DRAKAN_WALK_DRAMATIC
      See Also:
    • VYRELORD_DRAKAN_WALK_DRAMATIC_LOOP

      public static final int VYRELORD_DRAKAN_WALK_DRAMATIC_LOOP
      See Also:
    • VYRELORD_DRAKAN_SPAWN

      public static final int VYRELORD_DRAKAN_SPAWN
      See Also:
    • VYRELORD_DRAKAN_SPAWN_SPOTANIM

      public static final int VYRELORD_DRAKAN_SPAWN_SPOTANIM
      See Also:
    • VYRELORD_DRAKAN_DESPAWN

      public static final int VYRELORD_DRAKAN_DESPAWN
      See Also:
    • VYRELORD_DRAKAN_DESPAWN_SPOTANIM

      public static final int VYRELORD_DRAKAN_DESPAWN_SPOTANIM
      See Also:
    • VYRELORD_REACHFORLADDER

      public static final int VYRELORD_REACHFORLADDER
      See Also:
    • VYRELORD_DRAKAN_IMPRISON

      public static final int VYRELORD_DRAKAN_IMPRISON
      See Also:
    • VYRELORD_TRAPPED

      public static final int VYRELORD_TRAPPED
      See Also:
    • VYRELORD_DRAKAN_IMPRISON_SPOTANIM

      public static final int VYRELORD_DRAKAN_IMPRISON_SPOTANIM
      See Also:
    • VYRELORD_TRAPPED_IDLE

      public static final int VYRELORD_TRAPPED_IDLE
      See Also:
    • VYRELORD_TRAPPED_SPOTANIM

      public static final int VYRELORD_TRAPPED_SPOTANIM
      See Also:
    • VYRELORD_DRAKAN_OBLITERATE

      public static final int VYRELORD_DRAKAN_OBLITERATE
      See Also:
    • VYRELORD_DRAKAN_INCINERATE

      public static final int VYRELORD_DRAKAN_INCINERATE
      See Also:
    • VYRELORD_OBLITERATE_DEATH

      public static final int VYRELORD_OBLITERATE_DEATH
      See Also:
    • VYRELORD_VANESCULA_DESPAWN

      public static final int VYRELORD_VANESCULA_DESPAWN
      See Also:
    • VYRELORD_TRAPPED_DESPAWN

      public static final int VYRELORD_TRAPPED_DESPAWN
      See Also:
    • VYRELORD_TRANSFORM_PT1

      public static final int VYRELORD_TRANSFORM_PT1
      See Also:
    • VYRELORD_TRANSFORM_PT2

      public static final int VYRELORD_TRANSFORM_PT2
      See Also:
    • DRAKAN_INCINERATE_DEATH_SPOTANIM

      public static final int DRAKAN_INCINERATE_DEATH_SPOTANIM
      See Also:
    • POH_PORTAL_SHRINKUNSHRINKLOOP

      public static final int POH_PORTAL_SHRINKUNSHRINKLOOP
      See Also:
    • GRIM_REAPER_READY

      public static final int GRIM_REAPER_READY
      See Also:
    • DEATH_OFFICE_MUNCHER

      public static final int DEATH_OFFICE_MUNCHER
      See Also:
    • DEATH_OFFICE_PORTAL_EXIT

      public static final int DEATH_OFFICE_PORTAL_EXIT
      See Also:
    • DEATH_OFFICE_TORCH

      public static final int DEATH_OFFICE_TORCH
      See Also:
    • DEATH_OFFICE_DESK

      public static final int DEATH_OFFICE_DESK
      See Also:
    • HUNLLEF_SPAWN

      public static final int HUNLLEF_SPAWN
      See Also:
    • HUNLLEF_ATTACK_TRANSITION_MAGIC

      public static final int HUNLLEF_ATTACK_TRANSITION_MAGIC
      See Also:
    • HUNLLEF_ATTACK_TRANSITION_RANGED

      public static final int HUNLLEF_ATTACK_TRANSITION_RANGED
      See Also:
    • HUNLLEF_PROJECTILE_RANGED

      public static final int HUNLLEF_PROJECTILE_RANGED
      See Also:
    • HUNLLEF_PROJECTILE_MAGIC

      public static final int HUNLLEF_PROJECTILE_MAGIC
      See Also:
    • GG_DUSK_FALL_DOWN_AND_DEFEND

      public static final int GG_DUSK_FALL_DOWN_AND_DEFEND
      See Also:
    • SUPERIOR_HYDRA_ATTACK_SPECIAL

      public static final int SUPERIOR_HYDRA_ATTACK_SPECIAL
      See Also:
    • SUPERIOR_HYDRA_DEATH

      public static final int SUPERIOR_HYDRA_DEATH
      See Also:
    • SUPERIOR_WYRM_TRANSITION_UP

      public static final int SUPERIOR_WYRM_TRANSITION_UP
      See Also:
    • SUPERIOR_DRAKE_MELEE_SPECIAL

      public static final int SUPERIOR_DRAKE_MELEE_SPECIAL
      See Also:
    • LOTR_BANKER_WALK

      public static final int LOTR_BANKER_WALK
      See Also:
    • LOTR_BANKER_READY

      public static final int LOTR_BANKER_READY
      See Also:
    • GODWARS_BANDOS_ATTACK_LOOP

      public static final int GODWARS_BANDOS_ATTACK_LOOP
      See Also:
    • ZALCANO_ATTACK_LOOP

      public static final int ZALCANO_ATTACK_LOOP
      See Also:
    • SOURHOG_IDLE

      public static final int SOURHOG_IDLE
      See Also:
    • SOURHOG_WALK

      public static final int SOURHOG_WALK
      See Also:
    • SOURHOG_ATTACK_MELEE

      public static final int SOURHOG_ATTACK_MELEE
      See Also:
    • SOURHOG_ATTACK_RANGED

      public static final int SOURHOG_ATTACK_RANGED
      See Also:
    • SOURHOG_DEATH

      public static final int SOURHOG_DEATH
      See Also:
    • SOURHOG_DEATH_SLAYER_NPC

      public static final int SOURHOG_DEATH_SLAYER_NPC
      See Also:
    • SOURHOG_DEAD

      public static final int SOURHOG_DEAD
      See Also:
    • SOURHOG_DEAD_FADEAWAY

      public static final int SOURHOG_DEAD_FADEAWAY
      See Also:
    • HW20_POH_PUMPKIN_IDLE

      public static final int HW20_POH_PUMPKIN_IDLE
      See Also:
    • ANMA_CHOPPING_FAILED_LEAGUE_TRAILBLAZER_AXE

      public static final int ANMA_CHOPPING_FAILED_LEAGUE_TRAILBLAZER_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE

      public static final int HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE
      See Also:
    • HUMAN_OPENHEAVYCHEST

      public static final int HUMAN_OPENHEAVYCHEST
      See Also:
    • HUMAN_WOODCRAFTING_AXE_LEAGUE_TRAILBLAZER

      public static final int HUMAN_WOODCRAFTING_AXE_LEAGUE_TRAILBLAZER
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE
      See Also:
    • ROCKKNOCKER_LEAGUE_TRAILBLAZER

      public static final int ROCKKNOCKER_LEAGUE_TRAILBLAZER
      See Also:
    • FISHSTABBER_LEAGUE_TRAILBLAZER

      public static final int FISHSTABBER_LEAGUE_TRAILBLAZER
      See Also:
    • HUMAN_HARPOON_TRAILBLAZER

      public static final int HUMAN_HARPOON_TRAILBLAZER
      See Also:
    • HUMAN_HARPOON_LEAGUE_TRAILBLAZER

      public static final int HUMAN_HARPOON_LEAGUE_TRAILBLAZER
      See Also:
    • SANG_MINING_WALL_LEAGUE_TRAILBLAZER_PICKAXE

      public static final int SANG_MINING_WALL_LEAGUE_TRAILBLAZER_PICKAXE
      See Also:
    • HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_WALL

      public static final int HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE

      public static final int HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE
      See Also:
    • HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_ZALCANO_LEAGUE_TRAILBLAZER_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_LEAGUE_TRAILBLAZER_PICKAXE
      See Also:
    • LEAGUE_TRAILBLAZER_ARCHWAY

      public static final int LEAGUE_TRAILBLAZER_ARCHWAY
      See Also:
    • LEAGUE_TRAILBLAZER_WAYSTONE

      public static final int LEAGUE_TRAILBLAZER_WAYSTONE
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM
      See Also:
    • TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR

      public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR
      See Also:
    • TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM

      public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
      See Also:
    • TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR

      public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR
      See Also:
    • TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM

      public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_1

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_1
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_2

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_2
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_3

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_3
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_4

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_4
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_5

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_5
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_6

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_6
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_COMPLETE

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_COMPLETE
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_COMPLETE

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_COMPLETE
      See Also:
    • HOME_TELEPORT_HUMAN_FIRE_1

      public static final int HOME_TELEPORT_HUMAN_FIRE_1
      See Also:
    • HOME_TELEPORT_HUMAN_FIRE_2

      public static final int HOME_TELEPORT_HUMAN_FIRE_2
      See Also:
    • HOME_TELEPORT_HUMAN_FIRE_3

      public static final int HOME_TELEPORT_HUMAN_FIRE_3
      See Also:
    • HOME_TELEPORT_SPOTANIM_FIRE_3

      public static final int HOME_TELEPORT_SPOTANIM_FIRE_3
      See Also:
    • HOME_TELEPORT_HUMAN_FIRE_4

      public static final int HOME_TELEPORT_HUMAN_FIRE_4
      See Also:
    • HOME_TELEPORT_SPOTANIM_FIRE_4

      public static final int HOME_TELEPORT_SPOTANIM_FIRE_4
      See Also:
    • HOME_TELEPORT_HUMAN_FIRE_5

      public static final int HOME_TELEPORT_HUMAN_FIRE_5
      See Also:
    • HOME_TELEPORT_SPOTANIM_FIRE_5

      public static final int HOME_TELEPORT_SPOTANIM_FIRE_5
      See Also:
    • ANTISANTA_CHAT

      public static final int ANTISANTA_CHAT
      See Also:
    • HAHAHA

      public static final int HAHAHA
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE_RANDOMISED

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE_RANDOMISED
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_Z

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_Z
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_X

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_X
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z_X

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z_X
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X_Z

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X_Z
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_CENTRE

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_CENTRE
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_OSCILLATE

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_OSCILLATE
      See Also:
    • LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIX_A

      public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIX_A
      See Also:
    • HUMAN_CUTTING

      public static final int HUMAN_CUTTING
      See Also:
    • BEAR_HEADLESS_BEAST_DEFEND

      public static final int BEAR_HEADLESS_BEAST_DEFEND
      See Also:
    • BEAR_HEADLESS_BEAST_STOMP

      public static final int BEAR_HEADLESS_BEAST_STOMP
      See Also:
    • GA_BEAST_ROCK_FALL

      public static final int GA_BEAST_ROCK_FALL
      See Also:
    • HUMAN_POUR_POT

      public static final int HUMAN_POUR_POT
      See Also:
    • HUMAN_SCULPT_CLAY

      public static final int HUMAN_SCULPT_CLAY
      See Also:
    • HUMAN_CLAY_STITCHING

      public static final int HUMAN_CLAY_STITCHING
      See Also:
    • SNP_FIRE_BOSS_ATTACK

      public static final int SNP_FIRE_BOSS_ATTACK
      See Also:
    • SNP_FIRE_BOSS_DEATH

      public static final int SNP_FIRE_BOSS_DEATH
      See Also:
    • SNP_NATURE_BOSS_READY

      public static final int SNP_NATURE_BOSS_READY
      See Also:
    • SNP_NATURE_BOSS_WALK

      public static final int SNP_NATURE_BOSS_WALK
      See Also:
    • SNP_NATURE_BOSS_ATTACK

      public static final int SNP_NATURE_BOSS_ATTACK
      See Also:
    • SNP_NATURE_BOSS_DEATH

      public static final int SNP_NATURE_BOSS_DEATH
      See Also:
    • SNP_NATURE_BOSS_PET_WALK

      public static final int SNP_NATURE_BOSS_PET_WALK
      See Also:
    • SNP_FIRE_BOSS_PET_WALK

      public static final int SNP_FIRE_BOSS_PET_WALK
      See Also:
    • SNP_FIRE_BOSS_CHATHEAD

      public static final int SNP_FIRE_BOSS_CHATHEAD
      See Also:
    • SNP_NATURE_BOSS_CHATHEAD

      public static final int SNP_NATURE_BOSS_CHATHEAD
      See Also:
    • FIRE_BURNING

      public static final int FIRE_BURNING
      See Also:
    • SNP_OBELISK

      public static final int SNP_OBELISK
      See Also:
    • HUMAN_LOCKEDCHEST_MOVING

      public static final int HUMAN_LOCKEDCHEST_MOVING
      See Also:
    • TROLLROMANCE_TOBOGGAN_FLYING_WITH_SOUND

      public static final int TROLLROMANCE_TOBOGGAN_FLYING_WITH_SOUND
      See Also:
    • TROLLROMANCE_TOBOGGAN_WALKING_WITH_SOUND

      public static final int TROLLROMANCE_TOBOGGAN_WALKING_WITH_SOUND
      See Also:
    • OSB8_SKILLCAPE_BANANA_EMOTE

      public static final int OSB8_SKILLCAPE_BANANA_EMOTE
      See Also:
    • OSB8_SKILLCAPE_BANANA_SPOTANIM_SEQUENCE

      public static final int OSB8_SKILLCAPE_BANANA_SPOTANIM_SEQUENCE
      See Also:
    • JALTOKJAD_WALK_PET

      public static final int JALTOKJAD_WALK_PET
      See Also:
    • JALTOKJAD_CHATHEAD_PET

      public static final int JALTOKJAD_CHATHEAD_PET
      See Also:
    • TZHAAR_KET_RAK_SEATED_READY

      public static final int TZHAAR_KET_RAK_SEATED_READY
      See Also:
    • TZHAAR_KET_RAK_CHATHEAD

      public static final int TZHAAR_KET_RAK_CHATHEAD
      See Also:
    • GAME_STAR_METEOR_IMPACT

      public static final int GAME_STAR_METEOR_IMPACT
      See Also:
    • GAME_STAR_METEOR

      public static final int GAME_STAR_METEOR
      See Also:
    • STAR_METEOR_ROCK_CHANGE

      public static final int STAR_METEOR_ROCK_CHANGE
      See Also:
    • GAME_STAR_BULBO_STAR_SPRITE_READY

      public static final int GAME_STAR_BULBO_STAR_SPRITE_READY
      See Also:
    • GAME_STAR_METEOR_DESPAWN

      public static final int GAME_STAR_METEOR_DESPAWN
      See Also:
    • GAME_STAR_STAR_SPRITE_DESPAWN

      public static final int GAME_STAR_STAR_SPRITE_DESPAWN
      See Also:
    • FSB_POOL_IDLE

      public static final int FSB_POOL_IDLE
      See Also:
    • TEMPOROSS_TETHER

      public static final int TEMPOROSS_TETHER
      See Also:
    • TEMPOROSS_TETHER_LOOP

      public static final int TEMPOROSS_TETHER_LOOP
      See Also:
    • TEMPOROSS_UNTETHER

      public static final int TEMPOROSS_UNTETHER
      See Also:
    • TEMPOROSS_CANNON_FIRING

      public static final int TEMPOROSS_CANNON_FIRING
      See Also:
    • TEMPOROSS_CANNON_FIRING_MIRROR

      public static final int TEMPOROSS_CANNON_FIRING_MIRROR
      See Also:
    • FSB_POOL_WHIRLIGIG

      public static final int FSB_POOL_WHIRLIGIG
      See Also:
    • TEMPOROSS_STORM_CLOUD_LIGHTNING_SPOTANIM

      public static final int TEMPOROSS_STORM_CLOUD_LIGHTNING_SPOTANIM
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_IDLE

      public static final int TEMPOROSS_LIGHTNING_CLOUD_IDLE
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_GROWING

      public static final int TEMPOROSS_LIGHTNING_CLOUD_GROWING
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE

      public static final int TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_ATTACK

      public static final int TEMPOROSS_LIGHTNING_CLOUD_ATTACK
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_SHRINKING

      public static final int TEMPOROSS_LIGHTNING_CLOUD_SHRINKING
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_SHADOW

      public static final int TEMPOROSS_LIGHTNING_CLOUD_SHADOW
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_SHADOW_SHORT

      public static final int TEMPOROSS_LIGHTNING_CLOUD_SHADOW_SHORT
      See Also:
    • TEMPOROSS_TORRENT

      public static final int TEMPOROSS_TORRENT
      See Also:
    • TEMPOROSS_CANNON_DISABLED

      public static final int TEMPOROSS_CANNON_DISABLED
      See Also:
    • TEMPOROSS_CANNON_DISABLED_MIRRORED

      public static final int TEMPOROSS_CANNON_DISABLED_MIRRORED
      See Also:
    • SANG_MINING_WALL_TRAILBLAZER_PICKAXE_NO_INFERNAL

      public static final int SANG_MINING_WALL_TRAILBLAZER_PICKAXE_NO_INFERNAL
      See Also:
    • HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_WALL

      public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_WALL
      See Also:
    • HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL

      public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL
      See Also:
    • HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_NOREACHFORWARD

      public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE_NO_INFERNAL

      public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE_NO_INFERNAL
      See Also:
    • LEAGUE_TRAILBLAZER_SCROLL_READ

      public static final int LEAGUE_TRAILBLAZER_SCROLL_READ
      See Also:
    • II_HUMAN_WALK_THRU_WHEAT_MID_SPEED_AFFINITY

      public static final int II_HUMAN_WALK_THRU_WHEAT_MID_SPEED_AFFINITY
      See Also:
    • II_HUMAN_WALK_THRU_WHEAT_SLOWLY_AFFINITY

      public static final int II_HUMAN_WALK_THRU_WHEAT_SLOWLY_AFFINITY
      See Also:
    • TEMPOROSS_TORRENT_CAST

      public static final int TEMPOROSS_TORRENT_CAST
      See Also:
    • HUMAN_SMITHING_NOREPLACE

      public static final int HUMAN_SMITHING_NOREPLACE
      See Also:
    • FSB_READY

      public static final int FSB_READY
      See Also:
    • FSB_UNENGAGED

      public static final int FSB_UNENGAGED
      See Also:
    • FSB_SPAWN

      public static final int FSB_SPAWN
      See Also:
    • SLAYER_LIZARD_WALK_FAST

      public static final int SLAYER_LIZARD_WALK_FAST
      See Also:
    • FSB_WHIRLPOOL

      public static final int FSB_WHIRLPOOL
      See Also:
    • FSB_READY_TO_WHIRL

      public static final int FSB_READY_TO_WHIRL
      See Also:
    • FSB_WHIRL_TO_READY

      public static final int FSB_WHIRL_TO_READY
      See Also:
    • FSB_TIDAL_WAVE

      public static final int FSB_TIDAL_WAVE
      See Also:
    • FSB_TORRENT_CAST

      public static final int FSB_TORRENT_CAST
      See Also:
    • FSB_DEATH

      public static final int FSB_DEATH
      See Also:
    • FSB_LIGHTENING_CAST

      public static final int FSB_LIGHTENING_CAST
      See Also:
    • FSB_ENRAGED_TRANSITION

      public static final int FSB_ENRAGED_TRANSITION
      See Also:
    • FSB_PET_CHATHEAD

      public static final int FSB_PET_CHATHEAD
      See Also:
    • FSB_ENRAGED_SPAWN

      public static final int FSB_ENRAGED_SPAWN
      See Also:
    • TENTACLE_TRAWLER_MONSTER_ATTACK

      public static final int TENTACLE_TRAWLER_MONSTER_ATTACK
      See Also:
    • TENTACLE_TRAWLER_MONSTER_RECOIL

      public static final int TENTACLE_TRAWLER_MONSTER_RECOIL
      See Also:
    • HUMAN_SMITHING_IMCANDO_HAMMER

      public static final int HUMAN_SMITHING_IMCANDO_HAMMER
      See Also:
    • HUMAN_POH_BUILD_IMCANDO_HAMMER

      public static final int HUMAN_POH_BUILD_IMCANDO_HAMMER
      See Also:
    • HUMAN_POH_BUILD_FLOOR_IMCANDO_HAMMER

      public static final int HUMAN_POH_BUILD_FLOOR_IMCANDO_HAMMER
      See Also:
    • HUMAN_POH_BUILD_WALL_IMCANDO_HAMMER

      public static final int HUMAN_POH_BUILD_WALL_IMCANDO_HAMMER
      See Also:
    • HUMAN_HAMMER_HIT_IMCANDO_HAMMER

      public static final int HUMAN_HAMMER_HIT_IMCANDO_HAMMER
      See Also:
    • BIRDHOUSE_MAKE_IMCANDO_HAMMER

      public static final int BIRDHOUSE_MAKE_IMCANDO_HAMMER
      See Also:
    • EMOTE_FLEX

      public static final int EMOTE_FLEX
      See Also:
    • PEST_REPAIR_IMCANDO_HAMMER

      public static final int PEST_REPAIR_IMCANDO_HAMMER
      See Also:
    • BARBASSAULT_TRAP_DOOR_BUILD_IMCANDO_HAMMER

      public static final int BARBASSAULT_TRAP_DOOR_BUILD_IMCANDO_HAMMER
      See Also:
    • BARBASSAULT_CAVE_BARRICADE_BUILD_IMCANDO_HAMMER

      public static final int BARBASSAULT_CAVE_BARRICADE_BUILD_IMCANDO_HAMMER
      See Also:
    • DWARF_RPS

      public static final int DWARF_RPS
      See Also:
    • MCANNON_HAMMER_ANIM_IMCANDO_HAMMER

      public static final int MCANNON_HAMMER_ANIM_IMCANDO_HAMMER
      See Also:
    • TOL_PLAYER_FIX_MACHINE_IMCANDO_HAMMER

      public static final int TOL_PLAYER_FIX_MACHINE_IMCANDO_HAMMER
      See Also:
    • SANG_REPAIR_BOAT_IMCANDO_HAMMER

      public static final int SANG_REPAIR_BOAT_IMCANDO_HAMMER
      See Also:
    • ANMA_HAMMER_IRON_IMCANDO_HAMMER

      public static final int ANMA_HAMMER_IRON_IMCANDO_HAMMER
      See Also:
    • HUMAN_WOODCRAFTING_IMCANDO_HAMMER

      public static final int HUMAN_WOODCRAFTING_IMCANDO_HAMMER
      See Also:
    • FEVER_NAIL_PLANK_IMCANDO_HAMMER

      public static final int FEVER_NAIL_PLANK_IMCANDO_HAMMER
      See Also:
    • RPS_HUMAN

      public static final int RPS_HUMAN
      See Also:
    • DWARF_EAT

      public static final int DWARF_EAT
      See Also:
    • BIM_PUSHUPS

      public static final int BIM_PUSHUPS
      See Also:
    • BIM_PUSHUPS_STAND

      public static final int BIM_PUSHUPS_STAND
      See Also:
    • FLICKERING_FLAME_CALM

      public static final int FLICKERING_FLAME_CALM
      See Also:
    • IMCANDO_SACRED_FORGE

      public static final int IMCANDO_SACRED_FORGE
      See Also:
    • GATEWAY_IMCANDO_VAULT01_GLOW

      public static final int GATEWAY_IMCANDO_VAULT01_GLOW
      See Also:
    • BIM_HUMAN_READY

      public static final int BIM_HUMAN_READY
      See Also:
    • FX_FOG_GROUND01_LOOP

      public static final int FX_FOG_GROUND01_LOOP
      See Also:
    • FX_FOG_GROUND04_LOOP

      public static final int FX_FOG_GROUND04_LOOP
      See Also:
    • BIM_SANDWICH_MAKE

      public static final int BIM_SANDWICH_MAKE
      See Also:
    • ANCIENT_GUARDIAN_WALKING_2X2

      public static final int ANCIENT_GUARDIAN_WALKING_2X2
      See Also:
    • ANCIENT_GUARDIAN_WALKING_1X1

      public static final int ANCIENT_GUARDIAN_WALKING_1X1
      See Also:
    • ANCIENT_GUARDIAN_IDLE

      public static final int ANCIENT_GUARDIAN_IDLE
      See Also:
    • ANCIENT_GUARDIAN_ATTACK_MELEE

      public static final int ANCIENT_GUARDIAN_ATTACK_MELEE
      See Also:
    • ANCIENT_GUARDIAN_DEATH

      public static final int ANCIENT_GUARDIAN_DEATH
      See Also:
    • ANCIENT_GUARDIAN_AWAKEN

      public static final int ANCIENT_GUARDIAN_AWAKEN
      See Also:
    • ANCIENT_GUARDIAN_INACTIVE

      public static final int ANCIENT_GUARDIAN_INACTIVE
      See Also:
    • ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION

      public static final int ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION
      See Also:
    • SWAN_HAMMER_IMCANDO_HAMMER

      public static final int SWAN_HAMMER_IMCANDO_HAMMER
      See Also:
    • BRUT_HUMAN_SMITHING_IMCANDO_HAMMER

      public static final int BRUT_HUMAN_SMITHING_IMCANDO_HAMMER
      See Also:
    • GODWARS_HAMMER_GONG_IMCANDO_HAMMER

      public static final int GODWARS_HAMMER_GONG_IMCANDO_HAMMER
      See Also:
    • HOSIDIUS_PLOUGH_FIX_IMCANDO_HAMMER

      public static final int HOSIDIUS_PLOUGH_FIX_IMCANDO_HAMMER
      See Also:
    • PISC_REPAIR_IMCANDO_HAMMER

      public static final int PISC_REPAIR_IMCANDO_HAMMER
      See Also:
    • TENTACLE_TRAWLER_MONSTER_SWEEP

      public static final int TENTACLE_TRAWLER_MONSTER_SWEEP
      See Also:
    • TENTACLE_TRAWLER_MONSTER_HOLD

      public static final int TENTACLE_TRAWLER_MONSTER_HOLD
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_BRONZE

      public static final int HUMAN_TRAWLER_HACK_AXE_BRONZE
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_IRON

      public static final int HUMAN_TRAWLER_HACK_AXE_IRON
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_STEEL

      public static final int HUMAN_TRAWLER_HACK_AXE_STEEL
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_BLACK

      public static final int HUMAN_TRAWLER_HACK_AXE_BLACK
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_MITHRIL

      public static final int HUMAN_TRAWLER_HACK_AXE_MITHRIL
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_ADAMANT

      public static final int HUMAN_TRAWLER_HACK_AXE_ADAMANT
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_RUNE

      public static final int HUMAN_TRAWLER_HACK_AXE_RUNE
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_GILDED

      public static final int HUMAN_TRAWLER_HACK_AXE_GILDED
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_DRAGON

      public static final int HUMAN_TRAWLER_HACK_AXE_DRAGON
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_INFERNAL

      public static final int HUMAN_TRAWLER_HACK_AXE_INFERNAL
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_3A

      public static final int HUMAN_TRAWLER_HACK_AXE_3A
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_CRYSTAL

      public static final int HUMAN_TRAWLER_HACK_AXE_CRYSTAL
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_LEAGUE_TRAILBLAZER

      public static final int HUMAN_TRAWLER_HACK_AXE_LEAGUE_TRAILBLAZER
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_NO_INFERNAL

      public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_NO_INFERNAL
      See Also:
    • TENTACLE_TRAWLER_MONSTER_INVISIBLE

      public static final int TENTACLE_TRAWLER_MONSTER_INVISIBLE
      See Also:
    • INFERNALEEL_BREAK_IMCANDO

      public static final int INFERNALEEL_BREAK_IMCANDO
      See Also:
    • HUMAN_CAST_SELFIMBUE

      public static final int HUMAN_CAST_SELFIMBUE
      See Also:
    • NIGHTMARE_ATTACK_RIFT_FAST

      public static final int NIGHTMARE_ATTACK_RIFT_FAST
      See Also:
    • HUMAN_SPELLCAST_GRASP

      public static final int HUMAN_SPELLCAST_GRASP
      See Also:
    • HUMAN_SPELLCAST_RESURRECT

      public static final int HUMAN_SPELLCAST_RESURRECT
      See Also:
    • HUMAN_CAST_VICIOUS_STRIKE

      public static final int HUMAN_CAST_VICIOUS_STRIKE
      See Also:
    • HUMAN_CAST_OFFERING

      public static final int HUMAN_CAST_OFFERING
      See Also:
    • HUMAN_PREPARE_OFFERING

      public static final int HUMAN_PREPARE_OFFERING
      See Also:
    • HUMAN_SPELLCAST_DEMONBANE

      public static final int HUMAN_SPELLCAST_DEMONBANE
      See Also:
    • HUMAN_CAST_VILEVIGOUR

      public static final int HUMAN_CAST_VILEVIGOUR
      See Also:
    • HUMAN_SPELLCAST_SHADOWVEIL

      public static final int HUMAN_SPELLCAST_SHADOWVEIL
      See Also:
    • HUMAN_SPELLCAST_DEGRIME

      public static final int HUMAN_SPELLCAST_DEGRIME
      See Also:
    • HUMAN_PREPARE_DEGRIME

      public static final int HUMAN_PREPARE_DEGRIME
      See Also:
    • SELF_IMBUE

      public static final int SELF_IMBUE
      See Also:
    • DEATH_CHARGE

      public static final int DEATH_CHARGE
      See Also:
    • DEATH_CHARGE_NPC_HIT

      public static final int DEATH_CHARGE_NPC_HIT
      See Also:
    • MARK_OF_DARKNESS

      public static final int MARK_OF_DARKNESS
      See Also:
    • MARK_OF_DARKNESS_HIT

      public static final int MARK_OF_DARKNESS_HIT
      See Also:
    • FX_SPELLCAST_GRASP

      public static final int FX_SPELLCAST_GRASP
      See Also:
    • FX_SPELLIMPACT_GRASP

      public static final int FX_SPELLIMPACT_GRASP
      See Also:
    • FX_SPELLCAST_RESURRECT

      public static final int FX_SPELLCAST_RESURRECT
      See Also:
    • FX_SPELLCAST_RESURRECT03

      public static final int FX_SPELLCAST_RESURRECT03
      See Also:
    • FX_SPELLCAST_OFFERINGSINISTER

      public static final int FX_SPELLCAST_OFFERINGSINISTER
      See Also:
    • FX_SPELLCAST_OFFERINGDEMONIC

      public static final int FX_SPELLCAST_OFFERINGDEMONIC
      See Also:
    • FX_SPELLCAST_DEMONBANE

      public static final int FX_SPELLCAST_DEMONBANE
      See Also:
    • FX_SPELLIMPACT_DEMONBANE

      public static final int FX_SPELLIMPACT_DEMONBANE
      See Also:
    • FX_SPELLCAST_VILEVIGOUR

      public static final int FX_SPELLCAST_VILEVIGOUR
      See Also:
    • FX_SPELLCAST_CORRUPTION01

      public static final int FX_SPELLCAST_CORRUPTION01
      See Also:
    • FX_SPELLIMPACT_CORRUPTION01

      public static final int FX_SPELLIMPACT_CORRUPTION01
      See Also:
    • FX_SPELLCAST_SHADOWVEIL

      public static final int FX_SPELLCAST_SHADOWVEIL
      See Also:
    • FX_SPELLCAST_DARKLURE

      public static final int FX_SPELLCAST_DARKLURE
      See Also:
    • FX_SPELLPROJ_DARKLURE

      public static final int FX_SPELLPROJ_DARKLURE
      See Also:
    • FX_SPELLIMPACT_DARKLURE

      public static final int FX_SPELLIMPACT_DARKLURE
      See Also:
    • FX_SPELLCAST_DEGRIME

      public static final int FX_SPELLCAST_DEGRIME
      See Also:
    • FLAMEWALL_EXTENDED

      public static final int FLAMEWALL_EXTENDED
      See Also:
    • TOB_SHADOW_PROJECTILE_SPAWN

      public static final int TOB_SHADOW_PROJECTILE_SPAWN
      See Also:
    • TOB_SHADOW_PROJECTILE_DESPAWN

      public static final int TOB_SHADOW_PROJECTILE_DESPAWN
      See Also:
    • NTK_TOMB_DOOR_OPENED

      public static final int NTK_TOMB_DOOR_OPENED
      See Also:
    • ZOMBIE_UPDATE_RAISE_DRAGGING

      public static final int ZOMBIE_UPDATE_RAISE_DRAGGING
      See Also:
    • HUMAN_SITTINGDOWN_READY_GZ

      public static final int HUMAN_SITTINGDOWN_READY_GZ
      See Also:
    • HUMAN_SITTINGDOWN_SCRATCH_GZ

      public static final int HUMAN_SITTINGDOWN_SCRATCH_GZ
      See Also:
    • HUMAN_SITTINGDOWN_THINK_GZ

      public static final int HUMAN_SITTINGDOWN_THINK_GZ
      See Also:
    • HUMAN_SITTINGDOWN_MOVE_GZ

      public static final int HUMAN_SITTINGDOWN_MOVE_GZ
      See Also:
    • HUMAN_SITTINGDOWN_READY_GZ_BLUE

      public static final int HUMAN_SITTINGDOWN_READY_GZ_BLUE
      See Also:
    • HUMAN_SITTINGDOWN_SCRATCH_GZ_BLUE

      public static final int HUMAN_SITTINGDOWN_SCRATCH_GZ_BLUE
      See Also:
    • HUMAN_SITTINGDOWN_THINK_GZ_BLUE

      public static final int HUMAN_SITTINGDOWN_THINK_GZ_BLUE
      See Also:
    • HUMAN_SITTINGDOWN_MOVE_GZ_BLUE

      public static final int HUMAN_SITTINGDOWN_MOVE_GZ_BLUE
      See Also:
    • PORTAL_RADIAL_SPIN

      public static final int PORTAL_RADIAL_SPIN
      See Also:
    • DH_VEX_WALK

      public static final int DH_VEX_WALK
      See Also:
    • DH_VEX_READY

      public static final int DH_VEX_READY
      See Also:
    • DH_VEX_RUN

      public static final int DH_VEX_RUN
      See Also:
    • DH_VEX_WALK_RIGHT

      public static final int DH_VEX_WALK_RIGHT
      See Also:
    • DH_VEX_WALK_LEFT

      public static final int DH_VEX_WALK_LEFT
      See Also:
    • CLAN_MEDIEVAL_DININGCHAIR_SITTING

      public static final int CLAN_MEDIEVAL_DININGCHAIR_SITTING
      See Also:
    • CLAN_MEDIEVAL_DININGCHAIR_EATING

      public static final int CLAN_MEDIEVAL_DININGCHAIR_EATING
      See Also:
    • CLAN_MEDIEVAL_BARSTOOL_SITTING

      public static final int CLAN_MEDIEVAL_BARSTOOL_SITTING
      See Also:
    • CLAN_MEDIEVAL_BARSTOOL_EATING

      public static final int CLAN_MEDIEVAL_BARSTOOL_EATING
      See Also:
    • GG_DEBRIS_SHADOW_210

      public static final int GG_DEBRIS_SHADOW_210
      See Also:
    • GG_DEBRIS_SHADOW_240

      public static final int GG_DEBRIS_SHADOW_240
      See Also:
    • SANGUINESTI_STAFF_TRAVEL_JUSTICIAR

      public static final int SANGUINESTI_STAFF_TRAVEL_JUSTICIAR
      See Also:
    • SANGUINESTI_STAFF_HEAL_JUSTICIAR

      public static final int SANGUINESTI_STAFF_HEAL_JUSTICIAR
      See Also:
    • TOP_SPIDER_MELEE_SPAWN_NOLOOP

      public static final int TOP_SPIDER_MELEE_SPAWN_NOLOOP
      See Also:
    • TOB_BLOAT_WALK_PET

      public static final int TOB_BLOAT_WALK_PET
      See Also:
    • TOB_SOTETSEG_WALK_PET

      public static final int TOB_SOTETSEG_WALK_PET
      See Also:
    • TOB_XARPUS_PET_IDLE

      public static final int TOB_XARPUS_PET_IDLE
      See Also:
    • FX_SPELLCAST_GRASP_XAMPHUR

      public static final int FX_SPELLCAST_GRASP_XAMPHUR
      See Also:
    • FX_SPELLIMPACT_RESURRECT01

      public static final int FX_SPELLIMPACT_RESURRECT01
      See Also:
    • FX_SPELLCAST_DEMONBANE_XAMPHUR

      public static final int FX_SPELLCAST_DEMONBANE_XAMPHUR
      See Also:
    • LOC_SPELLTRIGGER_DARKMARK_IDLE

      public static final int LOC_SPELLTRIGGER_DARKMARK_IDLE
      See Also:
    • LOC_SPELLTRIGGER_DARKMARK_SPAWN

      public static final int LOC_SPELLTRIGGER_DARKMARK_SPAWN
      See Also:
    • LOC_SPELLTRIGGER_DARKMARK_DESPAWN

      public static final int LOC_SPELLTRIGGER_DARKMARK_DESPAWN
      See Also:
    • LOC_SPELLTRIGGER_DARKMARK_SPAWN_AND_IDLE

      public static final int LOC_SPELLTRIGGER_DARKMARK_SPAWN_AND_IDLE
      See Also:
    • FX_SPELLHIT_DARKMARK01

      public static final int FX_SPELLHIT_DARKMARK01
      See Also:
    • JUDGEOFYAMA_DEATH

      public static final int JUDGEOFYAMA_DEATH
      See Also:
    • JUDGEOFYAMA_ATTACK

      public static final int JUDGEOFYAMA_ATTACK
      See Also:
    • DWARF_READY_LOOP

      public static final int DWARF_READY_LOOP
      See Also:
    • DWARF_READY_WOMAN_LOOP

      public static final int DWARF_READY_WOMAN_LOOP
      See Also:
    • ZOMBIE_UPDATE_THRAWL_SPAWN

      public static final int ZOMBIE_UPDATE_THRAWL_SPAWN
      See Also:
    • GHOST_UPDATE_THRALL_SPAWN

      public static final int GHOST_UPDATE_THRALL_SPAWN
      See Also:
    • SKELETON_UPDATE_THRALL_SPAWN

      public static final int SKELETON_UPDATE_THRALL_SPAWN
      See Also:
    • AKD_DARK_PISCARILIUS_HAND_GRASP

      public static final int AKD_DARK_PISCARILIUS_HAND_GRASP
      See Also:
    • HUMAN_ZYANYI_IDLE

      public static final int HUMAN_ZYANYI_IDLE
      See Also:
    • HUMAN_ZYANYI_WALK

      public static final int HUMAN_ZYANYI_WALK
      See Also:
    • HUMAN_ZYANYI_WALK_L

      public static final int HUMAN_ZYANYI_WALK_L
      See Also:
    • HUMAN_ZYANYI_WALK_R

      public static final int HUMAN_ZYANYI_WALK_R
      See Also:
    • HUMAN_ZYANYI_WALK_B

      public static final int HUMAN_ZYANYI_WALK_B
      See Also:
    • HUMAN_ZYANYI_TURN

      public static final int HUMAN_ZYANYI_TURN
      See Also:
    • HUMAN_UNCONSCIOUS_LOOP

      public static final int HUMAN_UNCONSCIOUS_LOOP
      See Also:
    • HUMAN_UNCONSCIOUS_TRANSITION

      public static final int HUMAN_UNCONSCIOUS_TRANSITION
      See Also:
    • PROJ_DAGGER_KUALTI

      public static final int PROJ_DAGGER_KUALTI
      See Also:
    • NPC_XAMPHUR_DEFAULT_IDLE

      public static final int NPC_XAMPHUR_DEFAULT_IDLE
      See Also:
    • NPC_XAMPHUR_TRANSITION_A

      public static final int NPC_XAMPHUR_TRANSITION_A
      See Also:
    • NPC_XAMPHUR_TRANSITION_A_LOOP

      public static final int NPC_XAMPHUR_TRANSITION_A_LOOP
      See Also:
    • NPC_XAMPHUR_COMBAT_TRANSITION_B

      public static final int NPC_XAMPHUR_COMBAT_TRANSITION_B
      See Also:
    • NPC_XAMPHUR_COMBAT_IDLE

      public static final int NPC_XAMPHUR_COMBAT_IDLE
      See Also:
    • NPC_XAMPHUR_COMBAT_ATTACK_GRASP

      public static final int NPC_XAMPHUR_COMBAT_ATTACK_GRASP
      See Also:
    • NPC_XAMPHUR_SUMMON_A

      public static final int NPC_XAMPHUR_SUMMON_A
      See Also:
    • NPC_XAMPHUR_SUMMON_B

      public static final int NPC_XAMPHUR_SUMMON_B
      See Also:
    • NPC_XAMPHUR_DISMISS

      public static final int NPC_XAMPHUR_DISMISS
      See Also:
    • NPC_XAMPHUR_COMBAT_PURSUING_HANDS

      public static final int NPC_XAMPHUR_COMBAT_PURSUING_HANDS
      See Also:
    • NPC_XAMPHUR_DEMONBANE

      public static final int NPC_XAMPHUR_DEMONBANE
      See Also:
    • NPC_HAND_RIGHT_PURSUING

      public static final int NPC_HAND_RIGHT_PURSUING
      See Also:
    • NPC_HAND_LEFT_PURSUING

      public static final int NPC_HAND_LEFT_PURSUING
      See Also:
    • NPC_HAND_LEFT_IDLE

      public static final int NPC_HAND_LEFT_IDLE
      See Also:
    • NPC_HAND_RIGHT_IDLE

      public static final int NPC_HAND_RIGHT_IDLE
      See Also:
    • NPC_HAND_RIGHT_WALK

      public static final int NPC_HAND_RIGHT_WALK
      See Also:
    • NPC_HAND_LEFT_WALK

      public static final int NPC_HAND_LEFT_WALK
      See Also:
    • NPC_HAND_LEFT_ATTACK

      public static final int NPC_HAND_LEFT_ATTACK
      See Also:
    • NPC_HAND_RIGHT_ATTACK

      public static final int NPC_HAND_RIGHT_ATTACK
      See Also:
    • NPC_HAND_LEFT_DEATH

      public static final int NPC_HAND_LEFT_DEATH
      See Also:
    • NPC_HAND_RIGHT_DEATH

      public static final int NPC_HAND_RIGHT_DEATH
      See Also:
    • CHATHEAD_XAMPHUR_DEFAULT

      public static final int CHATHEAD_XAMPHUR_DEFAULT
      See Also:
    • CHATHEAD_XAMPHUR_DEFAULT_TILT

      public static final int CHATHEAD_XAMPHUR_DEFAULT_TILT
      See Also:
    • CHATHEAD_XAMPHUR_DEFAULT_NEGATIVE

      public static final int CHATHEAD_XAMPHUR_DEFAULT_NEGATIVE
      See Also:
    • CHATHEAD_XAMPHUR_DEFAULT_AFFIRMATIVE

      public static final int CHATHEAD_XAMPHUR_DEFAULT_AFFIRMATIVE
      See Also:
    • CHATHEAD_XAMPHUR_DEFAULT_EXTROVERTED

      public static final int CHATHEAD_XAMPHUR_DEFAULT_EXTROVERTED
      See Also:
    • CHATHEAD_XAMPHUR_DEFAULT_INTROVERTED

      public static final int CHATHEAD_XAMPHUR_DEFAULT_INTROVERTED
      See Also:
    • FX_LIGHT_STREAMING_SLOWER

      public static final int FX_LIGHT_STREAMING_SLOWER
      See Also:
    • SHAYZIEN_LANTERN01_SWAY01

      public static final int SHAYZIEN_LANTERN01_SWAY01
      See Also:
    • SHAYZIEN_LANTERN01_SWAY02

      public static final int SHAYZIEN_LANTERN01_SWAY02
      See Also:
    • SHAYZIEN_LANTERN01_IDLE01

      public static final int SHAYZIEN_LANTERN01_IDLE01
      See Also:
    • NPC_LYNX_COMBAT_WALK

      public static final int NPC_LYNX_COMBAT_WALK
      See Also:
    • NPC_LYNX_COMBAT_IDLE

      public static final int NPC_LYNX_COMBAT_IDLE
      See Also:
    • NPC_LYNX_COMBAT_MELEE

      public static final int NPC_LYNX_COMBAT_MELEE
      See Also:
    • NPC_LYNX_COMBAT_DEATH

      public static final int NPC_LYNX_COMBAT_DEATH
      See Also:
    • NPC_LYNX_COMBAT_SPAWN

      public static final int NPC_LYNX_COMBAT_SPAWN
      See Also:
    • NPC_BOAR_COMBAT_IDLE

      public static final int NPC_BOAR_COMBAT_IDLE
      See Also:
    • NPC_BOAR_COMBAT_WALK

      public static final int NPC_BOAR_COMBAT_WALK
      See Also:
    • NPC_BOAR_COMBAT_MELEE

      public static final int NPC_BOAR_COMBAT_MELEE
      See Also:
    • NPC_BOAR_COMBAT_DEATH

      public static final int NPC_BOAR_COMBAT_DEATH
      See Also:
    • NPC_BOAR_COMBAT_SPAWN

      public static final int NPC_BOAR_COMBAT_SPAWN
      See Also:
    • ARCEUUS_ELDER_READY_LOOP

      public static final int ARCEUUS_ELDER_READY_LOOP
      See Also:
    • HUMAN_DEATH_LOOP

      public static final int HUMAN_DEATH_LOOP
      See Also:
    • NIGHTMARE_ATTACK_RIFT_PHASE_04_START

      public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_START
      See Also:
    • NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE

      public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE
      See Also:
    • NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH

      public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH
      See Also:
    • NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START

      public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START
      See Also:
    • NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE

      public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE
      See Also:
    • NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END

      public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END
      See Also:
    • HUMAN_FLETCHING_ADD_DART_FEATHERS_AMETHYST

      public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_AMETHYST
      See Also:
    • GG_DEBRIS_SHADOW_270

      public static final int GG_DEBRIS_SHADOW_270
      See Also:
    • GG_DEBRIS_SHADOW_300

      public static final int GG_DEBRIS_SHADOW_300
      See Also:
    • HYDRA_STAGE_1_SWITCH_ATTACK

      public static final int HYDRA_STAGE_1_SWITCH_ATTACK
      See Also:
    • HYDRA_STAGE_2_SWITCH_ATTACK

      public static final int HYDRA_STAGE_2_SWITCH_ATTACK
      See Also:
    • HYDRA_STAGE_3_SWITCH_ATTACK

      public static final int HYDRA_STAGE_3_SWITCH_ATTACK
      See Also:
    • HYDRA_STAGE_4_SWITCH_ATTACK

      public static final int HYDRA_STAGE_4_SWITCH_ATTACK
      See Also:
    • GG_COMBINED_UI_POSE1

      public static final int GG_COMBINED_UI_POSE1
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_1

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_1
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_1

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_1
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_1

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_1
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_2

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_2
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_2

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_2
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_2

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_2
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_3

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_3
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_3

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_3
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_3

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_3
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_4

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_4
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_4

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_4
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_4

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_4
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM
      See Also:
    • HODSUN_SPIDER_BOSS_WALK_SMALL

      public static final int HODSUN_SPIDER_BOSS_WALK_SMALL
      See Also:
    • NPC_ARAXYTE01_IDLE

      public static final int NPC_ARAXYTE01_IDLE
      See Also:
    • NPC_ARAXYTE01_WALK

      public static final int NPC_ARAXYTE01_WALK
      See Also:
    • NPC_ARAXYTE01_WALK_FAST

      public static final int NPC_ARAXYTE01_WALK_FAST
      See Also:
    • NPC_ARAXYTE01_ATTACK

      public static final int NPC_ARAXYTE01_ATTACK
      See Also:
    • NPC_ARAXYTE01_DEATH

      public static final int NPC_ARAXYTE01_DEATH
      See Also:
    • VERZIK_YOUNG_IDLE

      public static final int VERZIK_YOUNG_IDLE
      See Also:
    • VERZIK_YOUNG_WALK

      public static final int VERZIK_YOUNG_WALK
      See Also:
    • HUMAN_CASTSTRIKE_WALKMERGE

      public static final int HUMAN_CASTSTRIKE_WALKMERGE
      See Also:
    • HUMAN_CAST_SURGE_WALKMERGE

      public static final int HUMAN_CAST_SURGE_WALKMERGE
      See Also:
    • DEADMAN_GRIM_REAPER_READY

      public static final int DEADMAN_GRIM_REAPER_READY
      See Also:
    • DMM_LAST_RECALL_TELEPORT_DISAPPEAR

      public static final int DMM_LAST_RECALL_TELEPORT_DISAPPEAR
      See Also:
    • DMM_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM

      public static final int DMM_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
      See Also:
    • DMM_LAST_RECALL_TELEPORT_REAPPEAR

      public static final int DMM_LAST_RECALL_TELEPORT_REAPPEAR
      See Also:
    • DMM_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM

      public static final int DMM_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
      See Also:
    • FX_SPELLCAST_DMM

      public static final int FX_SPELLCAST_DMM
      See Also:
    • FX_SPELLCAST_DMM_GUARDIAN

      public static final int FX_SPELLCAST_DMM_GUARDIAN
      See Also:
    • FX_DMM_RAMPAGE01

      public static final int FX_DMM_RAMPAGE01
      See Also:
    • FX_DMM_RAMPAGE02

      public static final int FX_DMM_RAMPAGE02
      See Also:
    • FX_DMM_RAMPAGE03

      public static final int FX_DMM_RAMPAGE03
      See Also:
    • FX_DMM_RAMPAGE04

      public static final int FX_DMM_RAMPAGE04
      See Also:
    • FX_DMM_RAMPAGE05

      public static final int FX_DMM_RAMPAGE05
      See Also:
    • HUMAN_SPELLCAST_DMM

      public static final int HUMAN_SPELLCAST_DMM
      See Also:
    • HUMAN_GUARDIAN_DMM

      public static final int HUMAN_GUARDIAN_DMM
      See Also:
    • HUMAN_TROPHY_LEAGUE03_BLOCK

      public static final int HUMAN_TROPHY_LEAGUE03_BLOCK
      See Also:
    • HUMAN_XBOWS_LEAGUE03_IDLE

      public static final int HUMAN_XBOWS_LEAGUE03_IDLE
      See Also:
    • HW12_HUMAN_SHAKE_BOTTLE

      public static final int HW12_HUMAN_SHAKE_BOTTLE
      See Also:
    • HW21_SPOTANIM_SHAKE_BOTTLE

      public static final int HW21_SPOTANIM_SHAKE_BOTTLE
      See Also:
    • HUMAN_XBOWS_LEAGUE03_WALK_F

      public static final int HUMAN_XBOWS_LEAGUE03_WALK_F
      See Also:
    • HUMAN_XBOWS_LEAGUE03_WALK_B

      public static final int HUMAN_XBOWS_LEAGUE03_WALK_B
      See Also:
    • ZCB_ATTACK

      public static final int ZCB_ATTACK
      See Also:
    • GRIM_REAPER_WALK

      public static final int GRIM_REAPER_WALK
      See Also:
    • ZCB_ATTACK_PVN

      public static final int ZCB_ATTACK_PVN
      See Also:
    • GRIM_REAPER_IDLE

      public static final int GRIM_REAPER_IDLE
      See Also:
    • NEX_WARRIOR_SPECIAL

      public static final int NEX_WARRIOR_SPECIAL
      See Also:
    • NGS_SPECIAL_PLAYER

      public static final int NGS_SPECIAL_PLAYER
      See Also:
    • NGS_SPECIAL_SPOTANIM

      public static final int NGS_SPECIAL_SPOTANIM
      See Also:
    • NGS_SPECIAL_PLAYER_ITERATION

      public static final int NGS_SPECIAL_PLAYER_ITERATION
      See Also:
    • NGS_SPECIAL_SPOTANIM_ITERATION

      public static final int NGS_SPECIAL_SPOTANIM_ITERATION
      See Also:
    • NEX_RUN

      public static final int NEX_RUN
      See Also:
    • NEX_PET_RUN

      public static final int NEX_PET_RUN
      See Also:
    • NEX_READY

      public static final int NEX_READY
      See Also:
    • NEX_DASH_ATTACK

      public static final int NEX_DASH_ATTACK
      See Also:
    • NEX_TURMOIL

      public static final int NEX_TURMOIL
      See Also:
    • NEX_ATTACK

      public static final int NEX_ATTACK
      See Also:
    • NEX_PET_ATTACK

      public static final int NEX_PET_ATTACK
      See Also:
    • NEX_BLAST_AWAY

      public static final int NEX_BLAST_AWAY
      See Also:
    • NEX_BLOOD_SIPHON

      public static final int NEX_BLOOD_SIPHON
      See Also:
    • NEX_DEATH

      public static final int NEX_DEATH
      See Also:
    • NEX_DEFEND

      public static final int NEX_DEFEND
      See Also:
    • NEX_SMASH_ATTACK

      public static final int NEX_SMASH_ATTACK
      See Also:
    • NEX_SPIN_OUT

      public static final int NEX_SPIN_OUT
      See Also:
    • NEX_ALTERNATE_CAST_ATTACK

      public static final int NEX_ALTERNATE_CAST_ATTACK
      See Also:
    • NEX_CAST_ATTACK

      public static final int NEX_CAST_ATTACK
      See Also:
    • NEX_BLOOD_SIPHON_SPOTANIM

      public static final int NEX_BLOOD_SIPHON_SPOTANIM
      See Also:
    • NEX_TURMOIL_SPOTANIM

      public static final int NEX_TURMOIL_SPOTANIM
      See Also:
    • BLOOD_REAVER_DEATH

      public static final int BLOOD_REAVER_DEATH
      See Also:
    • BLOOD_REAVER_WALK

      public static final int BLOOD_REAVER_WALK
      See Also:
    • BLOOD_REAVER_ATTACK

      public static final int BLOOD_REAVER_ATTACK
      See Also:
    • BLOOD_REAVER_READY

      public static final int BLOOD_REAVER_READY
      See Also:
    • BLOOD_REAVER_DEFEND

      public static final int BLOOD_REAVER_DEFEND
      See Also:
    • NEX_SPOT_SOULSPLIT_PROJ

      public static final int NEX_SPOT_SOULSPLIT_PROJ
      See Also:
    • NEX_SPOT_LEECH_PROJ

      public static final int NEX_SPOT_LEECH_PROJ
      See Also:
    • NEX_SPOT_LEECH_IMPACT

      public static final int NEX_SPOT_LEECH_IMPACT
      See Also:
    • NEX_MUSHROOM_CLOUD_PROJANIM

      public static final int NEX_MUSHROOM_CLOUD_PROJANIM
      See Also:
    • NEX_MUSHROOM_CLOUD_SPOTANIM

      public static final int NEX_MUSHROOM_CLOUD_SPOTANIM
      See Also:
    • NEX_SUMMON

      public static final int NEX_SUMMON
      See Also:
    • NEX_PRISON_BARRIER

      public static final int NEX_PRISON_BARRIER
      See Also:
    • HUMAN_XBOWS_LEAGUE03_RUN

      public static final int HUMAN_XBOWS_LEAGUE03_RUN
      See Also:
    • HUMAN_XBOWS_LEAGUE03_ATTACK

      public static final int HUMAN_XBOWS_LEAGUE03_ATTACK
      See Also:
    • HUMAN_XBOWS_LEAGUE03_ATTACK_PVN

      public static final int HUMAN_XBOWS_LEAGUE03_ATTACK_PVN
      See Also:
    • LEAGUE03_AREA_UNLOCK_EMOTE_SPOTANIM

      public static final int LEAGUE03_AREA_UNLOCK_EMOTE_SPOTANIM
      See Also:
    • LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER

      public static final int LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER
      See Also:
    • LEAGUE03_HOME_TELEPORT_HUMAN_1

      public static final int LEAGUE03_HOME_TELEPORT_HUMAN_1
      See Also:
    • LEAGUE03_HOME_TELEPORT_HUMAN_2

      public static final int LEAGUE03_HOME_TELEPORT_HUMAN_2
      See Also:
    • LEAGUE03_HOME_TELEPORT_HUMAN_3

      public static final int LEAGUE03_HOME_TELEPORT_HUMAN_3
      See Also:
    • LEAGUE03_HOME_TELEPORT_HUMAN_4

      public static final int LEAGUE03_HOME_TELEPORT_HUMAN_4
      See Also:
    • LEAGUE03_HOME_TELEPORT_HUMAN_5

      public static final int LEAGUE03_HOME_TELEPORT_HUMAN_5
      See Also:
    • LEAGUE03_HOME_TELEPORT_HUMAN_6

      public static final int LEAGUE03_HOME_TELEPORT_HUMAN_6
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_1

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_1
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_2

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_2
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_3

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_3
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_4

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_4
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_5

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_5
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_6

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_6
      See Also:
    • LEAGUES03_CUTSCENE01_FADEIN01

      public static final int LEAGUES03_CUTSCENE01_FADEIN01
      See Also:
    • LEAGUES03_CUTSCENE01_FADEOUT01

      public static final int LEAGUES03_CUTSCENE01_FADEOUT01
      See Also:
    • KRONIS_CHAINS_IDLE

      public static final int KRONIS_CHAINS_IDLE
      See Also:
    • KRONIS_CHAINS_IDLE_TYPEQ

      public static final int KRONIS_CHAINS_IDLE_TYPEQ
      See Also:
    • KRONIS_CHAINS_UNLOCK

      public static final int KRONIS_CHAINS_UNLOCK
      See Also:
    • KRONIS_CHAINS_UNLOCK_TYPEQ

      public static final int KRONIS_CHAINS_UNLOCK_TYPEQ
      See Also:
    • LEAGUE3_FOG_IDLE

      public static final int LEAGUE3_FOG_IDLE
      See Also:
    • LEAGUE3_ROCKS01_IDLE

      public static final int LEAGUE3_ROCKS01_IDLE
      See Also:
    • CANNON_LEAGUE03_ACTIVE

      public static final int CANNON_LEAGUE03_ACTIVE
      See Also:
    • CANNON_LEAGUE03_FIRE_N

      public static final int CANNON_LEAGUE03_FIRE_N
      See Also:
    • CANNON_LEAGUE03_FIRE_NE

      public static final int CANNON_LEAGUE03_FIRE_NE
      See Also:
    • CANNON_LEAGUE03_FIRE_E

      public static final int CANNON_LEAGUE03_FIRE_E
      See Also:
    • CANNON_LEAGUE03_FIRE_SE

      public static final int CANNON_LEAGUE03_FIRE_SE
      See Also:
    • CANNON_LEAGUE03_FIRE_S

      public static final int CANNON_LEAGUE03_FIRE_S
      See Also:
    • CANNON_LEAGUE03_FIRE_SW

      public static final int CANNON_LEAGUE03_FIRE_SW
      See Also:
    • CANNON_LEAGUE03_FIRE_W

      public static final int CANNON_LEAGUE03_FIRE_W
      See Also:
    • CANNON_LEAGUE03_FIRE_NW

      public static final int CANNON_LEAGUE03_FIRE_NW
      See Also:
    • CANNON_LEAGUE03_AIM

      public static final int CANNON_LEAGUE03_AIM
      See Also:
    • CANNON_LEAGUE03_AIM_N

      public static final int CANNON_LEAGUE03_AIM_N
      See Also:
    • CANNON_LEAGUE03_AIM_NE

      public static final int CANNON_LEAGUE03_AIM_NE
      See Also:
    • CANNON_LEAGUE03_AIM_E

      public static final int CANNON_LEAGUE03_AIM_E
      See Also:
    • CANNON_LEAGUE03_AIM_SE

      public static final int CANNON_LEAGUE03_AIM_SE
      See Also:
    • CANNON_LEAGUE03_AIM_S

      public static final int CANNON_LEAGUE03_AIM_S
      See Also:
    • CANNON_LEAGUE03_AIM_SW

      public static final int CANNON_LEAGUE03_AIM_SW
      See Also:
    • CANNON_LEAGUE03_AIM_W

      public static final int CANNON_LEAGUE03_AIM_W
      See Also:
    • CANNON_LEAGUE03_AIM_NW

      public static final int CANNON_LEAGUE03_AIM_NW
      See Also:
    • LEAGUE_3_HOME_TELEPORT_SCROLL

      public static final int LEAGUE_3_HOME_TELEPORT_SCROLL
      See Also:
    • LEAGUES03_CUTSCENE01_FRAME01

      public static final int LEAGUES03_CUTSCENE01_FRAME01
      See Also:
    • LEAGUES03_CUTSCENE01_FRAME02

      public static final int LEAGUES03_CUTSCENE01_FRAME02
      See Also:
    • LEAGUES03_CUTSCENE01_FRAME03

      public static final int LEAGUES03_CUTSCENE01_FRAME03
      See Also:
    • LEAGUES03_CUTSCENE01_FRAME04

      public static final int LEAGUES03_CUTSCENE01_FRAME04
      See Also:
    • LEAGUES03_CUTSCENE01_FRAME05

      public static final int LEAGUES03_CUTSCENE01_FRAME05
      See Also:
    • LEAGUES03_CUTSCENE01_FRAME06

      public static final int LEAGUES03_CUTSCENE01_FRAME06
      See Also:
    • LEAGUES03_CUTSCENE01_FRAME07

      public static final int LEAGUES03_CUTSCENE01_FRAME07
      See Also:
    • CANNON_LEAGUE03_IDLE

      public static final int CANNON_LEAGUE03_IDLE
      See Also:
    • LEAGUE3_AREA_TELEPORT_SPOTANIM

      public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM
      See Also:
    • LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE

      public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE
      See Also:
    • SAGE_IDLE_01

      public static final int SAGE_IDLE_01
      See Also:
    • SAGE_IDLE_02

      public static final int SAGE_IDLE_02
      See Also:
    • FX_BEAM_IDLE

      public static final int FX_BEAM_IDLE
      See Also:
    • HUMAN_TROPHY_LEAGUE03_RUN

      public static final int HUMAN_TROPHY_LEAGUE03_RUN
      See Also:
    • HUMAN_TROPHY_LEAGUE03_ATTACK

      public static final int HUMAN_TROPHY_LEAGUE03_ATTACK
      See Also:
    • HUMAN_BANNER_LEAGUE03_IDLE

      public static final int HUMAN_BANNER_LEAGUE03_IDLE
      See Also:
    • HUMAN_BANNER_LEAGUE03_WALK_F

      public static final int HUMAN_BANNER_LEAGUE03_WALK_F
      See Also:
    • HUMAN_BANNER_LEAGUE03_WALK_B

      public static final int HUMAN_BANNER_LEAGUE03_WALK_B
      See Also:
    • HUMAN_BANNER_LEAGUE03_WALK_L

      public static final int HUMAN_BANNER_LEAGUE03_WALK_L
      See Also:
    • HUMAN_BANNER_LEAGUE03_WALK_R

      public static final int HUMAN_BANNER_LEAGUE03_WALK_R
      See Also:
    • HUMAN_BANNER_LEAGUE03_TURN

      public static final int HUMAN_BANNER_LEAGUE03_TURN
      See Also:
    • HUMAN_BANNER_LEAGUE03_RUN

      public static final int HUMAN_BANNER_LEAGUE03_RUN
      See Also:
    • HUMAN_BANNER_LEAGUE03_ATTACK

      public static final int HUMAN_BANNER_LEAGUE03_ATTACK
      See Also:
    • HUMAN_BANNER_LEAGUE03_BLOCK

      public static final int HUMAN_BANNER_LEAGUE03_BLOCK
      See Also:
    • HUMAN_TROPHY_LEAGUE03_IDLE

      public static final int HUMAN_TROPHY_LEAGUE03_IDLE
      See Also:
    • HUMAN_TROPHY_LEAGUE03_WALK

      public static final int HUMAN_TROPHY_LEAGUE03_WALK
      See Also:
    • HUMAN_RELIC_UNLOCK_FEMALE

      public static final int HUMAN_RELIC_UNLOCK_FEMALE
      See Also:
    • NPC_REVENANT_SUPERIOR_WALK

      public static final int NPC_REVENANT_SUPERIOR_WALK
      See Also:
    • NPC_REVENANT_SUPERIOR_IDLE

      public static final int NPC_REVENANT_SUPERIOR_IDLE
      See Also:
    • NPC_REVENANT_SUPERIOR_ATTACK_MELEE

      public static final int NPC_REVENANT_SUPERIOR_ATTACK_MELEE
      See Also:
    • NPC_REVENANT_SUPERIOR_ATTACK_STUN

      public static final int NPC_REVENANT_SUPERIOR_ATTACK_STUN
      See Also:
    • NPC_REVENANT_SUPERIOR_ATTACK_HEAL

      public static final int NPC_REVENANT_SUPERIOR_ATTACK_HEAL
      See Also:
    • NPC_REVENANT_SUPERIOR_DEATH

      public static final int NPC_REVENANT_SUPERIOR_DEATH
      See Also:
    • NPC_REVENANT_SUPERIOR_SPAWN

      public static final int NPC_REVENANT_SUPERIOR_SPAWN
      See Also:
    • NPC_REVENANT_SUPERIOR_ATTACK_DOT

      public static final int NPC_REVENANT_SUPERIOR_ATTACK_DOT
      See Also:
    • LOTG_PLAYER_SHIELDS_EYES_START

      public static final int LOTG_PLAYER_SHIELDS_EYES_START
      See Also:
    • LOTG_PLAYER_SHIELDS_EYES_END

      public static final int LOTG_PLAYER_SHIELDS_EYES_END
      See Also:
    • LOTG_GOBLIN_TO_PLAYER_PLAYER_ANIM

      public static final int LOTG_GOBLIN_TO_PLAYER_PLAYER_ANIM
      See Also:
    • LOTG_PLAYER_TO_GOBLIN_PLAYER_ANIM

      public static final int LOTG_PLAYER_TO_GOBLIN_PLAYER_ANIM
      See Also:
    • LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM

      public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM
      See Also:
    • LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM

      public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM
      See Also:
    • LOTG_PLAYER_INVOKES_HIGH_PRIEST

      public static final int LOTG_PLAYER_INVOKES_HIGH_PRIEST
      See Also:
    • LOTG_GOBLIN_INVOKES_HIGH_PRIEST

      public static final int LOTG_GOBLIN_INVOKES_HIGH_PRIEST
      See Also:
    • LOTG_GOBLIN_PICKPOCKET

      public static final int LOTG_GOBLIN_PICKPOCKET
      See Also:
    • LOTG_GOBLIN_PRAYING_AT_ALTAR

      public static final int LOTG_GOBLIN_PRAYING_AT_ALTAR
      See Also:
    • LOTG_GOBLIN_SEARCHES_CRATES

      public static final int LOTG_GOBLIN_SEARCHES_CRATES
      See Also:
    • LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_ONE

      public static final int LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_ONE
      See Also:
    • LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_TWO

      public static final int LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_TWO
      See Also:
    • LOTG_ZANIK_LIGHT_VORTEX_ONE

      public static final int LOTG_ZANIK_LIGHT_VORTEX_ONE
      See Also:
    • LOTG_ZANIK_LIGHT_VORTEX_TWO

      public static final int LOTG_ZANIK_LIGHT_VORTEX_TWO
      See Also:
    • LOTG_PREACHER_GESTICULATING

      public static final int LOTG_PREACHER_GESTICULATING
      See Also:
    • LOTG_BONE_SHARD_ATTACK

      public static final int LOTG_BONE_SHARD_ATTACK
      See Also:
    • LOTG_SKELETAL_CLAW

      public static final int LOTG_SKELETAL_CLAW
      See Also:
    • LOTG_MAGIC_SPELL_DOUBLE_COIL

      public static final int LOTG_MAGIC_SPELL_DOUBLE_COIL
      See Also:
    • LOTG_DOUBLE_COIL_SPOTANIM

      public static final int LOTG_DOUBLE_COIL_SPOTANIM
      See Also:
    • MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM

      public static final int MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM
      See Also:
    • LOTG_MAGIC_SPELL_RAISE_UNDEAD

      public static final int LOTG_MAGIC_SPELL_RAISE_UNDEAD
      See Also:
    • LOTG_RAISE_UNDEAD_SPOTANIM

      public static final int LOTG_RAISE_UNDEAD_SPOTANIM
      See Also:
    • LOTG_MAGIC_SPELL_LIGHT_BOW

      public static final int LOTG_MAGIC_SPELL_LIGHT_BOW
      See Also:
    • LOTG_LIGHT_BOW_SPOTANIM

      public static final int LOTG_LIGHT_BOW_SPOTANIM
      See Also:
    • LOTG_LIGHT_BOW_PROJECTILE

      public static final int LOTG_LIGHT_BOW_PROJECTILE
      See Also:
    • LOTG_PLAYER_PUSHING_SARCOPHAGUS

      public static final int LOTG_PLAYER_PUSHING_SARCOPHAGUS
      See Also:
    • LOTG_ZANIK_PUSHING_SARCOPHAGUS

      public static final int LOTG_ZANIK_PUSHING_SARCOPHAGUS
      See Also:
    • LOTG_CLAWING_OUT_OF_THE_GROUND

      public static final int LOTG_CLAWING_OUT_OF_THE_GROUND
      See Also:
    • LOTG_HIGH_PRIEST_GIVING_UP

      public static final int LOTG_HIGH_PRIEST_GIVING_UP
      See Also:
    • LOTG_HIGH_PRIEST_GIVING_UP_READY

      public static final int LOTG_HIGH_PRIEST_GIVING_UP_READY
      See Also:
    • HIGH_PRIEST_FINALLY_DYING

      public static final int HIGH_PRIEST_FINALLY_DYING
      See Also:
    • LOTG_SNEAK_UNDER_CRYPT_DOOR

      public static final int LOTG_SNEAK_UNDER_CRYPT_DOOR
      See Also:
    • LOTG_HOPESPEAR_WALK

      public static final int LOTG_HOPESPEAR_WALK
      See Also:
    • LOTG_HOPESPEAR_READY

      public static final int LOTG_HOPESPEAR_READY
      See Also:
    • LOTG_OLDAK_ACTIVATING_HACKING_MACHINE

      public static final int LOTG_OLDAK_ACTIVATING_HACKING_MACHINE
      See Also:
    • LOTG_OLDAK_LOOKING_AT_HACKING_MACHINE

      public static final int LOTG_OLDAK_LOOKING_AT_HACKING_MACHINE
      See Also:
    • LOTG_GOBLINS_MIXING_DYES

      public static final int LOTG_GOBLINS_MIXING_DYES
      See Also:
    • LOTG_UNLOCKING_THE_CRYPT_DOOR

      public static final int LOTG_UNLOCKING_THE_CRYPT_DOOR
      See Also:
    • LOTG_SWAMP_BUBBLES

      public static final int LOTG_SWAMP_BUBBLES
      See Also:
    • LOTG_OOZING_ROCK

      public static final int LOTG_OOZING_ROCK
      See Also:
    • LOTG_BONE_SHARDS_PROJECTILE

      public static final int LOTG_BONE_SHARDS_PROJECTILE
      See Also:
    • LOTG_SARCOPHAGUS_CLOSED

      public static final int LOTG_SARCOPHAGUS_CLOSED
      See Also:
    • LOTG_SARCOPHAGUS_OPENING

      public static final int LOTG_SARCOPHAGUS_OPENING
      See Also:
    • LOTG_SARCOPHAGUS_OPEN

      public static final int LOTG_SARCOPHAGUS_OPEN
      See Also:
    • LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM

      public static final int LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM
      See Also:
    • LOTG_DOOR_CLOSED

      public static final int LOTG_DOOR_CLOSED
      See Also:
    • LOTG_DOOR_OPENING

      public static final int LOTG_DOOR_OPENING
      See Also:
    • FAIRY_RING_INNER_RING_BLOWS_OUT

      public static final int FAIRY_RING_INNER_RING_BLOWS_OUT
      See Also:
    • FAIRY_RING_MID_RING_BLOWS_OUT

      public static final int FAIRY_RING_MID_RING_BLOWS_OUT
      See Also:
    • FAIRY_RING_OUTER_RING_BLOWS_OUT

      public static final int FAIRY_RING_OUTER_RING_BLOWS_OUT
      See Also:
    • FAIRY_RING_PORTAL_OPENING

      public static final int FAIRY_RING_PORTAL_OPENING
      See Also:
    • FAIRY_RING_READY

      public static final int FAIRY_RING_READY
      See Also:
    • LOTG_HACKING_MACHINE_FLASHING_LIGHTS

      public static final int LOTG_HACKING_MACHINE_FLASHING_LIGHTS
      See Also:
    • LOTG_VIALS_SPOTANIM

      public static final int LOTG_VIALS_SPOTANIM
      See Also:
    • LOTG_PORTAL_IN_FLUX

      public static final int LOTG_PORTAL_IN_FLUX
      See Also:
    • LOTG_PLAYER_DUST_WALK

      public static final int LOTG_PLAYER_DUST_WALK
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_RUN

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_RUN
      See Also:
    • HUMAN_SKI_IDLE

      public static final int HUMAN_SKI_IDLE
      See Also:
    • HUMAN_SKI_WALK

      public static final int HUMAN_SKI_WALK
      See Also:
    • HUMAN_SKI_WALK_LEFT

      public static final int HUMAN_SKI_WALK_LEFT
      See Also:
    • HUMAN_SKI_WALK_RIGHT

      public static final int HUMAN_SKI_WALK_RIGHT
      See Also:
    • HUMAN_SKI_WALK_BACKWARDS

      public static final int HUMAN_SKI_WALK_BACKWARDS
      See Also:
    • HUMAN_SKI_RUN

      public static final int HUMAN_SKI_RUN
      See Also:
    • HUMAN_SKI_ATTACK

      public static final int HUMAN_SKI_ATTACK
      See Also:
    • HUMAN_SKI_DEFEND

      public static final int HUMAN_SKI_DEFEND
      See Also:
    • HUMAN_FISHING_CASTING_BRUT

      public static final int HUMAN_FISHING_CASTING_BRUT
      See Also:
    • HUMAN_FISHING_ONSPOT_BRUT

      public static final int HUMAN_FISHING_ONSPOT_BRUT
      See Also:
    • HUMAN_POH_BUILD_DWH_ORNAMENT

      public static final int HUMAN_POH_BUILD_DWH_ORNAMENT
      See Also:
    • GODWARS_HAMMER_GONG_DWH_ORNAMENT

      public static final int GODWARS_HAMMER_GONG_DWH_ORNAMENT
      See Also:
    • PICKING_LOW_SHORTER

      public static final int PICKING_LOW_SHORTER
      See Also:
    • DEATH_OFFICE_PORTAL_ROUND

      public static final int DEATH_OFFICE_PORTAL_ROUND
      See Also:
    • DEATH_OFFICE_PORTAL_ROUND_GOTR

      public static final int DEATH_OFFICE_PORTAL_ROUND_GOTR
      See Also:
    • DEATH_OFFICE_PORTAL_DEATH

      public static final int DEATH_OFFICE_PORTAL_DEATH
      See Also:
    • DEATH_OFFICE_PORTAL_DEATH_LOOP

      public static final int DEATH_OFFICE_PORTAL_DEATH_LOOP
      See Also:
    • DEATH_OFFICE_PORTAL_SPAWN

      public static final int DEATH_OFFICE_PORTAL_SPAWN
      See Also:
    • DEATH_OFFICE_PORTAL_FLICKER

      public static final int DEATH_OFFICE_PORTAL_FLICKER
      See Also:
    • DEATH_OFFICE_PORTAL_FLICKER_GOTR

      public static final int DEATH_OFFICE_PORTAL_FLICKER_GOTR
      See Also:
    • HUMAN_RUNECRAFT_WALKMERGE

      public static final int HUMAN_RUNECRAFT_WALKMERGE
      See Also:
    • STATUE_RUNESTONE01_INACTIVE

      public static final int STATUE_RUNESTONE01_INACTIVE
      See Also:
    • STATUE_RUNESTONE01_ACTIVE

      public static final int STATUE_RUNESTONE01_ACTIVE
      See Also:
    • GOTR_LIGHT_LANTERN

      public static final int GOTR_LIGHT_LANTERN
      See Also:
    • GOTR_CHISEL_ESSENCE

      public static final int GOTR_CHISEL_ESSENCE
      See Also:
    • BARRIER_SARADOMIN01_IDLE

      public static final int BARRIER_SARADOMIN01_IDLE
      See Also:
    • FX_BEAM_BURST

      public static final int FX_BEAM_BURST
      See Also:
    • FX_BEAM_STRIKE

      public static final int FX_BEAM_STRIKE
      See Also:
    • PORTAL_GUARDIAN_WALK

      public static final int PORTAL_GUARDIAN_WALK
      See Also:
    • PORTAL_GUARDIAN_IDLE

      public static final int PORTAL_GUARDIAN_IDLE
      See Also:
    • PORTAL_GUARDIAN_SURGE

      public static final int PORTAL_GUARDIAN_SURGE
      See Also:
    • PORTAL_GUARDIAN_SIPHON

      public static final int PORTAL_GUARDIAN_SIPHON
      See Also:
    • PORTAL_GUARDIAN_SLEEP

      public static final int PORTAL_GUARDIAN_SLEEP
      See Also:
    • PORTAL_GUARDIAN_SLEEP_LOOP

      public static final int PORTAL_GUARDIAN_SLEEP_LOOP
      See Also:
    • PORTAL_GUARDIAN_WAKEUP

      public static final int PORTAL_GUARDIAN_WAKEUP
      See Also:
    • PORTAL_GUARDIAN_SPAWN

      public static final int PORTAL_GUARDIAN_SPAWN
      See Also:
    • RIFT_GUARDIAN_WALK_LARGE

      public static final int RIFT_GUARDIAN_WALK_LARGE
      See Also:
    • RIFT_GUARDIAN_WALK_SMALL

      public static final int RIFT_GUARDIAN_WALK_SMALL
      See Also:
    • RIFT_GUARDIAN_READY

      public static final int RIFT_GUARDIAN_READY
      See Also:
    • RIFT_GUARDIAN_SPAWN

      public static final int RIFT_GUARDIAN_SPAWN
      See Also:
    • RIFT_GUARDIAN_DEATH

      public static final int RIFT_GUARDIAN_DEATH
      See Also:
    • RIFT_GUARDIAN_ATTACK_RANGED

      public static final int RIFT_GUARDIAN_ATTACK_RANGED
      See Also:
    • RIFT_GUARDIAN_ATTACK_MELEE

      public static final int RIFT_GUARDIAN_ATTACK_MELEE
      See Also:
    • RIFT_GUARDIAN_DEFEND_MELEE

      public static final int RIFT_GUARDIAN_DEFEND_MELEE
      See Also:
    • RIFT_GUARDIAN_DEFEND_RANGED

      public static final int RIFT_GUARDIAN_DEFEND_RANGED
      See Also:
    • RIFT_GUARDIAN_INACTIVE

      public static final int RIFT_GUARDIAN_INACTIVE
      See Also:
    • GOTR_ABYSSAL_LEECH_ATTACK

      public static final int GOTR_ABYSSAL_LEECH_ATTACK
      See Also:
    • GOTR_ABYSSAL_LEECH_DEFEND

      public static final int GOTR_ABYSSAL_LEECH_DEFEND
      See Also:
    • GOTR_ABYSSAL_LEECH_DEATH

      public static final int GOTR_ABYSSAL_LEECH_DEATH
      See Also:
    • GOTR_ABYSSAL_WALKER_ATTACK

      public static final int GOTR_ABYSSAL_WALKER_ATTACK
      See Also:
    • GOTR_ABYSSAL_WALKER_DEFEND

      public static final int GOTR_ABYSSAL_WALKER_DEFEND
      See Also:
    • GOTR_ABYSSAL_WALKER_DEATH

      public static final int GOTR_ABYSSAL_WALKER_DEATH
      See Also:
    • GOTR_ABYSSAL_PYRAMID_RANGED_ATTACK

      public static final int GOTR_ABYSSAL_PYRAMID_RANGED_ATTACK
      See Also:
    • GOTR_ABYSSAL_PYRAMID_ATTACK

      public static final int GOTR_ABYSSAL_PYRAMID_ATTACK
      See Also:
    • GOTR_ABYSSAL_PYRAMID_DEFEND

      public static final int GOTR_ABYSSAL_PYRAMID_DEFEND
      See Also:
    • GOTR_ABYSSAL_PYRAMID_DEATH

      public static final int GOTR_ABYSSAL_PYRAMID_DEATH
      See Also:
    • RIFT_GUARDIAN_SIT

      public static final int RIFT_GUARDIAN_SIT
      See Also:
    • TOTE_FLYBACK

      public static final int TOTE_FLYBACK
      See Also:
    • ARCEUUS_CHISEL_ESSENCE_PRIORITY

      public static final int ARCEUUS_CHISEL_ESSENCE_PRIORITY
      See Also:
    • NIGHTMARE_PROJECTILE_RIFT_IDLE

      public static final int NIGHTMARE_PROJECTILE_RIFT_IDLE
      See Also:
    • HUMAN_PICKUPTABLE_WALKMERGE

      public static final int HUMAN_PICKUPTABLE_WALKMERGE
      See Also:
    • HUMAN_LEVERDOWN_WALKMERGE

      public static final int HUMAN_LEVERDOWN_WALKMERGE
      See Also:
    • LEAGUE_3_HORROR_PREACH_SARADOMIN

      public static final int LEAGUE_3_HORROR_PREACH_SARADOMIN
      See Also:
    • LEAGUE_3_HORROR_PREACH_ZAMORAK

      public static final int LEAGUE_3_HORROR_PREACH_ZAMORAK
      See Also:
    • LEAGUE_3_HORROR_PREACH_GUTHIX

      public static final int LEAGUE_3_HORROR_PREACH_GUTHIX
      See Also:
    • HUMAN_CRATE_SQUAT

      public static final int HUMAN_CRATE_SQUAT
      See Also:
    • EASTER22_CRATE_SPAWN

      public static final int EASTER22_CRATE_SPAWN
      See Also:
    • EASTER22_CRATE_EXCLAIM

      public static final int EASTER22_CRATE_EXCLAIM
      See Also:
    • EASTER22_CRATE_QUESTION

      public static final int EASTER22_CRATE_QUESTION
      See Also:
    • EASTER22_CRATE_IDLE

      public static final int EASTER22_CRATE_IDLE
      See Also:
    • EASTER22_CRATE_SHAKE

      public static final int EASTER22_CRATE_SHAKE
      See Also:
    • EASTER22_CRATE_SURVEY

      public static final int EASTER22_CRATE_SURVEY
      See Also:
    • HUMAN_CRATE_SURVEY

      public static final int HUMAN_CRATE_SURVEY
      See Also:
    • LEAGUE_3_HORROR_PREACH_BANDOS

      public static final int LEAGUE_3_HORROR_PREACH_BANDOS
      See Also:
    • HUMAN_PREPARE_OFFERING_LOOP

      public static final int HUMAN_PREPARE_OFFERING_LOOP
      See Also:
    • SPELL_SHADOW_BARRAGE_IMPACT_FAST

      public static final int SPELL_SHADOW_BARRAGE_IMPACT_FAST
      See Also:
    • PICKING_MID_SHORT

      public static final int PICKING_MID_SHORT
      See Also:
    • POH_SMASH_MAGIC_TABLET_WALKMERGE

      public static final int POH_SMASH_MAGIC_TABLET_WALKMERGE
      See Also:
    • NPC_KEPHRI_WALK01

      public static final int NPC_KEPHRI_WALK01
      See Also:
    • NPC_WARDENS_IDLE06

      public static final int NPC_WARDENS_IDLE06
      See Also:
    • NPC_AKKHA_WALK_03_SPEAR

      public static final int NPC_AKKHA_WALK_03_SPEAR
      See Also:
    • M_ZOMBIE_ATTACK_MOVE

      public static final int M_ZOMBIE_ATTACK_MOVE
      See Also:
    • HUMAN_WALK_APPEAR

      public static final int HUMAN_WALK_APPEAR
      See Also:
    • HUMAN_WALK_APPEAR_SLOW

      public static final int HUMAN_WALK_APPEAR_SLOW
      See Also:
    • HUMAN_WALK_APPEAR_LONG

      public static final int HUMAN_WALK_APPEAR_LONG
      See Also:
    • BCS_CHARGE_ATTACK_LOOP

      public static final int BCS_CHARGE_ATTACK_LOOP
      See Also:
    • BCS_SCABARITE_CHAMPION_ATTACK_SLASH

      public static final int BCS_SCABARITE_CHAMPION_ATTACK_SLASH
      See Also:
    • BCS_SCABARITE_CHAMPION_ATTACK_SPELL

      public static final int BCS_SCABARITE_CHAMPION_ATTACK_SPELL
      See Also:
    • BCS_RIFT_APPEAR

      public static final int BCS_RIFT_APPEAR
      See Also:
    • BCS_RIFT_IDLE

      public static final int BCS_RIFT_IDLE
      See Also:
    • BCS_RIFT_DISAPPEAR

      public static final int BCS_RIFT_DISAPPEAR
      See Also:
    • HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS

      public static final int HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS
      See Also:
    • HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS_LOOP

      public static final int HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS_LOOP
      See Also:
    • HUMAN_BARELY_CONSCIOUS

      public static final int HUMAN_BARELY_CONSCIOUS
      See Also:
    • ICTHALARINS_DOOR_CLOSED

      public static final int ICTHALARINS_DOOR_CLOSED
      See Also:
    • GAS_SHORT

      public static final int GAS_SHORT
      See Also:
    • HUMAN_DEAD_LOOP

      public static final int HUMAN_DEAD_LOOP
      See Also:
    • ICS_STUMBLE_BACK

      public static final int ICS_STUMBLE_BACK
      See Also:
    • LEAGUE_3_HORROR_PREACH_ARMADYL

      public static final int LEAGUE_3_HORROR_PREACH_ARMADYL
      See Also:
    • LEAGUE_3_HORROR_PREACH_ZAROS

      public static final int LEAGUE_3_HORROR_PREACH_ZAROS
      See Also:
    • SG_GRINDSTONE_REPAIR

      public static final int SG_GRINDSTONE_REPAIR
      See Also:
    • GIANTS_FOUNDRY_WORK_PREFORM

      public static final int GIANTS_FOUNDRY_WORK_PREFORM
      See Also:
    • GIANTS_FOUNDRY_WORK_PREFORM_LOOP

      public static final int GIANTS_FOUNDRY_WORK_PREFORM_LOOP
      See Also:
    • GIANTS_FOUNDRY_POLISHING_WHEEL_SPIN

      public static final int GIANTS_FOUNDRY_POLISHING_WHEEL_SPIN
      See Also:
    • GIANTS_FOUNDRY_HAMMER01

      public static final int GIANTS_FOUNDRY_HAMMER01
      See Also:
    • GIANTS_FOUNDRY_CRUCIBLE_POUR01

      public static final int GIANTS_FOUNDRY_CRUCIBLE_POUR01
      See Also:
    • GIANTS_FOUNDRY_CRUCIBLE_STOP01

      public static final int GIANTS_FOUNDRY_CRUCIBLE_STOP01
      See Also:
    • GIANTS_FOUNDRY_IDLE

      public static final int GIANTS_FOUNDRY_IDLE
      See Also:
    • WATERWHEEL_CHUTE

      public static final int WATERWHEEL_CHUTE
      See Also:
    • HUMAN_PREFORM_LIFT

      public static final int HUMAN_PREFORM_LIFT
      See Also:
    • HUMAN_PREFORM_LIFT_START

      public static final int HUMAN_PREFORM_LIFT_START
      See Also:
    • HUMAN_PREFORM_LIFT_START02

      public static final int HUMAN_PREFORM_LIFT_START02
      See Also:
    • HUMAN_PREFORM_LIFT_LOOP

      public static final int HUMAN_PREFORM_LIFT_LOOP
      See Also:
    • HUMAN_PREFORM_LIFT_LOOP02

      public static final int HUMAN_PREFORM_LIFT_LOOP02
      See Also:
    • HUMAN_PREFORM_LIFT_END

      public static final int HUMAN_PREFORM_LIFT_END
      See Also:
    • GIANTS_FOUNDRY_FINISH_SWORD

      public static final int GIANTS_FOUNDRY_FINISH_SWORD
      See Also:
    • HUMAN_PUSH_PRIORITY

      public static final int HUMAN_PUSH_PRIORITY
      See Also:
    • HUMAN_WEAPON_GIANT01_RUN

      public static final int HUMAN_WEAPON_GIANT01_RUN
      See Also:
    • HUMAN_WEAPON_GIANT01_READY

      public static final int HUMAN_WEAPON_GIANT01_READY
      See Also:
    • HUMAN_WEAPON_GIANT01_WALK

      public static final int HUMAN_WEAPON_GIANT01_WALK
      See Also:
    • GOTR_CHISEL_GUARDIAN

      public static final int GOTR_CHISEL_GUARDIAN
      See Also:
    • BALLISTA02_DEFEND

      public static final int BALLISTA02_DEFEND
      See Also:
    • BALLISTA02_READY

      public static final int BALLISTA02_READY
      See Also:
    • BALLISTA02_ATTACK

      public static final int BALLISTA02_ATTACK
      See Also:
    • BALLISTA02_ATTACK_PVN

      public static final int BALLISTA02_ATTACK_PVN
      See Also:
    • BALLISTA02_SPECIAL_ATTACK

      public static final int BALLISTA02_SPECIAL_ATTACK
      See Also:
    • BALLISTA02_SPECIAL_ATTACK_PVN

      public static final int BALLISTA02_SPECIAL_ATTACK_PVN
      See Also:
    • SPELL_SHADOW_BARRAGE_IMPACT_MED

      public static final int SPELL_SHADOW_BARRAGE_IMPACT_MED
      See Also:
    • GG_DEBRIS_SHADOW_60

      public static final int GG_DEBRIS_SHADOW_60
      See Also:
    • HUMAN_OSMUMTENS_FANG

      public static final int HUMAN_OSMUMTENS_FANG
      See Also:
    • TUMEKANS_LIGHT_CAST

      public static final int TUMEKANS_LIGHT_CAST
      See Also:
    • HUMAN_MINING_HET_BRONZE_PICKAXE

      public static final int HUMAN_MINING_HET_BRONZE_PICKAXE
      See Also:
    • HUMAN_MINING_HET_IRON_PICKAXE

      public static final int HUMAN_MINING_HET_IRON_PICKAXE
      See Also:
    • HUMAN_MINING_HET_BLACK_PICKAXE

      public static final int HUMAN_MINING_HET_BLACK_PICKAXE
      See Also:
    • HUMAN_MINING_HET_STEEL_PICKAXE

      public static final int HUMAN_MINING_HET_STEEL_PICKAXE
      See Also:
    • HUMAN_MINING_HET_MITHRIL_PICKAXE

      public static final int HUMAN_MINING_HET_MITHRIL_PICKAXE
      See Also:
    • HUMAN_MINING_HET_ADAMANT_PICKAXE

      public static final int HUMAN_MINING_HET_ADAMANT_PICKAXE
      See Also:
    • HUMAN_MINING_HET_RUNE_PICKAXE

      public static final int HUMAN_MINING_HET_RUNE_PICKAXE
      See Also:
    • HUMAN_MINING_HET_GILDED_PICKAXE

      public static final int HUMAN_MINING_HET_GILDED_PICKAXE
      See Also:
    • HUMAN_MINING_HET_DRAGON_PICKAXE

      public static final int HUMAN_MINING_HET_DRAGON_PICKAXE
      See Also:
    • HUMAN_MINING_HET_DRAGON_PICKAXE_PRETTY

      public static final int HUMAN_MINING_HET_DRAGON_PICKAXE_PRETTY
      See Also:
    • HUMAN_MINING_HET_ZALCANO_PICKAXE

      public static final int HUMAN_MINING_HET_ZALCANO_PICKAXE
      See Also:
    • HUMAN_MINING_HET_INFERNAL_PICKAXE

      public static final int HUMAN_MINING_HET_INFERNAL_PICKAXE
      See Also:
    • HUMAN_MINING_HET_3A_PICKAXE

      public static final int HUMAN_MINING_HET_3A_PICKAXE
      See Also:
    • HUMAN_MINING_HET_CRYSTAL_PICKAXE

      public static final int HUMAN_MINING_HET_CRYSTAL_PICKAXE
      See Also:
    • HUMAN_MINING_HET_LEAGUE_TRAILBLAZER_PICKAXE

      public static final int HUMAN_MINING_HET_LEAGUE_TRAILBLAZER_PICKAXE
      See Also:
    • HUMAN_MINING_HET_TRAILBLAZER_PICKAXE_NO_INFERNAL

      public static final int HUMAN_MINING_HET_TRAILBLAZER_PICKAXE_NO_INFERNAL
      See Also:
    • HUMAN_CRAFTING_ARMADYLEAN

      public static final int HUMAN_CRAFTING_ARMADYLEAN
      See Also:
    • TOA_FLIP_TILE

      public static final int TOA_FLIP_TILE
      See Also:
    • TOA_SOT_IDLE

      public static final int TOA_SOT_IDLE
      See Also:
    • TOA_SOT_CAST_A

      public static final int TOA_SOT_CAST_A
      See Also:
    • TOA_SOT_CAST_B

      public static final int TOA_SOT_CAST_B
      See Also:
    • TOA_SOT_READY

      public static final int TOA_SOT_READY
      See Also:
    • GATEWAY_TOMB01_BARRIER01_IDLE01

      public static final int GATEWAY_TOMB01_BARRIER01_IDLE01
      See Also:
    • TOA_TILE_GLOW_IDLE

      public static final int TOA_TILE_GLOW_IDLE
      See Also:
    • WALLKIT_TOMB_MONKEY01_BLINK01

      public static final int WALLKIT_TOMB_MONKEY01_BLINK01
      See Also:
    • TOA_DUST_FALLING

      public static final int TOA_DUST_FALLING
      See Also:
    • POTTERY_TOMB_BOBBING01

      public static final int POTTERY_TOMB_BOBBING01
      See Also:
    • WALLKIT_TOMB_CROCODILE01_IDLE01

      public static final int WALLKIT_TOMB_CROCODILE01_IDLE01
      See Also:
    • TOA_TELEPORTER_IDLE

      public static final int TOA_TELEPORTER_IDLE
      See Also:
    • TOA_PILLAR_SHAKE

      public static final int TOA_PILLAR_SHAKE
      See Also:
    • TOA_PILLAR_IDLE

      public static final int TOA_PILLAR_IDLE
      See Also:
    • TOA_OSMUMTEN_CHEST_CLOSED

      public static final int TOA_OSMUMTEN_CHEST_CLOSED
      See Also:
    • TOA_OSMUMTEN_CHEST_REVEAL

      public static final int TOA_OSMUMTEN_CHEST_REVEAL
      See Also:
    • TOA_OSMUMTEN_CHEST_OPEN

      public static final int TOA_OSMUMTEN_CHEST_OPEN
      See Also:
    • FX_CYCLE

      public static final int FX_CYCLE
      See Also:
    • FX_CYCLE_RING

      public static final int FX_CYCLE_RING
      See Also:
    • FX_CYCLE_MASORI_HEAD

      public static final int FX_CYCLE_MASORI_HEAD
      See Also:
    • FX_CYCLE_MASORI_TOP

      public static final int FX_CYCLE_MASORI_TOP
      See Also:
    • FX_CYCLE_MASORI_LEGS

      public static final int FX_CYCLE_MASORI_LEGS
      See Also:
    • FX_CYCLE_SWORD

      public static final int FX_CYCLE_SWORD
      See Also:
    • FX_CYCLE_WARD

      public static final int FX_CYCLE_WARD
      See Also:
    • FX_CYCLE_STAFF

      public static final int FX_CYCLE_STAFF
      See Also:
    • TOA_OBELISK01_GLOW

      public static final int TOA_OBELISK01_GLOW
      See Also:
    • TOA_WALL_RAISING

      public static final int TOA_WALL_RAISING
      See Also:
    • TOA_WALL_STATIC

      public static final int TOA_WALL_STATIC
      See Also:
    • TOA_BOULDER_ROLLING

      public static final int TOA_BOULDER_ROLLING
      See Also:
    • TOA_DUNG_DROP

      public static final int TOA_DUNG_DROP
      See Also:
    • TOA_LIFE_LEACH

      public static final int TOA_LIFE_LEACH
      See Also:
    • FX_CYCLE_GLOW

      public static final int FX_CYCLE_GLOW
      See Also:
    • FX_CYCLE_GLOW_LOOP

      public static final int FX_CYCLE_GLOW_LOOP
      See Also:
    • FX_CYCLE_SHRINK

      public static final int FX_CYCLE_SHRINK
      See Also:
    • TOA_WARDENS01_PYRAMID_ATTACK

      public static final int TOA_WARDENS01_PYRAMID_ATTACK
      See Also:
    • TOA_WARDENS01_PYARMID_APPEAR

      public static final int TOA_WARDENS01_PYARMID_APPEAR
      See Also:
    • TOA_WARDENS01_PYARMID_LEAVE

      public static final int TOA_WARDENS01_PYARMID_LEAVE
      See Also:
    • TOA_WARDENS01_PYRAMID_LOAD

      public static final int TOA_WARDENS01_PYRAMID_LOAD
      See Also:
    • TOA_WARDENS01_PYRAMID_INVISIBLE

      public static final int TOA_WARDENS01_PYRAMID_INVISIBLE
      See Also:
    • NPC_SCABARAS_IDLE01

      public static final int NPC_SCABARAS_IDLE01
      See Also:
    • NPC_SCABARAS_WALK01

      public static final int NPC_SCABARAS_WALK01
      See Also:
    • NPC_SCABARAS_TRAPPED01

      public static final int NPC_SCABARAS_TRAPPED01
      See Also:
    • NPC_CRONDIS_IDLE01

      public static final int NPC_CRONDIS_IDLE01
      See Also:
    • NPC_CRONDIS_WALK01

      public static final int NPC_CRONDIS_WALK01
      See Also:
    • NPC_CRONDIS_TRAPPED01

      public static final int NPC_CRONDIS_TRAPPED01
      See Also:
    • NPC_APMEKEN_IDLE01

      public static final int NPC_APMEKEN_IDLE01
      See Also:
    • NPC_APMEKEN_WALK01

      public static final int NPC_APMEKEN_WALK01
      See Also:
    • NPC_APMEKEN_TRAPPED01

      public static final int NPC_APMEKEN_TRAPPED01
      See Also:
    • NPC_HET_IDLE01

      public static final int NPC_HET_IDLE01
      See Also:
    • NPC_HET_WALK01

      public static final int NPC_HET_WALK01
      See Also:
    • NPC_HET_TRAPPED01

      public static final int NPC_HET_TRAPPED01
      See Also:
    • VFX_PANTHEON_TRAPPED01

      public static final int VFX_PANTHEON_TRAPPED01
      See Also:
    • TOA_HET_ORB_WALK01

      public static final int TOA_HET_ORB_WALK01
      See Also:
    • TOA_SPELL_TUMEKEN01_CAST01

      public static final int TOA_SPELL_TUMEKEN01_CAST01
      See Also:
    • TOA_KERIS_PARTISAN_SPECIAL01

      public static final int TOA_KERIS_PARTISAN_SPECIAL01
      See Also:
    • TOA_KERIS_PARTISAN_SPECIAL01_FX

      public static final int TOA_KERIS_PARTISAN_SPECIAL01_FX
      See Also:
    • TOA_TUMEKANS_LIGHT_CAST01

      public static final int TOA_TUMEKANS_LIGHT_CAST01
      See Also:
    • CRONDIS_COLUMN_TRAP_ANIM

      public static final int CRONDIS_COLUMN_TRAP_ANIM
      See Also:
    • CRONDIS_POISON_TILE_IDLE

      public static final int CRONDIS_POISON_TILE_IDLE
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_01

      public static final int CRONDIS_POISON_TILE_ACTIVATE_01
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_02

      public static final int CRONDIS_POISON_TILE_ACTIVATE_02
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_03

      public static final int CRONDIS_POISON_TILE_ACTIVATE_03
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_04

      public static final int CRONDIS_POISON_TILE_ACTIVATE_04
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_05

      public static final int CRONDIS_POISON_TILE_ACTIVATE_05
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_06

      public static final int CRONDIS_POISON_TILE_ACTIVATE_06
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_07

      public static final int CRONDIS_POISON_TILE_ACTIVATE_07
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_08

      public static final int CRONDIS_POISON_TILE_ACTIVATE_08
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_09

      public static final int CRONDIS_POISON_TILE_ACTIVATE_09
      See Also:
    • CRONDIS_POISON_TILE_ACTIVATE_10

      public static final int CRONDIS_POISON_TILE_ACTIVATE_10
      See Also:
    • CRONDIS_POISON_SPOTANIM

      public static final int CRONDIS_POISON_SPOTANIM
      See Also:
    • CRONDIS_POISON_SPOTANIM_2

      public static final int CRONDIS_POISON_SPOTANIM_2
      See Also:
    • CRONDIS_POISON_SPOTANIM_3

      public static final int CRONDIS_POISON_SPOTANIM_3
      See Also:
    • CRONDIS_SPEAR_TRAP_IDLE

      public static final int CRONDIS_SPEAR_TRAP_IDLE
      See Also:
    • CRONDIS_SPEAR_TRAP_ACTIVATE

      public static final int CRONDIS_SPEAR_TRAP_ACTIVATE
      See Also:
    • CRONDIS_SPEAR_TRAP_SPEAR

      public static final int CRONDIS_SPEAR_TRAP_SPEAR
      See Also:
    • CRONDIS_SPEAR_TRAP_SPEAR02

      public static final int CRONDIS_SPEAR_TRAP_SPEAR02
      See Also:
    • FX_APMEKEN_SIGHT

      public static final int FX_APMEKEN_SIGHT
      See Also:
    • FX_APMEKEN_SIGHT_LONG

      public static final int FX_APMEKEN_SIGHT_LONG
      See Also:
    • FX_APMEKEN_FLOOR

      public static final int FX_APMEKEN_FLOOR
      See Also:
    • FX_APMEKEN_FLOOR_LONG

      public static final int FX_APMEKEN_FLOOR_LONG
      See Also:
    • FX_APMEKEN_BLIND

      public static final int FX_APMEKEN_BLIND
      See Also:
    • FX_APMEKEN_GAIN

      public static final int FX_APMEKEN_GAIN
      See Also:
    • NPC_KEPHRI_IDLE

      public static final int NPC_KEPHRI_IDLE
      See Also:
    • NPC_KEPHRI_TURN_LEFT

      public static final int NPC_KEPHRI_TURN_LEFT
      See Also:
    • NPC_KEPHRI_TURN_RIGHT

      public static final int NPC_KEPHRI_TURN_RIGHT
      See Also:
    • NPC_KEPHRI_ATTACK_RANGED

      public static final int NPC_KEPHRI_ATTACK_RANGED
      See Also:
    • NPC_KEPHRI_ATTACK_RANGED_RADIAL

      public static final int NPC_KEPHRI_ATTACK_RANGED_RADIAL
      See Also:
    • NPC_KEPHRI_ATTACK_MAGIC_RADIAL

      public static final int NPC_KEPHRI_ATTACK_MAGIC_RADIAL
      See Also:
    • NPC_KEPHRI_ATTACK_SPECIAL_EGGS

      public static final int NPC_KEPHRI_ATTACK_SPECIAL_EGGS
      See Also:
    • NPC_KEPHRI_STUNNED

      public static final int NPC_KEPHRI_STUNNED
      See Also:
    • NPC_KEPHRI_STUNNED_IDLE

      public static final int NPC_KEPHRI_STUNNED_IDLE
      See Also:
    • NPC_KEPHRI_STUNNED_WAKEUP

      public static final int NPC_KEPHRI_STUNNED_WAKEUP
      See Also:
    • NPC_KEPHRI_DEATH

      public static final int NPC_KEPHRI_DEATH
      See Also:
    • NPC_KEPHRI_DEAD

      public static final int NPC_KEPHRI_DEAD
      See Also:
    • NPC_SCARAB_WALK

      public static final int NPC_SCARAB_WALK
      See Also:
    • NPC_SCARAB_WALK_BACKWARDS

      public static final int NPC_SCARAB_WALK_BACKWARDS
      See Also:
    • NPC_SCARAB_IDLE

      public static final int NPC_SCARAB_IDLE
      See Also:
    • NPC_SCARAB_ATTACK

      public static final int NPC_SCARAB_ATTACK
      See Also:
    • NPC_SCARAB_RANGED_ATTACK

      public static final int NPC_SCARAB_RANGED_ATTACK
      See Also:
    • NPC_SCARAB_SPAWN

      public static final int NPC_SCARAB_SPAWN
      See Also:
    • NPC_SCARAB_DEATH

      public static final int NPC_SCARAB_DEATH
      See Also:
    • NPC_SCARAB_FLYING_TAKEOFF

      public static final int NPC_SCARAB_FLYING_TAKEOFF
      See Also:
    • NPC_SCARAB_FLYING_IDLE

      public static final int NPC_SCARAB_FLYING_IDLE
      See Also:
    • NPC_SCARAB_FLYING_IDLE02

      public static final int NPC_SCARAB_FLYING_IDLE02
      See Also:
    • NPC_SCARAB_FLYING_ATTACK

      public static final int NPC_SCARAB_FLYING_ATTACK
      See Also:
    • NPC_SCARAB_FLYING_LANDING

      public static final int NPC_SCARAB_FLYING_LANDING
      See Also:
    • NPC_SCARAB_FLYING_SPAWN

      public static final int NPC_SCARAB_FLYING_SPAWN
      See Also:
    • NPC_SCARAB_FLYING_DEATH

      public static final int NPC_SCARAB_FLYING_DEATH
      See Also:
    • NPC_SCARAB_FLYING_DEATH02

      public static final int NPC_SCARAB_FLYING_DEATH02
      See Also:
    • NPC_SCARAB_FLYING_DEATH03

      public static final int NPC_SCARAB_FLYING_DEATH03
      See Also:
    • NPC_SCARAB_FLYING_EXPLODE01

      public static final int NPC_SCARAB_FLYING_EXPLODE01
      See Also:
    • VFX_SCARAB_SHIELD01_ALIVE

      public static final int VFX_SCARAB_SHIELD01_ALIVE
      See Also:
    • VFX_SCARAB_SHIELD01_DEAD

      public static final int VFX_SCARAB_SHIELD01_DEAD
      See Also:
    • VFX_SCARAB_SHIELD01_DEATH

      public static final int VFX_SCARAB_SHIELD01_DEATH
      See Also:
    • VFX_SCARAB_SHIELD01_REFORM

      public static final int VFX_SCARAB_SHIELD01_REFORM
      See Also:
    • NPC_SWARM01_SCARAB01_SPAWN01

      public static final int NPC_SWARM01_SCARAB01_SPAWN01
      See Also:
    • NPC_SWARM01_SCARAB01_IDLE01

      public static final int NPC_SWARM01_SCARAB01_IDLE01
      See Also:
    • NPC_SWARM01_SCARAB01_INTEGRATE01

      public static final int NPC_SWARM01_SCARAB01_INTEGRATE01
      See Also:
    • NPC_SWARM01_SCARAB01_DEATH01

      public static final int NPC_SWARM01_SCARAB01_DEATH01
      See Also:
    • SPOTANIM_DUNGBALL_EXPLOSION01

      public static final int SPOTANIM_DUNGBALL_EXPLOSION01
      See Also:
    • VFX_SCARAB_EXPLOSION01

      public static final int VFX_SCARAB_EXPLOSION01
      See Also:
    • VFX_SCARAB_EXPLOSION02

      public static final int VFX_SCARAB_EXPLOSION02
      See Also:
    • VFX_SCARAB_EXPLOSION03

      public static final int VFX_SCARAB_EXPLOSION03
      See Also:
    • VFX_SCARAB_EXPLOSION04

      public static final int VFX_SCARAB_EXPLOSION04
      See Also:
    • VFX_SCARAB_EXPLOSION05

      public static final int VFX_SCARAB_EXPLOSION05
      See Also:
    • VFX_SCARAB_EXPLOSION06

      public static final int VFX_SCARAB_EXPLOSION06
      See Also:
    • VFX_SCARAB_EXPLOSION07

      public static final int VFX_SCARAB_EXPLOSION07
      See Also:
    • VFX_SCARAB_EXPLOSION08

      public static final int VFX_SCARAB_EXPLOSION08
      See Also:
    • NPC_ZEBAK01_IDLE

      public static final int NPC_ZEBAK01_IDLE
      See Also:
    • NPC_ZEBAK02_IDLE

      public static final int NPC_ZEBAK02_IDLE
      See Also:
    • NPC_ZEBAK01_ATTACK_MELEE

      public static final int NPC_ZEBAK01_ATTACK_MELEE
      See Also:
    • NPC_ZEBAK02_ATTACK_MELEE

      public static final int NPC_ZEBAK02_ATTACK_MELEE
      See Also:
    • NPC_ZEBAK01_ATTACK_MELEE_ENRAGED

      public static final int NPC_ZEBAK01_ATTACK_MELEE_ENRAGED
      See Also:
    • NPC_ZEBAK02_ATTACK_MELEE_ENRAGED

      public static final int NPC_ZEBAK02_ATTACK_MELEE_ENRAGED
      See Also:
    • NPC_ZEBAK01_ATTACK_RANGED

      public static final int NPC_ZEBAK01_ATTACK_RANGED
      See Also:
    • NPC_ZEBAK02_ATTACK_RANGED

      public static final int NPC_ZEBAK02_ATTACK_RANGED
      See Also:
    • NPC_ZEBAK01_ATTACK_RANGED_ENRAGED

      public static final int NPC_ZEBAK01_ATTACK_RANGED_ENRAGED
      See Also:
    • NPC_ZEBAK02_ATTACK_RANGED_ENRAGED

      public static final int NPC_ZEBAK02_ATTACK_RANGED_ENRAGED
      See Also:
    • NPC_ZEBAK01_ATTACK_ROAR

      public static final int NPC_ZEBAK01_ATTACK_ROAR
      See Also:
    • NPC_ZEBAK02_ATTACK_ROAR

      public static final int NPC_ZEBAK02_ATTACK_ROAR
      See Also:
    • NPC_ZEBAK01_ATTACK_TAIL

      public static final int NPC_ZEBAK01_ATTACK_TAIL
      See Also:
    • NPC_ZEBAK02_ATTACK_TAIL

      public static final int NPC_ZEBAK02_ATTACK_TAIL
      See Also:
    • NPC_ZEBAK01_ATTACK_SPECIAL

      public static final int NPC_ZEBAK01_ATTACK_SPECIAL
      See Also:
    • NPC_ZEBAK02_ATTACK_SPECIAL

      public static final int NPC_ZEBAK02_ATTACK_SPECIAL
      See Also:
    • NPC_ZEBAK01_DEATH

      public static final int NPC_ZEBAK01_DEATH
      See Also:
    • NPC_ZEBAK02_DEATH

      public static final int NPC_ZEBAK02_DEATH
      See Also:
    • NPC_ZEBAK01_DEAD

      public static final int NPC_ZEBAK01_DEAD
      See Also:
    • NPC_ZEBAK02_DEAD

      public static final int NPC_ZEBAK02_DEAD
      See Also:
    • SPOTANIM_ZEBAK_MAGIC01

      public static final int SPOTANIM_ZEBAK_MAGIC01
      See Also:
    • PROJECTILE_ZEBAK_RANGED01

      public static final int PROJECTILE_ZEBAK_RANGED01
      See Also:
    • PROJECTILE_ZEBAK_RANGED01_ENRAGED

      public static final int PROJECTILE_ZEBAK_RANGED01_ENRAGED
      See Also:
    • SPOTANIM_ZEBAK_RANGED01

      public static final int SPOTANIM_ZEBAK_RANGED01
      See Also:
    • PROJECTILE_ZEBAK_PITCHER01

      public static final int PROJECTILE_ZEBAK_PITCHER01
      See Also:
    • PROJECTILE_ZEBAK_PITCHER01_ENRAGED

      public static final int PROJECTILE_ZEBAK_PITCHER01_ENRAGED
      See Also:
    • SPOTANIM_ZEBAK_PITCHER01

      public static final int SPOTANIM_ZEBAK_PITCHER01
      See Also:
    • PROJECTILE_ZEBAK_SHIELD01

      public static final int PROJECTILE_ZEBAK_SHIELD01
      See Also:
    • SPOTANIM_ZEBAK_SHIELD01

      public static final int SPOTANIM_ZEBAK_SHIELD01
      See Also:
    • SPOTANIM_ZEBAK_ATTACK_ROAR

      public static final int SPOTANIM_ZEBAK_ATTACK_ROAR
      See Also:
    • TOA_WARDENS_BUFF_SPOTANIM

      public static final int TOA_WARDENS_BUFF_SPOTANIM
      See Also:
    • NPC_WARDENS_WALK01

      public static final int NPC_WARDENS_WALK01
      See Also:
    • NPC_WARDENS_WALK02

      public static final int NPC_WARDENS_WALK02
      See Also:
    • NPC_WARDENS_WALK03

      public static final int NPC_WARDENS_WALK03
      See Also:
    • NPC_WARDENS_WALK04

      public static final int NPC_WARDENS_WALK04
      See Also:
    • NPC_WARDENS_IDLE01

      public static final int NPC_WARDENS_IDLE01
      See Also:
    • NPC_WARDENS_IDLE02

      public static final int NPC_WARDENS_IDLE02
      See Also:
    • NPC_WARDENS_IDLE03

      public static final int NPC_WARDENS_IDLE03
      See Also:
    • NPC_WARDENS_IDLE04

      public static final int NPC_WARDENS_IDLE04
      See Also:
    • NPC_WARDENS_IDLE05

      public static final int NPC_WARDENS_IDLE05
      See Also:
    • NPC_WARDENS_STOMP01

      public static final int NPC_WARDENS_STOMP01
      See Also:
    • NPC_WARDENS_MELEE01

      public static final int NPC_WARDENS_MELEE01
      See Also:
    • NPC_WARDENS_RANGED01

      public static final int NPC_WARDENS_RANGED01
      See Also:
    • NPC_WARDENS_MAGIC01

      public static final int NPC_WARDENS_MAGIC01
      See Also:
    • NPC_WARDENS_DEATH01

      public static final int NPC_WARDENS_DEATH01
      See Also:
    • NPC_WARDENS_WAKE01

      public static final int NPC_WARDENS_WAKE01
      See Also:
    • NPC_WARDENS_WAKE02

      public static final int NPC_WARDENS_WAKE02
      See Also:
    • NPC_WARDENS_DORMANT01

      public static final int NPC_WARDENS_DORMANT01
      See Also:
    • NPC_WARDENS_SPECIAL01

      public static final int NPC_WARDENS_SPECIAL01
      See Also:
    • NPC_WARDENS_IMPACT01

      public static final int NPC_WARDENS_IMPACT01
      See Also:
    • NPC_WARDENS_LAUNCH01

      public static final int NPC_WARDENS_LAUNCH01
      See Also:
    • NPC_WARDENS_EXPLOSION01

      public static final int NPC_WARDENS_EXPLOSION01
      See Also:
    • NPC_WARDENS_KNEEL01

      public static final int NPC_WARDENS_KNEEL01
      See Also:
    • NPC_WARDENS_KNEELING01

      public static final int NPC_WARDENS_KNEELING01
      See Also:
    • NPC_WARDENS_STANDUP01

      public static final int NPC_WARDENS_STANDUP01
      See Also:
    • NPC_WARDENS_HEADLESS01

      public static final int NPC_WARDENS_HEADLESS01
      See Also:
    • NPC_WARDENS_ATTACKLEFT01

      public static final int NPC_WARDENS_ATTACKLEFT01
      See Also:
    • NPC_WARDENS_ATTACKLEFT02

      public static final int NPC_WARDENS_ATTACKLEFT02
      See Also:
    • NPC_WARDENS_ATTACKRIGHT01

      public static final int NPC_WARDENS_ATTACKRIGHT01
      See Also:
    • NPC_WARDENS_ATTACKRIGHT02

      public static final int NPC_WARDENS_ATTACKRIGHT02
      See Also:
    • NPC_WARDENS_ATTACKCENTER01

      public static final int NPC_WARDENS_ATTACKCENTER01
      See Also:
    • NPC_WARDENS_ATTACKCENTER02

      public static final int NPC_WARDENS_ATTACKCENTER02
      See Also:
    • NPC_WARDENS_STAGGER01

      public static final int NPC_WARDENS_STAGGER01
      See Also:
    • NPC_WARDENS_RELEASE01

      public static final int NPC_WARDENS_RELEASE01
      See Also:
    • NPC_WARDENS_CHARGE01

      public static final int NPC_WARDENS_CHARGE01
      See Also:
    • NPC_WARDENS_CHARGING01

      public static final int NPC_WARDENS_CHARGING01
      See Also:
    • NPC_WARDENS_ENRAGING01

      public static final int NPC_WARDENS_ENRAGING01
      See Also:
    • NPC_WARDENS_ENRAGED01

      public static final int NPC_WARDENS_ENRAGED01
      See Also:
    • SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01

      public static final int SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01
      See Also:
    • SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01

      public static final int SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01
      See Also:
    • SPOTANIM_WARDENS01_EXPLOSION01_IDLE01

      public static final int SPOTANIM_WARDENS01_EXPLOSION01_IDLE01
      See Also:
    • SPOTANIM_WARDENS01_WAKEUP02

      public static final int SPOTANIM_WARDENS01_WAKEUP02
      See Also:
    • SPOTANIM_WARDENS01_IDLE05_IDLE01

      public static final int SPOTANIM_WARDENS01_IDLE05_IDLE01
      See Also:
    • SPOTANIM_WARDENS01_DEATH02_OFFSET01

      public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET01
      See Also:
    • SPOTANIM_WARDENS01_DEATH02_OFFSET02

      public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET02
      See Also:
    • SPOTANIM_WARDENS01_DEATH02_OFFSET03

      public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET03
      See Also:
    • SPOTANIM_WARDENS01_DEATH02_OFFSET04

      public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET04
      See Also:
    • SPOTANIM_WARDENS01_DEATH02_OFFSET05

      public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET05
      See Also:
    • SPOTANIM_WARDENS01_DEATH02_IDLE01

      public static final int SPOTANIM_WARDENS01_DEATH02_IDLE01
      See Also:
    • SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01

      public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01
      See Also:
    • SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02

      public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02
      See Also:
    • SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03

      public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03
      See Also:
    • SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04

      public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04
      See Also:
    • PROJANIM_WARDENS01_MELEE01_SPIN01

      public static final int PROJANIM_WARDENS01_MELEE01_SPIN01
      See Also:
    • PROJANIM_WARDENS01_RANGED01_SPIN01

      public static final int PROJANIM_WARDENS01_RANGED01_SPIN01
      See Also:
    • PROJANIM_WARDENS01_ENTOMB01_SPIN01

      public static final int PROJANIM_WARDENS01_ENTOMB01_SPIN01
      See Also:
    • SPOTANIM_WARDENS01_CORE01_BEAT01

      public static final int SPOTANIM_WARDENS01_CORE01_BEAT01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01_IDLE01

      public static final int SPOTANIM_AMASCUT01_SUCKING01_IDLE01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01_FLASH01

      public static final int SPOTANIM_AMASCUT01_SUCKING01_FLASH01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01

      public static final int SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01_GLOW01

      public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01_GLOW02

      public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW02
      See Also:
    • SPOTANIM_AMASCUT01_STRIKE01_FIRE01

      public static final int SPOTANIM_AMASCUT01_STRIKE01_FIRE01
      See Also:
    • SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01

      public static final int SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01
      See Also:
    • TOA_WARDENS_DEBRIS_FLOATING

      public static final int TOA_WARDENS_DEBRIS_FLOATING
      See Also:
    • TOA_WARDENS_ENTOMB

      public static final int TOA_WARDENS_ENTOMB
      See Also:
    • TOA_WARDENS_ENTOMB_LOOP

      public static final int TOA_WARDENS_ENTOMB_LOOP
      See Also:
    • TOA_WARDENS_ENTOMB_END

      public static final int TOA_WARDENS_ENTOMB_END
      See Also:
    • NPC_AMASCUT_GIANT01_IDLE01

      public static final int NPC_AMASCUT_GIANT01_IDLE01
      See Also:
    • NPC_AMASCUT_GIANT01_SUCK01

      public static final int NPC_AMASCUT_GIANT01_SUCK01
      See Also:
    • NPC_AMASCUT_GIANT01_ENRAGE01

      public static final int NPC_AMASCUT_GIANT01_ENRAGE01
      See Also:
    • NPC_AMASCUT_GIANT01_EXIT01

      public static final int NPC_AMASCUT_GIANT01_EXIT01
      See Also:
    • FX_OBELISK_WARDENS_PHASE01_IDLE01

      public static final int FX_OBELISK_WARDENS_PHASE01_IDLE01
      See Also:
    • FX_OBELISK_WARDENS01_CAST

      public static final int FX_OBELISK_WARDENS01_CAST
      See Also:
    • WARDENS_P3_TILE

      public static final int WARDENS_P3_TILE
      See Also:
    • FX_OBELISK_WARDENS01_CHARGE

      public static final int FX_OBELISK_WARDENS01_CHARGE
      See Also:
    • FX_OBELISK_WARDENS01_CHARGE_PART1

      public static final int FX_OBELISK_WARDENS01_CHARGE_PART1
      See Also:
    • FX_OBELISK_WARDENS01_CHARGE_PART2

      public static final int FX_OBELISK_WARDENS01_CHARGE_PART2
      See Also:
    • FX_OBELISK_WARDENS01_CHARGE_PART3

      public static final int FX_OBELISK_WARDENS01_CHARGE_PART3
      See Also:
    • FX_OBELISK_WARDENS02_BOMB

      public static final int FX_OBELISK_WARDENS02_BOMB
      See Also:
    • FX_OBELISK_WARDENS02_OPEN

      public static final int FX_OBELISK_WARDENS02_OPEN
      See Also:
    • FX_OBELISK_WARDENS02_CLOSE

      public static final int FX_OBELISK_WARDENS02_CLOSE
      See Also:
    • FX_OBELISK_WARDENS02_WAVE

      public static final int FX_OBELISK_WARDENS02_WAVE
      See Also:
    • FX_OBELISK_WARDENS02_CAST

      public static final int FX_OBELISK_WARDENS02_CAST
      See Also:
    • FX_OBELISK_WARDENS02_BEAM

      public static final int FX_OBELISK_WARDENS02_BEAM
      See Also:
    • FX_OBELISK_WARDENS02_SWEEP

      public static final int FX_OBELISK_WARDENS02_SWEEP
      See Also:
    • FX_OBELISK_WARDENS02_DEATH

      public static final int FX_OBELISK_WARDENS02_DEATH
      See Also:
    • FX_WARDENS_ENERGY_DEATH01

      public static final int FX_WARDENS_ENERGY_DEATH01
      See Also:
    • FX_WARDENS_ENERGY_GROUNDED01

      public static final int FX_WARDENS_ENERGY_GROUNDED01
      See Also:
    • NPC_MANDRILL_WALK01

      public static final int NPC_MANDRILL_WALK01
      See Also:
    • NPC_MANDRILL_WALK01_BACKWARDS

      public static final int NPC_MANDRILL_WALK01_BACKWARDS
      See Also:
    • NPC_MANDRILL_WALK02

      public static final int NPC_MANDRILL_WALK02
      See Also:
    • NPC_MANDRILL_WALK02_BACKWARDS

      public static final int NPC_MANDRILL_WALK02_BACKWARDS
      See Also:
    • NPC_MANDRILL_IDLE

      public static final int NPC_MANDRILL_IDLE
      See Also:
    • NPC_MANDRILL_ATTACK_MELEE

      public static final int NPC_MANDRILL_ATTACK_MELEE
      See Also:
    • NPC_BABA_ATTACK_MELEE

      public static final int NPC_BABA_ATTACK_MELEE
      See Also:
    • NPC_MANDRILL_ATTACK_RANGED_01

      public static final int NPC_MANDRILL_ATTACK_RANGED_01
      See Also:
    • NPC_MANDRILL_ATTACK_RANGED_02

      public static final int NPC_MANDRILL_ATTACK_RANGED_02
      See Also:
    • NPC_MANDRILL_ATTACK_MAGIC

      public static final int NPC_MANDRILL_ATTACK_MAGIC
      See Also:
    • NPC_MANDRILL_ATTACK_MAGIC_02

      public static final int NPC_MANDRILL_ATTACK_MAGIC_02
      See Also:
    • NPC_MANDRILL_ATTACK_SPECIAL_JUMP01

      public static final int NPC_MANDRILL_ATTACK_SPECIAL_JUMP01
      See Also:
    • NPC_MANDRILL_ATTACK_SPECIAL_RANGED01

      public static final int NPC_MANDRILL_ATTACK_SPECIAL_RANGED01
      See Also:
    • NPC_MANDRILL_ATTACK_SPECIAL_IDLE01

      public static final int NPC_MANDRILL_ATTACK_SPECIAL_IDLE01
      See Also:
    • NPC_MANDRILL_ATTACK_SPECIAL_END01

      public static final int NPC_MANDRILL_ATTACK_SPECIAL_END01
      See Also:
    • NPC_MANDRILL_SPAWN01

      public static final int NPC_MANDRILL_SPAWN01
      See Also:
    • NPC_MANDRILL_SPAWN02

      public static final int NPC_MANDRILL_SPAWN02
      See Also:
    • NPC_MANDRILL_DESPAWN01

      public static final int NPC_MANDRILL_DESPAWN01
      See Also:
    • NPC_MANDRILL_DESPAWN02

      public static final int NPC_MANDRILL_DESPAWN02
      See Also:
    • NPC_MANDRILL_EXPLODE

      public static final int NPC_MANDRILL_EXPLODE
      See Also:
    • SPOTANIM_MANDRILL_EXPLODE

      public static final int SPOTANIM_MANDRILL_EXPLODE
      See Also:
    • TOA_BABA_BANANA_FALL

      public static final int TOA_BABA_BANANA_FALL
      See Also:
    • FX_SYMBOL_FLOOR_GLOW01

      public static final int FX_SYMBOL_FLOOR_GLOW01
      See Also:
    • NPC_AKKHA_IDLE_SPEAR

      public static final int NPC_AKKHA_IDLE_SPEAR
      See Also:
    • NPC_AKKHA_IDLE_SWORD

      public static final int NPC_AKKHA_IDLE_SWORD
      See Also:
    • NPC_AKKHA_WALK_01_SPEAR

      public static final int NPC_AKKHA_WALK_01_SPEAR
      See Also:
    • NPC_AKKHA_WALK_01_SWORD

      public static final int NPC_AKKHA_WALK_01_SWORD
      See Also:
    • NPC_AKKHA_WALK_02_SPEAR

      public static final int NPC_AKKHA_WALK_02_SPEAR
      See Also:
    • NPC_AKKHA_WALK_02_SWORD

      public static final int NPC_AKKHA_WALK_02_SWORD
      See Also:
    • NPC_AKKHA_WALK_BACKWARDS_01_SPEAR

      public static final int NPC_AKKHA_WALK_BACKWARDS_01_SPEAR
      See Also:
    • NPC_AKKHA_WALK_BACKWARDS_01_SWORD

      public static final int NPC_AKKHA_WALK_BACKWARDS_01_SWORD
      See Also:
    • NPC_AKKHA_WALK_BACKWARDS_02_SPEAR

      public static final int NPC_AKKHA_WALK_BACKWARDS_02_SPEAR
      See Also:
    • NPC_AKKHA_WALK_BACKWARDS_02_SWORD

      public static final int NPC_AKKHA_WALK_BACKWARDS_02_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MELEE_SPEAR

      public static final int NPC_AKKHA_ATTACK_MELEE_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MELEE_SWORD

      public static final int NPC_AKKHA_ATTACK_MELEE_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_RANGED_SPEAR

      public static final int NPC_AKKHA_ATTACK_RANGED_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_RANGED_SWORD

      public static final int NPC_AKKHA_ATTACK_RANGED_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_01_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_01_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_02_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_02_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_03_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_03_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_04_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_04_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_01_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_01_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_02_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_02_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_03_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_03_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_04_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_04_SWORD
      See Also:
    • NPC_AKKHA_TELEPORT_DISAPPEAR_SPEAR

      public static final int NPC_AKKHA_TELEPORT_DISAPPEAR_SPEAR
      See Also:
    • NPC_AKKHA_TELEPORT_APPEAR_SPEAR

      public static final int NPC_AKKHA_TELEPORT_APPEAR_SPEAR
      See Also:
    • NPC_AKKHA_TELEPORT_DISAPPEAR_SWORD

      public static final int NPC_AKKHA_TELEPORT_DISAPPEAR_SWORD
      See Also:
    • NPC_AKKHA_TELEPORT_APPEAR_SWORD

      public static final int NPC_AKKHA_TELEPORT_APPEAR_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_STOMP_SPEAR

      public static final int NPC_AKKHA_ATTACK_STOMP_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_STOMP_SWORD

      public static final int NPC_AKKHA_ATTACK_STOMP_SWORD
      See Also:
    • NPC_AKKHA_SPAWN_SPEAR

      public static final int NPC_AKKHA_SPAWN_SPEAR
      See Also:
    • NPC_AKKHA_SPAWN_SWORD

      public static final int NPC_AKKHA_SPAWN_SWORD
      See Also:
    • NPC_AKKHA_DEATH_SPEAR

      public static final int NPC_AKKHA_DEATH_SPEAR
      See Also:
    • NPC_AKKHA_DEATH_SWORD

      public static final int NPC_AKKHA_DEATH_SWORD
      See Also:
    • FX_ORB_DUST_IDLE

      public static final int FX_ORB_DUST_IDLE
      See Also:
    • GHOST_SUMMON2_PRIORITY

      public static final int GHOST_SUMMON2_PRIORITY
      See Also:
    • BOULDER_ROLLING_NO_DELAY

      public static final int BOULDER_ROLLING_NO_DELAY
      See Also:
    • DESERTTREASURE_SCARAB_CRACKS_FLOOR_QUICK

      public static final int DESERTTREASURE_SCARAB_CRACKS_FLOOR_QUICK
      See Also:
    • TOL_HOMONCULUS_MAGIC_SPOTANIM_LOOP

      public static final int TOL_HOMONCULUS_MAGIC_SPOTANIM_LOOP
      See Also:
    • HUMAN_TROLL_FLYBACK_MERGE

      public static final int HUMAN_TROLL_FLYBACK_MERGE
      See Also:
    • CONTACT_BOSS_SPAWN_QUICK

      public static final int CONTACT_BOSS_SPAWN_QUICK
      See Also:
    • CONTACT_BOSS_DEATH_AND_REV

      public static final int CONTACT_BOSS_DEATH_AND_REV
      See Also:
    • CONTACT_BOSS_DEATH_NO_DELAY

      public static final int CONTACT_BOSS_DEATH_NO_DELAY
      See Also:
    • NPC_XAMPHUR_DEMONBANE_QUICK

      public static final int NPC_XAMPHUR_DEMONBANE_QUICK
      See Also:
    • CROC_ATTACK_MERGE

      public static final int CROC_ATTACK_MERGE
      See Also:
    • GA_BEAST_ROCK_FALL_FASTER

      public static final int GA_BEAST_ROCK_FALL_FASTER
      See Also:
    • GA_BEAST_ROCK_FALL_FASTEST

      public static final int GA_BEAST_ROCK_FALL_FASTEST
      See Also:
    • NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE

      public static final int NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE
      See Also:
    • FX_FIRE01_IDLE

      public static final int FX_FIRE01_IDLE
      See Also:
    • NPC_AKKHA_WALK_03_SWORD

      public static final int NPC_AKKHA_WALK_03_SWORD
      See Also:
    • NPC_AKKHA_WALK_BACKWARDS_03_SPEAR

      public static final int NPC_AKKHA_WALK_BACKWARDS_03_SPEAR
      See Also:
    • NPC_AKKHA_WALK_BACKWARDS_03_SWORD

      public static final int NPC_AKKHA_WALK_BACKWARDS_03_SWORD
      See Also:
    • SPEEDRUN_SCROLL_READ

      public static final int SPEEDRUN_SCROLL_READ
      See Also:
    • WEAPON_SPEEDRUNNING01_CLOCK01_WALK01

      public static final int WEAPON_SPEEDRUNNING01_CLOCK01_WALK01
      See Also:
    • WEAPON_SPEEDRUNNING01_CLOCK01_READY01

      public static final int WEAPON_SPEEDRUNNING01_CLOCK01_READY01
      See Also:
    • WEAPON_SPEEDRUNNING01_CLOCK01_RUN01

      public static final int WEAPON_SPEEDRUNNING01_CLOCK01_RUN01
      See Also:
    • WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01

      public static final int WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01
      See Also:
    • WEAPON_SPEEDRUNNING01_CLOCK01_BLOCK01

      public static final int WEAPON_SPEEDRUNNING01_CLOCK01_BLOCK01
      See Also:
    • WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01

      public static final int WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01
      See Also:
    • SPEEDRUN_HOME_TELEPORT

      public static final int SPEEDRUN_HOME_TELEPORT
      See Also:
    • SPEEDRUN_HOME_TELEPORT_1

      public static final int SPEEDRUN_HOME_TELEPORT_1
      See Also:
    • SPEEDRUN_HOME_TELEPORT_2

      public static final int SPEEDRUN_HOME_TELEPORT_2
      See Also:
    • SPEEDRUN_HOME_TELEPORT_3

      public static final int SPEEDRUN_HOME_TELEPORT_3
      See Also:
    • SPEEDRUN_HOME_TELEPORT_4

      public static final int SPEEDRUN_HOME_TELEPORT_4
      See Also:
    • SPEEDRUN_HOME_TELEPORT_5

      public static final int SPEEDRUN_HOME_TELEPORT_5
      See Also:
    • SPEEDRUN_HOME_TELEPORT_6

      public static final int SPEEDRUN_HOME_TELEPORT_6
      See Also:
    • SPOTANIM_SPEEDRUN_HOME_TELEPORT

      public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT
      See Also:
    • SPOTANIM_SPEEDRUN_HOME_TELEPORT_5

      public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_5
      See Also:
    • SPOTANIM_SPEEDRUN_HOME_TELEPORT_6

      public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_6
      See Also:
    • SPEEDRUN_HOME_TELEPORT_RETURN

      public static final int SPEEDRUN_HOME_TELEPORT_RETURN
      See Also:
    • SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN

      public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN
      See Also:
    • EMOTE_TRICK_OR_TREAT_0

      public static final int EMOTE_TRICK_OR_TREAT_0
      See Also:
    • EMOTE_TRICK_OR_TREAT_1

      public static final int EMOTE_TRICK_OR_TREAT_1
      See Also:
    • EMOTE_TRICK_OR_TREAT_2

      public static final int EMOTE_TRICK_OR_TREAT_2
      See Also:
    • EMOTE_TRICK_OR_TREAT_3

      public static final int EMOTE_TRICK_OR_TREAT_3
      See Also:
    • EMOTE_TRICK_OR_TREAT_4

      public static final int EMOTE_TRICK_OR_TREAT_4
      See Also:
    • STRAYDOG_READY02

      public static final int STRAYDOG_READY02
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6_AVERNIC
      See Also:
    • DEATH_OFFICE_NUTCRACKER_IDLE

      public static final int DEATH_OFFICE_NUTCRACKER_IDLE
      See Also:
    • FAIRY_FLOWER_IDLE

      public static final int FAIRY_FLOWER_IDLE
      See Also:
    • LIGHT_BEAM_BUTTERFLY

      public static final int LIGHT_BEAM_BUTTERFLY
      See Also:
    • CARD_LAUNCH

      public static final int CARD_LAUNCH
      See Also:
    • HUMAN_CARD_READY

      public static final int HUMAN_CARD_READY
      See Also:
    • HUMAN_CARD_ATTACK01

      public static final int HUMAN_CARD_ATTACK01
      See Also:
    • HUMAN_CARD_WALK01

      public static final int HUMAN_CARD_WALK01
      See Also:
    • HUMAN_CARD_RUN01

      public static final int HUMAN_CARD_RUN01
      See Also:
    • HUMAN_CARD_WALK01_L

      public static final int HUMAN_CARD_WALK01_L
      See Also:
    • HUMAN_CARD_WALK01_R

      public static final int HUMAN_CARD_WALK01_R
      See Also:
    • HUMAN_CARD_DEFEND

      public static final int HUMAN_CARD_DEFEND
      See Also:
    • POH_SMASH_MAGIC_TABLET_PRIORITY

      public static final int POH_SMASH_MAGIC_TABLET_PRIORITY
      See Also:
    • ARROW_VENATOR01_LAUNCH

      public static final int ARROW_VENATOR01_LAUNCH
      See Also:
    • ARROW_VENATOR01_TRAVEL

      public static final int ARROW_VENATOR01_TRAVEL
      See Also:
    • HUMAN_WEAPON_BOW_VENATOR01_READY

      public static final int HUMAN_WEAPON_BOW_VENATOR01_READY
      See Also:
    • HUMAN_WEAPON_BOW_VENATOR01_SHOOT

      public static final int HUMAN_WEAPON_BOW_VENATOR01_SHOOT
      See Also:
    • HUMAN_WEAPON_BOW_VENATOR01_WALK

      public static final int HUMAN_WEAPON_BOW_VENATOR01_WALK
      See Also:
    • HUMAN_WEAPON_BOW_VENATOR01_RUN

      public static final int HUMAN_WEAPON_BOW_VENATOR01_RUN
      See Also:
    • HUMAN_WEAPON_BOW_VENATOR01_STEPLEFT

      public static final int HUMAN_WEAPON_BOW_VENATOR01_STEPLEFT
      See Also:
    • HUMAN_WEAPON_BOW_VENATOR01_STEPRIGHT

      public static final int HUMAN_WEAPON_BOW_VENATOR01_STEPRIGHT
      See Also:
    • HUMAN_WEAPON_BOW_VENATOR01_TURN

      public static final int HUMAN_WEAPON_BOW_VENATOR01_TURN
      See Also:
    • WILLOWTHEWISP_FAST

      public static final int WILLOWTHEWISP_FAST
      See Also:
    • MAHJARRAT_IDLE01

      public static final int MAHJARRAT_IDLE01
      See Also:
    • MAHJARRAT_WALK_FORWARD01

      public static final int MAHJARRAT_WALK_FORWARD01
      See Also:
    • MAHJARRAT_WALK_BACKWARDS01

      public static final int MAHJARRAT_WALK_BACKWARDS01
      See Also:
    • MAHJARRAT_ATTACK_MELEE01

      public static final int MAHJARRAT_ATTACK_MELEE01
      See Also:
    • MAHJARRAT_ATTACK_MAGIC01

      public static final int MAHJARRAT_ATTACK_MAGIC01
      See Also:
    • MAHJARRAT_ATTACK_SUMMON01

      public static final int MAHJARRAT_ATTACK_SUMMON01
      See Also:
    • MAHJARRAT_TELEPORT_APPEAR01

      public static final int MAHJARRAT_TELEPORT_APPEAR01
      See Also:
    • MAHJARRAT_TELEPORT_DISAPPEAR01

      public static final int MAHJARRAT_TELEPORT_DISAPPEAR01
      See Also:
    • VFX_MAHJARRAT_TELEPORT_01

      public static final int VFX_MAHJARRAT_TELEPORT_01
      See Also:
    • MAHJARRAT_IDLE02

      public static final int MAHJARRAT_IDLE02
      See Also:
    • MAHJARRAT_WALK_FORWARD02

      public static final int MAHJARRAT_WALK_FORWARD02
      See Also:
    • MAHJARRAT_WALK_BACKWARDS02

      public static final int MAHJARRAT_WALK_BACKWARDS02
      See Also:
    • MAHJARRAT_ATTACK_MELEE02

      public static final int MAHJARRAT_ATTACK_MELEE02
      See Also:
    • MAHJARRAT_ATTACK_MAGIC02

      public static final int MAHJARRAT_ATTACK_MAGIC02
      See Also:
    • MAHJARRAT_ATTACK_SUMMON02

      public static final int MAHJARRAT_ATTACK_SUMMON02
      See Also:
    • MAHJARRAT_TELEPORT_APPEAR02

      public static final int MAHJARRAT_TELEPORT_APPEAR02
      See Also:
    • MAHJARRAT_TELEPORT_DISAPPEAR02

      public static final int MAHJARRAT_TELEPORT_DISAPPEAR02
      See Also:
    • VFX_MAHJARRAT_TELEPORT_02

      public static final int VFX_MAHJARRAT_TELEPORT_02
      See Also:
    • MAHJARRAT_IDLE03

      public static final int MAHJARRAT_IDLE03
      See Also:
    • MAHJARRAT_WALK_FORWARD03

      public static final int MAHJARRAT_WALK_FORWARD03
      See Also:
    • MAHJARRAT_WALK_BACKWARDS03

      public static final int MAHJARRAT_WALK_BACKWARDS03
      See Also:
    • MAHJARRAT_ATTACK_MELEE03

      public static final int MAHJARRAT_ATTACK_MELEE03
      See Also:
    • MAHJARRAT_ATTACK_MAGIC03

      public static final int MAHJARRAT_ATTACK_MAGIC03
      See Also:
    • MAHJARRAT_ATTACK_SUMMON03

      public static final int MAHJARRAT_ATTACK_SUMMON03
      See Also:
    • MAHJARRAT_TELEPORT_APPEAR03

      public static final int MAHJARRAT_TELEPORT_APPEAR03
      See Also:
    • MAHJARRAT_TELEPORT_DISAPPEAR03

      public static final int MAHJARRAT_TELEPORT_DISAPPEAR03
      See Also:
    • VFX_MAHJARRAT_TELEPORT_03

      public static final int VFX_MAHJARRAT_TELEPORT_03
      See Also:
    • MAHJARRAT_IDLE04

      public static final int MAHJARRAT_IDLE04
      See Also:
    • MAHJARRAT_WALK_FORWARD04

      public static final int MAHJARRAT_WALK_FORWARD04
      See Also:
    • MAHJARRAT_WALK_BACKWARDS04

      public static final int MAHJARRAT_WALK_BACKWARDS04
      See Also:
    • MAHJARRAT_ATTACK_MAGIC04

      public static final int MAHJARRAT_ATTACK_MAGIC04
      See Also:
    • MAHJARRAT_ATTACK_SUMMON04

      public static final int MAHJARRAT_ATTACK_SUMMON04
      See Also:
    • MAHJARRAT_ATTACK_MELEE_SLASH01

      public static final int MAHJARRAT_ATTACK_MELEE_SLASH01
      See Also:
    • MAHJARRAT_ATTACK_MELEE_CRUSH01

      public static final int MAHJARRAT_ATTACK_MELEE_CRUSH01
      See Also:
    • MAHJARRAT_TELEPORT_APPEAR04

      public static final int MAHJARRAT_TELEPORT_APPEAR04
      See Also:
    • MAHJARRAT_TELEPORT_DISAPPEAR04

      public static final int MAHJARRAT_TELEPORT_DISAPPEAR04
      See Also:
    • VFX_MAHJARRAT_TELEPORT_04

      public static final int VFX_MAHJARRAT_TELEPORT_04
      See Also:
    • VFX_MAHJARRAT_ATTACK_SUMMON

      public static final int VFX_MAHJARRAT_ATTACK_SUMMON
      See Also:
    • VFX_MAHJARRAT_ATTACK_MAGIC

      public static final int VFX_MAHJARRAT_ATTACK_MAGIC
      See Also:
    • VFX_MAHJARRAT_ATTACK_MAGIC_IMPACT

      public static final int VFX_MAHJARRAT_ATTACK_MAGIC_IMPACT
      See Also:
    • VFX_MAHJARRAT_MAGIC_SWORD

      public static final int VFX_MAHJARRAT_MAGIC_SWORD
      See Also:
    • MAHJARRAT_SHAPESHIFT_MUSPAH_01

      public static final int MAHJARRAT_SHAPESHIFT_MUSPAH_01
      See Also:
    • VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01

      public static final int VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01
      See Also:
    • MAHJARRAT_HUMAN_DISAPPEAR_01

      public static final int MAHJARRAT_HUMAN_DISAPPEAR_01
      See Also:
    • MAHJARRAT_HUMAN_APPEAR

      public static final int MAHJARRAT_HUMAN_APPEAR
      See Also:
    • VFX_MAHJARRAT_TELEPORT_HUMAN_01

      public static final int VFX_MAHJARRAT_TELEPORT_HUMAN_01
      See Also:
    • MAHJARRAT_HUMAN_DISAPPEAR_02

      public static final int MAHJARRAT_HUMAN_DISAPPEAR_02
      See Also:
    • VFX_MAHJARRAT_SHAPESHIFT_HUMAN_01

      public static final int VFX_MAHJARRAT_SHAPESHIFT_HUMAN_01
      See Also:
    • NPC_MUSPAH_IDLE_01

      public static final int NPC_MUSPAH_IDLE_01
      See Also:
    • NPC_MUSPAH_WALK_FORWARD_01

      public static final int NPC_MUSPAH_WALK_FORWARD_01
      See Also:
    • NPC_MUSPAH_PET_WALK_FORWARD_01

      public static final int NPC_MUSPAH_PET_WALK_FORWARD_01
      See Also:
    • NPC_MUSPAH_WALK_BACKWARD_01

      public static final int NPC_MUSPAH_WALK_BACKWARD_01
      See Also:
    • NPC_MUSPAH_PET_WALK_BACKWARD_01

      public static final int NPC_MUSPAH_PET_WALK_BACKWARD_01
      See Also:
    • NPC_MUSPAH_ATTACK_MAGIC_01

      public static final int NPC_MUSPAH_ATTACK_MAGIC_01
      See Also:
    • VFX_MUSPAH_ATTACK_MAGIC_01

      public static final int VFX_MUSPAH_ATTACK_MAGIC_01
      See Also:
    • NPC_MUSPAH_ATTACK_MELEE_01

      public static final int NPC_MUSPAH_ATTACK_MELEE_01
      See Also:
    • VFX_MUSPAH_ATTACK_MELEE_01

      public static final int VFX_MUSPAH_ATTACK_MELEE_01
      See Also:
    • NPC_MUSPAH_ATTACK_RANGED_01

      public static final int NPC_MUSPAH_ATTACK_RANGED_01
      See Also:
    • NPC_MUSPAH_ATTACK_SUMMON_01

      public static final int NPC_MUSPAH_ATTACK_SUMMON_01
      See Also:
    • VFX_MUSPAH_ATTACK_SUMMON_01

      public static final int VFX_MUSPAH_ATTACK_SUMMON_01
      See Also:
    • NPC_MUSPAH_ATTACK_EXPLOSION_01

      public static final int NPC_MUSPAH_ATTACK_EXPLOSION_01
      See Also:
    • VFX_MUSPAH_ATTACK_EXPLOSION_01

      public static final int VFX_MUSPAH_ATTACK_EXPLOSION_01
      See Also:
    • VFX_MUSPAH_ATTACK_EXPLOSION_02

      public static final int VFX_MUSPAH_ATTACK_EXPLOSION_02
      See Also:
    • NPC_MUSPAH_TELEPORT_DISAPPEAR_01

      public static final int NPC_MUSPAH_TELEPORT_DISAPPEAR_01
      See Also:
    • VFX_MUSPAH_TELEPORT_DISAPPEAR_01

      public static final int VFX_MUSPAH_TELEPORT_DISAPPEAR_01
      See Also:
    • NPC_MUSPAH_TELEPORT_ATTACK_01

      public static final int NPC_MUSPAH_TELEPORT_ATTACK_01
      See Also:
    • VFX_MUSPAH_TELEPORT_ATTACK_01

      public static final int VFX_MUSPAH_TELEPORT_ATTACK_01
      See Also:
    • NPC_MUSPAH_TELEPORT_APPEAR_01

      public static final int NPC_MUSPAH_TELEPORT_APPEAR_01
      See Also:
    • VFX_MUSPAH_TELEPORT_APPEAR_01

      public static final int VFX_MUSPAH_TELEPORT_APPEAR_01
      See Also:
    • NPC_MUSPAH_TRANSFORM_DISAPPEAR_01

      public static final int NPC_MUSPAH_TRANSFORM_DISAPPEAR_01
      See Also:
    • NPC_MUSPAH_TRANSFORM_APPEAR_01

      public static final int NPC_MUSPAH_TRANSFORM_APPEAR_01
      See Also:
    • NPC_MUSPAH_TRANSFORM_DISAPPEAR_02

      public static final int NPC_MUSPAH_TRANSFORM_DISAPPEAR_02
      See Also:
    • NPC_MUSPAH_TRANSFORM_APPEAR_02

      public static final int NPC_MUSPAH_TRANSFORM_APPEAR_02
      See Also:
    • NPC_MUSPAH_SPAWN_01

      public static final int NPC_MUSPAH_SPAWN_01
      See Also:
    • NPC_MUSPAH_DEATH_01

      public static final int NPC_MUSPAH_DEATH_01
      See Also:
    • VFX_MUSPAH_DEATH_01

      public static final int VFX_MUSPAH_DEATH_01
      See Also:
    • NPC_MUSPAH_DEATH_02

      public static final int NPC_MUSPAH_DEATH_02
      See Also:
    • PROJECTILE_MUSPAH_ATTACK_MAGIC_01

      public static final int PROJECTILE_MUSPAH_ATTACK_MAGIC_01
      See Also:
    • IMPACT_MUSPAH_ATTACK_MAGIC_01

      public static final int IMPACT_MUSPAH_ATTACK_MAGIC_01
      See Also:
    • PROJECTILE_MUSPAH_ATTACK_RANGED_01

      public static final int PROJECTILE_MUSPAH_ATTACK_RANGED_01
      See Also:
    • PROJECTILE_MUSPAH_ATTACK_EXPLODE_02

      public static final int PROJECTILE_MUSPAH_ATTACK_EXPLODE_02
      See Also:
    • PROJECTILE_MUSPAH_TELEPORT_ATTACK_01

      public static final int PROJECTILE_MUSPAH_TELEPORT_ATTACK_01
      See Also:
    • NPC_MUSPAH_SMOKE_IDLE_01

      public static final int NPC_MUSPAH_SMOKE_IDLE_01
      See Also:
    • NPC_MUSPAH_SMOKE_DEATH_01

      public static final int NPC_MUSPAH_SMOKE_DEATH_01
      See Also:
    • NPC_MUSPAH_SPIKE_SPAWN_01

      public static final int NPC_MUSPAH_SPIKE_SPAWN_01
      See Also:
    • NPC_MUSPAH_SPIKE_DESPAWN_01

      public static final int NPC_MUSPAH_SPIKE_DESPAWN_01
      See Also:
    • NPC_MUSPAH_SPIKE_IDLE_01

      public static final int NPC_MUSPAH_SPIKE_IDLE_01
      See Also:
    • NPC_MUSPAH_SPIKE_SPAWN_02

      public static final int NPC_MUSPAH_SPIKE_SPAWN_02
      See Also:
    • VFX_MUSPAH_SPIKE_MARKER_01

      public static final int VFX_MUSPAH_SPIKE_MARKER_01
      See Also:
    • VFX_MUSPAH_SPIKE_MARKER_02

      public static final int VFX_MUSPAH_SPIKE_MARKER_02
      See Also:
    • VFX_MUSPAH_SPIKE_SPAWN_01

      public static final int VFX_MUSPAH_SPIKE_SPAWN_01
      See Also:
    • VFX_MUSPAH_SPIKE_DESPAWN_01

      public static final int VFX_MUSPAH_SPIKE_DESPAWN_01
      See Also:
    • VFX_MUSPAH_SPIKE_SPAWN_02

      public static final int VFX_MUSPAH_SPIKE_SPAWN_02
      See Also:
    • GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM_SHORT

      public static final int GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM_SHORT
      See Also:
    • HUMAN_OPENDOOR_WEAPON

      public static final int HUMAN_OPENDOOR_WEAPON
      See Also:
    • HUMAN_SMOKEPUFF_TELE_DISAPPEAR_QUICK

      public static final int HUMAN_SMOKEPUFF_TELE_DISAPPEAR_QUICK
      See Also:
    • HUMAN_SPECIAL_ACCURSED

      public static final int HUMAN_SPECIAL_ACCURSED
      See Also:
    • HUMAN_SPECIAL_URSINE

      public static final int HUMAN_SPECIAL_URSINE
      See Also:
    • HUMAN_SPECIAL02_URSINE

      public static final int HUMAN_SPECIAL02_URSINE
      See Also:
    • HUMAN_SPECIAL01_WEBWEAVER

      public static final int HUMAN_SPECIAL01_WEBWEAVER
      See Also:
    • NPC_VETION_IDLE_01

      public static final int NPC_VETION_IDLE_01
      See Also:
    • NPC_VETION_IDLE_02

      public static final int NPC_VETION_IDLE_02
      See Also:
    • NPC_VETION_WALK_01

      public static final int NPC_VETION_WALK_01
      See Also:
    • NPC_VETION_WALK_02

      public static final int NPC_VETION_WALK_02
      See Also:
    • NPC_VETION_ATTACK_MAGIC_01

      public static final int NPC_VETION_ATTACK_MAGIC_01
      See Also:
    • NPC_VETION_ATTACK_MAGIC_02

      public static final int NPC_VETION_ATTACK_MAGIC_02
      See Also:
    • NPC_VETION_ATTACK_MELEE_01

      public static final int NPC_VETION_ATTACK_MELEE_01
      See Also:
    • NPC_VETION_ATTACK_MELEE_02

      public static final int NPC_VETION_ATTACK_MELEE_02
      See Also:
    • NPC_VETION_DEFEND_PARRY_01

      public static final int NPC_VETION_DEFEND_PARRY_01
      See Also:
    • NPC_VETION_DEFEND_PARRY_02

      public static final int NPC_VETION_DEFEND_PARRY_02
      See Also:
    • NPC_VETION_DEFEND_SHIELD_01

      public static final int NPC_VETION_DEFEND_SHIELD_01
      See Also:
    • NPC_VETION_DEFEND_SHIELD_02

      public static final int NPC_VETION_DEFEND_SHIELD_02
      See Also:
    • NPC_VETION_SPAWN_01

      public static final int NPC_VETION_SPAWN_01
      See Also:
    • NPC_VETION_ENRAGE_01

      public static final int NPC_VETION_ENRAGE_01
      See Also:
    • NPC_VETION_ENRAGE_02

      public static final int NPC_VETION_ENRAGE_02
      See Also:
    • NPC_VETION_DEATH_01

      public static final int NPC_VETION_DEATH_01
      See Also:
    • NPC_VETION_DEATH_02

      public static final int NPC_VETION_DEATH_02
      See Also:
    • VFX_SPELLCAST_VETION_01

      public static final int VFX_SPELLCAST_VETION_01
      See Also:
    • VFX_SPELLIMPACT_VETION_01

      public static final int VFX_SPELLIMPACT_VETION_01
      See Also:
    • VFX_MELEE_IMPACT_VETION_01

      public static final int VFX_MELEE_IMPACT_VETION_01
      See Also:
    • WBR_VETION_ENTRANCE_FRAME

      public static final int WBR_VETION_ENTRANCE_FRAME
      See Also:
    • NPC_VENENATIS_IDLE_01

      public static final int NPC_VENENATIS_IDLE_01
      See Also:
    • NPC_VENENATIS_WALK_01

      public static final int NPC_VENENATIS_WALK_01
      See Also:
    • NPC_VENENATIS_RUN_01

      public static final int NPC_VENENATIS_RUN_01
      See Also:
    • NPC_VENENATIS_RANGED_01

      public static final int NPC_VENENATIS_RANGED_01
      See Also:
    • NPC_VENENATIS_MAGIC_01

      public static final int NPC_VENENATIS_MAGIC_01
      See Also:
    • NPC_VENENATIS_MELEE_01

      public static final int NPC_VENENATIS_MELEE_01
      See Also:
    • NPC_VENENATIS_DEATH_01

      public static final int NPC_VENENATIS_DEATH_01
      See Also:
    • NPC_VENENATIS_SPAWN_01

      public static final int NPC_VENENATIS_SPAWN_01
      See Also:
    • VFX_VENENATIS_WEB_PROJECTILE

      public static final int VFX_VENENATIS_WEB_PROJECTILE
      See Also:
    • VFX_VENENATIS_WEB_IMPACT

      public static final int VFX_VENENATIS_WEB_IMPACT
      See Also:
    • VFX_VENENATIS_MAGIC_PROJECTILE

      public static final int VFX_VENENATIS_MAGIC_PROJECTILE
      See Also:
    • VFX_VENENATIS_MAGIC_IMPACT

      public static final int VFX_VENENATIS_MAGIC_IMPACT
      See Also:
    • TRAP_BEAR01_SPAWN

      public static final int TRAP_BEAR01_SPAWN
      See Also:
    • TRAP_BEAR01_ACTIVATE

      public static final int TRAP_BEAR01_ACTIVATE
      See Also:
    • TRAP_BEAR01_IDLE

      public static final int TRAP_BEAR01_IDLE
      See Also:
    • SPELLS_VETION01_TRAVEL

      public static final int SPELLS_VETION01_TRAVEL
      See Also:
    • SPELLS_VETION01_SPECIAL

      public static final int SPELLS_VETION01_SPECIAL
      See Also:
    • FX_URSINE01_SPECIAL

      public static final int FX_URSINE01_SPECIAL
      See Also:
    • FX_URSINE02_SPECIAL

      public static final int FX_URSINE02_SPECIAL
      See Also:
    • FX_WEBWEAVER01_IMPACT

      public static final int FX_WEBWEAVER01_IMPACT
      See Also:
    • FX_WEBWEAVER01_LAUNCH

      public static final int FX_WEBWEAVER01_LAUNCH
      See Also:
    • WBR_WAKEUP

      public static final int WBR_WAKEUP
      See Also:
    • WBR_WAKEUP2

      public static final int WBR_WAKEUP2
      See Also:
    • NPC_CALLISTO_WALK01

      public static final int NPC_CALLISTO_WALK01
      See Also:
    • NPC_CALLISTO_PET_WALK01

      public static final int NPC_CALLISTO_PET_WALK01
      See Also:
    • NPC_CALLISTO_IDLE01

      public static final int NPC_CALLISTO_IDLE01
      See Also:
    • NPC_CALLISTO_ATTACK_MELEE01

      public static final int NPC_CALLISTO_ATTACK_MELEE01
      See Also:
    • NPC_CALLISTO_ATTACK_RANGED01

      public static final int NPC_CALLISTO_ATTACK_RANGED01
      See Also:
    • NPC_CALLISTO_ATTACK_MAGIC01

      public static final int NPC_CALLISTO_ATTACK_MAGIC01
      See Also:
    • NPC_CALLISTO_ENRAGED01

      public static final int NPC_CALLISTO_ENRAGED01
      See Also:
    • NPC_CALLISTO_SPAWN01

      public static final int NPC_CALLISTO_SPAWN01
      See Also:
    • NPC_CALLISTO_DEATH01

      public static final int NPC_CALLISTO_DEATH01
      See Also:
    • CALLISTO_WALK

      public static final int CALLISTO_WALK
      See Also:
    • CALLISTO_IDLE

      public static final int CALLISTO_IDLE
      See Also:
    • CALLISTO_ATTACK_MELEE

      public static final int CALLISTO_ATTACK_MELEE
      See Also:
    • CALLISTO_ATTACK_ENRAGED

      public static final int CALLISTO_ATTACK_ENRAGED
      See Also:
    • CALLISTO_DEFEND

      public static final int CALLISTO_DEFEND
      See Also:
    • CALLISTO_DEATH

      public static final int CALLISTO_DEATH
      See Also:
    • VFX_CALLISTO_RANGED_PROJECTILE

      public static final int VFX_CALLISTO_RANGED_PROJECTILE
      See Also:
    • VFX_CALLISTO_RANGED_IMPACT

      public static final int VFX_CALLISTO_RANGED_IMPACT
      See Also:
    • VFX_CALLISTO_RANGED_SPOTANIM

      public static final int VFX_CALLISTO_RANGED_SPOTANIM
      See Also:
    • VFX_CALLISTO_ENRAGE

      public static final int VFX_CALLISTO_ENRAGE
      See Also:
    • COFFIN_VETION_CANDLES01

      public static final int COFFIN_VETION_CANDLES01
      See Also:
    • SLICE_PLAYER_HIDE_START

      public static final int SLICE_PLAYER_HIDE_START
      See Also:
    • SLICE_PLAYER_HIDE_LOOP

      public static final int SLICE_PLAYER_HIDE_LOOP
      See Also:
    • EMOTE_PARTY

      public static final int EMOTE_PARTY
      See Also:
    • BDAY23_BALLOON_IDLE

      public static final int BDAY23_BALLOON_IDLE
      See Also:
    • BDAY23_BALLOON_WALK

      public static final int BDAY23_BALLOON_WALK
      See Also:
    • BDAY23_BALLOON_RUN

      public static final int BDAY23_BALLOON_RUN
      See Also:
    • BDAY23_BALLOON_ATTACK

      public static final int BDAY23_BALLOON_ATTACK
      See Also:
    • BDAY23_CANDLE_SPECIAL

      public static final int BDAY23_CANDLE_SPECIAL
      See Also:
    • FX_DAGGER01_CANDLE01_SPECIAL

      public static final int FX_DAGGER01_CANDLE01_SPECIAL
      See Also:
    • FX_EMOTE_PARTY01_ACTIVE

      public static final int FX_EMOTE_PARTY01_ACTIVE
      See Also:
    • SMALL_SPIDER_UPDATE_ATTACK_SOUND

      public static final int SMALL_SPIDER_UPDATE_ATTACK_SOUND
      See Also:
    • SMALL_SPIDER_UPDATE_DEFEND_SOUND

      public static final int SMALL_SPIDER_UPDATE_DEFEND_SOUND
      See Also:
    • CAT_LEAP

      public static final int CAT_LEAP
      See Also:
    • CAT_LEAP_AND_DIE

      public static final int CAT_LEAP_AND_DIE
      See Also:
    • HUMAN_CLIMBING_DOWN_LOOP

      public static final int HUMAN_CLIMBING_DOWN_LOOP
      See Also:
    • HUMAN_ONFLOOR

      public static final int HUMAN_ONFLOOR
      See Also:
    • HUMAN_DIG_EASTER23_SPADE

      public static final int HUMAN_DIG_EASTER23_SPADE
      See Also:
    • HUMAN_POH_BUILD_DWH_BH_CORRUPTED

      public static final int HUMAN_POH_BUILD_DWH_BH_CORRUPTED
      See Also:
    • GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED

      public static final int GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED
      See Also:
    • EMOTE_DANCE_LOOP

      public static final int EMOTE_DANCE_LOOP
      See Also:
    • EMOTE_DANCE_SCOTTISH_LOOP

      public static final int EMOTE_DANCE_SCOTTISH_LOOP
      See Also:
    • EMOTE_DANCE_HEADBANG_LOOP

      public static final int EMOTE_DANCE_HEADBANG_LOOP
      See Also:
    • HUMAN_EMOTE_CRABDANCE

      public static final int HUMAN_EMOTE_CRABDANCE
      See Also:
    • HUMAN_EMOTE_CRABDANCE_LOOP

      public static final int HUMAN_EMOTE_CRABDANCE_LOOP
      See Also:
    • EMOTE_SIT

      public static final int EMOTE_SIT
      See Also:
    • HUMAN_WEAPON_GIANT01_WALKR

      public static final int HUMAN_WEAPON_GIANT01_WALKR
      See Also:
    • HUMAN_WEAPON_GIANT01_WALKL

      public static final int HUMAN_WEAPON_GIANT01_WALKL
      See Also:
    • AGILITY_SHORTCUT_CRACK_ENTER_LOOP

      public static final int AGILITY_SHORTCUT_CRACK_ENTER_LOOP
      See Also:
    • CHATHAP_IDLE

      public static final int CHATHAP_IDLE
      See Also:
    • BOOTH_APPEAR_DEFAULT

      public static final int BOOTH_APPEAR_DEFAULT
      See Also:
    • BOOTH_APPEAR_IDLE

      public static final int BOOTH_APPEAR_IDLE
      See Also:
    • HUMAN_CUTE_READY

      public static final int HUMAN_CUTE_READY
      See Also:
    • EMOTE_SIT_LOOP

      public static final int EMOTE_SIT_LOOP
      See Also:
    • EMOTE_MIME_LEAN_LOOP

      public static final int EMOTE_MIME_LEAN_LOOP
      See Also:
    • FORESTRY_SAPLING_SPAWN

      public static final int FORESTRY_SAPLING_SPAWN
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_BRONZE

      public static final int FORESTRY_2H_AXE_CHOPPING_BRONZE
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_IRON

      public static final int FORESTRY_2H_AXE_CHOPPING_IRON
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_STEEL

      public static final int FORESTRY_2H_AXE_CHOPPING_STEEL
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_BLACK

      public static final int FORESTRY_2H_AXE_CHOPPING_BLACK
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_MITHRIL

      public static final int FORESTRY_2H_AXE_CHOPPING_MITHRIL
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_ADAMANT

      public static final int FORESTRY_2H_AXE_CHOPPING_ADAMANT
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_RUNE

      public static final int FORESTRY_2H_AXE_CHOPPING_RUNE
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_DRAGON

      public static final int FORESTRY_2H_AXE_CHOPPING_DRAGON
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_CRYSTAL

      public static final int FORESTRY_2H_AXE_CHOPPING_CRYSTAL
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_CRYSTAL_INACTIVE

      public static final int FORESTRY_2H_AXE_CHOPPING_CRYSTAL_INACTIVE
      See Also:
    • FORESTRY_2H_AXE_CHOPPING_3A

      public static final int FORESTRY_2H_AXE_CHOPPING_3A
      See Also:
    • FORESTRY_2H_AXE_READY

      public static final int FORESTRY_2H_AXE_READY
      See Also:
    • FORESTRY_2H_AXE_WALK

      public static final int FORESTRY_2H_AXE_WALK
      See Also:
    • FORESTRY_2H_AXE_RUN

      public static final int FORESTRY_2H_AXE_RUN
      See Also:
    • FORESTRY_2H_AXE_SPECIAL

      public static final int FORESTRY_2H_AXE_SPECIAL
      See Also:
    • FORESTRY_2H_AXE_ATTACK

      public static final int FORESTRY_2H_AXE_ATTACK
      See Also:
    • FORESTRY_2H_AXE_DEFEND

      public static final int FORESTRY_2H_AXE_DEFEND
      See Also:
    • FORESTRY_TEA_BREWING

      public static final int FORESTRY_TEA_BREWING
      See Also:
    • FORESTRY_CAMPFIRE

      public static final int FORESTRY_CAMPFIRE
      See Also:
    • FORESTRY_SITTING_TEA

      public static final int FORESTRY_SITTING_TEA
      See Also:
    • FORESTRY_SITTING_TEA_LOOP

      public static final int FORESTRY_SITTING_TEA_LOOP
      See Also:
    • FORESTRY_RISING_ROOTS_SPAWN

      public static final int FORESTRY_RISING_ROOTS_SPAWN
      See Also:
    • FORESTRY_RISING_ROOTS_DESPAWN

      public static final int FORESTRY_RISING_ROOTS_DESPAWN
      See Also:
    • STUNNED_5CYCLE

      public static final int STUNNED_5CYCLE
      See Also:
    • STUNNED_6CYCLE

      public static final int STUNNED_6CYCLE
      See Also:
    • ICE_BARRAGE_IMPACT_LONG

      public static final int ICE_BARRAGE_IMPACT_LONG
      See Also:
    • ICE_BARRAGE_IMPACT_SHORT

      public static final int ICE_BARRAGE_IMPACT_SHORT
      See Also:
    • ZAROS_CASTING_WALKMERGE

      public static final int ZAROS_CASTING_WALKMERGE
      See Also:
    • ZAROS_VERTICAL_CASTING_WALKMERGE

      public static final int ZAROS_VERTICAL_CASTING_WALKMERGE
      See Also:
    • HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE

      public static final int HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE
      See Also:
    • PICKING_LOW_SHORT

      public static final int PICKING_LOW_SHORT
      See Also:
    • HUMAN_PICKLOCK_CAGEDOOR_ALT

      public static final int HUMAN_PICKLOCK_CAGEDOOR_ALT
      See Also:
    • HUMAN_XBOW_ENCHANT_ARROWTIP_WALKMERGE

      public static final int HUMAN_XBOW_ENCHANT_ARROWTIP_WALKMERGE
      See Also:
    • HUMAN_GRIND

      public static final int HUMAN_GRIND
      See Also:
    • SPOTANIM_LEVIATHAN_SMOKE_01

      public static final int SPOTANIM_LEVIATHAN_SMOKE_01
      See Also:
    • SPOTANIM_LEVIATHAN_SMOKE_02

      public static final int SPOTANIM_LEVIATHAN_SMOKE_02
      See Also:
    • SPOTANIM_LEVIATHAN_SMOKE_03

      public static final int SPOTANIM_LEVIATHAN_SMOKE_03
      See Also:
    • SPOTANIM_LEVIATHAN_SMOKE_04

      public static final int SPOTANIM_LEVIATHAN_SMOKE_04
      See Also:
    • SPOTANIM_LEVIATHAN_SMOKE_05

      public static final int SPOTANIM_LEVIATHAN_SMOKE_05
      See Also:
    • SPOTANIM_LEVIATHAN_SMOKE_06

      public static final int SPOTANIM_LEVIATHAN_SMOKE_06
      See Also:
    • SPOTANIM_LEVIATHAN_SMOKE_07

      public static final int SPOTANIM_LEVIATHAN_SMOKE_07
      See Also:
    • SPOTANIM_LEVIATHAN_SMOKE_08

      public static final int SPOTANIM_LEVIATHAN_SMOKE_08
      See Also:
    • ZUK_PROJ_SHORT

      public static final int ZUK_PROJ_SHORT
      See Also:
    • IMP_RUN

      public static final int IMP_RUN
      See Also:
    • DWARF_SUMMON

      public static final int DWARF_SUMMON
      See Also:
    • DOG_UPDATE_HELLHOUND_GODWARS_DEATH_REVERSE

      public static final int DOG_UPDATE_HELLHOUND_GODWARS_DEATH_REVERSE
      See Also:
    • SMALL_SPIDER_UPDATE_RUN

      public static final int SMALL_SPIDER_UPDATE_RUN
      See Also:
    • ZOMBIE_UPDATE_CRAWL_NORMAL

      public static final int ZOMBIE_UPDATE_CRAWL_NORMAL
      See Also:
    • ZOMBIE_UPDATE_RUN_NORMAL

      public static final int ZOMBIE_UPDATE_RUN_NORMAL
      See Also:
    • ZOMBIE_UPDATE_CRAWL_WEAPON

      public static final int ZOMBIE_UPDATE_CRAWL_WEAPON
      See Also:
    • ZOMBIE_UPDATE_RUN_WEAPON

      public static final int ZOMBIE_UPDATE_RUN_WEAPON
      See Also:
    • ZOMBIE_UPDATE_CRAWL_DRAGGING

      public static final int ZOMBIE_UPDATE_CRAWL_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_RUN_DRAGGING

      public static final int ZOMBIE_UPDATE_RUN_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_CRAWL_CHAMPION

      public static final int ZOMBIE_UPDATE_CRAWL_CHAMPION
      See Also:
    • ZOMBIE_UPDATE_RUN_CHAMPION

      public static final int ZOMBIE_UPDATE_RUN_CHAMPION
      See Also:
    • GHOST_UPDATE_TENDRILL_ATTACK_MERGE

      public static final int GHOST_UPDATE_TENDRILL_ATTACK_MERGE
      See Also:
    • MAHJARRAT_IDLE_05

      public static final int MAHJARRAT_IDLE_05
      See Also:
    • MAHJARRAT_WALK_FORWARD_05

      public static final int MAHJARRAT_WALK_FORWARD_05
      See Also:
    • MAHJARRAT_WALK_BACKWARDS_05

      public static final int MAHJARRAT_WALK_BACKWARDS_05
      See Also:
    • MAHJARRAT_ATTACK_MAGIC_05

      public static final int MAHJARRAT_ATTACK_MAGIC_05
      See Also:
    • MAHJARRAT_ATTACK_MELEE_STAB_01

      public static final int MAHJARRAT_ATTACK_MELEE_STAB_01
      See Also:
    • MAHJARRAT_ATTACK_SUMMON05

      public static final int MAHJARRAT_ATTACK_SUMMON05
      See Also:
    • MAHJARRAT_TELEPORT_APPEAR05

      public static final int MAHJARRAT_TELEPORT_APPEAR05
      See Also:
    • MAHJARRAT_TELEPORT_DISAPPEAR05

      public static final int MAHJARRAT_TELEPORT_DISAPPEAR05
      See Also:
    • VFX_MAHJARRAT_TELEPORT_05

      public static final int VFX_MAHJARRAT_TELEPORT_05
      See Also:
    • VFX_MAHJARRAT_TELEPORT_06

      public static final int VFX_MAHJARRAT_TELEPORT_06
      See Also:
    • VFX_MAHJARRAT_ATTACK_SUMMON_02

      public static final int VFX_MAHJARRAT_ATTACK_SUMMON_02
      See Also:
    • VFX_MAHJARRAT_ATTACK_MAGIC_02

      public static final int VFX_MAHJARRAT_ATTACK_MAGIC_02
      See Also:
    • MAHJARRAT_HUMAN_DISAPPEAR_01_QUICK

      public static final int MAHJARRAT_HUMAN_DISAPPEAR_01_QUICK
      See Also:
    • MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD

      public static final int MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD
      See Also:
    • MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD_QUICK

      public static final int MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD_QUICK
      See Also:
    • MAHJARRAT_HUMAN_APPEAR_QUICK

      public static final int MAHJARRAT_HUMAN_APPEAR_QUICK
      See Also:
    • MAHJARRAT_HUMAN_DISAPPEAR_03

      public static final int MAHJARRAT_HUMAN_DISAPPEAR_03
      See Also:
    • VFX_MAHJARRAT_SHAPESHIFT_HUMAN_QUICK

      public static final int VFX_MAHJARRAT_SHAPESHIFT_HUMAN_QUICK
      See Also:
    • VFX_MAHJARRAT_KETLA_SMOKE

      public static final int VFX_MAHJARRAT_KETLA_SMOKE
      See Also:
    • VFX_MAHJARRAT_KETLA_SMOKE_QUICK

      public static final int VFX_MAHJARRAT_KETLA_SMOKE_QUICK
      See Also:
    • MAHJARRAT_IDLE06

      public static final int MAHJARRAT_IDLE06
      See Also:
    • MAHJARRAT_WALK_FORWARD06

      public static final int MAHJARRAT_WALK_FORWARD06
      See Also:
    • MAHJARRAT_WALK_BACKWARDS06

      public static final int MAHJARRAT_WALK_BACKWARDS06
      See Also:
    • MAHJARRAT_ATTACK_STAB02

      public static final int MAHJARRAT_ATTACK_STAB02
      See Also:
    • MAHJARRAT_ATTACK_MAGIC06

      public static final int MAHJARRAT_ATTACK_MAGIC06
      See Also:
    • MAHJARRAT_ATTACK_SUMMON_06

      public static final int MAHJARRAT_ATTACK_SUMMON_06
      See Also:
    • MAHJARRAT_TELEPORT_APPEAR06

      public static final int MAHJARRAT_TELEPORT_APPEAR06
      See Also:
    • MAHJARRAT_TELEPORT_DISAPPEAR_06

      public static final int MAHJARRAT_TELEPORT_DISAPPEAR_06
      See Also:
    • MAHJARRAT_TELEPORT_ITEM_IDLE_FULL

      public static final int MAHJARRAT_TELEPORT_ITEM_IDLE_FULL
      See Also:
    • MAHJARRAT_TELEPORT_ITEM_START

      public static final int MAHJARRAT_TELEPORT_ITEM_START
      See Also:
    • MAHJARRAT_TELEPORT_ITEM_IDLE

      public static final int MAHJARRAT_TELEPORT_ITEM_IDLE
      See Also:
    • VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN

      public static final int VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN
      See Also:
    • VFX_MAHJARRAT_TELEPORT_ITEM_IDLE

      public static final int VFX_MAHJARRAT_TELEPORT_ITEM_IDLE
      See Also:
    • MAHJARRAT_TELEPORT_ITEM_END

      public static final int MAHJARRAT_TELEPORT_ITEM_END
      See Also:
    • VFX_MAHJARRAT_TELEPORT_ITEM_END

      public static final int VFX_MAHJARRAT_TELEPORT_ITEM_END
      See Also:
    • MAHJARRAT_HUMAN_SLISKE_REVEAL

      public static final int MAHJARRAT_HUMAN_SLISKE_REVEAL
      See Also:
    • MAHJARRAT_SLISKE_REVEAL

      public static final int MAHJARRAT_SLISKE_REVEAL
      See Also:
    • VFX_MAHJARRAT_SLISKE_REVEAL

      public static final int VFX_MAHJARRAT_SLISKE_REVEAL
      See Also:
    • MAHJARRAT_HUMAN_APPEAR_02

      public static final int MAHJARRAT_HUMAN_APPEAR_02
      See Also:
    • MAHJARRAT_HUMAN_APPEAR_02_QUICK

      public static final int MAHJARRAT_HUMAN_APPEAR_02_QUICK
      See Also:
    • MAHJARRAT_HUMAN_DISAPPEAR_02_QUICK

      public static final int MAHJARRAT_HUMAN_DISAPPEAR_02_QUICK
      See Also:
    • MAHJARRAT_DWARF_APPEAR_01

      public static final int MAHJARRAT_DWARF_APPEAR_01
      See Also:
    • MAHJARRAT_DWARF_APPEAR_01_QUICK

      public static final int MAHJARRAT_DWARF_APPEAR_01_QUICK
      See Also:
    • MAHJARRAT_DWARF_DISAPPEAR_01

      public static final int MAHJARRAT_DWARF_DISAPPEAR_01
      See Also:
    • MAHJARRAT_DWARF_DISAPPEAR_01_QUICK

      public static final int MAHJARRAT_DWARF_DISAPPEAR_01_QUICK
      See Also:
    • VFX_MUSPAH_SPIKE_MARKER_01_LONG

      public static final int VFX_MUSPAH_SPIKE_MARKER_01_LONG
      See Also:
    • DRUNK_HOLDITEM_READY_MERGE

      public static final int DRUNK_HOLDITEM_READY_MERGE
      See Also:
    • BOOK_CHUCK_MERGE

      public static final int BOOK_CHUCK_MERGE
      See Also:
    • ANCIENT_AXE_SPECIAL_SPOTANIM

      public static final int ANCIENT_AXE_SPECIAL_SPOTANIM
      See Also:
    • ANCIENT_AXE_IDLE

      public static final int ANCIENT_AXE_IDLE
      See Also:
    • ANCIENT_AXE_WALK

      public static final int ANCIENT_AXE_WALK
      See Also:
    • ANCIENT_AXE_SLASH

      public static final int ANCIENT_AXE_SLASH
      See Also:
    • ANCIENT_AXE_CRUSH

      public static final int ANCIENT_AXE_CRUSH
      See Also:
    • ANCIENT_AXE_SPECIAL

      public static final int ANCIENT_AXE_SPECIAL
      See Also:
    • NPC_DUKE_SUCELLUS01_IDLE_SLEEP_01

      public static final int NPC_DUKE_SUCELLUS01_IDLE_SLEEP_01
      See Also:
    • NPC_DUKE_SUCELLUS01_RIG_IDLE_AWAKE_01

      public static final int NPC_DUKE_SUCELLUS01_RIG_IDLE_AWAKE_01
      See Also:
    • NPC_DUKE_SUCELLUS01_ATTACK_MELEE_01

      public static final int NPC_DUKE_SUCELLUS01_ATTACK_MELEE_01
      See Also:
    • NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_01

      public static final int NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_01
      See Also:
    • NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_FASTER01

      public static final int NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_FASTER01
      See Also:
    • NPC_DUKE_SUCELLUS01_WAKE_UP_01

      public static final int NPC_DUKE_SUCELLUS01_WAKE_UP_01
      See Also:
    • NPC_DUKE_SUCELLUS01_SIGHT_ATTACK_01

      public static final int NPC_DUKE_SUCELLUS01_SIGHT_ATTACK_01
      See Also:
    • NPC_DUKE_SUCELLUS01_DEATH_01

      public static final int NPC_DUKE_SUCELLUS01_DEATH_01
      See Also:
    • NPC_DUKE_SUCELLUS01_DEATH_RESET_01

      public static final int NPC_DUKE_SUCELLUS01_DEATH_RESET_01
      See Also:
    • NPC_DUKE_SUCELLUS01_DEATH_SINGLEFRAME_01

      public static final int NPC_DUKE_SUCELLUS01_DEATH_SINGLEFRAME_01
      See Also:
    • DUKE_DOOR_EYE_01_ASLEEP_IDLE_01

      public static final int DUKE_DOOR_EYE_01_ASLEEP_IDLE_01
      See Also:
    • DUKE_DOOR_EYE_01_AWAKE_IDLE_01

      public static final int DUKE_DOOR_EYE_01_AWAKE_IDLE_01
      See Also:
    • DUKE_DOOR_EYE_01_WAKE_UP_01

      public static final int DUKE_DOOR_EYE_01_WAKE_UP_01
      See Also:
    • DUKE_DOOR_EYE_01_ROUSE_01

      public static final int DUKE_DOOR_EYE_01_ROUSE_01
      See Also:
    • DUKE_DOOR_EYE_01_ROUSE_02

      public static final int DUKE_DOOR_EYE_01_ROUSE_02
      See Also:
    • DUKE_DOOR_EYE_01_ROUSE_03

      public static final int DUKE_DOOR_EYE_01_ROUSE_03
      See Also:
    • DUKE_DOOR_EYE_01_DEATH_01

      public static final int DUKE_DOOR_EYE_01_DEATH_01
      See Also:
    • DUKE_DOOR_EYE_01_DEAD_01

      public static final int DUKE_DOOR_EYE_01_DEAD_01
      See Also:
    • SPOTANIM_DUKE_VENT_01_SPAWN_01

      public static final int SPOTANIM_DUKE_VENT_01_SPAWN_01
      See Also:
    • SPOTANIM_DUKE_VENT_01_SPAWN_02

      public static final int SPOTANIM_DUKE_VENT_01_SPAWN_02
      See Also:
    • SPOTANIM_DUKE_VENT_01_SPAWN_03

      public static final int SPOTANIM_DUKE_VENT_01_SPAWN_03
      See Also:
    • SPOTANIM_DUKE_VENT_01_SPAWN_04

      public static final int SPOTANIM_DUKE_VENT_01_SPAWN_04
      See Also:
    • SPOTANIM_DUKE_VENT_01_IDLE_01

      public static final int SPOTANIM_DUKE_VENT_01_IDLE_01
      See Also:
    • SPOTANIM_DUKE_VENT_01_IDLE_02

      public static final int SPOTANIM_DUKE_VENT_01_IDLE_02
      See Also:
    • SPOTANIM_DUKE_VENT_01_IDLE_03

      public static final int SPOTANIM_DUKE_VENT_01_IDLE_03
      See Also:
    • SPOTANIM_DUKE_VENT_01_IDLE_04

      public static final int SPOTANIM_DUKE_VENT_01_IDLE_04
      See Also:
    • SPOTANIM_DUKE_VENT_01_DESPAWN_01

      public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_01
      See Also:
    • SPOTANIM_DUKE_VENT_01_DESPAWN_02

      public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_02
      See Also:
    • SPOTANIM_DUKE_VENT_01_DESPAWN_03

      public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_03
      See Also:
    • SPOTANIM_DUKE_VENT_01_DESPAWN_04

      public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_04
      See Also:
    • PROJANIM_DUKE_SPIT_01

      public static final int PROJANIM_DUKE_SPIT_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01
      See Also:
    • SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01

      public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01
      See Also:
    • SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01

      public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04
      See Also:
    • INTERFACE_ICON_CTHONIAN01_IDLE

      public static final int INTERFACE_ICON_CTHONIAN01_IDLE
      See Also:
    • INTERFACE_ICON_CTHONIAN01_DISAPPEAR

      public static final int INTERFACE_ICON_CTHONIAN01_DISAPPEAR
      See Also:
    • INTERFACE_ICON_CTHONIAN01_APPEAR

      public static final int INTERFACE_ICON_CTHONIAN01_APPEAR
      See Also:
    • DUKE_SUCELLUS_PET_01_IDLE_01

      public static final int DUKE_SUCELLUS_PET_01_IDLE_01
      See Also:
    • DUKE_SUCELLUS_PET_01_WALK_01

      public static final int DUKE_SUCELLUS_PET_01_WALK_01
      See Also:
    • DUKE_SUCELLUS_PET_01_ATTACK_01

      public static final int DUKE_SUCELLUS_PET_01_ATTACK_01
      See Also:
    • VFX_WHISPERER_01_ATTACK_SCREECH_01_END

      public static final int VFX_WHISPERER_01_ATTACK_SCREECH_01_END
      See Also:
    • VFX_WATER_SPLASH_01

      public static final int VFX_WATER_SPLASH_01
      See Also:
    • VFX_WHISPERER_TENTACLE_01_SPAWN_01

      public static final int VFX_WHISPERER_TENTACLE_01_SPAWN_01
      See Also:
    • VFX_WHISPERER_TENTACLE_01_IDLE_01

      public static final int VFX_WHISPERER_TENTACLE_01_IDLE_01
      See Also:
    • VFX_WHISPERER_TENTACLE_01_ATTACK_01

      public static final int VFX_WHISPERER_TENTACLE_01_ATTACK_01
      See Also:
    • VFX_WHISPERER_TENTACLE_01_DEATH_01

      public static final int VFX_WHISPERER_TENTACLE_01_DEATH_01
      See Also:
    • VFX_WHISPERER_COLUMN_SPAWN

      public static final int VFX_WHISPERER_COLUMN_SPAWN
      See Also:
    • NPC_WHISPERER_01_SPAWN_01

      public static final int NPC_WHISPERER_01_SPAWN_01
      See Also:
    • NPC_WHISPERER_01_SPAWN_02

      public static final int NPC_WHISPERER_01_SPAWN_02
      See Also:
    • NPC_WHISPERER_01_DESPAWN_01

      public static final int NPC_WHISPERER_01_DESPAWN_01
      See Also:
    • NPC_WHISPERER_01_IDLE_01

      public static final int NPC_WHISPERER_01_IDLE_01
      See Also:
    • NPC_WHISPERER_01_IDLE_03

      public static final int NPC_WHISPERER_01_IDLE_03
      See Also:
    • NPC_WHISPERER_01_WALK_01

      public static final int NPC_WHISPERER_01_WALK_01
      See Also:
    • NPC_WHISPERER_01_WALK_01_NOSOUND

      public static final int NPC_WHISPERER_01_WALK_01_NOSOUND
      See Also:
    • NPC_WHISPERER_01_ATTACK_MELEE_01

      public static final int NPC_WHISPERER_01_ATTACK_MELEE_01
      See Also:
    • NPC_WHISPERER_01_ATTACK_RANGED_01

      public static final int NPC_WHISPERER_01_ATTACK_RANGED_01
      See Also:
    • NPC_WHISPERER_01_ATTACK_RANGED_02

      public static final int NPC_WHISPERER_01_ATTACK_RANGED_02
      See Also:
    • NPC_WHISPERER_01_ATTACK_RANGED_03

      public static final int NPC_WHISPERER_01_ATTACK_RANGED_03
      See Also:
    • NPC_WHISPERER_01_ATTACK_RANGED_04

      public static final int NPC_WHISPERER_01_ATTACK_RANGED_04
      See Also:
    • NPC_WHISPERER_01_ATTACK_RANGED_05

      public static final int NPC_WHISPERER_01_ATTACK_RANGED_05
      See Also:
    • NPC_WHISPERER_01_ATTACK_RANGED_06

      public static final int NPC_WHISPERER_01_ATTACK_RANGED_06
      See Also:
    • NPC_WHISPERER_01_ATTACK_MAGIC_01

      public static final int NPC_WHISPERER_01_ATTACK_MAGIC_01
      See Also:
    • NPC_WHISPERER_01_ATTACK_MAGIC_02

      public static final int NPC_WHISPERER_01_ATTACK_MAGIC_02
      See Also:
    • NPC_WHISPERER_01_ATTACK_MAGIC_03

      public static final int NPC_WHISPERER_01_ATTACK_MAGIC_03
      See Also:
    • NPC_WHISPERER_01_ATTACK_MAGIC_04

      public static final int NPC_WHISPERER_01_ATTACK_MAGIC_04
      See Also:
    • NPC_WHISPERER_01_ATTACK_MAGIC_05

      public static final int NPC_WHISPERER_01_ATTACK_MAGIC_05
      See Also:
    • NPC_WHISPERER_01_ATTACK_MAGIC_06

      public static final int NPC_WHISPERER_01_ATTACK_MAGIC_06
      See Also:
    • NPC_WHISPERER_01_TELEPORT_01

      public static final int NPC_WHISPERER_01_TELEPORT_01
      See Also:
    • NPC_WHISPERER_01_TELEPORT_02

      public static final int NPC_WHISPERER_01_TELEPORT_02
      See Also:
    • NPC_WHISPERER_01_TELEPORT_02_PET

      public static final int NPC_WHISPERER_01_TELEPORT_02_PET
      See Also:
    • NPC_WHISPERER_01_ATTACK_SCREECH_01_START

      public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_START
      See Also:
    • NPC_WHISPERER_01_ATTACK_SCREECH_01_IDLE

      public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_IDLE
      See Also:
    • NPC_WHISPERER_01_ATTACK_SCREECH_01_END

      public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_END
      See Also:
    • NPC_WHISPERER_01_ATTACK_SCREECH_01_END_PET

      public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_END_PET
      See Also:
    • NPC_WHISPERER_01_SUMMON_LEECHES_01

      public static final int NPC_WHISPERER_01_SUMMON_LEECHES_01
      See Also:
    • NPC_WHISPERER_01_TELEPORT_SUMMON_LEECHES_01

      public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_LEECHES_01
      See Also:
    • NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_START

      public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_START
      See Also:
    • NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_IDLE

      public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_IDLE
      See Also:
    • NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_END

      public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_END
      See Also:
    • NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_ATTACK

      public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_ATTACK
      See Also:
    • NPC_WHISPERER_01_DEATH_01

      public static final int NPC_WHISPERER_01_DEATH_01
      See Also:
    • NPC_WHISPERER_01_DEATH_02

      public static final int NPC_WHISPERER_01_DEATH_02
      See Also:
    • NPC_WHISPERER_01_DEATH_02_PET

      public static final int NPC_WHISPERER_01_DEATH_02_PET
      See Also:
    • NPC_WHISPERER_TENTACLE_01_SPAWN_01

      public static final int NPC_WHISPERER_TENTACLE_01_SPAWN_01
      See Also:
    • NPC_WHISPERER_TENTACLE_01_IDLE_01

      public static final int NPC_WHISPERER_TENTACLE_01_IDLE_01
      See Also:
    • NPC_WHISPERER_TENTACLE_01_IDLE_02

      public static final int NPC_WHISPERER_TENTACLE_01_IDLE_02
      See Also:
    • NPC_WHISPERER_TENTACLE_01_ATTACK_01

      public static final int NPC_WHISPERER_TENTACLE_01_ATTACK_01
      See Also:
    • NPC_WHISPERER_TENTACLE_01_DEATH_01

      public static final int NPC_WHISPERER_TENTACLE_01_DEATH_01
      See Also:
    • NPC_WHISPERER_EGG_01_SPAWN_01

      public static final int NPC_WHISPERER_EGG_01_SPAWN_01
      See Also:
    • NPC_WHISPERER_EGG_01_SPAWN_02

      public static final int NPC_WHISPERER_EGG_01_SPAWN_02
      See Also:
    • NPC_WHISPERER_EGG_01_IDLE_01

      public static final int NPC_WHISPERER_EGG_01_IDLE_01
      See Also:
    • NPC_WHISPERER_EGG_01_IDLE_02

      public static final int NPC_WHISPERER_EGG_01_IDLE_02
      See Also:
    • NPC_WHISPERER_EGG_01_SQUASH_01

      public static final int NPC_WHISPERER_EGG_01_SQUASH_01
      See Also:
    • NPC_WHISPERER_EGG_01_HATCH_01

      public static final int NPC_WHISPERER_EGG_01_HATCH_01
      See Also:
    • NPC_WHISPERER_EGG_01_VANISH_01

      public static final int NPC_WHISPERER_EGG_01_VANISH_01
      See Also:
    • PROJ_WHISPERER_EGG_01_LARVAE_01

      public static final int PROJ_WHISPERER_EGG_01_LARVAE_01
      See Also:
    • NPC_LEVIATHAN_01_IDLE_01

      public static final int NPC_LEVIATHAN_01_IDLE_01
      See Also:
    • NPC_LEVIATHAN_01_IDLE_02

      public static final int NPC_LEVIATHAN_01_IDLE_02
      See Also:
    • NPC_LEVIATHAN_01_PROJECTILE_START_01

      public static final int NPC_LEVIATHAN_01_PROJECTILE_START_01
      See Also:
    • NPC_LEVIATHAN_01_PROJECTILE_LOOP_01

      public static final int NPC_LEVIATHAN_01_PROJECTILE_LOOP_01
      See Also:
    • NPC_LEVIATHAN_01_PROJECTILE_END_01

      public static final int NPC_LEVIATHAN_01_PROJECTILE_END_01
      See Also:
    • NPC_LEVIATHAN_01_PROJECTILE_SINGLE_01

      public static final int NPC_LEVIATHAN_01_PROJECTILE_SINGLE_01
      See Also:
    • NPC_LEVIATHAN_01_STUN_01

      public static final int NPC_LEVIATHAN_01_STUN_01
      See Also:
    • NPC_LEVIATHAN_01_MELEE_01

      public static final int NPC_LEVIATHAN_01_MELEE_01
      See Also:
    • NPC_LEVIATHAN_01_MELEE_02

      public static final int NPC_LEVIATHAN_01_MELEE_02
      See Also:
    • NPC_LEVIATHAN_01_360_START

      public static final int NPC_LEVIATHAN_01_360_START
      See Also:
    • NPC_LEVIATHAN_01_360_LOOP

      public static final int NPC_LEVIATHAN_01_360_LOOP
      See Also:
    • NPC_LEVIATHAN_01_360_END

      public static final int NPC_LEVIATHAN_01_360_END
      See Also:
    • NPC_LEVIATHAN_01_SPIT_START

      public static final int NPC_LEVIATHAN_01_SPIT_START
      See Also:
    • NPC_LEVIATHAN_01_SPIT_LOOP

      public static final int NPC_LEVIATHAN_01_SPIT_LOOP
      See Also:
    • NPC_LEVIATHAN_01_EXPLOSION_START

      public static final int NPC_LEVIATHAN_01_EXPLOSION_START
      See Also:
    • NPC_LEVIATHAN_01_SPAWN

      public static final int NPC_LEVIATHAN_01_SPAWN
      See Also:
    • NPC_LEVIATHAN_01_PETWALK

      public static final int NPC_LEVIATHAN_01_PETWALK
      See Also:
    • NPC_LEVIATHAN_01_DEATH

      public static final int NPC_LEVIATHAN_01_DEATH
      See Also:
    • NPC_LEVIATHAN_01_STUN_IDLE

      public static final int NPC_LEVIATHAN_01_STUN_IDLE
      See Also:
    • NPC_BUFF01_IDLE01

      public static final int NPC_BUFF01_IDLE01
      See Also:
    • NPC_BUFF01_SPAWN01

      public static final int NPC_BUFF01_SPAWN01
      See Also:
    • NPC_BUFF01_DESPAWN01

      public static final int NPC_BUFF01_DESPAWN01
      See Also:
    • NPC_LEVIATHAN_TAIL01_IDLE01

      public static final int NPC_LEVIATHAN_TAIL01_IDLE01
      See Also:
    • NPC_LEVIATHAN_TAIL01_IDLEVARIANT01

      public static final int NPC_LEVIATHAN_TAIL01_IDLEVARIANT01
      See Also:
    • NPC_LEVIATHAN_TAIL01_IDLEVARIANT02

      public static final int NPC_LEVIATHAN_TAIL01_IDLEVARIANT02
      See Also:
    • NPC_LEVIATHAN_TAIL01_MELEE01

      public static final int NPC_LEVIATHAN_TAIL01_MELEE01
      See Also:
    • NPC_LEVIATHAN_TAIL01_MELEEVARIANT01

      public static final int NPC_LEVIATHAN_TAIL01_MELEEVARIANT01
      See Also:
    • NPC_LEVIATHAN_TAIL01_MELEEVARIANT02

      public static final int NPC_LEVIATHAN_TAIL01_MELEEVARIANT02
      See Also:
    • NPC_LEVIATHAN_TAIL01_STUN01

      public static final int NPC_LEVIATHAN_TAIL01_STUN01
      See Also:
    • NPC_LEVIATHAN_TAIL01_STUNVARIANT01

      public static final int NPC_LEVIATHAN_TAIL01_STUNVARIANT01
      See Also:
    • NPC_LEVIATHAN_TAIL01_STUNVARIANT02

      public static final int NPC_LEVIATHAN_TAIL01_STUNVARIANT02
      See Also:
    • BEAM_360_ATTACK_VFX_01

      public static final int BEAM_360_ATTACK_VFX_01
      See Also:
    • SPOTANIM_LEVIATHAN_EXPLODE

      public static final int SPOTANIM_LEVIATHAN_EXPLODE
      See Also:
    • SPOTANIM_LEVIATHAN_EXPLODE_02

      public static final int SPOTANIM_LEVIATHAN_EXPLODE_02
      See Also:
    • PROJANIM_BRAIN_01

      public static final int PROJANIM_BRAIN_01
      See Also:
    • PROJANIM_BRAIN_01_IMPACT_01

      public static final int PROJANIM_BRAIN_01_IMPACT_01
      See Also:
    • PROJANIM_BRAIN_01_IMPACT_02

      public static final int PROJANIM_BRAIN_01_IMPACT_02
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_BREAK_01

      public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_01
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_BREAK_02

      public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_02
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_STAY_01

      public static final int SPOTANIM_BRAIN_01_FALLING_STAY_01
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_STAY_02

      public static final int SPOTANIM_BRAIN_01_FALLING_STAY_02
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_STAY_03

      public static final int SPOTANIM_BRAIN_01_FALLING_STAY_03
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_STAY_04

      public static final int SPOTANIM_BRAIN_01_FALLING_STAY_04
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_01

      public static final int SPOTANIM_BRAIN_01_FALLING_01
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_02

      public static final int SPOTANIM_BRAIN_01_FALLING_02
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_RANGED_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_RANGED_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_MELEE_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_MELEE_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_IMPACT_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_IMPACT_01
      See Also:
    • QUEST_DT2_LEVIATHAN_SEA_SNAKE

      public static final int QUEST_DT2_LEVIATHAN_SEA_SNAKE
      See Also:
    • NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_01

      public static final int NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_01
      See Also:
    • NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_02

      public static final int NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_02
      See Also:
    • NPC_VARDORVIS_AXE_02_SPAWN_01

      public static final int NPC_VARDORVIS_AXE_02_SPAWN_01
      See Also:
    • NPC_VARDORVIS_AXE_02_SPAWN_02

      public static final int NPC_VARDORVIS_AXE_02_SPAWN_02
      See Also:
    • NPC_VARDORVIS_AXE_02_ATTACK_END

      public static final int NPC_VARDORVIS_AXE_02_ATTACK_END
      See Also:
    • NPC_VARDORVIS_01_IDLE_01

      public static final int NPC_VARDORVIS_01_IDLE_01
      See Also:
    • NPC_VARDORVIS_01_WALK_FORWARD_01

      public static final int NPC_VARDORVIS_01_WALK_FORWARD_01
      See Also:
    • NPC_VARDORVIS_01_WALK_FORWARD_01_NO_SOUND

      public static final int NPC_VARDORVIS_01_WALK_FORWARD_01_NO_SOUND
      See Also:
    • NPC_VARDORVIS_01_MELEE_01

      public static final int NPC_VARDORVIS_01_MELEE_01
      See Also:
    • NPC_VARDORVIS_01_DASH_01

      public static final int NPC_VARDORVIS_01_DASH_01
      See Also:
    • NPC_VARDORVIS_01_ENTANGLE_START

      public static final int NPC_VARDORVIS_01_ENTANGLE_START
      See Also:
    • NPC_VARDORVIS_01_ENTANGLE_LOOP

      public static final int NPC_VARDORVIS_01_ENTANGLE_LOOP
      See Also:
    • NPC_VARDORVIS_01_ENTANGLE_END

      public static final int NPC_VARDORVIS_01_ENTANGLE_END
      See Also:
    • NPC_VARDORVIS_01_SPAWN_01

      public static final int NPC_VARDORVIS_01_SPAWN_01
      See Also:
    • NPC_VARDORVIS_01_DEATH_01

      public static final int NPC_VARDORVIS_01_DEATH_01
      See Also:
    • NPC_VARDORVIS_01_DEATH_01_PET

      public static final int NPC_VARDORVIS_01_DEATH_01_PET
      See Also:
    • NPC_VARDORVIS_01_HEAD_01_SCREAM_01

      public static final int NPC_VARDORVIS_01_HEAD_01_SCREAM_01
      See Also:
    • VFX_VARDORVIS_01_HEAD_01_SCREAM_01

      public static final int VFX_VARDORVIS_01_HEAD_01_SCREAM_01
      See Also:
    • VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01

      public static final int VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01
      See Also:
    • VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01

      public static final int VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01
      See Also:
    • VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_01

      public static final int VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_01
      See Also:
    • NPC_VARDORVIS_SPIKE_01_SPAWN_01

      public static final int NPC_VARDORVIS_SPIKE_01_SPAWN_01
      See Also:
    • NPC_VARDORVIS_SPIKE_01_DESPAWN_01

      public static final int NPC_VARDORVIS_SPIKE_01_DESPAWN_01
      See Also:
    • NPC_VARDORVIS_SPIKE_01_CHASE_01

      public static final int NPC_VARDORVIS_SPIKE_01_CHASE_01
      See Also:
    • STRANGLEWOOD_SPIKE_01_SPAWN_01

      public static final int STRANGLEWOOD_SPIKE_01_SPAWN_01
      See Also:
    • STRANGLEWOOD_SPIKE_SHORT_WALL_SPAWN

      public static final int STRANGLEWOOD_SPIKE_SHORT_WALL_SPAWN
      See Also:
    • STRANGLEWOOD_SPIKE_SHORT_WALL_DESPAWN

      public static final int STRANGLEWOOD_SPIKE_SHORT_WALL_DESPAWN
      See Also:
    • STRANGLEWOOD_SPIKE_MED_WALL_SPAWN

      public static final int STRANGLEWOOD_SPIKE_MED_WALL_SPAWN
      See Also:
    • STRANGLEWOOD_SPIKE_MED_WALL_DESPAWN

      public static final int STRANGLEWOOD_SPIKE_MED_WALL_DESPAWN
      See Also:
    • STRANGLEWOOD_SPIKE_TALL_WALL_SPAWN

      public static final int STRANGLEWOOD_SPIKE_TALL_WALL_SPAWN
      See Also:
    • STRANGLEWOOD_SPIKE_TALL_WALL_DESPAWN

      public static final int STRANGLEWOOD_SPIKE_TALL_WALL_DESPAWN
      See Also:
    • NPC_VARDORVIS_AXE_01_IDLE_01

      public static final int NPC_VARDORVIS_AXE_01_IDLE_01
      See Also:
    • NPC_VARDORVIS_AXE_01_SPAWN_01

      public static final int NPC_VARDORVIS_AXE_01_SPAWN_01
      See Also:
    • NPC_VARDORVIS_AXE_01_ATTACK_START

      public static final int NPC_VARDORVIS_AXE_01_ATTACK_START
      See Also:
    • PROJ_VARDORVIS_AXE_01

      public static final int PROJ_VARDORVIS_AXE_01
      See Also:
    • UI_VARDORVIS_QTE_TENTACLES_SPAWN01

      public static final int UI_VARDORVIS_QTE_TENTACLES_SPAWN01
      See Also:
    • UI_VARDORVIS_QTE_TENTACLES_IDLE01

      public static final int UI_VARDORVIS_QTE_TENTACLES_IDLE01
      See Also:
    • UI_VARDORVIS_QTE_TENTACLES_DESPAWN01

      public static final int UI_VARDORVIS_QTE_TENTACLES_DESPAWN01
      See Also:
    • UI_VARDORVIS_QTE_BACKGROUND_SPAWN01

      public static final int UI_VARDORVIS_QTE_BACKGROUND_SPAWN01
      See Also:
    • UI_VARDORVIS_QTE_BACKGROUND_IDLE01

      public static final int UI_VARDORVIS_QTE_BACKGROUND_IDLE01
      See Also:
    • UI_VARDORVIS_QTE_BACKGROUND_DESPAWN01

      public static final int UI_VARDORVIS_QTE_BACKGROUND_DESPAWN01
      See Also:
    • UI_VARDORVIS_QTE_SPORE_SPAWN01

      public static final int UI_VARDORVIS_QTE_SPORE_SPAWN01
      See Also:
    • UI_VARDORVIS_QTE_SPORE_IDLE01

      public static final int UI_VARDORVIS_QTE_SPORE_IDLE01
      See Also:
    • UI_VARDORVIS_QTE_SPORT_DEATH01

      public static final int UI_VARDORVIS_QTE_SPORT_DEATH01
      See Also:
    • VFX_PLAYER_VARDORVIS_SPORES_SPAWN

      public static final int VFX_PLAYER_VARDORVIS_SPORES_SPAWN
      See Also:
    • VFX_PLAYER_VARDORVIS_SPORES_IDLE

      public static final int VFX_PLAYER_VARDORVIS_SPORES_IDLE
      See Also:
    • VFX_PLAYER_VARDORVIS_SPORES_DESPAWN

      public static final int VFX_PLAYER_VARDORVIS_SPORES_DESPAWN
      See Also:
    • NPC_SHADOW_CREATURE_ARM_SPAWN_01

      public static final int NPC_SHADOW_CREATURE_ARM_SPAWN_01
      See Also:
    • NPC_SHADOW_CREATURE_ARM_IDLE_01

      public static final int NPC_SHADOW_CREATURE_ARM_IDLE_01
      See Also:
    • NPC_SHADOW_CREATURE_ARM_ATTACK_01

      public static final int NPC_SHADOW_CREATURE_ARM_ATTACK_01
      See Also:
    • NPC_SHADOW_CREATURE_ARM_DEFEND_01

      public static final int NPC_SHADOW_CREATURE_ARM_DEFEND_01
      See Also:
    • NPC_SHADOW_CREATURE_ARM_DEATH_01

      public static final int NPC_SHADOW_CREATURE_ARM_DEATH_01
      See Also:
    • DT2_KASONDE_EXPLOSION

      public static final int DT2_KASONDE_EXPLOSION
      See Also:
    • CAGE_SWAY

      public static final int CAGE_SWAY
      See Also:
    • FX_FIRE01

      public static final int FX_FIRE01
      See Also:
    • DT2_SHADOW_BLOCKER

      public static final int DT2_SHADOW_BLOCKER
      See Also:
    • ELDER_HORN_TELEPORT_START

      public static final int ELDER_HORN_TELEPORT_START
      See Also:
    • ELDER_HORN_TELEPORT_START_INTO_IDLE

      public static final int ELDER_HORN_TELEPORT_START_INTO_IDLE
      See Also:
    • ELDER_HORN_TELEPORT_IDLE

      public static final int ELDER_HORN_TELEPORT_IDLE
      See Also:
    • ELDER_HORN_TELEPORT_END

      public static final int ELDER_HORN_TELEPORT_END
      See Also:
    • VFX_ELDER_HORN_TELEPORT_END

      public static final int VFX_ELDER_HORN_TELEPORT_END
      See Also:
    • SOTE_RAISE_ORB_HIT

      public static final int SOTE_RAISE_ORB_HIT
      See Also:
    • SOTE_HUMAN_HIT

      public static final int SOTE_HUMAN_HIT
      See Also:
    • SOTE_HUMAN_INJURED

      public static final int SOTE_HUMAN_INJURED
      See Also:
    • SOTE_HUMAN_INJURED_DYING

      public static final int SOTE_HUMAN_INJURED_DYING
      See Also:
    • FAIRY_FLOWER_ENCHANT_SHORT

      public static final int FAIRY_FLOWER_ENCHANT_SHORT
      See Also:
    • BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG

      public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK01

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK01
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK02

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK02
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_IDLE01

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_IDLE01
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_DEATH01

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_DEATH01
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_AWAKEN01

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_AWAKEN01
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_INACTIVE01

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_INACTIVE01
      See Also:
    • MISTY_LONG

      public static final int MISTY_LONG
      See Also:
    • ROCK_POOL_SLOW

      public static final int ROCK_POOL_SLOW
      See Also:
    • HUMAN_RUNNING_30

      public static final int HUMAN_RUNNING_30
      See Also:
    • HUMAN_RUNNING_60

      public static final int HUMAN_RUNNING_60
      See Also:
    • HUMAN_QUICK_SPRINT_30

      public static final int HUMAN_QUICK_SPRINT_30
      See Also:
    • HUMAN_QUICK_SPRINT_60

      public static final int HUMAN_QUICK_SPRINT_60
      See Also:
    • HUMAN_CASTCURSE_STAFF_WALKMERGE

      public static final int HUMAN_CASTCURSE_STAFF_WALKMERGE
      See Also:
    • HUMAN_WALK_30

      public static final int HUMAN_WALK_30
      See Also:
    • POH_POOL_DRINK_SILENT

      public static final int POH_POOL_DRINK_SILENT
      See Also:
    • STATUE_LASSAR_SHADOW_01_IDLE

      public static final int STATUE_LASSAR_SHADOW_01_IDLE
      See Also:
    • VFX_DM_BREACH_SPAWN

      public static final int VFX_DM_BREACH_SPAWN
      See Also:
    • VFX_DM_BREACH_LOOP

      public static final int VFX_DM_BREACH_LOOP
      See Also:
    • VFX_DM_BREACH_DESPAWN

      public static final int VFX_DM_BREACH_DESPAWN
      See Also:
    • VFX_DM_BOSS_SPAWN

      public static final int VFX_DM_BOSS_SPAWN
      See Also:
    • VFX_DM_BOSS_LOOP

      public static final int VFX_DM_BOSS_LOOP
      See Also:
    • VFX_DM_BOSS_DESPAWN

      public static final int VFX_DM_BOSS_DESPAWN
      See Also:
    • VFX_DM_BOSS_TRANSPARENT

      public static final int VFX_DM_BOSS_TRANSPARENT
      See Also:
    • VFX_DM_BOSS_COMBINED

      public static final int VFX_DM_BOSS_COMBINED
      See Also:
    • FX_CYCLE_6_ITEMS_EXTENDED

      public static final int FX_CYCLE_6_ITEMS_EXTENDED
      See Also:
    • FX_CYCLE_6_ITEMS

      public static final int FX_CYCLE_6_ITEMS
      See Also:
    • AGS_SPECIAL_BLIGHTED_PLAYER

      public static final int AGS_SPECIAL_BLIGHTED_PLAYER
      See Also:
    • POG_HUMAN_PUSH_1X1_BLOCK

      public static final int POG_HUMAN_PUSH_1X1_BLOCK
      See Also:
    • POG_HUMAN_PUSH_2X2_BLOCK

      public static final int POG_HUMAN_PUSH_2X2_BLOCK
      See Also:
    • POG_GRAPPLE_SWING

      public static final int POG_GRAPPLE_SWING
      See Also:
    • ANIMATED_SULPHUR_JET

      public static final int ANIMATED_SULPHUR_JET
      See Also:
    • POG_ANIMATED_SULPHUR_JETS_READY

      public static final int POG_ANIMATED_SULPHUR_JETS_READY
      See Also:
    • POG_STRIKING_CRYSTAL_CHIME

      public static final int POG_STRIKING_CRYSTAL_CHIME
      See Also:
    • POG_MUTATED_BATTLE_TORTOISE_WALK

      public static final int POG_MUTATED_BATTLE_TORTOISE_WALK
      See Also:
    • POG_MUTATED_BATTLE_TORTOISE_READY

      public static final int POG_MUTATED_BATTLE_TORTOISE_READY
      See Also:
    • POG_MUTATED_BATTLE_TORTOISE_DEATH

      public static final int POG_MUTATED_BATTLE_TORTOISE_DEATH
      See Also:
    • POG_MUTATED_BATTLE_TORTOISE_DEFEND

      public static final int POG_MUTATED_BATTLE_TORTOISE_DEFEND
      See Also:
    • POG_MUTATED_BATTLE_TORTOISE_ATTACK

      public static final int POG_MUTATED_BATTLE_TORTOISE_ATTACK
      See Also:
    • POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK

      public static final int POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK
      See Also:
    • POG_PLAYER_STUCK_IN_TAR

      public static final int POG_PLAYER_STUCK_IN_TAR
      See Also:
    • POG_PLAYER_DIZZY

      public static final int POG_PLAYER_DIZZY
      See Also:
    • POG_TAR_FLOWING

      public static final int POG_TAR_FLOWING
      See Also:
    • POG_ENGINEERED_TERROR_BIRD_WALK

      public static final int POG_ENGINEERED_TERROR_BIRD_WALK
      See Also:
    • POG_ENGINEERED_TERROR_BIRD_READY

      public static final int POG_ENGINEERED_TERROR_BIRD_READY
      See Also:
    • POG_ENGINEERED_TERROR_BIRD_READY_EXTRA

      public static final int POG_ENGINEERED_TERROR_BIRD_READY_EXTRA
      See Also:
    • POG_ENGINEERED_TERROR_BIRD_READY_REVERSED

      public static final int POG_ENGINEERED_TERROR_BIRD_READY_REVERSED
      See Also:
    • POG_ENGINEERED_TERROR_BIRD_READY_EXTRA_REVERSED

      public static final int POG_ENGINEERED_TERROR_BIRD_READY_EXTRA_REVERSED
      See Also:
    • POG_ENGINEERED_TERROR_BIRD_PANIC_RUN

      public static final int POG_ENGINEERED_TERROR_BIRD_PANIC_RUN
      See Also:
    • POG_ENGINEERED_TERROR_BIRD_BUTTON_PUSH

      public static final int POG_ENGINEERED_TERROR_BIRD_BUTTON_PUSH
      See Also:
    • POG_MUTANT_TERROR_BIRD_READY

      public static final int POG_MUTANT_TERROR_BIRD_READY
      See Also:
    • POG_MUTANT_TERROR_BIRD_BOUNCE_WALK

      public static final int POG_MUTANT_TERROR_BIRD_BOUNCE_WALK
      See Also:
    • POG_MUTANT_TERROR_BIRD_PROJECTILE

      public static final int POG_MUTANT_TERROR_BIRD_PROJECTILE
      See Also:
    • POG_MUTANT_TERROR_BIRD_ATTACK

      public static final int POG_MUTANT_TERROR_BIRD_ATTACK
      See Also:
    • POG_MUTANT_TERROR_BIRD_DEATH

      public static final int POG_MUTANT_TERROR_BIRD_DEATH
      See Also:
    • POG_MUTANT_TERROR_BIRD_DEFEND

      public static final int POG_MUTANT_TERROR_BIRD_DEFEND
      See Also:
    • POG_ENGINEERED_TERROR_BIRD_PANIC_READY

      public static final int POG_ENGINEERED_TERROR_BIRD_PANIC_READY
      See Also:
    • POG_PLAYER_ORGANIC_TELEPORT

      public static final int POG_PLAYER_ORGANIC_TELEPORT
      See Also:
    • POG_ORGANIC_TELEPORT_SPOTANIM

      public static final int POG_ORGANIC_TELEPORT_SPOTANIM
      See Also:
    • POG_PLAYER_ORGANIC_TELEPORT_REVERSED

      public static final int POG_PLAYER_ORGANIC_TELEPORT_REVERSED
      See Also:
    • POG_ORGANIC_TELEPORT_SPOTANIM_REVERSED

      public static final int POG_ORGANIC_TELEPORT_SPOTANIM_REVERSED
      See Also:
    • POG_FOOD_APPEARING_SHANKS

      public static final int POG_FOOD_APPEARING_SHANKS
      See Also:
    • POG_FOOD_APPEARING_SHANKS_STATIC

      public static final int POG_FOOD_APPEARING_SHANKS_STATIC
      See Also:
    • POG_FOOD_APPEARING_SHANKS_STATIC_2

      public static final int POG_FOOD_APPEARING_SHANKS_STATIC_2
      See Also:
    • POG_HUMAN_FOOD_APPLES_BANANAS

      public static final int POG_HUMAN_FOOD_APPLES_BANANAS
      See Also:
    • POG_HUMAN_FOOD_APPLES_BANANAS_STATIC

      public static final int POG_HUMAN_FOOD_APPLES_BANANAS_STATIC
      See Also:
    • POG_HUMAN_FOOD_APPLES_BANANAS_STATIC_2

      public static final int POG_HUMAN_FOOD_APPLES_BANANAS_STATIC_2
      See Also:
    • POG_HEALTHORG_STATUE_FADE

      public static final int POG_HEALTHORG_STATUE_FADE
      See Also:
    • POG_BOLRIES_ADVISOR_FADE_REVEAL

      public static final int POG_BOLRIES_ADVISOR_FADE_REVEAL
      See Also:
    • POG_BOLRIES_ADVISOR_FADE_REVEAL_STATIC

      public static final int POG_BOLRIES_ADVISOR_FADE_REVEAL_STATIC
      See Also:
    • POG_UNOK_OPERATING_MACHINE

      public static final int POG_UNOK_OPERATING_MACHINE
      See Also:
    • POG_BOLRIES_ADVISER_READY

      public static final int POG_BOLRIES_ADVISER_READY
      See Also:
    • POG_BOLRIES_ADVISER_TALKING

      public static final int POG_BOLRIES_ADVISER_TALKING
      See Also:
    • POG_BOLRIE_LISTENING

      public static final int POG_BOLRIE_LISTENING
      See Also:
    • POG_BOLRIE_THINKING

      public static final int POG_BOLRIE_THINKING
      See Also:
    • POG_BOLRIE_KING

      public static final int POG_BOLRIE_KING
      See Also:
    • POG_BOLRIE_ANGRY

      public static final int POG_BOLRIE_ANGRY
      See Also:
    • POG_BOLRIE_READY

      public static final int POG_BOLRIE_READY
      See Also:
    • POG_POSTER_HAND

      public static final int POG_POSTER_HAND
      See Also:
    • POG_POSTER_HAND_BRUSH

      public static final int POG_POSTER_HAND_BRUSH
      See Also:
    • POG_BOLRIE_POSTER

      public static final int POG_BOLRIE_POSTER
      See Also:
    • POG_ARG_POSTER

      public static final int POG_ARG_POSTER
      See Also:
    • POG_ARG_POSTER_RIGGED

      public static final int POG_ARG_POSTER_RIGGED
      See Also:
    • POG_BOLRIE_POSTER_RIP

      public static final int POG_BOLRIE_POSTER_RIP
      See Also:
    • POG_POSTER_HAND_RIP

      public static final int POG_POSTER_HAND_RIP
      See Also:
    • POG_BOLRIE_POSTER_STATIC

      public static final int POG_BOLRIE_POSTER_STATIC
      See Also:
    • POG_ARG_POSTER_STATIC

      public static final int POG_ARG_POSTER_STATIC
      See Also:
    • POG_SPIRIT_TREE_TRANSFORM

      public static final int POG_SPIRIT_TREE_TRANSFORM
      See Also:
    • POG_EYEGLO_SINGING_BOWL_OVERCHARGE

      public static final int POG_EYEGLO_SINGING_BOWL_OVERCHARGE
      See Also:
    • POG_SEED_BREAK

      public static final int POG_SEED_BREAK
      See Also:
    • POG_TELE_SEED_READY

      public static final int POG_TELE_SEED_READY
      See Also:
    • POG_HAZELMERE_CAST_SHIELD

      public static final int POG_HAZELMERE_CAST_SHIELD
      See Also:
    • POG_HAZELMERE_CAST_TELEPORT

      public static final int POG_HAZELMERE_CAST_TELEPORT
      See Also:
    • POG_GAS_CLOUDS

      public static final int POG_GAS_CLOUDS
      See Also:
    • POG_GAS_CLOUDS_READY

      public static final int POG_GAS_CLOUDS_READY
      See Also:
    • POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT

      public static final int POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT
      See Also:
    • POG_HAZELMERE_REACH_INTO_CLOAK

      public static final int POG_HAZELMERE_REACH_INTO_CLOAK
      See Also:
    • POG_HAZELMERE_POD_TELEPORT_IN

      public static final int POG_HAZELMERE_POD_TELEPORT_IN
      See Also:
    • LORE_WOLPERTINGER_PROJ

      public static final int LORE_WOLPERTINGER_PROJ
      See Also:
    • POG_HAZELMERE_SHIELD_LOC

      public static final int POG_HAZELMERE_SHIELD_LOC
      See Also:
    • VFX_WARPED_SCEPTRE_CAST

      public static final int VFX_WARPED_SCEPTRE_CAST
      See Also:
    • POG_WARPED_SCEPTRE_ATTACK

      public static final int POG_WARPED_SCEPTRE_ATTACK
      See Also:
    • CHATENT_IDLE

      public static final int CHATENT_IDLE
      See Also:
    • EMOTE_TRICK

      public static final int EMOTE_TRICK
      See Also:
    • HW23_EMOTE_BAT_SPOTANIM

      public static final int HW23_EMOTE_BAT_SPOTANIM
      See Also:
    • PRUNING_MID_SINGLE

      public static final int PRUNING_MID_SINGLE
      See Also:
    • ANMA_CHOPPING_FAIL_BRONZE_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_BRONZE_2H_AXE
      See Also:
    • ANMA_CHOPPING_FAIL_IRON_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_IRON_2H_AXE
      See Also:
    • ANMA_CHOPPING_FAIL_STEEL_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_STEEL_2H_AXE
      See Also:
    • ANMA_CHOPPING_FAIL_BLACK_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_BLACK_2H_AXE
      See Also:
    • ANMA_CHOPPING_FAIL_MITHRIL_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_MITHRIL_2H_AXE
      See Also:
    • ANMA_CHOPPING_FAIL_ADAMANT_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_ADAMANT_2H_AXE
      See Also:
    • ANMA_CHOPPING_FAIL_RUNE_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_RUNE_2H_AXE
      See Also:
    • ANMA_CHOPPING_FAIL_DRAGON_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_DRAGON_2H_AXE
      See Also:
    • ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE
      See Also:
    • ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE_INACTIVE

      public static final int ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE_INACTIVE
      See Also:
    • ANMA_CHOPPING_FAIL_3A_2H_AXE

      public static final int ANMA_CHOPPING_FAIL_3A_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_BRONZE_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_BRONZE_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_IRON_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_IRON_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_STEEL_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_STEEL_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_BLACK_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_BLACK_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_MITHRIL_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_MITHRIL_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_ADAMANT_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_ADAMANT_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_RUNE_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_RUNE_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_DRAGON_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_DRAGON_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE
      See Also:
    • HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE

      public static final int HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE
      See Also:
    • HUMAN_CANOEING_CARVE_3A_2H_AXE

      public static final int HUMAN_CANOEING_CARVE_3A_2H_AXE
      See Also:
    • NPC_ENT_STUMP_SPAWN_TO_IDLE

      public static final int NPC_ENT_STUMP_SPAWN_TO_IDLE
      See Also:
    • NPC_ENT_STUMP_IDLE01

      public static final int NPC_ENT_STUMP_IDLE01
      See Also:
    • NPC_ENT_STUMP_SPAWN

      public static final int NPC_ENT_STUMP_SPAWN
      See Also:
    • VFX_ENT_STUMP_DUST

      public static final int VFX_ENT_STUMP_DUST
      See Also:
    • NPC_ENT_STUMP_DESPAWN01

      public static final int NPC_ENT_STUMP_DESPAWN01
      See Also:
    • FORESTRY_POACHER_SAPLING_SPAWN

      public static final int FORESTRY_POACHER_SAPLING_SPAWN
      See Also:
    • HUMAN_PHEASANT_FEATHERS_CRAFTING

      public static final int HUMAN_PHEASANT_FEATHERS_CRAFTING
      See Also:
    • FORESTRY_POACHER_SPAWN

      public static final int FORESTRY_POACHER_SPAWN
      See Also:
    • FORESTRY_POACHER_DESPAWN

      public static final int FORESTRY_POACHER_DESPAWN
      See Also:
    • FORESTRY_ENTLING_IDLE

      public static final int FORESTRY_ENTLING_IDLE
      See Also:
    • FORESTRY_ENTLING_RUN

      public static final int FORESTRY_ENTLING_RUN
      See Also:
    • FORESTRY_ENTLING_SPAWN

      public static final int FORESTRY_ENTLING_SPAWN
      See Also:
    • FORESTRY_ENTLING_DESPAWN

      public static final int FORESTRY_ENTLING_DESPAWN
      See Also:
    • FORESTRY_DRYAD_READY

      public static final int FORESTRY_DRYAD_READY
      See Also:
    • FORESTRY_DRYAD_SPAWN

      public static final int FORESTRY_DRYAD_SPAWN
      See Also:
    • FORESTRY_DRYAD_DESPAWN

      public static final int FORESTRY_DRYAD_DESPAWN
      See Also:
    • FORESTRY_DRYAD_DESPAWN_SPOTANIM

      public static final int FORESTRY_DRYAD_DESPAWN_SPOTANIM
      See Also:
    • FORESTRY_DRYAD_SPAWN_SPOTANIM

      public static final int FORESTRY_DRYAD_SPAWN_SPOTANIM
      See Also:
    • FORESTRY_ENCHANTED_RITUAL_DESPAWN

      public static final int FORESTRY_ENCHANTED_RITUAL_DESPAWN
      See Also:
    • FORESTRY_ENCHANTED_RITUAL_LOOP

      public static final int FORESTRY_ENCHANTED_RITUAL_LOOP
      See Also:
    • FORESTRY_ENCHANTED_RITUAL_SPAWN

      public static final int FORESTRY_ENCHANTED_RITUAL_SPAWN
      See Also:
    • FORESTRY_ENCHANTED_RITUAL_COMBINED

      public static final int FORESTRY_ENCHANTED_RITUAL_COMBINED
      See Also:
    • FORESTRY_ENCHANTED_RITUAL_START_END

      public static final int FORESTRY_ENCHANTED_RITUAL_START_END
      See Also:
    • HUMAN_DISARM_FLOOR_LOOP

      public static final int HUMAN_DISARM_FLOOR_LOOP
      See Also:
    • HUMAN_DISARM_FLOOR_LOOP_END

      public static final int HUMAN_DISARM_FLOOR_LOOP_END
      See Also:
    • FORESTRY_FOX_TRAP_SPAWN

      public static final int FORESTRY_FOX_TRAP_SPAWN
      See Also:
    • POACHER_ARM_FLOOR_TRAP

      public static final int POACHER_ARM_FLOOR_TRAP
      See Also:
    • FORESTRY_FOX_TRAP_IDLE

      public static final int FORESTRY_FOX_TRAP_IDLE
      See Also:
    • FORESTRY_FOX_TRAP_ATTACK

      public static final int FORESTRY_FOX_TRAP_ATTACK
      See Also:
    • FORESTRY_FOX_TRAP_DISARM

      public static final int FORESTRY_FOX_TRAP_DISARM
      See Also:
    • FORESTRY_PHEASANT_SPAWN_SPOTANIM

      public static final int FORESTRY_PHEASANT_SPAWN_SPOTANIM
      See Also:
    • FORESTRY_RAINBOW_GLOWING_CIRCLE

      public static final int FORESTRY_RAINBOW_GLOWING_CIRCLE
      See Also:
    • FORESTRY_PHEASANT_LAND_SPOTANIM

      public static final int FORESTRY_PHEASANT_LAND_SPOTANIM
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_GENERIC

      public static final int FORESTRY_CAMPFIRE_BURNING_GENERIC
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_ACHEY_TREE_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_ACHEY_TREE_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_ARCTIC_PINE_LOG

      public static final int FORESTRY_CAMPFIRE_BURNING_ARCTIC_PINE_LOG
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_BLISTERWOOD_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_BLISTERWOOD_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_MAGIC_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_MAGIC_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_MAHOGANY_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_MAHOGANY_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_MAPLE_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_MAPLE_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_OAK_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_OAK_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_REDWOOD_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_REDWOOD_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_TEAK_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_TEAK_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_WILLOW_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_WILLOW_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_YEW_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_YEW_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_SPOTANIM

      public static final int FORESTRY_CAMPFIRE_BURNING_SPOTANIM
      See Also:
    • HUMAN_WOODCRAFTING_BRONZE_2H_AXE

      public static final int HUMAN_WOODCRAFTING_BRONZE_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_IRON_2H_AXE

      public static final int HUMAN_WOODCRAFTING_IRON_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_STEEL_2H_AXE

      public static final int HUMAN_WOODCRAFTING_STEEL_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_BLACK_2H_AXE

      public static final int HUMAN_WOODCRAFTING_BLACK_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_MITHRIL_2H_AXE

      public static final int HUMAN_WOODCRAFTING_MITHRIL_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_ADAMANT_2H_AXE

      public static final int HUMAN_WOODCRAFTING_ADAMANT_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_RUNE_2H_AXE

      public static final int HUMAN_WOODCRAFTING_RUNE_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_DRAGON_2H_AXE

      public static final int HUMAN_WOODCRAFTING_DRAGON_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_CRYSTAL_2H_AXE

      public static final int HUMAN_WOODCRAFTING_CRYSTAL_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_CRYSTAL_INACTIVE_2H_AXE

      public static final int HUMAN_WOODCRAFTING_CRYSTAL_INACTIVE_2H_AXE
      See Also:
    • HUMAN_WOODCRAFTING_3A_2H_AXE

      public static final int HUMAN_WOODCRAFTING_3A_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_BRONZE_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_BRONZE_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_IRON_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_IRON_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_STEEL_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_STEEL_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_BLACK_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_BLACK_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_MITHRIL_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_MITHRIL_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_ADAMANT_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_ADAMANT_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_RUNE_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_RUNE_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_DRAGON_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_DRAGON_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE

      public static final int HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE
      See Also:
    • HUMAN_BRUT_CANOEING_CARVE_3A_2H_AXE

      public static final int HUMAN_BRUT_CANOEING_CARVE_3A_2H_AXE
      See Also:
    • HUMAN_2H_AXE_CHOPPING

      public static final int HUMAN_2H_AXE_CHOPPING
      See Also:
    • HUMAN_2H_AXE_READY

      public static final int HUMAN_2H_AXE_READY
      See Also:
    • HUMAN_2H_AXE_WALK

      public static final int HUMAN_2H_AXE_WALK
      See Also:
    • HUMAN_2H_AXE_RUN

      public static final int HUMAN_2H_AXE_RUN
      See Also:
    • HUMAN_2H_AXE_SPECIAL

      public static final int HUMAN_2H_AXE_SPECIAL
      See Also:
    • HUMAN_2H_AXE_ATTACK

      public static final int HUMAN_2H_AXE_ATTACK
      See Also:
    • HUMAN_2H_AXE_DEFEND

      public static final int HUMAN_2H_AXE_DEFEND
      See Also:
    • FX_BEAM_SPAWN

      public static final int FX_BEAM_SPAWN
      See Also:
    • FX_BEAM_SPAWN_AND_READY

      public static final int FX_BEAM_SPAWN_AND_READY
      See Also:
    • FX_BEAM_DESPAWN

      public static final int FX_BEAM_DESPAWN
      See Also:
    • HUMAN_TRAWLER_HACK_BRONZE_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_BRONZE_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_IRON_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_IRON_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_STEEL_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_STEEL_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_BLACK_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_BLACK_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_MITHRIL_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_MITHRIL_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_ADAMANT_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_ADAMANT_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_RUNE_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_RUNE_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_DRAGON_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_DRAGON_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_CRYSTAL_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_CRYSTAL_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_CRYSTAL_INACTIVE_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_CRYSTAL_INACTIVE_2H_AXE
      See Also:
    • HUMAN_TRAWLER_HACK_3A_2H_AXE

      public static final int HUMAN_TRAWLER_HACK_3A_2H_AXE
      See Also:
    • PHEASANT_IDLE

      public static final int PHEASANT_IDLE
      See Also:
    • PHEASANT_SPAWN

      public static final int PHEASANT_SPAWN
      See Also:
    • PHEASANT_LAUNCH

      public static final int PHEASANT_LAUNCH
      See Also:
    • PHEASANT_LAND

      public static final int PHEASANT_LAND
      See Also:
    • PHEASANT_DESPAWN

      public static final int PHEASANT_DESPAWN
      See Also:
    • HUMAN_CASTLOWLVLALCHEMY_FIRE

      public static final int HUMAN_CASTLOWLVLALCHEMY_FIRE
      See Also:
    • HUMAN_CASTHIGHLVLALCHEMY_FIRE

      public static final int HUMAN_CASTHIGHLVLALCHEMY_FIRE
      See Also:
    • LEAGUE_4_TRAILBLAZER_RELOADED_SCROLL_READ

      public static final int LEAGUE_4_TRAILBLAZER_RELOADED_SCROLL_READ
      See Also:
    • TRAILBLAZER_VENGEANCE_SPOTANIM_01

      public static final int TRAILBLAZER_VENGEANCE_SPOTANIM_01
      See Also:
    • TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01

      public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01
      See Also:
    • TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02

      public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02
      See Also:
    • TRAILBLAZER_DEATH_PLAYER_01

      public static final int TRAILBLAZER_DEATH_PLAYER_01
      See Also:
    • TRAILBLAZER_DEATH_SPOTANIM

      public static final int TRAILBLAZER_DEATH_SPOTANIM
      See Also:
    • TRAILBLAZER_SPAWN_PLAYER_01

      public static final int TRAILBLAZER_SPAWN_PLAYER_01
      See Also:
    • TRAILBLAZER_SPAWN_GUARDIAN_01

      public static final int TRAILBLAZER_SPAWN_GUARDIAN_01
      See Also:
    • TRAILBLAZER_SPAWN_GUARDIAN_02

      public static final int TRAILBLAZER_SPAWN_GUARDIAN_02
      See Also:
    • TRAILBLAZER_SPAWN_GUARDIAN_03

      public static final int TRAILBLAZER_SPAWN_GUARDIAN_03
      See Also:
    • TRAILBLAZER_SPAWN_SPOTANIM

      public static final int TRAILBLAZER_SPAWN_SPOTANIM
      See Also:
    • TRAILBLAZER_GUARDIAN_01_IDLE_01

      public static final int TRAILBLAZER_GUARDIAN_01_IDLE_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_DEFEND_01

      public static final int TRAILBLAZER_GUARDIAN_01_DEFEND_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01
      See Also:
    • TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01

      public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01
      See Also:
    • TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE

      public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE
      See Also:
    • TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01

      public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01
      See Also:
    • SPOTANIM_CASTLOWLVLALCHEMY_FIRE

      public static final int SPOTANIM_CASTLOWLVLALCHEMY_FIRE
      See Also:
    • SPOTANIM_CASTHIGHLVLALCHEMY_FIRE

      public static final int SPOTANIM_CASTHIGHLVLALCHEMY_FIRE
      See Also:
    • RELICS_EXECUTIONER_ATTACK

      public static final int RELICS_EXECUTIONER_ATTACK
      See Also:
    • RELICS_EXECUTIONER_ATTACK_SPOTANIM

      public static final int RELICS_EXECUTIONER_ATTACK_SPOTANIM
      See Also:
    • RELICS_EXECUTIONER_ATTACK_SLOWER

      public static final int RELICS_EXECUTIONER_ATTACK_SLOWER
      See Also:
    • RELICS_EXECUTIONER_ATTACK_SLOWER_SPOTANIM

      public static final int RELICS_EXECUTIONER_ATTACK_SLOWER_SPOTANIM
      See Also:
    • RELICS_EXECUTIONER_PROJANIM

      public static final int RELICS_EXECUTIONER_PROJANIM
      See Also:
    • RELICS_EXECUTIONER_IMPACT_SPOTANIM

      public static final int RELICS_EXECUTIONER_IMPACT_SPOTANIM
      See Also:
    • HUMAN_SPELLCAST_DMM_NOHELD

      public static final int HUMAN_SPELLCAST_DMM_NOHELD
      See Also:
    • SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT

      public static final int SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT
      See Also:
    • ANTI_SANTA_WALK

      public static final int ANTI_SANTA_WALK
      See Also:
    • ANTI_SANTA_WALK_BACK

      public static final int ANTI_SANTA_WALK_BACK
      See Also:
    • ANTI_SANTA_WALK_RIGHT

      public static final int ANTI_SANTA_WALK_RIGHT
      See Also:
    • ANTI_SANTA_WALK_LEFT

      public static final int ANTI_SANTA_WALK_LEFT
      See Also:
    • ANTI_SANTA_IDLE

      public static final int ANTI_SANTA_IDLE
      See Also:
    • ANTISANTA_ATTACK

      public static final int ANTISANTA_ATTACK
      See Also:
    • ANTISANTA_VICTORY

      public static final int ANTISANTA_VICTORY
      See Also:
    • ANTI_SANTA_SPAWN

      public static final int ANTI_SANTA_SPAWN
      See Also:
    • ANTI_SANTA_DESPAWN

      public static final int ANTI_SANTA_DESPAWN
      See Also:
    • SANTA_WALK

      public static final int SANTA_WALK
      See Also:
    • SANTA_COMBAT

      public static final int SANTA_COMBAT
      See Also:
    • SANTA_ATTACK

      public static final int SANTA_ATTACK
      See Also:
    • SANTA_SPAWN

      public static final int SANTA_SPAWN
      See Also:
    • SANTA_WALK_BACK

      public static final int SANTA_WALK_BACK
      See Also:
    • SANTA_WALK_RIGHT

      public static final int SANTA_WALK_RIGHT
      See Also:
    • SANTA_WALK_LEFT

      public static final int SANTA_WALK_LEFT
      See Also:
    • SANTA_DEATH

      public static final int SANTA_DEATH
      See Also:
    • SANTA_IDLE

      public static final int SANTA_IDLE
      See Also:
    • SANTA_VICTORY

      public static final int SANTA_VICTORY
      See Also:
    • XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW

      public static final int XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW
      See Also:
    • XMAS_2023_HUMAN_JUMP_HURDLE

      public static final int XMAS_2023_HUMAN_JUMP_HURDLE
      See Also:
    • EMOTE_YAWN_SHORT

      public static final int EMOTE_YAWN_SHORT
      See Also:
    • DTTD_CARRYING_CRATE_WALK_FAST

      public static final int DTTD_CARRYING_CRATE_WALK_FAST
      See Also:
    • NERVOUS_IDLE

      public static final int NERVOUS_IDLE
      See Also:
    • INTERROGATED_IDLE

      public static final int INTERROGATED_IDLE
      See Also:
    • SNEAKY_BAG_WALK

      public static final int SNEAKY_BAG_WALK
      See Also:
    • SNEAKY_BAG_IDLE

      public static final int SNEAKY_BAG_IDLE
      See Also:
    • SNEAKY_BAG_LOOK_AROUND

      public static final int SNEAKY_BAG_LOOK_AROUND
      See Also:
    • SUMMON_POINT_MERGE

      public static final int SUMMON_POINT_MERGE
      See Also:
    • NPC_RAT_BOSS_SPAWN_01

      public static final int NPC_RAT_BOSS_SPAWN_01
      See Also:
    • NPC_RAT_BOSS_IDLE_01

      public static final int NPC_RAT_BOSS_IDLE_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_IDLE_01

      public static final int NPC_RAT_BOSS_FEEDING_IDLE_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_IDLE_02

      public static final int NPC_RAT_BOSS_FEEDING_IDLE_02
      See Also:
    • NPC_RAT_BOSS_WALK_01

      public static final int NPC_RAT_BOSS_WALK_01
      See Also:
    • NPC_RAT_BOSS_RUN_01

      public static final int NPC_RAT_BOSS_RUN_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_MELEE_01

      public static final int NPC_RAT_BOSS_ATTACK_MELEE_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_MELEE_02

      public static final int NPC_RAT_BOSS_ATTACK_MELEE_02
      See Also:
    • NPC_RAT_BOSS_ATTACK_RANGED_01

      public static final int NPC_RAT_BOSS_ATTACK_RANGED_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_MAGIC_01

      public static final int NPC_RAT_BOSS_ATTACK_MAGIC_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_STOMP_01

      public static final int NPC_RAT_BOSS_ATTACK_STOMP_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_SUMMON_01

      public static final int NPC_RAT_BOSS_ATTACK_SUMMON_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_SUMMON_02

      public static final int NPC_RAT_BOSS_ATTACK_SUMMON_02
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02
      See Also:
    • NPC_RAT_BOSS_ENRAGE_01

      public static final int NPC_RAT_BOSS_ENRAGE_01
      See Also:
    • NPC_RAT_BOSS_DEATH_01

      public static final int NPC_RAT_BOSS_DEATH_01
      See Also:
    • NPC_RAT_BOSS_ENRAGE_02

      public static final int NPC_RAT_BOSS_ENRAGE_02
      See Also:
    • VFX_RAT_BOSS_ATTACK_MAGIC_01

      public static final int VFX_RAT_BOSS_ATTACK_MAGIC_01
      See Also:
    • VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01

      public static final int VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
      See Also:
    • VFX_RAT_BOSS_PROJ_RANGED_01

      public static final int VFX_RAT_BOSS_PROJ_RANGED_01
      See Also:
    • VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01

      public static final int VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01
      See Also:
    • VFX_RAT_BOSS_PROJ_RANGED_IMPACT_02

      public static final int VFX_RAT_BOSS_PROJ_RANGED_IMPACT_02
      See Also:
    • VFX_RAT_BOSS_PROJ_MAGIC_01

      public static final int VFX_RAT_BOSS_PROJ_MAGIC_01
      See Also:
    • VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01

      public static final int VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01
      See Also:
    • VFX_RAT_BOSS_FALLING_DEBRIS_01

      public static final int VFX_RAT_BOSS_FALLING_DEBRIS_01
      See Also:
    • PET_RAT_BOSS_WALK_01

      public static final int PET_RAT_BOSS_WALK_01
      See Also:
    • CHATHEAD_RAT_BOSS_IDLE_01

      public static final int CHATHEAD_RAT_BOSS_IDLE_01
      See Also:
    • CHATHEAD_RAT_BOSS_IDLE_02

      public static final int CHATHEAD_RAT_BOSS_IDLE_02
      See Also:
    • CHATHEAD_RAT_BOSS_IDLE_03

      public static final int CHATHEAD_RAT_BOSS_IDLE_03
      See Also:
    • VFX_WEAPON_STAFF_RAT01_SPOTANIM

      public static final int VFX_WEAPON_STAFF_RAT01_SPOTANIM
      See Also:
    • VFX_WEAPON_STAFF_RAT01_IMPACT_01

      public static final int VFX_WEAPON_STAFF_RAT01_IMPACT_01
      See Also:
    • FARMING_SEED_DIBBING_NODIB

      public static final int FARMING_SEED_DIBBING_NODIB
      See Also:
    • DEBUG_ORB

      public static final int DEBUG_ORB
      See Also:
    • KILLERWATT_BALL_READY_UPDATE

      public static final int KILLERWATT_BALL_READY_UPDATE
      See Also:
    • KILLERWATT_BALL_UPDATE_DEATH_01

      public static final int KILLERWATT_BALL_UPDATE_DEATH_01
      See Also:
    • KILLERWATT_BIPED_SPAWN

      public static final int KILLERWATT_BIPED_SPAWN
      See Also:
    • ZOMBIE_UPDATE_READY_NORMAL_ALT

      public static final int ZOMBIE_UPDATE_READY_NORMAL_ALT
      See Also:
    • DOV_RED_MIST

      public static final int DOV_RED_MIST
      See Also:
    • DOV_CHAIN_LIGHTNING_3X1

      public static final int DOV_CHAIN_LIGHTNING_3X1
      See Also:
    • DOV_CHAIN_LIGHTNING_2X4_01

      public static final int DOV_CHAIN_LIGHTNING_2X4_01
      See Also:
    • DOV_CHAIN_LIGHTNING_2X4_02

      public static final int DOV_CHAIN_LIGHTNING_2X4_02
      See Also:
    • DOV_CHAIN_LIGHTNING_1X1

      public static final int DOV_CHAIN_LIGHTNING_1X1
      See Also:
    • DOV_CHAIN_LIGHTNING_3X1_LONG

      public static final int DOV_CHAIN_LIGHTNING_3X1_LONG
      See Also:
    • DOV_CHAIN_LIGHTNING_2X4_01_LONG

      public static final int DOV_CHAIN_LIGHTNING_2X4_01_LONG
      See Also:
    • DOV_CHAIN_LIGHTNING_2X4_02_LONG

      public static final int DOV_CHAIN_LIGHTNING_2X4_02_LONG
      See Also:
    • DOV_CHAIN_LIGHTNING_1X1_LONG

      public static final int DOV_CHAIN_LIGHTNING_1X1_LONG
      See Also:
    • SHARATHTEERK_IDLE_01

      public static final int SHARATHTEERK_IDLE_01
      See Also:
    • SHARATHTEERK_WALK_01

      public static final int SHARATHTEERK_WALK_01
      See Also:
    • SHARATHTEERK_ATTACK_MELEE_01

      public static final int SHARATHTEERK_ATTACK_MELEE_01
      See Also:
    • SHARATHTEERK_ATTACK_MAGIC_01

      public static final int SHARATHTEERK_ATTACK_MAGIC_01
      See Also:
    • SHARATHTEERK_ASCEND_01

      public static final int SHARATHTEERK_ASCEND_01
      See Also:
    • SHARATHTEERK_IDLE_02

      public static final int SHARATHTEERK_IDLE_02
      See Also:
    • SHARATHTEERK_DESCEND_01

      public static final int SHARATHTEERK_DESCEND_01
      See Also:
    • COA_WATER_DROPS

      public static final int COA_WATER_DROPS
      See Also:
    • COA_HUMAN_DETECTION_SPELL

      public static final int COA_HUMAN_DETECTION_SPELL
      See Also:
    • COA_PEDESTAL_HEART

      public static final int COA_PEDESTAL_HEART
      See Also:
    • COA_FALLING_IMPASSABLE_RUBBLE

      public static final int COA_FALLING_IMPASSABLE_RUBBLE
      See Also:
    • COA_FALLING_IMPASSABLE_RUBBLE_FALLEN

      public static final int COA_FALLING_IMPASSABLE_RUBBLE_FALLEN
      See Also:
    • COA_FIRE_LASER

      public static final int COA_FIRE_LASER
      See Also:
    • COA_PLAYER_GRAPPLE_SPOT

      public static final int COA_PLAYER_GRAPPLE_SPOT
      See Also:
    • COA_ELECTRICITY_PROJ

      public static final int COA_ELECTRICITY_PROJ
      See Also:
    • COA_BLADES

      public static final int COA_BLADES
      See Also:
    • COA_SLIDING_DOORS

      public static final int COA_SLIDING_DOORS
      See Also:
    • COA_SLIDING_DOORS_OPENED

      public static final int COA_SLIDING_DOORS_OPENED
      See Also:
    • COA_SLIDING_DOORS_RETURN

      public static final int COA_SLIDING_DOORS_RETURN
      See Also:
    • COA_BRAZIER_FIRE

      public static final int COA_BRAZIER_FIRE
      See Also:
    • COA_FLOOR_TILE_RAISE

      public static final int COA_FLOOR_TILE_RAISE
      See Also:
    • COA_AMASCUT_REFORM

      public static final int COA_AMASCUT_REFORM
      See Also:
    • COA_HET_REFORM

      public static final int COA_HET_REFORM
      See Also:
    • COA_APMEKEN_REFORM

      public static final int COA_APMEKEN_REFORM
      See Also:
    • COA_ICTHLARIN_REFORM

      public static final int COA_ICTHLARIN_REFORM
      See Also:
    • COA_SCABARAS_REFORM

      public static final int COA_SCABARAS_REFORM
      See Also:
    • COA_CRONDIS_REFORM

      public static final int COA_CRONDIS_REFORM
      See Also:
    • COA_AMASCUT_REFORMED

      public static final int COA_AMASCUT_REFORMED
      See Also:
    • COA_HET_REFORMED

      public static final int COA_HET_REFORMED
      See Also:
    • COA_APMEKEN_REFORMED

      public static final int COA_APMEKEN_REFORMED
      See Also:
    • COA_ICTHLARIN_REFORMED

      public static final int COA_ICTHLARIN_REFORMED
      See Also:
    • COA_SCABARAS_REFORMED

      public static final int COA_SCABARAS_REFORMED
      See Also:
    • COA_CRONDIS_REFORMED

      public static final int COA_CRONDIS_REFORMED
      See Also:
    • COA_CANDLE_EFFECT

      public static final int COA_CANDLE_EFFECT
      See Also:
    • COA_TORCH

      public static final int COA_TORCH
      See Also:
    • COA_TORCH_LOW

      public static final int COA_TORCH_LOW
      See Also:
    • COA_UZER_FIRE

      public static final int COA_UZER_FIRE
      See Also:
    • COA_FORT_FIRE

      public static final int COA_FORT_FIRE
      See Also:
    • COA_FORT_FIRE_SMALL

      public static final int COA_FORT_FIRE_SMALL
      See Also:
    • COA_STONE_GOLEM_WALK

      public static final int COA_STONE_GOLEM_WALK
      See Also:
    • COA_STONE_GOLEM_ATTACK

      public static final int COA_STONE_GOLEM_ATTACK
      See Also:
    • COA_STONE_GOLEM_DEFEND

      public static final int COA_STONE_GOLEM_DEFEND
      See Also:
    • COA_STONE_GOLEM_READY

      public static final int COA_STONE_GOLEM_READY
      See Also:
    • COA_STONE_GOLEM_DEATH

      public static final int COA_STONE_GOLEM_DEATH
      See Also:
    • QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE_SHORT

      public static final int QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE_SHORT
      See Also:
    • TERRIFIED_EMOTE_LONG

      public static final int TERRIFIED_EMOTE_LONG
      See Also:
    • POH_FIREPLACE_LIGHT_NOREPLACE

      public static final int POH_FIREPLACE_LIGHT_NOREPLACE
      See Also:
    • HUNTINGFOX_APPROACH

      public static final int HUNTINGFOX_APPROACH
      See Also:
    • HUNTINGFOX_BACKOFF

      public static final int HUNTINGFOX_BACKOFF
      See Also:
    • HUNTINGFOX_MISSINGLOC

      public static final int HUNTINGFOX_MISSINGLOC
      See Also:
    • HUNTINGFOX_DEADFALL_EMPTY

      public static final int HUNTINGFOX_DEADFALL_EMPTY
      See Also:
    • HUNTINGFOX_DEADFALL_FAILING

      public static final int HUNTINGFOX_DEADFALL_FAILING
      See Also:
    • HUNTINGFOX_DEADFALL_CATCHING

      public static final int HUNTINGFOX_DEADFALL_CATCHING
      See Also:
    • HUNTINGFOX_DEADFALL_CATCHING_SOUTH

      public static final int HUNTINGFOX_DEADFALL_CATCHING_SOUTH
      See Also:
    • HUNTINGFOX_DEADFALL_FULL

      public static final int HUNTINGFOX_DEADFALL_FULL
      See Also:
    • HUNTINGFOX_DEADFALL_CATCHINGTEST

      public static final int HUNTINGFOX_DEADFALL_CATCHINGTEST
      See Also:
    • GHOST_UPDATE_TENDRILL_WALK_THRALL

      public static final int GHOST_UPDATE_TENDRILL_WALK_THRALL
      See Also:
    • MINNOW_FISHING_SPOT_LOCATION_LOOP

      public static final int MINNOW_FISHING_SPOT_LOCATION_LOOP
      See Also:
    • HUMAN_CRAFTING

      public static final int HUMAN_CRAFTING
      See Also:
    • HUMAN_COOKING_WALKMERGE_NORESTART

      public static final int HUMAN_COOKING_WALKMERGE_NORESTART
      See Also:
    • EMOTE_VARLAMORE_SALUTE

      public static final int EMOTE_VARLAMORE_SALUTE
      See Also:
    • EMOTE_VARLAMORE_SALUTE_LOOP

      public static final int EMOTE_VARLAMORE_SALUTE_LOOP
      See Also:
    • NPC_COLOSSEUM_CRYSTAL_SPAWN_01

      public static final int NPC_COLOSSEUM_CRYSTAL_SPAWN_01
      See Also:
    • NPC_COLOSSEUM_CRYSTAL_IDLE_01

      public static final int NPC_COLOSSEUM_CRYSTAL_IDLE_01
      See Also:
    • NPC_COLOSSEUM_CRYSTAL_DESPAWN_01

      public static final int NPC_COLOSSEUM_CRYSTAL_DESPAWN_01
      See Also:
    • NPC_COLOSSEUM_CRYSTAL_CHARGE_01

      public static final int NPC_COLOSSEUM_CRYSTAL_CHARGE_01
      See Also:
    • NPC_COLOSSEUM_CRYSTAL_ATTACK_01

      public static final int NPC_COLOSSEUM_CRYSTAL_ATTACK_01
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01
      See Also:
    • VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01

      public static final int VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01
      See Also:
    • VFX_COLOSSEUM_HOT_SAND_01_IDLE_01

      public static final int VFX_COLOSSEUM_HOT_SAND_01_IDLE_01
      See Also:
    • VFX_COLOSSEUM_HOT_SAND_01_DESPAWN_01

      public static final int VFX_COLOSSEUM_HOT_SAND_01_DESPAWN_01
      See Also:
    • VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01

      public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01
      See Also:
    • VFX_COLOSSEUM_HOT_SAND_02_IDLE_01

      public static final int VFX_COLOSSEUM_HOT_SAND_02_IDLE_01
      See Also:
    • NPC_COLOSSEUM_SOLAR_FLARE_CRYSTAL_IDLE_01

      public static final int NPC_COLOSSEUM_SOLAR_FLARE_CRYSTAL_IDLE_01
      See Also:
    • VFX_DOOM_SCORPION_ATTACK_IMPACT_01

      public static final int VFX_DOOM_SCORPION_ATTACK_IMPACT_01
      See Also:
    • VFX_DOOM_SCORPION_01_PLAYER_DEATH_01

      public static final int VFX_DOOM_SCORPION_01_PLAYER_DEATH_01
      See Also:
    • VFX_COLOSSEUM_BEES_JAR_IMPACT_01

      public static final int VFX_COLOSSEUM_BEES_JAR_IMPACT_01
      See Also:
    • NPC_COLOSSEUM_BEES_SPAWN_01

      public static final int NPC_COLOSSEUM_BEES_SPAWN_01
      See Also:
    • NPC_COLOSSEUM_BEES_IDLE_01

      public static final int NPC_COLOSSEUM_BEES_IDLE_01
      See Also:
    • NPC_COLOSSEUM_BEES_ATTACK_01

      public static final int NPC_COLOSSEUM_BEES_ATTACK_01
      See Also:
    • NPC_COLOSSEUM_BEES_DESPAWN_01

      public static final int NPC_COLOSSEUM_BEES_DESPAWN_01
      See Also:
    • CHEST_COLOSSEUM01_REWARD01_SPAWN_01

      public static final int CHEST_COLOSSEUM01_REWARD01_SPAWN_01
      See Also:
    • VFX_COLOSSEUM_TOTEM_PROJECTILE_01

      public static final int VFX_COLOSSEUM_TOTEM_PROJECTILE_01
      See Also:
    • NPC_COLOSSEUM_TOTEM_IDLE_01

      public static final int NPC_COLOSSEUM_TOTEM_IDLE_01
      See Also:
    • NPC_COLOSSEUM_TOTEM_ATTACK_01

      public static final int NPC_COLOSSEUM_TOTEM_ATTACK_01
      See Also:
    • VFX_COLOSSEUM_TOTEM_IMPACT_01

      public static final int VFX_COLOSSEUM_TOTEM_IMPACT_01
      See Also:
    • VFX_COLOSSEUM_EXPLOSION01

      public static final int VFX_COLOSSEUM_EXPLOSION01
      See Also:
    • VFX_COLOSSEUM_EXPLOSION02

      public static final int VFX_COLOSSEUM_EXPLOSION02
      See Also:
    • VFX_COLOSSEUM_EXPLOSION03

      public static final int VFX_COLOSSEUM_EXPLOSION03
      See Also:
    • VFX_COLOSSEUM_EXPLOSION04

      public static final int VFX_COLOSSEUM_EXPLOSION04
      See Also:
    • VFX_COLOSSEUM_HUMAN_GIB_01

      public static final int VFX_COLOSSEUM_HUMAN_GIB_01
      See Also:
    • VFX_COLOSSEUM_MANTICORE_GIB_01

      public static final int VFX_COLOSSEUM_MANTICORE_GIB_01
      See Also:
    • VFX_COLOSSEUM_COLOSSI_GIB_01

      public static final int VFX_COLOSSEUM_COLOSSI_GIB_01
      See Also:
    • VFX_COLOSSEUM_MINOTAUR_GIB_01

      public static final int VFX_COLOSSEUM_MINOTAUR_GIB_01
      See Also:
    • VFX_COLOSSEUM_MANTICORE_EXPLOSION_01

      public static final int VFX_COLOSSEUM_MANTICORE_EXPLOSION_01
      See Also:
    • VFX_COLOSSEUM_COLOSSI_EXPLOSION_01

      public static final int VFX_COLOSSEUM_COLOSSI_EXPLOSION_01
      See Also:
    • NPC_MINOTAUR_BOSS_IDLE

      public static final int NPC_MINOTAUR_BOSS_IDLE
      See Also:
    • NPC_MINOTAUR_BOSS_DEFEND

      public static final int NPC_MINOTAUR_BOSS_DEFEND
      See Also:
    • NPC_MINOTAUR_BOSS_WALK

      public static final int NPC_MINOTAUR_BOSS_WALK
      See Also:
    • NPC_MINOTAUR_BOSS_ATTACK_MELEE

      public static final int NPC_MINOTAUR_BOSS_ATTACK_MELEE
      See Also:
    • NPC_MINOTAUR_BOSS_ATTACK_MAGIC

      public static final int NPC_MINOTAUR_BOSS_ATTACK_MAGIC
      See Also:
    • NPC_MINOTAUR_BOSS_SPAWN

      public static final int NPC_MINOTAUR_BOSS_SPAWN
      See Also:
    • NPC_MINOTAUR_BOSS_DEATH

      public static final int NPC_MINOTAUR_BOSS_DEATH
      See Also:
    • NPC_JAGUAR_RANGER_CLAWS_ATTACK

      public static final int NPC_JAGUAR_RANGER_CLAWS_ATTACK
      See Also:
    • NPC_JAGUAR_HUMAN_UNARMED_DEF

      public static final int NPC_JAGUAR_HUMAN_UNARMED_DEF
      See Also:
    • NPC_JAGUAR_HUMAN_DEATH

      public static final int NPC_JAGUAR_HUMAN_DEATH
      See Also:
    • NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM

      public static final int NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM
      See Also:
    • NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_UNARMED_DEF

      public static final int NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_UNARMED_DEF
      See Also:
    • NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_DEATH

      public static final int NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_DEATH
      See Also:
    • NPC_FREMENNIK_WARBANDER_MAGE_ZAROS_VERTICAL_CASTING_WALKMERGE

      public static final int NPC_FREMENNIK_WARBANDER_MAGE_ZAROS_VERTICAL_CASTING_WALKMERGE
      See Also:
    • NPC_FREMENNIK_WARBAND_MAGE_HUMAN_UNARMED_DEF

      public static final int NPC_FREMENNIK_WARBAND_MAGE_HUMAN_UNARMED_DEF
      See Also:
    • NPC_FREMENNIK_WARBAND_MAGE_HUMAN_DEATH

      public static final int NPC_FREMENNIK_WARBAND_MAGE_HUMAN_DEATH
      See Also:
    • NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB

      public static final int NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB
      See Also:
    • NPC_FREMENNIK_WARBAND_MELEE_HUMAN_UNARMED_DEF

      public static final int NPC_FREMENNIK_WARBAND_MELEE_HUMAN_UNARMED_DEF
      See Also:
    • NPC_FREMENNIK_WARBAND_MELEE_HUMAN_DEATH

      public static final int NPC_FREMENNIK_WARBAND_MELEE_HUMAN_DEATH
      See Also:
    • NPC_SERPENT_MAGER_CASTING

      public static final int NPC_SERPENT_MAGER_CASTING
      See Also:
    • NPC_SERPENT_MAGER_DEATH

      public static final int NPC_SERPENT_MAGER_DEATH
      See Also:
    • NPC_HUMAN_STAFFREADY_SPAWN

      public static final int NPC_HUMAN_STAFFREADY_SPAWN
      See Also:
    • NPC_HUMAN_READY_SPAWN

      public static final int NPC_HUMAN_READY_SPAWN
      See Also:
    • NPC_MANTICORE_01_IDLE

      public static final int NPC_MANTICORE_01_IDLE
      See Also:
    • NPC_MANTICORE_01_WALK

      public static final int NPC_MANTICORE_01_WALK
      See Also:
    • NPC_MANTICORE_01_BACKWARDS_WALK

      public static final int NPC_MANTICORE_01_BACKWARDS_WALK
      See Also:
    • NPC_MANTICORE_01_DEATH

      public static final int NPC_MANTICORE_01_DEATH
      See Also:
    • NPC_MANTICORE_01_DEATH_EXPLODE

      public static final int NPC_MANTICORE_01_DEATH_EXPLODE
      See Also:
    • NPC_MANTICORE_01_TRIPLE_CHARGE

      public static final int NPC_MANTICORE_01_TRIPLE_CHARGE
      See Also:
    • NPC_MANTICORE_01_TRIPLE_THROW

      public static final int NPC_MANTICORE_01_TRIPLE_THROW
      See Also:
    • NPC_MANTICORE_01_SPAWN_01

      public static final int NPC_MANTICORE_01_SPAWN_01
      See Also:
    • NPC_MANTICORE_01_SPAWN_02

      public static final int NPC_MANTICORE_01_SPAWN_02
      See Also:
    • HUMAN_SHIELD_COMBATANT_IDLE

      public static final int HUMAN_SHIELD_COMBATANT_IDLE
      See Also:
    • HUMAN_DOOM_SCORPION_01_PLAYER_DEATH_01

      public static final int HUMAN_DOOM_SCORPION_01_PLAYER_DEATH_01
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_IDLE

      public static final int NPC_COLOSSI_FINALBOSS_01_IDLE
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_SITTING_IDLE

      public static final int NPC_COLOSSI_FINALBOSS_01_SITTING_IDLE
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_ARENA_JUMP

      public static final int NPC_COLOSSI_FINALBOSS_01_ARENA_JUMP
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_ARENA_LAND

      public static final int NPC_COLOSSI_FINALBOSS_01_ARENA_LAND
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_WALK

      public static final int NPC_COLOSSI_FINALBOSS_01_WALK
      See Also:
    • NPC_COLOSSI_JAVELIN_WALK

      public static final int NPC_COLOSSI_JAVELIN_WALK
      See Also:
    • NPC_COLOSSI_SHOCKWAVE_01_WALK_NOSOUND

      public static final int NPC_COLOSSI_SHOCKWAVE_01_WALK_NOSOUND
      See Also:
    • NPC_COLOSSI_SHOCKWAVE_01_WALK

      public static final int NPC_COLOSSI_SHOCKWAVE_01_WALK
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK

      public static final int NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK_TELEGRAPH

      public static final int NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK_TELEGRAPH
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_GRAPPLE_ATTACK_TELEGRAPH

      public static final int NPC_COLOSSI_FINALBOSS_01_GRAPPLE_ATTACK_TELEGRAPH
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_SHIELDSLAM_TELEGRAPH

      public static final int NPC_COLOSSI_FINALBOSS_01_SHIELDSLAM_TELEGRAPH
      See Also:
    • NPC_COLOSSI_FINALBOSS_TRIPLEATTACK

      public static final int NPC_COLOSSI_FINALBOSS_TRIPLEATTACK
      See Also:
    • NPC_COLOSSI_FINALBOSS_TRIPLEATTACK_SHORTER

      public static final int NPC_COLOSSI_FINALBOSS_TRIPLEATTACK_SHORTER
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_DEATH

      public static final int NPC_COLOSSI_FINALBOSS_01_DEATH
      See Also:
    • NPC_COLOSSI_JAVELIN_01_IDLE

      public static final int NPC_COLOSSI_JAVELIN_01_IDLE
      See Also:
    • NPC_COLOSSI_JAVELIN_01_WALK

      public static final int NPC_COLOSSI_JAVELIN_01_WALK
      See Also:
    • NPC_COLOSSI_JAVELIN_01_WALKFADE

      public static final int NPC_COLOSSI_JAVELIN_01_WALKFADE
      See Also:
    • NPC_COLOSSI_JAVELIN_01_RANGE_ATTACK

      public static final int NPC_COLOSSI_JAVELIN_01_RANGE_ATTACK
      See Also:
    • NPC_COLOSSI_JAVELIN_01_ARTILLERY_ATTACK

      public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_ATTACK
      See Also:
    • NPC_COLOSSI_JAVELIN_01_DEATH

      public static final int NPC_COLOSSI_JAVELIN_01_DEATH
      See Also:
    • NPC_COLOSSI_SHOCKWAVE_01_DEATH

      public static final int NPC_COLOSSI_SHOCKWAVE_01_DEATH
      See Also:
    • NPC_COLOSSI_JAVELIN_01_SPEARHEAD

      public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD
      See Also:
    • NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW

      public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW
      See Also:
    • NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST

      public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST
      See Also:
    • NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE

      public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE
      See Also:
    • NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW

      public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW
      See Also:
    • NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST

      public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST
      See Also:
    • NPC_COLOSSI_SHOCKWAVE_01_IDLE

      public static final int NPC_COLOSSI_SHOCKWAVE_01_IDLE
      See Also:
    • NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK

      public static final int NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK
      See Also:
    • VFX_COLOSSI_SHOCKWAVE_CLAP_PROJ

      public static final int VFX_COLOSSI_SHOCKWAVE_CLAP_PROJ
      See Also:
    • SPOTANIM_COLOSSI_FINALBOSS_01_DEATH

      public static final int SPOTANIM_COLOSSI_FINALBOSS_01_DEATH
      See Also:
    • SPOTANIM_COLOSSI_FINALBOSS_01_LAND

      public static final int SPOTANIM_COLOSSI_FINALBOSS_01_LAND
      See Also:
    • SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK_SHORTER

      public static final int SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK_SHORTER
      See Also:
    • SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK

      public static final int SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK
      See Also:
    • SPOTANIM_COLOSSI_FINALBOSS_01_MELEE

      public static final int SPOTANIM_COLOSSI_FINALBOSS_01_MELEE
      See Also:
    • PROJANIM_GLAIVE_01_SPECIAL

      public static final int PROJANIM_GLAIVE_01_SPECIAL
      See Also:
    • PROJANIM_GLAIVE_01_REGULAR

      public static final int PROJANIM_GLAIVE_01_REGULAR
      See Also:
    • PROJANIM_GLAIVE_02_SPECIAL

      public static final int PROJANIM_GLAIVE_02_SPECIAL
      See Also:
    • PROJANIM_GLAIVE_02_REGULAR

      public static final int PROJANIM_GLAIVE_02_REGULAR
      See Also:
    • HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL

      public static final int HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL
      See Also:
    • SPOTANIM_GLAIVE_CHARGED_SPECIAL

      public static final int SPOTANIM_GLAIVE_CHARGED_SPECIAL
      See Also:
    • HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL

      public static final int HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL
      See Also:
    • SPOTANIM_GLAIVE_UNCHARGED_SPECIAL

      public static final int SPOTANIM_GLAIVE_UNCHARGED_SPECIAL
      See Also:
    • SPOTANIM_GLAIVE_01_IMPACT_SPECIAL_01

      public static final int SPOTANIM_GLAIVE_01_IMPACT_SPECIAL_01
      See Also:
    • SPOTANIM_GLAIVE_01_IMPACT_REGULAR_01

      public static final int SPOTANIM_GLAIVE_01_IMPACT_REGULAR_01
      See Also:
    • SPOTANIM_GLAIVE_02_IMPACT_SPECIAL_01

      public static final int SPOTANIM_GLAIVE_02_IMPACT_SPECIAL_01
      See Also:
    • SPOTANIM_GLAIVE_CHARGED_REGULAR

      public static final int SPOTANIM_GLAIVE_CHARGED_REGULAR
      See Also:
    • HUMAN_GLAIVE_RALOS01_UNCHARGED_THROW

      public static final int HUMAN_GLAIVE_RALOS01_UNCHARGED_THROW
      See Also:
    • HUMAN_GLAIVE_RALOS01_CHARGED_THROW

      public static final int HUMAN_GLAIVE_RALOS01_CHARGED_THROW
      See Also:
    • ANTELOPE_MOONLIGHT_ATTACK

      public static final int ANTELOPE_MOONLIGHT_ATTACK
      See Also:
    • ANTELOPE_SUNLIGHT_ATTACK

      public static final int ANTELOPE_SUNLIGHT_ATTACK
      See Also:
    • ANTELOPE_UPDATE_MOONLIGHT_ATTACK

      public static final int ANTELOPE_UPDATE_MOONLIGHT_ATTACK
      See Also:
    • ANTELOPE_UPDATE_SUNLIGHT_ATTACK

      public static final int ANTELOPE_UPDATE_SUNLIGHT_ATTACK
      See Also:
    • UNICORN_REWORK_PITFALL_DEATH

      public static final int UNICORN_REWORK_PITFALL_DEATH
      See Also:
    • UNICORN_REWORK_LEAP_NPC

      public static final int UNICORN_REWORK_LEAP_NPC
      See Also:
    • UNICORN_REWORK_LEAP_PROJ1

      public static final int UNICORN_REWORK_LEAP_PROJ1
      See Also:
    • UNICORN_REWORK_LEAP_PROJ2

      public static final int UNICORN_REWORK_LEAP_PROJ2
      See Also:
    • UNICORN_REWORK_PITFALL_DEAD

      public static final int UNICORN_REWORK_PITFALL_DEAD
      See Also:
    • TOUCAN_UPDATE_FLY

      public static final int TOUCAN_UPDATE_FLY
      See Also:
    • DOG_UPDATE_FENNECFOX_WALK

      public static final int DOG_UPDATE_FENNECFOX_WALK
      See Also:
    • HUNTERJERBOA_UPDATE_ATTACK_SFX

      public static final int HUNTERJERBOA_UPDATE_ATTACK_SFX
      See Also:
    • HUMAN_CUTTING_KNIFE

      public static final int HUMAN_CUTTING_KNIFE
      See Also:
    • HUMAN_ENCHANTTALISMAN

      public static final int HUMAN_ENCHANTTALISMAN
      See Also:
    • HUMAN_QUETZAL_TAME

      public static final int HUMAN_QUETZAL_TAME
      See Also:
    • CIVITAS_FOUNTAIN01_IDLE_01

      public static final int CIVITAS_FOUNTAIN01_IDLE_01
      See Also:
    • CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_IDLE_01

      public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_IDLE_01
      See Also:
    • CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01

      public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01
      See Also:
    • CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_02

      public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_02
      See Also:
    • HUMAN_QUETZAL_WHISTLE

      public static final int HUMAN_QUETZAL_WHISTLE
      See Also:
    • NPC_QUETZAL_IDLE_01

      public static final int NPC_QUETZAL_IDLE_01
      See Also:
    • NPC_QUETZAL_IDLE_02

      public static final int NPC_QUETZAL_IDLE_02
      See Also:
    • NPC_QUETZAL_FLYING_IDLE_01

      public static final int NPC_QUETZAL_FLYING_IDLE_01
      See Also:
    • NPC_QUETZAL_FLYING_ATTACK_01

      public static final int NPC_QUETZAL_FLYING_ATTACK_01
      See Also:
    • NPC_QUETZAL_LAND_01

      public static final int NPC_QUETZAL_LAND_01
      See Also:
    • NPC_QUETZAL_TAKEOFF_01

      public static final int NPC_QUETZAL_TAKEOFF_01
      See Also:
    • NPC_QUETZAL_TAME_01

      public static final int NPC_QUETZAL_TAME_01
      See Also:
    • NPC_QUETZAL_FLYING_IDLE_PET_01

      public static final int NPC_QUETZAL_FLYING_IDLE_PET_01
      See Also:
    • NPC_QUETZAL_FLYING_ATTACK_PET_01

      public static final int NPC_QUETZAL_FLYING_ATTACK_PET_01
      See Also:
    • NPC_QUETZAL_WHISTLE_01

      public static final int NPC_QUETZAL_WHISTLE_01
      See Also:
    • AFL_HUNTER_LYING_DOWN

      public static final int AFL_HUNTER_LYING_DOWN
      See Also:
    • RESTLESS_GHOST_VANISH_REVERSE

      public static final int RESTLESS_GHOST_VANISH_REVERSE
      See Also:
    • GIANT_FROG_JUMP

      public static final int GIANT_FROG_JUMP
      See Also:
    • NPC_LYNX_COMBAT_WALK_FAST

      public static final int NPC_LYNX_COMBAT_WALK_FAST
      See Also:
    • NPC_CAPYBARA_IDLE01

      public static final int NPC_CAPYBARA_IDLE01
      See Also:
    • NPC_CAPYBARA_WALK01

      public static final int NPC_CAPYBARA_WALK01
      See Also:
    • NPC_CAPYBARA_WATER01

      public static final int NPC_CAPYBARA_WATER01
      See Also:
    • NPC_CAPYBARA_WALK_01

      public static final int NPC_CAPYBARA_WALK_01
      See Also:
    • DWARF_READY_SNOOTY

      public static final int DWARF_READY_SNOOTY
      See Also:
    • VFX_DJINN_BLOOD_POOL_IDLE_01

      public static final int VFX_DJINN_BLOOD_POOL_IDLE_01
      See Also:
    • VFX_DJINN_BLOOD_POOL_DESPAWN_01

      public static final int VFX_DJINN_BLOOD_POOL_DESPAWN_01
      See Also:
    • VFX_DJINN_BLOOD_POOL_DESPAWN_02

      public static final int VFX_DJINN_BLOOD_POOL_DESPAWN_02
      See Also:
    • VFX_DJINN_BLOOD_POOL_ATTACK_01

      public static final int VFX_DJINN_BLOOD_POOL_ATTACK_01
      See Also:
    • VFX_DJINN_BLUE_TEMPEST_SPAWN_01

      public static final int VFX_DJINN_BLUE_TEMPEST_SPAWN_01
      See Also:
    • VFX_DJINN_BLUE_TEMPEST_IDLE_01

      public static final int VFX_DJINN_BLUE_TEMPEST_IDLE_01
      See Also:
    • VFX_DJINN_BLUE_TEMPEST_DESPAWN_01

      public static final int VFX_DJINN_BLUE_TEMPEST_DESPAWN_01
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_SPAWN_01

      public static final int VFX_DJINN_ECLIPSE_MOON_SPAWN_01
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_IDLE_01

      public static final int VFX_DJINN_ECLIPSE_MOON_IDLE_01
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_DESPAWN_01

      public static final int VFX_DJINN_ECLIPSE_MOON_DESPAWN_01
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01

      public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02

      public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02
      See Also:
    • VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_01

      public static final int VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_01
      See Also:
    • VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_01

      public static final int VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_01
      See Also:
    • VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_01

      public static final int VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_01
      See Also:
    • VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_02

      public static final int VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_02
      See Also:
    • VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_02

      public static final int VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_02
      See Also:
    • VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_02

      public static final int VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_02
      See Also:
    • GLOWINGCIRCLE_30

      public static final int GLOWINGCIRCLE_30
      See Also:
    • GLOWINGCIRCLE_60

      public static final int GLOWINGCIRCLE_60
      See Also:
    • GG_RAIN_SHADOW_90

      public static final int GG_RAIN_SHADOW_90
      See Also:
    • NPC_DJINN_01_MELEE

      public static final int NPC_DJINN_01_MELEE
      See Also:
    • NPC_DJINN_04_MELEE

      public static final int NPC_DJINN_04_MELEE
      See Also:
    • PMOON_MACUAHUITL_CRUSH

      public static final int PMOON_MACUAHUITL_CRUSH
      See Also:
    • SULPHUR_BLADE_SLASH

      public static final int SULPHUR_BLADE_SLASH
      See Also:
    • NPC_DJINN_01_WALK

      public static final int NPC_DJINN_01_WALK
      See Also:
    • NPC_DJINN_04_SLAYER_DEATH

      public static final int NPC_DJINN_04_SLAYER_DEATH
      See Also:
    • VFX_DJINN_01_MAGIC_01

      public static final int VFX_DJINN_01_MAGIC_01
      See Also:
    • VFX_DJINN_01_MAGIC_PROJ

      public static final int VFX_DJINN_01_MAGIC_PROJ
      See Also:
    • NPC_DJINN_05_IDLE

      public static final int NPC_DJINN_05_IDLE
      See Also:
    • NPC_DJINN_05_SPAWN

      public static final int NPC_DJINN_05_SPAWN
      See Also:
    • NPC_DJINN_05_MAGIC_02

      public static final int NPC_DJINN_05_MAGIC_02
      See Also:
    • NPC_DJINN_05_FADEOUT

      public static final int NPC_DJINN_05_FADEOUT
      See Also:
    • NPC_DJINN_01_IDLE

      public static final int NPC_DJINN_01_IDLE
      See Also:
    • NPC_DJINN_01_MAGIC

      public static final int NPC_DJINN_01_MAGIC
      See Also:
    • NPC_DJINN_01_SPAWN

      public static final int NPC_DJINN_01_SPAWN
      See Also:
    • NPC_DJINN_01_TELEPORT_IDLE_APPEAR

      public static final int NPC_DJINN_01_TELEPORT_IDLE_APPEAR
      See Also:
    • NPC_DJINN_01_TELEPORT_IDLE_DISAPPEAR

      public static final int NPC_DJINN_01_TELEPORT_IDLE_DISAPPEAR
      See Also:
    • NPC_DJINN_01_COMBO

      public static final int NPC_DJINN_01_COMBO
      See Also:
    • NPC_DJINN_01_ENDING

      public static final int NPC_DJINN_01_ENDING
      See Also:
    • NPC_DJINN_03_IDLE

      public static final int NPC_DJINN_03_IDLE
      See Also:
    • NPC_DJINN_03_MAGIC

      public static final int NPC_DJINN_03_MAGIC
      See Also:
    • NPC_DJINN_03_MAGIC_02

      public static final int NPC_DJINN_03_MAGIC_02
      See Also:
    • NPC_DJINN_03_SPAWN

      public static final int NPC_DJINN_03_SPAWN
      See Also:
    • NPC_DJINN_03_BEAM_MAGIC

      public static final int NPC_DJINN_03_BEAM_MAGIC
      See Also:
    • NPC_DJINN_03_TELEPORT_IDLE_APPEAR

      public static final int NPC_DJINN_03_TELEPORT_IDLE_APPEAR
      See Also:
    • NPC_DJINN_03_TELEPORT_IDLE_DISAPPEAR

      public static final int NPC_DJINN_03_TELEPORT_IDLE_DISAPPEAR
      See Also:
    • NPC_DJINN_03_MELEE

      public static final int NPC_DJINN_03_MELEE
      See Also:
    • NPC_DJINN_03_COMBO

      public static final int NPC_DJINN_03_COMBO
      See Also:
    • NPC_DJINN_03_ENDING

      public static final int NPC_DJINN_03_ENDING
      See Also:
    • NPC_DJINN_02_IDLE

      public static final int NPC_DJINN_02_IDLE
      See Also:
    • NPC_DJINN_02_MAGIC

      public static final int NPC_DJINN_02_MAGIC
      See Also:
    • NPC_DJINN_02_MAGIC_02

      public static final int NPC_DJINN_02_MAGIC_02
      See Also:
    • NPC_DJINN_02_SPAWN

      public static final int NPC_DJINN_02_SPAWN
      See Also:
    • NPC_DJINN_02_TELEPORT_IDLE_APPEAR

      public static final int NPC_DJINN_02_TELEPORT_IDLE_APPEAR
      See Also:
    • NPC_DJINN_02_TELEPORT_IDLE_DISAPPEAR

      public static final int NPC_DJINN_02_TELEPORT_IDLE_DISAPPEAR
      See Also:
    • NPC_DJINN_02_MELEE

      public static final int NPC_DJINN_02_MELEE
      See Also:
    • NPC_DJINN_02_COMBO

      public static final int NPC_DJINN_02_COMBO
      See Also:
    • NPC_DJINN_02_ENDING

      public static final int NPC_DJINN_02_ENDING
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01

      public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE

      public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PROJECTILE_01

      public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_01
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02

      public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_UNCRACKED_01

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_UNCRACKED_01
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PROJECTILE_02

      public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_02
      See Also:
    • VFX_DJINN_BLUE_MAGIC_IMPACT_01

      public static final int VFX_DJINN_BLUE_MAGIC_IMPACT_01
      See Also:
    • VFX_DJINN_ICE_FLOOR_SPAWN_01

      public static final int VFX_DJINN_ICE_FLOOR_SPAWN_01
      See Also:
    • VFX_DJINN_ICE_FLOOR_IDLE_01

      public static final int VFX_DJINN_ICE_FLOOR_IDLE_01
      See Also:
    • VFX_DJINN_ICE_FLOOR_ATTACK_01

      public static final int VFX_DJINN_ICE_FLOOR_ATTACK_01
      See Also:
    • NPC_BREAM_01_SWIM

      public static final int NPC_BREAM_01_SWIM
      See Also:
    • HUMAN_LARGENET_LOOPING

      public static final int HUMAN_LARGENET_LOOPING
      See Also:
    • GRIMY_LIZARD_WALK

      public static final int GRIMY_LIZARD_WALK
      See Also:
    • GRIMY_LIZARD_READY

      public static final int GRIMY_LIZARD_READY
      See Also:
    • GRIMY_LIZARD_MELEE

      public static final int GRIMY_LIZARD_MELEE
      See Also:
    • GRIMY_LIZARD_DEATH

      public static final int GRIMY_LIZARD_DEATH
      See Also:
    • MOSS_LIZARD_READY

      public static final int MOSS_LIZARD_READY
      See Also:
    • MOSS_LIZARD_WALK

      public static final int MOSS_LIZARD_WALK
      See Also:
    • MOSS_LIZARD_ATTACK

      public static final int MOSS_LIZARD_ATTACK
      See Also:
    • MOSS_LIZARD_DEFEND

      public static final int MOSS_LIZARD_DEFEND
      See Also:
    • MOSS_LIZARD_DEATH

      public static final int MOSS_LIZARD_DEATH
      See Also:
    • STATUE_ICOSAHEDRON01_SHAKE

      public static final int STATUE_ICOSAHEDRON01_SHAKE
      See Also:
    • STATUE_ICOSAHEDRON01_IDLE

      public static final int STATUE_ICOSAHEDRON01_IDLE
      See Also:
    • SPECIAL_DUAL_MACUAHUITL_SPOTANIM

      public static final int SPECIAL_DUAL_MACUAHUITL_SPOTANIM
      See Also:
    • ICE_SHATTER_SPECIAL_ATTACK

      public static final int ICE_SHATTER_SPECIAL_ATTACK
      See Also:
    • SPECIAL_SPELL_SPEAR_SPOTANIM

      public static final int SPECIAL_SPELL_SPEAR_SPOTANIM
      See Also:
    • HUMAN_ATLATL_ATTACK_RANGED_01

      public static final int HUMAN_ATLATL_ATTACK_RANGED_01
      See Also:
    • VFX_ATLATL_PROJECTILE_01

      public static final int VFX_ATLATL_PROJECTILE_01
      See Also:
    • VFX_ATLATL_IMPACT_01

      public static final int VFX_ATLATL_IMPACT_01
      See Also:
    • HUMAN_SPECIAL_ATLATL_01

      public static final int HUMAN_SPECIAL_ATLATL_01
      See Also:
    • VFX_HUMAN_ATLATL_SPECIAL_ATTACK_01

      public static final int VFX_HUMAN_ATLATL_SPECIAL_ATTACK_01
      See Also:
    • VFX_HUMAN_ATLATL_SPECIAL_ATTACK_IMPACT_01

      public static final int VFX_HUMAN_ATLATL_SPECIAL_ATTACK_IMPACT_01
      See Also:
    • SPECIAL_ATLATL_SPOTANIM_02

      public static final int SPECIAL_ATLATL_SPOTANIM_02
      See Also:
    • SPECIAL_ATLATL_CAST_SPOTANIM_02

      public static final int SPECIAL_ATLATL_CAST_SPOTANIM_02
      See Also:
    • PMOON_LIZARD_TRAP_TRIGGER

      public static final int PMOON_LIZARD_TRAP_TRIGGER
      See Also:
    • MOSS_LIZARD_TRAPPED

      public static final int MOSS_LIZARD_TRAPPED
      See Also:
    • BOXTRAP_JERBOA_CATCHING

      public static final int BOXTRAP_JERBOA_CATCHING
      See Also:
    • BOXTRAP_JERBOA_CATCHING_EAST

      public static final int BOXTRAP_JERBOA_CATCHING_EAST
      See Also:
    • BOXTRAP_JERBOA_CATCHING_SOUTH

      public static final int BOXTRAP_JERBOA_CATCHING_SOUTH
      See Also:
    • BOXTRAP_JERBOA_CATCHING_WEST

      public static final int BOXTRAP_JERBOA_CATCHING_WEST
      See Also:
    • BOXTRAP_JERBOA_READY

      public static final int BOXTRAP_JERBOA_READY
      See Also:
    • BOXTRAP_JERBOA_FAILED

      public static final int BOXTRAP_JERBOA_FAILED
      See Also:
    • JERBOA_APPROACH

      public static final int JERBOA_APPROACH
      See Also:
    • JERBOA_BACKOFF

      public static final int JERBOA_BACKOFF
      See Also:
    • FOUNTAIN_WALL

      public static final int FOUNTAIN_WALL
      See Also:
    • VM_PATROL_ROUTE_WORKMEN_NO_PLANK_READY

      public static final int VM_PATROL_ROUTE_WORKMEN_NO_PLANK_READY
      See Also:
    • FX_FIRE02_IDLE

      public static final int FX_FIRE02_IDLE
      See Also:
    • FX_FIRE02_SPAWN

      public static final int FX_FIRE02_SPAWN
      See Also:
    • FX_FIRE02_SPAWN_IDLE

      public static final int FX_FIRE02_SPAWN_IDLE
      See Also:
    • FX_FIRE02_SPAWN_IDLE_DELAY_1

      public static final int FX_FIRE02_SPAWN_IDLE_DELAY_1
      See Also:
    • FX_FIRE02_SPAWN_IDLE_DELAY_2

      public static final int FX_FIRE02_SPAWN_IDLE_DELAY_2
      See Also:
    • FX_FIRE02_SPAWN_IDLE_DELAY_3

      public static final int FX_FIRE02_SPAWN_IDLE_DELAY_3
      See Also:
    • FX_FIRE02_SPAWN_IDLE_DELAY_4

      public static final int FX_FIRE02_SPAWN_IDLE_DELAY_4
      See Also:
    • HUMAN_STAKE3

      public static final int HUMAN_STAKE3
      See Also:
    • MILK_BUFFALO

      public static final int MILK_BUFFALO
      See Also:
    • HUMAN_GETOUTBED_DELAYED

      public static final int HUMAN_GETOUTBED_DELAYED
      See Also:
    • HUMAN_GETOUTBED_LEFT_DELAYED

      public static final int HUMAN_GETOUTBED_LEFT_DELAYED
      See Also:
    • HUMAN_WALK_F_QUICK

      public static final int HUMAN_WALK_F_QUICK
      See Also:
    • HUMAN_WALK_B_QUICK

      public static final int HUMAN_WALK_B_QUICK
      See Also:
    • HUMAN_PICKUPTABLE_WALKMERGE_NOHELD

      public static final int HUMAN_PICKUPTABLE_WALKMERGE_NOHELD
      See Also:
    • HUMAN_READY_ALT

      public static final int HUMAN_READY_ALT
      See Also:
    • VARROCK_HEAVYBAG_DEFEND_DELAYED

      public static final int VARROCK_HEAVYBAG_DEFEND_DELAYED
      See Also:
    • HUMAN_HERBING_VIAL_RESTART

      public static final int HUMAN_HERBING_VIAL_RESTART
      See Also:
    • HUMAN_HERBING_GRIND_RESTART

      public static final int HUMAN_HERBING_GRIND_RESTART
      See Also:
    • HUMAN_FLETCHING_HUNTINGBOLTS_SINGLE

      public static final int HUMAN_FLETCHING_HUNTINGBOLTS_SINGLE
      See Also:
    • HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL

      public static final int HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL
      See Also:
    • HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE

      public static final int HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE
      See Also:
    • HUMAN_CUTTING_RESTART

      public static final int HUMAN_CUTTING_RESTART
      See Also:
    • HUMAN_FLETCHING_SINGLE

      public static final int HUMAN_FLETCHING_SINGLE
      See Also:
    • GHOST_UPDATE_TENDRILL_ATTACK_THRALL

      public static final int GHOST_UPDATE_TENDRILL_ATTACK_THRALL
      See Also:
    • HUMAN_PRAY_BLESSED_BONE_SHARDS_01

      public static final int HUMAN_PRAY_BLESSED_BONE_SHARDS_01
      See Also:
    • HUMAN_PUSHUP_01

      public static final int HUMAN_PUSHUP_01
      See Also:
    • NPC_HARPY_EAGLE_FLYING_IDLE_01

      public static final int NPC_HARPY_EAGLE_FLYING_IDLE_01
      See Also:
    • EASTER_BIG_BIRD_READY

      public static final int EASTER_BIG_BIRD_READY
      See Also:
    • EASTER_BIG_BIRD_LAYING

      public static final int EASTER_BIG_BIRD_LAYING
      See Also:
    • EASTER24_BUNNY_WALK

      public static final int EASTER24_BUNNY_WALK
      See Also:
    • EASTER24_BUNNY_READY

      public static final int EASTER24_BUNNY_READY
      See Also:
    • EASTER_EGG_IDLE

      public static final int EASTER_EGG_IDLE
      See Also:
    • EASTER_EGG_RUN

      public static final int EASTER_EGG_RUN
      See Also:
    • EASTER_EGG_SPAWN

      public static final int EASTER_EGG_SPAWN
      See Also:
    • EASTER_EGG_DESPAWN

      public static final int EASTER_EGG_DESPAWN
      See Also:
    • EASTER24_CART_TRAVEL

      public static final int EASTER24_CART_TRAVEL
      See Also:
    • EASTER24_PREACH_SEQ

      public static final int EASTER24_PREACH_SEQ
      See Also:
    • EASTER24_READBOOK

      public static final int EASTER24_READBOOK
      See Also:
    • EASTER24_HUMAN_READBOOK_TURNRIGHT

      public static final int EASTER24_HUMAN_READBOOK_TURNRIGHT
      See Also:
    • EASTER24_HUMAN_READBOOK_TURNLEFT

      public static final int EASTER24_HUMAN_READBOOK_TURNLEFT
      See Also:
    • HUMAN_SPELLSPEAR_RUN

      public static final int HUMAN_SPELLSPEAR_RUN
      See Also:
    • HUMAN_SPELLSPEAR_STAB

      public static final int HUMAN_SPELLSPEAR_STAB
      See Also:
    • HUMAN_SPELLSPEAR_READY

      public static final int HUMAN_SPELLSPEAR_READY
      See Also:
    • FARMING_TROWEL_SHORTDIG

      public static final int FARMING_TROWEL_SHORTDIG
      See Also:
    • HUMAN_QUETZAL_HEADPAT

      public static final int HUMAN_QUETZAL_HEADPAT
      See Also:
    • NPC_QUETZAL_HEADPAT

      public static final int NPC_QUETZAL_HEADPAT
      See Also:
    • HUMAN_ELDER_MAUL_SPEC

      public static final int HUMAN_ELDER_MAUL_SPEC
      See Also:
    • VFX_ELDER_MAUL_SPECIAL

      public static final int VFX_ELDER_MAUL_SPECIAL
      See Also:
    • SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT

      public static final int SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT
      See Also:
    • HUMAN_POH_BUILD_ELDER_MAUL

      public static final int HUMAN_POH_BUILD_ELDER_MAUL
      See Also:
    • HUMAN_POH_BUILD_ELDER_MAUL_ORNAMENT

      public static final int HUMAN_POH_BUILD_ELDER_MAUL_ORNAMENT
      See Also:
    • GODWARS_HAMMER_GONG_ELDER_MAUL

      public static final int GODWARS_HAMMER_GONG_ELDER_MAUL
      See Also:
    • GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT

      public static final int GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT
      See Also:
    • HUMAN_SITTING_TRANSITION_STANDING

      public static final int HUMAN_SITTING_TRANSITION_STANDING
      See Also:
    • VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01

      public static final int VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01
      See Also:
    • HUMAN_WEAPON_BOW_SCORCHED_01_SPEC

      public static final int HUMAN_WEAPON_BOW_SCORCHED_01_SPEC
      See Also:
    • VFX_SCORCHING_BOW_PROJECTILE

      public static final int VFX_SCORCHING_BOW_PROJECTILE
      See Also:
    • VFX_SCORCHING_BOW_SPOTANIM

      public static final int VFX_SCORCHING_BOW_SPOTANIM
      See Also:
    • VFX_SCORCHING_BOW_END_SPOTANIM

      public static final int VFX_SCORCHING_BOW_END_SPOTANIM
      See Also:
    • VFX_BURNING_CLAWS_SPEC_02

      public static final int VFX_BURNING_CLAWS_SPEC_02
      See Also:
    • HUMAN_WEAPON_EMBERLIGHT_01_SPEC

      public static final int HUMAN_WEAPON_EMBERLIGHT_01_SPEC
      See Also:
    • VFX_EMBERLIGHT_SPEC_02

      public static final int VFX_EMBERLIGHT_SPEC_02
      See Also:
    • HUMAN_WEAPON_BURNING_CLAWS_02_SPEC

      public static final int HUMAN_WEAPON_BURNING_CLAWS_02_SPEC
      See Also:
    • VFX_IGNITE_STAFF

      public static final int VFX_IGNITE_STAFF
      See Also:
    • HUMAN_CRAFTING_BONE_CLAWS

      public static final int HUMAN_CRAFTING_BONE_CLAWS
      See Also:
    • WGS_ARMADYL_GUARDIAN_HUMAN_DEATH

      public static final int WGS_ARMADYL_GUARDIAN_HUMAN_DEATH
      See Also:
    • WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH

      public static final int WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH
      See Also:
    • WGS_IDRIA_HUMAN_CASTWAVE

      public static final int WGS_IDRIA_HUMAN_CASTWAVE
      See Also:
    • WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT

      public static final int WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT
      See Also:
    • WGS_SNAPDRAGON_DESK_SEED_ENRICHED_READY

      public static final int WGS_SNAPDRAGON_DESK_SEED_ENRICHED_READY
      See Also:
    • WGS_SNAPDRAGON_DESK_SEED_ENRICHED

      public static final int WGS_SNAPDRAGON_DESK_SEED_ENRICHED
      See Also:
    • WGS_SHINING_LIGHT_ON_SEED_SPOTANIM

      public static final int WGS_SHINING_LIGHT_ON_SEED_SPOTANIM
      See Also:
    • WGS_SHINING_LIGHT_ON_SEED_PROJANIM

      public static final int WGS_SHINING_LIGHT_ON_SEED_PROJANIM
      See Also:
    • LUC2_BRAZIER_ROCK_READY

      public static final int LUC2_BRAZIER_ROCK_READY
      See Also:
    • LUC2_BRAZIER_ROCK

      public static final int LUC2_BRAZIER_ROCK
      See Also:
    • LUC2_SHATTERED_HALBERD_SPOTANIM

      public static final int LUC2_SHATTERED_HALBERD_SPOTANIM
      See Also:
    • LUC2_SHATTERED_WHIP_SPOTANIM

      public static final int LUC2_SHATTERED_WHIP_SPOTANIM
      See Also:
    • LUC2_SMOKING_ASH

      public static final int LUC2_SMOKING_ASH
      See Also:
    • LUC2_MECHANICAL_STAIRS

      public static final int LUC2_MECHANICAL_STAIRS
      See Also:
    • LUC2_MECHANICAL_STAIRS_COMPLETE

      public static final int LUC2_MECHANICAL_STAIRS_COMPLETE
      See Also:
    • LUC2_MOVARIO_BASE_FLOORSPIKES_ACTIVATE

      public static final int LUC2_MOVARIO_BASE_FLOORSPIKES_ACTIVATE
      See Also:
    • LUC2_COUNTER_SNAPDRAGON_SEED

      public static final int LUC2_COUNTER_SNAPDRAGON_SEED
      See Also:
    • LUC2_CHASM_CUTSCENE

      public static final int LUC2_CHASM_CUTSCENE
      See Also:
    • LUC2_CHASM_CUTSCENE_REVERSE

      public static final int LUC2_CHASM_CUTSCENE_REVERSE
      See Also:
    • LUC2_INGREDIANTS_SPOT

      public static final int LUC2_INGREDIANTS_SPOT
      See Also:
    • LUC2_BEDCHEST_MULTILOC_OPENING

      public static final int LUC2_BEDCHEST_MULTILOC_OPENING
      See Also:
    • LUC2_STONE_JAS_ENERGY

      public static final int LUC2_STONE_JAS_ENERGY
      See Also:
    • LUC2_STONE_JAS_ENERGY_PLAYER

      public static final int LUC2_STONE_JAS_ENERGY_PLAYER
      See Also:
    • LUC2_FOOLS_TREASURE

      public static final int LUC2_FOOLS_TREASURE
      See Also:
    • WGS_POTION_SPOT

      public static final int WGS_POTION_SPOT
      See Also:
    • LUC2_MOVARIO_TICKER

      public static final int LUC2_MOVARIO_TICKER
      See Also:
    • LUC2_MOVARIO_TICKER_STOP

      public static final int LUC2_MOVARIO_TICKER_STOP
      See Also:
    • ANCIENT_AXE_RUN

      public static final int ANCIENT_AXE_RUN
      See Also:
    • SPECIALATTACK_UNLEASH

      public static final int SPECIALATTACK_UNLEASH
      See Also:
    • LUC2_HERB_STATUE_STRENGTH_INIT

      public static final int LUC2_HERB_STATUE_STRENGTH_INIT
      See Also:
    • LUC2_HERB_STATUE_STRENGTH_DONE

      public static final int LUC2_HERB_STATUE_STRENGTH_DONE
      See Also:
    • LUC2_HERB_STATUE_STRENGTH

      public static final int LUC2_HERB_STATUE_STRENGTH
      See Also:
    • LUC2_HERB_STATUE_DEFENCE_INIT

      public static final int LUC2_HERB_STATUE_DEFENCE_INIT
      See Also:
    • LUC2_HERB_STATUE_DEFENCE_DONE

      public static final int LUC2_HERB_STATUE_DEFENCE_DONE
      See Also:
    • LUC2_HERB_STATUE_DEFENCE

      public static final int LUC2_HERB_STATUE_DEFENCE
      See Also:
    • LUC2_HERB_STATUE_AGILITY_INIT

      public static final int LUC2_HERB_STATUE_AGILITY_INIT
      See Also:
    • LUC2_HERB_STATUE_AGILITY_DONE

      public static final int LUC2_HERB_STATUE_AGILITY_DONE
      See Also:
    • LUC2_HERB_STATUE_AGILITY

      public static final int LUC2_HERB_STATUE_AGILITY
      See Also:
    • LUC2_HERB_STATUE_ATTACK_INIT

      public static final int LUC2_HERB_STATUE_ATTACK_INIT
      See Also:
    • LUC2_HERB_STATUE_ATTACK_DONE

      public static final int LUC2_HERB_STATUE_ATTACK_DONE
      See Also:
    • LUC2_HERB_STATUE_ATTACK

      public static final int LUC2_HERB_STATUE_ATTACK
      See Also:
    • LUC2_HERB_STATUE_BALANCE_INIT

      public static final int LUC2_HERB_STATUE_BALANCE_INIT
      See Also:
    • LUC2_HERB_STATUE_BALANCE_DONE

      public static final int LUC2_HERB_STATUE_BALANCE_DONE
      See Also:
    • LUC2_HERB_STATUE_BALANCE

      public static final int LUC2_HERB_STATUE_BALANCE
      See Also:
    • LUC2_HERB_STATUE_COMBAT_INIT

      public static final int LUC2_HERB_STATUE_COMBAT_INIT
      See Also:
    • LUC2_HERB_STATUE_COMBAT_DONE

      public static final int LUC2_HERB_STATUE_COMBAT_DONE
      See Also:
    • LUC2_HERB_STATUE_COMBAT

      public static final int LUC2_HERB_STATUE_COMBAT
      See Also:
    • LUC2_HERB_STATUE_ENERGY_INIT

      public static final int LUC2_HERB_STATUE_ENERGY_INIT
      See Also:
    • LUC2_HERB_STATUE_ENERGY_DONE

      public static final int LUC2_HERB_STATUE_ENERGY_DONE
      See Also:
    • LUC2_HERB_STATUE_ENERGY

      public static final int LUC2_HERB_STATUE_ENERGY
      See Also:
    • LUC2_HERB_STATUE_FISHING_INIT

      public static final int LUC2_HERB_STATUE_FISHING_INIT
      See Also:
    • LUC2_HERB_STATUE_FISHING_DONE

      public static final int LUC2_HERB_STATUE_FISHING_DONE
      See Also:
    • LUC2_HERB_STATUE_FISHING

      public static final int LUC2_HERB_STATUE_FISHING
      See Also:
    • LUC2_HERB_STATUE_HUNTING_INIT

      public static final int LUC2_HERB_STATUE_HUNTING_INIT
      See Also:
    • LUC2_HERB_STATUE_HUNTING_DONE

      public static final int LUC2_HERB_STATUE_HUNTING_DONE
      See Also:
    • LUC2_HERB_STATUE_HUNTING

      public static final int LUC2_HERB_STATUE_HUNTING
      See Also:
    • LUC2_HERB_STATUE_MAGIC_INIT

      public static final int LUC2_HERB_STATUE_MAGIC_INIT
      See Also:
    • LUC2_HERB_STATUE_MAGIC_DONE

      public static final int LUC2_HERB_STATUE_MAGIC_DONE
      See Also:
    • LUC2_HERB_STATUE_MAGIC

      public static final int LUC2_HERB_STATUE_MAGIC
      See Also:
    • LUC2_HERB_STATUE_PRAYER_INIT

      public static final int LUC2_HERB_STATUE_PRAYER_INIT
      See Also:
    • LUC2_HERB_STATUE_PRAYER_DONE

      public static final int LUC2_HERB_STATUE_PRAYER_DONE
      See Also:
    • LUC2_HERB_STATUE_PRAYER

      public static final int LUC2_HERB_STATUE_PRAYER
      See Also:
    • LUC2_HERB_STATUE_RANGED_INIT

      public static final int LUC2_HERB_STATUE_RANGED_INIT
      See Also:
    • LUC2_HERB_STATUE_RANGED_DONE

      public static final int LUC2_HERB_STATUE_RANGED_DONE
      See Also:
    • LUC2_HERB_STATUE_RANGED

      public static final int LUC2_HERB_STATUE_RANGED
      See Also:
    • LUC2_HERB_STATUE_RESTORE_INIT

      public static final int LUC2_HERB_STATUE_RESTORE_INIT
      See Also:
    • LUC2_HERB_STATUE_RESTORE_DONE

      public static final int LUC2_HERB_STATUE_RESTORE_DONE
      See Also:
    • LUC2_HERB_STATUE_RESTORE

      public static final int LUC2_HERB_STATUE_RESTORE
      See Also:
    • LUC2_MOVARIO_STAIR_MACHINE

      public static final int LUC2_MOVARIO_STAIR_MACHINE
      See Also:
    • LUC2_MOVARIO_STAIR_MACHINE_STOP

      public static final int LUC2_MOVARIO_STAIR_MACHINE_STOP
      See Also:
    • LUC2_BOOK_LEVER_OUT

      public static final int LUC2_BOOK_LEVER_OUT
      See Also:
    • LUC2_BOOK_LEVER_BACK

      public static final int LUC2_BOOK_LEVER_BACK
      See Also:
    • LUC2_BOOK_LEVER_FULL

      public static final int LUC2_BOOK_LEVER_FULL
      See Also:
    • LUC2_HAZELMERE_CRYSTAL_MAP_SPOT

      public static final int LUC2_HAZELMERE_CRYSTAL_MAP_SPOT
      See Also:
    • LUC2_HAZELMERE_CRYSTAL_IMPACT

      public static final int LUC2_HAZELMERE_CRYSTAL_IMPACT
      See Also:
    • LUC2_HAZELMERE_INCINERATION_SPOT

      public static final int LUC2_HAZELMERE_INCINERATION_SPOT
      See Also:
    • LUC2_HAZELMERE_INCINERATED

      public static final int LUC2_HAZELMERE_INCINERATED
      See Also:
    • LUC2_MAGE_TO_ASH_SPOT

      public static final int LUC2_MAGE_TO_ASH_SPOT
      See Also:
    • MOVARIO_DARTS_PROJ

      public static final int MOVARIO_DARTS_PROJ
      See Also:
    • WEAPON_SWORD_OSMUMTEN03_SPECIAL

      public static final int WEAPON_SWORD_OSMUMTEN03_SPECIAL
      See Also:
    • LUC2_MOVARIO_DART_LAUNCH_SPOT

      public static final int LUC2_MOVARIO_DART_LAUNCH_SPOT
      See Also:
    • LUC2_ROPE_SWAY_MIDDLE

      public static final int LUC2_ROPE_SWAY_MIDDLE
      See Also:
    • LUC2_ROPE_SWAY_TOP

      public static final int LUC2_ROPE_SWAY_TOP
      See Also:
    • LUC2_STONE_SINKING

      public static final int LUC2_STONE_SINKING
      See Also:
    • LUC2_STONE_OF_JAS_ENERGY_FORMING

      public static final int LUC2_STONE_OF_JAS_ENERGY_FORMING
      See Also:
    • LUC2_MOVARIO_DOOR

      public static final int LUC2_MOVARIO_DOOR
      See Also:
    • LUC2_MOVARIO_DOOR_CLOSE

      public static final int LUC2_MOVARIO_DOOR_CLOSE
      See Also:
    • LUC2_MOVARIO_BACK_DOOR

      public static final int LUC2_MOVARIO_BACK_DOOR
      See Also:
    • LUC2_MOVARIO_DOOR_BACK_CLOSE

      public static final int LUC2_MOVARIO_DOOR_BACK_CLOSE
      See Also:
    • WGS_BROAV_READY_AND_EXTRA

      public static final int WGS_BROAV_READY_AND_EXTRA
      See Also:
    • WGS_BROAV_READY_TIMER

      public static final int WGS_BROAV_READY_TIMER
      See Also:
    • WGS_BROAV_WALK

      public static final int WGS_BROAV_WALK
      See Also:
    • WGS_BROAV_CLOTHES_SCENT

      public static final int WGS_BROAV_CLOTHES_SCENT
      See Also:
    • WGS_BROAV_POINT

      public static final int WGS_BROAV_POINT
      See Also:
    • WGS_BROAV_PITFALL

      public static final int WGS_BROAV_PITFALL
      See Also:
    • WGS_PLAYER_GIVES_CLOTHES

      public static final int WGS_PLAYER_GIVES_CLOTHES
      See Also:
    • VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL

      public static final int VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL
      See Also:
    • HUMAN_SPECIAL_VOIDWAKER

      public static final int HUMAN_SPECIAL_VOIDWAKER
      See Also:
    • LUC2_HENGE_SINK

      public static final int LUC2_HENGE_SINK
      See Also:
    • LUC2_HENGE_RISE

      public static final int LUC2_HENGE_RISE
      See Also:
    • LUC2_HENGE_RISEN

      public static final int LUC2_HENGE_RISEN
      See Also:
    • LUC2_HENGE_PUZZLE_RISING

      public static final int LUC2_HENGE_PUZZLE_RISING
      See Also:
    • LUC2_HENGE_DOOR_OPENING

      public static final int LUC2_HENGE_DOOR_OPENING
      See Also:
    • LUC2_BRICK

      public static final int LUC2_BRICK
      See Also:
    • LUC2_HAZELMERE_SEED_SPOT

      public static final int LUC2_HAZELMERE_SEED_SPOT
      See Also:
    • LUC2_FLOORWIRE_CORNER

      public static final int LUC2_FLOORWIRE_CORNER
      See Also:
    • LUC2_FLOORWIRE

      public static final int LUC2_FLOORWIRE
      See Also:
    • LUC2_FLOWER_SPROUTING

      public static final int LUC2_FLOWER_SPROUTING
      See Also:
    • LUC2_JAIL_BAR_ELECTRICITY_NO_SOUND

      public static final int LUC2_JAIL_BAR_ELECTRICITY_NO_SOUND
      See Also:
    • LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE

      public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE
      See Also:
    • LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO

      public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO
      See Also:
    • DI2_FIRE_WALL_TORCH

      public static final int DI2_FIRE_WALL_TORCH
      See Also:
    • DI2_FIRE_WALL_TORCH_LOW

      public static final int DI2_FIRE_WALL_TORCH_LOW
      See Also:
    • DI2_FIRE

      public static final int DI2_FIRE
      See Also:
    • DI2_FIRE_COOKING_POT

      public static final int DI2_FIRE_COOKING_POT
      See Also:
    • LUC2_GUTHIX_FLAMES

      public static final int LUC2_GUTHIX_FLAMES
      See Also:
    • LUC2_BRAZIER_FIRE

      public static final int LUC2_BRAZIER_FIRE
      See Also:
    • BOUNTYHUNTER_CAVE_ENTRY

      public static final int BOUNTYHUNTER_CAVE_ENTRY
      See Also:
    • BOUNTYHUNTER_CAVE_EXIT

      public static final int BOUNTYHUNTER_CAVE_EXIT
      See Also:
    • WGS_PICK_LOCK

      public static final int WGS_PICK_LOCK
      See Also:
    • WGS_PLAYER_INSPECT

      public static final int WGS_PLAYER_INSPECT
      See Also:
    • WGS_HUMAN_ELECTROCUTED

      public static final int WGS_HUMAN_ELECTROCUTED
      See Also:
    • WGS_PLAYER_PULLS_BOOK_OUT

      public static final int WGS_PLAYER_PULLS_BOOK_OUT
      See Also:
    • WGS_PLAYER_PUSHES_BOOK_BACK

      public static final int WGS_PLAYER_PUSHES_BOOK_BACK
      See Also:
    • WGS_PLAYER_COUGHS

      public static final int WGS_PLAYER_COUGHS
      See Also:
    • WGS_PLAYER_COUGHS_LOOP

      public static final int WGS_PLAYER_COUGHS_LOOP
      See Also:
    • WGS_PLAYER_OPENS_BEDCHEST

      public static final int WGS_PLAYER_OPENS_BEDCHEST
      See Also:
    • WGS_PLAYER_REVEALING_BEDCHEST

      public static final int WGS_PLAYER_REVEALING_BEDCHEST
      See Also:
    • WGS_PLAYER_WALK_THROUGH_PAINTING

      public static final int WGS_PLAYER_WALK_THROUGH_PAINTING
      See Also:
    • WGS_PLAYER_GOING_UNCONSCIOUS

      public static final int WGS_PLAYER_GOING_UNCONSCIOUS
      See Also:
    • WGS_PLAYER_UNCONSCIOUS

      public static final int WGS_PLAYER_UNCONSCIOUS
      See Also:
    • WGS_PLAYER_REGAINING_CONSCIOUSNESS

      public static final int WGS_PLAYER_REGAINING_CONSCIOUSNESS
      See Also:
    • HUMAN_SPECIAL02_VOIDWAKER

      public static final int HUMAN_SPECIAL02_VOIDWAKER
      See Also:
    • WGS_HIT_BY_DARTS

      public static final int WGS_HIT_BY_DARTS
      See Also:
    • DAGGERHELD_PUNCTURE

      public static final int DAGGERHELD_PUNCTURE
      See Also:
    • WGS_ASSASSIN_SMOKEBOMB

      public static final int WGS_ASSASSIN_SMOKEBOMB
      See Also:
    • WGS_OLD_DRUID_DROP

      public static final int WGS_OLD_DRUID_DROP
      See Also:
    • WGS_OLD_DRUID_DROP_READY

      public static final int WGS_OLD_DRUID_DROP_READY
      See Also:
    • WGS_PLAYER_SLIPPING_SPY_THE_ORB

      public static final int WGS_PLAYER_SLIPPING_SPY_THE_ORB
      See Also:
    • WGS_PLAYER_SLIPPING_SPY_THE_ORB_PART_TWO

      public static final int WGS_PLAYER_SLIPPING_SPY_THE_ORB_PART_TWO
      See Also:
    • WGS_SHINING_LIGHT_ON_SEED

      public static final int WGS_SHINING_LIGHT_ON_SEED
      See Also:
    • WGS_WASHERMAN_READY

      public static final int WGS_WASHERMAN_READY
      See Also:
    • HUMAN_FALL_LOOP

      public static final int HUMAN_FALL_LOOP
      See Also:
    • HUMAN_GETUP_FROM_SLIP

      public static final int HUMAN_GETUP_FROM_SLIP
      See Also:
    • WGS_SUROK_BANGING_PRISON_BARS

      public static final int WGS_SUROK_BANGING_PRISON_BARS
      See Also:
    • WGS_THAERSK_DRINKS_POTION

      public static final int WGS_THAERSK_DRINKS_POTION
      See Also:
    • WGS_HEROIC_BRIDGE_JUMP

      public static final int WGS_HEROIC_BRIDGE_JUMP
      See Also:
    • WGS_HEROIC_CLIMB_SUCCESS_ONE

      public static final int WGS_HEROIC_CLIMB_SUCCESS_ONE
      See Also:
    • WGS_HEROIC_CLIMB_SUCCESS_TWO

      public static final int WGS_HEROIC_CLIMB_SUCCESS_TWO
      See Also:
    • LUC2_CHASM_CUTSCENE_PLAYER

      public static final int LUC2_CHASM_CUTSCENE_PLAYER
      See Also:
    • LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT

      public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT
      See Also:
    • LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE

      public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE
      See Also:
    • LUC2_CHASM_CUTSCENE_PLAYER_REVERSE

      public static final int LUC2_CHASM_CUTSCENE_PLAYER_REVERSE
      See Also:
    • WGS_SPY_READY

      public static final int WGS_SPY_READY
      See Also:
    • WGS_SPY_READY_FEMALE

      public static final int WGS_SPY_READY_FEMALE
      See Also:
    • LUC2_MOVING_A_ROCK

      public static final int LUC2_MOVING_A_ROCK
      See Also:
    • LUC2_PUT_ORB_INTO_CHEEK

      public static final int LUC2_PUT_ORB_INTO_CHEEK
      See Also:
    • LUC2_TAKING_INGOT_OUT_OF_CHEEK

      public static final int LUC2_TAKING_INGOT_OUT_OF_CHEEK
      See Also:
    • LUC2_CRAWL_INTO_SKULL

      public static final int LUC2_CRAWL_INTO_SKULL
      See Also:
    • LUC2_CRAWL_READY

      public static final int LUC2_CRAWL_READY
      See Also:
    • LUC2_CRAWL

      public static final int LUC2_CRAWL
      See Also:
    • LUC2_PLACE_KEY_FROM_CRAWL

      public static final int LUC2_PLACE_KEY_FROM_CRAWL
      See Also:
    • LUC2_PLACE_KEY_FROM_CRAWL_FLOOR

      public static final int LUC2_PLACE_KEY_FROM_CRAWL_FLOOR
      See Also:
    • WGS_TOUCH_CUBE

      public static final int WGS_TOUCH_CUBE
      See Also:
    • WGS_SILIF_PRISON_INJURED

      public static final int WGS_SILIF_PRISON_INJURED
      See Also:
    • LUC2_DRUID_SPIRIT_FADE

      public static final int LUC2_DRUID_SPIRIT_FADE
      See Also:
    • LUC2_PLAYER_HERB_STATUE_ADD

      public static final int LUC2_PLAYER_HERB_STATUE_ADD
      See Also:
    • LUC2_PLAYER_HENGE_REMOVE

      public static final int LUC2_PLAYER_HENGE_REMOVE
      See Also:
    • LUC2_TOUCHING_THE_STONE_OF_JAS

      public static final int LUC2_TOUCHING_THE_STONE_OF_JAS
      See Also:
    • LUC2_TOUCHING_THE_STONE_OF_JAS_SILENT

      public static final int LUC2_TOUCHING_THE_STONE_OF_JAS_SILENT
      See Also:
    • LUC2_HUMAN_AXE_DEF_WITH_SOUND

      public static final int LUC2_HUMAN_AXE_DEF_WITH_SOUND
      See Also:
    • LUC2_HUMAN_AXE_HACK_WITH_SOUND

      public static final int LUC2_HUMAN_AXE_HACK_WITH_SOUND
      See Also:
    • WGS_ELITE_GUARD_MAGE_ZAPPED

      public static final int WGS_ELITE_GUARD_MAGE_ZAPPED
      See Also:
    • LUC2_CHURCH_ROOF_JUMP

      public static final int LUC2_CHURCH_ROOF_JUMP
      See Also:
    • WGS_HAZELMERE_TELEPORT

      public static final int WGS_HAZELMERE_TELEPORT
      See Also:
    • WGS_HAZELMERE_SEED

      public static final int WGS_HAZELMERE_SEED
      See Also:
    • WGS_HAZELMERE_TELEPORT_IN

      public static final int WGS_HAZELMERE_TELEPORT_IN
      See Also:
    • WGS_PLAYER_DIVE

      public static final int WGS_PLAYER_DIVE
      See Also:
    • WGS_LUCIEN_POWERING_UP_SPOT

      public static final int WGS_LUCIEN_POWERING_UP_SPOT
      See Also:
    • BOLT_IMPACT_UPDATE

      public static final int BOLT_IMPACT_UPDATE
      See Also:
    • LUC2_HAZELMERE_DEATH

      public static final int LUC2_HAZELMERE_DEATH
      See Also:
    • LUC2_HAZELMERE_TELESCOPE_VIEW

      public static final int LUC2_HAZELMERE_TELESCOPE_VIEW
      See Also:
    • LUC2_HAZELMERE_TELESCOPE_VIEW_TO_READY

      public static final int LUC2_HAZELMERE_TELESCOPE_VIEW_TO_READY
      See Also:
    • LUC2_HAZELMERE_TELESCOPE_READY

      public static final int LUC2_HAZELMERE_TELESCOPE_READY
      See Also:
    • LUC2_HAZELMERE_CONCEAL_TELESCOPE

      public static final int LUC2_HAZELMERE_CONCEAL_TELESCOPE
      See Also:
    • LUC2_HAZELMERE_TELESCOPE_SPOTANIM

      public static final int LUC2_HAZELMERE_TELESCOPE_SPOTANIM
      See Also:
    • WGS_HAZELMERE_TELEPORT_SPOTANIM

      public static final int WGS_HAZELMERE_TELEPORT_SPOTANIM
      See Also:
    • WGS_HAZELMERE_TELEPORT_IN_SPOTANIM

      public static final int WGS_HAZELMERE_TELEPORT_IN_SPOTANIM
      See Also:
    • WGS_HUMAN_KO

      public static final int WGS_HUMAN_KO
      See Also:
    • WGS_HUMAN_KO_IDLE

      public static final int WGS_HUMAN_KO_IDLE
      See Also:
    • WGS_HAZELMERE_CRYSTALSPELL

      public static final int WGS_HAZELMERE_CRYSTALSPELL
      See Also:
    • WGS_DARK_SQUALL_SHAPESHIFT_PART01

      public static final int WGS_DARK_SQUALL_SHAPESHIFT_PART01
      See Also:
    • WGS_DARK_SQUALL_SHAPESHIFT_PART02

      public static final int WGS_DARK_SQUALL_SHAPESHIFT_PART02
      See Also:
    • WGS_SUROK_HIT

      public static final int WGS_SUROK_HIT
      See Also:
    • WGS_SUROK_INJURED

      public static final int WGS_SUROK_INJURED
      See Also:
    • NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_WATER01

      public static final int NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_WATER01
      See Also:
    • NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_AIR01

      public static final int NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_AIR01
      See Also:
    • NPC_BALANCE_ELEMENTAL_WATER_IDLE01

      public static final int NPC_BALANCE_ELEMENTAL_WATER_IDLE01
      See Also:
    • NPC_BALANCE_ELEMENTAL_WATER_WALK01

      public static final int NPC_BALANCE_ELEMENTAL_WATER_WALK01
      See Also:
    • NPC_BALANCE_ELEMENTAL_WATER_ATTACK01

      public static final int NPC_BALANCE_ELEMENTAL_WATER_ATTACK01
      See Also:
    • NPC_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01

      public static final int NPC_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01
      See Also:
    • NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_AIR01

      public static final int NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_AIR01
      See Also:
    • NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_WATER01

      public static final int NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_WATER01
      See Also:
    • NPC_BALANCE_ELEMENTAL_AIR_IDLE01

      public static final int NPC_BALANCE_ELEMENTAL_AIR_IDLE01
      See Also:
    • NPC_BALANCE_ELEMENTAL_AIR_WALK01

      public static final int NPC_BALANCE_ELEMENTAL_AIR_WALK01
      See Also:
    • NPC_BALANCE_ELEMENTAL_AIR_ATTACK01

      public static final int NPC_BALANCE_ELEMENTAL_AIR_ATTACK01
      See Also:
    • NPC_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01

      public static final int NPC_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01
      See Also:
    • NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_FIRE01

      public static final int NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_FIRE01
      See Also:
    • NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_FIRE01

      public static final int NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_FIRE01
      See Also:
    • NPC_BALANCE_ELEMENTAL_FIRE_IDLE01

      public static final int NPC_BALANCE_ELEMENTAL_FIRE_IDLE01
      See Also:
    • NPC_BALANCE_ELEMENTAL_FIRE_WALK01

      public static final int NPC_BALANCE_ELEMENTAL_FIRE_WALK01
      See Also:
    • NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01

      public static final int NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01
      See Also:
    • NPC_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01

      public static final int NPC_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01
      See Also:
    • NPC_BALANCE_ELEMENTAL_SPAWN01_PART01

      public static final int NPC_BALANCE_ELEMENTAL_SPAWN01_PART01
      See Also:
    • NPC_BALANCE_ELEMENTAL_SPAWN01_PART02

      public static final int NPC_BALANCE_ELEMENTAL_SPAWN01_PART02
      See Also:
    • NPC_BALANCE_ELEMENTAL_WATER_DEATH_PART01

      public static final int NPC_BALANCE_ELEMENTAL_WATER_DEATH_PART01
      See Also:
    • NPC_BALANCE_ELEMENTAL_AIR_DEATH_PART01

      public static final int NPC_BALANCE_ELEMENTAL_AIR_DEATH_PART01
      See Also:
    • NPC_BALANCE_ELEMENTAL_FIRE_DEATH_PART01

      public static final int NPC_BALANCE_ELEMENTAL_FIRE_DEATH_PART01
      See Also:
    • NPC_BALANCE_ELEMENTAL_02_DEATH_PART02

      public static final int NPC_BALANCE_ELEMENTAL_02_DEATH_PART02
      See Also:
    • VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01

      public static final int VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01
      See Also:
    • VFX_BALANCE_ELEMENTAL02_DEATH_PART02

      public static final int VFX_BALANCE_ELEMENTAL02_DEATH_PART02
      See Also:
    • VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_SPOTANIM

      public static final int VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_SPOTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_PROJANIM

      public static final int VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_PROJANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_IMPACTANIM

      public static final int VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_IMPACTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM

      public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM

      public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM

      public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM

      public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM
      See Also:
    • LUC2_SKELETON_BREAK_OUT_OF_GROUND

      public static final int LUC2_SKELETON_BREAK_OUT_OF_GROUND
      See Also:
    • LUC2_FOUR_ARMED_SKELETON_BREAK_OUT_OF_GROUND

      public static final int LUC2_FOUR_ARMED_SKELETON_BREAK_OUT_OF_GROUND
      See Also:
    • LUC2_SKELETON_DEFEND

      public static final int LUC2_SKELETON_DEFEND
      See Also:
    • LUC2_SKELETON_READY

      public static final int LUC2_SKELETON_READY
      See Also:
    • LUC2_SKELETON_WALK

      public static final int LUC2_SKELETON_WALK
      See Also:
    • LUC2_SKELETON_ATTACK

      public static final int LUC2_SKELETON_ATTACK
      See Also:
    • LUC2_FOUR_ARMED_SKELETON_DEFEND

      public static final int LUC2_FOUR_ARMED_SKELETON_DEFEND
      See Also:
    • LUC2_FOUR_ARMED_SKELETON_READY

      public static final int LUC2_FOUR_ARMED_SKELETON_READY
      See Also:
    • LUC2_FOUR_ARMED_SKELETON_WALK

      public static final int LUC2_FOUR_ARMED_SKELETON_WALK
      See Also:
    • LUC2_FOUR_ARMED_SKELETON_ATTACK

      public static final int LUC2_FOUR_ARMED_SKELETON_ATTACK
      See Also:
    • LUC2_SKELETON_UNIQUE_READY

      public static final int LUC2_SKELETON_UNIQUE_READY
      See Also:
    • LUC2_SKELETON_UNIQUE_WALK

      public static final int LUC2_SKELETON_UNIQUE_WALK
      See Also:
    • LUC2_SKELETON_UNIQUE_ATTACK

      public static final int LUC2_SKELETON_UNIQUE_ATTACK
      See Also:
    • LUC2_SKELETON_UNIQUE_DEFEND

      public static final int LUC2_SKELETON_UNIQUE_DEFEND
      See Also:
    • LUC2_SKELETON_DEATH

      public static final int LUC2_SKELETON_DEATH
      See Also:
    • LUC2_SKELETON_UNIQUE_DEATH

      public static final int LUC2_SKELETON_UNIQUE_DEATH
      See Also:
    • LUC2_UNDEAD_DEMON_EXPLOSION_FIRE

      public static final int LUC2_UNDEAD_DEMON_EXPLOSION_FIRE
      See Also:
    • LUC2_UNDEAD_DEMON_FIREY_BALLS

      public static final int LUC2_UNDEAD_DEMON_FIREY_BALLS
      See Also:
    • LUC2_UNDEAD_DEMON_SPARE_RIBS

      public static final int LUC2_UNDEAD_DEMON_SPARE_RIBS
      See Also:
    • LUC2_UNDEAD_DEMON_WALK

      public static final int LUC2_UNDEAD_DEMON_WALK
      See Also:
    • LUC2_UNDEAD_DEMON_READY

      public static final int LUC2_UNDEAD_DEMON_READY
      See Also:
    • LUC2_UNDEAD_DEMON_MELEE

      public static final int LUC2_UNDEAD_DEMON_MELEE
      See Also:
    • LUC2_UNDEAD_DEMON_DEFEND

      public static final int LUC2_UNDEAD_DEMON_DEFEND
      See Also:
    • LUC2_UNDEAD_DEMON_DEATH

      public static final int LUC2_UNDEAD_DEMON_DEATH
      See Also:
    • LUC2_UNDEAD_DEMON_SUMMON

      public static final int LUC2_UNDEAD_DEMON_SUMMON
      See Also:
    • LUC2_RIB_BONE_SHARD_SPOTANIM

      public static final int LUC2_RIB_BONE_SHARD_SPOTANIM
      See Also:
    • LUC2_RIB_BONE_SHARD_PROJECTILE

      public static final int LUC2_RIB_BONE_SHARD_PROJECTILE
      See Also:
    • LUC2_UNDEAD_DEMON_SWIPE_SPOT

      public static final int LUC2_UNDEAD_DEMON_SWIPE_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_SHIELD_SPOT

      public static final int LUC2_UNDEAD_DEMON_SHIELD_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT

      public static final int LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT

      public static final int LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM

      public static final int LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM
      See Also:
    • LUC2_UNDEAD_DEMON_DEATH_SPOT

      public static final int LUC2_UNDEAD_DEMON_DEATH_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM_PROTOTYPE

      public static final int LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM_PROTOTYPE
      See Also:
    • LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ

      public static final int LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ
      See Also:
    • EYEGLO_HAZELMERE_MIND_MELD_SHORT

      public static final int EYEGLO_HAZELMERE_MIND_MELD_SHORT
      See Also:
    • EYEGLO_MIND_MELD_PLAYER_SHORT

      public static final int EYEGLO_MIND_MELD_PLAYER_SHORT
      See Also:
    • MAHJARRAT_ATTACK_LIGHTNING05

      public static final int MAHJARRAT_ATTACK_LIGHTNING05
      See Also:
    • MAHJARRAT_ATTACK_LIGHTNING05_SILENT

      public static final int MAHJARRAT_ATTACK_LIGHTNING05_SILENT
      See Also:
    • MAHJARRAT_ATTACK_SUMMON_UNDEAD05

      public static final int MAHJARRAT_ATTACK_SUMMON_UNDEAD05
      See Also:
    • MAHJARRAT_POWER_SURGE05

      public static final int MAHJARRAT_POWER_SURGE05
      See Also:
    • MAHJARRAT_DEFEND_05

      public static final int MAHJARRAT_DEFEND_05
      See Also:
    • VFX_MAHJARRAT_ATTACK_LIGHTNING05_SPOTANIM

      public static final int VFX_MAHJARRAT_ATTACK_LIGHTNING05_SPOTANIM
      See Also:
    • VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_SPOTANIM

      public static final int VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_SPOTANIM
      See Also:
    • VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_PROJANIM

      public static final int VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_PROJANIM
      See Also:
    • MAHJARRAT_POINT05_START

      public static final int MAHJARRAT_POINT05_START
      See Also:
    • MAHJARRAT_POINT05_IDLE

      public static final int MAHJARRAT_POINT05_IDLE
      See Also:
    • MAHJARRAT_POINT05_END

      public static final int MAHJARRAT_POINT05_END
      See Also:
    • HUMAN_DEATH_IDLE

      public static final int HUMAN_DEATH_IDLE
      See Also:
    • HUMAN_STAMP_DELAYANIM

      public static final int HUMAN_STAMP_DELAYANIM
      See Also:
    • SMOKEPUFF_QUICK

      public static final int SMOKEPUFF_QUICK
      See Also:
    • SURGE_CASTING_FAST

      public static final int SURGE_CASTING_FAST
      See Also:
    • HUMAN_CASTSTRIKE_STAFF_WALKMERGE

      public static final int HUMAN_CASTSTRIKE_STAFF_WALKMERGE
      See Also:
    • HUMAN_CASTCONFUSE_WALKMERGE

      public static final int HUMAN_CASTCONFUSE_WALKMERGE
      See Also:
    • HUMAN_CASTCONFUSE_STAFF_WALKMERGE

      public static final int HUMAN_CASTCONFUSE_STAFF_WALKMERGE
      See Also:
    • HUMAN_CASTWEAKEN_WALKMERGE

      public static final int HUMAN_CASTWEAKEN_WALKMERGE
      See Also:
    • HUMAN_CASTWEAKEN_STAFF_WALKMERGE

      public static final int HUMAN_CASTWEAKEN_STAFF_WALKMERGE
      See Also:
    • HUMAN_CASTCURSE_WALKMERGE

      public static final int HUMAN_CASTCURSE_WALKMERGE
      See Also:
    • HUMAN_CASTWAVE_WALKMERGE

      public static final int HUMAN_CASTWAVE_WALKMERGE
      See Also:
    • HUMAN_CASTWAVE_STAFF_WALKMERGE

      public static final int HUMAN_CASTWAVE_STAFF_WALKMERGE
      See Also:
    • HUMAN_CAST_SURGE_FAST

      public static final int HUMAN_CAST_SURGE_FAST
      See Also:
    • HUMAN_BONE_SACRIFICE_DELAYANIM

      public static final int HUMAN_BONE_SACRIFICE_DELAYANIM
      See Also:
    • DRAGONKIN_STASIS_00

      public static final int DRAGONKIN_STASIS_00
      See Also:
    • DRAGONKIN_STASIS_01

      public static final int DRAGONKIN_STASIS_01
      See Also:
    • DRAGONKIN_STASIS_02

      public static final int DRAGONKIN_STASIS_02
      See Also:
    • DRAGONKIN_STASIS_02_START

      public static final int DRAGONKIN_STASIS_02_START
      See Also:
    • DRAGONKIN_STASIS_BROKEN_03

      public static final int DRAGONKIN_STASIS_BROKEN_03
      See Also:
    • VFX_SKELETON_UPDATE_THRALL_SPAWN_01

      public static final int VFX_SKELETON_UPDATE_THRALL_SPAWN_01
      See Also:
    • WGS_HERO_STAND

      public static final int WGS_HERO_STAND
      See Also:
    • HUMAN_BONE_SACRIFICE_WALKMERGE

      public static final int HUMAN_BONE_SACRIFICE_WALKMERGE
      See Also:
    • HUMAN_FALL_AND_GET_UP

      public static final int HUMAN_FALL_AND_GET_UP
      See Also:
    • SPOTANIM_SCORCHING_BOW_IMPACT

      public static final int SPOTANIM_SCORCHING_BOW_IMPACT
      See Also:
    • FX_CYCLE_BOW

      public static final int FX_CYCLE_BOW
      See Also:
    • HUMAN_DEADMAN_ARMAGEDDON_REWARD_TELEPORT_01

      public static final int HUMAN_DEADMAN_ARMAGEDDON_REWARD_TELEPORT_01
      See Also:
    • VFX_DM_ARMAGEDDON_TELEPORT_01

      public static final int VFX_DM_ARMAGEDDON_TELEPORT_01
      See Also:
    • DMM2024_HOME_TELEPORT_HUMAN_1

      public static final int DMM2024_HOME_TELEPORT_HUMAN_1
      See Also:
    • DMM2024_HOME_TELEPORT_HUMAN_2

      public static final int DMM2024_HOME_TELEPORT_HUMAN_2
      See Also:
    • DMM2024_HOME_TELEPORT_HUMAN_3

      public static final int DMM2024_HOME_TELEPORT_HUMAN_3
      See Also:
    • DMM2024_HOME_TELEPORT_HUMAN_4

      public static final int DMM2024_HOME_TELEPORT_HUMAN_4
      See Also:
    • DMM2024_HOME_TELEPORT_HUMAN_5

      public static final int DMM2024_HOME_TELEPORT_HUMAN_5
      See Also:
    • VFX_DMM2024_HOME_TELEPORT_01

      public static final int VFX_DMM2024_HOME_TELEPORT_01
      See Also:
    • VFX_DMM2024_HOME_TELEPORT_02

      public static final int VFX_DMM2024_HOME_TELEPORT_02
      See Also:
    • VFX_DMM2024_HOME_TELEPORT_03

      public static final int VFX_DMM2024_HOME_TELEPORT_03
      See Also:
    • VFX_DMM2024_HOME_TELEPORT_04

      public static final int VFX_DMM2024_HOME_TELEPORT_04
      See Also:
    • VFX_DMM2024_HOME_TELEPORT_05

      public static final int VFX_DMM2024_HOME_TELEPORT_05
      See Also:
    • WGS_SUROK_SURGE_FIRE01

      public static final int WGS_SUROK_SURGE_FIRE01
      See Also:
    • WGS_SUROK_SURGE_WIND01

      public static final int WGS_SUROK_SURGE_WIND01
      See Also:
    • WGS_SUROK_SURGE_WATER01

      public static final int WGS_SUROK_SURGE_WATER01
      See Also:
    • WGS_SUROK_SURGE_EARTH01

      public static final int WGS_SUROK_SURGE_EARTH01
      See Also:
    • WGS_GAS_CLOUD_01

      public static final int WGS_GAS_CLOUD_01
      See Also:
    • WGS_GAS_CLOUD_02

      public static final int WGS_GAS_CLOUD_02
      See Also:
    • WGS_VFX_HUMAN_ELECTROCUTED_01

      public static final int WGS_VFX_HUMAN_ELECTROCUTED_01
      See Also:
    • VFX_VOIDWAKER02_SPECIAL

      public static final int VFX_VOIDWAKER02_SPECIAL
      See Also:
    • VFX_VOIDWAKER02_IMPACT

      public static final int VFX_VOIDWAKER02_IMPACT
      See Also:
    • XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL

      public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL
      See Also:
    • BARROW_DHAROK_RUN

      public static final int BARROW_DHAROK_RUN
      See Also:
    • WEAPON_MORRIGANS_JAVELIN_SPECIAL01

      public static final int WEAPON_MORRIGANS_JAVELIN_SPECIAL01
      See Also:
    • WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01

      public static final int WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01
      See Also:
    • WEAPON_MORRIGANS_JAVELIN_SPOTANIM

      public static final int WEAPON_MORRIGANS_JAVELIN_SPOTANIM
      See Also:
    • WEAPON_MORRIGANS_TAXE_SPOTANIM

      public static final int WEAPON_MORRIGANS_TAXE_SPOTANIM
      See Also:
    • WEAPON_MORRIGANS_TAXE_PROJANIM

      public static final int WEAPON_MORRIGANS_TAXE_PROJANIM
      See Also:
    • WEAPON_MORRIGANS_JAVELIN_PROJANIM

      public static final int WEAPON_MORRIGANS_JAVELIN_PROJANIM
      See Also:
    • NPC_ARAXXOR_01_IDLE_01

      public static final int NPC_ARAXXOR_01_IDLE_01
      See Also:
    • NPC_ARAXXOR_01_WALK_01

      public static final int NPC_ARAXXOR_01_WALK_01
      See Also:
    • NPC_ARAXXOR_01_RUN_01

      public static final int NPC_ARAXXOR_01_RUN_01
      See Also:
    • NPC_ARAXXOR_01_ATTACK_RANGED_01

      public static final int NPC_ARAXXOR_01_ATTACK_RANGED_01
      See Also:
    • NPC_ARAXXOR_01_ATTACK_ACID_LEAK_01

      public static final int NPC_ARAXXOR_01_ATTACK_ACID_LEAK_01
      See Also:
    • NPC_ARAXXOR_01_ATTACK_ACID_SPRAY_01

      public static final int NPC_ARAXXOR_01_ATTACK_ACID_SPRAY_01
      See Also:
    • NPC_ARAXXOR_01_ATTACK_MAGIC_01

      public static final int NPC_ARAXXOR_01_ATTACK_MAGIC_01
      See Also:
    • NPC_ARAXXOR_01_ATTACK_MELEE_01

      public static final int NPC_ARAXXOR_01_ATTACK_MELEE_01
      See Also:
    • NPC_ARAXXOR_01_DEATH_01

      public static final int NPC_ARAXXOR_01_DEATH_01
      See Also:
    • NPC_ARAXXOR_01_SPAWN_01

      public static final int NPC_ARAXXOR_01_SPAWN_01
      See Also:
    • NPC_ARAXXOR_01_ATTACK_SLOW_MELEE_01

      public static final int NPC_ARAXXOR_01_ATTACK_SLOW_MELEE_01
      See Also:
    • NPC_ARAXXOR_01_ATTACK_SLOW_RANGED_01

      public static final int NPC_ARAXXOR_01_ATTACK_SLOW_RANGED_01
      See Also:
    • NPC_ARAXXOR_01_DEATH_LOOP_01

      public static final int NPC_ARAXXOR_01_DEATH_LOOP_01
      See Also:
    • NPC_ARAXXOR_01_DEATH_LOOT_01

      public static final int NPC_ARAXXOR_01_DEATH_LOOT_01
      See Also:
    • NPC_ARAXXOR_01_ATTACK_MELEE_ENRAGED_01

      public static final int NPC_ARAXXOR_01_ATTACK_MELEE_ENRAGED_01
      See Also:
    • NPC_ARAXXOR_01_ENRAGE_TRANSITION_01

      public static final int NPC_ARAXXOR_01_ENRAGE_TRANSITION_01
      See Also:
    • NPC_ARAXXOR_01_ENRAGE_TRANSITION_02

      public static final int NPC_ARAXXOR_01_ENRAGE_TRANSITION_02
      See Also:
    • ARAXXOR_VENOM_DRIP

      public static final int ARAXXOR_VENOM_DRIP
      See Also:
    • ARAXXOR_ACID_CANNON_PROJECTILE

      public static final int ARAXXOR_ACID_CANNON_PROJECTILE
      See Also:
    • ARAXXOR_ACID_CANNON_EXPLODE

      public static final int ARAXXOR_ACID_CANNON_EXPLODE
      See Also:
    • NPC_ARAXXOR_01_ACID_CANNON_01

      public static final int NPC_ARAXXOR_01_ACID_CANNON_01
      See Also:
    • NPC_ARAXYTE02_IDLE

      public static final int NPC_ARAXYTE02_IDLE
      See Also:
    • NPC_ARAXYTE02_WALK

      public static final int NPC_ARAXYTE02_WALK
      See Also:
    • NPC_ARAXYTE02_WALK_FAST

      public static final int NPC_ARAXYTE02_WALK_FAST
      See Also:
    • NPC_ARAXYTE02_ATTACK

      public static final int NPC_ARAXYTE02_ATTACK
      See Also:
    • NPC_ARAXYTE_ACIDIC_01_ATTACK

      public static final int NPC_ARAXYTE_ACIDIC_01_ATTACK
      See Also:
    • NPC_ARAXYTE_ACIDIC_02_ATTACK

      public static final int NPC_ARAXYTE_ACIDIC_02_ATTACK
      See Also:
    • NPC_ARAXYTE_MIRROR_BACK_01_ATTACK

      public static final int NPC_ARAXYTE_MIRROR_BACK_01_ATTACK
      See Also:
    • NPC_ARAXYTE_MIRROR_BACK_02_ATTACK

      public static final int NPC_ARAXYTE_MIRROR_BACK_02_ATTACK
      See Also:
    • NPC_ARAXYTE02_DEATH

      public static final int NPC_ARAXYTE02_DEATH
      See Also:
    • NPC_ARAXYTE02_HATCH

      public static final int NPC_ARAXYTE02_HATCH
      See Also:
    • NPC_ARAXYTE_EXPLODE

      public static final int NPC_ARAXYTE_EXPLODE
      See Also:
    • NPC_EXPLOSIVE_ARAXYTE_SPOT

      public static final int NPC_EXPLOSIVE_ARAXYTE_SPOT
      See Also:
    • EGG_ARAXYTE_SPAWN_01

      public static final int EGG_ARAXYTE_SPAWN_01
      See Also:
    • EGG_ARAXYTE_IDLE_01

      public static final int EGG_ARAXYTE_IDLE_01
      See Also:
    • EGG_ARAXYTE_DEATH_01

      public static final int EGG_ARAXYTE_DEATH_01
      See Also:
    • EGG_ARAXYTE_HATCH_01

      public static final int EGG_ARAXYTE_HATCH_01
      See Also:
    • NPC_ARAXYTE_MIRROR_BACK_DEATH

      public static final int NPC_ARAXYTE_MIRROR_BACK_DEATH
      See Also:
    • HUMAN_ARANEA_BOOTS_WADE

      public static final int HUMAN_ARANEA_BOOTS_WADE
      See Also:
    • HUMAN_CRAFT_RANCOR

      public static final int HUMAN_CRAFT_RANCOR
      See Also:
    • HUMAN_HALBERD_VIRULENCE_01

      public static final int HUMAN_HALBERD_VIRULENCE_01
      See Also:
    • HUMAN_HALBERD_VIRULENCE_02

      public static final int HUMAN_HALBERD_VIRULENCE_02
      See Also:
    • HUMAN_HALBERD_VIRULENCE_03

      public static final int HUMAN_HALBERD_VIRULENCE_03
      See Also:
    • VFX_NOXIOUS_HALBERD_SPEC

      public static final int VFX_NOXIOUS_HALBERD_SPEC
      See Also:
    • HUMAN_HALBERD_VIRULENCE_04

      public static final int HUMAN_HALBERD_VIRULENCE_04
      See Also:
    • HUMAN_CRAFT_RANCOR_02

      public static final int HUMAN_CRAFT_RANCOR_02
      See Also:
    • VFX_HUMAN_CRAFT_RANCOR_01

      public static final int VFX_HUMAN_CRAFT_RANCOR_01
      See Also:
    • VFX_HUMAN_CRAFT_RANCOR_START

      public static final int VFX_HUMAN_CRAFT_RANCOR_START
      See Also:
    • VFX_HUMAN_CRAFT_RANCOR_END

      public static final int VFX_HUMAN_CRAFT_RANCOR_END
      See Also:
    • HUMAN_CRAFT_RANCOR_START

      public static final int HUMAN_CRAFT_RANCOR_START
      See Also:
    • HUMAN_CRAFT_RANCOR_END

      public static final int HUMAN_CRAFT_RANCOR_END
      See Also:
    • HUMAN_FLETCHING_NOXIOUS_HALBERD

      public static final int HUMAN_FLETCHING_NOXIOUS_HALBERD
      See Also:
    • II_HUMAN_WALK_THRU_WHEAT_FASTEST

      public static final int II_HUMAN_WALK_THRU_WHEAT_FASTEST
      See Also:
    • EMOTE_BOW_WALKMERGE

      public static final int EMOTE_BOW_WALKMERGE
      See Also:
    • AMOXLIATL_SPAWN

      public static final int AMOXLIATL_SPAWN
      See Also:
    • AMOXLIATL_IDLE

      public static final int AMOXLIATL_IDLE
      See Also:
    • AMOXLIATL_WALK

      public static final int AMOXLIATL_WALK
      See Also:
    • AMOXLIATL_ATTACK

      public static final int AMOXLIATL_ATTACK
      See Also:
    • AMOXLIATL_POINT

      public static final int AMOXLIATL_POINT
      See Also:
    • AMOXLIATL_DEATH

      public static final int AMOXLIATL_DEATH
      See Also:
    • AMOXLIATL_SUMMON

      public static final int AMOXLIATL_SUMMON
      See Also:
    • AMOXLIATL_ICE_DESTROY

      public static final int AMOXLIATL_ICE_DESTROY
      See Also:
    • AMOXLIATL_PET_ATTACK

      public static final int AMOXLIATL_PET_ATTACK
      See Also:
    • AMOXLIATL_UNSTABLE_ICE_SPAWN

      public static final int AMOXLIATL_UNSTABLE_ICE_SPAWN
      See Also:
    • VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01

      public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01
      See Also:
    • VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01

      public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01
      See Also:
    • VFX_AMOXLIATL_CRACK_APPEAR

      public static final int VFX_AMOXLIATL_CRACK_APPEAR
      See Also:
    • VFX_AMOXLIATL_CRACK_DISAPPEAR

      public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR
      See Also:
    • VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01

      public static final int VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01
      See Also:
    • VFX_AMOXLIATL_ICE_FLOOR_DESPAWN_01

      public static final int VFX_AMOXLIATL_ICE_FLOOR_DESPAWN_01
      See Also:
    • VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01

      public static final int VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01
      See Also:
    • VFX_AMOXLIATL_CRACK_APPEAR_02

      public static final int VFX_AMOXLIATL_CRACK_APPEAR_02
      See Also:
    • VFX_AMOXLIATL_CRACK_APPEAR_03

      public static final int VFX_AMOXLIATL_CRACK_APPEAR_03
      See Also:
    • VFX_AMOXLIATL_CRACK_APPEAR_04

      public static final int VFX_AMOXLIATL_CRACK_APPEAR_04
      See Also:
    • VFX_AMOXLIATL_CRACK_DISAPPEAR_02

      public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR_02
      See Also:
    • VFX_AMOXLIATL_CRACK_DISAPPEAR_03

      public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR_03
      See Also:
    • VFX_AMOXLIATL_CRACK_DISAPPEAR_04

      public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR_04
      See Also:
    • VFX_AMOXLIATL_ICE_FLOOR_SINGLE

      public static final int VFX_AMOXLIATL_ICE_FLOOR_SINGLE
      See Also:
    • TAPOYAUIK_TRAVERSE_WALL_FAIL_R

      public static final int TAPOYAUIK_TRAVERSE_WALL_FAIL_R
      See Also:
    • TAPOYAUIK_TRAVERSE_WALL_FAIL_L

      public static final int TAPOYAUIK_TRAVERSE_WALL_FAIL_L
      See Also:
    • VMQ3_CULTIST_HIT

      public static final int VMQ3_CULTIST_HIT
      See Also:
    • VMQ3_TAKE_KNEE

      public static final int VMQ3_TAKE_KNEE
      See Also:
    • VMQ3_STAND

      public static final int VMQ3_STAND
      See Also:
    • VMQ3_CULTIST_SPECIAL

      public static final int VMQ3_CULTIST_SPECIAL
      See Also:
    • VMQ3_TOWER_TRIAL_4_BOSS_PRAYER

      public static final int VMQ3_TOWER_TRIAL_4_BOSS_PRAYER
      See Also:
    • VMQ3_TOWER_TRIAL_4_BOSS_INJURED

      public static final int VMQ3_TOWER_TRIAL_4_BOSS_INJURED
      See Also:
    • VMQ3_TOWER_TRIAL_4_BOSS_INJURED_DONE

      public static final int VMQ3_TOWER_TRIAL_4_BOSS_INJURED_DONE
      See Also:
    • VMQ3_ENTRANCE_UNLOCK

      public static final int VMQ3_ENTRANCE_UNLOCK
      See Also:
    • VMQ3_INJURED_WALK

      public static final int VMQ3_INJURED_WALK
      See Also:
    • VMQ3_SPIKE_TRAP_IDLE

      public static final int VMQ3_SPIKE_TRAP_IDLE
      See Also:
    • VMQ3_SPIKE_TRAP_ACTIVATE

      public static final int VMQ3_SPIKE_TRAP_ACTIVATE
      See Also:
    • VMQ3_SPIKE_TRAP_SPEAR

      public static final int VMQ3_SPIKE_TRAP_SPEAR
      See Also:
    • VMQ3_SPIKE_TRAP_SPEAR02

      public static final int VMQ3_SPIKE_TRAP_SPEAR02
      See Also:
    • FROST_NAGUA_SLAYER_BASIC

      public static final int FROST_NAGUA_SLAYER_BASIC
      See Also:
    • FROST_NAGUA_SLAYER_BASIC_LOUDER

      public static final int FROST_NAGUA_SLAYER_BASIC_LOUDER
      See Also:
    • FROST_NAGUA_SLAYER_SPECIAL

      public static final int FROST_NAGUA_SLAYER_SPECIAL
      See Also:
    • FROST_NAGUA_SLAYER_DEATH

      public static final int FROST_NAGUA_SLAYER_DEATH
      See Also:
    • FROST_NAGUA_SLAYER_SPAWN

      public static final int FROST_NAGUA_SLAYER_SPAWN
      See Also:
    • FROST_NAGUA_SLAYER_SPAWN_LOUDER

      public static final int FROST_NAGUA_SLAYER_SPAWN_LOUDER
      See Also:
    • HUMAN_BUTLER_IDLE_FEMALE_01

      public static final int HUMAN_BUTLER_IDLE_FEMALE_01
      See Also:
    • HUMAN_BUTLER_IDLE_MALE_01

      public static final int HUMAN_BUTLER_IDLE_MALE_01
      See Also:
    • HUMAN_BUTLER_WALK_FEMALE_01

      public static final int HUMAN_BUTLER_WALK_FEMALE_01
      See Also:
    • HUMAN_BUTLER_WALK_MALE_01

      public static final int HUMAN_BUTLER_WALK_MALE_01
      See Also:
    • HUMAN_LEAD_ACTOR_DEAD_01

      public static final int HUMAN_LEAD_ACTOR_DEAD_01
      See Also:
    • HUMAN_BUTLER_RUN_MALE_01

      public static final int HUMAN_BUTLER_RUN_MALE_01
      See Also:
    • HUMAN_BUTLER_RUN_FEMALE_01

      public static final int HUMAN_BUTLER_RUN_FEMALE_01
      See Also:
    • POG_SEED_BROKEN

      public static final int POG_SEED_BROKEN
      See Also:
    • HUMAN_LONGCRAWL_PRIORITY

      public static final int HUMAN_LONGCRAWL_PRIORITY
      See Also:
    • MAG_MINOTAUR_IDLE

      public static final int MAG_MINOTAUR_IDLE
      See Also:
    • MAG_MINOTAUR_WALK

      public static final int MAG_MINOTAUR_WALK
      See Also:
    • MAG_MINOTAUR_RUN

      public static final int MAG_MINOTAUR_RUN
      See Also:
    • MAG_MINOTAUR_MELEE

      public static final int MAG_MINOTAUR_MELEE
      See Also:
    • MAG_MINOTAUR_MAGIC

      public static final int MAG_MINOTAUR_MAGIC
      See Also:
    • MAG_MINOTAUR_RAMP

      public static final int MAG_MINOTAUR_RAMP
      See Also:
    • MAG_MINOTAUR_DEATH

      public static final int MAG_MINOTAUR_DEATH
      See Also:
    • VFX_MINOTAUR_ROAR

      public static final int VFX_MINOTAUR_ROAR
      See Also:
    • HUMAN_KNOCKDOWN_LOOP_NODELAY

      public static final int HUMAN_KNOCKDOWN_LOOP_NODELAY
      See Also:
    • BARREL_INTERACTION

      public static final int BARREL_INTERACTION
      See Also:
    • HUMAN_WINE_JUG_POUR

      public static final int HUMAN_WINE_JUG_POUR
      See Also:
    • WINE_JUG_SPLASH

      public static final int WINE_JUG_SPLASH
      See Also:
    • HUMAN_WALK_B_2LOOPS

      public static final int HUMAN_WALK_B_2LOOPS
      See Also:
    • FX_BEAM_HUEY

      public static final int FX_BEAM_HUEY
      See Also:
    • GHOST_UPDATE_TENDRILL_DEATH_THRALL

      public static final int GHOST_UPDATE_TENDRILL_DEATH_THRALL
      See Also:
    • SPOTANIM_ZEBAK_ATTACK_ROAR_SHORT

      public static final int SPOTANIM_ZEBAK_ATTACK_ROAR_SHORT
      See Also:
    • NPC_PORCUPINE_COMBAT_MELEE

      public static final int NPC_PORCUPINE_COMBAT_MELEE
      See Also:
    • NPC_PORCUPINE_COMBAT_DEATH

      public static final int NPC_PORCUPINE_COMBAT_DEATH
      See Also:
    • NPC_PORCUPINE_COMBAT_SPAWN

      public static final int NPC_PORCUPINE_COMBAT_SPAWN
      See Also:
    • HUMAN_ALDARIN_WORKER_02_WALK

      public static final int HUMAN_ALDARIN_WORKER_02_WALK
      See Also:
    • HUMAN_ALDARIN_WORKER_02_IDLE

      public static final int HUMAN_ALDARIN_WORKER_02_IDLE
      See Also:
    • HUMAN_ALDARIN_WORKER_02_WOBBLEWALK

      public static final int HUMAN_ALDARIN_WORKER_02_WOBBLEWALK
      See Also:
    • MACHINERY_ALCHEMY01_MILL01_IDLE01

      public static final int MACHINERY_ALCHEMY01_MILL01_IDLE01
      See Also:
    • HUMAN_ALCHEMY01_MILL01_INTERACT01

      public static final int HUMAN_ALCHEMY01_MILL01_INTERACT01
      See Also:
    • HUMAN_ALCHEMY01_HOPPER01_INTERACT01

      public static final int HUMAN_ALCHEMY01_HOPPER01_INTERACT01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_CLEAR_IDLE01

      public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_BLUE01

      public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_BLUE01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_RED01

      public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_RED01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_GREEN01

      public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_GREEN01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_BLUE_TO_CLEAR01

      public static final int MACHINERY_ALCHEMY01_MIXER_BLUE_TO_CLEAR01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_BLUE_TO_RED01

      public static final int MACHINERY_ALCHEMY01_MIXER_BLUE_TO_RED01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_BLUE_TO_GREEN01

      public static final int MACHINERY_ALCHEMY01_MIXER_BLUE_TO_GREEN01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_RED_TO_CLEAR01

      public static final int MACHINERY_ALCHEMY01_MIXER_RED_TO_CLEAR01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_RED_TO_BLUE01

      public static final int MACHINERY_ALCHEMY01_MIXER_RED_TO_BLUE01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_RED_TO_GREEN01

      public static final int MACHINERY_ALCHEMY01_MIXER_RED_TO_GREEN01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_GREEN_TO_CLEAR01

      public static final int MACHINERY_ALCHEMY01_MIXER_GREEN_TO_CLEAR01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_GREEN_TO_BLUE01

      public static final int MACHINERY_ALCHEMY01_MIXER_GREEN_TO_BLUE01
      See Also:
    • MACHINERY_ALCHEMY01_MIXER_GREEN_TO_RED01

      public static final int MACHINERY_ALCHEMY01_MIXER_GREEN_TO_RED01
      See Also:
    • HUMAN_ALCHEMY01_LEVER01_INTERACT01

      public static final int HUMAN_ALCHEMY01_LEVER01_INTERACT01
      See Also:
    • MACHINERY_ALCHEMY01_LEVER01_IDLE01

      public static final int MACHINERY_ALCHEMY01_LEVER01_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_LEVER02_IDLE01

      public static final int MACHINERY_ALCHEMY01_LEVER02_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_LEVER03_IDLE01

      public static final int MACHINERY_ALCHEMY01_LEVER03_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_LEVER01_INTERACT01

      public static final int MACHINERY_ALCHEMY01_LEVER01_INTERACT01
      See Also:
    • MACHINERY_ALCHEMY01_LEVER02_INTERACT01

      public static final int MACHINERY_ALCHEMY01_LEVER02_INTERACT01
      See Also:
    • MACHINERY_ALCHEMY01_LEVER03_INTERACT01

      public static final int MACHINERY_ALCHEMY01_LEVER03_INTERACT01
      See Also:
    • MACHINERY_ALCHEMY01_CONVEYOR01_IDLE01

      public static final int MACHINERY_ALCHEMY01_CONVEYOR01_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_VESSEL01_EMPTY_IDLE01

      public static final int MACHINERY_ALCHEMY01_VESSEL01_EMPTY_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_VESSEL01_FILLING01

      public static final int MACHINERY_ALCHEMY01_VESSEL01_FILLING01
      See Also:
    • MACHINERY_ALCHEMY01_VESSEL01_FULL_IDLE01

      public static final int MACHINERY_ALCHEMY01_VESSEL01_FULL_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_VESSEL01_EMPTYING01

      public static final int MACHINERY_ALCHEMY01_VESSEL01_EMPTYING01
      See Also:
    • MACHINERY_ALCHEMY01_AGITATOR01_IDLE01

      public static final int MACHINERY_ALCHEMY01_AGITATOR01_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_AGITATOR01_IDLE02

      public static final int MACHINERY_ALCHEMY01_AGITATOR01_IDLE02
      See Also:
    • MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01

      public static final int MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01
      See Also:
    • HUMAN_MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01

      public static final int HUMAN_MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01
      See Also:
    • VFX_MACHINERY_ALCHEMY01_AGITATOR01

      public static final int VFX_MACHINERY_ALCHEMY01_AGITATOR01
      See Also:
    • MACHINERY_ALCHEMY01_ALEMBIC01_IDLE01

      public static final int MACHINERY_ALCHEMY01_ALEMBIC01_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_ALEMBIC01_IDLE02

      public static final int MACHINERY_ALCHEMY01_ALEMBIC01_IDLE02
      See Also:
    • MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01

      public static final int MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
      See Also:
    • HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01

      public static final int HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
      See Also:
    • VFX_MACHINERY_ALCHEMY01_ALEMBIC01

      public static final int VFX_MACHINERY_ALCHEMY01_ALEMBIC01
      See Also:
    • MACHINERY_ALCHEMY01_RETORT01_IDLE01

      public static final int MACHINERY_ALCHEMY01_RETORT01_IDLE01
      See Also:
    • MACHINERY_ALCHEMY01_RETORT01_IDLE02

      public static final int MACHINERY_ALCHEMY01_RETORT01_IDLE02
      See Also:
    • MACHINERY_ALCHEMY01_RETORT01_INTERACT01

      public static final int MACHINERY_ALCHEMY01_RETORT01_INTERACT01
      See Also:
    • HUMAN_MACHINERY_ALCHEMY01_RETORT01_INTERACT01

      public static final int HUMAN_MACHINERY_ALCHEMY01_RETORT01_INTERACT01
      See Also:
    • PREPOT_DEVICE_DRINK_FULL

      public static final int PREPOT_DEVICE_DRINK_FULL
      See Also:
    • HUMAN_GRAPE_STOMP

      public static final int HUMAN_GRAPE_STOMP
      See Also:
    • GRAPE_STOMP_JUG

      public static final int GRAPE_STOMP_JUG
      See Also:
    • VARLAMORE_WYRM_AGILITY_LONGJUMP

      public static final int VARLAMORE_WYRM_AGILITY_LONGJUMP
      See Also:
    • WYRM_AGILITY_ZIPLINE_WALK

      public static final int WYRM_AGILITY_ZIPLINE_WALK
      See Also:
    • WYRM_AGILITY_ZIPLINE_ON

      public static final int WYRM_AGILITY_ZIPLINE_ON
      See Also:
    • WYRM_AGILITY_ZIPLINE_OFF

      public static final int WYRM_AGILITY_ZIPLINE_OFF
      See Also:
    • WYRM_AGILITY_ZIPLINE_READY

      public static final int WYRM_AGILITY_ZIPLINE_READY
      See Also:
    • WYRM_AGILITY_LEDGE_WALK

      public static final int WYRM_AGILITY_LEDGE_WALK
      See Also:
    • WYRM_AGILITY_LEDGE_READY

      public static final int WYRM_AGILITY_LEDGE_READY
      See Also:
    • WYRM_AGILITY_LEDGE_ON

      public static final int WYRM_AGILITY_LEDGE_ON
      See Also:
    • WYRM_AGILITY_LEDGE_OFF

      public static final int WYRM_AGILITY_LEDGE_OFF
      See Also:
    • WYRM_AGILITY_LONGJUMP

      public static final int WYRM_AGILITY_LONGJUMP
      See Also:
    • WYRM_AGILITY_SHORTJUMP

      public static final int WYRM_AGILITY_SHORTJUMP
      See Also:
    • WYRM_AGILITY_ZIPLINE_CAPE_DRAG

      public static final int WYRM_AGILITY_ZIPLINE_CAPE_DRAG
      See Also:
    • WYRM_AGILITY_TERMITE_IDLE

      public static final int WYRM_AGILITY_TERMITE_IDLE
      See Also:
    • WYRM_AGILITY_TERMITE_DESPAWN

      public static final int WYRM_AGILITY_TERMITE_DESPAWN
      See Also:
    • BONE_SQUIRREL_IDLE

      public static final int BONE_SQUIRREL_IDLE
      See Also:
    • BONE_SQUIRREL_HOP

      public static final int BONE_SQUIRREL_HOP
      See Also:
    • BONE_SQUIRREL_ATTACK

      public static final int BONE_SQUIRREL_ATTACK
      See Also:
    • WYRM_AGILITY_TIGHTROPE_WOBBLE

      public static final int WYRM_AGILITY_TIGHTROPE_WOBBLE
      See Also:
    • WYRM_AGILITY_ZIPLINE_JUMP

      public static final int WYRM_AGILITY_ZIPLINE_JUMP
      See Also:
    • WYRM_AGILITY_KNOCKDOWN_LOOP

      public static final int WYRM_AGILITY_KNOCKDOWN_LOOP
      See Also:
    • HUEY_IDLE

      public static final int HUEY_IDLE
      See Also:
    • HUEY_ATTACK_MELEE

      public static final int HUEY_ATTACK_MELEE
      See Also:
    • HUEY_ATTACK_RANGE

      public static final int HUEY_ATTACK_RANGE
      See Also:
    • HUEY_ATTACK_MAGIC

      public static final int HUEY_ATTACK_MAGIC
      See Also:
    • HUEY_SHIELD_IDLE

      public static final int HUEY_SHIELD_IDLE
      See Also:
    • HUEY_SHIELD_ATTACK_MELEE

      public static final int HUEY_SHIELD_ATTACK_MELEE
      See Also:
    • HUEY_SHIELD_ATTACK_RANGE

      public static final int HUEY_SHIELD_ATTACK_RANGE
      See Also:
    • HUEY_SHIELD_ATTACK_MAGIC

      public static final int HUEY_SHIELD_ATTACK_MAGIC
      See Also:
    • HUEY_SHIELD_ACTIVATION

      public static final int HUEY_SHIELD_ACTIVATION
      See Also:
    • HUEY_SCREECH

      public static final int HUEY_SCREECH
      See Also:
    • HUEY_SCREECH_RESET

      public static final int HUEY_SCREECH_RESET
      See Also:
    • HUEY_KNOCKOUT

      public static final int HUEY_KNOCKOUT
      See Also:
    • HUEY_KNOCKOUT_IDLE

      public static final int HUEY_KNOCKOUT_IDLE
      See Also:
    • HUEY_AWAKEN

      public static final int HUEY_AWAKEN
      See Also:
    • HUEY_AWAKEN_RESET

      public static final int HUEY_AWAKEN_RESET
      See Also:
    • HUEY_BODY_SPAWN

      public static final int HUEY_BODY_SPAWN
      See Also:
    • HUEY_BODY_SPAWN_DIAG

      public static final int HUEY_BODY_SPAWN_DIAG
      See Also:
    • HUEY_BODY_IDLE

      public static final int HUEY_BODY_IDLE
      See Also:
    • HUEY_BODY_IDLE_DIAG

      public static final int HUEY_BODY_IDLE_DIAG
      See Also:
    • HUEY_BODY_DEATH

      public static final int HUEY_BODY_DEATH
      See Also:
    • HUEY_BODY_DEATH_DIAG

      public static final int HUEY_BODY_DEATH_DIAG
      See Also:
    • HUEY_BODY_DEATH_IDLE

      public static final int HUEY_BODY_DEATH_IDLE
      See Also:
    • HUEY_BODY_DEATH_DIAG_IDLE

      public static final int HUEY_BODY_DEATH_DIAG_IDLE
      See Also:
    • PILLAR_ZEMA01_PRAYER01_PHASE

      public static final int PILLAR_ZEMA01_PRAYER01_PHASE
      See Also:
    • PILLAR_ZEMA01_PRAYER01_PHASE_EMPTY

      public static final int PILLAR_ZEMA01_PRAYER01_PHASE_EMPTY
      See Also:
    • PILLAR_ZEMA01_PRAYER01_PHASE_1

      public static final int PILLAR_ZEMA01_PRAYER01_PHASE_1
      See Also:
    • PILLAR_ZEMA01_PRAYER01_PHASE_2

      public static final int PILLAR_ZEMA01_PRAYER01_PHASE_2
      See Also:
    • PILLAR_ZEMA01_PRAYER01_PHASE_3

      public static final int PILLAR_ZEMA01_PRAYER01_PHASE_3
      See Also:
    • PILLAR_ZEMA01_PRAYER01_PHASE_4

      public static final int PILLAR_ZEMA01_PRAYER01_PHASE_4
      See Also:
    • PILLAR_ZEMA01_PRAYER01_PHASE_5

      public static final int PILLAR_ZEMA01_PRAYER01_PHASE_5
      See Also:
    • NPC_DWARF_SUMMON_ORB

      public static final int NPC_DWARF_SUMMON_ORB
      See Also:
    • NPC_DWARF_SUMMON_ORB_END

      public static final int NPC_DWARF_SUMMON_ORB_END
      See Also:
    • HUEY_P2_BARRIER_TRANSITION

      public static final int HUEY_P2_BARRIER_TRANSITION
      See Also:
    • HUEY_P2_BARRIER_IDLE

      public static final int HUEY_P2_BARRIER_IDLE
      See Also:
    • HUEY_P2_BARRIER_TRANSITION_START

      public static final int HUEY_P2_BARRIER_TRANSITION_START
      See Also:
    • HUEY_P2_BARRIER_TRANSITION_END

      public static final int HUEY_P2_BARRIER_TRANSITION_END
      See Also:
    • HUEY_P2_BARRIER_TRANSITION_END_IDLE

      public static final int HUEY_P2_BARRIER_TRANSITION_END_IDLE
      See Also:
    • HUEY_P2_BARRIER_IDLE_01

      public static final int HUEY_P2_BARRIER_IDLE_01
      See Also:
    • HUEY_P2_BARRIER_DAMAGE_01

      public static final int HUEY_P2_BARRIER_DAMAGE_01
      See Also:
    • HUEY_P2_BARRIER_RESPAWN_01

      public static final int HUEY_P2_BARRIER_RESPAWN_01
      See Also:
    • VFX_HUEY_ATTACK_MELEE_SPOTANIM_01

      public static final int VFX_HUEY_ATTACK_MELEE_SPOTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MELEE_PROJANIM_01

      public static final int VFX_HUEY_ATTACK_MELEE_PROJANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01

      public static final int VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MELEE_IMPACTANIM_02

      public static final int VFX_HUEY_ATTACK_MELEE_IMPACTANIM_02
      See Also:
    • VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01

      public static final int VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MAGIC_PROJANIM_01

      public static final int VFX_HUEY_ATTACK_MAGIC_PROJANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01

      public static final int VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_02

      public static final int VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_02
      See Also:
    • VFX_HUEY_ATTACK_RANGED_SPOTANIM_01

      public static final int VFX_HUEY_ATTACK_RANGED_SPOTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_RANGED_PROJANIM_01

      public static final int VFX_HUEY_ATTACK_RANGED_PROJANIM_01
      See Also:
    • VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01

      public static final int VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_RANGED_IMPACTANIM_02

      public static final int VFX_HUEY_ATTACK_RANGED_IMPACTANIM_02
      See Also:
    • NPC_HUEY_TAIL_APPEAR_01

      public static final int NPC_HUEY_TAIL_APPEAR_01
      See Also:
    • NPC_HUEY_TAIL_DISAPPEAR_01

      public static final int NPC_HUEY_TAIL_DISAPPEAR_01
      See Also:
    • NPC_HUEY_TAIL_IDLE_01

      public static final int NPC_HUEY_TAIL_IDLE_01
      See Also:
    • NPC_HUEY_TAIL_BREAK_01

      public static final int NPC_HUEY_TAIL_BREAK_01
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG_SECOND_LAYER

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG_SECOND_LAYER
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_DIAG

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_DIAG
      See Also:
    • VFX_HUEYCOATL_PRAYER_01

      public static final int VFX_HUEYCOATL_PRAYER_01
      See Also:
    • VFX_HUEYCOATL_PRAYER_02

      public static final int VFX_HUEYCOATL_PRAYER_02
      See Also:
    • NPC_HUEYCOATL_PET_IDLE_01

      public static final int NPC_HUEYCOATL_PET_IDLE_01
      See Also:
    • NPC_HUEYCOATL_PET_WALK_01

      public static final int NPC_HUEYCOATL_PET_WALK_01
      See Also:
    • NPC_HUEYCOATL_PET_ATTACK_01

      public static final int NPC_HUEYCOATL_PET_ATTACK_01
      See Also:
    • HUMAN_COOKING_LOOP

      public static final int HUMAN_COOKING_LOOP
      See Also:
    • HUMAN_UNARMEDPUNCH_QUICK

      public static final int HUMAN_UNARMEDPUNCH_QUICK
      See Also:
    • HUMAN_UNARMEDKICK_QUICK

      public static final int HUMAN_UNARMEDKICK_QUICK
      See Also:
    • HUMAN_UNARMED_DEF_LONG

      public static final int HUMAN_UNARMED_DEF_LONG
      See Also:
    • BREWING_POUR_WATER

      public static final int BREWING_POUR_WATER
      See Also:
    • BREWING_FILL_KEG

      public static final int BREWING_FILL_KEG
      See Also:
    • BREWING_FILL_GLASS

      public static final int BREWING_FILL_GLASS
      See Also:
    • BREWING_TURN_VALVE

      public static final int BREWING_TURN_VALVE
      See Also:
    • BREWING_ADD_INGREDIENT

      public static final int BREWING_ADD_INGREDIENT
      See Also:
    • GHOST_UPDATE_TENDRILL_DEFEND_THRALL

      public static final int GHOST_UPDATE_TENDRILL_DEFEND_THRALL
      See Also:
    • HUMAN_FISHING_CASTING_NPC

      public static final int HUMAN_FISHING_CASTING_NPC
      See Also:
    • NPC_MINOTAUR_BOSS_WALK_FAST

      public static final int NPC_MINOTAUR_BOSS_WALK_FAST
      See Also:
    • NPC_MINOTAUR_BOSS_ATTACK_MELEE_LOUDER

      public static final int NPC_MINOTAUR_BOSS_ATTACK_MELEE_LOUDER
      See Also:
    • NPC_MINOTAUR_BOSS_DEATH_LOUDER

      public static final int NPC_MINOTAUR_BOSS_DEATH_LOUDER
      See Also:
    • URN_SEARCH_REVERSE

      public static final int URN_SEARCH_REVERSE
      See Also:
    • LEAGUE_TROPHY_GLINT_SPOT_SILENT

      public static final int LEAGUE_TROPHY_GLINT_SPOT_SILENT
      See Also:
    • RACCOON_IDLE_SLOW

      public static final int RACCOON_IDLE_SLOW
      See Also:
    • RACCOON_WALK_SLOW

      public static final int RACCOON_WALK_SLOW
      See Also:
    • DOG_UPDATE_WOLF_WALK_SLOW

      public static final int DOG_UPDATE_WOLF_WALK_SLOW
      See Also:
    • WBR_VENTION_HELLHOUND_DEATH

      public static final int WBR_VENTION_HELLHOUND_DEATH
      See Also:
    • WBR_VENTION_HELLHOUND_DEFEND

      public static final int WBR_VENTION_HELLHOUND_DEFEND
      See Also:
    • WBR_VENTION_HELLHOUND_ATTACK

      public static final int WBR_VENTION_HELLHOUND_ATTACK
      See Also:
    • BIRD_FLYING_UPDATE_ATTACK_MERGE

      public static final int BIRD_FLYING_UPDATE_ATTACK_MERGE
      See Also:
    • PICKING_MID_SHORTER

      public static final int PICKING_MID_SHORTER
      See Also:
    • HW24_MARIKA_THROW

      public static final int HW24_MARIKA_THROW
      See Also:
    • HUMAN_THROW_PUMPKIN_BEIGE

      public static final int HUMAN_THROW_PUMPKIN_BEIGE
      See Also:
    • HUMAN_THROW_END

      public static final int HUMAN_THROW_END
      See Also:
    • HUMAN_THROW_PUMPKIN_WHITE

      public static final int HUMAN_THROW_PUMPKIN_WHITE
      See Also:
    • HUMAN_THROW_PUMPKIN_YELLOW

      public static final int HUMAN_THROW_PUMPKIN_YELLOW
      See Also:
    • HUMAN_THROW_PUMPKIN_ORANGE

      public static final int HUMAN_THROW_PUMPKIN_ORANGE
      See Also:
    • HUMAN_THROW_PUMPKIN_RED

      public static final int HUMAN_THROW_PUMPKIN_RED
      See Also:
    • HUMAN_THROW_PUMPKIN_DARKGREEN

      public static final int HUMAN_THROW_PUMPKIN_DARKGREEN
      See Also:
    • HUMAN_THROW_PUMPKIN_POWDERGREY

      public static final int HUMAN_THROW_PUMPKIN_POWDERGREY
      See Also:
    • HW24_CARVE_PUMPKIN

      public static final int HW24_CARVE_PUMPKIN
      See Also:
    • HW24_CROW_GROUP_LAND

      public static final int HW24_CROW_GROUP_LAND
      See Also:
    • HW24_CROW_GROUP_TAKEOFF

      public static final int HW24_CROW_GROUP_TAKEOFF
      See Also:
    • HW24_CROW_GROUP_IDLE

      public static final int HW24_CROW_GROUP_IDLE
      See Also:
    • HW24_CROW_IDLE

      public static final int HW24_CROW_IDLE
      See Also:
    • HW24_CROW_LAUNCH

      public static final int HW24_CROW_LAUNCH
      See Also:
    • HW24_CAT_SPAWN

      public static final int HW24_CAT_SPAWN
      See Also:
    • HW24_CAT_DESPAWN

      public static final int HW24_CAT_DESPAWN
      See Also:
    • LUC2_UNDEAD_ACCURACY_DEBUFF

      public static final int LUC2_UNDEAD_ACCURACY_DEBUFF
      See Also:
    • MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_01

      public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_01
      See Also:
    • MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01

      public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01
      See Also:
    • MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02

      public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02
      See Also:
    • MOM2_SCARAB_READY

      public static final int MOM2_SCARAB_READY
      See Also:
    • MOM2_SCARAB_ATTACK

      public static final int MOM2_SCARAB_ATTACK
      See Also:
    • MOM2_SCARAB_DEFEND

      public static final int MOM2_SCARAB_DEFEND
      See Also:
    • MOM2_SCARAB_DEATH

      public static final int MOM2_SCARAB_DEATH
      See Also:
    • MOM2_SCARAB_WALK

      public static final int MOM2_SCARAB_WALK
      See Also:
    • COA_ARRAV_THROWAXE

      public static final int COA_ARRAV_THROWAXE
      See Also:
    • COA_ARRAV_CATCHAXE

      public static final int COA_ARRAV_CATCHAXE
      See Also:
    • COA_ARRAV_CATCHAXE_BACK

      public static final int COA_ARRAV_CATCHAXE_BACK
      See Also:
    • COA_TUMEKEN_FIRE

      public static final int COA_TUMEKEN_FIRE
      See Also:
    • COA_GRAPPLE_START

      public static final int COA_GRAPPLE_START
      See Also:
    • COA_GRAPPLE_CROSS

      public static final int COA_GRAPPLE_CROSS
      See Also:
    • COA_GRAPPLE_DROP

      public static final int COA_GRAPPLE_DROP
      See Also:
    • COA_ELIAS_BIND_01

      public static final int COA_ELIAS_BIND_01
      See Also:
    • COA_ELIAS_BIND_SPOTANIM_01

      public static final int COA_ELIAS_BIND_SPOTANIM_01
      See Also:
    • COA_ARRAV_AXE_PROJANIM_01

      public static final int COA_ARRAV_AXE_PROJANIM_01
      See Also:
    • COA_ARRAV_AXE_PROJANIM_02

      public static final int COA_ARRAV_AXE_PROJANIM_02
      See Also:
    • COA_ARRAV_AXE_SPOTANIM_01

      public static final int COA_ARRAV_AXE_SPOTANIM_01
      See Also:
    • COA_ZOMBIE_SPAWN

      public static final int COA_ZOMBIE_SPAWN
      See Also:
    • SHARATHTEERK_ATTACK_MAGIC_02

      public static final int SHARATHTEERK_ATTACK_MAGIC_02
      See Also:
    • SHARATHTEERK_ATTACK_SUMMON_01

      public static final int SHARATHTEERK_ATTACK_SUMMON_01
      See Also:
    • SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM

      public static final int SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM
      See Also:
    • SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM

      public static final int SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM
      See Also:
    • SHARATHTEERK_ELIAS_BIND_01

      public static final int SHARATHTEERK_ELIAS_BIND_01
      See Also:
    • SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01

      public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01
      See Also:
    • SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02

      public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02
      See Also:
    • HUMAN_MONKEYBARS_WALK_LONG

      public static final int HUMAN_MONKEYBARS_WALK_LONG
      See Also:
    • HUMAN_KILLERWATT_ELECTRICSHOCK_LONG

      public static final int HUMAN_KILLERWATT_ELECTRICSHOCK_LONG
      See Also:
    • HUMAN_KILLERWATT_ELECTRICSHOCK_MERGE

      public static final int HUMAN_KILLERWATT_ELECTRICSHOCK_MERGE
      See Also:
    • HUMAN_KILLERWATT_ELECTRICSHOCK_LONG_MERGE

      public static final int HUMAN_KILLERWATT_ELECTRICSHOCK_LONG_MERGE
      See Also:
    • TOL_HOMONCULUS_MAGIC_SPOTANIM_QUICK

      public static final int TOL_HOMONCULUS_MAGIC_SPOTANIM_QUICK
      See Also:
    • VFX_KHOPESH_LIGHTNING_EXTRA

      public static final int VFX_KHOPESH_LIGHTNING_EXTRA
      See Also:
    • VFX_KHOPESH_LIGHTNING_IMPACT

      public static final int VFX_KHOPESH_LIGHTNING_IMPACT
      See Also:
    • HUMAN_SPECIAL_KHOPESH

      public static final int HUMAN_SPECIAL_KHOPESH
      See Also:
    • KALPHITE_QUEEN_RANGED_ATTACK_DUPE

      public static final int KALPHITE_QUEEN_RANGED_ATTACK_DUPE
      See Also:
    • KALPHITE_LIGHTNING_DUPE

      public static final int KALPHITE_LIGHTNING_DUPE
      See Also:
    • HUMAN_WOODCRAFTING_AXE_TRAILBLAZER

      public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER
      See Also:
    • HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED

      public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED
      See Also:
    • HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL

      public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE

      public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE
      See Also:
    • BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL

      public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL
      See Also:
    • ROCKKNOCKER_TRAILBLAZER

      public static final int ROCKKNOCKER_TRAILBLAZER
      See Also:
    • ROCKKNOCKER_TRAILBLAZER_RELOADED

      public static final int ROCKKNOCKER_TRAILBLAZER_RELOADED
      See Also:
    • FISHSTABBER_TRAILBLAZER

      public static final int FISHSTABBER_TRAILBLAZER
      See Also:
    • FISHSTABBER_TRAILBLAZER_RELOADED

      public static final int FISHSTABBER_TRAILBLAZER_RELOADED
      See Also:
    • HUMAN_MINING_TRAILBLAZER_PICKAXE_WALL

      public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_WALL

      public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_WALL
      See Also:
    • HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_WALL

      public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_WALL
      See Also:
    • SANG_MINING_WALL_TRAILBLAZER_PICKAXE

      public static final int SANG_MINING_WALL_TRAILBLAZER_PICKAXE
      See Also:
    • SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE

      public static final int SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE
      See Also:
    • SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL

      public static final int SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
      See Also:
    • HUMAN_MINING_TRAILBLAZER_PICKAXE

      public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE
      See Also:
    • HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE

      public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE
      See Also:
    • HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL

      public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
      See Also:
    • HUMAN_MINING_HET_TRAILBLAZER_PICKAXE

      public static final int HUMAN_MINING_HET_TRAILBLAZER_PICKAXE
      See Also:
    • HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE

      public static final int HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE
      See Also:
    • HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL

      public static final int HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
      See Also:
    • HUMAN_MINING_TRAILBLAZER_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NOREACHFORWARD

      public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_NOREACHFORWARD

      public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_NOREACHFORWARD
      See Also:
    • HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE

      public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE
      See Also:
    • HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL

      public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
      See Also:
    • GG_PROJECTILE_LIGHTNING_FAST

      public static final int GG_PROJECTILE_LIGHTNING_FAST
      See Also:
    • GG_PROJECTILE_LIGHTNING_ENRAGED_START

      public static final int GG_PROJECTILE_LIGHTNING_ENRAGED_START
      See Also:
    • GG_PROJECTILE_LIGHTNING_ENRAGED_MIDDLE

      public static final int GG_PROJECTILE_LIGHTNING_ENRAGED_MIDDLE
      See Also:
    • GG_PROJECTILE_LIGHTNING_ENRAGED_END

      public static final int GG_PROJECTILE_LIGHTNING_ENRAGED_END
      See Also:
    • SMOUDERSTONE_RECHARGE_TRAILBLAZER_AXE

      public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_AXE
      See Also:
    • SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_AXE

      public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_AXE
      See Also:
    • SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_PICKAXE

      public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_PICKAXE
      See Also:
    • SMOUDERSTONE_RECHARGE_TRAILBLAZER_PICKAXE

      public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_PICKAXE
      See Also:
    • SMOUDERSTONE_RECHARGE_TRAILBLAZER_HARPOON

      public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_HARPOON
      See Also:
    • SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_HARPOON

      public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_HARPOON
      See Also:
    • LORE_LUST_DEVIL_SPAWN

      public static final int LORE_LUST_DEVIL_SPAWN
      See Also:
    • LORE_DUST_DEVIL_ATTACK_SPECIAL_01

      public static final int LORE_DUST_DEVIL_ATTACK_SPECIAL_01
      See Also:
    • LORE_DUST_DEVIL_ATTACK_SPECIAL_02

      public static final int LORE_DUST_DEVIL_ATTACK_SPECIAL_02
      See Also:
    • VFX_LORE_DUST_DEVIL_SPAWN_SPOTANIM

      public static final int VFX_LORE_DUST_DEVIL_SPAWN_SPOTANIM
      See Also:
    • VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM

      public static final int VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM
      See Also:
    • VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM

      public static final int VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM
      See Also:
    • VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM

      public static final int VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM
      See Also:
    • VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM

      public static final int VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM
      See Also:
    • VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01

      public static final int VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01
      See Also:
    • VFX_SMOKE_DEVIL_POOL_SPAWN

      public static final int VFX_SMOKE_DEVIL_POOL_SPAWN
      See Also:
    • VFX_SMOKE_DEVIL_POOL_IDLE_01

      public static final int VFX_SMOKE_DEVIL_POOL_IDLE_01
      See Also:
    • VFX_SMOKE_DEVIL_POOL_IDLE_02

      public static final int VFX_SMOKE_DEVIL_POOL_IDLE_02
      See Also:
    • VFX_SMOKE_DEVIL_POOL_DESPAWN

      public static final int VFX_SMOKE_DEVIL_POOL_DESPAWN
      See Also:
    • VFX_SMOKE_DEVIL_POOL_SHIELD

      public static final int VFX_SMOKE_DEVIL_POOL_SHIELD
      See Also:
    • HUMAN_HARPOON_TRAILBLAZER_RELOADED

      public static final int HUMAN_HARPOON_TRAILBLAZER_RELOADED
      See Also:
    • HUMAN_HARPOON_TRAILBLAZER_RELOADED_NO_INFERNAL

      public static final int HUMAN_HARPOON_TRAILBLAZER_RELOADED_NO_INFERNAL
      See Also:
    • HUNLLEF_ATTACK_TRANSITION_MAGIC_LOWPRIO

      public static final int HUNLLEF_ATTACK_TRANSITION_MAGIC_LOWPRIO
      See Also:
    • HUNLLEF_ATTACK_TRANSITION_RANGED_LOWPRIO

      public static final int HUNLLEF_ATTACK_TRANSITION_RANGED_LOWPRIO
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER

      public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED

      public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED
      See Also:
    • HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL

      public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL
      See Also:
    • HOME_TELEPORT_ECHOES_FULL

      public static final int HOME_TELEPORT_ECHOES_FULL
      See Also:
    • HOME_TELEPORT_HUMAN_ECHOES_1

      public static final int HOME_TELEPORT_HUMAN_ECHOES_1
      See Also:
    • HOME_TELEPORT_HUMAN_ECHOES_2

      public static final int HOME_TELEPORT_HUMAN_ECHOES_2
      See Also:
    • HOME_TELEPORT_HUMAN_ECHOES_3

      public static final int HOME_TELEPORT_HUMAN_ECHOES_3
      See Also:
    • HOME_TELEPORT_HUMAN_ECHOES_4

      public static final int HOME_TELEPORT_HUMAN_ECHOES_4
      See Also:
    • HOME_TELEPORT_HUMAN_ECHOES_5

      public static final int HOME_TELEPORT_HUMAN_ECHOES_5
      See Also:
    • LEAGUES_5_TELEPORT_VFX

      public static final int LEAGUES_5_TELEPORT_VFX
      See Also:
    • LEAGUES_5_TELEPORT_VFX_01

      public static final int LEAGUES_5_TELEPORT_VFX_01
      See Also:
    • LEAGUES_5_TELEPORT_VFX_02

      public static final int LEAGUES_5_TELEPORT_VFX_02
      See Also:
    • LEAGUES_5_TELEPORT_VFX_03

      public static final int LEAGUES_5_TELEPORT_VFX_03
      See Also:
    • LEAGUES_5_TELEPORT_VFX_04

      public static final int LEAGUES_5_TELEPORT_VFX_04
      See Also:
    • LEAGUES_5_TELEPORT_VFX_05

      public static final int LEAGUES_5_TELEPORT_VFX_05
      See Also:
    • LEAGUE_5_HOME_TELEPORT_SCROLL_READ

      public static final int LEAGUE_5_HOME_TELEPORT_SCROLL_READ
      See Also:
    • LEAGUE_5_NPC_CONTACT_SCROLL_READ

      public static final int LEAGUE_5_NPC_CONTACT_SCROLL_READ
      See Also:
    • THE_GODSWORD_SPECIAL_TRAIL_1

      public static final int THE_GODSWORD_SPECIAL_TRAIL_1
      See Also:
    • THE_GODSWORD_TRAIL_2

      public static final int THE_GODSWORD_TRAIL_2
      See Also:
    • THE_GODSWORD_TRAIL_3

      public static final int THE_GODSWORD_TRAIL_3
      See Also:
    • THE_GODSWORD_TRAIL_4

      public static final int THE_GODSWORD_TRAIL_4
      See Also:
    • THE_GODSWORD_TRAIL_5

      public static final int THE_GODSWORD_TRAIL_5
      See Also:
    • THE_GODSWORD_SPECIAL_ATTACK

      public static final int THE_GODSWORD_SPECIAL_ATTACK
      See Also:
    • THE_GODSWORD_SPECIAL_ATTACK_PART_1

      public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_1
      See Also:
    • THE_GODSWORD_SPECIAL_ATTACK_PART_2

      public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_2
      See Also:
    • THE_GODSWORD_SPECIAL_ATTACK_PART_3

      public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_3
      See Also:
    • THE_GODSWORD_SPECIAL_ATTACK_PART_4

      public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_4
      See Also:
    • THE_GODSWORD_SPECIAL_ATTACK_PART_5

      public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_5
      See Also:
    • TANGLED_LIZARD_CHARGE

      public static final int TANGLED_LIZARD_CHARGE
      See Also:
    • LEAGUE_5_DEATH_PLAYER_LONGER01

      public static final int LEAGUE_5_DEATH_PLAYER_LONGER01
      See Also:
    • VFX_LEAGUE_05_ECHO_TRAIL_LONGER_DEATH

      public static final int VFX_LEAGUE_05_ECHO_TRAIL_LONGER_DEATH
      See Also:
    • LEAGUE_5_DEATH_PLAYER_01

      public static final int LEAGUE_5_DEATH_PLAYER_01
      See Also:
    • VFX_LEAGUE_05_ECHO_TRAIL_DEATH

      public static final int VFX_LEAGUE_05_ECHO_TRAIL_DEATH
      See Also:
    • LEAGUE_5_NPC_CONTACT

      public static final int LEAGUE_5_NPC_CONTACT
      See Also:
    • LEAGUE_5_NPC_CONTACT_SPOT

      public static final int LEAGUE_5_NPC_CONTACT_SPOT
      See Also:
    • HUMAN_CASE01_OPEN

      public static final int HUMAN_CASE01_OPEN
      See Also:
    • HUMAN_CASE01_IDLE

      public static final int HUMAN_CASE01_IDLE
      See Also:
    • HUMAN_CASE01_IDLE_KINGDOM01

      public static final int HUMAN_CASE01_IDLE_KINGDOM01
      See Also:
    • HUMAN_CASE01_CLOSE

      public static final int HUMAN_CASE01_CLOSE
      See Also:
    • ANIMATED_CASE01_OPEN

      public static final int ANIMATED_CASE01_OPEN
      See Also:
    • ANIMATED_CASE01_IDLE

      public static final int ANIMATED_CASE01_IDLE
      See Also:
    • ANIMATED_CASE01_CLOSE

      public static final int ANIMATED_CASE01_CLOSE
      See Also:
    • LEAGUES_5_GODSWORD_SPECIAL

      public static final int LEAGUES_5_GODSWORD_SPECIAL
      See Also:
    • LEAGUES_5_GODSWORD_SPECIAL_VFX

      public static final int LEAGUES_5_GODSWORD_SPECIAL_VFX
      See Also:
    • HERSPRAY_ATTACK

      public static final int HERSPRAY_ATTACK
      See Also:
    • HERSPRAY_WALK

      public static final int HERSPRAY_WALK
      See Also:
    • HERSPRAY_READY

      public static final int HERSPRAY_READY
      See Also:
    • HESPORI_SEED_PROJ

      public static final int HESPORI_SEED_PROJ
      See Also:
    • HERSPORI_SEED_START_SPOT

      public static final int HERSPORI_SEED_START_SPOT
      See Also:
    • LEAGUE05_GUARDIAN_ATTACK_MAGIC_01

      public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_01
      See Also:
    • LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01

      public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01
      See Also:
    • LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01

      public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01
      See Also:
    • LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01

      public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01
      See Also:
    • LEAGUE_5_MELEE_MASTERY_PROJ

      public static final int LEAGUE_5_MELEE_MASTERY_PROJ
      See Also:
    • LEAGUE_5_MELEE_MASTERY_PROJ_LEFT

      public static final int LEAGUE_5_MELEE_MASTERY_PROJ_LEFT
      See Also:
    • LEAGUE_5_MELEE_MASTERY_PROJ_RIGHT

      public static final int LEAGUE_5_MELEE_MASTERY_PROJ_RIGHT
      See Also:
    • LEAGUE_5_SPEAR_SHIELD_READY

      public static final int LEAGUE_5_SPEAR_SHIELD_READY
      See Also:
    • LEAGUE_5_SPEAR_SHIELD_WALK

      public static final int LEAGUE_5_SPEAR_SHIELD_WALK
      See Also:
    • LEAGUE_5_SPEAR_SHIELD_RUN

      public static final int LEAGUE_5_SPEAR_SHIELD_RUN
      See Also:
    • LEAGUE_5_SPEAR_SHIELD_BLOCK

      public static final int LEAGUE_5_SPEAR_SHIELD_BLOCK
      See Also:
    • LEAGUE_5_SPEAR_SHIELD_STAB

      public static final int LEAGUE_5_SPEAR_SHIELD_STAB
      See Also:
    • LEAGUE_5_SPEAR_SHIELD_SLASH

      public static final int LEAGUE_5_SPEAR_SHIELD_SLASH
      See Also:
    • LEAGUE_5_SPEAR_SHIELD_SPECIAL

      public static final int LEAGUE_5_SPEAR_SHIELD_SPECIAL
      See Also:
    • LEAGUE_5_SPEAR_SHIELD_SPECIAL_VFX

      public static final int LEAGUE_5_SPEAR_SHIELD_SPECIAL_VFX
      See Also:
    • LEAGUE_5_KHOPESH_READY

      public static final int LEAGUE_5_KHOPESH_READY
      See Also:
    • LEAGUE_5_KHOPESH_WALK_F

      public static final int LEAGUE_5_KHOPESH_WALK_F
      See Also:
    • LEAGUE_5_KHOPESH_RUN_F

      public static final int LEAGUE_5_KHOPESH_RUN_F
      See Also:
    • DRYGORE_BLOWPIPE_ATTACK

      public static final int DRYGORE_BLOWPIPE_ATTACK
      See Also:
    • HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE

      public static final int HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE
      See Also:
    • HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL

      public static final int HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL
      See Also:
    • LEAGUE_5_DEATH_SCROLL_READ

      public static final int LEAGUE_5_DEATH_SCROLL_READ
      See Also:
    • HUMAN_WEAPON_STAFF_BOOK01_READY

      public static final int HUMAN_WEAPON_STAFF_BOOK01_READY
      See Also:
    • HUMAN_WEAPON_STAFF_BOOK01_WALK

      public static final int HUMAN_WEAPON_STAFF_BOOK01_WALK
      See Also:
    • HUMAN_WEAPON_STAFF_BOOK01_RUN

      public static final int HUMAN_WEAPON_STAFF_BOOK01_RUN
      See Also:
    • FIRE_MINION_IDLE01

      public static final int FIRE_MINION_IDLE01
      See Also:
    • FIRE_MINION_WALK01

      public static final int FIRE_MINION_WALK01
      See Also:
    • FIRE_MINION_ATTACK01

      public static final int FIRE_MINION_ATTACK01
      See Also:
    • ICE_MINION_IDLE01

      public static final int ICE_MINION_IDLE01
      See Also:
    • ICE_MINION_WALK01

      public static final int ICE_MINION_WALK01
      See Also:
    • ICE_MINION_ATTACK01

      public static final int ICE_MINION_ATTACK01
      See Also:
    • ICE_MINION_DEATH01

      public static final int ICE_MINION_DEATH01
      See Also:
    • ICE_MINION_DEATH_SPOTANIM

      public static final int ICE_MINION_DEATH_SPOTANIM
      See Also:
    • ICE_MINION_SPAWN_SPOTANIM

      public static final int ICE_MINION_SPAWN_SPOTANIM
      See Also:
    • ICE_MINION_SPAWN01

      public static final int ICE_MINION_SPAWN01
      See Also:
    • FIRE_MINION_SPAWN_SPOTANIM

      public static final int FIRE_MINION_SPAWN_SPOTANIM
      See Also:
    • FIRE_MINION_SPAWN01

      public static final int FIRE_MINION_SPAWN01
      See Also:
    • FIRE_MINION_DEATH01

      public static final int FIRE_MINION_DEATH01
      See Also:
    • FIRE_MINION_DEATH_SPOTANIM

      public static final int FIRE_MINION_DEATH_SPOTANIM
      See Also:
    • ICE_MINION_EXPLODE01

      public static final int ICE_MINION_EXPLODE01
      See Also:
    • ICE_MINION_EXPLODE_SPOTANIM

      public static final int ICE_MINION_EXPLODE_SPOTANIM
      See Also:
    • FIRE_MINION_EXPLODE01

      public static final int FIRE_MINION_EXPLODE01
      See Also:
    • FIRE_MINION_EXPLODE_SPOTANIM

      public static final int FIRE_MINION_EXPLODE_SPOTANIM
      See Also:
    • ICE_GIANT_ELDRIC_KING_SPAWN01

      public static final int ICE_GIANT_ELDRIC_KING_SPAWN01
      See Also:
    • LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR01

      public static final int LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR01
      See Also:
    • LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR02

      public static final int LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR02
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_SPAWN01

      public static final int FIRE_GIANT_BRANDA_QUEEN_SPAWN01
      See Also:
    • LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR01

      public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR01
      See Also:
    • LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR02

      public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR02
      See Also:
    • ICE_GIANT_ELDRIC_KING_IDLE01

      public static final int ICE_GIANT_ELDRIC_KING_IDLE01
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_IDLE01

      public static final int FIRE_GIANT_BRANDA_QUEEN_IDLE01
      See Also:
    • ICE_GIANT_ELDRIC_KING_WALK01

      public static final int ICE_GIANT_ELDRIC_KING_WALK01
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_WALK01

      public static final int FIRE_GIANT_BRANDA_QUEEN_WALK01
      See Also:
    • ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01

      public static final int ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01

      public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01
      See Also:
    • ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01

      public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01

      public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
      See Also:
    • ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02

      public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02

      public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
      See Also:
    • ICE_GIANT_EDRIC_KING_ATTACK_AOE01

      public static final int ICE_GIANT_EDRIC_KING_ATTACK_AOE01
      See Also:
    • ICE_GIANT_EDRIC_KING_ATTACK_AOE02

      public static final int ICE_GIANT_EDRIC_KING_ATTACK_AOE02
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01

      public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02

      public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
      See Also:
    • ICE_GIANT_ELDRIC_KING_TELEPORT01

      public static final int ICE_GIANT_ELDRIC_KING_TELEPORT01
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_TELEPORT01

      public static final int FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
      See Also:
    • ICE_GIANT_ELDRIC_KING_INACTIVE01

      public static final int ICE_GIANT_ELDRIC_KING_INACTIVE01
      See Also:
    • ICE_GIANT_ELDRIC_KING_INACTIVE02

      public static final int ICE_GIANT_ELDRIC_KING_INACTIVE02
      See Also:
    • ICE_GIANT_ELDRIC_KING_DEATH01

      public static final int ICE_GIANT_ELDRIC_KING_DEATH01
      See Also:
    • LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR01

      public static final int LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR01
      See Also:
    • LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR02

      public static final int LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR02
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_INACTIVE01

      public static final int FIRE_GIANT_BRANDA_QUEEN_INACTIVE01
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_INACTIVE02

      public static final int FIRE_GIANT_BRANDA_QUEEN_INACTIVE02
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_DEATH01

      public static final int FIRE_GIANT_BRANDA_QUEEN_DEATH01
      See Also:
    • LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR01

      public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR01
      See Also:
    • LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR02

      public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR02
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01
      See Also:
    • VFX_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK

      public static final int VFX_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK
      See Also:
    • VFX_BRANDA_QUEEN_LOC01_SPAWN01

      public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN01
      See Also:
    • VFX_BRANDA_QUEEN_LOC01_SPAWN02

      public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN02
      See Also:
    • VFX_BRANDA_QUEEN_LOC01_IDLE01

      public static final int VFX_BRANDA_QUEEN_LOC01_IDLE01
      See Also:
    • VFX_BRANDA_QUEEN_LOC01_ATTACK01

      public static final int VFX_BRANDA_QUEEN_LOC01_ATTACK01
      See Also:
    • VFX_BRANDA_QUEEN_LOC01_DESPAWN01

      public static final int VFX_BRANDA_QUEEN_LOC01_DESPAWN01
      See Also:
    • VFX_ICE_KING_LOC01_SPAWN01

      public static final int VFX_ICE_KING_LOC01_SPAWN01
      See Also:
    • VFX_ICE_KING_LOC01_SPAWN02

      public static final int VFX_ICE_KING_LOC01_SPAWN02
      See Also:
    • VFX_ICE_KING_LOC01_IDLE01

      public static final int VFX_ICE_KING_LOC01_IDLE01
      See Also:
    • VFX_ICE_KING_LOC01_DESPAWN01

      public static final int VFX_ICE_KING_LOC01_DESPAWN01
      See Also:
    • VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01

      public static final int VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01
      See Also:
    • VFX_BRANDA_QUEEN_AOE_LOC01

      public static final int VFX_BRANDA_QUEEN_AOE_LOC01
      See Also:
    • VFX_ELDRIC_KING_AOE_LOC01

      public static final int VFX_ELDRIC_KING_AOE_LOC01
      See Also:
    • VFX_GIANT_ATTACK_AOE_PROTECTION01

      public static final int VFX_GIANT_ATTACK_AOE_PROTECTION01
      See Also:
    • HUMAN_TELEPORT_GIANTSOUL_AMULET_01

      public static final int HUMAN_TELEPORT_GIANTSOUL_AMULET_01
      See Also:
    • VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01

      public static final int VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01
      See Also:
    • VFX_HUMAN_TWIN_FLAME_CRAFT01

      public static final int VFX_HUMAN_TWIN_FLAME_CRAFT01
      See Also:
    • HUMAN_MALE_PRAYER_SCROLL_READ_01_DEADEYE

      public static final int HUMAN_MALE_PRAYER_SCROLL_READ_01_DEADEYE
      See Also:
    • HUMAN_MALE_PRAYER_SCROLL_READ_01_MYSTIC_VIGOUR

      public static final int HUMAN_MALE_PRAYER_SCROLL_READ_01_MYSTIC_VIGOUR
      See Also:
    • VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE

      public static final int VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE
      See Also:
    • HUMAN_FEMALE_PRAYER_SCROLL_READ_02_DEADEYE

      public static final int HUMAN_FEMALE_PRAYER_SCROLL_READ_02_DEADEYE
      See Also:
    • HUMAN_FEMALE_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR

      public static final int HUMAN_FEMALE_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
      See Also:
    • VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR

      public static final int VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
      See Also:
    • HUMAN_WOODCUTTING_LEAGUE_AXE

      public static final int HUMAN_WOODCUTTING_LEAGUE_AXE
      See Also:
    • HUMAN_WOODCUTTING_TRAILBLAZER_AXE

      public static final int HUMAN_WOODCUTTING_TRAILBLAZER_AXE
      See Also:
    • THRONE_SIT_READY

      public static final int THRONE_SIT_READY
      See Also:
    • CHAIR_SIT_READY_THRONE_B

      public static final int CHAIR_SIT_READY_THRONE_B
      See Also:
    • CHAIR_SIT_READY_THRONE_1B

      public static final int CHAIR_SIT_READY_THRONE_1B
      See Also:
    • CHAIR_SIT_READY_THRONE_2B

      public static final int CHAIR_SIT_READY_THRONE_2B
      See Also:
    • CHAIR_SIT_READY_THRONE_3B

      public static final int CHAIR_SIT_READY_THRONE_3B
      See Also:
    • CHAIR_SIT_READY_THRONE_4B

      public static final int CHAIR_SIT_READY_THRONE_4B
      See Also:
    • CHAIR_SIT_READY_THRONE_5B

      public static final int CHAIR_SIT_READY_THRONE_5B
      See Also:
    • CHAIR_SIT_READY_THRONE_6B

      public static final int CHAIR_SIT_READY_THRONE_6B
      See Also:
    • CHAIR_SIT_READY_THRONE_7B

      public static final int CHAIR_SIT_READY_THRONE_7B
      See Also:
    • GLOBE_SPIN

      public static final int GLOBE_SPIN
      See Also:
    • GLOBE_IDLE

      public static final int GLOBE_IDLE
      See Also:
    • GNOME_RACK_READY

      public static final int GNOME_RACK_READY
      See Also:
    • GNOME_CRY

      public static final int GNOME_CRY
      See Also:
    • GNOME_TAKES_PHOTOGRAPHS

      public static final int GNOME_TAKES_PHOTOGRAPHS
      See Also:
    • TREK_GNOME_EAT

      public static final int TREK_GNOME_EAT
      See Also:
    • GNOME_WALK

      public static final int GNOME_WALK
      See Also:
    • GNOME_ATTACKBOW

      public static final int GNOME_ATTACKBOW
      See Also:
    • GNOME_ATTACKUNARMED

      public static final int GNOME_ATTACKUNARMED
      See Also:
    • GNOME_ATTACKSWORD

      public static final int GNOME_ATTACKSWORD
      See Also:
    • GNOME_BLOCK

      public static final int GNOME_BLOCK
      See Also:
    • GNOME_BLOCKSHIELD

      public static final int GNOME_BLOCKSHIELD
      See Also:
    • GNOME_DEATH

      public static final int GNOME_DEATH
      See Also:
    • GNOME_CHANTING

      public static final int GNOME_CHANTING
      See Also:
    • EMOTE_PANIC_LOOP

      public static final int EMOTE_PANIC_LOOP
      See Also:
    • EMOTE_JUMP_WITH_JOY_LOOP

      public static final int EMOTE_JUMP_WITH_JOY_LOOP
      See Also:
    • EMOTE_YA_BOO_SUCKS_LOOP

      public static final int EMOTE_YA_BOO_SUCKS_LOOP
      See Also:
    • EMOTE_YAWN_LOOP

      public static final int EMOTE_YAWN_LOOP
      See Also:
    • EMOTE_YAWN_SHORT_LOOP

      public static final int EMOTE_YAWN_SHORT_LOOP
      See Also:
    • EMOTE_FREMMENIK_SALUTE_LOOP

      public static final int EMOTE_FREMMENIK_SALUTE_LOOP
      See Also:
    • EMOTE_SHRUG_LOOP

      public static final int EMOTE_SHRUG_LOOP
      See Also:
    • RABBIT_EMOTE_LOOP

      public static final int RABBIT_EMOTE_LOOP
      See Also:
    • EMOTE_RUN_ON_SPOT_LOOP

      public static final int EMOTE_RUN_ON_SPOT_LOOP
      See Also:
    • EMOTE_STARJUMP_5_LOOP

      public static final int EMOTE_STARJUMP_5_LOOP
      See Also:
    • EMOTE_PUSHUPS_5_LOOP

      public static final int EMOTE_PUSHUPS_5_LOOP
      See Also:
    • EMOTE_SITUPS_5_LOOP

      public static final int EMOTE_SITUPS_5_LOOP
      See Also:
    • ASH_EMOTE_LOOP

      public static final int ASH_EMOTE_LOOP
      See Also:
    • EMOTE_EXPLORE_LOOP

      public static final int EMOTE_EXPLORE_LOOP
      See Also:
    • EMOTE_FLEX_LOOP

      public static final int EMOTE_FLEX_LOOP
      See Also:
    • EMOTE_PARTY_LOOP

      public static final int EMOTE_PARTY_LOOP
      See Also:
    • EMOTE_GLASS_WALL_LOOP

      public static final int EMOTE_GLASS_WALL_LOOP
      See Also:
    • EMOTE_CLIMBING_ROPE_LOOP

      public static final int EMOTE_CLIMBING_ROPE_LOOP
      See Also:
    • EMOTE_GLASS_BOX_LOOP

      public static final int EMOTE_GLASS_BOX_LOOP
      See Also:
    • ZOMBIE_DANCE_LOOP

      public static final int ZOMBIE_DANCE_LOOP
      See Also:
    • ZOMBIE_WALK_EMOTE_LOOP

      public static final int ZOMBIE_WALK_EMOTE_LOOP
      See Also:
    • EMOTE_SLAP_HEAD_LOOP

      public static final int EMOTE_SLAP_HEAD_LOOP
      See Also:
    • EMOTE_LIGHTBULB_LOOP

      public static final int EMOTE_LIGHTBULB_LOOP
      See Also:
    • EMOTE_PANIC_FLAP_LOOP

      public static final int EMOTE_PANIC_FLAP_LOOP
      See Also:
    • HUMAN_CAVE_GOBLIN_DANCE_LOOP

      public static final int HUMAN_CAVE_GOBLIN_DANCE_LOOP
      See Also:
    • TERRIFIED_EMOTE_LOOP

      public static final int TERRIFIED_EMOTE_LOOP
      See Also:
    • TRAIL_BOW_EMOTE_LOOP

      public static final int TRAIL_BOW_EMOTE_LOOP
      See Also:
    • TRAIL_YAWN_EMOTE_LOOP

      public static final int TRAIL_YAWN_EMOTE_LOOP
      See Also:
    • TRAIL_ANGRY_EMOTE_LOOP

      public static final int TRAIL_ANGRY_EMOTE_LOOP
      See Also:
    • TRAIL_DANCE_EMOTE_LOOP

      public static final int TRAIL_DANCE_EMOTE_LOOP
      See Also:
    • EMOTE_STAMPFEET_LOOP

      public static final int EMOTE_STAMPFEET_LOOP
      See Also:
    • EMOTE_STAMPFEET_DUST_SPOTANIM_LOOP

      public static final int EMOTE_STAMPFEET_DUST_SPOTANIM_LOOP
      See Also:
    • HUMAN_CAVE_GOBLIN_BOW_LOOP

      public static final int HUMAN_CAVE_GOBLIN_BOW_LOOP
      See Also:
    • BDAY17_STYLE_LOOP

      public static final int BDAY17_STYLE_LOOP
      See Also:
    • BDAY17_LASSO_LOOP

      public static final int BDAY17_LASSO_LOOP
      See Also:
    • EMOTE_DANCE_SPIN_LOOP

      public static final int EMOTE_DANCE_SPIN_LOOP
      See Also:
    • TRAIL_YAWN_EMOTE_SPOTANIM_LOOP

      public static final int TRAIL_YAWN_EMOTE_SPOTANIM_LOOP
      See Also:
    • EASTER25_BOWLING01_PIN01_IDLE

      public static final int EASTER25_BOWLING01_PIN01_IDLE
      See Also:
    • EASTER25_BOWLING01_PIN01_HIT

      public static final int EASTER25_BOWLING01_PIN01_HIT
      See Also:
    • EASTER25_BOWLING01_PIN01_DEAD

      public static final int EASTER25_BOWLING01_PIN01_DEAD
      See Also:
    • HUMANTREE_HUG

      public static final int HUMANTREE_HUG
      See Also:
    • HUMAN_CLIMB_TRELLIS

      public static final int HUMAN_CLIMB_TRELLIS
      See Also:
    • VFX_IGNITE_STAFF_LOOP

      public static final int VFX_IGNITE_STAFF_LOOP
      See Also:
    • DRAGON_SLAYER_QIP_FIRE1X1_NOLOOP

      public static final int DRAGON_SLAYER_QIP_FIRE1X1_NOLOOP
      See Also:
    • VFX_SURGE_POTION

      public static final int VFX_SURGE_POTION
      See Also:
    • VFX_NPC_YAMA_MAGIC_SHADOW_SPOTANIM01

      public static final int VFX_NPC_YAMA_MAGIC_SHADOW_SPOTANIM01
      See Also:
    • VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT01

      public static final int VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT01
      See Also:
    • VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT_END

      public static final int VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT_END
      See Also:
    • VFX_NPC_YAMA_MAGIC_FIRE_SPOTANIM01

      public static final int VFX_NPC_YAMA_MAGIC_FIRE_SPOTANIM01
      See Also:
    • VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT01

      public static final int VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT01
      See Also:
    • VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT_END

      public static final int VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT_END
      See Also:
    • VFX_NPC_YAMA_FIRE_SKULL_SPOTANIM01

      public static final int VFX_NPC_YAMA_FIRE_SKULL_SPOTANIM01
      See Also:
    • VFX_PROJ_YAMA_FIRE_SKULL_01

      public static final int VFX_PROJ_YAMA_FIRE_SKULL_01
      See Also:
    • VFX_PLAYER_YAMA_FALLING_ROCK_SHADOW_TREMOR01

      public static final int VFX_PLAYER_YAMA_FALLING_ROCK_SHADOW_TREMOR01
      See Also:
    • VFX_YAMA_FLAMING_ROCK_SPOTANIM_01

      public static final int VFX_YAMA_FLAMING_ROCK_SPOTANIM_01
      See Also:
    • VFX_YAMA_FLAMING_ROCK_PROJECTILE_01

      public static final int VFX_YAMA_FLAMING_ROCK_PROJECTILE_01
      See Also:
    • VFX_YAMA_FLAMING_ROCK_IMPACT_01

      public static final int VFX_YAMA_FLAMING_ROCK_IMPACT_01
      See Also:
    • VFX_YAMA_SHADOW_SPIKE_SPOTANIM_01

      public static final int VFX_YAMA_SHADOW_SPIKE_SPOTANIM_01
      See Also:
    • VFX_YAMA_SHADOW_SPIKE_PROJECTILE_01

      public static final int VFX_YAMA_SHADOW_SPIKE_PROJECTILE_01
      See Also:
    • VFX_YAMA_SHADOW_SPIKE_IMPACT_01

      public static final int VFX_YAMA_SHADOW_SPIKE_IMPACT_01
      See Also:
    • VFX_YAMA_SHADOW_ROOT_SPOTANIM_01

      public static final int VFX_YAMA_SHADOW_ROOT_SPOTANIM_01
      See Also:
    • VFX_YAMA_SHADOW_ROOT_PROJECTILE_01

      public static final int VFX_YAMA_SHADOW_ROOT_PROJECTILE_01
      See Also:
    • VFX_YAMA_SHADOW_ROOT_IMPACT_01

      public static final int VFX_YAMA_SHADOW_ROOT_IMPACT_01
      See Also:
    • VFX_YAMA_METEOR_SPOTANIM01

      public static final int VFX_YAMA_METEOR_SPOTANIM01
      See Also:
    • VFX_YAMA_METEOR_PROJECTILE_01

      public static final int VFX_YAMA_METEOR_PROJECTILE_01
      See Also:
    • VFX_YAMA_METEOR_PROJECTILE_02

      public static final int VFX_YAMA_METEOR_PROJECTILE_02
      See Also:
    • VFX_YAMA_METEOR_PROJECTILE_03

      public static final int VFX_YAMA_METEOR_PROJECTILE_03
      See Also:
    • VFX_YAMA_METEOR_IMPACT_01

      public static final int VFX_YAMA_METEOR_IMPACT_01
      See Also:
    • VFX_YAMA_METEOR_IMPACT_02

      public static final int VFX_YAMA_METEOR_IMPACT_02
      See Also:
    • VFX_YAMA_METEOR_IMPACT_03

      public static final int VFX_YAMA_METEOR_IMPACT_03
      See Also:
    • VFX_PLAYER_YAMA_FALLING_ROCK_IMPACT01

      public static final int VFX_PLAYER_YAMA_FALLING_ROCK_IMPACT01
      See Also:
    • VFX_PLAYER_YAMA_FALLING_ROCK_FIRE_TREMOR01

      public static final int VFX_PLAYER_YAMA_FALLING_ROCK_FIRE_TREMOR01
      See Also:
    • VFX_SHADOW_WALL01

      public static final int VFX_SHADOW_WALL01
      See Also:
    • VFX_SHADOW_WALL02

      public static final int VFX_SHADOW_WALL02
      See Also:
    • VFX_SHADOW_WALL03

      public static final int VFX_SHADOW_WALL03
      See Also:
    • VFX_FIRE_WALL_01

      public static final int VFX_FIRE_WALL_01
      See Also:
    • VFX_FIRE_WALL_02

      public static final int VFX_FIRE_WALL_02
      See Also:
    • VFX_FIRE_WALL_03

      public static final int VFX_FIRE_WALL_03
      See Also:
    • VFX_YAMA_FLOOR_PORTAL01

      public static final int VFX_YAMA_FLOOR_PORTAL01
      See Also:
    • VFX_YAMA_PORTAL_SHADOW

      public static final int VFX_YAMA_PORTAL_SHADOW
      See Also:
    • VFX_YAMA_FLOOR_PORTAL02

      public static final int VFX_YAMA_FLOOR_PORTAL02
      See Also:
    • VFX_SHADOW_WALL_ORIGINAL

      public static final int VFX_SHADOW_WALL_ORIGINAL
      See Also:
    • VFX_SOULFLAME_HORN_SPOTANIM01

      public static final int VFX_SOULFLAME_HORN_SPOTANIM01
      See Also:
    • NPC_VOIDFLARE_IDLE

      public static final int NPC_VOIDFLARE_IDLE
      See Also:
    • NPC_VOIDFLARE_DEATH

      public static final int NPC_VOIDFLARE_DEATH
      See Also:
    • NPC_VOIDFLARE_SPAWN

      public static final int NPC_VOIDFLARE_SPAWN
      See Also:
    • NPC_VOIDFLARE_EXPLODE

      public static final int NPC_VOIDFLARE_EXPLODE
      See Also:
    • VFX_VOIDFLARE_EXPLODE

      public static final int VFX_VOIDFLARE_EXPLODE
      See Also:
    • VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT

      public static final int VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT
      See Also:
    • VFX_VOIDFLARE_HUMAN_IMPACT

      public static final int VFX_VOIDFLARE_HUMAN_IMPACT
      See Also:
    • NPC_YAMA01_IDLE01

      public static final int NPC_YAMA01_IDLE01
      See Also:
    • NPC_YAMA01_WALK01

      public static final int NPC_YAMA01_WALK01
      See Also:
    • NPC_YAMA01_WALK02

      public static final int NPC_YAMA01_WALK02
      See Also:
    • NPC_YAMA01_WALK03

      public static final int NPC_YAMA01_WALK03
      See Also:
    • NPC_YAMA01_MAGIC01

      public static final int NPC_YAMA01_MAGIC01
      See Also:
    • NPC_YAMA01_MAGIC02

      public static final int NPC_YAMA01_MAGIC02
      See Also:
    • NPC_YAMA01_MELEE01

      public static final int NPC_YAMA01_MELEE01
      See Also:
    • NPC_YAMA01_PORTAL01

      public static final int NPC_YAMA01_PORTAL01
      See Also:
    • NPC_YAMA01_STOMP01

      public static final int NPC_YAMA01_STOMP01
      See Also:
    • HUMAN_YAMA_PORTALFALL

      public static final int HUMAN_YAMA_PORTALFALL
      See Also:
    • SOULFLAME_HORN_BLOW_01

      public static final int SOULFLAME_HORN_BLOW_01
      See Also:
    • SOULFLAME_HORN_BLOW_02

      public static final int SOULFLAME_HORN_BLOW_02
      See Also:
    • HUMAN_YAMA_PORTAL_FALL_ON_FACE

      public static final int HUMAN_YAMA_PORTAL_FALL_ON_FACE
      See Also:
    • NPC_YAMA_NONCOMBAT_IDLE01

      public static final int NPC_YAMA_NONCOMBAT_IDLE01
      See Also:
    • NPC_YAMA_NONCOMBAT_SUMMON01

      public static final int NPC_YAMA_NONCOMBAT_SUMMON01
      See Also:
    • VFX_YAMA_NONCOMBAT_SUMMON01

      public static final int VFX_YAMA_NONCOMBAT_SUMMON01
      See Also:
    • NPC_YAMA_SUMMON01

      public static final int NPC_YAMA_SUMMON01
      See Also:
    • VFX_COMBAT_SUMMON01

      public static final int VFX_COMBAT_SUMMON01
      See Also:
    • SOULFLAME_HORN_BLOW_03

      public static final int SOULFLAME_HORN_BLOW_03
      See Also:
    • SOULFLAME_HORN_BLOW_03_NO_FIRE

      public static final int SOULFLAME_HORN_BLOW_03_NO_FIRE
      See Also:
    • NPC_YAMA01_PORTAL02

      public static final int NPC_YAMA01_PORTAL02
      See Also:
    • NPC_YAMA01_DESPAWN01

      public static final int NPC_YAMA01_DESPAWN01
      See Also:
    • VFX_COMBAT_DESPAWN01

      public static final int VFX_COMBAT_DESPAWN01
      See Also:
    • NPC_YAMA_NONCOMBAT_SPAWN01

      public static final int NPC_YAMA_NONCOMBAT_SPAWN01
      See Also:
    • VFX_YAMA_NONCOMBAT_SPAWN01

      public static final int VFX_YAMA_NONCOMBAT_SPAWN01
      See Also:
    • NPC_YAMA_NONCOMBAT_SPAWN02

      public static final int NPC_YAMA_NONCOMBAT_SPAWN02
      See Also:
    • VFX_YAMA_NONCOMBAT_SPAWN02

      public static final int VFX_YAMA_NONCOMBAT_SPAWN02
      See Also:
    • NPC_YAMA_NONCOMBAT_CLICK01

      public static final int NPC_YAMA_NONCOMBAT_CLICK01
      See Also:
    • VFX_YAMA_NONCOMBAT_CLICK01

      public static final int VFX_YAMA_NONCOMBAT_CLICK01
      See Also:
    • YAMA_LOC_GLYPH_ACTIVATE_FIRE

      public static final int YAMA_LOC_GLYPH_ACTIVATE_FIRE
      See Also:
    • YAMA_LOC_GLYPH_DEACTIVATE_FIRE

      public static final int YAMA_LOC_GLYPH_DEACTIVATE_FIRE
      See Also:
    • YAMA_LOC_GLYPH_ACTIVATE_SHADOW

      public static final int YAMA_LOC_GLYPH_ACTIVATE_SHADOW
      See Also:
    • YAMA_LOC_GLYPH_DEACTIVATE_SHADOW

      public static final int YAMA_LOC_GLYPH_DEACTIVATE_SHADOW
      See Also:
    • YAMA_LOC_INACTIVE

      public static final int YAMA_LOC_INACTIVE
      See Also:
    • YAMA_IMMUNITY_FIRE

      public static final int YAMA_IMMUNITY_FIRE
      See Also:
    • YAMA_IMMUNITY_SHADOW

      public static final int YAMA_IMMUNITY_SHADOW
      See Also:
    • VFX_PLAYER_YAMA_IMMUNITY_01

      public static final int VFX_PLAYER_YAMA_IMMUNITY_01
      See Also:
    • PICKAXE_POWER_SWING

      public static final int PICKAXE_POWER_SWING
      See Also:
    • PICKAXE_POWER_SWING_BRONZE

      public static final int PICKAXE_POWER_SWING_BRONZE
      See Also:
    • PICKAXE_POWER_SWING_IRON

      public static final int PICKAXE_POWER_SWING_IRON
      See Also:
    • PICKAXE_POWER_SWING_STEEL

      public static final int PICKAXE_POWER_SWING_STEEL
      See Also:
    • PICKAXE_POWER_SWING_BLACK

      public static final int PICKAXE_POWER_SWING_BLACK
      See Also:
    • PICKAXE_POWER_SWING_MITHRIL

      public static final int PICKAXE_POWER_SWING_MITHRIL
      See Also:
    • PICKAXE_POWER_SWING_ADAMANT

      public static final int PICKAXE_POWER_SWING_ADAMANT
      See Also:
    • PICKAXE_POWER_SWING_RUNE

      public static final int PICKAXE_POWER_SWING_RUNE
      See Also:
    • PICKAXE_POWER_SWING_GILDED

      public static final int PICKAXE_POWER_SWING_GILDED
      See Also:
    • PICKAXE_POWER_SWING_DRAGON

      public static final int PICKAXE_POWER_SWING_DRAGON
      See Also:
    • PICKAXE_POWER_SWING_PRETTY

      public static final int PICKAXE_POWER_SWING_PRETTY
      See Also:
    • PICKAXE_POWER_SWING_ZALCANO

      public static final int PICKAXE_POWER_SWING_ZALCANO
      See Also:
    • PICKAXE_POWER_SWING_INFERNAL

      public static final int PICKAXE_POWER_SWING_INFERNAL
      See Also:
    • PICKAXE_POWER_SWING_3A

      public static final int PICKAXE_POWER_SWING_3A
      See Also:
    • PICKAXE_POWER_SWING_CRYSTAL

      public static final int PICKAXE_POWER_SWING_CRYSTAL
      See Also:
    • PICKAXE_POWER_SWING_TRAILBLAZER

      public static final int PICKAXE_POWER_SWING_TRAILBLAZER
      See Also:
    • PICKAXE_POWER_SWING_LEAGUE_TRAILBLAZER

      public static final int PICKAXE_POWER_SWING_LEAGUE_TRAILBLAZER
      See Also:
    • PICKAXE_POWER_SWING_TRAILBLAZER_NO_INFERNAL

      public static final int PICKAXE_POWER_SWING_TRAILBLAZER_NO_INFERNAL
      See Also:
    • HUMAN_WIPE_HEAD_1

      public static final int HUMAN_WIPE_HEAD_1
      See Also:
    • HUMAN_YAMA_SHORTJUMP01

      public static final int HUMAN_YAMA_SHORTJUMP01
      See Also:
    • HUMAN_HAMMER_HEFT

      public static final int HUMAN_HAMMER_HEFT
      See Also:
    • HUMAN_HAMMER_HIT_LOOP

      public static final int HUMAN_HAMMER_HIT_LOOP
      See Also:
    • HUMAN_HAMMER_FLIP

      public static final int HUMAN_HAMMER_FLIP
      See Also:
    • HUMAN_SMITHING_ENTER

      public static final int HUMAN_SMITHING_ENTER
      See Also:
    • HUMAN_SMITHING_IDLE

      public static final int HUMAN_SMITHING_IDLE
      See Also:
    • SPOTANIM_CHASM_OF_FIRE_ANVIL_SPARKS

      public static final int SPOTANIM_CHASM_OF_FIRE_ANVIL_SPARKS
      See Also:
    • HUMAN_FURNACE_NOSTALL

      public static final int HUMAN_FURNACE_NOSTALL
      See Also:
    • JUDGEOFYAMA_ATTACK_SLOW

      public static final int JUDGEOFYAMA_ATTACK_SLOW
      See Also:
    • HIPPO_IDLE

      public static final int HIPPO_IDLE
      See Also:
    • HUMAN_LEAD_ACTOR_DEAD_01_LOOP

      public static final int HUMAN_LEAD_ACTOR_DEAD_01_LOOP
      See Also:
    • NPC_NATURE_SPIRIT_SNAKE_SPAWN

      public static final int NPC_NATURE_SPIRIT_SNAKE_SPAWN
      See Also:
    • NPC_NATURE_SPIRIT_SNAKE_DESPAWN

      public static final int NPC_NATURE_SPIRIT_SNAKE_DESPAWN
      See Also:
    • WGS_HUMAN_KO_DEAD_IDLE

      public static final int WGS_HUMAN_KO_DEAD_IDLE
      See Also:
    • SOC_VICTIM_POSE_1

      public static final int SOC_VICTIM_POSE_1
      See Also:
    • SOC_VICTIM_POSE_2

      public static final int SOC_VICTIM_POSE_2
      See Also:
    • HUMAN_TROLL_FLYBACK_WITHSOUND

      public static final int HUMAN_TROLL_FLYBACK_WITHSOUND
      See Also:
    • HUMAN_TROLL_FLYBACK_ABORT

      public static final int HUMAN_TROLL_FLYBACK_ABORT
      See Also:
    • HUMAN_FADE_OUT

      public static final int HUMAN_FADE_OUT
      See Also:
    • HUMAN_FADE_OUT_30

      public static final int HUMAN_FADE_OUT_30
      See Also:
    • HUMAN_FADE_IN

      public static final int HUMAN_FADE_IN
      See Also:
    • HUMAN_FADE_IN_30

      public static final int HUMAN_FADE_IN_30
      See Also:
    • HUMAN_INVISIBLE

      public static final int HUMAN_INVISIBLE
      See Also:
    • NPC_PARROT_IDLE_01

      public static final int NPC_PARROT_IDLE_01
      See Also:
    • NPC_PARROT_FLYING_IDLE_01

      public static final int NPC_PARROT_FLYING_IDLE_01
      See Also:
    • NPC_SPIRIT_HARPY_EAGLE_FLYING_IDLE_01

      public static final int NPC_SPIRIT_HARPY_EAGLE_FLYING_IDLE_01
      See Also:
    • NPC_NATURE_SPIRIT_EAGLE_SPAWN

      public static final int NPC_NATURE_SPIRIT_EAGLE_SPAWN
      See Also:
    • NPC_NATURE_SPIRIT_EAGLE_DESPAWN

      public static final int NPC_NATURE_SPIRIT_EAGLE_DESPAWN
      See Also:
    • RESTLESS_GHOST_VANISH_HIGHPRIORITY

      public static final int RESTLESS_GHOST_VANISH_HIGHPRIORITY
      See Also:
    • RESTLESS_GHOST_VANISH_REVERSE_NODELAY

      public static final int RESTLESS_GHOST_VANISH_REVERSE_NODELAY
      See Also:
    • VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01

      public static final int VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01
      See Also:
    • VFX_VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01

      public static final int VFX_VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01
      See Also:
    • VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01

      public static final int VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01
      See Also:
    • VFX_VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01

      public static final int VFX_VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01
      See Also:
    • VFX_VMQ4_METZLI_RANGED_FIRE_PROJECTILE_ENRAGED_01

      public static final int VFX_VMQ4_METZLI_RANGED_FIRE_PROJECTILE_ENRAGED_01
      See Also:
    • VMQ4_METZLI_MAGIC_WATER_CAST01

      public static final int VMQ4_METZLI_MAGIC_WATER_CAST01
      See Also:
    • VFX_VMQ4_METZLI_MAGIC_WATER_CAST01

      public static final int VFX_VMQ4_METZLI_MAGIC_WATER_CAST01
      See Also:
    • VMQ4_METZLI_CAST

      public static final int VMQ4_METZLI_CAST
      See Also:
    • VFX_VMQ4_METZLI_CAST

      public static final int VFX_VMQ4_METZLI_CAST
      See Also:
    • VFX_VMQ4_METZLI_FIRE_WALL_CAST

      public static final int VFX_VMQ4_METZLI_FIRE_WALL_CAST
      See Also:
    • VFX_VMQ4_METZLI_FIRE_WALL_WALK

      public static final int VFX_VMQ4_METZLI_FIRE_WALL_WALK
      See Also:
    • VFX_VMQ4_METZLI_FIRE_WALL_WALK_WITHSOUND

      public static final int VFX_VMQ4_METZLI_FIRE_WALL_WALK_WITHSOUND
      See Also:
    • VFX_VMQ4_METZLI_FIRE_WALL_DESPAWN

      public static final int VFX_VMQ4_METZLI_FIRE_WALL_DESPAWN
      See Also:
    • VFX_VMQ4_METZLI_FIRE_WALL_DESPAWN_WITHSOUND

      public static final int VFX_VMQ4_METZLI_FIRE_WALL_DESPAWN_WITHSOUND
      See Also:
    • VFX_VMQ4_METZLI_WATER_WALL_CAST

      public static final int VFX_VMQ4_METZLI_WATER_WALL_CAST
      See Also:
    • VFX_VMQ4_METZLI_WATER_WALL_WALK

      public static final int VFX_VMQ4_METZLI_WATER_WALL_WALK
      See Also:
    • VFX_VMQ4_METZLI_WATER_WALL_WALK_WITHSOUND

      public static final int VFX_VMQ4_METZLI_WATER_WALL_WALK_WITHSOUND
      See Also:
    • VFX_VMQ4_METZLI_WATER_WALL_DESPAWN

      public static final int VFX_VMQ4_METZLI_WATER_WALL_DESPAWN
      See Also:
    • VFX_VMQ4_METZLI_WATER_WALL_DESPAWN_WITHSOUND

      public static final int VFX_VMQ4_METZLI_WATER_WALL_DESPAWN_WITHSOUND
      See Also:
    • VMQ4_TELEPORT_METZLI_DISAPPEAR_IDLE_01

      public static final int VMQ4_TELEPORT_METZLI_DISAPPEAR_IDLE_01
      See Also:
    • VMQ4_TELEPORT_METZLI_DISAPPEAR_DESPAWN_01

      public static final int VMQ4_TELEPORT_METZLI_DISAPPEAR_DESPAWN_01
      See Also:
    • VMQ4_TELEPORT_METZLI_REAPPEAR_IDLE_01

      public static final int VMQ4_TELEPORT_METZLI_REAPPEAR_IDLE_01
      See Also:
    • VMQ4_TRANSFORM_METZLI_SUN

      public static final int VMQ4_TRANSFORM_METZLI_SUN
      See Also:
    • VMQ4_TRANSFORM_METZLI_MOON

      public static final int VMQ4_TRANSFORM_METZLI_MOON
      See Also:
    • VMQ4_METZLI_KNEEL_DOWN

      public static final int VMQ4_METZLI_KNEEL_DOWN
      See Also:
    • VMQ4_METZLI_KNEEL_DOWN_HIGHPRIORITY

      public static final int VMQ4_METZLI_KNEEL_DOWN_HIGHPRIORITY
      See Also:
    • VMQ4_METZLI_KNEELING_LOOP

      public static final int VMQ4_METZLI_KNEELING_LOOP
      See Also:
    • VMQ4_METZLI_STANDUP

      public static final int VMQ4_METZLI_STANDUP
      See Also:
    • VMQ4_ENNIUS_SPIN

      public static final int VMQ4_ENNIUS_SPIN
      See Also:
    • VMQ4_MOON_PUZZLE_FIRE_01_SPAWN

      public static final int VMQ4_MOON_PUZZLE_FIRE_01_SPAWN
      See Also:
    • VMQ4_MOON_PUZZLE_FIRE_01_IDLE

      public static final int VMQ4_MOON_PUZZLE_FIRE_01_IDLE
      See Also:
    • VMQ4_MOON_PUZZLE_FIRE_01_DESPAWN

      public static final int VMQ4_MOON_PUZZLE_FIRE_01_DESPAWN
      See Also:
    • VMQ4_ENFORCER_ATTACK

      public static final int VMQ4_ENFORCER_ATTACK
      See Also:
    • VMQ4_HUMAN_FADEOUT_WALKMERGE

      public static final int VMQ4_HUMAN_FADEOUT_WALKMERGE
      See Also:
    • VMQ4_HUMAN_FADEIN_WALKMERGE

      public static final int VMQ4_HUMAN_FADEIN_WALKMERGE
      See Also:
    • VMQ4_CULTIST_MAGIC_WATER_CAST01

      public static final int VMQ4_CULTIST_MAGIC_WATER_CAST01
      See Also:
    • VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST01

      public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST01
      See Also:
    • VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_01

      public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_01
      See Also:
    • VMQ4_IMPACT_CULTIST_MAGIC_WATER_01

      public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_01
      See Also:
    • VMQ4_CULTIST_MAGIC_WATER_CAST02

      public static final int VMQ4_CULTIST_MAGIC_WATER_CAST02
      See Also:
    • VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST02

      public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST02
      See Also:
    • VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_02

      public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_02
      See Also:
    • VMQ4_IMPACT_CULTIST_MAGIC_WATER_02

      public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_02
      See Also:
    • VMQ4_PROJECTILE_CULTIST_RANGED_FIRE_01

      public static final int VMQ4_PROJECTILE_CULTIST_RANGED_FIRE_01
      See Also:
    • VMQ4_IMPACT_CULTIST_RANGED_FIRE_01

      public static final int VMQ4_IMPACT_CULTIST_RANGED_FIRE_01
      See Also:
    • VMQ4_PROTECTION_CULTIST_MAGIC_AIR_SPAWN_01

      public static final int VMQ4_PROTECTION_CULTIST_MAGIC_AIR_SPAWN_01
      See Also:
    • VMQ4_PROTECTION_CULTIST_MAGIC_AIR_IDLE_01

      public static final int VMQ4_PROTECTION_CULTIST_MAGIC_AIR_IDLE_01
      See Also:
    • VMQ4_PROTECTION_CULTIST_MAGIC_AIR_DESPAWN_01

      public static final int VMQ4_PROTECTION_CULTIST_MAGIC_AIR_DESPAWN_01
      See Also:
    • VMQ4_PROTECTION_CULTIST_MAGIC_ABSORB

      public static final int VMQ4_PROTECTION_CULTIST_MAGIC_ABSORB
      See Also:
    • VMQ4_ENNIUS_LINES_SPECIAL

      public static final int VMQ4_ENNIUS_LINES_SPECIAL
      See Also:
    • VFX_VMQ4_ENNIUS_LINES_SPECIAL

      public static final int VFX_VMQ4_ENNIUS_LINES_SPECIAL
      See Also:
    • VMQ4_ENNIUS_CAST

      public static final int VMQ4_ENNIUS_CAST
      See Also:
    • VFX_VMQ4_ENNIUS_CAST

      public static final int VFX_VMQ4_ENNIUS_CAST
      See Also:
    • VFX_VMQ4_ENNIUS_FIRE_LOC_MARKER_SPAWN

      public static final int VFX_VMQ4_ENNIUS_FIRE_LOC_MARKER_SPAWN
      See Also:
    • VFX_VMQ4_ENNIUS_FIRE_LOC_SPAWN

      public static final int VFX_VMQ4_ENNIUS_FIRE_LOC_SPAWN
      See Also:
    • VMQ4_PROTECTION_ENNIUS_CAST

      public static final int VMQ4_PROTECTION_ENNIUS_CAST
      See Also:
    • VMQ4_BOUND_WALK_F

      public static final int VMQ4_BOUND_WALK_F
      See Also:
    • ENTRANCE_TONALI01_OPENING

      public static final int ENTRANCE_TONALI01_OPENING
      See Also:
    • ENTRANCE_TONALI01_OPENING_WIDER

      public static final int ENTRANCE_TONALI01_OPENING_WIDER
      See Also:
    • ENTRANCE_TONALI01_OPEN

      public static final int ENTRANCE_TONALI01_OPEN
      See Also:
    • ENTRANCE_TONALI01_CLOSED

      public static final int ENTRANCE_TONALI01_CLOSED
      See Also:
    • NPC_DJINN_EARTH01_IDLE01

      public static final int NPC_DJINN_EARTH01_IDLE01
      See Also:
    • NPC_DJINN_EARTH01_IDLE02

      public static final int NPC_DJINN_EARTH01_IDLE02
      See Also:
    • NPC_DJINN_EARTH01_WALK01

      public static final int NPC_DJINN_EARTH01_WALK01
      See Also:
    • NPC_DJINN_EARTH01_WALK02

      public static final int NPC_DJINN_EARTH01_WALK02
      See Also:
    • NPC_DJINN_EARTH01_ATTACK01

      public static final int NPC_DJINN_EARTH01_ATTACK01
      See Also:
    • NPC_DJINN_EARTH01_ATTACK02

      public static final int NPC_DJINN_EARTH01_ATTACK02
      See Also:
    • NPC_DJINN_EARTH01_REINFORCE01

      public static final int NPC_DJINN_EARTH01_REINFORCE01
      See Also:
    • NPC_DJINN_EARTH01_BREAK01

      public static final int NPC_DJINN_EARTH01_BREAK01
      See Also:
    • NPC_DJINN_EARTH01_DEATH01

      public static final int NPC_DJINN_EARTH01_DEATH01
      See Also:
    • STATUE_ICOSAHEDRON01_DESPAWN

      public static final int STATUE_ICOSAHEDRON01_DESPAWN
      See Also:
    • VMQ4_ARKAN_BLADE_SPECIAL

      public static final int VMQ4_ARKAN_BLADE_SPECIAL
      See Also:
    • VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM

      public static final int VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM
      See Also:
    • VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM_F

      public static final int VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM_F
      See Also:
    • VMQ4_SLAP_ANIM

      public static final int VMQ4_SLAP_ANIM
      See Also:
    • VMQ4_CHAMBER_GUARD_CHARGE

      public static final int VMQ4_CHAMBER_GUARD_CHARGE
      See Also:
    • VMQ4_CHAMBER_GUARD_SMOKE

      public static final int VMQ4_CHAMBER_GUARD_SMOKE
      See Also:
    • VMQ4_ZYANYI_SITTING_IDLE

      public static final int VMQ4_ZYANYI_SITTING_IDLE
      See Also:
    • VMQ4_IKNIU_IDLE

      public static final int VMQ4_IKNIU_IDLE
      See Also:
    • VMQ4_HUMAN_CAIQUE_PET

      public static final int VMQ4_HUMAN_CAIQUE_PET
      See Also:
    • VMQ4_CAIQUE_PECK

      public static final int VMQ4_CAIQUE_PECK
      See Also:
    • SCRAMBLED_EGG_IDLE

      public static final int SCRAMBLED_EGG_IDLE
      See Also:
    • SCRAMBLED_EGG_SPLAT

      public static final int SCRAMBLED_EGG_SPLAT
      See Also:
    • SCRAMBLED_EGG_SPLAT_OFFSET01

      public static final int SCRAMBLED_EGG_SPLAT_OFFSET01
      See Also:
    • SCRAMBLED_EGG_SPLAT_OFFSET02

      public static final int SCRAMBLED_EGG_SPLAT_OFFSET02
      See Also:
    • SCRAMBLED_EGG_SPLATTERED_IDLE

      public static final int SCRAMBLED_EGG_SPLATTERED_IDLE
      See Also:
    • SCRAMBLED_ALAN_ENTER_HANDS_ON_HIP

      public static final int SCRAMBLED_ALAN_ENTER_HANDS_ON_HIP
      See Also:
    • SCRAMBLED_ALAN_HANDS_ON_HIP

      public static final int SCRAMBLED_ALAN_HANDS_ON_HIP
      See Also:
    • SCRAMBLED_ALAN_FALL

      public static final int SCRAMBLED_ALAN_FALL
      See Also:
    • SCRAMBLED_ALAN_WALK_OFFSET

      public static final int SCRAMBLED_ALAN_WALK_OFFSET
      See Also:
    • SCRAMBLED_ALAN_WALK_INTO_HANDS_ON_HIPS

      public static final int SCRAMBLED_ALAN_WALK_INTO_HANDS_ON_HIPS
      See Also:
    • PETEGG_HUMAN_READY

      public static final int PETEGG_HUMAN_READY
      See Also:
    • PETEGG_HUMAN_WALK

      public static final int PETEGG_HUMAN_WALK
      See Also:
    • PETEGG_HUMAN_WALK_B

      public static final int PETEGG_HUMAN_WALK_B
      See Also:
    • PETEGG_HUMAN_RUNNING

      public static final int PETEGG_HUMAN_RUNNING
      See Also:
    • PETEGG_HUMAN_TURNONSPOT

      public static final int PETEGG_HUMAN_TURNONSPOT
      See Also:
    • PETEGG_HUMAN_WALK_L

      public static final int PETEGG_HUMAN_WALK_L
      See Also:
    • PETEGG_HUMAN_WALK_R

      public static final int PETEGG_HUMAN_WALK_R
      See Also:
    • PETEGG_HUMAN_KICK

      public static final int PETEGG_HUMAN_KICK
      See Also:
    • PETEGG_HUMAN_PUNCH

      public static final int PETEGG_HUMAN_PUNCH
      See Also:
    • PETEGG_HUMAN_DEFEND

      public static final int PETEGG_HUMAN_DEFEND
      See Also:
    • PETEGG_HUMAN_RUNNING_F

      public static final int PETEGG_HUMAN_RUNNING_F
      See Also:
    • SCRAMBLED_HUMAN_WHETSTONE

      public static final int SCRAMBLED_HUMAN_WHETSTONE
      See Also:
    • HUMAN_FLETCHING_SINGLE_ROCK_SHARD

      public static final int HUMAN_FLETCHING_SINGLE_ROCK_SHARD
      See Also:
    • HUMAN_FLETCHING_NO_ITEMS

      public static final int HUMAN_FLETCHING_NO_ITEMS
      See Also:
    • HUMAN_SWORD_DEF_LEATHER_HIT_3

      public static final int HUMAN_SWORD_DEF_LEATHER_HIT_3
      See Also:
    • HUMAN_SWORD_SLASH_WITHSOUND

      public static final int HUMAN_SWORD_SLASH_WITHSOUND
      See Also:
    • HUMAN_BLUNT_POUND_WITHSOUND

      public static final int HUMAN_BLUNT_POUND_WITHSOUND
      See Also:
    • HUMAN_STAFF_BLOCK_LEATHER_HIT_3

      public static final int HUMAN_STAFF_BLOCK_LEATHER_HIT_3
      See Also:
    • HUMAN_UNARMEDBLOCK_LEATHER_HIT_3

      public static final int HUMAN_UNARMEDBLOCK_LEATHER_HIT_3
      See Also:
    • HUMAN_SPEAR_SPIKE_WITHSOUND

      public static final int HUMAN_SPEAR_SPIKE_WITHSOUND
      See Also:
    • HUMAN_SPEAR_BLOCK_LEATHER_HIT_3

      public static final int HUMAN_SPEAR_BLOCK_LEATHER_HIT_3
      See Also:
    • HUMAN_CLIMBING_MERGE

      public static final int HUMAN_CLIMBING_MERGE
      See Also:
    • HUMAN_STRAIGHTEN_UP

      public static final int HUMAN_STRAIGHTEN_UP
      See Also:
    • ZYGOMITE_LEAP_OUT_NPC

      public static final int ZYGOMITE_LEAP_OUT_NPC
      See Also:
    • ENTANGLE_IMPACT_NO_RED

      public static final int ENTANGLE_IMPACT_NO_RED
      See Also:
    • TECPATL_STAB

      public static final int TECPATL_STAB
      See Also:
    • NATURE_ENT01_TRAIL01_SPAWN

      public static final int NATURE_ENT01_TRAIL01_SPAWN
      See Also:
    • NATURE_ENT01_TRAIL01_INACTIVE_IDLE

      public static final int NATURE_ENT01_TRAIL01_INACTIVE_IDLE
      See Also:
    • NATURE_ENT01_TRAIL01_INACTIVE_SPAWN_TO_IDLE

      public static final int NATURE_ENT01_TRAIL01_INACTIVE_SPAWN_TO_IDLE
      See Also:
    • NATURE_ENT01_TRAIL01_ACTIVE_IDLE

      public static final int NATURE_ENT01_TRAIL01_ACTIVE_IDLE
      See Also:
    • NATURE_ENT01_TRAIL01_INACTIVE_DESPAWN

      public static final int NATURE_ENT01_TRAIL01_INACTIVE_DESPAWN
      See Also:
    • NATURE_ENT01_TRAIL01_ACTIVE_DESPAWN

      public static final int NATURE_ENT01_TRAIL01_ACTIVE_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_BISON_SPAWN

      public static final int VFX_NATURE_SPIRIT_BISON_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_BISON_DESPAWN

      public static final int VFX_NATURE_SPIRIT_BISON_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_JAGUAR_SPAWN

      public static final int VFX_NATURE_SPIRIT_JAGUAR_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_JAGUAR_DESPAWN

      public static final int VFX_NATURE_SPIRIT_JAGUAR_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_EAGLE_SPAWN

      public static final int VFX_NATURE_SPIRIT_EAGLE_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_EAGLE_DESPAWN

      public static final int VFX_NATURE_SPIRIT_EAGLE_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_SNAKE_SPAWN

      public static final int VFX_NATURE_SPIRIT_SNAKE_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_SNAKE_DESPAWN

      public static final int VFX_NATURE_SPIRIT_SNAKE_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_WOLF_SPAWN

      public static final int VFX_NATURE_SPIRIT_WOLF_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_WOLF_DESPAWN

      public static final int VFX_NATURE_SPIRIT_WOLF_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_SCORPION_SPAWN

      public static final int VFX_NATURE_SPIRIT_SCORPION_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_SCORPION_DESPAWN

      public static final int VFX_NATURE_SPIRIT_SCORPION_DESPAWN
      See Also:
    • NPC_CUSTODIAN_STALKER01_WALK01

      public static final int NPC_CUSTODIAN_STALKER01_WALK01
      See Also:
    • NPC_CUSTODIAN_STALKER01_READY01

      public static final int NPC_CUSTODIAN_STALKER01_READY01
      See Also:
    • NPC_CUSTODIAN_STALKER02_READY01

      public static final int NPC_CUSTODIAN_STALKER02_READY01
      See Also:
    • NPC_CUSTODIAN_STALKER02_READY02

      public static final int NPC_CUSTODIAN_STALKER02_READY02
      See Also:
    • NPC_CUSTODIAN_STALKER02_WALK01

      public static final int NPC_CUSTODIAN_STALKER02_WALK01
      See Also:
    • NPC_CUSTODIAN_STALKER02_STOMP01

      public static final int NPC_CUSTODIAN_STALKER02_STOMP01
      See Also:
    • NPC_CUSTODIAN_STALKER02_RUN01

      public static final int NPC_CUSTODIAN_STALKER02_RUN01
      See Also:
    • NPC_CUSTODIAN_STALKER02_DEATH01

      public static final int NPC_CUSTODIAN_STALKER02_DEATH01
      See Also:
    • NPC_CUSTODIAN_STALKER02_ATTACK01

      public static final int NPC_CUSTODIAN_STALKER02_ATTACK01
      See Also:
    • NPC_CUSTODIAN_STALKER03_READY01

      public static final int NPC_CUSTODIAN_STALKER03_READY01
      See Also:
    • NPC_CUSTODIAN_STALKER03_DEATH01

      public static final int NPC_CUSTODIAN_STALKER03_DEATH01
      See Also:
    • NPC_CUSTODIAN_STALKER03_READY02

      public static final int NPC_CUSTODIAN_STALKER03_READY02
      See Also:
    • NPC_CUSTODIAN_STALKER03_WALK01

      public static final int NPC_CUSTODIAN_STALKER03_WALK01
      See Also:
    • NPC_CUSTODIAN_STALKER03_STOMP01

      public static final int NPC_CUSTODIAN_STALKER03_STOMP01
      See Also:
    • NPC_CUSTODIAN_STALKER03_ATTACK01

      public static final int NPC_CUSTODIAN_STALKER03_ATTACK01
      See Also:
    • NPC_CUSTODIAN_STALKER04_READY01

      public static final int NPC_CUSTODIAN_STALKER04_READY01
      See Also:
    • NPC_CUSTODIAN_STALKER04_WALK01

      public static final int NPC_CUSTODIAN_STALKER04_WALK01
      See Also:
    • NPC_CUSTODIAN_STALKER04_WALK02

      public static final int NPC_CUSTODIAN_STALKER04_WALK02
      See Also:
    • NPC_CUSTODIAN_STALKER04_WALK03

      public static final int NPC_CUSTODIAN_STALKER04_WALK03
      See Also:
    • NPC_CUSTODIAN_STALKER04_ATTACK01

      public static final int NPC_CUSTODIAN_STALKER04_ATTACK01
      See Also:
    • NPC_CUSTODIAN_STALKER04_HOWL01

      public static final int NPC_CUSTODIAN_STALKER04_HOWL01
      See Also:
    • NPC_CUSTODIAN_STALKER04_STOMP01

      public static final int NPC_CUSTODIAN_STALKER04_STOMP01
      See Also:
    • NPC_CUSTODIAN_STALKER04_DEATH01

      public static final int NPC_CUSTODIAN_STALKER04_DEATH01
      See Also:
    • NPC_CUSTODIAN_STALKER05_READY01

      public static final int NPC_CUSTODIAN_STALKER05_READY01
      See Also:
    • NPC_CUSTODIAN_STALKER05_READY02

      public static final int NPC_CUSTODIAN_STALKER05_READY02
      See Also:
    • NPC_CUSTODIAN_STALKER05_READY03

      public static final int NPC_CUSTODIAN_STALKER05_READY03
      See Also:
    • NPC_CUSTODIAN_STALKER05_WALK01

      public static final int NPC_CUSTODIAN_STALKER05_WALK01
      See Also:
    • NPC_CUSTODIAN_STALKER05_ATTACK01

      public static final int NPC_CUSTODIAN_STALKER05_ATTACK01
      See Also:
    • NPC_CUSTODIAN_STALKER05_HOWL01

      public static final int NPC_CUSTODIAN_STALKER05_HOWL01
      See Also:
    • NPC_CUSTODIAN_STALKER05_STOMP01

      public static final int NPC_CUSTODIAN_STALKER05_STOMP01
      See Also:
    • NPC_CUSTODIAN_STALKER05_DEATH01

      public static final int NPC_CUSTODIAN_STALKER05_DEATH01
      See Also:
    • VFX_PLAYER_CUSTODIAN_STALKER_SPECIAL

      public static final int VFX_PLAYER_CUSTODIAN_STALKER_SPECIAL
      See Also:
    • VFX_PLAYER_CUSTODIAN_STALKER_05_SPECIAL

      public static final int VFX_PLAYER_CUSTODIAN_STALKER_05_SPECIAL
      See Also:
    • HUMAN_EYE_OF_AYAK_SPECIAL

      public static final int HUMAN_EYE_OF_AYAK_SPECIAL
      See Also:
    • EYE_OF_AYAK_SPECIAL_SPOTANIM

      public static final int EYE_OF_AYAK_SPECIAL_SPOTANIM
      See Also:
    • EYE_OF_AYAK_SPECIAL_IMPACT

      public static final int EYE_OF_AYAK_SPECIAL_IMPACT
      See Also:
    • HUMAN_EYE_OF_AYAK_NORMAL

      public static final int HUMAN_EYE_OF_AYAK_NORMAL
      See Also:
    • VFX_AYAK_NORMAL_PROJ

      public static final int VFX_AYAK_NORMAL_PROJ
      See Also:
    • EYE_OF_AYAK_NORMAL_SPOTANIM

      public static final int EYE_OF_AYAK_NORMAL_SPOTANIM
      See Also:
    • VFX_AYAK_NORMAL_IMPACT

      public static final int VFX_AYAK_NORMAL_IMPACT
      See Also:
    • NPC_DOOM_BOSS_PET_IDLE

      public static final int NPC_DOOM_BOSS_PET_IDLE
      See Also:
    • NPC_DOOM_BOSS_PET_WALK

      public static final int NPC_DOOM_BOSS_PET_WALK
      See Also:
    • HUMAN_CRAFT_CONFLICTION

      public static final int HUMAN_CRAFT_CONFLICTION
      See Also:
    • SPOTANIM_CONFLICTION_CRAFT

      public static final int SPOTANIM_CONFLICTION_CRAFT
      See Also:
    • DOM_IDLE

      public static final int DOM_IDLE
      See Also:
    • DOM_STANDARD_RANGE_ATTACK

      public static final int DOM_STANDARD_RANGE_ATTACK
      See Also:
    • DOM_ROCK_THROW_ATTACK

      public static final int DOM_ROCK_THROW_ATTACK
      See Also:
    • DOM_BEAM_CHARGE

      public static final int DOM_BEAM_CHARGE
      See Also:
    • DOM_BEAM_CHARGE_LOOP

      public static final int DOM_BEAM_CHARGE_LOOP
      See Also:
    • DOM_BEAM_CANCEL

      public static final int DOM_BEAM_CANCEL
      See Also:
    • DOM_BEAM_FIRE

      public static final int DOM_BEAM_FIRE
      See Also:
    • DOM_AREA_CHARGE

      public static final int DOM_AREA_CHARGE
      See Also:
    • DOM_AREA_CHARGE_LOOP

      public static final int DOM_AREA_CHARGE_LOOP
      See Also:
    • DOOM_AREA_SLAM

      public static final int DOOM_AREA_SLAM
      See Also:
    • DOOM_AREA_SLAM_RETURN_IDLE

      public static final int DOOM_AREA_SLAM_RETURN_IDLE
      See Also:
    • DOM_MELEE_ATTACK

      public static final int DOM_MELEE_ATTACK
      See Also:
    • DOM_BURROWED_MOVEMENT

      public static final int DOM_BURROWED_MOVEMENT
      See Also:
    • DOM_BURROWED_EMERGE

      public static final int DOM_BURROWED_EMERGE
      See Also:
    • DOM_BURROWED_EXPLOSION

      public static final int DOM_BURROWED_EXPLOSION
      See Also:
    • DOM_BURROW

      public static final int DOM_BURROW
      See Also:
    • DOM_BURROW_IDLE

      public static final int DOM_BURROW_IDLE
      See Also:
    • DOM_DESPAWN

      public static final int DOM_DESPAWN
      See Also:
    • VFX_DOOM_AREA_SLAM

      public static final int VFX_DOOM_AREA_SLAM
      See Also:
    • VFX_DOM_BURROWED_MOVEMENT

      public static final int VFX_DOM_BURROWED_MOVEMENT
      See Also:
    • VFX_DOM_BURROWED_EMERGE

      public static final int VFX_DOM_BURROWED_EMERGE
      See Also:
    • VFX_DOM_BURROWED_EXPLOSION

      public static final int VFX_DOM_BURROWED_EXPLOSION
      See Also:
    • VFX_DOM_BURROWED_EXPLOSION_AOE

      public static final int VFX_DOM_BURROWED_EXPLOSION_AOE
      See Also:
    • VFX_DOM_BURROW

      public static final int VFX_DOM_BURROW
      See Also:
    • VFX_DOM_BURROW_IDLE

      public static final int VFX_DOM_BURROW_IDLE
      See Also:
    • VFX_DOM_DESPAWN

      public static final int VFX_DOM_DESPAWN
      See Also:
    • AREA_NODE_IDLE

      public static final int AREA_NODE_IDLE
      See Also:
    • AREA_NODE_SPAWN

      public static final int AREA_NODE_SPAWN
      See Also:
    • AREA_NODE_DEATH

      public static final int AREA_NODE_DEATH
      See Also:
    • AREA_NODE_POP

      public static final int AREA_NODE_POP
      See Also:
    • SHIELD_IDLE

      public static final int SHIELD_IDLE
      See Also:
    • SHIELD_SPAWN

      public static final int SHIELD_SPAWN
      See Also:
    • SHIELD_DEATH

      public static final int SHIELD_DEATH
      See Also:
    • VFX_ROCK_PROJECTILE_LAUNCH

      public static final int VFX_ROCK_PROJECTILE_LAUNCH
      See Also:
    • VFX_ROCK_SPLIT

      public static final int VFX_ROCK_SPLIT
      See Also:
    • VFX_ROCK_PROJECTILE_PROJ

      public static final int VFX_ROCK_PROJECTILE_PROJ
      See Also:
    • VFX_ROCK_PROJECTILE_PROJ_ALT

      public static final int VFX_ROCK_PROJECTILE_PROJ_ALT
      See Also:
    • VFX_ROCK_IMPACT

      public static final int VFX_ROCK_IMPACT
      See Also:
    • VFX_AREA_SLAM_01

      public static final int VFX_AREA_SLAM_01
      See Also:
    • VFX_AREA_SLAM_02

      public static final int VFX_AREA_SLAM_02
      See Also:
    • VFX_AREA_SLAM_03

      public static final int VFX_AREA_SLAM_03
      See Also:
    • VFX_AREA_SLAM_04

      public static final int VFX_AREA_SLAM_04
      See Also:
    • VFX_BEAM_ATTACK_HEAD_01

      public static final int VFX_BEAM_ATTACK_HEAD_01
      See Also:
    • VFX_BEAM_MIDDLE_SEGMENT_01

      public static final int VFX_BEAM_MIDDLE_SEGMENT_01
      See Also:
    • VFX_BEAM_END_SEGMENT_01

      public static final int VFX_BEAM_END_SEGMENT_01
      See Also:
    • VFX_BEAM_IMPACT_01

      public static final int VFX_BEAM_IMPACT_01
      See Also:
    • VFX_BEAM_CHARGE_UP_01

      public static final int VFX_BEAM_CHARGE_UP_01
      See Also:
    • VFX_BEAM_CHARGE_UP_BURROW_01

      public static final int VFX_BEAM_CHARGE_UP_BURROW_01
      See Also:
    • NPC_DOOM_BOSS_IDLE_CA

      public static final int NPC_DOOM_BOSS_IDLE_CA
      See Also:
    • VFX_DOOM_BOSS_BURROWED_MOVEMENT_TELEGRAPH

      public static final int VFX_DOOM_BOSS_BURROWED_MOVEMENT_TELEGRAPH
      See Also:
    • VFX_DOOM_BOSS_BURROWED_TELEGRAPH_SPAWN

      public static final int VFX_DOOM_BOSS_BURROWED_TELEGRAPH_SPAWN
      See Also:
    • NPC_DEMONIC_GRUB_WALK

      public static final int NPC_DEMONIC_GRUB_WALK
      See Also:
    • VFX_DEMONIC_GRUB_SPAWN

      public static final int VFX_DEMONIC_GRUB_SPAWN
      See Also:
    • NPC_DEMONIC_GRUB_SPAWN

      public static final int NPC_DEMONIC_GRUB_SPAWN
      See Also:
    • NPC_DEMONIC_GRUB_DEATH

      public static final int NPC_DEMONIC_GRUB_DEATH
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION01

      public static final int VFX_DEMONIC_GRUB_EXPLOSION01
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION02

      public static final int VFX_DEMONIC_GRUB_EXPLOSION02
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION03

      public static final int VFX_DEMONIC_GRUB_EXPLOSION03
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION04

      public static final int VFX_DEMONIC_GRUB_EXPLOSION04
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION05

      public static final int VFX_DEMONIC_GRUB_EXPLOSION05
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION06

      public static final int VFX_DEMONIC_GRUB_EXPLOSION06
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION07

      public static final int VFX_DEMONIC_GRUB_EXPLOSION07
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION08

      public static final int VFX_DEMONIC_GRUB_EXPLOSION08
      See Also:
    • VFX_DEMONIC_GRUB_PLAYER_IMPACT02

      public static final int VFX_DEMONIC_GRUB_PLAYER_IMPACT02
      See Also:
    • VFX_DOOM_BLOOD_SPLAT

      public static final int VFX_DOOM_BLOOD_SPLAT
      See Also:
    • VFX_DOOM_BLOOD_SPLAT_DESPAWN

      public static final int VFX_DOOM_BLOOD_SPLAT_DESPAWN
      See Also:
    • VFX_DOOM_MOUND

      public static final int VFX_DOOM_MOUND
      See Also:
    • VFX_DOOM_MOUND_BEAM_CANCEL

      public static final int VFX_DOOM_MOUND_BEAM_CANCEL
      See Also:
    • VFX_DOOM_MOUND_MELEE_ATTACK

      public static final int VFX_DOOM_MOUND_MELEE_ATTACK
      See Also:
    • VFX_DOOM_MOUND_BURROWED_EMERGE

      public static final int VFX_DOOM_MOUND_BURROWED_EMERGE
      See Also:
    • VFX_DOOM_MOUND_BURROW

      public static final int VFX_DOOM_MOUND_BURROW
      See Also:
    • VFX_DOOM_MOUND_DESPAWN

      public static final int VFX_DOOM_MOUND_DESPAWN
      See Also:
    • VFX_DOOM_HOLE_SPAWN

      public static final int VFX_DOOM_HOLE_SPAWN
      See Also:
    • KASTORI_VASE_SNAKE

      public static final int KASTORI_VASE_SNAKE
      See Also:
    • FOUNTAIN_TALTEKLAN01_DEFAULT01_IDLE01

      public static final int FOUNTAIN_TALTEKLAN01_DEFAULT01_IDLE01
      See Also:
    • CRAB_BOSS_IDLE

      public static final int CRAB_BOSS_IDLE
      See Also:
    • CRAB_BOSS_SPAWN

      public static final int CRAB_BOSS_SPAWN
      See Also:
    • CRAB_BOSS_DEATH

      public static final int CRAB_BOSS_DEATH
      See Also:
    • CRAB_BOSS_ATTACK

      public static final int CRAB_BOSS_ATTACK
      See Also:
    • CRAB_BOSS_REMAINS_DISINTEGRATE

      public static final int CRAB_BOSS_REMAINS_DISINTEGRATE
      See Also:
    • CRAB_BOSS_REMAINS_IDLE

      public static final int CRAB_BOSS_REMAINS_IDLE
      See Also:
    • CRAB_BOSS_REMAINS_IDLE_SPOT

      public static final int CRAB_BOSS_REMAINS_IDLE_SPOT
      See Also:
    • VFX_CRAB_BOSS_SPAWN

      public static final int VFX_CRAB_BOSS_SPAWN
      See Also:
    • VFX_CRAB_BOSS_DEATH

      public static final int VFX_CRAB_BOSS_DEATH
      See Also:
    • VFX_CRAB_BOSS_DISINTEGRATE

      public static final int VFX_CRAB_BOSS_DISINTEGRATE
      See Also:
    • NPC_BOAR_COMBAT_IDLE_SILENT

      public static final int NPC_BOAR_COMBAT_IDLE_SILENT
      See Also:
    • BLOOD_JAGUAR_COMBAT_MELEE

      public static final int BLOOD_JAGUAR_COMBAT_MELEE
      See Also:
    • BLOOD_JAGUAR_COMBAT_DEATH

      public static final int BLOOD_JAGUAR_COMBAT_DEATH
      See Also:
    • NPC_NATURE_SPIRIT_JAGUAR_SPAWN

      public static final int NPC_NATURE_SPIRIT_JAGUAR_SPAWN
      See Also:
    • NPC_NATURE_SPIRIT_JAGUAR_DESPAWN

      public static final int NPC_NATURE_SPIRIT_JAGUAR_DESPAWN
      See Also:
    • NPC_OCELOT_COMBAT_IDLE

      public static final int NPC_OCELOT_COMBAT_IDLE
      See Also:
    • NPC_OCELOT_COMBAT_MELEE

      public static final int NPC_OCELOT_COMBAT_MELEE
      See Also:
    • NPC_OCELOT_COMBAT_DEATH

      public static final int NPC_OCELOT_COMBAT_DEATH
      See Also:
    • NPC_JAGUAR_COMBAT_MELEE

      public static final int NPC_JAGUAR_COMBAT_MELEE
      See Also:
    • NPC_JAGUAR_COMBAT_DEATH

      public static final int NPC_JAGUAR_COMBAT_DEATH
      See Also:
    • NPC_ENT_WALK_01

      public static final int NPC_ENT_WALK_01
      See Also:
    • NPC_ENT_WALK_02

      public static final int NPC_ENT_WALK_02
      See Also:
    • NPC_ENT_READY_01

      public static final int NPC_ENT_READY_01
      See Also:
    • NPC_ENT_READY_02

      public static final int NPC_ENT_READY_02
      See Also:
    • NPC_ENT_DEFEND_01

      public static final int NPC_ENT_DEFEND_01
      See Also:
    • NPC_ENT_DEFEND_02

      public static final int NPC_ENT_DEFEND_02
      See Also:
    • NPC_ENT_ATTACK_01

      public static final int NPC_ENT_ATTACK_01
      See Also:
    • NPC_ENT_ATTACK_02

      public static final int NPC_ENT_ATTACK_02
      See Also:
    • NPC_ENT_DEATH_01

      public static final int NPC_ENT_DEATH_01
      See Also:
    • NPC_ENT_WORSHIP_01

      public static final int NPC_ENT_WORSHIP_01
      See Also:
    • NPC_ENT_WORSHIP_02

      public static final int NPC_ENT_WORSHIP_02
      See Also:
    • VFX_ENT_AUBURN_REWARD_SPAWN_01

      public static final int VFX_ENT_AUBURN_REWARD_SPAWN_01
      See Also:
    • WATERWHEEL_SPIN_COUNTER

      public static final int WATERWHEEL_SPIN_COUNTER
      See Also:
    • EMOTE_SIT_TO_STAND

      public static final int EMOTE_SIT_TO_STAND
      See Also:
    • NPC_NATURE_SPIRIT_WOLF_SPAWN

      public static final int NPC_NATURE_SPIRIT_WOLF_SPAWN
      See Also:
    • NPC_NATURE_SPIRIT_WOLF_DESPAWN

      public static final int NPC_NATURE_SPIRIT_WOLF_DESPAWN
      See Also:
    • NPC_NATURE_SPIRIT_BISON_SPAWN

      public static final int NPC_NATURE_SPIRIT_BISON_SPAWN
      See Also:
    • NPC_NATURE_SPIRIT_BISON_DESPAWN

      public static final int NPC_NATURE_SPIRIT_BISON_DESPAWN
      See Also:
    • NPC_NATURE_SPIRIT_SCORPION_SPAWN

      public static final int NPC_NATURE_SPIRIT_SCORPION_SPAWN
      See Also:
    • NPC_NATURE_SPIRIT_SCORPION_DESPAWN

      public static final int NPC_NATURE_SPIRIT_SCORPION_DESPAWN
      See Also:
    • VFX_LIGHTNING_FLICKER

      public static final int VFX_LIGHTNING_FLICKER
      See Also:
    • SQUIRREL_MONKEY_IDLE

      public static final int SQUIRREL_MONKEY_IDLE
      See Also:
    • SQUIRREL_MONKEY_WALK

      public static final int SQUIRREL_MONKEY_WALK
      See Also:
    • SQUIRREL_FLY

      public static final int SQUIRREL_FLY
      See Also:
    • HUMAN_WALK_60

      public static final int HUMAN_WALK_60
      See Also:
    • HUMAN_EAT_WITHSOUND

      public static final int HUMAN_EAT_WITHSOUND
      See Also:
    • HUMAN_STAMP_MERGE

      public static final int HUMAN_STAMP_MERGE
      See Also:
    • FURNACE_WIND01_IDLE

      public static final int FURNACE_WIND01_IDLE
      See Also:
    • HERMIT_CRAB_READY

      public static final int HERMIT_CRAB_READY
      See Also:
    • HERMIT_CRAB_WALK

      public static final int HERMIT_CRAB_WALK
      See Also:
    • HERMIT_CRAB_ATTACK

      public static final int HERMIT_CRAB_ATTACK
      See Also:
    • HERMIT_CRAB_DEATH

      public static final int HERMIT_CRAB_DEATH
      See Also:
    • HERMIT_CRAB_EXIT_SHELL

      public static final int HERMIT_CRAB_EXIT_SHELL
      See Also:
    • HERMIT_CRAB_ENTER_SHELL

      public static final int HERMIT_CRAB_ENTER_SHELL
      See Also:
    • HERMIT_CRAB_HIDDEN

      public static final int HERMIT_CRAB_HIDDEN
      See Also:
    • BANK_CRAB_READY

      public static final int BANK_CRAB_READY
      See Also:
    • BANK_CRAB_WALK

      public static final int BANK_CRAB_WALK
      See Also:
    • BANK_CRAB_EXIT_SHELL

      public static final int BANK_CRAB_EXIT_SHELL
      See Also:
    • BANK_CRAB_HIDDEN

      public static final int BANK_CRAB_HIDDEN
      See Also:
    • BANK_CRAB_ENTER_SHELL

      public static final int BANK_CRAB_ENTER_SHELL
      See Also:
    • HUNTING_CRAB_WALK

      public static final int HUNTING_CRAB_WALK
      See Also:
    • HUNTING_CRAB_READY

      public static final int HUNTING_CRAB_READY
      See Also:
    • HUNTING_CRAB_TRAP_SUCCESS

      public static final int HUNTING_CRAB_TRAP_SUCCESS
      See Also:
    • HUNTING_CRAB_SPAWN

      public static final int HUNTING_CRAB_SPAWN
      See Also:
    • GRYPHON_BOSS_SPAWN01

      public static final int GRYPHON_BOSS_SPAWN01
      See Also:
    • GRYPHON_IDLE01

      public static final int GRYPHON_IDLE01
      See Also:
    • GRYPHON_BOSS_IDLE01

      public static final int GRYPHON_BOSS_IDLE01
      See Also:
    • GRYPHON_WALK01

      public static final int GRYPHON_WALK01
      See Also:
    • GRYPHON_BOSS_WALK01

      public static final int GRYPHON_BOSS_WALK01
      See Also:
    • GRYPHON_MELEE_ATTACK01

      public static final int GRYPHON_MELEE_ATTACK01
      See Also:
    • GRYPHON_BOSS_MELEE_ATTACK01

      public static final int GRYPHON_BOSS_MELEE_ATTACK01
      See Also:
    • GRYPHON_BOSS_SPIT01

      public static final int GRYPHON_BOSS_SPIT01
      See Also:
    • GRYPHON_BOSS_RANGED01

      public static final int GRYPHON_BOSS_RANGED01
      See Also:
    • GRYPHON_BOSS_WHIRLWIND01

      public static final int GRYPHON_BOSS_WHIRLWIND01
      See Also:
    • GRYPHON_DEATH01

      public static final int GRYPHON_DEATH01
      See Also:
    • GRYPHON_BOSS_DEATH01

      public static final int GRYPHON_BOSS_DEATH01
      See Also:
    • GRYPHON_WHIRLWIND_SPAWN01

      public static final int GRYPHON_WHIRLWIND_SPAWN01
      See Also:
    • GRYPHON_WHIRLWIND_SPAWN_IDLE

      public static final int GRYPHON_WHIRLWIND_SPAWN_IDLE
      See Also:
    • GRYPHON_WHIRLWIND_SPAWN_TO_LVL1

      public static final int GRYPHON_WHIRLWIND_SPAWN_TO_LVL1
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_LVL0_TO_LVL1

      public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL0_TO_LVL1
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_LVL1_TO_LVL2

      public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL1_TO_LVL2
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_LVL2_TO_LVL3

      public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL2_TO_LVL3
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_LVL3_TO_LVL4

      public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL3_TO_LVL4
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_LVL4_TO_LVL5

      public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL4_TO_LVL5
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL1

      public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL1
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL2

      public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL2
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL3

      public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL3
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL4

      public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL4
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL5

      public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL5
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL1

      public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL1
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL2

      public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL2
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL3

      public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL3
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL4

      public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL4
      See Also:
    • GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL5

      public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL5
      See Also:
    • GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL1

      public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL1
      See Also:
    • GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL2

      public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL2
      See Also:
    • GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL3

      public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL3
      See Also:
    • GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL4

      public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL4
      See Also:
    • GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL5

      public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL5
      See Also:
    • GRYPHON_WHIRLWIND_EXPLOSION_LVL1

      public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL1
      See Also:
    • GRYPHON_WHIRLWIND_EXPLOSION_LVL2

      public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL2
      See Also:
    • GRYPHON_WHIRLWIND_EXPLOSION_LVL3

      public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL3
      See Also:
    • GRYPHON_WHIRLWIND_EXPLOSION_LVL4

      public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL4
      See Also:
    • GRYPHON_WHIRLWIND_EXPLOSION_LVL5

      public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL5
      See Also:
    • NPC_GRYPHON_PET_IDLE01

      public static final int NPC_GRYPHON_PET_IDLE01
      See Also:
    • NPC_GRYPHON_PET_WALK01

      public static final int NPC_GRYPHON_PET_WALK01
      See Also:
    • NPC_GRYPHON_PET_ATTACK01

      public static final int NPC_GRYPHON_PET_ATTACK01
      See Also:
    • HORN_OF_PLENTY_BLOW

      public static final int HORN_OF_PLENTY_BLOW
      See Also:
    • HORN_OF_PLENTY_SPOTANIM01

      public static final int HORN_OF_PLENTY_SPOTANIM01
      See Also:
    • TORTUGAN_READY

      public static final int TORTUGAN_READY
      See Also:
    • TORTUGAN_READY_STAFF

      public static final int TORTUGAN_READY_STAFF
      See Also:
    • TORTUGAN_WALK_F_NO_OVERLAP

      public static final int TORTUGAN_WALK_F_NO_OVERLAP
      See Also:
    • TORTUGAN_WALK_F

      public static final int TORTUGAN_WALK_F
      See Also:
    • TORTUGAN_STAFF_WALK_F

      public static final int TORTUGAN_STAFF_WALK_F
      See Also:
    • TORTUGAN_STAFF_STAB

      public static final int TORTUGAN_STAFF_STAB
      See Also:
    • TORTUGAN_DEATH

      public static final int TORTUGAN_DEATH
      See Also:
    • TORTUGAN_APRON_WALK_F

      public static final int TORTUGAN_APRON_WALK_F
      See Also:
    • TORTUGAN_FISHINGROD_READY

      public static final int TORTUGAN_FISHINGROD_READY
      See Also:
    • TORTUGAN_FISHINGROD_WALK_F

      public static final int TORTUGAN_FISHINGROD_WALK_F
      See Also:
    • TORTUGAN_FARMER_MASTER_READY

      public static final int TORTUGAN_FARMER_MASTER_READY
      See Also:
    • TORTUGAN_FARMER_MASTER_WALK_F

      public static final int TORTUGAN_FARMER_MASTER_WALK_F
      See Also:
    • VFX_YAMA_PENTAGRAM_01

      public static final int VFX_YAMA_PENTAGRAM_01
      See Also:
    • VFX_SAILING_SKILLCAPE_SPOTANIM

      public static final int VFX_SAILING_SKILLCAPE_SPOTANIM
      See Also:
    • PANDEMONIUM_ROOF_TARP_SUPPORT

      public static final int PANDEMONIUM_ROOF_TARP_SUPPORT
      See Also:
    • PANDEMONIUM_ROOF_TARP

      public static final int PANDEMONIUM_ROOF_TARP
      See Also:
    • PANDEMONIUM_TABLE_PARROT

      public static final int PANDEMONIUM_TABLE_PARROT
      See Also:
    • WALLKIT_WOOD01_BARWINDOW

      public static final int WALLKIT_WOOD01_BARWINDOW
      See Also:
    • HUMAN_SHOULDER_PARROT_UNARMED_IDLE

      public static final int HUMAN_SHOULDER_PARROT_UNARMED_IDLE
      See Also:
    • VFX_DOOM_BLOOD_SPLAT_AND_DESPAWN

      public static final int VFX_DOOM_BLOOD_SPLAT_AND_DESPAWN
      See Also:
    • LORE_ABYSS_LEECH_WALK

      public static final int LORE_ABYSS_LEECH_WALK
      See Also:
    • LORE_ABYSS_LEECH_READY

      public static final int LORE_ABYSS_LEECH_READY
      See Also:
    • LORE_ABYSS_LEECH_SUMMON

      public static final int LORE_ABYSS_LEECH_SUMMON
      See Also:
    • LORE_ABYSS_LEECH_DEFEND

      public static final int LORE_ABYSS_LEECH_DEFEND
      See Also:
    • LORE_ABYSS_LEECH_DEATH

      public static final int LORE_ABYSS_LEECH_DEATH
      See Also:
    • LORE_ABYSS_LEECH_ATTACK

      public static final int LORE_ABYSS_LEECH_ATTACK
      See Also:
    • LORE_ABYSS_LEECH_ABYSSAL_DRAIN_SPOT

      public static final int LORE_ABYSS_LEECH_ABYSSAL_DRAIN_SPOT
      See Also:
    • LORE_ABYSS_LEECH_READY_TIMER

      public static final int LORE_ABYSS_LEECH_READY_TIMER
      See Also:
    • LORE_ABYSSAL_CRANE_READY

      public static final int LORE_ABYSSAL_CRANE_READY
      See Also:
    • LORE_ABYSSAL_CRANE_WALK

      public static final int LORE_ABYSSAL_CRANE_WALK
      See Also:
    • LORE_ABYSSAL_CRANE_READY_TIMER

      public static final int LORE_ABYSSAL_CRANE_READY_TIMER
      See Also:
    • LORE_ABYSSAL_CRANE_ATTACK

      public static final int LORE_ABYSSAL_CRANE_ATTACK
      See Also:
    • LORE_ABYSSAL_CRANE_DEFEND

      public static final int LORE_ABYSSAL_CRANE_DEFEND
      See Also:
    • LORE_ABYSSAL_CRANE_SPECIAL

      public static final int LORE_ABYSSAL_CRANE_SPECIAL
      See Also:
    • LORE_ABYSSAL_CRANE_SUMMON

      public static final int LORE_ABYSSAL_CRANE_SUMMON
      See Also:
    • LORE_ABYSSAL_CRANE_DEATH

      public static final int LORE_ABYSSAL_CRANE_DEATH
      See Also:
    • LORE_ABYSSAL_TITAN_WALK

      public static final int LORE_ABYSSAL_TITAN_WALK
      See Also:
    • LORE_ABYSSAL_TITAN_SUMMON

      public static final int LORE_ABYSSAL_TITAN_SUMMON
      See Also:
    • LORE_ABYSSAL_TITAN_READY_TIMER

      public static final int LORE_ABYSSAL_TITAN_READY_TIMER
      See Also:
    • LORE_ABYSSAL_TITAN_READY

      public static final int LORE_ABYSSAL_TITAN_READY
      See Also:
    • LORE_ABYSSAL_TITAN_DEFEND

      public static final int LORE_ABYSSAL_TITAN_DEFEND
      See Also:
    • LORE_ABYSSAL_TITAN_DEATH

      public static final int LORE_ABYSSAL_TITAN_DEATH
      See Also:
    • LORE_ABYSSAL_TITAN_ATTACK

      public static final int LORE_ABYSSAL_TITAN_ATTACK
      See Also:
    • LORE_STEEL_TITAN_SPECIAL

      public static final int LORE_STEEL_TITAN_SPECIAL
      See Also:
    • LORE_ABYSSAL_CHAOTIC_RUNE

      public static final int LORE_ABYSSAL_CHAOTIC_RUNE
      See Also:
    • LORE_TOAD_ATTACK

      public static final int LORE_TOAD_ATTACK
      See Also:
    • LORE_TOAD_DEATH

      public static final int LORE_TOAD_DEATH
      See Also:
    • LORE_TOAD_DEFEND

      public static final int LORE_TOAD_DEFEND
      See Also:
    • LORE_TOAD_READY

      public static final int LORE_TOAD_READY
      See Also:
    • LORE_TOAD_READY_TIMER

      public static final int LORE_TOAD_READY_TIMER
      See Also:
    • LORE_TOAD_SUMMON

      public static final int LORE_TOAD_SUMMON
      See Also:
    • LORE_TOAD_WALK

      public static final int LORE_TOAD_WALK
      See Also:
    • LORE_TOAD_TONGUE_ATTACK

      public static final int LORE_TOAD_TONGUE_ATTACK
      See Also:
    • LORE_TOAD_CANNON_LAUNCH

      public static final int LORE_TOAD_CANNON_LAUNCH
      See Also:
    • LORE_TOAD_CANNON_LOAD

      public static final int LORE_TOAD_CANNON_LOAD
      See Also:
    • LORE_TOAD_SPECIAL_ATTK_BARK

      public static final int LORE_TOAD_SPECIAL_ATTK_BARK
      See Also:
    • LORE_BLOAT_LEECH_WALK

      public static final int LORE_BLOAT_LEECH_WALK
      See Also:
    • LORE_BLOAT_LEECH_SUMMON

      public static final int LORE_BLOAT_LEECH_SUMMON
      See Also:
    • LORE_BLOAT_LEECH_READY_TIMER

      public static final int LORE_BLOAT_LEECH_READY_TIMER
      See Also:
    • LORE_BLOAT_LEECH_READY

      public static final int LORE_BLOAT_LEECH_READY
      See Also:
    • LORE_BLOAT_LEECH_DEFEND

      public static final int LORE_BLOAT_LEECH_DEFEND
      See Also:
    • LORE_BLOAT_LEECH_DEATH

      public static final int LORE_BLOAT_LEECH_DEATH
      See Also:
    • LORE_BLOAT_LEECH_ATTACK

      public static final int LORE_BLOAT_LEECH_ATTACK
      See Also:
    • LORE_BLOAT_LEECH_DRAIN

      public static final int LORE_BLOAT_LEECH_DRAIN
      See Also:
    • LORE_BLOAT_LEECH_SPECIAL

      public static final int LORE_BLOAT_LEECH_SPECIAL
      See Also:
    • LORE_BUNYIP_WALK

      public static final int LORE_BUNYIP_WALK
      See Also:
    • LORE_BUNYIP_SUMMON

      public static final int LORE_BUNYIP_SUMMON
      See Also:
    • LORE_BUNYIP_READY_TIMER

      public static final int LORE_BUNYIP_READY_TIMER
      See Also:
    • LORE_BUNYIP_READY

      public static final int LORE_BUNYIP_READY
      See Also:
    • LORE_BUNYIP_DEFEND

      public static final int LORE_BUNYIP_DEFEND
      See Also:
    • LORE_BUNYIP_DEATH

      public static final int LORE_BUNYIP_DEATH
      See Also:
    • LORE_BUNYIP_ATTACK

      public static final int LORE_BUNYIP_ATTACK
      See Also:
    • LORE_BUNYIP_FISHMUTE

      public static final int LORE_BUNYIP_FISHMUTE
      See Also:
    • LORE_BUNYIP_SPECIAL

      public static final int LORE_BUNYIP_SPECIAL
      See Also:
    • LORE_CHINCHOMPA_WALK

      public static final int LORE_CHINCHOMPA_WALK
      See Also:
    • LORE_CHINCHOMPA_READY

      public static final int LORE_CHINCHOMPA_READY
      See Also:
    • LORE_CHINCHOMPA_READY_TIMER

      public static final int LORE_CHINCHOMPA_READY_TIMER
      See Also:
    • LORE_CHINCHOMPA_DEFEND

      public static final int LORE_CHINCHOMPA_DEFEND
      See Also:
    • LORE_CHINCHOMPA_SUMMON

      public static final int LORE_CHINCHOMPA_SUMMON
      See Also:
    • LORE_CHINCHOMPA_ATTACK

      public static final int LORE_CHINCHOMPA_ATTACK
      See Also:
    • LORE_CHINCHOMPA_DEATH

      public static final int LORE_CHINCHOMPA_DEATH
      See Also:
    • LORE_CHINCHOMPA_EXPLOSION

      public static final int LORE_CHINCHOMPA_EXPLOSION
      See Also:
    • LORE_COCKATRICE_WALK

      public static final int LORE_COCKATRICE_WALK
      See Also:
    • LORE_COCKATRICE_READY

      public static final int LORE_COCKATRICE_READY
      See Also:
    • LORE_COCKATRICE_DEFEND

      public static final int LORE_COCKATRICE_DEFEND
      See Also:
    • LORE_COCKATRICE_ATTACK

      public static final int LORE_COCKATRICE_ATTACK
      See Also:
    • LORE_COCKATRICE_DEATH

      public static final int LORE_COCKATRICE_DEATH
      See Also:
    • LORE_COCKATRICE_READY_TIMER

      public static final int LORE_COCKATRICE_READY_TIMER
      See Also:
    • LORE_COCKATRICE_SUMMON

      public static final int LORE_COCKATRICE_SUMMON
      See Also:
    • LORE_COCKATRICE_PETRIFY

      public static final int LORE_COCKATRICE_PETRIFY
      See Also:
    • LORE_COMPOST_MOUND_WALK

      public static final int LORE_COMPOST_MOUND_WALK
      See Also:
    • LORE_COMPOST_MOUND_ATTACK

      public static final int LORE_COMPOST_MOUND_ATTACK
      See Also:
    • LORE_COMPOST_MOUND_DEATH

      public static final int LORE_COMPOST_MOUND_DEATH
      See Also:
    • LORE_COMPOST_MOUND_DEFEND

      public static final int LORE_COMPOST_MOUND_DEFEND
      See Also:
    • LORE_COMPOST_MOUND_READY

      public static final int LORE_COMPOST_MOUND_READY
      See Also:
    • LORE_COMPOST_MOUND_SUMMON

      public static final int LORE_COMPOST_MOUND_SUMMON
      See Also:
    • LORE_COMPOST_MOUND_GIVE_COMPOST

      public static final int LORE_COMPOST_MOUND_GIVE_COMPOST
      See Also:
    • LORE_CPST_MND_GEN_COMPOST

      public static final int LORE_CPST_MND_GEN_COMPOST
      See Also:
    • LORE_COMPOST_MOUND_RDY_TIMER

      public static final int LORE_COMPOST_MOUND_RDY_TIMER
      See Also:
    • LORE_DAGGANOTH_DEATH

      public static final int LORE_DAGGANOTH_DEATH
      See Also:
    • LORE_DAGGANOTH_READY

      public static final int LORE_DAGGANOTH_READY
      See Also:
    • LORE_DAGGANOTH_READY_TIMER

      public static final int LORE_DAGGANOTH_READY_TIMER
      See Also:
    • LORE_DAGGANOTH_SUMMON

      public static final int LORE_DAGGANOTH_SUMMON
      See Also:
    • LORE_DAGGANOTH_WALK

      public static final int LORE_DAGGANOTH_WALK
      See Also:
    • LORE_DAGGANOTH_DEFEND

      public static final int LORE_DAGGANOTH_DEFEND
      See Also:
    • LORE_DAGGANOTH_ATTACK

      public static final int LORE_DAGGANOTH_ATTACK
      See Also:
    • LORE_DAGGANOTH_SPIKE_SHOT

      public static final int LORE_DAGGANOTH_SPIKE_SHOT
      See Also:
    • LORE_DAGGANOTH_FEROCIOUS

      public static final int LORE_DAGGANOTH_FEROCIOUS
      See Also:
    • LORE_WYRM_WALK

      public static final int LORE_WYRM_WALK
      See Also:
    • LORE_WYRM_READY

      public static final int LORE_WYRM_READY
      See Also:
    • LORE_WYRM_SUMMON

      public static final int LORE_WYRM_SUMMON
      See Also:
    • LORE_WYRM_ATTK

      public static final int LORE_WYRM_ATTK
      See Also:
    • LORE_WYRM_DEFEND

      public static final int LORE_WYRM_DEFEND
      See Also:
    • LORE_WYRM_DEATH

      public static final int LORE_WYRM_DEATH
      See Also:
    • LORE_WYRM_READY_TIMER

      public static final int LORE_WYRM_READY_TIMER
      See Also:
    • LORE_WYRM_BURROW

      public static final int LORE_WYRM_BURROW
      See Also:
    • LORE_WYRM_LIGHT_LASH

      public static final int LORE_WYRM_LIGHT_LASH
      See Also:
    • LORE_WYRM_BURROW_OUT

      public static final int LORE_WYRM_BURROW_OUT
      See Also:
    • LORE_DREADFOWL_SUMMON

      public static final int LORE_DREADFOWL_SUMMON
      See Also:
    • LORE_CHICKEN_WALK_LARGE

      public static final int LORE_CHICKEN_WALK_LARGE
      See Also:
    • LORE_CHICKEN_READY_TIMER

      public static final int LORE_CHICKEN_READY_TIMER
      See Also:
    • LORE_DREADFOWL_SPECIAL

      public static final int LORE_DREADFOWL_SPECIAL
      See Also:
    • LORE_DREADFOWL_DEATH

      public static final int LORE_DREADFOWL_DEATH
      See Also:
    • LORE_FIRE_TITAN_WALK

      public static final int LORE_FIRE_TITAN_WALK
      See Also:
    • LORE_FIRE_TITAN_SUMMON

      public static final int LORE_FIRE_TITAN_SUMMON
      See Also:
    • LORE_FIRE_TITAN_READY_TIMER

      public static final int LORE_FIRE_TITAN_READY_TIMER
      See Also:
    • LORE_FIRE_TITAN_READY

      public static final int LORE_FIRE_TITAN_READY
      See Also:
    • LORE_FIRE_TITAN_DEFEND

      public static final int LORE_FIRE_TITAN_DEFEND
      See Also:
    • LORE_FIRE_TITAN_DEATH

      public static final int LORE_FIRE_TITAN_DEATH
      See Also:
    • LORE_FIRE_TITAN_ATTACK

      public static final int LORE_FIRE_TITAN_ATTACK
      See Also:
    • LORE_TITAN_CONSTITUTION

      public static final int LORE_TITAN_CONSTITUTION
      See Also:
    • LORE_MOSS_TITAN_WALK

      public static final int LORE_MOSS_TITAN_WALK
      See Also:
    • LORE_MOSS_TITAN_SUMMON

      public static final int LORE_MOSS_TITAN_SUMMON
      See Also:
    • LORE_MOSS_TITAN_READY_TIMER

      public static final int LORE_MOSS_TITAN_READY_TIMER
      See Also:
    • LORE_MOSS_TITAN_READY

      public static final int LORE_MOSS_TITAN_READY
      See Also:
    • LORE_MOSS_TITAN_DEFEND

      public static final int LORE_MOSS_TITAN_DEFEND
      See Also:
    • LORE_MOSS_TITAN_DEATH

      public static final int LORE_MOSS_TITAN_DEATH
      See Also:
    • LORE_MOSS_TITAN_ATTACK

      public static final int LORE_MOSS_TITAN_ATTACK
      See Also:
    • LORE_ICE_TITAN_ATTACK

      public static final int LORE_ICE_TITAN_ATTACK
      See Also:
    • LORE_ICE_TITAN_DEATH

      public static final int LORE_ICE_TITAN_DEATH
      See Also:
    • LORE_ICE_TITAN_WALK

      public static final int LORE_ICE_TITAN_WALK
      See Also:
    • FLAMING_PRINCE_ATTACK

      public static final int FLAMING_PRINCE_ATTACK
      See Also:
    • FLAMING_PRINCE_DEATH

      public static final int FLAMING_PRINCE_DEATH
      See Also:
    • FLAMING_PRINCE_DEFEND

      public static final int FLAMING_PRINCE_DEFEND
      See Also:
    • FLAMING_PRINCE_FIRE_ATTACK

      public static final int FLAMING_PRINCE_FIRE_ATTACK
      See Also:
    • FLAMING_PRINCE_READY

      public static final int FLAMING_PRINCE_READY
      See Also:
    • FLAMING_PRINCE_WALK

      public static final int FLAMING_PRINCE_WALK
      See Also:
    • FLAMING_PRINCE_READY_TIMER

      public static final int FLAMING_PRINCE_READY_TIMER
      See Also:
    • FLAMING_PRINCE_SUMMON

      public static final int FLAMING_PRINCE_SUMMON
      See Also:
    • LORE_FLAMING_PRINCE_TINDERBOX

      public static final int LORE_FLAMING_PRINCE_TINDERBOX
      See Also:
    • LORE_GEYSER_TITAN_READY

      public static final int LORE_GEYSER_TITAN_READY
      See Also:
    • LORE_GEYSER_TITAN_WALK

      public static final int LORE_GEYSER_TITAN_WALK
      See Also:
    • LORE_GEYSER_TITAN_DEFEND

      public static final int LORE_GEYSER_TITAN_DEFEND
      See Also:
    • LORE_GEYSER_TITAN_ATTACK

      public static final int LORE_GEYSER_TITAN_ATTACK
      See Also:
    • LORE_GEYSER_TITAN_DEATH

      public static final int LORE_GEYSER_TITAN_DEATH
      See Also:
    • LORE_GEYSER_TITAN_SUMMON

      public static final int LORE_GEYSER_TITAN_SUMMON
      See Also:
    • LORE_GEYSER_TITAN_READY_TIMER

      public static final int LORE_GEYSER_TITAN_READY_TIMER
      See Also:
    • LORE_GEYSER_TITAN_SPELL

      public static final int LORE_GEYSER_TITAN_SPELL
      See Also:
    • LORE_GEYSER_TITAN_RANGE

      public static final int LORE_GEYSER_TITAN_RANGE
      See Also:
    • LORE_ANT_READY_AND_EXTRA

      public static final int LORE_ANT_READY_AND_EXTRA
      See Also:
    • LORE_ANT_SUMMON

      public static final int LORE_ANT_SUMMON
      See Also:
    • LORE_ANT_READY_TIMER

      public static final int LORE_ANT_READY_TIMER
      See Also:
    • LORE_ANT_ATTACK

      public static final int LORE_ANT_ATTACK
      See Also:
    • LORE_ANT_DEATH

      public static final int LORE_ANT_DEATH
      See Also:
    • LORE_ANT_WALK_SLOW

      public static final int LORE_ANT_WALK_SLOW
      See Also:
    • LORE_ANT_WALK

      public static final int LORE_ANT_WALK
      See Also:
    • LORE_ANT_DEFEND

      public static final int LORE_ANT_DEFEND
      See Also:
    • LORE_ANT_UNBURDEN

      public static final int LORE_ANT_UNBURDEN
      See Also:
    • LORE_HYDRA_ATTACK

      public static final int LORE_HYDRA_ATTACK
      See Also:
    • LORE_HYDRA_DEFEND

      public static final int LORE_HYDRA_DEFEND
      See Also:
    • LORE_HYDRA_DEATH

      public static final int LORE_HYDRA_DEATH
      See Also:
    • LORE_HYDRA_READY_AND_EXTRA

      public static final int LORE_HYDRA_READY_AND_EXTRA
      See Also:
    • LORE_HYDRA_READY_TIMER

      public static final int LORE_HYDRA_READY_TIMER
      See Also:
    • LORE_HYDRA_SUMMON

      public static final int LORE_HYDRA_SUMMON
      See Also:
    • LORE_HYDRA_WALK

      public static final int LORE_HYDRA_WALK
      See Also:
    • LORE_HYDRA_REGROWTH

      public static final int LORE_HYDRA_REGROWTH
      See Also:
    • LORE_IRON_TITAN_ATTACK

      public static final int LORE_IRON_TITAN_ATTACK
      See Also:
    • LORE_IRON_TITAN_DEATH

      public static final int LORE_IRON_TITAN_DEATH
      See Also:
    • LORE_IRON_TITAN_DEFEND

      public static final int LORE_IRON_TITAN_DEFEND
      See Also:
    • LORE_IRON_TITAN_READY

      public static final int LORE_IRON_TITAN_READY
      See Also:
    • LORE_IRON_TITAN_READY_TIMER

      public static final int LORE_IRON_TITAN_READY_TIMER
      See Also:
    • LORE_IRON_TITAN_SUMMON

      public static final int LORE_IRON_TITAN_SUMMON
      See Also:
    • LORE_IRON_TITAN_WALK

      public static final int LORE_IRON_TITAN_WALK
      See Also:
    • LORE_TITAN_IRON_WITHIN

      public static final int LORE_TITAN_IRON_WITHIN
      See Also:
    • LORE_JELLY_READY

      public static final int LORE_JELLY_READY
      See Also:
    • LORE_JELLY_WALK

      public static final int LORE_JELLY_WALK
      See Also:
    • LORE_JELLY_ATTACK

      public static final int LORE_JELLY_ATTACK
      See Also:
    • LORE_JELLY_DEFEND

      public static final int LORE_JELLY_DEFEND
      See Also:
    • LORE_JELLY_DEATH

      public static final int LORE_JELLY_DEATH
      See Also:
    • LORE_JELLY_SUMMON

      public static final int LORE_JELLY_SUMMON
      See Also:
    • LORE_JELLY_READY_TIMER

      public static final int LORE_JELLY_READY_TIMER
      See Also:
    • LORE_JELLY_DISSOLVE

      public static final int LORE_JELLY_DISSOLVE
      See Also:
    • LORE_KARAMTHULU_WALK

      public static final int LORE_KARAMTHULU_WALK
      See Also:
    • LORE_KARAMTHULU_DEFEND

      public static final int LORE_KARAMTHULU_DEFEND
      See Also:
    • LORE_KARAMTHULU_ATTACK

      public static final int LORE_KARAMTHULU_ATTACK
      See Also:
    • LORE_KARAMTHULU_DEATH

      public static final int LORE_KARAMTHULU_DEATH
      See Also:
    • LORE_KARAMTHULU_READY_TIMER

      public static final int LORE_KARAMTHULU_READY_TIMER
      See Also:
    • LORE_KARAMTHULU_READY

      public static final int LORE_KARAMTHULU_READY
      See Also:
    • LORE_KARAMTHULU_SUMMON

      public static final int LORE_KARAMTHULU_SUMMON
      See Also:
    • LORE_KARAMTHULU_WATER_BLAST

      public static final int LORE_KARAMTHULU_WATER_BLAST
      See Also:
    • LORE_KARAMTHULU_BASIC_RANGE

      public static final int LORE_KARAMTHULU_BASIC_RANGE
      See Also:
    • LORE_KARAMTHULU_BEST_RANGE

      public static final int LORE_KARAMTHULU_BEST_RANGE
      See Also:
    • LORE_LAVA_TYTN_WALK

      public static final int LORE_LAVA_TYTN_WALK
      See Also:
    • LORE_LAVA_TYTN_READY

      public static final int LORE_LAVA_TYTN_READY
      See Also:
    • LORE_LAVA_TYTN_DEATH

      public static final int LORE_LAVA_TYTN_DEATH
      See Also:
    • LORE_LAVA_TYTN_ATTACK

      public static final int LORE_LAVA_TYTN_ATTACK
      See Also:
    • LORE_LAVA_TYTN_DEFEND

      public static final int LORE_LAVA_TYTN_DEFEND
      See Also:
    • LORE_LAVA_TYTN_READY_TIMER

      public static final int LORE_LAVA_TYTN_READY_TIMER
      See Also:
    • LORE_LAVA_TYTN_OBSIDIAN_THUNDER

      public static final int LORE_LAVA_TYTN_OBSIDIAN_THUNDER
      See Also:
    • LORE_LAVA_TYTN_SUMMON

      public static final int LORE_LAVA_TYTN_SUMMON
      See Also:
    • LORE_LOCUST_WALK

      public static final int LORE_LOCUST_WALK
      See Also:
    • LORE_LOCUST_READY

      public static final int LORE_LOCUST_READY
      See Also:
    • LORE_LOCUST_READY_TIMER

      public static final int LORE_LOCUST_READY_TIMER
      See Also:
    • LORE_LOCUST_ATTACK

      public static final int LORE_LOCUST_ATTACK
      See Also:
    • LORE_LOCUST_DEFEND

      public static final int LORE_LOCUST_DEFEND
      See Also:
    • LORE_LOCUST_DEATH

      public static final int LORE_LOCUST_DEATH
      See Also:
    • LORE_LOCUST_SUMMON

      public static final int LORE_LOCUST_SUMMON
      See Also:
    • LORE_LOCUST_SPECIAL

      public static final int LORE_LOCUST_SPECIAL
      See Also:
    • LORE_LOCUST_JUMP_AWAY

      public static final int LORE_LOCUST_JUMP_AWAY
      See Also:
    • LORE_LOCUST_JUMP_TO

      public static final int LORE_LOCUST_JUMP_TO
      See Also:
    • LORE_LOCUST_FLYING

      public static final int LORE_LOCUST_FLYING
      See Also:
    • LORE_BIRD_SUMMON

      public static final int LORE_BIRD_SUMMON
      See Also:
    • LORE_BIRD_RANGED_VIEWING

      public static final int LORE_BIRD_RANGED_VIEWING
      See Also:
    • LORE_BIRD_WALK

      public static final int LORE_BIRD_WALK
      See Also:
    • LORE_BIRD_READY

      public static final int LORE_BIRD_READY
      See Also:
    • LORE_BIRD_READY_TIMER

      public static final int LORE_BIRD_READY_TIMER
      See Also:
    • LORE_BIRD_ATTACK

      public static final int LORE_BIRD_ATTACK
      See Also:
    • LORE_BIRD_DEFEND

      public static final int LORE_BIRD_DEFEND
      See Also:
    • LORE_BIRD_DEATH

      public static final int LORE_BIRD_DEATH
      See Also:
    • LORE_MACAW_FLY_AWAY

      public static final int LORE_MACAW_FLY_AWAY
      See Also:
    • LORE_MACAW_FLY_BACK

      public static final int LORE_MACAW_FLY_BACK
      See Also:
    • LORE_MAGPIE_SPECIAL

      public static final int LORE_MAGPIE_SPECIAL
      See Also:
    • LORE_MINOTAUR_READY

      public static final int LORE_MINOTAUR_READY
      See Also:
    • LORE_MINOTAUR_WALK

      public static final int LORE_MINOTAUR_WALK
      See Also:
    • LORE_MINOTAUR_DEFEND

      public static final int LORE_MINOTAUR_DEFEND
      See Also:
    • LORE_MINOTAUR_ATTACK

      public static final int LORE_MINOTAUR_ATTACK
      See Also:
    • LORE_MINOTAUR_DEATH

      public static final int LORE_MINOTAUR_DEATH
      See Also:
    • LORE_MINOTAUR_SPECIAL_ATTACK

      public static final int LORE_MINOTAUR_SPECIAL_ATTACK
      See Also:
    • LORE_MINOTAUR_SUMMON

      public static final int LORE_MINOTAUR_SUMMON
      See Also:
    • LORE_MINOTAUR_READY_TIMER

      public static final int LORE_MINOTAUR_READY_TIMER
      See Also:
    • LORE_MOSQUITO_ATTACK

      public static final int LORE_MOSQUITO_ATTACK
      See Also:
    • LORE_MOSQUITO_DEATH

      public static final int LORE_MOSQUITO_DEATH
      See Also:
    • LORE_MOSQUITO_DEFEND

      public static final int LORE_MOSQUITO_DEFEND
      See Also:
    • LORE_MOSQUITO_READY

      public static final int LORE_MOSQUITO_READY
      See Also:
    • LORE_MOSQUITO_READY_TIMER

      public static final int LORE_MOSQUITO_READY_TIMER
      See Also:
    • LORE_MOSQUITO_SUMMON

      public static final int LORE_MOSQUITO_SUMMON
      See Also:
    • LORE_MOSQUITO_WALK

      public static final int LORE_MOSQUITO_WALK
      See Also:
    • LORE_MOSQUITO_TELEPORT_OUT

      public static final int LORE_MOSQUITO_TELEPORT_OUT
      See Also:
    • LORE_MOSQUITO_TELEPORT_OUT_SPOT

      public static final int LORE_MOSQUITO_TELEPORT_OUT_SPOT
      See Also:
    • LORE_MOSQUITO_TELEPORT_IN_SPOT

      public static final int LORE_MOSQUITO_TELEPORT_IN_SPOT
      See Also:
    • LORE_MOSQUITO_TELEPORT_IN

      public static final int LORE_MOSQUITO_TELEPORT_IN
      See Also:
    • SKILL_LORE_OBSIDIAN_GOLEM_WALK

      public static final int SKILL_LORE_OBSIDIAN_GOLEM_WALK
      See Also:
    • SKILL_LORE_OBSIDIAN_GOLEM_READY_PLUS_EXTRA

      public static final int SKILL_LORE_OBSIDIAN_GOLEM_READY_PLUS_EXTRA
      See Also:
    • SKILL_LORE_OBSIDIAN_GOLEM_READY_TIMER

      public static final int SKILL_LORE_OBSIDIAN_GOLEM_READY_TIMER
      See Also:
    • SKILL_LORE_OBSIDIAN_GOLEM_SUMMON

      public static final int SKILL_LORE_OBSIDIAN_GOLEM_SUMMON
      See Also:
    • SKILL_LORE_OBSIDIAN_GOLEM_ATTACK

      public static final int SKILL_LORE_OBSIDIAN_GOLEM_ATTACK
      See Also:
    • SKILL_LORE_OBSIDIAN_GOLEM_DEFEND

      public static final int SKILL_LORE_OBSIDIAN_GOLEM_DEFEND
      See Also:
    • SKILL_LORE_OBSIDIAN_GOLEM_DEATH

      public static final int SKILL_LORE_OBSIDIAN_GOLEM_DEATH
      See Also:
    • SKILL_LORE_OBSIDIAN_GOLEM_MOUNTAIN_STRENGTH

      public static final int SKILL_LORE_OBSIDIAN_GOLEM_MOUNTAIN_STRENGTH
      See Also:
    • LORE_MANTIS_CRUSH_ATTACK

      public static final int LORE_MANTIS_CRUSH_ATTACK
      See Also:
    • LORE_MANTIS_DEATH

      public static final int LORE_MANTIS_DEATH
      See Also:
    • LORE_MANTIS_DEFEND

      public static final int LORE_MANTIS_DEFEND
      See Also:
    • LORE_MANTIS_READY_AND_EXTRA

      public static final int LORE_MANTIS_READY_AND_EXTRA
      See Also:
    • LORE_MANTIS_READY_TIMER

      public static final int LORE_MANTIS_READY_TIMER
      See Also:
    • LORE_MANTIS_SLASH_ATTACK

      public static final int LORE_MANTIS_SLASH_ATTACK
      See Also:
    • LORE_MANTIS_STAB_ATTACK

      public static final int LORE_MANTIS_STAB_ATTACK
      See Also:
    • LORE_MANTIS_STRIKE_SPELL

      public static final int LORE_MANTIS_STRIKE_SPELL
      See Also:
    • LORE_MANTIS_WALK

      public static final int LORE_MANTIS_WALK
      See Also:
    • LORE_MANTIS_SUMMON

      public static final int LORE_MANTIS_SUMMON
      See Also:
    • LORE_PYREFIEND_WALK

      public static final int LORE_PYREFIEND_WALK
      See Also:
    • LORE_PYREFIEND_READY

      public static final int LORE_PYREFIEND_READY
      See Also:
    • LORE_PYREFIEND_DEATH

      public static final int LORE_PYREFIEND_DEATH
      See Also:
    • LORE_PYREFIEND_READY_TIMER

      public static final int LORE_PYREFIEND_READY_TIMER
      See Also:
    • LORE_PYREFIEND_ATTACK

      public static final int LORE_PYREFIEND_ATTACK
      See Also:
    • LORE_PYREFIEND_SUMMON

      public static final int LORE_PYREFIEND_SUMMON
      See Also:
    • LORE_PYREFIEND_SUPERHEAT_NPC_ANIM

      public static final int LORE_PYREFIEND_SUPERHEAT_NPC_ANIM
      See Also:
    • LORE_PYREFIEND_DEFEND

      public static final int LORE_PYREFIEND_DEFEND
      See Also:
    • LORE_PYREFIEND_LOG_IGNITE

      public static final int LORE_PYREFIEND_LOG_IGNITE
      See Also:
    • LORE_RAVAGER_ATTACK

      public static final int LORE_RAVAGER_ATTACK
      See Also:
    • LORE_RAVAGER_DEATH

      public static final int LORE_RAVAGER_DEATH
      See Also:
    • LORE_RAVAGER_DEFEND

      public static final int LORE_RAVAGER_DEFEND
      See Also:
    • LORE_RAVAGER_READY

      public static final int LORE_RAVAGER_READY
      See Also:
    • LORE_RAVAGER_READY_TIMER

      public static final int LORE_RAVAGER_READY_TIMER
      See Also:
    • LORE_RAVAGER_SUMMON

      public static final int LORE_RAVAGER_SUMMON
      See Also:
    • LORE_RAVAGER_WALK

      public static final int LORE_RAVAGER_WALK
      See Also:
    • LORE_RAVAGER_MINING

      public static final int LORE_RAVAGER_MINING
      See Also:
    • LORE_RAVAGER_DIG_GROUND

      public static final int LORE_RAVAGER_DIG_GROUND
      See Also:
    • LORE_RAVAGER_CAST_TELE

      public static final int LORE_RAVAGER_CAST_TELE
      See Also:
    • LORE_LOBSTER_ATTACK

      public static final int LORE_LOBSTER_ATTACK
      See Also:
    • LORE_LOBSTER_DEATH

      public static final int LORE_LOBSTER_DEATH
      See Also:
    • LORE_LOBSTER_DEFEND

      public static final int LORE_LOBSTER_DEFEND
      See Also:
    • LORE_LOBSTER_WALK

      public static final int LORE_LOBSTER_WALK
      See Also:
    • LORE_LOBSTER_READY_AND_EXTRA

      public static final int LORE_LOBSTER_READY_AND_EXTRA
      See Also:
    • LORE_LOBSTER_FISHING

      public static final int LORE_LOBSTER_FISHING
      See Also:
    • LORE_LOBSTER_CRUSHING_CLAW

      public static final int LORE_LOBSTER_CRUSHING_CLAW
      See Also:
    • LORE_LOBSTER_SUMMON

      public static final int LORE_LOBSTER_SUMMON
      See Also:
    • LORE_SHIFTER_WALK

      public static final int LORE_SHIFTER_WALK
      See Also:
    • LORE_SHIFTER_READY

      public static final int LORE_SHIFTER_READY
      See Also:
    • LORE_SHIFTER_READY_TIMER

      public static final int LORE_SHIFTER_READY_TIMER
      See Also:
    • LORE_SHIFTER_ATTACK

      public static final int LORE_SHIFTER_ATTACK
      See Also:
    • LORE_SHIFTER_DEFEND

      public static final int LORE_SHIFTER_DEFEND
      See Also:
    • LORE_SHIFTER_DEATH

      public static final int LORE_SHIFTER_DEATH
      See Also:
    • LORE_SHIFTER_SUMMON

      public static final int LORE_SHIFTER_SUMMON
      See Also:
    • LORE_SHIFTER_TELEPORT_SPECIAL

      public static final int LORE_SHIFTER_TELEPORT_SPECIAL
      See Also:
    • LORE_SNAIL_SUMMON

      public static final int LORE_SNAIL_SUMMON
      See Also:
    • LORE_SNAIL_READY_TIMER

      public static final int LORE_SNAIL_READY_TIMER
      See Also:
    • LORE_SNAIL_ATTACK

      public static final int LORE_SNAIL_ATTACK
      See Also:
    • LORE_SNAIL_DEATH

      public static final int LORE_SNAIL_DEATH
      See Also:
    • LORE_SNAIL_WALK

      public static final int LORE_SNAIL_WALK
      See Also:
    • LORE_SNAIL_READY_AND_EXTRA

      public static final int LORE_SNAIL_READY_AND_EXTRA
      See Also:
    • LORE_SNAIL_DEFEND

      public static final int LORE_SNAIL_DEFEND
      See Also:
    • LORE_SNAIL_SLIME_ATTACK

      public static final int LORE_SNAIL_SLIME_ATTACK
      See Also:
    • LORE_SNAKE_ATTACK

      public static final int LORE_SNAKE_ATTACK
      See Also:
    • LORE_SNAKE_DEATH

      public static final int LORE_SNAKE_DEATH
      See Also:
    • LORE_SNAKE_DEFEND

      public static final int LORE_SNAKE_DEFEND
      See Also:
    • LORE_SNAKE_READY_AND_EXTRA

      public static final int LORE_SNAKE_READY_AND_EXTRA
      See Also:
    • LORE_SNAKE_READY_TIMER

      public static final int LORE_SNAKE_READY_TIMER
      See Also:
    • LORE_SNAKE_SUMMON

      public static final int LORE_SNAKE_SUMMON
      See Also:
    • LORE_SNAKE_WALK

      public static final int LORE_SNAKE_WALK
      See Also:
    • LORE_SNAKE_ORPHEDIAN_INCUBATION

      public static final int LORE_SNAKE_ORPHEDIAN_INCUBATION
      See Also:
    • LORE_SPINNER_READY

      public static final int LORE_SPINNER_READY
      See Also:
    • LORE_SPINNER_ATTACK

      public static final int LORE_SPINNER_ATTACK
      See Also:
    • LORE_SPINNER_DEFEND

      public static final int LORE_SPINNER_DEFEND
      See Also:
    • LORE_SPINNER_SUMMON

      public static final int LORE_SPINNER_SUMMON
      See Also:
    • LORE_SPINNER_WALK

      public static final int LORE_SPINNER_WALK
      See Also:
    • LORE_SPINNER_DEATH

      public static final int LORE_SPINNER_DEATH
      See Also:
    • LORE_SPINER_HEAL_PLAYER

      public static final int LORE_SPINER_HEAL_PLAYER
      See Also:
    • LORE_SPINNER_CAST_TELE

      public static final int LORE_SPINNER_CAST_TELE
      See Also:
    • LORE_SPINNER_READY_TIMER

      public static final int LORE_SPINNER_READY_TIMER
      See Also:
    • LORE_STEEL_TITAN_ATTACK

      public static final int LORE_STEEL_TITAN_ATTACK
      See Also:
    • LORE_STEEL_TITAN_DEATH

      public static final int LORE_STEEL_TITAN_DEATH
      See Also:
    • LORE_STEEL_TITAN_DEFEND

      public static final int LORE_STEEL_TITAN_DEFEND
      See Also:
    • LORE_STEEL_TITAN_READY

      public static final int LORE_STEEL_TITAN_READY
      See Also:
    • LORE_STEEL_TITAN_READY_TIMER

      public static final int LORE_STEEL_TITAN_READY_TIMER
      See Also:
    • LORE_STEEL_TITAN_SUMMON

      public static final int LORE_STEEL_TITAN_SUMMON
      See Also:
    • LORE_STEEL_TITAN_WALK

      public static final int LORE_STEEL_TITAN_WALK
      See Also:
    • LORE_STEEL_TITAN_STEEL_GAZE

      public static final int LORE_STEEL_TITAN_STEEL_GAZE
      See Also:
    • LORE_TITAN_STEEL_OF_LEGEND

      public static final int LORE_TITAN_STEEL_OF_LEGEND
      See Also:
    • LORE_STORK_READY

      public static final int LORE_STORK_READY
      See Also:
    • LORE_STORK_WALK

      public static final int LORE_STORK_WALK
      See Also:
    • LORE_STORK_READY_TIMER

      public static final int LORE_STORK_READY_TIMER
      See Also:
    • LORE_STORK_HARPOON

      public static final int LORE_STORK_HARPOON
      See Also:
    • LORE_STORK_SPECIAL

      public static final int LORE_STORK_SPECIAL
      See Also:
    • LORE_STORK_SUMMON

      public static final int LORE_STORK_SUMMON
      See Also:
    • LORE_STRANGER_PLANT_READY

      public static final int LORE_STRANGER_PLANT_READY
      See Also:
    • LORE_STRANGER_PLANT_DEFEND

      public static final int LORE_STRANGER_PLANT_DEFEND
      See Also:
    • LORE_STRANGER_PLANT_READY_TIMER

      public static final int LORE_STRANGER_PLANT_READY_TIMER
      See Also:
    • LORE_STRANGER_PLANT_WALK

      public static final int LORE_STRANGER_PLANT_WALK
      See Also:
    • LORE_STRANGER_PLANT_ATTACK

      public static final int LORE_STRANGER_PLANT_ATTACK
      See Also:
    • LORE_STRANGER_PLANT_DEATH

      public static final int LORE_STRANGER_PLANT_DEATH
      See Also:
    • LORE_STRANGER_PLANT_FARMING

      public static final int LORE_STRANGER_PLANT_FARMING
      See Also:
    • LORE_STRANGER_PLANT_POISON_BLAST

      public static final int LORE_STRANGER_PLANT_POISON_BLAST
      See Also:
    • LORE_STRANGER_PLANT_SPECIAL

      public static final int LORE_STRANGER_PLANT_SPECIAL
      See Also:
    • LORE_STRANGER_PLANT_SUMMON

      public static final int LORE_STRANGER_PLANT_SUMMON
      See Also:
    • LORE_SWAMP_TITAN_WALK

      public static final int LORE_SWAMP_TITAN_WALK
      See Also:
    • LORE_SWAMP_TITAN_READY

      public static final int LORE_SWAMP_TITAN_READY
      See Also:
    • LORE_SWAMP_TITAN_READY_EXTRA

      public static final int LORE_SWAMP_TITAN_READY_EXTRA
      See Also:
    • LORE_SWAMP_TITAN_ATTACK

      public static final int LORE_SWAMP_TITAN_ATTACK
      See Also:
    • LORE_SWAMP_TITAN_RANGE_ATTACK

      public static final int LORE_SWAMP_TITAN_RANGE_ATTACK
      See Also:
    • LORE_SWAMP_TITAN_DEFEND

      public static final int LORE_SWAMP_TITAN_DEFEND
      See Also:
    • LORE_SWAMP_TITAN_SUMMON

      public static final int LORE_SWAMP_TITAN_SUMMON
      See Also:
    • LORE_SWAMP_TITAN_DEATH

      public static final int LORE_SWAMP_TITAN_DEATH
      See Also:
    • LORE_TORCHER_READY

      public static final int LORE_TORCHER_READY
      See Also:
    • LORE_TORCHER_WALK

      public static final int LORE_TORCHER_WALK
      See Also:
    • LORE_TORCHER_ATTACK

      public static final int LORE_TORCHER_ATTACK
      See Also:
    • LORE_TORCHER_DEATH

      public static final int LORE_TORCHER_DEATH
      See Also:
    • LORE_TORCHER_DEFEND

      public static final int LORE_TORCHER_DEFEND
      See Also:
    • LORE_TORCHER_SUMMON

      public static final int LORE_TORCHER_SUMMON
      See Also:
    • LORE_TORCHER_READY_TIMER

      public static final int LORE_TORCHER_READY_TIMER
      See Also:
    • LORE_TORCHER_SPECIAL

      public static final int LORE_TORCHER_SPECIAL
      See Also:
    • LORE_TURNIP_WALK

      public static final int LORE_TURNIP_WALK
      See Also:
    • LORE_TURNIP_READY

      public static final int LORE_TURNIP_READY
      See Also:
    • LORE_TURNIP_READY_TIMER

      public static final int LORE_TURNIP_READY_TIMER
      See Also:
    • LORE_TURNIP_ATTACK

      public static final int LORE_TURNIP_ATTACK
      See Also:
    • LORE_TURNIP_DEFEND

      public static final int LORE_TURNIP_DEFEND
      See Also:
    • LORE_TURNIP_DEATH

      public static final int LORE_TURNIP_DEATH
      See Also:
    • LORE_TURNIP_FIREBREATH_ATTACK

      public static final int LORE_TURNIP_FIREBREATH_ATTACK
      See Also:
    • LORE_TURNIP_SUMMON

      public static final int LORE_TURNIP_SUMMON
      See Also:
    • LORE_FIREBAT_READY

      public static final int LORE_FIREBAT_READY
      See Also:
    • LORE_FIREBAT_WALK

      public static final int LORE_FIREBAT_WALK
      See Also:
    • LORE_FIREBAT_ATTACK

      public static final int LORE_FIREBAT_ATTACK
      See Also:
    • LORE_FIREBAT_DEATH

      public static final int LORE_FIREBAT_DEATH
      See Also:
    • LORE_FIREBAT_DEFEND

      public static final int LORE_FIREBAT_DEFEND
      See Also:
    • LORE_FIREBAT_SUMMON

      public static final int LORE_FIREBAT_SUMMON
      See Also:
    • LORE_TURTLE_WALK

      public static final int LORE_TURTLE_WALK
      See Also:
    • LORE_TURTLE_SUMMON

      public static final int LORE_TURTLE_SUMMON
      See Also:
    • LORE_TURTLE_READY_TIMER

      public static final int LORE_TURTLE_READY_TIMER
      See Also:
    • LORE_TURTLE_READY

      public static final int LORE_TURTLE_READY
      See Also:
    • LORE_TURTLE_DEATH

      public static final int LORE_TURTLE_DEATH
      See Also:
    • LORE_TURTLE_ATTACK

      public static final int LORE_TURTLE_ATTACK
      See Also:
    • LORE_TURTLE_DEFEND

      public static final int LORE_TURTLE_DEFEND
      See Also:
    • LORE_TURTLE_ADAMAN_SHELL_NPC_SPOT

      public static final int LORE_TURTLE_ADAMAN_SHELL_NPC_SPOT
      See Also:
    • LORE_WOLPERTINGER_READY

      public static final int LORE_WOLPERTINGER_READY
      See Also:
    • LORE_WOLPERTINGER_WALK

      public static final int LORE_WOLPERTINGER_WALK
      See Also:
    • LORE_WOLPERTINGER_ATTACK

      public static final int LORE_WOLPERTINGER_ATTACK
      See Also:
    • LORE_WOLPERTINGER_DEFEND

      public static final int LORE_WOLPERTINGER_DEFEND
      See Also:
    • LORE_WOLPERTINGER_DEATH

      public static final int LORE_WOLPERTINGER_DEATH
      See Also:
    • LORE_WOLPERTINGER_READY_TIMER

      public static final int LORE_WOLPERTINGER_READY_TIMER
      See Also:
    • LORE_WOLPERTINGER_POWER_UP

      public static final int LORE_WOLPERTINGER_POWER_UP
      See Also:
    • LORE_WOLPERTINGER_SUMMON

      public static final int LORE_WOLPERTINGER_SUMMON
      See Also:
    • LORE_CHICK_READY

      public static final int LORE_CHICK_READY
      See Also:
    • LORE_CHICK_WALK

      public static final int LORE_CHICK_WALK
      See Also:
    • LORE_VULTURE_WALK

      public static final int LORE_VULTURE_WALK
      See Also:
    • LORE_VULTURE_READY

      public static final int LORE_VULTURE_READY
      See Also:
    • LORE_VULTURE_READY_TIMER

      public static final int LORE_VULTURE_READY_TIMER
      See Also:
    • LORE_PENGUIN_WALK_ADULT

      public static final int LORE_PENGUIN_WALK_ADULT
      See Also:
    • LORE_PENGUIN_READY_ADULT

      public static final int LORE_PENGUIN_READY_ADULT
      See Also:
    • LORE_PENGUIN_READY_ADULT_VARIATION

      public static final int LORE_PENGUIN_READY_ADULT_VARIATION
      See Also:
    • LORE_PENGUIN_WALK_ADULT_ICE_SLIDE

      public static final int LORE_PENGUIN_WALK_ADULT_ICE_SLIDE
      See Also:
    • LORE_PENGUIN_WALK_BABY

      public static final int LORE_PENGUIN_WALK_BABY
      See Also:
    • LORE_PENGUIN_READY_BABY

      public static final int LORE_PENGUIN_READY_BABY
      See Also:
    • LORE_NEW_WORLD_MONKEY_WALK

      public static final int LORE_NEW_WORLD_MONKEY_WALK
      See Also:
    • LORE_NEW_WORLD_MONKEY_READY

      public static final int LORE_NEW_WORLD_MONKEY_READY
      See Also:
    • LORE_NEW_WORLD_MONKEY_READY_TIMER

      public static final int LORE_NEW_WORLD_MONKEY_READY_TIMER
      See Also:
    • LORE_NEW_WORLD_MONKEY_BABY_READY

      public static final int LORE_NEW_WORLD_MONKEY_BABY_READY
      See Also:
    • LORE_NEW_WORLD_MONKEY_BABY_READY_TIMER

      public static final int LORE_NEW_WORLD_MONKEY_BABY_READY_TIMER
      See Also:
    • LORE_NEW_WORLD_MONKEY_BABY_WALK

      public static final int LORE_NEW_WORLD_MONKEY_BABY_WALK
      See Also:
    • LORE_NEW_WORLD_MONKEY_APPROACH

      public static final int LORE_NEW_WORLD_MONKEY_APPROACH
      See Also:
    • LORE_NEW_WORLD_MONKEY_EVADE

      public static final int LORE_NEW_WORLD_MONKEY_EVADE
      See Also:
    • LORE_GECKO_ATTACK_A

      public static final int LORE_GECKO_ATTACK_A
      See Also:
    • LORE_GECKO_ATTACK_B

      public static final int LORE_GECKO_ATTACK_B
      See Also:
    • LORE_GECKO_ATTACK_C

      public static final int LORE_GECKO_ATTACK_C
      See Also:
    • LORE_GECKO_DEFEND_A

      public static final int LORE_GECKO_DEFEND_A
      See Also:
    • LORE_GECKO_DEFEND_B

      public static final int LORE_GECKO_DEFEND_B
      See Also:
    • LORE_GECKO_DEFEND_C

      public static final int LORE_GECKO_DEFEND_C
      See Also:
    • LORE_GECKO_WALK

      public static final int LORE_GECKO_WALK
      See Also:
    • LORE_GECKO_WALK_BABY

      public static final int LORE_GECKO_WALK_BABY
      See Also:
    • LORE_GECKO_READY_TIMER

      public static final int LORE_GECKO_READY_TIMER
      See Also:
    • LORE_GECKO_READY

      public static final int LORE_GECKO_READY
      See Also:
    • LORE_GECKO_TRAP_EVADE

      public static final int LORE_GECKO_TRAP_EVADE
      See Also:
    • LORE_LIZARD_TRAP_APPROACH

      public static final int LORE_LIZARD_TRAP_APPROACH
      See Also:
    • LORE_CHAMELEON_READY

      public static final int LORE_CHAMELEON_READY
      See Also:
    • LORE_CHAMELEON_READY_TIMER

      public static final int LORE_CHAMELEON_READY_TIMER
      See Also:
    • LORE_CHAMELEON_WALK

      public static final int LORE_CHAMELEON_WALK
      See Also:
    • ROOTS_GIANT_ANTS_WALK

      public static final int ROOTS_GIANT_ANTS_WALK
      See Also:
    • ROOTS_GIANT_ANTS_READY

      public static final int ROOTS_GIANT_ANTS_READY
      See Also:
    • GIANT_ANTS_ATTACK

      public static final int GIANT_ANTS_ATTACK
      See Also:
    • GIANT_ANTS_DEATH

      public static final int GIANT_ANTS_DEATH
      See Also:
    • GIANT_ANTS_DEFEND

      public static final int GIANT_ANTS_DEFEND
      See Also:
    • ROOTS_GIANT_WASP_READY_WALK

      public static final int ROOTS_GIANT_WASP_READY_WALK
      See Also:
    • ROOTS_GIANT_WASP_ATTACK

      public static final int ROOTS_GIANT_WASP_ATTACK
      See Also:
    • ROOTS_GIANT_WASP_DEFEND

      public static final int ROOTS_GIANT_WASP_DEFEND
      See Also:
    • ROOTS_GIANT_WASP_DEATH

      public static final int ROOTS_GIANT_WASP_DEATH
      See Also:
    • GREN_EATING_PAWYA

      public static final int GREN_EATING_PAWYA
      See Also:
    • GREN_ATTACK

      public static final int GREN_ATTACK
      See Also:
    • GREN_BALL_READY

      public static final int GREN_BALL_READY
      See Also:
    • GREN_CURL_BALL

      public static final int GREN_CURL_BALL
      See Also:
    • GREN_EVADE_TRAP

      public static final int GREN_EVADE_TRAP
      See Also:
    • GREN_READY

      public static final int GREN_READY
      See Also:
    • GREN_UNCURL_BALL

      public static final int GREN_UNCURL_BALL
      See Also:
    • GREN_WALK

      public static final int GREN_WALK
      See Also:
    • GREN_APPROACH_TRAP

      public static final int GREN_APPROACH_TRAP
      See Also:
    • PAWYA_WALK

      public static final int PAWYA_WALK
      See Also:
    • PAWYA_READY

      public static final int PAWYA_READY
      See Also:
    • PAWYA_DEFEND

      public static final int PAWYA_DEFEND
      See Also:
    • PAWYA_EVADE_TRAP

      public static final int PAWYA_EVADE_TRAP
      See Also:
    • PAWYA_DEATH

      public static final int PAWYA_DEATH
      See Also:
    • PAWYA_BURROWING_OUT

      public static final int PAWYA_BURROWING_OUT
      See Also:
    • PAWYA_BURROWING

      public static final int PAWYA_BURROWING
      See Also:
    • PAWYA_APPROACH_TRAP

      public static final int PAWYA_APPROACH_TRAP
      See Also:
    • AFR_PLATYPUS_BABY_DEATH

      public static final int AFR_PLATYPUS_BABY_DEATH
      See Also:
    • AFR_PLATYPUS_BABY_DEFEND

      public static final int AFR_PLATYPUS_BABY_DEFEND
      See Also:
    • AFR_PLATYPUS_BABY_WALK

      public static final int AFR_PLATYPUS_BABY_WALK
      See Also:
    • AFR_PLATYPUS_DEATH

      public static final int AFR_PLATYPUS_DEATH
      See Also:
    • AFR_PLATYPUS_DEFEND

      public static final int AFR_PLATYPUS_DEFEND
      See Also:
    • AFR_PLATYPUS_READY_AND_EXTRA

      public static final int AFR_PLATYPUS_READY_AND_EXTRA
      See Also:
    • AFR_PLATYPUS_WALK

      public static final int AFR_PLATYPUS_WALK
      See Also:
    • AFR_PLATYPUS_ATTACK

      public static final int AFR_PLATYPUS_ATTACK
      See Also:
    • WOLF_WOLPERTINGER_READY

      public static final int WOLF_WOLPERTINGER_READY
      See Also:
    • WOLF_WOLPERTINGER_WALK

      public static final int WOLF_WOLPERTINGER_WALK
      See Also:
    • WOLF_GIANT_WOLPERTINGER_SCARED

      public static final int WOLF_GIANT_WOLPERTINGER_SCARED
      See Also:
    • WOLF_GIANT_WOLPERTINGER_DESUMMONED

      public static final int WOLF_GIANT_WOLPERTINGER_DESUMMONED
      See Also:
    • LORE_COCKROACH_ATTACK_A

      public static final int LORE_COCKROACH_ATTACK_A
      See Also:
    • LORE_COCKROACH_ATTACK_B

      public static final int LORE_COCKROACH_ATTACK_B
      See Also:
    • LORE_COCKROACH_DEFEND_A

      public static final int LORE_COCKROACH_DEFEND_A
      See Also:
    • LORE_COCKROACH_WALK

      public static final int LORE_COCKROACH_WALK
      See Also:
    • LORE_COCKROACH_READY

      public static final int LORE_COCKROACH_READY
      See Also:
    • LORE_COCKROACH_READY_TIMER

      public static final int LORE_COCKROACH_READY_TIMER
      See Also:
    • SCAB_CROCODILE_WALK

      public static final int SCAB_CROCODILE_WALK
      See Also:
    • SCAB_CROCODILE_ATTACK

      public static final int SCAB_CROCODILE_ATTACK
      See Also:
    • SCAB_CROCODILE_READY

      public static final int SCAB_CROCODILE_READY
      See Also:
    • SCAB_CROCODILE_DEFEND

      public static final int SCAB_CROCODILE_DEFEND
      See Also:
    • SCAB_CROCODILE_DEATH

      public static final int SCAB_CROCODILE_DEATH
      See Also:
    • SKILLCAPES_SAILING_PLAYER_ANIM

      public static final int SKILLCAPES_SAILING_PLAYER_ANIM
      See Also:
    • SKILLCAPES_SAILING_SPOTANIM

      public static final int SKILLCAPES_SAILING_SPOTANIM
      See Also:
    • VFX_SAILING_SKILLCAPE

      public static final int VFX_SAILING_SKILLCAPE
      See Also:
    • HUMAN_SKILLCAPE_SAILING

      public static final int HUMAN_SKILLCAPE_SAILING
      See Also:
    • HUMAN_PICKUPFLOOR_AND_WAVE

      public static final int HUMAN_PICKUPFLOOR_AND_WAVE
      See Also:
    • HUMAN_PLAY_WITH_PET_FISH_MAYOR

      public static final int HUMAN_PLAY_WITH_PET_FISH_MAYOR
      See Also:
    • HUMAN_FEED_PET_FISH_MAYOR

      public static final int HUMAN_FEED_PET_FISH_MAYOR
      See Also:
    • HUMAN_TALK_TO_PET_FISH_MAYOR

      public static final int HUMAN_TALK_TO_PET_FISH_MAYOR
      See Also:
    • VFX_SAILING_MONODON_RANGED_ATTACK_IMPACT_01

      public static final int VFX_SAILING_MONODON_RANGED_ATTACK_IMPACT_01
      See Also:
    • SAILING_INTRO_HUMAN_OVERBOARD

      public static final int SAILING_INTRO_HUMAN_OVERBOARD
      See Also:
    • SAILING_INTRO_ANNE_PUSH

      public static final int SAILING_INTRO_ANNE_PUSH
      See Also:
    • ROCKO_KARAMTHULU_WALK

      public static final int ROCKO_KARAMTHULU_WALK
      See Also:
    • ROCKO_KARAMTHULU_READY

      public static final int ROCKO_KARAMTHULU_READY
      See Also:
    • ROCKO_KARAMTHULU_KEY_WALK

      public static final int ROCKO_KARAMTHULU_KEY_WALK
      See Also:
    • ROCKO_KARAMTHULU_KEY_READY

      public static final int ROCKO_KARAMTHULU_KEY_READY
      See Also:
    • ROCKO_WAVES

      public static final int ROCKO_WAVES
      See Also:
    • ROCKO_CUSTOMS_OFFICER_THROW_STEW_SPOT

      public static final int ROCKO_CUSTOMS_OFFICER_THROW_STEW_SPOT
      See Also:
    • ROCKO_RALPH_MULTINPC_ANIM

      public static final int ROCKO_RALPH_MULTINPC_ANIM
      See Also:
    • ROCKO_SILT_SPOT

      public static final int ROCKO_SILT_SPOT
      See Also:
    • ROCKO_WRECKAGE_SPOT

      public static final int ROCKO_WRECKAGE_SPOT
      See Also:
    • ROCKO_PLAYER_DIVE_SPOT

      public static final int ROCKO_PLAYER_DIVE_SPOT
      See Also:
    • ROCKO_SMASH_BOTTLE_SPOT

      public static final int ROCKO_SMASH_BOTTLE_SPOT
      See Also:
    • ROCKO_SEAGULL_ON_ROCK

      public static final int ROCKO_SEAGULL_ON_ROCK
      See Also:
    • ROCKO_HOOVERED_SEAGULL_SPOT

      public static final int ROCKO_HOOVERED_SEAGULL_SPOT
      See Also:
    • ROCKO_EX_PARROT_RECHARGE_SPOT

      public static final int ROCKO_EX_PARROT_RECHARGE_SPOT
      See Also:
    • ROCKO_TRAVELLING_CANBALL

      public static final int ROCKO_TRAVELLING_CANBALL
      See Also:
    • ROCKO_SEAGULL_FREAK_OUT_SPOT

      public static final int ROCKO_SEAGULL_FREAK_OUT_SPOT
      See Also:
    • ROCKO_QUILL_SPOT

      public static final int ROCKO_QUILL_SPOT
      See Also:
    • ROCKO_HOOVER_INTERFACE

      public static final int ROCKO_HOOVER_INTERFACE
      See Also:
    • ROCKO_CUSTOMS_OFFICER_SNOOZE

      public static final int ROCKO_CUSTOMS_OFFICER_SNOOZE
      See Also:
    • ROCKO_BRASS_HAND_READY

      public static final int ROCKO_BRASS_HAND_READY
      See Also:
    • ROCKO_FIFTY_SHIPS_MUFASSAH_READY

      public static final int ROCKO_FIFTY_SHIPS_MUFASSAH_READY
      See Also:
    • ROCKO_FIFTY_SHIPS_MUFASSAH_WALK

      public static final int ROCKO_FIFTY_SHIPS_MUFASSAH_WALK
      See Also:
    • ROCKO_PLAYER_TIN_CUP_ON_DOOR

      public static final int ROCKO_PLAYER_TIN_CUP_ON_DOOR
      See Also:
    • ROCKO_RABID_JACK_LIFT_CHEST_PT_A

      public static final int ROCKO_RABID_JACK_LIFT_CHEST_PT_A
      See Also:
    • ROCKO_RABID_JACK_LIFT_CHEST_PT_B

      public static final int ROCKO_RABID_JACK_LIFT_CHEST_PT_B
      See Also:
    • ROCKO_CUSTOMS_OFFICER_THROW_STEW

      public static final int ROCKO_CUSTOMS_OFFICER_THROW_STEW
      See Also:
    • ROCKO_PLAYER_SCOOP_SILT

      public static final int ROCKO_PLAYER_SCOOP_SILT
      See Also:
    • ROCKO_PLAYER_CROWBAR_WRECKAGE

      public static final int ROCKO_PLAYER_CROWBAR_WRECKAGE
      See Also:
    • ROCKO_HUMAN_WALK_WITH_FILES

      public static final int ROCKO_HUMAN_WALK_WITH_FILES
      See Also:
    • ROCKO_HUMAN_WALK_B_WITH_FILES

      public static final int ROCKO_HUMAN_WALK_B_WITH_FILES
      See Also:
    • ROCKO_HUMAN_READY_WITH_FILES

      public static final int ROCKO_HUMAN_READY_WITH_FILES
      See Also:
    • ROCKO_HUMAN_WALK_LEFT_WITH_FILES

      public static final int ROCKO_HUMAN_WALK_LEFT_WITH_FILES
      See Also:
    • ROCKO_HUMAN_WALK_RIGHT_WITH_FILES

      public static final int ROCKO_HUMAN_WALK_RIGHT_WITH_FILES
      See Also:
    • ROCKO_PLAYER_DIVE

      public static final int ROCKO_PLAYER_DIVE
      See Also:
    • ROCKO_PLAYER_SMASH_BOTTLE

      public static final int ROCKO_PLAYER_SMASH_BOTTLE
      See Also:
    • ROCKO_PLAYER_CHARCOAL_RUB

      public static final int ROCKO_PLAYER_CHARCOAL_RUB
      See Also:
    • ROCKO_PLAYER_TAP_PIPE

      public static final int ROCKO_PLAYER_TAP_PIPE
      See Also:
    • ROCKO_PLAYER_HOOVERS_BIRD_START

      public static final int ROCKO_PLAYER_HOOVERS_BIRD_START
      See Also:
    • ROCKO_PLAYER_HOOVERS_BIRD_END

      public static final int ROCKO_PLAYER_HOOVERS_BIRD_END
      See Also:
    • ROCKO_PLAYER_EXPARROT_RECHARGE

      public static final int ROCKO_PLAYER_EXPARROT_RECHARGE
      See Also:
    • ROCKO_RABID_JACK_TREASURE_WALK

      public static final int ROCKO_RABID_JACK_TREASURE_WALK
      See Also:
    • ROCKO_RABID_JACK_TREASURE_READY

      public static final int ROCKO_RABID_JACK_TREASURE_READY
      See Also:
    • ROCKO_RABID_JACK_RAILING

      public static final int ROCKO_RABID_JACK_RAILING
      See Also:
    • ROCKO_RABID_JACK_IMPACT

      public static final int ROCKO_RABID_JACK_IMPACT
      See Also:
    • ROCKO_PLAYER_WAKES_DEAFGUY

      public static final int ROCKO_PLAYER_WAKES_DEAFGUY
      See Also:
    • ROCKO_PIRATE_SWORD_ATTACK_ONE

      public static final int ROCKO_PIRATE_SWORD_ATTACK_ONE
      See Also:
    • TRR_SLASH

      public static final int TRR_SLASH
      See Also:
    • NPC_QUETZAL_IDLE_01_SILENT

      public static final int NPC_QUETZAL_IDLE_01_SILENT
      See Also:
    • AKD_DARK_PISCARILIUS_HAND_GRASP_LONG

      public static final int AKD_DARK_PISCARILIUS_HAND_GRASP_LONG
      See Also:
    • TOB_SHADOW_PROJECTILE_IDLE

      public static final int TOB_SHADOW_PROJECTILE_IDLE
      See Also:
    • VERZIK_PHASE3_IDLE_PET

      public static final int VERZIK_PHASE3_IDLE_PET
      See Also:
    • HUMAN_CUT_FOOD

      public static final int HUMAN_CUT_FOOD
      See Also:
    • HUMAN_CUT_FOOD_QUICK

      public static final int HUMAN_CUT_FOOD_QUICK
      See Also:
    • HUMAN_SPINNINGWHEEL_90

      public static final int HUMAN_SPINNINGWHEEL_90
      See Also:
    • HUMAN_SPINNINGWHEEL_60

      public static final int HUMAN_SPINNINGWHEEL_60
      See Also:
    • FSB_POOL_IDLE_ROTATED

      public static final int FSB_POOL_IDLE_ROTATED
      See Also:
    • SAILING_LIGHTNING_CLOUD_ATTACK

      public static final int SAILING_LIGHTNING_CLOUD_ATTACK
      See Also:
    • CAMPHOR_BLOWPIPE_ATTACK

      public static final int CAMPHOR_BLOWPIPE_ATTACK
      See Also:
    • IRONWOOD_BLOWPIPE_ATTACK

      public static final int IRONWOOD_BLOWPIPE_ATTACK
      See Also:
    • ROSEWOOD_BLOWPIPE_ATTACK

      public static final int ROSEWOOD_BLOWPIPE_ATTACK
      See Also:
    • ROSEWOOD_BLOWPIPE_SPECIAL_ATTACK

      public static final int ROSEWOOD_BLOWPIPE_SPECIAL_ATTACK
      See Also:
    • HUNTING_CRAB01_TRAP01_IDLE

      public static final int HUNTING_CRAB01_TRAP01_IDLE
      See Also:
    • HUNTING_CRAB01_TRAP01_TRIGGERED

      public static final int HUNTING_CRAB01_TRAP01_TRIGGERED
      See Also:
    • HUNTING_CRAB01_TRAP01_TRIGGERED_LOOP

      public static final int HUNTING_CRAB01_TRAP01_TRIGGERED_LOOP
      See Also:
    • HUNTING_SEARCHING_BUSHES_NORESTART

      public static final int HUNTING_SEARCHING_BUSHES_NORESTART
      See Also:
    • HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE_QUICK

      public static final int HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE_QUICK
      See Also:
    • NPC_MINING

      public static final int NPC_MINING
      See Also:
    • SAILING_BT_TELEGRAPH_TIER1

      public static final int SAILING_BT_TELEGRAPH_TIER1
      See Also:
    • SAILING_BT_TELEGRAPH_TIER2

      public static final int SAILING_BT_TELEGRAPH_TIER2
      See Also:
    • SAILING_BT_TELEGRAPH_TIER3

      public static final int SAILING_BT_TELEGRAPH_TIER3
      See Also:
    • SAILING_BT_RAPIDS_IDLE

      public static final int SAILING_BT_RAPIDS_IDLE
      See Also:
    • SAILING_BT_RAPIDS_SPEED_BOOST

      public static final int SAILING_BT_RAPIDS_SPEED_BOOST
      See Also:
    • SAILING_BT_CRATE_PROJ

      public static final int SAILING_BT_CRATE_PROJ
      See Also:
    • SAILING_BT_VFX_WATER_RAPIDS01_IDLE01

      public static final int SAILING_BT_VFX_WATER_RAPIDS01_IDLE01
      See Also:
    • SAILING_BT_VFX_WATER_RAPIDS01_GENTLE01

      public static final int SAILING_BT_VFX_WATER_RAPIDS01_GENTLE01
      See Also:
    • SAILING_BT_VFX_WATER_RAPIDS01_STRONG01

      public static final int SAILING_BT_VFX_WATER_RAPIDS01_STRONG01
      See Also:
    • SAILING_BT_VFX_WATER_RAPIDS01_POWERFUL01

      public static final int SAILING_BT_VFX_WATER_RAPIDS01_POWERFUL01
      See Also:
    • SAILING_BT_VFX_WATER_RAPIDS01_DEADLY01

      public static final int SAILING_BT_VFX_WATER_RAPIDS01_DEADLY01
      See Also:
    • BT_CRYSTAL_MOTE_IDLE_01

      public static final int BT_CRYSTAL_MOTE_IDLE_01
      See Also:
    • BT_VFX_CRYSTAL_MOTE_IDLE_01

      public static final int BT_VFX_CRYSTAL_MOTE_IDLE_01
      See Also:
    • BT_SAILING_BOATS_HELM_KANDARIN_1X3_CRYSTAL_SPAWN_VFX

      public static final int BT_SAILING_BOATS_HELM_KANDARIN_1X3_CRYSTAL_SPAWN_VFX
      See Also:
    • BT_SAILING_BOATS_HELM_KANDARIN_2X5_CRYSTAL_SPAWN_VFX

      public static final int BT_SAILING_BOATS_HELM_KANDARIN_2X5_CRYSTAL_SPAWN_VFX
      See Also:
    • BT_SAILING_BOATS_HELM_KANDARIN_3X8_CRYSTAL_SPAWN_VFX

      public static final int BT_SAILING_BOATS_HELM_KANDARIN_3X8_CRYSTAL_SPAWN_VFX
      See Also:
    • BT_CRYSTAL_RESONANCE_ATTACK_01

      public static final int BT_CRYSTAL_RESONANCE_ATTACK_01
      See Also:
    • BT_CRYSTAL_RESONANCE_ATTACK_01_NOSOUND

      public static final int BT_CRYSTAL_RESONANCE_ATTACK_01_NOSOUND
      See Also:
    • JUBBLY_JIVE_ROCK_IDLE_01

      public static final int JUBBLY_JIVE_ROCK_IDLE_01
      See Also:
    • SAILING_BOAT_TRIAL_FLAG_2X5_IDLE_01

      public static final int SAILING_BOAT_TRIAL_FLAG_2X5_IDLE_01
      See Also:
    • SAILING_BOAT_TRIAL_FLAG_2X5_IDLE_02

      public static final int SAILING_BOAT_TRIAL_FLAG_2X5_IDLE_02
      See Also:
    • SAILING_BT_TOAD_PROJ_TRAVEL

      public static final int SAILING_BT_TOAD_PROJ_TRAVEL
      See Also:
    • SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_INACTIVE_01

      public static final int SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_INACTIVE_01
      See Also:
    • SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_ACTIVE_01

      public static final int SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_ACTIVE_01
      See Also:
    • SAILING_HUMAN_CRYSTAL_EXTRACTOR_KANDARIN_ACTIVATE_01

      public static final int SAILING_HUMAN_CRYSTAL_EXTRACTOR_KANDARIN_ACTIVATE_01
      See Also:
    • SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_EXTRACTED_01

      public static final int SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_EXTRACTED_01
      See Also:
    • SAILING_HUMAN_CRYSTAL_EXTRACTOR_KANDARIN_COLLECT_01

      public static final int SAILING_HUMAN_CRYSTAL_EXTRACTOR_KANDARIN_COLLECT_01
      See Also:
    • SAILING_WINDGUST01

      public static final int SAILING_WINDGUST01
      See Also:
    • NPC_CLAM01_SPAWN01

      public static final int NPC_CLAM01_SPAWN01
      See Also:
    • NPC_CLAM01_DESPAWN01

      public static final int NPC_CLAM01_DESPAWN01
      See Also:
    • NPC_CLAM01_DESPAWN02

      public static final int NPC_CLAM01_DESPAWN02
      See Also:
    • NPC_CLAM01_CLOSE

      public static final int NPC_CLAM01_CLOSE
      See Also:
    • NPC_CLAM01_CLOSED_IDLE

      public static final int NPC_CLAM01_CLOSED_IDLE
      See Also:
    • NPC_CLAM01_CLOSED_SPAWN

      public static final int NPC_CLAM01_CLOSED_SPAWN
      See Also:
    • NPC_CLAM01_CLOSED_DESPAWN

      public static final int NPC_CLAM01_CLOSED_DESPAWN
      See Also:
    • NPC_CLAM01_OPEN_DESPAWN

      public static final int NPC_CLAM01_OPEN_DESPAWN
      See Also:
    • NPC_CLAM01_OPEN

      public static final int NPC_CLAM01_OPEN
      See Also:
    • NPC_CLAM01_OPEN_IDLE

      public static final int NPC_CLAM01_OPEN_IDLE
      See Also:
    • MERMAID_IDLE

      public static final int MERMAID_IDLE
      See Also:
    • MERMAID_DIVE

      public static final int MERMAID_DIVE
      See Also:
    • CHARTING_GENERIC_ANGLER_LURE_IDLE

      public static final int CHARTING_GENERIC_ANGLER_LURE_IDLE
      See Also:
    • CHARTING_GENERIC_SEAROCK_IDLE

      public static final int CHARTING_GENERIC_SEAROCK_IDLE
      See Also:
    • SPECULAR_SPYGLASS_LOC

      public static final int SPECULAR_SPYGLASS_LOC
      See Also:
    • SPECULAR_SPYGLASS_LOC_ALTERNATE

      public static final int SPECULAR_SPYGLASS_LOC_ALTERNATE
      See Also:
    • CURRENT_RIPPLE_LOC

      public static final int CURRENT_RIPPLE_LOC
      See Also:
    • CURRENT_RIPPLE_LOC_01

      public static final int CURRENT_RIPPLE_LOC_01
      See Also:
    • SAILING_SHARK_IDLE01

      public static final int SAILING_SHARK_IDLE01
      See Also:
    • SAILING_SHARK_ATTACK01

      public static final int SAILING_SHARK_ATTACK01
      See Also:
    • SAILING_SHARK_DEATH01

      public static final int SAILING_SHARK_DEATH01
      See Also:
    • SAILING_MONODON_IDLE01

      public static final int SAILING_MONODON_IDLE01
      See Also:
    • SAILING_MONODON_ATTACK01

      public static final int SAILING_MONODON_ATTACK01
      See Also:
    • SAILING_MONODON_ATTACK02

      public static final int SAILING_MONODON_ATTACK02
      See Also:
    • SAILING_SHARK_DEATH_LOOP01

      public static final int SAILING_SHARK_DEATH_LOOP01
      See Also:
    • SAILING_MONODON_DEATH01

      public static final int SAILING_MONODON_DEATH01
      See Also:
    • SAILING_MONODON_DEATH_LOOP01

      public static final int SAILING_MONODON_DEATH_LOOP01
      See Also:
    • VFX_SAILING_MONODON_ATTACK02

      public static final int VFX_SAILING_MONODON_ATTACK02
      See Also:
    • VFX_SAILING_MONODON_ATTACK02_PROJECTILE

      public static final int VFX_SAILING_MONODON_ATTACK02_PROJECTILE
      See Also:
    • SAILING_ORCA_IDLE01

      public static final int SAILING_ORCA_IDLE01
      See Also:
    • SAILING_ORCA_ATTACK01

      public static final int SAILING_ORCA_ATTACK01
      See Also:
    • SAILING_ORCA_ATTACK02

      public static final int SAILING_ORCA_ATTACK02
      See Also:
    • SAILING_ORCA_DEATH_LOOP01

      public static final int SAILING_ORCA_DEATH_LOOP01
      See Also:
    • SAILING_ORCA_DEATH01

      public static final int SAILING_ORCA_DEATH01
      See Also:
    • NPC_KRAKEN01_IDLE01

      public static final int NPC_KRAKEN01_IDLE01
      See Also:
    • NPC_KRAKEN01_WALK01

      public static final int NPC_KRAKEN01_WALK01
      See Also:
    • NPC_KRAKEN01_WALK02

      public static final int NPC_KRAKEN01_WALK02
      See Also:
    • NPC_KRAKEN01_MELEE01

      public static final int NPC_KRAKEN01_MELEE01
      See Also:
    • NPC_KRAKEN01_DEATH01_LOOP

      public static final int NPC_KRAKEN01_DEATH01_LOOP
      See Also:
    • NPC_KRAKEN01_DEATH01

      public static final int NPC_KRAKEN01_DEATH01
      See Also:
    • SAILING_DOLPHIN_IDLE01

      public static final int SAILING_DOLPHIN_IDLE01
      See Also:
    • SAILING_DOLPHIN_ATTACK01

      public static final int SAILING_DOLPHIN_ATTACK01
      See Also:
    • SAILING_DOLPHIN_ATTACK02

      public static final int SAILING_DOLPHIN_ATTACK02
      See Also:
    • SAILING_DOLPHIN_DEATH01

      public static final int SAILING_DOLPHIN_DEATH01
      See Also:
    • SAILING_DOLPHIN_DEATH_LOOP01

      public static final int SAILING_DOLPHIN_DEATH_LOOP01
      See Also:
    • NPC_KRAKEN01_MAGIC01

      public static final int NPC_KRAKEN01_MAGIC01
      See Also:
    • VFX_KRAKEN01_MAGIC01

      public static final int VFX_KRAKEN01_MAGIC01
      See Also:
    • VFX_KRAKEN01_MAGIC01_PROJECTILE

      public static final int VFX_KRAKEN01_MAGIC01_PROJECTILE
      See Also:
    • NPC_ALBATROSS_FLYING_IDLE_01

      public static final int NPC_ALBATROSS_FLYING_IDLE_01
      See Also:
    • NPC_ALBATROSS_FLYING_ATTACK_01

      public static final int NPC_ALBATROSS_FLYING_ATTACK_01
      See Also:
    • NPC_ALBATROSS_FLYING_DEATH_01

      public static final int NPC_ALBATROSS_FLYING_DEATH_01
      See Also:
    • NPC_ALBATROSS_FLYING_DEATH_01_LOOP

      public static final int NPC_ALBATROSS_FLYING_DEATH_01_LOOP
      See Also:
    • NPC_OSPREY_FLYING_IDLE_01

      public static final int NPC_OSPREY_FLYING_IDLE_01
      See Also:
    • NPC_OSPREY_FLYING_ATTACK_01

      public static final int NPC_OSPREY_FLYING_ATTACK_01
      See Also:
    • NPC_OSPREY_FLYING_DEATH_01

      public static final int NPC_OSPREY_FLYING_DEATH_01
      See Also:
    • NPC_OSPREY_FLYING_DEATH_01_LOOP

      public static final int NPC_OSPREY_FLYING_DEATH_01_LOOP
      See Also:
    • NPC_TERN_FLYING_IDLE_01

      public static final int NPC_TERN_FLYING_IDLE_01
      See Also:
    • NPC_TERN_FLYING_ATTACK_01

      public static final int NPC_TERN_FLYING_ATTACK_01
      See Also:
    • NPC_TERN_FLYING_DEATH_01

      public static final int NPC_TERN_FLYING_DEATH_01
      See Also:
    • NPC_TERN_FLYING_DEATH_01_LOOP

      public static final int NPC_TERN_FLYING_DEATH_01_LOOP
      See Also:
    • NPC_FRIGATEBIRD_FLYING_IDLE_01

      public static final int NPC_FRIGATEBIRD_FLYING_IDLE_01
      See Also:
    • NPC_FRIGATEBIRD_FLYING_ATTACK_01

      public static final int NPC_FRIGATEBIRD_FLYING_ATTACK_01
      See Also:
    • NPC_FRIGATEBIRD_FLYING_DEATH_01

      public static final int NPC_FRIGATEBIRD_FLYING_DEATH_01
      See Also:
    • NPC_FRIGATEBIRD_FLYING_DEATH_01_LOOP

      public static final int NPC_FRIGATEBIRD_FLYING_DEATH_01_LOOP
      See Also:
    • BABY_SEA_KRAKEN_DEATH

      public static final int BABY_SEA_KRAKEN_DEATH
      See Also:
    • NPC_BABY_SEA_KRAKEN_DEATH_LOOP

      public static final int NPC_BABY_SEA_KRAKEN_DEATH_LOOP
      See Also:
    • NPC_SEA_MOGRE_IDLE01

      public static final int NPC_SEA_MOGRE_IDLE01
      See Also:
    • NPC_SEA_MOGRE_SWIMMING01

      public static final int NPC_SEA_MOGRE_SWIMMING01
      See Also:
    • NPC_SEA_MOGRE_ATTACK_MELEE01

      public static final int NPC_SEA_MOGRE_ATTACK_MELEE01
      See Also:
    • NPC_SEA_MOGRE_DEATH_FLOAT

      public static final int NPC_SEA_MOGRE_DEATH_FLOAT
      See Also:
    • NPC_SEA_MOGRE_DEATH_LOOP

      public static final int NPC_SEA_MOGRE_DEATH_LOOP
      See Also:
    • NPC_SEA_MOGRE_DEATH_SINK

      public static final int NPC_SEA_MOGRE_DEATH_SINK
      See Also:
    • HUMAN_REPAIRKIT

      public static final int HUMAN_REPAIRKIT
      See Also:
    • NPC_STINGRAY01_IDLE01

      public static final int NPC_STINGRAY01_IDLE01
      See Also:
    • NPC_STINGRAY01_WALK01

      public static final int NPC_STINGRAY01_WALK01
      See Also:
    • NPC_STINGRAY01_ATTACK01

      public static final int NPC_STINGRAY01_ATTACK01
      See Also:
    • NPC_STINGRAY01_DEATH01

      public static final int NPC_STINGRAY01_DEATH01
      See Also:
    • NPC_STINGRAY01_DEATH_LOOP01

      public static final int NPC_STINGRAY01_DEATH_LOOP01
      See Also:
    • NPC_BUTTERFLYRAY01_IDLE01

      public static final int NPC_BUTTERFLYRAY01_IDLE01
      See Also:
    • NPC_BUTTERFLYRAY01_WALK01

      public static final int NPC_BUTTERFLYRAY01_WALK01
      See Also:
    • NPC_BUTTERFLYRAY01_ATTACK01

      public static final int NPC_BUTTERFLYRAY01_ATTACK01
      See Also:
    • NPC_BUTTERFLYRAY01_DEATH01

      public static final int NPC_BUTTERFLYRAY01_DEATH01
      See Also:
    • NPC_BUTTERFLYRAY01_DEATH_LOOP01

      public static final int NPC_BUTTERFLYRAY01_DEATH_LOOP01
      See Also:
    • NPC_MANTARAY01_IDLE01

      public static final int NPC_MANTARAY01_IDLE01
      See Also:
    • NPC_MANTARAY01_WALK01

      public static final int NPC_MANTARAY01_WALK01
      See Also:
    • NPC_MANTARAY01_ATTACK01

      public static final int NPC_MANTARAY01_ATTACK01
      See Also:
    • NPC_MANTARAY01_DEATH01

      public static final int NPC_MANTARAY01_DEATH01
      See Also:
    • NPC_MANTARAY01_DEATH_LOOP01

      public static final int NPC_MANTARAY01_DEATH_LOOP01
      See Also:
    • NPC_EAGLERAY01_IDLE01

      public static final int NPC_EAGLERAY01_IDLE01
      See Also:
    • NPC_EAGLERAY01_WALK01

      public static final int NPC_EAGLERAY01_WALK01
      See Also:
    • NPC_EAGLERAY01_ATTACK01

      public static final int NPC_EAGLERAY01_ATTACK01
      See Also:
    • NPC_EAGLERAY01_DEATH01

      public static final int NPC_EAGLERAY01_DEATH01
      See Also:
    • NPC_EAGLERAY01_DEATH_LOOP01

      public static final int NPC_EAGLERAY01_DEATH_LOOP01
      See Also:
    • SAILING_HUMAN_LOOT_NET_CAST_01

      public static final int SAILING_HUMAN_LOOT_NET_CAST_01
      See Also:
    • SAILING_HUMAN_LOOT_NET_CAST_SPOTANIM_01

      public static final int SAILING_HUMAN_LOOT_NET_CAST_SPOTANIM_01
      See Also:
    • SAILING_HUMAN_LOOT_NET_CAST_PROJANIM_01

      public static final int SAILING_HUMAN_LOOT_NET_CAST_PROJANIM_01
      See Also:
    • SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_01

      public static final int SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_01
      See Also:
    • SAILING_NPC_LOOT_NET_SPOTANIM_01

      public static final int SAILING_NPC_LOOT_NET_SPOTANIM_01
      See Also:
    • SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_01

      public static final int SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_01
      See Also:
    • SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_02

      public static final int SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_02
      See Also:
    • SAILING_NPC_LOOT_NET_SPOTANIM_02

      public static final int SAILING_NPC_LOOT_NET_SPOTANIM_02
      See Also:
    • SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_02

      public static final int SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_02
      See Also:
    • SAILING_STEERING_TILLER

      public static final int SAILING_STEERING_TILLER
      See Also:
    • SAILING_STEERING_WHEEL

      public static final int SAILING_STEERING_WHEEL
      See Also:
    • SAILING_HELM_WHEEL_LARGE01_IDLE01

      public static final int SAILING_HELM_WHEEL_LARGE01_IDLE01
      See Also:
    • SAILING_HELM_WHEEL_LARGE01_IDLE02

      public static final int SAILING_HELM_WHEEL_LARGE01_IDLE02
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_HUMAN_TRIM

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_HUMAN_TRIM
      See Also:
    • SAILING_SAIL01_SMALL01_IDLE01

      public static final int SAILING_SAIL01_SMALL01_IDLE01
      See Also:
    • SAILING_SAIL01_LARGE01_IDLE01

      public static final int SAILING_SAIL01_LARGE01_IDLE01
      See Also:
    • SAILING_SAIL01_SMALL01_WALK01

      public static final int SAILING_SAIL01_SMALL01_WALK01
      See Also:
    • SAILING_SAIL01_LARGE01_WALK01

      public static final int SAILING_SAIL01_LARGE01_WALK01
      See Also:
    • SAILING_SAIL01_SMALL01_LUFFING01

      public static final int SAILING_SAIL01_SMALL01_LUFFING01
      See Also:
    • SAILING_SAIL01_LARGE01_LUFFING01

      public static final int SAILING_SAIL01_LARGE01_LUFFING01
      See Also:
    • SAILING_SAIL01_SMALL01_LUFFING01_RESET01

      public static final int SAILING_SAIL01_SMALL01_LUFFING01_RESET01
      See Also:
    • SAILING_SAIL01_LARGE01_LUFFING01_RESET01

      public static final int SAILING_SAIL01_LARGE01_LUFFING01_RESET01
      See Also:
    • SAILING_LAMP01_LARGE01_IDLE01

      public static final int SAILING_LAMP01_LARGE01_IDLE01
      See Also:
    • SAILING_LAMP01_LARGE01_IDLE02

      public static final int SAILING_LAMP01_LARGE01_IDLE02
      See Also:
    • HUMAN_SAILING_SAIL01_SMALL01_LUFFING01_RESET01

      public static final int HUMAN_SAILING_SAIL01_SMALL01_LUFFING01_RESET01
      See Also:
    • HUMAN_SAILING_SAIL01_LARGE01_LUFFING01_RESET01

      public static final int HUMAN_SAILING_SAIL01_LARGE01_LUFFING01_RESET01
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS03

      public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS03
      See Also:
    • SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS03

      public static final int SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS03
      See Also:
    • HUMAN_SAILING_CHARTING_TELESCOPE01

      public static final int HUMAN_SAILING_CHARTING_TELESCOPE01
      See Also:
    • HUMAN_SAILING_CHARTING_WRITING01

      public static final int HUMAN_SAILING_CHARTING_WRITING01
      See Also:
    • HUMAN_SAILING_CHARTING_TROLL01

      public static final int HUMAN_SAILING_CHARTING_TROLL01
      See Also:
    • HUMAN_SAILING_CHARTING_DUCK_PICKUP01

      public static final int HUMAN_SAILING_CHARTING_DUCK_PICKUP01
      See Also:
    • HUMAN_SAILING_CHARTING_DUCK_PLACE01

      public static final int HUMAN_SAILING_CHARTING_DUCK_PLACE01
      See Also:
    • SAILING_BOATS_BRAZIER_KANDARIN_1X3_IDLE_01

      public static final int SAILING_BOATS_BRAZIER_KANDARIN_1X3_IDLE_01
      See Also:
    • SAILING_BOATS_BRAZIER_KANDARIN_2X5_IDLE_01

      public static final int SAILING_BOATS_BRAZIER_KANDARIN_2X5_IDLE_01
      See Also:
    • SAILING_BOATS_LANTERN_KANDARIN_1X3_IDLE01

      public static final int SAILING_BOATS_LANTERN_KANDARIN_1X3_IDLE01
      See Also:
    • SAILING_BOATS_LANTERN_KANDARIN_2X5_IDLE01

      public static final int SAILING_BOATS_LANTERN_KANDARIN_2X5_IDLE01
      See Also:
    • HUMAN_SAILING_ANCHOR01_SMALL01_DROP01

      public static final int HUMAN_SAILING_ANCHOR01_SMALL01_DROP01
      See Also:
    • SAILING_FACILITIES_ANCHOR01_SMALL01_DROP01

      public static final int SAILING_FACILITIES_ANCHOR01_SMALL01_DROP01
      See Also:
    • SAILING_FACILITIES_ANCHOR01_SMALL01_PULL01

      public static final int SAILING_FACILITIES_ANCHOR01_SMALL01_PULL01
      See Also:
    • SAILING_FACILITIES_ANCHOR01_SMALL01_ACTIVE01

      public static final int SAILING_FACILITIES_ANCHOR01_SMALL01_ACTIVE01
      See Also:
    • SAILING_FACILITIES_ANCHOR01_SMALL01_INACTIVE01

      public static final int SAILING_FACILITIES_ANCHOR01_SMALL01_INACTIVE01
      See Also:
    • SAILING_FACILITIES_ANCHOR01_LARGE01_DROP01

      public static final int SAILING_FACILITIES_ANCHOR01_LARGE01_DROP01
      See Also:
    • SAILING_FACILITIES_ANCHOR01_LARGE01_PULL01

      public static final int SAILING_FACILITIES_ANCHOR01_LARGE01_PULL01
      See Also:
    • HUMAN_SAILING_ANCHOR01_LARGE01_PULL01

      public static final int HUMAN_SAILING_ANCHOR01_LARGE01_PULL01
      See Also:
    • HUMAN_SAILING_ANCHOR01_SMALL01_PULL01

      public static final int HUMAN_SAILING_ANCHOR01_SMALL01_PULL01
      See Also:
    • SAILING_FACILITIES_ANCHOR01_LARGE01_ACTIVE01

      public static final int SAILING_FACILITIES_ANCHOR01_LARGE01_ACTIVE01
      See Also:
    • SAILING_FACILITIES_ANCHOR01_LARGE01_INACTIVE01

      public static final int SAILING_FACILITIES_ANCHOR01_LARGE01_INACTIVE01
      See Also:
    • SAILING_CANNON01_SMALL01_IDLE01

      public static final int SAILING_CANNON01_SMALL01_IDLE01
      See Also:
    • SAILING_CANNON01_SMALL01_IDLE02

      public static final int SAILING_CANNON01_SMALL01_IDLE02
      See Also:
    • SAILING_CANNON01_SMALL01_ATTACK01

      public static final int SAILING_CANNON01_SMALL01_ATTACK01
      See Also:
    • SAILING_CANNON01_SMALL01_IDLE03

      public static final int SAILING_CANNON01_SMALL01_IDLE03
      See Also:
    • HUMAN_SAILING_CANNON01_SMALL01_ENGAGE01

      public static final int HUMAN_SAILING_CANNON01_SMALL01_ENGAGE01
      See Also:
    • HUMAN_SAILING_CANNON01_SMALL01_ATTACK01

      public static final int HUMAN_SAILING_CANNON01_SMALL01_ATTACK01
      See Also:
    • HUMAN_SAILING_CANNON01_SMALL01_IDLE01

      public static final int HUMAN_SAILING_CANNON01_SMALL01_IDLE01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_ATTACK01

      public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_ATTACK02

      public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK02
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_ATTACK03

      public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK03
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_ATTACK04

      public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK04
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_IMPACT01

      public static final int VFX_SAILING_CANNON01_SMALL01_IMPACT01
      See Also:
    • SAILING_ALPHA_HELM_RAFT01_INACTIVE01

      public static final int SAILING_ALPHA_HELM_RAFT01_INACTIVE01
      See Also:
    • SAILING_ALPHA_HELM_RAFT01_ACTIVE01

      public static final int SAILING_ALPHA_HELM_RAFT01_ACTIVE01
      See Also:
    • SAILING_ALPHA_HELM_RAFT01_ACTIVE01_LOOP

      public static final int SAILING_ALPHA_HELM_RAFT01_ACTIVE01_LOOP
      See Also:
    • SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01

      public static final int SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01
      See Also:
    • SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01_LOOP

      public static final int SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01_LOOP
      See Also:
    • SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS02

      public static final int SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS02
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_RAFT01_ACTIVE01

      public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_ACTIVE01
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_RAFT01_ACTIVE01_LOOP

      public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_ACTIVE01_LOOP
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01

      public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01_LOOP

      public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01_LOOP
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS02

      public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS02
      See Also:
    • SAILING_ALPHA_HELM_SMALL01_INACTIVE01

      public static final int SAILING_ALPHA_HELM_SMALL01_INACTIVE01
      See Also:
    • SAILING_ALPHA_HELM_SMALL01_ACTIVE01

      public static final int SAILING_ALPHA_HELM_SMALL01_ACTIVE01
      See Also:
    • SAILING_ALPHA_HELM_SMALL01_ACTIVE01_LOOP

      public static final int SAILING_ALPHA_HELM_SMALL01_ACTIVE01_LOOP
      See Also:
    • SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01

      public static final int SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01
      See Also:
    • SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01_LOOP

      public static final int SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01_LOOP
      See Also:
    • SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS02

      public static final int SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS02
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_SMALL01_ACTIVE01

      public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_ACTIVE01
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_SMALL01_ACTIVE01_LOOP

      public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_ACTIVE01_LOOP
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01

      public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01_LOOP

      public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01_LOOP
      See Also:
    • HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS02

      public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS02
      See Also:
    • SAILING_HELM_3X8_INACTIVE01

      public static final int SAILING_HELM_3X8_INACTIVE01
      See Also:
    • SAILING_HELM_3X8_ACTIVE01

      public static final int SAILING_HELM_3X8_ACTIVE01
      See Also:
    • SAILING_HELM_3X8_ACTIVE01_LOOP

      public static final int SAILING_HELM_3X8_ACTIVE01_LOOP
      See Also:
    • SAILING_HELM_3X8_TRIM_SAILS01

      public static final int SAILING_HELM_3X8_TRIM_SAILS01
      See Also:
    • SAILING_HELM_3X8_TRIM_SAILS01_LOOP

      public static final int SAILING_HELM_3X8_TRIM_SAILS01_LOOP
      See Also:
    • SAILING_HELM_3X8_TRIM_SAILS02

      public static final int SAILING_HELM_3X8_TRIM_SAILS02
      See Also:
    • HUMAN_SAILING_HELM_3X8_ACTIVE01

      public static final int HUMAN_SAILING_HELM_3X8_ACTIVE01
      See Also:
    • HUMAN_SAILING_HELM_3X8_ACTIVE01_LOOP

      public static final int HUMAN_SAILING_HELM_3X8_ACTIVE01_LOOP
      See Also:
    • HUMAN_SAILING_HELM_3X8_TRIM_SAILS01

      public static final int HUMAN_SAILING_HELM_3X8_TRIM_SAILS01
      See Also:
    • HUMAN_SAILING_HELM_3X8_TRIM_SAILS01_LOOP

      public static final int HUMAN_SAILING_HELM_3X8_TRIM_SAILS01_LOOP
      See Also:
    • HUMAN_SAILING_HELM_3X8_TRIM_SAILS02

      public static final int HUMAN_SAILING_HELM_3X8_TRIM_SAILS02
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_1X3_HALF_TO_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_HALF_TO_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_1X3_FULL_TO_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_FULL_TO_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_1X3_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN_TO_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN_TO_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_1X3_FULL_TO_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_FULL_TO_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_1X3_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN_TO_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN_TO_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_1X3_HALF_TO_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_HALF_TO_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_HALF_TO_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_HALF_TO_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_FULL_TO_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_FULL_TO_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN_TO_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN_TO_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_FULL_TO_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_FULL_TO_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN_TO_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN_TO_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_2X5_HALF_TO_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_HALF_TO_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_HALF_TO_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_HALF_TO_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_FULL_TO_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_FULL_TO_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN_TO_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN_TO_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_FULL_TO_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_FULL_TO_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN_TO_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN_TO_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_HALF_TO_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_HALF_TO_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X8_BINDPOSE

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_BINDPOSE
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_FURLED

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FURLED
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_FURLED_TO_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FURLED_TO_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FURLED

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FURLED
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TO_DOWN

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TO_DOWN
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TO_HALF

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TO_HALF
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FULL
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_FULL

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_FULL
      See Also:
    • VFX_WIND_SAIL_RAFT01_DOWN01

      public static final int VFX_WIND_SAIL_RAFT01_DOWN01
      See Also:
    • VFX_WIND_SAIL_RAFT01_HALF01

      public static final int VFX_WIND_SAIL_RAFT01_HALF01
      See Also:
    • VFX_WIND_SAIL_RAFT01_FULL01

      public static final int VFX_WIND_SAIL_RAFT01_FULL01
      See Also:
    • VFX_WIND_SAIL_RAFT01_SPEEDBOOST01

      public static final int VFX_WIND_SAIL_RAFT01_SPEEDBOOST01
      See Also:
    • VFX_WIND_SAIL_SMALL01_DOWN01

      public static final int VFX_WIND_SAIL_SMALL01_DOWN01
      See Also:
    • VFX_WIND_SAIL_SMALL01_HALF01

      public static final int VFX_WIND_SAIL_SMALL01_HALF01
      See Also:
    • VFX_WIND_SAIL_SMALL01_FULL01

      public static final int VFX_WIND_SAIL_SMALL01_FULL01
      See Also:
    • VFX_WIND_SAIL_SMALL01_SPEEDBOOST01

      public static final int VFX_WIND_SAIL_SMALL01_SPEEDBOOST01
      See Also:
    • VFX_WIND_SAIL_LARGE01_DOWN01

      public static final int VFX_WIND_SAIL_LARGE01_DOWN01
      See Also:
    • VFX_WIND_SAIL_LARGE01_HALF01

      public static final int VFX_WIND_SAIL_LARGE01_HALF01
      See Also:
    • VFX_WIND_SAIL_LARGE01_FULL01

      public static final int VFX_WIND_SAIL_LARGE01_FULL01
      See Also:
    • VFX_WIND_SAIL_LARGE01_SPEEDBOOST01

      public static final int VFX_WIND_SAIL_LARGE01_SPEEDBOOST01
      See Also:
    • VFX_WIND_WINDCATCHER_SMALL01_ACTIVE

      public static final int VFX_WIND_WINDCATCHER_SMALL01_ACTIVE
      See Also:
    • VFX_WIND_WINDCATCHER_SMALL01_RELEASE01

      public static final int VFX_WIND_WINDCATCHER_SMALL01_RELEASE01
      See Also:
    • BOATS_TELEPORT_FOCUS_KANDARIN_IDLE_01

      public static final int BOATS_TELEPORT_FOCUS_KANDARIN_IDLE_01
      See Also:
    • SAILING_WINDCATCHER01_SMALL01_IDLE01_INACTIVE

      public static final int SAILING_WINDCATCHER01_SMALL01_IDLE01_INACTIVE
      See Also:
    • SAILING_WINDCATCHER01_SMALL01_IDLE01_ACTIVE

      public static final int SAILING_WINDCATCHER01_SMALL01_IDLE01_ACTIVE
      See Also:
    • SAILING_WORLDENTITY_BOAT_KANDARIN_1X3_IDLE_01

      public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_1X3_IDLE_01
      See Also:
    • SAILING_WORLDENTITY_BOAT_KANDARIN_1X3_SINK_01

      public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_1X3_SINK_01
      See Also:
    • SAILING_WORLDENTITY_BOAT_KANDARIN_2X5_IDLE_01

      public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_2X5_IDLE_01
      See Also:
    • SAILING_WORLDENTITY_BOAT_KANDARIN_2X5_SINK_01

      public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_2X5_SINK_01
      See Also:
    • SAILING_WORLDENTITY_BOAT_KANDARIN_3X8_IDLE_01

      public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_3X8_IDLE_01
      See Also:
    • SAILING_WORLDENTITY_BOAT_KANDARIN_3X8_SINK_01

      public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_3X8_SINK_01
      See Also:
    • DEEP_SEA_TRAWLING_SHOAL_SHALLOW

      public static final int DEEP_SEA_TRAWLING_SHOAL_SHALLOW
      See Also:
    • DEEP_SEA_TRAWLING_SHOAL_MID

      public static final int DEEP_SEA_TRAWLING_SHOAL_MID
      See Also:
    • DEEP_SEA_TRAWLING_SHOAL_DEEP

      public static final int DEEP_SEA_TRAWLING_SHOAL_DEEP
      See Also:
    • DEEP_SEA_TRAWLING_SHOAL_SHALLOW_NOSOUND

      public static final int DEEP_SEA_TRAWLING_SHOAL_SHALLOW_NOSOUND
      See Also:
    • DEEP_SEA_TRAWLING_SHOAL_MID_NOSOUND

      public static final int DEEP_SEA_TRAWLING_SHOAL_MID_NOSOUND
      See Also:
    • DEEP_SEA_TRAWLING_SHOAL_DEEP_NOSOUND

      public static final int DEEP_SEA_TRAWLING_SHOAL_DEEP_NOSOUND
      See Also:
    • SAILING_TRAWLING_SPREAD_BAIT

      public static final int SAILING_TRAWLING_SPREAD_BAIT
      See Also:
    • SAILING_FATHOM_STONE_KANDARIN_2X5_IDLE_01

      public static final int SAILING_FATHOM_STONE_KANDARIN_2X5_IDLE_01
      See Also:
    • SAILING_FATHOM_STONE_KANDARIN_2X5_USE_01

      public static final int SAILING_FATHOM_STONE_KANDARIN_2X5_USE_01
      See Also:
    • SAILING_HUMAN_FATHOM_STONE_KANDARIN_2X5_USE_01

      public static final int SAILING_HUMAN_FATHOM_STONE_KANDARIN_2X5_USE_01
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_IDLE01

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_IDLE01
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_01

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_01
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_02

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_02
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_03

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_03
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL_02

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL_02
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL_01

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL_01
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RESET_01

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RESET_01
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_DROP_LEVEL01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_DROP_LEVEL01
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_DROP_LEVEL02

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_DROP_LEVEL02
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL01
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_RESET01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_RESET01
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_ENGAGE01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_ENGAGE01
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_IDLE01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_IDLE01
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_IDLE_01

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_IDLE_01
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_DROP_01_COMPLETE

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_DROP_01_COMPLETE
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_01

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_01
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_02

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_02
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_03

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_03
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_02

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_02
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_01

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_01
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RESET_01

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RESET_01
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_IDLE_02

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_IDLE_02
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_DROP_02_COMPLETE

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_DROP_02_COMPLETE
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_01_PORT

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_01_PORT
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_02_PORT

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_02_PORT
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_03_PORT

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_03_PORT
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_02_PORT

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_02_PORT
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_01_PORT

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_01_PORT
      See Also:
    • SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RESET_01_PORT

      public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RESET_01_PORT
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_01_COMPLETE

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_01_COMPLETE
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_DROP_LEVEL01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_DROP_LEVEL01
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_DROP_LEVEL02

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_DROP_LEVEL02
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL01
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_RESET01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_RESET01
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_ENGAGE01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_ENGAGE01
      See Also:
    • SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_IDLE01

      public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_IDLE01
      See Also:
    • TI_GIANT_WASP_READY_WALK

      public static final int TI_GIANT_WASP_READY_WALK
      See Also:
    • TI_GIANT_WASP_ATTACK

      public static final int TI_GIANT_WASP_ATTACK
      See Also:
    • TI_GIANT_WASP_DEFEND

      public static final int TI_GIANT_WASP_DEFEND
      See Also:
    • TI_GIANT_WASP_DEATH

      public static final int TI_GIANT_WASP_DEATH
      See Also:
    • TI_MANTIS_DEFEND

      public static final int TI_MANTIS_DEFEND
      See Also:
    • TI_MANTIS_DEATH

      public static final int TI_MANTIS_DEATH
      See Also:
    • TI_MANTIS_SLASH_ATTACK

      public static final int TI_MANTIS_SLASH_ATTACK
      See Also:
    • TI_MANTIS_STAB_ATTACK

      public static final int TI_MANTIS_STAB_ATTACK
      See Also:
    • TI_MANTIS_STRIKE_SPELL

      public static final int TI_MANTIS_STRIKE_SPELL
      See Also:
    • TI_MANTIS_WALK

      public static final int TI_MANTIS_WALK
      See Also:
    • TI_MANTIS_READY

      public static final int TI_MANTIS_READY
      See Also:
    • TI_CHAMELEON_READY

      public static final int TI_CHAMELEON_READY
      See Also:
    • TI_CHAMELEON_WALK

      public static final int TI_CHAMELEON_WALK
      See Also:
    • TI_TOAD_READY

      public static final int TI_TOAD_READY
      See Also:
    • TI_TOAD_WALK

      public static final int TI_TOAD_WALK
      See Also:
    • TI_LIZARD_WALK

      public static final int TI_LIZARD_WALK
      See Also:
    • TI_LIZARD_READY

      public static final int TI_LIZARD_READY
      See Also:
    • TI_ROOTS_GIANT_ANTS_WALK

      public static final int TI_ROOTS_GIANT_ANTS_WALK
      See Also:
    • TI_ROOTS_GIANT_ANTS_READY

      public static final int TI_ROOTS_GIANT_ANTS_READY
      See Also:
    • TI_GIANT_ANTS_ATTACK

      public static final int TI_GIANT_ANTS_ATTACK
      See Also:
    • TI_GIANT_ANTS_DEATH

      public static final int TI_GIANT_ANTS_DEATH
      See Also:
    • TI_GIANT_ANTS_DEFEND

      public static final int TI_GIANT_ANTS_DEFEND
      See Also:
    • TURTLE_IDLE01

      public static final int TURTLE_IDLE01
      See Also:
    • TURTLE_WALK01

      public static final int TURTLE_WALK01
      See Also:
    • TURTLE_ATTACK01

      public static final int TURTLE_ATTACK01
      See Also:
    • SAILING_SEA_HAZARDOUS_WATERS_FOG_01

      public static final int SAILING_SEA_HAZARDOUS_WATERS_FOG_01
      See Also:
    • SAILING_SEA_HAZARDOUS_WATERS_FOG_02

      public static final int SAILING_SEA_HAZARDOUS_WATERS_FOG_02
      See Also:
    • PROFANE_WATERS_CURSE_ANIM

      public static final int PROFANE_WATERS_CURSE_ANIM
      See Also:
    • PROFANE_WATERS_CURSE_ANIM_SLOW

      public static final int PROFANE_WATERS_CURSE_ANIM_SLOW
      See Also:
    • PROFANE_WATERS_ORB_ANIM

      public static final int PROFANE_WATERS_ORB_ANIM
      See Also:
    • PROFANE_WATERS_ORB_ANIM_SLOW

      public static final int PROFANE_WATERS_ORB_ANIM_SLOW
      See Also:
    • PROFANE_WATERS_SPLASH_ANIM

      public static final int PROFANE_WATERS_SPLASH_ANIM
      See Also:
    • PROFANE_WATERS_SPLASH_ANIM_SLOW

      public static final int PROFANE_WATERS_SPLASH_ANIM_SLOW
      See Also:
    • HAZARDOUS_WATER_SUNBAKED_01_3X3_IDLE_01

      public static final int HAZARDOUS_WATER_SUNBAKED_01_3X3_IDLE_01
      See Also:
    • HAZARDOUS_WATER_SUNBAKED_01_2X2_IDLE_01

      public static final int HAZARDOUS_WATER_SUNBAKED_01_2X2_IDLE_01
      See Also:
    • HAZARDOUS_WATER_SUNBAKED_01_2X2_IDLE_02

      public static final int HAZARDOUS_WATER_SUNBAKED_01_2X2_IDLE_02
      See Also:
    • HAZARDOUS_WATER_SUNBAKED_01_1X1_IDLE_01

      public static final int HAZARDOUS_WATER_SUNBAKED_01_1X1_IDLE_01
      See Also:
    • HAZARDOUS_WATER_SUNBAKED_01_1X1_IDLE_02

      public static final int HAZARDOUS_WATER_SUNBAKED_01_1X1_IDLE_02
      See Also:
    • HAZARDOUS_WATER_CURSED_IDLE_01

      public static final int HAZARDOUS_WATER_CURSED_IDLE_01
      See Also:
    • HAZARDOUS_WATER_CURSED_6X3_01_IDLE_01

      public static final int HAZARDOUS_WATER_CURSED_6X3_01_IDLE_01
      See Also:
    • HAZARDOUS_WATER_CURSED_3X3_01_IDLE_01

      public static final int HAZARDOUS_WATER_CURSED_3X3_01_IDLE_01
      See Also:
    • HAZARDOUS_WATER_CURSED_3X3_01_IDLE_02

      public static final int HAZARDOUS_WATER_CURSED_3X3_01_IDLE_02
      See Also:
    • HAZARDOUS_WATER_CURSED_2X2_01_IDLE_01

      public static final int HAZARDOUS_WATER_CURSED_2X2_01_IDLE_01
      See Also:
    • HAZARDOUS_WATER_CURSED_2X2_01_IDLE_02

      public static final int HAZARDOUS_WATER_CURSED_2X2_01_IDLE_02
      See Also:
    • HAZARDOUS_WATER_CURSED_1X1_01_IDLE_01

      public static final int HAZARDOUS_WATER_CURSED_1X1_01_IDLE_01
      See Also:
    • HAZARDOUS_WATER_CURSED_1X1_01_IDLE_02

      public static final int HAZARDOUS_WATER_CURSED_1X1_01_IDLE_02
      See Also:
    • HAZARDOUS_WATER_PROFANE_3X3_01_IDLE_01

      public static final int HAZARDOUS_WATER_PROFANE_3X3_01_IDLE_01
      See Also:
    • HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_01

      public static final int HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_01
      See Also:
    • HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_02

      public static final int HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_02
      See Also:
    • HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_03

      public static final int HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_03
      See Also:
    • HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_01

      public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_01
      See Also:
    • HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_02

      public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_02
      See Also:
    • HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_03

      public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_03
      See Also:
    • HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_04

      public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_04
      See Also:
    • HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_05

      public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_05
      See Also:
    • HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_06

      public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_06
      See Also:
    • FETID_WATER_GOO_01

      public static final int FETID_WATER_GOO_01
      See Also:
    • FETID_WATER_GOO_02

      public static final int FETID_WATER_GOO_02
      See Also:
    • FETID_WATER_GOO_03

      public static final int FETID_WATER_GOO_03
      See Also:
    • FETID_WATER_GOO_04

      public static final int FETID_WATER_GOO_04
      See Also:
    • FETID_WATER_GOO_05

      public static final int FETID_WATER_GOO_05
      See Also:
    • FETID_WATER_VFX

      public static final int FETID_WATER_VFX
      See Also:
    • FETID_WATER_VFX_LONG

      public static final int FETID_WATER_VFX_LONG
      See Also:
    • FETID_WATER_VFX_1X1

      public static final int FETID_WATER_VFX_1X1
      See Also:
    • HAZARDOUS_WATER_ICY_IDLE_01

      public static final int HAZARDOUS_WATER_ICY_IDLE_01
      See Also:
    • HAZARDOUS_WATER_BOILING_01_3X3_IDLE_01

      public static final int HAZARDOUS_WATER_BOILING_01_3X3_IDLE_01
      See Also:
    • HAZARDOUS_WATER_BOILING_01_2X2_IDLE_01

      public static final int HAZARDOUS_WATER_BOILING_01_2X2_IDLE_01
      See Also:
    • HAZARDOUS_WATER_BOILING_01_1X1_IDLE_01

      public static final int HAZARDOUS_WATER_BOILING_01_1X1_IDLE_01
      See Also:
    • HAZARDOUS_WATER_BOILING_01_1X1_IDLE_02

      public static final int HAZARDOUS_WATER_BOILING_01_1X1_IDLE_02
      See Also:
    • HAZARDOUS_WATER_BOILING_01_1X1_IDLE_03

      public static final int HAZARDOUS_WATER_BOILING_01_1X1_IDLE_03
      See Also:
    • HAZARDOUS_WATER_BOILING_01_1X1_IDLE_04

      public static final int HAZARDOUS_WATER_BOILING_01_1X1_IDLE_04
      See Also:
    • NPC_CASTAWAY_DOG_IDLE01

      public static final int NPC_CASTAWAY_DOG_IDLE01
      See Also:
    • NPC_CASTAWAY_DOG_WALK01

      public static final int NPC_CASTAWAY_DOG_WALK01
      See Also:
    • NPC_OCEAN_MAN_IDLE01

      public static final int NPC_OCEAN_MAN_IDLE01
      See Also:
    • CLUE_TURTLE_IDLE01

      public static final int CLUE_TURTLE_IDLE01
      See Also:
    • CLUE_TURTLE_SWIM01

      public static final int CLUE_TURTLE_SWIM01
      See Also:
    • CLUE_TURTLE_DIVE01

      public static final int CLUE_TURTLE_DIVE01
      See Also:
    • NPC_WOMAN_CASTAWAY_KEG01_IDLE01

      public static final int NPC_WOMAN_CASTAWAY_KEG01_IDLE01
      See Also:
    • NPC_WOMAN_CASTAWAY_TRUNK01_IDLE01

      public static final int NPC_WOMAN_CASTAWAY_TRUNK01_IDLE01
      See Also:
    • NPC_MAN_CASTAWAY_BARRELBOAT01_IDLE01

      public static final int NPC_MAN_CASTAWAY_BARRELBOAT01_IDLE01
      See Also:
    • NPC_MAN_CASTAWAY_DEBRIS01_IDLE01

      public static final int NPC_MAN_CASTAWAY_DEBRIS01_IDLE01
      See Also:
    • NPC_WILSON_CASTAWAY_IDLE01

      public static final int NPC_WILSON_CASTAWAY_IDLE01
      See Also:
    • RANDOM_EVENT_GLOW01

      public static final int RANDOM_EVENT_GLOW01
      See Also:
    • RANDOM_EVENT_GLOW_SPAWN01

      public static final int RANDOM_EVENT_GLOW_SPAWN01
      See Also:
    • RANDOM_EVENT_GLOW_DESPAWN01

      public static final int RANDOM_EVENT_GLOW_DESPAWN01
      See Also:
    • BUOY_IDLE

      public static final int BUOY_IDLE
      See Also:
    • DOCK_GANGPLANK01

      public static final int DOCK_GANGPLANK01
      See Also:
    • BUOY_DOCK_IDLE

      public static final int BUOY_DOCK_IDLE
      See Also:
    • SEAWEED_SURFACE_IDLE01

      public static final int SEAWEED_SURFACE_IDLE01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_IDLE01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_IDLE01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_DROP01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_DROP01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_IDLE02

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_IDLE02
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_RESET01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_RESET01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_DROP01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_DROP01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_IDLE01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_IDLE01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_RESET01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_RESET01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_IDLE01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_IDLE01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_DROP01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_DROP01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_IDLE02

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_IDLE02
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_RESET01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_RESET01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_DROP01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_DROP01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_IDLE01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_IDLE01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_RESET01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_RESET01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_IDLE01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_IDLE01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_DROP01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_DROP01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_IDLE02

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_IDLE02
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_RESET01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_RESET01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_DROP01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_DROP01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_IDLE01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_IDLE01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_RESET01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_RESET01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_UI

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_UI
      See Also:
    • SAILING_SALVAGE01_LARGE01_IDLE01

      public static final int SAILING_SALVAGE01_LARGE01_IDLE01
      See Also:
    • SAILING_SALVAGE01_LARGE01_DROP01

      public static final int SAILING_SALVAGE01_LARGE01_DROP01
      See Also:
    • SAILING_SALVAGE01_LARGE01_IDLE02

      public static final int SAILING_SALVAGE01_LARGE01_IDLE02
      See Also:
    • SAILING_SALVAGE01_LARGE01_RESET01

      public static final int SAILING_SALVAGE01_LARGE01_RESET01
      See Also:
    • HUMAN_SAILING_SALVAGE01_LARGE01_DROP01

      public static final int HUMAN_SAILING_SALVAGE01_LARGE01_DROP01
      See Also:
    • HUMAN_SAILING_SALVAGE01_LARGE01_IDLE01

      public static final int HUMAN_SAILING_SALVAGE01_LARGE01_IDLE01
      See Also:
    • HUMAN_SAILING_SALVAGE01_LARGE01_INTERACT01

      public static final int HUMAN_SAILING_SALVAGE01_LARGE01_INTERACT01
      See Also:
    • HUMAN_SAILING_SALVAGE01_LARGE01_RESET01

      public static final int HUMAN_SAILING_SALVAGE01_LARGE01_RESET01
      See Also:
    • SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_SALVAGING01

      public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_SALVAGING01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_SALVAGING01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_SALVAGING01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_INACTIVE01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_INACTIVE01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_PULL01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_PULL01
      See Also:
    • SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_INTERACT01

      public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_INTERACT01
      See Also:
    • SMALL_SHIPWRECK_FULL_IDLE

      public static final int SMALL_SHIPWRECK_FULL_IDLE
      See Also:
    • SMALL_SHIPWRECK_DEPLETED_IDLE

      public static final int SMALL_SHIPWRECK_DEPLETED_IDLE
      See Also:
    • SMALL_SHIPWRECK_FULL_TO_DEPLETED

      public static final int SMALL_SHIPWRECK_FULL_TO_DEPLETED
      See Also:
    • SMALL_SHIPWRECK_DEPLETED_TO_FULL

      public static final int SMALL_SHIPWRECK_DEPLETED_TO_FULL
      See Also:
    • FISHERMAN_SHIPWRECK_FULL_IDLE

      public static final int FISHERMAN_SHIPWRECK_FULL_IDLE
      See Also:
    • FISHERMAN_SHIPWRECK_DEPLETED_IDLE

      public static final int FISHERMAN_SHIPWRECK_DEPLETED_IDLE
      See Also:
    • FISHERMAN_SHIPWRECK_FULL_TO_DEPLETED

      public static final int FISHERMAN_SHIPWRECK_FULL_TO_DEPLETED
      See Also:
    • FISHERMAN_SHIPWRECK_DEPLETED_TO_FULL

      public static final int FISHERMAN_SHIPWRECK_DEPLETED_TO_FULL
      See Also:
    • BARRACUDA_SHIPWRECK_FULL_IDLE

      public static final int BARRACUDA_SHIPWRECK_FULL_IDLE
      See Also:
    • BARRACUDA_SHIPWRECK_DEPLETED_IDLE

      public static final int BARRACUDA_SHIPWRECK_DEPLETED_IDLE
      See Also:
    • BARRACUDA_SHIPWRECK_FULL_TO_DEPLETED

      public static final int BARRACUDA_SHIPWRECK_FULL_TO_DEPLETED
      See Also:
    • BARRACUDA_SHIPWRECK_DEPLETED_TO_FULL

      public static final int BARRACUDA_SHIPWRECK_DEPLETED_TO_FULL
      See Also:
    • PIRATE_SHIPWRECK_FULL_IDLE

      public static final int PIRATE_SHIPWRECK_FULL_IDLE
      See Also:
    • PIRATE_SHIPWRECK_DEPLETED_IDLE

      public static final int PIRATE_SHIPWRECK_DEPLETED_IDLE
      See Also:
    • PIRATE_SHIPWRECK_FULL_TO_DEPLETED

      public static final int PIRATE_SHIPWRECK_FULL_TO_DEPLETED
      See Also:
    • PIRATE_SHIPWRECK_DEPLETED_TO_FULL

      public static final int PIRATE_SHIPWRECK_DEPLETED_TO_FULL
      See Also:
    • MERCENARY_SHIPWRECK_FULL_IDLE

      public static final int MERCENARY_SHIPWRECK_FULL_IDLE
      See Also:
    • MERCENARY_SHIPWRECK_DEPLETED_IDLE

      public static final int MERCENARY_SHIPWRECK_DEPLETED_IDLE
      See Also:
    • MERCENARY_SHIPWRECK_FULL_TO_DEPLETED

      public static final int MERCENARY_SHIPWRECK_FULL_TO_DEPLETED
      See Also:
    • MERCENARY_SHIPWRECK_DEPLETED_TO_FULL

      public static final int MERCENARY_SHIPWRECK_DEPLETED_TO_FULL
      See Also:
    • MERCHANT_SHIPWRECK_FULL_IDLE

      public static final int MERCHANT_SHIPWRECK_FULL_IDLE
      See Also:
    • MERCHANT_SHIPWRECK_DEPLETED_IDLE

      public static final int MERCHANT_SHIPWRECK_DEPLETED_IDLE
      See Also:
    • MERCHANT_SHIPWRECK_FULL_TO_DEPLETED

      public static final int MERCHANT_SHIPWRECK_FULL_TO_DEPLETED
      See Also:
    • MERCHANT_SHIPWRECK_DEPLETED_TO_FULL

      public static final int MERCHANT_SHIPWRECK_DEPLETED_TO_FULL
      See Also:
    • FREMENNIK_SHIPWRECK_FULL_IDLE

      public static final int FREMENNIK_SHIPWRECK_FULL_IDLE
      See Also:
    • FREMENNIK_SHIPWRECK_DEPLETED_IDLE

      public static final int FREMENNIK_SHIPWRECK_DEPLETED_IDLE
      See Also:
    • FREMENNIK_SHIPWRECK_FULL_TO_DEPLETED

      public static final int FREMENNIK_SHIPWRECK_FULL_TO_DEPLETED
      See Also:
    • FREMENNIK_SHIPWRECK_DEPLETED_TO_FULL

      public static final int FREMENNIK_SHIPWRECK_DEPLETED_TO_FULL
      See Also:
    • LARGE_SHIPWRECK_FULL_IDLE

      public static final int LARGE_SHIPWRECK_FULL_IDLE
      See Also:
    • LARGE_SHIPWRECK_DEPLETED_IDLE

      public static final int LARGE_SHIPWRECK_DEPLETED_IDLE
      See Also:
    • LARGE_SHIPWRECK_FULL_TO_DEPLETED

      public static final int LARGE_SHIPWRECK_FULL_TO_DEPLETED
      See Also:
    • LARGE_SHIPWRECK_DEPLETED_TO_FULL

      public static final int LARGE_SHIPWRECK_DEPLETED_TO_FULL
      See Also:
    • HH_BONE_BALL_BURST_SHORT

      public static final int HH_BONE_BALL_BURST_SHORT
      See Also:
    • SLAYER_AQUANITE_WALK

      public static final int SLAYER_AQUANITE_WALK
      See Also:
    • SLAYER_AQUANITE_READY

      public static final int SLAYER_AQUANITE_READY
      See Also:
    • SLAYER_AQUANITE_DEATH

      public static final int SLAYER_AQUANITE_DEATH
      See Also:
    • SLAYER_AQUANITE_DEFEND

      public static final int SLAYER_AQUANITE_DEFEND
      See Also:
    • SLAYER_AQUANITE_ATTACK

      public static final int SLAYER_AQUANITE_ATTACK
      See Also:
    • SLAYER_AQUANITE_SPECIAL

      public static final int SLAYER_AQUANITE_SPECIAL
      See Also:
    • SLAYER_AQUANITE_SPECIAL_OS

      public static final int SLAYER_AQUANITE_SPECIAL_OS
      See Also:
    • SLAYER_SUP_AQUANITE_WALK

      public static final int SLAYER_SUP_AQUANITE_WALK
      See Also:
    • SLAYER_SUP_AQUANITE_READY

      public static final int SLAYER_SUP_AQUANITE_READY
      See Also:
    • SLAYER_SUP_AQUANITE_DEATH

      public static final int SLAYER_SUP_AQUANITE_DEATH
      See Also:
    • SLAYER_SUP_AQUANITE_DEFEND

      public static final int SLAYER_SUP_AQUANITE_DEFEND
      See Also:
    • SLAYER_SUP_AQUANITE_ATTACK

      public static final int SLAYER_SUP_AQUANITE_ATTACK
      See Also:
    • SLAYER_SUP_AQUANITE_SPECIAL_OS

      public static final int SLAYER_SUP_AQUANITE_SPECIAL_OS
      See Also:
    • NPC_STRYKEWYRM_LAVA01_IDLE01

      public static final int NPC_STRYKEWYRM_LAVA01_IDLE01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_WALK01

      public static final int NPC_STRYKEWYRM_LAVA01_WALK01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_WALK01_REVERSE

      public static final int NPC_STRYKEWYRM_LAVA01_WALK01_REVERSE
      See Also:
    • NPC_STRYKEWYRM_LAVA01_WALK02

      public static final int NPC_STRYKEWYRM_LAVA01_WALK02
      See Also:
    • NPC_STRYKEWYRM_LAVA01_EMERGE01

      public static final int NPC_STRYKEWYRM_LAVA01_EMERGE01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_BURROW01

      public static final int NPC_STRYKEWYRM_LAVA01_BURROW01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_DEATH01

      public static final int NPC_STRYKEWYRM_LAVA01_DEATH01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_HIDDEN01

      public static final int NPC_STRYKEWYRM_LAVA01_HIDDEN01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_MELEE01

      public static final int NPC_STRYKEWYRM_LAVA01_MELEE01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_RANGE01

      public static final int NPC_STRYKEWYRM_LAVA01_RANGE01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK01

      public static final int NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK02

      public static final int NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK02
      See Also:
    • NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK03

      public static final int NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK03
      See Also:
    • VFX_STRYKEWYRM_BURROWED_MOVEMENT

      public static final int VFX_STRYKEWYRM_BURROWED_MOVEMENT
      See Also:
    • VFX_STRYKEWYRM_DEATH01

      public static final int VFX_STRYKEWYRM_DEATH01
      See Also:
    • VFX_STRYKEWYRM_FLAMING_ROCK_IMPACT_01

      public static final int VFX_STRYKEWYRM_FLAMING_ROCK_IMPACT_01
      See Also:
    • VFX_STRYKEWYRM_BURROW_ATTACK02

      public static final int VFX_STRYKEWYRM_BURROW_ATTACK02
      See Also:
    • VFX_STRYKEWYRM_BURROW_ATTACK01

      public static final int VFX_STRYKEWYRM_BURROW_ATTACK01
      See Also:
    • VFX_STRYKEWYRM_EMERGED_MOVEMENT

      public static final int VFX_STRYKEWYRM_EMERGED_MOVEMENT
      See Also:
    • VFX_STRYKEWYRM_EMERGED_IDLE

      public static final int VFX_STRYKEWYRM_EMERGED_IDLE
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_JATOBA_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_JATOBA_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_CAMPHOR_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_CAMPHOR_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_IRONWOOD_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_IRONWOOD_LOGS
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_ROSEWOOD_LOGS

      public static final int FORESTRY_CAMPFIRE_BURNING_ROSEWOOD_LOGS
      See Also:
    • SKELETON_UPDATE_CHAMPION_READY_THRALL

      public static final int SKELETON_UPDATE_CHAMPION_READY_THRALL
      See Also:
    • SKELETON_UPDATE_CHAMPION_WALK_THRALL

      public static final int SKELETON_UPDATE_CHAMPION_WALK_THRALL
      See Also:
    • SKELETON_UPDATE_CHAMPION_ATTACK_THRALL

      public static final int SKELETON_UPDATE_CHAMPION_ATTACK_THRALL
      See Also:
    • SKELETON_UPDATE_CHAMPION_DEFEND_THRALL

      public static final int SKELETON_UPDATE_CHAMPION_DEFEND_THRALL
      See Also:
    • SKELETON_UPDATE_CHAMPION_DEATH_THRALL

      public static final int SKELETON_UPDATE_CHAMPION_DEATH_THRALL
      See Also:
    • ZOMBIE_UPDATE_READY_NORMAL_THRALL

      public static final int ZOMBIE_UPDATE_READY_NORMAL_THRALL
      See Also:
    • ZOMBIE_UPDATE_WALK_NORMAL_THRALL

      public static final int ZOMBIE_UPDATE_WALK_NORMAL_THRALL
      See Also:
    • ZOMBIE_UPDATE_WALK_LEFT_NORMAL_THRALL

      public static final int ZOMBIE_UPDATE_WALK_LEFT_NORMAL_THRALL
      See Also:
    • ZOMBIE_UPDATE_WALK_RIGHT_NORMAL_THRALL

      public static final int ZOMBIE_UPDATE_WALK_RIGHT_NORMAL_THRALL
      See Also:
    • ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON_THRALL

      public static final int ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON_THRALL
      See Also:
    • ZOMBIE_UPDATE_DEATH_NORMAL_THRALL

      public static final int ZOMBIE_UPDATE_DEATH_NORMAL_THRALL
      See Also:
    • ZOMBIE_UPDATE_ATTACK_NORMAL_THRALL

      public static final int ZOMBIE_UPDATE_ATTACK_NORMAL_THRALL
      See Also:
    • ZOMBIE_UPDATE_DEFEND_NORMAL_THRALL

      public static final int ZOMBIE_UPDATE_DEFEND_NORMAL_THRALL
      See Also:
    • GHOST_UPDATE_THRALL_SPAWN_RAISED

      public static final int GHOST_UPDATE_THRALL_SPAWN_RAISED
      See Also:
    • SKELETON_UPDATE_THRALL_SPAWN_RAISED

      public static final int SKELETON_UPDATE_THRALL_SPAWN_RAISED
      See Also:
    • ZOMBIE_UPDATE_THRAWL_SPAWN_RAISED

      public static final int ZOMBIE_UPDATE_THRAWL_SPAWN_RAISED
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FULL_TRIM

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FULL_TRIM
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_FULL_TRIM

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_FULL_TRIM
      See Also:
    • SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TRIM

      public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TRIM
      See Also:
    • SAILING_HUMAN_SAIL_KANDARIN_3X10_FURLED_TO_DOWN

      public static final int SAILING_HUMAN_SAIL_KANDARIN_3X10_FURLED_TO_DOWN
      See Also:
    • SAILING_HUMAN_SAIL_KANDARIN_3X10_DOWN_TO_FURLED

      public static final int SAILING_HUMAN_SAIL_KANDARIN_3X10_DOWN_TO_FURLED
      See Also:
    • SAILING_HUMAN_SAIL_KANDARIN_3X10_TRIM_SAILS

      public static final int SAILING_HUMAN_SAIL_KANDARIN_3X10_TRIM_SAILS
      See Also:
    • VFX_WIND_SAIL_3X10_01

      public static final int VFX_WIND_SAIL_3X10_01
      See Also:
    • VFX_WIND_SAIL_3X10_SPEEDBOOST01

      public static final int VFX_WIND_SAIL_3X10_SPEEDBOOST01
      See Also:
    • HUMAN_WORKBENCH_CRAFTING_LOOP

      public static final int HUMAN_WORKBENCH_CRAFTING_LOOP
      See Also:
    • TURTLE_IDLE01_LOOP

      public static final int TURTLE_IDLE01_LOOP
      See Also:
    • HUMAN_XMAS25_CHRISTMAS_DINNER_READY

      public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_READY
      See Also:
    • HUMAN_XMAS25_CHRISTMAS_DINNER_WALK_F

      public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_WALK_F
      See Also:
    • HUMAN_XMAS25_CHRISTMAS_DINNER_WALK_B

      public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_WALK_B
      See Also:
    • HUMAN_XMAS25_CHRISTMAS_DINNER_RUN

      public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_RUN
      See Also:
    • HUMAN_XMAS25_CHRISTMAS_DINNER_ATTACK

      public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_ATTACK
      See Also:
    • HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_FULL

      public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_FULL
      See Also:
    • HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_01

      public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_01
      See Also:
    • HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_02

      public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_02
      See Also:
    • HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_03

      public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_03
      See Also:
    • HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_04

      public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_04
      See Also:
    • HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_05

      public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_05
      See Also:
    • HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_06

      public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_06
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_FULL

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_FULL
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_01

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_01
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_02

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_02
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_03

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_03
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_04

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_04
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_05

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_05
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_06

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_06
      See Also:
    • DEADMAN_2026_SOTD_SPECIAL_TOXIC_UNCHARGED

      public static final int DEADMAN_2026_SOTD_SPECIAL_TOXIC_UNCHARGED
      See Also:
    • DEADMAN_2026_SOTD_SPECIAL_TOXIC_CHARGED

      public static final int DEADMAN_2026_SOTD_SPECIAL_TOXIC_CHARGED
      See Also:
    • ZUK_SPAWN_NO_ROCK

      public static final int ZUK_SPAWN_NO_ROCK
      See Also:
    • FEVER_SPIDER_DEATH

      public static final int FEVER_SPIDER_DEATH
      See Also:
    • COW_BOSS_CHARGE

      public static final int COW_BOSS_CHARGE
      See Also:
    • COW_BOSS_GHOST_CHARGE

      public static final int COW_BOSS_GHOST_CHARGE
      See Also:
    • COW_BOSS_HEAVY_BREATH

      public static final int COW_BOSS_HEAVY_BREATH
      See Also:
    • COW_BOSS_IDLE

      public static final int COW_BOSS_IDLE
      See Also:
    • COW_BOSS_WALK

      public static final int COW_BOSS_WALK
      See Also:
    • COW_BOSS_ATTACK

      public static final int COW_BOSS_ATTACK
      See Also:
    • COW_BOSS_DEATH

      public static final int COW_BOSS_DEATH
      See Also:
    • COW_BOSS_STOMP

      public static final int COW_BOSS_STOMP
      See Also:
    • COW_BOSS_GHOST_STOMP

      public static final int COW_BOSS_GHOST_STOMP
      See Also:
    • COW_BOSS_DEFEND

      public static final int COW_BOSS_DEFEND
      See Also:
    • COW_BOSS_DESPAWN_LOWPRIO

      public static final int COW_BOSS_DESPAWN_LOWPRIO
      See Also:
    • COW_BOSS_DESPAWN_HIGHPRIO

      public static final int COW_BOSS_DESPAWN_HIGHPRIO
      See Also:
    • COW_BOSS_SPAWN

      public static final int COW_BOSS_SPAWN
      See Also:
    • COW_BOSS_SPIRIT_STOMP

      public static final int COW_BOSS_SPIRIT_STOMP
      See Also:
    • COW_BOSS_GHOST_SPIRIT_STOMP

      public static final int COW_BOSS_GHOST_SPIRIT_STOMP
      See Also:
    • COW_BOSS_CHARGING_FADE_IN_FADE_OUT

      public static final int COW_BOSS_CHARGING_FADE_IN_FADE_OUT
      See Also:
    • COW_BOSS_GHOST_CHARGING_FADE_IN_FADE_OUT

      public static final int COW_BOSS_GHOST_CHARGING_FADE_IN_FADE_OUT
      See Also:
    • COW_BOSS_CHARGE_START_FADE_OUT

      public static final int COW_BOSS_CHARGE_START_FADE_OUT
      See Also:
    • COW_BOSS_GHOST_CHARGE_START_FADE_OUT

      public static final int COW_BOSS_GHOST_CHARGE_START_FADE_OUT
      See Also:
    • COW_BOSS_CHARGE_END_FADE_IN

      public static final int COW_BOSS_CHARGE_END_FADE_IN
      See Also:
    • COW_BOSS_GHOST_CHARGE_END_FADE_IN

      public static final int COW_BOSS_GHOST_CHARGE_END_FADE_IN
      See Also:
    • COW_BOSS_STOMP_FADE_IN

      public static final int COW_BOSS_STOMP_FADE_IN
      See Also:
    • COW_BOSS_GHOST_STOMP_FADE_IN

      public static final int COW_BOSS_GHOST_STOMP_FADE_IN
      See Also:
    • COWBOSS_PET_EMOTE

      public static final int COWBOSS_PET_EMOTE
      See Also:
    • COWBOSS_PET_EMOTE_SPOTANIM

      public static final int COWBOSS_PET_EMOTE_SPOTANIM
      See Also:
    • COWBOSS_PET_EMOTE_CHARGE

      public static final int COWBOSS_PET_EMOTE_CHARGE
      See Also:
    • MILK_IMPACT

      public static final int MILK_IMPACT
      See Also:
    • MILK_ORB_STATIC

      public static final int MILK_ORB_STATIC
      See Also:
    • MILK_ORB_SPAWN

      public static final int MILK_ORB_SPAWN
      See Also:
    • MILK_ORB_DROP

      public static final int MILK_ORB_DROP
      See Also:
    • VFX_COWBOSS_STOMP_IMPACT01

      public static final int VFX_COWBOSS_STOMP_IMPACT01
      See Also:
    • VFX_COWBOSS_STOMP_IMPACT02

      public static final int VFX_COWBOSS_STOMP_IMPACT02
      See Also:
    • VFX_COWBOSS_STOMP_IMPACT03

      public static final int VFX_COWBOSS_STOMP_IMPACT03
      See Also:
    • HUMAN_COWBOSS_TELEPORT

      public static final int HUMAN_COWBOSS_TELEPORT
      See Also:
    • VFX_HUMAN_COWBOSS_TELEPORT

      public static final int VFX_HUMAN_COWBOSS_TELEPORT
      See Also:
    • VFX_HUMAN_COWBOSS_TELEPORT_LOOP

      public static final int VFX_HUMAN_COWBOSS_TELEPORT_LOOP
      See Also:
    • VFX_HUMAN_COWBOSS_TELEPORT_EXIT

      public static final int VFX_HUMAN_COWBOSS_TELEPORT_EXIT
      See Also:
    • HUMAN_COWQUEST_SICK

      public static final int HUMAN_COWQUEST_SICK
      See Also:
    • HUMAN_SPIDER_SILK_CRAFTING

      public static final int HUMAN_SPIDER_SILK_CRAFTING
      See Also: