Package com.epicbot.api.gameval
Class AnimationID
java.lang.Object
com.epicbot.api.gameval.AnimationID
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
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Field Details
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SWARM_WALK
public static final int SWARM_WALK- See Also:
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SWARM_ATTACK
public static final int SWARM_ATTACK- See Also:
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SWARM_BLOCK
public static final int SWARM_BLOCK- See Also:
-
PAINTBALL
public static final int PAINTBALL- See Also:
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PAINTSPLASH
public static final int PAINTSPLASH- See Also:
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PAINTBALL_TRAVEL
public static final int PAINTBALL_TRAVEL- See Also:
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BOULDER_ROLLING
public static final int BOULDER_ROLLING- See Also:
-
LORE_BIRD_CHATHEAD_HAPPY
public static final int LORE_BIRD_CHATHEAD_HAPPY- See Also:
-
LORE_BIRD_CHATHEAD_IDLE
public static final int LORE_BIRD_CHATHEAD_IDLE- See Also:
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LORE_BIRD_CHATHEAD_QUIZICAL
public static final int LORE_BIRD_CHATHEAD_QUIZICAL- See Also:
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SHARK_WALK
public static final int SHARK_WALK- See Also:
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SHARK_DIVEDOWN
public static final int SHARK_DIVEDOWN- See Also:
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SHARK_DIVEUP
public static final int SHARK_DIVEUP- See Also:
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GHOSTHUMAN_WALK_FORWARD
public static final int GHOSTHUMAN_WALK_FORWARD- See Also:
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IBANSBOLTCASTING
public static final int IBANSBOLTCASTING- See Also:
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GHOSTHUMAN_READY
public static final int GHOSTHUMAN_READY- See Also:
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DM_WALK
public static final int DM_WALK- See Also:
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DM_READY
public static final int DM_READY- See Also:
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DM_ATTACK
public static final int DM_ATTACK- See Also:
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DM_BLOCK
public static final int DM_BLOCK- See Also:
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DM_DEATH
public static final int DM_DEATH- See Also:
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BDRAG_WALK
public static final int BDRAG_WALK- See Also:
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ANMA_CHOPPING_FAILED_TRAILBLAZER_AXE_NO_INFERNAL
public static final int ANMA_CHOPPING_FAILED_TRAILBLAZER_AXE_NO_INFERNAL- See Also:
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HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL
public static final int HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL- See Also:
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HUMAN_WOODCUTTING_TRAILBLAZER_AXE_NO_INFERNAL
public static final int HUMAN_WOODCUTTING_TRAILBLAZER_AXE_NO_INFERNAL- See Also:
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BDRAG_ATTACK
public static final int BDRAG_ATTACK- See Also:
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BDRAG_BLOCK
public static final int BDRAG_BLOCK- See Also:
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BDRAG_READY
public static final int BDRAG_READY- See Also:
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BDRAG_DEATH
public static final int BDRAG_DEATH- See Also:
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BAT_WALK
public static final int BAT_WALK- See Also:
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BAT_ATTACK
public static final int BAT_ATTACK- See Also:
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BAT_PARRY
public static final int BAT_PARRY- See Also:
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BAT_WALKBACKWARDS
public static final int BAT_WALKBACKWARDS- See Also:
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BAT_WALKLEFT
public static final int BAT_WALKLEFT- See Also:
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BAT_WALKRIGHT
public static final int BAT_WALKRIGHT- See Also:
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BAT_READY
public static final int BAT_READY- See Also:
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BAT_DEATH
public static final int BAT_DEATH- See Also:
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BEAR_WALK
public static final int BEAR_WALK- See Also:
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BEAR_WALKBACKWARDS
public static final int BEAR_WALKBACKWARDS- See Also:
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BEAR_WALKLEFT
public static final int BEAR_WALKLEFT- See Also:
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BEAR_WALKRIGHT
public static final int BEAR_WALKRIGHT- See Also:
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BEAR_ATTACK
public static final int BEAR_ATTACK- See Also:
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BEAR_BLOCK
public static final int BEAR_BLOCK- See Also:
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BEAR_READY
public static final int BEAR_READY- See Also:
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BEAR_DEATH
public static final int BEAR_DEATH- See Also:
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CAMEL_WALK
public static final int CAMEL_WALK- See Also:
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CAMEL_WALKBACKWARDS
public static final int CAMEL_WALKBACKWARDS- See Also:
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CAMEL_WALKLEFT
public static final int CAMEL_WALKLEFT- See Also:
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CAMEL_WALKRIGHT
public static final int CAMEL_WALKRIGHT- See Also:
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CAMEL_ATTACK
public static final int CAMEL_ATTACK- See Also:
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CAMEL_BLOCK
public static final int CAMEL_BLOCK- See Also:
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CAMEL_READY
public static final int CAMEL_READY- See Also:
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CAMEL_DEATH
public static final int CAMEL_DEATH- See Also:
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CHICKEN_WALK
public static final int CHICKEN_WALK- See Also:
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CHICKEN_READY
public static final int CHICKEN_READY- See Also:
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CHICKEN_ATTACK
public static final int CHICKEN_ATTACK- See Also:
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CHICKEN_BLOCK
public static final int CHICKEN_BLOCK- See Also:
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CHICKEN_DEATH
public static final int CHICKEN_DEATH- See Also:
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COW_WALK
public static final int COW_WALK- See Also:
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COW_ATTACK
public static final int COW_ATTACK- See Also:
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COW_BLOCK
public static final int COW_BLOCK- See Also:
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COW_READY
public static final int COW_READY- See Also:
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COW_DEATH
public static final int COW_DEATH- See Also:
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DEMON_WALK
public static final int DEMON_WALK- See Also:
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DEMON_ATTACK
public static final int DEMON_ATTACK- See Also:
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DEMON_BLOCK
public static final int DEMON_BLOCK- See Also:
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DEMON_READY
public static final int DEMON_READY- See Also:
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DEMON_DEATH
public static final int DEMON_DEATH- See Also:
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DEMON_DEATH_GREATER
public static final int DEMON_DEATH_GREATER- See Also:
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DEMON_CASTING
public static final int DEMON_CASTING- See Also:
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DEMON_PORTAL
public static final int DEMON_PORTAL- See Also:
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DEMON_PORTALEND
public static final int DEMON_PORTALEND- See Also:
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DEMON_PORTALEND_REVERSE
public static final int DEMON_PORTALEND_REVERSE- See Also:
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DEADTREE_ATTACK
public static final int DEADTREE_ATTACK- See Also:
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DOG_WALK
public static final int DOG_WALK- See Also:
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DOG_ATTACK
public static final int DOG_ATTACK- See Also:
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DOG_BLOCK
public static final int DOG_BLOCK- See Also:
-
DOG_READY
public static final int DOG_READY- See Also:
-
DOG_DEATH
public static final int DOG_DEATH- See Also:
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DRAGON_WALK
public static final int DRAGON_WALK- See Also:
-
DRAGON_ATTACK
public static final int DRAGON_ATTACK- See Also:
-
DRAGON_FIREBREATH_ALL_ATTACK
public static final int DRAGON_FIREBREATH_ALL_ATTACK- See Also:
-
DRAGON_FIREBREATH_LEFT_ATTACK
public static final int DRAGON_FIREBREATH_LEFT_ATTACK- See Also:
-
DRAGON_FIREBREATH_RIGHT_ATTACK
public static final int DRAGON_FIREBREATH_RIGHT_ATTACK- See Also:
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DRAGON_FIREBREATH_MIDDLE_ATTACK
public static final int DRAGON_FIREBREATH_MIDDLE_ATTACK- See Also:
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HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_NO_INFERNAL
public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_NO_INFERNAL- See Also:
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DRAGON_FIREBREATH_ATTACK
public static final int DRAGON_FIREBREATH_ATTACK- See Also:
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BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL
public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE_NO_INFERNAL- See Also:
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HUMAN_HARPOON_TRAILBLAZER_NO_INFERNAL
public static final int HUMAN_HARPOON_TRAILBLAZER_NO_INFERNAL- See Also:
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DRAGON_BLOCK
public static final int DRAGON_BLOCK- See Also:
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DRAGON_READY
public static final int DRAGON_READY- See Also:
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DRAGON_HEAD_ATTACK
public static final int DRAGON_HEAD_ATTACK- See Also:
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DRAGON_DEATH
public static final int DRAGON_DEATH- See Also:
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DRYHAD_WALK
public static final int DRYHAD_WALK- See Also:
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DRYHAD_ATTACK
public static final int DRYHAD_ATTACK- See Also:
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DRYHAD_BLOCK
public static final int DRYHAD_BLOCK- See Also:
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DRYHAD_READY
public static final int DRYHAD_READY- See Also:
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DRYHAD_DEATH
public static final int DRYHAD_DEATH- See Also:
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DWARF_WALK
public static final int DWARF_WALK- See Also:
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DWARF_ATTACK
public static final int DWARF_ATTACK- See Also:
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DWARF_BLOCK
public static final int DWARF_BLOCK- See Also:
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DWARF_READY
public static final int DWARF_READY- See Also:
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DWARF_DEATH
public static final int DWARF_DEATH- See Also:
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DWARF_DRUNKANGRY
public static final int DWARF_DRUNKANGRY- See Also:
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DWARF_DRUNKWALK
public static final int DWARF_DRUNKWALK- See Also:
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DWARF_DRUNKWAVE
public static final int DWARF_DRUNKWAVE- See Also:
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FAIRY_WALK
public static final int FAIRY_WALK- See Also:
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FAIRY_WALKBACKWARDS
public static final int FAIRY_WALKBACKWARDS- See Also:
-
FAIRY_WALKLEFT
public static final int FAIRY_WALKLEFT- See Also:
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FAIRY_WALKRIGHT
public static final int FAIRY_WALKRIGHT- See Also:
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FAIRY_ATTACK
public static final int FAIRY_ATTACK- See Also:
-
FAIRY_BLOCK
public static final int FAIRY_BLOCK- See Also:
-
FAIRY_READY
public static final int FAIRY_READY- See Also:
-
FAIRY_DEATH
public static final int FAIRY_DEATH- See Also:
-
FIREBIRD_WALK
public static final int FIREBIRD_WALK- See Also:
-
FIREBIRD_ATTACK
public static final int FIREBIRD_ATTACK- See Also:
-
FIREBIRD_BLOCK
public static final int FIREBIRD_BLOCK- See Also:
-
FIREBIRD_READY
public static final int FIREBIRD_READY- See Also:
-
FIREBIRD_DEATH
public static final int FIREBIRD_DEATH- See Also:
-
GHOST_WALK
public static final int GHOST_WALK- See Also:
-
GHOST_WALKBACKWARDS
public static final int GHOST_WALKBACKWARDS- See Also:
-
GHOST_WALKLEFT
public static final int GHOST_WALKLEFT- See Also:
-
GHOST_WALKRIGHT
public static final int GHOST_WALKRIGHT- See Also:
-
GHOST_ATTACK
public static final int GHOST_ATTACK- See Also:
-
GHOST_BLOCK
public static final int GHOST_BLOCK- See Also:
-
GHOST_READY
public static final int GHOST_READY- See Also:
-
GHOST_DEATH
public static final int GHOST_DEATH- See Also:
-
GIANT_WALK
public static final int GIANT_WALK- See Also:
-
GIANT_ATTACK
public static final int GIANT_ATTACK- See Also:
-
GIANT_BLOCK
public static final int GIANT_BLOCK- See Also:
-
GIANT_READY
public static final int GIANT_READY- See Also:
-
GIANT_DEATH
public static final int GIANT_DEATH- See Also:
-
GIANT_CASTING
public static final int GIANT_CASTING- See Also:
-
GIANT_TELEPORT
public static final int GIANT_TELEPORT- See Also:
-
GIANT_TELEPORT_REVERSE
public static final int GIANT_TELEPORT_REVERSE- See Also:
-
G_TELEPORT
public static final int G_TELEPORT- See Also:
-
G_TELEPORT_REVERSE
public static final int G_TELEPORT_REVERSE- See Also:
-
GIANTRAT_WALK
public static final int GIANTRAT_WALK- See Also:
-
GIANTRAT_ATTACK
public static final int GIANTRAT_ATTACK- See Also:
-
GIANTRAT_BLOCK
public static final int GIANTRAT_BLOCK- See Also:
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GIANTRAT_READY
public static final int GIANTRAT_READY- See Also:
-
GIANTRAT_DEATH
public static final int GIANTRAT_DEATH- See Also:
-
GIANTSPIDER_WALK
public static final int GIANTSPIDER_WALK- See Also:
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GIANTSPIDER_ATTACK
public static final int GIANTSPIDER_ATTACK- See Also:
-
GIANTSPIDER_BLOCK
public static final int GIANTSPIDER_BLOCK- See Also:
-
GIANTSPIDER_READY
public static final int GIANTSPIDER_READY- See Also:
-
GIANTSPIDER_DEATH
public static final int GIANTSPIDER_DEATH- See Also:
-
GIANTSPIDER_CASTING
public static final int GIANTSPIDER_CASTING- See Also:
-
GIANTSPIDER_TELEPORT
public static final int GIANTSPIDER_TELEPORT- See Also:
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GIANTSPIDER_TELEPORT_REVERSE
public static final int GIANTSPIDER_TELEPORT_REVERSE- See Also:
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S_TELEPORT
public static final int S_TELEPORT- See Also:
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S_TELEPORT_REVERSE
public static final int S_TELEPORT_REVERSE- See Also:
-
GOLEM_WALK
public static final int GOLEM_WALK- See Also:
-
GOLEM_ATTACK
public static final int GOLEM_ATTACK- See Also:
-
GOLEM_BLOCK
public static final int GOLEM_BLOCK- See Also:
-
GOLEM_READY
public static final int GOLEM_READY- See Also:
-
GOLEM_DEATH
public static final int GOLEM_DEATH- See Also:
-
HELL_WALK
public static final int HELL_WALK- See Also:
-
HELL_ATTACK
public static final int HELL_ATTACK- See Also:
-
HELL_BLOCK
public static final int HELL_BLOCK- See Also:
-
HELL_READY
public static final int HELL_READY- See Also:
-
HELL_DEATH
public static final int HELL_DEATH- See Also:
-
HOBGOBLIN_WALK
public static final int HOBGOBLIN_WALK- See Also:
-
HOBGOBLIN_ATTACK
public static final int HOBGOBLIN_ATTACK- See Also:
-
HOBGOBLIN_ATTACKUNARMED
public static final int HOBGOBLIN_ATTACKUNARMED- See Also:
-
HOBGOBLIN_BLOCK
public static final int HOBGOBLIN_BLOCK- See Also:
-
HOBGOBLIN_READY
public static final int HOBGOBLIN_READY- See Also:
-
HOBGOBLIN_DEATH
public static final int HOBGOBLIN_DEATH- See Also:
-
IMP_WALK
public static final int IMP_WALK- See Also:
-
IMP_ATTACK
public static final int IMP_ATTACK- See Also:
-
IMP_BLOCK
public static final int IMP_BLOCK- See Also:
-
IMP_READY
public static final int IMP_READY- See Also:
-
IMP_DEATH
public static final int IMP_DEATH- See Also:
-
BROWNIMP_GRAB
public static final int BROWNIMP_GRAB- See Also:
-
BROWNIMP_APPEAR
public static final int BROWNIMP_APPEAR- See Also:
-
BROWNIMP_DISAPPEAR
public static final int BROWNIMP_DISAPPEAR- See Also:
-
ANIM_CAGETRAP01_CLOSE
public static final int ANIM_CAGETRAP01_CLOSE- See Also:
-
ANIM_CAGETRAP01_IDLE
public static final int ANIM_CAGETRAP01_IDLE- See Also:
-
ANIM_CAGETRAP01_CAUGHT
public static final int ANIM_CAGETRAP01_CAUGHT- See Also:
-
HUMAN_PRAY_LOOP
public static final int HUMAN_PRAY_LOOP- See Also:
-
MONKEY_COW_IDLE
public static final int MONKEY_COW_IDLE- See Also:
-
MAGICAXE_WALK
public static final int MAGICAXE_WALK- See Also:
-
MAGICAXE_WALKBACKWARDS
public static final int MAGICAXE_WALKBACKWARDS- See Also:
-
MAGICAXE_WALKRIGHT
public static final int MAGICAXE_WALKRIGHT- See Also:
-
MAGICAXE_WALKLEFT
public static final int MAGICAXE_WALKLEFT- See Also:
-
MAGICAXE_ATTACK
public static final int MAGICAXE_ATTACK- See Also:
-
MAGICAXE_BLOCK
public static final int MAGICAXE_BLOCK- See Also:
-
MAGICAXE_READY
public static final int MAGICAXE_READY- See Also:
-
MAGICAXE_DEATH
public static final int MAGICAXE_DEATH- See Also:
-
EMOTE_YES_LOOP
public static final int EMOTE_YES_LOOP- See Also:
-
EMOTE_NO_LOOP
public static final int EMOTE_NO_LOOP- See Also:
-
EMOTE_THINK_LOOP
public static final int EMOTE_THINK_LOOP- See Also:
-
EMOTE_BOW_LOOP
public static final int EMOTE_BOW_LOOP- See Also:
-
EMOTE_ANGRY_LOOP
public static final int EMOTE_ANGRY_LOOP- See Also:
-
EMOTE_CRY_LOOP
public static final int EMOTE_CRY_LOOP- See Also:
-
EMOTE_LAUGH_LOOP
public static final int EMOTE_LAUGH_LOOP- See Also:
-
EMOTE_CHEER_LOOP
public static final int EMOTE_CHEER_LOOP- See Also:
-
EMOTE_WAVE_LOOP
public static final int EMOTE_WAVE_LOOP- See Also:
-
GNOME_CAST_TELEPORT
public static final int GNOME_CAST_TELEPORT- See Also:
-
GNOME_CAST_GLOBES
public static final int GNOME_CAST_GLOBES- See Also:
-
GNOME_CATCH
public static final int GNOME_CATCH- See Also:
-
GNOME_THROW
public static final int GNOME_THROW- See Also:
-
GNOME_WALK_WITHBALL
public static final int GNOME_WALK_WITHBALL- See Also:
-
GNOME_TACKLED
public static final int GNOME_TACKLED- See Also:
-
GNOME_DODGE_TACKLE
public static final int GNOME_DODGE_TACKLE- See Also:
-
GNOME_ONFLOOR
public static final int GNOME_ONFLOOR- See Also:
-
GNOME_GETUP
public static final int GNOME_GETUP- See Also:
-
GNOME_HUMAN_TACKLE_FAIL
public static final int GNOME_HUMAN_TACKLE_FAIL- See Also:
-
GNOME_HUMAN_TACKLE_FAIL_READY
public static final int GNOME_HUMAN_TACKLE_FAIL_READY- See Also:
-
GNOME_HUMAN_TACKLE_FAIL_GETUP
public static final int GNOME_HUMAN_TACKLE_FAIL_GETUP- See Also:
-
GNOME_HUMAN_TACKLE
public static final int GNOME_HUMAN_TACKLE- See Also:
-
GNOME_CL1
public static final int GNOME_CL1- See Also:
-
GNOME_CL2
public static final int GNOME_CL2- See Also:
-
GNOME_CL3
public static final int GNOME_CL3- See Also:
-
GNOME_CL4
public static final int GNOME_CL4- See Also:
-
GNOME_CL5
public static final int GNOME_CL5- See Also:
-
GNOME_CL6
public static final int GNOME_CL6- See Also:
-
GNOME_CL7
public static final int GNOME_CL7- See Also:
-
GNOME_CL8
public static final int GNOME_CL8- See Also:
-
MONKEY_WALK
public static final int MONKEY_WALK- See Also:
-
MONKEY_ATTACK
public static final int MONKEY_ATTACK- See Also:
-
MONKEY_BLOCK
public static final int MONKEY_BLOCK- See Also:
-
MONKEY_READY
public static final int MONKEY_READY- See Also:
-
MONKEY_DEATH
public static final int MONKEY_DEATH- See Also:
-
SLAYER_DUSTDEVIL_DUST
public static final int SLAYER_DUSTDEVIL_DUST- See Also:
-
CRAWLER_WALK
public static final int CRAWLER_WALK- See Also:
-
CRAWLER_READY
public static final int CRAWLER_READY- See Also:
-
CRAWLER_ATTACK
public static final int CRAWLER_ATTACK- See Also:
-
CRAWLER_DEATH
public static final int CRAWLER_DEATH- See Also:
-
MONKEY_COW_WALK
public static final int MONKEY_COW_WALK- See Also:
-
MONKEY_COW_MOUNT
public static final int MONKEY_COW_MOUNT- See Also:
-
MONKEY_COW_DISMOUNT
public static final int MONKEY_COW_DISMOUNT- See Also:
-
MONKEY_SHEEP_IDLE
public static final int MONKEY_SHEEP_IDLE- See Also:
-
MONKEY_SHEEP_WALK
public static final int MONKEY_SHEEP_WALK- See Also:
-
PENGUIN_WALK
public static final int PENGUIN_WALK- See Also:
-
PENGUIN_READY
public static final int PENGUIN_READY- See Also:
-
PENGUIN_DEATH
public static final int PENGUIN_DEATH- See Also:
-
PENGUIN_ATTACK
public static final int PENGUIN_ATTACK- See Also:
-
PENGUIN_BLOCK
public static final int PENGUIN_BLOCK- See Also:
-
RAT_WALK
public static final int RAT_WALK- See Also:
-
RAT_ATTACK
public static final int RAT_ATTACK- See Also:
-
RAT_BLOCK
public static final int RAT_BLOCK- See Also:
-
RAT_READY
public static final int RAT_READY- See Also:
-
RAT_DEATH
public static final int RAT_DEATH- See Also:
-
WILD_CAVE_CHAINMACE_READY
public static final int WILD_CAVE_CHAINMACE_READY- See Also:
-
WILD_CAVE_CHAINMACE_CRUSH
public static final int WILD_CAVE_CHAINMACE_CRUSH- See Also:
-
WILD_CAVE_CHAINMACE_STAB
public static final int WILD_CAVE_CHAINMACE_STAB- See Also:
-
WILD_CAVE_CHAINMACE_WALK
public static final int WILD_CAVE_CHAINMACE_WALK- See Also:
-
WILD_CAVE_CHAINMACE_RUN
public static final int WILD_CAVE_CHAINMACE_RUN- See Also:
-
SHEEP_WALK
public static final int SHEEP_WALK- See Also:
-
SHEEP_ATTACK
public static final int SHEEP_ATTACK- See Also:
-
SHEEP_BLOCK
public static final int SHEEP_BLOCK- See Also:
-
SHEEP_READY
public static final int SHEEP_READY- See Also:
-
SHEEP_DEATH
public static final int SHEEP_DEATH- See Also:
-
SKAVID_WALK
public static final int SKAVID_WALK- See Also:
-
SKAVID_ATTACK
public static final int SKAVID_ATTACK- See Also:
-
SKAVID_BLOCK
public static final int SKAVID_BLOCK- See Also:
-
SKAVID_READY
public static final int SKAVID_READY- See Also:
-
SKAVID_DEATH
public static final int SKAVID_DEATH- See Also:
-
SKELETON_WALK
public static final int SKELETON_WALK- See Also:
-
SKELETON_ATTACK
public static final int SKELETON_ATTACK- See Also:
-
SKELETON_BLOCK
public static final int SKELETON_BLOCK- See Also:
-
SKELETON_READY
public static final int SKELETON_READY- See Also:
-
SKELETON_DEATH
public static final int SKELETON_DEATH- See Also:
-
SKELETON_TRANS_WALK
public static final int SKELETON_TRANS_WALK- See Also:
-
SKELETON_TRANS_ATTACK
public static final int SKELETON_TRANS_ATTACK- See Also:
-
SKELETON_TRANS_BLOCK
public static final int SKELETON_TRANS_BLOCK- See Also:
-
SKELETON_TRANS_READY
public static final int SKELETON_TRANS_READY- See Also:
-
SKELETON_TRANS_DEATH
public static final int SKELETON_TRANS_DEATH- See Also:
-
SMALLSCORPION_WALK
public static final int SMALLSCORPION_WALK- See Also:
-
SMALLSCORPION_ATTACK
public static final int SMALLSCORPION_ATTACK- See Also:
-
SMALLSCORPION_BLOCK
public static final int SMALLSCORPION_BLOCK- See Also:
-
SMALLSCORPION_READY
public static final int SMALLSCORPION_READY- See Also:
-
SMALLSCORPION_DEATH
public static final int SMALLSCORPION_DEATH- See Also:
-
SNAKE_WALK
public static final int SNAKE_WALK- See Also:
-
SNAKE_ATTACK
public static final int SNAKE_ATTACK- See Also:
-
SNAKE_BLOCK
public static final int SNAKE_BLOCK- See Also:
-
SNAKE_READY
public static final int SNAKE_READY- See Also:
-
SNAKE_DEATH
public static final int SNAKE_DEATH- See Also:
-
SPIDER_WALK
public static final int SPIDER_WALK- See Also:
-
SPIDER_ATTACK
public static final int SPIDER_ATTACK- See Also:
-
SPIDER_BLOCK
public static final int SPIDER_BLOCK- See Also:
-
SPIDER_DEATH
public static final int SPIDER_DEATH- See Also:
-
TROLL_WALK
public static final int TROLL_WALK- See Also:
-
TROLL_ATTACK
public static final int TROLL_ATTACK- See Also:
-
TROLL_BLOCK
public static final int TROLL_BLOCK- See Also:
-
TROLL_READY
public static final int TROLL_READY- See Also:
-
TROLL_DEATH
public static final int TROLL_DEATH- See Also:
-
UNICORN_WALK
public static final int UNICORN_WALK- See Also:
-
UNICORN_ATTACK
public static final int UNICORN_ATTACK- See Also:
-
UNICORN_BLOCK
public static final int UNICORN_BLOCK- See Also:
-
UNICORN_READY
public static final int UNICORN_READY- See Also:
-
UNICORN_DEATH
public static final int UNICORN_DEATH- See Also:
-
YETI_WALK
public static final int YETI_WALK- See Also:
-
YETI_ATTACK
public static final int YETI_ATTACK- See Also:
-
YETI_BLOCK
public static final int YETI_BLOCK- See Also:
-
YETI_READY
public static final int YETI_READY- See Also:
-
YETI_DEATH
public static final int YETI_DEATH- See Also:
-
ZOMBIE_WALK
public static final int ZOMBIE_WALK- See Also:
-
ZOMBIE_ATTACK
public static final int ZOMBIE_ATTACK- See Also:
-
ZOMBIE_BLOCK
public static final int ZOMBIE_BLOCK- See Also:
-
ZOMBIE_READY
public static final int ZOMBIE_READY- See Also:
-
ZOMBIE_DEATH
public static final int ZOMBIE_DEATH- See Also:
-
MAMMOTH_WALK
public static final int MAMMOTH_WALK- See Also:
-
MAMMOTH_ATTACK
public static final int MAMMOTH_ATTACK- See Also:
-
MAMMOTH_BLOCK
public static final int MAMMOTH_BLOCK- See Also:
-
MAMMOTH_READY
public static final int MAMMOTH_READY- See Also:
-
MAMMOTH_DEATH
public static final int MAMMOTH_DEATH- See Also:
-
GOBLIN_WALK
public static final int GOBLIN_WALK- See Also:
-
GOBLIN_ATTACK_UNARMED
public static final int GOBLIN_ATTACK_UNARMED- See Also:
-
GOBLIN_ATTACK_ARMED
public static final int GOBLIN_ATTACK_ARMED- See Also:
-
GOBLIN_READY
public static final int GOBLIN_READY- See Also:
-
GOBLIN_BLOCK
public static final int GOBLIN_BLOCK- See Also:
-
GOBLIN_DEATH
public static final int GOBLIN_DEATH- See Also:
-
CAT_WALK
public static final int CAT_WALK- See Also:
-
CAT_ATTACK
public static final int CAT_ATTACK- See Also:
-
CAT_BLOCK
public static final int CAT_BLOCK- See Also:
-
CAT_READY
public static final int CAT_READY- See Also:
-
CAT_ROLLINGOVER
public static final int CAT_ROLLINGOVER- See Also:
-
CAT_POUNCE
public static final int CAT_POUNCE- See Also:
-
CAT_DEATH
public static final int CAT_DEATH- See Also:
-
TERRORBIRD_WALK
public static final int TERRORBIRD_WALK- See Also:
-
TERRORBIRD_ATTACK
public static final int TERRORBIRD_ATTACK- See Also:
-
TERRORBIRD_BLOCK
public static final int TERRORBIRD_BLOCK- See Also:
-
TERRORBIRD_READY
public static final int TERRORBIRD_READY- See Also:
-
TERRORBIRD_DEATH
public static final int TERRORBIRD_DEATH- See Also:
-
TERRORBIRD_MOUNTED_WALK
public static final int TERRORBIRD_MOUNTED_WALK- See Also:
-
TERRORBIRD_MOUNTED_ATTACK
public static final int TERRORBIRD_MOUNTED_ATTACK- See Also:
-
TERRORBIRD_MOUNTED_ATTACK_SPEAR
public static final int TERRORBIRD_MOUNTED_ATTACK_SPEAR- See Also:
-
TERRORBIRD_MOUNTED_BLOCK
public static final int TERRORBIRD_MOUNTED_BLOCK- See Also:
-
TERRORBIRD_MOUNTED_READY
public static final int TERRORBIRD_MOUNTED_READY- See Also:
-
TERRORBIRD_MOUNTED_DEATH
public static final int TERRORBIRD_MOUNTED_DEATH- See Also:
-
ENTREADY
public static final int ENTREADY- See Also:
-
ENTENDSEQ
public static final int ENTENDSEQ- See Also:
-
ROCKKNOCKER_PRETTY
public static final int ROCKKNOCKER_PRETTY- See Also:
-
HUMAN_MINING_DRAGON_PICKAXE_PRETTY_WALL
public static final int HUMAN_MINING_DRAGON_PICKAXE_PRETTY_WALL- See Also:
-
SOULESS_WALK
public static final int SOULESS_WALK- See Also:
-
SOULESS_READY
public static final int SOULESS_READY- See Also:
-
SOULESS_ATTACK
public static final int SOULESS_ATTACK- See Also:
-
SOULESS_BLOCK
public static final int SOULESS_BLOCK- See Also:
-
SOULESS_DEATH
public static final int SOULESS_DEATH- See Also:
-
BIRD_WALK
public static final int BIRD_WALK- See Also:
-
BIRD_READY
public static final int BIRD_READY- See Also:
-
BIRD_DEATH
public static final int BIRD_DEATH- See Also:
-
BIRD_ATTACK
public static final int BIRD_ATTACK- See Also:
-
BIRD_BLOCK
public static final int BIRD_BLOCK- See Also:
-
SITTING_THRONE
public static final int SITTING_THRONE- See Also:
-
SITTING_THRONE_ATTACK
public static final int SITTING_THRONE_ATTACK- See Also:
-
TRIFFID_GROW
public static final int TRIFFID_GROW- See Also:
-
TRIFFID_READY
public static final int TRIFFID_READY- See Also:
-
TRIFFID_FRUIT_PICKED
public static final int TRIFFID_FRUIT_PICKED- See Also:
-
TRIFFID_ANGRY_GROW
public static final int TRIFFID_ANGRY_GROW- See Also:
-
TRIFFID_ANGRY_READY
public static final int TRIFFID_ANGRY_READY- See Also:
-
TRIFFID_ANGRY_ATTACK
public static final int TRIFFID_ANGRY_ATTACK- See Also:
-
TRIFFID_ANGRY_BLOCK
public static final int TRIFFID_ANGRY_BLOCK- See Also:
-
TRIFFID_ANGRY_DEATH
public static final int TRIFFID_ANGRY_DEATH- See Also:
-
TRIFFID_ANGRY_WALK
public static final int TRIFFID_ANGRY_WALK- See Also:
-
OGRE_READY
public static final int OGRE_READY- See Also:
-
OGRE_WALK
public static final int OGRE_WALK- See Also:
-
OGRE_ATTACK
public static final int OGRE_ATTACK- See Also:
-
OGRE_BLOCK
public static final int OGRE_BLOCK- See Also:
-
OGRE_DEATH
public static final int OGRE_DEATH- See Also:
-
BUTTERFLY_HOVER
public static final int BUTTERFLY_HOVER- See Also:
-
HUMAN_HERBING_VIAL
public static final int HUMAN_HERBING_VIAL- See Also:
-
HUMAN_HERBING_GRIND
public static final int HUMAN_HERBING_GRIND- See Also:
-
HUMAN_EXPLODINGVIAL
public static final int HUMAN_EXPLODINGVIAL- See Also:
-
ARROW_LAUNCH
public static final int ARROW_LAUNCH- See Also:
-
POH_NEXUS
public static final int POH_NEXUS- See Also:
-
HUMAN_BLOWN_MIDDLE_PRIORITY
public static final int HUMAN_BLOWN_MIDDLE_PRIORITY- See Also:
-
TKNIFE_LAUNCH
public static final int TKNIFE_LAUNCH- See Also:
-
DART_LAUNCH
public static final int DART_LAUNCH- See Also:
-
TAXE_LAUNCH
public static final int TAXE_LAUNCH- See Also:
-
TAXE_TRAVEL
public static final int TAXE_TRAVEL- See Also:
-
FIREBREATH_TRAVEL
public static final int FIREBREATH_TRAVEL- See Also:
-
VIAL_LAUNCH
public static final int VIAL_LAUNCH- See Also:
-
VIAL_TRAVEL
public static final int VIAL_TRAVEL- See Also:
-
HUMAN_DDAGGER_LUNGE
public static final int HUMAN_DDAGGER_LUNGE- See Also:
-
HUMAN_DDAGGER_HACK
public static final int HUMAN_DDAGGER_HACK- See Also:
-
HUMAN_DDAGGER_BLOCK
public static final int HUMAN_DDAGGER_BLOCK- See Also:
-
HUMAN_DDAGGER_DEF
public static final int HUMAN_DDAGGER_DEF- See Also:
-
HUMAN_DSPEAR_SLASH
public static final int HUMAN_DSPEAR_SLASH- See Also:
-
HUMAN_DSPEAR_STAB
public static final int HUMAN_DSPEAR_STAB- See Also:
-
HUMAN_DSPEAR_LUNGE
public static final int HUMAN_DSPEAR_LUNGE- See Also:
-
HUMAN_DSPEAR_BLOCK
public static final int HUMAN_DSPEAR_BLOCK- See Also:
-
HUMAN_DSPEAR_DEF
public static final int HUMAN_DSPEAR_DEF- See Also:
-
HUMAN_THROW
public static final int HUMAN_THROW- See Also:
-
HUMAN_SWORD_STAB
public static final int HUMAN_SWORD_STAB- See Also:
-
HUMAN_SWORD_BLOCK
public static final int HUMAN_SWORD_BLOCK- See Also:
-
HUMAN_SWORD_DEF
public static final int HUMAN_SWORD_DEF- See Also:
-
HUMAN_SWORD_TRANSDEF
public static final int HUMAN_SWORD_TRANSDEF- See Also:
-
HUMAN_SWORD_SLASH
public static final int HUMAN_SWORD_SLASH- See Also:
-
HUMAN_SWORD_TRANSSLASH
public static final int HUMAN_SWORD_TRANSSLASH- See Also:
-
HUMAN_SWORD_LUNGE
public static final int HUMAN_SWORD_LUNGE- See Also:
-
HUMAN_AXE_CHOP
public static final int HUMAN_AXE_CHOP- See Also:
-
HUMAN_TRANS_AXE_CHOP
public static final int HUMAN_TRANS_AXE_CHOP- See Also:
-
HUMAN_AXE_HACK
public static final int HUMAN_AXE_HACK- See Also:
-
HUMAN_AXE_SMASH
public static final int HUMAN_AXE_SMASH- See Also:
-
HUMAN_AXE_BLOCK
public static final int HUMAN_AXE_BLOCK- See Also:
-
HUMAN_AXE_DEF
public static final int HUMAN_AXE_DEF- See Also:
-
HUMAN_TRANS_AXE_DEF
public static final int HUMAN_TRANS_AXE_DEF- See Also:
-
HUMAN_BLUNT_SPIKE
public static final int HUMAN_BLUNT_SPIKE- See Also:
-
HUMAN_BLUNT_POUND
public static final int HUMAN_BLUNT_POUND- See Also:
-
HUMAN_BLUNT_PUMMEL
public static final int HUMAN_BLUNT_PUMMEL- See Also:
-
HUMAN_BLUNT_BLOCK
public static final int HUMAN_BLUNT_BLOCK- See Also:
-
HUMAN_BLUNT_DEF
public static final int HUMAN_BLUNT_DEF- See Also:
-
HUMAN_DHSWORD_STAB
public static final int HUMAN_DHSWORD_STAB- See Also:
-
HUMAN_DHSWORD_CHOP
public static final int HUMAN_DHSWORD_CHOP- See Also:
-
HUMAN_DHSWORD_SLASH
public static final int HUMAN_DHSWORD_SLASH- See Also:
-
HUMAN_DHSWORD_LUNGE
public static final int HUMAN_DHSWORD_LUNGE- See Also:
-
HUMAN_DHSWORD_SPIN
public static final int HUMAN_DHSWORD_SPIN- See Also:
-
HUMAN_DHSWORD_BLOCK
public static final int HUMAN_DHSWORD_BLOCK- See Also:
-
HUMAN_DHSWORD_DEF
public static final int HUMAN_DHSWORD_DEF- See Also:
-
HUMAN_STAFF_SPIKE
public static final int HUMAN_STAFF_SPIKE- See Also:
-
HUMAN_STAFF_POUND
public static final int HUMAN_STAFF_POUND- See Also:
-
HUMAN_STAFF_PUMMEL
public static final int HUMAN_STAFF_PUMMEL- See Also:
-
HUMAN_STAFF_BLOCK
public static final int HUMAN_STAFF_BLOCK- See Also:
-
HUMAN_STAFF_DEF
public static final int HUMAN_STAFF_DEF- See Also:
-
HUMAN_STAFFORB_SPIKE
public static final int HUMAN_STAFFORB_SPIKE- See Also:
-
HUMAN_STAFFORB_POUND
public static final int HUMAN_STAFFORB_POUND- See Also:
-
HUMAN_STAFFORB_PUMMEL
public static final int HUMAN_STAFFORB_PUMMEL- See Also:
-
HUMAN_STAFFORB_BLOCK
public static final int HUMAN_STAFFORB_BLOCK- See Also:
-
HUMAN_STAFFORB_DEF
public static final int HUMAN_STAFFORB_DEF- See Also:
-
HUMAN_UNARMEDPUNCH
public static final int HUMAN_UNARMEDPUNCH- See Also:
-
HUMAN_UNARMEDKICK
public static final int HUMAN_UNARMEDKICK- See Also:
-
HUMAN_UNARMEDBLOCK
public static final int HUMAN_UNARMEDBLOCK- See Also:
-
HUMAN_UNARMED_DEF
public static final int HUMAN_UNARMED_DEF- See Also:
-
HUMAN_BOW
public static final int HUMAN_BOW- See Also:
-
HUMAN_CROSSBOW
public static final int HUMAN_CROSSBOW- See Also:
-
HUMAN_SPEAR_SPIKE
public static final int HUMAN_SPEAR_SPIKE- See Also:
-
HUMAN_SPEAR_LUNGE
public static final int HUMAN_SPEAR_LUNGE- See Also:
-
HUMAN_SPEAR_BLOCK
public static final int HUMAN_SPEAR_BLOCK- See Also:
-
HUMAN_SPEAR_DEF
public static final int HUMAN_SPEAR_DEF- See Also:
-
HUMAN_SPEAR_THROW
public static final int HUMAN_SPEAR_THROW- See Also:
-
HUMAN_FARMERSFORK_STAB
public static final int HUMAN_FARMERSFORK_STAB- See Also:
-
HUMAN_FARMERSFORK_DEF
public static final int HUMAN_FARMERSFORK_DEF- See Also:
-
HUMAN_SCYTHE_BLOCK
public static final int HUMAN_SCYTHE_BLOCK- See Also:
-
HUMAN_SCYTHE_DEF
public static final int HUMAN_SCYTHE_DEF- See Also:
-
HUMAN_SCYTHE_SLASH
public static final int HUMAN_SCYTHE_SLASH- See Also:
-
HUMAN_SCYTHE_LUNGE
public static final int HUMAN_SCYTHE_LUNGE- See Also:
-
HUMAN_SCYTHE_SPIN
public static final int HUMAN_SCYTHE_SPIN- See Also:
-
HUMAN_SCYTHE_SWEEP
public static final int HUMAN_SCYTHE_SWEEP- See Also:
-
CATAPULT_RELEASE
public static final int CATAPULT_RELEASE- See Also:
-
CATAPULT_RESET
public static final int CATAPULT_RESET- See Also:
-
CATAPULT_RELEASE_RESET
public static final int CATAPULT_RELEASE_RESET- See Also:
-
CATAPULT_READY_LOADED
public static final int CATAPULT_READY_LOADED- See Also:
-
CATAPULT_READY_UNLOADED
public static final int CATAPULT_READY_UNLOADED- See Also:
-
MAGICWALL
public static final int MAGICWALL- See Also:
-
FISHINGSPOT_READY
public static final int FISHINGSPOT_READY- See Also:
-
FISHINGSPOT_WALK
public static final int FISHINGSPOT_WALK- See Also:
-
BARREL
public static final int BARREL- See Also:
-
BALLOONDROP_LEVER
public static final int BALLOONDROP_LEVER- See Also:
-
CHATEASTERBUNNY4
public static final int CHATEASTERBUNNY4- See Also:
-
ROOTDOOR_OPEN
public static final int ROOTDOOR_OPEN- See Also:
-
ROOTDOOR_CLOSE
public static final int ROOTDOOR_CLOSE- See Also:
-
PORTCULLISCLOSE
public static final int PORTCULLISCLOSE- See Also:
-
PORTCULLISOPEN
public static final int PORTCULLISOPEN- See Also:
-
WHIRLPOOL
public static final int WHIRLPOOL- See Also:
-
ROCKFALL
public static final int ROCKFALL- See Also:
-
SWINGINGLOGTRAP_RELEASE
public static final int SWINGINGLOGTRAP_RELEASE- See Also:
-
SPEARTRAP_RELEASE
public static final int SPEARTRAP_RELEASE- See Also:
-
SPRINGTRAP_RELEASE
public static final int SPRINGTRAP_RELEASE- See Also:
-
SPRINGTRAP_RESET
public static final int SPRINGTRAP_RESET- See Also:
-
DOUBLE_SPRINGTRAP_RELEASE
public static final int DOUBLE_SPRINGTRAP_RELEASE- See Also:
-
DOUBLE_SPRINGTRAP_RESET
public static final int DOUBLE_SPRINGTRAP_RESET- See Also:
-
SHIPHULL_LEAKING
public static final int SHIPHULL_LEAKING- See Also:
-
WATERSPLASH
public static final int WATERSPLASH- See Also:
-
SPINNINGWHEEL
public static final int SPINNINGWHEEL- See Also:
-
GLAMP
public static final int GLAMP- See Also:
-
WITCHCHARMS
public static final int WITCHCHARMS- See Also:
-
TENTACLES
public static final int TENTACLES- See Also:
-
SPOOKYPIC
public static final int SPOOKYPIC- See Also:
-
FLAGPOLE
public static final int FLAGPOLE- See Also:
-
MILLSAIL
public static final int MILLSAIL- See Also:
-
WIZTORCH
public static final int WIZTORCH- See Also:
-
OLDBRIDGE
public static final int OLDBRIDGE- See Also:
-
FIRE
public static final int FIRE- See Also:
-
FIREWALL
public static final int FIREWALL- See Also:
-
FIREPLACE
public static final int FIREPLACE- See Also:
-
GRANDFIREPLACE
public static final int GRANDFIREPLACE- See Also:
-
CAULDRON
public static final int CAULDRON- See Also:
-
SWAMPBUBS
public static final int SWAMPBUBS- See Also:
-
TORCH
public static final int TORCH- See Also:
-
CUPBOARD_CLOSE
public static final int CUPBOARD_CLOSE- See Also:
-
CUPBOARD_OPEN
public static final int CUPBOARD_OPEN- See Also:
-
CUPBOARDHIGH_CLOSE
public static final int CUPBOARDHIGH_CLOSE- See Also:
-
CUPBOARDHIGH_OPEN
public static final int CUPBOARDHIGH_OPEN- See Also:
-
CUPBOARDBIG_CLOSE
public static final int CUPBOARDBIG_CLOSE- See Also:
-
CUPBOARDBIG_OPEN
public static final int CUPBOARDBIG_OPEN- See Also:
-
WEATHERVANE
public static final int WEATHERVANE- See Also:
-
ROPE_PIECE
public static final int ROPE_PIECE- See Also:
-
FISHINGCRANERIGHT
public static final int FISHINGCRANERIGHT- See Also:
-
MONKEY_SHEEP_MOUNT
public static final int MONKEY_SHEEP_MOUNT- See Also:
-
FLYTRAP
public static final int FLYTRAP- See Also:
-
LAVABUBBLES
public static final int LAVABUBBLES- See Also:
-
LAVAFIRE
public static final int LAVAFIRE- See Also:
-
LAVAFIRE2
public static final int LAVAFIRE2- See Also:
-
WHIPPINGPLANT_ATTACK
public static final int WHIPPINGPLANT_ATTACK- See Also:
-
ROPESWING_LONG
public static final int ROPESWING_LONG- See Also:
-
BALLOON_DROP
public static final int BALLOON_DROP- See Also:
-
BALLOON_BURST
public static final int BALLOON_BURST- See Also:
-
BALLOON_BURST_2
public static final int BALLOON_BURST_2- See Also:
-
BALLOON_BURST_3
public static final int BALLOON_BURST_3- See Also:
-
STONEGLOW
public static final int STONEGLOW- See Also:
-
RUNE_ALTAR
public static final int RUNE_ALTAR- See Also:
-
GLOWINGCIRCLE
public static final int GLOWINGCIRCLE- See Also:
-
GREATRUNESTONE
public static final int GREATRUNESTONE- See Also:
-
MCANNON_N_FIRE
public static final int MCANNON_N_FIRE- See Also:
-
MCANNON_NE_FIRE
public static final int MCANNON_NE_FIRE- See Also:
-
MCANNON_E_FIRE
public static final int MCANNON_E_FIRE- See Also:
-
MCANNON_SE_FIRE
public static final int MCANNON_SE_FIRE- See Also:
-
MCANNON_S_FIRE
public static final int MCANNON_S_FIRE- See Also:
-
MCANNON_SW_FIRE
public static final int MCANNON_SW_FIRE- See Also:
-
MCANNON_W_FIRE
public static final int MCANNON_W_FIRE- See Also:
-
MCANNON_NW_FIRE
public static final int MCANNON_NW_FIRE- See Also:
-
MCANNON_N_TURN
public static final int MCANNON_N_TURN- See Also:
-
MCANNON_NE_TURN
public static final int MCANNON_NE_TURN- See Also:
-
MCANNON_E_TURN
public static final int MCANNON_E_TURN- See Also:
-
MCANNON_SE_TURN
public static final int MCANNON_SE_TURN- See Also:
-
MCANNON_S_TURN
public static final int MCANNON_S_TURN- See Also:
-
MCANNON_SW_TURN
public static final int MCANNON_SW_TURN- See Also:
-
MCANNON_W_TURN
public static final int MCANNON_W_TURN- See Also:
-
MCANNON_NW_TURN
public static final int MCANNON_NW_TURN- See Also:
-
WATER_FOAM
public static final int WATER_FOAM- See Also:
-
GAS
public static final int GAS- See Also:
-
CRATER
public static final int CRATER- See Also:
-
LAVA_RIPPLES
public static final int LAVA_RIPPLES- See Also:
-
WAKE
public static final int WAKE- See Also:
-
WAKE2
public static final int WAKE2- See Also:
-
HUMAN_WHIRLPOOL
public static final int HUMAN_WHIRLPOOL- See Also:
-
HUMAN_ROCKFALL
public static final int HUMAN_ROCKFALL- See Also:
-
HUMAN_SWINGINGBOULDERTRAP2
public static final int HUMAN_SWINGINGBOULDERTRAP2- See Also:
-
HUMAN_SWINGINGBOULDERTRAP
public static final int HUMAN_SWINGINGBOULDERTRAP- See Also:
-
HUMAN_SPEARTRAP
public static final int HUMAN_SPEARTRAP- See Also:
-
HUMAN_SPRINGTRAP
public static final int HUMAN_SPRINGTRAP- See Also:
-
HUMAN_GETUP
public static final int HUMAN_GETUP- See Also:
-
HUMAN_CLOSECHEST
public static final int HUMAN_CLOSECHEST- See Also:
-
HUMAN_OPENCHEST
public static final int HUMAN_OPENCHEST- See Also:
-
HUMAN_LOCKEDCHEST
public static final int HUMAN_LOCKEDCHEST- See Also:
-
HUMAN_OPENCUPBOARD
public static final int HUMAN_OPENCUPBOARD- See Also:
-
HUMAN_CLOSECUPBOARD
public static final int HUMAN_CLOSECUPBOARD- See Also:
-
HUMAN_LOCKEDCUPBOARD
public static final int HUMAN_LOCKEDCUPBOARD- See Also:
-
HUMAN_CLOSEHIGHCUPBOARD
public static final int HUMAN_CLOSEHIGHCUPBOARD- See Also:
-
HUMAN_OPENHIGHCUPBOARD
public static final int HUMAN_OPENHIGHCUPBOARD- See Also:
-
HUMAN_LOCKEDHIGHCUPBOARD
public static final int HUMAN_LOCKEDHIGHCUPBOARD- See Also:
-
HUMAN_CLOSEBIGCUPBOARD
public static final int HUMAN_CLOSEBIGCUPBOARD- See Also:
-
HUMAN_OPENBIGCUPBOARD
public static final int HUMAN_OPENBIGCUPBOARD- See Also:
-
HUMAN_LOCKEDBIGCUPBOARD
public static final int HUMAN_LOCKEDBIGCUPBOARD- See Also:
-
HUMAN_OPENDOOR
public static final int HUMAN_OPENDOOR- See Also:
-
HUMAN_OPENDESERTDOOR
public static final int HUMAN_OPENDESERTDOOR- See Also:
-
HUMAN_GOTHROUGHDESERTDOOR
public static final int HUMAN_GOTHROUGHDESERTDOOR- See Also:
-
HUMAN_OPENDOORL
public static final int HUMAN_OPENDOORL- See Also:
-
HUMAN_OPENDOORR
public static final int HUMAN_OPENDOORR- See Also:
-
HUMAN_CLOSEDOORL
public static final int HUMAN_CLOSEDOORL- See Also:
-
HUMAN_CLOSEDOORR
public static final int HUMAN_CLOSEDOORR- See Also:
-
CHATQUIZ1
public static final int CHATQUIZ1- See Also:
-
CHATQUIZ2
public static final int CHATQUIZ2- See Also:
-
CHATQUIZ3
public static final int CHATQUIZ3- See Also:
-
CHATQUIZ4
public static final int CHATQUIZ4- See Also:
-
CHATSKULL1
public static final int CHATSKULL1- See Also:
-
CHATSKULL2
public static final int CHATSKULL2- See Also:
-
CHATSKULL3
public static final int CHATSKULL3- See Also:
-
CHATSKULL4
public static final int CHATSKULL4- See Also:
-
CHATBORED1
public static final int CHATBORED1- See Also:
-
CHATBORED2
public static final int CHATBORED2- See Also:
-
CHATBORED3
public static final int CHATBORED3- See Also:
-
CHATBORED4
public static final int CHATBORED4- See Also:
-
SHORTCHATNEU1
public static final int SHORTCHATNEU1- See Also:
-
CHATHAP1
public static final int CHATHAP1- See Also:
-
CHATHAP2
public static final int CHATHAP2- See Also:
-
CHATHAP3
public static final int CHATHAP3- See Also:
-
CHATHAP4
public static final int CHATHAP4- See Also:
-
CHATSHOCK1
public static final int CHATSHOCK1- See Also:
-
CHATSHOCK2
public static final int CHATSHOCK2- See Also:
-
CHATSHOCK3
public static final int CHATSHOCK3- See Also:
-
CHATSHOCK4
public static final int CHATSHOCK4- See Also:
-
CHATCON1
public static final int CHATCON1- See Also:
-
CHATCON2
public static final int CHATCON2- See Also:
-
CHATCON3
public static final int CHATCON3- See Also:
-
CHATCON4
public static final int CHATCON4- See Also:
-
CHATIDLENEU1
public static final int CHATIDLENEU1- See Also:
-
CHATGOBLIN1
public static final int CHATGOBLIN1- See Also:
-
CHATGOBLIN2
public static final int CHATGOBLIN2- See Also:
-
CHATGOBLIN3
public static final int CHATGOBLIN3- See Also:
-
CHATGOBLIN4
public static final int CHATGOBLIN4- See Also:
-
CHATENT1
public static final int CHATENT1- See Also:
-
CHATENT2
public static final int CHATENT2- See Also:
-
CHATENT3
public static final int CHATENT3- See Also:
-
CHATENT4
public static final int CHATENT4- See Also:
-
CHATNEU1
public static final int CHATNEU1- See Also:
-
CHATNEU2
public static final int CHATNEU2- See Also:
-
CHATNEU3
public static final int CHATNEU3- See Also:
-
CHATNEU4
public static final int CHATNEU4- See Also:
-
CHATSHIFTY1
public static final int CHATSHIFTY1- See Also:
-
CHATSHIFTY2
public static final int CHATSHIFTY2- See Also:
-
CHATSHIFTY3
public static final int CHATSHIFTY3- See Also:
-
CHATSHIFTY4
public static final int CHATSHIFTY4- See Also:
-
CHATSCARED1
public static final int CHATSCARED1- See Also:
-
CHATSCARED2
public static final int CHATSCARED2- See Also:
-
CHATSCARED3
public static final int CHATSCARED3- See Also:
-
CHATSCARED4
public static final int CHATSCARED4- See Also:
-
CHATDRUNK1
public static final int CHATDRUNK1- See Also:
-
CHATDRUNK2
public static final int CHATDRUNK2- See Also:
-
CHATDRUNK3
public static final int CHATDRUNK3- See Also:
-
CHATDRUNK4
public static final int CHATDRUNK4- See Also:
-
EVILIDLE1
public static final int EVILIDLE1- See Also:
-
CHATLAUGH1
public static final int CHATLAUGH1- See Also:
-
CHATLAUGH2
public static final int CHATLAUGH2- See Also:
-
CHATLAUGH3
public static final int CHATLAUGH3- See Also:
-
CHATLAUGH4
public static final int CHATLAUGH4- See Also:
-
EVILLAUGH1
public static final int EVILLAUGH1- See Also:
-
CHATSAD1
public static final int CHATSAD1- See Also:
-
CHATSAD2
public static final int CHATSAD2- See Also:
-
CHATSAD3
public static final int CHATSAD3- See Also:
-
CHATSAD4
public static final int CHATSAD4- See Also:
-
CHATANG1
public static final int CHATANG1- See Also:
-
CHATANG2
public static final int CHATANG2- See Also:
-
CHATANG3
public static final int CHATANG3- See Also:
-
CHATANG4
public static final int CHATANG4- See Also:
-
HUMAN_HARPOON
public static final int HUMAN_HARPOON- See Also:
-
HUMAN_LOBSTER
public static final int HUMAN_LOBSTER- See Also:
-
HUMAN_LARGENET
public static final int HUMAN_LARGENET- See Also:
-
HUMAN_SMALLNET
public static final int HUMAN_SMALLNET- See Also:
-
HUMAN_FISHING_CASTING
public static final int HUMAN_FISHING_CASTING- See Also:
-
HUMAN_FISH_ONSPOT
public static final int HUMAN_FISH_ONSPOT- See Also:
-
HUMAN_MINING_RUNE_PICKAXE
public static final int HUMAN_MINING_RUNE_PICKAXE- See Also:
-
HUMAN_MINING_BRONZE_PICKAXE
public static final int HUMAN_MINING_BRONZE_PICKAXE- See Also:
-
HUMAN_MINING_IRON_PICKAXE
public static final int HUMAN_MINING_IRON_PICKAXE- See Also:
-
HUMAN_MINING_STEEL_PICKAXE
public static final int HUMAN_MINING_STEEL_PICKAXE- See Also:
-
HUMAN_MINING_ADAMANT_PICKAXE
public static final int HUMAN_MINING_ADAMANT_PICKAXE- See Also:
-
HUMAN_MINING_MITHRIL_PICKAXE
public static final int HUMAN_MINING_MITHRIL_PICKAXE- See Also:
-
SARIM_CRANDOR
public static final int SARIM_CRANDOR- See Also:
-
CRANDOR_SARIM
public static final int CRANDOR_SARIM- See Also:
-
SARIM_ENTRANA
public static final int SARIM_ENTRANA- See Also:
-
ENTRANA_SARIM
public static final int ENTRANA_SARIM- See Also:
-
SARIM_KARAMJA
public static final int SARIM_KARAMJA- See Also:
-
KARAMJA_SARIM
public static final int KARAMJA_SARIM- See Also:
-
SP_ATTACKGLOW_QUICK
public static final int SP_ATTACKGLOW_QUICK- See Also:
-
II_HUMAN_WALK_THRU_WHEAT_FAST_AFFINITY
public static final int II_HUMAN_WALK_THRU_WHEAT_FAST_AFFINITY- See Also:
-
CAIRN_KHAZZARD
public static final int CAIRN_KHAZZARD- See Also:
-
KHAZZARD_TRAWLER
public static final int KHAZZARD_TRAWLER- See Also:
-
TRAWLER_KHAZZARD
public static final int TRAWLER_KHAZZARD- See Also:
-
CAIRN_SARIM
public static final int CAIRN_SARIM- See Also:
-
HUMAN_MINING_DRAGON_PICKAXE_PRETTY
public static final int HUMAN_MINING_DRAGON_PICKAXE_PRETTY- See Also:
-
HUMAN_MINING_DRAGON_PICKAXE_PRETTY_NOREACHFORWARD
public static final int HUMAN_MINING_DRAGON_PICKAXE_PRETTY_NOREACHFORWARD- See Also:
-
SANG_MINING_WALL_DRAGON_PICKAXE_PRETTY
public static final int SANG_MINING_WALL_DRAGON_PICKAXE_PRETTY- See Also:
-
HUMAN_PRAY
public static final int HUMAN_PRAY- See Also:
-
X_MARK
public static final int X_MARK- See Also:
-
SARADOMIN_LIGHTNING
public static final int SARADOMIN_LIGHTNING- See Also:
-
GUNTHIX_CLAW
public static final int GUNTHIX_CLAW- See Also:
-
IBANSBOLT
public static final int IBANSBOLT- See Also:
-
GNOME_GLOBES
public static final int GNOME_GLOBES- See Also:
-
ZAP
public static final int ZAP- See Also:
-
HEAL_CASTING
public static final int HEAL_CASTING- See Also:
-
FAILEDSPELL
public static final int FAILEDSPELL- See Also:
-
SMOKEPUFF
public static final int SMOKEPUFF- See Also:
-
IBANBLAST_CASTING
public static final int IBANBLAST_CASTING- See Also:
-
IBANBLAST_TRAVEL
public static final int IBANBLAST_TRAVEL- See Also:
-
IBANBLAST_IMPACT
public static final int IBANBLAST_IMPACT- See Also:
-
STRIKE_CASTING
public static final int STRIKE_CASTING- See Also:
-
STRIKE_TRAVEL
public static final int STRIKE_TRAVEL- See Also:
-
STRIKE_IMPACT
public static final int STRIKE_IMPACT- See Also:
-
BOLT_TRAVEL
public static final int BOLT_TRAVEL- See Also:
-
BOLT_IMPACT
public static final int BOLT_IMPACT- See Also:
-
BLAST_TRAVEL
public static final int BLAST_TRAVEL- See Also:
-
BLAST_IMPACT
public static final int BLAST_IMPACT- See Also:
-
LOWLVLALCHEMY
public static final int LOWLVLALCHEMY- See Also:
-
HIGHLVLALCHEMY
public static final int HIGHLVLALCHEMY- See Also:
-
TELEPORT
public static final int TELEPORT- See Also:
-
CONFUSE_CASTING
public static final int CONFUSE_CASTING- See Also:
-
CONFUSE_TRAVEL
public static final int CONFUSE_TRAVEL- See Also:
-
CONFUSE_IMPACT
public static final int CONFUSE_IMPACT- See Also:
-
WEAKEN_CASTING
public static final int WEAKEN_CASTING- See Also:
-
WEAKEN_TRAVEL
public static final int WEAKEN_TRAVEL- See Also:
-
WEAKEN_IMPACT
public static final int WEAKEN_IMPACT- See Also:
-
CURSE_CASTING
public static final int CURSE_CASTING- See Also:
-
CURSE_TRAVEL
public static final int CURSE_TRAVEL- See Also:
-
CURSE_IMPACT
public static final int CURSE_IMPACT- See Also:
-
ENCHANT_AMULET_LVL1
public static final int ENCHANT_AMULET_LVL1- See Also:
-
ENCHANT_AMULET_LVL2
public static final int ENCHANT_AMULET_LVL2- See Also:
-
ENCHANT_AMULET_LVL3
public static final int ENCHANT_AMULET_LVL3- See Also:
-
BONESTOBANANAS_CASTING
public static final int BONESTOBANANAS_CASTING- See Also:
-
TELEGRAB_CASTING
public static final int TELEGRAB_CASTING- See Also:
-
TELEGRAB_TRAVEL
public static final int TELEGRAB_TRAVEL- See Also:
-
TELEGRAB_IMPACT
public static final int TELEGRAB_IMPACT- See Also:
-
CRUMBLEUNDEAD_CASTING
public static final int CRUMBLEUNDEAD_CASTING- See Also:
-
CRUMBLEUNDEAD_TRAVEL
public static final int CRUMBLEUNDEAD_TRAVEL- See Also:
-
CRUMBLEUNDEAD_IMPACT
public static final int CRUMBLEUNDEAD_IMPACT- See Also:
-
SUPERHEATITEM_CASTING
public static final int SUPERHEATITEM_CASTING- See Also:
-
CHARGEORB_CASTING
public static final int CHARGEORB_CASTING- See Also:
-
ENCHANT_AMULET2_LVL4
public static final int ENCHANT_AMULET2_LVL4- See Also:
-
ENCHANT_AMULET2_LVL5
public static final int ENCHANT_AMULET2_LVL5- See Also:
-
WAVE_CASTING
public static final int WAVE_CASTING- See Also:
-
WAVE_TRAVEL
public static final int WAVE_TRAVEL- See Also:
-
WAVE_IMPACT
public static final int WAVE_IMPACT- See Also:
-
VULNERABILITY_CASTING
public static final int VULNERABILITY_CASTING- See Also:
-
VULNERABILITY_IMPACT
public static final int VULNERABILITY_IMPACT- See Also:
-
ENFEEBLE_CASTING
public static final int ENFEEBLE_CASTING- See Also:
-
ENFEEBLE_TRAVEL
public static final int ENFEEBLE_TRAVEL- See Also:
-
ENFEEBLE_IMPACT
public static final int ENFEEBLE_IMPACT- See Also:
-
STUN_CASTING
public static final int STUN_CASTING- See Also:
-
STUN_TRAVEL
public static final int STUN_TRAVEL- See Also:
-
EXPLODINGVIAL
public static final int EXPLODINGVIAL- See Also:
-
ENTANGLE_CASTING
public static final int ENTANGLE_CASTING- See Also:
-
ENTANGLE_TRAVEL
public static final int ENTANGLE_TRAVEL- See Also:
-
ENTANGLE_IMPACT
public static final int ENTANGLE_IMPACT- See Also:
-
BULLROARER
public static final int BULLROARER- See Also:
-
STUNNED
public static final int STUNNED- See Also:
-
HUMAN_CASTZAP
public static final int HUMAN_CASTZAP- See Also:
-
HUMAN_CASTIBANBLAST
public static final int HUMAN_CASTIBANBLAST- See Also:
-
HUMAN_CASTHEAL
public static final int HUMAN_CASTHEAL- See Also:
-
HUMAN_CASTENTANGLE
public static final int HUMAN_CASTENTANGLE- See Also:
-
HUMAN_CASTSTRIKE
public static final int HUMAN_CASTSTRIKE- See Also:
-
HUMAN_CASTLOWLVLALCHEMY
public static final int HUMAN_CASTLOWLVLALCHEMY- See Also:
-
HUMAN_CASTHIGHLVLALCHEMY
public static final int HUMAN_CASTHIGHLVLALCHEMY- See Also:
-
HUMAN_CASTTELEPORT
public static final int HUMAN_CASTTELEPORT- See Also:
-
HUMAN_CASTTELEPORT_REVERSE
public static final int HUMAN_CASTTELEPORT_REVERSE- See Also:
-
HUMAN_CASTCONFUSE
public static final int HUMAN_CASTCONFUSE- See Also:
-
HUMAN_CASTWEAKEN
public static final int HUMAN_CASTWEAKEN- See Also:
-
HUMAN_CASTCURSE
public static final int HUMAN_CASTCURSE- See Also:
-
HUMAN_ENCHANTAMULETLVL1
public static final int HUMAN_ENCHANTAMULETLVL1- See Also:
-
HUMAN_ENCHANTAMULETLVL2
public static final int HUMAN_ENCHANTAMULETLVL2- See Also:
-
HUMAN_ENCHANTAMULETLVL3
public static final int HUMAN_ENCHANTAMULETLVL3- See Also:
-
HUMAN_CASTBONESTOBANANAS
public static final int HUMAN_CASTBONESTOBANANAS- See Also:
-
HUMAN_CASTTELEGRAB
public static final int HUMAN_CASTTELEGRAB- See Also:
-
HUMAN_CASTCRUMBLEUNDEAD
public static final int HUMAN_CASTCRUMBLEUNDEAD- See Also:
-
HUMAN_CASTSUPERHEATITEM
public static final int HUMAN_CASTSUPERHEATITEM- See Also:
-
HUMAN_CASTCHARGEORB
public static final int HUMAN_CASTCHARGEORB- See Also:
-
HUMAN_CASTWAVE
public static final int HUMAN_CASTWAVE- See Also:
-
HUMAN_CASTENFEEBLE
public static final int HUMAN_CASTENFEEBLE- See Also:
-
HUMAN_CASTSTUN
public static final int HUMAN_CASTSTUN- See Also:
-
CATABOW_LAUNCH
public static final int CATABOW_LAUNCH- See Also:
-
CATABOW_TRAVEL
public static final int CATABOW_TRAVEL- See Also:
-
CATABOW_END
public static final int CATABOW_END- See Also:
-
HUMAN_CREATEFIRE
public static final int HUMAN_CREATEFIRE- See Also:
-
HUMAN_BLOWN_START
public static final int HUMAN_BLOWN_START- See Also:
-
HUMAN_BLOWN_MIDDLE
public static final int HUMAN_BLOWN_MIDDLE- See Also:
-
HUMAN_BLOWN_END_GETUP
public static final int HUMAN_BLOWN_END_GETUP- See Also:
-
HUMAN_CLIMBING
public static final int HUMAN_CLIMBING- See Also:
-
HUMAN_CLIMBING_READY
public static final int HUMAN_CLIMBING_READY- See Also:
-
HUMAN_CLIMBING_FALL
public static final int HUMAN_CLIMBING_FALL- See Also:
-
HUMAN_CLIMBING_DOWN
public static final int HUMAN_CLIMBING_DOWN- See Also:
-
HUMAN_SPOT_JUMP
public static final int HUMAN_SPOT_JUMP- See Also:
-
HUMAN_MONKEYBARS_ON
public static final int HUMAN_MONKEYBARS_ON- See Also:
-
HUMAN_MONKEYBARS_OFF
public static final int HUMAN_MONKEYBARS_OFF- See Also:
-
HUMAN_MONKEYBARS_WALK
public static final int HUMAN_MONKEYBARS_WALK- See Also:
-
HUMAN_MONKEYBARS_READY
public static final int HUMAN_MONKEYBARS_READY- See Also:
-
HUMAN_PIPESQUEEZE
public static final int HUMAN_PIPESQUEEZE- See Also:
-
HUMAN_PIPESQUEEZE_READY
public static final int HUMAN_PIPESQUEEZE_READY- See Also:
-
HUMAN_PIPEUNSQUEEZE
public static final int HUMAN_PIPEUNSQUEEZE- See Also:
-
HUMAN_DOUBLEPIPESQUEEZE
public static final int HUMAN_DOUBLEPIPESQUEEZE- See Also:
-
HUMAN_ROPESWING
public static final int HUMAN_ROPESWING- See Also:
-
HUMAN_ROPESWING_LONG
public static final int HUMAN_ROPESWING_LONG- See Also:
-
HUMAN_INTO_SIDESTEP
public static final int HUMAN_INTO_SIDESTEP- See Also:
-
HUMAN_INTO_SIDESTEPL
public static final int HUMAN_INTO_SIDESTEPL- See Also:
-
HUMAN_WALK_SIDESTEP
public static final int HUMAN_WALK_SIDESTEP- See Also:
-
HUMAN_READY_SIDESTEP
public static final int HUMAN_READY_SIDESTEP- See Also:
-
HUMAN_WALK_SIDESTEPL
public static final int HUMAN_WALK_SIDESTEPL- See Also:
-
HUMAN_READY_SIDESTEPL
public static final int HUMAN_READY_SIDESTEPL- See Also:
-
HUMAN_OUTOF_SIDESTEP
public static final int HUMAN_OUTOF_SIDESTEP- See Also:
-
HUMAN_OUTOF_SIDESTEPL
public static final int HUMAN_OUTOF_SIDESTEPL- See Also:
-
HUMAN_SIDESTEP_FALL
public static final int HUMAN_SIDESTEP_FALL- See Also:
-
HUMAN_SIDESTEP_FALLL
public static final int HUMAN_SIDESTEP_FALLL- See Also:
-
HUMAN_WALK_LOGBALANCE
public static final int HUMAN_WALK_LOGBALANCE- See Also:
-
HUMAN_WALK_LOGBALANCE_READY
public static final int HUMAN_WALK_LOGBALANCE_READY- See Also:
-
HUMAN_WALK_LOGBALANCE_STUMBLE
public static final int HUMAN_WALK_LOGBALANCE_STUMBLE- See Also:
-
HUMAN_DROWNING
public static final int HUMAN_DROWNING- See Also:
-
HUMAN_FALLING
public static final int HUMAN_FALLING- See Also:
-
HUMAN_FALLING_END
public static final int HUMAN_FALLING_END- See Also:
-
HUMAN_FALLING_4
public static final int HUMAN_FALLING_4- See Also:
-
HUMAN_STEPPINGSTONEJUMP
public static final int HUMAN_STEPPINGSTONEJUMP- See Also:
-
HUMAN_WOBBLEANDFALL_L
public static final int HUMAN_WOBBLEANDFALL_L- See Also:
-
HUMAN_WOBBLEANDFALL_R
public static final int HUMAN_WOBBLEANDFALL_R- See Also:
-
HUMAN_SWIM
public static final int HUMAN_SWIM- See Also:
-
HUMAN_SWIM_READY
public static final int HUMAN_SWIM_READY- See Also:
-
HUMAN_THROWROPE
public static final int HUMAN_THROWROPE- See Also:
-
HUMAN_THROWROPE_UP
public static final int HUMAN_THROWROPE_UP- See Also:
-
HUMAN_WADING
public static final int HUMAN_WADING- See Also:
-
HUMAN_WADING_READY
public static final int HUMAN_WADING_READY- See Also:
-
HUMAN_GNOME_TACKLE
public static final int HUMAN_GNOME_TACKLE- See Also:
-
HUMAN_TACKLED
public static final int HUMAN_TACKLED- See Also:
-
HUMAN_GNOME_TACKLE_FAIL
public static final int HUMAN_GNOME_TACKLE_FAIL- See Also:
-
HUMAN_GNOME_TACKLE_READY
public static final int HUMAN_GNOME_TACKLE_READY- See Also:
-
HUMAN_CATCH
public static final int HUMAN_CATCH- See Also:
-
HUMAN_THROW_GNOMEBALL
public static final int HUMAN_THROW_GNOMEBALL- See Also:
-
PARTYROOM_DANCE
public static final int PARTYROOM_DANCE- See Also:
-
HUMAN_BLOWN_END_GETUP_PRIORITY
public static final int HUMAN_BLOWN_END_GETUP_PRIORITY- See Also:
-
MM2_HUNTER_MANIACAL_MONKEY_IDLE
public static final int MM2_HUNTER_MANIACAL_MONKEY_IDLE- See Also:
-
POWERINGCRYSTAL
public static final int POWERINGCRYSTAL- See Also:
-
GLOWINGORB
public static final int GLOWINGORB- See Also:
-
GLOWINGORBS
public static final int GLOWINGORBS- See Also:
-
RUNECRAFTING
public static final int RUNECRAFTING- See Also:
-
HUMAN_RUNECRAFT
public static final int HUMAN_RUNECRAFT- See Also:
-
HUMAN_GENI_WALKANDREADY
public static final int HUMAN_GENI_WALKANDREADY- See Also:
-
HUMAN_CAST2_TELEPORT
public static final int HUMAN_CAST2_TELEPORT- See Also:
-
HUMAN_STAMP
public static final int HUMAN_STAMP- See Also:
-
HUMAN_STUMBLE_AND_HANG
public static final int HUMAN_STUMBLE_AND_HANG- See Also:
-
HUMAN_STUMBLE_AND_HANG_READY
public static final int HUMAN_STUMBLE_AND_HANG_READY- See Also:
-
HUMAN_STUMBLE_AND_HANG_CLIMBUP
public static final int HUMAN_STUMBLE_AND_HANG_CLIMBUP- See Also:
-
HUMAN_BOXLEVER
public static final int HUMAN_BOXLEVER- See Also:
-
CATTLEPROD
public static final int CATTLEPROD- See Also:
-
CAGED
public static final int CAGED- See Also:
-
HAZEEL_COFFIN
public static final int HAZEEL_COFFIN- See Also:
-
HUMAN_FISHSIZE
public static final int HUMAN_FISHSIZE- See Also:
-
HUMAN_SMOKEPUFF_TELE_APPEAR
public static final int HUMAN_SMOKEPUFF_TELE_APPEAR- See Also:
-
HUMAN_SMOKEPUFF_TELE_DISAPPEAR
public static final int HUMAN_SMOKEPUFF_TELE_DISAPPEAR- See Also:
-
HUMAN_MINDTRICK
public static final int HUMAN_MINDTRICK- See Also:
-
HUMAN_STAKE
public static final int HUMAN_STAKE- See Also:
-
HUMAN_LONGJUMP
public static final int HUMAN_LONGJUMP- See Also:
-
HUMAN_READY
public static final int HUMAN_READY- See Also:
-
HUMAN_DS_READY
public static final int HUMAN_DS_READY- See Also:
-
HUMAN_PUSH
public static final int HUMAN_PUSH- See Also:
-
HUMAN_CASTING
public static final int HUMAN_CASTING- See Also:
-
HUMAN_TRANS_CASTING
public static final int HUMAN_TRANS_CASTING- See Also:
-
HUMAN_STAFFREADY
public static final int HUMAN_STAFFREADY- See Also:
-
HUMAN_GETINBED
public static final int HUMAN_GETINBED- See Also:
-
HUMAN_GETOUTBED
public static final int HUMAN_GETOUTBED- See Also:
-
HUMAN_GETINBED_LEFT
public static final int HUMAN_GETINBED_LEFT- See Also:
-
HUMAN_GETOUTBED_LEFT
public static final int HUMAN_GETOUTBED_LEFT- See Also:
-
HUMAN_DANCING
public static final int HUMAN_DANCING- See Also:
-
HUMAN_WALK_F
public static final int HUMAN_WALK_F- See Also:
-
HUMAN_WALK_B
public static final int HUMAN_WALK_B- See Also:
-
HUMAN_WALK_L
public static final int HUMAN_WALK_L- See Also:
-
HUMAN_WALK_R
public static final int HUMAN_WALK_R- See Also:
-
HUMAN_TURNONSPOT
public static final int HUMAN_TURNONSPOT- See Also:
-
HUMAN_RUNNING
public static final int HUMAN_RUNNING- See Also:
-
HUMAN_READY_DH
public static final int HUMAN_READY_DH- See Also:
-
HUMAN_WALK_F_DH
public static final int HUMAN_WALK_F_DH- See Also:
-
HUMAN_PICKUPFLOOR
public static final int HUMAN_PICKUPFLOOR- See Also:
-
HUMAN_REACHFORLADDER
public static final int HUMAN_REACHFORLADDER- See Also:
-
HUMAN_EAT
public static final int HUMAN_EAT- See Also:
-
HUMAN_DIG
public static final int HUMAN_DIG- See Also:
-
HUMAN_DIG_LONG
public static final int HUMAN_DIG_LONG- See Also:
-
HUMAN_PICKUPTABLE
public static final int HUMAN_PICKUPTABLE- See Also:
-
HUMAN_REACHFORLADDERTOP
public static final int HUMAN_REACHFORLADDERTOP- See Also:
-
HUMAN_LEVERDOWN
public static final int HUMAN_LEVERDOWN- See Also:
-
HUMAN_LEVERUP
public static final int HUMAN_LEVERUP- See Also:
-
HUMAN_DEATH
public static final int HUMAN_DEATH- See Also:
-
HUMAN_DEATH_BACKWARDS
public static final int HUMAN_DEATH_BACKWARDS- See Also:
-
HUMAN_UNCONSCIOUS
public static final int HUMAN_UNCONSCIOUS- See Also:
-
HUMAN_WALK_STYLE
public static final int HUMAN_WALK_STYLE- See Also:
-
HUMAN_WALK_CRUMBLEDWALL
public static final int HUMAN_WALK_CRUMBLEDWALL- See Also:
-
HUMAN_TRANSWALK_F
public static final int HUMAN_TRANSWALK_F- See Also:
-
HUMAN_TRANSREADY
public static final int HUMAN_TRANSREADY- See Also:
-
HUMAN_TRANSDEATH
public static final int HUMAN_TRANSDEATH- See Also:
-
HUMAN_CRAWLING
public static final int HUMAN_CRAWLING- See Also:
-
HUMAN_CRAWLING_READY
public static final int HUMAN_CRAWLING_READY- See Also:
-
HUMAN_STUMBLE_BACK
public static final int HUMAN_STUMBLE_BACK- See Also:
-
HUMAN_READY_SCYTHE
public static final int HUMAN_READY_SCYTHE- See Also:
-
HUMAN_STUNNED
public static final int HUMAN_STUNNED- See Also:
-
HUMAN_LEDGE_ON_LEFT
public static final int HUMAN_LEDGE_ON_LEFT- See Also:
-
HUMAN_LEDGE_OFF_LEFT
public static final int HUMAN_LEDGE_OFF_LEFT- See Also:
-
HUMAN_LEDGE_ON_RIGHT
public static final int HUMAN_LEDGE_ON_RIGHT- See Also:
-
HUMAN_LEDGE_OFF_RIGHT
public static final int HUMAN_LEDGE_OFF_RIGHT- See Also:
-
HUMAN_LEDGE_WALK_LEFT
public static final int HUMAN_LEDGE_WALK_LEFT- See Also:
-
HUMAN_LEDGE_WALK_RIGHT
public static final int HUMAN_LEDGE_WALK_RIGHT- See Also:
-
EMOTE_YES
public static final int EMOTE_YES- See Also:
-
EMOTE_NO
public static final int EMOTE_NO- See Also:
-
EMOTE_THINK
public static final int EMOTE_THINK- See Also:
-
EMOTE_BOW
public static final int EMOTE_BOW- See Also:
-
EMOTE_ANGRY
public static final int EMOTE_ANGRY- See Also:
-
EMOTE_CRY
public static final int EMOTE_CRY- See Also:
-
EMOTE_LAUGH
public static final int EMOTE_LAUGH- See Also:
-
EMOTE_CHEER
public static final int EMOTE_CHEER- See Also:
-
EMOTE_WAVE
public static final int EMOTE_WAVE- See Also:
-
EMOTE_BECKON
public static final int EMOTE_BECKON- See Also:
-
EMOTE_CLAP
public static final int EMOTE_CLAP- See Also:
-
EMOTE_DANCE
public static final int EMOTE_DANCE- See Also:
-
HUMAN_WOODCUTTING_RUNE_AXE
public static final int HUMAN_WOODCUTTING_RUNE_AXE- See Also:
-
EMOTE_RUN_ON_SPOT
public static final int EMOTE_RUN_ON_SPOT- See Also:
-
HUMAN_WOODCUTTING_ADAMANT_AXE
public static final int HUMAN_WOODCUTTING_ADAMANT_AXE- See Also:
-
EMOTE_STARJUMP_5
public static final int EMOTE_STARJUMP_5- See Also:
-
HUMAN_WOODCUTTING_MITHRIL_AXE
public static final int HUMAN_WOODCUTTING_MITHRIL_AXE- See Also:
-
EMOTE_PUSHUPS_5
public static final int EMOTE_PUSHUPS_5- See Also:
-
HUMAN_WOODCUTTING_BLACK_AXE
public static final int HUMAN_WOODCUTTING_BLACK_AXE- See Also:
-
EMOTE_SITUPS_5
public static final int EMOTE_SITUPS_5- See Also:
-
HUMAN_WOODCUTTING_STEEL_AXE
public static final int HUMAN_WOODCUTTING_STEEL_AXE- See Also:
-
TOXIC_BLOWPIPE_SPECIAL_UPDATED
public static final int TOXIC_BLOWPIPE_SPECIAL_UPDATED- See Also:
-
HUMAN_WOODCUTTING_IRON_AXE
public static final int HUMAN_WOODCUTTING_IRON_AXE- See Also:
-
AHOY_ECTO_TELEPORT
public static final int AHOY_ECTO_TELEPORT- See Also:
-
HUMAN_WOODCUTTING_BRONZE_AXE
public static final int HUMAN_WOODCUTTING_BRONZE_AXE- See Also:
-
ECTOPHIAL_POUR_SLIME_COVER
public static final int ECTOPHIAL_POUR_SLIME_COVER- See Also:
-
HUMAN_PICKPOCKET
public static final int HUMAN_PICKPOCKET- See Also:
-
HUMAN_WALK_FENCE_NORTH
public static final int HUMAN_WALK_FENCE_NORTH- See Also:
-
HUMAN_POTTERYWHEEL
public static final int HUMAN_POTTERYWHEEL- See Also:
-
HUMAN_GLASSBLOWING
public static final int HUMAN_GLASSBLOWING- See Also:
-
HUMAN_DRAGONSTONECUTTING
public static final int HUMAN_DRAGONSTONECUTTING- See Also:
-
HUMAN_DIAMONDCUTTING
public static final int HUMAN_DIAMONDCUTTING- See Also:
-
HUMAN_RUBYCUTTING
public static final int HUMAN_RUBYCUTTING- See Also:
-
HUMAN_SAPPHIRECUTTING
public static final int HUMAN_SAPPHIRECUTTING- See Also:
-
HUMAN_EMERALDCUTTING
public static final int HUMAN_EMERALDCUTTING- See Also:
-
HUMAN_OPALCUTTING
public static final int HUMAN_OPALCUTTING- See Also:
-
HUMAN_JADECUTTING
public static final int HUMAN_JADECUTTING- See Also:
-
HUMAN_REDTOPAZCUTTING
public static final int HUMAN_REDTOPAZCUTTING- See Also:
-
HUMAN_SHEARING
public static final int HUMAN_SHEARING- See Also:
-
GHOST_UPDATE_TENDRILL_READY_THRALL
public static final int GHOST_UPDATE_TENDRILL_READY_THRALL- See Also:
-
HUMAN_FILLBUCKET_SANDPIT
public static final int HUMAN_FILLBUCKET_SANDPIT- See Also:
-
HUMAN_COOKING
public static final int HUMAN_COOKING- See Also:
-
HUMAN_FIRECOOKING
public static final int HUMAN_FIRECOOKING- See Also:
-
HUMAN_SMITHING
public static final int HUMAN_SMITHING- See Also:
-
HUMAN_FURNACE
public static final int HUMAN_FURNACE- See Also:
-
DWARF_DRUNKREADY
public static final int DWARF_DRUNKREADY- See Also:
-
FLAMEWALL
public static final int FLAMEWALL- See Also:
-
FIRE_ARROW
public static final int FIRE_ARROW- See Also:
-
PALMLEAF_FALLING
public static final int PALMLEAF_FALLING- See Also:
-
HUMAN_UPASS_HANG_READY
public static final int HUMAN_UPASS_HANG_READY- See Also:
-
HUMAN_UPASS_STUMBLE_INTO_HANG
public static final int HUMAN_UPASS_STUMBLE_INTO_HANG- See Also:
-
HUMAN_UPASS_CLIMB_OUT_OF_HANG
public static final int HUMAN_UPASS_CLIMB_OUT_OF_HANG- See Also:
-
BARBERSPOLE_SPIN
public static final int BARBERSPOLE_SPIN- See Also:
-
HUMAN_BULLROARER
public static final int HUMAN_BULLROARER- See Also:
-
HUMAN_MAPPING
public static final int HUMAN_MAPPING- See Also:
-
HUMAN_MACHETTE_CHOP
public static final int HUMAN_MACHETTE_CHOP- See Also:
-
HUMAN_KNIFE_CHOP
public static final int HUMAN_KNIFE_CHOP- See Also:
-
FLOWER_GROWING
public static final int FLOWER_GROWING- See Also:
-
LEVELUP_ANIM
public static final int LEVELUP_ANIM- See Also:
-
WATERSPLASH_SMALL
public static final int WATERSPLASH_SMALL- See Also:
-
HUMAN_LEAN
public static final int HUMAN_LEAN- See Also:
-
HUMAN_LEAN_READY
public static final int HUMAN_LEAN_READY- See Also:
-
FLAGBLOWING
public static final int FLAGBLOWING- See Also:
-
HUMAN_PLAYHORSEY_BROWN
public static final int HUMAN_PLAYHORSEY_BROWN- See Also:
-
HUMAN_PLAYHORSEY_WHITE
public static final int HUMAN_PLAYHORSEY_WHITE- See Also:
-
HUMAN_PLAYHORSEY_BLACK
public static final int HUMAN_PLAYHORSEY_BLACK- See Also:
-
HUMAN_PLAYHORSEY_GREY
public static final int HUMAN_PLAYHORSEY_GREY- See Also:
-
DWARF_STONE_THROW_LAUNCH
public static final int DWARF_STONE_THROW_LAUNCH- See Also:
-
IMPALE
public static final int IMPALE- See Also:
-
SP_ATTACK_IMPALE_SPOTANIM
public static final int SP_ATTACK_IMPALE_SPOTANIM- See Also:
-
TROLL_READY_SWORD
public static final int TROLL_READY_SWORD- See Also:
-
TROLL_READY_SHIELD
public static final int TROLL_READY_SHIELD- See Also:
-
TROLL_READY_SWORD_SHIELD
public static final int TROLL_READY_SWORD_SHIELD- See Also:
-
DWARF_STONE_LAUNCH
public static final int DWARF_STONE_LAUNCH- See Also:
-
HUMAN_STAKE2
public static final int HUMAN_STAKE2- See Also:
-
ENCHANT_RING
public static final int ENCHANT_RING- See Also:
-
HUMAN_CAST_ENCHANTRING
public static final int HUMAN_CAST_ENCHANTRING- See Also:
-
SEASLUG_READY
public static final int SEASLUG_READY- See Also:
-
SEASLUG_WALK
public static final int SEASLUG_WALK- See Also:
-
TRAIL_SEXTANT_BACK01
public static final int TRAIL_SEXTANT_BACK01- See Also:
-
TRAIL_SEXTANT_BACK02
public static final int TRAIL_SEXTANT_BACK02- See Also:
-
TRAIL_SEXTANT_BACK03
public static final int TRAIL_SEXTANT_BACK03- See Also:
-
TRAIL_SEXTANT_BACK04
public static final int TRAIL_SEXTANT_BACK04- See Also:
-
TRAIL_SEXTANT_BACK05
public static final int TRAIL_SEXTANT_BACK05- See Also:
-
TRAIL_SEXTANT_BACK06
public static final int TRAIL_SEXTANT_BACK06- See Also:
-
TRAIL_SEXTANT_BACK07
public static final int TRAIL_SEXTANT_BACK07- See Also:
-
TRAIL_SEXTANT_BACK08
public static final int TRAIL_SEXTANT_BACK08- See Also:
-
TRAIL_SEXTANT_BACK09
public static final int TRAIL_SEXTANT_BACK09- See Also:
-
TRAIL_SEXTANT_BACK10
public static final int TRAIL_SEXTANT_BACK10- See Also:
-
TRAIL_SEXTANT_BACK11
public static final int TRAIL_SEXTANT_BACK11- See Also:
-
TRAIL_SEXTANT_BACK12
public static final int TRAIL_SEXTANT_BACK12- See Also:
-
TRAIL_SEXTANT_BACK13
public static final int TRAIL_SEXTANT_BACK13- See Also:
-
TRAIL_SEXTANT_BACK14
public static final int TRAIL_SEXTANT_BACK14- See Also:
-
TRAIL_SEXTANT_BACK15
public static final int TRAIL_SEXTANT_BACK15- See Also:
-
TRAIL_SEXTANT_ARM01
public static final int TRAIL_SEXTANT_ARM01- See Also:
-
TRAIL_SEXTANT_ARM02
public static final int TRAIL_SEXTANT_ARM02- See Also:
-
TRAIL_SEXTANT_ARM03
public static final int TRAIL_SEXTANT_ARM03- See Also:
-
TRAIL_SEXTANT_ARM04
public static final int TRAIL_SEXTANT_ARM04- See Also:
-
TRAIL_SEXTANT_ARM05
public static final int TRAIL_SEXTANT_ARM05- See Also:
-
TRAIL_SEXTANT_ARM06
public static final int TRAIL_SEXTANT_ARM06- See Also:
-
TRAIL_SEXTANT_ARM07
public static final int TRAIL_SEXTANT_ARM07- See Also:
-
TRAIL_SEXTANT_ARM08
public static final int TRAIL_SEXTANT_ARM08- See Also:
-
TRAIL_SEXTANT_ARM09
public static final int TRAIL_SEXTANT_ARM09- See Also:
-
TRAIL_SEXTANT_ARM10
public static final int TRAIL_SEXTANT_ARM10- See Also:
-
TRAIL_SEXTANT_ARM11
public static final int TRAIL_SEXTANT_ARM11- See Also:
-
TRAIL_SEXTANT_ARM12
public static final int TRAIL_SEXTANT_ARM12- See Also:
-
TRAIL_SEXTANT_ARM13
public static final int TRAIL_SEXTANT_ARM13- See Also:
-
TRAIL_SEXTANT_ARM14
public static final int TRAIL_SEXTANT_ARM14- See Also:
-
TRAIL_SEXTANT_ARM15
public static final int TRAIL_SEXTANT_ARM15- See Also:
-
TRAIL_SEXTANT_ARM16
public static final int TRAIL_SEXTANT_ARM16- See Also:
-
TRAIL_SEXTANT_ARM17
public static final int TRAIL_SEXTANT_ARM17- See Also:
-
TRAIL_SEXTANT_ARM18
public static final int TRAIL_SEXTANT_ARM18- See Also:
-
TRAIL_SEXTANT_ARM19
public static final int TRAIL_SEXTANT_ARM19- See Also:
-
TRAIL_SEXTANT_ARM20
public static final int TRAIL_SEXTANT_ARM20- See Also:
-
TRAIL_SEXTANT_ARM21
public static final int TRAIL_SEXTANT_ARM21- See Also:
-
TRAIL_SEXTANT_ARM22
public static final int TRAIL_SEXTANT_ARM22- See Also:
-
TRAIL_SEXTANT_ARM23
public static final int TRAIL_SEXTANT_ARM23- See Also:
-
TRAIL_SEXTANT_ARM24
public static final int TRAIL_SEXTANT_ARM24- See Also:
-
TRAIL_SEXTANT_ARM25
public static final int TRAIL_SEXTANT_ARM25- See Also:
-
TRAIL_SEXTANT_ARM26
public static final int TRAIL_SEXTANT_ARM26- See Also:
-
TRAIL_SEXTANT_ARM27
public static final int TRAIL_SEXTANT_ARM27- See Also:
-
TRAIL_SEXTANT_ARM28
public static final int TRAIL_SEXTANT_ARM28- See Also:
-
TRAIL_SEXTANT_ARM29
public static final int TRAIL_SEXTANT_ARM29- See Also:
-
TRAIL_SEXTANT_ARM30
public static final int TRAIL_SEXTANT_ARM30- See Also:
-
TRAIL_SEXTANT_ARM31
public static final int TRAIL_SEXTANT_ARM31- See Also:
-
TRAIL_SEXTANT_ARM32
public static final int TRAIL_SEXTANT_ARM32- See Also:
-
TRAIL_SEXTANT_ARM33
public static final int TRAIL_SEXTANT_ARM33- See Also:
-
TRAIL_SEXTANT_ARM34
public static final int TRAIL_SEXTANT_ARM34- See Also:
-
TRAIL_SEXTANT_ARM35
public static final int TRAIL_SEXTANT_ARM35- See Also:
-
TRAIL_SEXTANT_ARM36
public static final int TRAIL_SEXTANT_ARM36- See Also:
-
TRAIL_SEXTANT_ARM37
public static final int TRAIL_SEXTANT_ARM37- See Also:
-
TRAIL_SEXTANT_ARM38
public static final int TRAIL_SEXTANT_ARM38- See Also:
-
TRAIL_SEXTANT_ARM39
public static final int TRAIL_SEXTANT_ARM39- See Also:
-
TRAIL_SEXTANT_ARM40
public static final int TRAIL_SEXTANT_ARM40- See Also:
-
TRAIL_SEXTANT_ARM41
public static final int TRAIL_SEXTANT_ARM41- See Also:
-
TRAIL_SEXTANT_ARM42
public static final int TRAIL_SEXTANT_ARM42- See Also:
-
TRAIL_SEXTANT_ARM43
public static final int TRAIL_SEXTANT_ARM43- See Also:
-
TRAIL_SEXTANT_ARM44
public static final int TRAIL_SEXTANT_ARM44- See Also:
-
TRAIL_SEXTANT_ARM45
public static final int TRAIL_SEXTANT_ARM45- See Also:
-
TRAIL_SEXTANT_ARM46
public static final int TRAIL_SEXTANT_ARM46- See Also:
-
TRAIL_SEXTANT_ARM47
public static final int TRAIL_SEXTANT_ARM47- See Also:
-
TRAIL_SEXTANT_ARM48
public static final int TRAIL_SEXTANT_ARM48- See Also:
-
TRAIL_SEXTANT_ARM49
public static final int TRAIL_SEXTANT_ARM49- See Also:
-
TRAIL_SEXTANT_ARM50
public static final int TRAIL_SEXTANT_ARM50- See Also:
-
TRAIL_SEXTANT_ARM51
public static final int TRAIL_SEXTANT_ARM51- See Also:
-
TRAIL_SEXTANT_ARM52
public static final int TRAIL_SEXTANT_ARM52- See Also:
-
TRAIL_SEXTANT_ARM53
public static final int TRAIL_SEXTANT_ARM53- See Also:
-
TRAIL_SEXTANT_ARM54
public static final int TRAIL_SEXTANT_ARM54- See Also:
-
TRAIL_SEXTANT_ARM55
public static final int TRAIL_SEXTANT_ARM55- See Also:
-
TRAIL_SEXTANT_ARM56
public static final int TRAIL_SEXTANT_ARM56- See Also:
-
TRAIL_SEXTANT_ARM57
public static final int TRAIL_SEXTANT_ARM57- See Also:
-
TRAIL_SEXTANT_ARM58
public static final int TRAIL_SEXTANT_ARM58- See Also:
-
POG_TERROR_BIRD_WALK
public static final int POG_TERROR_BIRD_WALK- See Also:
-
POG_TERROR_BIRD_READY
public static final int POG_TERROR_BIRD_READY- See Also:
-
POG_TERROR_BIRD_READY_EXTRA
public static final int POG_TERROR_BIRD_READY_EXTRA- See Also:
-
POG_TERROR_BIRD_ATTACK
public static final int POG_TERROR_BIRD_ATTACK- See Also:
-
CHOMPY_ATTACK
public static final int CHOMPY_ATTACK- See Also:
-
POG_TERROR_BIRD_DEFEND
public static final int POG_TERROR_BIRD_DEFEND- See Also:
-
POG_TERROR_BIRD_DEATH
public static final int POG_TERROR_BIRD_DEATH- See Also:
-
SEAGULL_DEFEND
public static final int SEAGULL_DEFEND- See Also:
-
SEAGULL_DEATH
public static final int SEAGULL_DEATH- See Also:
-
SPIT_FIRE
public static final int SPIT_FIRE- See Also:
-
ROAST
public static final int ROAST- See Also:
-
CHOMPY_TOAD_READY
public static final int CHOMPY_TOAD_READY- See Also:
-
CHOMPY_TOAD_INFLATE
public static final int CHOMPY_TOAD_INFLATE- See Also:
-
BLOATED_TOAD_STAY
public static final int BLOATED_TOAD_STAY- See Also:
-
CHOMPY_TOAD_WALK
public static final int CHOMPY_TOAD_WALK- See Also:
-
CHOMPY_TOAD_DEATH
public static final int CHOMPY_TOAD_DEATH- See Also:
-
CHOMPY_TOAD_EXPLODE
public static final int CHOMPY_TOAD_EXPLODE- See Also:
-
OGRE_BELLOWS_USE
public static final int OGRE_BELLOWS_USE- See Also:
-
OGRE_LONGBOW
public static final int OGRE_LONGBOW- See Also:
-
HUMAN_CHOMPYBIRD_OGREBELLOWS
public static final int HUMAN_CHOMPYBIRD_OGREBELLOWS- See Also:
-
ELEMENTAL_FIRE_READY
public static final int ELEMENTAL_FIRE_READY- See Also:
-
ELEMENTAL_FIRE_WALK
public static final int ELEMENTAL_FIRE_WALK- See Also:
-
ELEMENTAL_FIRE_ATTACK
public static final int ELEMENTAL_FIRE_ATTACK- See Also:
-
ELEMENTAL_FIRE_DEFEND
public static final int ELEMENTAL_FIRE_DEFEND- See Also:
-
ELEMENTAL_FIRE_DEATH
public static final int ELEMENTAL_FIRE_DEATH- See Also:
-
ELEMENTAL_FIRE_SUMMON
public static final int ELEMENTAL_FIRE_SUMMON- See Also:
-
ELEMENTAL_EARTH_READY
public static final int ELEMENTAL_EARTH_READY- See Also:
-
ELEMENTAL_EARTH_WALK
public static final int ELEMENTAL_EARTH_WALK- See Also:
-
ELEMENTAL_EARTH_ATTACK
public static final int ELEMENTAL_EARTH_ATTACK- See Also:
-
ELEMENTAL_EARTH_DEFEND
public static final int ELEMENTAL_EARTH_DEFEND- See Also:
-
ELEMENTAL_EARTH_DEATH
public static final int ELEMENTAL_EARTH_DEATH- See Also:
-
ELEMENTAL_EARTH_SUMMON
public static final int ELEMENTAL_EARTH_SUMMON- See Also:
-
ELEMENTAL_AIR_READY
public static final int ELEMENTAL_AIR_READY- See Also:
-
ELEMENTAL_AIR_ATTACK
public static final int ELEMENTAL_AIR_ATTACK- See Also:
-
ELEMENTAL_AIR_DEATH
public static final int ELEMENTAL_AIR_DEATH- See Also:
-
ELEMENTAL_AIR_DEFEND
public static final int ELEMENTAL_AIR_DEFEND- See Also:
-
ELEMENTAL_AIR_SUMMON
public static final int ELEMENTAL_AIR_SUMMON- See Also:
-
ELEMENTAL_WATER_ATTACK
public static final int ELEMENTAL_WATER_ATTACK- See Also:
-
ELEMENTAL_WATER_READY
public static final int ELEMENTAL_WATER_READY- See Also:
-
ELEMENTAL_WATER_DEFEND
public static final int ELEMENTAL_WATER_DEFEND- See Also:
-
ELEMENTAL_WATER_WALK
public static final int ELEMENTAL_WATER_WALK- See Also:
-
ELEMENTAL_WATER_DEATH
public static final int ELEMENTAL_WATER_DEATH- See Also:
-
ELEMENTAL_BELLOW_PUMP
public static final int ELEMENTAL_BELLOW_PUMP- See Also:
-
ELEMENTAL_BELLOW_PUMP_REVERSE
public static final int ELEMENTAL_BELLOW_PUMP_REVERSE- See Also:
-
ELEMENTAL_WHEEL_SPIN
public static final int ELEMENTAL_WHEEL_SPIN- See Also:
-
ELEMENTAL_PIPE_END
public static final int ELEMENTAL_PIPE_END- See Also:
-
ELEMENTAL_SHIELD_APPEAR
public static final int ELEMENTAL_SHIELD_APPEAR- See Also:
-
STUNNED_THIEVING
public static final int STUNNED_THIEVING- See Also:
-
SP_ATTACKGLOW
public static final int SP_ATTACKGLOW- See Also:
-
RAMPAGE
public static final int RAMPAGE- See Also:
-
SANCTUARY
public static final int SANCTUARY- See Also:
-
CLEAVE
public static final int CLEAVE- See Also:
-
SP_ATTACK_CLEAVE_SPOTANIM
public static final int SP_ATTACK_CLEAVE_SPOTANIM- See Also:
-
SHATTER
public static final int SHATTER- See Also:
-
SP_ATTACK_SHATTER_SPOTANIM
public static final int SP_ATTACK_SHATTER_SPOTANIM- See Also:
-
PUNCTURE
public static final int PUNCTURE- See Also:
-
SP_ATTACK_PUNCTURE_SPOTANIM
public static final int SP_ATTACK_PUNCTURE_SPOTANIM- See Also:
-
SHOVE
public static final int SHOVE- See Also:
-
SP_ATTACK_SHOVE_SPOTANIM
public static final int SP_ATTACK_SHOVE_SPOTANIM- See Also:
-
STUNNED_SHOVE
public static final int STUNNED_SHOVE- See Also:
-
D_CLAWS_PUNCH
public static final int D_CLAWS_PUNCH- See Also:
-
CHAINHIT
public static final int CHAINHIT- See Also:
-
SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM
public static final int SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM- See Also:
-
SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM
public static final int SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM- See Also:
-
WILLOWTHEWISP
public static final int WILLOWTHEWISP- See Also:
-
PRIESTPERIL_GRAVEMONUMENT
public static final int PRIESTPERIL_GRAVEMONUMENT- See Also:
-
HANGINGLANTERN
public static final int HANGINGLANTERN- See Also:
-
SNAPSHOT
public static final int SNAPSHOT- See Also:
-
SP_ATTACK_SNAPSHOT_SPOTANIM
public static final int SP_ATTACK_SNAPSHOT_SPOTANIM- See Also:
-
PRIESTPERIL_COFFIN_NEUTRALISED
public static final int PRIESTPERIL_COFFIN_NEUTRALISED- See Also:
-
THROW_BUCKETOFWATER
public static final int THROW_BUCKETOFWATER- See Also:
-
HUMAN_TRANSFORM
public static final int HUMAN_TRANSFORM- See Also:
-
WEREWOLF_WALK
public static final int WEREWOLF_WALK- See Also:
-
WEREWOLF_ATTACK
public static final int WEREWOLF_ATTACK- See Also:
-
WEREWOLF_BLOCK
public static final int WEREWOLF_BLOCK- See Also:
-
WEREWOLF_DEATH
public static final int WEREWOLF_DEATH- See Also:
-
WEREWOLF_READY
public static final int WEREWOLF_READY- See Also:
-
SUROK_SUROK_SPELL_CASTING
public static final int SUROK_SUROK_SPELL_CASTING- See Also:
-
GHAST_WALK
public static final int GHAST_WALK- See Also:
-
GHAST_READY
public static final int GHAST_READY- See Also:
-
GHAST_ATTACK
public static final int GHAST_ATTACK- See Also:
-
GHAST_BLOCK
public static final int GHAST_BLOCK- See Also:
-
GHAST_DEATH
public static final int GHAST_DEATH- See Also:
-
GHAST_SPOTDEATH
public static final int GHAST_SPOTDEATH- See Also:
-
INV_GHAST_WALK
public static final int INV_GHAST_WALK- See Also:
-
INV_GHAST_READY
public static final int INV_GHAST_READY- See Also:
-
INV_GHAST_ATTACK
public static final int INV_GHAST_ATTACK- See Also:
-
INV_GHAST_BLOCK
public static final int INV_GHAST_BLOCK- See Also:
-
INV_GHAST_DEATH
public static final int INV_GHAST_DEATH- See Also:
-
MUSHROOM_GROWING
public static final int MUSHROOM_GROWING- See Also:
-
PEARS_GROWING
public static final int PEARS_GROWING- See Also:
-
LEAVES_GROWING
public static final int LEAVES_GROWING- See Also:
-
DRUIDICSPIRIT_BLOOM_SPOTANIM
public static final int DRUIDICSPIRIT_BLOOM_SPOTANIM- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM
public static final int DRUIDICSPIRIT_HUMAN_BLOOM- See Also:
-
DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM
public static final int DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM- See Also:
-
DRUIDICSPIRIT_DRUIDSSHIELD_SPOTANIM
public static final int DRUIDICSPIRIT_DRUIDSSHIELD_SPOTANIM- See Also:
-
AGILITYARENA_TIMEDBLADES_SPIN2
public static final int AGILITYARENA_TIMEDBLADES_SPIN2- See Also:
-
SCREAMING_BANSHEE_WALK
public static final int SCREAMING_BANSHEE_WALK- See Also:
-
HUMAN_ROPESWING_LONG_MISS
public static final int HUMAN_ROPESWING_LONG_MISS- See Also:
-
HUMAN_LOWWALL_FAIL
public static final int HUMAN_LOWWALL_FAIL- See Also:
-
AGILITYARENA_SAWBLADES_TWIST
public static final int AGILITYARENA_SAWBLADES_TWIST- See Also:
-
AGILITYARENA_DARTFIRE
public static final int AGILITYARENA_DARTFIRE- See Also:
-
AGILITYARENA_DART_FLIGHT
public static final int AGILITYARENA_DART_FLIGHT- See Also:
-
AGILITYARENA_DARTDUCK
public static final int AGILITYARENA_DARTDUCK- See Also:
-
AGILITYARENA_FLOORSPIKES_ACTIVATE
public static final int AGILITYARENA_FLOORSPIKES_ACTIVATE- See Also:
-
AGILITYARENA_FLOORSPIKES_NORMAL
public static final int AGILITYARENA_FLOORSPIKES_NORMAL- See Also:
-
AGILITYARENA_PLAYER_SPIKED
public static final int AGILITYARENA_PLAYER_SPIKED- See Also:
-
AGILITYARENA_PLAYER_SPIKEDBACK
public static final int AGILITYARENA_PLAYER_SPIKEDBACK- See Also:
-
AGILITYARENA_DIVE_PLAYER
public static final int AGILITYARENA_DIVE_PLAYER- See Also:
-
AGILITYARENA_LAND_PLAYER
public static final int AGILITYARENA_LAND_PLAYER- See Also:
-
AGILITYARENA_HANDHOLDS_FIRST
public static final int AGILITYARENA_HANDHOLDS_FIRST- See Also:
-
AGILITYARENA_HANDHOLDS_MIDDLE
public static final int AGILITYARENA_HANDHOLDS_MIDDLE- See Also:
-
AGILITYARENA_HANDHOLDS_MIDDLEFALL
public static final int AGILITYARENA_HANDHOLDS_MIDDLEFALL- See Also:
-
AGILITYARENA_HANDHOLDS_LAST
public static final int AGILITYARENA_HANDHOLDS_LAST- See Also:
-
AGILITYARENA_HANDHOLDS_FIRSTREVERSE
public static final int AGILITYARENA_HANDHOLDS_FIRSTREVERSE- See Also:
-
AGILITYARENA_HANDHOLDS_MIDDLEREVERSE
public static final int AGILITYARENA_HANDHOLDS_MIDDLEREVERSE- See Also:
-
AGILITYARENA_HANDHOLDS_MIDDLEFALLREVERSE
public static final int AGILITYARENA_HANDHOLDS_MIDDLEFALLREVERSE- See Also:
-
AGILITYARENA_HANDHOLDS_LASTREVERSE
public static final int AGILITYARENA_HANDHOLDS_LASTREVERSE- See Also:
-
AGILITYARENA_ROOFCOLLAPSE_HITANDSTUMBLE
public static final int AGILITYARENA_ROOFCOLLAPSE_HITANDSTUMBLE- See Also:
-
TOWN_CRIER_BOOK
public static final int TOWN_CRIER_BOOK- See Also:
-
GODSTATUE_SPIN
public static final int GODSTATUE_SPIN- See Also:
-
EMOTE_GLASS_WALL
public static final int EMOTE_GLASS_WALL- See Also:
-
EMOTE_MIME_LEAN
public static final int EMOTE_MIME_LEAN- See Also:
-
EMOTE_CLIMBING_ROPE
public static final int EMOTE_CLIMBING_ROPE- See Also:
-
EMOTE_GLASS_BOX
public static final int EMOTE_GLASS_BOX- See Also:
-
SARADOMIN_SWORD_SPECIAL_PLAYER
public static final int SARADOMIN_SWORD_SPECIAL_PLAYER- See Also:
-
BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER
public static final int BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER- See Also:
-
STAR_ATTACK
public static final int STAR_ATTACK- See Also:
-
MACRO_SPOTLIGHT_OFF
public static final int MACRO_SPOTLIGHT_OFF- See Also:
-
MACRO_SPOTLIGHT_ON
public static final int MACRO_SPOTLIGHT_ON- See Also:
-
HUMAN_SITTING_CHAIR
public static final int HUMAN_SITTING_CHAIR- See Also:
-
GODSORB
public static final int GODSORB- See Also:
-
TROLL_WALK_SHIELD
public static final int TROLL_WALK_SHIELD- See Also:
-
TROLL_WALK_SWORD
public static final int TROLL_WALK_SWORD- See Also:
-
TROLL_WALK_SWORD_SHIELD
public static final int TROLL_WALK_SWORD_SHIELD- See Also:
-
TROLL_ROCK_THROW
public static final int TROLL_ROCK_THROW- See Also:
-
TROLL_ROCK_LAUNCH
public static final int TROLL_ROCK_LAUNCH- See Also:
-
SITTING_READY
public static final int SITTING_READY- See Also:
-
SITTING_EATING
public static final int SITTING_EATING- See Also:
-
WALK_WALKINGSTICK
public static final int WALK_WALKINGSTICK- See Also:
-
WOUNDED_SITTING
public static final int WOUNDED_SITTING- See Also:
-
DEATH_HUMAN_CLIMBING_DOWN
public static final int DEATH_HUMAN_CLIMBING_DOWN- See Also:
-
DICE_IDLE
public static final int DICE_IDLE- See Also:
-
DICE_ROLL_1
public static final int DICE_ROLL_1- See Also:
-
DICE_ROLL_2
public static final int DICE_ROLL_2- See Also:
-
DICE_ROLL_3
public static final int DICE_ROLL_3- See Also:
-
DICE_ROLL_4
public static final int DICE_ROLL_4- See Also:
-
DICE_ROLL_5
public static final int DICE_ROLL_5- See Also:
-
DICE_ROLL_6
public static final int DICE_ROLL_6- See Also:
-
HUMAN_SHIELD_DEFENCE
public static final int HUMAN_SHIELD_DEFENCE- See Also:
-
HUMAN_TROLL_FLYBACK
public static final int HUMAN_TROLL_FLYBACK- See Also:
-
TROLL_TREETRUNK_ATTACK
public static final int TROLL_TREETRUNK_ATTACK- See Also:
-
TROLL_SLEEP
public static final int TROLL_SLEEP- See Also:
-
TROLL_ZEDS
public static final int TROLL_ZEDS- See Also:
-
HUMAN_CASTENTANGLE_STAFF
public static final int HUMAN_CASTENTANGLE_STAFF- See Also:
-
HUMAN_CASTSTRIKE_STAFF
public static final int HUMAN_CASTSTRIKE_STAFF- See Also:
-
HUMAN_CASTCONFUSE_STAFF
public static final int HUMAN_CASTCONFUSE_STAFF- See Also:
-
HUMAN_CASTWEAKEN_STAFF
public static final int HUMAN_CASTWEAKEN_STAFF- See Also:
-
HUMAN_CASTCURSE_STAFF
public static final int HUMAN_CASTCURSE_STAFF- See Also:
-
HUMAN_CASTCRUMBLEUNDEAD_STAFF
public static final int HUMAN_CASTCRUMBLEUNDEAD_STAFF- See Also:
-
HUMAN_CASTWAVE_STAFF
public static final int HUMAN_CASTWAVE_STAFF- See Also:
-
HUMAN_CASTENFEEBLE_STAFF
public static final int HUMAN_CASTENFEEBLE_STAFF- See Also:
-
HUMAN_CASTSTUN_STAFF
public static final int HUMAN_CASTSTUN_STAFF- See Also:
-
KALPHITE_QUEEN_LIGHTNING
public static final int KALPHITE_QUEEN_LIGHTNING- See Also:
-
KALPHITE_QUEEN_GLOW
public static final int KALPHITE_QUEEN_GLOW- See Also:
-
KALPHITE_LIGHTNING
public static final int KALPHITE_LIGHTNING- See Also:
-
KALPHITE_GLOW
public static final int KALPHITE_GLOW- See Also:
-
KALPHITE_EGG_OPEN
public static final int KALPHITE_EGG_OPEN- See Also:
-
KALPHITE_EGG_CLOSE
public static final int KALPHITE_EGG_CLOSE- See Also:
-
KALPHITE_QUEEN_ATTACK_CLAWS
public static final int KALPHITE_QUEEN_ATTACK_CLAWS- See Also:
-
KALPHITE_READY
public static final int KALPHITE_READY- See Also:
-
KALPHITE_ATTACK_MANDIBLES
public static final int KALPHITE_ATTACK_MANDIBLES- See Also:
-
KALPHITE_ATTACK_CLAWS
public static final int KALPHITE_ATTACK_CLAWS- See Also:
-
KALPHITE_BLOCK
public static final int KALPHITE_BLOCK- See Also:
-
KALPHITE_HATCHING
public static final int KALPHITE_HATCHING- See Also:
-
KALPHITE_WALK
public static final int KALPHITE_WALK- See Also:
-
KALPHITE_DEATH
public static final int KALPHITE_DEATH- See Also:
-
HUMAN_EAT_BANANA
public static final int HUMAN_EAT_BANANA- See Also:
-
BANANA_SLICING
public static final int BANANA_SLICING- See Also:
-
HUMAN_OCTOPUS_POT
public static final int HUMAN_OCTOPUS_POT- See Also:
-
HUMAN_DRINK_RUM
public static final int HUMAN_DRINK_RUM- See Also:
-
RUM_STUFFING
public static final int RUM_STUFFING- See Also:
-
HUMAN_WRETCH
public static final int HUMAN_WRETCH- See Also:
-
LION_WALK
public static final int LION_WALK- See Also:
-
LION_READY
public static final int LION_READY- See Also:
-
LION_ATTACK
public static final int LION_ATTACK- See Also:
-
LION_BLOCK
public static final int LION_BLOCK- See Also:
-
LION_DEATH
public static final int LION_DEATH- See Also:
-
LION_DEATH_HOLD_LAST_FRAME
public static final int LION_DEATH_HOLD_LAST_FRAME- See Also:
-
DRAGON_HALBERD_SPECIAL_ATTACK
public static final int DRAGON_HALBERD_SPECIAL_ATTACK- See Also:
-
SP_D_HALBERD_GLOW
public static final int SP_D_HALBERD_GLOW- See Also:
-
HUMAN_HALBERDWALK_F
public static final int HUMAN_HALBERDWALK_F- See Also:
-
HUMAN_HALBERDWALK_B
public static final int HUMAN_HALBERDWALK_B- See Also:
-
HUMAN_HALBERDWALK_L
public static final int HUMAN_HALBERDWALK_L- See Also:
-
HUMAN_HALBERDWALK_R
public static final int HUMAN_HALBERDWALK_R- See Also:
-
HUMAN_HALBERDTURNONSPOT
public static final int HUMAN_HALBERDTURNONSPOT- See Also:
-
HUMAN_HALBERDRUNNING
public static final int HUMAN_HALBERDRUNNING- See Also:
-
CRYSTAL_FLOAT
public static final int CRYSTAL_FLOAT- See Also:
-
CRYSTALLAMP_FLOAT
public static final int CRYSTALLAMP_FLOAT- See Also:
-
ARROWTRIP
public static final int ARROWTRIP- See Also:
-
TRIPWIRE
public static final int TRIPWIRE- See Also:
-
LOGSWING
public static final int LOGSWING- See Also:
-
LOGSWING_READY
public static final int LOGSWING_READY- See Also:
-
LOGSLAM
public static final int LOGSLAM- See Also:
-
LOGSLAM_READY
public static final int LOGSLAM_READY- See Also:
-
WOODSPRING
public static final int WOODSPRING- See Also:
-
WIND_CATAPULT
public static final int WIND_CATAPULT- See Also:
-
TRIGGER_CATAPULT
public static final int TRIGGER_CATAPULT- See Also:
-
UNLITBARREL
public static final int UNLITBARREL- See Also:
-
UP_CATAPULT
public static final int UP_CATAPULT- See Also:
-
DOWN_CATAPULT
public static final int DOWN_CATAPULT- See Also:
-
BURNINGBARREL_CATAPULT
public static final int BURNINGBARREL_CATAPULT- See Also:
-
LIGHTBARREL_CATAPULT
public static final int LIGHTBARREL_CATAPULT- See Also:
-
FIRE_CATAPULT
public static final int FIRE_CATAPULT- See Also:
-
WINDDOWN_CATAPULT
public static final int WINDDOWN_CATAPULT- See Also:
-
INAIR_BARREL
public static final int INAIR_BARREL- See Also:
-
BARREL_EXPLODE
public static final int BARREL_EXPLODE- See Also:
-
PROPBARREL_EXPLODING_READY
public static final int PROPBARREL_EXPLODING_READY- See Also:
-
PROPBARREL_EXPLODING
public static final int PROPBARREL_EXPLODING- See Also:
-
PROPBARREL_BURNING
public static final int PROPBARREL_BURNING- See Also:
-
TENT_BURN
public static final int TENT_BURN- See Also:
-
VOYAGE_WELL
public static final int VOYAGE_WELL- See Also:
-
REGICIDE_STEPOVER
public static final int REGICIDE_STEPOVER- See Also:
-
REGICIDE_TIGHTFIT
public static final int REGICIDE_TIGHTFIT- See Also:
-
REGICIDE_USELOOM
public static final int REGICIDE_USELOOM- See Also:
-
REGICIDE_CATAPULTWIND
public static final int REGICIDE_CATAPULTWIND- See Also:
-
REGICIDE_CATAPAULT_TRIGGER
public static final int REGICIDE_CATAPAULT_TRIGGER- See Also:
-
REGICIDE_PLAYER_VANISH
public static final int REGICIDE_PLAYER_VANISH- See Also:
-
RABBIT_READY
public static final int RABBIT_READY- See Also:
-
RABBIT_WALK
public static final int RABBIT_WALK- See Also:
-
RABBIT_BLOCK
public static final int RABBIT_BLOCK- See Also:
-
RABBIT_ATTACK
public static final int RABBIT_ATTACK- See Also:
-
RABBIT_DEATH
public static final int RABBIT_DEATH- See Also:
-
FLYTRAP_ATTACK
public static final int FLYTRAP_ATTACK- See Also:
-
HUMAN_FLETCHING
public static final int HUMAN_FLETCHING- See Also:
-
HUMAN_LEATHER_CRAFTING
public static final int HUMAN_LEATHER_CRAFTING- See Also:
-
KALPHITE_QUEEN_RANGED_ATTACK
public static final int KALPHITE_QUEEN_RANGED_ATTACK- See Also:
-
KALPHITE_RANGED_ATTACK
public static final int KALPHITE_RANGED_ATTACK- See Also:
-
HUMAN_LOWWALL
public static final int HUMAN_LOWWALL- See Also:
-
DWARF_DRUNKDEATH
public static final int DWARF_DRUNKDEATH- See Also:
-
ANMA_CHOPPING_FAILED_MITHRIL_AXE
public static final int ANMA_CHOPPING_FAILED_MITHRIL_AXE- See Also:
-
ANMA_CHOPPING_FAILED_ADAMANT_AXE
public static final int ANMA_CHOPPING_FAILED_ADAMANT_AXE- See Also:
-
ANMA_CHOPPING_FAILED_RUNE_AXE
public static final int ANMA_CHOPPING_FAILED_RUNE_AXE- See Also:
-
EADGAR_STUNNED
public static final int EADGAR_STUNNED- See Also:
-
EADGAR_KNOCKOUT
public static final int EADGAR_KNOCKOUT- See Also:
-
EADGAR_TROLL_AXETHROW
public static final int EADGAR_TROLL_AXETHROW- See Also:
-
MIST
public static final int MIST- See Also:
-
MISTY
public static final int MISTY- See Also:
-
MIST_DISAPPEAR
public static final int MIST_DISAPPEAR- See Also:
-
VAMP_BITE
public static final int VAMP_BITE- See Also:
-
VAMP_CLAW
public static final int VAMP_CLAW- See Also:
-
VAMP_LAND
public static final int VAMP_LAND- See Also:
-
VAMP_LIFEDRAIN
public static final int VAMP_LIFEDRAIN- See Also:
-
VAMP_WEAKEN
public static final int VAMP_WEAKEN- See Also:
-
VAMP_MISTAPPEAR
public static final int VAMP_MISTAPPEAR- See Also:
-
LEECHWALK
public static final int LEECHWALK- See Also:
-
LEECHREADY
public static final int LEECHREADY- See Also:
-
LEECHBLOCK
public static final int LEECHBLOCK- See Also:
-
LEECHDEATH
public static final int LEECHDEATH- See Also:
-
LEECHATTACK
public static final int LEECHATTACK- See Also:
-
SNAIL_WALK
public static final int SNAIL_WALK- See Also:
-
GHOUL_READY
public static final int GHOUL_READY- See Also:
-
SNAIL_READY
public static final int SNAIL_READY- See Also:
-
SNAIL_ATTACK
public static final int SNAIL_ATTACK- See Also:
-
SNAIL_DEFEND
public static final int SNAIL_DEFEND- See Also:
-
SNAIL_DEATH
public static final int SNAIL_DEATH- See Also:
-
HUMAN_SNAILSHELLCUTTING
public static final int HUMAN_SNAILSHELLCUTTING- See Also:
-
SHADE_WALK
public static final int SHADE_WALK- See Also:
-
SHADE_READY
public static final int SHADE_READY- See Also:
-
SHADE_ATTACK
public static final int SHADE_ATTACK- See Also:
-
SHADE_ATTACK_WALL
public static final int SHADE_ATTACK_WALL- See Also:
-
SHADE_ATTACK2
public static final int SHADE_ATTACK2- See Also:
-
SHADE_BLOCK
public static final int SHADE_BLOCK- See Also:
-
SHADE_SINK
public static final int SHADE_SINK- See Also:
-
SHADE_RISE
public static final int SHADE_RISE- See Also:
-
SHADESHADOW_WALK
public static final int SHADESHADOW_WALK- See Also:
-
SHADESHADOW_READY
public static final int SHADESHADOW_READY- See Also:
-
SHADESHADOW_SINK
public static final int SHADESHADOW_SINK- See Also:
-
SHADESHADOW_RISE
public static final int SHADESHADOW_RISE- See Also:
-
TEMPLE_BUILD1
public static final int TEMPLE_BUILD1- See Also:
-
TEMPLE_BUILD2
public static final int TEMPLE_BUILD2- See Also:
-
TEMPLE_BUILD3
public static final int TEMPLE_BUILD3- See Also:
-
TEMPLE_BUILD4
public static final int TEMPLE_BUILD4- See Also:
-
TEMPLE_BUILD5
public static final int TEMPLE_BUILD5- See Also:
-
TEMPLE_BUILD6
public static final int TEMPLE_BUILD6- See Also:
-
TEMPLE_BUILD7
public static final int TEMPLE_BUILD7- See Also:
-
TEMPLE_BUILD8
public static final int TEMPLE_BUILD8- See Also:
-
TEMPLE_BUILD9
public static final int TEMPLE_BUILD9- See Also:
-
TEMPLE_BUILD10
public static final int TEMPLE_BUILD10- See Also:
-
TEMPLE_PYRE_NOWOOD
public static final int TEMPLE_PYRE_NOWOOD- See Also:
-
TEMPLE_PYRE_NOBONES
public static final int TEMPLE_PYRE_NOBONES- See Also:
-
TEMPLE_PYRE_FIRE
public static final int TEMPLE_PYRE_FIRE- See Also:
-
HUMAN_ZOMBIE_WALK
public static final int HUMAN_ZOMBIE_WALK- See Also:
-
HUMAN_SHADE_DEFENCE
public static final int HUMAN_SHADE_DEFENCE- See Also:
-
SHADE_HEAVEN
public static final int SHADE_HEAVEN- See Also:
-
HUMAN_LIMESTONECUTTING
public static final int HUMAN_LIMESTONECUTTING- See Also:
-
HORROR_CRAB_READY
public static final int HORROR_CRAB_READY- See Also:
-
HORROR_CRAB_WALK
public static final int HORROR_CRAB_WALK- See Also:
-
HORROR_CRAB_ATTACK
public static final int HORROR_CRAB_ATTACK- See Also:
-
HORROR_CRAB_DEFEND
public static final int HORROR_CRAB_DEFEND- See Also:
-
HORROR_CRAB_HIDE
public static final int HORROR_CRAB_HIDE- See Also:
-
HORROR_CRAB_HIDE_READY
public static final int HORROR_CRAB_HIDE_READY- See Also:
-
HORROR_CRAB_REVEAL
public static final int HORROR_CRAB_REVEAL- See Also:
-
POTTERYOVEN_QUICK
public static final int POTTERYOVEN_QUICK- See Also:
-
VIKING_LYRE_READY
public static final int VIKING_LYRE_READY- See Also:
-
VIKING_LYRE_PUTAWAY
public static final int VIKING_LYRE_PUTAWAY- See Also:
-
VIKING_LYRE_PLAY_ONCE
public static final int VIKING_LYRE_PLAY_ONCE- See Also:
-
VIKING_LYRE_PLAYING_LOOP
public static final int VIKING_LYRE_PLAYING_LOOP- See Also:
-
VIKING_DRINKING_READY
public static final int VIKING_DRINKING_READY- See Also:
-
HUMAN_WALK_TANKARD_F
public static final int HUMAN_WALK_TANKARD_F- See Also:
-
HUMAN_WALK_TANKARD_B
public static final int HUMAN_WALK_TANKARD_B- See Also:
-
HUMAN_WALK_TANKARD_L
public static final int HUMAN_WALK_TANKARD_L- See Also:
-
HUMAN_WALK_TANKARD_R
public static final int HUMAN_WALK_TANKARD_R- See Also:
-
VIKING_TANKARD_DRINK
public static final int VIKING_TANKARD_DRINK- See Also:
-
VIKING_KEG_DRINK_START
public static final int VIKING_KEG_DRINK_START- See Also:
-
VIKING_KEG_DRINK_FINISH
public static final int VIKING_KEG_DRINK_FINISH- See Also:
-
VIKING_KEG_DRINK_FULL
public static final int VIKING_KEG_DRINK_FULL- See Also:
-
VIKING_DROP_TO_KNEE
public static final int VIKING_DROP_TO_KNEE- See Also:
-
VIKING_DROP_TO_KNEE_AND_BACKTOREADY
public static final int VIKING_DROP_TO_KNEE_AND_BACKTOREADY- See Also:
-
VIKING_PET_ROCK_STROKE
public static final int VIKING_PET_ROCK_STROKE- See Also:
-
VIKING_PIG_ROAST
public static final int VIKING_PIG_ROAST- See Also:
-
HORROR_PREACH_SARADOMIN
public static final int HORROR_PREACH_SARADOMIN- See Also:
-
HORROR_PREACH_ZAMORAK
public static final int HORROR_PREACH_ZAMORAK- See Also:
-
HORROR_PREACH_GUTHIX
public static final int HORROR_PREACH_GUTHIX- See Also:
-
HORROR_DAGANNOTH_READY
public static final int HORROR_DAGANNOTH_READY- See Also:
-
HORROR_DAGANNOTH_WALK
public static final int HORROR_DAGANNOTH_WALK- See Also:
-
HORROR_DAGANNOTH_DEFEND
public static final int HORROR_DAGANNOTH_DEFEND- See Also:
-
HORROR_DAGANNOTH_ATTACK
public static final int HORROR_DAGANNOTH_ATTACK- See Also:
-
HORROR_DAGANNOTH_DEATH
public static final int HORROR_DAGANNOTH_DEATH- See Also:
-
HORROR_DAGANNOTH_RANGEATTACK
public static final int HORROR_DAGANNOTH_RANGEATTACK- See Also:
-
HORROR_DAGANNOTH_EMERGE_A
public static final int HORROR_DAGANNOTH_EMERGE_A- See Also:
-
HORROR_DAGANNOTH_EMERGE_B
public static final int HORROR_DAGANNOTH_EMERGE_B- See Also:
-
HORROR_DAGANNOTH_EMERGE_C
public static final int HORROR_DAGANNOTH_EMERGE_C- See Also:
-
HORROR_LIGHTHOUSE_WORKING
public static final int HORROR_LIGHTHOUSE_WORKING- See Also:
-
HORROR_LIGHTHOUSE_WINDPOWER
public static final int HORROR_LIGHTHOUSE_WINDPOWER- See Also:
-
HORROR_LIGHTHOUSE_DIVIDER
public static final int HORROR_LIGHTHOUSE_DIVIDER- See Also:
-
HUMAN_READBOOK
public static final int HUMAN_READBOOK- See Also:
-
HUMAN_SITTINGDOWN_READY
public static final int HUMAN_SITTINGDOWN_READY- See Also:
-
HUMAN_SITTINGDOWN_SCRATCH
public static final int HUMAN_SITTINGDOWN_SCRATCH- See Also:
-
HUMAN_SITTINGDOWN_THINK
public static final int HUMAN_SITTINGDOWN_THINK- See Also:
-
HUMAN_SITTINGDOWN_MOVE
public static final int HUMAN_SITTINGDOWN_MOVE- See Also:
-
RUNEFLASH
public static final int RUNEFLASH- See Also:
-
RUNEFLASH_OFF
public static final int RUNEFLASH_OFF- See Also:
-
SANDTIMER_OFF
public static final int SANDTIMER_OFF- See Also:
-
SANDTIMER_15SECS
public static final int SANDTIMER_15SECS- See Also:
-
SANDTIMER_30SECS
public static final int SANDTIMER_30SECS- See Also:
-
SANDTIMER_60SECS
public static final int SANDTIMER_60SECS- See Also:
-
SANDTIMER_120SECS
public static final int SANDTIMER_120SECS- See Also:
-
LANTERN_GLOW
public static final int LANTERN_GLOW- See Also:
-
MISC_FISH_ONSPOT
public static final int MISC_FISH_ONSPOT- See Also:
-
POH_SMASH_MAGIC_TABLET_SPELL
public static final int POH_SMASH_MAGIC_TABLET_SPELL- See Also:
-
MISC_HUMAN_WOODCUTTING_STEEL_AXE
public static final int MISC_HUMAN_WOODCUTTING_STEEL_AXE- See Also:
-
MISC_NPC_HERB_WEEDING_IRON_SICKLE
public static final int MISC_NPC_HERB_WEEDING_IRON_SICKLE- See Also:
-
MISC_SITTING_FISHING
public static final int MISC_SITTING_FISHING- See Also:
-
MISC_BLOW_KISS
public static final int MISC_BLOW_KISS- See Also:
-
MISC_HERB_WEEDING_IRON_SICKLE
public static final int MISC_HERB_WEEDING_IRON_SICKLE- See Also:
-
MISC_HERB_WEEDING_SILVER_SICKLE
public static final int MISC_HERB_WEEDING_SILVER_SICKLE- See Also:
-
MISC_HERB_WEEDING_SILVER_SICKLE_BLESSED
public static final int MISC_HERB_WEEDING_SILVER_SICKLE_BLESSED- See Also:
-
MISC_SHIPJOURNEY_TO_MISC
public static final int MISC_SHIPJOURNEY_TO_MISC- See Also:
-
MISC_SHIPJOURNEY_TO_RELLEKKA
public static final int MISC_SHIPJOURNEY_TO_RELLEKKA- See Also:
-
EMOTE_BLOW_KISS
public static final int EMOTE_BLOW_KISS- See Also:
-
BARROWS_VERAC_DESOLATION
public static final int BARROWS_VERAC_DESOLATION- See Also:
-
SEARCHCAPE_PESTLE
public static final int SEARCHCAPE_PESTLE- See Also:
-
SEARCHCAPE_GRAPPLE
public static final int SEARCHCAPE_GRAPPLE- See Also:
-
DRAGON_WARHAMMER_SA_PLAYER
public static final int DRAGON_WARHAMMER_SA_PLAYER- See Also:
-
HUMAN_MM_FLYBACK
public static final int HUMAN_MM_FLYBACK- See Also:
-
M_MONKEY_WALK
public static final int M_MONKEY_WALK- See Also:
-
M_MONKEY_RUN
public static final int M_MONKEY_RUN- See Also:
-
M_ZOMBIE_WALK
public static final int M_ZOMBIE_WALK- See Also:
-
M_ZOMBIE_ATTACK
public static final int M_ZOMBIE_ATTACK- See Also:
-
M_MONKEY_DEATH
public static final int M_MONKEY_DEATH- See Also:
-
M_MONKEY_DH_WALK
public static final int M_MONKEY_DH_WALK- See Also:
-
M_MONKEY_READY
public static final int M_MONKEY_READY- See Also:
-
M_MONKEY_ACOLYTE_READY
public static final int M_MONKEY_ACOLYTE_READY- See Also:
-
M_MONKEY_JAILOFFICER_READY
public static final int M_MONKEY_JAILOFFICER_READY- See Also:
-
M_MONKEY_JAILOFFICER_GETUP
public static final int M_MONKEY_JAILOFFICER_GETUP- See Also:
-
M_MONKEY_JAILOFFICER_LIEDOWN
public static final int M_MONKEY_JAILOFFICER_LIEDOWN- See Also:
-
QUEST_LUNAR_SPELL_ENERGY_EXCHANGE_LONG
public static final int QUEST_LUNAR_SPELL_ENERGY_EXCHANGE_LONG- See Also:
-
M_MONKEY_ATTACK_SCIMITAR
public static final int M_MONKEY_ATTACK_SCIMITAR- See Also:
-
M_MONKEY_BLOCK_SCIMITAR
public static final int M_MONKEY_BLOCK_SCIMITAR- See Also:
-
M_MONKEY_ATTACK_BOW
public static final int M_MONKEY_ATTACK_BOW- See Also:
-
M_MONKEY_BLOCK_BOW
public static final int M_MONKEY_BLOCK_BOW- See Also:
-
M_MONKEY_ATTACK_DOUBLESCIMITAR
public static final int M_MONKEY_ATTACK_DOUBLESCIMITAR- See Also:
-
M_MONKEY_BLOCK_DOUBLESCIMITAR
public static final int M_MONKEY_BLOCK_DOUBLESCIMITAR- See Also:
-
M_MONKEY_APE_RULER_NOD
public static final int M_MONKEY_APE_RULER_NOD- See Also:
-
M_GORILLA_WALK
public static final int M_GORILLA_WALK- See Also:
-
M_GORILLA_RUN
public static final int M_GORILLA_RUN- See Also:
-
M_GORILLA_READY
public static final int M_GORILLA_READY- See Also:
-
M_GORILLA_ATTACK
public static final int M_GORILLA_ATTACK- See Also:
-
M_GORILLA_BLOCK
public static final int M_GORILLA_BLOCK- See Also:
-
M_GORILLA_DEATH
public static final int M_GORILLA_DEATH- See Also:
-
M_GORILLA_POUNDCHEST
public static final int M_GORILLA_POUNDCHEST- See Also:
-
M_GORILLA_GUARD_ATTACK
public static final int M_GORILLA_GUARD_ATTACK- See Also:
-
M_HUMAN_CATLIKE_LAND
public static final int M_HUMAN_CATLIKE_LAND- See Also:
-
M_HUMAN_LAND
public static final int M_HUMAN_LAND- See Also:
-
M_HUMAN_LAND_GETUP
public static final int M_HUMAN_LAND_GETUP- See Also:
-
M_GLIDER_UNFOLD
public static final int M_GLIDER_UNFOLD- See Also:
-
M_GLIDER_READY
public static final int M_GLIDER_READY- See Also:
-
M_ASSASSIN_READY
public static final int M_ASSASSIN_READY- See Also:
-
M_ASSASSIN_ATTACK
public static final int M_ASSASSIN_ATTACK- See Also:
-
M_SAPPER_WALLWIPE
public static final int M_SAPPER_WALLWIPE- See Also:
-
M_MAGE_ATTACK
public static final int M_MAGE_ATTACK- See Also:
-
M_PYRE_GLOW
public static final int M_PYRE_GLOW- See Also:
-
SKELETON_REVERSE_DEATH
public static final int SKELETON_REVERSE_DEATH- See Also:
-
DEMON_APPEAR
public static final int DEMON_APPEAR- See Also:
-
M_NORMALMONKEY_RUN
public static final int M_NORMALMONKEY_RUN- See Also:
-
MM_FLOORSPIKES_ACTIVATE
public static final int MM_FLOORSPIKES_ACTIVATE- See Also:
-
HUMAN_BANNERREADY
public static final int HUMAN_BANNERREADY- See Also:
-
HUMAN_BANNERWALK_F
public static final int HUMAN_BANNERWALK_F- See Also:
-
HUMAN_BANNERWALK_B
public static final int HUMAN_BANNERWALK_B- See Also:
-
HUMAN_BANNERWALK_L
public static final int HUMAN_BANNERWALK_L- See Also:
-
HUMAN_BANNERWALK_R
public static final int HUMAN_BANNERWALK_R- See Also:
-
HUMAN_BANNERTURNONSPOT
public static final int HUMAN_BANNERTURNONSPOT- See Also:
-
HUMAN_BANNERRUNNING
public static final int HUMAN_BANNERRUNNING- See Also:
-
HUMAN_BANNER_SPIKE
public static final int HUMAN_BANNER_SPIKE- See Also:
-
HUMAN_BANNER_BLOCK
public static final int HUMAN_BANNER_BLOCK- See Also:
-
CASTLEWARS_BANNER
public static final int CASTLEWARS_BANNER- See Also:
-
CATAPULT_FIRE
public static final int CATAPULT_FIRE- See Also:
-
CASTLEWARS_ROCKFALL
public static final int CASTLEWARS_ROCKFALL- See Also:
-
CASTLEWARS_PORTALGLOW
public static final int CASTLEWARS_PORTALGLOW- See Also:
-
BOSSGHOST_DEATH
public static final int BOSSGHOST_DEATH- See Also:
-
BOSSGHOST_ATTACK
public static final int BOSSGHOST_ATTACK- See Also:
-
BOSSGHOST_RUN
public static final int BOSSGHOST_RUN- See Also:
-
BOSSGHOST_SUMMON
public static final int BOSSGHOST_SUMMON- See Also:
-
BOSSGHOST_FADE_IN
public static final int BOSSGHOST_FADE_IN- See Also:
-
BOSSGHOST_FADE_OUT
public static final int BOSSGHOST_FADE_OUT- See Also:
-
HUMAN_CRAWLING_LONG
public static final int HUMAN_CRAWLING_LONG- See Also:
-
HUMAN_STUMBLE_BACK_CONTINUOUS
public static final int HUMAN_STUMBLE_BACK_CONTINUOUS- See Also:
-
SKELETON_BEFORESUMMON
public static final int SKELETON_BEFORESUMMON- See Also:
-
SKELETON_SUMMON
public static final int SKELETON_SUMMON- See Also:
-
SKELETON_SITDOWN
public static final int SKELETON_SITDOWN- See Also:
-
PICKAXE_BEFORESUMMON
public static final int PICKAXE_BEFORESUMMON- See Also:
-
PICKAXE_SUMMON
public static final int PICKAXE_SUMMON- See Also:
-
PICKAXE_PROJECTILE_SUMMON_SPOTANIM
public static final int PICKAXE_PROJECTILE_SUMMON_SPOTANIM- See Also:
-
PICKAXE_PROJECTILE_SUMMON
public static final int PICKAXE_PROJECTILE_SUMMON- See Also:
-
PICKAXE_PROJECTILE_TRAVEL
public static final int PICKAXE_PROJECTILE_TRAVEL- See Also:
-
POSSESSED_KEY_READY
public static final int POSSESSED_KEY_READY- See Also:
-
POSSESSED_KEY_DRIFTING
public static final int POSSESSED_KEY_DRIFTING- See Also:
-
MINING_CRANE_ATTACK
public static final int MINING_CRANE_ATTACK- See Also:
-
HAUNTEDMINE_CART_TRAVEL
public static final int HAUNTEDMINE_CART_TRAVEL- See Also:
-
HAUNTEDMINE_CARTSTART
public static final int HAUNTEDMINE_CARTSTART- See Also:
-
HAUNTEDMINE_CARTLEFT
public static final int HAUNTEDMINE_CARTLEFT- See Also:
-
HAUNTEDMINE_CARTRIGHT
public static final int HAUNTEDMINE_CARTRIGHT- See Also:
-
YOYO_UPDOWN
public static final int YOYO_UPDOWN- See Also:
-
YOYO_ROUNDWORLD
public static final int YOYO_ROUNDWORLD- See Also:
-
YOYO_WALKDOG
public static final int YOYO_WALKDOG- See Also:
-
YOYO_ADVANCED
public static final int YOYO_ADVANCED- See Also:
-
TROLLROMANCE_TOBOGGAN_READY
public static final int TROLLROMANCE_TOBOGGAN_READY- See Also:
-
TROLLROMANCE_TOBOGGAN_MOVING
public static final int TROLLROMANCE_TOBOGGAN_MOVING- See Also:
-
TROLLROMANCE_TOBOGGAN_FLYING
public static final int TROLLROMANCE_TOBOGGAN_FLYING- See Also:
-
TROLLROMANCE_TOBOGGAN_CRASHING
public static final int TROLLROMANCE_TOBOGGAN_CRASHING- See Also:
-
TROLLROMANCE_TOBOGGAN_GETUP
public static final int TROLLROMANCE_TOBOGGAN_GETUP- See Also:
-
TROLLROMANCE_TOBOGGAN_DEFEND
public static final int TROLLROMANCE_TOBOGGAN_DEFEND- See Also:
-
TROLLROMANCE_TOBOGGAN_STUNT
public static final int TROLLROMANCE_TOBOGGAN_STUNT- See Also:
-
TROLLROMANCE_TOBOGGAN_WALKING
public static final int TROLLROMANCE_TOBOGGAN_WALKING- See Also:
-
TROLLROMANCE_TOBOGGAN_EAT
public static final int TROLLROMANCE_TOBOGGAN_EAT- See Also:
-
TROLLROMANCE_TOBOGGAN_WAXING
public static final int TROLLROMANCE_TOBOGGAN_WAXING- See Also:
-
ALTAR_INACTIVE
public static final int ALTAR_INACTIVE- See Also:
-
ALTAR_SPAWN
public static final int ALTAR_SPAWN- See Also:
-
ALTAR_ACTIVE
public static final int ALTAR_ACTIVE- See Also:
-
TROLLROMANCE_CRY_TEST
public static final int TROLLROMANCE_CRY_TEST- See Also:
-
ALTAR_DEATH
public static final int ALTAR_DEATH- See Also:
-
TROLLROMANCE_CRY_LOOP
public static final int TROLLROMANCE_CRY_LOOP- See Also:
-
ATAR_SPAWN_AND_DIE
public static final int ATAR_SPAWN_AND_DIE- See Also:
-
TROLLROMANCE_KISS_TEST
public static final int TROLLROMANCE_KISS_TEST- See Also:
-
TROLLROMANCE_HEART_TEST
public static final int TROLLROMANCE_HEART_TEST- See Also:
-
TROLLROMANCE_EAT
public static final int TROLLROMANCE_EAT- See Also:
-
TROLLROMANCE_EMOTE_ANGRY
public static final int TROLLROMANCE_EMOTE_ANGRY- See Also:
-
TROLLROMANCE_EMOTE_CHEER
public static final int TROLLROMANCE_EMOTE_CHEER- See Also:
-
TROLLROMANCE_EMOTE_WAVE
public static final int TROLLROMANCE_EMOTE_WAVE- See Also:
-
TROLLROMANCE_EMOTE_BECKON
public static final int TROLLROMANCE_EMOTE_BECKON- See Also:
-
TROLLROMANCE_EMOTE_CLAP
public static final int TROLLROMANCE_EMOTE_CLAP- See Also:
-
HUMAN_PICKUPTROLLWEISS_DOWN
public static final int HUMAN_PICKUPTROLLWEISS_DOWN- See Also:
-
HUMAN_PICKUPTROLLWEISS_UP
public static final int HUMAN_PICKUPTROLLWEISS_UP- See Also:
-
TROLL_ROCK_THROW_LEFTHAND
public static final int TROLL_ROCK_THROW_LEFTHAND- See Also:
-
SNOWFALL
public static final int SNOWFALL- See Also:
-
SNOWFALL2
public static final int SNOWFALL2- See Also:
-
SWAMP_BOATJOURNEY
public static final int SWAMP_BOATJOURNEY- See Also:
-
SWAMP_BOATJOURNEY_BACK
public static final int SWAMP_BOATJOURNEY_BACK- See Also:
-
SKELETON_HOUND_WALK
public static final int SKELETON_HOUND_WALK- See Also:
-
SKELETON_HOUND_READY
public static final int SKELETON_HOUND_READY- See Also:
-
SKELETON_HOUND_ATTACK
public static final int SKELETON_HOUND_ATTACK- See Also:
-
SKELETON_HOUND_BLOCK
public static final int SKELETON_HOUND_BLOCK- See Also:
-
SKELETON_HOUND_DEATH
public static final int SKELETON_HOUND_DEATH- See Also:
-
SKELETON_HOUND_SUMMON
public static final int SKELETON_HOUND_SUMMON- See Also:
-
WINGS_UNFOLD
public static final int WINGS_UNFOLD- See Also:
-
WINGS_LAUNCH
public static final int WINGS_LAUNCH- See Also:
-
WINGS_READY
public static final int WINGS_READY- See Also:
-
WINGS_SUMMON
public static final int WINGS_SUMMON- See Also:
-
SUMMON_SPELL
public static final int SUMMON_SPELL- See Also:
-
CRAWLER_PARRY
public static final int CRAWLER_PARRY- See Also:
-
SPECTER_WALK
public static final int SPECTER_WALK- See Also:
-
SPECTER_READY
public static final int SPECTER_READY- See Also:
-
SPECTER_ATTACK
public static final int SPECTER_ATTACK- See Also:
-
SPECTER_DEATH
public static final int SPECTER_DEATH- See Also:
-
SPECTER_PARRY
public static final int SPECTER_PARRY- See Also:
-
KURSK_WALK
public static final int KURSK_WALK- See Also:
-
KURSK_READY
public static final int KURSK_READY- See Also:
-
KURSK_ATTACK
public static final int KURSK_ATTACK- See Also:
-
KURSK_DEATH
public static final int KURSK_DEATH- See Also:
-
KURSK_PARRY
public static final int KURSK_PARRY- See Also:
-
GARGOYLE_FLY
public static final int GARGOYLE_FLY- See Also:
-
GARGOYLE_READY
public static final int GARGOYLE_READY- See Also:
-
GARGOYLE_ATTACK
public static final int GARGOYLE_ATTACK- See Also:
-
GARGOYLE_DEATH
public static final int GARGOYLE_DEATH- See Also:
-
GARGOYLE_PARRY
public static final int GARGOYLE_PARRY- See Also:
-
GARGOYLE_BOOM
public static final int GARGOYLE_BOOM- See Also:
-
BANSHEE_WALK
public static final int BANSHEE_WALK- See Also:
-
BANSHEE_READY
public static final int BANSHEE_READY- See Also:
-
BANSHEE_ATTACK
public static final int BANSHEE_ATTACK- See Also:
-
BANSHEE_DEATH
public static final int BANSHEE_DEATH- See Also:
-
BANSHEE_PARRY
public static final int BANSHEE_PARRY- See Also:
-
DEMONS_WALK
public static final int DEMONS_WALK- See Also:
-
DEMONS_READY
public static final int DEMONS_READY- See Also:
-
DEMONS_ATTACK
public static final int DEMONS_ATTACK- See Also:
-
DEMONS_BRINGDEAD
public static final int DEMONS_BRINGDEAD- See Also:
-
DEMONS_DEATH
public static final int DEMONS_DEATH- See Also:
-
DEMONS_PARRY
public static final int DEMONS_PARRY- See Also:
-
GARGOYLE_STATUE_CLOSE
public static final int GARGOYLE_STATUE_CLOSE- See Also:
-
GARGOYLE_STATUE_OPEN
public static final int GARGOYLE_STATUE_OPEN- See Also:
-
ABYSSAL_WALK
public static final int ABYSSAL_WALK- See Also:
-
ABYSSAL_TELEPORT
public static final int ABYSSAL_TELEPORT- See Also:
-
ABYSSAL_READY
public static final int ABYSSAL_READY- See Also:
-
ABYSSAL_ATTACK
public static final int ABYSSAL_ATTACK- See Also:
-
ABYSSAL_DEATH
public static final int ABYSSAL_DEATH- See Also:
-
DEMON_SPAWN_FLY
public static final int DEMON_SPAWN_FLY- See Also:
-
DEMON_SPAWN_ATTACK
public static final int DEMON_SPAWN_ATTACK- See Also:
-
DEMON_SPAWN_DEATH
public static final int DEMON_SPAWN_DEATH- See Also:
-
DEMON_SPAWN_PARRY
public static final int DEMON_SPAWN_PARRY- See Also:
-
DEMON_SPAWN_SPOTANIM
public static final int DEMON_SPAWN_SPOTANIM- See Also:
-
BASILISK_WALK
public static final int BASILISK_WALK- See Also:
-
BASILISK_READY
public static final int BASILISK_READY- See Also:
-
BASILISK_ATTACK
public static final int BASILISK_ATTACK- See Also:
-
BASILISK_DEFEND
public static final int BASILISK_DEFEND- See Also:
-
BASILISK_DEATH
public static final int BASILISK_DEATH- See Also:
-
BLOODVELD_WALK
public static final int BLOODVELD_WALK- See Also:
-
BLOODVELD_DEFEND
public static final int BLOODVELD_DEFEND- See Also:
-
BLOODVELD_READY
public static final int BLOODVELD_READY- See Also:
-
BLOODVELD_ATTACK
public static final int BLOODVELD_ATTACK- See Also:
-
BLOODVELD_DEATH
public static final int BLOODVELD_DEATH- See Also:
-
DUSTDEVIL_WALK
public static final int DUSTDEVIL_WALK- See Also:
-
DUSTDEVIL_DEFEND
public static final int DUSTDEVIL_DEFEND- See Also:
-
DUSTDEVIL_READY
public static final int DUSTDEVIL_READY- See Also:
-
DUSTDEVIL_ATTACK
public static final int DUSTDEVIL_ATTACK- See Also:
-
DUSTDEVIL_DEATH
public static final int DUSTDEVIL_DEATH- See Also:
-
COCKATRICE_WALK
public static final int COCKATRICE_WALK- See Also:
-
COCKATRICE_DEFEND
public static final int COCKATRICE_DEFEND- See Also:
-
COCKATRICE_READY
public static final int COCKATRICE_READY- See Also:
-
COCKATRICE_ATTACK
public static final int COCKATRICE_ATTACK- See Also:
-
COCKATRICE_DEATH
public static final int COCKATRICE_DEATH- See Also:
-
ROCKSLUG_WALK
public static final int ROCKSLUG_WALK- See Also:
-
ROCKSLUG_DEFEND
public static final int ROCKSLUG_DEFEND- See Also:
-
ROCKSLUG_READY
public static final int ROCKSLUG_READY- See Also:
-
ROCKSLUG_ATTACK
public static final int ROCKSLUG_ATTACK- See Also:
-
ROCKSLUG_DEATH
public static final int ROCKSLUG_DEATH- See Also:
-
SPECTER_GOO_LAUNCH
public static final int SPECTER_GOO_LAUNCH- See Also:
-
SPECTER_GOO_TRAVEL
public static final int SPECTER_GOO_TRAVEL- See Also:
-
SPECTER_GOO_IMPACT
public static final int SPECTER_GOO_IMPACT- See Also:
-
EARS_BLEED
public static final int EARS_BLEED- See Also:
-
SONIC_ATTACK
public static final int SONIC_ATTACK- See Also:
-
SLAYER_SALT_SPRINKLE
public static final int SLAYER_SALT_SPRINKLE- See Also:
-
SLAYER_SALT_SPRINKLE_SPOTANIM
public static final int SLAYER_SALT_SPRINKLE_SPOTANIM- See Also:
-
SLAYER_MAGICDART_CAST
public static final int SLAYER_MAGICDART_CAST- See Also:
-
SLAYER_MAGICDART_TRAVEL
public static final int SLAYER_MAGICDART_TRAVEL- See Also:
-
PYREFIEND_READY
public static final int PYREFIEND_READY- See Also:
-
PYREFIEND_WALK
public static final int PYREFIEND_WALK- See Also:
-
PYREFIEND_DEATH
public static final int PYREFIEND_DEATH- See Also:
-
PYREFIEND_DEFEND
public static final int PYREFIEND_DEFEND- See Also:
-
PYREFIEND_ATTACK
public static final int PYREFIEND_ATTACK- See Also:
-
JELLY_READY
public static final int JELLY_READY- See Also:
-
JELLY_WALK
public static final int JELLY_WALK- See Also:
-
JELLY_DEFEND
public static final int JELLY_DEFEND- See Also:
-
JELLY_ATTACK
public static final int JELLY_ATTACK- See Also:
-
JELLY_DEATH
public static final int JELLY_DEATH- See Also:
-
CRAWLINGHAND_READY
public static final int CRAWLINGHAND_READY- See Also:
-
CRAWLINGHAND_WALK
public static final int CRAWLINGHAND_WALK- See Also:
-
CRAWLINGHAND_DEATH
public static final int CRAWLINGHAND_DEATH- See Also:
-
CRAWLINGHAND_DEFEND
public static final int CRAWLINGHAND_DEFEND- See Also:
-
CRAWLINGHAND_ATTACK
public static final int CRAWLINGHAND_ATTACK- See Also:
-
TUROTH_WALK
public static final int TUROTH_WALK- See Also:
-
TUROTH_READY
public static final int TUROTH_READY- See Also:
-
TUROTH_ATTACK
public static final int TUROTH_ATTACK- See Also:
-
TUROTH_DEFEND
public static final int TUROTH_DEFEND- See Also:
-
TUROTH_DEATH
public static final int TUROTH_DEATH- See Also:
-
WAA_GOAL_FORWARD
public static final int WAA_GOAL_FORWARD- See Also:
-
WAA_GOAL_BACKWARD
public static final int WAA_GOAL_BACKWARD- See Also:
-
WAA_GOAL_READY
public static final int WAA_GOAL_READY- See Also:
-
ZIPLINE_BITE
public static final int ZIPLINE_BITE- See Also:
-
ZIPLINE_SLIDE
public static final int ZIPLINE_SLIDE- See Also:
-
HUMAN_JUMP_HURDLE
public static final int HUMAN_JUMP_HURDLE- See Also:
-
HUMAN_JUMP_STONES
public static final int HUMAN_JUMP_STONES- See Also:
-
GOAL_LAZIO
public static final int GOAL_LAZIO- See Also:
-
KICK_SKULL_BALL
public static final int KICK_SKULL_BALL- See Also:
-
WAA_SKULLBALL_READY
public static final int WAA_SKULLBALL_READY- See Also:
-
WAA_SKULLBALL_WALK
public static final int WAA_SKULLBALL_WALK- See Also:
-
WAA_OVINOCANUS_READY
public static final int WAA_OVINOCANUS_READY- See Also:
-
WAA_OVINOCANUS_WALK
public static final int WAA_OVINOCANUS_WALK- See Also:
-
WAA_OVINOCANUS_DEATH
public static final int WAA_OVINOCANUS_DEATH- See Also:
-
WAA_OVINOCANUS_ATTACK
public static final int WAA_OVINOCANUS_ATTACK- See Also:
-
WAA_OVINOCANUS_DEFEND
public static final int WAA_OVINOCANUS_DEFEND- See Also:
-
WAA_HOMO_ARACHNUS_READY
public static final int WAA_HOMO_ARACHNUS_READY- See Also:
-
WAA_HOMO_ARACHNUS_WALK
public static final int WAA_HOMO_ARACHNUS_WALK- See Also:
-
WAA_HOMO_ARACHNUS_ATTACK
public static final int WAA_HOMO_ARACHNUS_ATTACK- See Also:
-
WAA_HOMO_ARACHNUS_DEFEND
public static final int WAA_HOMO_ARACHNUS_DEFEND- See Also:
-
WAA_HOMO_ARACHNUS_DEATH
public static final int WAA_HOMO_ARACHNUS_DEATH- See Also:
-
WAA_WEREWOLF_STICK_THROW
public static final int WAA_WEREWOLF_STICK_THROW- See Also:
-
FENK_CAPSTONE_MOVES
public static final int FENK_CAPSTONE_MOVES- See Also:
-
FENK_BOOKCASE_OPEN
public static final int FENK_BOOKCASE_OPEN- See Also:
-
FRANK_WALK
public static final int FRANK_WALK- See Also:
-
FRANK_READY
public static final int FRANK_READY- See Also:
-
HOMOLUPUS_WALK
public static final int HOMOLUPUS_WALK- See Also:
-
HOMOLUPUS_READY
public static final int HOMOLUPUS_READY- See Also:
-
HOMOLUPUS_ATTACK
public static final int HOMOLUPUS_ATTACK- See Also:
-
HOMOLUPUS_DEFEND
public static final int HOMOLUPUS_DEFEND- See Also:
-
HOMOLUPUS_DEATH
public static final int HOMOLUPUS_DEATH- See Also:
-
FENK_FIREPLACE_GLOW
public static final int FENK_FIREPLACE_GLOW- See Also:
-
FENK_FIREPLACE_CANDLE
public static final int FENK_FIREPLACE_CANDLE- See Also:
-
FENK_SIGNPOST_SWING
public static final int FENK_SIGNPOST_SWING- See Also:
-
FENK_LIGHTNING
public static final int FENK_LIGHTNING- See Also:
-
FENK_HUMAN_POKE
public static final int FENK_HUMAN_POKE- See Also:
-
FENK_HUMAN_POKE_SHORT
public static final int FENK_HUMAN_POKE_SHORT- See Also:
-
ROVING_CRYSTAL_GROWTH_ANIM
public static final int ROVING_CRYSTAL_GROWTH_ANIM- See Also:
-
ROVING_CRYSTAL_GROWTH_START
public static final int ROVING_CRYSTAL_GROWTH_START- See Also:
-
CHATCHANT1
public static final int CHATCHANT1- See Also:
-
PVPA_DUNGEON_PALANTIR_IDLE
public static final int PVPA_DUNGEON_PALANTIR_IDLE- See Also:
-
AHOY_GHOST_DISGUISE_READY
public static final int AHOY_GHOST_DISGUISE_READY- See Also:
-
AHOY_GHOST_DISGUISE_WALK
public static final int AHOY_GHOST_DISGUISE_WALK- See Also:
-
GREEN_GLOOP
public static final int GREEN_GLOOP- See Also:
-
GREEN_GLOOP2
public static final int GREEN_GLOOP2- See Also:
-
GREEN_GLOOP3
public static final int GREEN_GLOOP3- See Also:
-
GOOPY_SNAKE
public static final int GOOPY_SNAKE- See Also:
-
GOOPY_SNAKE_WALK
public static final int GOOPY_SNAKE_WALK- See Also:
-
GOOP_LAUNCH
public static final int GOOP_LAUNCH- See Also:
-
GOOP_TRAVEL
public static final int GOOP_TRAVEL- See Also:
-
AHOY_BONE_GRIND
public static final int AHOY_BONE_GRIND- See Also:
-
AHOY_BONE_DUMP
public static final int AHOY_BONE_DUMP- See Also:
-
AHOY_FILLBUCKET_BONEDUST
public static final int AHOY_FILLBUCKET_BONEDUST- See Also:
-
AHOY_PRAYER
public static final int AHOY_PRAYER- See Also:
-
ABYSSAL_BLUDGEON_READY
public static final int ABYSSAL_BLUDGEON_READY- See Also:
-
GLOOP_TRANSPORT_SPOTANIM
public static final int GLOOP_TRANSPORT_SPOTANIM- See Also:
-
AHOY_LEAN_RIGHT
public static final int AHOY_LEAN_RIGHT- See Also:
-
AHOY_LEAN_LEFT
public static final int AHOY_LEAN_LEFT- See Also:
-
AHOY_LEAN_CENTRE
public static final int AHOY_LEAN_CENTRE- See Also:
-
AHOY_ECTOFUNTUS_GLOW
public static final int AHOY_ECTOFUNTUS_GLOW- See Also:
-
SLAYER_ABYSSAL_WHIP_ATTACK
public static final int SLAYER_ABYSSAL_WHIP_ATTACK- See Also:
-
SLAYER_ABYSSAL_WHIP_DEFEND
public static final int SLAYER_ABYSSAL_WHIP_DEFEND- See Also:
-
SLAYER_ABYSSAL_WHIP_WALK
public static final int SLAYER_ABYSSAL_WHIP_WALK- See Also:
-
SLAYER_ABYSSAL_WHIP_RUN
public static final int SLAYER_ABYSSAL_WHIP_RUN- See Also:
-
SLAYER_GRANITE_MAUL_READY
public static final int SLAYER_GRANITE_MAUL_READY- See Also:
-
SLAYER_GRANITE_MAUL_WALK
public static final int SLAYER_GRANITE_MAUL_WALK- See Also:
-
SLAYER_GRANITE_MAUL_RUN
public static final int SLAYER_GRANITE_MAUL_RUN- See Also:
-
SLAYER_GRANITE_MAUL_ATTACK
public static final int SLAYER_GRANITE_MAUL_ATTACK- See Also:
-
SLAYER_GRANITE_MAUL_DEFEND
public static final int SLAYER_GRANITE_MAUL_DEFEND- See Also:
-
SLAYER_GRANITE_MAUL_SPECIAL_ATTACK
public static final int SLAYER_GRANITE_MAUL_SPECIAL_ATTACK- See Also:
-
SLAYER_MAUL_SP_ATTACK
public static final int SLAYER_MAUL_SP_ATTACK- See Also:
-
SLAYER_WHIP_SP_ATTACK
public static final int SLAYER_WHIP_SP_ATTACK- See Also:
-
FAVOUR_PREACH
public static final int FAVOUR_PREACH- See Also:
-
FAVOUR_PREACH_2
public static final int FAVOUR_PREACH_2- See Also:
-
FAVOUR_PREACH_3
public static final int FAVOUR_PREACH_3- See Also:
-
SITTING_READY_BACKWARDS
public static final int SITTING_READY_BACKWARDS- See Also:
-
CLAW_ATTACK_BURST
public static final int CLAW_ATTACK_BURST- See Also:
-
CLAW_ATTACK
public static final int CLAW_ATTACK- See Also:
-
CORPBEAST_DEATH
public static final int CORPBEAST_DEATH- See Also:
-
CORPBEAST_DEFEND
public static final int CORPBEAST_DEFEND- See Also:
-
CORPBEAST_IDLE
public static final int CORPBEAST_IDLE- See Also:
-
CORPBEAST_SPRITE_SHOOT_1
public static final int CORPBEAST_SPRITE_SHOOT_1- See Also:
-
CORPBEAST_SPRITE_SHOOT_2
public static final int CORPBEAST_SPRITE_SHOOT_2- See Also:
-
CORPBEAST_SPRITE_SHOOT_3
public static final int CORPBEAST_SPRITE_SHOOT_3- See Also:
-
CORPBEAST_STOMP_ATTACK
public static final int CORPBEAST_STOMP_ATTACK- See Also:
-
CORPBEAST_SWIPING_ATTACK
public static final int CORPBEAST_SWIPING_ATTACK- See Also:
-
CORPBEAST_WALKING
public static final int CORPBEAST_WALKING- See Also:
-
BALL_ATTACK
public static final int BALL_ATTACK- See Also:
-
CORP_DOUBLE_STOMP
public static final int CORP_DOUBLE_STOMP- See Also:
-
CORPBEAST_DOUBLESTOMP_SPOTANIM
public static final int CORPBEAST_DOUBLESTOMP_SPOTANIM- See Also:
-
DARKCORE_IDLE
public static final int DARKCORE_IDLE- See Also:
-
FLIP
public static final int FLIP- See Also:
-
COW_WALK_RF_A
public static final int COW_WALK_RF_A- See Also:
-
COW_WALK_RF_B
public static final int COW_WALK_RF_B- See Also:
-
COW_WALK_RF_C
public static final int COW_WALK_RF_C- See Also:
-
COW_WALK_RF_D
public static final int COW_WALK_RF_D- See Also:
-
COW_WALK_RF_E
public static final int COW_WALK_RF_E- See Also:
-
COW_WALK_RF_F
public static final int COW_WALK_RF_F- See Also:
-
HUMAN_DODGE_RF_A
public static final int HUMAN_DODGE_RF_A- See Also:
-
HUMAN_DODGE_RF_B
public static final int HUMAN_DODGE_RF_B- See Also:
-
HUMAN_DODGE_RF_C
public static final int HUMAN_DODGE_RF_C- See Also:
-
HUMAN_DODGE_RF_D
public static final int HUMAN_DODGE_RF_D- See Also:
-
HUMAN_DODGE_RF_E
public static final int HUMAN_DODGE_RF_E- See Also:
-
HUMAN_DODGE_RF_F
public static final int HUMAN_DODGE_RF_F- See Also:
-
HUMAN_ZAMORAKSPEAR_TURNONSPOT
public static final int HUMAN_ZAMORAKSPEAR_TURNONSPOT- See Also:
-
HUMAN_ZAMORAKSPEAR_WALK_F
public static final int HUMAN_ZAMORAKSPEAR_WALK_F- See Also:
-
HUMAN_ZAMORAKSPEAR_WALK_B
public static final int HUMAN_ZAMORAKSPEAR_WALK_B- See Also:
-
HUMAN_ZAMORAKSPEAR_WALKRIGHT
public static final int HUMAN_ZAMORAKSPEAR_WALKRIGHT- See Also:
-
HUMAN_ZAMORAKSPEAR_WALKLEFT
public static final int HUMAN_ZAMORAKSPEAR_WALKLEFT- See Also:
-
HUMAN_ZAMORAKSPEAR_RUN
public static final int HUMAN_ZAMORAKSPEAR_RUN- See Also:
-
HW07_ARM_FROM_THE_GROUND_EMOTE
public static final int HW07_ARM_FROM_THE_GROUND_EMOTE- See Also:
-
HUMAN_ZAMORAKSPEAR_BLOCK
public static final int HUMAN_ZAMORAKSPEAR_BLOCK- See Also:
-
HUMAN_ZAMORAKSPEAR_LUNGE
public static final int HUMAN_ZAMORAKSPEAR_LUNGE- See Also:
-
HUMAN_ZAMORAKSPEAR_STAB
public static final int HUMAN_ZAMORAKSPEAR_STAB- See Also:
-
HUMAN_ZAMORAKSPEAR_SLASH
public static final int HUMAN_ZAMORAKSPEAR_SLASH- See Also:
-
HUMAN_ZAMORAKSPEAR_READY
public static final int HUMAN_ZAMORAKSPEAR_READY- See Also:
-
ARMADYL_SPECIAL_ATTACK
public static final int ARMADYL_SPECIAL_ATTACK- See Also:
-
ELYSIAN_SHIELD_DEFEND
public static final int ELYSIAN_SHIELD_DEFEND- See Also:
-
BADGER_READY
public static final int BADGER_READY- See Also:
-
HW07_ARM_FROM_THE_GROUND_SPOTANIM
public static final int HW07_ARM_FROM_THE_GROUND_SPOTANIM- See Also:
-
BADGER_WALK
public static final int BADGER_WALK- See Also:
-
SOTD_SPECIAL_TOXIC_UNCHARGED
public static final int SOTD_SPECIAL_TOXIC_UNCHARGED- See Also:
-
SOTD_SPECIAL_TOXIC_CHARGED
public static final int SOTD_SPECIAL_TOXIC_CHARGED- See Also:
-
SNAKEBOSS_PET_IDLE
public static final int SNAKEBOSS_PET_IDLE- See Also:
-
CROW_WALK
public static final int CROW_WALK- See Also:
-
CROW_READY
public static final int CROW_READY- See Also:
-
CROW_READY2
public static final int CROW_READY2- See Also:
-
CROW_READY3
public static final int CROW_READY3- See Also:
-
TIC_TOC
public static final int TIC_TOC- See Also:
-
ROCK_POOL
public static final int ROCK_POOL- See Also:
-
HUMAN_FARMING
public static final int HUMAN_FARMING- See Also:
-
WATERWHEEL_SPIN
public static final int WATERWHEEL_SPIN- See Also:
-
FLAG_MOVES
public static final int FLAG_MOVES- See Also:
-
MILL_ROTATE
public static final int MILL_ROTATE- See Also:
-
EMBERS
public static final int EMBERS- See Also:
-
WEATHERVAIN
public static final int WEATHERVAIN- See Also:
-
FLAGFLUTTER
public static final int FLAGFLUTTER- See Also:
-
COW_GRAZE
public static final int COW_GRAZE- See Also:
-
SHEEP_GRAZE
public static final int SHEEP_GRAZE- See Also:
-
GOBLIN_READY_SPEAR
public static final int GOBLIN_READY_SPEAR- See Also:
-
GOBLIN_WALK_SPEAR
public static final int GOBLIN_WALK_SPEAR- See Also:
-
CAPE_SELLER_WALK
public static final int CAPE_SELLER_WALK- See Also:
-
CAPE_SELLER_READY
public static final int CAPE_SELLER_READY- See Also:
-
SNAKEBOSS_PET_ATTACK
public static final int SNAKEBOSS_PET_ATTACK- See Also:
-
SNAKEBOSS_PET_DEFEND
public static final int SNAKEBOSS_PET_DEFEND- See Also:
-
ANGER1
public static final int ANGER1- See Also:
-
ANGER2
public static final int ANGER2- See Also:
-
ANGER3
public static final int ANGER3- See Also:
-
ANGER4
public static final int ANGER4- See Also:
-
LAND_LIGHT_GLOW
public static final int LAND_LIGHT_GLOW- See Also:
-
ROCK_WALK
public static final int ROCK_WALK- See Also:
-
ROCK_READY
public static final int ROCK_READY- See Also:
-
ROCK_ATTACK
public static final int ROCK_ATTACK- See Also:
-
ROCK_PARRY
public static final int ROCK_PARRY- See Also:
-
ROCK_DEATH
public static final int ROCK_DEATH- See Also:
-
ROCK_BIRTH
public static final int ROCK_BIRTH- See Also:
-
ROCK_HYBERNATE
public static final int ROCK_HYBERNATE- See Also:
-
HUMAN_HAMMER_HIT
public static final int HUMAN_HAMMER_HIT- See Also:
-
BEARSUIT_READY
public static final int BEARSUIT_READY- See Also:
-
BEARSUIT_WALK
public static final int BEARSUIT_WALK- See Also:
-
BEARSUIT_DEFEND
public static final int BEARSUIT_DEFEND- See Also:
-
BEARSUIT_DEATH
public static final int BEARSUIT_DEATH- See Also:
-
BEARSUIT_ATTACK
public static final int BEARSUIT_ATTACK- See Also:
-
ANCIENT_ROCK_SPLITTING
public static final int ANCIENT_ROCK_SPLITTING- See Also:
-
MDAUGHTER_TREE_CLIMB
public static final int MDAUGHTER_TREE_CLIMB- See Also:
-
MDAUGHTER_TREE_CLIMB2
public static final int MDAUGHTER_TREE_CLIMB2- See Also:
-
MDAUGHTER_TREE_CLIMB3
public static final int MDAUGHTER_TREE_CLIMB3- See Also:
-
MDAUGHTER_TREE_CLIMB_COMBI
public static final int MDAUGHTER_TREE_CLIMB_COMBI- See Also:
-
MDAUGHTER_POLE_VAULT
public static final int MDAUGHTER_POLE_VAULT- See Also:
-
MDAUGHTER_PLACE_STONE
public static final int MDAUGHTER_PLACE_STONE- See Also:
-
MDAUGHTER_BURY
public static final int MDAUGHTER_BURY- See Also:
-
MDAUGHTER_ABSAIL_LEAN
public static final int MDAUGHTER_ABSAIL_LEAN- See Also:
-
MDAUGHTER_ABSAIL_JUMP
public static final int MDAUGHTER_ABSAIL_JUMP- See Also:
-
MDAUGHTER_ABSAIL_COMBI_OLD
public static final int MDAUGHTER_ABSAIL_COMBI_OLD- See Also:
-
MDAUGHTER_ABSAIL_COMBI
public static final int MDAUGHTER_ABSAIL_COMBI- See Also:
-
GIANT_EAGLE_FLY
public static final int GIANT_EAGLE_FLY- See Also:
-
CAVE_LITTLEBUG_WALK
public static final int CAVE_LITTLEBUG_WALK- See Also:
-
CAVE_LITTLEBUG_READY
public static final int CAVE_LITTLEBUG_READY- See Also:
-
CAVE_GOBLIN_READY
public static final int CAVE_GOBLIN_READY- See Also:
-
CAVE_GOBLIN_WALK
public static final int CAVE_GOBLIN_WALK- See Also:
-
CAVE_GOBLIN_ATTACK
public static final int CAVE_GOBLIN_ATTACK- See Also:
-
CAVE_GOBLIN_DEFEND
public static final int CAVE_GOBLIN_DEFEND- See Also:
-
CAVE_GOBLIN_DEATH
public static final int CAVE_GOBLIN_DEATH- See Also:
-
CAVE_SLIME_WALKS
public static final int CAVE_SLIME_WALKS- See Also:
-
CAVE_SLIME_ATTACK
public static final int CAVE_SLIME_ATTACK- See Also:
-
CAVE_SLIME_IDLE
public static final int CAVE_SLIME_IDLE- See Also:
-
CAVE_SLIME_DEFEND
public static final int CAVE_SLIME_DEFEND- See Also:
-
CAVE_SLIME_DEATH
public static final int CAVE_SLIME_DEATH- See Also:
-
GIANT_FROG_ATTACK
public static final int GIANT_FROG_ATTACK- See Also:
-
GIANT_FROG_BLOCK
public static final int GIANT_FROG_BLOCK- See Also:
-
GIANT_FROG_DEATH
public static final int GIANT_FROG_DEATH- See Also:
-
GIANT_FROG_READY
public static final int GIANT_FROG_READY- See Also:
-
GIANT_FROG_WALK
public static final int GIANT_FROG_WALK- See Also:
-
WALL_BEAST_READY
public static final int WALL_BEAST_READY- See Also:
-
WALL_BEAST_COMBAT_READY
public static final int WALL_BEAST_COMBAT_READY- See Also:
-
WALL_BEAST_SPECIALATTACK_APPEAR
public static final int WALL_BEAST_SPECIALATTACK_APPEAR- See Also:
-
WALL_BEAST_SPECIALATTACK_DISAPPEAR
public static final int WALL_BEAST_SPECIALATTACK_DISAPPEAR- See Also:
-
WALL_BEAST_SPECIALATTACK_ATTACK
public static final int WALL_BEAST_SPECIALATTACK_ATTACK- See Also:
-
WALL_BEAST_SPECIALATTACK_DEFEND
public static final int WALL_BEAST_SPECIALATTACK_DEFEND- See Also:
-
WALL_BEAST_SPECIALATTACK_DEATH
public static final int WALL_BEAST_SPECIALATTACK_DEATH- See Also:
-
WALL_BEAST_SPECIALATTACK_FAIL
public static final int WALL_BEAST_SPECIALATTACK_FAIL- See Also:
-
WALL_BEAST_SPECIALATTACK_START
public static final int WALL_BEAST_SPECIALATTACK_START- See Also:
-
WALL_BEAST_SPECIALATTACK_READY
public static final int WALL_BEAST_SPECIALATTACK_READY- See Also:
-
WALL_BEAST_SPECIALATTACK_END
public static final int WALL_BEAST_SPECIALATTACK_END- See Also:
-
HUMAN_WALL_BEAST_SPECIALATTACK_START
public static final int HUMAN_WALL_BEAST_SPECIALATTACK_START- See Also:
-
HUMAN_WALL_BEAST_SPECIALATTACK_READY
public static final int HUMAN_WALL_BEAST_SPECIALATTACK_READY- See Also:
-
HUMAN_WALL_BEAST_SPECIALATTACK_END
public static final int HUMAN_WALL_BEAST_SPECIALATTACK_END- See Also:
-
GOBLIN_CAVEWALL_FLOWINGGUNGYWATER
public static final int GOBLIN_CAVEWALL_FLOWINGGUNGYWATER- See Also:
-
TELEPORT_OTHER_IMPACT
public static final int TELEPORT_OTHER_IMPACT- See Also:
-
TELEPORT_OTHER_INTERFACE
public static final int TELEPORT_OTHER_INTERFACE- See Also:
-
TELEPORT_OTHER_INTERFACE_RIGHT
public static final int TELEPORT_OTHER_INTERFACE_RIGHT- See Also:
-
HUMAN_TELEPORT_OTHER_IMPACT
public static final int HUMAN_TELEPORT_OTHER_IMPACT- See Also:
-
TELEPORT_OTHER_CASTING
public static final int TELEPORT_OTHER_CASTING- See Also:
-
HUMAN_TELEPORT_OTHER_CASTING
public static final int HUMAN_TELEPORT_OTHER_CASTING- See Also:
-
HUMAN_CASTING_TELE_BLOCK
public static final int HUMAN_CASTING_TELE_BLOCK- See Also:
-
HUMAN_CASTING_TELE_BLOCK_STAFF
public static final int HUMAN_CASTING_TELE_BLOCK_STAFF- See Also:
-
TELE_BLOCK_TRAVEL
public static final int TELE_BLOCK_TRAVEL- See Also:
-
TELE_BLOCK_IMPACT
public static final int TELE_BLOCK_IMPACT- See Also:
-
CAT_ARCHBACK
public static final int CAT_ARCHBACK- See Also:
-
ODDSKULL_READY
public static final int ODDSKULL_READY- See Also:
-
ODDSKULL_RUN
public static final int ODDSKULL_RUN- See Also:
-
ODDSKULL_TURNONSPOT
public static final int ODDSKULL_TURNONSPOT- See Also:
-
ODDSKULL_WALK
public static final int ODDSKULL_WALK- See Also:
-
LORE_DUST_DEVIL_WALK
public static final int LORE_DUST_DEVIL_WALK- See Also:
-
LORE_DUST_DEVIL_READY
public static final int LORE_DUST_DEVIL_READY- See Also:
-
HUMAN_RUBBER_CHICKEN_WALK
public static final int HUMAN_RUBBER_CHICKEN_WALK- See Also:
-
HUMAN_RUBBER_CHICKEN_RUNNING
public static final int HUMAN_RUBBER_CHICKEN_RUNNING- See Also:
-
HUMAN_RUBBER_CHICKEN_READY
public static final int HUMAN_RUBBER_CHICKEN_READY- See Also:
-
HUMAN_RUBBER_CHICKEN_ATTACK
public static final int HUMAN_RUBBER_CHICKEN_ATTACK- See Also:
-
HUMAN_RUBBER_CHICKEN_BLOCK
public static final int HUMAN_RUBBER_CHICKEN_BLOCK- See Also:
-
HUMAN_CHICKEN_DANCE
public static final int HUMAN_CHICKEN_DANCE- See Also:
-
HUMAN_SKIPPING_WALK
public static final int HUMAN_SKIPPING_WALK- See Also:
-
HUMAN_SKIPPING_READY
public static final int HUMAN_SKIPPING_READY- See Also:
-
ROCK_AVATAR_READY
public static final int ROCK_AVATAR_READY- See Also:
-
ROCK_AVATAR_WALK
public static final int ROCK_AVATAR_WALK- See Also:
-
ROCK_AVATAR_ATTACK
public static final int ROCK_AVATAR_ATTACK- See Also:
-
ROCK_AVATAR_DEATH
public static final int ROCK_AVATAR_DEATH- See Also:
-
ROCK_AVATAR_BLOCK
public static final int ROCK_AVATAR_BLOCK- See Also:
-
ROCK_AVATAR_ARCHER_ATTACK
public static final int ROCK_AVATAR_ARCHER_ATTACK- See Also:
-
ROCK_AVATAR_MAGE_ATTACK
public static final int ROCK_AVATAR_MAGE_ATTACK- See Also:
-
DWARF_ROCK_CANNONBALL
public static final int DWARF_ROCK_CANNONBALL- See Also:
-
DWARF_ROCK_CANNONBALL_GOLD
public static final int DWARF_ROCK_CANNONBALL_GOLD- See Also:
-
LAND_LIGHT
public static final int LAND_LIGHT- See Also:
-
DWARF_ROCK_MOVES
public static final int DWARF_ROCK_MOVES- See Also:
-
DWARF_ROCK_FIREWALL_LOW
public static final int DWARF_ROCK_FIREWALL_LOW- See Also:
-
DWARFROCK_CANNON_INCANNON
public static final int DWARFROCK_CANNON_INCANNON- See Also:
-
DWARFROCK_CANNON_FLYING
public static final int DWARFROCK_CANNON_FLYING- See Also:
-
DWARFROCK_CANNON_FLY_GETUP
public static final int DWARFROCK_CANNON_FLY_GETUP- See Also:
-
DWARFROCK_DWARF_KICKROCK
public static final int DWARFROCK_DWARF_KICKROCK- See Also:
-
DWARF_ROCK_INTERFACE_ANIM
public static final int DWARF_ROCK_INTERFACE_ANIM- See Also:
-
DWARF_ROCK_FADE_OUT
public static final int DWARF_ROCK_FADE_OUT- See Also:
-
DWARF_ROCK_SCHEMATIC1_ROT1
public static final int DWARF_ROCK_SCHEMATIC1_ROT1- See Also:
-
DWARF_ROCK_SCHEMATIC1_ROT2
public static final int DWARF_ROCK_SCHEMATIC1_ROT2- See Also:
-
DWARF_ROCK_SCHEMATIC1_ROT3
public static final int DWARF_ROCK_SCHEMATIC1_ROT3- See Also:
-
DWARF_ROCK_SCHEMATIC1_ROT4
public static final int DWARF_ROCK_SCHEMATIC1_ROT4- See Also:
-
DWARF_ROCK_SCHEMATIC2_ROT1
public static final int DWARF_ROCK_SCHEMATIC2_ROT1- See Also:
-
DWARF_ROCK_SCHEMATIC2_ROT2
public static final int DWARF_ROCK_SCHEMATIC2_ROT2- See Also:
-
DWARF_ROCK_SCHEMATIC2_ROT3
public static final int DWARF_ROCK_SCHEMATIC2_ROT3- See Also:
-
DWARF_ROCK_SCHEMATIC2_ROT4
public static final int DWARF_ROCK_SCHEMATIC2_ROT4- See Also:
-
DWARF_ROCK_SCHEMATIC3_ROT1
public static final int DWARF_ROCK_SCHEMATIC3_ROT1- See Also:
-
DWARF_ROCK_SCHEMATIC3_ROT2
public static final int DWARF_ROCK_SCHEMATIC3_ROT2- See Also:
-
DWARF_ROCK_SCHEMATIC3_ROT3
public static final int DWARF_ROCK_SCHEMATIC3_ROT3- See Also:
-
DWARF_ROCK_SCHEMATIC3_ROT4
public static final int DWARF_ROCK_SCHEMATIC3_ROT4- See Also:
-
DWARF_LAMP
public static final int DWARF_LAMP- See Also:
-
DWARF_FIREPLACE
public static final int DWARF_FIREPLACE- See Also:
-
SPINNING_MACHINE
public static final int SPINNING_MACHINE- See Also:
-
MISC_HERB_WEEDING_NPC_LOOP
public static final int MISC_HERB_WEEDING_NPC_LOOP- See Also:
-
SP_ATTACK_DRAGON_SCIMITAR
public static final int SP_ATTACK_DRAGON_SCIMITAR- See Also:
-
SP_ATTACK_DRAGON_SCIMITAR_TRAIL
public static final int SP_ATTACK_DRAGON_SCIMITAR_TRAIL- See Also:
-
STUNNED_BLACKJACK
public static final int STUNNED_BLACKJACK- See Also:
-
GREEN_BEER_READY
public static final int GREEN_BEER_READY- See Also:
-
GREEN_BEER_GLOWS
public static final int GREEN_BEER_GLOWS- See Also:
-
SNAKE_CHARMING
public static final int SNAKE_CHARMING- See Also:
-
CHARMING_LOOP
public static final int CHARMING_LOOP- See Also:
-
SNAKECHARMER_CHARMING
public static final int SNAKECHARMER_CHARMING- See Also:
-
SNAKECHARMER_READY
public static final int SNAKECHARMER_READY- See Also:
-
CAMEL_STEAM
public static final int CAMEL_STEAM- See Also:
-
FEUD_SAFE_TURNS
public static final int FEUD_SAFE_TURNS- See Also:
-
FEUD_SAFE_OPENS
public static final int FEUD_SAFE_OPENS- See Also:
-
FEUD_SAFE_OPENS_JEWELS
public static final int FEUD_SAFE_OPENS_JEWELS- See Also:
-
FEUD_TURNS_9
public static final int FEUD_TURNS_9- See Also:
-
FEUD_TURNS_8
public static final int FEUD_TURNS_8- See Also:
-
FEUD_TURNS_7
public static final int FEUD_TURNS_7- See Also:
-
FEUD_TURNS_6
public static final int FEUD_TURNS_6- See Also:
-
FEUD_TURNS_5
public static final int FEUD_TURNS_5- See Also:
-
FEUD_TURNS_4
public static final int FEUD_TURNS_4- See Also:
-
FEUD_TURNS_3
public static final int FEUD_TURNS_3- See Also:
-
FEUD_TURNS_2
public static final int FEUD_TURNS_2- See Also:
-
FEUD_TURNS_1
public static final int FEUD_TURNS_1- See Also:
-
FEUD_POISONING_BEER
public static final int FEUD_POISONING_BEER- See Also:
-
FEUD_HOT_SAUCE_POISONING
public static final int FEUD_HOT_SAUCE_POISONING- See Also:
-
CAMEL_EATS_FROM_TROUGH
public static final int CAMEL_EATS_FROM_TROUGH- See Also:
-
FEUD_CRAWLING_READY
public static final int FEUD_CRAWLING_READY- See Also:
-
CAMEL_EAT_FROM_TROUGH
public static final int CAMEL_EAT_FROM_TROUGH- See Also:
-
SNAKE_INTO_CHARM
public static final int SNAKE_INTO_CHARM- See Also:
-
SNAKE_CHARMED
public static final int SNAKE_CHARMED- See Also:
-
SNAKE_OUTOF_CHARM
public static final int SNAKE_OUTOF_CHARM- See Also:
-
START_SPINNING_PLATE
public static final int START_SPINNING_PLATE- See Also:
-
START_SPINNING_PLATE_F
public static final int START_SPINNING_PLATE_F- See Also:
-
STOP_SPINNING_PLATE
public static final int STOP_SPINNING_PLATE- See Also:
-
STOP_SPINNING_PLATE_F
public static final int STOP_SPINNING_PLATE_F- See Also:
-
DROP_SPINNING_PLATE
public static final int DROP_SPINNING_PLATE- See Also:
-
DROP_SPINNING_PLATE_F
public static final int DROP_SPINNING_PLATE_F- See Also:
-
GOLEM_PORTAL_SPIN
public static final int GOLEM_PORTAL_SPIN- See Also:
-
GOLEM_DOOR_OPEN
public static final int GOLEM_DOOR_OPEN- See Also:
-
GOLEM_DISPLAY_OPEN
public static final int GOLEM_DISPLAY_OPEN- See Also:
-
GOLEM_DISPLAY_CLOSE
public static final int GOLEM_DISPLAY_CLOSE- See Also:
-
CLAY_GOLEM_WALK
public static final int CLAY_GOLEM_WALK- See Also:
-
CLAY_GOLEM_READY
public static final int CLAY_GOLEM_READY- See Also:
-
VAMPIRE_SUMMONBATS
public static final int VAMPIRE_SUMMONBATS- See Also:
-
VAMPIRE_COFFIN_OPEN
public static final int VAMPIRE_COFFIN_OPEN- See Also:
-
BAT_CLUSTER_ATTACK
public static final int BAT_CLUSTER_ATTACK- See Also:
-
VAMPIRE_RISE1
public static final int VAMPIRE_RISE1- See Also:
-
VAMPIRE_RISE2
public static final int VAMPIRE_RISE2- See Also:
-
VAMPIRE_RISE
public static final int VAMPIRE_RISE- See Also:
-
FIRE_OBJECT
public static final int FIRE_OBJECT- See Also:
-
SMOKEOVERLAY
public static final int SMOKEOVERLAY- See Also:
-
LEGEND_MIRROR_BLING
public static final int LEGEND_MIRROR_BLING- See Also:
-
LEGEND_MIRROR_READY
public static final int LEGEND_MIRROR_READY- See Also:
-
LEGEND_MIRROR_BEAM
public static final int LEGEND_MIRROR_BEAM- See Also:
-
DESERTTREASURE_MUMMY_WALK
public static final int DESERTTREASURE_MUMMY_WALK- See Also:
-
DESERTTREASURE_MUMMY_ATTACK
public static final int DESERTTREASURE_MUMMY_ATTACK- See Also:
-
DESERTTREASURE_MUMMY_BLOCK
public static final int DESERTTREASURE_MUMMY_BLOCK- See Also:
-
DESERTTREASURE_MUMMY_READY
public static final int DESERTTREASURE_MUMMY_READY- See Also:
-
DESERTTREASURE_MUMMY_DEATH
public static final int DESERTTREASURE_MUMMY_DEATH- See Also:
-
DESERTTREASURE_MUMMY_EMERGE
public static final int DESERTTREASURE_MUMMY_EMERGE- See Also:
-
DESERTTREASURE_MUMMY_EMERGE_EAST
public static final int DESERTTREASURE_MUMMY_EMERGE_EAST- See Also:
-
DESERTTREASURE_MUMMY_EMERGE_SOUTH
public static final int DESERTTREASURE_MUMMY_EMERGE_SOUTH- See Also:
-
DESERTTREASURE_MUMMY_EMERGE_WEST
public static final int DESERTTREASURE_MUMMY_EMERGE_WEST- See Also:
-
DESERTTREASURE_MUMMY_WALK_ON_FIRE
public static final int DESERTTREASURE_MUMMY_WALK_ON_FIRE- See Also:
-
DESERTTREASURE_MUMMY_TURN_TO_ASH
public static final int DESERTTREASURE_MUMMY_TURN_TO_ASH- See Also:
-
DESERTTREASURE_SCARAB_CRACKS_WALL
public static final int DESERTTREASURE_SCARAB_CRACKS_WALL- See Also:
-
DESERTTREASURE_SCARAB_CRACKS_FLOOR
public static final int DESERTTREASURE_SCARAB_CRACKS_FLOOR- See Also:
-
DESERTTREASURE_SCARAB_POUR
public static final int DESERTTREASURE_SCARAB_POUR- See Also:
-
DESERTTREASURE_PITFALL_OPEN
public static final int DESERTTREASURE_PITFALL_OPEN- See Also:
-
DOOR_READY
public static final int DOOR_READY- See Also:
-
DOOR_OPEN
public static final int DOOR_OPEN- See Also:
-
DOOR_CLOSE
public static final int DOOR_CLOSE- See Also:
-
OBLIX_OPEN
public static final int OBLIX_OPEN- See Also:
-
TOMB_WALL_CRUSHING
public static final int TOMB_WALL_CRUSHING- See Also:
-
SCARAB_SWARMING
public static final int SCARAB_SWARMING- See Also:
-
SCARAB_PARRY
public static final int SCARAB_PARRY- See Also:
-
SCARAB_READY
public static final int SCARAB_READY- See Also:
-
SCARAB_ATTACK
public static final int SCARAB_ATTACK- See Also:
-
SCARAB_SPIRAL
public static final int SCARAB_SPIRAL- See Also:
-
DESERT_COMEDY_FALL
public static final int DESERT_COMEDY_FALL- See Also:
-
FALLING_COMEDY_SMOKE
public static final int FALLING_COMEDY_SMOKE- See Also:
-
SITTING_READY_EAST
public static final int SITTING_READY_EAST- See Also:
-
SITTING_READY_NORTH
public static final int SITTING_READY_NORTH- See Also:
-
SITTING_READY_WEST
public static final int SITTING_READY_WEST- See Also:
-
SITTING_READY_SOUTH
public static final int SITTING_READY_SOUTH- See Also:
-
BURN_FIREWARRIOR
public static final int BURN_FIREWARRIOR- See Also:
-
RISE_AZZAANADRA
public static final int RISE_AZZAANADRA- See Also:
-
ICE_RUSH_TRAVEL
public static final int ICE_RUSH_TRAVEL- See Also:
-
ICE_RUSH_IMPACT
public static final int ICE_RUSH_IMPACT- See Also:
-
ICE_BLITZ_TRAVEL
public static final int ICE_BLITZ_TRAVEL- See Also:
-
ICE_BLITZ_IMPACT
public static final int ICE_BLITZ_IMPACT- See Also:
-
ICE_BURST_TRAVEL
public static final int ICE_BURST_TRAVEL- See Also:
-
ICE_BURST_IMPACT
public static final int ICE_BURST_IMPACT- See Also:
-
ICE_BARRAGE_TRAVEL
public static final int ICE_BARRAGE_TRAVEL- See Also:
-
ICE_BARRAGE_IMPACT
public static final int ICE_BARRAGE_IMPACT- See Also:
-
SPELL_BLOOD_BURST_IMPACT
public static final int SPELL_BLOOD_BURST_IMPACT- See Also:
-
SPELL_BLOOD_BARRAGE_IMPACT
public static final int SPELL_BLOOD_BARRAGE_IMPACT- See Also:
-
BLOOD_RUSH_TRAVEL
public static final int BLOOD_RUSH_TRAVEL- See Also:
-
BLOOD_BLITZ_TRAVEL
public static final int BLOOD_BLITZ_TRAVEL- See Also:
-
BLOOD_RUSH_IMPACT
public static final int BLOOD_RUSH_IMPACT- See Also:
-
BLOOD_BLITZ_IMPACT
public static final int BLOOD_BLITZ_IMPACT- See Also:
-
BLOOD_BARRAGE_IMPACT
public static final int BLOOD_BARRAGE_IMPACT- See Also:
-
SPELL_SHADOW_RUSH_IMPACT
public static final int SPELL_SHADOW_RUSH_IMPACT- See Also:
-
SPELL_SHADOW_RUSH_TRAVEL
public static final int SPELL_SHADOW_RUSH_TRAVEL- See Also:
-
SPELL_SHADOW_BLITZ_TRAVEL
public static final int SPELL_SHADOW_BLITZ_TRAVEL- See Also:
-
SPELL_SHADOW_BURST_IMPACT
public static final int SPELL_SHADOW_BURST_IMPACT- See Also:
-
SPELL_SHADOW_BARRAGE_IMPACT
public static final int SPELL_SHADOW_BARRAGE_IMPACT- See Also:
-
ZAROS_CASTING
public static final int ZAROS_CASTING- See Also:
-
ZAROS_VERTICAL_CASTING
public static final int ZAROS_VERTICAL_CASTING- See Also:
-
SMOKE_RUSH_TRAVEL
public static final int SMOKE_RUSH_TRAVEL- See Also:
-
SMOKE_BLITZ_TRAVEL
public static final int SMOKE_BLITZ_TRAVEL- See Also:
-
SMOKE_RUSH_IMPACT
public static final int SMOKE_RUSH_IMPACT- See Also:
-
SMOKE_BLITZ_IMPACT
public static final int SMOKE_BLITZ_IMPACT- See Also:
-
SMOKE_BURST_TRAVEL
public static final int SMOKE_BURST_TRAVEL- See Also:
-
SMOKE_BURST_IMPACT
public static final int SMOKE_BURST_IMPACT- See Also:
-
SMOKE_BARRAGE_TRAVEL
public static final int SMOKE_BARRAGE_TRAVEL- See Also:
-
SMOKE_BARRAGE_IMPACT
public static final int SMOKE_BARRAGE_IMPACT- See Also:
-
ZAROS_TELEPORT
public static final int ZAROS_TELEPORT- See Also:
-
HUMAN_CHOCOLATE_FLETCHING
public static final int HUMAN_CHOCOLATE_FLETCHING- See Also:
-
DRAGON_RANGED_ATTACKS
public static final int DRAGON_RANGED_ATTACKS- See Also:
-
ICTHAL_DAZE
public static final int ICTHAL_DAZE- See Also:
-
IC_PIT_JUMP
public static final int IC_PIT_JUMP- See Also:
-
IC_UP_ONS
public static final int IC_UP_ONS- See Also:
-
IC_PIT_FALL
public static final int IC_PIT_FALL- See Also:
-
IC_RUNNING
public static final int IC_RUNNING- See Also:
-
IC_FLYOUT
public static final int IC_FLYOUT- See Also:
-
ICS_PIT_SECRET_DOOR
public static final int ICS_PIT_SECRET_DOOR- See Also:
-
ICS_SECRET_DOOR
public static final int ICS_SECRET_DOOR- See Also:
-
ICTHALARINS_DOOR_CLOSES
public static final int ICTHALARINS_DOOR_CLOSES- See Also:
-
ICTHALARINS_DOOR_OPENS
public static final int ICTHALARINS_DOOR_OPENS- See Also:
-
ICS_TILE_TURN_F2B
public static final int ICS_TILE_TURN_F2B- See Also:
-
ICS_TILE_TURN_B2F
public static final int ICS_TILE_TURN_B2F- See Also:
-
ICS_TILECOUNTER4
public static final int ICS_TILECOUNTER4- See Also:
-
ICS_TILECOUNTER4_3
public static final int ICS_TILECOUNTER4_3- See Also:
-
ICS_TILECOUNTER3_2
public static final int ICS_TILECOUNTER3_2- See Also:
-
ICS_TILECOUNTER2_1
public static final int ICS_TILECOUNTER2_1- See Also:
-
ICS_TILECOUNTER1_0
public static final int ICS_TILECOUNTER1_0- See Also:
-
ICS_OVERLAY
public static final int ICS_OVERLAY- See Also:
-
HUMAN_COLLECT_SAP
public static final int HUMAN_COLLECT_SAP- See Also:
-
SCRAPE_SALT
public static final int SCRAPE_SALT- See Also:
-
LOCUST_WALK
public static final int LOCUST_WALK- See Also:
-
LOCUST_READY
public static final int LOCUST_READY- See Also:
-
LOCUST_DEATH
public static final int LOCUST_DEATH- See Also:
-
LOCUST_PARRY
public static final int LOCUST_PARRY- See Also:
-
LOCUST_ATTACK
public static final int LOCUST_ATTACK- See Also:
-
VULTURE_WALK
public static final int VULTURE_WALK- See Also:
-
VULTURE_GROUND_READY
public static final int VULTURE_GROUND_READY- See Also:
-
VULTURE_GROUND_PECK
public static final int VULTURE_GROUND_PECK- See Also:
-
VULTURE_GROUND_ATTACK
public static final int VULTURE_GROUND_ATTACK- See Also:
-
VULTURE_GROUND_BLOCK
public static final int VULTURE_GROUND_BLOCK- See Also:
-
VULTURE_GROUND_DEATH
public static final int VULTURE_GROUND_DEATH- See Also:
-
VULTURE_TAKEOFF
public static final int VULTURE_TAKEOFF- See Also:
-
VULTURE_LAND
public static final int VULTURE_LAND- See Also:
-
VULTURE_FLY
public static final int VULTURE_FLY- See Also:
-
VULTURE_FLY_ATTACK
public static final int VULTURE_FLY_ATTACK- See Also:
-
VULTURE_FLY_DEATH
public static final int VULTURE_FLY_DEATH- See Also:
-
SPHINX_WALK
public static final int SPHINX_WALK- See Also:
-
SPHINX_READY
public static final int SPHINX_READY- See Also:
-
SPHINX_ATTACK
public static final int SPHINX_ATTACK- See Also:
-
SPHINX_PARRY
public static final int SPHINX_PARRY- See Also:
-
SPHINX_DEATH
public static final int SPHINX_DEATH- See Also:
-
SPHINX_SIT_DOWN
public static final int SPHINX_SIT_DOWN- See Also:
-
SPINX_SIT
public static final int SPINX_SIT- See Also:
-
SPHINX_SIT_UP
public static final int SPHINX_SIT_UP- See Also:
-
CROC_PARRY
public static final int CROC_PARRY- See Also:
-
CROC_WALK
public static final int CROC_WALK- See Also:
-
CROC_READY
public static final int CROC_READY- See Also:
-
CROC_DEATH
public static final int CROC_DEATH- See Also:
-
CROC_ATTACK
public static final int CROC_ATTACK- See Also:
-
TOG_READY_BOWL
public static final int TOG_READY_BOWL- See Also:
-
TOG_WALK_BOWL
public static final int TOG_WALK_BOWL- See Also:
-
TOG_RUN_BOWL
public static final int TOG_RUN_BOWL- See Also:
-
TOG_LEAN_FORWARD_BOWL
public static final int TOG_LEAN_FORWARD_BOWL- See Also:
-
TOG_LEAN_BACK_BOWL
public static final int TOG_LEAN_BACK_BOWL- See Also:
-
TOG_DRINK_BOWL
public static final int TOG_DRINK_BOWL- See Also:
-
TOG_PLAYER_FLOAT_UP
public static final int TOG_PLAYER_FLOAT_UP- See Also:
-
TOG_PLAYER_FLOAT_DOWN
public static final int TOG_PLAYER_FLOAT_DOWN- See Also:
-
TOG_PLAYER_FLOAT_ACROSS
public static final int TOG_PLAYER_FLOAT_ACROSS- See Also:
-
TOG_CLIMB_SLOPE_UP
public static final int TOG_CLIMB_SLOPE_UP- See Also:
-
TOG_CLIMB_SLOPE_DOWN
public static final int TOG_CLIMB_SLOPE_DOWN- See Also:
-
LIGHT_CREATURE_READY
public static final int LIGHT_CREATURE_READY- See Also:
-
LIGHT_CREATURE_GROW
public static final int LIGHT_CREATURE_GROW- See Also:
-
LIGHT_CREATURE_SHRINK
public static final int LIGHT_CREATURE_SHRINK- See Also:
-
TOG_WEEPING_WALL
public static final int TOG_WEEPING_WALL- See Also:
-
TOG_SNAKE_OPENCLOSE
public static final int TOG_SNAKE_OPENCLOSE- See Also:
-
TOG_SNAKE_SLEEP
public static final int TOG_SNAKE_SLEEP- See Also:
-
TOG_SNAKE_READY
public static final int TOG_SNAKE_READY- See Also:
-
FLOB
public static final int FLOB- See Also:
-
HUMAN_READBOOK_POSH
public static final int HUMAN_READBOOK_POSH- See Also:
-
BARROW_GUTHAN_WALK
public static final int BARROW_GUTHAN_WALK- See Also:
-
BARROW_GUTHAN_READY
public static final int BARROW_GUTHAN_READY- See Also:
-
BARROW_GUTHAN_CRUSH
public static final int BARROW_GUTHAN_CRUSH- See Also:
-
BARROW_GUTHAN_DEFEND
public static final int BARROW_GUTHAN_DEFEND- See Also:
-
BARROW_DHAROK_WALK
public static final int BARROW_DHAROK_WALK- See Also:
-
BARROW_DHAROK_READY
public static final int BARROW_DHAROK_READY- See Also:
-
BARROW_DHAROK_SLASH
public static final int BARROW_DHAROK_SLASH- See Also:
-
BARROW_DHAROK_CRUSH
public static final int BARROW_DHAROK_CRUSH- See Also:
-
BARROW_TORAG_CRUSH
public static final int BARROW_TORAG_CRUSH- See Also:
-
BLOODWORM_WALK
public static final int BLOODWORM_WALK- See Also:
-
BLOODWORM_ATTACK
public static final int BLOODWORM_ATTACK- See Also:
-
BLOODWORM_READY
public static final int BLOODWORM_READY- See Also:
-
BLOODWORM_BLOCK
public static final int BLOODWORM_BLOCK- See Also:
-
BLOODWORM_DEATH
public static final int BLOODWORM_DEATH- See Also:
-
BARROWS_REPEATING_CROSSBOW_READY
public static final int BARROWS_REPEATING_CROSSBOW_READY- See Also:
-
BARROWS_REPEATING_CROSSBOW_FIRE
public static final int BARROWS_REPEATING_CROSSBOW_FIRE- See Also:
-
BARROWS_REPEATING_CROSSBOW_WALK
public static final int BARROWS_REPEATING_CROSSBOW_WALK- See Also:
-
BARROWS_REPEATING_CROSSBOW_RUN
public static final int BARROWS_REPEATING_CROSSBOW_RUN- See Also:
-
BARROWS_QUARTERSTAFF_ATTACK
public static final int BARROWS_QUARTERSTAFF_ATTACK- See Also:
-
BARROWS_QUARTERSTAFF_DEFEND
public static final int BARROWS_QUARTERSTAFF_DEFEND- See Also:
-
BARROWS_WAR_SPEAR_STAB
public static final int BARROWS_WAR_SPEAR_STAB- See Also:
-
BARROWS_WAR_SPEAR_SLASH
public static final int BARROWS_WAR_SPEAR_SLASH- See Also:
-
BARROWS_WAR_SPEAR_CRUSH
public static final int BARROWS_WAR_SPEAR_CRUSH- See Also:
-
BARROWS_GUTHAN_INFESTATION
public static final int BARROWS_GUTHAN_INFESTATION- See Also:
-
BARROWS_TORAG_CORRUPTION
public static final int BARROWS_TORAG_CORRUPTION- See Also:
-
BARROWS_CHATHEAD_FADE
public static final int BARROWS_CHATHEAD_FADE- See Also:
-
BARROWS_AHRIM_BLIGHTED_AURA
public static final int BARROWS_AHRIM_BLIGHTED_AURA- See Also:
-
BARROWS_KARIL_TAINTED_SHOT
public static final int BARROWS_KARIL_TAINTED_SHOT- See Also:
-
OGRE_INJURED1
public static final int OGRE_INJURED1- See Also:
-
OGRE_INJURED2
public static final int OGRE_INJURED2- See Also:
-
OGRE_FAKE_DEATH
public static final int OGRE_FAKE_DEATH- See Also:
-
BEDMAN_SLEEP
public static final int BEDMAN_SLEEP- See Also:
-
DESEASE_ROUGH
public static final int DESEASE_ROUGH- See Also:
-
HUMAN_OPENINGCHEST_START
public static final int HUMAN_OPENINGCHEST_START- See Also:
-
HUMAN_OPENINGCHEST_MID
public static final int HUMAN_OPENINGCHEST_MID- See Also:
-
HUMAN_OPENINGCHEST_END
public static final int HUMAN_OPENINGCHEST_END- See Also:
-
HUMAN_PICK_WALL_START
public static final int HUMAN_PICK_WALL_START- See Also:
-
HUMAN_PICK_WALL_MIDDLE
public static final int HUMAN_PICK_WALL_MIDDLE- See Also:
-
HUMAN_PICK_WALL_END
public static final int HUMAN_PICK_WALL_END- See Also:
-
OGRE_DANCE
public static final int OGRE_DANCE- See Also:
-
OGRE_DRUM
public static final int OGRE_DRUM- See Also:
-
OGRE_BREATH
public static final int OGRE_BREATH- See Also:
-
OGRE_KICK
public static final int OGRE_KICK- See Also:
-
ZOGRE_BELL_RING
public static final int ZOGRE_BELL_RING- See Also:
-
ZOMBIE_OGRE_WALK
public static final int ZOMBIE_OGRE_WALK- See Also:
-
EMOTE_PANIC
public static final int EMOTE_PANIC- See Also:
-
EMOTE_DANCE_SCOTTISH
public static final int EMOTE_DANCE_SCOTTISH- See Also:
-
EMOTE_DANCE_SPIN
public static final int EMOTE_DANCE_SPIN- See Also:
-
EMOTE_DANCE_HEADBANG
public static final int EMOTE_DANCE_HEADBANG- See Also:
-
EMOTE_JUMP_WITH_JOY
public static final int EMOTE_JUMP_WITH_JOY- See Also:
-
EMOTE_YA_BOO_SUCKS
public static final int EMOTE_YA_BOO_SUCKS- See Also:
-
EMOTE_YAWN
public static final int EMOTE_YAWN- See Also:
-
EMOTE_FREMMENIK_SALUTE
public static final int EMOTE_FREMMENIK_SALUTE- See Also:
-
EMOTE_SHRUG
public static final int EMOTE_SHRUG- See Also:
-
ANMA_CHOPPING_FAILED_DRAGON_AXE
public static final int ANMA_CHOPPING_FAILED_DRAGON_AXE- See Also:
-
ANMA_CHOPPING_FAILED_INFERNAL_AXE
public static final int ANMA_CHOPPING_FAILED_INFERNAL_AXE- See Also:
-
HUMAN_CANOEING_CARVE_INFERNAL_AXE
public static final int HUMAN_CANOEING_CARVE_INFERNAL_AXE- See Also:
-
HUMAN_WOODCUTTING_INFERNAL_AXE
public static final int HUMAN_WOODCUTTING_INFERNAL_AXE- See Also:
-
CAVE_GOBLIN_MINING
public static final int CAVE_GOBLIN_MINING- See Also:
-
CAVE_GOBLIN_BONE_SPEAR_WALK
public static final int CAVE_GOBLIN_BONE_SPEAR_WALK- See Also:
-
CAVE_GOBLIN_BONE_SPEAR_ATTACK
public static final int CAVE_GOBLIN_BONE_SPEAR_ATTACK- See Also:
-
CAVE_GOBLIN_BONE_SPEAR_BLOCK
public static final int CAVE_GOBLIN_BONE_SPEAR_BLOCK- See Also:
-
CAVE_GOBLIN_BOW
public static final int CAVE_GOBLIN_BOW- See Also:
-
CAVE_GOBLIN_BONE_CLUB_ATTACK
public static final int CAVE_GOBLIN_BONE_CLUB_ATTACK- See Also:
-
CAVE_GOBLIN_BONE_SPEAR_READY
public static final int CAVE_GOBLIN_BONE_SPEAR_READY- See Also:
-
CAVE_GOBLIN_DANCE
public static final int CAVE_GOBLIN_DANCE- See Also:
-
SWAMP_FISHING_POINT
public static final int SWAMP_FISHING_POINT- See Also:
-
HUMAN_CAVE_GOBLIN_BOW
public static final int HUMAN_CAVE_GOBLIN_BOW- See Also:
-
HUMAN_CAVE_GOBLIN_DANCE
public static final int HUMAN_CAVE_GOBLIN_DANCE- See Also:
-
GOBLIN_DANCE
public static final int GOBLIN_DANCE- See Also:
-
GOBLIN_BOW
public static final int GOBLIN_BOW- See Also:
-
COLLAPSING_FLOOR
public static final int COLLAPSING_FLOOR- See Also:
-
BIG_ROCKFALL
public static final int BIG_ROCKFALL- See Also:
-
CHURCH_WINDOWLIGHT
public static final int CHURCH_WINDOWLIGHT- See Also:
-
CAT_ON_STOOL_READY
public static final int CAT_ON_STOOL_READY- See Also:
-
CRUSH_ROCK
public static final int CRUSH_ROCK- See Also:
-
LADDER_WOBBLE
public static final int LADDER_WOBBLE- See Also:
-
PITCHER_PLANT
public static final int PITCHER_PLANT- See Also:
-
MINI_STATUE_EXPLODES
public static final int MINI_STATUE_EXPLODES- See Also:
-
MACRO_LEVER_SWITCH_UP
public static final int MACRO_LEVER_SWITCH_UP- See Also:
-
MACRO_LEVER_SWITCH_DOWN
public static final int MACRO_LEVER_SWITCH_DOWN- See Also:
-
LEVER_SWITCH_UP_DOWN
public static final int LEVER_SWITCH_UP_DOWN- See Also:
-
KELDAGRIM_FILL_MACHINE
public static final int KELDAGRIM_FILL_MACHINE- See Also:
-
KELDAGRIM_IGNITE_MACHINE
public static final int KELDAGRIM_IGNITE_MACHINE- See Also:
-
KELDAGRIM_CRAFTING_SAPPHIRES_BLUNT
public static final int KELDAGRIM_CRAFTING_SAPPHIRES_BLUNT- See Also:
-
KELDAGRIM_CRAFTING_SAPPHIRES_SHARP
public static final int KELDAGRIM_CRAFTING_SAPPHIRES_SHARP- See Also:
-
HUMAN_CLIMBING_BOOKCASE
public static final int HUMAN_CLIMBING_BOOKCASE- See Also:
-
HUMAN_CLIMBING_BOOKCASE_FAIL
public static final int HUMAN_CLIMBING_BOOKCASE_FAIL- See Also:
-
HUMAN_MINECART_ANIM
public static final int HUMAN_MINECART_ANIM- See Also:
-
HUMAN_GENI_BOWING
public static final int HUMAN_GENI_BOWING- See Also:
-
DWARF_MINECART_READY
public static final int DWARF_MINECART_READY- See Also:
-
DWARF_DIRECTOR_TABLE_READY
public static final int DWARF_DIRECTOR_TABLE_READY- See Also:
-
DWARF_DIRECTOR_TABLE_READY_NOD
public static final int DWARF_DIRECTOR_TABLE_READY_NOD- See Also:
-
DWARF_DIRECTOR_TABLE_WOMAN_READY_NOD
public static final int DWARF_DIRECTOR_TABLE_WOMAN_READY_NOD- See Also:
-
DWARF_WALK_WALKINGSTICK
public static final int DWARF_WALK_WALKINGSTICK- See Also:
-
DWARF_READY_WALKINGSTICK
public static final int DWARF_READY_WALKINGSTICK- See Also:
-
DWARF_WALK_WOMAN
public static final int DWARF_WALK_WOMAN- See Also:
-
DWARF_READY_WOMAN
public static final int DWARF_READY_WOMAN- See Also:
-
DWARF_SECRETARY_READY
public static final int DWARF_SECRETARY_READY- See Also:
-
CAT_SLEEP_READY
public static final int CAT_SLEEP_READY- See Also:
-
CAT_LAY_DOWN
public static final int CAT_LAY_DOWN- See Also:
-
CAT_GET_UP
public static final int CAT_GET_UP- See Also:
-
COW_JUST_READY
public static final int COW_JUST_READY- See Also:
-
SPADE_READY
public static final int SPADE_READY- See Also:
-
SPADE_WALK
public static final int SPADE_WALK- See Also:
-
FARMING_PIG_WALK
public static final int FARMING_PIG_WALK- See Also:
-
FARMING_PIG_READY
public static final int FARMING_PIG_READY- See Also:
-
WOM_BED_ATTACK
public static final int WOM_BED_ATTACK- See Also:
-
WOM_BED_BLOCK
public static final int WOM_BED_BLOCK- See Also:
-
WOM_BED_DEATH
public static final int WOM_BED_DEATH- See Also:
-
WOM_BED_READY
public static final int WOM_BED_READY- See Also:
-
HUMAN_USE_WOM_TELECOPE
public static final int HUMAN_USE_WOM_TELECOPE- See Also:
-
RCU_APOCALYSE_SPINS
public static final int RCU_APOCALYSE_SPINS- See Also:
-
RCU_ABYSSAL_TENDRILS
public static final int RCU_ABYSSAL_TENDRILS- See Also:
-
RCU_ABYSSAL_HOLE_OPEN
public static final int RCU_ABYSSAL_HOLE_OPEN- See Also:
-
RCU_ABYSSAL_HOLE_CLOSED
public static final int RCU_ABYSSAL_HOLE_CLOSED- See Also:
-
RCU_ABYSSAL_HOLE_CLOSED_LOOP
public static final int RCU_ABYSSAL_HOLE_CLOSED_LOOP- See Also:
-
RCU_ABYSSAL_HOLE_OPEN_LOOP
public static final int RCU_ABYSSAL_HOLE_OPEN_LOOP- See Also:
-
RCU_RUNE_ICON_FLOAT
public static final int RCU_RUNE_ICON_FLOAT- See Also:
-
ABYSSAL_LEECH_WALK
public static final int ABYSSAL_LEECH_WALK- See Also:
-
ABYSSAL_LEECH_READY
public static final int ABYSSAL_LEECH_READY- See Also:
-
ABYSSAL_LEECH_ATTACK
public static final int ABYSSAL_LEECH_ATTACK- See Also:
-
ABYSSAL_LEECH_DEFEND
public static final int ABYSSAL_LEECH_DEFEND- See Also:
-
ABYSSAL_LEECH_DEATH
public static final int ABYSSAL_LEECH_DEATH- See Also:
-
ABYSSAL_PYRAMID_WALK
public static final int ABYSSAL_PYRAMID_WALK- See Also:
-
ABYSSAL_PYRAMID_READY
public static final int ABYSSAL_PYRAMID_READY- See Also:
-
ABYSSAL_PYRAMID_RANGED_ATTACK
public static final int ABYSSAL_PYRAMID_RANGED_ATTACK- See Also:
-
ABYSSAL_PYRAMID_ATTACK
public static final int ABYSSAL_PYRAMID_ATTACK- See Also:
-
ABYSSAL_PYRAMID_DEFEND
public static final int ABYSSAL_PYRAMID_DEFEND- See Also:
-
ABYSSAL_PYRAMID_DEATH
public static final int ABYSSAL_PYRAMID_DEATH- See Also:
-
ABYSSAL_WALKER_WALK
public static final int ABYSSAL_WALKER_WALK- See Also:
-
ABYSSAL_WALKER_READY
public static final int ABYSSAL_WALKER_READY- See Also:
-
ABYSSAL_WALKER_ATTACK
public static final int ABYSSAL_WALKER_ATTACK- See Also:
-
ABYSSAL_WALKER_DEFEND
public static final int ABYSSAL_WALKER_DEFEND- See Also:
-
ABYSSAL_WALKER_DEATH
public static final int ABYSSAL_WALKER_DEATH- See Also:
-
ROGUE_WALL_SPIKES
public static final int ROGUE_WALL_SPIKES- See Also:
-
ROGUE_WALL_SPIKES_NON_ACTIVE
public static final int ROGUE_WALL_SPIKES_NON_ACTIVE- See Also:
-
ROGUE_WALL_SCYTHE
public static final int ROGUE_WALL_SCYTHE- See Also:
-
ROGUE_WALL_SCYTHE_NON_ACTIVE
public static final int ROGUE_WALL_SCYTHE_NON_ACTIVE- See Also:
-
ROGUE_FLOOR_SCYTHE
public static final int ROGUE_FLOOR_SCYTHE- See Also:
-
ROGUE_POISON_GAS
public static final int ROGUE_POISON_GAS- See Also:
-
ROGUE_POISON_GAS_NON_ACTIVE
public static final int ROGUE_POISON_GAS_NON_ACTIVE- See Also:
-
ROGUE_EXPLOSION
public static final int ROGUE_EXPLOSION- See Also:
-
ROGUE_EXPLOSION_NON_ACTIVE
public static final int ROGUE_EXPLOSION_NON_ACTIVE- See Also:
-
ROGUE_PENDULUM_SWINGS
public static final int ROGUE_PENDULUM_SWINGS- See Also:
-
ROGUE_MAGIC_DOOR
public static final int ROGUE_MAGIC_DOOR- See Also:
-
ROGUE_SCYTHEBLADES_TWIST
public static final int ROGUE_SCYTHEBLADES_TWIST- See Also:
-
ROGUE_SPRINGY_DEATH
public static final int ROGUE_SPRINGY_DEATH- See Also:
-
ROGUE_WALL_SAW
public static final int ROGUE_WALL_SAW- See Also:
-
ROGUE_WALL_SAW_NON_ACTIVE
public static final int ROGUE_WALL_SAW_NON_ACTIVE- See Also:
-
ROGUE_TIMEDBLADE_NON_ACTIVE
public static final int ROGUE_TIMEDBLADE_NON_ACTIVE- See Also:
-
ROGUE_WALL_CRUSH
public static final int ROGUE_WALL_CRUSH- See Also:
-
ROGUE_SPINBLADES
public static final int ROGUE_SPINBLADES- See Also:
-
ROGUE_KARATE_ALL
public static final int ROGUE_KARATE_ALL- See Also:
-
ROGUE_KARATE_CHOP
public static final int ROGUE_KARATE_CHOP- See Also:
-
ROGUE_KARATE_KICK
public static final int ROGUE_KARATE_KICK- See Also:
-
ROGUE_BLOCKING_GRILL
public static final int ROGUE_BLOCKING_GRILL- See Also:
-
ROGUESDEN_INTERFACE_MOSAIC_N
public static final int ROGUESDEN_INTERFACE_MOSAIC_N- See Also:
-
ROGUESDEN_INTERFACE_MOSAIC_E
public static final int ROGUESDEN_INTERFACE_MOSAIC_E- See Also:
-
ROGUESDEN_INTERFACE_MOSAIC_S
public static final int ROGUESDEN_INTERFACE_MOSAIC_S- See Also:
-
ROGUESDEN_INTERFACE_MOSAIC_W
public static final int ROGUESDEN_INTERFACE_MOSAIC_W- See Also:
-
ROGUESDEN_INTERFACE_DIAL
public static final int ROGUESDEN_INTERFACE_DIAL- See Also:
-
ROGUESDEN_INTERFACE_DIAL_NE_CLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_NE_CLOCKWISE- See Also:
-
ROGUESDEN_INTERFACE_DIAL_EN_ANTICLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_EN_ANTICLOCKWISE- See Also:
-
ROGUESDEN_INTERFACE_DIAL_ES_CLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_ES_CLOCKWISE- See Also:
-
ROGUESDEN_INTERFACE_DIAL_SE_ANTICLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_SE_ANTICLOCKWISE- See Also:
-
ROGUESDEN_INTERFACE_DIAL_SW_CLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_SW_CLOCKWISE- See Also:
-
ROGUESDEN_INTERFACE_DIAL_WS_ANTICLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_WS_ANTICLOCKWISE- See Also:
-
ROGUESDEN_INTERFACE_DIAL_WN_CLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_WN_CLOCKWISE- See Also:
-
ROGUESDEN_INTERFACE_DIAL_NW_ANTICLOCKWISE
public static final int ROGUESDEN_INTERFACE_DIAL_NW_ANTICLOCKWISE- See Also:
-
ROGUESDEN_INTERFACE_GEAR1
public static final int ROGUESDEN_INTERFACE_GEAR1- See Also:
-
ROGUESDEN_INTERFACE_GEAR2
public static final int ROGUESDEN_INTERFACE_GEAR2- See Also:
-
ROGUESDEN_INTERFACE_GEAR3
public static final int ROGUESDEN_INTERFACE_GEAR3- See Also:
-
ROGUESDEN_INTERFACE_GEAR4
public static final int ROGUESDEN_INTERFACE_GEAR4- See Also:
-
ROGUESDEN_INTERFACE_GEAR5
public static final int ROGUESDEN_INTERFACE_GEAR5- See Also:
-
ROGUESDEN_INTERFACE_GEAR6
public static final int ROGUESDEN_INTERFACE_GEAR6- See Also:
-
ROGUESDEN_INTERFACE_GEAR7
public static final int ROGUESDEN_INTERFACE_GEAR7- See Also:
-
ROGUESDEN_INTERFACE_GEAR8
public static final int ROGUESDEN_INTERFACE_GEAR8- See Also:
-
ROGUESDEN_INTERFACE_GEAR9
public static final int ROGUESDEN_INTERFACE_GEAR9- See Also:
-
ROGUESDEN_SPRING_TRAP
public static final int ROGUESDEN_SPRING_TRAP- See Also:
-
ROGUESDEN_CONTORTION
public static final int ROGUESDEN_CONTORTION- See Also:
-
ROGUESDEN_PLAYER_POISON_CHOKE
public static final int ROGUESDEN_PLAYER_POISON_CHOKE- See Also:
-
ROGUESDEN_PLAYER_EXPLOSION
public static final int ROGUESDEN_PLAYER_EXPLOSION- See Also:
-
ROGUESDEN_PLAYER_ENCHANT_DOOR
public static final int ROGUESDEN_PLAYER_ENCHANT_DOOR- See Also:
-
ROGUESDEN_PLAYER_DISARM_FLOOR
public static final int ROGUESDEN_PLAYER_DISARM_FLOOR- See Also:
-
ROGUESDEN_PLAYER_DISARM_WALL_RIGHT
public static final int ROGUESDEN_PLAYER_DISARM_WALL_RIGHT- See Also:
-
ROGUESDEN_PLAYER_DISARM_WALL_INFRONT
public static final int ROGUESDEN_PLAYER_DISARM_WALL_INFRONT- See Also:
-
ROGUE_PLAYER_CRACK_SAFE_START
public static final int ROGUE_PLAYER_CRACK_SAFE_START- See Also:
-
ROGUE_PLAYER_CRACK_SAFE_MID
public static final int ROGUE_PLAYER_CRACK_SAFE_MID- See Also:
-
ROGUE_PLAYER_CRACK_SAFE_END
public static final int ROGUE_PLAYER_CRACK_SAFE_END- See Also:
-
ROGUESDEN_CAMP_WALK
public static final int ROGUESDEN_CAMP_WALK- See Also:
-
RD_FOX_RUN
public static final int RD_FOX_RUN- See Also:
-
RD_SITTING_AT_BENCH
public static final int RD_SITTING_AT_BENCH- See Also:
-
RD_KNIGHT_RELAXED_READY
public static final int RD_KNIGHT_RELAXED_READY- See Also:
-
RD_KNIGHT_WALK
public static final int RD_KNIGHT_WALK- See Also:
-
RD_THRONE_SIT
public static final int RD_THRONE_SIT- See Also:
-
RD_KNIGHT_CROSSED_ARMS
public static final int RD_KNIGHT_CROSSED_ARMS- See Also:
-
RD_CARRY_FOX_READY
public static final int RD_CARRY_FOX_READY- See Also:
-
RD_CARRY_FOX_WALK
public static final int RD_CARRY_FOX_WALK- See Also:
-
RD_POUR_VIAL
public static final int RD_POUR_VIAL- See Also:
-
RCU_APOCALYPSE_SPINS
public static final int RCU_APOCALYPSE_SPINS- See Also:
-
DRAGON_WARHAMMER_SA_SPOTANIM
public static final int DRAGON_WARHAMMER_SA_SPOTANIM- See Also:
-
CARPET_RAISE
public static final int CARPET_RAISE- See Also:
-
CARPET_LAND
public static final int CARPET_LAND- See Also:
-
CARPET_BANK_RIGHT
public static final int CARPET_BANK_RIGHT- See Also:
-
CARPET_BANK_LEFT
public static final int CARPET_BANK_LEFT- See Also:
-
CARPET_SIT_DOWN
public static final int CARPET_SIT_DOWN- See Also:
-
BEAR_HEADLESS_BEAST_ATTACK
public static final int BEAR_HEADLESS_BEAST_ATTACK- See Also:
-
SITTINGDOG_READY
public static final int SITTINGDOG_READY- See Also:
-
FARMING_SLICE_WATERMELON
public static final int FARMING_SLICE_WATERMELON- See Also:
-
FARMING_USELOOM
public static final int FARMING_USELOOM- See Also:
-
FARMING_TROWEL_DIG
public static final int FARMING_TROWEL_DIG- See Also:
-
FARMING_TROWEL_DIGGING
public static final int FARMING_TROWEL_DIGGING- See Also:
-
FARMING_RAKING
public static final int FARMING_RAKING- See Also:
-
PRUNING_ALL
public static final int PRUNING_ALL- See Also:
-
PRUNING_MID_HIGH
public static final int PRUNING_MID_HIGH- See Also:
-
PRUNING_MID_LOW
public static final int PRUNING_MID_LOW- See Also:
-
PRUNING_HIGH
public static final int PRUNING_HIGH- See Also:
-
PRUNING_MID
public static final int PRUNING_MID- See Also:
-
PRUNING_LOW
public static final int PRUNING_LOW- See Also:
-
PICKING_HIGH
public static final int PICKING_HIGH- See Also:
-
PICKING_MID
public static final int PICKING_MID- See Also:
-
PICKING_LOW
public static final int PICKING_LOW- See Also:
-
FARMING_POUR_WATER
public static final int FARMING_POUR_WATER- See Also:
-
FARMING_FILL_KEG
public static final int FARMING_FILL_KEG- See Also:
-
FARMING_FILL_GLASS
public static final int FARMING_FILL_GLASS- See Also:
-
FARMING_TURN_VALVE
public static final int FARMING_TURN_VALVE- See Also:
-
FARMING_FILLING_PLANTPOT
public static final int FARMING_FILLING_PLANTPOT- See Also:
-
FARMING_PLANT_CURE
public static final int FARMING_PLANT_CURE- See Also:
-
FARMING_KEG_DRINK
public static final int FARMING_KEG_DRINK- See Also:
-
FARMING_KEG_SCOOP
public static final int FARMING_KEG_SCOOP- See Also:
-
FARMING_SEED_DIBBING
public static final int FARMING_SEED_DIBBING- See Also:
-
FARMING_PICK_MUSHROOM
public static final int FARMING_PICK_MUSHROOM- See Also:
-
FARMING_WATERING
public static final int FARMING_WATERING- See Also:
-
FARMING_WATERING_WATER
public static final int FARMING_WATERING_WATER- See Also:
-
FARMING_INGREDIENT_SPRINKLE
public static final int FARMING_INGREDIENT_SPRINKLE- See Also:
-
FARMING_INGREDIENT_SPRINKLE_SPOTANIM
public static final int FARMING_INGREDIENT_SPRINKLE_SPOTANIM- See Also:
-
ROOSTERWALK
public static final int ROOSTERWALK- See Also:
-
ROOSTERREADY
public static final int ROOSTERREADY- See Also:
-
ROOSTERATTACK
public static final int ROOSTERATTACK- See Also:
-
ROOSTERPARRY
public static final int ROOSTERPARRY- See Also:
-
ROOSTERDEATH
public static final int ROOSTERDEATH- See Also:
-
ROOSTERMAGIC
public static final int ROOSTERMAGIC- See Also:
-
COW_CHEWS_GRASS
public static final int COW_CHEWS_GRASS- See Also:
-
MACRO_SANDWICH_LADY_KNOCKOUT
public static final int MACRO_SANDWICH_LADY_KNOCKOUT- See Also:
-
MILKIT
public static final int MILKIT- See Also:
-
HUMAN_APPLECRUSH
public static final int HUMAN_APPLECRUSH- See Also:
-
APPLEBARREL_FORCRUSH
public static final int APPLEBARREL_FORCRUSH- See Also:
-
BEAR_HEADLESS_BEAST_WALK
public static final int BEAR_HEADLESS_BEAST_WALK- See Also:
-
ABYSSAL_DEMON_TELEPORT
public static final int ABYSSAL_DEMON_TELEPORT- See Also:
-
SLAYER_INFERNALMAGE_CASTSTRIKE
public static final int SLAYER_INFERNALMAGE_CASTSTRIKE- See Also:
-
ICS_COMEDY_FALL
public static final int ICS_COMEDY_FALL- See Also:
-
COW_ATTACK_DEAD
public static final int COW_ATTACK_DEAD- See Also:
-
TREEGATE_CLOSE
public static final int TREEGATE_CLOSE- See Also:
-
TREEGATE_CLOSED
public static final int TREEGATE_CLOSED- See Also:
-
TREEGATE_OPEN
public static final int TREEGATE_OPEN- See Also:
-
HUMAN_TOADCANNON_READY
public static final int HUMAN_TOADCANNON_READY- See Also:
-
HUMAN_TOADCANNON_WALK_F
public static final int HUMAN_TOADCANNON_WALK_F- See Also:
-
HUMAN_TOADCANNON_WALK_B
public static final int HUMAN_TOADCANNON_WALK_B- See Also:
-
HUMAN_TOADCANNON_WALK_L
public static final int HUMAN_TOADCANNON_WALK_L- See Also:
-
HUMAN_TOADCANNON_WALK_R
public static final int HUMAN_TOADCANNON_WALK_R- See Also:
-
HUMAN_TOADCANNON_TURNONSPOT
public static final int HUMAN_TOADCANNON_TURNONSPOT- See Also:
-
HUMAN_TOADCANNON_RUNNING
public static final int HUMAN_TOADCANNON_RUNNING- See Also:
-
HUMAN_TOADCANNON_ATTACK
public static final int HUMAN_TOADCANNON_ATTACK- See Also:
-
HUMAN_TOADCANNON_PARRY
public static final int HUMAN_TOADCANNON_PARRY- See Also:
-
HUMAN_TOADCANNON_PREPARE
public static final int HUMAN_TOADCANNON_PREPARE- See Also:
-
HUMAN_TOADCANNON_FIRE
public static final int HUMAN_TOADCANNON_FIRE- See Also:
-
HUMAN_WOODCRAFTING_AXE_BRONZE
public static final int HUMAN_WOODCRAFTING_AXE_BRONZE- See Also:
-
PAINT_FROG_TRAVEL
public static final int PAINT_FROG_TRAVEL- See Also:
-
PAINT_FROG_HIT
public static final int PAINT_FROG_HIT- See Also:
-
GNOME_TICKLE
public static final int GNOME_TICKLE- See Also:
-
GNOME_READY
public static final int GNOME_READY- See Also:
-
MOURNING_PLAYER_TICKLE
public static final int MOURNING_PLAYER_TICKLE- See Also:
-
HUMAN_SECRET_GHOST_TRANSWALK_F
public static final int HUMAN_SECRET_GHOST_TRANSWALK_F- See Also:
-
HUMAN_SECRET_GHOST_TRANSREADY
public static final int HUMAN_SECRET_GHOST_TRANSREADY- See Also:
-
DWARF_WALK_WITHHELMET
public static final int DWARF_WALK_WITHHELMET- See Also:
-
DWARF_READY_WITHHELMET
public static final int DWARF_READY_WITHHELMET- See Also:
-
DWARF_READY_SITTING_AND_DRINKING
public static final int DWARF_READY_SITTING_AND_DRINKING- See Also:
-
HUMAN_CRAWL_READY_FOR_FORGET
public static final int HUMAN_CRAWL_READY_FOR_FORGET- See Also:
-
HUMAN_SITTING_DRUNK_READY
public static final int HUMAN_SITTING_DRUNK_READY- See Also:
-
HUMAN_SITTING_DRUNK_FALL
public static final int HUMAN_SITTING_DRUNK_FALL- See Also:
-
FORGETTABLE_EVIL_DWARF_LAUGH
public static final int FORGETTABLE_EVIL_DWARF_LAUGH- See Also:
-
DWARF_CLINK_BEERGLASS
public static final int DWARF_CLINK_BEERGLASS- See Also:
-
HUMAN_CLINK_BEERGLASS
public static final int HUMAN_CLINK_BEERGLASS- See Also:
-
DAGGANOTH_SHIPJOURNEY_TO_DAGGANOTH
public static final int DAGGANOTH_SHIPJOURNEY_TO_DAGGANOTH- See Also:
-
DAGGANOTH_SHIPJOURNEY_TO_RELLEKKA
public static final int DAGGANOTH_SHIPJOURNEY_TO_RELLEKKA- See Also:
-
DAGANNOTH_BOAT_SAIL
public static final int DAGANNOTH_BOAT_SAIL- See Also:
-
PRESSURE_DOOR_OPEN
public static final int PRESSURE_DOOR_OPEN- See Also:
-
PRESSURE_DOOR_OPEN2
public static final int PRESSURE_DOOR_OPEN2- See Also:
-
PRESSURE_DOOR_CLOSE
public static final int PRESSURE_DOOR_CLOSE- See Also:
-
PRESSURE_DOOR_OPENED
public static final int PRESSURE_DOOR_OPENED- See Also:
-
WEAK_DOOR_FALL
public static final int WEAK_DOOR_FALL- See Also:
-
WEAK_DOOR_FALLEN
public static final int WEAK_DOOR_FALLEN- See Also:
-
WEAK_DOOR_FALL_WEST
public static final int WEAK_DOOR_FALL_WEST- See Also:
-
WEAK_DOOR_WEST
public static final int WEAK_DOOR_WEST- See Also:
-
WEAK_DOOR_FALLEN_WEST
public static final int WEAK_DOOR_FALLEN_WEST- See Also:
-
WEAK_DOOR_FALL_NORTH
public static final int WEAK_DOOR_FALL_NORTH- See Also:
-
WEAK_DOOR_NORTH
public static final int WEAK_DOOR_NORTH- See Also:
-
WEAK_DOOR_FALLEN_NORTH
public static final int WEAK_DOOR_FALLEN_NORTH- See Also:
-
DAGANNOTH_FLAG
public static final int DAGANNOTH_FLAG- See Also:
-
DAGANNOTH_FLAG2
public static final int DAGANNOTH_FLAG2- See Also:
-
DAGGANOTH_WALK_QUICKLY
public static final int DAGGANOTH_WALK_QUICKLY- See Also:
-
DAGGANOTH_EGG_OPEN
public static final int DAGGANOTH_EGG_OPEN- See Also:
-
WALLASALKI_WALK
public static final int WALLASALKI_WALK- See Also:
-
WALLASALKI_READY
public static final int WALLASALKI_READY- See Also:
-
WALLASALKI_ATTACK
public static final int WALLASALKI_ATTACK- See Also:
-
WALLASALKI_DEFEND
public static final int WALLASALKI_DEFEND- See Also:
-
WALLASALKI_DEATH
public static final int WALLASALKI_DEATH- See Also:
-
HORROR_CRAB_PINCER_ATTACK
public static final int HORROR_CRAB_PINCER_ATTACK- See Also:
-
PHEASENT_WALK
public static final int PHEASENT_WALK- See Also:
-
PHEASENT_READY
public static final int PHEASENT_READY- See Also:
-
PHEASENT_ATTACK
public static final int PHEASENT_ATTACK- See Also:
-
PHEASENT_DEFEND
public static final int PHEASENT_DEFEND- See Also:
-
PHEASENT_DEATH
public static final int PHEASENT_DEATH- See Also:
-
GIANT_FROG_KISS
public static final int GIANT_FROG_KISS- See Also:
-
FROG_CHANGE_INTO_HUMAN
public static final int FROG_CHANGE_INTO_HUMAN- See Also:
-
HUMAN_FROG_KISS
public static final int HUMAN_FROG_KISS- See Also:
-
HUMAN_CHANGE_INTO_FROG
public static final int HUMAN_CHANGE_INTO_FROG- See Also:
-
QUIZ_SIT
public static final int QUIZ_SIT- See Also:
-
BEAMY
public static final int BEAMY- See Also:
-
TBW_CLEANUP_BUSH_SHAKE
public static final int TBW_CLEANUP_BUSH_SHAKE- See Also:
-
TBW_CLEANUP_CHIPPINGS
public static final int TBW_CLEANUP_CHIPPINGS- See Also:
-
TBW_CLEANUP_PLAYER_HACK
public static final int TBW_CLEANUP_PLAYER_HACK- See Also:
-
TBW_CLEANUP_PLAYER_HACK_STALL
public static final int TBW_CLEANUP_PLAYER_HACK_STALL- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_START
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_MID
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_END
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END- See Also:
-
TBW_CLEANUP_PLAYER_HACK_SUCCESS
public static final int TBW_CLEANUP_PLAYER_HACK_SUCCESS- See Also:
-
TBW_CLEANUP_PLAYER_HACK_FAIL
public static final int TBW_CLEANUP_PLAYER_HACK_FAIL- See Also:
-
TBW_CLEANUP_PLAYER_PREPARE_WOOD
public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD- See Also:
-
TBW_CLEANUP_PLAYER_SURPRISE_STEPBACK
public static final int TBW_CLEANUP_PLAYER_SURPRISE_STEPBACK- See Also:
-
TBW_CLEANUP_SPIDER_SURPRISE_ATTACK
public static final int TBW_CLEANUP_SPIDER_SURPRISE_ATTACK- See Also:
-
TBW_CLEANUP_SNAKE_SURPRISE_ATTACK
public static final int TBW_CLEANUP_SNAKE_SURPRISE_ATTACK- See Also:
-
TBW_CLEANUP_PLAYER_SPIDER_ON_STICK
public static final int TBW_CLEANUP_PLAYER_SPIDER_ON_STICK- See Also:
-
HUMAN_USE_INSECT_REPELLANT
public static final int HUMAN_USE_INSECT_REPELLANT- See Also:
-
TBW_MOSQUITO_READY
public static final int TBW_MOSQUITO_READY- See Also:
-
TBW_MOSQUITO_WALK
public static final int TBW_MOSQUITO_WALK- See Also:
-
TBW_MOSQUITO_ATTACK
public static final int TBW_MOSQUITO_ATTACK- See Also:
-
TBW_MOSQUITO_DEATH
public static final int TBW_MOSQUITO_DEATH- See Also:
-
TBW_MOSQUITO_DEFEND
public static final int TBW_MOSQUITO_DEFEND- See Also:
-
TBW_CLEANUP_TRIBESMEN_SURPRISE
public static final int TBW_CLEANUP_TRIBESMEN_SURPRISE- See Also:
-
TBW_BROODOO_DANCE
public static final int TBW_BROODOO_DANCE- See Also:
-
CHANGE_JEKYLL_HYDE1
public static final int CHANGE_JEKYLL_HYDE1- See Also:
-
TBW_BROODOO_SHIELD_BLOCK
public static final int TBW_BROODOO_SHIELD_BLOCK- See Also:
-
TBW_BROODOO_SHIELD_SPOTANIM
public static final int TBW_BROODOO_SHIELD_SPOTANIM- See Also:
-
SNAKEBOSS_PET_WALK_FORWARD
public static final int SNAKEBOSS_PET_WALK_FORWARD- See Also:
-
SNAKEBOSS_PET_WALK_BACK
public static final int SNAKEBOSS_PET_WALK_BACK- See Also:
-
SNAKEBOSS_PET_WALK_LEFT
public static final int SNAKEBOSS_PET_WALK_LEFT- See Also:
-
SNAKEBOSS_PET_DEATH
public static final int SNAKEBOSS_PET_DEATH- See Also:
-
HUMAN_SHIELD_CRAFTING_COMBAT
public static final int HUMAN_SHIELD_CRAFTING_COMBAT- See Also:
-
HUMAN_SHIELD_CRAFTING_POISON
public static final int HUMAN_SHIELD_CRAFTING_POISON- See Also:
-
HUMAN_SHIELD_CRAFTING_DISEASE
public static final int HUMAN_SHIELD_CRAFTING_DISEASE- See Also:
-
CHANGE_JEKYLL_HYDE2
public static final int CHANGE_JEKYLL_HYDE2- See Also:
-
SNAKEBOSS_PET_SPAWN
public static final int SNAKEBOSS_PET_SPAWN- See Also:
-
SNAKEBOSS_PET_WALK_RIGHT
public static final int SNAKEBOSS_PET_WALK_RIGHT- See Also:
-
SNAKEBOSS_PET_CHATHEAD_TALK
public static final int SNAKEBOSS_PET_CHATHEAD_TALK- See Also:
-
FIGHT_ARENA_HK_HEARTH_FIRE
public static final int FIGHT_ARENA_HK_HEARTH_FIRE- See Also:
-
DARKCORE_WALK
public static final int DARKCORE_WALK- See Also:
-
FEDORA_TIP
public static final int FEDORA_TIP- See Also:
-
DIARY_EMOTE_SPOTANIM
public static final int DIARY_EMOTE_SPOTANIM- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_START_OPAL
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START_OPAL- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_MID_OPAL
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID_OPAL- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_END_OPAL
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END_OPAL- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_START_JADE
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START_JADE- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_MID_JADE
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID_JADE- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_END_JADE
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END_JADE- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_START_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_START_REDTOPAZ- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_MID_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_MID_REDTOPAZ- See Also:
-
TBW_CLEANUP_PLAYER_FIXFENCE_END_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_FIXFENCE_END_REDTOPAZ- See Also:
-
TBW_CLEANUP_PLAYER_PREPARE_WOOD_OPAL
public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD_OPAL- See Also:
-
TBW_CLEANUP_PLAYER_PREPARE_WOOD_JADE
public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD_JADE- See Also:
-
TBW_CLEANUP_PLAYER_PREPARE_WOOD_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_PREPARE_WOOD_REDTOPAZ- See Also:
-
BLAST_FURNACE_HUMAN_AIR_PUMP
public static final int BLAST_FURNACE_HUMAN_AIR_PUMP- See Also:
-
BLAST_FURNACE_HUMAN_CONVEYER_CYCLE
public static final int BLAST_FURNACE_HUMAN_CONVEYER_CYCLE- See Also:
-
BLAST_FURNACE_CONVEYER_ORE_FALL
public static final int BLAST_FURNACE_CONVEYER_ORE_FALL- See Also:
-
BLAST_FURNACE_CONVEYER_BELT
public static final int BLAST_FURNACE_CONVEYER_BELT- See Also:
-
BLAST_FURNACE_CONVEYER_COGS
public static final int BLAST_FURNACE_CONVEYER_COGS- See Also:
-
BLAST_FURNACE_CONVEYER_BELT_END
public static final int BLAST_FURNACE_CONVEYER_BELT_END- See Also:
-
BLAST_FURNACE_CONVEYER_COGS_END
public static final int BLAST_FURNACE_CONVEYER_COGS_END- See Also:
-
BLAST_FURNACE_SMOKE
public static final int BLAST_FURNACE_SMOKE- See Also:
-
BLAST_FURNACE_ORE_DISPENSE
public static final int BLAST_FURNACE_ORE_DISPENSE- See Also:
-
HUMAN_SHOVEL_COKE_UP
public static final int HUMAN_SHOVEL_COKE_UP- See Also:
-
HUMAN_SHOVEL_COKE_DOWN
public static final int HUMAN_SHOVEL_COKE_DOWN- See Also:
-
HUMAN_SHOVEL_COKE_FIN
public static final int HUMAN_SHOVEL_COKE_FIN- See Also:
-
TEMP_GAUGE_FLAG_FUEL_LOW_OUT
public static final int TEMP_GAUGE_FLAG_FUEL_LOW_OUT- See Also:
-
TEMP_GAUGE_FLAG_FUEL_LOW_IN
public static final int TEMP_GAUGE_FLAG_FUEL_LOW_IN- See Also:
-
TEMP_GAUGE_FLAG_PIPE_BROKEN_OUT
public static final int TEMP_GAUGE_FLAG_PIPE_BROKEN_OUT- See Also:
-
TEMP_GAUGE_FLAG_PIPE_BROKEN_IN
public static final int TEMP_GAUGE_FLAG_PIPE_BROKEN_IN- See Also:
-
FLASHING_X
public static final int FLASHING_X- See Also:
-
FLASHING_X_OFF
public static final int FLASHING_X_OFF- See Also:
-
HUMAN_THROW_BUCKET
public static final int HUMAN_THROW_BUCKET- See Also:
-
BLAST_FURNACE_CONVEYER_COGS_BROKEN
public static final int BLAST_FURNACE_CONVEYER_COGS_BROKEN- See Also:
-
BLAST_FURNACE_TEMP_GAUGE1
public static final int BLAST_FURNACE_TEMP_GAUGE1- See Also:
-
BLAST_FURNACE_TEMP_GAUGE2
public static final int BLAST_FURNACE_TEMP_GAUGE2- See Also:
-
BLAST_FURNACE_TEMP_GAUGE3
public static final int BLAST_FURNACE_TEMP_GAUGE3- See Also:
-
BLAST_FURNACE_TEMP_GAUGE4
public static final int BLAST_FURNACE_TEMP_GAUGE4- See Also:
-
BLAST_FURNACE_TEMP_GAUGE5
public static final int BLAST_FURNACE_TEMP_GAUGE5- See Also:
-
BLAST_FURNACE_TEMP_GAUGE6
public static final int BLAST_FURNACE_TEMP_GAUGE6- See Also:
-
BLAST_FURNACE_TEMP_GAUGE7
public static final int BLAST_FURNACE_TEMP_GAUGE7- See Also:
-
BLAST_FURNACE_TEMP_GAUGE8
public static final int BLAST_FURNACE_TEMP_GAUGE8- See Also:
-
BLAST_FURNACE_TEMP_GAUGE9
public static final int BLAST_FURNACE_TEMP_GAUGE9- See Also:
-
BLAST_FURNACE_TEMP_GAUGE10
public static final int BLAST_FURNACE_TEMP_GAUGE10- See Also:
-
BLAST_FURNACE_TEMP_GAUGE11
public static final int BLAST_FURNACE_TEMP_GAUGE11- See Also:
-
BLAST_FURNACE_TEMP_GAUGE12
public static final int BLAST_FURNACE_TEMP_GAUGE12- See Also:
-
BLAST_FURNACE_TEMP_GAUGE13
public static final int BLAST_FURNACE_TEMP_GAUGE13- See Also:
-
BLAST_FURNACE_TEMP_GAUGE14
public static final int BLAST_FURNACE_TEMP_GAUGE14- See Also:
-
BLAST_FURNACE_TEMP_GAUGE15
public static final int BLAST_FURNACE_TEMP_GAUGE15- See Also:
-
BLAST_FURNACE_TEMP_GAUGE16
public static final int BLAST_FURNACE_TEMP_GAUGE16- See Also:
-
BLAST_FURNACE_TEMP_GAUGE17
public static final int BLAST_FURNACE_TEMP_GAUGE17- See Also:
-
BLAST_FURNACE_TEMP_GAUGE18
public static final int BLAST_FURNACE_TEMP_GAUGE18- See Also:
-
BLAST_FURNACE_TEMP_GAUGE19
public static final int BLAST_FURNACE_TEMP_GAUGE19- See Also:
-
BLAST_FURNACE_TEMP_GAUGE20
public static final int BLAST_FURNACE_TEMP_GAUGE20- See Also:
-
BLAST_FURNACE_TEMP_GAUGE21
public static final int BLAST_FURNACE_TEMP_GAUGE21- See Also:
-
BLAST_FURNACE_TEMP_GAUGE22
public static final int BLAST_FURNACE_TEMP_GAUGE22- See Also:
-
BLAST_FURNACE_TEMP_GAUGE23
public static final int BLAST_FURNACE_TEMP_GAUGE23- See Also:
-
BLAST_FURNACE_TEMP_GAUGE24
public static final int BLAST_FURNACE_TEMP_GAUGE24- See Also:
-
BLAST_FURNACE_TEMP_GAUGE25
public static final int BLAST_FURNACE_TEMP_GAUGE25- See Also:
-
BLAST_FURNACE_TEMP_GAUGE26
public static final int BLAST_FURNACE_TEMP_GAUGE26- See Also:
-
BLAST_FURNACE_TEMP_GAUGE27
public static final int BLAST_FURNACE_TEMP_GAUGE27- See Also:
-
BLAST_FURNACE_TEMP_GAUGE28
public static final int BLAST_FURNACE_TEMP_GAUGE28- See Also:
-
BLAST_FURNACE_TEMP_GAUGE29
public static final int BLAST_FURNACE_TEMP_GAUGE29- See Also:
-
BLAST_FURNACE_TEMP_GAUGE30
public static final int BLAST_FURNACE_TEMP_GAUGE30- See Also:
-
BLAST_FURNACE_TEMP_GAUGE31
public static final int BLAST_FURNACE_TEMP_GAUGE31- See Also:
-
BLAST_FURNACE_TEMP_GAUGE32
public static final int BLAST_FURNACE_TEMP_GAUGE32- See Also:
-
BLAST_FURNACE_TEMP_GAUGE33
public static final int BLAST_FURNACE_TEMP_GAUGE33- See Also:
-
BLAST_FURNACE_TEMP_GAUGE34
public static final int BLAST_FURNACE_TEMP_GAUGE34- See Also:
-
BLAST_FURNACE_TEMP_GAUGE35
public static final int BLAST_FURNACE_TEMP_GAUGE35- See Also:
-
BLAST_FURNACE_TEMP_GAUGE36
public static final int BLAST_FURNACE_TEMP_GAUGE36- See Also:
-
BLAST_FURNACE_TEMP_GAUGE37
public static final int BLAST_FURNACE_TEMP_GAUGE37- See Also:
-
BLAST_FURNACE_TEMP_GAUGE38
public static final int BLAST_FURNACE_TEMP_GAUGE38- See Also:
-
BLAST_FURNACE_TEMP_GAUGE39
public static final int BLAST_FURNACE_TEMP_GAUGE39- See Also:
-
BLAST_FURNACE_TEMP_GAUGE40
public static final int BLAST_FURNACE_TEMP_GAUGE40- See Also:
-
BLAST_FURNACE_TEMP_GAUGE41
public static final int BLAST_FURNACE_TEMP_GAUGE41- See Also:
-
BLAST_FURNACE_TEMP_GAUGE42
public static final int BLAST_FURNACE_TEMP_GAUGE42- See Also:
-
BLAST_FURNACE_TEMP_GAUGE43
public static final int BLAST_FURNACE_TEMP_GAUGE43- See Also:
-
BLAST_FURNACE_TEMP_GAUGE44
public static final int BLAST_FURNACE_TEMP_GAUGE44- See Also:
-
BLAST_FURNACE_TEMP_GAUGE45
public static final int BLAST_FURNACE_TEMP_GAUGE45- See Also:
-
BLAST_FURNACE_TEMP_GAUGE46
public static final int BLAST_FURNACE_TEMP_GAUGE46- See Also:
-
BLAST_FURNACE_TEMP_GAUGE47
public static final int BLAST_FURNACE_TEMP_GAUGE47- See Also:
-
BLAST_FURNACE_TEMP_GAUGE48
public static final int BLAST_FURNACE_TEMP_GAUGE48- See Also:
-
BLAST_FURNACE_TEMP_GAUGE49
public static final int BLAST_FURNACE_TEMP_GAUGE49- See Also:
-
BLAST_FURNACE_TEMP_GAUGE50
public static final int BLAST_FURNACE_TEMP_GAUGE50- See Also:
-
BLAST_FURNACE_TEMP_GAUGE51
public static final int BLAST_FURNACE_TEMP_GAUGE51- See Also:
-
BLAST_FURNACE_TEMP_GAUGE52
public static final int BLAST_FURNACE_TEMP_GAUGE52- See Also:
-
BLAST_FURNACE_TEMP_GAUGE53
public static final int BLAST_FURNACE_TEMP_GAUGE53- See Also:
-
BLAST_FURNACE_TEMP_GAUGE54
public static final int BLAST_FURNACE_TEMP_GAUGE54- See Also:
-
BLAST_FURNACE_TEMP_GAUGE55
public static final int BLAST_FURNACE_TEMP_GAUGE55- See Also:
-
BLAST_FURNACE_TEMP_GAUGE56
public static final int BLAST_FURNACE_TEMP_GAUGE56- See Also:
-
BLAST_FURNACE_TEMP_GAUGE57
public static final int BLAST_FURNACE_TEMP_GAUGE57- See Also:
-
BLAST_FURNACE_TEMP_GAUGE58
public static final int BLAST_FURNACE_TEMP_GAUGE58- See Also:
-
BLAST_FURNACE_TEMP_GAUGE59
public static final int BLAST_FURNACE_TEMP_GAUGE59- See Also:
-
BLAST_FURNACE_TEMP_GAUGE60
public static final int BLAST_FURNACE_TEMP_GAUGE60- See Also:
-
BLAST_FURNACE_TEMP_GAUGE61
public static final int BLAST_FURNACE_TEMP_GAUGE61- See Also:
-
BLAST_FURNACE_TEMP_GAUGE62
public static final int BLAST_FURNACE_TEMP_GAUGE62- See Also:
-
BLAST_FURNACE_TEMP_GAUGE63
public static final int BLAST_FURNACE_TEMP_GAUGE63- See Also:
-
BLAST_FURNACE_TEMP_GAUGE64
public static final int BLAST_FURNACE_TEMP_GAUGE64- See Also:
-
BLAST_FURNACE_TEMP_GAUGE65
public static final int BLAST_FURNACE_TEMP_GAUGE65- See Also:
-
BLAST_FURNACE_TEMP_GAUGE66
public static final int BLAST_FURNACE_TEMP_GAUGE66- See Also:
-
BLAST_FURNACE_TEMP_GAUGE67
public static final int BLAST_FURNACE_TEMP_GAUGE67- See Also:
-
BLAST_FURNACE_TEMP_GAUGE68
public static final int BLAST_FURNACE_TEMP_GAUGE68- See Also:
-
BLAST_FURNACE_TEMP_GAUGE69
public static final int BLAST_FURNACE_TEMP_GAUGE69- See Also:
-
BLAST_FURNACE_TEMP_GAUGE70
public static final int BLAST_FURNACE_TEMP_GAUGE70- See Also:
-
BLAST_FURNACE_TEMP_GAUGE71
public static final int BLAST_FURNACE_TEMP_GAUGE71- See Also:
-
BLAST_FURNACE_TEMP_GAUGE72
public static final int BLAST_FURNACE_TEMP_GAUGE72- See Also:
-
BLAST_FURNACE_TEMP_GAUGE73
public static final int BLAST_FURNACE_TEMP_GAUGE73- See Also:
-
BLAST_FURNACE_TEMP_GAUGE74
public static final int BLAST_FURNACE_TEMP_GAUGE74- See Also:
-
BLAST_FURNACE_TEMP_GAUGE75
public static final int BLAST_FURNACE_TEMP_GAUGE75- See Also:
-
BLAST_FURNACE_TEMP_GAUGE76
public static final int BLAST_FURNACE_TEMP_GAUGE76- See Also:
-
BLAST_FURNACE_TEMP_GAUGE77
public static final int BLAST_FURNACE_TEMP_GAUGE77- See Also:
-
BLAST_FURNACE_TEMP_GAUGE78
public static final int BLAST_FURNACE_TEMP_GAUGE78- See Also:
-
BLAST_FURNACE_TEMP_GAUGE79
public static final int BLAST_FURNACE_TEMP_GAUGE79- See Also:
-
BLAST_FURNACE_TEMP_GAUGE80
public static final int BLAST_FURNACE_TEMP_GAUGE80- See Also:
-
BLAST_FURNACE_TEMP_GAUGE81
public static final int BLAST_FURNACE_TEMP_GAUGE81- See Also:
-
BLAST_FURNACE_TEMP_GAUGE82
public static final int BLAST_FURNACE_TEMP_GAUGE82- See Also:
-
BLAST_FURNACE_TEMP_GAUGE83
public static final int BLAST_FURNACE_TEMP_GAUGE83- See Also:
-
BLAST_FURNACE_TEMP_GAUGE84
public static final int BLAST_FURNACE_TEMP_GAUGE84- See Also:
-
BLAST_FURNACE_TEMP_GAUGE85
public static final int BLAST_FURNACE_TEMP_GAUGE85- See Also:
-
BLAST_FURNACE_TEMP_GAUGE86
public static final int BLAST_FURNACE_TEMP_GAUGE86- See Also:
-
BLAST_FURNACE_TEMP_GAUGE87
public static final int BLAST_FURNACE_TEMP_GAUGE87- See Also:
-
BLAST_FURNACE_TEMP_GAUGE88
public static final int BLAST_FURNACE_TEMP_GAUGE88- See Also:
-
BLAST_FURNACE_TEMP_GAUGE89
public static final int BLAST_FURNACE_TEMP_GAUGE89- See Also:
-
BLAST_FURNACE_TEMP_GAUGE90
public static final int BLAST_FURNACE_TEMP_GAUGE90- See Also:
-
BLAST_FURNACE_TEMP_GAUGE91
public static final int BLAST_FURNACE_TEMP_GAUGE91- See Also:
-
BLAST_FURNACE_TEMP_GAUGE92
public static final int BLAST_FURNACE_TEMP_GAUGE92- See Also:
-
BLAST_FURNACE_TEMP_GAUGE93
public static final int BLAST_FURNACE_TEMP_GAUGE93- See Also:
-
BLAST_FURNACE_TEMP_GAUGE94
public static final int BLAST_FURNACE_TEMP_GAUGE94- See Also:
-
BLAST_FURNACE_TEMP_GAUGE95
public static final int BLAST_FURNACE_TEMP_GAUGE95- See Also:
-
BLAST_FURNACE_TEMP_GAUGE96
public static final int BLAST_FURNACE_TEMP_GAUGE96- See Also:
-
BLAST_FURNACE_TEMP_GAUGE97
public static final int BLAST_FURNACE_TEMP_GAUGE97- See Also:
-
BLAST_FURNACE_TEMP_GAUGE98
public static final int BLAST_FURNACE_TEMP_GAUGE98- See Also:
-
BLAST_FURNACE_TEMP_GAUGE99
public static final int BLAST_FURNACE_TEMP_GAUGE99- See Also:
-
BLAST_FURNACE_TEMP_GAUGE100
public static final int BLAST_FURNACE_TEMP_GAUGE100- See Also:
-
BLAST_FURNACE_TEMP_GAUGE101
public static final int BLAST_FURNACE_TEMP_GAUGE101- See Also:
-
HUMAN_BECOME_SKELETON_DEATH
public static final int HUMAN_BECOME_SKELETON_DEATH- See Also:
-
SKELETON_BECOME_SKELETON_DEATH
public static final int SKELETON_BECOME_SKELETON_DEATH- See Also:
-
WOM_KUNG_FU_ATTACK
public static final int WOM_KUNG_FU_ATTACK- See Also:
-
WOM_RECOIL
public static final int WOM_RECOIL- See Also:
-
WOM_WATCHMAN_DEATH
public static final int WOM_WATCHMAN_DEATH- See Also:
-
WALL_CRUSH_SPELL_CASTING
public static final int WALL_CRUSH_SPELL_CASTING- See Also:
-
WALL_CRUSH_SPELL_TRAVEL
public static final int WALL_CRUSH_SPELL_TRAVEL- See Also:
-
WALL_CRUSH_SPELL_IMPACT
public static final int WALL_CRUSH_SPELL_IMPACT- See Also:
-
HUMAN_DH_WEAPON_READY
public static final int HUMAN_DH_WEAPON_READY- See Also:
-
HUMAN_DH_WEAPON_WALK
public static final int HUMAN_DH_WEAPON_WALK- See Also:
-
HUMAN_DH_WEAPON_RUN
public static final int HUMAN_DH_WEAPON_RUN- See Also:
-
CANDLE_FLICKER
public static final int CANDLE_FLICKER- See Also:
-
GARDEN_PUSH_TROLLEY
public static final int GARDEN_PUSH_TROLLEY- See Also:
-
GARDEN_PULL_TROLLEY
public static final int GARDEN_PULL_TROLLEY- See Also:
-
GARDEN_TROLLEY_READY
public static final int GARDEN_TROLLEY_READY- See Also:
-
GARDEN_TROLLEY_WALK
public static final int GARDEN_TROLLEY_WALK- See Also:
-
GARDEN_APPLY_POTION
public static final int GARDEN_APPLY_POTION- See Also:
-
GARDEN_CUT_SHOOT
public static final int GARDEN_CUT_SHOOT- See Also:
-
TRANQUILLITY_TROLLEY_MOVE_ONE_SQUARE
public static final int TRANQUILLITY_TROLLEY_MOVE_ONE_SQUARE- See Also:
-
GARDEN_STATUE_PUSH
public static final int GARDEN_STATUE_PUSH- See Also:
-
GARDEN_LAUGH_WITH_SHIELD
public static final int GARDEN_LAUGH_WITH_SHIELD- See Also:
-
GARDEN_STATUE_PUSH_FOR_CUTSCENE
public static final int GARDEN_STATUE_PUSH_FOR_CUTSCENE- See Also:
-
GARDEN_CAST_WELL
public static final int GARDEN_CAST_WELL- See Also:
-
GARDEN_FISH_WELL
public static final int GARDEN_FISH_WELL- See Also:
-
GARDEN_PICKING
public static final int GARDEN_PICKING- See Also:
-
GARDEN_QUEEN_READY
public static final int GARDEN_QUEEN_READY- See Also:
-
GARDEN_QUEEN_SLAP
public static final int GARDEN_QUEEN_SLAP- See Also:
-
GARDEN_SLAP_HIT
public static final int GARDEN_SLAP_HIT- See Also:
-
HUMAN_WOBBLEANDFALL_SHORT_L
public static final int HUMAN_WOBBLEANDFALL_SHORT_L- See Also:
-
HUMAN_WOBBLEANDFALL_SHORT_R
public static final int HUMAN_WOBBLEANDFALL_SHORT_R- See Also:
-
AGILITY_SHORTCUT_WALL_JUMP
public static final int AGILITY_SHORTCUT_WALL_JUMP- See Also:
-
AGILITY_SHORTCUT_WALL_JUMP_STATIC
public static final int AGILITY_SHORTCUT_WALL_JUMP_STATIC- See Also:
-
AGILITY_SHORTCUT_WALL_JUMP2
public static final int AGILITY_SHORTCUT_WALL_JUMP2- See Also:
-
AGILITY_SHORTCUT_WALL_JUMPDOWN
public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN- See Also:
-
AGILITY_SHORTCUT_WALL_JUMPDOWN_STATIC
public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN_STATIC- See Also:
-
AGILITY_SHORTCUT_WALL_JUMPDOWN2
public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN2- See Also:
-
AGILTY_SHORTCUT_ENTER_HOLE
public static final int AGILTY_SHORTCUT_ENTER_HOLE- See Also:
-
AGILTY_SHORTCUT_TUNNEL_WALK
public static final int AGILTY_SHORTCUT_TUNNEL_WALK- See Also:
-
AGILTY_SHORTCUT_EXIT_HOLE
public static final int AGILTY_SHORTCUT_EXIT_HOLE- See Also:
-
SIDE_HURT
public static final int SIDE_HURT- See Also:
-
SIDE_HURTL
public static final int SIDE_HURTL- See Also:
-
AGILITY_SHORTCUT_CRACK_ENTER
public static final int AGILITY_SHORTCUT_CRACK_ENTER- See Also:
-
AGILITY_SHORTCUT_CRACK_LEAVE
public static final int AGILITY_SHORTCUT_CRACK_LEAVE- See Also:
-
REDEMPTION_SPOTANIM
public static final int REDEMPTION_SPOTANIM- See Also:
-
RETRIBUTION_SPOTANIM
public static final int RETRIBUTION_SPOTANIM- See Also:
-
GLOWY_THING
public static final int GLOWY_THING- See Also:
-
LAVA_FLOW
public static final int LAVA_FLOW- See Also:
-
TZHAAR_LAVA_EGG
public static final int TZHAAR_LAVA_EGG- See Also:
-
THZAAR_WALK
public static final int THZAAR_WALK- See Also:
-
THZAAR_STAFF_WALK
public static final int THZAAR_STAFF_WALK- See Also:
-
THZAAR_READY
public static final int THZAAR_READY- See Also:
-
THZAAR_STAFF_READY
public static final int THZAAR_STAFF_READY- See Also:
-
THZAAR_PARRY
public static final int THZAAR_PARRY- See Also:
-
THZAAR_STAFF_PARRY
public static final int THZAAR_STAFF_PARRY- See Also:
-
THZAAR_DEATH
public static final int THZAAR_DEATH- See Also:
-
THZAAR_STAFF_DEATH
public static final int THZAAR_STAFF_DEATH- See Also:
-
THZAAR_UNARMED_ATTACK
public static final int THZAAR_UNARMED_ATTACK- See Also:
-
THZAAR_ARMED_ATTACK
public static final int THZAAR_ARMED_ATTACK- See Also:
-
THZAAR_RING_ATTACK
public static final int THZAAR_RING_ATTACK- See Also:
-
THZAAR_STAFF_ATTACK
public static final int THZAAR_STAFF_ATTACK- See Also:
-
THZAAR_MAGIC_ATTACK
public static final int THZAAR_MAGIC_ATTACK- See Also:
-
THZARR_RING_CHUCK
public static final int THZARR_RING_CHUCK- See Also:
-
THZAAR_RING_FLY
public static final int THZAAR_RING_FLY- See Also:
-
TZHAAR_FIREBREATH_ATTACK
public static final int TZHAAR_FIREBREATH_ATTACK- See Also:
-
TZHAAR_FIRE_FLOOR
public static final int TZHAAR_FIRE_FLOOR- See Also:
-
FIREBAT_READY
public static final int FIREBAT_READY- See Also:
-
FIREBAT_WALK
public static final int FIREBAT_WALK- See Also:
-
FIREBAT_DEATH
public static final int FIREBAT_DEATH- See Also:
-
FIREBAT_ATTACK
public static final int FIREBAT_ATTACK- See Also:
-
FIREBAT_DEFEND
public static final int FIREBAT_DEFEND- See Also:
-
LAVABEAST_WALK
public static final int LAVABEAST_WALK- See Also:
-
LAVABEAST_READY
public static final int LAVABEAST_READY- See Also:
-
LAVABEAST_ATTACK
public static final int LAVABEAST_ATTACK- See Also:
-
LAVABEAST_DEFEND
public static final int LAVABEAST_DEFEND- See Also:
-
LAVABEAST_DEATH
public static final int LAVABEAST_DEATH- See Also:
-
MAGMAQURIS_PUNCH
public static final int MAGMAQURIS_PUNCH- See Also:
-
MAGMAQURIS_DEFEND
public static final int MAGMAQURIS_DEFEND- See Also:
-
MAGMAQURIS_DEATH
public static final int MAGMAQURIS_DEATH- See Also:
-
MAGMAQURIS_READY
public static final int MAGMAQURIS_READY- See Also:
-
MAGMAQURIS_WALK
public static final int MAGMAQURIS_WALK- See Also:
-
MAGMAQURIS_SPINE_ATTACK
public static final int MAGMAQURIS_SPINE_ATTACK- See Also:
-
LIZARD_CLERIC_WALK
public static final int LIZARD_CLERIC_WALK- See Also:
-
LIZARD_CLERIC_DEFEND
public static final int LIZARD_CLERIC_DEFEND- See Also:
-
LIZARD_CLERIC_READY
public static final int LIZARD_CLERIC_READY- See Also:
-
LIZARD_CLERIC_ATTACK
public static final int LIZARD_CLERIC_ATTACK- See Also:
-
LIZARD_CLERIC_DEATH
public static final int LIZARD_CLERIC_DEATH- See Also:
-
LIZARD_CLERIC_HEAL
public static final int LIZARD_CLERIC_HEAL- See Also:
-
LIZARD_CLERIC_HEAL_SPOT
public static final int LIZARD_CLERIC_HEAL_SPOT- See Also:
-
LAVA_FORGE
public static final int LAVA_FORGE- See Also:
-
IGNIFERUM_READY
public static final int IGNIFERUM_READY- See Also:
-
IGNIFERUM_WALK
public static final int IGNIFERUM_WALK- See Also:
-
IGNIFERUM_ATTACK
public static final int IGNIFERUM_ATTACK- See Also:
-
IGNIFERUM_DEFEND
public static final int IGNIFERUM_DEFEND- See Also:
-
IGNIFERUM_DEATH
public static final int IGNIFERUM_DEATH- See Also:
-
IGNIFERUM_RANGED
public static final int IGNIFERUM_RANGED- See Also:
-
IGNIFERUM_FIRE_LAUNCH_TRAVEL
public static final int IGNIFERUM_FIRE_LAUNCH_TRAVEL- See Also:
-
IGNIFERUM_FIRE_LAUNCH_IMPACT
public static final int IGNIFERUM_FIRE_LAUNCH_IMPACT- See Also:
-
LORDMAGMUS_READY
public static final int LORDMAGMUS_READY- See Also:
-
LORDMAGMUS_WALK
public static final int LORDMAGMUS_WALK- See Also:
-
LORDMAGMUS_SMASH
public static final int LORDMAGMUS_SMASH- See Also:
-
LORDMAGMUS_DEFEND
public static final int LORDMAGMUS_DEFEND- See Also:
-
LORDMAGMUS_DEATH
public static final int LORDMAGMUS_DEATH- See Also:
-
LORDMAGMUS_ATTACK
public static final int LORDMAGMUS_ATTACK- See Also:
-
LORDMAGMUS_FIRE
public static final int LORDMAGMUS_FIRE- See Also:
-
TZHAAR_VIEWING_ORB
public static final int TZHAAR_VIEWING_ORB- See Also:
-
TZHAAR_FIRE_SPIT_LAUNCH
public static final int TZHAAR_FIRE_SPIT_LAUNCH- See Also:
-
TZHAAR_FIRE_SPIT
public static final int TZHAAR_FIRE_SPIT- See Also:
-
TZHAAR_ROCK_SMASH
public static final int TZHAAR_ROCK_SMASH- See Also:
-
DRAGON_PICKAXE_ANIM
public static final int DRAGON_PICKAXE_ANIM- See Also:
-
KITTEN_WALK
public static final int KITTEN_WALK- See Also:
-
CAT_PAW
public static final int CAT_PAW- See Also:
-
KITTEN_IDLE_ANIM
public static final int KITTEN_IDLE_ANIM- See Also:
-
FADEOUT2
public static final int FADEOUT2- See Also:
-
PANTHER_GHOST_SITS
public static final int PANTHER_GHOST_SITS- See Also:
-
PANTHER_WALK
public static final int PANTHER_WALK- See Also:
-
PANTHER_READY
public static final int PANTHER_READY- See Also:
-
PANTHER_POUNCE
public static final int PANTHER_POUNCE- See Also:
-
PANTHER_DEATH
public static final int PANTHER_DEATH- See Also:
-
TWOCATS_CATS_TRAWLER
public static final int TWOCATS_CATS_TRAWLER- See Also:
-
TWOCATS_CATS_FLY
public static final int TWOCATS_CATS_FLY- See Also:
-
TWOCATS_CATS_LOVE
public static final int TWOCATS_CATS_LOVE- See Also:
-
BOB_HYPNOTISED_FACE
public static final int BOB_HYPNOTISED_FACE- See Also:
-
BOB_LOCATOR_NOSE_ROTATE
public static final int BOB_LOCATOR_NOSE_ROTATE- See Also:
-
BOB_LOCATOR_NOSE_NORTH
public static final int BOB_LOCATOR_NOSE_NORTH- See Also:
-
BOB_LOCATOR_NOSE_NORTHEAST
public static final int BOB_LOCATOR_NOSE_NORTHEAST- See Also:
-
BOB_LOCATOR_NOSE_EAST
public static final int BOB_LOCATOR_NOSE_EAST- See Also:
-
BOB_LOCATOR_NOSE_SOUTHEAST
public static final int BOB_LOCATOR_NOSE_SOUTHEAST- See Also:
-
BOB_LOCATOR_NOSE_SOUTH
public static final int BOB_LOCATOR_NOSE_SOUTH- See Also:
-
BOB_LOCATOR_NOSE_SOUTHWEST
public static final int BOB_LOCATOR_NOSE_SOUTHWEST- See Also:
-
BOB_LOCATOR_NOSE_WEST
public static final int BOB_LOCATOR_NOSE_WEST- See Also:
-
BOB_LOCATOR_NOSE_NORTHWEST
public static final int BOB_LOCATOR_NOSE_NORTHWEST- See Also:
-
BOB_LOCATOR_EYES
public static final int BOB_LOCATOR_EYES- See Also:
-
DS2_FLEET_WHITEKNIGHT_STEERINGWHEEL
public static final int DS2_FLEET_WHITEKNIGHT_STEERINGWHEEL- See Also:
-
DS2_MEMORY_POOL_IDLE
public static final int DS2_MEMORY_POOL_IDLE- See Also:
-
DRAGONKIN_SPECIAL_DEATH
public static final int DRAGONKIN_SPECIAL_DEATH- See Also:
-
DRAGONKIN_READY
public static final int DRAGONKIN_READY- See Also:
-
DRAGONKIN_WALK
public static final int DRAGONKIN_WALK- See Also:
-
TWOCATS_ARROW_SPINS
public static final int TWOCATS_ARROW_SPINS- See Also:
-
EMOTE_BECKON_LOOP
public static final int EMOTE_BECKON_LOOP- See Also:
-
MOUSETOY_WALK
public static final int MOUSETOY_WALK- See Also:
-
MOUSETOY_READY
public static final int MOUSETOY_READY- See Also:
-
TWOCATS_CAT_SITS
public static final int TWOCATS_CAT_SITS- See Also:
-
HUMAN_SHEARING_UNFERTH
public static final int HUMAN_SHEARING_UNFERTH- See Also:
-
ROBERTS_DEATH
public static final int ROBERTS_DEATH- See Also:
-
HUMAN_TWOCATS_GOT_WOOD
public static final int HUMAN_TWOCATS_GOT_WOOD- See Also:
-
HUMAN_TWOCATS_IGNITE_WOOD
public static final int HUMAN_TWOCATS_IGNITE_WOOD- See Also:
-
HAMMOCK_SWING
public static final int HAMMOCK_SWING- See Also:
-
PRISON_GUARD_SLEEP
public static final int PRISON_GUARD_SLEEP- See Also:
-
PRISONER_READY_ANGRY
public static final int PRISONER_READY_ANGRY- See Also:
-
PRISONER_READY_CRYING
public static final int PRISONER_READY_CRYING- See Also:
-
MOUSE_WALK
public static final int MOUSE_WALK- See Also:
-
MOUSE_READY
public static final int MOUSE_READY- See Also:
-
MOUSE_ATTACK
public static final int MOUSE_ATTACK- See Also:
-
MOUSE_DEFEND
public static final int MOUSE_DEFEND- See Also:
-
MOUSE_DEATH
public static final int MOUSE_DEATH- See Also:
-
PRISON_COALS_BUCKET
public static final int PRISON_COALS_BUCKET- See Also:
-
DIARY_EMOTE_PLAYERANIM
public static final int DIARY_EMOTE_PLAYERANIM- See Also:
-
HUMAN_PULL_MAGEARENA_LEVER
public static final int HUMAN_PULL_MAGEARENA_LEVER- See Also:
-
PULL_MAGEARENA_LEVER
public static final int PULL_MAGEARENA_LEVER- See Also:
-
READY_DRINKING
public static final int READY_DRINKING- See Also:
-
READY_PLAYING_CARDS
public static final int READY_PLAYING_CARDS- See Also:
-
OLD_RUNE_TEMPLE
public static final int OLD_RUNE_TEMPLE- See Also:
-
BANNER_BACTERIA_MOVES
public static final int BANNER_BACTERIA_MOVES- See Also:
-
BANNER_VIRUS_MOVES
public static final int BANNER_VIRUS_MOVES- See Also:
-
HUMAN_ONYXCUTTING
public static final int HUMAN_ONYXCUTTING- See Also:
-
ENCHANT_AMULET2_LVL6
public static final int ENCHANT_AMULET2_LVL6- See Also:
-
TZHAAR_INFERNO
public static final int TZHAAR_INFERNO- See Also:
-
WANTED_SOLUS_SUMMON
public static final int WANTED_SOLUS_SUMMON- See Also:
-
WANTED_CRYSTAL_BALL_SCAN
public static final int WANTED_CRYSTAL_BALL_SCAN- See Also:
-
WANTED_CRYSTAL_BALL_SCAN_SPOT
public static final int WANTED_CRYSTAL_BALL_SCAN_SPOT- See Also:
-
WANTED_FADE_TO_BLACK_SMOKE
public static final int WANTED_FADE_TO_BLACK_SMOKE- See Also:
-
WANTED_HUMAN_INJURED_CUTSCENE
public static final int WANTED_HUMAN_INJURED_CUTSCENE- See Also:
-
WANTED_TELEPORT_IN
public static final int WANTED_TELEPORT_IN- See Also:
-
WANTED_PRAYER_ANIM
public static final int WANTED_PRAYER_ANIM- See Also:
-
WANTED_INTERRUPT_TELEPORT
public static final int WANTED_INTERRUPT_TELEPORT- See Also:
-
WANTED_RANGER_READY
public static final int WANTED_RANGER_READY- See Also:
-
DARK_BEAST_UPDATE_WALK
public static final int DARK_BEAST_UPDATE_WALK- See Also:
-
DARK_BEAST_UPDATE_READY
public static final int DARK_BEAST_UPDATE_READY- See Also:
-
DARK_BEAST_UPDATE_ATTACK
public static final int DARK_BEAST_UPDATE_ATTACK- See Also:
-
DARK_BEAST_UPDATE_DEFEND
public static final int DARK_BEAST_UPDATE_DEFEND- See Also:
-
DARK_BEAST_UPDATE_DEATH
public static final int DARK_BEAST_UPDATE_DEATH- See Also:
-
MOURNING_TEMPLE_LEVER
public static final int MOURNING_TEMPLE_LEVER- See Also:
-
SHADOW_READY_STAND
public static final int SHADOW_READY_STAND- See Also:
-
SHADOW_DEFEND
public static final int SHADOW_DEFEND- See Also:
-
SHADOW_WALK
public static final int SHADOW_WALK- See Also:
-
SHADOW_ATTACK
public static final int SHADOW_ATTACK- See Also:
-
SHADOW_DEATH
public static final int SHADOW_DEATH- See Also:
-
SHADOW_READY
public static final int SHADOW_READY- See Also:
-
PLAYER_TICKLE
public static final int PLAYER_TICKLE- See Also:
-
MOURNING_LIGHT_CROSSED
public static final int MOURNING_LIGHT_CROSSED- See Also:
-
ELF_LIGHT_CRYSTAL
public static final int ELF_LIGHT_CRYSTAL- See Also:
-
LARGECRYSTAL_GLOW
public static final int LARGECRYSTAL_GLOW- See Also:
-
BLADEWALL_CUTS
public static final int BLADEWALL_CUTS- See Also:
-
MOURNING_DOOR_GLOW
public static final int MOURNING_DOOR_GLOW- See Also:
-
MOURNING_LIGHT_GLOW
public static final int MOURNING_LIGHT_GLOW- See Also:
-
MOURNING_LIGHT_GLOW2
public static final int MOURNING_LIGHT_GLOW2- See Also:
-
WOM_STUCK_IN_TREE
public static final int WOM_STUCK_IN_TREE- See Also:
-
OVERLOG
public static final int OVERLOG- See Also:
-
UNDERLOG
public static final int UNDERLOG- See Also:
-
UNDERNET
public static final int UNDERNET- See Also:
-
OVERNET
public static final int OVERNET- See Also:
-
STARJUMP
public static final int STARJUMP- See Also:
-
VFX_DOOM_HOLE_IDLE_UNIQUE
public static final int VFX_DOOM_HOLE_IDLE_UNIQUE- See Also:
-
PUSHUPS
public static final int PUSHUPS- See Also:
-
HUMAN_LEDGE_WALK_LEFT_LOOPED
public static final int HUMAN_LEDGE_WALK_LEFT_LOOPED- See Also:
-
SITUPS_GETDOWN
public static final int SITUPS_GETDOWN- See Also:
-
SITUPS
public static final int SITUPS- See Also:
-
SITUPS_GETUP
public static final int SITUPS_GETUP- See Also:
-
STARJUMP_5
public static final int STARJUMP_5- See Also:
-
PUSHUPS_5
public static final int PUSHUPS_5- See Also:
-
SITUPS_5
public static final int SITUPS_5- See Also:
-
RUN_ON_SPOT
public static final int RUN_ON_SPOT- See Also:
-
PILLORY_LOCK_ROTATE
public static final int PILLORY_LOCK_ROTATE- See Also:
-
SMALLLOCK_ROTATE
public static final int SMALLLOCK_ROTATE- See Also:
-
PILLORY_KEY_ROTATE
public static final int PILLORY_KEY_ROTATE- See Also:
-
RACEFLAG_FLUTTER
public static final int RACEFLAG_FLUTTER- See Also:
-
DRUNK_PLAYER_WALK
public static final int DRUNK_PLAYER_WALK- See Also:
-
DRUNK_PLAYER_READY
public static final int DRUNK_PLAYER_READY- See Also:
-
SKIP_THROW_BUCKETOFWATER
public static final int SKIP_THROW_BUCKETOFWATER- See Also:
-
FISHBOWL_SWIMS
public static final int FISHBOWL_SWIMS- See Also:
-
FISHBOWL_EXCITED
public static final int FISHBOWL_EXCITED- See Also:
-
SLAYER_LIZARD_READY
public static final int SLAYER_LIZARD_READY- See Also:
-
SLAYER_LIZARD_WALK
public static final int SLAYER_LIZARD_WALK- See Also:
-
SLAYER_LIZARD_ATTACK
public static final int SLAYER_LIZARD_ATTACK- See Also:
-
SLAYER_LIZARD_DEFEND
public static final int SLAYER_LIZARD_DEFEND- See Also:
-
SLAYER_LIZARD_DEATH
public static final int SLAYER_LIZARD_DEATH- See Also:
-
HUMAN_CHINCHOMPA_ATTACK
public static final int HUMAN_CHINCHOMPA_ATTACK- See Also:
-
HUMAN_PLAY_WITH_PET_FISH_BLUE
public static final int HUMAN_PLAY_WITH_PET_FISH_BLUE- See Also:
-
HUMAN_FEED_PET_FISH_BLUE
public static final int HUMAN_FEED_PET_FISH_BLUE- See Also:
-
HUMAN_TALK_TO_PET_FISH_BLUE
public static final int HUMAN_TALK_TO_PET_FISH_BLUE- See Also:
-
HUMAN_PLAY_WITH_PET_FISH_GREEN
public static final int HUMAN_PLAY_WITH_PET_FISH_GREEN- See Also:
-
HUMAN_FEED_PET_FISH_GREEN
public static final int HUMAN_FEED_PET_FISH_GREEN- See Also:
-
HUMAN_TALK_TO_PET_FISH_GREEN
public static final int HUMAN_TALK_TO_PET_FISH_GREEN- See Also:
-
HUMAN_PLAY_WITH_PET_FISH_SPINE
public static final int HUMAN_PLAY_WITH_PET_FISH_SPINE- See Also:
-
HUMAN_FEED_PET_FISH_SPINE
public static final int HUMAN_FEED_PET_FISH_SPINE- See Also:
-
HUMAN_TALK_TO_PET_FISH_SPINE
public static final int HUMAN_TALK_TO_PET_FISH_SPINE- See Also:
-
CHURN_MILK
public static final int CHURN_MILK- See Also:
-
CHURN_MILK_SHORT
public static final int CHURN_MILK_SHORT- See Also:
-
CHURN_MILK_MEDIUM
public static final int CHURN_MILK_MEDIUM- See Also:
-
CHURN_MILK_LONG
public static final int CHURN_MILK_LONG- See Also:
-
PLAYER_CHURNS_MILK_SHORT
public static final int PLAYER_CHURNS_MILK_SHORT- See Also:
-
PLAYER_CHURNS_MILK_MEDIUM
public static final int PLAYER_CHURNS_MILK_MEDIUM- See Also:
-
PLAYER_CHURNS_MILK_LONG
public static final int PLAYER_CHURNS_MILK_LONG- See Also:
-
HUMAN_LONGCRAWL
public static final int HUMAN_LONGCRAWL- See Also:
-
HUMAN_PROTEST_READY
public static final int HUMAN_PROTEST_READY- See Also:
-
SQUIDY_WALK
public static final int SQUIDY_WALK- See Also:
-
SQUIDY_READY
public static final int SQUIDY_READY- See Also:
-
SQUIDY_TICKLE
public static final int SQUIDY_TICKLE- See Also:
-
HALF_WOOD_WALK
public static final int HALF_WOOD_WALK- See Also:
-
SPIRIT_WALK
public static final int SPIRIT_WALK- See Also:
-
SPIRIT_READY
public static final int SPIRIT_READY- See Also:
-
SPIRIT_ATTACK
public static final int SPIRIT_ATTACK- See Also:
-
SPIRIT_DEATH
public static final int SPIRIT_DEATH- See Also:
-
SPIRIT_PARRY
public static final int SPIRIT_PARRY- See Also:
-
BREW_CONTROL
public static final int BREW_CONTROL- See Also:
-
PRESS_PRESS
public static final int PRESS_PRESS- See Also:
-
SPIDER_DEAD
public static final int SPIDER_DEAD- See Also:
-
DEAL_SMITE_CONTROL
public static final int DEAL_SMITE_CONTROL- See Also:
-
DEAL_WRENCH_FLOURISH
public static final int DEAL_WRENCH_FLOURISH- See Also:
-
DEAL_FILLBUCKET_STAGNENT
public static final int DEAL_FILLBUCKET_STAGNENT- See Also:
-
DEAL_BOWL_FISH
public static final int DEAL_BOWL_FISH- See Also:
-
SUMMON_SUMMON_SPOT
public static final int SUMMON_SUMMON_SPOT- See Also:
-
ZOMBIE_TORSO_WALK
public static final int ZOMBIE_TORSO_WALK- See Also:
-
ZOMBIE_TORSO_READY
public static final int ZOMBIE_TORSO_READY- See Also:
-
ZOMBIE_TORSO_DEATH
public static final int ZOMBIE_TORSO_DEATH- See Also:
-
ZOMBIE_HEAD_WALK
public static final int ZOMBIE_HEAD_WALK- See Also:
-
ZOMBIE_HEAD_DEATH
public static final int ZOMBIE_HEAD_DEATH- See Also:
-
ZOMBIE_DEATH_MELT
public static final int ZOMBIE_DEATH_MELT- See Also:
-
HALF_ZOMBIE_DEATH
public static final int HALF_ZOMBIE_DEATH- See Also:
-
HALF_ZOMBIE_DEATH2
public static final int HALF_ZOMBIE_DEATH2- See Also:
-
HALF_ZOMBIE_WALK
public static final int HALF_ZOMBIE_WALK- See Also:
-
HALF_ZOMBIE_WALK2
public static final int HALF_ZOMBIE_WALK2- See Also:
-
HALF_ZOMBIE_READY
public static final int HALF_ZOMBIE_READY- See Also:
-
HALF_ZOMBIE_READY2
public static final int HALF_ZOMBIE_READY2- See Also:
-
HALF_ZOMBIE_PUNCH
public static final int HALF_ZOMBIE_PUNCH- See Also:
-
SPLIT_MID_SPOT
public static final int SPLIT_MID_SPOT- See Also:
-
SPLIT_MID
public static final int SPLIT_MID- See Also:
-
SPLIT_HEAD_SPOT
public static final int SPLIT_HEAD_SPOT- See Also:
-
SPLIT_HEAD
public static final int SPLIT_HEAD- See Also:
-
SPLIT_HIP_SPOT
public static final int SPLIT_HIP_SPOT- See Also:
-
SPLIT_HIP
public static final int SPLIT_HIP- See Also:
-
STEAM_HEAD_SPOT
public static final int STEAM_HEAD_SPOT- See Also:
-
STEAM_HEAD_PLAY
public static final int STEAM_HEAD_PLAY- See Also:
-
TERRIFIED_EMOTE
public static final int TERRIFIED_EMOTE- See Also:
-
HAMLET_HEAD_START
public static final int HAMLET_HEAD_START- See Also:
-
HAMLET_HEAD_LOOP
public static final int HAMLET_HEAD_LOOP- See Also:
-
HAMLET_HEAD_STOP
public static final int HAMLET_HEAD_STOP- See Also:
-
HAMLET_HEAD_ALL
public static final int HAMLET_HEAD_ALL- See Also:
-
CHILD_SCARED
public static final int CHILD_SCARED- See Also:
-
CHILD_PRAISE
public static final int CHILD_PRAISE- See Also:
-
ZOMBIE_HEAD_DIG
public static final int ZOMBIE_HEAD_DIG- See Also:
-
SCARE_KID_ZOMBIE
public static final int SCARE_KID_ZOMBIE- See Also:
-
TBW_BROODOO_MASK_EAT
public static final int TBW_BROODOO_MASK_EAT- See Also:
-
HUMAN_WOODCUTTING_DRAGON_AXE
public static final int HUMAN_WOODCUTTING_DRAGON_AXE- See Also:
-
ABYSSAL_BLUDGEON_RUN
public static final int ABYSSAL_BLUDGEON_RUN- See Also:
-
DAGANNOTH_WHIRLWIND_SPINS
public static final int DAGANNOTH_WHIRLWIND_SPINS- See Also:
-
DAGANNOTH_MEGANOTH_WALK
public static final int DAGANNOTH_MEGANOTH_WALK- See Also:
-
DAGANNOTH_MEGANOTH_READY
public static final int DAGANNOTH_MEGANOTH_READY- See Also:
-
GG_DUSK_FLY_TRANSITION
public static final int GG_DUSK_FLY_TRANSITION- See Also:
-
DAGANNOTH_MEGANOTH_DEFEND
public static final int DAGANNOTH_MEGANOTH_DEFEND- See Also:
-
DAGANNOTH_MEGANOTH_ATTACK_MELEE
public static final int DAGANNOTH_MEGANOTH_ATTACK_MELEE- See Also:
-
DAGANNOTH_MEGANOTH_ATTACK_MAGE
public static final int DAGANNOTH_MEGANOTH_ATTACK_MAGE- See Also:
-
DAGANNOTH_MEGANOTH_ATTACK_RANGE
public static final int DAGANNOTH_MEGANOTH_ATTACK_RANGE- See Also:
-
DAGANNOTH_MEGANOTH_DEATH
public static final int DAGANNOTH_MEGANOTH_DEATH- See Also:
-
DAGANNOTH_ROCK_LOBSTER_WALK
public static final int DAGANNOTH_ROCK_LOBSTER_WALK- See Also:
-
DAGANNOTH_ROCK_LOBSTER_READY
public static final int DAGANNOTH_ROCK_LOBSTER_READY- See Also:
-
DAGANNOTH_ROCK_LOBSTER_ATTACK
public static final int DAGANNOTH_ROCK_LOBSTER_ATTACK- See Also:
-
DAGANNOTH_ROCK_LOBSTER_DEFEND
public static final int DAGANNOTH_ROCK_LOBSTER_DEFEND- See Also:
-
DAGANNOTH_ROCK_LOBSTER_SPRING_UP
public static final int DAGANNOTH_ROCK_LOBSTER_SPRING_UP- See Also:
-
DAGANNOTH_ROCK_LOBSTER_DEATH
public static final int DAGANNOTH_ROCK_LOBSTER_DEATH- See Also:
-
DAGANNOTH_WATER_CREATURE_WALK
public static final int DAGANNOTH_WATER_CREATURE_WALK- See Also:
-
DAGANNOTH_WATER_CREATURE_SPRING_UP
public static final int DAGANNOTH_WATER_CREATURE_SPRING_UP- See Also:
-
DAGANNOTH_WATER_CREATURE_GO_DOWN
public static final int DAGANNOTH_WATER_CREATURE_GO_DOWN- See Also:
-
DAGANNOTH_WATER_CREATURE_DEATH
public static final int DAGANNOTH_WATER_CREATURE_DEATH- See Also:
-
DAGANNOTH_WATER_CREATURE_READY
public static final int DAGANNOTH_WATER_CREATURE_READY- See Also:
-
DAGANNOTH_WATER_CREATURE_ATTACK
public static final int DAGANNOTH_WATER_CREATURE_ATTACK- See Also:
-
DAGANNOTH_WATER_CREATURE_DEFEND
public static final int DAGANNOTH_WATER_CREATURE_DEFEND- See Also:
-
DAGANNOTH_STANDING_TORCH_FLAME
public static final int DAGANNOTH_STANDING_TORCH_FLAME- See Also:
-
DAGANNOTH_WATER_SPILL
public static final int DAGANNOTH_WATER_SPILL- See Also:
-
DAGANNOTH_ARROW_FLIGHT
public static final int DAGANNOTH_ARROW_FLIGHT- See Also:
-
DAGANNOTH_ARROW_IMPACT
public static final int DAGANNOTH_ARROW_IMPACT- See Also:
-
DAGANNOTH_SPINE_TRAVEL
public static final int DAGANNOTH_SPINE_TRAVEL- See Also:
-
DAGANNOTH_WATER_CREATURE_SPINE_TRAVEL
public static final int DAGANNOTH_WATER_CREATURE_SPINE_TRAVEL- See Also:
-
DRAGON_SMALLAXE_ANIM
public static final int DRAGON_SMALLAXE_ANIM- See Also:
-
DRAGON_SMALLAXE_SWOOSH
public static final int DRAGON_SMALLAXE_SWOOSH- See Also:
-
SUMMON_PORTAL_END
public static final int SUMMON_PORTAL_END- See Also:
-
SUMMON_SUMMON_START
public static final int SUMMON_SUMMON_START- See Also:
-
SUMMON_SUMMON
public static final int SUMMON_SUMMON- See Also:
-
NTK_HUMAN_TELE
public static final int NTK_HUMAN_TELE- See Also:
-
SAND_STORM_NPC
public static final int SAND_STORM_NPC- See Also:
-
SUMMON_FLOOR_SPOT
public static final int SUMMON_FLOOR_SPOT- See Also:
-
GOLEM_SUMMON_START
public static final int GOLEM_SUMMON_START- See Also:
-
GOLEM_SUMMON_SUMMON
public static final int GOLEM_SUMMON_SUMMON- See Also:
-
GOLEM_SUMMON_NEW
public static final int GOLEM_SUMMON_NEW- See Also:
-
DEMON_SUMMON
public static final int DEMON_SUMMON- See Also:
-
DENATH_LEAVE
public static final int DENATH_LEAVE- See Also:
-
DARK_SPEC_SPOT
public static final int DARK_SPEC_SPOT- See Also:
-
DARK_SPEC_PLAYER
public static final int DARK_SPEC_PLAYER- See Also:
-
SUMMON_POINT
public static final int SUMMON_POINT- See Also:
-
BURGH_HOLD_HIT
public static final int BURGH_HOLD_HIT- See Also:
-
MAKINGHISTORY_GHOST_FADE
public static final int MAKINGHISTORY_GHOST_FADE- See Also:
-
RAT_PIER_DEATH
public static final int RAT_PIER_DEATH- See Also:
-
KITTEN_ANGEL_GOES_TO_HEAVEN
public static final int KITTEN_ANGEL_GOES_TO_HEAVEN- See Also:
-
RATCATCHER_SMOKES
public static final int RATCATCHER_SMOKES- See Also:
-
MOUSETRAP_SPRING
public static final int MOUSETRAP_SPRING- See Also:
-
VC_RATS_IN_BARREL
public static final int VC_RATS_IN_BARREL- See Also:
-
VC_RAT_VALVE
public static final int VC_RAT_VALVE- See Also:
-
VC_LANTERN_GLOWS
public static final int VC_LANTERN_GLOWS- See Also:
-
VC_RAT_WRIGGLE
public static final int VC_RAT_WRIGGLE- See Also:
-
RATCATCHER_CREATE_SMOKE
public static final int RATCATCHER_CREATE_SMOKE- See Also:
-
RATCATCHER_WALK_WITH_FLUTE
public static final int RATCATCHER_WALK_WITH_FLUTE- See Also:
-
FARMING_TOOLS_LEPRECHAUN_READY
public static final int FARMING_TOOLS_LEPRECHAUN_READY- See Also:
-
ELID_WATER_POUR
public static final int ELID_WATER_POUR- See Also:
-
ELID_WATERSPIRIT_READY
public static final int ELID_WATERSPIRIT_READY- See Also:
-
ELID_WATERSPIRIT_WALK
public static final int ELID_WATERSPIRIT_WALK- See Also:
-
ELID_WATERSPIRIT_SITTING
public static final int ELID_WATERSPIRIT_SITTING- See Also:
-
ELID_CLIMB_ROPE
public static final int ELID_CLIMB_ROPE- See Also:
-
ELID_ROPE_LASSO
public static final int ELID_ROPE_LASSO- See Also:
-
ELID_CHOC_ICE_SELLER_READY
public static final int ELID_CHOC_ICE_SELLER_READY- See Also:
-
ELID_CHOC_ICE_WALK
public static final int ELID_CHOC_ICE_WALK- See Also:
-
ELID_ROBETOP_CRAFTING
public static final int ELID_ROBETOP_CRAFTING- See Also:
-
ELID_ROBEBOTTOMS_CRAFTING
public static final int ELID_ROBEBOTTOMS_CRAFTING- See Also:
-
ELID_ROPE_CLIMB_LONG
public static final int ELID_ROPE_CLIMB_LONG- See Also:
-
ELID_ROBE_CLIMB_SPOTANIM
public static final int ELID_ROBE_CLIMB_SPOTANIM- See Also:
-
CLAY_GOLEM_ATTACK
public static final int CLAY_GOLEM_ATTACK- See Also:
-
CLAY_GOLEM_DEFEND
public static final int CLAY_GOLEM_DEFEND- See Also:
-
CLAY_GOLEM_DEATH
public static final int CLAY_GOLEM_DEATH- See Also:
-
INTRO_BANNER_SANTA_DANCE
public static final int INTRO_BANNER_SANTA_DANCE- See Also:
-
INTRO_BANNER_SECURITY_LOCK
public static final int INTRO_BANNER_SECURITY_LOCK- See Also:
-
INTRO_BANNER_SCAMMING_HAPPY
public static final int INTRO_BANNER_SCAMMING_HAPPY- See Also:
-
INTRO_BANNER_SCAMMING_SAD
public static final int INTRO_BANNER_SCAMMING_SAD- See Also:
-
INTRO_BANNER_SCAMMING_SWAP
public static final int INTRO_BANNER_SCAMMING_SWAP- See Also:
-
CHAMPIONS_ZOMBIE_DEATH
public static final int CHAMPIONS_ZOMBIE_DEATH- See Also:
-
CHAMPIONS_ZOMBIE_DEFEND
public static final int CHAMPIONS_ZOMBIE_DEFEND- See Also:
-
CHAMPIONS_ZOMBIE_CATCRUSH
public static final int CHAMPIONS_ZOMBIE_CATCRUSH- See Also:
-
CHAMPIONS_ZOMBIE_READY
public static final int CHAMPIONS_ZOMBIE_READY- See Also:
-
CHAMPIONS_ZOMBIE_WALK
public static final int CHAMPIONS_ZOMBIE_WALK- See Also:
-
CHAMPIONS_JOGRE_ATTACK
public static final int CHAMPIONS_JOGRE_ATTACK- See Also:
-
CHAMPIONS_JOGRE_READY
public static final int CHAMPIONS_JOGRE_READY- See Also:
-
CHAMPIONS_JOGRE_WALK
public static final int CHAMPIONS_JOGRE_WALK- See Also:
-
CHAMPIONS_GIANT_READY
public static final int CHAMPIONS_GIANT_READY- See Also:
-
CHAMPIONS_GIANT_WALK
public static final int CHAMPIONS_GIANT_WALK- See Also:
-
CHAMPIONS_GIANT_ATTACK_VERTICAL
public static final int CHAMPIONS_GIANT_ATTACK_VERTICAL- See Also:
-
CHAMPIONS_GIANT_ATTACK_HORIZONTAL
public static final int CHAMPIONS_GIANT_ATTACK_HORIZONTAL- See Also:
-
CHAMPIONS_GIANT_DEFEND
public static final int CHAMPIONS_GIANT_DEFEND- See Also:
-
CHAMPIONS_GIANT_DEATH
public static final int CHAMPIONS_GIANT_DEATH- See Also:
-
CHAMPIONS_THRONE_SIT
public static final int CHAMPIONS_THRONE_SIT- See Also:
-
ELF_THRONE_SIT
public static final int ELF_THRONE_SIT- See Also:
-
TZHAAR_THRONE_SIT
public static final int TZHAAR_THRONE_SIT- See Also:
-
DWARF_THRONE_SIT
public static final int DWARF_THRONE_SIT- See Also:
-
GNOME_THRONE_SIT
public static final int GNOME_THRONE_SIT- See Also:
-
WEREWOLF_THRONE_SIT
public static final int WEREWOLF_THRONE_SIT- See Also:
-
EARTHWARRIOR_READY
public static final int EARTHWARRIOR_READY- See Also:
-
EARTHWARRIOR_DEATH
public static final int EARTHWARRIOR_DEATH- See Also:
-
EARTHWARRIOR_WALK_F
public static final int EARTHWARRIOR_WALK_F- See Also:
-
EARTHWARRIOR_WALK_B
public static final int EARTHWARRIOR_WALK_B- See Also:
-
EARTHWARRIOR_WALK_L
public static final int EARTHWARRIOR_WALK_L- See Also:
-
EARTHWARRIOR_WALK_R
public static final int EARTHWARRIOR_WALK_R- See Also:
-
EARTHWARRIOR_CHOP
public static final int EARTHWARRIOR_CHOP- See Also:
-
EARTHWARRIOR_DEF
public static final int EARTHWARRIOR_DEF- See Also:
-
CHAMPIONS_IMP_READY
public static final int CHAMPIONS_IMP_READY- See Also:
-
CHAMPIONS_IMP_STAB
public static final int CHAMPIONS_IMP_STAB- See Also:
-
CHAMPIONS_IMP_THROW
public static final int CHAMPIONS_IMP_THROW- See Also:
-
CHAMPIONS_IMP_DAGGER_LAUNCH
public static final int CHAMPIONS_IMP_DAGGER_LAUNCH- See Also:
-
CHAMPIONS_IMP_DAGGER_TRAVEL
public static final int CHAMPIONS_IMP_DAGGER_TRAVEL- See Also:
-
CHAMPIONS_HOBGOBLIN_READY
public static final int CHAMPIONS_HOBGOBLIN_READY- See Also:
-
CHAMPIONS_HOBGOBLIN_RANGE
public static final int CHAMPIONS_HOBGOBLIN_RANGE- See Also:
-
CHAMPIONS_HOBGOBLIN_SPEAR
public static final int CHAMPIONS_HOBGOBLIN_SPEAR- See Also:
-
CHAMPIONS_HOBGOBLIN_DRAIN
public static final int CHAMPIONS_HOBGOBLIN_DRAIN- See Also:
-
CHAMPIONS_GOBLIN_READY
public static final int CHAMPIONS_GOBLIN_READY- See Also:
-
CHAMPIONS_GOBLIN_DRAIN
public static final int CHAMPIONS_GOBLIN_DRAIN- See Also:
-
CHAMPIONS_GOBLIN_SPELLCAST
public static final int CHAMPIONS_GOBLIN_SPELLCAST- See Also:
-
CHAMPIONS_GOBLIN_CASTING_GLOW
public static final int CHAMPIONS_GOBLIN_CASTING_GLOW- See Also:
-
CHAMPIONS_GHOUL_READY
public static final int CHAMPIONS_GHOUL_READY- See Also:
-
CHAMPIONS_GHOUL_CLUB
public static final int CHAMPIONS_GHOUL_CLUB- See Also:
-
CHAMPIONS_GHOUL_THROW
public static final int CHAMPIONS_GHOUL_THROW- See Also:
-
CHAMPIONS_GHOUL_SKULL_LAUNCH
public static final int CHAMPIONS_GHOUL_SKULL_LAUNCH- See Also:
-
CHAMPIONS_GHOUL_SKULL_TRAVEL
public static final int CHAMPIONS_GHOUL_SKULL_TRAVEL- See Also:
-
CHAMPIONS_LESSERDEMON_FIRE_LAUNCH
public static final int CHAMPIONS_LESSERDEMON_FIRE_LAUNCH- See Also:
-
CHAMPIONS_LESSERDEMON_FIRE_TRAVEL
public static final int CHAMPIONS_LESSERDEMON_FIRE_TRAVEL- See Also:
-
CHAMPIONS_GRILL
public static final int CHAMPIONS_GRILL- See Also:
-
CHAMPION_LESSERDEMON_FIRE_LAUNCH
public static final int CHAMPION_LESSERDEMON_FIRE_LAUNCH- See Also:
-
CHAMPION_LESSERDEMON_FIRE_TRAVEL
public static final int CHAMPION_LESSERDEMON_FIRE_TRAVEL- See Also:
-
WYVERN_SKELETON_WALK
public static final int WYVERN_SKELETON_WALK- See Also:
-
WYVERN_SKELETON_BLOCK
public static final int WYVERN_SKELETON_BLOCK- See Also:
-
WYVERN_SKELETON_READY
public static final int WYVERN_SKELETON_READY- See Also:
-
WYVERN_SKELETON_BITE
public static final int WYVERN_SKELETON_BITE- See Also:
-
WYVERN_SKELETON_TAIL_SWIPE
public static final int WYVERN_SKELETON_TAIL_SWIPE- See Also:
-
WYVERN_SKELETON_DEATH
public static final int WYVERN_SKELETON_DEATH- See Also:
-
WYVERN_SKELETON_ICE_BREATH
public static final int WYVERN_SKELETON_ICE_BREATH- See Also:
-
WYVERN_SKELETON_ICEBALL
public static final int WYVERN_SKELETON_ICEBALL- See Also:
-
WYVERN_SKELETON_LAUNCH_ICEBALL
public static final int WYVERN_SKELETON_LAUNCH_ICEBALL- See Also:
-
WYVERN_SKELETON_TRAVEL_ICEBALL
public static final int WYVERN_SKELETON_TRAVEL_ICEBALL- See Also:
-
WYVERN_SKELETON_TRAVEL_BREATH
public static final int WYVERN_SKELETON_TRAVEL_BREATH- See Also:
-
DEVIOUS_RELIC_READY
public static final int DEVIOUS_RELIC_READY- See Also:
-
DEVIOUS_RELIC_WALK
public static final int DEVIOUS_RELIC_WALK- See Also:
-
DEVIOUS_DEAD
public static final int DEVIOUS_DEAD- See Also:
-
DEVIOUS_ASSASSIN_TELEPORT
public static final int DEVIOUS_ASSASSIN_TELEPORT- See Also:
-
DEVIOUS_WHETSTONE_SPIN_NO_SPARKS
public static final int DEVIOUS_WHETSTONE_SPIN_NO_SPARKS- See Also:
-
DEVIOUS_WHETSTONE_SPIN_SPARKS
public static final int DEVIOUS_WHETSTONE_SPIN_SPARKS- See Also:
-
DEVIOUS_HUMAN_WHETSTONE
public static final int DEVIOUS_HUMAN_WHETSTONE- See Also:
-
HUMAN_BALL_ATTACK
public static final int HUMAN_BALL_ATTACK- See Also:
-
HUMAN_BALL_KICK_ATTACK
public static final int HUMAN_BALL_KICK_ATTACK- See Also:
-
HUMAN_BALL_DEFEND
public static final int HUMAN_BALL_DEFEND- See Also:
-
HUMAN_MARIONETTE_JUMP
public static final int HUMAN_MARIONETTE_JUMP- See Also:
-
HUMAN_MARIONETTE_WALK
public static final int HUMAN_MARIONETTE_WALK- See Also:
-
HUMAN_MARIONETTE_BOW
public static final int HUMAN_MARIONETTE_BOW- See Also:
-
HUMAN_MARIONETTE_DANCE
public static final int HUMAN_MARIONETTE_DANCE- See Also:
-
VETION_TALK
public static final int VETION_TALK- See Also:
-
SCORPIA_TALK
public static final int SCORPIA_TALK- See Also:
-
VENETATIS_TALK
public static final int VENETATIS_TALK- See Also:
-
CALLISTO_TALK
public static final int CALLISTO_TALK- See Also:
-
ODDSKULL_WALKLEFT
public static final int ODDSKULL_WALKLEFT- See Also:
-
ODDSKULL_WALKRIGHT
public static final int ODDSKULL_WALKRIGHT- See Also:
-
ODDSKULL_WALKBACK
public static final int ODDSKULL_WALKBACK- See Also:
-
TAN_LEATHER
public static final int TAN_LEATHER- See Also:
-
SNAKEBOSS_FLETCHING
public static final int SNAKEBOSS_FLETCHING- See Also:
-
MARIONETTE_JUMP
public static final int MARIONETTE_JUMP- See Also:
-
MARIONETTE_WALK
public static final int MARIONETTE_WALK- See Also:
-
MARIONETTE_BOW
public static final int MARIONETTE_BOW- See Also:
-
MARIONETTE_DANCE
public static final int MARIONETTE_DANCE- See Also:
-
ENCHANT_DRAGONSTONE
public static final int ENCHANT_DRAGONSTONE- See Also:
-
MAGICTRAINING_SPOTANIM_BONES
public static final int MAGICTRAINING_SPOTANIM_BONES- See Also:
-
MAGICTRAINING_PAINTING_FLOAT
public static final int MAGICTRAINING_PAINTING_FLOAT- See Also:
-
MAGICTRAINING_FLYING_BOOK_READY
public static final int MAGICTRAINING_FLYING_BOOK_READY- See Also:
-
MAGICTRAINING_LIGHT_DOOR_OPEN
public static final int MAGICTRAINING_LIGHT_DOOR_OPEN- See Also:
-
SLAYER_TOTS_I_CHARGE
public static final int SLAYER_TOTS_I_CHARGE- See Also:
-
MAGICTRAINING_GHOST_READY
public static final int MAGICTRAINING_GHOST_READY- See Also:
-
MAGICTRAINING_GHOST_WALK
public static final int MAGICTRAINING_GHOST_WALK- See Also:
-
MAGICTRAINING_LIGHTING
public static final int MAGICTRAINING_LIGHTING- See Also:
-
MAGICTRAINING_STATUE_ROTATE
public static final int MAGICTRAINING_STATUE_ROTATE- See Also:
-
MAGICTRAINING_DOOR_ROTATE
public static final int MAGICTRAINING_DOOR_ROTATE- See Also:
-
MAGICTRAINING_DOOR_OPEN
public static final int MAGICTRAINING_DOOR_OPEN- See Also:
-
HUMAN_MAGICTRAINING_OPEN_CUPBOARD
public static final int HUMAN_MAGICTRAINING_OPEN_CUPBOARD- See Also:
-
MAGE_TRAINING_AREA_READY
public static final int MAGE_TRAINING_AREA_READY- See Also:
-
MAGE_TRAINING_AREA_WALK
public static final int MAGE_TRAINING_AREA_WALK- See Also:
-
MAGE_TRAINING_AREA_WALK_LARGE
public static final int MAGE_TRAINING_AREA_WALK_LARGE- See Also:
-
HANDSAND_SANDY_LOOKREADY
public static final int HANDSAND_SANDY_LOOKREADY- See Also:
-
HANDSAND_SAND_MAGIC
public static final int HANDSAND_SAND_MAGIC- See Also:
-
HANDSAND_SAND_MAGIC_STATIC
public static final int HANDSAND_SAND_MAGIC_STATIC- See Also:
-
DRUNK_HOLDITEM_WALK
public static final int DRUNK_HOLDITEM_WALK- See Also:
-
DRUNK_HOLDITEM_READY
public static final int DRUNK_HOLDITEM_READY- See Also:
-
HUMAN_SHRINK
public static final int HUMAN_SHRINK- See Also:
-
MACRO_SANDWICH_LADY_WALK
public static final int MACRO_SANDWICH_LADY_WALK- See Also:
-
MACRO_SANDWICH_LADY_READY
public static final int MACRO_SANDWICH_LADY_READY- See Also:
-
MACRO_SANDWICH_LADY_PARRY
public static final int MACRO_SANDWICH_LADY_PARRY- See Also:
-
MACRO_SANDWICH_LADY_ATTACK
public static final int MACRO_SANDWICH_LADY_ATTACK- See Also:
-
MACRO_SANDWICH_LADY_DEATH
public static final int MACRO_SANDWICH_LADY_DEATH- See Also:
-
SARNIE_ROTATE
public static final int SARNIE_ROTATE- See Also:
-
BALLOON_WALK
public static final int BALLOON_WALK- See Also:
-
BALLOON_READY
public static final int BALLOON_READY- See Also:
-
BALLOON_WALK2
public static final int BALLOON_WALK2- See Also:
-
BALLOON_POP
public static final int BALLOON_POP- See Also:
-
BALLOON_FALL
public static final int BALLOON_FALL- See Also:
-
AGILITY_PYRAMID_LEDGE_ON_LEFT
public static final int AGILITY_PYRAMID_LEDGE_ON_LEFT- See Also:
-
AGILITY_PYRAMID_LEDGE_OFF_LEFT
public static final int AGILITY_PYRAMID_LEDGE_OFF_LEFT- See Also:
-
AGILITY_PYRAMID_LEDGE_FALL_LEFT
public static final int AGILITY_PYRAMID_LEDGE_FALL_LEFT- See Also:
-
AGILITY_PYRAMID_LEDGE_FALL_RIGHT
public static final int AGILITY_PYRAMID_LEDGE_FALL_RIGHT- See Also:
-
AGILITY_PYRAMID_LEDGE_ON_RIGHT
public static final int AGILITY_PYRAMID_LEDGE_ON_RIGHT- See Also:
-
AGILITY_PYRAMID_LEDGE_OFF_RIGHT
public static final int AGILITY_PYRAMID_LEDGE_OFF_RIGHT- See Also:
-
AGILITY_PYRAMID_LEDGE_WALK_LEFT
public static final int AGILITY_PYRAMID_LEDGE_WALK_LEFT- See Also:
-
AGILITY_PYRAMID_LEDGE_WALK_RIGHT
public static final int AGILITY_PYRAMID_LEDGE_WALK_RIGHT- See Also:
-
AGILITY_PYRAMID_SIDESTEP_FALL
public static final int AGILITY_PYRAMID_SIDESTEP_FALL- See Also:
-
AGILITY_PYRAMID_SIDESTEP_FALLL
public static final int AGILITY_PYRAMID_SIDESTEP_FALLL- See Also:
-
AGILITY_PYRAMID_TOP_CLIMB
public static final int AGILITY_PYRAMID_TOP_CLIMB- See Also:
-
AGILITY_PYRAMID_TILT_FALL
public static final int AGILITY_PYRAMID_TILT_FALL- See Also:
-
AGILITY_PYRAMID_BLOCK_PUSH_1
public static final int AGILITY_PYRAMID_BLOCK_PUSH_1- See Also:
-
AGILITY_PYRAMID_BLOCK_PUSH_2
public static final int AGILITY_PYRAMID_BLOCK_PUSH_2- See Also:
-
AGILITY_PYRAMID_GAP_JUMP
public static final int AGILITY_PYRAMID_GAP_JUMP- See Also:
-
AGILITY_PYRAMID_GAP_JUMP_FALL
public static final int AGILITY_PYRAMID_GAP_JUMP_FALL- See Also:
-
AGILITY_PYRAMID_LOGFALL_R
public static final int AGILITY_PYRAMID_LOGFALL_R- See Also:
-
AGILITY_PYRAMID_TILTING_FLOOR
public static final int AGILITY_PYRAMID_TILTING_FLOOR- See Also:
-
HUMAN_DWARF_RECIEVE
public static final int HUMAN_DWARF_RECIEVE- See Also:
-
DWARF_HAND_OVER
public static final int DWARF_HAND_OVER- See Also:
-
ENAKH_BONEGUARD_READY
public static final int ENAKH_BONEGUARD_READY- See Also:
-
ENAKH_BONEGUARD_BLOCK
public static final int ENAKH_BONEGUARD_BLOCK- See Also:
-
ENAKH_BONEGUARD_ATTACK
public static final int ENAKH_BONEGUARD_ATTACK- See Also:
-
ENAKH_BONEGUARD_DEATH
public static final int ENAKH_BONEGUARD_DEATH- See Also:
-
ENAKH_BONEGUARD_LARGE_DEATH
public static final int ENAKH_BONEGUARD_LARGE_DEATH- See Also:
-
ENAKH_BONEGUARD_WALK
public static final int ENAKH_BONEGUARD_WALK- See Also:
-
SNP_FIRE_BOSS_READY
public static final int SNP_FIRE_BOSS_READY- See Also:
-
ENAKH_BONEGUARD_GLOW_SMALL_ATTACK
public static final int ENAKH_BONEGUARD_GLOW_SMALL_ATTACK- See Also:
-
ENAKH_BONEGUARD_GLOW_SMALL_BLOCK
public static final int ENAKH_BONEGUARD_GLOW_SMALL_BLOCK- See Also:
-
SNP_FIRE_BOSS_WALK
public static final int SNP_FIRE_BOSS_WALK- See Also:
-
ENAKH_BONEGUARD_GLOW_SMALL_DEATH
public static final int ENAKH_BONEGUARD_GLOW_SMALL_DEATH- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_READY
public static final int ENAKH_BONEGUARD_GLOW_LARGE_READY- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_ATTACK
public static final int ENAKH_BONEGUARD_GLOW_LARGE_ATTACK- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_BLOCK
public static final int ENAKH_BONEGUARD_GLOW_LARGE_BLOCK- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_WALK
public static final int ENAKH_BONEGUARD_GLOW_LARGE_WALK- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_DEATH
public static final int ENAKH_BONEGUARD_GLOW_LARGE_DEATH- See Also:
-
ENAKH_ENAKHRA_TRANSFORM_SPOTANIM
public static final int ENAKH_ENAKHRA_TRANSFORM_SPOTANIM- See Also:
-
ENAKHENAKHRA_TRANSFORM_START
public static final int ENAKHENAKHRA_TRANSFORM_START- See Also:
-
ENAKHENAKHRA_TRANSFORM_FINISH
public static final int ENAKHENAKHRA_TRANSFORM_FINISH- See Also:
-
ENAKH_SMOKE_OVERLAY
public static final int ENAKH_SMOKE_OVERLAY- See Also:
-
ENAKH_FILM_OVERLAY
public static final int ENAKH_FILM_OVERLAY- See Also:
-
ENAKH_FALL_HOLE
public static final int ENAKH_FALL_HOLE- See Also:
-
ENAKH_MAGIC_WALL
public static final int ENAKH_MAGIC_WALL- See Also:
-
ENAKH_MAGIC_WALL_FADE
public static final int ENAKH_MAGIC_WALL_FADE- See Also:
-
ENAKH_LIGHT_PRISON
public static final int ENAKH_LIGHT_PRISON- See Also:
-
ENAKH_BIG_WALL_FALL
public static final int ENAKH_BIG_WALL_FALL- See Also:
-
ENAKH_FLOOR_CRACKING
public static final int ENAKH_FLOOR_CRACKING- See Also:
-
ENAKH_FLOOR_COLLAPSING
public static final int ENAKH_FLOOR_COLLAPSING- See Also:
-
ENAKH_LIGHT_STREAMING
public static final int ENAKH_LIGHT_STREAMING- See Also:
-
ENAKH_PLAYER_CHISEL
public static final int ENAKH_PLAYER_CHISEL- See Also:
-
ENAKH_PLAYER_GET_UP
public static final int ENAKH_PLAYER_GET_UP- See Also:
-
BURGH_FURNACE_SMOKE
public static final int BURGH_FURNACE_SMOKE- See Also:
-
FIRE_EFFECT
public static final int FIRE_EFFECT- See Also:
-
BURGH_FURNACE_LIT
public static final int BURGH_FURNACE_LIT- See Also:
-
CANDLE_EFFECT
public static final int CANDLE_EFFECT- See Also:
-
SLAYER_HARPIE_SWARM
public static final int SLAYER_HARPIE_SWARM- See Also:
-
SLAYER_HARPIE_DODGE
public static final int SLAYER_HARPIE_DODGE- See Also:
-
SLAYER_HARPIE_HIT
public static final int SLAYER_HARPIE_HIT- See Also:
-
SLAYER_HARPIE_DEATH
public static final int SLAYER_HARPIE_DEATH- See Also:
-
SLAYER_HARPIE_NOSPIN
public static final int SLAYER_HARPIE_NOSPIN- See Also:
-
VAMPIRESLAYER_COFFIN_OPEN
public static final int VAMPIRESLAYER_COFFIN_OPEN- See Also:
-
VAMPIRESLAYER_ARISE
public static final int VAMPIRESLAYER_ARISE- See Also:
-
VAMPIRESLAYER_TRAVEL
public static final int VAMPIRESLAYER_TRAVEL- See Also:
-
VAMPIRESLAYER_GIVE_BEER
public static final int VAMPIRESLAYER_GIVE_BEER- See Also:
-
TREASURE_MAGIC_CHEST
public static final int TREASURE_MAGIC_CHEST- See Also:
-
TREASURE_MAGIC_OPENCHEST
public static final int TREASURE_MAGIC_OPENCHEST- See Also:
-
TREASURE_MAGIC_OPENCHEST_READY
public static final int TREASURE_MAGIC_OPENCHEST_READY- See Also:
-
TREASURE_MAGIC_CLOSECHEST
public static final int TREASURE_MAGIC_CLOSECHEST- See Also:
-
POH_WARDROBE_OPEN
public static final int POH_WARDROBE_OPEN- See Also:
-
POH_WARDROBE_WOODEN_OPEN
public static final int POH_WARDROBE_WOODEN_OPEN- See Also:
-
FEVER_ROPE_SWING
public static final int FEVER_ROPE_SWING- See Also:
-
CANNON_BLAST_SPOTANIM
public static final int CANNON_BLAST_SPOTANIM- See Also:
-
BARREL_LIT_SPOTANIM
public static final int BARREL_LIT_SPOTANIM- See Also:
-
FUSE_LIT_SPOTANIM
public static final int FUSE_LIT_SPOTANIM- See Also:
-
FEVER_EXPLOSION
public static final int FEVER_EXPLOSION- See Also:
-
FEVER_PLAYER_ROPE_SWING_START
public static final int FEVER_PLAYER_ROPE_SWING_START- See Also:
-
FEVER_PLAYER_ROPE_SWING_BASE_ANIM
public static final int FEVER_PLAYER_ROPE_SWING_BASE_ANIM- See Also:
-
FEVER_PLAYER_ROPE_SWING_LAND_SUCCESS
public static final int FEVER_PLAYER_ROPE_SWING_LAND_SUCCESS- See Also:
-
FEVER_PLAYER_ROPE_SWING_LAND_FAIL
public static final int FEVER_PLAYER_ROPE_SWING_LAND_FAIL- See Also:
-
FEVER_ROPE_TIE
public static final int FEVER_ROPE_TIE- See Also:
-
FEVER_LOAD_CANNON1_CANNISTER
public static final int FEVER_LOAD_CANNON1_CANNISTER- See Also:
-
FEVER_LOAD_CANNON1
public static final int FEVER_LOAD_CANNON1- See Also:
-
FEVER_LOAD_CANNON2
public static final int FEVER_LOAD_CANNON2- See Also:
-
FEVER_PROD_CANNON1
public static final int FEVER_PROD_CANNON1- See Also:
-
FEVER_NAIL_PLANK
public static final int FEVER_NAIL_PLANK- See Also:
-
READBOOK_TURNRIGHT
public static final int READBOOK_TURNRIGHT- See Also:
-
READBOOK_TURNLEFT
public static final int READBOOK_TURNLEFT- See Also:
-
HUMAN_READBOOK_TURNRIGHT
public static final int HUMAN_READBOOK_TURNRIGHT- See Also:
-
HUMAN_READBOOK_TURNLEFT
public static final int HUMAN_READBOOK_TURNLEFT- See Also:
-
HUMAN_READBOOK_POSH_TURNRIGHT
public static final int HUMAN_READBOOK_POSH_TURNRIGHT- See Also:
-
HUMAN_READBOOK_POSH_TURNLEFT
public static final int HUMAN_READBOOK_POSH_TURNLEFT- See Also:
-
CHAOSELEMENTAL_READY
public static final int CHAOSELEMENTAL_READY- See Also:
-
CHAOSELEMENTAL_WALK
public static final int CHAOSELEMENTAL_WALK- See Also:
-
CHAOSELEMENTAL_ATTACK
public static final int CHAOSELEMENTAL_ATTACK- See Also:
-
CHAOSELEMENTAL_DEATH
public static final int CHAOSELEMENTAL_DEATH- See Also:
-
CHAOSELEMENTAL_DISCORD
public static final int CHAOSELEMENTAL_DISCORD- See Also:
-
CHAOSELEMENTAL_CASTING
public static final int CHAOSELEMENTAL_CASTING- See Also:
-
CHAOSELEMENTAL_MADNESS_CASTING
public static final int CHAOSELEMENTAL_MADNESS_CASTING- See Also:
-
CHAOSELEMENTAL_MADNESS_TRAVEL
public static final int CHAOSELEMENTAL_MADNESS_TRAVEL- See Also:
-
CHAOSELEMENTAL_MADNESS_IMPACT
public static final int CHAOSELEMENTAL_MADNESS_IMPACT- See Also:
-
CHAOSELEMENTAL_CONFUSION_TRAVEL
public static final int CHAOSELEMENTAL_CONFUSION_TRAVEL- See Also:
-
CHAOSELEMENTAL_DISCORD_CASTING
public static final int CHAOSELEMENTAL_DISCORD_CASTING- See Also:
-
CHAOSELEMENTAL_DISCORD_TRAVEL
public static final int CHAOSELEMENTAL_DISCORD_TRAVEL- See Also:
-
CHAOSELEMENTAL_DISCORD_IMPACT
public static final int CHAOSELEMENTAL_DISCORD_IMPACT- See Also:
-
DRAGON_TWO_HANDED_SWORD
public static final int DRAGON_TWO_HANDED_SWORD- See Also:
-
DRAGON_TWO_HANDED_SWORD_BLAST_SPOTANIM
public static final int DRAGON_TWO_HANDED_SWORD_BLAST_SPOTANIM- See Also:
-
KILLERWATT_BALL_READY
public static final int KILLERWATT_BALL_READY- See Also:
-
KILLERWATT_BIPED_READY
public static final int KILLERWATT_BIPED_READY- See Also:
-
KILLERWATT_BIPED_WALK
public static final int KILLERWATT_BIPED_WALK- See Also:
-
KILLERWATT_BIPED_DEATH
public static final int KILLERWATT_BIPED_DEATH- See Also:
-
KILLERWATT_BIPED_ATTACK
public static final int KILLERWATT_BIPED_ATTACK- See Also:
-
KILLERWATT_BIPED_CAST
public static final int KILLERWATT_BIPED_CAST- See Also:
-
KILLERWATT_BIPED_BLOCK
public static final int KILLERWATT_BIPED_BLOCK- See Also:
-
LIGHTNING_FLASH
public static final int LIGHTNING_FLASH- See Also:
-
CLOUD_LIGHTNING_READY
public static final int CLOUD_LIGHTNING_READY- See Also:
-
CLOUD_LIGHTNING_STRIKE
public static final int CLOUD_LIGHTNING_STRIKE- See Also:
-
CLOUD_RAIN
public static final int CLOUD_RAIN- See Also:
-
HUMAN_KILLERWATT_ELECTRICSHOCK
public static final int HUMAN_KILLERWATT_ELECTRICSHOCK- See Also:
-
SKELETON_KILLERWATT_ELECTRICSHOCK
public static final int SKELETON_KILLERWATT_ELECTRICSHOCK- See Also:
-
DRAYNOR_MACHINE_READY
public static final int DRAYNOR_MACHINE_READY- See Also:
-
DRAYNOR_MACHINE_ACTIVE
public static final int DRAYNOR_MACHINE_ACTIVE- See Also:
-
POH_PORTAL
public static final int POH_PORTAL- See Also:
-
HUMAN_CHINCHOMPA_READY
public static final int HUMAN_CHINCHOMPA_READY- See Also:
-
HUMAN_CHINCHOMPA_DEFEND
public static final int HUMAN_CHINCHOMPA_DEFEND- See Also:
-
HUMAN_CHINCHOMPA_WALK
public static final int HUMAN_CHINCHOMPA_WALK- See Also:
-
HUMAN_CHINCHOMPA_RUN
public static final int HUMAN_CHINCHOMPA_RUN- See Also:
-
MUD_PIE_TRAVEL
public static final int MUD_PIE_TRAVEL- See Also:
-
SPIT_ANIM
public static final int SPIT_ANIM- See Also:
-
SPIT_ANIM_PLAYER
public static final int SPIT_ANIM_PLAYER- See Also:
-
SPIT_END_ANIM_PLAYER
public static final int SPIT_END_ANIM_PLAYER- See Also:
-
HUMAN_WOODCRAFTING_AXE_INFERNAL
public static final int HUMAN_WOODCRAFTING_AXE_INFERNAL- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_INFERNAL_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_INFERNAL_AXE- See Also:
-
GASMASK_APPLICATION
public static final int GASMASK_APPLICATION- See Also:
-
HANGOVER_DRINK
public static final int HANGOVER_DRINK- See Also:
-
LIFT_AND_PULL
public static final int LIFT_AND_PULL- See Also:
-
STRAIGHT_ROPE_LIFT
public static final int STRAIGHT_ROPE_LIFT- See Also:
-
HANGING_ROPE_LIFT
public static final int HANGING_ROPE_LIFT- See Also:
-
PIPE_GRILL
public static final int PIPE_GRILL- See Also:
-
ROPE_TIE
public static final int ROPE_TIE- See Also:
-
PULL_ON_PIPE
public static final int PULL_ON_PIPE- See Also:
-
EMOTE_CLAP_LOOP
public static final int EMOTE_CLAP_LOOP- See Also:
-
BRAVEK_READY
public static final int BRAVEK_READY- See Also:
-
PLAGUECITY_HUMAN_DOUBLEPIPESQUEEZE
public static final int PLAGUECITY_HUMAN_DOUBLEPIPESQUEEZE- See Also:
-
MCANNON_INTERFACE_GUN_IDLE
public static final int MCANNON_INTERFACE_GUN_IDLE- See Also:
-
MCANNON_INTERFACE_GUN_IDLE_WITH_SPRING
public static final int MCANNON_INTERFACE_GUN_IDLE_WITH_SPRING- See Also:
-
MCANNON_INTERFACE_GUN_SAFETY_OFF_WITH_SPRING
public static final int MCANNON_INTERFACE_GUN_SAFETY_OFF_WITH_SPRING- See Also:
-
MCANNON_INTERFACE_GUN_SAFETY_ON_WITH_SPRING
public static final int MCANNON_INTERFACE_GUN_SAFETY_ON_WITH_SPRING- See Also:
-
MCANNON_INTERFACE_GUN_SAFETY_OFF
public static final int MCANNON_INTERFACE_GUN_SAFETY_OFF- See Also:
-
MCANNON_INTERFACE_GUN_SAFETY_ON
public static final int MCANNON_INTERFACE_GUN_SAFETY_ON- See Also:
-
MCANNON_INTERFACE_GUN_ATTACH_SPRING
public static final int MCANNON_INTERFACE_GUN_ATTACH_SPRING- See Also:
-
MCANNON_INTERFACE_GUN_UNATTACH_SPRING
public static final int MCANNON_INTERFACE_GUN_UNATTACH_SPRING- See Also:
-
MCANNON_INTERFACE_GUN_WORK_WITHOUT_SPRING
public static final int MCANNON_INTERFACE_GUN_WORK_WITHOUT_SPRING- See Also:
-
MCANNON_INTERFACE_GUN_WORK_WITH_SPRING
public static final int MCANNON_INTERFACE_GUN_WORK_WITH_SPRING- See Also:
-
QUEST_MCANNON_CRATE_SHAKE
public static final int QUEST_MCANNON_CRATE_SHAKE- See Also:
-
FAI_DWARF_WALK_CRATE
public static final int FAI_DWARF_WALK_CRATE- See Also:
-
FAI_DWARF_READY_CRATE
public static final int FAI_DWARF_READY_CRATE- See Also:
-
FAI_DWARF_WORKING_CANNON
public static final int FAI_DWARF_WORKING_CANNON- See Also:
-
SQUIRREL_WALK
public static final int SQUIRREL_WALK- See Also:
-
SQUIRREL_READY
public static final int SQUIRREL_READY- See Also:
-
SQUIRREL_READY2
public static final int SQUIRREL_READY2- See Also:
-
FAI_RACOON_READY
public static final int FAI_RACOON_READY- See Also:
-
FAI_RACOON_WALK
public static final int FAI_RACOON_WALK- See Also:
-
FAI_RACOON_TURN
public static final int FAI_RACOON_TURN- See Also:
-
FAI_RACOON_EATING
public static final int FAI_RACOON_EATING- See Also:
-
DRAYNOR_GALLOWS_GHOST
public static final int DRAYNOR_GALLOWS_GHOST- See Also:
-
DRAYNOR_POLTERGEIST_CHAIR
public static final int DRAYNOR_POLTERGEIST_CHAIR- See Also:
-
DRAYNOR_POLTERGEIST_PAINTING
public static final int DRAYNOR_POLTERGEIST_PAINTING- See Also:
-
DRAYNOR_POSSESED_CHAIR
public static final int DRAYNOR_POSSESED_CHAIR- See Also:
-
_100_VIBRATING_CHAIR
public static final int _100_VIBRATING_CHAIR- See Also:
-
MCANNON_N_TURN_BACK
public static final int MCANNON_N_TURN_BACK- See Also:
-
MCANNON_NE_TURN_BACK
public static final int MCANNON_NE_TURN_BACK- See Also:
-
MCANNON_E_TURN_BACK
public static final int MCANNON_E_TURN_BACK- See Also:
-
MCANNON_SE_TURN_BACK
public static final int MCANNON_SE_TURN_BACK- See Also:
-
MCANNON_S_TURN_BACK
public static final int MCANNON_S_TURN_BACK- See Also:
-
MCANNON_SW_TURN_BACK
public static final int MCANNON_SW_TURN_BACK- See Also:
-
MCANNON_W_TURN_BACK
public static final int MCANNON_W_TURN_BACK- See Also:
-
MCANNON_NW_TURN_BACK
public static final int MCANNON_NW_TURN_BACK- See Also:
-
RATWHEEL
public static final int RATWHEEL- See Also:
-
RATWHEEL_BARBERSPOLE
public static final int RATWHEEL_BARBERSPOLE- See Also:
-
FAI_FALADOR_UNICORN_WALK
public static final int FAI_FALADOR_UNICORN_WALK- See Also:
-
FAI_FALADOR_UNICORN_ATTACK
public static final int FAI_FALADOR_UNICORN_ATTACK- See Also:
-
FAI_FALADOR_UNICORN_BLOCK
public static final int FAI_FALADOR_UNICORN_BLOCK- See Also:
-
FAI_FALADOR_UNICORN_READY
public static final int FAI_FALADOR_UNICORN_READY- See Also:
-
FAI_FALADOR_UNICORN_DEATH
public static final int FAI_FALADOR_UNICORN_DEATH- See Also:
-
FAI_CANARY_IN_CAGE
public static final int FAI_CANARY_IN_CAGE- See Also:
-
BARBARIAN_UNARMEDBLOCK
public static final int BARBARIAN_UNARMEDBLOCK- See Also:
-
BARBARIAN_SWORD_BLOCK
public static final int BARBARIAN_SWORD_BLOCK- See Also:
-
BARBARIAN_BLUNT_BLOCK
public static final int BARBARIAN_BLUNT_BLOCK- See Also:
-
SWAN_WALK
public static final int SWAN_WALK- See Also:
-
SWAN_READY
public static final int SWAN_READY- See Also:
-
HUMAN_FAI_FURNACE
public static final int HUMAN_FAI_FURNACE- See Also:
-
MAGICTRAINING_GHOST_BROOM_READY
public static final int MAGICTRAINING_GHOST_BROOM_READY- See Also:
-
MAGICTRAINING_GHOST_BROOM_WALK
public static final int MAGICTRAINING_GHOST_BROOM_WALK- See Also:
-
FAIRY_VILES_LFT
public static final int FAIRY_VILES_LFT- See Also:
-
FAIRY_VILES_RHT
public static final int FAIRY_VILES_RHT- See Also:
-
FAIRY_GODFATHER_READY
public static final int FAIRY_GODFATHER_READY- See Also:
-
FAIRY_GODFATHER_WALK
public static final int FAIRY_GODFATHER_WALK- See Also:
-
FAIRY_VANISH
public static final int FAIRY_VANISH- See Also:
-
FAIRY_APPEAR
public static final int FAIRY_APPEAR- See Also:
-
FAIRY_GREEK_CHOIR_READY
public static final int FAIRY_GREEK_CHOIR_READY- See Also:
-
FAIRY_GREEK_CHOIR_WALK
public static final int FAIRY_GREEK_CHOIR_WALK- See Also:
-
FAIRY_GREEK_CHOIR_VANISH
public static final int FAIRY_GREEK_CHOIR_VANISH- See Also:
-
FAIRY_GREEK_CHOIR_APPEAR
public static final int FAIRY_GREEK_CHOIR_APPEAR- See Also:
-
HUMAN_FAIRY_KNEEL_AND_OFFER
public static final int HUMAN_FAIRY_KNEEL_AND_OFFER- See Also:
-
HUMAN_FAIRY_TAKE_AND_HOLD_UP
public static final int HUMAN_FAIRY_TAKE_AND_HOLD_UP- See Also:
-
FAIRY_FLOWER_ENCHANT
public static final int FAIRY_FLOWER_ENCHANT- See Also:
-
TANGLEFOOT_READY
public static final int TANGLEFOOT_READY- See Also:
-
TANGLEFOOT_BLOCK
public static final int TANGLEFOOT_BLOCK- See Also:
-
TANGLEFOOT_WALK
public static final int TANGLEFOOT_WALK- See Also:
-
TANGLEFOOT_ATTACK
public static final int TANGLEFOOT_ATTACK- See Also:
-
TANGLEFOOT_DEATH
public static final int TANGLEFOOT_DEATH- See Also:
-
CHICKEN_SHRINE
public static final int CHICKEN_SHRINE- See Also:
-
HUMAN_FAIRY_VANISH
public static final int HUMAN_FAIRY_VANISH- See Also:
-
HUMAN_FAIRY_APPEAR
public static final int HUMAN_FAIRY_APPEAR- See Also:
-
FAIRY_COW_WHEEL
public static final int FAIRY_COW_WHEEL- See Also:
-
HUMAN_SPEARTRAP_INTO_SIDESTEP
public static final int HUMAN_SPEARTRAP_INTO_SIDESTEP- See Also:
-
HUMAN_SPEARTRAP_INTO_SIDESTEPL
public static final int HUMAN_SPEARTRAP_INTO_SIDESTEPL- See Also:
-
HUMAN_SPEARTRAP_WALK_SIDESTEP
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP- See Also:
-
HUMAN_SPEARTRAP_READY_SIDESTEP
public static final int HUMAN_SPEARTRAP_READY_SIDESTEP- See Also:
-
HUMAN_SPEARTRAP_WALK_SIDESTEPL
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEPL- See Also:
-
HUMAN_SPEARTRAP_READY_SIDESTEPL
public static final int HUMAN_SPEARTRAP_READY_SIDESTEPL- See Also:
-
HUMAN_SPEARTRAP_OUTOF_SIDESTEP
public static final int HUMAN_SPEARTRAP_OUTOF_SIDESTEP- See Also:
-
HUMAN_SPEARTRAP_OUTOF_SIDESTEPL
public static final int HUMAN_SPEARTRAP_OUTOF_SIDESTEPL- See Also:
-
HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG_L
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG_L- See Also:
-
HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_LONG- See Also:
-
HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT_L
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT_L- See Also:
-
HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT
public static final int HUMAN_SPEARTRAP_WALK_SIDESTEP_CAUGHT- See Also:
-
HUMAN_DEAD
public static final int HUMAN_DEAD- See Also:
-
ROMEO_JULIET_PEW_READY
public static final int ROMEO_JULIET_PEW_READY- See Also:
-
ROMEO_JULIET_PEW_READY2
public static final int ROMEO_JULIET_PEW_READY2- See Also:
-
HUMAN_APOTHECARY_CREATE_POTION
public static final int HUMAN_APOTHECARY_CREATE_POTION- See Also:
-
HUMAN_DRINK_FROM_VIAL_CADAVA
public static final int HUMAN_DRINK_FROM_VIAL_CADAVA- See Also:
-
HUMAN_CANOEING_CARVE_RUNE_AXE
public static final int HUMAN_CANOEING_CARVE_RUNE_AXE- See Also:
-
HUMAN_CANOEING_CARVE_ADAMANT_AXE
public static final int HUMAN_CANOEING_CARVE_ADAMANT_AXE- See Also:
-
HUMAN_CANOEING_CARVE_MITHRIL_AXE
public static final int HUMAN_CANOEING_CARVE_MITHRIL_AXE- See Also:
-
HUMAN_CANOEING_CARVE_BLACK_AXE
public static final int HUMAN_CANOEING_CARVE_BLACK_AXE- See Also:
-
HUMAN_CANOEING_CARVE_STEEL_AXE
public static final int HUMAN_CANOEING_CARVE_STEEL_AXE- See Also:
-
HUMAN_CANOEING_CARVE_IRON_AXE
public static final int HUMAN_CANOEING_CARVE_IRON_AXE- See Also:
-
HUMAN_CANOEING_CARVE_BRONZE_AXE
public static final int HUMAN_CANOEING_CARVE_BRONZE_AXE- See Also:
-
HUMAN_CANOEING_CARVE_DRAGON_AXE
public static final int HUMAN_CANOEING_CARVE_DRAGON_AXE- See Also:
-
ABYSSAL_BLUDGEON_WALK
public static final int ABYSSAL_BLUDGEON_WALK- See Also:
-
ABYSSAL_DAGGER_HACK
public static final int ABYSSAL_DAGGER_HACK- See Also:
-
ABYSSAL_DAGGER_BLOCK
public static final int ABYSSAL_DAGGER_BLOCK- See Also:
-
ABYSSAL_DAGGER_IDLE
public static final int ABYSSAL_DAGGER_IDLE- See Also:
-
ABYSSAL_DAGGER_LUNGE
public static final int ABYSSAL_DAGGER_LUNGE- See Also:
-
ABYSSAL_BLUDGEON_CRUSH
public static final int ABYSSAL_BLUDGEON_CRUSH- See Also:
-
ABYSSAL_BLUDGEON_SPECIAL_ATTACK
public static final int ABYSSAL_BLUDGEON_SPECIAL_ATTACK- See Also:
-
ABYSSAL_DAGGER_SPECIAL
public static final int ABYSSAL_DAGGER_SPECIAL- See Also:
-
CANOEING_PUSHING_INTO_WATER
public static final int CANOEING_PUSHING_INTO_WATER- See Also:
-
CANOEING_ROWING
public static final int CANOEING_ROWING- See Also:
-
CANOEING_GETTING_IN
public static final int CANOEING_GETTING_IN- See Also:
-
CANOEING_STATION_ANIMATIONS
public static final int CANOEING_STATION_ANIMATIONS- See Also:
-
CANOEING_SINKING
public static final int CANOEING_SINKING- See Also:
-
CANOEING_BOBBING_INWATER
public static final int CANOEING_BOBBING_INWATER- See Also:
-
CANOEING_BOBBING_INWATER_INTERFACE
public static final int CANOEING_BOBBING_INWATER_INTERFACE- See Also:
-
CANOEING_INTERFACE_WATER
public static final int CANOEING_INTERFACE_WATER- See Also:
-
MOLE_READY
public static final int MOLE_READY- See Also:
-
MOLE_DEATH
public static final int MOLE_DEATH- See Also:
-
MOLE_DEFEND
public static final int MOLE_DEFEND- See Also:
-
MOLE_ATTACK
public static final int MOLE_ATTACK- See Also:
-
MOLE_WALK
public static final int MOLE_WALK- See Also:
-
MOLE_BURROW_DOWN
public static final int MOLE_BURROW_DOWN- See Also:
-
MOLE_BURROW_UP
public static final int MOLE_BURROW_UP- See Also:
-
MOLE_MUD_SPLAT
public static final int MOLE_MUD_SPLAT- See Also:
-
MOLE_MUD_CLOUD
public static final int MOLE_MUD_CLOUD- See Also:
-
MOLE_MUD_HOLE
public static final int MOLE_MUD_HOLE- See Also:
-
MOLE_MUD_HOLE_UP
public static final int MOLE_MUD_HOLE_UP- See Also:
-
MOLE_MUD_SPLAT_INTERFACE
public static final int MOLE_MUD_SPLAT_INTERFACE- See Also:
-
CHAT_HUMAN_SLEEP
public static final int CHAT_HUMAN_SLEEP- See Also:
-
ZYGOMITE_ADULT_WALK
public static final int ZYGOMITE_ADULT_WALK- See Also:
-
ZYGOMITE_ADOLESCENT_WALK
public static final int ZYGOMITE_ADOLESCENT_WALK- See Also:
-
ZYGOMITE_READY
public static final int ZYGOMITE_READY- See Also:
-
ZYGOMITE_DEFEND
public static final int ZYGOMITE_DEFEND- See Also:
-
ZYGOMITE_ATTACK
public static final int ZYGOMITE_ATTACK- See Also:
-
ZYGOMITE_DEATH
public static final int ZYGOMITE_DEATH- See Also:
-
ZYGOMITE_WIGGLE
public static final int ZYGOMITE_WIGGLE- See Also:
-
ZYGOMITE_FADE_OUT
public static final int ZYGOMITE_FADE_OUT- See Also:
-
ZYGOMITE_LEAP_OUT
public static final int ZYGOMITE_LEAP_OUT- See Also:
-
HUMAN_FUNGICIDE_PUMP_ATTACK
public static final int HUMAN_FUNGICIDE_PUMP_ATTACK- See Also:
-
HUMAN_FUNGICIDE_PUMP_READY
public static final int HUMAN_FUNGICIDE_PUMP_READY- See Also:
-
HUMAN_FUNGICIDE_PUMP_DEFEND
public static final int HUMAN_FUNGICIDE_PUMP_DEFEND- See Also:
-
HUMAN_FUNGICIDE_PUMP_WALK
public static final int HUMAN_FUNGICIDE_PUMP_WALK- See Also:
-
HUMAN_FUNGICIDE_PICK_ZYGOMITE
public static final int HUMAN_FUNGICIDE_PICK_ZYGOMITE- See Also:
-
FUNGICIDE_SPORES_ANIM
public static final int FUNGICIDE_SPORES_ANIM- See Also:
-
PRUNING_ALL_FAIRY
public static final int PRUNING_ALL_FAIRY- See Also:
-
PRUNING_MID_HIGH_FAIRY
public static final int PRUNING_MID_HIGH_FAIRY- See Also:
-
PRUNING_MID_LOW_FAIRY
public static final int PRUNING_MID_LOW_FAIRY- See Also:
-
PRUNING_HIGH_FAIRY
public static final int PRUNING_HIGH_FAIRY- See Also:
-
PRUNING_MID_FAIRY
public static final int PRUNING_MID_FAIRY- See Also:
-
PRUNING_LOW_FAIRY
public static final int PRUNING_LOW_FAIRY- See Also:
-
CHICKENQUEST_EVIL_CHICKEN_NEST
public static final int CHICKENQUEST_EVIL_CHICKEN_NEST- See Also:
-
FAIRY_DRAGON_CHATHEAD
public static final int FAIRY_DRAGON_CHATHEAD- See Also:
-
FAIRY_DRAGON_READY
public static final int FAIRY_DRAGON_READY- See Also:
-
FAIRY_DRAGON_FLAME
public static final int FAIRY_DRAGON_FLAME- See Also:
-
FAIRY_DRAGON_FIRE
public static final int FAIRY_DRAGON_FIRE- See Also:
-
BRULEE_COOKING
public static final int BRULEE_COOKING- See Also:
-
BUBBLE
public static final int BUBBLE- See Also:
-
RINGS
public static final int RINGS- See Also:
-
RINGSTART
public static final int RINGSTART- See Also:
-
RINGFROZE
public static final int RINGFROZE- See Also:
-
BOOK_CHUCK
public static final int BOOK_CHUCK- See Also:
-
BOOK_SPIN
public static final int BOOK_SPIN- See Also:
-
BOOK_OPEN
public static final int BOOK_OPEN- See Also:
-
BIG_FINAL
public static final int BIG_FINAL- See Also:
-
INFLATE
public static final int INFLATE- See Also:
-
_100_OSMAN_FREEZE
public static final int _100_OSMAN_FREEZE- See Also:
-
_100_OSMAN_FROZE
public static final int _100_OSMAN_FROZE- See Also:
-
_100_OSMAN_UNFREEZE
public static final int _100_OSMAN_UNFREEZE- See Also:
-
_100_GUIDE_FREEZE
public static final int _100_GUIDE_FREEZE- See Also:
-
_100_GUIDE_FROZE
public static final int _100_GUIDE_FROZE- See Also:
-
_100_GUIDE_UNFREEZE
public static final int _100_GUIDE_UNFREEZE- See Also:
-
_100_CUL_FREEZE
public static final int _100_CUL_FREEZE- See Also:
-
_100_CUL_FROZE
public static final int _100_CUL_FROZE- See Also:
-
_100_CUL_UNFREEZE
public static final int _100_CUL_UNFREEZE- See Also:
-
_100_DAVE_FREEZE
public static final int _100_DAVE_FREEZE- See Also:
-
_100_DAVE_FROZE
public static final int _100_DAVE_FROZE- See Also:
-
_100_DAVE_UNFREEZE
public static final int _100_DAVE_UNFREEZE- See Also:
-
_100_SIR_FREEZE
public static final int _100_SIR_FREEZE- See Also:
-
_100_SIR_FROZE
public static final int _100_SIR_FROZE- See Also:
-
_100_SIR_UNFREEZE
public static final int _100_SIR_UNFREEZE- See Also:
-
_100_PIRATE_FREEZE
public static final int _100_PIRATE_FREEZE- See Also:
-
_100_PIRATE_FROZE
public static final int _100_PIRATE_FROZE- See Also:
-
_100_PIRATE_UNFREEZE
public static final int _100_PIRATE_UNFREEZE- See Also:
-
_100_DWARF_FREEZE
public static final int _100_DWARF_FREEZE- See Also:
-
_100_DWARF_FROZE
public static final int _100_DWARF_FROZE- See Also:
-
_100_DWARF_UNFREEZE
public static final int _100_DWARF_UNFREEZE- See Also:
-
_100_DWARF_SIT
public static final int _100_DWARF_SIT- See Also:
-
_100_OGRE_FREEZE
public static final int _100_OGRE_FREEZE- See Also:
-
_100_OGRE_FROZE
public static final int _100_OGRE_FROZE- See Also:
-
_100_OGRE_UNFREEZE
public static final int _100_OGRE_UNFREEZE- See Also:
-
_100_OGRE_SIT
public static final int _100_OGRE_SIT- See Also:
-
_100_GOB_FREEZE
public static final int _100_GOB_FREEZE- See Also:
-
_100_GOB_FROZE
public static final int _100_GOB_FROZE- See Also:
-
_100_GOB_UNFREEZE
public static final int _100_GOB_UNFREEZE- See Also:
-
_100_GOB_SIT
public static final int _100_GOB_SIT- See Also:
-
_100_GOBTWO_FREEZE
public static final int _100_GOBTWO_FREEZE- See Also:
-
_100_GOBTWO_FROZE
public static final int _100_GOBTWO_FROZE- See Also:
-
_100_GOBTWO_UNFREEZE
public static final int _100_GOBTWO_UNFREEZE- See Also:
-
_100_GOBTWO_SIT
public static final int _100_GOBTWO_SIT- See Also:
-
_100_MONKEY_FREEZE
public static final int _100_MONKEY_FREEZE- See Also:
-
_100_MONKEY_FROZE
public static final int _100_MONKEY_FROZE- See Also:
-
_100_MONKEY_UNFREEZE
public static final int _100_MONKEY_UNFREEZE- See Also:
-
_100_MONKEY_SIT
public static final int _100_MONKEY_SIT- See Also:
-
_100_SIT_READY_CHAIR
public static final int _100_SIT_READY_CHAIR- See Also:
-
_100_GYPSY_FREEZE
public static final int _100_GYPSY_FREEZE- See Also:
-
DWARF_MOUNTAIN_DAD_COOKING
public static final int DWARF_MOUNTAIN_DAD_COOKING- See Also:
-
HOT_CAKE_JUGGLE
public static final int HOT_CAKE_JUGGLE- See Also:
-
_100_GOBLIN_THROWN_BACK
public static final int _100_GOBLIN_THROWN_BACK- See Also:
-
_100_GOBLIN_ON_WALL
public static final int _100_GOBLIN_ON_WALL- See Also:
-
_100_GOBLIN_FALL_FROM_WALL
public static final int _100_GOBLIN_FALL_FROM_WALL- See Also:
-
_100_GOBLIN_SCRAPE_AND_EAT
public static final int _100_GOBLIN_SCRAPE_AND_EAT- See Also:
-
_100_GOBLIN_CAULDREN_TUMBLE
public static final int _100_GOBLIN_CAULDREN_TUMBLE- See Also:
-
_100_GOBLIN_CAULDREN_FLAMES
public static final int _100_GOBLIN_CAULDREN_FLAMES- See Also:
-
_100_GOBLIN_CAULDREN_SHAKE
public static final int _100_GOBLIN_CAULDREN_SHAKE- See Also:
-
_100_GOBLIN_CAULDREN_BLAST
public static final int _100_GOBLIN_CAULDREN_BLAST- See Also:
-
_100_GOBLIN_ROOF_BLAST
public static final int _100_GOBLIN_ROOF_BLAST- See Also:
-
_100_GOBLIN_ROOF_FLAMES
public static final int _100_GOBLIN_ROOF_FLAMES- See Also:
-
ROCKKNOCKER_INFERNAL
public static final int ROCKKNOCKER_INFERNAL- See Also:
-
CERBERUS_HELLHOUND_PET_HAPPY
public static final int CERBERUS_HELLHOUND_PET_HAPPY- See Also:
-
CERBERUS_HELLHOUND_PET_ANGRY
public static final int CERBERUS_HELLHOUND_PET_ANGRY- See Also:
-
HUMAN_PLAY_WWF_LION
public static final int HUMAN_PLAY_WWF_LION- See Also:
-
HUMAN_PLAY_WWF_TIGER
public static final int HUMAN_PLAY_WWF_TIGER- See Also:
-
HUMAN_REAL_SWIMMING
public static final int HUMAN_REAL_SWIMMING- See Also:
-
HUMAN_REAL_SWIMMING_INTO_READY
public static final int HUMAN_REAL_SWIMMING_INTO_READY- See Also:
-
HUMAN_READY_INTO_REAL_SWIMMING
public static final int HUMAN_READY_INTO_REAL_SWIMMING- See Also:
-
HUMAN_REAL_SWIMMING_READY
public static final int HUMAN_REAL_SWIMMING_READY- See Also:
-
HUMAN_REAL_SWIMMING_DEATH
public static final int HUMAN_REAL_SWIMMING_DEATH- See Also:
-
HUMAN_REAL_SWIMMING_PICKUP_FLOOR
public static final int HUMAN_REAL_SWIMMING_PICKUP_FLOOR- See Also:
-
HUMAN_REAL_SWIMMING_CLIMB_ANCHOR
public static final int HUMAN_REAL_SWIMMING_CLIMB_ANCHOR- See Also:
-
HUMAN_REAL_SWIMMING_BOMBDIVE
public static final int HUMAN_REAL_SWIMMING_BOMBDIVE- See Also:
-
HUMAN_REAL_SWIMMING_INTO_BOMBDIVE
public static final int HUMAN_REAL_SWIMMING_INTO_BOMBDIVE- See Also:
-
CRAB_READY
public static final int CRAB_READY- See Also:
-
CRAB_INTO_WALK
public static final int CRAB_INTO_WALK- See Also:
-
CRAB_WALK
public static final int CRAB_WALK- See Also:
-
CRAB_OUTOF_WALK
public static final int CRAB_OUTOF_WALK- See Also:
-
CRAB_ATTACK
public static final int CRAB_ATTACK- See Also:
-
CRAB_BLOCK
public static final int CRAB_BLOCK- See Also:
-
CRAB_DEATH
public static final int CRAB_DEATH- See Also:
-
MUDSKIPPER_READY
public static final int MUDSKIPPER_READY- See Also:
-
MUDSKIPPER_WALK
public static final int MUDSKIPPER_WALK- See Also:
-
MUDSKIPPER_ATTACK
public static final int MUDSKIPPER_ATTACK- See Also:
-
MUDSKIPPER_BLOCK
public static final int MUDSKIPPER_BLOCK- See Also:
-
MUDSKIPPER_DEATH
public static final int MUDSKIPPER_DEATH- See Also:
-
OGRE_SWIM_READY
public static final int OGRE_SWIM_READY- See Also:
-
OGRE_SWIM
public static final int OGRE_SWIM- See Also:
-
KELP_RIPPLE
public static final int KELP_RIPPLE- See Also:
-
_100_CORAL_FLOWER
public static final int _100_CORAL_FLOWER- See Also:
-
_100_PIRATE_BUBBLES
public static final int _100_PIRATE_BUBBLES- See Also:
-
FANTAIL_FISH_WALK
public static final int FANTAIL_FISH_WALK- See Also:
-
FANTAIL_FISH_READY
public static final int FANTAIL_FISH_READY- See Also:
-
SHOAL_WALK
public static final int SHOAL_WALK- See Also:
-
SHOAL_READY
public static final int SHOAL_READY- See Also:
-
_100GUIDE_SPOTLIGHT
public static final int _100GUIDE_SPOTLIGHT- See Also:
-
_100GUIDE_EGG_LIFT
public static final int _100GUIDE_EGG_LIFT- See Also:
-
_100GUIDE_EGG_TRAVEL
public static final int _100GUIDE_EGG_TRAVEL- See Also:
-
_100GUIDE_EGG_LIFT_BACK
public static final int _100GUIDE_EGG_LIFT_BACK- See Also:
-
_100GUIDE_EGG_TRAVEL_BACK
public static final int _100GUIDE_EGG_TRAVEL_BACK- See Also:
-
EXIT_EGG_HERO
public static final int EXIT_EGG_HERO- See Also:
-
EXIT_EGG_MUSCLES
public static final int EXIT_EGG_MUSCLES- See Also:
-
EXIT_EGG_BACKWARD
public static final int EXIT_EGG_BACKWARD- See Also:
-
GUIDE_IF_QUESTION
public static final int GUIDE_IF_QUESTION- See Also:
-
GUIDE_EGG_SPIN
public static final int GUIDE_EGG_SPIN- See Also:
-
GUIDE_MILK_SPIN
public static final int GUIDE_MILK_SPIN- See Also:
-
GUIDE_FLOUR_SPIN
public static final int GUIDE_FLOUR_SPIN- See Also:
-
GUIDE_INTERFACE_UP
public static final int GUIDE_INTERFACE_UP- See Also:
-
GUIDE_INTERFACE_DOWN
public static final int GUIDE_INTERFACE_DOWN- See Also:
-
_100_JUBBLY_TREE_FALL
public static final int _100_JUBBLY_TREE_FALL- See Also:
-
_100_JUBBLY_OGRE_BOW
public static final int _100_JUBBLY_OGRE_BOW- See Also:
-
_100_OGRE_ARROW
public static final int _100_OGRE_ARROW- See Also:
-
_100_JUBBLY_OGRE_KICK
public static final int _100_JUBBLY_OGRE_KICK- See Also:
-
_100_JUBBLY_READY
public static final int _100_JUBBLY_READY- See Also:
-
_100_JUBBLY_WALK
public static final int _100_JUBBLY_WALK- See Also:
-
_100_JUBBLY_DEFEND
public static final int _100_JUBBLY_DEFEND- See Also:
-
_100_JUBBLY_DEATH
public static final int _100_JUBBLY_DEATH- See Also:
-
SEAGULL_ATTACK
public static final int SEAGULL_ATTACK- See Also:
-
DUCK_REWORK_DEATH
public static final int DUCK_REWORK_DEATH- See Also:
-
_100_JUBBLY_TOAD_BALLOON_READY
public static final int _100_JUBBLY_TOAD_BALLOON_READY- See Also:
-
_100_JUBBLY_TOAD_BALLOON_INFLATE
public static final int _100_JUBBLY_TOAD_BALLOON_INFLATE- See Also:
-
_100_JUBBLY_TOAD_INFLATING
public static final int _100_JUBBLY_TOAD_INFLATING- See Also:
-
_100_JUBBLY_TOAD_BALLOON_DEFLATE
public static final int _100_JUBBLY_TOAD_BALLOON_DEFLATE- See Also:
-
_100_JUBBLY_TREADING_WATER
public static final int _100_JUBBLY_TREADING_WATER- See Also:
-
_100_JUBBLY_SWIMMING
public static final int _100_JUBBLY_SWIMMING- See Also:
-
_100_JUBBLY_ROOT_CHOPPING
public static final int _100_JUBBLY_ROOT_CHOPPING- See Also:
-
OGRE_BOAT_FELDIP_TO_TAI
public static final int OGRE_BOAT_FELDIP_TO_TAI- See Also:
-
OGRE_BOAT_TAI_TO_FELDIP
public static final int OGRE_BOAT_TAI_TO_FELDIP- See Also:
-
_100_ILM_BANANA_TREE_PULL_DOWN
public static final int _100_ILM_BANANA_TREE_PULL_DOWN- See Also:
-
_100_ILM_GORILLA_BANANA_TREE_PULL_DOWN
public static final int _100_ILM_GORILLA_BANANA_TREE_PULL_DOWN- See Also:
-
_100_ILM_STEPPING_STONE_JUMP
public static final int _100_ILM_STEPPING_STONE_JUMP- See Also:
-
_100_ILM_STEPPING_STONE_JUMP_TEST
public static final int _100_ILM_STEPPING_STONE_JUMP_TEST- See Also:
-
_100_ILM_MONKEYBAR_JUMP_UP
public static final int _100_ILM_MONKEYBAR_JUMP_UP- See Also:
-
_100_ILM_MONKEYBAR_MOVE
public static final int _100_ILM_MONKEYBAR_MOVE- See Also:
-
_100_ILM_MONKEYBAR_JUMP_DOWN
public static final int _100_ILM_MONKEYBAR_JUMP_DOWN- See Also:
-
_100_ILM_CLIMB_SLOPE
public static final int _100_ILM_CLIMB_SLOPE- See Also:
-
_100_ILM_SLOPE_FAIL_SLIDE_BACK
public static final int _100_ILM_SLOPE_FAIL_SLIDE_BACK- See Also:
-
_100_ILM_CLIMB_TREE
public static final int _100_ILM_CLIMB_TREE- See Also:
-
_100_ILM_VINE_SWING
public static final int _100_ILM_VINE_SWING- See Also:
-
_100_ILM_STEPPING_STONE_FAIL
public static final int _100_ILM_STEPPING_STONE_FAIL- See Also:
-
_100_ILM_MONKEY_SWIM_READY
public static final int _100_ILM_MONKEY_SWIM_READY- See Also:
-
_100_ILM_MONKEY_SWIM
public static final int _100_ILM_MONKEY_SWIM- See Also:
-
_100_ILM_CLIMB_TREE_FAIL
public static final int _100_ILM_CLIMB_TREE_FAIL- See Also:
-
_100_ILM_FALLING
public static final int _100_ILM_FALLING- See Also:
-
_100_ILM_MONKEY_DOWN_VINE
public static final int _100_ILM_MONKEY_DOWN_VINE- See Also:
-
_100_ILM_HUMAN_SLICING_BANANA
public static final int _100_ILM_HUMAN_SLICING_BANANA- See Also:
-
_100_MEAT_TENDERISER
public static final int _100_MEAT_TENDERISER- See Also:
-
_100_EGG_WHISK
public static final int _100_EGG_WHISK- See Also:
-
AGRITH_NANA_READY
public static final int AGRITH_NANA_READY- See Also:
-
AGRITH_NANA_WALK
public static final int AGRITH_NANA_WALK- See Also:
-
AGRITH_NANA_BLOCK
public static final int AGRITH_NANA_BLOCK- See Also:
-
AGRITH_NANA_ATTACK
public static final int AGRITH_NANA_ATTACK- See Also:
-
AGRITH_NANA_RANGED_ATTACK
public static final int AGRITH_NANA_RANGED_ATTACK- See Also:
-
AGRITH_NANA_DEATH
public static final int AGRITH_NANA_DEATH- See Also:
-
DESSOURT_READY
public static final int DESSOURT_READY- See Also:
-
DESSOURT_BLOCK
public static final int DESSOURT_BLOCK- See Also:
-
DESSOURT_WALK
public static final int DESSOURT_WALK- See Also:
-
DESSOURT_TOT_ATTACK
public static final int DESSOURT_TOT_ATTACK- See Also:
-
DESSOURT_MELEE_ATTACK
public static final int DESSOURT_MELEE_ATTACK- See Also:
-
DESSOURT_DEATH
public static final int DESSOURT_DEATH- See Also:
-
MONKEY_CHATHEAD_NODDING_YES_1
public static final int MONKEY_CHATHEAD_NODDING_YES_1- See Also:
-
POH_GRANDFATHERCLOCK_TICTOC
public static final int POH_GRANDFATHERCLOCK_TICTOC- See Also:
-
MONKEY_CHATHEAD_NODDING_YES_2
public static final int MONKEY_CHATHEAD_NODDING_YES_2- See Also:
-
MONKEY_CHATHEAD_NODDING_YES_3
public static final int MONKEY_CHATHEAD_NODDING_YES_3- See Also:
-
MONKEY_CHATHEAD_NODDING_YES_4
public static final int MONKEY_CHATHEAD_NODDING_YES_4- See Also:
-
MONKEY_CHATHEAD_SHAKE_NO_1
public static final int MONKEY_CHATHEAD_SHAKE_NO_1- See Also:
-
MONKEY_CHATHEAD_SHAKE_NO_2
public static final int MONKEY_CHATHEAD_SHAKE_NO_2- See Also:
-
MONKEY_CHATHEAD_SHAKE_NO_3
public static final int MONKEY_CHATHEAD_SHAKE_NO_3- See Also:
-
MONKEY_CHATHEAD_SHAKE_NO_4
public static final int MONKEY_CHATHEAD_SHAKE_NO_4- See Also:
-
HEAR_NO_EVIL_MONKEY_SLEEPING_1
public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_1- See Also:
-
HEAR_NO_EVIL_MONKEY_SLEEPING_2
public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_2- See Also:
-
HEAR_NO_EVIL_MONKEY_SLEEPING_3
public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_3- See Also:
-
HEAR_NO_EVIL_MONKEY_SLEEPING_4
public static final int HEAR_NO_EVIL_MONKEY_SLEEPING_4- See Also:
-
HEAR_NO_EVIL_MONKEY_READY
public static final int HEAR_NO_EVIL_MONKEY_READY- See Also:
-
SPEAK_NO_EVIL_MONKEY_READY
public static final int SPEAK_NO_EVIL_MONKEY_READY- See Also:
-
SEE_NO_EVIL_MONKEY_READY
public static final int SEE_NO_EVIL_MONKEY_READY- See Also:
-
SPEAK_NO_EVIL_WANTS_TO_TALK
public static final int SPEAK_NO_EVIL_WANTS_TO_TALK- See Also:
-
_100_ILM_SNAKE_LOW_OUT_HOLE_CONSTANT
public static final int _100_ILM_SNAKE_LOW_OUT_HOLE_CONSTANT- See Also:
-
_100_ILM_SNAKE_LOW_OUT_HOLE
public static final int _100_ILM_SNAKE_LOW_OUT_HOLE- See Also:
-
_100_ILM_SNAKE_MID_OUT_HOLE
public static final int _100_ILM_SNAKE_MID_OUT_HOLE- See Also:
-
_100_ILM_SNAKE_HIGH_OUT_HOLE
public static final int _100_ILM_SNAKE_HIGH_OUT_HOLE- See Also:
-
_100_ILM_SNAKE_GROUND_OUT_HOLE
public static final int _100_ILM_SNAKE_GROUND_OUT_HOLE- See Also:
-
_100_ILM_SNAKE_OUT_THEN_IN_HOLE
public static final int _100_ILM_SNAKE_OUT_THEN_IN_HOLE- See Also:
-
_100_ILM_SNAKE_HIDDEN_OUT_OF_SIGHT
public static final int _100_ILM_SNAKE_HIDDEN_OUT_OF_SIGHT- See Also:
-
_100_ILM_SNAKE_UPPERWALL_OUT_HOLE
public static final int _100_ILM_SNAKE_UPPERWALL_OUT_HOLE- See Also:
-
ROYAL_SEA_SNAKE_READY
public static final int ROYAL_SEA_SNAKE_READY- See Also:
-
ROYAL_SEA_SNAKE_WALK
public static final int ROYAL_SEA_SNAKE_WALK- See Also:
-
ROYAL_SEA_SNAKE_WALK_BABY
public static final int ROYAL_SEA_SNAKE_WALK_BABY- See Also:
-
ROYAL_SEA_SNAKE_ATTACK
public static final int ROYAL_SEA_SNAKE_ATTACK- See Also:
-
ROYAL_SEA_SNAKE_DEFEND
public static final int ROYAL_SEA_SNAKE_DEFEND- See Also:
-
ROYAL_SEA_SNAKE_DEATH
public static final int ROYAL_SEA_SNAKE_DEATH- See Also:
-
HUMAN_PLAY_WWF_SNOW_LEOPARD
public static final int HUMAN_PLAY_WWF_SNOW_LEOPARD- See Also:
-
LUNAR_DREAM_DREAM_LIGHT_SHIMMER
public static final int LUNAR_DREAM_DREAM_LIGHT_SHIMMER- See Also:
-
ZOMBIE_DANCE
public static final int ZOMBIE_DANCE- See Also:
-
ZOMBIE_WALK_EMOTE
public static final int ZOMBIE_WALK_EMOTE- See Also:
-
SARIM_VOIDKNIGHT
public static final int SARIM_VOIDKNIGHT- See Also:
-
VOIDKNIGHT_SARIM
public static final int VOIDKNIGHT_SARIM- See Also:
-
BURGH_HUMAN_HOLDING_CAST
public static final int BURGH_HUMAN_HOLDING_CAST- See Also:
-
BURGH_HOLDING_CAST_SPOT
public static final int BURGH_HOLDING_CAST_SPOT- See Also:
-
BURGH_HOLD_LAUNCH
public static final int BURGH_HOLD_LAUNCH- See Also:
-
BURGH_HUMAN_HOLDING_CAPTURE_START
public static final int BURGH_HUMAN_HOLDING_CAPTURE_START- See Also:
-
BURGH_HUMAN_HOLDING_CAPTURE_LOOP
public static final int BURGH_HUMAN_HOLDING_CAPTURE_LOOP- See Also:
-
BURGH_HUMAN_HOLDING_CAPTURE_END
public static final int BURGH_HUMAN_HOLDING_CAPTURE_END- See Also:
-
BURGH_HUMAN_CAPTURE_POUR
public static final int BURGH_HUMAN_CAPTURE_POUR- See Also:
-
BURGH_HUMAN_SPIRIT_FADE
public static final int BURGH_HUMAN_SPIRIT_FADE- See Also:
-
BURGH_DUST_HUMAN_START
public static final int BURGH_DUST_HUMAN_START- See Also:
-
BURGH_DUST_SPOT_CRUMBLE
public static final int BURGH_DUST_SPOT_CRUMBLE- See Also:
-
RAT_EAT_READY
public static final int RAT_EAT_READY- See Also:
-
BURGH_BUCKET_DRIP
public static final int BURGH_BUCKET_DRIP- See Also:
-
BURGH_MAP_ROUTE1_PT1
public static final int BURGH_MAP_ROUTE1_PT1- See Also:
-
BURGH_MAP_ROUTE1_PT2
public static final int BURGH_MAP_ROUTE1_PT2- See Also:
-
BURGH_MAP_ROUTE2_PT1
public static final int BURGH_MAP_ROUTE2_PT1- See Also:
-
BURGH_MAP_ROUTE2_PT2
public static final int BURGH_MAP_ROUTE2_PT2- See Also:
-
BURGH_GADDERANKS_FALL_OVER
public static final int BURGH_GADDERANKS_FALL_OVER- See Also:
-
BURGH_POT_SCOOP
public static final int BURGH_POT_SCOOP- See Also:
-
BURGH_GADDERANKS_STUMBLE
public static final int BURGH_GADDERANKS_STUMBLE- See Also:
-
BURGH_HUMAN_QUEST_ENCHANTING_ROD
public static final int BURGH_HUMAN_QUEST_ENCHANTING_ROD- See Also:
-
BURGH_ENCHANTING_ROD_SPOT
public static final int BURGH_ENCHANTING_ROD_SPOT- See Also:
-
THE_THING_WALK
public static final int THE_THING_WALK- See Also:
-
THE_THING_READY
public static final int THE_THING_READY- See Also:
-
THE_THING_SHEAR
public static final int THE_THING_SHEAR- See Also:
-
QIP_COOK_HOPPER_LEAVER
public static final int QIP_COOK_HOPPER_LEAVER- See Also:
-
QIP_COOK_HOPPER_GRAIN
public static final int QIP_COOK_HOPPER_GRAIN- See Also:
-
TORCH_INCENSE_SMOKE
public static final int TORCH_INCENSE_SMOKE- See Also:
-
BELL_PULL_POSH
public static final int BELL_PULL_POSH- See Also:
-
BELL_PULL_CRUDE
public static final int BELL_PULL_CRUDE- See Also:
-
WINDCHIMES
public static final int WINDCHIMES- See Also:
-
MUSICAL_BELLS
public static final int MUSICAL_BELLS- See Also:
-
SMALL_GLOBE_ROTATE
public static final int SMALL_GLOBE_ROTATE- See Also:
-
LARGE_GLOBE_ROTATE
public static final int LARGE_GLOBE_ROTATE- See Also:
-
CRYSTALBALL_ELEMENTAL_FLOAT
public static final int CRYSTALBALL_ELEMENTAL_FLOAT- See Also:
-
CRYSTALBALL_POWER_FLOAT
public static final int CRYSTALBALL_POWER_FLOAT- See Also:
-
ELEMENTAL_ORB_READY
public static final int ELEMENTAL_ORB_READY- See Also:
-
ELEMENTAL_ORB_OPENS
public static final int ELEMENTAL_ORB_OPENS- See Also:
-
ELEMENTAL_ORB_SPINS
public static final int ELEMENTAL_ORB_SPINS- See Also:
-
ELEMENTAL_ORB_CLOSES
public static final int ELEMENTAL_ORB_CLOSES- See Also:
-
MAGIC_CIRCLE_ZAP
public static final int MAGIC_CIRCLE_ZAP- See Also:
-
POH_JESTER_HOVER
public static final int POH_JESTER_HOVER- See Also:
-
POH_JESTER_ELEVATE
public static final int POH_JESTER_ELEVATE- See Also:
-
POH_JESTER_DEELEVATE
public static final int POH_JESTER_DEELEVATE- See Also:
-
POH_JESTER_DESCEND
public static final int POH_JESTER_DESCEND- See Also:
-
POH_JESTER_ASCEND
public static final int POH_JESTER_ASCEND- See Also:
-
JESTER_JUMPS_OUT
public static final int JESTER_JUMPS_OUT- See Also:
-
JESTER_JUMPS_IN
public static final int JESTER_JUMPS_IN- See Also:
-
BALANCE_BEAM_READY
public static final int BALANCE_BEAM_READY- See Also:
-
BALANCE_BEAM_BASH
public static final int BALANCE_BEAM_BASH- See Also:
-
BALANCE_BEAM_BLOCK
public static final int BALANCE_BEAM_BLOCK- See Also:
-
BALANCE_BEAM_FALLOFF
public static final int BALANCE_BEAM_FALLOFF- See Also:
-
BALANCE_BEAM_JUMPOFF
public static final int BALANCE_BEAM_JUMPOFF- See Also:
-
BALANCE_BEAM_GETUP
public static final int BALANCE_BEAM_GETUP- See Also:
-
BALANCE_BEAM_WALK
public static final int BALANCE_BEAM_WALK- See Also:
-
HANGMAN_HANGS
public static final int HANGMAN_HANGS- See Also:
-
HUMAN_THROW_HOOP1
public static final int HUMAN_THROW_HOOP1- See Also:
-
HUMAN_THROW_HOOP2
public static final int HUMAN_THROW_HOOP2- See Also:
-
POH_HOOP_PROJECTILE
public static final int POH_HOOP_PROJECTILE- See Also:
-
HUMAN_THROW_DART1
public static final int HUMAN_THROW_DART1- See Also:
-
HUMAN_THROW_DART2
public static final int HUMAN_THROW_DART2- See Also:
-
POH_DART_PROJECTILE
public static final int POH_DART_PROJECTILE- See Also:
-
HUMAN_THROW_ARROW1
public static final int HUMAN_THROW_ARROW1- See Also:
-
HUMAN_THROW_ARROW2
public static final int HUMAN_THROW_ARROW2- See Also:
-
POH_ARROW_PROJECTILE
public static final int POH_ARROW_PROJECTILE- See Also:
-
HUMAN_PULL_LEVER
public static final int HUMAN_PULL_LEVER- See Also:
-
POH_LEVER_PULL
public static final int POH_LEVER_PULL- See Also:
-
CAGE_THRONEROOM_FALL
public static final int CAGE_THRONEROOM_FALL- See Also:
-
CAGE_THRONEROOM_RAISE
public static final int CAGE_THRONEROOM_RAISE- See Also:
-
MAGIC_CAGE_LESSER
public static final int MAGIC_CAGE_LESSER- See Also:
-
MAGIC_CAGE_GREATER
public static final int MAGIC_CAGE_GREATER- See Also:
-
TENTACLE_MONSTER_READY
public static final int TENTACLE_MONSTER_READY- See Also:
-
TENTACLE_MONSTER_ATTACK
public static final int TENTACLE_MONSTER_ATTACK- See Also:
-
TENTACLE_MONSTER_BLOCK
public static final int TENTACLE_MONSTER_BLOCK- See Also:
-
TENTACLE_MONSTER_DEATH
public static final int TENTACLE_MONSTER_DEATH- See Also:
-
REACH_FORWARD_HIGH
public static final int REACH_FORWARD_HIGH- See Also:
-
HUMAN_SINK_ACTIVATE
public static final int HUMAN_SINK_ACTIVATE- See Also:
-
HUMAN_SINK_STEPBACK
public static final int HUMAN_SINK_STEPBACK- See Also:
-
HUMAN_PUMP_SINK
public static final int HUMAN_PUMP_SINK- See Also:
-
HUMAN_PUMP_SINK_KETTLE
public static final int HUMAN_PUMP_SINK_KETTLE- See Also:
-
HUMAN_SPIKE_TRAP_HIT
public static final int HUMAN_SPIKE_TRAP_HIT- See Also:
-
HUMAN_SPIKE_TRAP_MISS
public static final int HUMAN_SPIKE_TRAP_MISS- See Also:
-
POH_SPIKE_TRAP
public static final int POH_SPIKE_TRAP- See Also:
-
POH_MAN_TRAP
public static final int POH_MAN_TRAP- See Also:
-
HUMAN_MAN_TRAP_HIT
public static final int HUMAN_MAN_TRAP_HIT- See Also:
-
POH_PLANT_TRAP_START
public static final int POH_PLANT_TRAP_START- See Also:
-
POH_PLANT_TRAP_END
public static final int POH_PLANT_TRAP_END- See Also:
-
POH_PLANT_TRAP_LOOP
public static final int POH_PLANT_TRAP_LOOP- See Also:
-
HUMAN_PLANT_TRAP_HIT_START
public static final int HUMAN_PLANT_TRAP_HIT_START- See Also:
-
HUMAN_PLANT_TRAP_HIT_END
public static final int HUMAN_PLANT_TRAP_HIT_END- See Also:
-
HUMAN_PLANT_TRAP_HIT_LOOP
public static final int HUMAN_PLANT_TRAP_HIT_LOOP- See Also:
-
POH_MARBLE_TRAP_START
public static final int POH_MARBLE_TRAP_START- See Also:
-
POH_MARBLE_TRAP_END
public static final int POH_MARBLE_TRAP_END- See Also:
-
HUMAN_MARBLE_TRAP_HIT
public static final int HUMAN_MARBLE_TRAP_HIT- See Also:
-
HUMAN_FALL_FROM_SKY
public static final int HUMAN_FALL_FROM_SKY- See Also:
-
HUMAN_FALL_FROM_SKY_WATER
public static final int HUMAN_FALL_FROM_SKY_WATER- See Also:
-
POH_PORTAL_SHRINK
public static final int POH_PORTAL_SHRINK- See Also:
-
POH_PORTAL_UNSHRINK
public static final int POH_PORTAL_UNSHRINK- See Also:
-
POH_SCRYING_POOL
public static final int POH_SCRYING_POOL- See Also:
-
HUMAN_USE_SCRYING_POOL
public static final int HUMAN_USE_SCRYING_POOL- See Also:
-
POH_TELEPORT_CENTREPIECE
public static final int POH_TELEPORT_CENTREPIECE- See Also:
-
POH_POSH_GARDEN_CENTREPIECE4WATER
public static final int POH_POSH_GARDEN_CENTREPIECE4WATER- See Also:
-
POH_TELEPORT_CENTREPIECE_GRAND
public static final int POH_TELEPORT_CENTREPIECE_GRAND- See Also:
-
HUMAN_USE_TELESCOPE
public static final int HUMAN_USE_TELESCOPE- See Also:
-
POH_USE_TELESCOPE
public static final int POH_USE_TELESCOPE- See Also:
-
HUMAN_USE_CRYSTALBALL
public static final int HUMAN_USE_CRYSTALBALL- See Also:
-
STAFF_OF_BALANCE_SPECIAL
public static final int STAFF_OF_BALANCE_SPECIAL- See Also:
-
HUMAN_STUDY_READY
public static final int HUMAN_STUDY_READY- See Also:
-
HUMAN_USE_ARMOUR_REPAIR_STAND
public static final int HUMAN_USE_ARMOUR_REPAIR_STAND- See Also:
-
HUMAN_USE_PAINTING_STAND
public static final int HUMAN_USE_PAINTING_STAND- See Also:
-
HUMAN_USE_BANNER_STAND
public static final int HUMAN_USE_BANNER_STAND- See Also:
-
POH_HUMAN_WHETSTONE
public static final int POH_HUMAN_WHETSTONE- See Also:
-
POH_FIREPLACE_LIGHT
public static final int POH_FIREPLACE_LIGHT- See Also:
-
POH_LARDER_EXAMINE
public static final int POH_LARDER_EXAMINE- See Also:
-
POH_BARREL_USE1
public static final int POH_BARREL_USE1- See Also:
-
POH_BARREL_USE2_BEER
public static final int POH_BARREL_USE2_BEER- See Also:
-
POH_BARREL_USE2_ASGARNIAN_ALE
public static final int POH_BARREL_USE2_ASGARNIAN_ALE- See Also:
-
POH_BARREL_USE2_GREENMANS_ALE
public static final int POH_BARREL_USE2_GREENMANS_ALE- See Also:
-
POH_BARREL_USE2_DRAGON_BITTER
public static final int POH_BARREL_USE2_DRAGON_BITTER- See Also:
-
POH_BARREL_USE2_MOONLIGHT_MEAD
public static final int POH_BARREL_USE2_MOONLIGHT_MEAD- See Also:
-
POH_BARREL_USE2_CIDER
public static final int POH_BARREL_USE2_CIDER- See Also:
-
POH_BELL_USE_CRUDE
public static final int POH_BELL_USE_CRUDE- See Also:
-
POH_BELL_USE_POSH
public static final int POH_BELL_USE_POSH- See Also:
-
POH_SHAVE_AT_STAND
public static final int POH_SHAVE_AT_STAND- See Also:
-
POH_POSE_AT_DRESSER
public static final int POH_POSE_AT_DRESSER- See Also:
-
POH_WARDROBE_INSPECT
public static final int POH_WARDROBE_INSPECT- See Also:
-
POH_WARDROBE_WOODEN_INSPECT
public static final int POH_WARDROBE_WOODEN_INSPECT- See Also:
-
POH_DRAWERS_INSPECT
public static final int POH_DRAWERS_INSPECT- See Also:
-
HUMAN_USE_WINDCHIMES
public static final int HUMAN_USE_WINDCHIMES- See Also:
-
HUMAN_USE_CHAPEL_ORGAN
public static final int HUMAN_USE_CHAPEL_ORGAN- See Also:
-
HUMAN_POH_BUILD
public static final int HUMAN_POH_BUILD- See Also:
-
HUMAN_BOXING_READY
public static final int HUMAN_BOXING_READY- See Also:
-
HUMAN_BOXING_JAB
public static final int HUMAN_BOXING_JAB- See Also:
-
HUMAN_BOXING_BLOCK
public static final int HUMAN_BOXING_BLOCK- See Also:
-
HUMAN_BOXING_WALK
public static final int HUMAN_BOXING_WALK- See Also:
-
POH_DRAWERS_OPEN
public static final int POH_DRAWERS_OPEN- See Also:
-
POH_SUMMONING_ANIM
public static final int POH_SUMMONING_ANIM- See Also:
-
HUMAN_POH_BUILD_FLOOR
public static final int HUMAN_POH_BUILD_FLOOR- See Also:
-
HUMAN_POH_BUILD_WALL
public static final int HUMAN_POH_BUILD_WALL- See Also:
-
HUMAN_THROW_AWAY
public static final int HUMAN_THROW_AWAY- See Also:
-
HUMAN_SIT_EAT
public static final int HUMAN_SIT_EAT- See Also:
-
HUMAN_LIGHT_TORCH
public static final int HUMAN_LIGHT_TORCH- See Also:
-
HUMAN_GET_OVER_COMBATRING_NOGLOVES
public static final int HUMAN_GET_OVER_COMBATRING_NOGLOVES- See Also:
-
HUMAN_GET_OVER_COMBATRING_REDGLOVES
public static final int HUMAN_GET_OVER_COMBATRING_REDGLOVES- See Also:
-
HUMAN_GET_OVER_COMBATRING_BLUEGLOVES
public static final int HUMAN_GET_OVER_COMBATRING_BLUEGLOVES- See Also:
-
HUMAN_PICKLOCK_CHEST
public static final int HUMAN_PICKLOCK_CHEST- See Also:
-
HUMAN_PICKLOCK_CAGEDOOR
public static final int HUMAN_PICKLOCK_CAGEDOOR- See Also:
-
HUMAN_FORCELOCK_CAGEDOOR
public static final int HUMAN_FORCELOCK_CAGEDOOR- See Also:
-
HUMAN_PICKLOCK_CAGEDOOR_INWATER
public static final int HUMAN_PICKLOCK_CAGEDOOR_INWATER- See Also:
-
HUMAN_FORCELOCK_CAGEDOOR_INWATER
public static final int HUMAN_FORCELOCK_CAGEDOOR_INWATER- See Also:
-
HUMAN_USE_PIZZAOVEN
public static final int HUMAN_USE_PIZZAOVEN- See Also:
-
HUMAN_USE_TOOLRACK
public static final int HUMAN_USE_TOOLRACK- See Also:
-
SAWMILL_SAW
public static final int SAWMILL_SAW- See Also:
-
HAMMER_FALL
public static final int HAMMER_FALL- See Also:
-
TAXIDERMIST_TUBE
public static final int TAXIDERMIST_TUBE- See Also:
-
HUMAN_RUB_FAIRY_HOUSE
public static final int HUMAN_RUB_FAIRY_HOUSE- See Also:
-
HUMAN_DRINK_FROM_TEACUP_CLAY
public static final int HUMAN_DRINK_FROM_TEACUP_CLAY- See Also:
-
HUMAN_DRINK_FROM_TEACUP_CHINA
public static final int HUMAN_DRINK_FROM_TEACUP_CHINA- See Also:
-
HUMAN_DRINK_FROM_TEACUP_GILTCHINA
public static final int HUMAN_DRINK_FROM_TEACUP_GILTCHINA- See Also:
-
HUMAN_BONE_SACRIFICE
public static final int HUMAN_BONE_SACRIFICE- See Also:
-
BONE_SACRIFICE_MAGIC
public static final int BONE_SACRIFICE_MAGIC- See Also:
-
OUB_MONSTER1_READY
public static final int OUB_MONSTER1_READY- See Also:
-
OUB_MONSTER1_WALK
public static final int OUB_MONSTER1_WALK- See Also:
-
OUB_MONSTER1_ATTACK
public static final int OUB_MONSTER1_ATTACK- See Also:
-
OUB_MONSTER1_BLOCK
public static final int OUB_MONSTER1_BLOCK- See Also:
-
OUB_MONSTER1_DEATH
public static final int OUB_MONSTER1_DEATH- See Also:
-
POH_TOY_SOLDIER_READY
public static final int POH_TOY_SOLDIER_READY- See Also:
-
POH_TOY_SOLDIER_WALK
public static final int POH_TOY_SOLDIER_WALK- See Also:
-
POH_TOY_SOLDIER_FALLOVER
public static final int POH_TOY_SOLDIER_FALLOVER- See Also:
-
POH_TOY_SOLDIER_FALLOVER_READY
public static final int POH_TOY_SOLDIER_FALLOVER_READY- See Also:
-
POH_TOY_DOLL_READY
public static final int POH_TOY_DOLL_READY- See Also:
-
POH_TOY_DOLL_WALK
public static final int POH_TOY_DOLL_WALK- See Also:
-
POH_TOY_MOUSE_WALK
public static final int POH_TOY_MOUSE_WALK- See Also:
-
CHAIR_READY_HERALD
public static final int CHAIR_READY_HERALD- See Also:
-
WATER_EFFECT
public static final int WATER_EFFECT- See Also:
-
TEMPLETREK_GIANT_SNAIL_WALK
public static final int TEMPLETREK_GIANT_SNAIL_WALK- See Also:
-
TEMPLETREK_GIANT_SNAIL_READY
public static final int TEMPLETREK_GIANT_SNAIL_READY- See Also:
-
TEMPLETREK_GIANT_SNAIL_ATTACK
public static final int TEMPLETREK_GIANT_SNAIL_ATTACK- See Also:
-
TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK
public static final int TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK- See Also:
-
TREK_GIANT_SNAIL_SLIME_ATTACK_SPOTANIM
public static final int TREK_GIANT_SNAIL_SLIME_ATTACK_SPOTANIM- See Also:
-
TEMPLETREK_GIANT_SNAIL_DEFEND
public static final int TEMPLETREK_GIANT_SNAIL_DEFEND- See Also:
-
TEMPLETREK_GIANT_SNAIL_DEATH
public static final int TEMPLETREK_GIANT_SNAIL_DEATH- See Also:
-
TEMPLETREK_TENTACLE_HEAD_SPAWNING
public static final int TEMPLETREK_TENTACLE_HEAD_SPAWNING- See Also:
-
TEMPLETREK_TENTACLE_SPAWNING
public static final int TEMPLETREK_TENTACLE_SPAWNING- See Also:
-
TEMPLETREK_TENTACLE_HEAD_READY
public static final int TEMPLETREK_TENTACLE_HEAD_READY- See Also:
-
TEMPLETREK_TENTACLE_HEAD_ATTACK
public static final int TEMPLETREK_TENTACLE_HEAD_ATTACK- See Also:
-
TEMPLETREK_TENTACLE_HEAD_DEFEND
public static final int TEMPLETREK_TENTACLE_HEAD_DEFEND- See Also:
-
TEMPLETREK_TENTACLE_HEAD_DEATH
public static final int TEMPLETREK_TENTACLE_HEAD_DEATH- See Also:
-
TEMPLETREK_BOG_PRODDING
public static final int TEMPLETREK_BOG_PRODDING- See Also:
-
TEMPLETREK_SINKING_ANIM
public static final int TEMPLETREK_SINKING_ANIM- See Also:
-
TEMPLETREK_SWAMP_SNAKE_ATTACK
public static final int TEMPLETREK_SWAMP_SNAKE_ATTACK- See Also:
-
TEMPLETREK_SWAMP_SNAKE_DEATH
public static final int TEMPLETREK_SWAMP_SNAKE_DEATH- See Also:
-
TEMPLETREK_SWAMP_SNAKE_DEAD
public static final int TEMPLETREK_SWAMP_SNAKE_DEAD- See Also:
-
TEMPLETREK_ROPE_LASSO
public static final int TEMPLETREK_ROPE_LASSO- See Also:
-
TEMPLETREK_MAKING_VINE_ROPE
public static final int TEMPLETREK_MAKING_VINE_ROPE- See Also:
-
HUMAN_TREK_BRIDGE_REPAIR_AXE
public static final int HUMAN_TREK_BRIDGE_REPAIR_AXE- See Also:
-
TEMPLETREK_BOAT_BOB
public static final int TEMPLETREK_BOAT_BOB- See Also:
-
TEMPLETREK_BOAT_RIPPLES
public static final int TEMPLETREK_BOAT_RIPPLES- See Also:
-
TREK_TENTACLE_BUBBLES
public static final int TREK_TENTACLE_BUBBLES- See Also:
-
TREK_HEALING_SPELL
public static final int TREK_HEALING_SPELL- See Also:
-
TREK_SNAIL_ACID_HIT
public static final int TREK_SNAIL_ACID_HIT- See Also:
-
HUMAN_KNIFE_SLASH
public static final int HUMAN_KNIFE_SLASH- See Also:
-
TEMPLETREK_TRIP_ANIM_INITIAL_START
public static final int TEMPLETREK_TRIP_ANIM_INITIAL_START- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_ALL_TRIP_1
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_ALL_TRIP_1- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_2
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_2- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_3
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_3- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_4
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_4- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_5
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_5- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_6
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_6- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_7
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_7- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_8
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_8- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_9
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_9- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_10
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_TRIP_10- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_11
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_TRIP_11- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_4
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_4- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_5
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_5- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_6
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_6- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_7
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_7- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_8
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_8- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_9
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_9- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_10
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_2_TRIP_10- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_2
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_2- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_3
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_3- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_4
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_4- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_5
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_5- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_6
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_6- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_7
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_7- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_8
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_8- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_9
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_9- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_10
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_10- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_11
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_3_TRIP_11- See Also:
-
TEMPLETREK_EXCLAIMATION_MARK
public static final int TEMPLETREK_EXCLAIMATION_MARK- See Also:
-
TEMPLETREK_TRIP_ALL_START_2
public static final int TEMPLETREK_TRIP_ALL_START_2- See Also:
-
TEMPLETREK_TRIP_ROUTE_1_AND_2_START_3
public static final int TEMPLETREK_TRIP_ROUTE_1_AND_2_START_3- See Also:
-
TEMPLETREK_TRIP_ROUTE_1_AND_2_START_4
public static final int TEMPLETREK_TRIP_ROUTE_1_AND_2_START_4- See Also:
-
TEMPLETREK_TRIP_ROUTE_1_START_5
public static final int TEMPLETREK_TRIP_ROUTE_1_START_5- See Also:
-
TEMPLETREK_TRIP_ROUTE_1_START_6
public static final int TEMPLETREK_TRIP_ROUTE_1_START_6- See Also:
-
TEMPLETREK_TRIP_ROUTE_1_START_7
public static final int TEMPLETREK_TRIP_ROUTE_1_START_7- See Also:
-
TEMPLETREK_TRIP_ROUTE_1_START_8
public static final int TEMPLETREK_TRIP_ROUTE_1_START_8- See Also:
-
TEMPLETREK_TRIP_ROUTE_1_START_9
public static final int TEMPLETREK_TRIP_ROUTE_1_START_9- See Also:
-
TEMPLETREK_TRIP_ROUTE_1_START_10
public static final int TEMPLETREK_TRIP_ROUTE_1_START_10- See Also:
-
TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_START_11
public static final int TEMPLETREK_TRIP_ANIM_ROUTE_1_AND_2_START_11- See Also:
-
TEMPLETREK_TRIP_ROUTE_2_START_5
public static final int TEMPLETREK_TRIP_ROUTE_2_START_5- See Also:
-
TEMPLETREK_TRIP_ROUTE_2_START_6
public static final int TEMPLETREK_TRIP_ROUTE_2_START_6- See Also:
-
TEMPLETREK_TRIP_ROUTE_2_START_7
public static final int TEMPLETREK_TRIP_ROUTE_2_START_7- See Also:
-
TEMPLETREK_TRIP_ROUTE_2_START_8
public static final int TEMPLETREK_TRIP_ROUTE_2_START_8- See Also:
-
TEMPLETREK_TRIP_ROUTE_2_START_9
public static final int TEMPLETREK_TRIP_ROUTE_2_START_9- See Also:
-
TEMPLETREK_TRIP_ROUTE_2_START_10
public static final int TEMPLETREK_TRIP_ROUTE_2_START_10- See Also:
-
TEMPLETREK_TRIP_ROUTE_3_START_2
public static final int TEMPLETREK_TRIP_ROUTE_3_START_2- See Also:
-
TEMPLETREK_TRIP_ROUTE_3_START_3
public static final int TEMPLETREK_TRIP_ROUTE_3_START_3- See Also:
-
TEMPLETREK_TRIP_ROUTE_3_START_4
public static final int TEMPLETREK_TRIP_ROUTE_3_START_4- See Also:
-
TEMPLETREK_TRIP_ROUTE_3_START_5
public static final int TEMPLETREK_TRIP_ROUTE_3_START_5- See Also:
-
TEMPLETREK_TRIP_ROUTE_3_START_6
public static final int TEMPLETREK_TRIP_ROUTE_3_START_6- See Also:
-
TEMPLETREK_TRIP_ROUTE_3_START_7
public static final int TEMPLETREK_TRIP_ROUTE_3_START_7- See Also:
-
TEMPLETREK_TRIP_ROUTE_3_START_8
public static final int TEMPLETREK_TRIP_ROUTE_3_START_8- See Also:
-
TEMPLETREK_TRIP_ROUTE_3_START_9
public static final int TEMPLETREK_TRIP_ROUTE_3_START_9- See Also:
-
TEMPLETREK_TRIP_ROUTE_3_START_10
public static final int TEMPLETREK_TRIP_ROUTE_3_START_10- See Also:
-
EMOTE_BLOW_KISS_LOOP
public static final int EMOTE_BLOW_KISS_LOOP- See Also:
-
ANGER_SPECIAL_PLAY
public static final int ANGER_SPECIAL_PLAY- See Also:
-
ANGER_SPECIAL_SPOT1
public static final int ANGER_SPECIAL_SPOT1- See Also:
-
PLAYER_JUMPHOLE
public static final int PLAYER_JUMPHOLE- See Also:
-
WAKE_UP
public static final int WAKE_UP- See Also:
-
ANGER_SPECIAL_PROJ
public static final int ANGER_SPECIAL_PROJ- See Also:
-
FEAR_WALK
public static final int FEAR_WALK- See Also:
-
FEAR_READY
public static final int FEAR_READY- See Also:
-
FEAR_PARRY
public static final int FEAR_PARRY- See Also:
-
FEAR_ATTACK
public static final int FEAR_ATTACK- See Also:
-
FEAR_DEATH
public static final int FEAR_DEATH- See Also:
-
FEAR_CUT
public static final int FEAR_CUT- See Also:
-
CONFREADY
public static final int CONFREADY- See Also:
-
CONFATTACK
public static final int CONFATTACK- See Also:
-
CONFPOISEN
public static final int CONFPOISEN- See Also:
-
CONFRANGE
public static final int CONFRANGE- See Also:
-
CONFWALK
public static final int CONFWALK- See Also:
-
CONFPARRY
public static final int CONFPARRY- See Also:
-
CONFDEATH
public static final int CONFDEATH- See Also:
-
LESSREADY
public static final int LESSREADY- See Also:
-
LESSATTACK
public static final int LESSATTACK- See Also:
-
LESSPOISEN
public static final int LESSPOISEN- See Also:
-
LESSWALK
public static final int LESSWALK- See Also:
-
LESSPARRY
public static final int LESSPARRY- See Also:
-
LESSDEATH
public static final int LESSDEATH- See Also:
-
NECKREADY
public static final int NECKREADY- See Also:
-
NECKATTACK
public static final int NECKATTACK- See Also:
-
NECKPOISEN
public static final int NECKPOISEN- See Also:
-
NECKRANGE
public static final int NECKRANGE- See Also:
-
NECKPARRY
public static final int NECKPARRY- See Also:
-
NECKDEATH
public static final int NECKDEATH- See Also:
-
NECKDEATHFADE
public static final int NECKDEATHFADE- See Also:
-
HOLE_SQUEEZE
public static final int HOLE_SQUEEZE- See Also:
-
TOLNA_HOLE
public static final int TOLNA_HOLE- See Also:
-
TOLNA_SCARED
public static final int TOLNA_SCARED- See Also:
-
CLIMB_DOWN_SOUL
public static final int CLIMB_DOWN_SOUL- See Also:
-
HUMAN_PLAY_WWF_AMUR_LEOPARD
public static final int HUMAN_PLAY_WWF_AMUR_LEOPARD- See Also:
-
TALKING_SACK
public static final int TALKING_SACK- See Also:
-
RAM_HEAD_DEFEND
public static final int RAM_HEAD_DEFEND- See Also:
-
RAM_HEAD_ATTACK
public static final int RAM_HEAD_ATTACK- See Also:
-
FISHING_CONTEST_BANNER
public static final int FISHING_CONTEST_BANNER- See Also:
-
RAILING_SQUEEZE
public static final int RAILING_SQUEEZE- See Also:
-
AIDE_FISHERMAN_READY
public static final int AIDE_FISHERMAN_READY- See Also:
-
BOOK_CHUCK_READY
public static final int BOOK_CHUCK_READY- See Also:
-
LORE_DUST_DEVIL_ATTACK
public static final int LORE_DUST_DEVIL_ATTACK- See Also:
-
LORE_DUST_DEVIL_DEFEND
public static final int LORE_DUST_DEVIL_DEFEND- See Also:
-
LORE_DUST_DEVIL_DEATH
public static final int LORE_DUST_DEVIL_DEATH- See Also:
-
BLAST_FURNACE_NPC_AIR_PUMP
public static final int BLAST_FURNACE_NPC_AIR_PUMP- See Also:
-
BLAST_FURNACE_NPC_CONVEYER_CYCLE
public static final int BLAST_FURNACE_NPC_CONVEYER_CYCLE- See Also:
-
BATTLEAXE_CRUSH
public static final int BATTLEAXE_CRUSH- See Also:
-
LORE_DUST_DEVIL_PLAYER_DUST_CLOUD
public static final int LORE_DUST_DEVIL_PLAYER_DUST_CLOUD- See Also:
-
RC_ZMI_RUNNER
public static final int RC_ZMI_RUNNER- See Also:
-
RC_ZMI_LIZARD_ATTACK
public static final int RC_ZMI_LIZARD_ATTACK- See Also:
-
RC_ZMI_LIZARD_DEFEND
public static final int RC_ZMI_LIZARD_DEFEND- See Also:
-
LORE_DUST_DEVIL_NPC_CLOUD_SPOTANIM
public static final int LORE_DUST_DEVIL_NPC_CLOUD_SPOTANIM- See Also:
-
SLAYER_TOTS_CHARGE_TOXIC
public static final int SLAYER_TOTS_CHARGE_TOXIC- See Also:
-
EASTER07_FLAPPING_EMOTE
public static final int EASTER07_FLAPPING_EMOTE- See Also:
-
TENTACLE_MONSTER_SPAWN
public static final int TENTACLE_MONSTER_SPAWN- See Also:
-
SWAN_CRUSH_LOOP
public static final int SWAN_CRUSH_LOOP- See Also:
-
EASTER_2006_CHILD_JOY_JUMP
public static final int EASTER_2006_CHILD_JOY_JUMP- See Also:
-
EASTER_EGG_ROLLING
public static final int EASTER_EGG_ROLLING- See Also:
-
TELEPORT_SCROLL_OPEN
public static final int TELEPORT_SCROLL_OPEN- See Also:
-
ARCEUUS_NECROMANCY_ANIM
public static final int ARCEUUS_NECROMANCY_ANIM- See Also:
-
HUMAN_MINING_BLACK_PICKAXE_WALL
public static final int HUMAN_MINING_BLACK_PICKAXE_WALL- See Also:
-
TELEPORT_RUNE_HUMAN
public static final int TELEPORT_RUNE_HUMAN- See Also:
-
TELEPORT_RUNE_SPOT
public static final int TELEPORT_RUNE_SPOT- See Also:
-
TELEPORT_CABBAGE_HUMAN
public static final int TELEPORT_CABBAGE_HUMAN- See Also:
-
TELEPORT_CABBAGE_SPOTANIM
public static final int TELEPORT_CABBAGE_SPOTANIM- See Also:
-
TELEPORT_NARDAH_SPOTANIM
public static final int TELEPORT_NARDAH_SPOTANIM- See Also:
-
TELEPORT_NARDAH_HUMAN
public static final int TELEPORT_NARDAH_HUMAN- See Also:
-
HUMAN_MINING_BLACK_PICKAXE
public static final int HUMAN_MINING_BLACK_PICKAXE- See Also:
-
TELEPORT_SLIME_HUMAN
public static final int TELEPORT_SLIME_HUMAN- See Also:
-
TELEPORT_SLIME_SPOTANIM
public static final int TELEPORT_SLIME_SPOTANIM- See Also:
-
TELEPORT_MONASTERY_SPOT
public static final int TELEPORT_MONASTERY_SPOT- See Also:
-
TELEPORT_FARM
public static final int TELEPORT_FARM- See Also:
-
TORCHER_READY
public static final int TORCHER_READY- See Also:
-
TORCHER_WALK
public static final int TORCHER_WALK- See Also:
-
TORCHER_DEFEND
public static final int TORCHER_DEFEND- See Also:
-
TORCHER_DEATH
public static final int TORCHER_DEATH- See Also:
-
TORCHER_ATTACK
public static final int TORCHER_ATTACK- See Also:
-
TORCHER_FIREBALL_LAUNCH
public static final int TORCHER_FIREBALL_LAUNCH- See Also:
-
TORCHER_FIREBALL_TRAVEL
public static final int TORCHER_FIREBALL_TRAVEL- See Also:
-
TORCHER_FIREBALL_IMPACT
public static final int TORCHER_FIREBALL_IMPACT- See Also:
-
SPLATTER_READY
public static final int SPLATTER_READY- See Also:
-
SPLATTER_WALK
public static final int SPLATTER_WALK- See Also:
-
SPLATTER_DEATH
public static final int SPLATTER_DEATH- See Also:
-
SPLATTER_EXPLODING
public static final int SPLATTER_EXPLODING- See Also:
-
SPLATTER_DEFEND
public static final int SPLATTER_DEFEND- See Also:
-
SPLATTER_ATTACK
public static final int SPLATTER_ATTACK- See Also:
-
BRAWLER_WALK
public static final int BRAWLER_WALK- See Also:
-
BRAWLER_READY
public static final int BRAWLER_READY- See Also:
-
BRAWLER_DEATH
public static final int BRAWLER_DEATH- See Also:
-
BRAWLER_DEFEND
public static final int BRAWLER_DEFEND- See Also:
-
BRAWLER_SUPER_ATTACK
public static final int BRAWLER_SUPER_ATTACK- See Also:
-
BRAWLER_ATTACK
public static final int BRAWLER_ATTACK- See Also:
-
SHIFTER_WALK
public static final int SHIFTER_WALK- See Also:
-
SHIFTER_READY
public static final int SHIFTER_READY- See Also:
-
SHIFTER_READY_TWO
public static final int SHIFTER_READY_TWO- See Also:
-
SHIFTER_ATTACK
public static final int SHIFTER_ATTACK- See Also:
-
SHIFTER_DEFEND
public static final int SHIFTER_DEFEND- See Also:
-
SHIFTER_DEATH
public static final int SHIFTER_DEATH- See Also:
-
PEST_SHIFTER_TELEPORTATTACK
public static final int PEST_SHIFTER_TELEPORTATTACK- See Also:
-
PEST_SHIFTER_PORTAL
public static final int PEST_SHIFTER_PORTAL- See Also:
-
SPINNER_READY
public static final int SPINNER_READY- See Also:
-
SPINNER_WALK
public static final int SPINNER_WALK- See Also:
-
SPINNER_ATTACK
public static final int SPINNER_ATTACK- See Also:
-
SPINNER_DEFEND
public static final int SPINNER_DEFEND- See Also:
-
SPINNER_DEATH
public static final int SPINNER_DEATH- See Also:
-
PEST_SPINNER_REPAIRING
public static final int PEST_SPINNER_REPAIRING- See Also:
-
PEST_SPINNER_SPARKS
public static final int PEST_SPINNER_SPARKS- See Also:
-
RAVAGER_READY
public static final int RAVAGER_READY- See Also:
-
RAVAGER_WALK
public static final int RAVAGER_WALK- See Also:
-
RAVAGER_ATTACK
public static final int RAVAGER_ATTACK- See Also:
-
RAVAGER_DEFEND
public static final int RAVAGER_DEFEND- See Also:
-
RAVAGER_DEATH
public static final int RAVAGER_DEATH- See Also:
-
DEFILER_READY
public static final int DEFILER_READY- See Also:
-
DEFILER_WALK
public static final int DEFILER_WALK- See Also:
-
DEFILER_ATTACK
public static final int DEFILER_ATTACK- See Also:
-
DEFILER_DEFEND
public static final int DEFILER_DEFEND- See Also:
-
DEFILER_DEATH
public static final int DEFILER_DEATH- See Also:
-
DEFILER_SPIKE_LAUNCH
public static final int DEFILER_SPIKE_LAUNCH- See Also:
-
DEFILER_SPIKE_IMPACT
public static final int DEFILER_SPIKE_IMPACT- See Also:
-
PEST_LANDER_BOAT_ANIM
public static final int PEST_LANDER_BOAT_ANIM- See Also:
-
PEST_VOID_KNIGHT_CASTING
public static final int PEST_VOID_KNIGHT_CASTING- See Also:
-
PEST_FLAG_ANIM
public static final int PEST_FLAG_ANIM- See Also:
-
PEST_PORTAL_ON_ANIM
public static final int PEST_PORTAL_ON_ANIM- See Also:
-
PEST_PORTAL_SHRINKING_ANIM
public static final int PEST_PORTAL_SHRINKING_ANIM- See Also:
-
PEST_PORTAL_DEATH
public static final int PEST_PORTAL_DEATH- See Also:
-
PEST_REPAIR
public static final int PEST_REPAIR- See Also:
-
PEST_VOID_KNIGHT_GLOW_ANIM
public static final int PEST_VOID_KNIGHT_GLOW_ANIM- See Also:
-
PEST_PORTAL_ON_ANIM_EAST
public static final int PEST_PORTAL_ON_ANIM_EAST- See Also:
-
PEST_PORTAL_SHRINKING_ANIM_EAST
public static final int PEST_PORTAL_SHRINKING_ANIM_EAST- See Also:
-
PEST_PORTAL_DEATH_EAST
public static final int PEST_PORTAL_DEATH_EAST- See Also:
-
PEST_PORTAL_ON_ANIM_WEST
public static final int PEST_PORTAL_ON_ANIM_WEST- See Also:
-
PEST_PORTAL_SHRINKING_ANIM_WEST
public static final int PEST_PORTAL_SHRINKING_ANIM_WEST- See Also:
-
PEST_PORTAL_DEATH_WEST
public static final int PEST_PORTAL_DEATH_WEST- See Also:
-
PEST_CAULDRON
public static final int PEST_CAULDRON- See Also:
-
WILD_BANNER
public static final int WILD_BANNER- See Also:
-
WILD_FALLOFF_METEOR_BLAST
public static final int WILD_FALLOFF_METEOR_BLAST- See Also:
-
WILD_FALLOFF_METEOR_FLYING
public static final int WILD_FALLOFF_METEOR_FLYING- See Also:
-
LAVA_ROCK
public static final int LAVA_ROCK- See Also:
-
WILDERNESS_PORTAL_STONE_GLOW
public static final int WILDERNESS_PORTAL_STONE_GLOW- See Also:
-
HUMAN_WILDERNESS_PORTAL
public static final int HUMAN_WILDERNESS_PORTAL- See Also:
-
WILDERNESS_PORTAL_ANIM
public static final int WILDERNESS_PORTAL_ANIM- See Also:
-
POSTIE_PETE_WALK
public static final int POSTIE_PETE_WALK- See Also:
-
POSTIE_PETE_READY
public static final int POSTIE_PETE_READY- See Also:
-
POSTIE_PETE_TELE
public static final int POSTIE_PETE_TELE- See Also:
-
QIP_COOK_MILKMAID
public static final int QIP_COOK_MILKMAID- See Also:
-
QIP_COOK_CHICKEN_LAY_EGG
public static final int QIP_COOK_CHICKEN_LAY_EGG- See Also:
-
BATTLE_TORTOISE_READY
public static final int BATTLE_TORTOISE_READY- See Also:
-
BATTLE_TORTOISE_WALK
public static final int BATTLE_TORTOISE_WALK- See Also:
-
BATTLE_TORTOISE_ARCHER_ATTACK
public static final int BATTLE_TORTOISE_ARCHER_ATTACK- See Also:
-
BATTLE_TORTOISE_MAGE_ATTACK
public static final int BATTLE_TORTOISE_MAGE_ATTACK- See Also:
-
BATTLE_TORTOISE_ARCHER_MAGE_ATTACK
public static final int BATTLE_TORTOISE_ARCHER_MAGE_ATTACK- See Also:
-
BATTLE_TORTOISE_ARCHER_MAGE_TORTOISE_ATTACK
public static final int BATTLE_TORTOISE_ARCHER_MAGE_TORTOISE_ATTACK- See Also:
-
BATTLE_TORTOISE_ARCHER_TORTOISE_ATTACK
public static final int BATTLE_TORTOISE_ARCHER_TORTOISE_ATTACK- See Also:
-
BATTLE_TORTOISE_MAGE_TORTOISE_ATTACK
public static final int BATTLE_TORTOISE_MAGE_TORTOISE_ATTACK- See Also:
-
BATTLE_TORTOISE_ATTACK
public static final int BATTLE_TORTOISE_ATTACK- See Also:
-
BATTLE_TORTOISE_DEFEND
public static final int BATTLE_TORTOISE_DEFEND- See Also:
-
BATTLE_TORTOISE_DEATH
public static final int BATTLE_TORTOISE_DEATH- See Also:
-
GNOME_STAFF_WALK
public static final int GNOME_STAFF_WALK- See Also:
-
GNOME_STAFF_BLOCK
public static final int GNOME_STAFF_BLOCK- See Also:
-
GNOME_STAFF_READY
public static final int GNOME_STAFF_READY- See Also:
-
GNOME_STAFF_ATTACK
public static final int GNOME_STAFF_ATTACK- See Also:
-
GNOME_STAFF_DEATH
public static final int GNOME_STAFF_DEATH- See Also:
-
GNOME_MAGE_ATTACK
public static final int GNOME_MAGE_ATTACK- See Also:
-
GNOME_UNARMED_ATTACK
public static final int GNOME_UNARMED_ATTACK- See Also:
-
SWAN_INFINITEDEATH
public static final int SWAN_INFINITEDEATH- See Also:
-
SWAN_HAMMER
public static final int SWAN_HAMMER- See Also:
-
SWAN_POT_OPEN
public static final int SWAN_POT_OPEN- See Also:
-
SWAN_MACHINE_USE
public static final int SWAN_MACHINE_USE- See Also:
-
SWAN_STONE_THROW_LAUNCH
public static final int SWAN_STONE_THROW_LAUNCH- See Also:
-
SWAN_POT_SPOTANIM
public static final int SWAN_POT_SPOTANIM- See Also:
-
SWAN_CRUSH
public static final int SWAN_CRUSH- See Also:
-
SWAN_GENERAL_WALK
public static final int SWAN_GENERAL_WALK- See Also:
-
SWAN_GENERAL_READY
public static final int SWAN_GENERAL_READY- See Also:
-
SWAN_GENERAL_DEATH
public static final int SWAN_GENERAL_DEATH- See Also:
-
SWAN_GENERAL_ATTACK
public static final int SWAN_GENERAL_ATTACK- See Also:
-
SWAN_GENERAL_DEFEND
public static final int SWAN_GENERAL_DEFEND- See Also:
-
SWAN_GENERAL_SHAKEFIST
public static final int SWAN_GENERAL_SHAKEFIST- See Also:
-
SWAN_SEATROLL_WATER_RISE
public static final int SWAN_SEATROLL_WATER_RISE- See Also:
-
SWAN_SEATROLL_WALK
public static final int SWAN_SEATROLL_WALK- See Also:
-
SWAN_SEATROLL_ATTACK
public static final int SWAN_SEATROLL_ATTACK- See Also:
-
SWAN_SEATROLL_BLOCK
public static final int SWAN_SEATROLL_BLOCK- See Also:
-
SWAN_SEATROLL_READY
public static final int SWAN_SEATROLL_READY- See Also:
-
SWAN_SEATROLL_DEATH
public static final int SWAN_SEATROLL_DEATH- See Also:
-
SWAN_QUEEN_READY
public static final int SWAN_QUEEN_READY- See Also:
-
SWAN_QUEEN_DEFEND
public static final int SWAN_QUEEN_DEFEND- See Also:
-
SWAN_QUEEN_ATTACK
public static final int SWAN_QUEEN_ATTACK- See Also:
-
SWAN_QUEEN_SPELLCAST
public static final int SWAN_QUEEN_SPELLCAST- See Also:
-
SWAN_QUEEN_DEATH
public static final int SWAN_QUEEN_DEATH- See Also:
-
SKELETON_MAGE_RISE
public static final int SKELETON_MAGE_RISE- See Also:
-
SKELETON_MAGE_SMOKE
public static final int SKELETON_MAGE_SMOKE- See Also:
-
ELEMENTAL_EQUIP_LEFT_HUMAN_READY
public static final int ELEMENTAL_EQUIP_LEFT_HUMAN_READY- See Also:
-
QIP_COOK_MILKMAID_WALK
public static final int QIP_COOK_MILKMAID_WALK- See Also:
-
GRAB_EVIL_TWIN_CLAW
public static final int GRAB_EVIL_TWIN_CLAW- See Also:
-
GRAB_EVIL_TWIN_IN_CLAW_READY
public static final int GRAB_EVIL_TWIN_IN_CLAW_READY- See Also:
-
GRAB_EVIL_CLAW_GRABBING
public static final int GRAB_EVIL_CLAW_GRABBING- See Also:
-
GRAB_EVIL_TWIN_GETTING_GRAB
public static final int GRAB_EVIL_TWIN_GETTING_GRAB- See Also:
-
GRAB_EVIL_TWIN_CLAW_DROP
public static final int GRAB_EVIL_TWIN_CLAW_DROP- See Also:
-
GRAB_EVIL_TWIN_FALLING
public static final int GRAB_EVIL_TWIN_FALLING- See Also:
-
GRAB_EVIL_TWIN_REACHING_CONTROL
public static final int GRAB_EVIL_TWIN_REACHING_CONTROL- See Also:
-
PINBALL_POST
public static final int PINBALL_POST- See Also:
-
PINBALL_POST_INACTIVE
public static final int PINBALL_POST_INACTIVE- See Also:
-
PINBALL_TROLL_LFT
public static final int PINBALL_TROLL_LFT- See Also:
-
PINBALL_TROLL_RHT
public static final int PINBALL_TROLL_RHT- See Also:
-
PINBALL_TROLL_EASE_RHT
public static final int PINBALL_TROLL_EASE_RHT- See Also:
-
PINBALL_TROLL_EASE_LFT
public static final int PINBALL_TROLL_EASE_LFT- See Also:
-
PINBALL_HAMMER_FIRING
public static final int PINBALL_HAMMER_FIRING- See Also:
-
PINBALL_TUNNEL_ENTRANCE
public static final int PINBALL_TUNNEL_ENTRANCE- See Also:
-
PINBALL_SIDE_LOOP
public static final int PINBALL_SIDE_LOOP- See Also:
-
PINBALL_CHICANE
public static final int PINBALL_CHICANE- See Also:
-
PINBALL_BALL_HIT
public static final int PINBALL_BALL_HIT- See Also:
-
PINBALL_INTERFACE
public static final int PINBALL_INTERFACE- See Also:
-
RESTLESS_SKELETON_GET_UP
public static final int RESTLESS_SKELETON_GET_UP- See Also:
-
RESTLESS_GHOST_VANISH
public static final int RESTLESS_GHOST_VANISH- See Also:
-
RESTLESS_GHOST_APPEAR
public static final int RESTLESS_GHOST_APPEAR- See Also:
-
RESTLESS_GHOST_TRAVEL
public static final int RESTLESS_GHOST_TRAVEL- See Also:
-
ROYAL_DWARF_MINING
public static final int ROYAL_DWARF_MINING- See Also:
-
ROYAL_COAL_ENGINE_ACTIVATED
public static final int ROYAL_COAL_ENGINE_ACTIVATED- See Also:
-
ROYAL_HUMAN_PLATFORM_LIFT
public static final int ROYAL_HUMAN_PLATFORM_LIFT- See Also:
-
ROYAL_HUMAN_PLATFORM_LIFT_REVERSED
public static final int ROYAL_HUMAN_PLATFORM_LIFT_REVERSED- See Also:
-
ROYAL_SPOTANIM_PLATFORM_LIFT
public static final int ROYAL_SPOTANIM_PLATFORM_LIFT- See Also:
-
ROYAL_SPOTANIM_PLATFORM_LIFT_REVERSED
public static final int ROYAL_SPOTANIM_PLATFORM_LIFT_REVERSED- See Also:
-
ROYAL_STEAM_PLUME
public static final int ROYAL_STEAM_PLUME- See Also:
-
ROYAL_HUMAN_STEAM_PLUME
public static final int ROYAL_HUMAN_STEAM_PLUME- See Also:
-
ROYAL_HUMAN_SLIP_UP
public static final int ROYAL_HUMAN_SLIP_UP- See Also:
-
ROYAL_HUMAN_SLIP_FALL
public static final int ROYAL_HUMAN_SLIP_FALL- See Also:
-
ROYAL_HUMAN_SLIP_UP_ONLY
public static final int ROYAL_HUMAN_SLIP_UP_ONLY- See Also:
-
ROYAL_ROCK_FALL_EAST
public static final int ROYAL_ROCK_FALL_EAST- See Also:
-
ROYAL_ROCK_FALL_SOUTH
public static final int ROYAL_ROCK_FALL_SOUTH- See Also:
-
ROYAL_ROCK_FALL_WEST
public static final int ROYAL_ROCK_FALL_WEST- See Also:
-
ROYAL_ROCK_FALL_NORTH
public static final int ROYAL_ROCK_FALL_NORTH- See Also:
-
ROYAL_SHOW_DIARY
public static final int ROYAL_SHOW_DIARY- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_READY
public static final int ROYAL_SEA_SNAKE_MOTHER_READY- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_DEFEND
public static final int ROYAL_SEA_SNAKE_MOTHER_DEFEND- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_DEATH
public static final int ROYAL_SEA_SNAKE_MOTHER_DEATH- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_ATTACK
public static final int ROYAL_SEA_SNAKE_MOTHER_ATTACK- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK
public static final int ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_EMERGE
public static final int ROYAL_SEA_SNAKE_MOTHER_EMERGE- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_AIR_BATTLESTAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_AIR_BATTLESTAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_EARTH_BATTLESTAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_EARTH_BATTLESTAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_WATER_BATTLESTAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_WATER_BATTLESTAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_FIRE_BATTLESTAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE_BATTLESTAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_FIRE_BATTLESTAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_AIR_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_AIR_STAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_AIR_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_AIR_STAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_EARTH_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_EARTH_STAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_EARTH_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_EARTH_STAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_WATER_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_WATER_STAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_WATER_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_WATER_STAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_FIRE_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL1_MYSTIC_FIRE_STAFF- See Also:
-
HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_FIRE_STAFF
public static final int HUMAN_USE_STAFF_WITH_CRYSTALBALL2_MYSTIC_FIRE_STAFF- See Also:
-
POH_CREATE_MAGIC_TABLET
public static final int POH_CREATE_MAGIC_TABLET- See Also:
-
POH_CREATE_MAGIC_TABLET_WITHSTAFF
public static final int POH_CREATE_MAGIC_TABLET_WITHSTAFF- See Also:
-
POH_SMASH_MAGIC_TABLET
public static final int POH_SMASH_MAGIC_TABLET- See Also:
-
GODWARS_ZAMORAK_WALK
public static final int GODWARS_ZAMORAK_WALK- See Also:
-
POH_ABSORB_TABLET_TELEPORT
public static final int POH_ABSORB_TABLET_TELEPORT- See Also:
-
POH_ABSORB_MAGIC_SPELL
public static final int POH_ABSORB_MAGIC_SPELL- See Also:
-
CHAIR_SIT_READY_CHAIR1
public static final int CHAIR_SIT_READY_CHAIR1- See Also:
-
CHAIR_READY_DIAGONAL_CHAIR1
public static final int CHAIR_READY_DIAGONAL_CHAIR1- See Also:
-
CHAIR_SIT_READY_CHAIR2
public static final int CHAIR_SIT_READY_CHAIR2- See Also:
-
CHAIR_READY_DIAGONAL_CHAIR2
public static final int CHAIR_READY_DIAGONAL_CHAIR2- See Also:
-
CHAIR_SIT_READY_CHAIR3
public static final int CHAIR_SIT_READY_CHAIR3- See Also:
-
CHAIR_READY_DIAGONAL_CHAIR3
public static final int CHAIR_READY_DIAGONAL_CHAIR3- See Also:
-
CHAIR_SIT_READY_ROCKING_CHAIR3
public static final int CHAIR_SIT_READY_ROCKING_CHAIR3- See Also:
-
CHAIR_READY_DIAGONAL_ROCKING_CHAIR3
public static final int CHAIR_READY_DIAGONAL_ROCKING_CHAIR3- See Also:
-
CHAIR_SIT_READY_CHAIR4
public static final int CHAIR_SIT_READY_CHAIR4- See Also:
-
CHAIR_READY_DIAGONAL_CHAIR4
public static final int CHAIR_READY_DIAGONAL_CHAIR4- See Also:
-
CHAIR_SIT_READY_CHAIR5
public static final int CHAIR_SIT_READY_CHAIR5- See Also:
-
CHAIR_READY_DIAGONAL_CHAIR5
public static final int CHAIR_READY_DIAGONAL_CHAIR5- See Also:
-
CHAIR_SIT_READY_CHAIR6
public static final int CHAIR_SIT_READY_CHAIR6- See Also:
-
CHAIR_READY_DIAGONAL_CHAIR6
public static final int CHAIR_READY_DIAGONAL_CHAIR6- See Also:
-
CHAIR_SIT_READY_CHAIR7
public static final int CHAIR_SIT_READY_CHAIR7- See Also:
-
CHAIR_READY_DIAGONAL_CHAIR7
public static final int CHAIR_READY_DIAGONAL_CHAIR7- See Also:
-
CHAIR_SIT_READY_DININGCHAIRS_1
public static final int CHAIR_SIT_READY_DININGCHAIRS_1- See Also:
-
CHAIR_EAT_DININGCHAIRS_1
public static final int CHAIR_EAT_DININGCHAIRS_1- See Also:
-
CHAIR_SIT_READY_DININGCHAIRS_2
public static final int CHAIR_SIT_READY_DININGCHAIRS_2- See Also:
-
CHAIR_EAT_DININGCHAIRS_2
public static final int CHAIR_EAT_DININGCHAIRS_2- See Also:
-
CHAIR_SIT_READY_DININGCHAIRS_3
public static final int CHAIR_SIT_READY_DININGCHAIRS_3- See Also:
-
CHAIR_EAT_DININGCHAIRS_3
public static final int CHAIR_EAT_DININGCHAIRS_3- See Also:
-
CHAIR_SIT_READY_DININGCHAIRS_4
public static final int CHAIR_SIT_READY_DININGCHAIRS_4- See Also:
-
CHAIR_EAT_DININGCHAIRS_4
public static final int CHAIR_EAT_DININGCHAIRS_4- See Also:
-
CHAIR_SIT_READY_DININGCHAIRS_5
public static final int CHAIR_SIT_READY_DININGCHAIRS_5- See Also:
-
CHAIR_EAT_DININGCHAIRS_5
public static final int CHAIR_EAT_DININGCHAIRS_5- See Also:
-
CHAIR_SIT_READY_DININGCHAIRS_6
public static final int CHAIR_SIT_READY_DININGCHAIRS_6- See Also:
-
CHAIR_EAT_DININGCHAIRS_6
public static final int CHAIR_EAT_DININGCHAIRS_6- See Also:
-
CHAIR_SIT_READY_DININGCHAIRS_7
public static final int CHAIR_SIT_READY_DININGCHAIRS_7- See Also:
-
CHAIR_EAT_DININGCHAIRS_7
public static final int CHAIR_EAT_DININGCHAIRS_7- See Also:
-
CHAIR_SIT
public static final int CHAIR_SIT- See Also:
-
CHAIR_SIT_DIAGONAL_RIGHT
public static final int CHAIR_SIT_DIAGONAL_RIGHT- See Also:
-
CHAIR_GET_UP
public static final int CHAIR_GET_UP- See Also:
-
CHAIR_GET_UP_DIAGONAL_RIGHT
public static final int CHAIR_GET_UP_DIAGONAL_RIGHT- See Also:
-
CHAIR_SIT_READY_STOOL_1
public static final int CHAIR_SIT_READY_STOOL_1- See Also:
-
CHAIR_SIT_READY_STOOL_2
public static final int CHAIR_SIT_READY_STOOL_2- See Also:
-
HUMAN_USE_WORKBENCH_STOOL_1
public static final int HUMAN_USE_WORKBENCH_STOOL_1- See Also:
-
HUMAN_USE_WORKBENCH_STOOL_2
public static final int HUMAN_USE_WORKBENCH_STOOL_2- See Also:
-
CHAIR_SIT_READY_THRONE_1
public static final int CHAIR_SIT_READY_THRONE_1- See Also:
-
CHAIR_SIT_READY_THRONE_2
public static final int CHAIR_SIT_READY_THRONE_2- See Also:
-
CHAIR_SIT_READY_THRONE_3
public static final int CHAIR_SIT_READY_THRONE_3- See Also:
-
CHAIR_SIT_READY_THRONE_4
public static final int CHAIR_SIT_READY_THRONE_4- See Also:
-
CHAIR_SIT_READY_THRONE_5
public static final int CHAIR_SIT_READY_THRONE_5- See Also:
-
CHAIR_SIT_READY_THRONE_6
public static final int CHAIR_SIT_READY_THRONE_6- See Also:
-
CHAIR_SIT_READY_THRONE_7
public static final int CHAIR_SIT_READY_THRONE_7- See Also:
-
TREASURE_MAGIC_CLOSECHEST_END
public static final int TREASURE_MAGIC_CLOSECHEST_END- See Also:
-
CHATHAND1
public static final int CHATHAND1- See Also:
-
CHATHAND2
public static final int CHATHAND2- See Also:
-
CHATHAND3
public static final int CHATHAND3- See Also:
-
CHATHAND4
public static final int CHATHAND4- See Also:
-
GAS_VENT
public static final int GAS_VENT- See Also:
-
FAI_VARROCK_COOKINGPOT_FIRE
public static final int FAI_VARROCK_COOKINGPOT_FIRE- See Also:
-
FAI_VARROCK_OILLAMP_ANIM
public static final int FAI_VARROCK_OILLAMP_ANIM- See Also:
-
LUNAR_MOONCLAN_FLOWER_SWING
public static final int LUNAR_MOONCLAN_FLOWER_SWING- See Also:
-
FAI_VARROCK_LANTERN_ANIM
public static final int FAI_VARROCK_LANTERN_ANIM- See Also:
-
FAI_VARROCK_SHOP_SIGN
public static final int FAI_VARROCK_SHOP_SIGN- See Also:
-
FAI_VARROCK_FORTUNE_TELLER_SHOP_SIGN
public static final int FAI_VARROCK_FORTUNE_TELLER_SHOP_SIGN- See Also:
-
FAI_VARROCK_HEARTH_FIRE
public static final int FAI_VARROCK_HEARTH_FIRE- See Also:
-
FAI_VARROCK_RUNESHOP_SIGN
public static final int FAI_VARROCK_RUNESHOP_SIGN- See Also:
-
FAI_VARROCK_AIR_VENT_SMOKE
public static final int FAI_VARROCK_AIR_VENT_SMOKE- See Also:
-
WASHING_LINE_PIGEON
public static final int WASHING_LINE_PIGEON- See Also:
-
PILLORY_FLASH
public static final int PILLORY_FLASH- See Also:
-
PILLORY_FLASH_FIRST
public static final int PILLORY_FLASH_FIRST- See Also:
-
HUMAN_SIT_EAT_DIAG
public static final int HUMAN_SIT_EAT_DIAG- See Also:
-
MACARONI_PENGUIN_WALK
public static final int MACARONI_PENGUIN_WALK- See Also:
-
MACARONI_PENGUIN_READY
public static final int MACARONI_PENGUIN_READY- See Also:
-
MACARONI_PENGUIN_READY_SHOOING
public static final int MACARONI_PENGUIN_READY_SHOOING- See Also:
-
MACARONI_PENGUIN_TURN_READY
public static final int MACARONI_PENGUIN_TURN_READY- See Also:
-
CHAIR_EAT_CHAIR1
public static final int CHAIR_EAT_CHAIR1- See Also:
-
CHAIR_EAT_DIAGONAL_CHAIR1
public static final int CHAIR_EAT_DIAGONAL_CHAIR1- See Also:
-
CHAIR_EAT_CHAIR2
public static final int CHAIR_EAT_CHAIR2- See Also:
-
CHAIR_EAT_DIAGONAL_CHAIR2
public static final int CHAIR_EAT_DIAGONAL_CHAIR2- See Also:
-
CHAIR_EAT_CHAIR3
public static final int CHAIR_EAT_CHAIR3- See Also:
-
CHAIR_EAT_DIAGONAL_CHAIR3
public static final int CHAIR_EAT_DIAGONAL_CHAIR3- See Also:
-
CHAIR_EAT_CHAIR4
public static final int CHAIR_EAT_CHAIR4- See Also:
-
CHAIR_EAT_DIAGONAL_CHAIR4
public static final int CHAIR_EAT_DIAGONAL_CHAIR4- See Also:
-
CHAIR_EAT_CHAIR5
public static final int CHAIR_EAT_CHAIR5- See Also:
-
CHAIR_EAT_DIAGONAL_CHAIR5
public static final int CHAIR_EAT_DIAGONAL_CHAIR5- See Also:
-
CHAIR_EAT_CHAIR6
public static final int CHAIR_EAT_CHAIR6- See Also:
-
CHAIR_EAT_DIAGONAL_CHAIR6
public static final int CHAIR_EAT_DIAGONAL_CHAIR6- See Also:
-
CHAIR_EAT_CHAIR7
public static final int CHAIR_EAT_CHAIR7- See Also:
-
CHAIR_EAT_DIAGONAL_CHAIR7
public static final int CHAIR_EAT_DIAGONAL_CHAIR7- See Also:
-
MCANNON_INTERFACE_SAFETY_OFF_ATTACHING_SPRING
public static final int MCANNON_INTERFACE_SAFETY_OFF_ATTACHING_SPRING- See Also:
-
MCANNON_INTERFACE_SAFETY_OFF_DETACHING_SPRING
public static final int MCANNON_INTERFACE_SAFETY_OFF_DETACHING_SPRING- See Also:
-
WARGUILD_CATAPULT_FIRE
public static final int WARGUILD_CATAPULT_FIRE- See Also:
-
WARGUILD_CATAPULT_SET
public static final int WARGUILD_CATAPULT_SET- See Also:
-
WARGUILD_CATAPULT_SET_ARM
public static final int WARGUILD_CATAPULT_SET_ARM- See Also:
-
WARGUILD_CATAPULT_SET_FIRE
public static final int WARGUILD_CATAPULT_SET_FIRE- See Also:
-
WARGUILD_ARM_ANIM
public static final int WARGUILD_ARM_ANIM- See Also:
-
WARGUILD_DUMMY_SPRING
public static final int WARGUILD_DUMMY_SPRING- See Also:
-
WARGUILD_DUMMY_SPRING_UP
public static final int WARGUILD_DUMMY_SPRING_UP- See Also:
-
WARGUILD_DUMMY_SPRING_DOWN
public static final int WARGUILD_DUMMY_SPRING_DOWN- See Also:
-
WARGUILD_PROJSPIN
public static final int WARGUILD_PROJSPIN- See Also:
-
WARGUILD_ANIMATE
public static final int WARGUILD_ANIMATE- See Also:
-
WARGUILD_ANIMATE_REVERSE
public static final int WARGUILD_ANIMATE_REVERSE- See Also:
-
WARGUILD_BLUNT_DEF
public static final int WARGUILD_BLUNT_DEF- See Also:
-
WARGUILD_SPIKE_DEF
public static final int WARGUILD_SPIKE_DEF- See Also:
-
WARGUILD_BLADE_DEF
public static final int WARGUILD_BLADE_DEF- See Also:
-
WARGUILD_MAGE_DEF
public static final int WARGUILD_MAGE_DEF- See Also:
-
WARGUILD_BLUNT_FAIL
public static final int WARGUILD_BLUNT_FAIL- See Also:
-
WARGUILD_SPIKE_FAIL
public static final int WARGUILD_SPIKE_FAIL- See Also:
-
WARGUILD_BLADE_FAIL
public static final int WARGUILD_BLADE_FAIL- See Also:
-
WARGUILD_MAGE_FAIL
public static final int WARGUILD_MAGE_FAIL- See Also:
-
WARGUILD_SPARKS
public static final int WARGUILD_SPARKS- See Also:
-
WARGUILD_PARRY_DEFEND
public static final int WARGUILD_PARRY_DEFEND- See Also:
-
BALANCE_WALK
public static final int BALANCE_WALK- See Also:
-
BALANCE_READY
public static final int BALANCE_READY- See Also:
-
BALANCE_PICKUP
public static final int BALANCE_PICKUP- See Also:
-
STANDING_SHOT
public static final int STANDING_SHOT- See Also:
-
RUNNING_SHOT
public static final int RUNNING_SHOT- See Also:
-
SPINNING_SHOT
public static final int SPINNING_SHOT- See Also:
-
REF_DUCK
public static final int REF_DUCK- See Also:
-
DUST_HANDS_PLAY
public static final int DUST_HANDS_PLAY- See Also:
-
DUST_HANDS_SPOT
public static final int DUST_HANDS_SPOT- See Also:
-
BARREL_FALL_SPOT
public static final int BARREL_FALL_SPOT- See Also:
-
BARREL_FALL_PLAY
public static final int BARREL_FALL_PLAY- See Also:
-
MAIL_ALERT
public static final int MAIL_ALERT- See Also:
-
MCANNON_HAMMER_ANIM
public static final int MCANNON_HAMMER_ANIM- See Also:
-
QUEST_LUNAR_STAND_FROM_FACE_DOWN
public static final int QUEST_LUNAR_STAND_FROM_FACE_DOWN- See Also:
-
DTTD_PLAYER_THROUGH_CRACK
public static final int DTTD_PLAYER_THROUGH_CRACK- See Also:
-
DTTD_CARRYING_CRATE_READY
public static final int DTTD_CARRYING_CRATE_READY- See Also:
-
DTTD_CARRYING_CRATE_WALK
public static final int DTTD_CARRYING_CRATE_WALK- See Also:
-
DTTD_BEND_TO_LISTEN_AT_DOOR
public static final int DTTD_BEND_TO_LISTEN_AT_DOOR- See Also:
-
DTTD_BENT_TO_LISTEN_AT_DOOR_IDLE
public static final int DTTD_BENT_TO_LISTEN_AT_DOOR_IDLE- See Also:
-
DTTD_STANDING_AFTER_LISTEN_AT_DOOR
public static final int DTTD_STANDING_AFTER_LISTEN_AT_DOOR- See Also:
-
DTTD_PLAYER_STAB_BONE_DAGGER
public static final int DTTD_PLAYER_STAB_BONE_DAGGER- See Also:
-
DTTD_PLAYER_FIRE_BONE_CROSSBOW
public static final int DTTD_PLAYER_FIRE_BONE_CROSSBOW- See Also:
-
DTTD_HAM_CUT_SCENE_DEATH
public static final int DTTD_HAM_CUT_SCENE_DEATH- See Also:
-
DTTD_ZANIK_BEND_TO_LISTEN_AT_DOOR
public static final int DTTD_ZANIK_BEND_TO_LISTEN_AT_DOOR- See Also:
-
DTTD_ZANIK_BENT_TO_LISTEN_AT_DOOR_IDLE
public static final int DTTD_ZANIK_BENT_TO_LISTEN_AT_DOOR_IDLE- See Also:
-
DTTD_ZANIK_STANDS_AFTER_LISTENING_AT_DOOR
public static final int DTTD_ZANIK_STANDS_AFTER_LISTENING_AT_DOOR- See Also:
-
DTTD_ZANIK_JUMP_INTO_BOX
public static final int DTTD_ZANIK_JUMP_INTO_BOX- See Also:
-
DTTD_ZANIK_DRUNK_TOG_IN_PAIN
public static final int DTTD_ZANIK_DRUNK_TOG_IN_PAIN- See Also:
-
DTTD_ZANIK_DRAW_AND_FIRE_CROSSBOW
public static final int DTTD_ZANIK_DRAW_AND_FIRE_CROSSBOW- See Also:
-
DTTD_HAM_GUARD_POINTING
public static final int DTTD_HAM_GUARD_POINTING- See Also:
-
DTTD_HAM_MEETING_READY
public static final int DTTD_HAM_MEETING_READY- See Also:
-
DTTD_HAM_MEETING_TOASTING
public static final int DTTD_HAM_MEETING_TOASTING- See Also:
-
DTTD_BONE_DEALER_READY
public static final int DTTD_BONE_DEALER_READY- See Also:
-
DTTD_BONE_DEALER_OPENING_COAT
public static final int DTTD_BONE_DEALER_OPENING_COAT- See Also:
-
DTTD_BONE_DEALER_COAT_OPENING
public static final int DTTD_BONE_DEALER_COAT_OPENING- See Also:
-
DTTD_SIGMUND_VANISHING
public static final int DTTD_SIGMUND_VANISHING- See Also:
-
DTTD_BOWL_DROPPING_MAGIC
public static final int DTTD_BOWL_DROPPING_MAGIC- See Also:
-
DTTD_ARM_PUTS_LID_ON_BOX
public static final int DTTD_ARM_PUTS_LID_ON_BOX- See Also:
-
DTTD_CROSSBOW_DRAWN_AND_FIRED
public static final int DTTD_CROSSBOW_DRAWN_AND_FIRED- See Also:
-
DTTD_LITTLE_DRIP
public static final int DTTD_LITTLE_DRIP- See Also:
-
DTTD_LITTLE_DRIPS
public static final int DTTD_LITTLE_DRIPS- See Also:
-
DTTD_ZANIK_REVIVAL
public static final int DTTD_ZANIK_REVIVAL- See Also:
-
DTTD_ZANIK_REVIVAL_STATIC
public static final int DTTD_ZANIK_REVIVAL_STATIC- See Also:
-
DTTD_ZANIK_RETURN_TO_LIFE
public static final int DTTD_ZANIK_RETURN_TO_LIFE- See Also:
-
DTTD_MACHINE_SMASHING
public static final int DTTD_MACHINE_SMASHING- See Also:
-
DTTD_DRILL_MACHINE_SMASHING_SPOT_ANIM_SMOKE
public static final int DTTD_DRILL_MACHINE_SMASHING_SPOT_ANIM_SMOKE- See Also:
-
DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJECTILE
public static final int DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJECTILE- See Also:
-
DTTD_DAGGER_SP_ATTACK
public static final int DTTD_DAGGER_SP_ATTACK- See Also:
-
XBOWS_HUMAN_WALK_F
public static final int XBOWS_HUMAN_WALK_F- See Also:
-
XBOWS_HUMAN_WALK_B
public static final int XBOWS_HUMAN_WALK_B- See Also:
-
XBOWS_HUMAN_RUN
public static final int XBOWS_HUMAN_RUN- See Also:
-
BONE_CROSSBOW_BOLT_LAUNCH
public static final int BONE_CROSSBOW_BOLT_LAUNCH- See Also:
-
XBOWS_HUMAN_FIRE_AND_RELOAD
public static final int XBOWS_HUMAN_FIRE_AND_RELOAD- See Also:
-
HARMLESS_ISLAND_JUNGLE_HORROR_READY
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_READY- See Also:
-
HARMLESS_ISLAND_JUNGLE_HORROR_BLOCK
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_BLOCK- See Also:
-
HARMLESS_ISLAND_JUNGLE_HORROR_DEATH
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_DEATH- See Also:
-
HARMLESS_ISLAND_JUNGLE_HORROR_ATTACK
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_ATTACK- See Also:
-
HARMLESS_ISLAND_JUNGLE_HORROR_ATTACKB
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_ATTACKB- See Also:
-
HARMLESS_ISLAND_JUNGLE_HORROR_WALK
public static final int HARMLESS_ISLAND_JUNGLE_HORROR_WALK- See Also:
-
HARMLESS_ISLAND_CAVE_HORROR_HOWL
public static final int HARMLESS_ISLAND_CAVE_HORROR_HOWL- See Also:
-
BREW_USE_BARLEY
public static final int BREW_USE_BARLEY- See Also:
-
BOILER_FIRE
public static final int BOILER_FIRE- See Also:
-
RUM_BOTTLE_SMASH
public static final int RUM_BOTTLE_SMASH- See Also:
-
RUM_BOTTLE
public static final int RUM_BOTTLE- See Also:
-
STEAM_PUMP
public static final int STEAM_PUMP- See Also:
-
STEAM_PUMP_RELEASE
public static final int STEAM_PUMP_RELEASE- See Also:
-
BREW_MONKEY_FIGHT
public static final int BREW_MONKEY_FIGHT- See Also:
-
BREW_MONKEY_READY
public static final int BREW_MONKEY_READY- See Also:
-
BREW_MONKEY_CLIMB
public static final int BREW_MONKEY_CLIMB- See Also:
-
BREW_MONKEY_THROW
public static final int BREW_MONKEY_THROW- See Also:
-
BREW_BITTERNUT_THROWN
public static final int BREW_BITTERNUT_THROWN- See Also:
-
BREW_BITTERNUT_CAUGHT
public static final int BREW_BITTERNUT_CAUGHT- See Also:
-
BREW_BITTERNUT_HUMAN_CAUGHT
public static final int BREW_BITTERNUT_HUMAN_CAUGHT- See Also:
-
BREW_STEAM_ANIM
public static final int BREW_STEAM_ANIM- See Also:
-
BREW_MONKEY_CLIMB_SPOTANIM
public static final int BREW_MONKEY_CLIMB_SPOTANIM- See Also:
-
BREW_BITTERNUT_TREE_CLIMB
public static final int BREW_BITTERNUT_TREE_CLIMB- See Also:
-
BREW_HUMAN_STEAM_PUMP
public static final int BREW_HUMAN_STEAM_PUMP- See Also:
-
BREW_BUCKET_THROW
public static final int BREW_BUCKET_THROW- See Also:
-
BREW_JIMMY_WALK
public static final int BREW_JIMMY_WALK- See Also:
-
BREW_JIMMY_READY
public static final int BREW_JIMMY_READY- See Also:
-
BREW_FIRE_STARTER
public static final int BREW_FIRE_STARTER- See Also:
-
GAME_BREW_HELPER_PARROT_READY
public static final int GAME_BREW_HELPER_PARROT_READY- See Also:
-
GAME_BREW_BOTTLE_MACHINE_VIBRATE
public static final int GAME_BREW_BOTTLE_MACHINE_VIBRATE- See Also:
-
GAME_BREW_BOTTLE_STEAM
public static final int GAME_BREW_BOTTLE_STEAM- See Also:
-
GAME_BREW_BOTTLE_FLASH
public static final int GAME_BREW_BOTTLE_FLASH- See Also:
-
MINO_WALK
public static final int MINO_WALK- See Also:
-
MINO_READY
public static final int MINO_READY- See Also:
-
MINO_DEATH
public static final int MINO_DEATH- See Also:
-
MINO_ATTACK
public static final int MINO_ATTACK- See Also:
-
MINO_PARRY
public static final int MINO_PARRY- See Also:
-
CATPON_WALK
public static final int CATPON_WALK- See Also:
-
CATPON_READY
public static final int CATPON_READY- See Also:
-
CATPON_DEATH
public static final int CATPON_DEATH- See Also:
-
CATPON_ATTACK
public static final int CATPON_ATTACK- See Also:
-
CATPON_ATTACK_BREATH
public static final int CATPON_ATTACK_BREATH- See Also:
-
CATPON_PARRY
public static final int CATPON_PARRY- See Also:
-
SOS_WALL_LIGHT
public static final int SOS_WALL_LIGHT- See Also:
-
EMOTE_SLAP_HEAD
public static final int EMOTE_SLAP_HEAD- See Also:
-
EMOTE_LIGHTBULB
public static final int EMOTE_LIGHTBULB- See Also:
-
EMOTE_LIGHTBULB_SPOTANIM
public static final int EMOTE_LIGHTBULB_SPOTANIM- See Also:
-
EMOTE_STAMPFEET
public static final int EMOTE_STAMPFEET- See Also:
-
EMOTE_STAMPFEET_DUST_SPOTANIM
public static final int EMOTE_STAMPFEET_DUST_SPOTANIM- See Also:
-
EMOTE_PANIC_FLAP
public static final int EMOTE_PANIC_FLAP- See Also:
-
DOOR_CHATHEAD
public static final int DOOR_CHATHEAD- See Also:
-
SOS_SECURITY_DOOR_DRAG
public static final int SOS_SECURITY_DOOR_DRAG- See Also:
-
SOS_SECURITY_DOOR_APPEAR
public static final int SOS_SECURITY_DOOR_APPEAR- See Also:
-
SOS_SECURITY_DOOR_GLOW
public static final int SOS_SECURITY_DOOR_GLOW- See Also:
-
QIP_IMP_CATCHER_WIZARD
public static final int QIP_IMP_CATCHER_WIZARD- See Also:
-
QIP_IMP_CATCHER_SPELL
public static final int QIP_IMP_CATCHER_SPELL- See Also:
-
QIP_IMP_CATCHER_LAUGH
public static final int QIP_IMP_CATCHER_LAUGH- See Also:
-
QIP_IMP_CATCHER_CHICKEN
public static final int QIP_IMP_CATCHER_CHICKEN- See Also:
-
QIP_IMP_CATCHER_SCRATCH
public static final int QIP_IMP_CATCHER_SCRATCH- See Also:
-
MUSHROOM_SPIN_Q1
public static final int MUSHROOM_SPIN_Q1- See Also:
-
MUSHROOM_SPIN_Q2
public static final int MUSHROOM_SPIN_Q2- See Also:
-
MUSHROOM_SPIN_Q3
public static final int MUSHROOM_SPIN_Q3- See Also:
-
MUSHROOM_SPIN_Q4
public static final int MUSHROOM_SPIN_Q4- See Also:
-
MUSHROOM_SPIN_Q1_ANTI
public static final int MUSHROOM_SPIN_Q1_ANTI- See Also:
-
MUSHROOM_SPIN_Q2_ANTI
public static final int MUSHROOM_SPIN_Q2_ANTI- See Also:
-
MUSHROOM_SPIN_Q3_ANTI
public static final int MUSHROOM_SPIN_Q3_ANTI- See Also:
-
MUSHROOM_SPIN_Q4_ANTI
public static final int MUSHROOM_SPIN_Q4_ANTI- See Also:
-
GORAK_WALK
public static final int GORAK_WALK- See Also:
-
GORAK_READY
public static final int GORAK_READY- See Also:
-
GORAK_ATTACK
public static final int GORAK_ATTACK- See Also:
-
GORAK_DEFEND
public static final int GORAK_DEFEND- See Also:
-
GORAK_DEATH
public static final int GORAK_DEATH- See Also:
-
COSMIC_ENTITY_READY
public static final int COSMIC_ENTITY_READY- See Also:
-
COSMIC_ENTITY_WALK
public static final int COSMIC_ENTITY_WALK- See Also:
-
COSMIC_ENTITY_DEATH
public static final int COSMIC_ENTITY_DEATH- See Also:
-
COSMIC_ENTITY_DEFEND
public static final int COSMIC_ENTITY_DEFEND- See Also:
-
COSMIC_ENTITY_ATTACK
public static final int COSMIC_ENTITY_ATTACK- See Also:
-
GORAK_CLOUD_LIGHTNING
public static final int GORAK_CLOUD_LIGHTNING- See Also:
-
GORAK_CLOUD_LIGHTNING_ALT
public static final int GORAK_CLOUD_LIGHTNING_ALT- See Also:
-
FAIRY2_CENTAUR_WALK
public static final int FAIRY2_CENTAUR_WALK- See Also:
-
FAIRY2_CENTAUR_READY
public static final int FAIRY2_CENTAUR_READY- See Also:
-
FAIRY2_STARFLOWER_GROW
public static final int FAIRY2_STARFLOWER_GROW- See Also:
-
FAIRY2_STARFLOWER_DIE
public static final int FAIRY2_STARFLOWER_DIE- See Also:
-
FAIRY2_STARFLOWER_SEED
public static final int FAIRY2_STARFLOWER_SEED- See Also:
-
FAIRY2_STARFLOWER_FULLGROWN
public static final int FAIRY2_STARFLOWER_FULLGROWN- See Also:
-
HUMAN_FAIRY2_KNEEL_AND_POUR
public static final int HUMAN_FAIRY2_KNEEL_AND_POUR- See Also:
-
FAIRY2_QUEENWAKE
public static final int FAIRY2_QUEENWAKE- See Also:
-
ORK_UPDATE_WEAPON_READY
public static final int ORK_UPDATE_WEAPON_READY- See Also:
-
ORK_UPDATE_WEAPON_WALK
public static final int ORK_UPDATE_WEAPON_WALK- See Also:
-
ORK_UPDATE_DOUBLE_GRIP_ATTACK
public static final int ORK_UPDATE_DOUBLE_GRIP_ATTACK- See Also:
-
ORK_UPDATE_DEATH
public static final int ORK_UPDATE_DEATH- See Also:
-
ORK_UPDATE_DEFEND
public static final int ORK_UPDATE_DEFEND- See Also:
-
COSMIC_ENTITY_BALL
public static final int COSMIC_ENTITY_BALL- See Also:
-
COSMIC_ENTITY_BUBBLES
public static final int COSMIC_ENTITY_BUBBLES- See Also:
-
COSMIC_CRYSTAL_MOVES
public static final int COSMIC_CRYSTAL_MOVES- See Also:
-
COSMIC_ENITY_BEIGN_READY
public static final int COSMIC_ENITY_BEIGN_READY- See Also:
-
COSMIC_ENITY_BEIGN_WALK
public static final int COSMIC_ENITY_BEIGN_WALK- See Also:
-
FAIRY2_SECATEUR_ENCHANT
public static final int FAIRY2_SECATEUR_ENCHANT- See Also:
-
HUMAN_DRINK_RED_RUM
public static final int HUMAN_DRINK_RED_RUM- See Also:
-
HUMAN_DRINK_BLUE_RUM
public static final int HUMAN_DRINK_BLUE_RUM- See Also:
-
TEMPLETREK_GIRL_UNARMED_ATTACK
public static final int TEMPLETREK_GIRL_UNARMED_ATTACK- See Also:
-
TEMPLETREK_GIRL_UNARMED_DEFEND
public static final int TEMPLETREK_GIRL_UNARMED_DEFEND- See Also:
-
SANDSTORM_UPDATE
public static final int SANDSTORM_UPDATE- See Also:
-
NTK_TELE_SPOTANIM
public static final int NTK_TELE_SPOTANIM- See Also:
-
NTK_URN_ANIM
public static final int NTK_URN_ANIM- See Also:
-
NTK_SARCOPHAGI_ANIM
public static final int NTK_SARCOPHAGI_ANIM- See Also:
-
NTK_SARCOPHAGI_ANIM_READY
public static final int NTK_SARCOPHAGI_ANIM_READY- See Also:
-
NTK_TOMB_DOOR
public static final int NTK_TOMB_DOOR- See Also:
-
NTK_PYRAMID_DOOR
public static final int NTK_PYRAMID_DOOR- See Also:
-
URN_SEARCH
public static final int URN_SEARCH- See Also:
-
URN_SEARCH_BIT
public static final int URN_SEARCH_BIT- See Also:
-
URN_SEARCH_SUCCESS
public static final int URN_SEARCH_SUCCESS- See Also:
-
NTK_TOMB_SEARCH
public static final int NTK_TOMB_SEARCH- See Also:
-
NTK_TOMB_PUSH_LOOP
public static final int NTK_TOMB_PUSH_LOOP- See Also:
-
NTK_TOMB_OPEN
public static final int NTK_TOMB_OPEN- See Also:
-
CURTAIN_OPEN
public static final int CURTAIN_OPEN- See Also:
-
CURTAIN_CLOSING
public static final int CURTAIN_CLOSING- See Also:
-
MIXING_DYES_RED_BLUE
public static final int MIXING_DYES_RED_BLUE- See Also:
-
MIXING_DYES_RED_YELLOW
public static final int MIXING_DYES_RED_YELLOW- See Also:
-
MIXING_DYES_BLUE_YELLOW
public static final int MIXING_DYES_BLUE_YELLOW- See Also:
-
DYE_SPOTANIM
public static final int DYE_SPOTANIM- See Also:
-
AGGIE_DYE_MAKING
public static final int AGGIE_DYE_MAKING- See Also:
-
_100_PIRATE_UNDERWATER_BUBBLES
public static final int _100_PIRATE_UNDERWATER_BUBBLES- See Also:
-
LUNAR_DREAM_PLINTH_HOVER
public static final int LUNAR_DREAM_PLINTH_HOVER- See Also:
-
LUNAR_DREAM_DREAM_TREE_SHIMMER
public static final int LUNAR_DREAM_DREAM_TREE_SHIMMER- See Also:
-
LUNAR_DREAM_NUMBERS_SPIN
public static final int LUNAR_DREAM_NUMBERS_SPIN- See Also:
-
LUNAR_DREAM_HURDLES
public static final int LUNAR_DREAM_HURDLES- See Also:
-
QUEST_LUNAR_EJECTOR_PLATFORM_START
public static final int QUEST_LUNAR_EJECTOR_PLATFORM_START- See Also:
-
QUEST_LUNAR_EJECTOR_PLATFORM
public static final int QUEST_LUNAR_EJECTOR_PLATFORM- See Also:
-
QUEST_LUNAR_DICE_SHAKE
public static final int QUEST_LUNAR_DICE_SHAKE- See Also:
-
QUEST_LUNAR_DICE_SETTLE
public static final int QUEST_LUNAR_DICE_SETTLE- See Also:
-
QUEST_LUNAR_PUFF_PLATFORM_READY
public static final int QUEST_LUNAR_PUFF_PLATFORM_READY- See Also:
-
QUEST_LUNAR_PUFF_PLATFORM_FALL
public static final int QUEST_LUNAR_PUFF_PLATFORM_FALL- See Also:
-
QUEST_LUNAR_PUFF_PLATFORM_RETURN
public static final int QUEST_LUNAR_PUFF_PLATFORM_RETURN- See Also:
-
QUEST_LUNAR_EJECTOR_THROWN
public static final int QUEST_LUNAR_EJECTOR_THROWN- See Also:
-
QUEST_LUNAR_FALLING_ON_PLATFORM
public static final int QUEST_LUNAR_FALLING_ON_PLATFORM- See Also:
-
QUEST_LUNAR_LANDING_ON_FACE
public static final int QUEST_LUNAR_LANDING_ON_FACE- See Also:
-
QUEST_LUNAR_LOOK_HIGH_LANTERN
public static final int QUEST_LUNAR_LOOK_HIGH_LANTERN- See Also:
-
QUEST_LUNAR_LOOK_LOW_LANTERN
public static final int QUEST_LUNAR_LOOK_LOW_LANTERN- See Also:
-
QUEST_LUNAR_FLOATING_MIRROR_LOOK
public static final int QUEST_LUNAR_FLOATING_MIRROR_LOOK- See Also:
-
QUEST_LUNAR_WATERING_PLANTS
public static final int QUEST_LUNAR_WATERING_PLANTS- See Also:
-
QUEST_LUNAR_BROOM_SWEEP
public static final int QUEST_LUNAR_BROOM_SWEEP- See Also:
-
QUEST_LUNAR_BUCKET_EMPTY_WALK
public static final int QUEST_LUNAR_BUCKET_EMPTY_WALK- See Also:
-
QUEST_LUNAR_BUCKET_FULL_WALK
public static final int QUEST_LUNAR_BUCKET_FULL_WALK- See Also:
-
QUEST_LUNAR_BUCKET_FILLING
public static final int QUEST_LUNAR_BUCKET_FILLING- See Also:
-
QUEST_LUNAR_BUCKET_POURING
public static final int QUEST_LUNAR_BUCKET_POURING- See Also:
-
QUEST_LUNAR_MOONCLAN_TEASET_DANCE
public static final int QUEST_LUNAR_MOONCLAN_TEASET_DANCE- See Also:
-
MOONCLAN_STAFF_CAST
public static final int MOONCLAN_STAFF_CAST- See Also:
-
QUEST_LUNA_CAST_MAGIC
public static final int QUEST_LUNA_CAST_MAGIC- See Also:
-
QUEST_LUNAR_DREAMLAND_JUMP_HURDLE
public static final int QUEST_LUNAR_DREAMLAND_JUMP_HURDLE- See Also:
-
QUEST_LUNAR_DREAMLAND_JUMP_HURDLE_SHOCK
public static final int QUEST_LUNAR_DREAMLAND_JUMP_HURDLE_SHOCK- See Also:
-
QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIMATION
public static final int QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIMATION- See Also:
-
SUQKA_WALK
public static final int SUQKA_WALK- See Also:
-
SUQKA_DEFEND
public static final int SUQKA_DEFEND- See Also:
-
SUQKA_DEFEND_SWORDS
public static final int SUQKA_DEFEND_SWORDS- See Also:
-
SUQKA_READY
public static final int SUQKA_READY- See Also:
-
SUQKA_ATTACK
public static final int SUQKA_ATTACK- See Also:
-
SUQKA_ATTACK_SWORDS
public static final int SUQKA_ATTACK_SWORDS- See Also:
-
SUQKA_DEATH
public static final int SUQKA_DEATH- See Also:
-
LUNAR_MOONCLAN_BABA_YAGA_WALK
public static final int LUNAR_MOONCLAN_BABA_YAGA_WALK- See Also:
-
LUNAR_MOONCLAN_BABA_YAGA_READY
public static final int LUNAR_MOONCLAN_BABA_YAGA_READY- See Also:
-
LUNAR_MOONCLAN_HANGING_LIGHT
public static final int LUNAR_MOONCLAN_HANGING_LIGHT- See Also:
-
LUNAR_MOONCLAN_HAT_RACK
public static final int LUNAR_MOONCLAN_HAT_RACK- See Also:
-
QUEST_LUNAR_BOUNCING_KETTLE
public static final int QUEST_LUNAR_BOUNCING_KETTLE- See Also:
-
QUEST_LUNAR_BOUNCING_CLOTHES_RACK
public static final int QUEST_LUNAR_BOUNCING_CLOTHES_RACK- See Also:
-
QUEST_LUNAR_BOUNCING_STOOL
public static final int QUEST_LUNAR_BOUNCING_STOOL- See Also:
-
QUEST_LUNAR_BOUNCING_TABLE
public static final int QUEST_LUNAR_BOUNCING_TABLE- See Also:
-
QUEST_LUNAR_BOUNCING_SPOONS
public static final int QUEST_LUNAR_BOUNCING_SPOONS- See Also:
-
HANGING_BODY
public static final int HANGING_BODY- See Also:
-
LUNAR_SCRATCH
public static final int LUNAR_SCRATCH- See Also:
-
LUNAR_TELESCOPE
public static final int LUNAR_TELESCOPE- See Also:
-
LUNAR_HAND_HIT
public static final int LUNAR_HAND_HIT- See Also:
-
QUEST_LUNAR_SET_SAIL_WRONG
public static final int QUEST_LUNAR_SET_SAIL_WRONG- See Also:
-
QUEST_LUNAR_SET_SAIL_RIGHT
public static final int QUEST_LUNAR_SET_SAIL_RIGHT- See Also:
-
QUEST_LUNAR_SET_SAIL_RETURN
public static final int QUEST_LUNAR_SET_SAIL_RETURN- See Also:
-
QUEST_LUNAR_STAFF_RUINS
public static final int QUEST_LUNAR_STAFF_RUINS- See Also:
-
LUNAR_FIGHTING_ME_TELE
public static final int LUNAR_FIGHTING_ME_TELE- See Also:
-
QUEST_LUNAR_MOONCLAN_BRAZIER_FLAMES
public static final int QUEST_LUNAR_MOONCLAN_BRAZIER_FLAMES- See Also:
-
QUEST_LUNAR_SPELL_CAST_SPELL_ON_GROUP
public static final int QUEST_LUNAR_SPELL_CAST_SPELL_ON_GROUP- See Also:
-
HOSDUN_SPIDER_BOSS_ATTACK_RANGED
public static final int HOSDUN_SPIDER_BOSS_ATTACK_RANGED- See Also:
-
QUEST_LUNAR_PUSHING_MAGIC_ANIMATION
public static final int QUEST_LUNAR_PUSHING_MAGIC_ANIMATION- See Also:
-
LUNAR_HUMAN_MAGIC_SUMMON1
public static final int LUNAR_HUMAN_MAGIC_SUMMON1- See Also:
-
LUNAR_HUMAN_MAGIC_SUMMON2
public static final int LUNAR_HUMAN_MAGIC_SUMMON2- See Also:
-
QUEST_LUNAR_SPELL_ENERGY_EXCHANGE
public static final int QUEST_LUNAR_SPELL_ENERGY_EXCHANGE- See Also:
-
QUEST_LUNAR_SPELL_RAINING_CLOUD
public static final int QUEST_LUNAR_SPELL_RAINING_CLOUD- See Also:
-
QUEST_LUNAR_SPELL_RAINING_FERTILE_SOIL
public static final int QUEST_LUNAR_SPELL_RAINING_FERTILE_SOIL- See Also:
-
QUEST_LUNAR_SPELL_SKULL_SWOOP
public static final int QUEST_LUNAR_SPELL_SKULL_SWOOP- See Also:
-
QUEST_LUNAR_SPELL_ENERGY_SPARKLE
public static final int QUEST_LUNAR_SPELL_ENERGY_SPARKLE- See Also:
-
QUEST_LUNAR_PUSHING_MAGIC_ANIMATION_SPOT
public static final int QUEST_LUNAR_PUSHING_MAGIC_ANIMATION_SPOT- See Also:
-
QUEST_LUNAR_MAGIC_SPOT1
public static final int QUEST_LUNAR_MAGIC_SPOT1- See Also:
-
QUEST_LUNAR_MAGIC_SPOT2
public static final int QUEST_LUNAR_MAGIC_SPOT2- See Also:
-
QUEST_LUNAR_BAKEPIE
public static final int QUEST_LUNAR_BAKEPIE- See Also:
-
LUNAR_TELEPORT
public static final int LUNAR_TELEPORT- See Also:
-
HUMAN_MOONCLAN_READY
public static final int HUMAN_MOONCLAN_READY- See Also:
-
HUMAN_MOONCLAN_TURNONSPOT
public static final int HUMAN_MOONCLAN_TURNONSPOT- See Also:
-
HUMAN_MOONCLAN_WALK_F
public static final int HUMAN_MOONCLAN_WALK_F- See Also:
-
HUMAN_MOONCLAN_WALK_B
public static final int HUMAN_MOONCLAN_WALK_B- See Also:
-
HUMAN_MOONCLAN_WALK_L
public static final int HUMAN_MOONCLAN_WALK_L- See Also:
-
HUMAN_MOONCLAN_WALK_R
public static final int HUMAN_MOONCLAN_WALK_R- See Also:
-
HUMAN_MOONCLAN_RUN
public static final int HUMAN_MOONCLAN_RUN- See Also:
-
SLOW_HAMMOCK_SWINGING
public static final int SLOW_HAMMOCK_SWINGING- See Also:
-
QUEST_LUNAR_CURE_PLANT
public static final int QUEST_LUNAR_CURE_PLANT- See Also:
-
HUMAN_OGRE_FLETCHING
public static final int HUMAN_OGRE_FLETCHING- See Also:
-
AREA_HARMLESS_EAR_COVER
public static final int AREA_HARMLESS_EAR_COVER- See Also:
-
HUMAN_CLIMBING_LOOP
public static final int HUMAN_CLIMBING_LOOP- See Also:
-
XBOWS_FLETCHING_WOOD_BRONZE
public static final int XBOWS_FLETCHING_WOOD_BRONZE- See Also:
-
XBOWS_FLETCHING_OAK_BLURITE
public static final int XBOWS_FLETCHING_OAK_BLURITE- See Also:
-
XBOWS_FLETCHING_WILLOW_IRON
public static final int XBOWS_FLETCHING_WILLOW_IRON- See Also:
-
XBOWS_FLETCHING_TEAK_STEEL
public static final int XBOWS_FLETCHING_TEAK_STEEL- See Also:
-
XBOWS_FLETCHING_MAPLE_MITHRIL
public static final int XBOWS_FLETCHING_MAPLE_MITHRIL- See Also:
-
XBOWS_FLETCHING_MAHOGANY_ADAMANTITE
public static final int XBOWS_FLETCHING_MAHOGANY_ADAMANTITE- See Also:
-
XBOWS_FLETCHING_YEW_RUNITE
public static final int XBOWS_FLETCHING_YEW_RUNITE- See Also:
-
XBOWS_LUCKY_LIGHTENING_STRIKE
public static final int XBOWS_LUCKY_LIGHTENING_STRIKE- See Also:
-
XBOWS_SEA_CURSE_WATERFALL
public static final int XBOWS_SEA_CURSE_WATERFALL- See Also:
-
XBOWS_CLEAR_MIND_GLOW
public static final int XBOWS_CLEAR_MIND_GLOW- See Also:
-
XBOWS_MAGICAL_POISON
public static final int XBOWS_MAGICAL_POISON- See Also:
-
XBOWS_LIFE_LEACH
public static final int XBOWS_LIFE_LEACH- See Also:
-
XBOWS_BLOOD_SACRIFICE
public static final int XBOWS_BLOOD_SACRIFICE- See Also:
-
XBOWS_EARTHS_FURY
public static final int XBOWS_EARTHS_FURY- See Also:
-
XBOWS_DRAGONS_BREATH
public static final int XBOWS_DRAGONS_BREATH- See Also:
-
XBOWS_DOWN_TO_EARTH
public static final int XBOWS_DOWN_TO_EARTH- See Also:
-
XBOWS_DIAMOND_TIP
public static final int XBOWS_DIAMOND_TIP- See Also:
-
XBOWS_FIRE_AND_CLIMBED_GRAPPLE
public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE- See Also:
-
XBOWS_FIRE_AND_CLIMBED_GRAPPLE_YANILLE
public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE_YANILLE- See Also:
-
XBOWS_HUMAN_FIRE_AND_CLIMB_GRAPPLE
public static final int XBOWS_HUMAN_FIRE_AND_CLIMB_GRAPPLE- See Also:
-
XBOWS_HUMAN_CLIMB_GRAPPLE_UPHILL
public static final int XBOWS_HUMAN_CLIMB_GRAPPLE_UPHILL- See Also:
-
XBOWS_HUMAN_CLIMB_GRAPPLE_DOWNHILL
public static final int XBOWS_HUMAN_CLIMB_GRAPPLE_DOWNHILL- See Also:
-
XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART1
public static final int XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART1- See Also:
-
XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART2
public static final int XBOWS_HUMAN_HOOK_GRAPPLE_TO_ROCK_PART2- See Also:
-
XBOWS_HUMAN_SHOOT_GRAPPLE_UP_CLIFF
public static final int XBOWS_HUMAN_SHOOT_GRAPPLE_UP_CLIFF- See Also:
-
XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF
public static final int XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF- See Also:
-
HUMAN_XBOW_ENCHANT_ARROWTIP
public static final int HUMAN_XBOW_ENCHANT_ARROWTIP- See Also:
-
XBOWS_ENCHANTING_TIPS_SPOT
public static final int XBOWS_ENCHANTING_TIPS_SPOT- See Also:
-
XBOWS_KARAMJA_NORTH_SWIMMING_ANIM
public static final int XBOWS_KARAMJA_NORTH_SWIMMING_ANIM- See Also:
-
XBOWS_KARAMJA_SOUTH_SWIMMING_ANIM
public static final int XBOWS_KARAMJA_SOUTH_SWIMMING_ANIM- See Also:
-
XBOWS_LUMBRIDGE_EAST_SWIMMING_ANIM
public static final int XBOWS_LUMBRIDGE_EAST_SWIMMING_ANIM- See Also:
-
XBOWS_LUMBRIDGE_WEST_SWIMMING_ANIM
public static final int XBOWS_LUMBRIDGE_WEST_SWIMMING_ANIM- See Also:
-
XBOWS_WATER_OBELISK_SWIMMING_ANIM
public static final int XBOWS_WATER_OBELISK_SWIMMING_ANIM- See Also:
-
XBOWS_KARAMJA_SWIMMING_SPOTANIM
public static final int XBOWS_KARAMJA_SWIMMING_SPOTANIM- See Also:
-
XBOWS_FLETCHING_PEARL
public static final int XBOWS_FLETCHING_PEARL- See Also:
-
QUEST_AHOY_HUMAN_FILLING_BUCKET
public static final int QUEST_AHOY_HUMAN_FILLING_BUCKET- See Also:
-
EYEGLO_FLUFFIE_READY
public static final int EYEGLO_FLUFFIE_READY- See Also:
-
EYEGLO_FLUFFIE_WALKING
public static final int EYEGLO_FLUFFIE_WALKING- See Also:
-
EYEGLO_FLUFFIE_ATTACK
public static final int EYEGLO_FLUFFIE_ATTACK- See Also:
-
EYEGLO_FLUFFIE_DEFEND
public static final int EYEGLO_FLUFFIE_DEFEND- See Also:
-
EYEGLO_FLUFFIE_DEATH
public static final int EYEGLO_FLUFFIE_DEATH- See Also:
-
EYEGLO_FLUFFY_REVEAL
public static final int EYEGLO_FLUFFY_REVEAL- See Also:
-
EYEGLO_FLUFFY_REVEAL_MAGIC
public static final int EYEGLO_FLUFFY_REVEAL_MAGIC- See Also:
-
CERBERUS_HELLHOUND_PET_NEUTRAL
public static final int CERBERUS_HELLHOUND_PET_NEUTRAL- See Also:
-
SANG_MINING_WALL_INFERNAL_PICKAXE
public static final int SANG_MINING_WALL_INFERNAL_PICKAXE- See Also:
-
HUMAN_MINING_INFERNAL_PICKAXE_WALL
public static final int HUMAN_MINING_INFERNAL_PICKAXE_WALL- See Also:
-
HUMAN_MINING_INFERNAL_PICKAXE
public static final int HUMAN_MINING_INFERNAL_PICKAXE- See Also:
-
HUMAN_MINING_INFERNAL_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_INFERNAL_PICKAXE_NOREACHFORWARD- See Also:
-
CERBERUS_IDLE
public static final int CERBERUS_IDLE- See Also:
-
CERBERUS_IDLE_SITTING
public static final int CERBERUS_IDLE_SITTING- See Also:
-
CERBERUS_IDLE_TO_STAND
public static final int CERBERUS_IDLE_TO_STAND- See Also:
-
CERBERUS_STAND_TO_SIT
public static final int CERBERUS_STAND_TO_SIT- See Also:
-
CERBERUS_WALK
public static final int CERBERUS_WALK- See Also:
-
CERBERUS_DEFEND
public static final int CERBERUS_DEFEND- See Also:
-
CERBERUS_ATTACK_RANGE
public static final int CERBERUS_ATTACK_RANGE- See Also:
-
CERBERUS_BITE
public static final int CERBERUS_BITE- See Also:
-
CERBERUS_FIRE_BREATH
public static final int CERBERUS_FIRE_BREATH- See Also:
-
CERBERUS_SPECIAL_ATTACK_SPRAY
public static final int CERBERUS_SPECIAL_ATTACK_SPRAY- See Also:
-
CERBERUS_HOWL
public static final int CERBERUS_HOWL- See Also:
-
CERBERUS_DEATH
public static final int CERBERUS_DEATH- See Also:
-
HH_HELLFIRE_MAGE_ABSORB
public static final int HH_HELLFIRE_MAGE_ABSORB- See Also:
-
HH_HELLFIRE_BURST
public static final int HH_HELLFIRE_BURST- See Also:
-
HH_HELLFIRE_HIT
public static final int HH_HELLFIRE_HIT- See Also:
-
HH_BONE_BALL_BURST
public static final int HH_BONE_BALL_BURST- See Also:
-
HH_BONE_BALL_SPIN
public static final int HH_BONE_BALL_SPIN- See Also:
-
CERBERUS_SPECIAL_ATTACK_FLAME
public static final int CERBERUS_SPECIAL_ATTACK_FLAME- See Also:
-
FIRE_LIQUID
public static final int FIRE_LIQUID- See Also:
-
HUMAN_INQUISITORS_MACE_CRUSH
public static final int HUMAN_INQUISITORS_MACE_CRUSH- See Also:
-
HUMAN_NIGHTMARE_STAFF_READY
public static final int HUMAN_NIGHTMARE_STAFF_READY- See Also:
-
HUMAN_NIGHTMARE_STAFF_CRUSH
public static final int HUMAN_NIGHTMARE_STAFF_CRUSH- See Also:
-
HUMAN_TURN_IRON_WINCH
public static final int HUMAN_TURN_IRON_WINCH- See Also:
-
FIRE_LIQUID_WALL
public static final int FIRE_LIQUID_WALL- See Also:
-
SMOULDERSTONE_CHARGE_AXE_SPOTANIM
public static final int SMOULDERSTONE_CHARGE_AXE_SPOTANIM- See Also:
-
SMOULDERSTONE_CHARGE_PICKAXE_SPOTANIM
public static final int SMOULDERSTONE_CHARGE_PICKAXE_SPOTANIM- See Also:
-
SMOULDERSTONE_CREATE_TOOLS
public static final int SMOULDERSTONE_CREATE_TOOLS- See Also:
-
SMOUDERSTONE_CHARGE_AXE
public static final int SMOUDERSTONE_CHARGE_AXE- See Also:
-
SMOUDERSTONE_RECHARGE_AXE
public static final int SMOUDERSTONE_RECHARGE_AXE- See Also:
-
SMOUDERSTONE_CHARGE_PICKAXE
public static final int SMOUDERSTONE_CHARGE_PICKAXE- See Also:
-
SMOUDERSTONE_RECHARGE_PICKAXE
public static final int SMOUDERSTONE_RECHARGE_PICKAXE- See Also:
-
HELLHOUND_TORCH
public static final int HELLHOUND_TORCH- See Also:
-
SOUL_WAVE_ANIM
public static final int SOUL_WAVE_ANIM- See Also:
-
SOUL_SKULL_ACTIVE
public static final int SOUL_SKULL_ACTIVE- See Also:
-
SOUL_SKULL_OPEN
public static final int SOUL_SKULL_OPEN- See Also:
-
KEYKEEPER
public static final int KEYKEEPER- See Also:
-
ABYSSAL_DAGGER_SPECIAL_SPOTANIM
public static final int ABYSSAL_DAGGER_SPECIAL_SPOTANIM- See Also:
-
ABYSSAL_SPAWN_DEATH
public static final int ABYSSAL_SPAWN_DEATH- See Also:
-
ABYSSAL_SPAWN_ATTACK
public static final int ABYSSAL_SPAWN_ATTACK- See Also:
-
ABYSSAL_SPAWN_DEFEND
public static final int ABYSSAL_SPAWN_DEFEND- See Also:
-
ABYSSAL_SPAWN_IDLE
public static final int ABYSSAL_SPAWN_IDLE- See Also:
-
ABYSSAL_SPAWN_WALK
public static final int ABYSSAL_SPAWN_WALK- See Also:
-
ABYSSAL_SPAWN_PROJANIM
public static final int ABYSSAL_SPAWN_PROJANIM- See Also:
-
SIRE_SLEEPING
public static final int SIRE_SLEEPING- See Also:
-
SIRE_WAKING
public static final int SIRE_WAKING- See Also:
-
SIRE_IDLE_ONE
public static final int SIRE_IDLE_ONE- See Also:
-
SIRE_ATTACK_SPAWNS
public static final int SIRE_ATTACK_SPAWNS- See Also:
-
SIRE_ATTACK_MIASMA
public static final int SIRE_ATTACK_MIASMA- See Also:
-
SIRE_MOBILISING
public static final int SIRE_MOBILISING- See Also:
-
SIRE_IDLE_TWO
public static final int SIRE_IDLE_TWO- See Also:
-
SIRE_WALK
public static final int SIRE_WALK- See Also:
-
ALUFT_GNOME_PHONE_RINGING
public static final int ALUFT_GNOME_PHONE_RINGING- See Also:
-
ALUFT_GNOME_TALKING_ON_PHONE
public static final int ALUFT_GNOME_TALKING_ON_PHONE- See Also:
-
ALUFT_GNOME_SITTING_FACING_WEST
public static final int ALUFT_GNOME_SITTING_FACING_WEST- See Also:
-
ALUFT_GNOME_SITTING_FACING_SOUTH
public static final int ALUFT_GNOME_SITTING_FACING_SOUTH- See Also:
-
DUCK_REWORK_LAND_READY
public static final int DUCK_REWORK_LAND_READY- See Also:
-
ALUFT_PLAYER_HANDING_OVER
public static final int ALUFT_PLAYER_HANDING_OVER- See Also:
-
ALUFT_DELIVERY_BOX
public static final int ALUFT_DELIVERY_BOX- See Also:
-
ALUFT_GNOME_DELIVERY_PACKAGE
public static final int ALUFT_GNOME_DELIVERY_PACKAGE- See Also:
-
ALUFT_PLANT_TELEPORT
public static final int ALUFT_PLANT_TELEPORT- See Also:
-
ALUFT_HUMAN_PLANT_TELEPORT
public static final int ALUFT_HUMAN_PLANT_TELEPORT- See Also:
-
ALUFT_PLANT_TELEPORT_REVERS
public static final int ALUFT_PLANT_TELEPORT_REVERS- See Also:
-
ALUFT_HUMAN_PLANT_TELEPORT_REVERS
public static final int ALUFT_HUMAN_PLANT_TELEPORT_REVERS- See Also:
-
ALUFT_HUMAN_ACTIVATE_SEED_POD
public static final int ALUFT_HUMAN_ACTIVATE_SEED_POD- See Also:
-
ALUFT_SEED_POD_RELEASE
public static final int ALUFT_SEED_POD_RELEASE- See Also:
-
READING_DOSSIER
public static final int READING_DOSSIER- See Also:
-
DOSSIER_EXPLOSION
public static final int DOSSIER_EXPLOSION- See Also:
-
EXPLODING_DOSSIER
public static final int EXPLODING_DOSSIER- See Also:
-
BKF_BENT_TO_LISTEN_AT_DOOR_IDLE
public static final int BKF_BENT_TO_LISTEN_AT_DOOR_IDLE- See Also:
-
BKF_THROW_CABBAGE
public static final int BKF_THROW_CABBAGE- See Also:
-
BKF_CABBAGE_PROJ_THROWN
public static final int BKF_CABBAGE_PROJ_THROWN- See Also:
-
BKF_CABBAGE_TUMBLE
public static final int BKF_CABBAGE_TUMBLE- See Also:
-
BKF_CABBAGE_CAULDRON_BUBBLES
public static final int BKF_CABBAGE_CAULDRON_BUBBLES- See Also:
-
EYEGLO_TABLE_DECO
public static final int EYEGLO_TABLE_DECO- See Also:
-
EYEGLO_SINGING_BOWL_HUMAN
public static final int EYEGLO_SINGING_BOWL_HUMAN- See Also:
-
EYEGLO_PLANT_ANIM
public static final int EYEGLO_PLANT_ANIM- See Also:
-
EYEGLO_GNOME_MACHINE_01
public static final int EYEGLO_GNOME_MACHINE_01- See Also:
-
EYEGLO_GNOME_MACHINE_02
public static final int EYEGLO_GNOME_MACHINE_02- See Also:
-
EYEGLO_GNOME_MACHINE_03
public static final int EYEGLO_GNOME_MACHINE_03- See Also:
-
EYEGLO_GNOME_MACHINE_COGS
public static final int EYEGLO_GNOME_MACHINE_COGS- See Also:
-
GOBLIN_CROWD
public static final int GOBLIN_CROWD- See Also:
-
GNOME_CROWD
public static final int GNOME_CROWD- See Also:
-
GOBLIN_CROWD2
public static final int GOBLIN_CROWD2- See Also:
-
GNOME_CROWD2
public static final int GNOME_CROWD2- See Also:
-
GOBLIN_CROWD3
public static final int GOBLIN_CROWD3- See Also:
-
GNOME_CROWD3
public static final int GNOME_CROWD3- See Also:
-
EYEGLO_SPIRIT_TREE_READY
public static final int EYEGLO_SPIRIT_TREE_READY- See Also:
-
SPIRIT_TREE_SHADOW
public static final int SPIRIT_TREE_SHADOW- See Also:
-
EYEGLO_SPIRIT_TREE_LOOK_DOWN
public static final int EYEGLO_SPIRIT_TREE_LOOK_DOWN- See Also:
-
EYEGLO_SHADOW_OVERLAY
public static final int EYEGLO_SHADOW_OVERLAY- See Also:
-
EYEGLO_MAP_ANIM
public static final int EYEGLO_MAP_ANIM- See Also:
-
EYEGLO_LIGHTNING_STRIKE
public static final int EYEGLO_LIGHTNING_STRIKE- See Also:
-
EYEGLO_SPIRIT_TREE_STUMP_REVEAL
public static final int EYEGLO_SPIRIT_TREE_STUMP_REVEAL- See Also:
-
EYEGLO_BATTLE_TORTOISE_REVEAL
public static final int EYEGLO_BATTLE_TORTOISE_REVEAL- See Also:
-
EYEGLO_GOBLIN_SCARED_RUN
public static final int EYEGLO_GOBLIN_SCARED_RUN- See Also:
-
EYEGLO_MACHINE_SABORTAGE
public static final int EYEGLO_MACHINE_SABORTAGE- See Also:
-
EYEGLO_EYEGLOW_OAKNOCK_HAMMERING_MACHINE
public static final int EYEGLO_EYEGLOW_OAKNOCK_HAMMERING_MACHINE- See Also:
-
EYEGLO_REACHING_FOR_MACHINE_CONTROLS
public static final int EYEGLO_REACHING_FOR_MACHINE_CONTROLS- See Also:
-
EYEGLO_GLOUPHRIE_EXPULSION
public static final int EYEGLO_GLOUPHRIE_EXPULSION- See Also:
-
EYEGLO_GLOUPHRIE_SUMMON
public static final int EYEGLO_GLOUPHRIE_SUMMON- See Also:
-
EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM
public static final int EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM- See Also:
-
EYEGLO_HAZELMERE_MIND_MELD
public static final int EYEGLO_HAZELMERE_MIND_MELD- See Also:
-
EYEGLO_MIND_MELD_PLAYER
public static final int EYEGLO_MIND_MELD_PLAYER- See Also:
-
EYEGLO_MIND_MELD_CHATHEAD_1
public static final int EYEGLO_MIND_MELD_CHATHEAD_1- See Also:
-
EYEGLO_MIND_MELD_CHATHEAD_2
public static final int EYEGLO_MIND_MELD_CHATHEAD_2- See Also:
-
EYEGLO_MIND_MELD_CHATHEAD_3
public static final int EYEGLO_MIND_MELD_CHATHEAD_3- See Also:
-
EYEGLO_MIND_MELD_CHATHEAD_4
public static final int EYEGLO_MIND_MELD_CHATHEAD_4- See Also:
-
XBOWS_HUMAN_READY
public static final int XBOWS_HUMAN_READY- See Also:
-
QIP_DIGISITE_ROCKPICK_ANIM
public static final int QIP_DIGISITE_ROCKPICK_ANIM- See Also:
-
QIP_DIGSITE_PANNING_01
public static final int QIP_DIGSITE_PANNING_01- See Also:
-
QIP_DIGSITE_PANNING_02
public static final int QIP_DIGSITE_PANNING_02- See Also:
-
FAI_VARROCK_SWING_LANTERN
public static final int FAI_VARROCK_SWING_LANTERN- See Also:
-
QIP_DS_SILVERLIGHT_CASE_OPEN
public static final int QIP_DS_SILVERLIGHT_CASE_OPEN- See Also:
-
DEMON_SILVERLIGHT_OPEN
public static final int DEMON_SILVERLIGHT_OPEN- See Also:
-
DEMON_SILVERLIGHT_TAKE
public static final int DEMON_SILVERLIGHT_TAKE- See Also:
-
QIP_DS_WARDROBE_APPEAR
public static final int QIP_DS_WARDROBE_APPEAR- See Also:
-
QIP_DS_WARDROBE_DISAPPEAR
public static final int QIP_DS_WARDROBE_DISAPPEAR- See Also:
-
QIP_DS_BONE_MAGIC
public static final int QIP_DS_BONE_MAGIC- See Also:
-
QIP_DS_BONES_WIZARD_ANIM
public static final int QIP_DS_BONES_WIZARD_ANIM- See Also:
-
QIP_DS_WALLY_CUTSCENE
public static final int QIP_DS_WALLY_CUTSCENE- See Also:
-
QIP_DS_RECIEVING_SILVERLIGHT
public static final int QIP_DS_RECIEVING_SILVERLIGHT- See Also:
-
QIP_DS_RECIEVING_SILVERLIGHT_SPOTANIM
public static final int QIP_DS_RECIEVING_SILVERLIGHT_SPOTANIM- See Also:
-
QIP_DS_PRESENTING_SILVERLIGHT_START
public static final int QIP_DS_PRESENTING_SILVERLIGHT_START- See Also:
-
QIP_DS_PRESENTING_SWORD_MIDDLE
public static final int QIP_DS_PRESENTING_SWORD_MIDDLE- See Also:
-
QIP_DS_PRESENTING_SWORD_END
public static final int QIP_DS_PRESENTING_SWORD_END- See Also:
-
QIP_DS_CRYSTALBALL_LEAVE
public static final int QIP_DS_CRYSTALBALL_LEAVE- See Also:
-
QIP_DS_CRYSTALBALL_RETURN
public static final int QIP_DS_CRYSTALBALL_RETURN- See Also:
-
QIP_DS_ATTAINING_CRYSTALBALL_SPOTANIM
public static final int QIP_DS_ATTAINING_CRYSTALBALL_SPOTANIM- See Also:
-
QIP_DS_RETURNING_CRYSTALBALL_SPOTANIM
public static final int QIP_DS_RETURNING_CRYSTALBALL_SPOTANIM- See Also:
-
QIP_DS_READING_CRYSTALBALL_SPOTANIM
public static final int QIP_DS_READING_CRYSTALBALL_SPOTANIM- See Also:
-
QIP_DS_ATTAINING_CRYSTALBALL
public static final int QIP_DS_ATTAINING_CRYSTALBALL- See Also:
-
QIP_DS_RETURNING_CRYSTALBALL
public static final int QIP_DS_RETURNING_CRYSTALBALL- See Also:
-
QIP_DS_READING_CRYSTALBALL
public static final int QIP_DS_READING_CRYSTALBALL- See Also:
-
QIP_DS_DARK_WIZARD_CHANTING
public static final int QIP_DS_DARK_WIZARD_CHANTING- See Also:
-
QIP_DS_DELRITH_STRUCK_DOWN
public static final int QIP_DS_DELRITH_STRUCK_DOWN- See Also:
-
QIP_DS_DELRITH_WEAKENED_PORTAL
public static final int QIP_DS_DELRITH_WEAKENED_PORTAL- See Also:
-
QIP_DS_DELRITH_PORTAL_FAILED
public static final int QIP_DS_DELRITH_PORTAL_FAILED- See Also:
-
QIP_DS_TABLE_EXPLOSION_FIRSTFRAME
public static final int QIP_DS_TABLE_EXPLOSION_FIRSTFRAME- See Also:
-
QIP_DS_TABLE_EXPLOSION
public static final int QIP_DS_TABLE_EXPLOSION- See Also:
-
QIP_DS_DELRITH_SUMMONED
public static final int QIP_DS_DELRITH_SUMMONED- See Also:
-
QIP_DS_DELRITH_BANISHED
public static final int QIP_DS_DELRITH_BANISHED- See Also:
-
QIP_DS_ROCK_FLY
public static final int QIP_DS_ROCK_FLY- See Also:
-
QIP_DS_SNEAKY_WALK
public static final int QIP_DS_SNEAKY_WALK- See Also:
-
FAI_VARROCK_CRYSTALBALL_ANIM
public static final int FAI_VARROCK_CRYSTALBALL_ANIM- See Also:
-
FAI_VARROCK_CANDLE_ANIM
public static final int FAI_VARROCK_CANDLE_ANIM- See Also:
-
DEMON_UPDATE_SWIPE
public static final int DEMON_UPDATE_SWIPE- See Also:
-
DEMON_UPDATE_FIREBALL_CAST
public static final int DEMON_UPDATE_FIREBALL_CAST- See Also:
-
DEMON_UPDATE_FIREBALL_SPOTANIM
public static final int DEMON_UPDATE_FIREBALL_SPOTANIM- See Also:
-
MONKEY_SHEEP_DISMOUNT
public static final int MONKEY_SHEEP_DISMOUNT- See Also:
-
DRAGON_TURNLEFT
public static final int DRAGON_TURNLEFT- See Also:
-
DRAGON_TURNRIGHT
public static final int DRAGON_TURNRIGHT- See Also:
-
DRAGON_WALK_KBD
public static final int DRAGON_WALK_KBD- See Also:
-
MONKEY_UNICORN_IDLE
public static final int MONKEY_UNICORN_IDLE- See Also:
-
MONKEY_UNICORN_WALK
public static final int MONKEY_UNICORN_WALK- See Also:
-
DRAGON_BLOCK_KBD
public static final int DRAGON_BLOCK_KBD- See Also:
-
MONKEY_UNICORN_MOUNT
public static final int MONKEY_UNICORN_MOUNT- See Also:
-
MONKEY_UNICORN_DISMOUNT
public static final int MONKEY_UNICORN_DISMOUNT- See Also:
-
MONKEY_HUMAN_MOUNT
public static final int MONKEY_HUMAN_MOUNT- See Also:
-
DRAGON_DEATH_ELVARG
public static final int DRAGON_DEATH_ELVARG- See Also:
-
MONKEY_HUMAN_DISMOUNT
public static final int MONKEY_HUMAN_DISMOUNT- See Also:
-
DEMON_ATTACK_GREATER
public static final int DEMON_ATTACK_GREATER- See Also:
-
HARPOONFISH_PROJECTILE
public static final int HARPOONFISH_PROJECTILE- See Also:
-
HUMAN_APE_IDLE
public static final int HUMAN_APE_IDLE- See Also:
-
GHOST_SUMMON
public static final int GHOST_SUMMON- See Also:
-
IMP_CAUGHT
public static final int IMP_CAUGHT- See Also:
-
GIANT_UPDATE_BASIC_WALK
public static final int GIANT_UPDATE_BASIC_WALK- See Also:
-
GIANT_UPDATE_BASIC_READY
public static final int GIANT_UPDATE_BASIC_READY- See Also:
-
GIANT_UPDATE_BASIC_DEFEND
public static final int GIANT_UPDATE_BASIC_DEFEND- See Also:
-
GIANT_UPDATE_BASIC_ATTACK
public static final int GIANT_UPDATE_BASIC_ATTACK- See Also:
-
GIANT_UPDATE_BASIC_DEATH
public static final int GIANT_UPDATE_BASIC_DEATH- See Also:
-
GIANT_UPDATE_MOSS_WALK
public static final int GIANT_UPDATE_MOSS_WALK- See Also:
-
GIANT_UPDATE_MOSS_LG_CLUB_WALK
public static final int GIANT_UPDATE_MOSS_LG_CLUB_WALK- See Also:
-
GIANT_UPDATE_MOSS_READY
public static final int GIANT_UPDATE_MOSS_READY- See Also:
-
GIANT_UPDATE_MOSS_DEFEND
public static final int GIANT_UPDATE_MOSS_DEFEND- See Also:
-
GIANT_UPDATE_MOSS_ATTACK
public static final int GIANT_UPDATE_MOSS_ATTACK- See Also:
-
GIANT_UPDATE_MOSS_DEATH
public static final int GIANT_UPDATE_MOSS_DEATH- See Also:
-
GIANT_UPDATE_FIRE_WALK
public static final int GIANT_UPDATE_FIRE_WALK- See Also:
-
GIANT_UPDATE_FIRE_SWORD_WALK
public static final int GIANT_UPDATE_FIRE_SWORD_WALK- See Also:
-
GIANT_UPDATE_FIRE_READY
public static final int GIANT_UPDATE_FIRE_READY- See Also:
-
GIANT_UPDATE_FIRE_SWORD_READY
public static final int GIANT_UPDATE_FIRE_SWORD_READY- See Also:
-
GIANT_UPDATE_FIRE_DEFEND
public static final int GIANT_UPDATE_FIRE_DEFEND- See Also:
-
GIANT_UPDATE_FIRE_SWORD_DEFEND
public static final int GIANT_UPDATE_FIRE_SWORD_DEFEND- See Also:
-
GIANT_UPDATE_FIRE_ATTACK
public static final int GIANT_UPDATE_FIRE_ATTACK- See Also:
-
GIANT_UPDATE_FIRE_SWORD_ATTACK
public static final int GIANT_UPDATE_FIRE_SWORD_ATTACK- See Also:
-
GIANT_UPDATE_FIRE_DEATH
public static final int GIANT_UPDATE_FIRE_DEATH- See Also:
-
GIANT_UPDATE_ICE_WALK
public static final int GIANT_UPDATE_ICE_WALK- See Also:
-
GIANT_UPDATE_ICE_READY
public static final int GIANT_UPDATE_ICE_READY- See Also:
-
GIANT_UPDATE_ICE_DEFEND
public static final int GIANT_UPDATE_ICE_DEFEND- See Also:
-
GIANT_UPDATE_ICE_ATTACK
public static final int GIANT_UPDATE_ICE_ATTACK- See Also:
-
GIANT_UPDATE_ICE_DEATH
public static final int GIANT_UPDATE_ICE_DEATH- See Also:
-
DEMON_UPDATE_WALK
public static final int DEMON_UPDATE_WALK- See Also:
-
DEMON_UPDATE_READY
public static final int DEMON_UPDATE_READY- See Also:
-
DEMON_UPDATE_DEFEND
public static final int DEMON_UPDATE_DEFEND- See Also:
-
DEMON_UPDATE_DEATH
public static final int DEMON_UPDATE_DEATH- See Also:
-
DEMON_UPDATE_ATTACK
public static final int DEMON_UPDATE_ATTACK- See Also:
-
DEMON_UPDATE_ATTACK_GREATER
public static final int DEMON_UPDATE_ATTACK_GREATER- See Also:
-
DEMON_UPDATE_ATTACK_LESSER
public static final int DEMON_UPDATE_ATTACK_LESSER- See Also:
-
DEMON_UPDATE_APPEAR
public static final int DEMON_UPDATE_APPEAR- See Also:
-
HUMAN_APE_WALK_F
public static final int HUMAN_APE_WALK_F- See Also:
-
MYQ3_VAMPIRE_FLYING
public static final int MYQ3_VAMPIRE_FLYING- See Also:
-
MYQ3_VAMPIRE_FLYING_HEAD
public static final int MYQ3_VAMPIRE_FLYING_HEAD- See Also:
-
MYQ3_VAMPIRE_FLYING_STAB_ATTACK
public static final int MYQ3_VAMPIRE_FLYING_STAB_ATTACK- See Also:
-
MYQ3_VAMPIRE_FLYING_STAB_ATTACK_HEAD
public static final int MYQ3_VAMPIRE_FLYING_STAB_ATTACK_HEAD- See Also:
-
MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK
public static final int MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK- See Also:
-
MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK_HEAD
public static final int MYQ3_VAMPIRE_FLYING_SWOOP_ATTACK_HEAD- See Also:
-
MYQ3_VAMPIRE_FLYING_READY
public static final int MYQ3_VAMPIRE_FLYING_READY- See Also:
-
MYQ3_VAMPIRE_FLYING_READY_HEAD
public static final int MYQ3_VAMPIRE_FLYING_READY_HEAD- See Also:
-
MYQ3_VAMPIRE_FLYING_DEFEND
public static final int MYQ3_VAMPIRE_FLYING_DEFEND- See Also:
-
MYQ3_VAMPIRE_FLYING_DEFEND_HEAD
public static final int MYQ3_VAMPIRE_FLYING_DEFEND_HEAD- See Also:
-
MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION
public static final int MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION- See Also:
-
MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION_HEAD
public static final int MYQ3_VAMPIRE_FLYING_DEFEND_VARIATION_HEAD- See Also:
-
MYQ3_VAMPIRE_FLYING_LANDING
public static final int MYQ3_VAMPIRE_FLYING_LANDING- See Also:
-
MYQ3_VAMPIRE_FLYING_LANDING_HEAD
public static final int MYQ3_VAMPIRE_FLYING_LANDING_HEAD- See Also:
-
MYQ3_VAMPIRE_FLYING_DEATH
public static final int MYQ3_VAMPIRE_FLYING_DEATH- See Also:
-
MYQ3_VAMPIRE_FLYING_DEATH_HEAD
public static final int MYQ3_VAMPIRE_FLYING_DEATH_HEAD- See Also:
-
MYQ3_VAMPIRE_GROUNDED_WALK
public static final int MYQ3_VAMPIRE_GROUNDED_WALK- See Also:
-
MYQ3_VAMPIRE_GROUNDED_FEMALE_WALK
public static final int MYQ3_VAMPIRE_GROUNDED_FEMALE_WALK- See Also:
-
MYQ3_VAMPIRE_GROUNDED_ATTACK
public static final int MYQ3_VAMPIRE_GROUNDED_ATTACK- See Also:
-
MYQ3_VAMPIRE_GROUNDED_READY_MALE
public static final int MYQ3_VAMPIRE_GROUNDED_READY_MALE- See Also:
-
MYQ3_VAMPIRE_GROUNDED_READY_FEMALE
public static final int MYQ3_VAMPIRE_GROUNDED_READY_FEMALE- See Also:
-
MYQ3_VAMPIRE_GROUNDED_DEFEND_FEMALE
public static final int MYQ3_VAMPIRE_GROUNDED_DEFEND_FEMALE- See Also:
-
MYQ3_VAMPIRE_GROUNDED_DEFEND_MALE
public static final int MYQ3_VAMPIRE_GROUNDED_DEFEND_MALE- See Also:
-
MYQ3_VAMPIRE_GROUNDED_TAKEOFF
public static final int MYQ3_VAMPIRE_GROUNDED_TAKEOFF- See Also:
-
MYQ3_VAMPIRE_HEAD_TAKEOFF
public static final int MYQ3_VAMPIRE_HEAD_TAKEOFF- See Also:
-
MYQ3_VAMPIRE_GROUNDED_DEATH
public static final int MYQ3_VAMPIRE_GROUNDED_DEATH- See Also:
-
MYQ3_MINING_WALL
public static final int MYQ3_MINING_WALL- See Also:
-
MYQ3_MINING_READY
public static final int MYQ3_MINING_READY- See Also:
-
MYQ3_MALE_JUVINATE_POUCHTRAY_READY
public static final int MYQ3_MALE_JUVINATE_POUCHTRAY_READY- See Also:
-
MYQ3_CITIZEN_HUDDLED
public static final int MYQ3_CITIZEN_HUDDLED- See Also:
-
MYQ3_CITIZEN_LOOK_OUT
public static final int MYQ3_CITIZEN_LOOK_OUT- See Also:
-
MYQ3_VANSTROM_KLAUSE_PUNCH_KICKS
public static final int MYQ3_VANSTROM_KLAUSE_PUNCH_KICKS- See Also:
-
MYQ3_VANSTROM_KLAUSE_KICK
public static final int MYQ3_VANSTROM_KLAUSE_KICK- See Also:
-
MYQ3_VANSTROM_KLAUSE_PUNCHES
public static final int MYQ3_VANSTROM_KLAUSE_PUNCHES- See Also:
-
MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH
public static final int MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH- See Also:
-
MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH_PLAYER_KNOCKOUT
public static final int MYQ3_VANSTROM_KLAUSE_SPECIAL_PUNCH_PLAYER_KNOCKOUT- See Also:
-
MYQ3_VANSTROM_KLAUSE_PLAYER_REGAINING_CONCIOUSNESS
public static final int MYQ3_VANSTROM_KLAUSE_PLAYER_REGAINING_CONCIOUSNESS- See Also:
-
MYQ3_AREA_SANGUINE_OUTER_WALL_CLIMB
public static final int MYQ3_AREA_SANGUINE_OUTER_WALL_CLIMB- See Also:
-
MYQ3_DOUBLE_SQUARE_JUMP
public static final int MYQ3_DOUBLE_SQUARE_JUMP- See Also:
-
MYQ3_SHELF_CLIMB
public static final int MYQ3_SHELF_CLIMB- See Also:
-
MYQ3_BREACHED_WALL_CROSSING_FIRST
public static final int MYQ3_BREACHED_WALL_CROSSING_FIRST- See Also:
-
MYQ3_BREACHED_WALL_CROSSING_SECOND
public static final int MYQ3_BREACHED_WALL_CROSSING_SECOND- See Also:
-
MYQ3_BLOOD_TITHE_POUCH_EATING
public static final int MYQ3_BLOOD_TITHE_POUCH_EATING- See Also:
-
MYQ3_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY
public static final int MYQ3_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY- See Also:
-
MYQ3_OUTCROP_WALL_CLIMB
public static final int MYQ3_OUTCROP_WALL_CLIMB- See Also:
-
MYQ3_OUTCROP_WALL_SLIDE_DOWN
public static final int MYQ3_OUTCROP_WALL_SLIDE_DOWN- See Also:
-
MYQ3_VAMPIRE_TELEPORT_SPELL_CASTING
public static final int MYQ3_VAMPIRE_TELEPORT_SPELL_CASTING- See Also:
-
MYQ3_VAMPIRE_TELEPORT_PROJECTILE_ANIM
public static final int MYQ3_VAMPIRE_TELEPORT_PROJECTILE_ANIM- See Also:
-
MYQ3_PLAYER_TELEPORT_SPELL
public static final int MYQ3_PLAYER_TELEPORT_SPELL- See Also:
-
MYQ3_VANSTROM_KLAUS_DEFEND_FROM_PLAYER
public static final int MYQ3_VANSTROM_KLAUS_DEFEND_FROM_PLAYER- See Also:
-
MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT1
public static final int MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT1- See Also:
-
MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT2
public static final int MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM_PT2- See Also:
-
MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD
public static final int MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD- See Also:
-
MYQ3_TELEPORT_SPELL_CASTING
public static final int MYQ3_TELEPORT_SPELL_CASTING- See Also:
-
MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM
public static final int MYQ3_HUMAN_TO_VAMPIRE_TRANSFORM- See Also:
-
MYQ3_WEREWOLF_READY
public static final int MYQ3_WEREWOLF_READY- See Also:
-
MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_READY
public static final int MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_READY- See Also:
-
MYQ3_WEREWOLF_WALK
public static final int MYQ3_WEREWOLF_WALK- See Also:
-
MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_WALK
public static final int MYQ3_WEREWOLF_UNCONCIOUS_HUMAN_WALK- See Also:
-
MYQ3_WEREWOLF_ATTACK
public static final int MYQ3_WEREWOLF_ATTACK- See Also:
-
MYQ3_GHETTO_WALL_BUTTON_ANIM
public static final int MYQ3_GHETTO_WALL_BUTTON_ANIM- See Also:
-
MYQ3_AGIL_PUSHWALL_ANIM
public static final int MYQ3_AGIL_PUSHWALL_ANIM- See Also:
-
MYQ3_AGIL_PUSHWALL_FLAT_ANIM
public static final int MYQ3_AGIL_PUSHWALL_FLAT_ANIM- See Also:
-
MYQ3_CASTLE_WASTE_PIPES_1B
public static final int MYQ3_CASTLE_WASTE_PIPES_1B- See Also:
-
MYQ3_CASTLE_WASTE_PIPES_2B
public static final int MYQ3_CASTLE_WASTE_PIPES_2B- See Also:
-
MYQ3_BOAT_MAP_01
public static final int MYQ3_BOAT_MAP_01- See Also:
-
MYQ3_BOAT_MAP_02
public static final int MYQ3_BOAT_MAP_02- See Also:
-
MYQ3_STAMP
public static final int MYQ3_STAMP- See Also:
-
EMOTE_AIR_GUITAR
public static final int EMOTE_AIR_GUITAR- See Also:
-
AIR_GUITAR_SPOTANIM
public static final int AIR_GUITAR_SPOTANIM- See Also:
-
MYQ3_LEAVES_READY
public static final int MYQ3_LEAVES_READY- See Also:
-
MYQ3_LEAVES_WALK
public static final int MYQ3_LEAVES_WALK- See Also:
-
MYQ3_BOAT_READY
public static final int MYQ3_BOAT_READY- See Also:
-
MYQ3_BOAT_WALK
public static final int MYQ3_BOAT_WALK- See Also:
-
SANG_REPAIR_BOAT
public static final int SANG_REPAIR_BOAT- See Also:
-
SANG_CRAWLING_READY
public static final int SANG_CRAWLING_READY- See Also:
-
SANG_CRAWLING
public static final int SANG_CRAWLING- See Also:
-
SANG_MINING_WALL_RUNE_PICKAXE
public static final int SANG_MINING_WALL_RUNE_PICKAXE- See Also:
-
SANG_MINING_WALL_BRONZE_PICKAXE
public static final int SANG_MINING_WALL_BRONZE_PICKAXE- See Also:
-
SANG_MINING_WALL_IRON_PICKAXE
public static final int SANG_MINING_WALL_IRON_PICKAXE- See Also:
-
SANG_MINING_WALL_STEEL_PICKAXE
public static final int SANG_MINING_WALL_STEEL_PICKAXE- See Also:
-
SANG_MINING_WALL_ADAMANT_PICKAXE
public static final int SANG_MINING_WALL_ADAMANT_PICKAXE- See Also:
-
SANG_MINING_WALL_MITHRIL_PICKAXE
public static final int SANG_MINING_WALL_MITHRIL_PICKAXE- See Also:
-
SANG_MINING_WALL_DRAGON_PICKAXE
public static final int SANG_MINING_WALL_DRAGON_PICKAXE- See Also:
-
MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_START
public static final int MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_START- See Also:
-
MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_LOOP
public static final int MYQ3_JUVINATE_JUVENILE_HOLDING_CAPTURE_LOOP- See Also:
-
MYQ3_JUVINATE_JUVENILE_DUST_START
public static final int MYQ3_JUVINATE_JUVENILE_DUST_START- See Also:
-
MYQ3_NECK_BITE
public static final int MYQ3_NECK_BITE- See Also:
-
MYQ3_HUMAN_NECK_BITTEN
public static final int MYQ3_HUMAN_NECK_BITTEN- See Also:
-
MYQ3_HUMAN_TIGHTROPE
public static final int MYQ3_HUMAN_TIGHTROPE- See Also:
-
STRAYDOG_WALK
public static final int STRAYDOG_WALK- See Also:
-
STRAYDOG_DEFEND
public static final int STRAYDOG_DEFEND- See Also:
-
STRAYDOG_DEATH
public static final int STRAYDOG_DEATH- See Also:
-
STRAYDOG_ATTACK
public static final int STRAYDOG_ATTACK- See Also:
-
STRAYDOG_READY
public static final int STRAYDOG_READY- See Also:
-
VARROCK_WASHING_LINE
public static final int VARROCK_WASHING_LINE- See Also:
-
SLUG2_WALK_STAGE_ONE
public static final int SLUG2_WALK_STAGE_ONE- See Also:
-
SLUG2_HUMAN_ROCKING
public static final int SLUG2_HUMAN_ROCKING- See Also:
-
SLUG2_BOBBING
public static final int SLUG2_BOBBING- See Also:
-
SLUG2_CHURCH_LIGHT_ANIM
public static final int SLUG2_CHURCH_LIGHT_ANIM- See Also:
-
SLUG2_CAVE_TORCH_FLAME
public static final int SLUG2_CAVE_TORCH_FLAME- See Also:
-
HOBGOBLIN_SPEAR_ATTACK
public static final int HOBGOBLIN_SPEAR_ATTACK- See Also:
-
SEASLUG_FALLING
public static final int SEASLUG_FALLING- See Also:
-
SEASLUG_BOAT_REPAIR
public static final int SEASLUG_BOAT_REPAIR- See Also:
-
SEASLUG_WATER_IN
public static final int SEASLUG_WATER_IN- See Also:
-
SEASLUG_WATER_READY
public static final int SEASLUG_WATER_READY- See Also:
-
SEASLUG_KEN_LEAP
public static final int SEASLUG_KEN_LEAP- See Also:
-
SEASLUG_WATER_OUT
public static final int SEASLUG_WATER_OUT- See Also:
-
SEASLUG_TORCH_POSSESSED
public static final int SEASLUG_TORCH_POSSESSED- See Also:
-
SEASLUG_TORCH_POSSESSED_SPOTANIM
public static final int SEASLUG_TORCH_POSSESSED_SPOTANIM- See Also:
-
SEASLUG_TORCH_SLUG
public static final int SEASLUG_TORCH_SLUG- See Also:
-
SEASLUG_TORCH_SLUG_SPOTANIM
public static final int SEASLUG_TORCH_SLUG_SPOTANIM- See Also:
-
SEASLUG_CONTROLS_RIGHT
public static final int SEASLUG_CONTROLS_RIGHT- See Also:
-
SEASLUG_CRANE_RIGHT
public static final int SEASLUG_CRANE_RIGHT- See Also:
-
SEASLUG_CONTROLS_LEFT
public static final int SEASLUG_CONTROLS_LEFT- See Also:
-
SEASLUG_CRANE_LEFT
public static final int SEASLUG_CRANE_LEFT- See Also:
-
SEASLUG_FISHING_PLATFORM_TO_WITCHAVEN
public static final int SEASLUG_FISHING_PLATFORM_TO_WITCHAVEN- See Also:
-
SEASLUG_FISHING_PLATFORM_TO_ISLAND
public static final int SEASLUG_FISHING_PLATFORM_TO_ISLAND- See Also:
-
SEASLUG_ISLAND_TO_FISHING_PLATFORM
public static final int SEASLUG_ISLAND_TO_FISHING_PLATFORM- See Also:
-
SEASLUG_WITCHAVEN_TO_FISHING_PLATFORM
public static final int SEASLUG_WITCHAVEN_TO_FISHING_PLATFORM- See Also:
-
SEASLUG_WITCHHAVEN_TO_ISLE
public static final int SEASLUG_WITCHHAVEN_TO_ISLE- See Also:
-
SEASLUG_HUMAN_KICK
public static final int SEASLUG_HUMAN_KICK- See Also:
-
SEASLUG_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY
public static final int SEASLUG_READY_TO_CRAWL_CRAWL_CRAWL_TO_READY- See Also:
-
SEASLUG_HUMAN_WAVING
public static final int SEASLUG_HUMAN_WAVING- See Also:
-
SEASLUG_GRAB_N_DESTROY
public static final int SEASLUG_GRAB_N_DESTROY- See Also:
-
SEASLUG_SQUASHED_SPOTANIM
public static final int SEASLUG_SQUASHED_SPOTANIM- See Also:
-
SEASLUG_PLAYER_DRYING_STICKS
public static final int SEASLUG_PLAYER_DRYING_STICKS- See Also:
-
SEASLUG_TWIGS_N_GLASS
public static final int SEASLUG_TWIGS_N_GLASS- See Also:
-
SLUG2_PAGE_NORTH
public static final int SLUG2_PAGE_NORTH- See Also:
-
SLUG2_PAGE_EAST
public static final int SLUG2_PAGE_EAST- See Also:
-
SLUG2_PAGE_SOUTH
public static final int SLUG2_PAGE_SOUTH- See Also:
-
SLUG2_PAGE_WEST
public static final int SLUG2_PAGE_WEST- See Also:
-
SLUG2_PAGE_NORTH_FLIPED
public static final int SLUG2_PAGE_NORTH_FLIPED- See Also:
-
SLUG2_PAGE_EAST_FLIPED
public static final int SLUG2_PAGE_EAST_FLIPED- See Also:
-
SLUG2_PAGE_SOUTH_FLIPED
public static final int SLUG2_PAGE_SOUTH_FLIPED- See Also:
-
SLUG2_PAGE_WEST_FLIPED
public static final int SLUG2_PAGE_WEST_FLIPED- See Also:
-
SLUG2_QUEEN_READY
public static final int SLUG2_QUEEN_READY- See Also:
-
SLUG2_SLUG_QUEEN_WALK
public static final int SLUG2_SLUG_QUEEN_WALK- See Also:
-
SLUG2_PRINCE_WALKING
public static final int SLUG2_PRINCE_WALKING- See Also:
-
SLUG2_CAVE_DOOR_OPEN
public static final int SLUG2_CAVE_DOOR_OPEN- See Also:
-
SLUG2_CAVE_DOOR_CLOSE
public static final int SLUG2_CAVE_DOOR_CLOSE- See Also:
-
SLUG2_WALK_STAGE_TWO
public static final int SLUG2_WALK_STAGE_TWO- See Also:
-
SLUG2_READY_STAGE_ONE
public static final int SLUG2_READY_STAGE_ONE- See Also:
-
SLUG2_HUMAN_BLOB_STUCK
public static final int SLUG2_HUMAN_BLOB_STUCK- See Also:
-
SLUG2_BLOB_SPOT
public static final int SLUG2_BLOB_SPOT- See Also:
-
SLUG2_PRINCE_READY
public static final int SLUG2_PRINCE_READY- See Also:
-
SLUG2_PRINCE_ATTACK
public static final int SLUG2_PRINCE_ATTACK- See Also:
-
SLUG2_PRINCE_DEATH
public static final int SLUG2_PRINCE_DEATH- See Also:
-
SLUG2_PRINCE_DEFEND
public static final int SLUG2_PRINCE_DEFEND- See Also:
-
SLUG2_PRINCE_BLOW
public static final int SLUG2_PRINCE_BLOW- See Also:
-
SLUG2_GOOP_TRAVEL
public static final int SLUG2_GOOP_TRAVEL- See Also:
-
SLUG2_HUMAN_HANDING_OVER
public static final int SLUG2_HUMAN_HANDING_OVER- See Also:
-
SLUG2_HUMAN_STUMBLE_BACK
public static final int SLUG2_HUMAN_STUMBLE_BACK- See Also:
-
SLUG2_SMOKE_ANIM
public static final int SLUG2_SMOKE_ANIM- See Also:
-
SLUG2_DOOR_FX
public static final int SLUG2_DOOR_FX- See Also:
-
SLUG2_SIR_TIFFY_DRINK_TEA
public static final int SLUG2_SIR_TIFFY_DRINK_TEA- See Also:
-
SLUG2_CRYSTAL_BALL_SCAN
public static final int SLUG2_CRYSTAL_BALL_SCAN- See Also:
-
SLUG2_CRYSTAL_BALL_SCAN_SPOT
public static final int SLUG2_CRYSTAL_BALL_SCAN_SPOT- See Also:
-
SLUG2_DEATH_BLOW
public static final int SLUG2_DEATH_BLOW- See Also:
-
SLUG2_QUEEN_READY_2_ATTACK
public static final int SLUG2_QUEEN_READY_2_ATTACK- See Also:
-
LORE_LIZARD_CHAT_HAPPY
public static final int LORE_LIZARD_CHAT_HAPPY- See Also:
-
LORE_LIZARD_CHAT_SAD
public static final int LORE_LIZARD_CHAT_SAD- See Also:
-
LORE_LIZARD_CHAT_QUIZZICAL
public static final int LORE_LIZARD_CHAT_QUIZZICAL- See Also:
-
LORE_LIZARD_CHAT_IDLE
public static final int LORE_LIZARD_CHAT_IDLE- See Also:
-
AIDE_DRAWING_CHALK_CIRCLE
public static final int AIDE_DRAWING_CHALK_CIRCLE- See Also:
-
AIDE_CHALK_CIRCLE
public static final int AIDE_CHALK_CIRCLE- See Also:
-
AIDE_CHALK_CIRCLE_2
public static final int AIDE_CHALK_CIRCLE_2- See Also:
-
AIDE_SITTING_DOWN_CROSSLEGGED
public static final int AIDE_SITTING_DOWN_CROSSLEGGED- See Also:
-
AIDE_SITTING_CROSSLEGGED_READY
public static final int AIDE_SITTING_CROSSLEGGED_READY- See Also:
-
AIDE_STANDING_UP
public static final int AIDE_STANDING_UP- See Also:
-
AIDE_PLAYER_GETTING_BOOK
public static final int AIDE_PLAYER_GETTING_BOOK- See Also:
-
AIDE_PLAYER_BOOK_GET
public static final int AIDE_PLAYER_BOOK_GET- See Also:
-
AIDE_RECITING_INCANTATION
public static final int AIDE_RECITING_INCANTATION- See Also:
-
AIDE_PLAYER_BOOK_PORTAL
public static final int AIDE_PLAYER_BOOK_PORTAL- See Also:
-
AIDE_PLAYER_TELEPORTING
public static final int AIDE_PLAYER_TELEPORTING- See Also:
-
AIDE_PLAYER_PORTAL
public static final int AIDE_PLAYER_PORTAL- See Also:
-
GLASSBLOWING_READY
public static final int GLASSBLOWING_READY- See Also:
-
ELEM1_QIP_FURNACE_GLOW
public static final int ELEM1_QIP_FURNACE_GLOW- See Also:
-
ELEM1_QIP_TURN_VALVE
public static final int ELEM1_QIP_TURN_VALVE- See Also:
-
ELEM1_QIP_FILL_BOWL
public static final int ELEM1_QIP_FILL_BOWL- See Also:
-
ELEM1_QIP_BELLOW_REPAIR
public static final int ELEM1_QIP_BELLOW_REPAIR- See Also:
-
EARTH_ELEMENTAL_REWORK_READY_ROCK
public static final int EARTH_ELEMENTAL_REWORK_READY_ROCK- See Also:
-
EARTH_ELEMENTAL_REWORK_EMERGE
public static final int EARTH_ELEMENTAL_REWORK_EMERGE- See Also:
-
EARTH_ELEMENTAL_REWORK_READY
public static final int EARTH_ELEMENTAL_REWORK_READY- See Also:
-
EARTH_ELEMENTAL_REWORK_WALK
public static final int EARTH_ELEMENTAL_REWORK_WALK- See Also:
-
EARTH_ELEMENTAL_REWORK_ATTACK
public static final int EARTH_ELEMENTAL_REWORK_ATTACK- See Also:
-
EARTH_ELEMENTAL_REWORK_DEFEND
public static final int EARTH_ELEMENTAL_REWORK_DEFEND- See Also:
-
EARTH_ELEMENTAL_REWORK_DEATH
public static final int EARTH_ELEMENTAL_REWORK_DEATH- See Also:
-
ELEM_WATERWALL_DOOR_OPENING_NO_CART_TOP
public static final int ELEM_WATERWALL_DOOR_OPENING_NO_CART_TOP- See Also:
-
ELEM_WATERWALL_DOOR_CLOSING_NO_CART_TOP
public static final int ELEM_WATERWALL_DOOR_CLOSING_NO_CART_TOP- See Also:
-
ELEM_WATERWALL_LOADING_ARMS_EMERGING_NO_CART_TOP
public static final int ELEM_WATERWALL_LOADING_ARMS_EMERGING_NO_CART_TOP- See Also:
-
ELEM_WATERWALL_LOADING_ARMS_RETREATING_NO_CART_TOP
public static final int ELEM_WATERWALL_LOADING_ARMS_RETREATING_NO_CART_TOP- See Also:
-
ELEM_WATERWALL_DOOR_OPENING_CART_TOP
public static final int ELEM_WATERWALL_DOOR_OPENING_CART_TOP- See Also:
-
ELEM_WATERWALL_DOOR_CLOSING_CART_TOP
public static final int ELEM_WATERWALL_DOOR_CLOSING_CART_TOP- See Also:
-
ELEM_WATERWALL_CART_TOP_EMERGING_CART_TOP
public static final int ELEM_WATERWALL_CART_TOP_EMERGING_CART_TOP- See Also:
-
ELEM_WATERWALL_CART_TOP_RETREATING_CART_TOP
public static final int ELEM_WATERWALL_CART_TOP_RETREATING_CART_TOP- See Also:
-
ELEM2_DOOR_OPEN_HOLD_FRAME
public static final int ELEM2_DOOR_OPEN_HOLD_FRAME- See Also:
-
ELEM2_DOOR_OPEN_EXTENDED_HOLD_FRAME
public static final int ELEM2_DOOR_OPEN_EXTENDED_HOLD_FRAME- See Also:
-
ELEM2_DOOR_CLOSED_RETREATED_FRAME
public static final int ELEM2_DOOR_CLOSED_RETREATED_FRAME- See Also:
-
ELEM2_EXTRACTOR_HAT_LEVER_PULL_ONTO_HEAD
public static final int ELEM2_EXTRACTOR_HAT_LEVER_PULL_ONTO_HEAD- See Also:
-
ELEM2_EXTRACTOR_HAT_READY
public static final int ELEM2_EXTRACTOR_HAT_READY- See Also:
-
ELEM2_EXTRACTOR_CHAIR_WHOLE_ANIM
public static final int ELEM2_EXTRACTOR_CHAIR_WHOLE_ANIM- See Also:
-
ELEM2_EXTRACTOR_CHAIR_PLAYER_ELECTROCUTION
public static final int ELEM2_EXTRACTOR_CHAIR_PLAYER_ELECTROCUTION- See Also:
-
ELEM2_EXTRACTOR_CHAIR_SKELETON_ELECTROCUTION
public static final int ELEM2_EXTRACTOR_CHAIR_SKELETON_ELECTROCUTION- See Also:
-
ELEM2_UP_TO_DOWN_OVERTRACK
public static final int ELEM2_UP_TO_DOWN_OVERTRACK- See Also:
-
ELEM2_DOWN_TO_UP_OVERTRACK
public static final int ELEM2_DOWN_TO_UP_OVERTRACK- See Also:
-
ELEM2_UP_TO_DOWN_OVERLAVA
public static final int ELEM2_UP_TO_DOWN_OVERLAVA- See Also:
-
ELEM2_DOWN_TO_UP_OVERLAVA
public static final int ELEM2_DOWN_TO_UP_OVERLAVA- See Also:
-
ELEM2_ROTATE_FROM_OVERLAVA_TO_OVERTRACK
public static final int ELEM2_ROTATE_FROM_OVERLAVA_TO_OVERTRACK- See Also:
-
ELEM2_ROTATE_FROM_OVERTRACK_TO_OVERLAVA
public static final int ELEM2_ROTATE_FROM_OVERTRACK_TO_OVERLAVA- See Also:
-
ELEM2_ELEM_HELM_EQUIP_SPOT
public static final int ELEM2_ELEM_HELM_EQUIP_SPOT- See Also:
-
ELEM_PRESSSUPPORT
public static final int ELEM_PRESSSUPPORT- See Also:
-
ELEM2_WATERTANK_READY
public static final int ELEM2_WATERTANK_READY- See Also:
-
ELEM2_WIND_COGS
public static final int ELEM2_WIND_COGS- See Also:
-
ELEM_EXTRACTOR_GUN
public static final int ELEM_EXTRACTOR_GUN- See Also:
-
ELEM_WINDTUNNEL_FANBLADE_REVERSE
public static final int ELEM_WINDTUNNEL_FANBLADE_REVERSE- See Also:
-
ELEM_EXTRACTOR_BASE
public static final int ELEM_EXTRACTOR_BASE- See Also:
-
ELEM_EXTRACTOR_GUN_READY
public static final int ELEM_EXTRACTOR_GUN_READY- See Also:
-
ELEM_WINDTUNNEL_DIAL_WALL
public static final int ELEM_WINDTUNNEL_DIAL_WALL- See Also:
-
ELEM2_WATERTANK_FILL
public static final int ELEM2_WATERTANK_FILL- See Also:
-
ELEM2_WATERTANK_EMPTY
public static final int ELEM2_WATERTANK_EMPTY- See Also:
-
ELEM2_LEVER_3WAY_RIGHT
public static final int ELEM2_LEVER_3WAY_RIGHT- See Also:
-
HUMAN_ELEM2_CORKSCREW
public static final int HUMAN_ELEM2_CORKSCREW- See Also:
-
ELEM2_WIND_COGS_REVERSE
public static final int ELEM2_WIND_COGS_REVERSE- See Also:
-
ELEM2_WIND_COGS_STOP
public static final int ELEM2_WIND_COGS_STOP- See Also:
-
ELEM_PRESS_HAMMER
public static final int ELEM_PRESS_HAMMER- See Also:
-
HUMAN_ELEM2_LEVER_3WAY_RIGHT
public static final int HUMAN_ELEM2_LEVER_3WAY_RIGHT- See Also:
-
ELEM2_LEVER_3WAY_LEFT
public static final int ELEM2_LEVER_3WAY_LEFT- See Also:
-
HUMAN_ELEM2_LEVER_3WAY_LEFT
public static final int HUMAN_ELEM2_LEVER_3WAY_LEFT- See Also:
-
ELEM2_CORKSCREW
public static final int ELEM2_CORKSCREW- See Also:
-
BAT_REWORK_FLYING
public static final int BAT_REWORK_FLYING- See Also:
-
BAT_REWORK_READY
public static final int BAT_REWORK_READY- See Also:
-
BAT_REWORK_ATTACK
public static final int BAT_REWORK_ATTACK- See Also:
-
BAT_REWORK_DEFEND
public static final int BAT_REWORK_DEFEND- See Also:
-
BAT_REWORK_DEATH
public static final int BAT_REWORK_DEATH- See Also:
-
BAT_REWORK_DEATH_SMALL
public static final int BAT_REWORK_DEATH_SMALL- See Also:
-
BEAR_REWORK_READY
public static final int BEAR_REWORK_READY- See Also:
-
BEAR_REWORK_CUB_READY
public static final int BEAR_REWORK_CUB_READY- See Also:
-
BEAR_REWORK_READY_GRIZZLY
public static final int BEAR_REWORK_READY_GRIZZLY- See Also:
-
BEAR_REWORK_READY_CUB_GRIZZLY
public static final int BEAR_REWORK_READY_CUB_GRIZZLY- See Also:
-
BEAR_REWORK_WALK
public static final int BEAR_REWORK_WALK- See Also:
-
BEAR_REWORK_CUB_WALK
public static final int BEAR_REWORK_CUB_WALK- See Also:
-
BEAR_REWORK_ATTACK
public static final int BEAR_REWORK_ATTACK- See Also:
-
BEAR_REWORK_CUB_ATTACK
public static final int BEAR_REWORK_CUB_ATTACK- See Also:
-
BEAR_REWORK_DEFEND
public static final int BEAR_REWORK_DEFEND- See Also:
-
BEAR_REWORK_CUB_DEFEND
public static final int BEAR_REWORK_CUB_DEFEND- See Also:
-
BEAR_REWORK_DEATH
public static final int BEAR_REWORK_DEATH- See Also:
-
BEAR_REWORK_CUB_DEATH
public static final int BEAR_REWORK_CUB_DEATH- See Also:
-
GIANT_RAT_UPDATE_WALK
public static final int GIANT_RAT_UPDATE_WALK- See Also:
-
GIANT_RAT_UPDATE_READY
public static final int GIANT_RAT_UPDATE_READY- See Also:
-
GIANT_RAT_UPDATE_ATTACK
public static final int GIANT_RAT_UPDATE_ATTACK- See Also:
-
GIANT_RAT_UPDATE_DEFEND
public static final int GIANT_RAT_UPDATE_DEFEND- See Also:
-
GIANT_RAT_UPDATE_DEATH
public static final int GIANT_RAT_UPDATE_DEATH- See Also:
-
DESERT_GOAT_ATTACK
public static final int DESERT_GOAT_ATTACK- See Also:
-
SKILLCAPES_PLAYER_FLETCHING_BOW
public static final int SKILLCAPES_PLAYER_FLETCHING_BOW- See Also:
-
SKILLCAPES_FLETCHING_BOW_SPOTANIM
public static final int SKILLCAPES_FLETCHING_BOW_SPOTANIM- See Also:
-
SKILLCAPES_PLAYER_MAGIC
public static final int SKILLCAPES_PLAYER_MAGIC- See Also:
-
SKILLCAPES_MAGIC_SPOTANIM
public static final int SKILLCAPES_MAGIC_SPOTANIM- See Also:
-
SKILLCAPES_PLAYER_MINING
public static final int SKILLCAPES_PLAYER_MINING- See Also:
-
SKILLCAPES_MINING_SPOTANIM
public static final int SKILLCAPES_MINING_SPOTANIM- See Also:
-
SKILLCAPES_PLAYER_SMITHING
public static final int SKILLCAPES_PLAYER_SMITHING- See Also:
-
SKILLCAPES_SMITHING_SPOTANIM
public static final int SKILLCAPES_SMITHING_SPOTANIM- See Also:
-
SKILLCAPES_PLAYER_QUEST_CAPE
public static final int SKILLCAPES_PLAYER_QUEST_CAPE- See Also:
-
SKILLCAPES_QUEST_CAPE_SPOTANIM
public static final int SKILLCAPES_QUEST_CAPE_SPOTANIM- See Also:
-
SKILLCAPES_PLAYER_RUNECRAFTING
public static final int SKILLCAPES_PLAYER_RUNECRAFTING- See Also:
-
SKILLCAPES_RUNECRAFTING_SPOTANIM
public static final int SKILLCAPES_RUNECRAFTING_SPOTANIM- See Also:
-
SKILLCAPES_CRAFTING_PLAYER_ANIM
public static final int SKILLCAPES_CRAFTING_PLAYER_ANIM- See Also:
-
SKILLCAPES_CRAFTING_SPOTANIM
public static final int SKILLCAPES_CRAFTING_SPOTANIM- See Also:
-
SKILLCAPES_FISHING_PLAYER_ANIM
public static final int SKILLCAPES_FISHING_PLAYER_ANIM- See Also:
-
SKILLCAPES_FISHING_SPOTANIM
public static final int SKILLCAPES_FISHING_SPOTANIM- See Also:
-
SKILLCAPES_CONSTRUCTION_PLAYER_ANIM
public static final int SKILLCAPES_CONSTRUCTION_PLAYER_ANIM- See Also:
-
SKILLCAPES_CONSTRUCTION_SPOTANIM
public static final int SKILLCAPES_CONSTRUCTION_SPOTANIM- See Also:
-
SKILLCAPES_COOKING_PLAYER_ANIM
public static final int SKILLCAPES_COOKING_PLAYER_ANIM- See Also:
-
SKILLCAPES_COOKING_SPOTANIM
public static final int SKILLCAPES_COOKING_SPOTANIM- See Also:
-
SKILLCAPES_WOODCUTTING_PLAYER_ANIM
public static final int SKILLCAPES_WOODCUTTING_PLAYER_ANIM- See Also:
-
SKILLCAPES_WOODCUTTING_SPOTANIM
public static final int SKILLCAPES_WOODCUTTING_SPOTANIM- See Also:
-
SKILL_CAPE_ATTACK
public static final int SKILL_CAPE_ATTACK- See Also:
-
SKILL_CAPE_ATTACK_SPOTANIM
public static final int SKILL_CAPE_ATTACK_SPOTANIM- See Also:
-
SKILL_CAPE_DEFEND
public static final int SKILL_CAPE_DEFEND- See Also:
-
SKILLCAPE_DEFEND_SPOTANIM
public static final int SKILLCAPE_DEFEND_SPOTANIM- See Also:
-
SKILLCAPE_FARMING
public static final int SKILLCAPE_FARMING- See Also:
-
SKILLCAPE_FARMING_SPOTANIM
public static final int SKILLCAPE_FARMING_SPOTANIM- See Also:
-
SKILL_CAPE_THIEVING
public static final int SKILL_CAPE_THIEVING- See Also:
-
SKILL_CAPE_THIEVING_SPOTANIM
public static final int SKILL_CAPE_THIEVING_SPOTANIM- See Also:
-
SKILL_CAPE_SLAYER
public static final int SKILL_CAPE_SLAYER- See Also:
-
SKILL_CAPE_SLAYER_SPOTANIM
public static final int SKILL_CAPE_SLAYER_SPOTANIM- See Also:
-
SKILLCAPES_HUMAN_HERBLORE
public static final int SKILLCAPES_HUMAN_HERBLORE- See Also:
-
SKILLCAPES_SPOT_HERBLORE
public static final int SKILLCAPES_SPOT_HERBLORE- See Also:
-
SKILLCAPES_HUMAN_HITPOINTS
public static final int SKILLCAPES_HUMAN_HITPOINTS- See Also:
-
SKILLCAPES_SPOT_HITPOINTS
public static final int SKILLCAPES_SPOT_HITPOINTS- See Also:
-
SKILLCAPES_HUMAN_RANGE
public static final int SKILLCAPES_HUMAN_RANGE- See Also:
-
SKILLCAPES_SPOT_RANGE
public static final int SKILLCAPES_SPOT_RANGE- See Also:
-
SKILLCAPES_HUMAN_FIREMAKING
public static final int SKILLCAPES_HUMAN_FIREMAKING- See Also:
-
SKILLCAPES_SPOT_FIREMAKING
public static final int SKILLCAPES_SPOT_FIREMAKING- See Also:
-
SKILLCAPES_HUMAN_AGILITY
public static final int SKILLCAPES_HUMAN_AGILITY- See Also:
-
SKILLCAPES_SPOT_AGILITY
public static final int SKILLCAPES_SPOT_AGILITY- See Also:
-
SKILLCAPES_HUMAN_PRAYER
public static final int SKILLCAPES_HUMAN_PRAYER- See Also:
-
SKILLCAPES_SPOT_PRAYER
public static final int SKILLCAPES_SPOT_PRAYER- See Also:
-
SKILLCAPES_HUMAN_STRENGTH
public static final int SKILLCAPES_HUMAN_STRENGTH- See Also:
-
SKILLCAPES_SPOT_STRENGTH
public static final int SKILLCAPES_SPOT_STRENGTH- See Also:
-
MYARM_TROLL_CRY
public static final int MYARM_TROLL_CRY- See Also:
-
MYARM_TEARS
public static final int MYARM_TEARS- See Also:
-
MYARM_TROLL_EATING
public static final int MYARM_TROLL_EATING- See Also:
-
MYARM_TROLL_READY
public static final int MYARM_TROLL_READY- See Also:
-
MYARM_TROLL_ATTACK
public static final int MYARM_TROLL_ATTACK- See Also:
-
MYARM_TROLL_DEFEND
public static final int MYARM_TROLL_DEFEND- See Also:
-
MYARM_TROLL_DEATH
public static final int MYARM_TROLL_DEATH- See Also:
-
MYARM_TROLL_RUNNING
public static final int MYARM_TROLL_RUNNING- See Also:
-
MYARM_TROLL_JUMPING
public static final int MYARM_TROLL_JUMPING- See Also:
-
MYARM_TROLL_PICKING_HERBS
public static final int MYARM_TROLL_PICKING_HERBS- See Also:
-
MYARM_TROLL_PLANTING_SEEDS
public static final int MYARM_TROLL_PLANTING_SEEDS- See Also:
-
MYARM_TROLL_POURING_BUCKET
public static final int MYARM_TROLL_POURING_BUCKET- See Also:
-
MYARM_TROLL_RECEIVING_VILE
public static final int MYARM_TROLL_RECEIVING_VILE- See Also:
-
MYARM_TROLL_POURING_VILE
public static final int MYARM_TROLL_POURING_VILE- See Also:
-
MYARM_VILE_RETURNING
public static final int MYARM_VILE_RETURNING- See Also:
-
MYARM_TROLL_BREAKING_RAKE
public static final int MYARM_TROLL_BREAKING_RAKE- See Also:
-
MYARM_TROLL_GIVE_RAKE
public static final int MYARM_TROLL_GIVE_RAKE- See Also:
-
MYARM_TROLL_POKING_FARMING_PATCH
public static final int MYARM_TROLL_POKING_FARMING_PATCH- See Also:
-
MYARM_TROLL_RAKING
public static final int MYARM_TROLL_RAKING- See Also:
-
MYARM_SUNBATHER_SIPPING_READY
public static final int MYARM_SUNBATHER_SIPPING_READY- See Also:
-
MYARM_RAKE_END
public static final int MYARM_RAKE_END- See Also:
-
MYARM_COMPOST
public static final int MYARM_COMPOST- See Also:
-
MYARM_PLAYERS_VILE
public static final int MYARM_PLAYERS_VILE- See Also:
-
MYARM_HUMAN_PLAYERS_VILE
public static final int MYARM_HUMAN_PLAYERS_VILE- See Also:
-
MYARM_TROLL_VILE
public static final int MYARM_TROLL_VILE- See Also:
-
MYARM_VILE_POURING
public static final int MYARM_VILE_POURING- See Also:
-
MYARM_VILE_RETURN_SPOT
public static final int MYARM_VILE_RETURN_SPOT- See Also:
-
MYARM_RAKE_BREAK_SPOT
public static final int MYARM_RAKE_BREAK_SPOT- See Also:
-
MYARM_RAKE_RETURN
public static final int MYARM_RAKE_RETURN- See Also:
-
MYARM_DOLPHIN_JUMP
public static final int MYARM_DOLPHIN_JUMP- See Also:
-
MYARM_BUSH_SHAKE
public static final int MYARM_BUSH_SHAKE- See Also:
-
MYARM_BUCKET
public static final int MYARM_BUCKET- See Also:
-
MYARM_HUMAN_BUCKET
public static final int MYARM_HUMAN_BUCKET- See Also:
-
MYARM_ROCK_THROW01
public static final int MYARM_ROCK_THROW01- See Also:
-
MYARM_ROCK_LAUNCH01
public static final int MYARM_ROCK_LAUNCH01- See Also:
-
MYARM_LEPRECHAUN_SCARED01
public static final int MYARM_LEPRECHAUN_SCARED01- See Also:
-
MYARM_DWARFGETHIT01
public static final int MYARM_DWARFGETHIT01- See Also:
-
MYARM_DWARFROLL01
public static final int MYARM_DWARFROLL01- See Also:
-
MYARM_ROC_READY
public static final int MYARM_ROC_READY- See Also:
-
MYARM_ROC_WALK
public static final int MYARM_ROC_WALK- See Also:
-
MYARM_ROC_FLAP_ATTACK
public static final int MYARM_ROC_FLAP_ATTACK- See Also:
-
MYARM_ROC_PECK_ATTACK
public static final int MYARM_ROC_PECK_ATTACK- See Also:
-
MYARM_ROC_ROCK_ATTACK
public static final int MYARM_ROC_ROCK_ATTACK- See Also:
-
MYARM_ROC_DEFEND
public static final int MYARM_ROC_DEFEND- See Also:
-
MYARM_ROC_DEATH
public static final int MYARM_ROC_DEATH- See Also:
-
MYARM_ROC_ENTRANCE
public static final int MYARM_ROC_ENTRANCE- See Also:
-
MYARM_ROC_BABY_READY
public static final int MYARM_ROC_BABY_READY- See Also:
-
MYARM_ROC_BABY_WALK
public static final int MYARM_ROC_BABY_WALK- See Also:
-
MYARM_ROC_BABY_ATTACK
public static final int MYARM_ROC_BABY_ATTACK- See Also:
-
MYARM_BABY_ROC_DEFEND
public static final int MYARM_BABY_ROC_DEFEND- See Also:
-
MYARM_ROC_BABY_DEATH
public static final int MYARM_ROC_BABY_DEATH- See Also:
-
MYARM_ROCK_BREAK_SPOT
public static final int MYARM_ROCK_BREAK_SPOT- See Also:
-
MYARM_ROCK_TRAVEL
public static final int MYARM_ROCK_TRAVEL- See Also:
-
MYARM_ROC_ROCK_LIFT
public static final int MYARM_ROC_ROCK_LIFT- See Also:
-
TOURTRAP_QIP_BEND_BARS
public static final int TOURTRAP_QIP_BEND_BARS- See Also:
-
TOURTRAP_QIP_ESCAPE_THROUGH_BARS
public static final int TOURTRAP_QIP_ESCAPE_THROUGH_BARS- See Also:
-
TOURTRAP_QIP_CLIMB_CLIFF_PT1
public static final int TOURTRAP_QIP_CLIMB_CLIFF_PT1- See Also:
-
TOURTRAP_QIP_CLIFF_DROP_PT1
public static final int TOURTRAP_QIP_CLIFF_DROP_PT1- See Also:
-
TOURTRAP_QIP_SCRABBLE_SUCCESS
public static final int TOURTRAP_QIP_SCRABBLE_SUCCESS- See Also:
-
TOURTRAP_QIP_SCRABBLE_FAIL_PART1
public static final int TOURTRAP_QIP_SCRABBLE_FAIL_PART1- See Also:
-
TOURTRAP_QIP_CLIMB_CLIFF_FAIL_PT1
public static final int TOURTRAP_QIP_CLIMB_CLIFF_FAIL_PT1- See Also:
-
TOURTRAP_QIP_CAMEL_READY
public static final int TOURTRAP_QIP_CAMEL_READY- See Also:
-
TOURTRAP_QIP_CAMEL_GRAZE
public static final int TOURTRAP_QIP_CAMEL_GRAZE- See Also:
-
TOURTRAP_QIP_CART_FAILURE_A
public static final int TOURTRAP_QIP_CART_FAILURE_A- See Also:
-
TOURTRAP_QIP_CART_FAILURE_B
public static final int TOURTRAP_QIP_CART_FAILURE_B- See Also:
-
TOURTRAP_QIP_CART_FAILURE_C
public static final int TOURTRAP_QIP_CART_FAILURE_C- See Also:
-
TOURTRAP_QIP_CART_SUCCESS
public static final int TOURTRAP_QIP_CART_SUCCESS- See Also:
-
TOURTRAP_QIP_LOADING_BARREL_A
public static final int TOURTRAP_QIP_LOADING_BARREL_A- See Also:
-
TOURTRAP_QIP_LOADING_BARREL_B
public static final int TOURTRAP_QIP_LOADING_BARREL_B- See Also:
-
TOURTRAP_QIP_LOADING_BARREL_C
public static final int TOURTRAP_QIP_LOADING_BARREL_C- See Also:
-
TOURTRAP_QIP_WINCHING_MACHINE
public static final int TOURTRAP_QIP_WINCHING_MACHINE- See Also:
-
TOURTRAP_QIP_HUMAN_WINCHING
public static final int TOURTRAP_QIP_HUMAN_WINCHING- See Also:
-
QUEST_TOURTRAP_QIP_CACTUS_ANIMATION
public static final int QUEST_TOURTRAP_QIP_CACTUS_ANIMATION- See Also:
-
TOURTRAP_QIP_GET_UP_DUST_OFF
public static final int TOURTRAP_QIP_GET_UP_DUST_OFF- See Also:
-
SHOVE_1H
public static final int SHOVE_1H- See Also:
-
GUB_TREE_SPARKLE
public static final int GUB_TREE_SPARKLE- See Also:
-
GUB_REINDEER_EMOTE
public static final int GUB_REINDEER_EMOTE- See Also:
-
GUB_NOSE_GLOW_ANIM
public static final int GUB_NOSE_GLOW_ANIM- See Also:
-
SNAKEBOSS_BLOWPIPE_ATTACK
public static final int SNAKEBOSS_BLOWPIPE_ATTACK- See Also:
-
GUB_SNOW_FALL
public static final int GUB_SNOW_FALL- See Also:
-
GUB_XMAS_HUMAN_SNOWBALL_THROW
public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW- See Also:
-
GUB_XMAS_HUMAN_SNOWBALL_THROW_SPOT
public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW_SPOT- See Also:
-
GUB_XMAS_HUMAN_SNOWBALL_THROW_PROJECTILE_ANIM
public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW_PROJECTILE_ANIM- See Also:
-
GUB_XMAS_HUMAN_SNOWBALL_IMPACT
public static final int GUB_XMAS_HUMAN_SNOWBALL_IMPACT- See Also:
-
GUB_XMAS_HUMAN_SNOWBALL_MAKING
public static final int GUB_XMAS_HUMAN_SNOWBALL_MAKING- See Also:
-
SNAKEBOSS_ATTACK_ACIDX3
public static final int SNAKEBOSS_ATTACK_ACIDX3- See Also:
-
SNAKEBOSS_ATTACK_ACIDX1
public static final int SNAKEBOSS_ATTACK_ACIDX1- See Also:
-
SNAKEBOSS_IDLE
public static final int SNAKEBOSS_IDLE- See Also:
-
SNAKEBOSS_SPAWN
public static final int SNAKEBOSS_SPAWN- See Also:
-
SNAKEBOSS_SINKFAST
public static final int SNAKEBOSS_SINKFAST- See Also:
-
SNAKEBOSS_EMERGEFAST
public static final int SNAKEBOSS_EMERGEFAST- See Also:
-
BARBASSAULT_TURRET_TOP_READY
public static final int BARBASSAULT_TURRET_TOP_READY- See Also:
-
BARBASSAULT_TURRET_TOP_ATTACK
public static final int BARBASSAULT_TURRET_TOP_ATTACK- See Also:
-
BARBASSAULT_TRAP_ATTACK
public static final int BARBASSAULT_TRAP_ATTACK- See Also:
-
BARBASSAULT_TRAPDOOR
public static final int BARBASSAULT_TRAPDOOR- See Also:
-
BARBASSAULT_TRAPDOOR_WINCH
public static final int BARBASSAULT_TRAPDOOR_WINCH- See Also:
-
BARBASSAULT_TURRET_INTERACT
public static final int BARBASSAULT_TURRET_INTERACT- See Also:
-
BARBASSAULT_STOMP_EGG
public static final int BARBASSAULT_STOMP_EGG- See Also:
-
BARBASSAULT_TURRET_READY
public static final int BARBASSAULT_TURRET_READY- See Also:
-
BARBASSAULT_PENANCE_QUEEN_READY
public static final int BARBASSAULT_PENANCE_QUEEN_READY- See Also:
-
BARBASSAULT_PENANCE_QUEEN_DEFEND
public static final int BARBASSAULT_PENANCE_QUEEN_DEFEND- See Also:
-
BARBASSAULT_PENANCE_QUEEN_ATTACK
public static final int BARBASSAULT_PENANCE_QUEEN_ATTACK- See Also:
-
BARBASSAULT_PENANCE_QUEEN_RANGEATTACK
public static final int BARBASSAULT_PENANCE_QUEEN_RANGEATTACK- See Also:
-
BARBASSAULT_PENANCE_QUEEN_WALK
public static final int BARBASSAULT_PENANCE_QUEEN_WALK- See Also:
-
BARBASSAULT_PENANCE_QUEEN_DEATH
public static final int BARBASSAULT_PENANCE_QUEEN_DEATH- See Also:
-
BARBASSAULT_PENANCE_QUEEN_TRAPDOOR
public static final int BARBASSAULT_PENANCE_QUEEN_TRAPDOOR- See Also:
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_WALK
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_WALK- See Also:
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_READY
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_READY- See Also:
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_DEFEND
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_DEFEND- See Also:
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_ATTACK
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_ATTACK- See Also:
-
BARBASSAULT_PENANCE_QUEEN_SPAWN_DEATH
public static final int BARBASSAULT_PENANCE_QUEEN_SPAWN_DEATH- See Also:
-
BARBASSAULT_PENANCE_FIGHTER_READY
public static final int BARBASSAULT_PENANCE_FIGHTER_READY- See Also:
-
BARBASSAULT_PENANCE_FIGHTER_WALK
public static final int BARBASSAULT_PENANCE_FIGHTER_WALK- See Also:
-
BARBASSAULT_PENANCE_FIGHTER_DEFEND
public static final int BARBASSAULT_PENANCE_FIGHTER_DEFEND- See Also:
-
BARBASSAULT_PENANCE_FIGHTER_ATTACK
public static final int BARBASSAULT_PENANCE_FIGHTER_ATTACK- See Also:
-
BARBASSAULT_PENANCE_FIGHTER_DEATH
public static final int BARBASSAULT_PENANCE_FIGHTER_DEATH- See Also:
-
BARBASSAULT_PENANCE_RUNNER_READY
public static final int BARBASSAULT_PENANCE_RUNNER_READY- See Also:
-
BARBASSAULT_PENANCE_RUNNER_WALK
public static final int BARBASSAULT_PENANCE_RUNNER_WALK- See Also:
-
BARBASSAULT_PENANCE_RUNNER_DEFEND
public static final int BARBASSAULT_PENANCE_RUNNER_DEFEND- See Also:
-
BARBASSAULT_PENANCE_RUNNER_DEATH
public static final int BARBASSAULT_PENANCE_RUNNER_DEATH- See Also:
-
BARBASSAULT_PENANCE_RUNNER_EATING
public static final int BARBASSAULT_PENANCE_RUNNER_EATING- See Also:
-
BARBASSAULT_PENANCE_HEALER_READY
public static final int BARBASSAULT_PENANCE_HEALER_READY- See Also:
-
BARBASSAULT_PENANCE_HEALER_DEFEND
public static final int BARBASSAULT_PENANCE_HEALER_DEFEND- See Also:
-
BARBASSAULT_PENANCE_HEALER_DEATH
public static final int BARBASSAULT_PENANCE_HEALER_DEATH- See Also:
-
BARBASSAULT_PENANCE_HEALER_WALK
public static final int BARBASSAULT_PENANCE_HEALER_WALK- See Also:
-
HUMAN_HARPOON_BARBED
public static final int HUMAN_HARPOON_BARBED- See Also:
-
ZEP_BASKET_CRASHED
public static final int ZEP_BASKET_CRASHED- See Also:
-
ZEP_BALLOON_JOURNEY_ENTRANA_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_TAVERLEY- See Also:
-
ZEP_BALLOON_JOURNEY_TAVERLEY_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_ENTRANA- See Also:
-
ZEP_BALLOON_JOURNEY_ENTRANA_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_CRAFTING- See Also:
-
ZEP_BALLOON_JOURNEY_CRAFTING_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_ENTRANA- See Also:
-
ZEP_BALLOON_JOURNEY_ENTRANA_VARROCK
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_VARROCK- See Also:
-
ZEP_BALLOON_JOURNEY_VARROCK_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_VARROCK_ENTRANA- See Also:
-
ZEP_BALLOON_JOURNEY_ENTRANA_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_GRANDTREE- See Also:
-
ZEP_BALLOON_JOURNEY_GRANDTREE_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_ENTRANA- See Also:
-
ZEP_BALLOON_JOURNEY_ENTRANA_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_ENTRANA_CASTLEWARS- See Also:
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_ENTRANA
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_ENTRANA- See Also:
-
ZEP_BALLOON_JOURNEY_VARROCK_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_VARROCK_CRAFTING- See Also:
-
ZEP_BALLOON_JOURNEY_CRAFTING_VARROCK
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_VARROCK- See Also:
-
ZEP_BALLOON_JOURNEY_VARROCK_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_VARROCK_TAVERLEY- See Also:
-
ZEP_BALLOON_JOURNEY_TAVERLEY_VARROCK
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_VARROCK- See Also:
-
ZEP_BALLOON_JOURNEY_TAVERLEY_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_CRAFTING- See Also:
-
ZEP_BALLOON_JOURNEY_CRAFTING_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_TAVERLEY- See Also:
-
ZEP_BALLOON_JOURNEY_TAVERLEY_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_CASTLEWARS- See Also:
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_TAVERLEY- See Also:
-
ZEP_BALLOON_JOURNEY_CRAFTING_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_CASTLEWARS- See Also:
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_CRAFTING- See Also:
-
ZEP_BALLOON_JOURNEY_VARROCK_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_VARROCK_CASTLEWARS- See Also:
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_VARROCK
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_VARROCK- See Also:
-
ZEP_BALLOON_JOURNEY_GRANDTREE_CASTLEWARS
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_CASTLEWARS- See Also:
-
ZEP_BALLOON_JOURNEY_CASTLEWARS_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_CASTLEWARS_GRANDTREE- See Also:
-
ZEP_BALLOON_JOURNEY_GRANDTREE_CRAFTING
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_CRAFTING- See Also:
-
ZEP_BALLOON_JOURNEY_CRAFTING_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_CRAFTING_GRANDTREE- See Also:
-
ZEP_BALLOON_JOURNEY_TAVERLEY_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_TAVERLEY_GRANDTREE- See Also:
-
ZEP_BALLOON_JOURNEY_GRANDTREE_TAVERLEY
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_TAVERLEY- See Also:
-
ZEP_BALLOON_JOURNEY_VARROCK_GRANDTREE
public static final int ZEP_BALLOON_JOURNEY_VARROCK_GRANDTREE- See Also:
-
ZEP_BALLOON_JOURNEY_GRANDTREE_VARROCK
public static final int ZEP_BALLOON_JOURNEY_GRANDTREE_VARROCK- See Also:
-
ZEP_MAKING_BALLOON
public static final int ZEP_MAKING_BALLOON- See Also:
-
ZEP_BALLOON_READY
public static final int ZEP_BALLOON_READY- See Also:
-
ZEP_SET_OFF_BALLOON
public static final int ZEP_SET_OFF_BALLOON- See Also:
-
ZEP_TEST_BALLOON_SETOFF
public static final int ZEP_TEST_BALLOON_SETOFF- See Also:
-
ZEP_TEST_BALLOON_PROJECTILE
public static final int ZEP_TEST_BALLOON_PROJECTILE- See Also:
-
ZEP_TEST_BALLOON_ON_FIRE
public static final int ZEP_TEST_BALLOON_ON_FIRE- See Also:
-
ZEP_PEASANT_READY1
public static final int ZEP_PEASANT_READY1- See Also:
-
ZEP_PEASANT_READY2
public static final int ZEP_PEASANT_READY2- See Also:
-
ZEP_PEASANT_READY3
public static final int ZEP_PEASANT_READY3- See Also:
-
ZEP_PEASANT_READY4
public static final int ZEP_PEASANT_READY4- See Also:
-
ZEP_PEASANT_WALK1
public static final int ZEP_PEASANT_WALK1- See Also:
-
ZEP_PEASANT_WALK2
public static final int ZEP_PEASANT_WALK2- See Also:
-
ZEP_PEASANT_WALK3
public static final int ZEP_PEASANT_WALK3- See Also:
-
ZEP_PEASANT_WALK4
public static final int ZEP_PEASANT_WALK4- See Also:
-
ZEP_SHARK_ATTACK
public static final int ZEP_SHARK_ATTACK- See Also:
-
ZEP_FILL_SANDBAG
public static final int ZEP_FILL_SANDBAG- See Also:
-
ZEP_2ND_TEST_BALLOON_ON_FIRE
public static final int ZEP_2ND_TEST_BALLOON_ON_FIRE- See Also:
-
ZEP_WATERFALL
public static final int ZEP_WATERFALL- See Also:
-
SKILLCAPES_HUMAN_HUNTING
public static final int SKILLCAPES_HUMAN_HUNTING- See Also:
-
SKILLCAPES_SPOT_HUNTING
public static final int SKILLCAPES_SPOT_HUNTING- See Also:
-
HUMAN_FALCONER_READY
public static final int HUMAN_FALCONER_READY- See Also:
-
HUMAN_FALCONER_TURNONSPOT
public static final int HUMAN_FALCONER_TURNONSPOT- See Also:
-
HUMAN_FALCONER_ATTACK
public static final int HUMAN_FALCONER_ATTACK- See Also:
-
HUMAN_FALCONER_DEFEND
public static final int HUMAN_FALCONER_DEFEND- See Also:
-
HUMAN_FALCONER_WALK_F
public static final int HUMAN_FALCONER_WALK_F- See Also:
-
HUMAN_FALCONER_WALK_B
public static final int HUMAN_FALCONER_WALK_B- See Also:
-
HUMAN_FALCONER_WALK_L
public static final int HUMAN_FALCONER_WALK_L- See Also:
-
HUMAN_FALCONER_WALK_R
public static final int HUMAN_FALCONER_WALK_R- See Also:
-
HUMAN_FALCONER_RUN
public static final int HUMAN_FALCONER_RUN- See Also:
-
HUNTING_OJIBWAY_FAIL
public static final int HUNTING_OJIBWAY_FAIL- See Also:
-
HUNTING_OJIBWAY_FAILED
public static final int HUNTING_OJIBWAY_FAILED- See Also:
-
BIRD_LANDONTRAP
public static final int BIRD_LANDONTRAP- See Also:
-
BIRD_LEAVETRAP
public static final int BIRD_LEAVETRAP- See Also:
-
BIRD_CAUGHTINTRAP
public static final int BIRD_CAUGHTINTRAP- See Also:
-
BIRD_CAUGHTINTRAP_READY
public static final int BIRD_CAUGHTINTRAP_READY- See Also:
-
BOXTRAP_CATCHING
public static final int BOXTRAP_CATCHING- See Also:
-
BOXTRAP_CATCHING_EAST
public static final int BOXTRAP_CATCHING_EAST- See Also:
-
BOXTRAP_CATCHING_SOUTH
public static final int BOXTRAP_CATCHING_SOUTH- See Also:
-
BOXTRAP_CATCHING_WEST
public static final int BOXTRAP_CATCHING_WEST- See Also:
-
BOXTRAP_READY
public static final int BOXTRAP_READY- See Also:
-
BOXTRAP_FAILED
public static final int BOXTRAP_FAILED- See Also:
-
HUNTING_CHINCHOMPA_WALKING
public static final int HUNTING_CHINCHOMPA_WALKING- See Also:
-
HUNTING_CHINCHOMPA_READY
public static final int HUNTING_CHINCHOMPA_READY- See Also:
-
HUNTING_CHINCHOMPA_DEATH
public static final int HUNTING_CHINCHOMPA_DEATH- See Also:
-
HUNTING_CHINCHOMPA_APPROACHING
public static final int HUNTING_CHINCHOMPA_APPROACHING- See Also:
-
HUNTING_CHINCHOMPA_BACKOFF
public static final int HUNTING_CHINCHOMPA_BACKOFF- See Also:
-
CHINCHOMPA_FLAILING_DEATH
public static final int CHINCHOMPA_FLAILING_DEATH- See Also:
-
FERRET_WALK
public static final int FERRET_WALK- See Also:
-
FERRET_READY
public static final int FERRET_READY- See Also:
-
FERRET_ATTACK
public static final int FERRET_ATTACK- See Also:
-
FERRET_DEATH
public static final int FERRET_DEATH- See Also:
-
HUNTING_FERRET_APPROACHING
public static final int HUNTING_FERRET_APPROACHING- See Also:
-
HUNTING_FERRET_BACKOFF
public static final int HUNTING_FERRET_BACKOFF- See Also:
-
DEADFALL_EMPTY
public static final int DEADFALL_EMPTY- See Also:
-
DEADFALL_FAILING
public static final int DEADFALL_FAILING- See Also:
-
DEADFALL_CATCHING
public static final int DEADFALL_CATCHING- See Also:
-
DEADFALL_CATCHING_SOUTH
public static final int DEADFALL_CATCHING_SOUTH- See Also:
-
DEADFALL_FULL
public static final int DEADFALL_FULL- See Also:
-
FALCON_LAUNCH
public static final int FALCON_LAUNCH- See Also:
-
FALCON_TRAVEL
public static final int FALCON_TRAVEL- See Also:
-
FALCON_HIT
public static final int FALCON_HIT- See Also:
-
FALCON_HIT_POST
public static final int FALCON_HIT_POST- See Also:
-
FALCON_ON_PREY
public static final int FALCON_ON_PREY- See Also:
-
FALCON_READY
public static final int FALCON_READY- See Also:
-
HUNTING_SPEEDYBEAST_INVISIBLE
public static final int HUNTING_SPEEDYBEAST_INVISIBLE- See Also:
-
SMALL_SMOKECLOUD
public static final int SMALL_SMOKECLOUD- See Also:
-
HUMAN_PRIORITY_STUMBLE_BACK
public static final int HUMAN_PRIORITY_STUMBLE_BACK- See Also:
-
HUMAN_HUNTING_DISMANTLE_NET
public static final int HUMAN_HUNTING_DISMANTLE_NET- See Also:
-
HUMAN_LAYTRAP
public static final int HUMAN_LAYTRAP- See Also:
-
HUMAN_BUTTERFLYNET_SWING
public static final int HUMAN_BUTTERFLYNET_SWING- See Also:
-
SWING_LASSO
public static final int SWING_LASSO- See Also:
-
HANG_ON_LASSO
public static final int HANG_ON_LASSO- See Also:
-
HUNTING_SETTING_TRAP_SMALL
public static final int HUNTING_SETTING_TRAP_SMALL- See Also:
-
HUNTING_OPENING_BUTTERFLY_JAR
public static final int HUNTING_OPENING_BUTTERFLY_JAR- See Also:
-
HUNTING_BUTTERFLY_OUT_JAR
public static final int HUNTING_BUTTERFLY_OUT_JAR- See Also:
-
HUNTING_SETTING_SAPLING_TRAP
public static final int HUNTING_SETTING_SAPLING_TRAP- See Also:
-
HUNTING_SEARCHING_BUSHES
public static final int HUNTING_SEARCHING_BUSHES- See Also:
-
HUNTING_BAITING_SMALL_TRAPS
public static final int HUNTING_BAITING_SMALL_TRAPS- See Also:
-
HUNTING_IMP_CAUGHT
public static final int HUNTING_IMP_CAUGHT- See Also:
-
HUNTING_IMP_STATIC
public static final int HUNTING_IMP_STATIC- See Also:
-
HUNTING_IMP_WAITING_TO_TRAP
public static final int HUNTING_IMP_WAITING_TO_TRAP- See Also:
-
HUNTING_IMP_CAUGHT_IN_TRAP
public static final int HUNTING_IMP_CAUGHT_IN_TRAP- See Also:
-
HUNTING_IMP_TRAPPED
public static final int HUNTING_IMP_TRAPPED- See Also:
-
HUNTING_PITFALL_COLLAPSE
public static final int HUNTING_PITFALL_COLLAPSE- See Also:
-
HUNTING_PITFALL_COLLAPSED
public static final int HUNTING_PITFALL_COLLAPSED- See Also:
-
HUNTER_BIG_CAT_READY
public static final int HUNTER_BIG_CAT_READY- See Also:
-
HUNTER_BIG_CAT_WALK
public static final int HUNTER_BIG_CAT_WALK- See Also:
-
HUNTER_BIG_CAT_DEFEND
public static final int HUNTER_BIG_CAT_DEFEND- See Also:
-
HUNTER_BIG_CAT_BITE
public static final int HUNTER_BIG_CAT_BITE- See Also:
-
HUNTER_BIG_CAT_BUTT
public static final int HUNTER_BIG_CAT_BUTT- See Also:
-
HUNTER_BIG_CAT_DEATH
public static final int HUNTER_BIG_CAT_DEATH- See Also:
-
HUNTER_BIGCAT_LEAP_NPC
public static final int HUNTER_BIGCAT_LEAP_NPC- See Also:
-
HUNTER_BIGCAT_LEAP_PROJ1
public static final int HUNTER_BIGCAT_LEAP_PROJ1- See Also:
-
HUNTER_BIGCAT_LEAP_PROJ2
public static final int HUNTER_BIGCAT_LEAP_PROJ2- See Also:
-
HUNTER_BIGCAT_FALL_IN_PIT
public static final int HUNTER_BIGCAT_FALL_IN_PIT- See Also:
-
HUNTER_BIGCAT_DEAD
public static final int HUNTER_BIGCAT_DEAD- See Also:
-
HUNTING_TEASING_ANIMAL
public static final int HUNTING_TEASING_ANIMAL- See Also:
-
HUNTING_SNARE_FALLS
public static final int HUNTING_SNARE_FALLS- See Also:
-
RABBIT_CAUGHTINTRAP
public static final int RABBIT_CAUGHTINTRAP- See Also:
-
RABBIT_CAUGHTINTRAP_READY
public static final int RABBIT_CAUGHTINTRAP_READY- See Also:
-
HUNTING_SNARE_CAPTURE_RABBIT0
public static final int HUNTING_SNARE_CAPTURE_RABBIT0- See Also:
-
HUNTING_SNARE_CAPTURE_RABBIT1
public static final int HUNTING_SNARE_CAPTURE_RABBIT1- See Also:
-
HUNTING_SNARE_CAPTURE_RABBIT2
public static final int HUNTING_SNARE_CAPTURE_RABBIT2- See Also:
-
HUMAN_CRAFTING_SPIKEDVAMBRACES
public static final int HUMAN_CRAFTING_SPIKEDVAMBRACES- See Also:
-
HUMAN_FLETCHING_HUNTINGBOLTS
public static final int HUMAN_FLETCHING_HUNTINGBOLTS- See Also:
-
HUMAN_WALKFORWARD_SALAMANDER
public static final int HUMAN_WALKFORWARD_SALAMANDER- See Also:
-
HUMAN_READY_SALAMANDER
public static final int HUMAN_READY_SALAMANDER- See Also:
-
HUMAN_ATTACK_SALAMANDER
public static final int HUMAN_ATTACK_SALAMANDER- See Also:
-
HUMAN_WALKOTHER_SALAMANDER
public static final int HUMAN_WALKOTHER_SALAMANDER- See Also:
-
HUMAN_SALAMANDER_TAR_GRIND
public static final int HUMAN_SALAMANDER_TAR_GRIND- See Also:
-
HUNTING_NOOSE_WALK_F
public static final int HUNTING_NOOSE_WALK_F- See Also:
-
HUNTING_NOOSE_WALK_B
public static final int HUNTING_NOOSE_WALK_B- See Also:
-
HUNTING_NOOSE_TURNONSPOT
public static final int HUNTING_NOOSE_TURNONSPOT- See Also:
-
HUNTING_NOOSE_RUN
public static final int HUNTING_NOOSE_RUN- See Also:
-
HUNTING_NOOSE_READY
public static final int HUNTING_NOOSE_READY- See Also:
-
HUNTING_NOOSE_CATCH
public static final int HUNTING_NOOSE_CATCH- See Also:
-
HUNTING_NOOSE_POLAR
public static final int HUNTING_NOOSE_POLAR- See Also:
-
HUNTING_NOOSE_DESERT
public static final int HUNTING_NOOSE_DESERT- See Also:
-
HUNTING_NOOSE_JUNGLE
public static final int HUNTING_NOOSE_JUNGLE- See Also:
-
HUNTING_NOOSE_WOOD
public static final int HUNTING_NOOSE_WOOD- See Also:
-
HUNTING_FOOTPRINTS_FADE_IN
public static final int HUNTING_FOOTPRINTS_FADE_IN- See Also:
-
HUNTING_FOOTPRINTS_FADE_AWAY
public static final int HUNTING_FOOTPRINTS_FADE_AWAY- See Also:
-
SALAMANDER_WALK
public static final int SALAMANDER_WALK- See Also:
-
SALAMANDER_READY
public static final int SALAMANDER_READY- See Also:
-
FIREBREATH
public static final int FIREBREATH- See Also:
-
EXPLODE
public static final int EXPLODE- See Also:
-
HUNTING_SAPLING_SETTING
public static final int HUNTING_SAPLING_SETTING- See Also:
-
HUNTING_SAPLING_SET
public static final int HUNTING_SAPLING_SET- See Also:
-
HUNTING_SAPLING_CATCHING
public static final int HUNTING_SAPLING_CATCHING- See Also:
-
HUNTING_SAPLING_FULL
public static final int HUNTING_SAPLING_FULL- See Also:
-
HUNTING_SAPLING_FAILING
public static final int HUNTING_SAPLING_FAILING- See Also:
-
HUNTING_SAPLING_FAILED
public static final int HUNTING_SAPLING_FAILED- See Also:
-
HUNTINGBEAST_WALK
public static final int HUNTINGBEAST_WALK- See Also:
-
HUNTINGBEAST_READY
public static final int HUNTINGBEAST_READY- See Also:
-
HUNTINGBEAST_PROJ
public static final int HUNTINGBEAST_PROJ- See Also:
-
HUNTINGBEAST_APPROACH
public static final int HUNTINGBEAST_APPROACH- See Also:
-
HUNTINGBEAST_MISSINGLOC
public static final int HUNTINGBEAST_MISSINGLOC- See Also:
-
HUNTINGBEAST_BACKOFF
public static final int HUNTINGBEAST_BACKOFF- See Also:
-
ICEBERG_MOVES
public static final int ICEBERG_MOVES- See Also:
-
GIANT_EAGLE_WALK
public static final int GIANT_EAGLE_WALK- See Also:
-
GIANT_EAGLE_READY
public static final int GIANT_EAGLE_READY- See Also:
-
GIANT_EAGLE_ATTACK
public static final int GIANT_EAGLE_ATTACK- See Also:
-
GIANT_EAGLE_DEATH
public static final int GIANT_EAGLE_DEATH- See Also:
-
DRAGON_CLAWS
public static final int DRAGON_CLAWS- See Also:
-
COCKATIEL_WALK
public static final int COCKATIEL_WALK- See Also:
-
IMP_UPDATE_CHAMPION_ATTACK
public static final int IMP_UPDATE_CHAMPION_ATTACK- See Also:
-
HUNTER_XBOW_LAUNCH
public static final int HUNTER_XBOW_LAUNCH- See Also:
-
EAGLEPEAK_MECHBIRD_START
public static final int EAGLEPEAK_MECHBIRD_START- See Also:
-
EAGLEPEAK_MECHBIRD_TRAVEL
public static final int EAGLEPEAK_MECHBIRD_TRAVEL- See Also:
-
EAGLEPEAK_MECHEAGLE_DISPLACED_NE
public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_NE- See Also:
-
EAGLEPEAK_MECHEAGLE_DISPLACED_SW
public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_SW- See Also:
-
EAGLEPEAK_MECHEAGLE_DISPLACED_NE180
public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_NE180- See Also:
-
EAGLEPEAK_MECHEAGLE_DISPLACED_SW180
public static final int EAGLEPEAK_MECHEAGLE_DISPLACED_SW180- See Also:
-
EAGLEPEAK_STUMBLEBACK
public static final int EAGLEPEAK_STUMBLEBACK- See Also:
-
UBER_KEBBIT_READY_SPOTANIM
public static final int UBER_KEBBIT_READY_SPOTANIM- See Also:
-
EAGLEPEAK_NET_TRAP
public static final int EAGLEPEAK_NET_TRAP- See Also:
-
EAGLEPEAK_NET_TRAP_TRIGGER
public static final int EAGLEPEAK_NET_TRAP_TRIGGER- See Also:
-
EAGLEPEAK_NET_TRAP_DROP
public static final int EAGLEPEAK_NET_TRAP_DROP- See Also:
-
EAGLEPEAK_STUMBLE_FALL
public static final int EAGLEPEAK_STUMBLE_FALL- See Also:
-
EAGLEPEAK_WINCH
public static final int EAGLEPEAK_WINCH- See Also:
-
EAGLEPEAK_FEEDER
public static final int EAGLEPEAK_FEEDER- See Also:
-
UBER_KEBBIT_WALK
public static final int UBER_KEBBIT_WALK- See Also:
-
UBER_KEBBIT_READY
public static final int UBER_KEBBIT_READY- See Also:
-
UBER_KEBBIT_DEATH
public static final int UBER_KEBBIT_DEATH- See Also:
-
UBER_KEBBIT_ATTACK
public static final int UBER_KEBBIT_ATTACK- See Also:
-
UBER_KEBBIT_DEFEND
public static final int UBER_KEBBIT_DEFEND- See Also:
-
BIRDFEEDER_FULL
public static final int BIRDFEEDER_FULL- See Also:
-
BIRDFEEDER_EMPTYING
public static final int BIRDFEEDER_EMPTYING- See Also:
-
BIRDFEEDER_EMPTY
public static final int BIRDFEEDER_EMPTY- See Also:
-
EAGLEPEAK_DESERT_BOULDER_ROLL
public static final int EAGLEPEAK_DESERT_BOULDER_ROLL- See Also:
-
EAGLEPEAK_DESERT_BOULDER_READY
public static final int EAGLEPEAK_DESERT_BOULDER_READY- See Also:
-
EAGLEPEAK_DESERT_BOULDER_PUSH
public static final int EAGLEPEAK_DESERT_BOULDER_PUSH- See Also:
-
TRAIL_BOW_EMOTE
public static final int TRAIL_BOW_EMOTE- See Also:
-
TRAIL_YAWN_EMOTE
public static final int TRAIL_YAWN_EMOTE- See Also:
-
TRAIL_YAWN_EMOTE_SPOTANIM
public static final int TRAIL_YAWN_EMOTE_SPOTANIM- See Also:
-
TRAIL_ANGRY_EMOTE
public static final int TRAIL_ANGRY_EMOTE- See Also:
-
TRAIL_DANCE_EMOTE
public static final int TRAIL_DANCE_EMOTE- See Also:
-
SPIDER_UPDATE_WALK_LARGE
public static final int SPIDER_UPDATE_WALK_LARGE- See Also:
-
SPIDER_UPDATE_READY_LARGE
public static final int SPIDER_UPDATE_READY_LARGE- See Also:
-
SPIDER_UPDATE_ATTACK_LARGE
public static final int SPIDER_UPDATE_ATTACK_LARGE- See Also:
-
SPIDER_UPDATE_DEFEND_LARGE
public static final int SPIDER_UPDATE_DEFEND_LARGE- See Also:
-
SPIDER_UPDATE_DEATH_LARGE
public static final int SPIDER_UPDATE_DEATH_LARGE- See Also:
-
SPIDER_UPDATE_CASTING_LARGE
public static final int SPIDER_UPDATE_CASTING_LARGE- See Also:
-
SPIDER_UPDATE_TELEPORT_LARGE
public static final int SPIDER_UPDATE_TELEPORT_LARGE- See Also:
-
SPIDER_UPDATE_TELEPORT_LARGE_REVERSE
public static final int SPIDER_UPDATE_TELEPORT_LARGE_REVERSE- See Also:
-
SPIDER_UPDATE_WALK
public static final int SPIDER_UPDATE_WALK- See Also:
-
SPIDER_UPDATE_READY
public static final int SPIDER_UPDATE_READY- See Also:
-
SPIDER_UPDATE_ATTACK
public static final int SPIDER_UPDATE_ATTACK- See Also:
-
SPIDER_UPDATE_DEFEND
public static final int SPIDER_UPDATE_DEFEND- See Also:
-
SPIDER_UPDATE_DEATH
public static final int SPIDER_UPDATE_DEATH- See Also:
-
SPIDER_UPDATE_CASTING
public static final int SPIDER_UPDATE_CASTING- See Also:
-
SPIDER_UPDATE_TELEPORT
public static final int SPIDER_UPDATE_TELEPORT- See Also:
-
SPIDER_UPDATE_TELEPORT_REVERSE
public static final int SPIDER_UPDATE_TELEPORT_REVERSE- See Also:
-
SPIDER_UPDATE_TBW_BUSH_ATTACK
public static final int SPIDER_UPDATE_TBW_BUSH_ATTACK- See Also:
-
SHEEP_UPDATE_WALK
public static final int SHEEP_UPDATE_WALK- See Also:
-
SHEEP_UPDATE_READY
public static final int SHEEP_UPDATE_READY- See Also:
-
SHEEP_UPDATE_DEATH
public static final int SHEEP_UPDATE_DEATH- See Also:
-
SHEEP_UPDATE_DEFEND
public static final int SHEEP_UPDATE_DEFEND- See Also:
-
SHEEP_UPDATE_ATTACK
public static final int SHEEP_UPDATE_ATTACK- See Also:
-
GOAT_UPDATE_READY
public static final int GOAT_UPDATE_READY- See Also:
-
GOAT_UPDATE_WALK
public static final int GOAT_UPDATE_WALK- See Also:
-
GOAT_UPDATE_ATTACK
public static final int GOAT_UPDATE_ATTACK- See Also:
-
GOAT_UPDATE_DEFEND
public static final int GOAT_UPDATE_DEFEND- See Also:
-
GOAT_UPDATE_DEATH
public static final int GOAT_UPDATE_DEATH- See Also:
-
SHEEP_UPDATE_SHAGGY_WALK
public static final int SHEEP_UPDATE_SHAGGY_WALK- See Also:
-
SHEEP_UPDATE_SHAGGY_READY
public static final int SHEEP_UPDATE_SHAGGY_READY- See Also:
-
SHEEP_UPDATE_SHAGGY_DEFEND
public static final int SHEEP_UPDATE_SHAGGY_DEFEND- See Also:
-
GOLEM_RANGED_ATTACK
public static final int GOLEM_RANGED_ATTACK- See Also:
-
GOLEM_ROCK_PROJECTILE_SPOTANIM
public static final int GOLEM_ROCK_PROJECTILE_SPOTANIM- See Also:
-
HUNTING_NOOSE_RAZORBACK
public static final int HUNTING_NOOSE_RAZORBACK- See Also:
-
QIP_WATCHTOWER_CRYSTAL_GLOW
public static final int QIP_WATCHTOWER_CRYSTAL_GLOW- See Also:
-
QIP_WATCHTOWER_MACHINE_READY
public static final int QIP_WATCHTOWER_MACHINE_READY- See Also:
-
QIP_WATCHTOWER_WIZARD_RELIC
public static final int QIP_WATCHTOWER_WIZARD_RELIC- See Also:
-
QIP_WATCHTOWER_WIZARD_RELIC_SPOTANIM
public static final int QIP_WATCHTOWER_WIZARD_RELIC_SPOTANIM- See Also:
-
QIP_WATCHTOWER_READ_SCROLL
public static final int QIP_WATCHTOWER_READ_SCROLL- See Also:
-
QIP_WATCHTOWER_DOUBLE_SQUARE_JUMP
public static final int QIP_WATCHTOWER_DOUBLE_SQUARE_JUMP- See Also:
-
QIP_WATCHTOWER_SKAVID_HIT_BY_OGRE
public static final int QIP_WATCHTOWER_SKAVID_HIT_BY_OGRE- See Also:
-
QIP_WATCHTOWER_OGRE_SPELLCASTING
public static final int QIP_WATCHTOWER_OGRE_SPELLCASTING- See Also:
-
QIP_WATCHTOWER_OGRE_SPELL_TRAVEL
public static final int QIP_WATCHTOWER_OGRE_SPELL_TRAVEL- See Also:
-
QIP_WATCHTOWER_OGRE_SPELL_IMPACT
public static final int QIP_WATCHTOWER_OGRE_SPELL_IMPACT- See Also:
-
QIP_WATCHTOWER_SHAMAN_MELTING
public static final int QIP_WATCHTOWER_SHAMAN_MELTING- See Also:
-
QIP_WATCHTOWER_POUR_VIAL
public static final int QIP_WATCHTOWER_POUR_VIAL- See Also:
-
QIP_WATCHTOWER_GETUP
public static final int QIP_WATCHTOWER_GETUP- See Also:
-
ANMA_HUMAN_READY_SACK
public static final int ANMA_HUMAN_READY_SACK- See Also:
-
ANMA_HUMAN_WALK_SACK
public static final int ANMA_HUMAN_WALK_SACK- See Also:
-
ANMA_HAMMER_IRON
public static final int ANMA_HAMMER_IRON- See Also:
-
SIRE_RIGHT_HOOK
public static final int SIRE_RIGHT_HOOK- See Also:
-
SIRE_ATTACK_MIASMA_TWO
public static final int SIRE_ATTACK_MIASMA_TWO- See Also:
-
SIRE_ATTACK_TELEPORT_PLAYER
public static final int SIRE_ATTACK_TELEPORT_PLAYER- See Also:
-
SIRE_ATTACK_RIGHT_WHIP
public static final int SIRE_ATTACK_RIGHT_WHIP- See Also:
-
ANMA_GHOST_READY
public static final int ANMA_GHOST_READY- See Also:
-
ANMA_GHOST_READY_SACK_EMPTY
public static final int ANMA_GHOST_READY_SACK_EMPTY- See Also:
-
ANMA_GHOST_WALK
public static final int ANMA_GHOST_WALK- See Also:
-
ANMA_GHOST_WALK_SACK_EMPTY
public static final int ANMA_GHOST_WALK_SACK_EMPTY- See Also:
-
ANMA_GHOST_READY_SACK_FULL
public static final int ANMA_GHOST_READY_SACK_FULL- See Also:
-
ANMA_GHOST_WALK_SACK_FULL
public static final int ANMA_GHOST_WALK_SACK_FULL- See Also:
-
ANMA_GHOST_GRAB_CHICKEN
public static final int ANMA_GHOST_GRAB_CHICKEN- See Also:
-
ANMA_GHOST_CHASE_CHICKEN
public static final int ANMA_GHOST_CHASE_CHICKEN- See Also:
-
ANMA_GHOST_CONFUSED
public static final int ANMA_GHOST_CONFUSED- See Also:
-
ANMA_WEAR_AMULET
public static final int ANMA_WEAR_AMULET- See Also:
-
ANMA_CHICKEN_EVADE
public static final int ANMA_CHICKEN_EVADE- See Also:
-
ANMA_CHICKEN_GRAB_SPOTANIM
public static final int ANMA_CHICKEN_GRAB_SPOTANIM- See Also:
-
ANMA_WEAR_AMULET_SPOTANIM
public static final int ANMA_WEAR_AMULET_SPOTANIM- See Also:
-
HUMAN_WOODCUTTING_BLESSED_AXE
public static final int HUMAN_WOODCUTTING_BLESSED_AXE- See Also:
-
HUMAN_WOODCUTTING_BLESSED_AXE_MISS
public static final int HUMAN_WOODCUTTING_BLESSED_AXE_MISS- See Also:
-
LORE_CHICKEN_WALK
public static final int LORE_CHICKEN_WALK- See Also:
-
LORE_CHICKEN_READY
public static final int LORE_CHICKEN_READY- See Also:
-
LORE_CHICKEN_ATTACK
public static final int LORE_CHICKEN_ATTACK- See Also:
-
LORE_CHICKEN_DEFEND
public static final int LORE_CHICKEN_DEFEND- See Also:
-
LORE_CHICKEN_DEATH
public static final int LORE_CHICKEN_DEATH- See Also:
-
BARBASSAULT_PENANCE_HEALER_POISION
public static final int BARBASSAULT_PENANCE_HEALER_POISION- See Also:
-
BARBASSAULT_PENANCE_HEALER_HEAL
public static final int BARBASSAULT_PENANCE_HEALER_HEAL- See Also:
-
BARBASSAULT_PENANCE_HEALER_CLOUD
public static final int BARBASSAULT_PENANCE_HEALER_CLOUD- See Also:
-
BARBASSAULT_PENANCE_RANGER_READY
public static final int BARBASSAULT_PENANCE_RANGER_READY- See Also:
-
BARBASSAULT_PENANCE_RANGER_WALK
public static final int BARBASSAULT_PENANCE_RANGER_WALK- See Also:
-
BARBASSAULT_PENANCE_RANGER_DEFEND
public static final int BARBASSAULT_PENANCE_RANGER_DEFEND- See Also:
-
BARBASSAULT_PENANCE_RANGER_ATTACK
public static final int BARBASSAULT_PENANCE_RANGER_ATTACK- See Also:
-
BARBASSAULT_PENANCE_RANGER_DEATH
public static final int BARBASSAULT_PENANCE_RANGER_DEATH- See Also:
-
BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_TRAVEL
public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_TRAVEL- See Also:
-
BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_IMPACT
public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_SPOTANIM_IMPACT- See Also:
-
BARBASSAULT_VIAL_SCOOP
public static final int BARBASSAULT_VIAL_SCOOP- See Also:
-
BARBASSAULT_EGG_POISION
public static final int BARBASSAULT_EGG_POISION- See Also:
-
BARBASSAULT_EGG_STUN
public static final int BARBASSAULT_EGG_STUN- See Also:
-
BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING
public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING- See Also:
-
BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL
public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL- See Also:
-
BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT
public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT- See Also:
-
BARBASSAULT_EGG_STOMP_SPLAT
public static final int BARBASSAULT_EGG_STOMP_SPLAT- See Also:
-
BARBASSAULT_DRINK_FROM_SPRING
public static final int BARBASSAULT_DRINK_FROM_SPRING- See Also:
-
BARBASSAULT_PENANCE_QUEEN_NEW_DEFEND
public static final int BARBASSAULT_PENANCE_QUEEN_NEW_DEFEND- See Also:
-
BARBASSAULT_PENANCE_QUEEN_NEW_WALK
public static final int BARBASSAULT_PENANCE_QUEEN_NEW_WALK- See Also:
-
BARBASSAULT_PENACNE_QUEEN_NEW_READY
public static final int BARBASSAULT_PENACNE_QUEEN_NEW_READY- See Also:
-
BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK
public static final int BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK- See Also:
-
BARBASSAULT_PENACNE_QUEEN_NEW_DEATH
public static final int BARBASSAULT_PENACNE_QUEEN_NEW_DEATH- See Also:
-
BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK_RANGED
public static final int BARBASSAULT_PENACNE_QUEEN_NEW_ATTACK_RANGED- See Also:
-
BARBASSAULT_QUEEN_NEW_TRAPDOOR
public static final int BARBASSAULT_QUEEN_NEW_TRAPDOOR- See Also:
-
BARBASSAULT_CRATER_BUBBLES
public static final int BARBASSAULT_CRATER_BUBBLES- See Also:
-
BARBASSAULT_TRAP_DOOR_BUILD
public static final int BARBASSAULT_TRAP_DOOR_BUILD- See Also:
-
BARBASSAULT_CAVE_BARRICADE_BUILD
public static final int BARBASSAULT_CAVE_BARRICADE_BUILD- See Also:
-
BARBASSAULT_CAVE_BARRICADE_SMASH
public static final int BARBASSAULT_CAVE_BARRICADE_SMASH- See Also:
-
BARBASSAULT_PLAYER_VENDING_ARM_PULL
public static final int BARBASSAULT_PLAYER_VENDING_ARM_PULL- See Also:
-
BARBASSAULT_LOC_VENDING_ARM_PULL
public static final int BARBASSAULT_LOC_VENDING_ARM_PULL- See Also:
-
BARBASSAULT_HEALER_INTERFACE_MEDIC_FLASH
public static final int BARBASSAULT_HEALER_INTERFACE_MEDIC_FLASH- See Also:
-
BARBASSAULT_EXPLOSIVE_EGG_BLAST
public static final int BARBASSAULT_EXPLOSIVE_EGG_BLAST- See Also:
-
BARBASSAULT_HORN
public static final int BARBASSAULT_HORN- See Also:
-
BARBASSAULT_EGG_CANNON_READY
public static final int BARBASSAULT_EGG_CANNON_READY- See Also:
-
BARBASSAULT_EGG_CANNON_READY_N
public static final int BARBASSAULT_EGG_CANNON_READY_N- See Also:
-
BARBASSAULT_EGG_CANNON_FIRE
public static final int BARBASSAULT_EGG_CANNON_FIRE- See Also:
-
BARBASSAULT_EGG_CANNON_FIRE_N
public static final int BARBASSAULT_EGG_CANNON_FIRE_N- See Also:
-
BARBASSAULT_EGG_CANNON_HUMAN_FIRE
public static final int BARBASSAULT_EGG_CANNON_HUMAN_FIRE- See Also:
-
BARBASSAULT_EGG_BASE_READY
public static final int BARBASSAULT_EGG_BASE_READY- See Also:
-
BARBASSAULT_EGG_BASE_READY_N
public static final int BARBASSAULT_EGG_BASE_READY_N- See Also:
-
BARBASSAULT_EGG_BOX_READY
public static final int BARBASSAULT_EGG_BOX_READY- See Also:
-
BARBASSAULT_EGG_BOX_READY_N
public static final int BARBASSAULT_EGG_BOX_READY_N- See Also:
-
BARBASSAULT_ATOMIC_BLAST
public static final int BARBASSAULT_ATOMIC_BLAST- See Also:
-
BARBASSAULT_ATOMIC_SPIKE
public static final int BARBASSAULT_ATOMIC_SPIKE- See Also:
-
BARBASSAULT_EGG_PROJECTILE
public static final int BARBASSAULT_EGG_PROJECTILE- See Also:
-
BARBASSAULT_HUMAN_USE_HORN
public static final int BARBASSAULT_HUMAN_USE_HORN- See Also:
-
BARBASSAULT_STUNNED_ANIM
public static final int BARBASSAULT_STUNNED_ANIM- See Also:
-
ANMA_HUMAN_WALK_SACK_B
public static final int ANMA_HUMAN_WALK_SACK_B- See Also:
-
ANMA_HUMAN_SACK_ATTACK
public static final int ANMA_HUMAN_SACK_ATTACK- See Also:
-
ANMA_HUMAN_SACK_KICK
public static final int ANMA_HUMAN_SACK_KICK- See Also:
-
ANMA_HUMAN_SACK_BLOCK
public static final int ANMA_HUMAN_SACK_BLOCK- See Also:
-
CONTACT_EXTINGUISH_LIGHT
public static final int CONTACT_EXTINGUISH_LIGHT- See Also:
-
CONTACT_OFFENSIVE_SPELL
public static final int CONTACT_OFFENSIVE_SPELL- See Also:
-
CONTACT_SUMMON_SWARM
public static final int CONTACT_SUMMON_SWARM- See Also:
-
CONTACT_LOCUST_SPAWN_FADE
public static final int CONTACT_LOCUST_SPAWN_FADE- See Also:
-
CONTACT_LOCUST_WALK
public static final int CONTACT_LOCUST_WALK- See Also:
-
CONTACT_LOCUST_READY
public static final int CONTACT_LOCUST_READY- See Also:
-
CONTACT_LOCUST_DEFEND
public static final int CONTACT_LOCUST_DEFEND- See Also:
-
CONTACT_LOCUST_DEATH
public static final int CONTACT_LOCUST_DEATH- See Also:
-
CONTACT_LOCUST_LANCE_ATTACK
public static final int CONTACT_LOCUST_LANCE_ATTACK- See Also:
-
CONTACT_LOCUST_BOW_ATTACK
public static final int CONTACT_LOCUST_BOW_ATTACK- See Also:
-
CONTACT_BOSS_SPAWN
public static final int CONTACT_BOSS_SPAWN- See Also:
-
CONTACT_BOSS_SPAWN_REV
public static final int CONTACT_BOSS_SPAWN_REV- See Also:
-
CONTACT_BOSS_WALK
public static final int CONTACT_BOSS_WALK- See Also:
-
CONTACT_BOSS_READY
public static final int CONTACT_BOSS_READY- See Also:
-
CONTACT_BOSS_DEATH
public static final int CONTACT_BOSS_DEATH- See Also:
-
CONTACT_BOSS_ATTACK
public static final int CONTACT_BOSS_ATTACK- See Also:
-
CONTACT_BOSS_DEFEND
public static final int CONTACT_BOSS_DEFEND- See Also:
-
CONTACT_DARKNING
public static final int CONTACT_DARKNING- See Also:
-
CONTACT_OFFENSIVE
public static final int CONTACT_OFFENSIVE- See Also:
-
CONTACT_OFFENSIVE_IMPACT
public static final int CONTACT_OFFENSIVE_IMPACT- See Also:
-
CONTACT_OFFENSIVE_TRAVEL
public static final int CONTACT_OFFENSIVE_TRAVEL- See Also:
-
CONTACT_SUMMON
public static final int CONTACT_SUMMON- See Also:
-
SCARAB_SPIRAL_REV
public static final int SCARAB_SPIRAL_REV- See Also:
-
CONTACT_SPAWN_FRONT
public static final int CONTACT_SPAWN_FRONT- See Also:
-
CONTACT_SPAWN_FRONT_REV
public static final int CONTACT_SPAWN_FRONT_REV- See Also:
-
CONTACT_SPAWN_CENTRE
public static final int CONTACT_SPAWN_CENTRE- See Also:
-
CONTACT_SPAWN_CENTRE_REV
public static final int CONTACT_SPAWN_CENTRE_REV- See Also:
-
CONTACT_SPAWN_REAR
public static final int CONTACT_SPAWN_REAR- See Also:
-
CONTACT_SPAWN_REAR_REV
public static final int CONTACT_SPAWN_REAR_REV- See Also:
-
OSMAN_LIMP_FORWARD
public static final int OSMAN_LIMP_FORWARD- See Also:
-
OSMAN_LIMP_BACKWARD
public static final int OSMAN_LIMP_BACKWARD- See Also:
-
OSMAN_LIMP_LEFT
public static final int OSMAN_LIMP_LEFT- See Also:
-
OSMAN_LIMP_RIGHT
public static final int OSMAN_LIMP_RIGHT- See Also:
-
OSMAN_READY_LIMP
public static final int OSMAN_READY_LIMP- See Also:
-
CONTACT_FALL
public static final int CONTACT_FALL- See Also:
-
BARROWS_REPEATING_CROSSBOW_FIRE_SPOT
public static final int BARROWS_REPEATING_CROSSBOW_FIRE_SPOT- See Also:
-
GHOST_SUMMON2
public static final int GHOST_SUMMON2- See Also:
-
SKELETON_UPDATE_WALK
public static final int SKELETON_UPDATE_WALK- See Also:
-
SKELETON_UPDATE_WALK_TRANSPARENT
public static final int SKELETON_UPDATE_WALK_TRANSPARENT- See Also:
-
SKELETON_UPDATE_WALK_SHIELD
public static final int SKELETON_UPDATE_WALK_SHIELD- See Also:
-
SKELETON_UPDATE_WALK_SHIELD_TRANSPARENT
public static final int SKELETON_UPDATE_WALK_SHIELD_TRANSPARENT- See Also:
-
SKELETON_UPDATE_READY
public static final int SKELETON_UPDATE_READY- See Also:
-
SKELETON_UPDATE_READY_TRANSPARENT
public static final int SKELETON_UPDATE_READY_TRANSPARENT- See Also:
-
SKELETON_UPDATE_ATTACK_WEAPON
public static final int SKELETON_UPDATE_ATTACK_WEAPON- See Also:
-
SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT
public static final int SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT- See Also:
-
SKELETON_UPDATE_ATTACK_SWORD
public static final int SKELETON_UPDATE_ATTACK_SWORD- See Also:
-
SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT
public static final int SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT- See Also:
-
SKELETON_UPDATE_DEFEND
public static final int SKELETON_UPDATE_DEFEND- See Also:
-
SKELETON_UPDATE_DEFEND_TRANSPARENT
public static final int SKELETON_UPDATE_DEFEND_TRANSPARENT- See Also:
-
SKELETON_UPDATE_DEATH
public static final int SKELETON_UPDATE_DEATH- See Also:
-
SKELETON_UPDATE_DEATH_TRANSPARENT
public static final int SKELETON_UPDATE_DEATH_TRANSPARENT- See Also:
-
SKELETON_UPDATE_GIANT_READY
public static final int SKELETON_UPDATE_GIANT_READY- See Also:
-
SKELETON_UPDATE_GIANT_READY_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_READY_TRANSPARENT- See Also:
-
SKELETON_UPDATE_GIANT_VARY2_READY
public static final int SKELETON_UPDATE_GIANT_VARY2_READY- See Also:
-
SKELETON_UPDATE_GIANT_VARY2_READY_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_VARY2_READY_TRANSPARENT- See Also:
-
SKELETON_UPDATE_GIANT_WALK
public static final int SKELETON_UPDATE_GIANT_WALK- See Also:
-
SKELETON_UPDATE_GIANT_WALK_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_WALK_TRANSPARENT- See Also:
-
SKELETON_UPDATE_GIANT_ATTACK
public static final int SKELETON_UPDATE_GIANT_ATTACK- See Also:
-
SKELETON_UPDATE_GIANT_ATTACK_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_ATTACK_TRANSPARENT- See Also:
-
SKELETON_UPDATE_GIANT_DEFEND
public static final int SKELETON_UPDATE_GIANT_DEFEND- See Also:
-
SKELETON_UPDATE_GIANT_DEFEND_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_DEFEND_TRANSPARENT- See Also:
-
SKELETON_UPDATE_GIANT_DEATH
public static final int SKELETON_UPDATE_GIANT_DEATH- See Also:
-
SKELETON_UPDATE_GIANT_DEATH_TRANSPARENT
public static final int SKELETON_UPDATE_GIANT_DEATH_TRANSPARENT- See Also:
-
SKELETON_UPDATE_GIANT_VARY3_READY
public static final int SKELETON_UPDATE_GIANT_VARY3_READY- See Also:
-
SKELETON_UPDATE_GIANT_VARY3_WALK
public static final int SKELETON_UPDATE_GIANT_VARY3_WALK- See Also:
-
SKELETON_UPDATE_GIANT_VARY3_ATTACK
public static final int SKELETON_UPDATE_GIANT_VARY3_ATTACK- See Also:
-
SKELETON_UPDATE_GIANT_VARY3_DEFEND
public static final int SKELETON_UPDATE_GIANT_VARY3_DEFEND- See Also:
-
SKELETON_UPDATE_GIANT_VARY3_DEATH
public static final int SKELETON_UPDATE_GIANT_VARY3_DEATH- See Also:
-
SKELETON_UPDATE_CHAMPION_READY
public static final int SKELETON_UPDATE_CHAMPION_READY- See Also:
-
SKELETON_UPDATE_CHAMPION_WALK
public static final int SKELETON_UPDATE_CHAMPION_WALK- See Also:
-
SKELETON_UPDATE_CHAMPION_ATTACK
public static final int SKELETON_UPDATE_CHAMPION_ATTACK- See Also:
-
SKELETON_UPDATE_CHAMPION_DEFEND
public static final int SKELETON_UPDATE_CHAMPION_DEFEND- See Also:
-
SKELETON_UPDATE_CHAMPION_DEATH
public static final int SKELETON_UPDATE_CHAMPION_DEATH- See Also:
-
SKELETON_UPDATE_CHAMP_SPOTANIM
public static final int SKELETON_UPDATE_CHAMP_SPOTANIM- See Also:
-
SKELETON_UPDATE_CHAMP_PROJECTILE
public static final int SKELETON_UPDATE_CHAMP_PROJECTILE- See Also:
-
SKELETON_UPDATE_GORILLA_READY
public static final int SKELETON_UPDATE_GORILLA_READY- See Also:
-
SKELETON_UPDATE_GORILLA_WALK
public static final int SKELETON_UPDATE_GORILLA_WALK- See Also:
-
SKELETON_UPDATE_GORILLA_ATTACK
public static final int SKELETON_UPDATE_GORILLA_ATTACK- See Also:
-
SKELETON_UPDATE_GORILLA_DEFEND
public static final int SKELETON_UPDATE_GORILLA_DEFEND- See Also:
-
SKELETON_UPDATE_GORILLA_DEATH
public static final int SKELETON_UPDATE_GORILLA_DEATH- See Also:
-
SKELETON_UPDATE_MAGE_RISE_SUMMON
public static final int SKELETON_UPDATE_MAGE_RISE_SUMMON- See Also:
-
SKELETON_UPDATE_MAGE_CASTING
public static final int SKELETON_UPDATE_MAGE_CASTING- See Also:
-
SKELETON_UPDATE_HUMAN_BECOME_SKELETON
public static final int SKELETON_UPDATE_HUMAN_BECOME_SKELETON- See Also:
-
SKELETON_UPDATE_SKELETON_BECOME_SKELETON
public static final int SKELETON_UPDATE_SKELETON_BECOME_SKELETON- See Also:
-
SKELETON_STRIKE_CASTING
public static final int SKELETON_STRIKE_CASTING- See Also:
-
SKELETON_UPDATE_DESPAWN
public static final int SKELETON_UPDATE_DESPAWN- See Also:
-
SKELETON_UPDATE_MAGE_CASTING_SWANSONG
public static final int SKELETON_UPDATE_MAGE_CASTING_SWANSONG- See Also:
-
SKELETON_WEAKEN_CASTING_SPOTANIM
public static final int SKELETON_WEAKEN_CASTING_SPOTANIM- See Also:
-
GHOST_UPDATE_NORMAL_READY
public static final int GHOST_UPDATE_NORMAL_READY- See Also:
-
GHOST_UPDATE_NORMAL_WALK
public static final int GHOST_UPDATE_NORMAL_WALK- See Also:
-
GHOST_UPDATE_NORMAL_ATTACK
public static final int GHOST_UPDATE_NORMAL_ATTACK- See Also:
-
GHOST_UPDATE_NORMAL_DEFEND
public static final int GHOST_UPDATE_NORMAL_DEFEND- See Also:
-
GHOST_UPDATE_NORMAL_DEATH
public static final int GHOST_UPDATE_NORMAL_DEATH- See Also:
-
GHOST_UPDATE_NAZASTAROOL_ATTACK
public static final int GHOST_UPDATE_NAZASTAROOL_ATTACK- See Also:
-
GHOST_UPDATE_NAZASTAROOL_DEFEND
public static final int GHOST_UPDATE_NAZASTAROOL_DEFEND- See Also:
-
GHOST_UPDATE_NAZASTAROOL_DEATH
public static final int GHOST_UPDATE_NAZASTAROOL_DEATH- See Also:
-
GHOST_UPDATE_TENDRILL_READY
public static final int GHOST_UPDATE_TENDRILL_READY- See Also:
-
GHOST_UPDATE_TENDRILL_WALK
public static final int GHOST_UPDATE_TENDRILL_WALK- See Also:
-
GHOST_UPDATE_TENDRILL_ATTACK
public static final int GHOST_UPDATE_TENDRILL_ATTACK- See Also:
-
GHOST_UPDATE_TENDRILL_DEFEND
public static final int GHOST_UPDATE_TENDRILL_DEFEND- See Also:
-
GHOST_UPDATE_TENDRILL_DEATH
public static final int GHOST_UPDATE_TENDRILL_DEATH- See Also:
-
GHOST_UPDATE_MINE_BOSS_RUN
public static final int GHOST_UPDATE_MINE_BOSS_RUN- See Also:
-
GHOST_UPDATE_NORMAL_SUMMONING
public static final int GHOST_UPDATE_NORMAL_SUMMONING- See Also:
-
GHOST_UPDATE_TENDRILL_SUMMONING
public static final int GHOST_UPDATE_TENDRILL_SUMMONING- See Also:
-
GHOST_UPDATE_NORMAL_DESPAWN
public static final int GHOST_UPDATE_NORMAL_DESPAWN- See Also:
-
GHOST_UPDATE_TENDRILL_DESPAWN
public static final int GHOST_UPDATE_TENDRILL_DESPAWN- See Also:
-
MUMMY_UPDATE_CIVILLIAN_READY
public static final int MUMMY_UPDATE_CIVILLIAN_READY- See Also:
-
MUMMY_UPDATE_CIVILLIAN_ATTACK
public static final int MUMMY_UPDATE_CIVILLIAN_ATTACK- See Also:
-
MUMMY_UPDATE_CIVILLIAN_DEFEND
public static final int MUMMY_UPDATE_CIVILLIAN_DEFEND- See Also:
-
MUMMY_UPDATE_SOLDIER_READY
public static final int MUMMY_UPDATE_SOLDIER_READY- See Also:
-
MUMMY_UPDATE_WALK
public static final int MUMMY_UPDATE_WALK- See Also:
-
MUMMY_UPDATE_SWORD_WALK
public static final int MUMMY_UPDATE_SWORD_WALK- See Also:
-
MUMMY_UPDATE_SWORD_ATTACK
public static final int MUMMY_UPDATE_SWORD_ATTACK- See Also:
-
MUMMY_UPDATE_DEATH
public static final int MUMMY_UPDATE_DEATH- See Also:
-
MUMMY_UPDATE_DEFEND
public static final int MUMMY_UPDATE_DEFEND- See Also:
-
MUMMY_UPDATE_GUARDIAN_WALK
public static final int MUMMY_UPDATE_GUARDIAN_WALK- See Also:
-
MUMMY_UPDATE_GUARDIAN_READY
public static final int MUMMY_UPDATE_GUARDIAN_READY- See Also:
-
MUMMY_UPDATE_EMERGE_NORTH
public static final int MUMMY_UPDATE_EMERGE_NORTH- See Also:
-
MUMMY_UPDATE_EMERGE_SOUTH
public static final int MUMMY_UPDATE_EMERGE_SOUTH- See Also:
-
MUMMY_UPDATE_EMERGE_EAST
public static final int MUMMY_UPDATE_EMERGE_EAST- See Also:
-
MUMMY_UPDATE_EMERGE_WEST
public static final int MUMMY_UPDATE_EMERGE_WEST- See Also:
-
MUMMY_UPDATE_TURN_TO_ASH
public static final int MUMMY_UPDATE_TURN_TO_ASH- See Also:
-
MUMMY_UPDATE_ASH_BREAKUP
public static final int MUMMY_UPDATE_ASH_BREAKUP- See Also:
-
ZOMBIE_UPDATE_READY_NORMAL
public static final int ZOMBIE_UPDATE_READY_NORMAL- See Also:
-
ZOMBIE_UPDATE_WALK_NORMAL
public static final int ZOMBIE_UPDATE_WALK_NORMAL- See Also:
-
ZOMBIE_UPDATE_DEFEND_NORMAL
public static final int ZOMBIE_UPDATE_DEFEND_NORMAL- See Also:
-
ZOMBIE_UPDATE_ATTACK_NORMAL
public static final int ZOMBIE_UPDATE_ATTACK_NORMAL- See Also:
-
ZOMBIE_UPDATE_DEATH_NORMAL
public static final int ZOMBIE_UPDATE_DEATH_NORMAL- See Also:
-
ZOMBIE_UPDATE_WALK_WEAPON
public static final int ZOMBIE_UPDATE_WALK_WEAPON- See Also:
-
ZOMBIE_UPDATE_ATTACK_WEAPON
public static final int ZOMBIE_UPDATE_ATTACK_WEAPON- See Also:
-
ZOMBIE_UPDATE_READY_WEAPON
public static final int ZOMBIE_UPDATE_READY_WEAPON- See Also:
-
ZOMBIE_UPDATE_READY_ARM_CHAMPION
public static final int ZOMBIE_UPDATE_READY_ARM_CHAMPION- See Also:
-
ZOMBIE_UPDATE_DEFEND_WEAPON
public static final int ZOMBIE_UPDATE_DEFEND_WEAPON- See Also:
-
ZOMBIE_UPDATE_DEATH_WEAPON
public static final int ZOMBIE_UPDATE_DEATH_WEAPON- See Also:
-
ZOMBIE_UPDATE_READY_DRAGGING
public static final int ZOMBIE_UPDATE_READY_DRAGGING- See Also:
-
ZOMBIE_UPDATE_WALK_DRAGGING
public static final int ZOMBIE_UPDATE_WALK_DRAGGING- See Also:
-
ZOMBIE_UPDATE_ATTACK_DRAGGING
public static final int ZOMBIE_UPDATE_ATTACK_DRAGGING- See Also:
-
ZOMBIE_UPDATE_DEFEND_DRAGGING
public static final int ZOMBIE_UPDATE_DEFEND_DRAGGING- See Also:
-
ZOMBIE_UPDATE_DEATH_DRAGGING
public static final int ZOMBIE_UPDATE_DEATH_DRAGGING- See Also:
-
ZOMBIE_UPDATE_ATTACK_CHAMPION
public static final int ZOMBIE_UPDATE_ATTACK_CHAMPION- See Also:
-
ZOMBIE_UPDATE_WALK_CHAMPION
public static final int ZOMBIE_UPDATE_WALK_CHAMPION- See Also:
-
ZOMBIE_UPDATE_SIGN_WALK
public static final int ZOMBIE_UPDATE_SIGN_WALK- See Also:
-
ZOMBIE_UPDATE_SIGN_READY
public static final int ZOMBIE_UPDATE_SIGN_READY- See Also:
-
HALF_WOOD_LUKE_WALK
public static final int HALF_WOOD_LUKE_WALK- See Also:
-
HALF_WOOD_LUKE_READY
public static final int HALF_WOOD_LUKE_READY- See Also:
-
ZOMBIE_UPDATE_DESPAWN
public static final int ZOMBIE_UPDATE_DESPAWN- See Also:
-
LOTR_LOG_SWING
public static final int LOTR_LOG_SWING- See Also:
-
LOTR_PICKAXE_READY
public static final int LOTR_PICKAXE_READY- See Also:
-
LOTR_PICKAXE_DEFEND
public static final int LOTR_PICKAXE_DEFEND- See Also:
-
LOTR_PICKAXE_ATTACK
public static final int LOTR_PICKAXE_ATTACK- See Also:
-
LOTR_PICKAXE_DEATH
public static final int LOTR_PICKAXE_DEATH- See Also:
-
LOTR_PICKAXE_WALK
public static final int LOTR_PICKAXE_WALK- See Also:
-
LOTR_SPADE_READY
public static final int LOTR_SPADE_READY- See Also:
-
LOTR_SPADE_WALK
public static final int LOTR_SPADE_WALK- See Also:
-
LOTR_SPADE_DEATH
public static final int LOTR_SPADE_DEATH- See Also:
-
LOTR_SPADE_ATTACK
public static final int LOTR_SPADE_ATTACK- See Also:
-
LOTR_RUINS_FLICKERING_FLAME
public static final int LOTR_RUINS_FLICKERING_FLAME- See Also:
-
LOTR_CAGE_DOOR_OPENING
public static final int LOTR_CAGE_DOOR_OPENING- See Also:
-
LOTR_CAGE_DOOR_CLOSING
public static final int LOTR_CAGE_DOOR_CLOSING- See Also:
-
LOTR_CAGE_DOOR_OPEN
public static final int LOTR_CAGE_DOOR_OPEN- See Also:
-
LOTR_HUMAN_WALK_F
public static final int LOTR_HUMAN_WALK_F- See Also:
-
LOTR_POSSESED_ARMOUR_REFORM
public static final int LOTR_POSSESED_ARMOUR_REFORM- See Also:
-
LOTR_POSSESED_MINER_REFORM
public static final int LOTR_POSSESED_MINER_REFORM- See Also:
-
LOTR_WATERFALL_HEAD
public static final int LOTR_WATERFALL_HEAD- See Also:
-
HALLOWED_TELEPAD_READY
public static final int HALLOWED_TELEPAD_READY- See Also:
-
DESERTTREASURE_PITFALL_INITIAL
public static final int DESERTTREASURE_PITFALL_INITIAL- See Also:
-
LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL
public static final int LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL- See Also:
-
LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART1
public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART1- See Also:
-
LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART1
public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART1- See Also:
-
LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART2
public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_PART2- See Also:
-
LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2
public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2- See Also:
-
LOTR_TARN_MUTANT_SUMMON_SPELL
public static final int LOTR_TARN_MUTANT_SUMMON_SPELL- See Also:
-
LOTR_TARN_MUTANT_SUMMON_SPELL_SPOT
public static final int LOTR_TARN_MUTANT_SUMMON_SPELL_SPOT- See Also:
-
LOTR_TARN_RAZORLOR_MUTANT_WALK
public static final int LOTR_TARN_RAZORLOR_MUTANT_WALK- See Also:
-
LOTR_TARN_RAZORLOR_MUTANT_READY
public static final int LOTR_TARN_RAZORLOR_MUTANT_READY- See Also:
-
LOTR_TARN_RAZORLOR_MUTANT_ATTACK
public static final int LOTR_TARN_RAZORLOR_MUTANT_ATTACK- See Also:
-
LOTR_TARN_RAZORLOR_MUTANT_DEFEND
public static final int LOTR_TARN_RAZORLOR_MUTANT_DEFEND- See Also:
-
LOTR_TARN_RAZORLOR_MUTANT_DEATH
public static final int LOTR_TARN_RAZORLOR_MUTANT_DEATH- See Also:
-
LOTR_TARN_HUMAN_MUTANT_TO_GHOST_TRANSFORM
public static final int LOTR_TARN_HUMAN_MUTANT_TO_GHOST_TRANSFORM- See Also:
-
LOTR_TERROR_DOG_WALK
public static final int LOTR_TERROR_DOG_WALK- See Also:
-
LOTR_TERROR_DOG_LOOK_WALK
public static final int LOTR_TERROR_DOG_LOOK_WALK- See Also:
-
LOTR_TERROR_DOG_LOOK_READY
public static final int LOTR_TERROR_DOG_LOOK_READY- See Also:
-
LOTR_TERROR_DOG_ATTACK
public static final int LOTR_TERROR_DOG_ATTACK- See Also:
-
LOTR_TERROR_DOG_ATTACK_LARGE
public static final int LOTR_TERROR_DOG_ATTACK_LARGE- See Also:
-
LOTR_TERROR_DOG_DEFEND
public static final int LOTR_TERROR_DOG_DEFEND- See Also:
-
LOTR_TERROR_DOG_DEATH
public static final int LOTR_TERROR_DOG_DEATH- See Also:
-
LOTR_TERROR_DOG_DEATH_LARGE
public static final int LOTR_TERROR_DOG_DEATH_LARGE- See Also:
-
LOTR_TERROR_DOG_BURST_GREEN
public static final int LOTR_TERROR_DOG_BURST_GREEN- See Also:
-
LOTR_TERROR_DOG_BURST_SPOT
public static final int LOTR_TERROR_DOG_BURST_SPOT- See Also:
-
LOTR_WALL_PUSH
public static final int LOTR_WALL_PUSH- See Also:
-
LOTR_FLOOR_SPIKE_ACTIVATE
public static final int LOTR_FLOOR_SPIKE_ACTIVATE- See Also:
-
SUROK_ZAFF_SPELL_CASTING
public static final int SUROK_ZAFF_SPELL_CASTING- See Also:
-
SUROK_ZAFF_SPELL_CASTING_SPOT
public static final int SUROK_ZAFF_SPELL_CASTING_SPOT- See Also:
-
SUROK_ZAFF_SPELL_CASTING_PROJ
public static final int SUROK_ZAFF_SPELL_CASTING_PROJ- See Also:
-
SUROK_ZAFF_SPELL_CASTING_IMPACT
public static final int SUROK_ZAFF_SPELL_CASTING_IMPACT- See Also:
-
LOTR_ENCHANT_AMULET_PLAYER_ANIM
public static final int LOTR_ENCHANT_AMULET_PLAYER_ANIM- See Also:
-
SUROK_SUROK_SPELL_CASTING_SPOT
public static final int SUROK_SUROK_SPELL_CASTING_SPOT- See Also:
-
SUROK_SUROK_SPELL_CASTING_PROJ
public static final int SUROK_SUROK_SPELL_CASTING_PROJ- See Also:
-
SUROK_SUROK_SPELL_CASTING_IMPACT
public static final int SUROK_SUROK_SPELL_CASTING_IMPACT- See Also:
-
BRAIN_SAWBONES_READY
public static final int BRAIN_SAWBONES_READY- See Also:
-
BRAIN_SAWBONES_WALK
public static final int BRAIN_SAWBONES_WALK- See Also:
-
BRAIN_SAWBONES_ATTACK
public static final int BRAIN_SAWBONES_ATTACK- See Also:
-
BRAIN_SAWBONES_DEFEND
public static final int BRAIN_SAWBONES_DEFEND- See Also:
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_WALK
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_WALK- See Also:
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_READY
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_READY- See Also:
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_DEFEND- See Also:
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_DEATH- See Also:
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_READY
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_READY- See Also:
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_WALK
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_WALK- See Also:
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEFEND- See Also:
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_DEATH- See Also:
-
BRAIN_ZOMBIE_PIRATE_CAPTAIN_WALK
public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_WALK- See Also:
-
BRAIN_ZOMBIE_PIRATE_CAPTAIN_READY
public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_READY- See Also:
-
BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_CAPTAIN_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_DEATH- See Also:
-
LOTR_ENCHANT_SPELL_SPOT
public static final int LOTR_ENCHANT_SPELL_SPOT- See Also:
-
LOTR_TARN_MUTANT_PROJ_SPOT
public static final int LOTR_TARN_MUTANT_PROJ_SPOT- See Also:
-
PENG_CHAT_IDLE
public static final int PENG_CHAT_IDLE- See Also:
-
PENG_CHAT_QUIZZICAL
public static final int PENG_CHAT_QUIZZICAL- See Also:
-
PENG_CHAT_HAPPY
public static final int PENG_CHAT_HAPPY- See Also:
-
PENG_CHAT_HAPPY_FAST
public static final int PENG_CHAT_HAPPY_FAST- See Also:
-
PENG_CHAT_SAD
public static final int PENG_CHAT_SAD- See Also:
-
PENG_GENTOO_WALK
public static final int PENG_GENTOO_WALK- See Also:
-
PENG_GEENTOO_RUN
public static final int PENG_GEENTOO_RUN- See Also:
-
PENG_GENTOO_READY
public static final int PENG_GENTOO_READY- See Also:
-
PENG_GENTOO_ATTACK
public static final int PENG_GENTOO_ATTACK- See Also:
-
PENG_GENTOO_DEFEND
public static final int PENG_GENTOO_DEFEND- See Also:
-
PENG_GENTOO_DEATH
public static final int PENG_GENTOO_DEATH- See Also:
-
PENG_PENGUIN_FALLOVER
public static final int PENG_PENGUIN_FALLOVER- See Also:
-
PENG_COWBELL_READY
public static final int PENG_COWBELL_READY- See Also:
-
PENG_PLAYER_BONGO
public static final int PENG_PLAYER_BONGO- See Also:
-
PENG_BONGO_READY
public static final int PENG_BONGO_READY- See Also:
-
PENG_GENERAL_WALK
public static final int PENG_GENERAL_WALK- See Also:
-
PENG_GENERAL_READY
public static final int PENG_GENERAL_READY- See Also:
-
PENG_GENTOO_STARJUMP
public static final int PENG_GENTOO_STARJUMP- See Also:
-
PENG_GENTOO_STARJUMP_WEST
public static final int PENG_GENTOO_STARJUMP_WEST- See Also:
-
PENG_GENTOO_STARJUMP_EAST
public static final int PENG_GENTOO_STARJUMP_EAST- See Also:
-
PENG_GENTOO_SITUPS
public static final int PENG_GENTOO_SITUPS- See Also:
-
PENG_GENTOO_SITUPS_NORTH
public static final int PENG_GENTOO_SITUPS_NORTH- See Also:
-
PENG_GENTOO_SITUPS_WEST
public static final int PENG_GENTOO_SITUPS_WEST- See Also:
-
PENG_GENTOO_SITUPS_EAST
public static final int PENG_GENTOO_SITUPS_EAST- See Also:
-
PENG_GENTOO_PUSHUPS
public static final int PENG_GENTOO_PUSHUPS- See Also:
-
PENG_GENTOO_PUSHUPS_WEST
public static final int PENG_GENTOO_PUSHUPS_WEST- See Also:
-
PENG_GENTOO_PUSHUPS_EAST
public static final int PENG_GENTOO_PUSHUPS_EAST- See Also:
-
PENG_SWIM_READY
public static final int PENG_SWIM_READY- See Also:
-
PENG_SWIM_WALK
public static final int PENG_SWIM_WALK- See Also:
-
PENG_SWIM_WALK_BACKWARD
public static final int PENG_SWIM_WALK_BACKWARD- See Also:
-
PENG_JUMP
public static final int PENG_JUMP- See Also:
-
PENG_JUMP_FAIL
public static final int PENG_JUMP_FAIL- See Also:
-
PENG_EMOTE_BOW
public static final int PENG_EMOTE_BOW- See Also:
-
PENG_EMOTE_SPIN
public static final int PENG_EMOTE_SPIN- See Also:
-
PENG_EMOTE_WAVE
public static final int PENG_EMOTE_WAVE- See Also:
-
PENG_EMOTE_CHEER
public static final int PENG_EMOTE_CHEER- See Also:
-
PENG_EMOTE_SHIVER
public static final int PENG_EMOTE_SHIVER- See Also:
-
PENG_EMOTE_CLAP
public static final int PENG_EMOTE_CLAP- See Also:
-
PENG_EMOTE_FLAP
public static final int PENG_EMOTE_FLAP- See Also:
-
PENG_EMOTE_PREEN
public static final int PENG_EMOTE_PREEN- See Also:
-
PENG_ICICLE_WALK
public static final int PENG_ICICLE_WALK- See Also:
-
PENG_ICICLE_WALK_FAIL
public static final int PENG_ICICLE_WALK_FAIL- See Also:
-
PENG_SLIPPERY_WALK
public static final int PENG_SLIPPERY_WALK- See Also:
-
PENG_SLIPPERY_WALK_FAIL
public static final int PENG_SLIPPERY_WALK_FAIL- See Also:
-
PENG_SLIDE_READY
public static final int PENG_SLIDE_READY- See Also:
-
PENG_SLIDE_WALK
public static final int PENG_SLIDE_WALK- See Also:
-
PENG_SLIDE_RUN
public static final int PENG_SLIDE_RUN- See Also:
-
PENG_JUMP_A
public static final int PENG_JUMP_A- See Also:
-
PENG_JUMP_B
public static final int PENG_JUMP_B- See Also:
-
PENG_JUMP_C
public static final int PENG_JUMP_C- See Also:
-
PENG_SLIDE_JUMP_FAIL
public static final int PENG_SLIDE_JUMP_FAIL- See Also:
-
PENG_ICICLE_FALL
public static final int PENG_ICICLE_FALL- See Also:
-
PENG_ICICLE_FALL_FAIL
public static final int PENG_ICICLE_FALL_FAIL- See Also:
-
PENG_HUMAN_TRANSMOGRIFY
public static final int PENG_HUMAN_TRANSMOGRIFY- See Also:
-
PENG_TRANSMOGRIFY
public static final int PENG_TRANSMOGRIFY- See Also:
-
PENG_HUMAN_DETRANSMOGRIFY
public static final int PENG_HUMAN_DETRANSMOGRIFY- See Also:
-
PENG_DETRANSMOGRIFY
public static final int PENG_DETRANSMOGRIFY- See Also:
-
PENG_LARRY_HIDE
public static final int PENG_LARRY_HIDE- See Also:
-
PENG_POLAR_BEAR_WALK
public static final int PENG_POLAR_BEAR_WALK- See Also:
-
PENG_POLAR_BEAR_READY
public static final int PENG_POLAR_BEAR_READY- See Also:
-
PENG_ICELORD_WALK
public static final int PENG_ICELORD_WALK- See Also:
-
PENG_ICELORD_READY
public static final int PENG_ICELORD_READY- See Also:
-
PENG_ICELORD_DEFEND
public static final int PENG_ICELORD_DEFEND- See Also:
-
PENG_ICELORD_ATTACK
public static final int PENG_ICELORD_ATTACK- See Also:
-
PENG_ICELORD_RANGED_ATTACK
public static final int PENG_ICELORD_RANGED_ATTACK- See Also:
-
PENG_ICELORD_DEATH
public static final int PENG_ICELORD_DEATH- See Also:
-
PENG_ICELORD_ICICLE_PROJ
public static final int PENG_ICELORD_ICICLE_PROJ- See Also:
-
PENG_CANNON_PLATFORM
public static final int PENG_CANNON_PLATFORM- See Also:
-
PENG_BALLOON_PLATFORM
public static final int PENG_BALLOON_PLATFORM- See Also:
-
PENG_JUMP_PLATFORM
public static final int PENG_JUMP_PLATFORM- See Also:
-
PENG_BLAST_DOORS_OPEN
public static final int PENG_BLAST_DOORS_OPEN- See Also:
-
PENG_BLAST_DOORS_OPENED
public static final int PENG_BLAST_DOORS_OPENED- See Also:
-
PENG_BLAST_DOORS_CLOSE
public static final int PENG_BLAST_DOORS_CLOSE- See Also:
-
PENG_AGILITY_GLITTER01
public static final int PENG_AGILITY_GLITTER01- See Also:
-
PENG_MAP_INTERFACE_OUTWARD
public static final int PENG_MAP_INTERFACE_OUTWARD- See Also:
-
PENG_MAP_INTERFACE_RETURN
public static final int PENG_MAP_INTERFACE_RETURN- See Also:
-
PENG_STEAM_GENERATOR01
public static final int PENG_STEAM_GENERATOR01- See Also:
-
PENG_SPINNING_LIGHT01
public static final int PENG_SPINNING_LIGHT01- See Also:
-
PENG_FLAGPOLE_FLAP01
public static final int PENG_FLAGPOLE_FLAP01- See Also:
-
PENG_INTEROGATION_CHAIR01
public static final int PENG_INTEROGATION_CHAIR01- See Also:
-
PENG_FINNISHLINE01
public static final int PENG_FINNISHLINE01- See Also:
-
PENG_WAR_TABLE_LIGHT01
public static final int PENG_WAR_TABLE_LIGHT01- See Also:
-
FAI_VARROCK_SMITH_DRILL
public static final int FAI_VARROCK_SMITH_DRILL- See Also:
-
FAI_VARROCK_LATHE
public static final int FAI_VARROCK_LATHE- See Also:
-
DORGESH_WIRE_CHIMNEY_SMOKE
public static final int DORGESH_WIRE_CHIMNEY_SMOKE- See Also:
-
PENG_HUMAN_SHOVEL_SNOW
public static final int PENG_HUMAN_SHOVEL_SNOW- See Also:
-
PENG_SNOW_SHOVEL
public static final int PENG_SNOW_SHOVEL- See Also:
-
PENG_SNOW_IMPACT
public static final int PENG_SNOW_IMPACT- See Also:
-
DRAGON_CLAWS_SPOT
public static final int DRAGON_CLAWS_SPOT- See Also:
-
MYQ3_BLACK_TO_GREY
public static final int MYQ3_BLACK_TO_GREY- See Also:
-
SIRE_ATTACK_DOUBLE_HOOK
public static final int SIRE_ATTACK_DOUBLE_HOOK- See Also:
-
WAKE_UP_READY
public static final int WAKE_UP_READY- See Also:
-
BARB_ASSAULT_EGG_PLACE
public static final int BARB_ASSAULT_EGG_PLACE- See Also:
-
HUMAN_WOODCRAFTING_HAMMER
public static final int HUMAN_WOODCRAFTING_HAMMER- See Also:
-
SIRE_ATTACK_DOUBLE_WHIPS
public static final int SIRE_ATTACK_DOUBLE_WHIPS- See Also:
-
HUMAN_WOODCRAFTING_KNIFE
public static final int HUMAN_WOODCRAFTING_KNIFE- See Also:
-
FRIS_PIE
public static final int FRIS_PIE- See Also:
-
FRIS_JUGGLING
public static final int FRIS_JUGGLING- See Also:
-
HUMAN_JUGGLING
public static final int HUMAN_JUGGLING- See Also:
-
FRIS_HUMAN_JIG
public static final int FRIS_HUMAN_JIG- See Also:
-
HUMAN_FRIS_SKIP
public static final int HUMAN_FRIS_SKIP- See Also:
-
HUMAN_FRIS_TALK
public static final int HUMAN_FRIS_TALK- See Also:
-
FRIS_HUMAN_PIE
public static final int FRIS_HUMAN_PIE- See Also:
-
SHIPJOURNEY_RELLEKKA_TO_IZNOT
public static final int SHIPJOURNEY_RELLEKKA_TO_IZNOT- See Also:
-
SHIPJOURNEY_IZNOT_TO_RELLEKKA
public static final int SHIPJOURNEY_IZNOT_TO_RELLEKKA- See Also:
-
SHIPJOURNEY_RELLEKKA_TO_IZSO
public static final int SHIPJOURNEY_RELLEKKA_TO_IZSO- See Also:
-
SHIPJOURNEY_IZSO_TO_RELLEKKA
public static final int SHIPJOURNEY_IZSO_TO_RELLEKKA- See Also:
-
FRIS_BANNER
public static final int FRIS_BANNER- See Also:
-
FRIS_BOAT_BOB
public static final int FRIS_BOAT_BOB- See Also:
-
FRIS_ICEBERG_MOVES
public static final int FRIS_ICEBERG_MOVES- See Also:
-
FRIS_GEYSER
public static final int FRIS_GEYSER- See Also:
-
FRIS_GEYSER_SMALL
public static final int FRIS_GEYSER_SMALL- See Also:
-
FRIS_PINE_SWAY
public static final int FRIS_PINE_SWAY- See Also:
-
FRIS_PINE_ATTACK
public static final int FRIS_PINE_ATTACK- See Also:
-
FRIS_TROLL_KING_DEATH
public static final int FRIS_TROLL_KING_DEATH- See Also:
-
FRIS_HUMAN_DEAD_KING_REACH
public static final int FRIS_HUMAN_DEAD_KING_REACH- See Also:
-
FRIS_HUMAN_DEAD_KING_HOLD_ALOFT
public static final int FRIS_HUMAN_DEAD_KING_HOLD_ALOFT- See Also:
-
FRIS_HUMAN_DEAD_KING_HOLD_ALOFT_SHORT
public static final int FRIS_HUMAN_DEAD_KING_HOLD_ALOFT_SHORT- See Also:
-
FRIS_TROLLKING_THROW_LEFT_ARM
public static final int FRIS_TROLLKING_THROW_LEFT_ARM- See Also:
-
FRIS_TROLLKING_ICE_BALL
public static final int FRIS_TROLLKING_ICE_BALL- See Also:
-
YAK_UPDATE_WALK
public static final int YAK_UPDATE_WALK- See Also:
-
YAK_UPDATE_ATTACK
public static final int YAK_UPDATE_ATTACK- See Also:
-
YAK_UPDATE_DEFEND
public static final int YAK_UPDATE_DEFEND- See Also:
-
YAK_UPDATE_DEATH
public static final int YAK_UPDATE_DEATH- See Also:
-
YAK_JUST_READY_UPDATE
public static final int YAK_JUST_READY_UPDATE- See Also:
-
YAK_UPDATE_READY
public static final int YAK_UPDATE_READY- See Also:
-
YAK_UPDATE_GRAZE
public static final int YAK_UPDATE_GRAZE- See Also:
-
ZOMBIE_UPDATE_WALK_LEFT_NORMAL
public static final int ZOMBIE_UPDATE_WALK_LEFT_NORMAL- See Also:
-
ZOMBIE_UPDATE_WALK_RIGHT_NORMAL
public static final int ZOMBIE_UPDATE_WALK_RIGHT_NORMAL- See Also:
-
ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON
public static final int ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON- See Also:
-
ZOMBIE_UPDATE_WALK_RIGHT_DRAGGING
public static final int ZOMBIE_UPDATE_WALK_RIGHT_DRAGGING- See Also:
-
ZOMBIE_UPDATE_WALK_LEFT_DRAGGING
public static final int ZOMBIE_UPDATE_WALK_LEFT_DRAGGING- See Also:
-
ZOMBIE_UPDATE_WALKBACKWARDS_DRAGGING
public static final int ZOMBIE_UPDATE_WALKBACKWARDS_DRAGGING- See Also:
-
GHOST_UPDATE_FADE_OUT_NORMAL
public static final int GHOST_UPDATE_FADE_OUT_NORMAL- See Also:
-
GHOST_UPDATE_FADE_IN_NORMAL
public static final int GHOST_UPDATE_FADE_IN_NORMAL- See Also:
-
_100_OSMAN_FOUNTAIN_DRINK
public static final int _100_OSMAN_FOUNTAIN_DRINK- See Also:
-
QUEST_HUNDRED_100_OSMAN_FOUNTAIN_WATER
public static final int QUEST_HUNDRED_100_OSMAN_FOUNTAIN_WATER- See Also:
-
S_FIREPLACE
public static final int S_FIREPLACE- See Also:
-
FAI_VARROCK_BROOMING
public static final int FAI_VARROCK_BROOMING- See Also:
-
FAI_VARROCK_BROOM_READY
public static final int FAI_VARROCK_BROOM_READY- See Also:
-
_100_OSMAN_SEASONS_ELEMENTAL_READY
public static final int _100_OSMAN_SEASONS_ELEMENTAL_READY- See Also:
-
_100_OSMAN_SEASONS_ELEMENTAL_WALK
public static final int _100_OSMAN_SEASONS_ELEMENTAL_WALK- See Also:
-
_100_OSMAN_SEASONS_ELEMENTAL_POINT
public static final int _100_OSMAN_SEASONS_ELEMENTAL_POINT- See Also:
-
SNAKEBOSS_DEATH
public static final int SNAKEBOSS_DEATH- See Also:
-
JAD_BOSS_PET_WALK
public static final int JAD_BOSS_PET_WALK- See Also:
-
SNAKEBOSS_ATTACK_TAIL_LEFT
public static final int SNAKEBOSS_ATTACK_TAIL_LEFT- See Also:
-
SNAKEBOSS_ATTACK_TAIL_RIGHT
public static final int SNAKEBOSS_ATTACK_TAIL_RIGHT- See Also:
-
SNAKEBOSS_DEFEND
public static final int SNAKEBOSS_DEFEND- See Also:
-
SHADOW_MAJ_SEER_WALK
public static final int SHADOW_MAJ_SEER_WALK- See Also:
-
SHADOW_MAJ_SEER_READY
public static final int SHADOW_MAJ_SEER_READY- See Also:
-
SHADOW_MAJ_SEVERED_LEG_SPOT
public static final int SHADOW_MAJ_SEVERED_LEG_SPOT- See Also:
-
SHADOW_MAJ_SEVERED_LEG_HUMAN_THROW
public static final int SHADOW_MAJ_SEVERED_LEG_HUMAN_THROW- See Also:
-
TOL_INTERFACE_LEAK
public static final int TOL_INTERFACE_LEAK- See Also:
-
TOL_LAZY_BUILDER01
public static final int TOL_LAZY_BUILDER01- See Also:
-
TOL_LAZY_BUILDER02
public static final int TOL_LAZY_BUILDER02- See Also:
-
TOL_LAZY_BUILDER03
public static final int TOL_LAZY_BUILDER03- See Also:
-
TOL_LAZY_BUILDER03_NORTH
public static final int TOL_LAZY_BUILDER03_NORTH- See Also:
-
TOL_LAZY_BUILDER04
public static final int TOL_LAZY_BUILDER04- See Also:
-
TOL_PLAYER_RUMMAGE01
public static final int TOL_PLAYER_RUMMAGE01- See Also:
-
TOL_PLAYER_RUMMAGE02
public static final int TOL_PLAYER_RUMMAGE02- See Also:
-
TOL_PLAYER_WHISTLE01
public static final int TOL_PLAYER_WHISTLE01- See Also:
-
TOL_MAGE_WALK01
public static final int TOL_MAGE_WALK01- See Also:
-
TOL_MAGE_READY01
public static final int TOL_MAGE_READY01- See Also:
-
TOL_MAGIC_TABLE01
public static final int TOL_MAGIC_TABLE01- See Also:
-
TOL_MAGIC_PIPE01
public static final int TOL_MAGIC_PIPE01- See Also:
-
TOL_SWORDCHICK_WALK01
public static final int TOL_SWORDCHICK_WALK01- See Also:
-
TOL_PLAYER_DRINK_TEA01
public static final int TOL_PLAYER_DRINK_TEA01- See Also:
-
TOL_WATER_FLOW
public static final int TOL_WATER_FLOW- See Also:
-
TOL_WATER_BUBBLES
public static final int TOL_WATER_BUBBLES- See Also:
-
TOL_CAGE_SURROUND_ANIM
public static final int TOL_CAGE_SURROUND_ANIM- See Also:
-
TOL_HOMONCULUS_READY
public static final int TOL_HOMONCULUS_READY- See Also:
-
TOL_HOMONCULUS_WALK
public static final int TOL_HOMONCULUS_WALK- See Also:
-
TOL_HOMONCULUS_SUMMON
public static final int TOL_HOMONCULUS_SUMMON- See Also:
-
TOL_HOMONCULUS_MAGIC
public static final int TOL_HOMONCULUS_MAGIC- See Also:
-
TOL_HOMONCULUS_MAGIC_SPOTANIM
public static final int TOL_HOMONCULUS_MAGIC_SPOTANIM- See Also:
-
TOL_HOMONCULUS_TALKING
public static final int TOL_HOMONCULUS_TALKING- See Also:
-
TOL_HOMONCULUS_ANGRY
public static final int TOL_HOMONCULUS_ANGRY- See Also:
-
TOL_HOMONCULUS_QUIZICAL
public static final int TOL_HOMONCULUS_QUIZICAL- See Also:
-
TOL_FROGEEL_READY
public static final int TOL_FROGEEL_READY- See Also:
-
TOL_FROGEEL_WALK
public static final int TOL_FROGEEL_WALK- See Also:
-
TOL_FROGEEL_DEATH
public static final int TOL_FROGEEL_DEATH- See Also:
-
TOL_FROGEEL_ATTACK
public static final int TOL_FROGEEL_ATTACK- See Also:
-
TOL_FROGEEL_DEFEND
public static final int TOL_FROGEEL_DEFEND- See Also:
-
TOL_LIFESYMBOL_GLOW
public static final int TOL_LIFESYMBOL_GLOW- See Also:
-
TOL_PLAYER_WHISTLE_BECKON
public static final int TOL_PLAYER_WHISTLE_BECKON- See Also:
-
TOL_PLAYER_FIX_MACHINE
public static final int TOL_PLAYER_FIX_MACHINE- See Also:
-
TOL_SWINGING_CAGE_SMALL
public static final int TOL_SWINGING_CAGE_SMALL- See Also:
-
COW_UPDATE_WALK
public static final int COW_UPDATE_WALK- See Also:
-
COW_UPDATE_ATTACK
public static final int COW_UPDATE_ATTACK- See Also:
-
COW_UPDATE_DEFEND
public static final int COW_UPDATE_DEFEND- See Also:
-
COW_UPDATE_DEATH
public static final int COW_UPDATE_DEATH- See Also:
-
COW_JUST_READY_UPDATE
public static final int COW_JUST_READY_UPDATE- See Also:
-
COW_UPDATE_READY
public static final int COW_UPDATE_READY- See Also:
-
COW_UPDATE_GRAZE
public static final int COW_UPDATE_GRAZE- See Also:
-
COW_UPDATE_DAIRY
public static final int COW_UPDATE_DAIRY- See Also:
-
CALF_UPDATE_WALK
public static final int CALF_UPDATE_WALK- See Also:
-
BRAIN_MILL_SAIL_ROTATE
public static final int BRAIN_MILL_SAIL_ROTATE- See Also:
-
BRAIN_MI_GOR_WALK
public static final int BRAIN_MI_GOR_WALK- See Also:
-
BRAIN_MI_GOR_READY
public static final int BRAIN_MI_GOR_READY- See Also:
-
BRAIN_ROBBERY_PLAYER_PULL_STATUE
public static final int BRAIN_ROBBERY_PLAYER_PULL_STATUE- See Also:
-
GREAT_BRAIN_ROBBERY_STATUE_PULLING
public static final int GREAT_BRAIN_ROBBERY_STATUE_PULLING- See Also:
-
BRAIN_PLAYER_GAS_DEATH
public static final int BRAIN_PLAYER_GAS_DEATH- See Also:
-
BRAIN_PLAYER_BLOW_WHISTLE
public static final int BRAIN_PLAYER_BLOW_WHISTLE- See Also:
-
BRAIN_PLAYER_PRAY
public static final int BRAIN_PLAYER_PRAY- See Also:
-
BRAIN_PLAYER_ANCHOR_ATTACK
public static final int BRAIN_PLAYER_ANCHOR_ATTACK- See Also:
-
BRAIN_PLAYER_ANCHOR_DEFEND
public static final int BRAIN_PLAYER_ANCHOR_DEFEND- See Also:
-
BRAIN_PLAYER_ANCHOR_WALK
public static final int BRAIN_PLAYER_ANCHOR_WALK- See Also:
-
BRAIN_PLAYER_ANCHOR_RUN
public static final int BRAIN_PLAYER_ANCHOR_RUN- See Also:
-
BRAIN_PLAYER_ANCHOR_READY
public static final int BRAIN_PLAYER_ANCHOR_READY- See Also:
-
BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK
public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK- See Also:
-
BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK
public static final int BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK- See Also:
-
BRAIN_PUFFIN_WALK
public static final int BRAIN_PUFFIN_WALK- See Also:
-
BRAIN_PUFFIN_READY
public static final int BRAIN_PUFFIN_READY- See Also:
-
BRAIN_SEAROCK_TIDE
public static final int BRAIN_SEAROCK_TIDE- See Also:
-
BRAIN_BROTHER_TRANQUILITY_SHIFTY_READY
public static final int BRAIN_BROTHER_TRANQUILITY_SHIFTY_READY- See Also:
-
BRAIN_HUMAN_BRAIN_MONK_WALK
public static final int BRAIN_HUMAN_BRAIN_MONK_WALK- See Also:
-
BRAIN_HUMAN_BRAIN_MONK_READY
public static final int BRAIN_HUMAN_BRAIN_MONK_READY- See Also:
-
BRAIN_ZOMBIE_PIRATE_LIMPERS_WALK
public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_WALK- See Also:
-
BRAIN_ZOMBIE_PIRATE_LIMPERS_READY
public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_READY- See Also:
-
BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_LIMPERS_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_DEFEND- See Also:
-
BRAIN_ZOMBIE_PIRATE_BONEY_WALK
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_WALK- See Also:
-
BRAIN_ZOMBIE_PIRATE_BONEY_READY
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_READY- See Also:
-
BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_BONEY_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_DEFEND- See Also:
-
BRAIN_ZOMBIE_PIRATE_BONEY_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_DEATH- See Also:
-
BRAIN_ZOMBIE_PIRATE_CUTTERS_WALK
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_WALK- See Also:
-
BRAIN_ZOMBIE_PIRATE_CUTTERS_READY
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_READY- See Also:
-
BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_CUTTERS_DEFEND
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_DEFEND- See Also:
-
BRAIN_ZOMBIE_PIRATE_CUTTERS_DEATH
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_DEATH- See Also:
-
BRAIN_BARRELCHEST_WALK
public static final int BRAIN_BARRELCHEST_WALK- See Also:
-
BRAIN_BARRELCHEST_READY
public static final int BRAIN_BARRELCHEST_READY- See Also:
-
BRAIN_BARRELCHEST_NORMAL_ATTACK
public static final int BRAIN_BARRELCHEST_NORMAL_ATTACK- See Also:
-
BRAIN_BARRELCHEST_SPECIAL_ATTACK
public static final int BRAIN_BARRELCHEST_SPECIAL_ATTACK- See Also:
-
BRAIN_BARRELCHEST_WALL_BREAKER_ATTACK
public static final int BRAIN_BARRELCHEST_WALL_BREAKER_ATTACK- See Also:
-
BRAIN_BARRELCHEST_DEFEND
public static final int BRAIN_BARRELCHEST_DEFEND- See Also:
-
BRAIN_BARRELCHEST_DEATH
public static final int BRAIN_BARRELCHEST_DEATH- See Also:
-
BRAIN_DOOR_EXPLOSION
public static final int BRAIN_DOOR_EXPLOSION- See Also:
-
BRAIN_WALL_COLLAPSE_1
public static final int BRAIN_WALL_COLLAPSE_1- See Also:
-
BRAIN_WALL_COLLAPSE_2
public static final int BRAIN_WALL_COLLAPSE_2- See Also:
-
BRAIN_DOOR_COLLAPSE
public static final int BRAIN_DOOR_COLLAPSE- See Also:
-
BRAIN_SECRET_WALL_BREAKUP_MID
public static final int BRAIN_SECRET_WALL_BREAKUP_MID- See Also:
-
BRAIN_SECRET_WALL_BREAKUP_SIDE
public static final int BRAIN_SECRET_WALL_BREAKUP_SIDE- See Also:
-
BRAIN_MON_LOCS_ANIMS
public static final int BRAIN_MON_LOCS_ANIMS- See Also:
-
BRAIN_MON_LOCS_READY_ANIMS
public static final int BRAIN_MON_LOCS_READY_ANIMS- See Also:
-
BRAIN_STAIRS_FIX
public static final int BRAIN_STAIRS_FIX- See Also:
-
BRAIN_CAT_AND_BALL_ANIM
public static final int BRAIN_CAT_AND_BALL_ANIM- See Also:
-
BRAIN_FUSE_BURNING
public static final int BRAIN_FUSE_BURNING- See Also:
-
RAMBLE_TRIP_ANIM_INITIAL_START
public static final int RAMBLE_TRIP_ANIM_INITIAL_START- See Also:
-
RAMBLE_TRIP_ROUTE_1_START_2
public static final int RAMBLE_TRIP_ROUTE_1_START_2- See Also:
-
RAMBLE_TRIP_ROUTE_1_START_3
public static final int RAMBLE_TRIP_ROUTE_1_START_3- See Also:
-
RAMBLE_TRIP_ROUTE_1_START_4
public static final int RAMBLE_TRIP_ROUTE_1_START_4- See Also:
-
RAMBLE_TRIP_ROUTE_1_START_5
public static final int RAMBLE_TRIP_ROUTE_1_START_5- See Also:
-
RAMBLE_TRIP_ROUTE_1_START_6
public static final int RAMBLE_TRIP_ROUTE_1_START_6- See Also:
-
RAMBLE_TRIP_ROUTE_1_START_7
public static final int RAMBLE_TRIP_ROUTE_1_START_7- See Also:
-
RAMBLE_TRIP_ROUTE_1_START_8
public static final int RAMBLE_TRIP_ROUTE_1_START_8- See Also:
-
RAMBLE_TRIP_ROUTE_1_AND_2_START_9
public static final int RAMBLE_TRIP_ROUTE_1_AND_2_START_9- See Also:
-
RAMBLE_TRIP_ROUTE_1_AND_2_START_10
public static final int RAMBLE_TRIP_ROUTE_1_AND_2_START_10- See Also:
-
RAMBLE_TRIP_ROUTE_ALL_START_11
public static final int RAMBLE_TRIP_ROUTE_ALL_START_11- See Also:
-
RAMBLE_TRIP_ROUTE_2_START_2
public static final int RAMBLE_TRIP_ROUTE_2_START_2- See Also:
-
RAMBLE_TRIP_ROUTE_2_START_3
public static final int RAMBLE_TRIP_ROUTE_2_START_3- See Also:
-
RAMBLE_TRIP_ROUTE_2_START_4
public static final int RAMBLE_TRIP_ROUTE_2_START_4- See Also:
-
RAMBLE_TRIP_ROUTE_2_START_5
public static final int RAMBLE_TRIP_ROUTE_2_START_5- See Also:
-
RAMBLE_TRIP_ROUTE_2_START_6
public static final int RAMBLE_TRIP_ROUTE_2_START_6- See Also:
-
RAMBLE_TRIP_ROUTE_2_START_7
public static final int RAMBLE_TRIP_ROUTE_2_START_7- See Also:
-
RAMBLE_TRIP_ROUTE_2_START_8
public static final int RAMBLE_TRIP_ROUTE_2_START_8- See Also:
-
RAMBLE_TRIP_ROUTE_3_START_2
public static final int RAMBLE_TRIP_ROUTE_3_START_2- See Also:
-
RAMBLE_TRIP_ROUTE_3_START_3
public static final int RAMBLE_TRIP_ROUTE_3_START_3- See Also:
-
RAMBLE_TRIP_ROUTE_3_START_4
public static final int RAMBLE_TRIP_ROUTE_3_START_4- See Also:
-
RAMBLE_TRIP_ROUTE_3_START_5
public static final int RAMBLE_TRIP_ROUTE_3_START_5- See Also:
-
RAMBLE_TRIP_ROUTE_3_START_6
public static final int RAMBLE_TRIP_ROUTE_3_START_6- See Also:
-
RAMBLE_TRIP_ROUTE_3_START_7
public static final int RAMBLE_TRIP_ROUTE_3_START_7- See Also:
-
RAMBLE_TRIP_ROUTE_3_START_8
public static final int RAMBLE_TRIP_ROUTE_3_START_8- See Also:
-
RAMBLE_TRIP_ROUTE_3_START_9
public static final int RAMBLE_TRIP_ROUTE_3_START_9- See Also:
-
RAMBLE_TRIP_ROUTE_3_START_10
public static final int RAMBLE_TRIP_ROUTE_3_START_10- See Also:
-
RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_1
public static final int RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_1- See Also:
-
RAMBLE_ANIM_ROUTE_1_TRIP_2
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_2- See Also:
-
RAMBLE_ANIM_ROUTE_1_TRIP_3
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_3- See Also:
-
RAMBLE_ANIM_ROUTE_1_TRIP_4
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_4- See Also:
-
RAMBLE_ANIM_ROUTE_1_TRIP_5
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_5- See Also:
-
RAMBLE_ANIM_ROUTE_1_TRIP_6
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_6- See Also:
-
RAMBLE_ANIM_ROUTE_1_TRIP_7
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_7- See Also:
-
RAMBLE_ANIM_ROUTE_1_TRIP_8
public static final int RAMBLE_ANIM_ROUTE_1_TRIP_8- See Also:
-
RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_9
public static final int RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_9- See Also:
-
RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_10
public static final int RAMBLE_ANIM_ROUTE_1_AND_2_TRIP_10- See Also:
-
RAMBLE_ANIM_ROUTE_ALL_TRIP_11
public static final int RAMBLE_ANIM_ROUTE_ALL_TRIP_11- See Also:
-
RAMBLE_ANIM_ROUTE_2_TRIP_2
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_2- See Also:
-
RAMBLE_ANIM_ROUTE_2_TRIP_3
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_3- See Also:
-
RAMBLE_ANIM_ROUTE_2_TRIP_4
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_4- See Also:
-
RAMBLE_ANIM_ROUTE_2_TRIP_5
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_5- See Also:
-
RAMBLE_ANIM_ROUTE_2_TRIP_6
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_6- See Also:
-
RAMBLE_ANIM_ROUTE_2_TRIP_7
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_7- See Also:
-
RAMBLE_ANIM_ROUTE_2_TRIP_8
public static final int RAMBLE_ANIM_ROUTE_2_TRIP_8- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_1
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_1- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_2
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_2- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_3
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_3- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_4
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_4- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_5
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_5- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_6
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_6- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_7
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_7- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_8
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_8- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_9
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_9- See Also:
-
RAMBLE_ANIM_ROUTE_3_TRIP_10
public static final int RAMBLE_ANIM_ROUTE_3_TRIP_10- See Also:
-
RAMBLE_ZOMBIE_EMERGE_HEAD
public static final int RAMBLE_ZOMBIE_EMERGE_HEAD- See Also:
-
RAMBLE_ZOMBIE_EMERGE_TORSO
public static final int RAMBLE_ZOMBIE_EMERGE_TORSO- See Also:
-
RAMBLE_ZOMBIE_EMERGE_THIGHS
public static final int RAMBLE_ZOMBIE_EMERGE_THIGHS- See Also:
-
RAMBLE_ZOMBIE_EMERGE_FEET
public static final int RAMBLE_ZOMBIE_EMERGE_FEET- See Also:
-
RAMBLE_ZOMBIE_WALK_LAND
public static final int RAMBLE_ZOMBIE_WALK_LAND- See Also:
-
RAMBLE_ZOMBIE_ATTACK
public static final int RAMBLE_ZOMBIE_ATTACK- See Also:
-
RAMBLE_ZOMBIE_DEFEND
public static final int RAMBLE_ZOMBIE_DEFEND- See Also:
-
RAMBLE_ZOMBIE_DEATH
public static final int RAMBLE_ZOMBIE_DEATH- See Also:
-
RAMBLE_ZOMBIE_READY
public static final int RAMBLE_ZOMBIE_READY- See Also:
-
RAMBLE_SICK_FOLK_HEALTHY_READY
public static final int RAMBLE_SICK_FOLK_HEALTHY_READY- See Also:
-
RAMBLE_SICK_FOLK_STAGE_1_READY
public static final int RAMBLE_SICK_FOLK_STAGE_1_READY- See Also:
-
RAMBLE_SICK_FOLK_STAGE_2_READY
public static final int RAMBLE_SICK_FOLK_STAGE_2_READY- See Also:
-
RAMBLE_SICK_FOLK_STAGE_3_READY
public static final int RAMBLE_SICK_FOLK_STAGE_3_READY- See Also:
-
RAMBLE_SICK_FOLK_STAGE_HEALTHY_EATING
public static final int RAMBLE_SICK_FOLK_STAGE_HEALTHY_EATING- See Also:
-
RAMBLE_SICK_FOLK_STAGE_1_EATING
public static final int RAMBLE_SICK_FOLK_STAGE_1_EATING- See Also:
-
RAMBLE_SICK_FOLK_STAGE_2_EATING
public static final int RAMBLE_SICK_FOLK_STAGE_2_EATING- See Also:
-
RAMBLE_SICK_FOLK_STAGE_3_EATING
public static final int RAMBLE_SICK_FOLK_STAGE_3_EATING- See Also:
-
RAMBLE_TRANSFORMATION_INTO_GHAST
public static final int RAMBLE_TRANSFORMATION_INTO_GHAST- See Also:
-
RAMBLE_2ND_STAGE_TO_HEALTHY
public static final int RAMBLE_2ND_STAGE_TO_HEALTHY- See Also:
-
RAMBLE_3RD_STAGE_TO_HEALTHY
public static final int RAMBLE_3RD_STAGE_TO_HEALTHY- See Also:
-
RAMBLE_4TH_STAGE_TO_HEALTHY
public static final int RAMBLE_4TH_STAGE_TO_HEALTHY- See Also:
-
TREK_NAILBEAST_READY
public static final int TREK_NAILBEAST_READY- See Also:
-
TREK_NAILBEAST_WALK
public static final int TREK_NAILBEAST_WALK- See Also:
-
TREK_NAILBEAST_DEFEND
public static final int TREK_NAILBEAST_DEFEND- See Also:
-
TREK_NAILBEAST_ATTACK
public static final int TREK_NAILBEAST_ATTACK- See Also:
-
TREK_NAILBEAST_DEATH
public static final int TREK_NAILBEAST_DEATH- See Also:
-
DTTD_ZANIK_LAUGH
public static final int DTTD_ZANIK_LAUGH- See Also:
-
DTTD_ZANIK_POINT
public static final int DTTD_ZANIK_POINT- See Also:
-
DTTD_ZANIK_TURNONSPOT
public static final int DTTD_ZANIK_TURNONSPOT- See Also:
-
DTTD_ZANIK_TOG_READY
public static final int DTTD_ZANIK_TOG_READY- See Also:
-
DTTD_ZANIK_TOG_WALK
public static final int DTTD_ZANIK_TOG_WALK- See Also:
-
DTTD_ZANIK_DRINK_TOGBOWL
public static final int DTTD_ZANIK_DRINK_TOGBOWL- See Also:
-
DTTD_ZANIK_OPEN_CELL
public static final int DTTD_ZANIK_OPEN_CELL- See Also:
-
DTTD_ZANIK_FIRING_CROSSBOW
public static final int DTTD_ZANIK_FIRING_CROSSBOW- See Also:
-
DTTD_ZANIK_DANCE_SPIN
public static final int DTTD_ZANIK_DANCE_SPIN- See Also:
-
DTTD_ZANIK_BOW
public static final int DTTD_ZANIK_BOW- See Also:
-
DORGESH_GOBLIN_UNARMED_ATTACK
public static final int DORGESH_GOBLIN_UNARMED_ATTACK- See Also:
-
DORGESH_GOBLIN_UNARMED_DEFEND
public static final int DORGESH_GOBLIN_UNARMED_DEFEND- See Also:
-
DORGESH_GOBLIN_DEATH
public static final int DORGESH_GOBLIN_DEATH- See Also:
-
DORGESH_GOBLIN_READY_MINING
public static final int DORGESH_GOBLIN_READY_MINING- See Also:
-
DORGESH_GOBLIN_WALK_SPEAR
public static final int DORGESH_GOBLIN_WALK_SPEAR- See Also:
-
DORGESH_GOBLIN_READY_SPEAR
public static final int DORGESH_GOBLIN_READY_SPEAR- See Also:
-
DORGESH_GOBLIN_CLUB_ATTACK
public static final int DORGESH_GOBLIN_CLUB_ATTACK- See Also:
-
DORGESH_GOBLIN_SPEAR_BLOCK
public static final int DORGESH_GOBLIN_SPEAR_BLOCK- See Also:
-
MONALISK_GIANT_CAVE_BUG_EXPLODE
public static final int MONALISK_GIANT_CAVE_BUG_EXPLODE- See Also:
-
MONALISK_CREATURE_READY
public static final int MONALISK_CREATURE_READY- See Also:
-
MONALISK_CREATURE_WALK
public static final int MONALISK_CREATURE_WALK- See Also:
-
MONALISK_CREATURE_ATTACK
public static final int MONALISK_CREATURE_ATTACK- See Also:
-
MONALISK_CREATURE_DEFEND
public static final int MONALISK_CREATURE_DEFEND- See Also:
-
MONALISK_CREATURE_DEATH
public static final int MONALISK_CREATURE_DEATH- See Also:
-
MOLANISK_CREATURE_ON_WALL_LOOK_EAST
public static final int MOLANISK_CREATURE_ON_WALL_LOOK_EAST- See Also:
-
MOLANISK_CREATURE_ON_WALL_LOOK_WEST
public static final int MOLANISK_CREATURE_ON_WALL_LOOK_WEST- See Also:
-
MOLANISK_CREATURE_ON_WALL_LOOK_NORTH
public static final int MOLANISK_CREATURE_ON_WALL_LOOK_NORTH- See Also:
-
MOLANISK_CREATURE_ON_WALL_LOOK_SOUTH
public static final int MOLANISK_CREATURE_ON_WALL_LOOK_SOUTH- See Also:
-
MOLANISK_CREATURE_ON_WALL_JUMP_EAST
public static final int MOLANISK_CREATURE_ON_WALL_JUMP_EAST- See Also:
-
MOLANISK_CREATURE_ON_WALL_JUMP_WEST
public static final int MOLANISK_CREATURE_ON_WALL_JUMP_WEST- See Also:
-
MOLANISK_CREATURE_ON_WALL_JUMP_NORTH
public static final int MOLANISK_CREATURE_ON_WALL_JUMP_NORTH- See Also:
-
MOLANISK_CREATURE_ON_WALL_JUMP_SOUTH
public static final int MOLANISK_CREATURE_ON_WALL_JUMP_SOUTH- See Also:
-
DORGESH_FOUNTAIN
public static final int DORGESH_FOUNTAIN- See Also:
-
DORGESH_BACK_WATER
public static final int DORGESH_BACK_WATER- See Also:
-
DORGESH_FEATURE_BASE
public static final int DORGESH_FEATURE_BASE- See Also:
-
DORGESH_BANNERS
public static final int DORGESH_BANNERS- See Also:
-
DORGESH_CONDUCTOR_COIL
public static final int DORGESH_CONDUCTOR_COIL- See Also:
-
DORGESH_PLASMA_BALL
public static final int DORGESH_PLASMA_BALL- See Also:
-
DORGESH_LIGHT_GLOW
public static final int DORGESH_LIGHT_GLOW- See Also:
-
DORGESH_LIGHT_OFF
public static final int DORGESH_LIGHT_OFF- See Also:
-
DORGESH_LIGHT_CLOSE_OFF
public static final int DORGESH_LIGHT_CLOSE_OFF- See Also:
-
DORGESH_LIGHT_OPEN
public static final int DORGESH_LIGHT_OPEN- See Also:
-
DORGESH_ZAPPER_LIGHT
public static final int DORGESH_ZAPPER_LIGHT- See Also:
-
DORGESH_ZAPPER_MOTH_DEATH
public static final int DORGESH_ZAPPER_MOTH_DEATH- See Also:
-
DORGESH_ZAPPER_DORMANT
public static final int DORGESH_ZAPPER_DORMANT- See Also:
-
DORGESH_MOTHS
public static final int DORGESH_MOTHS- See Also:
-
DORGESH_SINK
public static final int DORGESH_SINK- See Also:
-
DORGESH_WIRE_MACHINE
public static final int DORGESH_WIRE_MACHINE- See Also:
-
DORGESH_FROGSPIT_ROTATE
public static final int DORGESH_FROGSPIT_ROTATE- See Also:
-
DORGESH_GOBLIN_READY
public static final int DORGESH_GOBLIN_READY- See Also:
-
DORGESH_GOBLIN_WALK
public static final int DORGESH_GOBLIN_WALK- See Also:
-
DORGESH_GOBLIN_CHILD_WALK
public static final int DORGESH_GOBLIN_CHILD_WALK- See Also:
-
DORGESH_GOBLIN_READY_CRATE
public static final int DORGESH_GOBLIN_READY_CRATE- See Also:
-
DORGESH_GOBLIN_WALK_CRATE
public static final int DORGESH_GOBLIN_WALK_CRATE- See Also:
-
DORGESH_GOBLIN_READY_SCRIBE
public static final int DORGESH_GOBLIN_READY_SCRIBE- See Also:
-
DORGESH_GOBLIN_WALK_SCRIBE
public static final int DORGESH_GOBLIN_WALK_SCRIBE- See Also:
-
DORGESH_GOBLIN_CHAT_TALKER
public static final int DORGESH_GOBLIN_CHAT_TALKER- See Also:
-
DORGESH_GOBLIN_CHAT_LISTENER
public static final int DORGESH_GOBLIN_CHAT_LISTENER- See Also:
-
DORGESH_GOBLIN_ENGINEER_OPERATE
public static final int DORGESH_GOBLIN_ENGINEER_OPERATE- See Also:
-
DORGESH_GOBLIN_CHILD_PAT
public static final int DORGESH_GOBLIN_CHILD_PAT- See Also:
-
DORGESH_GOBLIN_CHILD_PAT_BACK
public static final int DORGESH_GOBLIN_CHILD_PAT_BACK- See Also:
-
DORGESH_GOBLIN_CHILD_BALL_READY
public static final int DORGESH_GOBLIN_CHILD_BALL_READY- See Also:
-
DORGESH_GOBLIN_CHILD_BALL_KICK
public static final int DORGESH_GOBLIN_CHILD_BALL_KICK- See Also:
-
DORGESH_GOBLIN_CHILD_BALL_KICK_TO
public static final int DORGESH_GOBLIN_CHILD_BALL_KICK_TO- See Also:
-
DORGESH_GOBLIN_CHILD_BALL_RECEIVE
public static final int DORGESH_GOBLIN_CHILD_BALL_RECEIVE- See Also:
-
DORGESH_BALL_SPOTANIM
public static final int DORGESH_BALL_SPOTANIM- See Also:
-
DORGESH_BABY_CRAWL
public static final int DORGESH_BABY_CRAWL- See Also:
-
DORGESH_BABY_READY
public static final int DORGESH_BABY_READY- See Also:
-
DORGESH_BABY_SIT_READY
public static final int DORGESH_BABY_SIT_READY- See Also:
-
DORGESH_GOBLIN_FROGSPIT_ROTATE
public static final int DORGESH_GOBLIN_FROGSPIT_ROTATE- See Also:
-
DORGESH_GOBLIN_FISH_WALK
public static final int DORGESH_GOBLIN_FISH_WALK- See Also:
-
DORGESH_GOBLIN_FISH_READY
public static final int DORGESH_GOBLIN_FISH_READY- See Also:
-
DORGESH_LIGHT_CHANGE_HUMAN
public static final int DORGESH_LIGHT_CHANGE_HUMAN- See Also:
-
DORGESH_ARTIFACT_SPELL_HUMAN
public static final int DORGESH_ARTIFACT_SPELL_HUMAN- See Also:
-
DORGESH_ARTIFACT_SPELL_SPOT
public static final int DORGESH_ARTIFACT_SPELL_SPOT- See Also:
-
DORGESH_XBOW_LAUNCH
public static final int DORGESH_XBOW_LAUNCH- See Also:
-
DORGESH_XBOW_SWING
public static final int DORGESH_XBOW_SWING- See Also:
-
DORGESH_XBOW_SWING_FAIL
public static final int DORGESH_XBOW_SWING_FAIL- See Also:
-
DORGESH_GRAPPLE_DORMANT
public static final int DORGESH_GRAPPLE_DORMANT- See Also:
-
DORGESH_GRAPPLE_SWING
public static final int DORGESH_GRAPPLE_SWING- See Also:
-
DORGESH_GRAPPLE_SWING_FAIL
public static final int DORGESH_GRAPPLE_SWING_FAIL- See Also:
-
DORGESH_GRAPPLE_SWING_REVERSE
public static final int DORGESH_GRAPPLE_SWING_REVERSE- See Also:
-
DORGESH_GRAPPLE_SWING_FAIL_REVERSE
public static final int DORGESH_GRAPPLE_SWING_FAIL_REVERSE- See Also:
-
DORGESH_GRAPPLE_SPOT
public static final int DORGESH_GRAPPLE_SPOT- See Also:
-
DORGESH_MAGIC_SCAN_READY
public static final int DORGESH_MAGIC_SCAN_READY- See Also:
-
DORGESH_MAGIC_SCAN_WALK
public static final int DORGESH_MAGIC_SCAN_WALK- See Also:
-
MONALISK_CAVE_BUG_WALK
public static final int MONALISK_CAVE_BUG_WALK- See Also:
-
MONALISK_CAVE_BUG_READY
public static final int MONALISK_CAVE_BUG_READY- See Also:
-
MONALISK_CAVE_BUG_ATTACK
public static final int MONALISK_CAVE_BUG_ATTACK- See Also:
-
MONALISK_CAVE_BUG_DEFEND
public static final int MONALISK_CAVE_BUG_DEFEND- See Also:
-
MONALISK_GIANT_CAVE_BUG_DEATH
public static final int MONALISK_GIANT_CAVE_BUG_DEATH- See Also:
-
MONALISK_MINI_CAVE_BUG_DEATH
public static final int MONALISK_MINI_CAVE_BUG_DEATH- See Also:
-
MOLANISK_PLAYER_RING_BELL
public static final int MOLANISK_PLAYER_RING_BELL- See Also:
-
SLICE_ZANIK_TELEPORT_SPHERE_BREAKING
public static final int SLICE_ZANIK_TELEPORT_SPHERE_BREAKING- See Also:
-
TBW_CLEANUP_PLAYER_HACK_OPAL
public static final int TBW_CLEANUP_PLAYER_HACK_OPAL- See Also:
-
TBW_CLEANUP_PLAYER_HACK_JADE
public static final int TBW_CLEANUP_PLAYER_HACK_JADE- See Also:
-
TBW_CLEANUP_PLAYER_HACK_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_HACK_REDTOPAZ- See Also:
-
RABBIT_UPDATE_WALK
public static final int RABBIT_UPDATE_WALK- See Also:
-
RABBIT_UPDATE_READY
public static final int RABBIT_UPDATE_READY- See Also:
-
RABBIT_UPDATE_ATTACK
public static final int RABBIT_UPDATE_ATTACK- See Also:
-
RABBIT_UPDATE_DEFEND
public static final int RABBIT_UPDATE_DEFEND- See Also:
-
RABBIT_UPDATE_DEATH
public static final int RABBIT_UPDATE_DEATH- See Also:
-
RABBIT_UPDATE_WALK_PROJANIM
public static final int RABBIT_UPDATE_WALK_PROJANIM- See Also:
-
QUEST_FAIRY_COW_WHEEL_WALK
public static final int QUEST_FAIRY_COW_WHEEL_WALK- See Also:
-
STAB_WOLBANEDAGGER
public static final int STAB_WOLBANEDAGGER- See Also:
-
SUROK_SUROK_DOCUMENT_BURNING
public static final int SUROK_SUROK_DOCUMENT_BURNING- See Also:
-
SUROK_SUROK_DOCUMENT_BURNING_SPOT
public static final int SUROK_SUROK_DOCUMENT_BURNING_SPOT- See Also:
-
SUROK_KING_ROALD_COLLAPSE
public static final int SUROK_KING_ROALD_COLLAPSE- See Also:
-
SUROK_KING_ROALD_NEW_COLLAPSE
public static final int SUROK_KING_ROALD_NEW_COLLAPSE- See Also:
-
SUROK_KING_ROALD_IMPACT
public static final int SUROK_KING_ROALD_IMPACT- See Also:
-
SUROK_KING_ROALD_ATTACK
public static final int SUROK_KING_ROALD_ATTACK- See Also:
-
SUROK_PLAYER_PICKAXE_SWING
public static final int SUROK_PLAYER_PICKAXE_SWING- See Also:
-
SUROK_PLAYER_CLIMBING_INTO_TUNNEL
public static final int SUROK_PLAYER_CLIMBING_INTO_TUNNEL- See Also:
-
SUROK_PLAYER_RUNE_COMBINE
public static final int SUROK_PLAYER_RUNE_COMBINE- See Also:
-
SUROK_RUNE_COMBINE_SPOT
public static final int SUROK_RUNE_COMBINE_SPOT- See Also:
-
FAI_VARROCK_BENCH_SIT
public static final int FAI_VARROCK_BENCH_SIT- See Also:
-
DTTD_ZANIK_STEPPING_STONE_JUMP
public static final int DTTD_ZANIK_STEPPING_STONE_JUMP- See Also:
-
HUMAN_MINING_BLACK_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_BLACK_PICKAXE_NOREACHFORWARD- See Also:
-
SANG_MINING_WALL_BLACK_PICKAXE
public static final int SANG_MINING_WALL_BLACK_PICKAXE- See Also:
-
CLANWARS_BARRIER_SINK
public static final int CLANWARS_BARRIER_SINK- See Also:
-
RABBIT_EMOTE
public static final int RABBIT_EMOTE- See Also:
-
OLAF2_UNDEAD_WALK
public static final int OLAF2_UNDEAD_WALK- See Also:
-
OLAF2_UNDEAD_READY
public static final int OLAF2_UNDEAD_READY- See Also:
-
OLAF2_BRINE_RAT_WALK
public static final int OLAF2_BRINE_RAT_WALK- See Also:
-
OLAF2_BRINE_RAT_DEATH
public static final int OLAF2_BRINE_RAT_DEATH- See Also:
-
OLAF2_BRINE_RAT_DEFEND
public static final int OLAF2_BRINE_RAT_DEFEND- See Also:
-
OLAF2_BRINE_RAT_ATTACK
public static final int OLAF2_BRINE_RAT_ATTACK- See Also:
-
OLAF2_BRINE_SABRE_SPECIAL
public static final int OLAF2_BRINE_SABRE_SPECIAL- See Also:
-
OLAF2_BRINE_SABRE_SPECIAL_SPOT
public static final int OLAF2_BRINE_SABRE_SPECIAL_SPOT- See Also:
-
OLAF2_CAVE_BOULDER_ROLL
public static final int OLAF2_CAVE_BOULDER_ROLL- See Also:
-
OLAF2_TRAP_WALL_HIT_HEAD
public static final int OLAF2_TRAP_WALL_HIT_HEAD- See Also:
-
OLAF2_HEAD_HIT
public static final int OLAF2_HEAD_HIT- See Also:
-
OLAF2_TRAP_BARREL_SPIN
public static final int OLAF2_TRAP_BARREL_SPIN- See Also:
-
OLAF2_FALL_OFF_BARREL
public static final int OLAF2_FALL_OFF_BARREL- See Also:
-
OLAF2_SKULL_LEVER
public static final int OLAF2_SKULL_LEVER- See Also:
-
OLAF2_ULFRIC_RISE
public static final int OLAF2_ULFRIC_RISE- See Also:
-
OLAF2_BRINE_RAT_READY
public static final int OLAF2_BRINE_RAT_READY- See Also:
-
OLAF2_UNDEAD_SWORD_LUNGE
public static final int OLAF2_UNDEAD_SWORD_LUNGE- See Also:
-
OLAF2_UNDEAD_SWORD_DEF
public static final int OLAF2_UNDEAD_SWORD_DEF- See Also:
-
OLAF2_HUMAN_BOULDER_PUSH_SIDE
public static final int OLAF2_HUMAN_BOULDER_PUSH_SIDE- See Also:
-
OLAF2_HUMAN_BOULDER_PUSH
public static final int OLAF2_HUMAN_BOULDER_PUSH- See Also:
-
WILD_DITCH_JUMP
public static final int WILD_DITCH_JUMP- See Also:
-
GOBLIN_UPDATE_CASTING_SPOTANIM
public static final int GOBLIN_UPDATE_CASTING_SPOTANIM- See Also:
-
GOBLIN_UPDATE_CHAMPION_CASTING
public static final int GOBLIN_UPDATE_CHAMPION_CASTING- See Also:
-
GOBLIN_UPDATE_CHAMPION_DRAIN
public static final int GOBLIN_UPDATE_CHAMPION_DRAIN- See Also:
-
SURFACE_GOBLIN_UPDATE_BOW
public static final int SURFACE_GOBLIN_UPDATE_BOW- See Also:
-
SURFACE_GOBLIN_UPDATE_DANCE
public static final int SURFACE_GOBLIN_UPDATE_DANCE- See Also:
-
SURFACE_GOBLIN_UPDATE_BANNER_WALK
public static final int SURFACE_GOBLIN_UPDATE_BANNER_WALK- See Also:
-
SURFACE_GOBLIN_UPDATE_BANNER_READY
public static final int SURFACE_GOBLIN_UPDATE_BANNER_READY- See Also:
-
SURFACE_GOBLIN_UPDATE_EYEGLO_CRAZY_SCARED
public static final int SURFACE_GOBLIN_UPDATE_EYEGLO_CRAZY_SCARED- See Also:
-
SURFACE_GOBLIN_UPDATE_EYEGLO_SCARED_RUN
public static final int SURFACE_GOBLIN_UPDATE_EYEGLO_SCARED_RUN- See Also:
-
SLICE_ARROW_HIT_SPOT
public static final int SLICE_ARROW_HIT_SPOT- See Also:
-
SLICE_HAM_AGENT_ARROW_LAUNCH
public static final int SLICE_HAM_AGENT_ARROW_LAUNCH- See Also:
-
SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT
public static final int SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT- See Also:
-
SLICE_HAM_AGENT_ARROW_LAUNCH_PROJ
public static final int SLICE_HAM_AGENT_ARROW_LAUNCH_PROJ- See Also:
-
SLICE_PLAYER_THROWN_OUT_ANIM
public static final int SLICE_PLAYER_THROWN_OUT_ANIM- See Also:
-
SLICE_PLAYER_MACE_SPECIAL_ATTACK
public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK- See Also:
-
SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOT
public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOT- See Also:
-
SLICE_ZANIK_PUBLIC_ADDRESS
public static final int SLICE_ZANIK_PUBLIC_ADDRESS- See Also:
-
SLICE_HOSTAGE_WALK
public static final int SLICE_HOSTAGE_WALK- See Also:
-
SLICE_HOSTAGE_READY
public static final int SLICE_HOSTAGE_READY- See Also:
-
SLICE_SURFACE_GOBLIN_SERGENT_WALK
public static final int SLICE_SURFACE_GOBLIN_SERGENT_WALK- See Also:
-
SLICE_SURFACE_GOBLIN_SERGENT_READY
public static final int SLICE_SURFACE_GOBLIN_SERGENT_READY- See Also:
-
SLICE_SURFACE_GOBLIN_SERGENT_ATTACK
public static final int SLICE_SURFACE_GOBLIN_SERGENT_ATTACK- See Also:
-
SLICE_SURFACE_GOBLIN_SERGENT_DEFEND
public static final int SLICE_SURFACE_GOBLIN_SERGENT_DEFEND- See Also:
-
SLICE_SURFACE_GOBLIN_SERGENT_DEATH
public static final int SLICE_SURFACE_GOBLIN_SERGENT_DEATH- See Also:
-
SLICE_SURFACE_GOBLIN_SERGENT_HIDE
public static final int SLICE_SURFACE_GOBLIN_SERGENT_HIDE- See Also:
-
SLICE_SURFACE_GOBLIN_SERGENT_STAND_UP
public static final int SLICE_SURFACE_GOBLIN_SERGENT_STAND_UP- See Also:
-
SLICE_DORGESH_URTAQ_ARGUING
public static final int SLICE_DORGESH_URTAQ_ARGUING- See Also:
-
SLICE_DWARF_ALVIJAR_ARGUING
public static final int SLICE_DWARF_ALVIJAR_ARGUING- See Also:
-
SLICE_ZANIK_ADDRESS_GOBLIN_CROWD
public static final int SLICE_ZANIK_ADDRESS_GOBLIN_CROWD- See Also:
-
SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_VAR
public static final int SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_VAR- See Also:
-
SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_CALM
public static final int SLICE_ZANIK_ADDRESS_GOBLIN_CROWD_CALM- See Also:
-
SLICE_DWARF_CROWD_CHEERING_VAR_1
public static final int SLICE_DWARF_CROWD_CHEERING_VAR_1- See Also:
-
SLICE_DWARF_CROWD_CHEERING_VAR_2
public static final int SLICE_DWARF_CROWD_CHEERING_VAR_2- See Also:
-
SLICE_DWARF_CROWD_CHEERING_VAR_3
public static final int SLICE_DWARF_CROWD_CHEERING_VAR_3- See Also:
-
SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_1
public static final int SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_1- See Also:
-
SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_2
public static final int SLICE_CAVE_GOBLINS_CROWD_CHEERING_VAR_2- See Also:
-
SLICE_FLASH
public static final int SLICE_FLASH- See Also:
-
SLICE_DWARF_TRAIN_READY
public static final int SLICE_DWARF_TRAIN_READY- See Also:
-
SLICE_TRAIN_ANIM_01
public static final int SLICE_TRAIN_ANIM_01- See Also:
-
SLICE_TRAIN_ANIM_02
public static final int SLICE_TRAIN_ANIM_02- See Also:
-
SLICE_TRAIN_ANIM_03
public static final int SLICE_TRAIN_ANIM_03- See Also:
-
SLICE_TRAIN_ANIM_04
public static final int SLICE_TRAIN_ANIM_04- See Also:
-
SLICE_TRAIN_ANIM_05
public static final int SLICE_TRAIN_ANIM_05- See Also:
-
SLICE_TRAIN_ANIM_06
public static final int SLICE_TRAIN_ANIM_06- See Also:
-
SLICE_TRAIN_ANIM_07
public static final int SLICE_TRAIN_ANIM_07- See Also:
-
SLICE_TRAIN_ANIM_08
public static final int SLICE_TRAIN_ANIM_08- See Also:
-
SLICE_TRAIN_ANIM_09
public static final int SLICE_TRAIN_ANIM_09- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_WALK
public static final int SLICE_SURFACE_GOBLIN_SQUAT_WALK- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_READY
public static final int SLICE_SURFACE_GOBLIN_SQUAT_READY- See Also:
-
SLICE_SURFACE_GOBLIN_DEATH
public static final int SLICE_SURFACE_GOBLIN_DEATH- See Also:
-
SLICE_SURFACE_GOBLIN_DEFEND
public static final int SLICE_SURFACE_GOBLIN_DEFEND- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK
public static final int SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK- See Also:
-
SLICE_SURFACE_GOBLIN_ARMED_ATTACK
public static final int SLICE_SURFACE_GOBLIN_ARMED_ATTACK- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_READY_SPEAR
public static final int SLICE_SURFACE_GOBLIN_SQUAT_READY_SPEAR- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_WALK_SPEAR
public static final int SLICE_SURFACE_GOBLIN_SQUAT_WALK_SPEAR- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR
public static final int SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR- See Also:
-
SLICE_SURFACE_GOBLIN_DEFEND_SPEAR
public static final int SLICE_SURFACE_GOBLIN_DEFEND_SPEAR- See Also:
-
SLICE_SURFACE_GOBLIN_DEATH_SPEAR
public static final int SLICE_SURFACE_GOBLIN_DEATH_SPEAR- See Also:
-
SLICE_ARROW_DEATH
public static final int SLICE_ARROW_DEATH- See Also:
-
SLICE_SURFACE_GOBLIN_DEATH_BY_ARROW
public static final int SLICE_SURFACE_GOBLIN_DEATH_BY_ARROW- See Also:
-
SLICE_SURFACE_GOBLIN_RUNNING_SCARED
public static final int SLICE_SURFACE_GOBLIN_RUNNING_SCARED- See Also:
-
SLICE_GOBLIN_EXCAVATE
public static final int SLICE_GOBLIN_EXCAVATE- See Also:
-
SLICE_SURFACE_GOBLIN_DEATH_BY_FIREBOLT
public static final int SLICE_SURFACE_GOBLIN_DEATH_BY_FIREBOLT- See Also:
-
SLICE_GOBLIN_CLEANING
public static final int SLICE_GOBLIN_CLEANING- See Also:
-
LIGHT_BEAM_BUTTERFLY_OLD
public static final int LIGHT_BEAM_BUTTERFLY_OLD- See Also:
-
SLICE_PLAYER_HIDE_STAND
public static final int SLICE_PLAYER_HIDE_STAND- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_SPEAR_ATTACK_SHIELD
public static final int SLICE_SURFACE_GOBLIN_SQUAT_SPEAR_ATTACK_SHIELD- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_SHIELD_SPEAR_READY
public static final int SLICE_SURFACE_GOBLIN_SQUAT_SHIELD_SPEAR_READY- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_WALK_SHIELD_ARMED
public static final int SLICE_SURFACE_GOBLIN_SQUAT_WALK_SHIELD_ARMED- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_WALK
public static final int SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_WALK- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_READY
public static final int SLICE_SURFACE_GOBLIN_SQUAT_GENERALS_READY- See Also:
-
SURFACE_GOBLIN_WORMBRAIN_DEATH
public static final int SURFACE_GOBLIN_WORMBRAIN_DEATH- See Also:
-
SLICE_DWARF_1_READY
public static final int SLICE_DWARF_1_READY- See Also:
-
SLICE_DWARF_2_READY
public static final int SLICE_DWARF_2_READY- See Also:
-
SLICE_DWARF_3_READY
public static final int SLICE_DWARF_3_READY- See Also:
-
SLICE_DWARF_4_READY
public static final int SLICE_DWARF_4_READY- See Also:
-
SLICE_PLAYER_UNTIE_ZANIK
public static final int SLICE_PLAYER_UNTIE_ZANIK- See Also:
-
SLICE_ZANIK_TRAIN_BLAST_PAST
public static final int SLICE_ZANIK_TRAIN_BLAST_PAST- See Also:
-
SLICE_ZANIK_TRAIN_TRACK_STRUGGLE
public static final int SLICE_ZANIK_TRAIN_TRACK_STRUGGLE- See Also:
-
SLICE_ZANIK_TRAIN_TRACK_GET_UP
public static final int SLICE_ZANIK_TRAIN_TRACK_GET_UP- See Also:
-
SLICE_PLAYER_TRAIN_BLAST_PAST
public static final int SLICE_PLAYER_TRAIN_BLAST_PAST- See Also:
-
SLICE_ZANIK_JUMP_FROM_TRACK_NORTH
public static final int SLICE_ZANIK_JUMP_FROM_TRACK_NORTH- See Also:
-
SLICE_ZANIK_JUMP_FROM_TRACK_SOUTH
public static final int SLICE_ZANIK_JUMP_FROM_TRACK_SOUTH- See Also:
-
VM_SPECIMEN_BRUSH_DUST_SPOTANIM
public static final int VM_SPECIMEN_BRUSH_DUST_SPOTANIM- See Also:
-
VM_PLAYER_USE_SPECIMEN_BRUSH
public static final int VM_PLAYER_USE_SPECIMEN_BRUSH- See Also:
-
KALPHITE_UPDATE_READY
public static final int KALPHITE_UPDATE_READY- See Also:
-
KALPHITE_UPDATE_LORD_READY
public static final int KALPHITE_UPDATE_LORD_READY- See Also:
-
KALPHITE_UPDATE_WALK
public static final int KALPHITE_UPDATE_WALK- See Also:
-
KALPHITE_UPDATE_LARVAE_WALK
public static final int KALPHITE_UPDATE_LARVAE_WALK- See Also:
-
KALPHITE_UPDATE_LORD_WALK
public static final int KALPHITE_UPDATE_LORD_WALK- See Also:
-
KALPHITE_UPDATE_JAWS_ATTACK
public static final int KALPHITE_UPDATE_JAWS_ATTACK- See Also:
-
KALPHITE_UPDATE_LARVAE_JAWS_ATTACK
public static final int KALPHITE_UPDATE_LARVAE_JAWS_ATTACK- See Also:
-
KALPHITE_UPDATE_CLAW_ATTACK
public static final int KALPHITE_UPDATE_CLAW_ATTACK- See Also:
-
KALPHITE_UPDATE_CLAW_LORD_ATTACK
public static final int KALPHITE_UPDATE_CLAW_LORD_ATTACK- See Also:
-
KALPHITE_UPDATE_DEFEND
public static final int KALPHITE_UPDATE_DEFEND- See Also:
-
KALPHITE_UPDATE_DEATH
public static final int KALPHITE_UPDATE_DEATH- See Also:
-
KALPHITE_UPDATE_LARVAE_DEATH
public static final int KALPHITE_UPDATE_LARVAE_DEATH- See Also:
-
KALPHITE_UPDATE_LORD_DEATH
public static final int KALPHITE_UPDATE_LORD_DEATH- See Also:
-
KALPHITE_UPDATE_RANGED_ATTACK
public static final int KALPHITE_UPDATE_RANGED_ATTACK- See Also:
-
KALPHITE_UPDATE_QUEEN_DEFEND
public static final int KALPHITE_UPDATE_QUEEN_DEFEND- See Also:
-
KALPHITE_UPDATE_FLYING_QUEEN_DEATH
public static final int KALPHITE_UPDATE_FLYING_QUEEN_DEATH- See Also:
-
KALPHITE_UPDATE_FLYING_QUEEN_RANGED_ATTACK
public static final int KALPHITE_UPDATE_FLYING_QUEEN_RANGED_ATTACK- See Also:
-
KALPHITE_UPDATE_FLYING_QUEEN_STINGER_ATTACK
public static final int KALPHITE_UPDATE_FLYING_QUEEN_STINGER_ATTACK- See Also:
-
KALPHITE_UPDATE_FLYING_QUEEN_READY_WALK
public static final int KALPHITE_UPDATE_FLYING_QUEEN_READY_WALK- See Also:
-
KALPHITE_UPDATE_FLYING_QUEEN_DEFEND
public static final int KALPHITE_UPDATE_FLYING_QUEEN_DEFEND- See Also:
-
KALPHITE_UPDATE_QUEEN_WALK
public static final int KALPHITE_UPDATE_QUEEN_WALK- See Also:
-
KALPHITE_UPDATE_QUEEN_READY
public static final int KALPHITE_UPDATE_QUEEN_READY- See Also:
-
KALPHITE_UPDATE_QUEEN_RANGED_ATTACK
public static final int KALPHITE_UPDATE_QUEEN_RANGED_ATTACK- See Also:
-
KALPHITE_UPDATE_QUEEN_JAWS_ATTACK
public static final int KALPHITE_UPDATE_QUEEN_JAWS_ATTACK- See Also:
-
KALPHITE_UPDATE_QUEEN_DEATH
public static final int KALPHITE_UPDATE_QUEEN_DEATH- See Also:
-
KALPHITE_QUEEN_ANGRY
public static final int KALPHITE_QUEEN_ANGRY- See Also:
-
KALPHITE_QUEEN_LAUGH
public static final int KALPHITE_QUEEN_LAUGH- See Also:
-
KALPHITE_QUEEN_HAPPY
public static final int KALPHITE_QUEEN_HAPPY- See Also:
-
KALPHITE_QUEEN_IDLE
public static final int KALPHITE_QUEEN_IDLE- See Also:
-
SMALL_SPIDER_UPDATE_READY
public static final int SMALL_SPIDER_UPDATE_READY- See Also:
-
SMALL_SPIDER_UPDATE_WALK
public static final int SMALL_SPIDER_UPDATE_WALK- See Also:
-
SMALL_SPIDER_UPDATE_ATTACK
public static final int SMALL_SPIDER_UPDATE_ATTACK- See Also:
-
SMALL_SPIDER_UPDATE_DEFEND
public static final int SMALL_SPIDER_UPDATE_DEFEND- See Also:
-
SMALL_SPIDER_UPDATE_DEATH
public static final int SMALL_SPIDER_UPDATE_DEATH- See Also:
-
SCORPION_UPDATE_READY
public static final int SCORPION_UPDATE_READY- See Also:
-
SCORPION_UPDATE_WALK
public static final int SCORPION_UPDATE_WALK- See Also:
-
SCORPION_UPDATE_ATTACK_TAIL
public static final int SCORPION_UPDATE_ATTACK_TAIL- See Also:
-
SCORPION_UPDATE_DEFEND
public static final int SCORPION_UPDATE_DEFEND- See Also:
-
SCORPION_UPDATE_DEATH
public static final int SCORPION_UPDATE_DEATH- See Also:
-
SMALL_SCORPION_UPDATE_WALK
public static final int SMALL_SCORPION_UPDATE_WALK- See Also:
-
SMALL_SCORPION_UPDATE_READY
public static final int SMALL_SCORPION_UPDATE_READY- See Also:
-
SMALL_SCORPION_UPDATE_DEFEND
public static final int SMALL_SCORPION_UPDATE_DEFEND- See Also:
-
SMALL_SCORPION_UPDATE_DEATH
public static final int SMALL_SCORPION_UPDATE_DEATH- See Also:
-
SMALL_SCORPION_UPDATE_ATTACK
public static final int SMALL_SCORPION_UPDATE_ATTACK- See Also:
-
SCORPION_UPDATE_FIGHT_ARENA_WALK
public static final int SCORPION_UPDATE_FIGHT_ARENA_WALK- See Also:
-
LOBSTER_UPDATE_READY
public static final int LOBSTER_UPDATE_READY- See Also:
-
LOBSTER_UPDATE_WALK
public static final int LOBSTER_UPDATE_WALK- See Also:
-
LOBSTER_UPDATE_ATTACK
public static final int LOBSTER_UPDATE_ATTACK- See Also:
-
LOBSTER_UPDATE_DEFEND
public static final int LOBSTER_UPDATE_DEFEND- See Also:
-
LOBSTER_UPDATE_DEATH
public static final int LOBSTER_UPDATE_DEATH- See Also:
-
HUMAN_APE_WALK_L
public static final int HUMAN_APE_WALK_L- See Also:
-
KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM
public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM- See Also:
-
KALPHITE_UPDATE_FLYING_QUEEN_EMERGING
public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGING- See Also:
-
KALPHITE_UPDATE_LIGHTENING_PROJECTILE
public static final int KALPHITE_UPDATE_LIGHTENING_PROJECTILE- See Also:
-
KAPHITE_EGG_EXPLOSION_UPDATE
public static final int KAPHITE_EGG_EXPLOSION_UPDATE- See Also:
-
KAPHITE_EGG_REGENERATION_UPDATE
public static final int KAPHITE_EGG_REGENERATION_UPDATE- See Also:
-
KAPHITE_EGG_PULSING_WALL_UPDATE
public static final int KAPHITE_EGG_PULSING_WALL_UPDATE- See Also:
-
HUMAN_APE_WALK_R
public static final int HUMAN_APE_WALK_R- See Also:
-
HUMAN_APE_WALK_B
public static final int HUMAN_APE_WALK_B- See Also:
-
HUMAN_APE_RUN
public static final int HUMAN_APE_RUN- See Also:
-
HUMAN_APE_ATTACK
public static final int HUMAN_APE_ATTACK- See Also:
-
HUMAN_APE_DEFEND
public static final int HUMAN_APE_DEFEND- See Also:
-
DREAM_CYRISUS_UNCONSCIOUS
public static final int DREAM_CYRISUS_UNCONSCIOUS- See Also:
-
DREAM_CYRISUS_BARELY_CONSCIOUS_TRANSITION
public static final int DREAM_CYRISUS_BARELY_CONSCIOUS_TRANSITION- See Also:
-
DREAM_CYRISUS_BARELY_CONSCIOUS
public static final int DREAM_CYRISUS_BARELY_CONSCIOUS- See Also:
-
DREAM_CYRISUS_SIT_UP_TRANSITION
public static final int DREAM_CYRISUS_SIT_UP_TRANSITION- See Also:
-
DREAM_CYRISUS_SITTING_UP
public static final int DREAM_CYRISUS_SITTING_UP- See Also:
-
DREAM_PLAYER_HELP_CYRISUS_STAND_UP
public static final int DREAM_PLAYER_HELP_CYRISUS_STAND_UP- See Also:
-
DREAM_CYRISUS_STAND_UP_TRANSITION
public static final int DREAM_CYRISUS_STAND_UP_TRANSITION- See Also:
-
DREAM_CYRISUS_ADMIRE_HIMSELF
public static final int DREAM_CYRISUS_ADMIRE_HIMSELF- See Also:
-
DREAM_CYRISUS_RECIEVE_FOOD_SITTING
public static final int DREAM_CYRISUS_RECIEVE_FOOD_SITTING- See Also:
-
DREAM_PLAYER_FEED_CYRISUS_SITTING
public static final int DREAM_PLAYER_FEED_CYRISUS_SITTING- See Also:
-
DREAM_PLAYER_FEED_CYRISUS_LYING
public static final int DREAM_PLAYER_FEED_CYRISUS_LYING- See Also:
-
DREAM_PLAYER_FEED_CYRISUS_STANDING
public static final int DREAM_PLAYER_FEED_CYRISUS_STANDING- See Also:
-
DREAM_CYRISUS_RECIEVE_FOOD_STANDING
public static final int DREAM_CYRISUS_RECIEVE_FOOD_STANDING- See Also:
-
DREAM_PLAYER_MONSTEREXAM_STATSPY
public static final int DREAM_PLAYER_MONSTEREXAM_STATSPY- See Also:
-
DREAM_PLAYER_HUMIDIFY_SPELL
public static final int DREAM_PLAYER_HUMIDIFY_SPELL- See Also:
-
HUMAN_AMETHYSTCUTTING
public static final int HUMAN_AMETHYSTCUTTING- See Also:
-
DREAM_PLAYER_DREAM_SPELL_READY
public static final int DREAM_PLAYER_DREAM_SPELL_READY- See Also:
-
HUMAN_READY_FAN
public static final int HUMAN_READY_FAN- See Also:
-
DREAM_PLAYER_MAKE_PLANK_SPELL
public static final int DREAM_PLAYER_MAKE_PLANK_SPELL- See Also:
-
DREAM_PLAYER_SPELLBOOK_SWAP
public static final int DREAM_PLAYER_SPELLBOOK_SWAP- See Also:
-
DREAM_CROUCH
public static final int DREAM_CROUCH- See Also:
-
DREAM_CYRISUS_STOMP
public static final int DREAM_CYRISUS_STOMP- See Also:
-
DREAM_ZEDS
public static final int DREAM_ZEDS- See Also:
-
DREAM_PLAYER_HUNTER_BOX_SPELL
public static final int DREAM_PLAYER_HUNTER_BOX_SPELL- See Also:
-
DREAM_REVERSE_TELEPORT
public static final int DREAM_REVERSE_TELEPORT- See Also:
-
DREAM_PLAYER_POINTS
public static final int DREAM_PLAYER_POINTS- See Also:
-
DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM
public static final int DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM- See Also:
-
DREAM_HUMIDIFY_SPELL_SPOTANIM
public static final int DREAM_HUMIDIFY_SPELL_SPOTANIM- See Also:
-
DREAM_PLANK_MAKE_SPELL_SPOTANIM
public static final int DREAM_PLANK_MAKE_SPELL_SPOTANIM- See Also:
-
DREAM_SPELLBOOK_SPOTANIM
public static final int DREAM_SPELLBOOK_SPOTANIM- See Also:
-
DREAM_RAZORBEAST_ATTACK
public static final int DREAM_RAZORBEAST_ATTACK- See Also:
-
DREAM_RAZORBEAST_READY
public static final int DREAM_RAZORBEAST_READY- See Also:
-
DREAM_RAZORBEAST_WALK
public static final int DREAM_RAZORBEAST_WALK- See Also:
-
DREAM_RAZORBEAST_DEFEND
public static final int DREAM_RAZORBEAST_DEFEND- See Also:
-
DREAM_RAZORBEAST_SPAWN
public static final int DREAM_RAZORBEAST_SPAWN- See Also:
-
DREAM_RAZORBEAST_DEATH
public static final int DREAM_RAZORBEAST_DEATH- See Also:
-
DREAM_RAZOR_BEAST_SPAWN_SPOTANIM
public static final int DREAM_RAZOR_BEAST_SPAWN_SPOTANIM- See Also:
-
DREAM_INADEQUACY_READY
public static final int DREAM_INADEQUACY_READY- See Also:
-
DREAM_INADEQUACY_ATTACK_FRONT
public static final int DREAM_INADEQUACY_ATTACK_FRONT- See Also:
-
DREAM_INADEQUACY_ATTACK_BACK
public static final int DREAM_INADEQUACY_ATTACK_BACK- See Also:
-
DREAM_INADEQUACY_ATTACK_LEFT
public static final int DREAM_INADEQUACY_ATTACK_LEFT- See Also:
-
DREAM_INADEQUACY_ATTACK_RIGHT
public static final int DREAM_INADEQUACY_ATTACK_RIGHT- See Also:
-
DREAM_INADEQUACY_DEATH
public static final int DREAM_INADEQUACY_DEATH- See Also:
-
DREAM_INADEQUACY_TRANSFORM_SPOTANIM
public static final int DREAM_INADEQUACY_TRANSFORM_SPOTANIM- See Also:
-
DREAM_INADEQUACY_DEFEND
public static final int DREAM_INADEQUACY_DEFEND- See Also:
-
DREAM_INADEQUACY_RANGED_ATTACK
public static final int DREAM_INADEQUACY_RANGED_ATTACK- See Also:
-
DREAM_INADEQUACY_MOUTH_SPOTANIM
public static final int DREAM_INADEQUACY_MOUTH_SPOTANIM- See Also:
-
DREAM_RAZOR_BEAST_SPAWN_PROJANIM
public static final int DREAM_RAZOR_BEAST_SPAWN_PROJANIM- See Also:
-
DREAM_UNTOUCHABLE_READY_WALK
public static final int DREAM_UNTOUCHABLE_READY_WALK- See Also:
-
DREAM_UNTOUCHABLE_ATTACK
public static final int DREAM_UNTOUCHABLE_ATTACK- See Also:
-
DREAM_UNTOUCHABLE_DEFEND
public static final int DREAM_UNTOUCHABLE_DEFEND- See Also:
-
DREAM_UNTOUCHABLE_DEATH
public static final int DREAM_UNTOUCHABLE_DEATH- See Also:
-
DREAM_UNTOUCHABLE_SPAWN
public static final int DREAM_UNTOUCHABLE_SPAWN- See Also:
-
DREAM_UNTOUCHABLE_SPAWN_SPOTANIM
public static final int DREAM_UNTOUCHABLE_SPAWN_SPOTANIM- See Also:
-
DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM
public static final int DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM- See Also:
-
DREAM_EVERLASTING_SPAWN_SPOTANIM
public static final int DREAM_EVERLASTING_SPAWN_SPOTANIM- See Also:
-
DREAM_EVERLASTING_TRANSFORM_SPOTANIM
public static final int DREAM_EVERLASTING_TRANSFORM_SPOTANIM- See Also:
-
DREAM_ILLUSIVE_SPAWN_SPOTANIM
public static final int DREAM_ILLUSIVE_SPAWN_SPOTANIM- See Also:
-
DREAM_ILLUSIVE_READY
public static final int DREAM_ILLUSIVE_READY- See Also:
-
DREAM_ILLUSIVE_WALK
public static final int DREAM_ILLUSIVE_WALK- See Also:
-
DREAM_ILLUSIVE_DEFEND_P1
public static final int DREAM_ILLUSIVE_DEFEND_P1- See Also:
-
DREAM_ILLUSIVE_DEFEND_P2
public static final int DREAM_ILLUSIVE_DEFEND_P2- See Also:
-
DREAM_ILLUSIVE_ATTACK
public static final int DREAM_ILLUSIVE_ATTACK- See Also:
-
DREAM_EVERLASTING_READY
public static final int DREAM_EVERLASTING_READY- See Also:
-
DREAM_EVERLASTING_WALK
public static final int DREAM_EVERLASTING_WALK- See Also:
-
DREAM_EVERLASTING_ATTACK
public static final int DREAM_EVERLASTING_ATTACK- See Also:
-
DREAM_EVERLASTING_DEFEND
public static final int DREAM_EVERLASTING_DEFEND- See Also:
-
DREAM_EVERLASTING_DEATH
public static final int DREAM_EVERLASTING_DEATH- See Also:
-
DREAM_ILLUSIVE_SPAWN
public static final int DREAM_ILLUSIVE_SPAWN- See Also:
-
DREAM_ILLUSIVE_DEATH
public static final int DREAM_ILLUSIVE_DEATH- See Also:
-
DREAM_ILLUSIVE_DEATH_READY
public static final int DREAM_ILLUSIVE_DEATH_READY- See Also:
-
DREAM_ILLUSIVE_DEATH_STOMPED
public static final int DREAM_ILLUSIVE_DEATH_STOMPED- See Also:
-
DREAM_ILLUSIVE_STOMP_SPOTANIM
public static final int DREAM_ILLUSIVE_STOMP_SPOTANIM- See Also:
-
DREAM_HUNTER_SPELL_SPOTANIM
public static final int DREAM_HUNTER_SPELL_SPOTANIM- See Also:
-
DREAM_INADEQUACY_SPAWN
public static final int DREAM_INADEQUACY_SPAWN- See Also:
-
DREAM_INADEQUACY_SPAWN_SPOTANIM
public static final int DREAM_INADEQUACY_SPAWN_SPOTANIM- See Also:
-
DREAM_EVERLASTING_SPAWN
public static final int DREAM_EVERLASTING_SPAWN- See Also:
-
DREAM_ILLUSIVE_DIGGING_OUT_SPOTANIM
public static final int DREAM_ILLUSIVE_DIGGING_OUT_SPOTANIM- See Also:
-
DREAM_ILLUSIVE_DIGGING_BACK_SPOTANIM
public static final int DREAM_ILLUSIVE_DIGGING_BACK_SPOTANIM- See Also:
-
DORGESH_ZANIK_PIPESQUEEZE
public static final int DORGESH_ZANIK_PIPESQUEEZE- See Also:
-
DORGESH_ZANIK_PIPEUNSQUEEZE
public static final int DORGESH_ZANIK_PIPEUNSQUEEZE- See Also:
-
HUMAN_WOODCRAFTING_AXE_RUNE
public static final int HUMAN_WOODCRAFTING_AXE_RUNE- See Also:
-
HUMAN_WOODCRAFTING_AXE_ADAMANT
public static final int HUMAN_WOODCRAFTING_AXE_ADAMANT- See Also:
-
HUMAN_WOODCRAFTING_AXE_MITHRIL
public static final int HUMAN_WOODCRAFTING_AXE_MITHRIL- See Also:
-
HUMAN_WOODCRAFTING_AXE_BLACK
public static final int HUMAN_WOODCRAFTING_AXE_BLACK- See Also:
-
HUMAN_WOODCRAFTING_AXE_STEEL
public static final int HUMAN_WOODCRAFTING_AXE_STEEL- See Also:
-
HUMAN_WOODCRAFTING_AXE_IRON
public static final int HUMAN_WOODCRAFTING_AXE_IRON- See Also:
-
HUMAN_WOODCRAFTING_AXE_DRAGON
public static final int HUMAN_WOODCRAFTING_AXE_DRAGON- See Also:
-
GIANT_CHAMPION_ATTACK
public static final int GIANT_CHAMPION_ATTACK- See Also:
-
GIANT_CHAMPION_DEATH
public static final int GIANT_CHAMPION_DEATH- See Also:
-
GIANT_CHAMPION_DEFEND
public static final int GIANT_CHAMPION_DEFEND- See Also:
-
GIANT_CHAMPION_READY
public static final int GIANT_CHAMPION_READY- See Also:
-
GIANT_CHAMPION_WALK
public static final int GIANT_CHAMPION_WALK- See Also:
-
UNICORN_REWORK_WALK
public static final int UNICORN_REWORK_WALK- See Also:
-
UNICORN_REWORK_READY
public static final int UNICORN_REWORK_READY- See Also:
-
UNICORN_REWORK_DEFEND
public static final int UNICORN_REWORK_DEFEND- See Also:
-
UNICORN_REWORK_ATTACK
public static final int UNICORN_REWORK_ATTACK- See Also:
-
UNICORN_REWORK_DEATH
public static final int UNICORN_REWORK_DEATH- See Also:
-
FAI_VARROCK_DRUNK_WALK
public static final int FAI_VARROCK_DRUNK_WALK- See Also:
-
FAI_VARROCK_DRUNK_READY
public static final int FAI_VARROCK_DRUNK_READY- See Also:
-
VM_QUIZ_READY
public static final int VM_QUIZ_READY- See Also:
-
VM_QUIZ_LOST_DISAPPOINTMENT
public static final int VM_QUIZ_LOST_DISAPPOINTMENT- See Also:
-
VM_QUIZ_CELEBRATION
public static final int VM_QUIZ_CELEBRATION- See Also:
-
VM_DISPLAY_CASE_PONDER
public static final int VM_DISPLAY_CASE_PONDER- See Also:
-
VM_PAINTING_PONDER
public static final int VM_PAINTING_PONDER- See Also:
-
VM_PAINTING_PONDER_VAR_1
public static final int VM_PAINTING_PONDER_VAR_1- See Also:
-
VM_PAINTING_PONDER_VAR_2
public static final int VM_PAINTING_PONDER_VAR_2- See Also:
-
VM_HUMAN_DISPLAY_CASE_ITEM_PLACE
public static final int VM_HUMAN_DISPLAY_CASE_ITEM_PLACE- See Also:
-
VM_ART_CRITIC_WALK
public static final int VM_ART_CRITIC_WALK- See Also:
-
VM_ART_CRITIC_READY
public static final int VM_ART_CRITIC_READY- See Also:
-
VM_MUSEUM_GUARD_READY
public static final int VM_MUSEUM_GUARD_READY- See Also:
-
VM_MUSEUM_GUARD_GATE
public static final int VM_MUSEUM_GUARD_GATE- See Also:
-
VM_MUSEUM_GUARD_GATE_MIRRORED
public static final int VM_MUSEUM_GUARD_GATE_MIRRORED- See Also:
-
VM_NATURAL_HISTORIAN_READY
public static final int VM_NATURAL_HISTORIAN_READY- See Also:
-
VM_NATURAL_HISTORIAN_READY_VAR
public static final int VM_NATURAL_HISTORIAN_READY_VAR- See Also:
-
VM_NATURAL_HISTORIAN_WALK
public static final int VM_NATURAL_HISTORIAN_WALK- See Also:
-
VM_NATURAL_HISTORIAN_DRAGON_FLAP
public static final int VM_NATURAL_HISTORIAN_DRAGON_FLAP- See Also:
-
VM_NATURAL_HISTORIAN_PENGUIN_WADDLE
public static final int VM_NATURAL_HISTORIAN_PENGUIN_WADDLE- See Also:
-
VM_NATURAL_HISTORIAN_SNAIL_ANTENNA
public static final int VM_NATURAL_HISTORIAN_SNAIL_ANTENNA- See Also:
-
VM_NATURAL_HISTORIAN_LIZARD_HOP
public static final int VM_NATURAL_HISTORIAN_LIZARD_HOP- See Also:
-
VM_NATURAL_HISTORIAN_MONKEY_HOP
public static final int VM_NATURAL_HISTORIAN_MONKEY_HOP- See Also:
-
VM_NATURAL_HISTORIAN_SNAKE_TWIST
public static final int VM_NATURAL_HISTORIAN_SNAKE_TWIST- See Also:
-
VM_NATURAL_HISTORIAN_MOLE_TUNNEL
public static final int VM_NATURAL_HISTORIAN_MOLE_TUNNEL- See Also:
-
VM_NATURAL_HISTORIAN_CAMEL_HUMP
public static final int VM_NATURAL_HISTORIAN_CAMEL_HUMP- See Also:
-
VM_NATURAL_HISTORIAN_WYVERN
public static final int VM_NATURAL_HISTORIAN_WYVERN- See Also:
-
VM_NATURAL_HISTORIAN_LEECH_TWIST
public static final int VM_NATURAL_HISTORIAN_LEECH_TWIST- See Also:
-
VM_NATURAL_HISTORIAN_SEASLUG_TWIST
public static final int VM_NATURAL_HISTORIAN_SEASLUG_TWIST- See Also:
-
VM_NATURAL_HISTORIAN_KALPHITE_QUEEN_PINCERS
public static final int VM_NATURAL_HISTORIAN_KALPHITE_QUEEN_PINCERS- See Also:
-
VM_NATURAL_HISTORIAN_BATTLE_TORTOISE
public static final int VM_NATURAL_HISTORIAN_BATTLE_TORTOISE- See Also:
-
VM_NATURAL_HISTORIAN_TERROR_BIRD
public static final int VM_NATURAL_HISTORIAN_TERROR_BIRD- See Also:
-
VM_SCHOOL_TEACHER_MALE_WALK
public static final int VM_SCHOOL_TEACHER_MALE_WALK- See Also:
-
VM_SCHOOL_TEACHER_MALE_READY
public static final int VM_SCHOOL_TEACHER_MALE_READY- See Also:
-
VM_FEMALE_TEACHER_CHILD_GIRL_WALK_MULTI
public static final int VM_FEMALE_TEACHER_CHILD_GIRL_WALK_MULTI- See Also:
-
VM_FEMALE_TEACHER_CHILD_GIRL_READY_MULTI
public static final int VM_FEMALE_TEACHER_CHILD_GIRL_READY_MULTI- See Also:
-
VM_PATROL_ROUTE_WORKMEN_WALK
public static final int VM_PATROL_ROUTE_WORKMEN_WALK- See Also:
-
VM_PATROL_ROUTE_WORKMEN_READY
public static final int VM_PATROL_ROUTE_WORKMEN_READY- See Also:
-
VM_PATROL_ROUTE_WORKMEN_PLANK_DROP
public static final int VM_PATROL_ROUTE_WORKMEN_PLANK_DROP- See Also:
-
VM_PATROL_ROUTE_WORKMEN_PLANK_PICKUP
public static final int VM_PATROL_ROUTE_WORKMEN_PLANK_PICKUP- See Also:
-
VM_PATROL_ROUTE_WORKMEN_NO_PLANK_WALK
public static final int VM_PATROL_ROUTE_WORKMEN_NO_PLANK_WALK- See Also:
-
VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_WALK
public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_WALK- See Also:
-
VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_WALK
public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_WALK- See Also:
-
VM_PATROL_WHEELBARROW_DUMPING_ROCKS
public static final int VM_PATROL_WHEELBARROW_DUMPING_ROCKS- See Also:
-
VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_READY
public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_READY- See Also:
-
VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_READY
public static final int VM_PATROL_ROUTE_WORKMEN_WHEELBARROW_EMPTY_READY- See Also:
-
VM_WHEELBARROW_LOADER
public static final int VM_WHEELBARROW_LOADER- See Also:
-
VM_WHEELBARROW_LOADER_READY
public static final int VM_WHEELBARROW_LOADER_READY- See Also:
-
VM_PILLAR_FLAG_MOTION
public static final int VM_PILLAR_FLAG_MOTION- See Also:
-
VM_DISPLAY_CASE_COGS
public static final int VM_DISPLAY_CASE_COGS- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LEECH_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAIL_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SEASLUG_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MONKEY_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_LIZARD_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_PENGUIN_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_CAMEL_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_TERROR_BIRD_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_WYVERN_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_DRAGON_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_BATTLE_TORTOISE_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_MOLE_FIXED- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_SNAKE_FIXED- See Also:
-
VM_CANAL_BARGE_WORKMAN_KNEELING_HAMMERING
public static final int VM_CANAL_BARGE_WORKMAN_KNEELING_HAMMERING- See Also:
-
VM_CANAL_BARGE_WORKMAN_SAWING
public static final int VM_CANAL_BARGE_WORKMAN_SAWING- See Also:
-
VM_CANAL_BARGE_WORKMAN_SLEDGEHAMMERING
public static final int VM_CANAL_BARGE_WORKMAN_SLEDGEHAMMERING- See Also:
-
VM_CANAL_BARGE_WORKMAN_PAINTING_TAR
public static final int VM_CANAL_BARGE_WORKMAN_PAINTING_TAR- See Also:
-
VM_CANAL_BARGE_FOREMEN_TALKING
public static final int VM_CANAL_BARGE_FOREMEN_TALKING- See Also:
-
VM_PLAYER_USE_ROCKPICK
public static final int VM_PLAYER_USE_ROCKPICK- See Also:
-
VM_ROCKPICK_DUST_SPOTANIM
public static final int VM_ROCKPICK_DUST_SPOTANIM- See Also:
-
VM_ARCHAEOLIGIST_CLEANING_TABLE
public static final int VM_ARCHAEOLIGIST_CLEANING_TABLE- See Also:
-
VM_PLAYER_BUTTON_PUSH
public static final int VM_PLAYER_BUTTON_PUSH- See Also:
-
VM_BOTTON_LOC_PUSH
public static final int VM_BOTTON_LOC_PUSH- See Also:
-
VM_OUTSIDE_GATE_GUARD_READY
public static final int VM_OUTSIDE_GATE_GUARD_READY- See Also:
-
VM_OUTSIDE_GATE_GUARD_SHAKING_HEAD
public static final int VM_OUTSIDE_GATE_GUARD_SHAKING_HEAD- See Also:
-
FAI_VARROCK_CHILD_SWINGS
public static final int FAI_VARROCK_CHILD_SWINGS- See Also:
-
FAI_VARROCK_WHIRLY_WASHING_LINE
public static final int FAI_VARROCK_WHIRLY_WASHING_LINE- See Also:
-
FAI_VARROCK_LIMP_WALK
public static final int FAI_VARROCK_LIMP_WALK- See Also:
-
FAI_VARROCK_IKOV_LUCIEN_READY
public static final int FAI_VARROCK_IKOV_LUCIEN_READY- See Also:
-
FAI_VARROCK_WHEAT_SWAY
public static final int FAI_VARROCK_WHEAT_SWAY- See Also:
-
VM_SCHOOL_GIRL_SKIP
public static final int VM_SCHOOL_GIRL_SKIP- See Also:
-
VM_SCHOOL_GIRL_READY
public static final int VM_SCHOOL_GIRL_READY- See Also:
-
VM_SCHOOL_GIRL_READY_VAR1
public static final int VM_SCHOOL_GIRL_READY_VAR1- See Also:
-
VM_SCHOOL_GIRL_READY_VAR2
public static final int VM_SCHOOL_GIRL_READY_VAR2- See Also:
-
VM_SCHOOL_GIRL_READY_VAR3
public static final int VM_SCHOOL_GIRL_READY_VAR3- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN- See Also:
-
VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN_FIXED
public static final int VM_NATURAL_HISTORY_DISPLAY_CASE_KALPHITE_QUEEN_FIXED- See Also:
-
VARROCK_GRANNY_ROCKING
public static final int VARROCK_GRANNY_ROCKING- See Also:
-
VARROCK_TRAMP_WALK
public static final int VARROCK_TRAMP_WALK- See Also:
-
VARROCK_TRAMP_READY
public static final int VARROCK_TRAMP_READY- See Also:
-
VARROCK_HEAVYBAG_READY
public static final int VARROCK_HEAVYBAG_READY- See Also:
-
VARROCK_HEAVYBAG_DEFEND
public static final int VARROCK_HEAVYBAG_DEFEND- See Also:
-
VARROCK_HEAVYBAG_ATTACK
public static final int VARROCK_HEAVYBAG_ATTACK- See Also:
-
FAI_VARROCK_CHILD_READY
public static final int FAI_VARROCK_CHILD_READY- See Also:
-
FAI_VARROCK_CHILD_READY_OFFSET
public static final int FAI_VARROCK_CHILD_READY_OFFSET- See Also:
-
FAI_VARROCK_GUARD_WALK
public static final int FAI_VARROCK_GUARD_WALK- See Also:
-
FAI_VARROCK_GUARD_READY
public static final int FAI_VARROCK_GUARD_READY- See Also:
-
FAI_VARROCK_GUARD_DEFEND
public static final int FAI_VARROCK_GUARD_DEFEND- See Also:
-
FAI_VARROCK_GUARD_ATTACK
public static final int FAI_VARROCK_GUARD_ATTACK- See Also:
-
FAI_VARROCK_GUARD_DEATH
public static final int FAI_VARROCK_GUARD_DEATH- See Also:
-
FAI_VARROCK_2_NPC_TABLE
public static final int FAI_VARROCK_2_NPC_TABLE- See Also:
-
FAI_VARROCK_CENTRAL_SQUARE
public static final int FAI_VARROCK_CENTRAL_SQUARE- See Also:
-
FAI_VARROCK_MILL_ENGINE2
public static final int FAI_VARROCK_MILL_ENGINE2- See Also:
-
FAI_VARROCK_MILL_STONE
public static final int FAI_VARROCK_MILL_STONE- See Also:
-
FAI_VARROCK_MILLSAIL
public static final int FAI_VARROCK_MILLSAIL- See Also:
-
DRAGON_UPDATE_READY_POH_FIX
public static final int DRAGON_UPDATE_READY_POH_FIX- See Also:
-
GRIM_BEANSTALK_3X3_GROWING
public static final int GRIM_BEANSTALK_3X3_GROWING- See Also:
-
GRIM_BEANSTALK_1X1_GROWING_SPOT
public static final int GRIM_BEANSTALK_1X1_GROWING_SPOT- See Also:
-
GRIM_BEANSTALK_3X3_SHRINKING
public static final int GRIM_BEANSTALK_3X3_SHRINKING- See Also:
-
GRIM_1X1_BEANSTALK_COLLAPSING
public static final int GRIM_1X1_BEANSTALK_COLLAPSING- See Also:
-
GRIM_GIANT_ATTACK
public static final int GRIM_GIANT_ATTACK- See Also:
-
GRIM_GIANT_DEATH
public static final int GRIM_GIANT_DEATH- See Also:
-
GRIM_GIANT_DEFEND
public static final int GRIM_GIANT_DEFEND- See Also:
-
GRIM_GIANT_READY
public static final int GRIM_GIANT_READY- See Also:
-
GRIM_GIANT_WALK
public static final int GRIM_GIANT_WALK- See Also:
-
GRIM_GRIMNASH_ASLEEP_READY
public static final int GRIM_GRIMNASH_ASLEEP_READY- See Also:
-
GRIM_GRIMNASH_READY
public static final int GRIM_GRIMNASH_READY- See Also:
-
GRIM_GRIMNASH_WARNING_ATTACK
public static final int GRIM_GRIMNASH_WARNING_ATTACK- See Also:
-
GRIM_DWARF_TOWER_READY
public static final int GRIM_DWARF_TOWER_READY- See Also:
-
GRIM_EXPERIMENT_NO2_WALK
public static final int GRIM_EXPERIMENT_NO2_WALK- See Also:
-
GRIM_EXPERIMENT_NO2_READY
public static final int GRIM_EXPERIMENT_NO2_READY- See Also:
-
GRIM_EXPERIMENT_NO2_DEATH
public static final int GRIM_EXPERIMENT_NO2_DEATH- See Also:
-
GRIM_EXPERIMENT_NO2_ATTACK
public static final int GRIM_EXPERIMENT_NO2_ATTACK- See Also:
-
GRIM_EXPERIMENT_NO2_PROJ_ATTACK
public static final int GRIM_EXPERIMENT_NO2_PROJ_ATTACK- See Also:
-
GRIM_EXPERIMENT_NO2_DEFEND
public static final int GRIM_EXPERIMENT_NO2_DEFEND- See Also:
-
GRIM_EXPERIMENT_NO2_HEAD_PROJ
public static final int GRIM_EXPERIMENT_NO2_HEAD_PROJ- See Also:
-
GRIM_GIANT_MOUSE_WALK
public static final int GRIM_GIANT_MOUSE_WALK- See Also:
-
GRIM_GIANT_MOUSE_READY
public static final int GRIM_GIANT_MOUSE_READY- See Also:
-
GRIM_GIANT_MOUSE_ATTACK
public static final int GRIM_GIANT_MOUSE_ATTACK- See Also:
-
GRIM_GIANT_MOUSE_DEFEND
public static final int GRIM_GIANT_MOUSE_DEFEND- See Also:
-
GRIM_GIANT_MOUSE_DEATH
public static final int GRIM_GIANT_MOUSE_DEATH- See Also:
-
GRIM_GRAMAPHONE_MULTI_ANIM
public static final int GRIM_GRAMAPHONE_MULTI_ANIM- See Also:
-
GRIM_MAGIC_CIRCLE_GLOW
public static final int GRIM_MAGIC_CIRCLE_GLOW- See Also:
-
GRIM_GIANT_TAUNT
public static final int GRIM_GIANT_TAUNT- See Also:
-
GRIM_SPITTING
public static final int GRIM_SPITTING- See Also:
-
GRIM_STORY_TELLING
public static final int GRIM_STORY_TELLING- See Also:
-
GRIM_PLAYER_GRAMAPHONE_WINDUP
public static final int GRIM_PLAYER_GRAMAPHONE_WINDUP- See Also:
-
GRIM_PLAYER_KICKING_GRAMAPHONE
public static final int GRIM_PLAYER_KICKING_GRAMAPHONE- See Also:
-
GRIM_PLAYER_SHRINKING
public static final int GRIM_PLAYER_SHRINKING- See Also:
-
GRIM_PLAYER_GROWING
public static final int GRIM_PLAYER_GROWING- See Also:
-
GRIM_WOMAN_LONG_SKIRT_WALK
public static final int GRIM_WOMAN_LONG_SKIRT_WALK- See Also:
-
GRIM_WOMAN_LONG_SKIRT_WALK_BACKWARDS
public static final int GRIM_WOMAN_LONG_SKIRT_WALK_BACKWARDS- See Also:
-
GRIM_GNOME_READY1
public static final int GRIM_GNOME_READY1- See Also:
-
GRIM_GNOME_READY2
public static final int GRIM_GNOME_READY2- See Also:
-
GRIM_GNOME_READY3
public static final int GRIM_GNOME_READY3- See Also:
-
WEREWOLF_UPDATE_ATTACK
public static final int WEREWOLF_UPDATE_ATTACK- See Also:
-
WEREWOLF_UPDATE_DEATH
public static final int WEREWOLF_UPDATE_DEATH- See Also:
-
WEREWOLF_UPDATE_DEFEND
public static final int WEREWOLF_UPDATE_DEFEND- See Also:
-
WEREWOLF_UPDATE_READY
public static final int WEREWOLF_UPDATE_READY- See Also:
-
WEREWOLF_UPDATE_READY_EXTRA
public static final int WEREWOLF_UPDATE_READY_EXTRA- See Also:
-
WEREWOLF_UPDATE_WALK
public static final int WEREWOLF_UPDATE_WALK- See Also:
-
WEREWOLF_UPDATE_ON_THRONE
public static final int WEREWOLF_UPDATE_ON_THRONE- See Also:
-
WEREWOLF_UPDATE_TRANSFORM_WEREWOLF
public static final int WEREWOLF_UPDATE_TRANSFORM_WEREWOLF- See Also:
-
WEREWOLF_UPDATE_WALK_WITH_HUMAN
public static final int WEREWOLF_UPDATE_WALK_WITH_HUMAN- See Also:
-
WEREWOLF_UPDATE_READY_WITH_HUMAN
public static final int WEREWOLF_UPDATE_READY_WITH_HUMAN- See Also:
-
WEREWOLF_UPDATE_READY_WITH_STICK
public static final int WEREWOLF_UPDATE_READY_WITH_STICK- See Also:
-
WEREWOLF_UPDATE_THROW_STICK
public static final int WEREWOLF_UPDATE_THROW_STICK- See Also:
-
WEREWOLF_UPDATE_WALK_WITH_STICK
public static final int WEREWOLF_UPDATE_WALK_WITH_STICK- See Also:
-
WEREWOLF_UPDATE_READY_TRAINER_EXTRA
public static final int WEREWOLF_UPDATE_READY_TRAINER_EXTRA- See Also:
-
WEREWOLF_UPDATE_ANGRY_CHATHEAD
public static final int WEREWOLF_UPDATE_ANGRY_CHATHEAD- See Also:
-
LORE_WOLF_CHATHEAD_IDLE
public static final int LORE_WOLF_CHATHEAD_IDLE- See Also:
-
LORE_WOLF_CHATHEAD_SAD
public static final int LORE_WOLF_CHATHEAD_SAD- See Also:
-
LORE_WOLF_CHATHEAD_QUIZZICAL
public static final int LORE_WOLF_CHATHEAD_QUIZZICAL- See Also:
-
WEREWOLF_UPDATE_TRANSFORM_HUMAN
public static final int WEREWOLF_UPDATE_TRANSFORM_HUMAN- See Also:
-
LORE_WOLF_CHATHEAD_HAPPY
public static final int LORE_WOLF_CHATHEAD_HAPPY- See Also:
-
DOG_UPDATE_WOLF_WALK
public static final int DOG_UPDATE_WOLF_WALK- See Also:
-
DOG_UPDATE_WOLF_DEFEND
public static final int DOG_UPDATE_WOLF_DEFEND- See Also:
-
DOG_UPDATE_WOLF_DEATH
public static final int DOG_UPDATE_WOLF_DEATH- See Also:
-
DOG_UPDATE_WOLF_ATTACK
public static final int DOG_UPDATE_WOLF_ATTACK- See Also:
-
DOG_UPDATE_WALK
public static final int DOG_UPDATE_WALK- See Also:
-
DOG_UPDATE_SMALL_DOG_READY
public static final int DOG_UPDATE_SMALL_DOG_READY- See Also:
-
DOG_UPDATE_SMALL_DOG_ATTACK
public static final int DOG_UPDATE_SMALL_DOG_ATTACK- See Also:
-
DOG_UPDATE_MEDIUM_DOG_DEFEND
public static final int DOG_UPDATE_MEDIUM_DOG_DEFEND- See Also:
-
DOG_UPDATE_MEDIUM_DOG_DEATH
public static final int DOG_UPDATE_MEDIUM_DOG_DEATH- See Also:
-
DOG_UPDATE_MEDIUM_DOG_ATTACK
public static final int DOG_UPDATE_MEDIUM_DOG_ATTACK- See Also:
-
DOG_UPDATE_JACKAL_DEFEND
public static final int DOG_UPDATE_JACKAL_DEFEND- See Also:
-
DOG_UPDATE_JACKAL_DEATH
public static final int DOG_UPDATE_JACKAL_DEATH- See Also:
-
DOG_UPDATE_JACKAL_ATTACK
public static final int DOG_UPDATE_JACKAL_ATTACK- See Also:
-
DOG_UPDATE_FOX_DEFEND
public static final int DOG_UPDATE_FOX_DEFEND- See Also:
-
DOG_UPDATE_FOX_DEATH
public static final int DOG_UPDATE_FOX_DEATH- See Also:
-
DOG_UPDATE_MEDIUM_DOG_WALK
public static final int DOG_UPDATE_MEDIUM_DOG_WALK- See Also:
-
DOG_UPDATE_FIGHT_ARENA_ATTACK
public static final int DOG_UPDATE_FIGHT_ARENA_ATTACK- See Also:
-
DOG_UPDATE_FIGHT_ARENA_DEFEND
public static final int DOG_UPDATE_FIGHT_ARENA_DEFEND- See Also:
-
DOG_UPDATE_GODWARS_DEFEND
public static final int DOG_UPDATE_GODWARS_DEFEND- See Also:
-
HUMAN_SPELLCAST_ARCEUUS_TELEPORT
public static final int HUMAN_SPELLCAST_ARCEUUS_TELEPORT- See Also:
-
DOG_UPDATE_HELLHOUND_GODWARS_DEATH
public static final int DOG_UPDATE_HELLHOUND_GODWARS_DEATH- See Also:
-
DOG_UPDATE_SKELETON_HELLHOUND_WALK
public static final int DOG_UPDATE_SKELETON_HELLHOUND_WALK- See Also:
-
DOG_UPDATE_SKELETON_HELLHOUND_DEFEND
public static final int DOG_UPDATE_SKELETON_HELLHOUND_DEFEND- See Also:
-
DOG_UPDATE_SKELETON_HELLHOUND_ATTACK
public static final int DOG_UPDATE_SKELETON_HELLHOUND_ATTACK- See Also:
-
DOG_UPDATE_WOLF_READY
public static final int DOG_UPDATE_WOLF_READY- See Also:
-
DOG_UPDATE_HELLHOUND_GODWARS_ATTACK
public static final int DOG_UPDATE_HELLHOUND_GODWARS_ATTACK- See Also:
-
DOG_UPDATE_HELLHOUND_GODWARS_WALK
public static final int DOG_UPDATE_HELLHOUND_GODWARS_WALK- See Also:
-
DOG_UPDATE_HELLHOUND_WALK
public static final int DOG_UPDATE_HELLHOUND_WALK- See Also:
-
GRIM_FARMING_SEED_DIBBING
public static final int GRIM_FARMING_SEED_DIBBING- See Also:
-
DARKBOW_DRAGON_HEAD_PROJANIM
public static final int DARKBOW_DRAGON_HEAD_PROJANIM- See Also:
-
DARKBOW_DRAGON_HEAD_IMPACT
public static final int DARKBOW_DRAGON_HEAD_IMPACT- See Also:
-
DARKBOW_SMOKE_ARROW_FLIGHT
public static final int DARKBOW_SMOKE_ARROW_FLIGHT- See Also:
-
DARKBOW_DARKBOW_SMOKE_ARROW_IMPACT
public static final int DARKBOW_DARKBOW_SMOKE_ARROW_IMPACT- See Also:
-
DARK_BOW_BROAD_ARROW_SMOKE_PROJANIM
public static final int DARK_BOW_BROAD_ARROW_SMOKE_PROJANIM- See Also:
-
DARK_BOW_GENERIC_ARROW_SMOKE_PROJANIM
public static final int DARK_BOW_GENERIC_ARROW_SMOKE_PROJANIM- See Also:
-
II_JAR_MAKER_SPOTANIM
public static final int II_JAR_MAKER_SPOTANIM- See Also:
-
II_PLAYER_USE_JAR_MAKER
public static final int II_PLAYER_USE_JAR_MAKER- See Also:
-
II_HUMAN_WALK_THRU_WHEAT_FAST
public static final int II_HUMAN_WALK_THRU_WHEAT_FAST- See Also:
-
II_HUMAN_WALK_THRU_WHEAT_MID_SPEED
public static final int II_HUMAN_WALK_THRU_WHEAT_MID_SPEED- See Also:
-
II_HUMAN_WALK_THRU_WHEAT_SLOWLY
public static final int II_HUMAN_WALK_THRU_WHEAT_SLOWLY- See Also:
-
II_WHEAT_GROW
public static final int II_WHEAT_GROW- See Also:
-
II_WHEAT_GROW_FRAME1
public static final int II_WHEAT_GROW_FRAME1- See Also:
-
II_WHEAT_WILT_FRAME1
public static final int II_WHEAT_WILT_FRAME1- See Also:
-
II_WHEAT_WILT
public static final int II_WHEAT_WILT- See Also:
-
II_HUMAN_DART_THROW
public static final int II_HUMAN_DART_THROW- See Also:
-
II_HUMAN_TELEPORT
public static final int II_HUMAN_TELEPORT- See Also:
-
II_PORTAL_SPOTANIM
public static final int II_PORTAL_SPOTANIM- See Also:
-
II_HUMAN_NET_RUN
public static final int II_HUMAN_NET_RUN- See Also:
-
II_HUMAN_NET_READY
public static final int II_HUMAN_NET_READY- See Also:
-
II_HUMAN_NET_THROW
public static final int II_HUMAN_NET_THROW- See Also:
-
II_HUMAN_NET_THROW_OLDNET
public static final int II_HUMAN_NET_THROW_OLDNET- See Also:
-
II_HUMAN_NET_WALKFORWARD
public static final int II_HUMAN_NET_WALKFORWARD- See Also:
-
II_HUMAN_NET_WALKBACKWARDS
public static final int II_HUMAN_NET_WALKBACKWARDS- See Also:
-
II_HUMAN_NET_WALKRIGHT
public static final int II_HUMAN_NET_WALKRIGHT- See Also:
-
II_HUMAN_NET_WALKLEFT
public static final int II_HUMAN_NET_WALKLEFT- See Also:
-
II_HUMAN_NET_TURNONSPOT
public static final int II_HUMAN_NET_TURNONSPOT- See Also:
-
II_SMOKEPUFF_ANIM
public static final int II_SMOKEPUFF_ANIM- See Also:
-
II_IMPLING_READY
public static final int II_IMPLING_READY- See Also:
-
II_IMPLING_WALK
public static final int II_IMPLING_WALK- See Also:
-
II_IMPLING_CAUGHT
public static final int II_IMPLING_CAUGHT- See Also:
-
II_IMPLING_DODGE
public static final int II_IMPLING_DODGE- See Also:
-
II_IMPLING_ESCAPE_ANIM
public static final int II_IMPLING_ESCAPE_ANIM- See Also:
-
II_IMPLING_NOISE
public static final int II_IMPLING_NOISE- See Also:
-
II_IMPLING_RELEASE_KICKED
public static final int II_IMPLING_RELEASE_KICKED- See Also:
-
II_IMPLING_RELEASE_TRAVEL
public static final int II_IMPLING_RELEASE_TRAVEL- See Also:
-
II_IMPLING_RELEASE_ESCAPE_SPOTANIM
public static final int II_IMPLING_RELEASE_ESCAPE_SPOTANIM- See Also:
-
II_FLAMING_PROJECTILE
public static final int II_FLAMING_PROJECTILE- See Also:
-
II_MAGIC_WHEAT_BL
public static final int II_MAGIC_WHEAT_BL- See Also:
-
II_MAGIC_WHEAT_BM
public static final int II_MAGIC_WHEAT_BM- See Also:
-
II_MAGIC_WHEAT_BR
public static final int II_MAGIC_WHEAT_BR- See Also:
-
II_MAGIC_WHEAT_MR
public static final int II_MAGIC_WHEAT_MR- See Also:
-
II_MAGIC_WHEAT_M
public static final int II_MAGIC_WHEAT_M- See Also:
-
II_IMP_PICKPOCKET
public static final int II_IMP_PICKPOCKET- See Also:
-
II_IMP_PICKPOCKET_FAIL
public static final int II_IMP_PICKPOCKET_FAIL- See Also:
-
II_IMP_RELEASE
public static final int II_IMP_RELEASE- See Also:
-
DRAGON_SLAYER_QIP_DEATH1
public static final int DRAGON_SLAYER_QIP_DEATH1- See Also:
-
DRAGON_SLAYER_QIP_DEATH2
public static final int DRAGON_SLAYER_QIP_DEATH2- See Also:
-
DRAGON_SLAYER_QIP_DEATH3
public static final int DRAGON_SLAYER_QIP_DEATH3- See Also:
-
DRAGON_SLAYER_QIP_SKEL_DEATH
public static final int DRAGON_SLAYER_QIP_SKEL_DEATH- See Also:
-
DRAGON_SLAYER_QIP_MAGIC_DOOR_READY
public static final int DRAGON_SLAYER_QIP_MAGIC_DOOR_READY- See Also:
-
DRAGON_SLAYER_QIP_MAGIC_DOOR_OPEN
public static final int DRAGON_SLAYER_QIP_MAGIC_DOOR_OPEN- See Also:
-
DRAGON_SLAYER_QIP_MAGIC_DOOR_CLOSING
public static final int DRAGON_SLAYER_QIP_MAGIC_DOOR_CLOSING- See Also:
-
DRAGON_SLAYER_QIP_CANDLE_FIRE
public static final int DRAGON_SLAYER_QIP_CANDLE_FIRE- See Also:
-
DRAGON_SLAYER_QIP_VINE_READY
public static final int DRAGON_SLAYER_QIP_VINE_READY- See Also:
-
DRAGON_SLAYER_QIP_CR_JOURNEY
public static final int DRAGON_SLAYER_QIP_CR_JOURNEY- See Also:
-
DRAGON_SLAYER_QIP_ELVARG_FLY
public static final int DRAGON_SLAYER_QIP_ELVARG_FLY- See Also:
-
DRAGONSLAYER_ELVARG_FIRE
public static final int DRAGONSLAYER_ELVARG_FIRE- See Also:
-
DRAGONSLAYER_ELVARG_FIRE2
public static final int DRAGONSLAYER_ELVARG_FIRE2- See Also:
-
DRAGON_SLAYER_QIP_CLOUD
public static final int DRAGON_SLAYER_QIP_CLOUD- See Also:
-
DRAGON_SLAYER_QIP_FIRE
public static final int DRAGON_SLAYER_QIP_FIRE- See Also:
-
DRAGON_SLAYER_QIP_FIRE1X1
public static final int DRAGON_SLAYER_QIP_FIRE1X1- See Also:
-
DRAGON_SLAYER_QIP_FIRE_IMPACT
public static final int DRAGON_SLAYER_QIP_FIRE_IMPACT- See Also:
-
DRAGON_SLAYER_QIP_FIREBALL
public static final int DRAGON_SLAYER_QIP_FIREBALL- See Also:
-
DRAGON_SLAYER_QIP_JEN_SCARED
public static final int DRAGON_SLAYER_QIP_JEN_SCARED- See Also:
-
DRAGON_SLAYER_QIP_MELZAR1
public static final int DRAGON_SLAYER_QIP_MELZAR1- See Also:
-
DRAGON_SLAYER_QIP_MELZAR2
public static final int DRAGON_SLAYER_QIP_MELZAR2- See Also:
-
DRAGON_SLAYER_QIP_JENKINS_JUMP
public static final int DRAGON_SLAYER_QIP_JENKINS_JUMP- See Also:
-
DRAGON_SLAYER_QIP_FLAMES_ANIM
public static final int DRAGON_SLAYER_QIP_FLAMES_ANIM- See Also:
-
DRAGON_SLAYER_QIP_REMOVE_HEAD_PART1
public static final int DRAGON_SLAYER_QIP_REMOVE_HEAD_PART1- See Also:
-
DRAGON_SLAYER_QIP_REMOVE_HEAD_PART2
public static final int DRAGON_SLAYER_QIP_REMOVE_HEAD_PART2- See Also:
-
DRAGON_SLAYER_QIP_ORACLE_FLAPPING_FLAG
public static final int DRAGON_SLAYER_QIP_ORACLE_FLAPPING_FLAG- See Also:
-
PETROCK_HUMAN_READY
public static final int PETROCK_HUMAN_READY- See Also:
-
PETROCK_HUMAN_WALK
public static final int PETROCK_HUMAN_WALK- See Also:
-
PETROCK_HUMAN_WALK_B
public static final int PETROCK_HUMAN_WALK_B- See Also:
-
PETROCK_HUMAN_RUNNING
public static final int PETROCK_HUMAN_RUNNING- See Also:
-
PETROCK_HUMAN_TURNONSPOT
public static final int PETROCK_HUMAN_TURNONSPOT- See Also:
-
PETROCK_HUMAN_WALK_L
public static final int PETROCK_HUMAN_WALK_L- See Also:
-
PETROCK_HUMAN_WALK_R
public static final int PETROCK_HUMAN_WALK_R- See Also:
-
PETROCK_HUMAN_STAY
public static final int PETROCK_HUMAN_STAY- See Also:
-
PETROCK_HUMAN_STICK
public static final int PETROCK_HUMAN_STICK- See Also:
-
DRAGON_SLAYER_CHILD_DEATH
public static final int DRAGON_SLAYER_CHILD_DEATH- See Also:
-
PETROCK_SPOTANIM_STAY
public static final int PETROCK_SPOTANIM_STAY- See Also:
-
PETROCK_SPOTANIM_STICK
public static final int PETROCK_SPOTANIM_STICK- See Also:
-
PETROCK_PROJANIM_STICK
public static final int PETROCK_PROJANIM_STICK- See Also:
-
PETROCK_SPOTANIM_STICK_LAND
public static final int PETROCK_SPOTANIM_STICK_LAND- See Also:
-
XBOWS_STRINGING_CROSSBOW_BRONZE
public static final int XBOWS_STRINGING_CROSSBOW_BRONZE- See Also:
-
XBOWS_STRINGING_CROSSBOW_BLURITE
public static final int XBOWS_STRINGING_CROSSBOW_BLURITE- See Also:
-
XBOWS_STRINGING_CROSSBOW_IRON
public static final int XBOWS_STRINGING_CROSSBOW_IRON- See Also:
-
XBOWS_STRINGING_CROSSBOW_STEEL
public static final int XBOWS_STRINGING_CROSSBOW_STEEL- See Also:
-
XBOWS_STRINGING_CROSSBOW_MITHRIL
public static final int XBOWS_STRINGING_CROSSBOW_MITHRIL- See Also:
-
XBOWS_STRINGING_CROSSBOW_ADAMANTITE
public static final int XBOWS_STRINGING_CROSSBOW_ADAMANTITE- See Also:
-
XBOWS_STRINGING_CROSSBOW_RUNITE
public static final int XBOWS_STRINGING_CROSSBOW_RUNITE- See Also:
-
STRINGING_SHORTBOW
public static final int STRINGING_SHORTBOW- See Also:
-
STRINGING_OAK_SHORTBOW
public static final int STRINGING_OAK_SHORTBOW- See Also:
-
STRINGING_WILLOW_SHORTBOW
public static final int STRINGING_WILLOW_SHORTBOW- See Also:
-
STRINGING_MAPLE_SHORTBOW
public static final int STRINGING_MAPLE_SHORTBOW- See Also:
-
STRINGING_YEW_SHORTBOW
public static final int STRINGING_YEW_SHORTBOW- See Also:
-
STRINGING_MAGIC_SHORTBOW
public static final int STRINGING_MAGIC_SHORTBOW- See Also:
-
STRINGING_LONGBOW
public static final int STRINGING_LONGBOW- See Also:
-
STRINGING_OAK_LONGBOW
public static final int STRINGING_OAK_LONGBOW- See Also:
-
STRINGING_WILLOW_LONGBOW
public static final int STRINGING_WILLOW_LONGBOW- See Also:
-
STRINGING_MAPLE_LONGBOW
public static final int STRINGING_MAPLE_LONGBOW- See Also:
-
STRINGING_YEW_LONGBOW
public static final int STRINGING_YEW_LONGBOW- See Also:
-
STRINGING_MAGIC_LONGBOW
public static final int STRINGING_MAGIC_LONGBOW- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE- See Also:
-
QIP_DRAGON_SLAYER_PLAYER_ABSORBING_FIRE
public static final int QIP_DRAGON_SLAYER_PLAYER_ABSORBING_FIRE- See Also:
-
QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE
public static final int QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM
public static final int QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM- See Also:
-
QIP_DRAGON_SLAYER_PLAYER_PROJANIM
public static final int QIP_DRAGON_SLAYER_PLAYER_PROJANIM- See Also:
-
QIP_DRAGON_SLAYER_PLAYER_IMPACT
public static final int QIP_DRAGON_SLAYER_PLAYER_IMPACT- See Also:
-
QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE
public static final int QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE- See Also:
-
QIP_DRAGON_SLAYER_RELEASE_CHARGE_SPOTANIM
public static final int QIP_DRAGON_SLAYER_RELEASE_CHARGE_SPOTANIM- See Also:
-
BRUT_HUMAN_KNIFEUSE
public static final int BRUT_HUMAN_KNIFEUSE- See Also:
-
BRUT_PLAYER_HAND_FISHING_START
public static final int BRUT_PLAYER_HAND_FISHING_START- See Also:
-
BRUT_PLAYER_HAND_FISHING_READY
public static final int BRUT_PLAYER_HAND_FISHING_READY- See Also:
-
BRUT_PLAYER_HAND_FISHING_END_SHARK_2
public static final int BRUT_PLAYER_HAND_FISHING_END_SHARK_2- See Also:
-
BRUT_PLAYER_HAND_FISHING_END_SHARK_1
public static final int BRUT_PLAYER_HAND_FISHING_END_SHARK_1- See Also:
-
BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_1
public static final int BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_1- See Also:
-
BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_2
public static final int BRUT_PLAYER_HAND_FISHING_END_SWORDFISH_2- See Also:
-
BRUT_PLAYER_HAND_FISHING_END_BLANK
public static final int BRUT_PLAYER_HAND_FISHING_END_BLANK- See Also:
-
BRUT_PLAYER_HAND_FISHING_END_TUNA_1
public static final int BRUT_PLAYER_HAND_FISHING_END_TUNA_1- See Also:
-
BRUT_PLAYER_HAND_FISHING_END_TUNA_2
public static final int BRUT_PLAYER_HAND_FISHING_END_TUNA_2- See Also:
-
BRUT_HUMAN_SMITHING
public static final int BRUT_HUMAN_SMITHING- See Also:
-
BRUT_PLAYER_FIREMAKING_AIDE_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_AIDE_SHORTBOW- See Also:
-
BRUT_PLAYER_FIREMAKING_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_SHORTBOW- See Also:
-
BRUT_PLAYER_FIREMAKING_OAK_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_OAK_SHORTBOW- See Also:
-
BRUT_PLAYER_FIREMAKING_WILLOW_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_WILLOW_SHORTBOW- See Also:
-
BRUT_PLAYER_FIREMAKING_MAPLE_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_MAPLE_SHORTBOW- See Also:
-
BRUT_PLAYER_FIREMAKING_YEW_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_YEW_SHORTBOW- See Also:
-
BRUT_PLAYER_FIREMAKING_MAGIC_SHORTBOW
public static final int BRUT_PLAYER_FIREMAKING_MAGIC_SHORTBOW- See Also:
-
BRUT_PLAYER_FIREMAKING_DAGANOTH_BOW
public static final int BRUT_PLAYER_FIREMAKING_DAGANOTH_BOW- See Also:
-
BRUT_BOW_FIREMAKING_SPOTANIM
public static final int BRUT_BOW_FIREMAKING_SPOTANIM- See Also:
-
BRUT_DRAGON_CASTING
public static final int BRUT_DRAGON_CASTING- See Also:
-
BRUT_PLAYER_JUMP_WHIRLPOOL
public static final int BRUT_PLAYER_JUMP_WHIRLPOOL- See Also:
-
BRUT_ASCENDING_SPIRIT
public static final int BRUT_ASCENDING_SPIRIT- See Also:
-
BRUT_ANGRY_SPIRIT_APPEAR
public static final int BRUT_ANGRY_SPIRIT_APPEAR- See Also:
-
BRUT_ANGRY_SPIRIT_ATTACK
public static final int BRUT_ANGRY_SPIRIT_ATTACK- See Also:
-
BRUT_ANGRY_SPIRIT_DEATH
public static final int BRUT_ANGRY_SPIRIT_DEATH- See Also:
-
BRUT_ANGRY_SPIRIT_DEFEND
public static final int BRUT_ANGRY_SPIRIT_DEFEND- See Also:
-
BRUT_ANGRY_SPIRIT_READY
public static final int BRUT_ANGRY_SPIRIT_READY- See Also:
-
BRUT_ANGRY_SPIRIT_WALK
public static final int BRUT_ANGRY_SPIRIT_WALK- See Also:
-
BRUT_WATERFALL_ANIM
public static final int BRUT_WATERFALL_ANIM- See Also:
-
BRUT_WATERFALL_ANIM_TALL
public static final int BRUT_WATERFALL_ANIM_TALL- See Also:
-
BRUT_PYRE_BOAT_FIRE
public static final int BRUT_PYRE_BOAT_FIRE- See Also:
-
BRUT_PYRE_BOAT_LAUNCH
public static final int BRUT_PYRE_BOAT_LAUNCH- See Also:
-
BRUT_PYRE_BOAT_READY
public static final int BRUT_PYRE_BOAT_READY- See Also:
-
BRUT_PYRE_BOAT_SINK
public static final int BRUT_PYRE_BOAT_SINK- See Also:
-
SKILL_BRUT_WHIRLPOOL_ANIM
public static final int SKILL_BRUT_WHIRLPOOL_ANIM- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_RUNE_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_RUNE_AXE- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_ADAMANT_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_ADAMANT_AXE- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_MITHRIL_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_MITHRIL_AXE- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_BLACK_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_BLACK_AXE- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_STEEL_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_STEEL_AXE- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_IRON_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_IRON_AXE- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_BRONZE_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_BRONZE_AXE- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_DRAGON_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_DRAGON_AXE- See Also:
-
HUMAN_MINING_RUNE_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_RUNE_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_BRONZE_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_BRONZE_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_IRON_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_IRON_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_STEEL_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_STEEL_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_ADAMANT_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_ADAMANT_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_MITHRIL_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_MITHRIL_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_RUNE_PICKAXE_WALL
public static final int HUMAN_MINING_RUNE_PICKAXE_WALL- See Also:
-
HUMAN_MINING_BRONZE_PICKAXE_WALL
public static final int HUMAN_MINING_BRONZE_PICKAXE_WALL- See Also:
-
HUMAN_MINING_IRON_PICKAXE_WALL
public static final int HUMAN_MINING_IRON_PICKAXE_WALL- See Also:
-
HUMAN_MINING_STEEL_PICKAXE_WALL
public static final int HUMAN_MINING_STEEL_PICKAXE_WALL- See Also:
-
HUMAN_MINING_ADAMANT_PICKAXE_WALL
public static final int HUMAN_MINING_ADAMANT_PICKAXE_WALL- See Also:
-
HUMAN_MINING_MITHRIL_PICKAXE_WALL
public static final int HUMAN_MINING_MITHRIL_PICKAXE_WALL- See Also:
-
HUMAN_MINING_DRAGON_PICKAXE_WALL
public static final int HUMAN_MINING_DRAGON_PICKAXE_WALL- See Also:
-
MOUNTED_TERRORBIRD_GNOME_HANDS_OVER_FOOD
public static final int MOUNTED_TERRORBIRD_GNOME_HANDS_OVER_FOOD- See Also:
-
TERRORCHICK_FOOD_DELIVERY
public static final int TERRORCHICK_FOOD_DELIVERY- See Also:
-
CHOMPY_UPDATE_ATTACK
public static final int CHOMPY_UPDATE_ATTACK- See Also:
-
CHOMPY_UPDATE_DEATH
public static final int CHOMPY_UPDATE_DEATH- See Also:
-
CHOMPY_UPDATE_DEFEND
public static final int CHOMPY_UPDATE_DEFEND- See Also:
-
CHOMPY_UPDATE_READY_AND_EXTRA
public static final int CHOMPY_UPDATE_READY_AND_EXTRA- See Also:
-
CHOMPY_UPDATE_WALK
public static final int CHOMPY_UPDATE_WALK- See Also:
-
CHOMPY_UPDATE_FLY_DOWN
public static final int CHOMPY_UPDATE_FLY_DOWN- See Also:
-
CHOMPY_UPDATE_FLY_UP
public static final int CHOMPY_UPDATE_FLY_UP- See Also:
-
CHOMPY_UPDATE_PERMADEATH
public static final int CHOMPY_UPDATE_PERMADEATH- See Also:
-
ANIMATRONIC_TERRORBIRD
public static final int ANIMATRONIC_TERRORBIRD- See Also:
-
ANIMATRONIC_TERRORBIRD_READY
public static final int ANIMATRONIC_TERRORBIRD_READY- See Also:
-
BIRD_FLYING_UPDATE_READY_AND_EXTRA
public static final int BIRD_FLYING_UPDATE_READY_AND_EXTRA- See Also:
-
BIRD_FLYING_UPDATE_READY_AND_EXTRA_TOUCAN_AND_CORMARANT
public static final int BIRD_FLYING_UPDATE_READY_AND_EXTRA_TOUCAN_AND_CORMARANT- See Also:
-
BIRD_FLYING_UPDATE_READY
public static final int BIRD_FLYING_UPDATE_READY- See Also:
-
BIRD_FLYING_UPDATE_READY_TOUCAN_AND_CORMARANT
public static final int BIRD_FLYING_UPDATE_READY_TOUCAN_AND_CORMARANT- See Also:
-
BIRD_FLYING_UPDATE_ATTACK
public static final int BIRD_FLYING_UPDATE_ATTACK- See Also:
-
BIRD_FLYING_UPDATE_DEFEND
public static final int BIRD_FLYING_UPDATE_DEFEND- See Also:
-
BIRD_FLYING_UPDATE_DEATH
public static final int BIRD_FLYING_UPDATE_DEATH- See Also:
-
BIRD_FLYING_UPDATE_DEATH_LARGE_BIRD
public static final int BIRD_FLYING_UPDATE_DEATH_LARGE_BIRD- See Also:
-
BIRD_FLYING_UPDATE_DEATH_MEDIUM_BIRD
public static final int BIRD_FLYING_UPDATE_DEATH_MEDIUM_BIRD- See Also:
-
BIRD_LANDS_ON_TRAP
public static final int BIRD_LANDS_ON_TRAP- See Also:
-
BIRD_GETS_CAUGHT_IN_TRAP
public static final int BIRD_GETS_CAUGHT_IN_TRAP- See Also:
-
BIRD_CAUGHT_IN_TRAP_READY
public static final int BIRD_CAUGHT_IN_TRAP_READY- See Also:
-
BIRD_LANDS_ON_TRAP_AND_FLIES_OFF
public static final int BIRD_LANDS_ON_TRAP_AND_FLIES_OFF- See Also:
-
CROW_UPDATE_FLY
public static final int CROW_UPDATE_FLY- See Also:
-
CROW_UPDATE_READY
public static final int CROW_UPDATE_READY- See Also:
-
CROW_UPDATE_READY_2
public static final int CROW_UPDATE_READY_2- See Also:
-
CROW_UPDATE_READY_3
public static final int CROW_UPDATE_READY_3- See Also:
-
SEAGULL_READY_AND_FLY_TEST
public static final int SEAGULL_READY_AND_FLY_TEST- See Also:
-
TERROR_BIRD_READY_EXTRA
public static final int TERROR_BIRD_READY_EXTRA- See Also:
-
MOUNTED_TERRORBIRD_ATTACK
public static final int MOUNTED_TERRORBIRD_ATTACK- See Also:
-
MOUNTED_TERRORBIRD_DEATH
public static final int MOUNTED_TERRORBIRD_DEATH- See Also:
-
MOUNTED_TERRORBIRD_DEFEND
public static final int MOUNTED_TERRORBIRD_DEFEND- See Also:
-
MOUNTED_TERRORBIRD_READY
public static final int MOUNTED_TERRORBIRD_READY- See Also:
-
MOUNTED_TERRORBIRD_READY_EXTRA
public static final int MOUNTED_TERRORBIRD_READY_EXTRA- See Also:
-
MOUNTED_TERRORBIRD_READY_TIMER
public static final int MOUNTED_TERRORBIRD_READY_TIMER- See Also:
-
MOUNTED_TERRORBIRD_WALK
public static final int MOUNTED_TERRORBIRD_WALK- See Also:
-
MOUNTED_TERRORBIRD_READY_TIMER_1X1
public static final int MOUNTED_TERRORBIRD_READY_TIMER_1X1- See Also:
-
MOUNTED_TERRORBIRD_READY_1X1
public static final int MOUNTED_TERRORBIRD_READY_1X1- See Also:
-
MOUNTED_TERRORBIRD_WALK_1X1
public static final int MOUNTED_TERRORBIRD_WALK_1X1- See Also:
-
JUBBLY_UPDATE_ATTACK
public static final int JUBBLY_UPDATE_ATTACK- See Also:
-
JUBBLY_UPDATE_DEATH
public static final int JUBBLY_UPDATE_DEATH- See Also:
-
JUBBLY_UPDATE_DEFEND
public static final int JUBBLY_UPDATE_DEFEND- See Also:
-
JUBBLY_UPDATE_READY_AND_EXTRA
public static final int JUBBLY_UPDATE_READY_AND_EXTRA- See Also:
-
JUBBLY_UPDATE_WALK
public static final int JUBBLY_UPDATE_WALK- See Also:
-
JUBBLY_UPDATE_FLY_DOWN
public static final int JUBBLY_UPDATE_FLY_DOWN- See Also:
-
JUBBLY_UPDATE_FLY_UP
public static final int JUBBLY_UPDATE_FLY_UP- See Also:
-
JUBBLY_UPDATE_PERMADEATH
public static final int JUBBLY_UPDATE_PERMADEATH- See Also:
-
FIREBIRD_UPDATE_FLY
public static final int FIREBIRD_UPDATE_FLY- See Also:
-
FIREBIRD_UPDATE_READY
public static final int FIREBIRD_UPDATE_READY- See Also:
-
FIREBIRD_UPDATE_DEFEND
public static final int FIREBIRD_UPDATE_DEFEND- See Also:
-
FIREBIRD_UPDATE_ATTACK
public static final int FIREBIRD_UPDATE_ATTACK- See Also:
-
FIREBIRD_UPDATE_DEATH
public static final int FIREBIRD_UPDATE_DEATH- See Also:
-
DUCK_REWORK_LAND_READY_EXTRA
public static final int DUCK_REWORK_LAND_READY_EXTRA- See Also:
-
DUCK_REWORK_READY
public static final int DUCK_REWORK_READY- See Also:
-
DUCK_REWORK_LAND_READY_AND_EXTRA
public static final int DUCK_REWORK_LAND_READY_AND_EXTRA- See Also:
-
DUCK_REWORK_READY_EXTRA
public static final int DUCK_REWORK_READY_EXTRA- See Also:
-
DUCK_REWORK_SWIM
public static final int DUCK_REWORK_SWIM- See Also:
-
DUCK_REWORK_UNDERWATER_READY_AND_EXTRA
public static final int DUCK_REWORK_UNDERWATER_READY_AND_EXTRA- See Also:
-
DUCK_REWORK_WALK
public static final int DUCK_REWORK_WALK- See Also:
-
DUCKLING_REWORK_SWIM
public static final int DUCKLING_REWORK_SWIM- See Also:
-
DUCKLINGS_REWORK_READY
public static final int DUCKLINGS_REWORK_READY- See Also:
-
DUCKLINGS_REWORK_SWIM
public static final int DUCKLINGS_REWORK_SWIM- See Also:
-
JUBSTER_UPDATE_DEATH
public static final int JUBSTER_UPDATE_DEATH- See Also:
-
LORE_BIRD_CHATHEAD_SAD
public static final int LORE_BIRD_CHATHEAD_SAD- See Also:
-
PATTERN_DRAGON_TEACHER_READY
public static final int PATTERN_DRAGON_TEACHER_READY- See Also:
-
PATTERN_IMP_ON_STOOL_READY
public static final int PATTERN_IMP_ON_STOOL_READY- See Also:
-
QIP_OBSERVATORY_GOBLIN_WAKE_UP
public static final int QIP_OBSERVATORY_GOBLIN_WAKE_UP- See Also:
-
QIP_OBSERVATORY_GOBLIN_SLEEPING
public static final int QIP_OBSERVATORY_GOBLIN_SLEEPING- See Also:
-
QIP_OBSERVATORY_GOBLIN_DRUNK_READY_AND_EXTRA
public static final int QIP_OBSERVATORY_GOBLIN_DRUNK_READY_AND_EXTRA- See Also:
-
QIP_OBSERVATORY_GOBLIN_DRUNK_READY_TIMER
public static final int QIP_OBSERVATORY_GOBLIN_DRUNK_READY_TIMER- See Also:
-
QIP_OBSERVATORY_COOKING_GOBLIN_READY_AND_EXTRA
public static final int QIP_OBSERVATORY_COOKING_GOBLIN_READY_AND_EXTRA- See Also:
-
QIP_OBSERVATORY_COOKING_GOBLIN_READY_TIMER
public static final int QIP_OBSERVATORY_COOKING_GOBLIN_READY_TIMER- See Also:
-
QIP_OBSERVATORY_SETTING_A_FIRE_READY_AND_EXTRA
public static final int QIP_OBSERVATORY_SETTING_A_FIRE_READY_AND_EXTRA- See Also:
-
QIP_OBSERVATORY_GOBLIN_CHATTER_ONE
public static final int QIP_OBSERVATORY_GOBLIN_CHATTER_ONE- See Also:
-
QIP_OBSERVATORY_GOBLIN_CHATTER_TWO
public static final int QIP_OBSERVATORY_GOBLIN_CHATTER_TWO- See Also:
-
QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_AND_EXTRA
public static final int QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_AND_EXTRA- See Also:
-
QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_TIMER
public static final int QIP_OBSERVATORY_HUCK_FIN_GOBLIN_READY_TIMER- See Also:
-
HUMAN_KICKS_CHEST_OPEN
public static final int HUMAN_KICKS_CHEST_OPEN- See Also:
-
QIP_OBSERVATORY_HUMAN_WAKES_UP_GOBLIN
public static final int QIP_OBSERVATORY_HUMAN_WAKES_UP_GOBLIN- See Also:
-
GENERIC_LOOK_AND_SEARCH
public static final int GENERIC_LOOK_AND_SEARCH- See Also:
-
ASTRONOMERS_ASSISTANT_WORKS_AT_DESK
public static final int ASTRONOMERS_ASSISTANT_WORKS_AT_DESK- See Also:
-
HUMAN_WAKES_UP_GOBLIN
public static final int HUMAN_WAKES_UP_GOBLIN- See Also:
-
WALK_UP_STAIRS_STATIC
public static final int WALK_UP_STAIRS_STATIC- See Also:
-
PROFESSOR_FIXING_SCOPE_SCRATCH_HEAD
public static final int PROFESSOR_FIXING_SCOPE_SCRATCH_HEAD- See Also:
-
PROFESSOR_FIXING_SCOPE_SCREW_DRIVER
public static final int PROFESSOR_FIXING_SCOPE_SCREW_DRIVER- See Also:
-
PROFESSOR_FIXING_SCOPE_PULL_LEVER
public static final int PROFESSOR_FIXING_SCOPE_PULL_LEVER- See Also:
-
PROFESSOR_FIXING_SCOPE_HAMMER_TIME
public static final int PROFESSOR_FIXING_SCOPE_HAMMER_TIME- See Also:
-
PROFESSOR_FITTING_LENS
public static final int PROFESSOR_FITTING_LENS- See Also:
-
LOOK_THROUGH_SCOPE
public static final int LOOK_THROUGH_SCOPE- See Also:
-
CHEST_CLOSES
public static final int CHEST_CLOSES- See Also:
-
CHEST_KICKED_OPEN
public static final int CHEST_KICKED_OPEN- See Also:
-
CAMP_FIRE_BURST
public static final int CAMP_FIRE_BURST- See Also:
-
CAMP_FIRE
public static final int CAMP_FIRE- See Also:
-
PATTERN_ROCKING_HORSE_ANIM
public static final int PATTERN_ROCKING_HORSE_ANIM- See Also:
-
PATTERN_ZOMBIE_AT_DESK_READY
public static final int PATTERN_ZOMBIE_AT_DESK_READY- See Also:
-
PATTERN_MUMMY_AT_DESK_READY
public static final int PATTERN_MUMMY_AT_DESK_READY- See Also:
-
PATTERN_GIANT_AT_DESK_READY
public static final int PATTERN_GIANT_AT_DESK_READY- See Also:
-
PATTERN_GOBLIN1_AT_DESK_READY
public static final int PATTERN_GOBLIN1_AT_DESK_READY- See Also:
-
PATTERN_GOBLIN2_AT_DESK_READY
public static final int PATTERN_GOBLIN2_AT_DESK_READY- See Also:
-
TWINKLING_STARS
public static final int TWINKLING_STARS- See Also:
-
BUBBLING_BEANS
public static final int BUBBLING_BEANS- See Also:
-
SPIDER_FALLS_FROM_CEILING
public static final int SPIDER_FALLS_FROM_CEILING- See Also:
-
TOWN_CRIER_SCRATCH_HEAD
public static final int TOWN_CRIER_SCRATCH_HEAD- See Also:
-
TOWN_CRIER_READY
public static final int TOWN_CRIER_READY- See Also:
-
TOWN_CRIER_BELL_RING
public static final int TOWN_CRIER_BELL_RING- See Also:
-
TOWN_CRIER_SHOW_BOOK
public static final int TOWN_CRIER_SHOW_BOOK- See Also:
-
TOWN_CRIER_WALK
public static final int TOWN_CRIER_WALK- See Also:
-
TORCHER_TELEPORT
public static final int TORCHER_TELEPORT- See Also:
-
SPLATTER_TELEPORT
public static final int SPLATTER_TELEPORT- See Also:
-
BRAWLER_TELEPORT
public static final int BRAWLER_TELEPORT- See Also:
-
RAVAGER_TELEPORT
public static final int RAVAGER_TELEPORT- See Also:
-
DEFILER_TELEPORT
public static final int DEFILER_TELEPORT- See Also:
-
PEST_SKILL_BANNER_FLAP
public static final int PEST_SKILL_BANNER_FLAP- See Also:
-
PEST_SKILL_BANNER_BILLOWING
public static final int PEST_SKILL_BANNER_BILLOWING- See Also:
-
PEST_SKILL_BANNER_FLAPQ
public static final int PEST_SKILL_BANNER_FLAPQ- See Also:
-
PEST_SPINNER_EXPLODE
public static final int PEST_SPINNER_EXPLODE- See Also:
-
PEST_SPINNER_EXPLODE_SPOT
public static final int PEST_SPINNER_EXPLODE_SPOT- See Also:
-
PEST_PORTAL_SHIELD_READY
public static final int PEST_PORTAL_SHIELD_READY- See Also:
-
PEST_PORTAL_SHIELD_READY_EAST
public static final int PEST_PORTAL_SHIELD_READY_EAST- See Also:
-
PEST_PORTAL_SHIELD_READY_WEST
public static final int PEST_PORTAL_SHIELD_READY_WEST- See Also:
-
PEST_PORTAL_SHIELD_DEFEND
public static final int PEST_PORTAL_SHIELD_DEFEND- See Also:
-
PEST_PORTAL_SHIELD_DEFEND_EAST
public static final int PEST_PORTAL_SHIELD_DEFEND_EAST- See Also:
-
PEST_PORTAL_SHIELD_DEFEND_WEST
public static final int PEST_PORTAL_SHIELD_DEFEND_WEST- See Also:
-
PEST_PORTAL_SHIELD_DEATH
public static final int PEST_PORTAL_SHIELD_DEATH- See Also:
-
PEST_PORTAL_SHIELD_DEATH_EAST
public static final int PEST_PORTAL_SHIELD_DEATH_EAST- See Also:
-
PEST_PORTAL_SHIELD_DEATH_WEST
public static final int PEST_PORTAL_SHIELD_DEATH_WEST- See Also:
-
PEST_MAGIC_ATTACK
public static final int PEST_MAGIC_ATTACK- See Also:
-
SPIRAL_ATTACK_HUMAN
public static final int SPIRAL_ATTACK_HUMAN- See Also:
-
SPIRAL_ATTACK
public static final int SPIRAL_ATTACK- See Also:
-
KR_COURT_AUDIENCE_SINGLES_ONE
public static final int KR_COURT_AUDIENCE_SINGLES_ONE- See Also:
-
KR_COURT_AUDIENCE_SINGLES_TWO
public static final int KR_COURT_AUDIENCE_SINGLES_TWO- See Also:
-
KR_COURT_AUDIENCE_SINGLES_THREE
public static final int KR_COURT_AUDIENCE_SINGLES_THREE- See Also:
-
KR_COURT_AUDIENCE_SINGLES_FOUR
public static final int KR_COURT_AUDIENCE_SINGLES_FOUR- See Also:
-
KR_COURT_AUDIENCE_SINGLES_FIVE
public static final int KR_COURT_AUDIENCE_SINGLES_FIVE- See Also:
-
KR_COURT_AUDIENCE_SINGLES_SIX
public static final int KR_COURT_AUDIENCE_SINGLES_SIX- See Also:
-
KR_NPC_COSHING_PLAYER
public static final int KR_NPC_COSHING_PLAYER- See Also:
-
KR_PLAYER_KO
public static final int KR_PLAYER_KO- See Also:
-
KR_JUDGE_READY
public static final int KR_JUDGE_READY- See Also:
-
KR_JUDGE_HAMMERING_ORDER
public static final int KR_JUDGE_HAMMERING_ORDER- See Also:
-
KR_JURY_READY_GROUP_A
public static final int KR_JURY_READY_GROUP_A- See Also:
-
KR_JURY_READY_GROUP_B
public static final int KR_JURY_READY_GROUP_B- See Also:
-
KR_JURY_READY_GROUP_C
public static final int KR_JURY_READY_GROUP_C- See Also:
-
KR_JURY_READY_GROUP_D
public static final int KR_JURY_READY_GROUP_D- See Also:
-
KR_JURY_NODDING_GROUP_A
public static final int KR_JURY_NODDING_GROUP_A- See Also:
-
KR_JURY_NODDING_GROUP_B
public static final int KR_JURY_NODDING_GROUP_B- See Also:
-
KR_JURY_NODDING_GROUP_C
public static final int KR_JURY_NODDING_GROUP_C- See Also:
-
KR_JURY_NODDING_GROUP_D
public static final int KR_JURY_NODDING_GROUP_D- See Also:
-
KR_JURY_SHAKING_GROUP_A
public static final int KR_JURY_SHAKING_GROUP_A- See Also:
-
KR_JURY_SHAKING_GROUP_B
public static final int KR_JURY_SHAKING_GROUP_B- See Also:
-
KR_JURY_SHAKING_GROUP_C
public static final int KR_JURY_SHAKING_GROUP_C- See Also:
-
KR_JURY_SHAKING_GROUP_D
public static final int KR_JURY_SHAKING_GROUP_D- See Also:
-
KR_CAM_KNIGHTS_JAIL_READY_LUCAN
public static final int KR_CAM_KNIGHTS_JAIL_READY_LUCAN- See Also:
-
KR_CAM_KNIGHTS_JAIL_READY_PALOMEDES
public static final int KR_CAM_KNIGHTS_JAIL_READY_PALOMEDES- See Also:
-
KR_CAM_KNIGHTS_JAIL_READY_LANCELOT
public static final int KR_CAM_KNIGHTS_JAIL_READY_LANCELOT- See Also:
-
KR_CAM_KNIGHTS_JAIL_READY_BEDIVERE
public static final int KR_CAM_KNIGHTS_JAIL_READY_BEDIVERE- See Also:
-
KR_CAM_KNIGHTS_TRISTRAM_JAILED
public static final int KR_CAM_KNIGHTS_TRISTRAM_JAILED- See Also:
-
KR_SLEEPING_WIZARD
public static final int KR_SLEEPING_WIZARD- See Also:
-
KR_KEEP_KNIGHT_POSING
public static final int KR_KEEP_KNIGHT_POSING- See Also:
-
KR_SINCALIR_FAMILY_PACING
public static final int KR_SINCALIR_FAMILY_PACING- See Also:
-
KR_CAM_KNIGHTS_PYRAMID_CLIMB
public static final int KR_CAM_KNIGHTS_PYRAMID_CLIMB- See Also:
-
KR_KING_ARTHUR_REVEAL
public static final int KR_KING_ARTHUR_REVEAL- See Also:
-
KR_PLAYER_PULLING_STATUE_ARM
public static final int KR_PLAYER_PULLING_STATUE_ARM- See Also:
-
KR_HUMAN_SMASHING_GLASS
public static final int KR_HUMAN_SMASHING_GLASS- See Also:
-
KR_BROKEN_GLASS_SPOTANIM
public static final int KR_BROKEN_GLASS_SPOTANIM- See Also:
-
KR_CAM_KNIGHTS_TRISTRAM_JAILED_TWEAKED
public static final int KR_CAM_KNIGHTS_TRISTRAM_JAILED_TWEAKED- See Also:
-
KR_SINCLAIR_FAMILY_PACING_MALE_TWEAKED
public static final int KR_SINCLAIR_FAMILY_PACING_MALE_TWEAKED- See Also:
-
KR_KEEP_LE_FAYE_GUARD_READY
public static final int KR_KEEP_LE_FAYE_GUARD_READY- See Also:
-
KR_KEEP_LE_FAYE_GUARD_WALK
public static final int KR_KEEP_LE_FAYE_GUARD_WALK- See Also:
-
KR_KEEP_LE_FAYE_GUARD_DEFEND
public static final int KR_KEEP_LE_FAYE_GUARD_DEFEND- See Also:
-
KR_SMOKE_PUFF_PLAYER
public static final int KR_SMOKE_PUFF_PLAYER- See Also:
-
FLY_PAPER_READY
public static final int FLY_PAPER_READY- See Also:
-
HUMAN_FISHING_CASTING_PEARL_OILY
public static final int HUMAN_FISHING_CASTING_PEARL_OILY- See Also:
-
FALADOR_PARTYROOM_WALL_LEVER
public static final int FALADOR_PARTYROOM_WALL_LEVER- See Also:
-
FALADOR_PARTY_ROOM_LEVER
public static final int FALADOR_PARTY_ROOM_LEVER- See Also:
-
GODWARS_ZAMORAK_READY
public static final int GODWARS_ZAMORAK_READY- See Also:
-
CARPET_FLYING
public static final int CARPET_FLYING- See Also:
-
CASTLEWARS_PRAY_START
public static final int CASTLEWARS_PRAY_START- See Also:
-
CASTLEWARS_PRAY_END
public static final int CASTLEWARS_PRAY_END- See Also:
-
NZONE_NAZASTEROOL_SKELETON_ARISE
public static final int NZONE_NAZASTEROOL_SKELETON_ARISE- See Also:
-
NZONE_NAZASTEROOL_GHOST_ARISE
public static final int NZONE_NAZASTEROOL_GHOST_ARISE- See Also:
-
NZONE_BARREL_USE1
public static final int NZONE_BARREL_USE1- See Also:
-
NZONE_BARREL_USE2_NZONE4DOSE2RANGERSPOTION
public static final int NZONE_BARREL_USE2_NZONE4DOSE2RANGERSPOTION- See Also:
-
NZONE_BARREL_USE2_NZONE4DOSE2MAGICPOTION
public static final int NZONE_BARREL_USE2_NZONE4DOSE2MAGICPOTION- See Also:
-
NZONE_BARREL_USE2_NZONE4DOSEOVERLOADPOTION
public static final int NZONE_BARREL_USE2_NZONE4DOSEOVERLOADPOTION- See Also:
-
NZONE_BARREL_USE2_NZONE4DOSEABSORPTIONPOTION
public static final int NZONE_BARREL_USE2_NZONE4DOSEABSORPTIONPOTION- See Also:
-
SHAYZIEN_LIZARD_BOSS_LAND
public static final int SHAYZIEN_LIZARD_BOSS_LAND- See Also:
-
GODWARS_ZAMORAK_DEFEND
public static final int GODWARS_ZAMORAK_DEFEND- See Also:
-
GODWARS_ZAMORAK_ATTACK
public static final int GODWARS_ZAMORAK_ATTACK- See Also:
-
GODWARS_ZAMORAK_DEATH
public static final int GODWARS_ZAMORAK_DEATH- See Also:
-
GODWARS_ZAMORAK_MAGIC_ATTACK
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK- See Also:
-
GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM- See Also:
-
GODWARS_ARMADYL_READY
public static final int GODWARS_ARMADYL_READY- See Also:
-
GODWARS_ARMADYL_WALK
public static final int GODWARS_ARMADYL_WALK- See Also:
-
WILDY_HUB_ENTRANCE_GLOW
public static final int WILDY_HUB_ENTRANCE_GLOW- See Also:
-
GODWARS_ARMADYL_CANNON_ATTACK
public static final int GODWARS_ARMADYL_CANNON_ATTACK- See Also:
-
GODWARS_ARMADYL_SPEAR_ATTACK
public static final int GODWARS_ARMADYL_SPEAR_ATTACK- See Also:
-
GODWARS_ARMADYL_SWORD_ATTACK
public static final int GODWARS_ARMADYL_SWORD_ATTACK- See Also:
-
GODWARS_ARMADYL_DEFEND
public static final int GODWARS_ARMADYL_DEFEND- See Also:
-
GODWARS_ARMADYL_DEATH
public static final int GODWARS_ARMADYL_DEATH- See Also:
-
GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM
public static final int GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM- See Also:
-
GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM
public static final int GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM- See Also:
-
GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM
public static final int GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM- See Also:
-
GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM
public static final int GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM- See Also:
-
GODWARS_ARMADYL_BOLT_HIT_SPOTANIM
public static final int GODWARS_ARMADYL_BOLT_HIT_SPOTANIM- See Also:
-
GODWARS_SARADOMIN_WALK
public static final int GODWARS_SARADOMIN_WALK- See Also:
-
GODWARS_SARADOMIN_READY
public static final int GODWARS_SARADOMIN_READY- See Also:
-
GODWARS_SARADOMIN_ATTACK
public static final int GODWARS_SARADOMIN_ATTACK- See Also:
-
GODWARS_SARADOMIN_DEATH
public static final int GODWARS_SARADOMIN_DEATH- See Also:
-
GODWARS_SARADOMIN_DEFEND
public static final int GODWARS_SARADOMIN_DEFEND- See Also:
-
GODWARS_SARADOMIN_MAGIC_ATTACK
public static final int GODWARS_SARADOMIN_MAGIC_ATTACK- See Also:
-
GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM
public static final int GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM- See Also:
-
GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK
public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK- See Also:
-
GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM
public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM- See Also:
-
GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM
public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM- See Also:
-
GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC
public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC- See Also:
-
GODWARS_ARMADYL_AVATAR_READY
public static final int GODWARS_ARMADYL_AVATAR_READY- See Also:
-
GODWARS_ARMADYL_AVATAR_WALK
public static final int GODWARS_ARMADYL_AVATAR_WALK- See Also:
-
GODWARS_ARMADYL_AVATAR_DEFEND
public static final int GODWARS_ARMADYL_AVATAR_DEFEND- See Also:
-
GODWARS_ARMADYL_AVATAR_DEATH
public static final int GODWARS_ARMADYL_AVATAR_DEATH- See Also:
-
GODWARS_ARMADYL_AVATAR_WIND_ATTACK
public static final int GODWARS_ARMADYL_AVATAR_WIND_ATTACK- See Also:
-
GODWARS_ARMADYL_AVATAR_CLAW_ATTACK
public static final int GODWARS_ARMADYL_AVATAR_CLAW_ATTACK- See Also:
-
GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK
public static final int GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK- See Also:
-
GODWARS_EA_PLAYER_MOVE_BOULDER
public static final int GODWARS_EA_PLAYER_MOVE_BOULDER- See Also:
-
GODWARS_EA_PLAYER_MOVE_BOULDER_SOUTH
public static final int GODWARS_EA_PLAYER_MOVE_BOULDER_SOUTH- See Also:
-
GODWARS_EA_BOULDER_MOVE_UP
public static final int GODWARS_EA_BOULDER_MOVE_UP- See Also:
-
GODWARS_EA_BOULDER_MOVE_DOWN
public static final int GODWARS_EA_BOULDER_MOVE_DOWN- See Also:
-
GODWARS_BIG_HOLE_LIGHT
public static final int GODWARS_BIG_HOLE_LIGHT- See Also:
-
GODWARS_RIPPLE_ANIM
public static final int GODWARS_RIPPLE_ANIM- See Also:
-
GODWARS_GOBLIN_READY
public static final int GODWARS_GOBLIN_READY- See Also:
-
GODWARS_GOBLIN_BANNER_WALKING
public static final int GODWARS_GOBLIN_BANNER_WALKING- See Also:
-
GODWARS_IMP_MAGI_ATTACK
public static final int GODWARS_IMP_MAGI_ATTACK- See Also:
-
GODWARS_IMP_MAGI_ATTACK_SPOTANIM
public static final int GODWARS_IMP_MAGI_ATTACK_SPOTANIM- See Also:
-
GODWARS_HUMAN_SWIM_DOUBLE
public static final int GODWARS_HUMAN_SWIM_DOUBLE- See Also:
-
GODWARS_SURFACE_SWIM
public static final int GODWARS_SURFACE_SWIM- See Also:
-
GODWARS_SWIM_FORWARD
public static final int GODWARS_SWIM_FORWARD- See Also:
-
GODWARS_SWIM_READY
public static final int GODWARS_SWIM_READY- See Also:
-
GODWARS_SWIM_ATTACK
public static final int GODWARS_SWIM_ATTACK- See Also:
-
GODWARS_SWIM_DEFEND
public static final int GODWARS_SWIM_DEFEND- See Also:
-
GODWARS_SWIM_DEATH
public static final int GODWARS_SWIM_DEATH- See Also:
-
GODWARS_SNOWING_ANIM
public static final int GODWARS_SNOWING_ANIM- See Also:
-
GODWARS_SMALL_SNOWDROPS
public static final int GODWARS_SMALL_SNOWDROPS- See Also:
-
SUPERIOR_HYDRA_IDLE
public static final int SUPERIOR_HYDRA_IDLE- See Also:
-
GODWARS_SARADOMIN_SWORD_ATTACK_SPOT
public static final int GODWARS_SARADOMIN_SWORD_ATTACK_SPOT- See Also:
-
GODWARS_GODSWORD_ZAMORAK_PLAYER
public static final int GODWARS_GODSWORD_ZAMORAK_PLAYER- See Also:
-
GODWARS_GODSWORD_ZAMORAK_SPOT
public static final int GODWARS_GODSWORD_ZAMORAK_SPOT- See Also:
-
SUPERIOR_HYDRA_WALK
public static final int SUPERIOR_HYDRA_WALK- See Also:
-
GODWARS_GODSWORD_ARMADYL_SPOT
public static final int GODWARS_GODSWORD_ARMADYL_SPOT- See Also:
-
SUPERIOR_HYDRA_ATTACK_RANGED
public static final int SUPERIOR_HYDRA_ATTACK_RANGED- See Also:
-
GODWARS_GODSWORD_SARADOMIN_SPOT
public static final int GODWARS_GODSWORD_SARADOMIN_SPOT- See Also:
-
SUPERIOR_HYDRA_ATTACK_MAGIC
public static final int SUPERIOR_HYDRA_ATTACK_MAGIC- See Also:
-
GODWARS_GODSWORD_BANDOS_SPOT
public static final int GODWARS_GODSWORD_BANDOS_SPOT- See Also:
-
_100_DAVE_SPECTATE
public static final int _100_DAVE_SPECTATE- See Also:
-
GODWARS_DYING_PALADIN_READY
public static final int GODWARS_DYING_PALADIN_READY- See Also:
-
GODWARS_DYING_PALADIN_DEATH
public static final int GODWARS_DYING_PALADIN_DEATH- See Also:
-
GODWARS_DYING_PALADIN_DEAD
public static final int GODWARS_DYING_PALADIN_DEAD- See Also:
-
GODWARS_BANDOS_WALK
public static final int GODWARS_BANDOS_WALK- See Also:
-
GODWARS_BANDOS_READY
public static final int GODWARS_BANDOS_READY- See Also:
-
GODWARS_BANDOS_ATTACK
public static final int GODWARS_BANDOS_ATTACK- See Also:
-
GODWARS_BANDOS_DEFEND
public static final int GODWARS_BANDOS_DEFEND- See Also:
-
GODWARS_BANDOS_DEATH
public static final int GODWARS_BANDOS_DEATH- See Also:
-
GODWARS_BANDOS_RANGED
public static final int GODWARS_BANDOS_RANGED- See Also:
-
GODWARS_BANDOS_PROJ
public static final int GODWARS_BANDOS_PROJ- See Also:
-
GODWARS_BANDOS_SPOT
public static final int GODWARS_BANDOS_SPOT- See Also:
-
GODWARS_WATERFALL
public static final int GODWARS_WATERFALL- See Also:
-
GODWARS_WATERFALL_SLOW
public static final int GODWARS_WATERFALL_SLOW- See Also:
-
GODWARS_CENTAUR_ATTACK_RANGED
public static final int GODWARS_CENTAUR_ATTACK_RANGED- See Also:
-
GODWARS_CENTAUR_DEFEND
public static final int GODWARS_CENTAUR_DEFEND- See Also:
-
GODWARS_CENTAUR_DEATH
public static final int GODWARS_CENTAUR_DEATH- See Also:
-
GODWARS_CENTAUR_ARROW_LAUNCH
public static final int GODWARS_CENTAUR_ARROW_LAUNCH- See Also:
-
GODWARS_CENTAUR_ARROW_PROJ
public static final int GODWARS_CENTAUR_ARROW_PROJ- See Also:
-
GODWARS_ANCIENT_ORK_DEATH
public static final int GODWARS_ANCIENT_ORK_DEATH- See Also:
-
GODWARS_LION_READY
public static final int GODWARS_LION_READY- See Also:
-
GODWARS_LION_WALK
public static final int GODWARS_LION_WALK- See Also:
-
GODWARS_LION_DEATH
public static final int GODWARS_LION_DEATH- See Also:
-
GODWARS_LION_DEFEND
public static final int GODWARS_LION_DEFEND- See Also:
-
GODWARS_LION_ATTACK
public static final int GODWARS_LION_ATTACK- See Also:
-
GODWARS_LION_MAGIC_ATTACK
public static final int GODWARS_LION_MAGIC_ATTACK- See Also:
-
GODWARS_LION_MAGIC_SPOT
public static final int GODWARS_LION_MAGIC_SPOT- See Also:
-
GODWARS_LION_MAGIC_PROJ
public static final int GODWARS_LION_MAGIC_PROJ- See Also:
-
GODWARS_LION_MAGIC_IMPACT
public static final int GODWARS_LION_MAGIC_IMPACT- See Also:
-
GODWARS_HUMAN_CRAWLING
public static final int GODWARS_HUMAN_CRAWLING- See Also:
-
GODWARS_GOBLIN_UPDATE_BANNER_DEATH
public static final int GODWARS_GOBLIN_UPDATE_BANNER_DEATH- See Also:
-
DH_SWORD_UPDATE_RUN
public static final int DH_SWORD_UPDATE_RUN- See Also:
-
DH_SWORD_UPDATE_TURNONSPOT
public static final int DH_SWORD_UPDATE_TURNONSPOT- See Also:
-
DH_SWORD_UPDATE_SLASH
public static final int DH_SWORD_UPDATE_SLASH- See Also:
-
DH_SWORD_UPDATE_CHOP
public static final int DH_SWORD_UPDATE_CHOP- See Also:
-
DH_SWORD_UPDATE_WALK_RIGHT
public static final int DH_SWORD_UPDATE_WALK_RIGHT- See Also:
-
DH_SWORD_UPDATE_WALK_LEFT
public static final int DH_SWORD_UPDATE_WALK_LEFT- See Also:
-
HUMAN_POH_BUILD_DWH
public static final int HUMAN_POH_BUILD_DWH- See Also:
-
DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_WALK
public static final int DH_SWORD_UPDATE_WALK- See Also:
-
DH_SWORD_UPDATE_READY
public static final int DH_SWORD_UPDATE_READY- See Also:
-
DH_SWORD_UPDATE_SMASH
public static final int DH_SWORD_UPDATE_SMASH- See Also:
-
DH_SWORD_UPDATE_BLOCK
public static final int DH_SWORD_UPDATE_BLOCK- See Also:
-
DH_SWORD_UPDATE_DEFEND
public static final int DH_SWORD_UPDATE_DEFEND- See Also:
-
BIRDHOUSE_MAKE
public static final int BIRDHOUSE_MAKE- See Also:
-
ZEAH_CHATHEAD_NOD
public static final int ZEAH_CHATHEAD_NOD- See Also:
-
CHAIR_EAT_STOOL_1
public static final int CHAIR_EAT_STOOL_1- See Also:
-
ZEAH_CHATHEAD_QUIZ
public static final int ZEAH_CHATHEAD_QUIZ- See Also:
-
ZEAH_CHATHEAD_SAD
public static final int ZEAH_CHATHEAD_SAD- See Also:
-
DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_DRAGON_SPOTANIM
public static final int DH_SWORD_UPDATE_DRAGON_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER
public static final int DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER- See Also:
-
GODWARS_UWATER_SEVERED_ARM
public static final int GODWARS_UWATER_SEVERED_ARM- See Also:
-
GODWARS_UWATER_DEADGUY
public static final int GODWARS_UWATER_DEADGUY- See Also:
-
GODWARS_GOBLIN2_SONIC_ATTK_PROJ
public static final int GODWARS_GOBLIN2_SONIC_ATTK_PROJ- See Also:
-
GODWARS_GOBLIN2_SONIC_ATTK_SPOT
public static final int GODWARS_GOBLIN2_SONIC_ATTK_SPOT- See Also:
-
GODWARS_SERGEANT_GOBLIN2_SONIC
public static final int GODWARS_SERGEANT_GOBLIN2_SONIC- See Also:
-
GODWARS_GOBLIN2_SONIC_IMPACT
public static final int GODWARS_GOBLIN2_SONIC_IMPACT- See Also:
-
GODWARS_SERGEANT_GOBLIN3_RANGED
public static final int GODWARS_SERGEANT_GOBLIN3_RANGED- See Also:
-
GODWARS_GOBLIN3_HANDAXE_PROJ
public static final int GODWARS_GOBLIN3_HANDAXE_PROJ- See Also:
-
GODWARS_SARADOMIN_LIGHT_ATTK_SPOT
public static final int GODWARS_SARADOMIN_LIGHT_ATTK_SPOT- See Also:
-
GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT
public static final int GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT- See Also:
-
GODWARS_ZAMORAK_BDYGRD_RANGED
public static final int GODWARS_ZAMORAK_BDYGRD_RANGED- See Also:
-
GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ
public static final int GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ- See Also:
-
GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT- See Also:
-
GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ- See Also:
-
GODWARS_BLACK_DEMON_FIREBALL_SPOT
public static final int GODWARS_BLACK_DEMON_FIREBALL_SPOT- See Also:
-
GODWARS_BLACK_DEMON_FIREBALL_PROJ
public static final int GODWARS_BLACK_DEMON_FIREBALL_PROJ- See Also:
-
SOTD_SPECIAL
public static final int SOTD_SPECIAL- See Also:
-
SOTD_SPECIAL_START
public static final int SOTD_SPECIAL_START- See Also:
-
SOTD_SPECIAL_EXTRA
public static final int SOTD_SPECIAL_EXTRA- See Also:
-
ALUFT_GNOME_SITTING_FACING_EAST
public static final int ALUFT_GNOME_SITTING_FACING_EAST- See Also:
-
CHAIR_EAT_STOOL_2
public static final int CHAIR_EAT_STOOL_2- See Also:
-
CHAIR_EAT_THRONE_1
public static final int CHAIR_EAT_THRONE_1- See Also:
-
CHAIR_EAT_THRONE_2
public static final int CHAIR_EAT_THRONE_2- See Also:
-
CHAIR_EAT_THRONE_3
public static final int CHAIR_EAT_THRONE_3- See Also:
-
CHAIR_EAT_THRONE_4
public static final int CHAIR_EAT_THRONE_4- See Also:
-
CHAIR_EAT_THRONE_5
public static final int CHAIR_EAT_THRONE_5- See Also:
-
CHAIR_EAT_THRONE_6
public static final int CHAIR_EAT_THRONE_6- See Also:
-
CHAIR_EAT_THRONE_7
public static final int CHAIR_EAT_THRONE_7- See Also:
-
SIRE_ATTACK_SPAWNS_TWO
public static final int SIRE_ATTACK_SPAWNS_TWO- See Also:
-
SIRE_PANIC_MODE
public static final int SIRE_PANIC_MODE- See Also:
-
SIRE_IDLE_THREE
public static final int SIRE_IDLE_THREE- See Also:
-
SIRE_APOCALYPSE
public static final int SIRE_APOCALYPSE- See Also:
-
SIRE_IDLE_FOUR
public static final int SIRE_IDLE_FOUR- See Also:
-
SIRE_DEATH
public static final int SIRE_DEATH- See Also:
-
NEXUS_FLOOR_BEAT_1
public static final int NEXUS_FLOOR_BEAT_1- See Also:
-
NEXUS_LUNG_DEATH
public static final int NEXUS_LUNG_DEATH- See Also:
-
NEXUS_LUNG_DEATH_LOOP
public static final int NEXUS_LUNG_DEATH_LOOP- See Also:
-
NEXUS_FLOOR_BEAT_2
public static final int NEXUS_FLOOR_BEAT_2- See Also:
-
NEXUS_LUNG_WHEEZING
public static final int NEXUS_LUNG_WHEEZING- See Also:
-
ABYSSAL_TENTACLE_IDLE
public static final int ABYSSAL_TENTACLE_IDLE- See Also:
-
ABYSSAL_TENTACLE_SLEEPING
public static final int ABYSSAL_TENTACLE_SLEEPING- See Also:
-
ABYSSAL_TENTACLE_WAKING
public static final int ABYSSAL_TENTACLE_WAKING- See Also:
-
ABYSSAL_TENTACLE_ATTACK
public static final int ABYSSAL_TENTACLE_ATTACK- See Also:
-
ABYSSAL_TENTACLE_SLEEPING_REVERSED
public static final int ABYSSAL_TENTACLE_SLEEPING_REVERSED- See Also:
-
ABYSSAL_TENTACLE_WAKING_REVERSED
public static final int ABYSSAL_TENTACLE_WAKING_REVERSED- See Also:
-
ABYSSAL_TENTACLE_STUNNED
public static final int ABYSSAL_TENTACLE_STUNNED- See Also:
-
ABYSSAL_TENTACLE_STUNNED_LOOP
public static final int ABYSSAL_TENTACLE_STUNNED_LOOP- See Also:
-
ABYSSAL_TENTACLE_UNSTUNNED
public static final int ABYSSAL_TENTACLE_UNSTUNNED- See Also:
-
ABYSSAL_MIASMA_SPOTANIM
public static final int ABYSSAL_MIASMA_SPOTANIM- See Also:
-
OVERSEER_IDLE
public static final int OVERSEER_IDLE- See Also:
-
OVERSEER_TALK_1
public static final int OVERSEER_TALK_1- See Also:
-
LUNAR_HUMAN_MAGIC_GEOMANCY
public static final int LUNAR_HUMAN_MAGIC_GEOMANCY- See Also:
-
QUEST_LUNAR_SPELLBOOK_GEOMANCY
public static final int QUEST_LUNAR_SPELLBOOK_GEOMANCY- See Also:
-
MAX_CAPE_SPOTANIM
public static final int MAX_CAPE_SPOTANIM- See Also:
-
MAX_CAPE_PLAYER_ANIM
public static final int MAX_CAPE_PLAYER_ANIM- See Also:
-
MAX_GET_UP
public static final int MAX_GET_UP- See Also:
-
ABYSSAL_SCION_SPAWN
public static final int ABYSSAL_SCION_SPAWN- See Also:
-
ABYSSAL_SCION_WALK
public static final int ABYSSAL_SCION_WALK- See Also:
-
ABYSSAL_SCION_IDLE
public static final int ABYSSAL_SCION_IDLE- See Also:
-
ABYSSAL_SCION_ATTACK_MELEE
public static final int ABYSSAL_SCION_ATTACK_MELEE- See Also:
-
ABYSSAL_SCION_ATTACK_RANGED
public static final int ABYSSAL_SCION_ATTACK_RANGED- See Also:
-
ABYSSAL_SCION_DEFEND
public static final int ABYSSAL_SCION_DEFEND- See Also:
-
ABYSSAL_SCION_DEATH
public static final int ABYSSAL_SCION_DEATH- See Also:
-
ABYSSAL_SCION_CHATHEAD_TALK
public static final int ABYSSAL_SCION_CHATHEAD_TALK- See Also:
-
ASH_EMOTE
public static final int ASH_EMOTE- See Also:
-
ROOFTOPS_POLE_VAULT
public static final int ROOFTOPS_POLE_VAULT- See Also:
-
AGILITY_SHORTCUT_WALL_JUMPDOWN_NOREACHFORWARD
public static final int AGILITY_SHORTCUT_WALL_JUMPDOWN_NOREACHFORWARD- See Also:
-
HUMAN_WALK_LOGBALANCE_LOOP
public static final int HUMAN_WALK_LOGBALANCE_LOOP- See Also:
-
SLAYER_KRAKEN_ARISE
public static final int SLAYER_KRAKEN_ARISE- See Also:
-
WOUNDED_DEAD
public static final int WOUNDED_DEAD- See Also:
-
SLAYER_TOTS_CHARGE
public static final int SLAYER_TOTS_CHARGE- See Also:
-
ROCKKNOCKER
public static final int ROCKKNOCKER- See Also:
-
HUMAN_MINING_DRAGON_PICKAXE
public static final int HUMAN_MINING_DRAGON_PICKAXE- See Also:
-
HUMAN_MINING_DRAGON_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_DRAGON_PICKAXE_NOREACHFORWARD- See Also:
-
SUROK_RUNE_COMBINE_LOOP
public static final int SUROK_RUNE_COMBINE_LOOP- See Also:
-
HUMAN_LEDGE_WALK_RIGHT_LOOPED
public static final int HUMAN_LEDGE_WALK_RIGHT_LOOPED- See Also:
-
KASTORI_HARVESTER_WALK_F
public static final int KASTORI_HARVESTER_WALK_F- See Also:
-
KASTORI_HARVESTER_READY
public static final int KASTORI_HARVESTER_READY- See Also:
-
LORE_POLAR_BEAR_ARC_BLAST_SPOT
public static final int LORE_POLAR_BEAR_ARC_BLAST_SPOT- See Also:
-
LORE_POLAR_BEAR_ARC_BLAST_PROJ
public static final int LORE_POLAR_BEAR_ARC_BLAST_PROJ- See Also:
-
LORE_POLAR_BEAR_ARC_BLAST_IMPACT
public static final int LORE_POLAR_BEAR_ARC_BLAST_IMPACT- See Also:
-
LORE_POLAR_BEAR_CLOUT_IMPACT
public static final int LORE_POLAR_BEAR_CLOUT_IMPACT- See Also:
-
SNAKEBOSS_SLICEEEL
public static final int SNAKEBOSS_SLICEEEL- See Also:
-
SHAYZIEN_LIZARD_BOSS_JUMP
public static final int SHAYZIEN_LIZARD_BOSS_JUMP- See Also:
-
HORROR_PREACH_BANDOS
public static final int HORROR_PREACH_BANDOS- See Also:
-
HORROR_PREACH_ARMADYL
public static final int HORROR_PREACH_ARMADYL- See Also:
-
HORROR_PREACH_ZAROS
public static final int HORROR_PREACH_ZAROS- See Also:
-
POLLBOOTH
public static final int POLLBOOTH- See Also:
-
SHAYZIEN_LIZARD_BOSS_MINION_SUMMON
public static final int SHAYZIEN_LIZARD_BOSS_MINION_SUMMON- See Also:
-
SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE
public static final int SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE- See Also:
-
SHAYZIEN_LIZARD_BOSS_HANDS_TO_HEAD
public static final int SHAYZIEN_LIZARD_BOSS_HANDS_TO_HEAD- See Also:
-
SHAYZIEN_LIZARD_BOSS_RISE
public static final int SHAYZIEN_LIZARD_BOSS_RISE- See Also:
-
TELEPORT_SCROLL_BLUE_STARS_SPOTANIM
public static final int TELEPORT_SCROLL_BLUE_STARS_SPOTANIM- See Also:
-
NECRO_SWIRL_SPELL
public static final int NECRO_SWIRL_SPELL- See Also:
-
RES_NECROMANCY_PLANT_SPELL
public static final int RES_NECROMANCY_PLANT_SPELL- See Also:
-
RES_NECROMANCY_FLOAT_MUD
public static final int RES_NECROMANCY_FLOAT_MUD- See Also:
-
TELEPORT_REVERSE
public static final int TELEPORT_REVERSE- See Also:
-
GODWARS_ARMADYL_PET_READY
public static final int GODWARS_ARMADYL_PET_READY- See Also:
-
GODWARS_ARMADYL_PET_WALK
public static final int GODWARS_ARMADYL_PET_WALK- See Also:
-
ZEAH_CHATHEAD_TALK
public static final int ZEAH_CHATHEAD_TALK- See Also:
-
ZEAH_CHATHEAD_LAUGH
public static final int ZEAH_CHATHEAD_LAUGH- See Also:
-
ZEAH_CHATHEAD_SHAKE_HEAD
public static final int ZEAH_CHATHEAD_SHAKE_HEAD- See Also:
-
HUNTING_IMPLING_CATCH
public static final int HUNTING_IMPLING_CATCH- See Also:
-
XBOWS_FLETCHING_BLANK
public static final int XBOWS_FLETCHING_BLANK- See Also:
-
GIANT_BASIC_SPELL
public static final int GIANT_BASIC_SPELL- See Also:
-
WINT_LIGHT_BRAZIER_BRUMA
public static final int WINT_LIGHT_BRAZIER_BRUMA- See Also:
-
CHATHYPNOBUNNY4_2006
public static final int CHATHYPNOBUNNY4_2006- See Also:
-
GIANT_BASIC_SPELL_LOOP
public static final int GIANT_BASIC_SPELL_LOOP- See Also:
-
LORE_BEAVER_READY
public static final int LORE_BEAVER_READY- See Also:
-
LORE_BEAVER_WALK
public static final int LORE_BEAVER_WALK- See Also:
-
ROCK_GOLEM_CHATHEAD_IDLE
public static final int ROCK_GOLEM_CHATHEAD_IDLE- See Also:
-
ROCK_GOLEM_IDLE
public static final int ROCK_GOLEM_IDLE- See Also:
-
ROCK_GOLEM_WALK
public static final int ROCK_GOLEM_WALK- See Also:
-
CHINCHOMPA_CHATHEAD_IDLE
public static final int CHINCHOMPA_CHATHEAD_IDLE- See Also:
-
GIANT_BASIC_STAMP
public static final int GIANT_BASIC_STAMP- See Also:
-
GIANT_BASIC_INJECT_GROW
public static final int GIANT_BASIC_INJECT_GROW- See Also:
-
HUMAN_ZENYTECUTTING
public static final int HUMAN_ZENYTECUTTING- See Also:
-
CHAIR_EAT_STOOL_1_DELAYOFFSET
public static final int CHAIR_EAT_STOOL_1_DELAYOFFSET- See Also:
-
DREAM_CYRISUS_SIT_UP_TRANSITION_REVERSE
public static final int DREAM_CYRISUS_SIT_UP_TRANSITION_REVERSE- See Also:
-
STARJUMP_SHORT
public static final int STARJUMP_SHORT- See Also:
-
PUSHUP_SHORT
public static final int PUSHUP_SHORT- See Also:
-
SITUP_SHORT
public static final int SITUP_SHORT- See Also:
-
SHAY_LIZARD_WARRIOR_READY
public static final int SHAY_LIZARD_WARRIOR_READY- See Also:
-
SHAY_LIZARD_WARRIOR_ATTACK_MELEE
public static final int SHAY_LIZARD_WARRIOR_ATTACK_MELEE- See Also:
-
SHAY_LIZARD_WARRIOR_ATTACK_RANGED
public static final int SHAY_LIZARD_WARRIOR_ATTACK_RANGED- See Also:
-
SHAY_LIZARD_WARRIOR_DEFEND
public static final int SHAY_LIZARD_WARRIOR_DEFEND- See Also:
-
SHAY_LIZARD_WARRIOR_WALK
public static final int SHAY_LIZARD_WARRIOR_WALK- See Also:
-
SHAY_LIZARD_WARRIOR_DEATH
public static final int SHAY_LIZARD_WARRIOR_DEATH- See Also:
-
HOSIDIUS_PLOUGH_FIX
public static final int HOSIDIUS_PLOUGH_FIX- See Also:
-
ARCEUUS_NECROMANCY_PLAYERANIM
public static final int ARCEUUS_NECROMANCY_PLAYERANIM- See Also:
-
PISC_REPAIR_HAMMER
public static final int PISC_REPAIR_HAMMER- See Also:
-
WILD_CAVE_CHAINMACE_DEFEND
public static final int WILD_CAVE_CHAINMACE_DEFEND- See Also:
-
ARCEUUS_CHISEL_ESSENCE
public static final int ARCEUUS_CHISEL_ESSENCE- See Also:
-
ARCEUUS_CHISEL_ESSENCEBLOCK
public static final int ARCEUUS_CHISEL_ESSENCEBLOCK- See Also:
-
HUMAN_FISH_ONSPOT_PEARL_OILY
public static final int HUMAN_FISH_ONSPOT_PEARL_OILY- See Also:
-
BLAST_MINING_DYNAMITE
public static final int BLAST_MINING_DYNAMITE- See Also:
-
DWARF_BENDOVER
public static final int DWARF_BENDOVER- See Also:
-
DWARF_DEPOSIT
public static final int DWARF_DEPOSIT- See Also:
-
MM2_GLOUGH_DEATH
public static final int MM2_GLOUGH_DEATH- See Also:
-
HUMAN_LEVITATE
public static final int HUMAN_LEVITATE- See Also:
-
EOC_PICK_STRENGTH_SUCCESS
public static final int EOC_PICK_STRENGTH_SUCCESS- See Also:
-
HUMAN_KNOCKDOWN
public static final int HUMAN_KNOCKDOWN- See Also:
-
HUMAN_KNOCKDOWN_LOOP
public static final int HUMAN_KNOCKDOWN_LOOP- See Also:
-
HUMAN_ROCKFALL_MERGE
public static final int HUMAN_ROCKFALL_MERGE- See Also:
-
MM2_CAVE_BOSS_BOULDER_BREAKING
public static final int MM2_CAVE_BOSS_BOULDER_BREAKING- See Also:
-
GODWARS_HAMMER_GONG_HAMMER
public static final int GODWARS_HAMMER_GONG_HAMMER- See Also:
-
GODWARS_HAMMER_GONG_DWH
public static final int GODWARS_HAMMER_GONG_DWH- See Also:
-
MM2_CAVE_FLOOR_TILE_BREAKING
public static final int MM2_CAVE_FLOOR_TILE_BREAKING- See Also:
-
BALLISTA_SPLINTER
public static final int BALLISTA_SPLINTER- See Also:
-
BALLISTA_ATTACK
public static final int BALLISTA_ATTACK- See Also:
-
BALLISTA_DEFEND
public static final int BALLISTA_DEFEND- See Also:
-
BALLISTA_READY
public static final int BALLISTA_READY- See Also:
-
BALLISTA_RUN
public static final int BALLISTA_RUN- See Also:
-
BALLISTA_SPECIAL_ATTACK
public static final int BALLISTA_SPECIAL_ATTACK- See Also:
-
BALLISTA_WALK
public static final int BALLISTA_WALK- See Also:
-
DEMONIC_GORILLA_DEFEND
public static final int DEMONIC_GORILLA_DEFEND- See Also:
-
DEMONIC_GORILLA_MAGIC
public static final int DEMONIC_GORILLA_MAGIC- See Also:
-
DEMONIC_GORILLA_PUNCH
public static final int DEMONIC_GORILLA_PUNCH- See Also:
-
DEMONIC_GORILLA_RANGE
public static final int DEMONIC_GORILLA_RANGE- See Also:
-
DEMONIC_GORILLA_SMASH_CHEST
public static final int DEMONIC_GORILLA_SMASH_CHEST- See Also:
-
DEMONIC_GORILLA_DEATH
public static final int DEMONIC_GORILLA_DEATH- See Also:
-
DEMONIC_GORILLA_IDLE
public static final int DEMONIC_GORILLA_IDLE- See Also:
-
DEMONIC_GORILLA_JUMP_UP
public static final int DEMONIC_GORILLA_JUMP_UP- See Also:
-
DEMONIC_GORILLA_LAND_DOWN
public static final int DEMONIC_GORILLA_LAND_DOWN- See Also:
-
DEMONIC_GORILLA_WALK
public static final int DEMONIC_GORILLA_WALK- See Also:
-
KRUK_TORTURED_APE_WALK
public static final int KRUK_TORTURED_APE_WALK- See Also:
-
KRUK_TORTURED_APE_IDLE
public static final int KRUK_TORTURED_APE_IDLE- See Also:
-
KRUK_TORTURED_APE_DEFEND
public static final int KRUK_TORTURED_APE_DEFEND- See Also:
-
KRUK_TORTURED_APE_DEATH
public static final int KRUK_TORTURED_APE_DEATH- See Also:
-
KRUK_TORTURED_APE_MAGIC
public static final int KRUK_TORTURED_APE_MAGIC- See Also:
-
KRUK_TORTURED_APE_PUNCH
public static final int KRUK_TORTURED_APE_PUNCH- See Also:
-
KRUK_TORTURED_APE_RANGE
public static final int KRUK_TORTURED_APE_RANGE- See Also:
-
KRUK_TORTURED_APE_SMASH_CHEST
public static final int KRUK_TORTURED_APE_SMASH_CHEST- See Also:
-
GLIDERMAP_LONGFLIGHT
public static final int GLIDERMAP_LONGFLIGHT- See Also:
-
GLIDERMAP_SHORTFLIGHT
public static final int GLIDERMAP_SHORTFLIGHT- See Also:
-
GLOUGH_INJECT
public static final int GLOUGH_INJECT- See Also:
-
HUMAN_BLOWN_END
public static final int HUMAN_BLOWN_END- See Also:
-
MM2_HUNTER_MANIACAL_MONKEY_WALK
public static final int MM2_HUNTER_MANIACAL_MONKEY_WALK- See Also:
-
MM2_HUNTER_MANIACAL_MONKEY_EAT
public static final int MM2_HUNTER_MANIACAL_MONKEY_EAT- See Also:
-
MM2_HUNTER_MANIACAL_MONKEY_PANIC
public static final int MM2_HUNTER_MANIACAL_MONKEY_PANIC- See Also:
-
MM2_HUNTER_MANIACAL_MONKEY_EAT_AND_PANIC
public static final int MM2_HUNTER_MANIACAL_MONKEY_EAT_AND_PANIC- See Also:
-
MM2_HUNTER_MANIACAL_MONKEY_PROJANIM
public static final int MM2_HUNTER_MANIACAL_MONKEY_PROJANIM- See Also:
-
MM2_HUNTER_MANIACAL_MONKEY_INVISIBLE
public static final int MM2_HUNTER_MANIACAL_MONKEY_INVISIBLE- See Also:
-
MM2_DEADFALL_DROP_STATICSTART
public static final int MM2_DEADFALL_DROP_STATICSTART- See Also:
-
MM2_DEADFALL_DROP
public static final int MM2_DEADFALL_DROP- See Also:
-
MM2_DEADFALL_LIFT_STATICSTART
public static final int MM2_DEADFALL_LIFT_STATICSTART- See Also:
-
MM2_DEADFALL_LIFT
public static final int MM2_DEADFALL_LIFT- See Also:
-
MM2_DEADFALL_LIFT_REVERSE_STATICSTART
public static final int MM2_DEADFALL_LIFT_REVERSE_STATICSTART- See Also:
-
MM2_DEADFALL_LIFT_REVERSE
public static final int MM2_DEADFALL_LIFT_REVERSE- See Also:
-
MM2_DEADFALL_LIFT_CHECK
public static final int MM2_DEADFALL_LIFT_CHECK- See Also:
-
KRUK_TORTURED_APE_DEADFALL
public static final int KRUK_TORTURED_APE_DEADFALL- See Also:
-
KRUK_TORTURED_APE_DEADFALL_REVERSE
public static final int KRUK_TORTURED_APE_DEADFALL_REVERSE- See Also:
-
KRUK_TORTURED_APE_DEADFALL_CHECK
public static final int KRUK_TORTURED_APE_DEADFALL_CHECK- See Also:
-
ANMA_CHOPPING_FAILED_3A_AXE
public static final int ANMA_CHOPPING_FAILED_3A_AXE- See Also:
-
HUMAN_CANOEING_CARVE_3A_AXE
public static final int HUMAN_CANOEING_CARVE_3A_AXE- See Also:
-
HUMAN_WOODCUTTING_3A_AXE
public static final int HUMAN_WOODCUTTING_3A_AXE- See Also:
-
HUMAN_WOODCRAFTING_AXE_3A
public static final int HUMAN_WOODCRAFTING_AXE_3A- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_3A_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_3A_AXE- See Also:
-
ROCKKNOCKER_3A
public static final int ROCKKNOCKER_3A- See Also:
-
PLAYER_TOWN_CRIER_BELL_RING
public static final int PLAYER_TOWN_CRIER_BELL_RING- See Also:
-
LORE_DOG_READY
public static final int LORE_DOG_READY- See Also:
-
LORE_WOLF_READYEXTRA
public static final int LORE_WOLF_READYEXTRA- See Also:
-
READY_CLUE_SCROLL
public static final int READY_CLUE_SCROLL- See Also:
-
WALK_FORWARD_CLUE_SCROLL
public static final int WALK_FORWARD_CLUE_SCROLL- See Also:
-
RUNNING_CLUE_SCROLL
public static final int RUNNING_CLUE_SCROLL- See Also:
-
RUNNING_CASKET
public static final int RUNNING_CASKET- See Also:
-
ATTACKING_CASKET
public static final int ATTACKING_CASKET- See Also:
-
BLOCKING_CASKET
public static final int BLOCKING_CASKET- See Also:
-
BRIEFCASE_OPEN
public static final int BRIEFCASE_OPEN- See Also:
-
EMOTE_URI_BRIEFCASE
public static final int EMOTE_URI_BRIEFCASE- See Also:
-
EMOTE_URI_INVISIBLE
public static final int EMOTE_URI_INVISIBLE- See Also:
-
BLOODHOUND_WALK
public static final int BLOODHOUND_WALK- See Also:
-
SANG_MINING_WALL_3A_PICKAXE
public static final int SANG_MINING_WALL_3A_PICKAXE- See Also:
-
HUMAN_MINING_3A_PICKAXE_WALL
public static final int HUMAN_MINING_3A_PICKAXE_WALL- See Also:
-
HUMAN_MINING_3A_PICKAXE
public static final int HUMAN_MINING_3A_PICKAXE- See Also:
-
HUMAN_MINING_3A_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_3A_PICKAXE_NOREACHFORWARD- See Also:
-
CHAIR_SIT_READY_GARDEN_BENCH_TEAK_LEFT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_TEAK_LEFT- See Also:
-
CHAIR_EAT_GARDEN_BENCH_TEAK_LEFT
public static final int CHAIR_EAT_GARDEN_BENCH_TEAK_LEFT- See Also:
-
CHAIR_SIT_READY_GARDEN_BENCH_TEAK_RIGHT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_TEAK_RIGHT- See Also:
-
CHAIR_EAT_GARDEN_BENCH_TEAK_RIGHT
public static final int CHAIR_EAT_GARDEN_BENCH_TEAK_RIGHT- See Also:
-
CHAIR_SIT_READY_GARDEN_BENCH_GNOME_LEFT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_GNOME_LEFT- See Also:
-
CHAIR_EAT_GARDEN_BENCH_GNOME_LEFT
public static final int CHAIR_EAT_GARDEN_BENCH_GNOME_LEFT- See Also:
-
CHAIR_SIT_READY_GARDEN_BENCH_GNOME_RIGHT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_GNOME_RIGHT- See Also:
-
CHAIR_EAT_GARDEN_BENCH_GNOME_RIGHT
public static final int CHAIR_EAT_GARDEN_BENCH_GNOME_RIGHT- See Also:
-
CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_LEFT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_LEFT- See Also:
-
CHAIR_EAT_GARDEN_BENCH_MARBLE_LEFT
public static final int CHAIR_EAT_GARDEN_BENCH_MARBLE_LEFT- See Also:
-
CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_RIGHT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_MARBLE_RIGHT- See Also:
-
CHAIR_EAT_GARDEN_BENCH_MARBLE_RIGHT
public static final int CHAIR_EAT_GARDEN_BENCH_MARBLE_RIGHT- See Also:
-
CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_LEFT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_LEFT- See Also:
-
CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_LEFT
public static final int CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_LEFT- See Also:
-
CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_RIGHT
public static final int CHAIR_SIT_READY_GARDEN_BENCH_OBSIDIAN_RIGHT- See Also:
-
CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_RIGHT
public static final int CHAIR_EAT_GARDEN_BENCH_OBSIDIAN_RIGHT- See Also:
-
POH_PORTAL_LOOP
public static final int POH_PORTAL_LOOP- See Also:
-
POH_ALTAR_LUNAR_IDLE
public static final int POH_ALTAR_LUNAR_IDLE- See Also:
-
POH_ALTAR_OCCULT_IDLE
public static final int POH_ALTAR_OCCULT_IDLE- See Also:
-
POH_POOL_IDLE
public static final int POH_POOL_IDLE- See Also:
-
POH_POOL_DRINK
public static final int POH_POOL_DRINK- See Also:
-
RIFT_GUARDIAN_WALK
public static final int RIFT_GUARDIAN_WALK- See Also:
-
RIFT_GUARDIAN_IDLE
public static final int RIFT_GUARDIAN_IDLE- See Also:
-
RIFT_GUARDIAN_ATTACK
public static final int RIFT_GUARDIAN_ATTACK- See Also:
-
SQUIRREL_IDLE
public static final int SQUIRREL_IDLE- See Also:
-
SQUIRREL_HOP
public static final int SQUIRREL_HOP- See Also:
-
SQUIRREL_ATTACK
public static final int SQUIRREL_ATTACK- See Also:
-
TANGLEROOT_IDLE
public static final int TANGLEROOT_IDLE- See Also:
-
TANGLEROOT_WALK
public static final int TANGLEROOT_WALK- See Also:
-
TANGLEROOT_ATTACK
public static final int TANGLEROOT_ATTACK- See Also:
-
RACCOON_IDLE
public static final int RACCOON_IDLE- See Also:
-
RACCOON_WALK
public static final int RACCOON_WALK- See Also:
-
RACCOON_RUN
public static final int RACCOON_RUN- See Also:
-
RACCOON_ATTACK
public static final int RACCOON_ATTACK- See Also:
-
HUMAN_HERBING_GRIND_NPC
public static final int HUMAN_HERBING_GRIND_NPC- See Also:
-
WINTER_FIRE
public static final int WINTER_FIRE- See Also:
-
WINT_BRAZIER_LIT
public static final int WINT_BRAZIER_LIT- See Also:
-
WINTERTODT_IDLE_B
public static final int WINTERTODT_IDLE_B- See Also:
-
WINTERTODT_RESTING
public static final int WINTERTODT_RESTING- See Also:
-
RC_ZMI_LIZARD_READY
public static final int RC_ZMI_LIZARD_READY- See Also:
-
RC_ZMI_LIZARD_WALK
public static final int RC_ZMI_LIZARD_WALK- See Also:
-
RC_ZMI_LIZZARD_DEATH
public static final int RC_ZMI_LIZZARD_DEATH- See Also:
-
HWEEN16_KNIFE_WALK
public static final int HWEEN16_KNIFE_WALK- See Also:
-
HWEEN16_SLASH
public static final int HWEEN16_SLASH- See Also:
-
HWEEN16_HOSTAGE
public static final int HWEEN16_HOSTAGE- See Also:
-
HUMAN_DEATH_REVERSE
public static final int HUMAN_DEATH_REVERSE- See Also:
-
HWEEN16_REMOVE_MASK
public static final int HWEEN16_REMOVE_MASK- See Also:
-
HUMAN_READY_SHEATHED
public static final int HUMAN_READY_SHEATHED- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_EMERGEANDSTRIKE
public static final int ROYAL_SEA_SNAKE_MOTHER_EMERGEANDSTRIKE- See Also:
-
OLM_HEAD_INITIAL
public static final int OLM_HEAD_INITIAL- See Also:
-
OLM_HEAD_SPAWN
public static final int OLM_HEAD_SPAWN- See Also:
-
OLM_HEAD_IDLE_FRONT
public static final int OLM_HEAD_IDLE_FRONT- See Also:
-
OLM_HEAD_IDLE_RIGHT
public static final int OLM_HEAD_IDLE_RIGHT- See Also:
-
OLM_HEAD_IDLE_LEFT
public static final int OLM_HEAD_IDLE_LEFT- See Also:
-
OLM_HEAD_TURN_RIGHT
public static final int OLM_HEAD_TURN_RIGHT- See Also:
-
OLM_HEAD_TURN_RIGHT_REVERSE
public static final int OLM_HEAD_TURN_RIGHT_REVERSE- See Also:
-
OLM_HEAD_TURN_LEFT
public static final int OLM_HEAD_TURN_LEFT- See Also:
-
OLM_HEAD_TURN_LEFT_REVERSE
public static final int OLM_HEAD_TURN_LEFT_REVERSE- See Also:
-
OLM_HEAD_TURN_LEFT_RIGHT
public static final int OLM_HEAD_TURN_LEFT_RIGHT- See Also:
-
OLM_HEAD_TURN_RIGHT_LEFT
public static final int OLM_HEAD_TURN_RIGHT_LEFT- See Also:
-
OLM_HEAD_ATTACK_ACID_FRONT
public static final int OLM_HEAD_ATTACK_ACID_FRONT- See Also:
-
OLM_HEAD_ATTACK_ACID_RIGHT
public static final int OLM_HEAD_ATTACK_ACID_RIGHT- See Also:
-
OLM_HEAD_ATTACK_ACID_LEFT
public static final int OLM_HEAD_ATTACK_ACID_LEFT- See Also:
-
OLM_HEAD_DEATH_FRONT
public static final int OLM_HEAD_DEATH_FRONT- See Also:
-
OLM_HAND_RIGHT_INITIAL
public static final int OLM_HAND_RIGHT_INITIAL- See Also:
-
OLM_HAND_RIGHT_SPAWN
public static final int OLM_HAND_RIGHT_SPAWN- See Also:
-
OLM_HAND_RIGHT_IDLE
public static final int OLM_HAND_RIGHT_IDLE- See Also:
-
OLM_HAND_RIGHT_DEATH
public static final int OLM_HAND_RIGHT_DEATH- See Also:
-
OLM_HAND_LEFT_INITIAL
public static final int OLM_HAND_LEFT_INITIAL- See Also:
-
OLM_HAND_LEFT_SPAWN
public static final int OLM_HAND_LEFT_SPAWN- See Also:
-
OLM_HAND_LEFT_IDLE
public static final int OLM_HAND_LEFT_IDLE- See Also:
-
OLM_HAND_LEFT_CAST_STUN
public static final int OLM_HAND_LEFT_CAST_STUN- See Also:
-
OLM_HAND_LEFT_CAST_HEAL
public static final int OLM_HAND_LEFT_CAST_HEAL- See Also:
-
OLM_HAND_LEFT_CAST_EARTHSHOCK
public static final int OLM_HAND_LEFT_CAST_EARTHSHOCK- See Also:
-
OLM_HAND_LEFT_CAST_EARTHQUAKE
public static final int OLM_HAND_LEFT_CAST_EARTHQUAKE- See Also:
-
OLM_HAND_LEFT_STUNNED
public static final int OLM_HAND_LEFT_STUNNED- See Also:
-
OLM_HAND_LEFT_STUNNED_IDLE
public static final int OLM_HAND_LEFT_STUNNED_IDLE- See Also:
-
OLM_HAND_LEFT_UNSTUNNED
public static final int OLM_HAND_LEFT_UNSTUNNED- See Also:
-
OLM_HAND_LEFT_GRIPPING_SPAWN1
public static final int OLM_HAND_LEFT_GRIPPING_SPAWN1- See Also:
-
OLM_HAND_LEFT_GRIPPING_SPAWN2
public static final int OLM_HAND_LEFT_GRIPPING_SPAWN2- See Also:
-
OLM_HAND_LEFT_GRIPPING_IDLE
public static final int OLM_HAND_LEFT_GRIPPING_IDLE- See Also:
-
OLM_HAND_LEFT_GRIPPING_ATTACK_STUN
public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_STUN- See Also:
-
OLM_HAND_LEFT_GRIPPING_ATTACK_HEAL
public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_HEAL- See Also:
-
OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHSHOCK
public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHSHOCK- See Also:
-
OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHQUAKE
public static final int OLM_HAND_LEFT_GRIPPING_ATTACK_EARTHQUAKE- See Also:
-
OLM_HAND_LEFT_DEATH
public static final int OLM_HAND_LEFT_DEATH- See Also:
-
OLM_HEAD_ATTACK_FRONT_ENRAGED
public static final int OLM_HEAD_ATTACK_FRONT_ENRAGED- See Also:
-
OLM_HEAD_ATTACK_LEFT_ENRAGED
public static final int OLM_HEAD_ATTACK_LEFT_ENRAGED- See Also:
-
OLM_HEAD_ATTACK_RIGHT_ENRAGED
public static final int OLM_HEAD_ATTACK_RIGHT_ENRAGED- See Also:
-
OLM_HEAD_IDLE_FRONT_ENRAGED
public static final int OLM_HEAD_IDLE_FRONT_ENRAGED- See Also:
-
OLM_HEAD_IDLE_LEFT_ENRAGED
public static final int OLM_HEAD_IDLE_LEFT_ENRAGED- See Also:
-
OLM_HEAD_IDLE_RIGHT_ENRAGED
public static final int OLM_HEAD_IDLE_RIGHT_ENRAGED- See Also:
-
OLM_HEAD_ROTATE_LEFT_ENRAGED
public static final int OLM_HEAD_ROTATE_LEFT_ENRAGED- See Also:
-
OLM_HEAD_ROTATE_LEFT_REVERSED_ENRAGED
public static final int OLM_HEAD_ROTATE_LEFT_REVERSED_ENRAGED- See Also:
-
OLM_HEAD_ROTATE_LEFT_RIGHT_ENRAGED
public static final int OLM_HEAD_ROTATE_LEFT_RIGHT_ENRAGED- See Also:
-
OLM_HEAD_ROTATE_RIGHT_LEFT_ENRAGED
public static final int OLM_HEAD_ROTATE_RIGHT_LEFT_ENRAGED- See Also:
-
OLM_HEAD_ROTATE_RIGHT_ENRAGED
public static final int OLM_HEAD_ROTATE_RIGHT_ENRAGED- See Also:
-
OLM_HEAD_ROTATE_RIGHT_REVERSED_ENRAGED
public static final int OLM_HEAD_ROTATE_RIGHT_REVERSED_ENRAGED- See Also:
-
OLM_HEAD_SPAWN_ENRAGED
public static final int OLM_HEAD_SPAWN_ENRAGED- See Also:
-
ROCK_BASH
public static final int ROCK_BASH- See Also:
-
SANDTIMER_10SECS_LOOPED
public static final int SANDTIMER_10SECS_LOOPED- See Also:
-
HUMAN_SHIELD_CRAFTING_LEATHER
public static final int HUMAN_SHIELD_CRAFTING_LEATHER- See Also:
-
HUMAN_SHIELD_CRAFTING_SNAKESKIN
public static final int HUMAN_SHIELD_CRAFTING_SNAKESKIN- See Also:
-
XMAS16_SNOWGLOBE_SHAKE
public static final int XMAS16_SNOWGLOBE_SHAKE- See Also:
-
XMAS16_SNOWGLOBE_SNOWSTORM
public static final int XMAS16_SNOWGLOBE_SNOWSTORM- See Also:
-
HEAL_CASTING_LOOP
public static final int HEAL_CASTING_LOOP- See Also:
-
HUMAN_ROCKHAMMER_HIT
public static final int HUMAN_ROCKHAMMER_HIT- See Also:
-
HUMAN_ROCKPICK_HIT
public static final int HUMAN_ROCKPICK_HIT- See Also:
-
FISHSTABBER
public static final int FISHSTABBER- See Also:
-
FISHSTABBER_INFERNAL
public static final int FISHSTABBER_INFERNAL- See Also:
-
OLM_PET_WALK
public static final int OLM_PET_WALK- See Also:
-
OLM_PET_IDLE
public static final int OLM_PET_IDLE- See Also:
-
OLM_PET_DEFEND
public static final int OLM_PET_DEFEND- See Also:
-
OLM_PET_ATTACK
public static final int OLM_PET_ATTACK- See Also:
-
OLM_PET_CHATHEAD_IDLE
public static final int OLM_PET_CHATHEAD_IDLE- See Also:
-
OLM_PET_CHATHEAD_IDLE_VARIATION_ROAR
public static final int OLM_PET_CHATHEAD_IDLE_VARIATION_ROAR- See Also:
-
HUMAN_HARPOON_DRAGON
public static final int HUMAN_HARPOON_DRAGON- See Also:
-
HUMAN_HARPOON_INFERNAL
public static final int HUMAN_HARPOON_INFERNAL- See Also:
-
QIP_WATCHTOWER_READ_SCROLL_AND_STOP
public static final int QIP_WATCHTOWER_READ_SCROLL_AND_STOP- See Also:
-
SMOULDERSTONE_CHARGE_HARPOON
public static final int SMOULDERSTONE_CHARGE_HARPOON- See Also:
-
SMOUDERSTONE_CHARGE_HARPOON
public static final int SMOUDERSTONE_CHARGE_HARPOON- See Also:
-
SMOUDERSTONE_RECHARGE_HARPOON
public static final int SMOUDERSTONE_RECHARGE_HARPOON- See Also:
-
VASA_DORMANT
public static final int VASA_DORMANT- See Also:
-
VASA_SPAWN
public static final int VASA_SPAWN- See Also:
-
VASA_STUN_SPAWN
public static final int VASA_STUN_SPAWN- See Also:
-
VASA_ATTACK
public static final int VASA_ATTACK- See Also:
-
VASA_WALK
public static final int VASA_WALK- See Also:
-
VASA_HEAL_SPAWN
public static final int VASA_HEAL_SPAWN- See Also:
-
VASA_HEAL_IDLE
public static final int VASA_HEAL_IDLE- See Also:
-
VASA_HEALED
public static final int VASA_HEALED- See Also:
-
VASA_DEATH
public static final int VASA_DEATH- See Also:
-
VASA_IDLE
public static final int VASA_IDLE- See Also:
-
DOHGADYLE_IDLE
public static final int DOHGADYLE_IDLE- See Also:
-
DOHGADYLE_DEFEND
public static final int DOHGADYLE_DEFEND- See Also:
-
DOHGADYLE_WALK
public static final int DOHGADYLE_WALK- See Also:
-
DOHGADYLE_BITE
public static final int DOHGADYLE_BITE- See Also:
-
DOHGADYLE_BARK
public static final int DOHGADYLE_BARK- See Also:
-
DOHGADYLE_LAZOR
public static final int DOHGADYLE_LAZOR- See Also:
-
DOHGADYLE_EMERGE
public static final int DOHGADYLE_EMERGE- See Also:
-
DOHGADYLE_SLAM
public static final int DOHGADYLE_SLAM- See Also:
-
DOHGADYLE_IDLE_WATER
public static final int DOHGADYLE_IDLE_WATER- See Also:
-
DOHGADYLE_DEATH
public static final int DOHGADYLE_DEATH- See Also:
-
VANGUARD_DORMANT
public static final int VANGUARD_DORMANT- See Also:
-
VANGUARD_SPAWN
public static final int VANGUARD_SPAWN- See Also:
-
VANGUARD_WALK
public static final int VANGUARD_WALK- See Also:
-
VANGUARD_IDLE_BASIC
public static final int VANGUARD_IDLE_BASIC- See Also:
-
VANGUARD_HEAL
public static final int VANGUARD_HEAL- See Also:
-
VANGUARD_DEATH
public static final int VANGUARD_DEATH- See Also:
-
VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION
public static final int VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION- See Also:
-
VANGUARD_IDLE_MAGIC
public static final int VANGUARD_IDLE_MAGIC- See Also:
-
VANGUARD_DEFEND_MAGIC
public static final int VANGUARD_DEFEND_MAGIC- See Also:
-
VANGUARD_ATTACK_MAGIC
public static final int VANGUARD_ATTACK_MAGIC- See Also:
-
VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION
public static final int VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION- See Also:
-
VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION
public static final int VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION- See Also:
-
VANGUARD_IDLE_MELEE
public static final int VANGUARD_IDLE_MELEE- See Also:
-
VANGUARD_DEFEND_MELEE
public static final int VANGUARD_DEFEND_MELEE- See Also:
-
VANGUARD_ATTACK_MELEE
public static final int VANGUARD_ATTACK_MELEE- See Also:
-
VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION
public static final int VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION- See Also:
-
VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION
public static final int VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION- See Also:
-
VANGUARD_IDLE_RANGED
public static final int VANGUARD_IDLE_RANGED- See Also:
-
VANGUARD_DEFEND_RANGED
public static final int VANGUARD_DEFEND_RANGED- See Also:
-
VANGUARD_ATTACK_RANGED
public static final int VANGUARD_ATTACK_RANGED- See Also:
-
VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION
public static final int VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION- See Also:
-
VESPULA_WALK
public static final int VESPULA_WALK- See Also:
-
VESPULA_IDLE
public static final int VESPULA_IDLE- See Also:
-
VESPULA_ATTACK_RANGED
public static final int VESPULA_ATTACK_RANGED- See Also:
-
VESPULA_DEFEND
public static final int VESPULA_DEFEND- See Also:
-
VESPULA_TAKEOFF
public static final int VESPULA_TAKEOFF- See Also:
-
VESPULA_FLYING
public static final int VESPULA_FLYING- See Also:
-
VESPULA_ATTACK_MELEE_FLYING
public static final int VESPULA_ATTACK_MELEE_FLYING- See Also:
-
VESPULA_ATTACK_RANGED_FLYING
public static final int VESPULA_ATTACK_RANGED_FLYING- See Also:
-
VESPULA_DEFEND_FLYING
public static final int VESPULA_DEFEND_FLYING- See Also:
-
VESPULA_LANDING
public static final int VESPULA_LANDING- See Also:
-
VESPULA_DEATH_WALKING
public static final int VESPULA_DEATH_WALKING- See Also:
-
VESPULA_DEATH_FLYING
public static final int VESPULA_DEATH_FLYING- See Also:
-
VESPINE_HATCH
public static final int VESPINE_HATCH- See Also:
-
VESPINE_WALK
public static final int VESPINE_WALK- See Also:
-
VESPINE_EXPLODE
public static final int VESPINE_EXPLODE- See Also:
-
LUXGRUB_IDLE_HEALTHY
public static final int LUXGRUB_IDLE_HEALTHY- See Also:
-
LUXGRUB_IDLE_SICKLY
public static final int LUXGRUB_IDLE_SICKLY- See Also:
-
LUXGRUB_IDLE_INFECTED
public static final int LUXGRUB_IDLE_INFECTED- See Also:
-
LUXGRUB_DEATH
public static final int LUXGRUB_DEATH- See Also:
-
LUXGRUB_VESPINE_HATCH_SPOTANIM
public static final int LUXGRUB_VESPINE_HATCH_SPOTANIM- See Also:
-
LUXGRUB_DEAD
public static final int LUXGRUB_DEAD- See Also:
-
OLM_HAND_LEFT_TRANSITION_FROM_GRIP
public static final int OLM_HAND_LEFT_TRANSITION_FROM_GRIP- See Also:
-
OLM_SHATTERING_CRYSTAL
public static final int OLM_SHATTERING_CRYSTAL- See Also:
-
OLM_SHOCKWAVE
public static final int OLM_SHOCKWAVE- See Also:
-
OLM_CRYSTAL_EXPLODE
public static final int OLM_CRYSTAL_EXPLODE- See Also:
-
TEKTON_SPAWN
public static final int TEKTON_SPAWN- See Also:
-
TEKTON_AVIL_TRANSITION_TO_IDLE
public static final int TEKTON_AVIL_TRANSITION_TO_IDLE- See Also:
-
TEKTON_IDLE_TRANSITION_TO_ANVIL
public static final int TEKTON_IDLE_TRANSITION_TO_ANVIL- See Also:
-
TEKTON_IDLE
public static final int TEKTON_IDLE- See Also:
-
TEKTON_WALK
public static final int TEKTON_WALK- See Also:
-
TEKTON_IDLE_TRANSITION_TO_READY
public static final int TEKTON_IDLE_TRANSITION_TO_READY- See Also:
-
TEKTON_READY_TRANSITION_TO_IDLE
public static final int TEKTON_READY_TRANSITION_TO_IDLE- See Also:
-
TEKTON_READY
public static final int TEKTON_READY- See Also:
-
TEKTON_READY_DEFEND
public static final int TEKTON_READY_DEFEND- See Also:
-
TEKTON_ATTACK_STAB
public static final int TEKTON_ATTACK_STAB- See Also:
-
TEKTON_SLASH
public static final int TEKTON_SLASH- See Also:
-
TEKTON_HAMMER_CRUSH
public static final int TEKTON_HAMMER_CRUSH- See Also:
-
TEKTON_IDLE_ENRAGED
public static final int TEKTON_IDLE_ENRAGED- See Also:
-
TEKTON_WALK_ENRAGED
public static final int TEKTON_WALK_ENRAGED- See Also:
-
TEKTON_AVIL_TRANSITION_TO_IDLE_ENRAGED
public static final int TEKTON_AVIL_TRANSITION_TO_IDLE_ENRAGED- See Also:
-
TEKTON_IDLE_TRANSITION_TO_READY_ENRAGED
public static final int TEKTON_IDLE_TRANSITION_TO_READY_ENRAGED- See Also:
-
TEKTON_READY_TRANSITION_TO_IDLE_ENRAGED
public static final int TEKTON_READY_TRANSITION_TO_IDLE_ENRAGED- See Also:
-
TEKTON_READY_ENRAGED
public static final int TEKTON_READY_ENRAGED- See Also:
-
TEKTON_READY_DEFEND_ENRAGED
public static final int TEKTON_READY_DEFEND_ENRAGED- See Also:
-
TEKTON_HAMMER_CRUSH_ENRAGED
public static final int TEKTON_HAMMER_CRUSH_ENRAGED- See Also:
-
TEKTON_ATTACK_STAB_ENRAGED
public static final int TEKTON_ATTACK_STAB_ENRAGED- See Also:
-
TEKTON_SLASH_ENRAGED
public static final int TEKTON_SLASH_ENRAGED- See Also:
-
TEKTON_DEATH
public static final int TEKTON_DEATH- See Also:
-
RAIDS_THIEVINGCHESTS_EAT
public static final int RAIDS_THIEVINGCHESTS_EAT- See Also:
-
RAIDS_THIEVINGCHESTS_TIRED
public static final int RAIDS_THIEVINGCHESTS_TIRED- See Also:
-
RAIDS_THIEVINGCHESTS_SLEEPING
public static final int RAIDS_THIEVINGCHESTS_SLEEPING- See Also:
-
RAIDS_VESPULAR_PORTAL_ACTIVE
public static final int RAIDS_VESPULAR_PORTAL_ACTIVE- See Also:
-
RAIDS_VESPULAR_PORTAL_CLOSING
public static final int RAIDS_VESPULAR_PORTAL_CLOSING- See Also:
-
RAIDS_VESPULAR_PORTAL_CLOSED
public static final int RAIDS_VESPULAR_PORTAL_CLOSED- See Also:
-
RAIDS_CENTRAL_CRYSTAL_SHATTER
public static final int RAIDS_CENTRAL_CRYSTAL_SHATTER- See Also:
-
RAIDS_OLMS_LAIR_ENTRANCE
public static final int RAIDS_OLMS_LAIR_ENTRANCE- See Also:
-
OLM_GENERIC_RANGE_PROJ
public static final int OLM_GENERIC_RANGE_PROJ- See Also:
-
OLM_BURNWITHME_TRAVEL
public static final int OLM_BURNWITHME_TRAVEL- See Also:
-
RAIDS_CRYSTAL_SMASHING
public static final int RAIDS_CRYSTAL_SMASHING- See Also:
-
HUMAN_DINHS_BULWARK_CRUSH
public static final int HUMAN_DINHS_BULWARK_CRUSH- See Also:
-
HUMAN_DINHS_BULWARK_READY
public static final int HUMAN_DINHS_BULWARK_READY- See Also:
-
HUMAN_DINHS_BULWARK_RUN
public static final int HUMAN_DINHS_BULWARK_RUN- See Also:
-
HUMAN_DINHS_BULWARK_WALK
public static final int HUMAN_DINHS_BULWARK_WALK- See Also:
-
HUMAN_DINHS_BULWARK_BASH
public static final int HUMAN_DINHS_BULWARK_BASH- See Also:
-
HUMAN_DINHS_BULWARK_BLOCK
public static final int HUMAN_DINHS_BULWARK_BLOCK- See Also:
-
SPOT_DCLAWS_SPEC
public static final int SPOT_DCLAWS_SPEC- See Also:
-
HUMAN_DRAGON_CLAWS_SPEC
public static final int HUMAN_DRAGON_CLAWS_SPEC- See Also:
-
HUMAN_DRAGON_SWORD_SPEC
public static final int HUMAN_DRAGON_SWORD_SPEC- See Also:
-
HUMAN_ELDER_MAUL_ATTACK
public static final int HUMAN_ELDER_MAUL_ATTACK- See Also:
-
HUMAN_ELDER_MAUL_BLOCK
public static final int HUMAN_ELDER_MAUL_BLOCK- See Also:
-
HUMAN_ELDER_MAUL_READY
public static final int HUMAN_ELDER_MAUL_READY- See Also:
-
HUMAN_ELDER_MAUL_RUN
public static final int HUMAN_ELDER_MAUL_RUN- See Also:
-
HUMAN_ELDER_MAUL_WALK
public static final int HUMAN_ELDER_MAUL_WALK- See Also:
-
HUMAN_DRAGON_TAXE_SPEC
public static final int HUMAN_DRAGON_TAXE_SPEC- See Also:
-
SPOT_DINHS_BULWARK_IDLE
public static final int SPOT_DINHS_BULWARK_IDLE- See Also:
-
SPOT_DINHS_BULWARK_BLOCK
public static final int SPOT_DINHS_BULWARK_BLOCK- See Also:
-
DRAGON_TAXE_LAUNCH_SPEC
public static final int DRAGON_TAXE_LAUNCH_SPEC- See Also:
-
SPECIALATTACK_DISEMBOWEL
public static final int SPECIALATTACK_DISEMBOWEL- See Also:
-
HUMAN_STAFFREADY_STATUE
public static final int HUMAN_STAFFREADY_STATUE- See Also:
-
DCLAWS_HUMAN_ATTACK
public static final int DCLAWS_HUMAN_ATTACK- See Also:
-
RAIDS_BAREHANDED_BATCATCH
public static final int RAIDS_BAREHANDED_BATCATCH- See Also:
-
HUMAN_MAKE_WINE
public static final int HUMAN_MAKE_WINE- See Also:
-
SPOT_MAKE_WINE
public static final int SPOT_MAKE_WINE- See Also:
-
HUMAN_BATTLESTAFF_CRAFTING
public static final int HUMAN_BATTLESTAFF_CRAFTING- See Also:
-
SPOT_BATTLESTAFF_CREATE
public static final int SPOT_BATTLESTAFF_CREATE- See Also:
-
BDAY17_BLING
public static final int BDAY17_BLING- See Also:
-
BDAY17_CHACHA
public static final int BDAY17_CHACHA- See Also:
-
BDAY17_PHONE
public static final int BDAY17_PHONE- See Also:
-
BDAY17_STYLE
public static final int BDAY17_STYLE- See Also:
-
BDAY17_LASSO
public static final int BDAY17_LASSO- See Also:
-
BDAY17_BALLOON_IDLE
public static final int BDAY17_BALLOON_IDLE- See Also:
-
BDAY17_BALLOON_WALK
public static final int BDAY17_BALLOON_WALK- See Also:
-
BDAY17_BALLOON_RUN
public static final int BDAY17_BALLOON_RUN- See Also:
-
BDAY17_BALLOON_ATTACK
public static final int BDAY17_BALLOON_ATTACK- See Also:
-
BDAY17_LUTE_PLAY
public static final int BDAY17_LUTE_PLAY- See Also:
-
BDAY17_PARTY_BALLOONS
public static final int BDAY17_PARTY_BALLOONS- See Also:
-
OSB4_WALK_CHEER
public static final int OSB4_WALK_CHEER- See Also:
-
SCREAMING_BANSHEE_READY
public static final int SCREAMING_BANSHEE_READY- See Also:
-
SCREAMING_BANSHEE_DEFEND
public static final int SCREAMING_BANSHEE_DEFEND- See Also:
-
SCREAMING_BANSHEE_ATTACK
public static final int SCREAMING_BANSHEE_ATTACK- See Also:
-
SCREAMING_BANSHEE_DEATH
public static final int SCREAMING_BANSHEE_DEATH- See Also:
-
BRING_DEAD_NECHRYARCH
public static final int BRING_DEAD_NECHRYARCH- See Also:
-
ABHORRENT_SPECTRE_ATTACK
public static final int ABHORRENT_SPECTRE_ATTACK- See Also:
-
QIP_WATCHTOWER_STOP_READING_SCROLL
public static final int QIP_WATCHTOWER_STOP_READING_SCROLL- See Also:
-
XBOWS_HUMAN_FIRE_AND_RELOAD_PVN
public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_PVN- See Also:
-
INFERNALEEL_BREAK
public static final int INFERNALEEL_BREAK- See Also:
-
II_HUMAN_DART_THROW_PVN
public static final int II_HUMAN_DART_THROW_PVN- See Also:
-
BALLISTA_ATTACK_PVN
public static final int BALLISTA_ATTACK_PVN- See Also:
-
BALLISTA_SPECIAL_ATTACK_PVN
public static final int BALLISTA_SPECIAL_ATTACK_PVN- See Also:
-
DTTD_PLAYER_FIRE_BONE_CROSSBOW_PVN
public static final int DTTD_PLAYER_FIRE_BONE_CROSSBOW_PVN- See Also:
-
THZARR_RING_CHUCK_PVN
public static final int THZARR_RING_CHUCK_PVN- See Also:
-
INFERNO_COLLAPSING_WALL_SIDE_RIGHT
public static final int INFERNO_COLLAPSING_WALL_SIDE_RIGHT- See Also:
-
INFERNO_COLLAPSING_WALL_SIDE_LEFT
public static final int INFERNO_COLLAPSING_WALL_SIDE_LEFT- See Also:
-
SAFE_SPOT_DISTRUCTIBLE_PILLAR_COLLAPSE
public static final int SAFE_SPOT_DISTRUCTIBLE_PILLAR_COLLAPSE- See Also:
-
ZUK_DEATH
public static final int ZUK_DEATH- See Also:
-
ZUK_SPAWN
public static final int ZUK_SPAWN- See Also:
-
ZUK_IDLE
public static final int ZUK_IDLE- See Also:
-
ZUK_DEFEND
public static final int ZUK_DEFEND- See Also:
-
ZUK_ATTACK
public static final int ZUK_ATTACK- See Also:
-
MOVING_SAFE_SPOT_READY
public static final int MOVING_SAFE_SPOT_READY- See Also:
-
MOVING_SAFE_SPOT_HIT
public static final int MOVING_SAFE_SPOT_HIT- See Also:
-
MOVING_SAFE_SPOT_DEATH
public static final int MOVING_SAFE_SPOT_DEATH- See Also:
-
INFERNO_EXIT
public static final int INFERNO_EXIT- See Also:
-
ZUK_PROJ
public static final int ZUK_PROJ- See Also:
-
JALNIB_WALK
public static final int JALNIB_WALK- See Also:
-
JALNIB_READY
public static final int JALNIB_READY- See Also:
-
JALNIB_ATTACK
public static final int JALNIB_ATTACK- See Also:
-
JALNIB_DEFEND
public static final int JALNIB_DEFEND- See Also:
-
JALNIB_DEATH
public static final int JALNIB_DEATH- See Also:
-
JALMEJRAH_READY
public static final int JALMEJRAH_READY- See Also:
-
JALMEJRAH_ATTACK
public static final int JALMEJRAH_ATTACK- See Also:
-
JALMEJRAH_DEFEND
public static final int JALMEJRAH_DEFEND- See Also:
-
JALMEJRAH_DEATH
public static final int JALMEJRAH_DEATH- See Also:
-
JALAK_ATTACK_MAGIC
public static final int JALAK_ATTACK_MAGIC- See Also:
-
JALAK_ATTACK_MELEE
public static final int JALAK_ATTACK_MELEE- See Also:
-
JALAK_ATTACK_RANGED
public static final int JALAK_ATTACK_RANGED- See Also:
-
JALAK_DEATH
public static final int JALAK_DEATH- See Also:
-
JALAK_DEFEND
public static final int JALAK_DEFEND- See Also:
-
JALAK_READY
public static final int JALAK_READY- See Also:
-
JALAK_WALK
public static final int JALAK_WALK- See Also:
-
JALTOKJAD_WALK
public static final int JALTOKJAD_WALK- See Also:
-
JALTOKJAD_READY
public static final int JALTOKJAD_READY- See Also:
-
JALTOKJAD_ATTACK_MELEE
public static final int JALTOKJAD_ATTACK_MELEE- See Also:
-
JALTOKJAD_DEFEND
public static final int JALTOKJAD_DEFEND- See Also:
-
JALTOKJAD_ATTACK_MAGIC
public static final int JALTOKJAD_ATTACK_MAGIC- See Also:
-
JALTOKJAD_ATTACK_RANGED
public static final int JALTOKJAD_ATTACK_RANGED- See Also:
-
JALTOKJAD_DEATH
public static final int JALTOKJAD_DEATH- See Also:
-
JALIMKOT_READY
public static final int JALIMKOT_READY- See Also:
-
JALIMKOT_WALK
public static final int JALIMKOT_WALK- See Also:
-
JALIMKOT_ATTACK
public static final int JALIMKOT_ATTACK- See Also:
-
JALIMKOT_DEFEND
public static final int JALIMKOT_DEFEND- See Also:
-
JALIMKOT_DEATH
public static final int JALIMKOT_DEATH- See Also:
-
JALIMKOT_DIGDOWN
public static final int JALIMKOT_DIGDOWN- See Also:
-
JALIMKOT_DIGUP
public static final int JALIMKOT_DIGUP- See Also:
-
JALXIL_READY
public static final int JALXIL_READY- See Also:
-
JALXIL_WALK
public static final int JALXIL_WALK- See Also:
-
JALXIL_ATTACK_MELEE
public static final int JALXIL_ATTACK_MELEE- See Also:
-
JALXIL_ATTACK_RANGED
public static final int JALXIL_ATTACK_RANGED- See Also:
-
JALXIL_DEATH
public static final int JALXIL_DEATH- See Also:
-
JALXIL_DEFEND
public static final int JALXIL_DEFEND- See Also:
-
JALAKXIL_WALK
public static final int JALAKXIL_WALK- See Also:
-
JALAKXIL_READY
public static final int JALAKXIL_READY- See Also:
-
JALAKXIL_ATTACK_MAGIC
public static final int JALAKXIL_ATTACK_MAGIC- See Also:
-
JALAKXIL_RESURRECT
public static final int JALAKXIL_RESURRECT- See Also:
-
JALAKXIL_ATTACK_MELEE
public static final int JALAKXIL_ATTACK_MELEE- See Also:
-
JALAKXIL_DEATH
public static final int JALAKXIL_DEATH- See Also:
-
INFERNO_BASIC_PROJECTILE
public static final int INFERNO_BASIC_PROJECTILE- See Also:
-
INFERNO_BASIC_PROJECTILE_02
public static final int INFERNO_BASIC_PROJECTILE_02- See Also:
-
INFERNO_SPLITTER_PROJ
public static final int INFERNO_SPLITTER_PROJ- See Also:
-
HUMAN_STAKE2_PVN
public static final int HUMAN_STAKE2_PVN- See Also:
-
HUMAN_CHINCHOMPA_ATTACK_PVN
public static final int HUMAN_CHINCHOMPA_ATTACK_PVN- See Also:
-
GODWARS_HAMMER_GONG_BRONZEWARHAMMER
public static final int GODWARS_HAMMER_GONG_BRONZEWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_IRONWARHAMMER
public static final int GODWARS_HAMMER_GONG_IRONWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_STEELWARHAMMER
public static final int GODWARS_HAMMER_GONG_STEELWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_BLACKWARHAMMER
public static final int GODWARS_HAMMER_GONG_BLACKWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_WHITEWARHAMMER
public static final int GODWARS_HAMMER_GONG_WHITEWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_MITHRILWARHAMMER
public static final int GODWARS_HAMMER_GONG_MITHRILWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_ADAMANTWARHAMMER
public static final int GODWARS_HAMMER_GONG_ADAMANTWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_RUNEWARHAMMER
public static final int GODWARS_HAMMER_GONG_RUNEWARHAMMER- See Also:
-
DREAM_SPELL_START
public static final int DREAM_SPELL_START- See Also:
-
DREAM_SPELL_END
public static final int DREAM_SPELL_END- See Also:
-
HUMAN_WALK_F_FAN
public static final int HUMAN_WALK_F_FAN- See Also:
-
HUMAN_WALK_B_FAN
public static final int HUMAN_WALK_B_FAN- See Also:
-
HUMAN_WALK_L_FAN
public static final int HUMAN_WALK_L_FAN- See Also:
-
HUMAN_WALK_R_FAN
public static final int HUMAN_WALK_R_FAN- See Also:
-
HUMAN_RUNNING_FAN
public static final int HUMAN_RUNNING_FAN- See Also:
-
MINNOW_FISHING_SPOT_LOCATION
public static final int MINNOW_FISHING_SPOT_LOCATION- See Also:
-
MINNOW_FISHING_FLYINGFISH
public static final int MINNOW_FISHING_FLYINGFISH- See Also:
-
LEVELUP_99_SKILL
public static final int LEVELUP_99_SKILL- See Also:
-
LEVELUP_MAX
public static final int LEVELUP_MAX- See Also:
-
ZGS_SPECIAL_PLAYER
public static final int ZGS_SPECIAL_PLAYER- See Also:
-
ZGS_SPECIAL_ORNATE_PLAYER
public static final int ZGS_SPECIAL_ORNATE_PLAYER- See Also:
-
SGS_SPECIAL_PLAYER
public static final int SGS_SPECIAL_PLAYER- See Also:
-
SGS_SPECIAL_ORNATE_PLAYER
public static final int SGS_SPECIAL_ORNATE_PLAYER- See Also:
-
BGS_SPECIAL_PLAYER
public static final int BGS_SPECIAL_PLAYER- See Also:
-
BGS_SPECIAL_ORNATE_PLAYER
public static final int BGS_SPECIAL_ORNATE_PLAYER- See Also:
-
AGS_SPECIAL_PLAYER
public static final int AGS_SPECIAL_PLAYER- See Also:
-
AGS_SPECIAL_ORNATE_PLAYER
public static final int AGS_SPECIAL_ORNATE_PLAYER- See Also:
-
ZEAH_CHATHEAD_SHIFTY
public static final int ZEAH_CHATHEAD_SHIFTY- See Also:
-
FOSSIL_NPC_MERFOLK_IDLE
public static final int FOSSIL_NPC_MERFOLK_IDLE- See Also:
-
FOSSIL_NPC_LEPRECHAUN_BOUND_POT
public static final int FOSSIL_NPC_LEPRECHAUN_BOUND_POT- See Also:
-
FOSSIL_NPC_LEP_SWIM_READY
public static final int FOSSIL_NPC_LEP_SWIM_READY- See Also:
-
FOSSIL_NPC_WYVERN_FLIGHT_IDLE
public static final int FOSSIL_NPC_WYVERN_FLIGHT_IDLE- See Also:
-
FOSSIL_NPC_WYVERN_FLIGHT_CLAW
public static final int FOSSIL_NPC_WYVERN_FLIGHT_CLAW- See Also:
-
FOSSIL_NPC_WYVERN_FLIGHT_DEATH
public static final int FOSSIL_NPC_WYVERN_FLIGHT_DEATH- See Also:
-
FOSSIL_NPC_WYVERN_FLIGHT_BREATH
public static final int FOSSIL_NPC_WYVERN_FLIGHT_BREATH- See Also:
-
FOSSIL_NPC_WYVERN_FLIGHT_TAIL
public static final int FOSSIL_NPC_WYVERN_FLIGHT_TAIL- See Also:
-
FOSSIL_NPC_WYVERN_CYCLONE_LOOP
public static final int FOSSIL_NPC_WYVERN_CYCLONE_LOOP- See Also:
-
FOSSIL_NPC_WYVERN_CYCLONE_SPAWN
public static final int FOSSIL_NPC_WYVERN_CYCLONE_SPAWN- See Also:
-
FOSSIL_NPC_WYVERN_FLIGHT_FIRE
public static final int FOSSIL_NPC_WYVERN_FLIGHT_FIRE- See Also:
-
FOSSIL_NPC_WYVERN_FLIGHT_BITE
public static final int FOSSIL_NPC_WYVERN_FLIGHT_BITE- See Also:
-
FOSSIL_NPC_WYVERN_FLIGHT_DEFEND
public static final int FOSSIL_NPC_WYVERN_FLIGHT_DEFEND- See Also:
-
FOSSIL_NPC_PUFFER_PUFF
public static final int FOSSIL_NPC_PUFFER_PUFF- See Also:
-
FOSSIL_NPC_PUFFER_IDLE
public static final int FOSSIL_NPC_PUFFER_IDLE- See Also:
-
FOSSIL_NPC_PUFFER_SWIM
public static final int FOSSIL_NPC_PUFFER_SWIM- See Also:
-
FOSSIL_NPC_PUFFER_IDLE_PUFFED
public static final int FOSSIL_NPC_PUFFER_IDLE_PUFFED- See Also:
-
FOSSIL_NPC_PUFFER_SWIM_PUFFED
public static final int FOSSIL_NPC_PUFFER_SWIM_PUFFED- See Also:
-
FOSSIL_LOC_NET_EMPTY_IDLE
public static final int FOSSIL_LOC_NET_EMPTY_IDLE- See Also:
-
FOSSIL_LOC_UPLANT_WAVE
public static final int FOSSIL_LOC_UPLANT_WAVE- See Also:
-
FOSSIL_LOC_UPLANT_CURRENT
public static final int FOSSIL_LOC_UPLANT_CURRENT- See Also:
-
FOSSIL_LOC_CURRENT_STREAM
public static final int FOSSIL_LOC_CURRENT_STREAM- See Also:
-
FOSSIL_NPC_MERFOLK_THRONE_IDLE
public static final int FOSSIL_NPC_MERFOLK_THRONE_IDLE- See Also:
-
FOSSIL_LOC_AIR_POCKET
public static final int FOSSIL_LOC_AIR_POCKET- See Also:
-
FOSSIL_LOC_CLAM_IDLE
public static final int FOSSIL_LOC_CLAM_IDLE- See Also:
-
FOSSIL_LOC_CLAM_IDLE_SHUT
public static final int FOSSIL_LOC_CLAM_IDLE_SHUT- See Also:
-
FOSSIL_LOC_CLAM_SHUT
public static final int FOSSIL_LOC_CLAM_SHUT- See Also:
-
FOSSIL_LOC_CLAM_OPEN
public static final int FOSSIL_LOC_CLAM_OPEN- See Also:
-
FOSSIL_NPC_LAVABEAST_SPAWN
public static final int FOSSIL_NPC_LAVABEAST_SPAWN- See Also:
-
FOSSIL_NPC_LAVABEAST_DESPAWN
public static final int FOSSIL_NPC_LAVABEAST_DESPAWN- See Also:
-
FOSSIL_NPC_LAVABEAST_IDLE
public static final int FOSSIL_NPC_LAVABEAST_IDLE- See Also:
-
FOSSIL_NPC_LAVABEAST_ATTACK
public static final int FOSSIL_NPC_LAVABEAST_ATTACK- See Also:
-
FOSSIL_NPC_LAVABEAST_DEFEND
public static final int FOSSIL_NPC_LAVABEAST_DEFEND- See Also:
-
FOSSIL_SPOT_LAVABEAST_BOMB
public static final int FOSSIL_SPOT_LAVABEAST_BOMB- See Also:
-
FOSSIL_LAVA_HEAT
public static final int FOSSIL_LAVA_HEAT- See Also:
-
FOSSIL_NPC_HOOPSNAKE_IDLE
public static final int FOSSIL_NPC_HOOPSNAKE_IDLE- See Also:
-
FOSSIL_NPC_HOOPSNAKE_WALK
public static final int FOSSIL_NPC_HOOPSNAKE_WALK- See Also:
-
FOSSIL_PROJECTILE_HOOPSNAKE
public static final int FOSSIL_PROJECTILE_HOOPSNAKE- See Also:
-
FOSSIL_NPC_HOOPSNAKE_ATTACK
public static final int FOSSIL_NPC_HOOPSNAKE_ATTACK- See Also:
-
FOSSIL_NPC_HOOPSNAKE_DEFEND
public static final int FOSSIL_NPC_HOOPSNAKE_DEFEND- See Also:
-
FOSSIL_NPC_HERBIBOAR_APPEAR
public static final int FOSSIL_NPC_HERBIBOAR_APPEAR- See Also:
-
FOSSIL_NPC_HERBIBOAR_STUNNED
public static final int FOSSIL_NPC_HERBIBOAR_STUNNED- See Also:
-
FOSSIL_NPC_HERBIBOAR_WAKE
public static final int FOSSIL_NPC_HERBIBOAR_WAKE- See Also:
-
FOSSIL_NPC_HERBIBOAR_BURROW
public static final int FOSSIL_NPC_HERBIBOAR_BURROW- See Also:
-
FOSSIL_LOC_JUMPSHROOM_IDLE
public static final int FOSSIL_LOC_JUMPSHROOM_IDLE- See Also:
-
FOSSIL_LOC_JUMPSHROOM_JUMP
public static final int FOSSIL_LOC_JUMPSHROOM_JUMP- See Also:
-
FOSSIL_LOC_JUMPSHROOM_SQUASH
public static final int FOSSIL_LOC_JUMPSHROOM_SQUASH- See Also:
-
FOSSIL_NPC_HERBIBOAR_IDLE
public static final int FOSSIL_NPC_HERBIBOAR_IDLE- See Also:
-
FOSSIL_NPC_HERBIBOAR_WALK
public static final int FOSSIL_NPC_HERBIBOAR_WALK- See Also:
-
FOSSIL_NPC_HERBIBOAR_ATTACK
public static final int FOSSIL_NPC_HERBIBOAR_ATTACK- See Also:
-
FOSSIL_NPC_FETAL
public static final int FOSSIL_NPC_FETAL- See Also:
-
FOSSIL_NPC_TARBEAST_SPLAT_SPOT
public static final int FOSSIL_NPC_TARBEAST_SPLAT_SPOT- See Also:
-
ULTRACOMPOST_MAKE
public static final int ULTRACOMPOST_MAKE- See Also:
-
FOSSIL_WYVERN_SHIELD_RELEASE_CHARGE
public static final int FOSSIL_WYVERN_SHIELD_RELEASE_CHARGE- See Also:
-
HUMAN_INHALE_PUFFERFISH
public static final int HUMAN_INHALE_PUFFERFISH- See Also:
-
HUMAN_SWIM_CAVEWALL
public static final int HUMAN_SWIM_CAVEWALL- See Also:
-
HUMAN_SWIM_FAST
public static final int HUMAN_SWIM_FAST- See Also:
-
HUMAN_SWIM_SHIPWALL
public static final int HUMAN_SWIM_SHIPWALL- See Also:
-
HUMAN_SWIM_HOLE_ENTER
public static final int HUMAN_SWIM_HOLE_ENTER- See Also:
-
HUMAN_SWIM_HOLE_LEAVE
public static final int HUMAN_SWIM_HOLE_LEAVE- See Also:
-
HUMAN_SWIM_STEAL
public static final int HUMAN_SWIM_STEAL- See Also:
-
HUMAN_SWIM_STEAL_FAIL
public static final int HUMAN_SWIM_STEAL_FAIL- See Also:
-
HUMAN_SWIM_STEAL_SUCCESS
public static final int HUMAN_SWIM_STEAL_SUCCESS- See Also:
-
HUMAN_SWIM_STEAL_FAIL_END
public static final int HUMAN_SWIM_STEAL_FAIL_END- See Also:
-
VMI_MINING_FALLING_STALACTITE
public static final int VMI_MINING_FALLING_STALACTITE- See Also:
-
VMI_MINING_BOULDER_FLOAT
public static final int VMI_MINING_BOULDER_FLOAT- See Also:
-
VMI_MINING_BOULDER_GIANT_BREAKOFF
public static final int VMI_MINING_BOULDER_GIANT_BREAKOFF- See Also:
-
VMI_MINING_BOULDER_GIANT_DESTROY
public static final int VMI_MINING_BOULDER_GIANT_DESTROY- See Also:
-
VMI_MINING_BOULDER_LARGE_DESTROY
public static final int VMI_MINING_BOULDER_LARGE_DESTROY- See Also:
-
VMI_MINING_BOULDER_MEDIUM_DESTROY
public static final int VMI_MINING_BOULDER_MEDIUM_DESTROY- See Also:
-
VMI_MINING_BOULDER_SMALL_DESTROY
public static final int VMI_MINING_BOULDER_SMALL_DESTROY- See Also:
-
VMI_MINING_BOULDER_TINY_DESTROY
public static final int VMI_MINING_BOULDER_TINY_DESTROY- See Also:
-
VMI_LAVABOMB_GLOW
public static final int VMI_LAVABOMB_GLOW- See Also:
-
VMI_LAVA_WHIRLPOOL
public static final int VMI_LAVA_WHIRLPOOL- See Also:
-
FI_BONE_POOL_IDLE
public static final int FI_BONE_POOL_IDLE- See Also:
-
VMI_CHAMBER_BLOCKED
public static final int VMI_CHAMBER_BLOCKED- See Also:
-
VMI_CHAMBER_IDLE
public static final int VMI_CHAMBER_IDLE- See Also:
-
FI_BONE_SLUICE_CLOSED
public static final int FI_BONE_SLUICE_CLOSED- See Also:
-
FI_BONE_SLUICE_OPEN
public static final int FI_BONE_SLUICE_OPEN- See Also:
-
FI_BONE_SHROOM_IDLE
public static final int FI_BONE_SHROOM_IDLE- See Also:
-
FI_BONE_FOSSIL_APPEAR
public static final int FI_BONE_FOSSIL_APPEAR- See Also:
-
FI_BONE_FOSSIL_IDLE
public static final int FI_BONE_FOSSIL_IDLE- See Also:
-
FI_BONE_FOSSIL_DISAPPEAR
public static final int FI_BONE_FOSSIL_DISAPPEAR- See Also:
-
FI_DKL_BONE_MACHINE_ACTIVE
public static final int FI_DKL_BONE_MACHINE_ACTIVE- See Also:
-
FI_DKL_BONE_MACHINE_INACTIVE
public static final int FI_DKL_BONE_MACHINE_INACTIVE- See Also:
-
FI_DKL_PENDANT_MACHINE_ACTIVE
public static final int FI_DKL_PENDANT_MACHINE_ACTIVE- See Also:
-
FI_DKL_PENDANT_MACHINE_INACTIVE
public static final int FI_DKL_PENDANT_MACHINE_INACTIVE- See Also:
-
FI_DKL_SHIELD_MACHINE_ACTIVE
public static final int FI_DKL_SHIELD_MACHINE_ACTIVE- See Also:
-
FI_DKL_SHIELD_MACHINE_INACTIVE
public static final int FI_DKL_SHIELD_MACHINE_INACTIVE- See Also:
-
SPINETREE_ATTACK
public static final int SPINETREE_ATTACK- See Also:
-
SPINETREE_READY
public static final int SPINETREE_READY- See Also:
-
HUMAN_FLING_WATER
public static final int HUMAN_FLING_WATER- See Also:
-
HUMAN_FAIL_PUFFERFISH
public static final int HUMAN_FAIL_PUFFERFISH- See Also:
-
FOSSIL_TABLET_VOLCANO
public static final int FOSSIL_TABLET_VOLCANO- See Also:
-
HUMAN_FOSSIL_VOLCANO_TELEPORT
public static final int HUMAN_FOSSIL_VOLCANO_TELEPORT- See Also:
-
FOSSIL_MINE_JUMP_IDLE
public static final int FOSSIL_MINE_JUMP_IDLE- See Also:
-
FOSSIL_MINE_JUMP_GEYSER
public static final int FOSSIL_MINE_JUMP_GEYSER- See Also:
-
FOSSIL_BELLSHROOM_SWALLOW
public static final int FOSSIL_BELLSHROOM_SWALLOW- See Also:
-
HUMAN_FOSSIL_DRINK_STUMP
public static final int HUMAN_FOSSIL_DRINK_STUMP- See Also:
-
HUMAN_FOSSIL_SLEEP_STOOL
public static final int HUMAN_FOSSIL_SLEEP_STOOL- See Also:
-
HUMAN_FOSSIL_VOLCANO_LAND
public static final int HUMAN_FOSSIL_VOLCANO_LAND- See Also:
-
GG_BELL_SWINGING
public static final int GG_BELL_SWINGING- See Also:
-
DEADMAN_BANNER_FLUTTER
public static final int DEADMAN_BANNER_FLUTTER- See Also:
-
DEADMAN_SKELETON_ON_WALL_CHEER
public static final int DEADMAN_SKELETON_ON_WALL_CHEER- See Also:
-
PREMIER_CLUB_EMOTE
public static final int PREMIER_CLUB_EMOTE- See Also:
-
PREMIER_CLUB_EMOTE_SPOTANIM
public static final int PREMIER_CLUB_EMOTE_SPOTANIM- See Also:
-
ZAROS_VERTICAL_CASTING_PRIORITY
public static final int ZAROS_VERTICAL_CASTING_PRIORITY- See Also:
-
HUMAN_CASTING_TELE_BLOCK_STAFF_PRIORITY
public static final int HUMAN_CASTING_TELE_BLOCK_STAFF_PRIORITY- See Also:
-
GG_PROJECTILE_LIGHTNING_01
public static final int GG_PROJECTILE_LIGHTNING_01- See Also:
-
GG_PROJECTILE_LIGHTNING_02
public static final int GG_PROJECTILE_LIGHTNING_02- See Also:
-
GG_PROJECTILE_LIGHTNING_03
public static final int GG_PROJECTILE_LIGHTNING_03- See Also:
-
GG_PROJECTILE_LIGHTNING_04
public static final int GG_PROJECTILE_LIGHTNING_04- See Also:
-
GG_PROJECTILE_LIGHTNING_05
public static final int GG_PROJECTILE_LIGHTNING_05- See Also:
-
GG_PROJECTILE_LIGHTNING_06
public static final int GG_PROJECTILE_LIGHTNING_06- See Also:
-
GG_PROJECTILE_LIGHTNING_07
public static final int GG_PROJECTILE_LIGHTNING_07- See Also:
-
GG_PROJECTILE_LIGHTNING_08
public static final int GG_PROJECTILE_LIGHTNING_08- See Also:
-
GG_DAWN_LIGHTNING_DEATH
public static final int GG_DAWN_LIGHTNING_DEATH- See Also:
-
GG_DUSK_LIGHTNING_DAWN_DEATH
public static final int GG_DUSK_LIGHTNING_DAWN_DEATH- See Also:
-
GG_PROJECTILE_LIGHTNING_ENRAGED
public static final int GG_PROJECTILE_LIGHTNING_ENRAGED- See Also:
-
GG_DAWN_SPAWN
public static final int GG_DAWN_SPAWN- See Also:
-
GG_DAWN_SPAWN_FLY
public static final int GG_DAWN_SPAWN_FLY- See Also:
-
GG_DAWN_FLY
public static final int GG_DAWN_FLY- See Also:
-
GG_DAWN_ATTACK_SLASH
public static final int GG_DAWN_ATTACK_SLASH- See Also:
-
GG_DAWN_ATTACK_RANGED
public static final int GG_DAWN_ATTACK_RANGED- See Also:
-
GG_DAWN_ATTACK_STUN
public static final int GG_DAWN_ATTACK_STUN- See Also:
-
GG_DAWN_ATTACK_SPECIAL
public static final int GG_DAWN_ATTACK_SPECIAL- See Also:
-
GG_DAWN_FLY_UP
public static final int GG_DAWN_FLY_UP- See Also:
-
GG_DAWN_FLY_DOWN
public static final int GG_DAWN_FLY_DOWN- See Also:
-
GG_DAWN_DEFEND
public static final int GG_DAWN_DEFEND- See Also:
-
GG_DAWN_DEATH
public static final int GG_DAWN_DEATH- See Also:
-
GG_DAWN_DEATH_SMASH
public static final int GG_DAWN_DEATH_SMASH- See Also:
-
GG_DUSK_SPAWN
public static final int GG_DUSK_SPAWN- See Also:
-
GG_DUSK_IDLE
public static final int GG_DUSK_IDLE- See Also:
-
GG_DUSK_WALK
public static final int GG_DUSK_WALK- See Also:
-
GG_DUSK_IDLE_DEFENSIVE
public static final int GG_DUSK_IDLE_DEFENSIVE- See Also:
-
GG_DUSK_WALK_DEFENSIVE
public static final int GG_DUSK_WALK_DEFENSIVE- See Also:
-
GG_DUSK_RETRACT_WING
public static final int GG_DUSK_RETRACT_WING- See Also:
-
GG_DUSK_EXTEND_WING
public static final int GG_DUSK_EXTEND_WING- See Also:
-
GG_DUSK_ATTACK_SLASH_DEFENSIVE
public static final int GG_DUSK_ATTACK_SLASH_DEFENSIVE- See Also:
-
GG_DUSK_ATTACK_SLASH
public static final int GG_DUSK_ATTACK_SLASH- See Also:
-
GG_DUSK_ATTACK_SWEEP_DEFENSIVE
public static final int GG_DUSK_ATTACK_SWEEP_DEFENSIVE- See Also:
-
GG_DUSK_ATTACK_SWEEP
public static final int GG_DUSK_ATTACK_SWEEP- See Also:
-
GG_DUSK_SPAWN_JUMP
public static final int GG_DUSK_SPAWN_JUMP- See Also:
-
GG_DUSK_FLY_UP
public static final int GG_DUSK_FLY_UP- See Also:
-
GG_DUSK_FLY
public static final int GG_DUSK_FLY- See Also:
-
GG_DUSK_ATTACK_SPECIAL
public static final int GG_DUSK_ATTACK_SPECIAL- See Also:
-
GG_DUSK_FALL_DOWN
public static final int GG_DUSK_FALL_DOWN- See Also:
-
GG_DUSK_DEFEND
public static final int GG_DUSK_DEFEND- See Also:
-
GG_DUSK_ENRAGE
public static final int GG_DUSK_ENRAGE- See Also:
-
GG_DUSK_ENRAGE_SPAWN
public static final int GG_DUSK_ENRAGE_SPAWN- See Also:
-
GG_DUSK_ENRAGE_IDLE
public static final int GG_DUSK_ENRAGE_IDLE- See Also:
-
GG_DUSK_ENRAGE_WALK
public static final int GG_DUSK_ENRAGE_WALK- See Also:
-
GG_DUSK_ENRAGE_ATTACK_SPECIAL
public static final int GG_DUSK_ENRAGE_ATTACK_SPECIAL- See Also:
-
GG_DUSK_ENRAGE_ATTACK_SLASH
public static final int GG_DUSK_ENRAGE_ATTACK_SLASH- See Also:
-
GG_DUSK_ENRAGE_ATTACK_RANGED
public static final int GG_DUSK_ENRAGE_ATTACK_RANGED- See Also:
-
GG_DUSK_ATTACK_FORCEFIELD
public static final int GG_DUSK_ATTACK_FORCEFIELD- See Also:
-
GG_DUSK_DEATH
public static final int GG_DUSK_DEATH- See Also:
-
GG_PET_CHATHEAD_LAUGH
public static final int GG_PET_CHATHEAD_LAUGH- See Also:
-
GG_PET_CHATHEAD_TALK_BASIC
public static final int GG_PET_CHATHEAD_TALK_BASIC- See Also:
-
GG_DUSK_PET_WALK
public static final int GG_DUSK_PET_WALK- See Also:
-
GG_DUSK_PET_IDLE
public static final int GG_DUSK_PET_IDLE- See Also:
-
GG_DUSK_PET_ATTACK
public static final int GG_DUSK_PET_ATTACK- See Also:
-
GG_DUSK_DEATH_SMASH
public static final int GG_DUSK_DEATH_SMASH- See Also:
-
GARGOYLE_MARBLE_WALK
public static final int GARGOYLE_MARBLE_WALK- See Also:
-
GARGOYLE_MARBLE_ATTACK
public static final int GARGOYLE_MARBLE_ATTACK- See Also:
-
GARGOYLE_MARBLE_DEATH
public static final int GARGOYLE_MARBLE_DEATH- See Also:
-
GARGOYLE_MARBLE_DEATH_SMASH
public static final int GARGOYLE_MARBLE_DEATH_SMASH- See Also:
-
GARGOYLE_MARBLE_DEFEND
public static final int GARGOYLE_MARBLE_DEFEND- See Also:
-
GARGOYLE_MARBLE_ATTACK_RANGED
public static final int GARGOYLE_MARBLE_ATTACK_RANGED- See Also:
-
GG_DEBRIS_SHADOW_90
public static final int GG_DEBRIS_SHADOW_90- See Also:
-
GG_DEBRIS_SHADOW_120
public static final int GG_DEBRIS_SHADOW_120- See Also:
-
GG_DEBRIS_SHADOW_150
public static final int GG_DEBRIS_SHADOW_150- See Also:
-
GG_DEBRIS_SHADOW_180
public static final int GG_DEBRIS_SHADOW_180- See Also:
-
PYREFIEND_CASTING
public static final int PYREFIEND_CASTING- See Also:
-
REVENANT_MAGIC_TRAVEL
public static final int REVENANT_MAGIC_TRAVEL- See Also:
-
REVENANT_MAGIC_IMPACT
public static final int REVENANT_MAGIC_IMPACT- See Also:
-
DMM_SUPPLY_CHEST_SPAWN
public static final int DMM_SUPPLY_CHEST_SPAWN- See Also:
-
DMM_SUPPLY_CHEST_IDLE
public static final int DMM_SUPPLY_CHEST_IDLE- See Also:
-
HUMAN_USE_WOM_TELECOPE_START
public static final int HUMAN_USE_WOM_TELECOPE_START- See Also:
-
HUMAN_USE_WOM_TELECOPE_MIDDLE
public static final int HUMAN_USE_WOM_TELECOPE_MIDDLE- See Also:
-
HUMAN_USE_WOM_TELECOPE_END
public static final int HUMAN_USE_WOM_TELECOPE_END- See Also:
-
DS2_SCONCE_IDLE
public static final int DS2_SCONCE_IDLE- See Also:
-
OGRE_READY_NEW
public static final int OGRE_READY_NEW- See Also:
-
OGRE_WALK_NEW
public static final int OGRE_WALK_NEW- See Also:
-
HUMAN_SHIELD_CRAFTING_GREEN_DHIDE
public static final int HUMAN_SHIELD_CRAFTING_GREEN_DHIDE- See Also:
-
HUMAN_SHIELD_CRAFTING_BLUE_DHIDE
public static final int HUMAN_SHIELD_CRAFTING_BLUE_DHIDE- See Also:
-
HUMAN_SHIELD_CRAFTING_RED_DHIDE
public static final int HUMAN_SHIELD_CRAFTING_RED_DHIDE- See Also:
-
HUMAN_SHIELD_CRAFTING_BLACK_DHIDE
public static final int HUMAN_SHIELD_CRAFTING_BLACK_DHIDE- See Also:
-
MAGICTRAINING_PIZAZZ_EYEPOP
public static final int MAGICTRAINING_PIZAZZ_EYEPOP- See Also:
-
SLAYER_TOTS_I_CHARGE_TOXIC
public static final int SLAYER_TOTS_I_CHARGE_TOXIC- See Also:
-
ZAMORAK_DEMON_BOSS_IDLE
public static final int ZAMORAK_DEMON_BOSS_IDLE- See Also:
-
ZAMORAK_DEMON_BOSS_DEFEND
public static final int ZAMORAK_DEMON_BOSS_DEFEND- See Also:
-
ZAMORAK_DEMON_BOSS_WALK
public static final int ZAMORAK_DEMON_BOSS_WALK- See Also:
-
ZAMORAK_DEMON_BOSS_ATTACK_MELEE
public static final int ZAMORAK_DEMON_BOSS_ATTACK_MELEE- See Also:
-
ZAMORAK_DEMON_BOSS_ATTACK_MAGIC
public static final int ZAMORAK_DEMON_BOSS_ATTACK_MAGIC- See Also:
-
ZAMORAK_DEMON_BOSS_SPAWN
public static final int ZAMORAK_DEMON_BOSS_SPAWN- See Also:
-
ZAMORAK_DEMON_BOSS_DEATH
public static final int ZAMORAK_DEMON_BOSS_DEATH- See Also:
-
ENT_BOSS_SPAWN
public static final int ENT_BOSS_SPAWN- See Also:
-
ENT_BOSS_IDLE
public static final int ENT_BOSS_IDLE- See Also:
-
ENT_BOSS_DEFEND
public static final int ENT_BOSS_DEFEND- See Also:
-
ENT_BOSS_WALK
public static final int ENT_BOSS_WALK- See Also:
-
ENT_BOSS_ATTACK_MELEE
public static final int ENT_BOSS_ATTACK_MELEE- See Also:
-
ENT_BOSS_ATTACK_MAGIC
public static final int ENT_BOSS_ATTACK_MAGIC- See Also:
-
ENT_BOSS_ATTACK_DEATH
public static final int ENT_BOSS_ATTACK_DEATH- See Also:
-
WILD_ZEALOT_IDLE
public static final int WILD_ZEALOT_IDLE- See Also:
-
WILD_ZEALOT_WALK
public static final int WILD_ZEALOT_WALK- See Also:
-
WILD_ZEALOT_SLASH
public static final int WILD_ZEALOT_SLASH- See Also:
-
WILD_ZEALOT_DEATH
public static final int WILD_ZEALOT_DEATH- See Also:
-
HUMAN_CAST_SURGE
public static final int HUMAN_CAST_SURGE- See Also:
-
SURGE_TRAVEL
public static final int SURGE_TRAVEL- See Also:
-
SURGE_CASTING
public static final int SURGE_CASTING- See Also:
-
DOG_UPDATE_SMALL_DOG_READY_SIMPLE
public static final int DOG_UPDATE_SMALL_DOG_READY_SIMPLE- See Also:
-
WAVE_IMPACT_GALVEK
public static final int WAVE_IMPACT_GALVEK- See Also:
-
XBOWS_FLETCHING_YEW_DRAGON
public static final int XBOWS_FLETCHING_YEW_DRAGON- See Also:
-
DWARF_CROSSBOW_IDLE
public static final int DWARF_CROSSBOW_IDLE- See Also:
-
DWARF_CROSSBOW_WALK
public static final int DWARF_CROSSBOW_WALK- See Also:
-
DWARF_CROSSBOW_ATTACK
public static final int DWARF_CROSSBOW_ATTACK- See Also:
-
DRAGONKIN_ATTACK_MAGE
public static final int DRAGONKIN_ATTACK_MAGE- See Also:
-
DRAGONKIN_ATTACK_MELEE
public static final int DRAGONKIN_ATTACK_MELEE- See Also:
-
DRAGONKIN_FLINCH
public static final int DRAGONKIN_FLINCH- See Also:
-
DRAGONKIN_DEATH
public static final int DRAGONKIN_DEATH- See Also:
-
DRAGONKIN_CHATHEAD_TALK
public static final int DRAGONKIN_CHATHEAD_TALK- See Also:
-
DRAGONKIN_DEATH_FIRE
public static final int DRAGONKIN_DEATH_FIRE- See Also:
-
DRAGON_FLIGHT_IDLE
public static final int DRAGON_FLIGHT_IDLE- See Also:
-
DRAGON_FLIGHT_FIREBREATH
public static final int DRAGON_FLIGHT_FIREBREATH- See Also:
-
DRAGON_FLIGHT_APPEAR
public static final int DRAGON_FLIGHT_APPEAR- See Also:
-
DRAGONFIRE_WARD_RELEASING_CHARGE
public static final int DRAGONFIRE_WARD_RELEASING_CHARGE- See Also:
-
DS2_ROBERT_SPEC_1
public static final int DS2_ROBERT_SPEC_1- See Also:
-
DS2_ROBERT_SPEC_2
public static final int DS2_ROBERT_SPEC_2- See Also:
-
DS2_ROBERT_SPEC_3
public static final int DS2_ROBERT_SPEC_3- See Also:
-
DS2_TIDAL_PROJ
public static final int DS2_TIDAL_PROJ- See Also:
-
DS2_TIDAL_SPAWN
public static final int DS2_TIDAL_SPAWN- See Also:
-
DS2_TIDAL_DESPAWN
public static final int DS2_TIDAL_DESPAWN- See Also:
-
DS2_ENTOMB_IMPACT
public static final int DS2_ENTOMB_IMPACT- See Also:
-
DS2_GALVEK_PROJ_TRAVEL
public static final int DS2_GALVEK_PROJ_TRAVEL- See Also:
-
DS2_GALVEK_PROX_IDLE
public static final int DS2_GALVEK_PROX_IDLE- See Also:
-
DS2_GALVEK_WATER_LAUNCHED
public static final int DS2_GALVEK_WATER_LAUNCHED- See Also:
-
DS2_VORKATH_FIREBALL
public static final int DS2_VORKATH_FIREBALL- See Also:
-
DS2_VORKATH_BONE_BALL_BURST
public static final int DS2_VORKATH_BONE_BALL_BURST- See Also:
-
DS2_ROBERT_SPECIAL
public static final int DS2_ROBERT_SPECIAL- See Also:
-
DS2_SPAWN_WALK
public static final int DS2_SPAWN_WALK- See Also:
-
DS2_SPAWN_READY
public static final int DS2_SPAWN_READY- See Also:
-
DS2_SPAWN_DEFEND
public static final int DS2_SPAWN_DEFEND- See Also:
-
DS2_SPAWN_ATTACK
public static final int DS2_SPAWN_ATTACK- See Also:
-
DS2_SPAWN_DEATH
public static final int DS2_SPAWN_DEATH- See Also:
-
DS2_SPAWN_EGG
public static final int DS2_SPAWN_EGG- See Also:
-
DS2_ROBERT_BOW_CHARGE
public static final int DS2_ROBERT_BOW_CHARGE- See Also:
-
LITHKREN_TORCH_SMALL
public static final int LITHKREN_TORCH_SMALL- See Also:
-
LITHKREN_BRAZIER
public static final int LITHKREN_BRAZIER- See Also:
-
DS2_DRAGON_HEAD_LIT
public static final int DS2_DRAGON_HEAD_LIT- See Also:
-
DS2_DRAGON_ORB_FIRE
public static final int DS2_DRAGON_ORB_FIRE- See Also:
-
DS2_LITHKREN_GENERATOR_WHEEL
public static final int DS2_LITHKREN_GENERATOR_WHEEL- See Also:
-
DS2_LITHKREN_VAULT_LAZOR
public static final int DS2_LITHKREN_VAULT_LAZOR- See Also:
-
GALVEK_GROUNDED_SLASH
public static final int GALVEK_GROUNDED_SLASH- See Also:
-
GALVEK_GROUNDED_BREATH
public static final int GALVEK_GROUNDED_BREATH- See Also:
-
GALVEK_GROUNDED_READY
public static final int GALVEK_GROUNDED_READY- See Also:
-
GALVEK_FLIGHT_READY
public static final int GALVEK_FLIGHT_READY- See Also:
-
GALVEK_FLIGHT_BREATH
public static final int GALVEK_FLIGHT_BREATH- See Also:
-
GALVEK_FLIGHT_CRUNCH
public static final int GALVEK_FLIGHT_CRUNCH- See Also:
-
GALVEK_FLIGHT_DISAPPEAR
public static final int GALVEK_FLIGHT_DISAPPEAR- See Also:
-
GALVEK_FLIGHT_REAPPEAR
public static final int GALVEK_FLIGHT_REAPPEAR- See Also:
-
GALVEK_GROUNDED_LAND
public static final int GALVEK_GROUNDED_LAND- See Also:
-
GALVEK_GROUNDED_DISAPPEAR
public static final int GALVEK_GROUNDED_DISAPPEAR- See Also:
-
GALVEK_GROUNDED_LAUNCH_SPECIAL
public static final int GALVEK_GROUNDED_LAUNCH_SPECIAL- See Also:
-
GALVEK_FLIGHT_LAUNCH_SPECIAL
public static final int GALVEK_FLIGHT_LAUNCH_SPECIAL- See Also:
-
GALVEK_GROUNDED_STOMP
public static final int GALVEK_GROUNDED_STOMP- See Also:
-
GALVEK_SLEEPY
public static final int GALVEK_SLEEPY- See Also:
-
GALVEK_SPIT
public static final int GALVEK_SPIT- See Also:
-
GALVEK_DEATH
public static final int GALVEK_DEATH- See Also:
-
GALVEK_DEATH_LOOP
public static final int GALVEK_DEATH_LOOP- See Also:
-
DS2_KARAMJA_WALLTRAP_IDLE
public static final int DS2_KARAMJA_WALLTRAP_IDLE- See Also:
-
DS2_KARAMJA_WALLTRAP_FAIL
public static final int DS2_KARAMJA_WALLTRAP_FAIL- See Also:
-
DS2_KARAMJA_FLOORTRAP_FAIL
public static final int DS2_KARAMJA_FLOORTRAP_FAIL- See Also:
-
DS2_KARAMJA_FLOORTRAP_IDLE
public static final int DS2_KARAMJA_FLOORTRAP_IDLE- See Also:
-
DS2_KARAMJA_PLINTH_TELEPORT
public static final int DS2_KARAMJA_PLINTH_TELEPORT- See Also:
-
DS2_STONE_GUARDIAN_READY
public static final int DS2_STONE_GUARDIAN_READY- See Also:
-
DS2_STONE_GUARDIAN_ATTACK
public static final int DS2_STONE_GUARDIAN_ATTACK- See Also:
-
DS2_STONE_GUARDIAN_DEATH
public static final int DS2_STONE_GUARDIAN_DEATH- See Also:
-
DS2_STONE_GUARDIAN_DEFEND
public static final int DS2_STONE_GUARDIAN_DEFEND- See Also:
-
DS2_STONE_GUARDIAN_WALK
public static final int DS2_STONE_GUARDIAN_WALK- See Also:
-
DS2_STONE_GUARDIAN_MELEE
public static final int DS2_STONE_GUARDIAN_MELEE- See Also:
-
DS2_DEBRIS_BOBBING
public static final int DS2_DEBRIS_BOBBING- See Also:
-
DS2_LITHKREN_BARRIER_GLOW
public static final int DS2_LITHKREN_BARRIER_GLOW- See Also:
-
DS2_FREMMY_BOATMAN_HURT
public static final int DS2_FREMMY_BOATMAN_HURT- See Also:
-
DS2_FREMMY_BOATMAN_ROW
public static final int DS2_FREMMY_BOATMAN_ROW- See Also:
-
DS2_FREMMY_BOATMAN_HURT_O
public static final int DS2_FREMMY_BOATMAN_HURT_O- See Also:
-
DS2_FREMMY_BOATMAN_ROW_O
public static final int DS2_FREMMY_BOATMAN_ROW_O- See Also:
-
HUMAN_BOBRUN
public static final int HUMAN_BOBRUN- See Also:
-
DS2_SARCOPHAGUS_CLOSING
public static final int DS2_SARCOPHAGUS_CLOSING- See Also:
-
DS2_SARCOPHAGUS_OPENING
public static final int DS2_SARCOPHAGUS_OPENING- See Also:
-
DS2_SARCOPHAGUS_OPEN
public static final int DS2_SARCOPHAGUS_OPEN- See Also:
-
DS2_LEAK
public static final int DS2_LEAK- See Also:
-
DS2_FOUNTAIN_IDLE
public static final int DS2_FOUNTAIN_IDLE- See Also:
-
DS2_FREMMY_BOATMAN_DRUM
public static final int DS2_FREMMY_BOATMAN_DRUM- See Also:
-
DS2_DEAD_POSE_1
public static final int DS2_DEAD_POSE_1- See Also:
-
DS2_DEAD_POSE_2
public static final int DS2_DEAD_POSE_2- See Also:
-
DS2_DEAD_POSE_3
public static final int DS2_DEAD_POSE_3- See Also:
-
DS2_DEAD_POSE_4
public static final int DS2_DEAD_POSE_4- See Also:
-
DS2_DEAD_POSE_5
public static final int DS2_DEAD_POSE_5- See Also:
-
DS2_VORKATH_SLEEPING
public static final int DS2_VORKATH_SLEEPING- See Also:
-
DS2_VORKATH_WALK
public static final int DS2_VORKATH_WALK- See Also:
-
DS2_VORKATH_IDLE
public static final int DS2_VORKATH_IDLE- See Also:
-
DS2_VORKATH_DEATH
public static final int DS2_VORKATH_DEATH- See Also:
-
DS2_VORKATH_SPAWN
public static final int DS2_VORKATH_SPAWN- See Also:
-
DS2_VORKATH_ATTACK_MELEE
public static final int DS2_VORKATH_ATTACK_MELEE- See Also:
-
DS2_VORKATH_RANGED
public static final int DS2_VORKATH_RANGED- See Also:
-
DS2_VORKATH_STOMP
public static final int DS2_VORKATH_STOMP- See Also:
-
DS2_VORKATH_DEFEND_UP
public static final int DS2_VORKATH_DEFEND_UP- See Also:
-
DS2_VORKATH_DEFEND_IDLE
public static final int DS2_VORKATH_DEFEND_IDLE- See Also:
-
DS2_VORKATH_DEFEND_DOWN
public static final int DS2_VORKATH_DEFEND_DOWN- See Also:
-
DS2_VORKATH_ACID
public static final int DS2_VORKATH_ACID- See Also:
-
DS2_VORKATH_CHATHEAD_TALK
public static final int DS2_VORKATH_CHATHEAD_TALK- See Also:
-
DS2_VORKATH_PET_WALK
public static final int DS2_VORKATH_PET_WALK- See Also:
-
DS2_VORKATH_RANGED_UP
public static final int DS2_VORKATH_RANGED_UP- See Also:
-
XBOWS_STRINGING_CROSSBOW_DRAGON
public static final int XBOWS_STRINGING_CROSSBOW_DRAGON- See Also:
-
WILD_ZEALOT_MAGIC
public static final int WILD_ZEALOT_MAGIC- See Also:
-
WILD_ZEALOT_MAGIC2
public static final int WILD_ZEALOT_MAGIC2- See Also:
-
WILD_ZEALOT_SPAWN
public static final int WILD_ZEALOT_SPAWN- See Also:
-
WILD_ZEALOT_DEFEND
public static final int WILD_ZEALOT_DEFEND- See Also:
-
WILD_ZEALOT_PROJECTILE
public static final int WILD_ZEALOT_PROJECTILE- See Also:
-
STAFF_OF_LIGHT_SPECIAL
public static final int STAFF_OF_LIGHT_SPECIAL- See Also:
-
OSB5_HUMAN_5_SLASH
public static final int OSB5_HUMAN_5_SLASH- See Also:
-
OSB5_SPOT_5_SLASH
public static final int OSB5_SPOT_5_SLASH- See Also:
-
SHAYZIEN_BOULDER_ROLL
public static final int SHAYZIEN_BOULDER_ROLL- See Also:
-
SHAYZIEN_ORB_GLOW
public static final int SHAYZIEN_ORB_GLOW- See Also:
-
OSB5_HUMAN_RS_SLASH
public static final int OSB5_HUMAN_RS_SLASH- See Also:
-
OSB5_SPOT_RS_SLASH
public static final int OSB5_SPOT_RS_SLASH- See Also:
-
CORPBEAST_WALK_IMPROVED
public static final int CORPBEAST_WALK_IMPROVED- See Also:
-
ZUKREK_IDLE
public static final int ZUKREK_IDLE- See Also:
-
ZUKREK_DEFEND
public static final int ZUKREK_DEFEND- See Also:
-
ZUKREK_WALK
public static final int ZUKREK_WALK- See Also:
-
ZUKREK_ATTACK
public static final int ZUKREK_ATTACK- See Also:
-
ZUKREK_CHATHEAD_TALK
public static final int ZUKREK_CHATHEAD_TALK- See Also:
-
DARKCORE_IDLE_PET
public static final int DARKCORE_IDLE_PET- See Also:
-
NATURE_STAFF_MAKE
public static final int NATURE_STAFF_MAKE- See Also:
-
DOGADILE_PET_WALK
public static final int DOGADILE_PET_WALK- See Also:
-
TEKTON_PET_WALK
public static final int TEKTON_PET_WALK- See Also:
-
VANGUARD_PET_WALK
public static final int VANGUARD_PET_WALK- See Also:
-
VASA_PET_WALK
public static final int VASA_PET_WALK- See Also:
-
VESPULA_PET_WALK
public static final int VESPULA_PET_WALK- See Also:
-
TOP_SPIDER_MAGIC_WALK
public static final int TOP_SPIDER_MAGIC_WALK- See Also:
-
TOP_SPIDER_MAGIC_IDLE
public static final int TOP_SPIDER_MAGIC_IDLE- See Also:
-
TOP_SPIDER_MAGIC_ATTACK
public static final int TOP_SPIDER_MAGIC_ATTACK- See Also:
-
TOP_SPIDER_MAGIC_MELEEATTACK
public static final int TOP_SPIDER_MAGIC_MELEEATTACK- See Also:
-
TOP_SPIDER_MAGIC_DEATH
public static final int TOP_SPIDER_MAGIC_DEATH- See Also:
-
TOP_SPIDER_MAGIC_DEATH_DETONATE
public static final int TOP_SPIDER_MAGIC_DEATH_DETONATE- See Also:
-
TOP_SPIDER_RANGED_IDLE
public static final int TOP_SPIDER_RANGED_IDLE- See Also:
-
HUMAN_THROW_EGG_SARA
public static final int HUMAN_THROW_EGG_SARA- See Also:
-
HUMAN_THROW_EGG_GUTHIX
public static final int HUMAN_THROW_EGG_GUTHIX- See Also:
-
HUMAN_THROW_EGG_ZAM
public static final int HUMAN_THROW_EGG_ZAM- See Also:
-
TOP_SPIDER_RANGED_WALK
public static final int TOP_SPIDER_RANGED_WALK- See Also:
-
TOP_SPIDER_RANGED_DEATH
public static final int TOP_SPIDER_RANGED_DEATH- See Also:
-
TOP_SPIDER_RANGED_ATTACK
public static final int TOP_SPIDER_RANGED_ATTACK- See Also:
-
TOP_SPIDER_RANGED_DEATH_DETONATE
public static final int TOP_SPIDER_RANGED_DEATH_DETONATE- See Also:
-
TOP_SPIDER_RANGED_MELEEATTACK
public static final int TOP_SPIDER_RANGED_MELEEATTACK- See Also:
-
TOP_SPIDER_MELEE_IDLE
public static final int TOP_SPIDER_MELEE_IDLE- See Also:
-
TOP_SPIDER_MELEE_WALK
public static final int TOP_SPIDER_MELEE_WALK- See Also:
-
TOP_SPIDER_MELEE_ATTACK
public static final int TOP_SPIDER_MELEE_ATTACK- See Also:
-
TOP_SPIDER_MELEE_DEATH
public static final int TOP_SPIDER_MELEE_DEATH- See Also:
-
TOP_SPIDER_MELEE_DEATH_DETONATE
public static final int TOP_SPIDER_MELEE_DEATH_DETONATE- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL- See Also:
-
IVANDIS_FLAIL_READY
public static final int IVANDIS_FLAIL_READY- See Also:
-
IVANDIS_FLAIL_ATTACK
public static final int IVANDIS_FLAIL_ATTACK- See Also:
-
IVANDIS_FLAIL_WALK_F
public static final int IVANDIS_FLAIL_WALK_F- See Also:
-
IVANDIS_FLAIL_WALK_B
public static final int IVANDIS_FLAIL_WALK_B- See Also:
-
IVANDIS_FLAIL_WALK_L
public static final int IVANDIS_FLAIL_WALK_L- See Also:
-
IVANDIS_FLAIL_WALK_R
public static final int IVANDIS_FLAIL_WALK_R- See Also:
-
IVANDIS_FLAIL_TURNONSPOT
public static final int IVANDIS_FLAIL_TURNONSPOT- See Also:
-
IVANDIS_FLAIL_RUN
public static final int IVANDIS_FLAIL_RUN- See Also:
-
IVANDIS_FLAIL_DEFEND
public static final int IVANDIS_FLAIL_DEFEND- See Also:
-
MYQ4_STEAM_VENT_ACTIVATE
public static final int MYQ4_STEAM_VENT_ACTIVATE- See Also:
-
MYQ4_STEAM_VENT_BROKEN
public static final int MYQ4_STEAM_VENT_BROKEN- See Also:
-
MYQ4_STEAM_VENT_ACTIVATE_WEST
public static final int MYQ4_STEAM_VENT_ACTIVATE_WEST- See Also:
-
MYQ4_STEAM_VENT_ACTIVATE_EAST
public static final int MYQ4_STEAM_VENT_ACTIVATE_EAST- See Also:
-
MYQ4_ABOMINATION_IDLE
public static final int MYQ4_ABOMINATION_IDLE- See Also:
-
MYQ4_ABOMINATION_WALK
public static final int MYQ4_ABOMINATION_WALK- See Also:
-
MYQ4_ABOMINATION_DEATH
public static final int MYQ4_ABOMINATION_DEATH- See Also:
-
MYQ4_ABOMINATION_MELEE
public static final int MYQ4_ABOMINATION_MELEE- See Also:
-
MYQ4_ABOMINATION_RANGE
public static final int MYQ4_ABOMINATION_RANGE- See Also:
-
MYQ4_ABOMINATION_DEFEND
public static final int MYQ4_ABOMINATION_DEFEND- See Also:
-
MYQ4_ABOMINATION_CRAWL
public static final int MYQ4_ABOMINATION_CRAWL- See Also:
-
MYQ4_ABOMINATION_WEAKEN
public static final int MYQ4_ABOMINATION_WEAKEN- See Also:
-
MYQ4_ABOMINATION_PROJECTILE_TRAVEL
public static final int MYQ4_ABOMINATION_PROJECTILE_TRAVEL- See Also:
-
MYQ4_VAMPIRE_READY
public static final int MYQ4_VAMPIRE_READY- See Also:
-
MYQ4_VAMPIRE_WALK
public static final int MYQ4_VAMPIRE_WALK- See Also:
-
MYQ4_VAMPYRE_DEATH
public static final int MYQ4_VAMPYRE_DEATH- See Also:
-
MYQ4_VAMPIRE_CLAW
public static final int MYQ4_VAMPIRE_CLAW- See Also:
-
MYQ4_VAMPIRE_CHARGE
public static final int MYQ4_VAMPIRE_CHARGE- See Also:
-
MYQ4_VAMPIRE_RELEASE
public static final int MYQ4_VAMPIRE_RELEASE- See Also:
-
MYQ4_VAMPIRE_LAND
public static final int MYQ4_VAMPIRE_LAND- See Also:
-
MYQ4_VAMPIRE_TAKEOFF
public static final int MYQ4_VAMPIRE_TAKEOFF- See Also:
-
MYQ4_VAMPIRE_GROUNDED_ATTACK
public static final int MYQ4_VAMPIRE_GROUNDED_ATTACK- See Also:
-
MYQ4_VAMPIRE_FLYING_MAGIC
public static final int MYQ4_VAMPIRE_FLYING_MAGIC- See Also:
-
MYQ4_VAMPIRE_BARRAGE
public static final int MYQ4_VAMPIRE_BARRAGE- See Also:
-
MYQ4_KNOCKBACK
public static final int MYQ4_KNOCKBACK- See Also:
-
MYQ4_STUNNED_TRANSITION
public static final int MYQ4_STUNNED_TRANSITION- See Also:
-
MYQ4_SAFALAAN_TRANCE
public static final int MYQ4_SAFALAAN_TRANCE- See Also:
-
MYQ4_SAFALAAN_REST
public static final int MYQ4_SAFALAAN_REST- See Also:
-
MYQ4_SAFALAAN_GLOW
public static final int MYQ4_SAFALAAN_GLOW- See Also:
-
MYQ4_SAFALAAN_BOOM
public static final int MYQ4_SAFALAAN_BOOM- See Also:
-
SLEPE_CHAIR_SLOUCH
public static final int SLEPE_CHAIR_SLOUCH- See Also:
-
SLEPE_SLEEPING
public static final int SLEPE_SLEEPING- See Also:
-
HUMAN_READY_LOOP
public static final int HUMAN_READY_LOOP- See Also:
-
VERZIK_HUMAN_IDLE
public static final int VERZIK_HUMAN_IDLE- See Also:
-
VERZIK_PILLAR_COLLAPSE
public static final int VERZIK_PILLAR_COLLAPSE- See Also:
-
VERZIK_THRONE_TRANSFORM_INITIAL
public static final int VERZIK_THRONE_TRANSFORM_INITIAL- See Also:
-
VERZIK_CHATHEAD_TALK
public static final int VERZIK_CHATHEAD_TALK- See Also:
-
VERZIK_CHATHEAD_LAUGH
public static final int VERZIK_CHATHEAD_LAUGH- See Also:
-
SCYTHE_OF_VITUR_ATTACK
public static final int SCYTHE_OF_VITUR_ATTACK- See Also:
-
SCYTHE_OF_VITUR_READY
public static final int SCYTHE_OF_VITUR_READY- See Also:
-
TOB_XARPUS_IDLE
public static final int TOB_XARPUS_IDLE- See Also:
-
TOB_XARPUS_ATTACK_RANGED
public static final int TOB_XARPUS_ATTACK_RANGED- See Also:
-
TOB_XARPUS_ABSORB
public static final int TOB_XARPUS_ABSORB- See Also:
-
TOB_XARPUS_FLY_UP
public static final int TOB_XARPUS_FLY_UP- See Also:
-
TOB_XARPUS_DEATH_A
public static final int TOB_XARPUS_DEATH_A- See Also:
-
TOB_XARPUS_DEATH_B
public static final int TOB_XARPUS_DEATH_B- See Also:
-
TOB_XARPUS_EXHUMED_START
public static final int TOB_XARPUS_EXHUMED_START- See Also:
-
TOB_XARPUS_EXHUMED_LOOP
public static final int TOB_XARPUS_EXHUMED_LOOP- See Also:
-
TOB_XARPUS_EXHUMED_END
public static final int TOB_XARPUS_EXHUMED_END- See Also:
-
TOB_XARPUS_ACID_SPLAT_START
public static final int TOB_XARPUS_ACID_SPLAT_START- See Also:
-
TOB_XARPUS_ACID_SPLAT_LOOP
public static final int TOB_XARPUS_ACID_SPLAT_LOOP- See Also:
-
TOB_XARPUS_ACID_SPLAT_END
public static final int TOB_XARPUS_ACID_SPLAT_END- See Also:
-
TOB_PURGATORY_STANCE
public static final int TOB_PURGATORY_STANCE- See Also:
-
SANGUINESTI_STAFF_TRAVEL
public static final int SANGUINESTI_STAFF_TRAVEL- See Also:
-
SANGUINESTI_STAFF_HEAL
public static final int SANGUINESTI_STAFF_HEAL- See Also:
-
NYLOCAS_PILLAR_PRECOLLAPSE
public static final int NYLOCAS_PILLAR_PRECOLLAPSE- See Also:
-
NYLOCAS_PILLAR_COLLAPSE
public static final int NYLOCAS_PILLAR_COLLAPSE- See Also:
-
TOP_SPIDER_MELEE_SPAWN
public static final int TOP_SPIDER_MELEE_SPAWN- See Also:
-
TOB_SPIDER_TANK_IDLE
public static final int TOB_SPIDER_TANK_IDLE- See Also:
-
TOB_SPIDER_TANK_WALK
public static final int TOB_SPIDER_TANK_WALK- See Also:
-
TOB_SPIDER_TANK_DEATH
public static final int TOB_SPIDER_TANK_DEATH- See Also:
-
TOB_SPIDER_TANK_SPAWN
public static final int TOB_SPIDER_TANK_SPAWN- See Also:
-
TOB_BLOAT_READY
public static final int TOB_BLOAT_READY- See Also:
-
TOB_BLOAT_WALK
public static final int TOB_BLOAT_WALK- See Also:
-
TOB_BLOAT_SLEEP
public static final int TOB_BLOAT_SLEEP- See Also:
-
TOB_BLOAT_FLIES_LARGE
public static final int TOB_BLOAT_FLIES_LARGE- See Also:
-
TOB_BLOAT_FLIES_SMALL
public static final int TOB_BLOAT_FLIES_SMALL- See Also:
-
TOB_BLOAT_DEATH
public static final int TOB_BLOAT_DEATH- See Also:
-
TOB_BLOAT_CHAMBER_IDLE
public static final int TOB_BLOAT_CHAMBER_IDLE- See Also:
-
TOB_BLOAT_SWINGING_CHAIN
public static final int TOB_BLOAT_SWINGING_CHAIN- See Also:
-
TOB_BLOAT_FALLING_FLESH
public static final int TOB_BLOAT_FALLING_FLESH- See Also:
-
TOB_BLOAT_STUNNED_SHORT
public static final int TOB_BLOAT_STUNNED_SHORT- See Also:
-
MAIDEN_IDLE
public static final int MAIDEN_IDLE- See Also:
-
MAIDEN_ATTACK_BLOOD
public static final int MAIDEN_ATTACK_BLOOD- See Also:
-
MAIDEN_ATTACK_SPECIAL
public static final int MAIDEN_ATTACK_SPECIAL- See Also:
-
MAIDEN_DEATH_A
public static final int MAIDEN_DEATH_A- See Also:
-
MAIDEN_DEATH_B
public static final int MAIDEN_DEATH_B- See Also:
-
ELEMENTAL_WALK
public static final int ELEMENTAL_WALK- See Also:
-
ELEMENTAL_IDLE
public static final int ELEMENTAL_IDLE- See Also:
-
ELEMENTAL_DEATH
public static final int ELEMENTAL_DEATH- See Also:
-
ELEMENTAL_SPAWN
public static final int ELEMENTAL_SPAWN- See Also:
-
TOB_BLOOD_SPLAT
public static final int TOB_BLOOD_SPLAT- See Also:
-
TOB_SHADOW_PROJECTILE
public static final int TOB_SHADOW_PROJECTILE- See Also:
-
TOB_BLOOD_SPAWN_WALK
public static final int TOB_BLOOD_SPAWN_WALK- See Also:
-
TOB_BLOOD_SPAWN_IDLE
public static final int TOB_BLOOD_SPAWN_IDLE- See Also:
-
TOB_BLOOD_SPAWN_DEATH
public static final int TOB_BLOOD_SPAWN_DEATH- See Also:
-
VERZIK_PILLAR_FADE
public static final int VERZIK_PILLAR_FADE- See Also:
-
TOB_TREASURE_ROOM_TELEPORT_CRYSTAL
public static final int TOB_TREASURE_ROOM_TELEPORT_CRYSTAL- See Also:
-
TOB_THRONE_ROOM_ARROW_FLOAT
public static final int TOB_THRONE_ROOM_ARROW_FLOAT- See Also:
-
VERZIK_PHASE1_IDLE
public static final int VERZIK_PHASE1_IDLE- See Also:
-
VERZIK_THRONE_TRANSFORM
public static final int VERZIK_THRONE_TRANSFORM- See Also:
-
VERZIK_PHASE1_ATTACK_MAGIC
public static final int VERZIK_PHASE1_ATTACK_MAGIC- See Also:
-
VERZIK_PHASE1_DEFEND
public static final int VERZIK_PHASE1_DEFEND- See Also:
-
VERZIK_PHASE1_DEATH
public static final int VERZIK_PHASE1_DEATH- See Also:
-
VERZIK_PHASE2_SPAWN
public static final int VERZIK_PHASE2_SPAWN- See Also:
-
VERZIK_PHASE2_IDLE
public static final int VERZIK_PHASE2_IDLE- See Also:
-
VERZIK_PHASE2_ATTACK_MAGIC
public static final int VERZIK_PHASE2_ATTACK_MAGIC- See Also:
-
VERZIK_PHASE2_LIGHTNING_SPOT
public static final int VERZIK_PHASE2_LIGHTNING_SPOT- See Also:
-
VERZIK_PHASE2_ATTACK_MELEE
public static final int VERZIK_PHASE2_ATTACK_MELEE- See Also:
-
VERZIK_PHASE2_HEAL
public static final int VERZIK_PHASE2_HEAL- See Also:
-
VERZIK_PHASE2_DEATH
public static final int VERZIK_PHASE2_DEATH- See Also:
-
VERZIK_PHASE3_SPAWN
public static final int VERZIK_PHASE3_SPAWN- See Also:
-
VERZIK_PHASE3_IDLE
public static final int VERZIK_PHASE3_IDLE- See Also:
-
VERZIK_PHASE3_WALK
public static final int VERZIK_PHASE3_WALK- See Also:
-
VERZIK_PHASE3_WALK_PET
public static final int VERZIK_PHASE3_WALK_PET- See Also:
-
VERZIK_PHASE3_ATTACK_MELEE
public static final int VERZIK_PHASE3_ATTACK_MELEE- See Also:
-
VERZIK_PHASE3_ATTACK_MAGIC
public static final int VERZIK_PHASE3_ATTACK_MAGIC- See Also:
-
VERZIK_PHASE3_ATTACK_RANGED
public static final int VERZIK_PHASE3_ATTACK_RANGED- See Also:
-
VERZIK_PHASE3_ATTACK_POWERBLAST
public static final int VERZIK_PHASE3_ATTACK_POWERBLAST- See Also:
-
VERZIK_PHASE3_ATTACK_WEBSPIN
public static final int VERZIK_PHASE3_ATTACK_WEBSPIN- See Also:
-
VERZIK_PHASE3_DEATH_A
public static final int VERZIK_PHASE3_DEATH_A- See Also:
-
VERZIK_PHASE3_DEATH_B
public static final int VERZIK_PHASE3_DEATH_B- See Also:
-
VERZIK_WEBSPIN
public static final int VERZIK_WEBSPIN- See Also:
-
VERZIK_RANGED_VILE
public static final int VERZIK_RANGED_VILE- See Also:
-
VERZIK_LIGHTNING_IMPACT
public static final int VERZIK_LIGHTNING_IMPACT- See Also:
-
VERZIK_BLOOD_PROJECTILE
public static final int VERZIK_BLOOD_PROJECTILE- See Also:
-
VERZIK_BLOOD_IMPACT
public static final int VERZIK_BLOOD_IMPACT- See Also:
-
VERZIK_PET_CHATHEAD_TALK
public static final int VERZIK_PET_CHATHEAD_TALK- See Also:
-
TOB_SOTETSEG_WALK
public static final int TOB_SOTETSEG_WALK- See Also:
-
TOB_SOTETSEG_IDLE
public static final int TOB_SOTETSEG_IDLE- See Also:
-
TOB_SOTETSEG_ATTACK_MELEE
public static final int TOB_SOTETSEG_ATTACK_MELEE- See Also:
-
TOB_SOTETSEG_ATTACK_RANGED
public static final int TOB_SOTETSEG_ATTACK_RANGED- See Also:
-
TOB_SOTETSEG_DEATH
public static final int TOB_SOTETSEG_DEATH- See Also:
-
TOB_SOTETSEG_WALL_FLOAT
public static final int TOB_SOTETSEG_WALL_FLOAT- See Also:
-
TOB_SOTETSEG_SHADOW_PORTAL
public static final int TOB_SOTETSEG_SHADOW_PORTAL- See Also:
-
TOB_SOTETSEG_TILE_GLOW
public static final int TOB_SOTETSEG_TILE_GLOW- See Also:
-
TOB_SOTETSEG_SHARED_PROJECTILE
public static final int TOB_SOTETSEG_SHARED_PROJECTILE- See Also:
-
GHRAZI_RAPIER_ATTACK
public static final int GHRAZI_RAPIER_ATTACK- See Also:
-
DEADMAN_HANGING_BANNER_IDLE
public static final int DEADMAN_HANGING_BANNER_IDLE- See Also:
-
HOSDUN_SPIDER_BOSS_ATTACK_MELEE
public static final int HOSDUN_SPIDER_BOSS_ATTACK_MELEE- See Also:
-
PVPA_DUNGEON_PORTAL_IDLE
public static final int PVPA_DUNGEON_PORTAL_IDLE- See Also:
-
HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM
public static final int HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM- See Also:
-
MY2ARM_TROLL_WALKING_2X2
public static final int MY2ARM_TROLL_WALKING_2X2- See Also:
-
MY2ARM_TROLL_WALKING_1X1
public static final int MY2ARM_TROLL_WALKING_1X1- See Also:
-
MY2ARM_TROLL_WALKING_STAFF_2X2
public static final int MY2ARM_TROLL_WALKING_STAFF_2X2- See Also:
-
MY2ARM_TROLL_WALKING_KNUCKLEDRAG_2X2
public static final int MY2ARM_TROLL_WALKING_KNUCKLEDRAG_2X2- See Also:
-
MY2ARM_TROLL_IDLE
public static final int MY2ARM_TROLL_IDLE- See Also:
-
MY2ARM_TROLL_IDLE_STAFF
public static final int MY2ARM_TROLL_IDLE_STAFF- See Also:
-
MY2ARM_TROLL_IDLE_KNUCKLEDRAG
public static final int MY2ARM_TROLL_IDLE_KNUCKLEDRAG- See Also:
-
MY2ARM_TROLL_SITTING_IDLE
public static final int MY2ARM_TROLL_SITTING_IDLE- See Also:
-
MY2ARM_TROLL_ATTACK_MELEE
public static final int MY2ARM_TROLL_ATTACK_MELEE- See Also:
-
MY2ARM_TROLL_ATTACK_RANGED
public static final int MY2ARM_TROLL_ATTACK_RANGED- See Also:
-
MY2ARM_TROLL_DEATH
public static final int MY2ARM_TROLL_DEATH- See Also:
-
MY2ARM_INJURED_FALLING_STAFF
public static final int MY2ARM_INJURED_FALLING_STAFF- See Also:
-
MY2ARM_INJURED_IDLE_STAFF
public static final int MY2ARM_INJURED_IDLE_STAFF- See Also:
-
MY2ARM_DEATH_STAFF
public static final int MY2ARM_DEATH_STAFF- See Also:
-
MY2ARM_TROLL_STUNNED
public static final int MY2ARM_TROLL_STUNNED- See Also:
-
MY2ARM_TROLL_STUNNED_IDLE
public static final int MY2ARM_TROLL_STUNNED_IDLE- See Also:
-
MY2ARM_TROLL_CHATHEAD_TALK_BASIC
public static final int MY2ARM_TROLL_CHATHEAD_TALK_BASIC- See Also:
-
MY2ARM_TROLL_CHATHEAD_MUTE
public static final int MY2ARM_TROLL_CHATHEAD_MUTE- See Also:
-
MY2ARM_TROLL_CHATHEAD_CRY
public static final int MY2ARM_TROLL_CHATHEAD_CRY- See Also:
-
MY2ARM_TROLL_CHATHEAD_TALK_SAD
public static final int MY2ARM_TROLL_CHATHEAD_TALK_SAD- See Also:
-
MY2ARM_FIRE_IDLE
public static final int MY2ARM_FIRE_IDLE- See Also:
-
MY2ARM_FIRE_TELEPORT
public static final int MY2ARM_FIRE_TELEPORT- See Also:
-
MY2ARM_FIRE_TELEPORT_HUMAN
public static final int MY2ARM_FIRE_TELEPORT_HUMAN- See Also:
-
MY2ARM_MAP_INTERFACE_OUTWARD
public static final int MY2ARM_MAP_INTERFACE_OUTWARD- See Also:
-
MY2ARM_MAP_INTERFACE_RETURNING
public static final int MY2ARM_MAP_INTERFACE_RETURNING- See Also:
-
MY2ARM_MAP_INTERFACE_OUT_0_1
public static final int MY2ARM_MAP_INTERFACE_OUT_0_1- See Also:
-
MY2ARM_MAP_INTERFACE_OUT_1_2
public static final int MY2ARM_MAP_INTERFACE_OUT_1_2- See Also:
-
MY2ARM_MAP_INTERFACE_OUT_2_3
public static final int MY2ARM_MAP_INTERFACE_OUT_2_3- See Also:
-
MY2ARM_MAP_INTERFACE_OUT_3_1
public static final int MY2ARM_MAP_INTERFACE_OUT_3_1- See Also:
-
MY2ARM_MAP_INTERFACE_OUT_3_4
public static final int MY2ARM_MAP_INTERFACE_OUT_3_4- See Also:
-
MY2ARM_MAP_INTERFACE_OUT_4_5
public static final int MY2ARM_MAP_INTERFACE_OUT_4_5- See Also:
-
HUMAN_SWIM_GET_IN
public static final int HUMAN_SWIM_GET_IN- See Also:
-
HUMAN_SWIM_GET_OUT
public static final int HUMAN_SWIM_GET_OUT- See Also:
-
JAVELIN_LAUNCH
public static final int JAVELIN_LAUNCH- See Also:
-
HUMAN_SPEAR_WALL_SPEC
public static final int HUMAN_SPEAR_WALL_SPEC- See Also:
-
SPOT_SPEAR_WALL_SPEC
public static final int SPOT_SPEAR_WALL_SPEC- See Also:
-
D_TKNIFE_LAUNCH
public static final int D_TKNIFE_LAUNCH- See Also:
-
DRAGON_SLAYER_QIP_FIRE1X1_LONG
public static final int DRAGON_SLAYER_QIP_FIRE1X1_LONG- See Also:
-
HUMAN_FISHING_CASTING_PEARL
public static final int HUMAN_FISHING_CASTING_PEARL- See Also:
-
HUMAN_FISHING_CASTING_PEARL_FLY
public static final int HUMAN_FISHING_CASTING_PEARL_FLY- See Also:
-
HUMAN_FISHING_CASTING_PEARL_BRUT
public static final int HUMAN_FISHING_CASTING_PEARL_BRUT- See Also:
-
HUMAN_FISH_ONSPOT_PEARL
public static final int HUMAN_FISH_ONSPOT_PEARL- See Also:
-
HUMAN_FISH_ONSPOT_PEARL_FLY
public static final int HUMAN_FISH_ONSPOT_PEARL_FLY- See Also:
-
HUMAN_FISH_ONSPOT_PEARL_BRUT
public static final int HUMAN_FISH_ONSPOT_PEARL_BRUT- See Also:
-
HUMAN_DRAGON_KNIFE
public static final int HUMAN_DRAGON_KNIFE- See Also:
-
HUMAN_DRAGON_KNIFE_P
public static final int HUMAN_DRAGON_KNIFE_P- See Also:
-
STONEGLOW_LONG
public static final int STONEGLOW_LONG- See Also:
-
FARMING_POUR_WATER_BOTTOMLESSBUCKET
public static final int FARMING_POUR_WATER_BOTTOMLESSBUCKET- See Also:
-
SHAYZIEN_LIZARD_BOSS_SIT
public static final int SHAYZIEN_LIZARD_BOSS_SIT- See Also:
-
SHAYZIEN_LIZARD_BOSS_PRAY
public static final int SHAYZIEN_LIZARD_BOSS_PRAY- See Also:
-
SHAYZIEN_LIZARD_BOSS_CHANT
public static final int SHAYZIEN_LIZARD_BOSS_CHANT- See Also:
-
ARCEUUS_ELDER_READY
public static final int ARCEUUS_ELDER_READY- See Also:
-
ARCEUUS_LORD_READY
public static final int ARCEUUS_LORD_READY- See Also:
-
ARCEUUS_LORD_TRANCE
public static final int ARCEUUS_LORD_TRANCE- See Also:
-
AERIAL_FISHING_POOL
public static final int AERIAL_FISHING_POOL- See Also:
-
AERIAL_FISHING_LAUNCH
public static final int AERIAL_FISHING_LAUNCH- See Also:
-
AERIAL_FISHING_TRAVEL
public static final int AERIAL_FISHING_TRAVEL- See Also:
-
AERIAL_FISHING_SPLASH_MEDIUM
public static final int AERIAL_FISHING_SPLASH_MEDIUM- See Also:
-
GOLDEN_TENCH_READY
public static final int GOLDEN_TENCH_READY- See Also:
-
GOLDEN_TENCH_ATTACK
public static final int GOLDEN_TENCH_ATTACK- See Also:
-
KAHLITH_READY
public static final int KAHLITH_READY- See Also:
-
KAHLITH_WALK
public static final int KAHLITH_WALK- See Also:
-
KAHLITH_READY_STICK
public static final int KAHLITH_READY_STICK- See Also:
-
KAHLITH_WALK_STICK
public static final int KAHLITH_WALK_STICK- See Also:
-
KAHLITH_CHAT_BASIC
public static final int KAHLITH_CHAT_BASIC- See Also:
-
KAHLITH_CHAT_DISAPPROVING
public static final int KAHLITH_CHAT_DISAPPROVING- See Also:
-
KAHLITH_CHAT_CHANTING
public static final int KAHLITH_CHAT_CHANTING- See Also:
-
KAHLITH_CHAT_MUTE
public static final int KAHLITH_CHAT_MUTE- See Also:
-
KONAR_WALK
public static final int KONAR_WALK- See Also:
-
KONAR_READY
public static final int KONAR_READY- See Also:
-
KONAR_CHATHEAD_TALK
public static final int KONAR_CHATHEAD_TALK- See Also:
-
HESPORI_SPAWN
public static final int HESPORI_SPAWN- See Also:
-
HESPORI_READY
public static final int HESPORI_READY- See Also:
-
HESPORI_ATTACK_SPECIAL
public static final int HESPORI_ATTACK_SPECIAL- See Also:
-
HESPORI_ATTACK_RANGED
public static final int HESPORI_ATTACK_RANGED- See Also:
-
HESPORI_DEATH
public static final int HESPORI_DEATH- See Also:
-
HESPORI_VINE_IMPACT
public static final int HESPORI_VINE_IMPACT- See Also:
-
HESPORI_HEALER_READY
public static final int HESPORI_HEALER_READY- See Also:
-
HESPORI_HEALER_ALIVE_TO_DEAD
public static final int HESPORI_HEALER_ALIVE_TO_DEAD- See Also:
-
HESPORI_HEALER_DEAD_TO_ALIVE
public static final int HESPORI_HEALER_DEAD_TO_ALIVE- See Also:
-
HESPORI_HEALER_DEAD
public static final int HESPORI_HEALER_DEAD- See Also:
-
GAZEBO_CAT_BREATHING
public static final int GAZEBO_CAT_BREATHING- See Also:
-
HYDRA_STAGE_1_WALK
public static final int HYDRA_STAGE_1_WALK- See Also:
-
HYDRA_STAGE_1_READY
public static final int HYDRA_STAGE_1_READY- See Also:
-
HYDRA_STAGE_1_ATTACK_SPECIAL
public static final int HYDRA_STAGE_1_ATTACK_SPECIAL- See Also:
-
HYDRA_STAGE_1_ATTACK_RANGED
public static final int HYDRA_STAGE_1_ATTACK_RANGED- See Also:
-
HYDRA_STAGE_1_ATTACK_MAGIC
public static final int HYDRA_STAGE_1_ATTACK_MAGIC- See Also:
-
HYDRA_STAGE_1_DEATH
public static final int HYDRA_STAGE_1_DEATH- See Also:
-
HYDRA_STAGE_2_SPAWN
public static final int HYDRA_STAGE_2_SPAWN- See Also:
-
HYDRA_STAGE_2_WALK
public static final int HYDRA_STAGE_2_WALK- See Also:
-
HYDRA_STAGE_2_READY
public static final int HYDRA_STAGE_2_READY- See Also:
-
HYDRA_STAGE_2_ATTACK_SPECIAL
public static final int HYDRA_STAGE_2_ATTACK_SPECIAL- See Also:
-
HYDRA_STAGE_2_ATTACK_RANGED
public static final int HYDRA_STAGE_2_ATTACK_RANGED- See Also:
-
HYDRA_STAGE_2_ATTACK_MAGIC
public static final int HYDRA_STAGE_2_ATTACK_MAGIC- See Also:
-
HYDRA_STAGE_2_DEATH
public static final int HYDRA_STAGE_2_DEATH- See Also:
-
HYDRA_STAGE_3_SPAWN
public static final int HYDRA_STAGE_3_SPAWN- See Also:
-
HYDRA_STAGE_3_WALK
public static final int HYDRA_STAGE_3_WALK- See Also:
-
HYDRA_STAGE_3_READY
public static final int HYDRA_STAGE_3_READY- See Also:
-
HYDRA_STAGE_3_ATTACK_SPECIAL
public static final int HYDRA_STAGE_3_ATTACK_SPECIAL- See Also:
-
HYDRA_STAGE_3_ATTACK_RANGED
public static final int HYDRA_STAGE_3_ATTACK_RANGED- See Also:
-
HYDRA_STAGE_3_ATTACK_MAGIC
public static final int HYDRA_STAGE_3_ATTACK_MAGIC- See Also:
-
HYDRA_STAGE_3_DEATH
public static final int HYDRA_STAGE_3_DEATH- See Also:
-
HYDRA_STAGE_4_SPAWN
public static final int HYDRA_STAGE_4_SPAWN- See Also:
-
HYDRA_STAGE_4_WALK
public static final int HYDRA_STAGE_4_WALK- See Also:
-
HYDRA_STAGE_4_READY
public static final int HYDRA_STAGE_4_READY- See Also:
-
HYDRA_STAGE_4_ATTACK_MAGIC
public static final int HYDRA_STAGE_4_ATTACK_MAGIC- See Also:
-
HYDRA_STAGE_4_ATTACK_RANGED
public static final int HYDRA_STAGE_4_ATTACK_RANGED- See Also:
-
HYDRA_STAGE_4_DEATH
public static final int HYDRA_STAGE_4_DEATH- See Also:
-
HYDRA_DEATH
public static final int HYDRA_DEATH- See Also:
-
HYDRA_LESSER_WALK
public static final int HYDRA_LESSER_WALK- See Also:
-
HYDRA_LESSER_READY
public static final int HYDRA_LESSER_READY- See Also:
-
HYDRA_LESSER_ATTACK_RANGED
public static final int HYDRA_LESSER_ATTACK_RANGED- See Also:
-
HYDRA_LESSER_ATTACK_MAGIC
public static final int HYDRA_LESSER_ATTACK_MAGIC- See Also:
-
HYDRA_LESSER_ATTACK_SPECIAL
public static final int HYDRA_LESSER_ATTACK_SPECIAL- See Also:
-
HYDRA_LESSER_DEATH
public static final int HYDRA_LESSER_DEATH- See Also:
-
HYDRA_CHATHEAD_TALK
public static final int HYDRA_CHATHEAD_TALK- See Also:
-
WYRM_WALK
public static final int WYRM_WALK- See Also:
-
WYRM_READY
public static final int WYRM_READY- See Also:
-
WYRM_TRANSITION_UP
public static final int WYRM_TRANSITION_UP- See Also:
-
WYRM_TRANSITION_DOWN
public static final int WYRM_TRANSITION_DOWN- See Also:
-
WYRM_ATTACK_MELEE
public static final int WYRM_ATTACK_MELEE- See Also:
-
WYRM_ATTACK_MAGIC
public static final int WYRM_ATTACK_MAGIC- See Also:
-
WYRM_DEATH
public static final int WYRM_DEATH- See Also:
-
DRAKE_WALK
public static final int DRAKE_WALK- See Also:
-
DRAKE_READY
public static final int DRAKE_READY- See Also:
-
DRAKE_MELEE
public static final int DRAKE_MELEE- See Also:
-
DRAKE_RANGED
public static final int DRAKE_RANGED- See Also:
-
DRAKE_DEATH_01
public static final int DRAKE_DEATH_01- See Also:
-
DRAKE_DEATH_02
public static final int DRAKE_DEATH_02- See Also:
-
HYDRA_GEYSER
public static final int HYDRA_GEYSER- See Also:
-
HYDRA_GEYSER_OFF
public static final int HYDRA_GEYSER_OFF- See Also:
-
SULPHUR_LIZARD_WALK
public static final int SULPHUR_LIZARD_WALK- See Also:
-
SULPHUR_LIZARD_READY
public static final int SULPHUR_LIZARD_READY- See Also:
-
SULPHUR_LIZARD_MELEE
public static final int SULPHUR_LIZARD_MELEE- See Also:
-
SULPHUR_LIZARD_DEATH
public static final int SULPHUR_LIZARD_DEATH- See Also:
-
TASSA_KAAL_SEATED_READY
public static final int TASSA_KAAL_SEATED_READY- See Also:
-
TASA_KAAL_CHATHEAD_READY
public static final int TASA_KAAL_CHATHEAD_READY- See Also:
-
HYDRABOSS_POOL_LANDED
public static final int HYDRABOSS_POOL_LANDED- See Also:
-
HUMAN_DHUNTER_LANCE_ATTACK
public static final int HUMAN_DHUNTER_LANCE_ATTACK- See Also:
-
HUMAN_DHUNTER_LANCE_SLASH
public static final int HUMAN_DHUNTER_LANCE_SLASH- See Also:
-
HUMAN_DHUNTER_LANCE_CRUSH
public static final int HUMAN_DHUNTER_LANCE_CRUSH- See Also:
-
HUMAN_DRAGON_TKNIVES_SPEC
public static final int HUMAN_DRAGON_TKNIVES_SPEC- See Also:
-
HUMAN_DRAGON_TKNIVES_SPEC_POISON
public static final int HUMAN_DRAGON_TKNIVES_SPEC_POISON- See Also:
-
DRAGON_TKNIVES_SPEC
public static final int DRAGON_TKNIVES_SPEC- See Also:
-
DREAM_HUMIDIFY_SPELL_PROJANIM
public static final int DREAM_HUMIDIFY_SPELL_PROJANIM- See Also:
-
OSB6_DISPLAY_MOBILE_IDLE
public static final int OSB6_DISPLAY_MOBILE_IDLE- See Also:
-
HYDRA_STAGE_1_WALK_SILENT
public static final int HYDRA_STAGE_1_WALK_SILENT- See Also:
-
HYDRA_STAGE_2_WALK_SILENT
public static final int HYDRA_STAGE_2_WALK_SILENT- See Also:
-
HYDRA_STAGE_2_READY_SILENT
public static final int HYDRA_STAGE_2_READY_SILENT- See Also:
-
HYDRA_STAGE_3_WALK_SILENT
public static final int HYDRA_STAGE_3_WALK_SILENT- See Also:
-
HYDRA_STAGE_4_WALK_SILENT
public static final int HYDRA_STAGE_4_WALK_SILENT- See Also:
-
ANMA_CHOPPING_FAILED_GILDED_AXE
public static final int ANMA_CHOPPING_FAILED_GILDED_AXE- See Also:
-
HUMAN_CANOEING_CARVE_GILDED_AXE
public static final int HUMAN_CANOEING_CARVE_GILDED_AXE- See Also:
-
HUMAN_WOODCUTTING_GILDED_AXE
public static final int HUMAN_WOODCUTTING_GILDED_AXE- See Also:
-
HUMAN_WOODCRAFTING_AXE_GILDED
public static final int HUMAN_WOODCRAFTING_AXE_GILDED- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_GILDED_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_GILDED_AXE- See Also:
-
MIMIC_WALK
public static final int MIMIC_WALK- See Also:
-
MIMIC_READY
public static final int MIMIC_READY- See Also:
-
MIMIC_MELEE
public static final int MIMIC_MELEE- See Also:
-
MIMIC_CHARGE_RANGED
public static final int MIMIC_CHARGE_RANGED- See Also:
-
MIMIC_DEATH
public static final int MIMIC_DEATH- See Also:
-
SANG_MINING_WALL_GILDED_PICKAXE
public static final int SANG_MINING_WALL_GILDED_PICKAXE- See Also:
-
HUMAN_MINING_GILDED_PICKAXE_WALL
public static final int HUMAN_MINING_GILDED_PICKAXE_WALL- See Also:
-
HUMAN_MINING_GILDED_PICKAXE
public static final int HUMAN_MINING_GILDED_PICKAXE- See Also:
-
HUMAN_MINING_GILDED_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_GILDED_PICKAXE_NOREACHFORWARD- See Also:
-
VIKING_LYRE_ENCHANT
public static final int VIKING_LYRE_ENCHANT- See Also:
-
VENGEANCE_SPELL_ANIM_NOSTALLING
public static final int VENGEANCE_SPELL_ANIM_NOSTALLING- See Also:
-
VENGEANCE_SPELL_ANIM_STALLING
public static final int VENGEANCE_SPELL_ANIM_STALLING- See Also:
-
HOSDUN_SPIDER_BOSS_DEATH
public static final int HOSDUN_SPIDER_BOSS_DEATH- See Also:
-
HODSUN_SPIDER_BOSS_WALK
public static final int HODSUN_SPIDER_BOSS_WALK- See Also:
-
HOSDUN_SPIDER_BOSS_IDLE
public static final int HOSDUN_SPIDER_BOSS_IDLE- See Also:
-
HUMAN_SUN_PRAYER
public static final int HUMAN_SUN_PRAYER- See Also:
-
ANMA_CHOPPING_FAILED_CRYSTAL_AXE
public static final int ANMA_CHOPPING_FAILED_CRYSTAL_AXE- See Also:
-
HUMAN_CANOEING_CARVE_CRYSTAL_AXE
public static final int HUMAN_CANOEING_CARVE_CRYSTAL_AXE- See Also:
-
HUMAN_WOODCUTTING_CRYSTAL_AXE
public static final int HUMAN_WOODCUTTING_CRYSTAL_AXE- See Also:
-
HUMAN_WOODCUTTING_GAUNTLET_AXE_HM
public static final int HUMAN_WOODCUTTING_GAUNTLET_AXE_HM- See Also:
-
HUMAN_WOODCRAFTING_AXE_CRYSTAL
public static final int HUMAN_WOODCRAFTING_AXE_CRYSTAL- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_CRYSTAL_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_CRYSTAL_AXE- See Also:
-
HUMAN_GETUP_PRIORITY_10
public static final int HUMAN_GETUP_PRIORITY_10- See Also:
-
ROCKKNOCKER_CRYSTAL
public static final int ROCKKNOCKER_CRYSTAL- See Also:
-
ROCKKNOCKER_ZALCANO
public static final int ROCKKNOCKER_ZALCANO- See Also:
-
EASTER19_EGG_EMOTE
public static final int EASTER19_EGG_EMOTE- See Also:
-
EASTER19_EGG_EMOTE_HUMAN
public static final int EASTER19_EGG_EMOTE_HUMAN- See Also:
-
FISHSTABBER_CRYSTAL
public static final int FISHSTABBER_CRYSTAL- See Also:
-
GIANT_RAT_UPDATE_DEATH_FAST
public static final int GIANT_RAT_UPDATE_DEATH_FAST- See Also:
-
DOG_UPDATE_WOLF_DEATH_QUICK
public static final int DOG_UPDATE_WOLF_DEATH_QUICK- See Also:
-
HUMAN_HARPOON_CRYSTAL
public static final int HUMAN_HARPOON_CRYSTAL- See Also:
-
HUMAN_HARPOON_GAUNTLET_HM
public static final int HUMAN_HARPOON_GAUNTLET_HM- See Also:
-
SOTE_GAUNTLET_SPIDER_DEATH
public static final int SOTE_GAUNTLET_SPIDER_DEATH- See Also:
-
SOTE_GAUNTLET_SPIDER_ATTACK_MELEE
public static final int SOTE_GAUNTLET_SPIDER_ATTACK_MELEE- See Also:
-
SOTE_GAUNTLET_SPIDER_IDLE
public static final int SOTE_GAUNTLET_SPIDER_IDLE- See Also:
-
SOTE_GAUNTLET_SPIDER_WALK
public static final int SOTE_GAUNTLET_SPIDER_WALK- See Also:
-
SANG_MINING_WALL_ZALCANO_PICKAXE
public static final int SANG_MINING_WALL_ZALCANO_PICKAXE- See Also:
-
SANG_MINING_WALL_CRYSTAL_PICKAXE
public static final int SANG_MINING_WALL_CRYSTAL_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_PICKAXE_WALL
public static final int HUMAN_MINING_ZALCANO_PICKAXE_WALL- See Also:
-
HUMAN_MINING_CRYSTAL_PICKAXE_WALL
public static final int HUMAN_MINING_CRYSTAL_PICKAXE_WALL- See Also:
-
HUMAN_MINING_ZALCANO_PICKAXE
public static final int HUMAN_MINING_ZALCANO_PICKAXE- See Also:
-
HUMAN_MINING_CRYSTAL_PICKAXE
public static final int HUMAN_MINING_CRYSTAL_PICKAXE- See Also:
-
HUMAN_MINING_GAUNTLET_PICKAXE_HM
public static final int HUMAN_MINING_GAUNTLET_PICKAXE_HM- See Also:
-
HUMAN_MINING_ZALCANO_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_ZALCANO_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_CRYSTAL_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_CRYSTAL_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_ZALCANO_BRONZE_PICKAXE
public static final int HUMAN_MINING_ZALCANO_BRONZE_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_IRON_PICKAXE
public static final int HUMAN_MINING_ZALCANO_IRON_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_BLACK_PICKAXE
public static final int HUMAN_MINING_ZALCANO_BLACK_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_STEEL_PICKAXE
public static final int HUMAN_MINING_ZALCANO_STEEL_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_MITHRIL_PICKAXE
public static final int HUMAN_MINING_ZALCANO_MITHRIL_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_ADAMANT_PICKAXE
public static final int HUMAN_MINING_ZALCANO_ADAMANT_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_RUNE_PICKAXE
public static final int HUMAN_MINING_ZALCANO_RUNE_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_GILDED_PICKAXE
public static final int HUMAN_MINING_ZALCANO_GILDED_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_DRAGON_PICKAXE
public static final int HUMAN_MINING_ZALCANO_DRAGON_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_DRAGON_PICKAXE_PRETTY
public static final int HUMAN_MINING_ZALCANO_DRAGON_PICKAXE_PRETTY- See Also:
-
HUMAN_MINING_ZALCANO_ZALCANO_PICKAXE
public static final int HUMAN_MINING_ZALCANO_ZALCANO_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_INFERNAL_PICKAXE
public static final int HUMAN_MINING_ZALCANO_INFERNAL_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_3A_PICKAXE
public static final int HUMAN_MINING_ZALCANO_3A_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_CRYSTAL_PICKAXE
public static final int HUMAN_MINING_ZALCANO_CRYSTAL_PICKAXE- See Also:
-
SOTE_FLYING_BOOK_IDLE
public static final int SOTE_FLYING_BOOK_IDLE- See Also:
-
SOTE_BOOK_TORNADO_2X2
public static final int SOTE_BOOK_TORNADO_2X2- See Also:
-
SOTE_BOOK_TORNADO_3X3
public static final int SOTE_BOOK_TORNADO_3X3- See Also:
-
SOTE_SEAL_BREAKING
public static final int SOTE_SEAL_BREAKING- See Also:
-
SOTE_SEAL_BROKEN
public static final int SOTE_SEAL_BROKEN- See Also:
-
DARK_LORD_TRAPPED
public static final int DARK_LORD_TRAPPED- See Also:
-
DARK_LORD_FREED
public static final int DARK_LORD_FREED- See Also:
-
DARK_LORD_READY
public static final int DARK_LORD_READY- See Also:
-
DARK_LORD_TELEPORT_DESPAWN
public static final int DARK_LORD_TELEPORT_DESPAWN- See Also:
-
DARK_LORD_TELEPORT_SPAWN
public static final int DARK_LORD_TELEPORT_SPAWN- See Also:
-
DARK_LORD_ATTACK_RANGED
public static final int DARK_LORD_ATTACK_RANGED- See Also:
-
DARK_LORD_ATTACK_RANGED_SINGLE
public static final int DARK_LORD_ATTACK_RANGED_SINGLE- See Also:
-
DARK_LORD_ATTACK_RANGED_MULTIPLE
public static final int DARK_LORD_ATTACK_RANGED_MULTIPLE- See Also:
-
DARK_LORD_ATTACK_HEALER
public static final int DARK_LORD_ATTACK_HEALER- See Also:
-
DARK_LORD_ATTACK_MELEE
public static final int DARK_LORD_ATTACK_MELEE- See Also:
-
DARK_LORD_ATTACK_POWERBLAST
public static final int DARK_LORD_ATTACK_POWERBLAST- See Also:
-
DARK_LORD_RANGED_PROJ_01
public static final int DARK_LORD_RANGED_PROJ_01- See Also:
-
DARK_LORD_RANGED_PROJ_02
public static final int DARK_LORD_RANGED_PROJ_02- See Also:
-
DARK_LORD_POWERBLAST_PROJ
public static final int DARK_LORD_POWERBLAST_PROJ- See Also:
-
DARK_LORD_DEATH
public static final int DARK_LORD_DEATH- See Also:
-
SEREN_CHAT_IDLE
public static final int SEREN_CHAT_IDLE- See Also:
-
SEREN_CHAT_TALK_1
public static final int SEREN_CHAT_TALK_1- See Also:
-
SEREN_CHAT_TALK_2
public static final int SEREN_CHAT_TALK_2- See Also:
-
SEREN_CHAT_TALK_3
public static final int SEREN_CHAT_TALK_3- See Also:
-
SEREN_CHAT_TALK_4
public static final int SEREN_CHAT_TALK_4- See Also:
-
DARK_LORD_CHAT_IDLE
public static final int DARK_LORD_CHAT_IDLE- See Also:
-
DARK_LORD_CHAT_TALK_1
public static final int DARK_LORD_CHAT_TALK_1- See Also:
-
DARK_LORD_CHAT_TALK_2
public static final int DARK_LORD_CHAT_TALK_2- See Also:
-
DARK_LORD_CHAT_TALK_3
public static final int DARK_LORD_CHAT_TALK_3- See Also:
-
DARK_LORD_CHAT_TALK_4
public static final int DARK_LORD_CHAT_TALK_4- See Also:
-
SOTE_BAXTORIAN_STATUE_STONE
public static final int SOTE_BAXTORIAN_STATUE_STONE- See Also:
-
SOTE_BAXTORIAN_STATUE_AWAKEN
public static final int SOTE_BAXTORIAN_STATUE_AWAKEN- See Also:
-
SOTE_BAXTORIAN_STATUE_READY
public static final int SOTE_BAXTORIAN_STATUE_READY- See Also:
-
SOTE_HUMAN_STABBED
public static final int SOTE_HUMAN_STABBED- See Also:
-
SOTE_ITHELL_SYMBOL_GLOWING
public static final int SOTE_ITHELL_SYMBOL_GLOWING- See Also:
-
SOTE_RAISE_ORB
public static final int SOTE_RAISE_ORB- See Also:
-
SOTE_RAISE_ORB_INJURED
public static final int SOTE_RAISE_ORB_INJURED- See Also:
-
SOTE_RAISE_ORB_DYING
public static final int SOTE_RAISE_ORB_DYING- See Also:
-
SOTE_RAISE_ORB_DEAD
public static final int SOTE_RAISE_ORB_DEAD- See Also:
-
SOTE_DEAD_ELF_POSE_A
public static final int SOTE_DEAD_ELF_POSE_A- See Also:
-
SOTE_DEAD_ELF_POSE_B
public static final int SOTE_DEAD_ELF_POSE_B- See Also:
-
SOTE_DEAD_ELF_POSE_C
public static final int SOTE_DEAD_ELF_POSE_C- See Also:
-
SOTE_DEAD_ELF_POSE_D
public static final int SOTE_DEAD_ELF_POSE_D- See Also:
-
SOTE_DEAD_ELF_POSE_E
public static final int SOTE_DEAD_ELF_POSE_E- See Also:
-
SOTE_ELENA_SITTING_UP
public static final int SOTE_ELENA_SITTING_UP- See Also:
-
DS2_STONE_GUARDIAN_ATTACK_MOVE
public static final int DS2_STONE_GUARDIAN_ATTACK_MOVE- See Also:
-
GAUNTLET_TOOL_STORAGE_IDLE
public static final int GAUNTLET_TOOL_STORAGE_IDLE- See Also:
-
GAUNTLET_FISHING_SPOT_IDLE
public static final int GAUNTLET_FISHING_SPOT_IDLE- See Also:
-
GAUNTLET_SINGING_BOWL_IDLE
public static final int GAUNTLET_SINGING_BOWL_IDLE- See Also:
-
GAUNTLET_BARRIER_IDLE
public static final int GAUNTLET_BARRIER_IDLE- See Also:
-
GAUNTLET_TAP_IDLE
public static final int GAUNTLET_TAP_IDLE- See Also:
-
HUNLLEF_WALK
public static final int HUNLLEF_WALK- See Also:
-
HUNLLEF_READY
public static final int HUNLLEF_READY- See Also:
-
HUNLLEF_ATTACK_SPECIAL
public static final int HUNLLEF_ATTACK_SPECIAL- See Also:
-
HUNLLEF_ATTACK_RANGED
public static final int HUNLLEF_ATTACK_RANGED- See Also:
-
HUNLLEF_ATTACK_MELEE
public static final int HUNLLEF_ATTACK_MELEE- See Also:
-
HUNLLEF_DEATH_PART_A
public static final int HUNLLEF_DEATH_PART_A- See Also:
-
HUNLLEF_DEATH_PART_B
public static final int HUNLLEF_DEATH_PART_B- See Also:
-
HUNLLEF_TORNADO_PROJ
public static final int HUNLLEF_TORNADO_PROJ- See Also:
-
HUNLLEF_TORNADO_PROJ_SHORT
public static final int HUNLLEF_TORNADO_PROJ_SHORT- See Also:
-
CRYSTAL_SPIDER_ATTACK
public static final int CRYSTAL_SPIDER_ATTACK- See Also:
-
CRYSTAL_SPIDER_DEATH
public static final int CRYSTAL_SPIDER_DEATH- See Also:
-
HUNLLEF_PET_CHAT_TALK
public static final int HUNLLEF_PET_CHAT_TALK- See Also:
-
HUNLLEF_PET_WALK
public static final int HUNLLEF_PET_WALK- See Also:
-
ZALCANO_IDLE
public static final int ZALCANO_IDLE- See Also:
-
ZALCANO_WALK
public static final int ZALCANO_WALK- See Also:
-
ZALCANO_ATTACK_MELEE
public static final int ZALCANO_ATTACK_MELEE- See Also:
-
ZALCANO_ATTACK_RANGED
public static final int ZALCANO_ATTACK_RANGED- See Also:
-
ZALCANO_ATTACK_MAGIC
public static final int ZALCANO_ATTACK_MAGIC- See Also:
-
ZALCANO_ATTACK_GOLEM
public static final int ZALCANO_ATTACK_GOLEM- See Also:
-
ZALCANO_ATTACK_ROCK_FALL
public static final int ZALCANO_ATTACK_ROCK_FALL- See Also:
-
ZALCANO_DEFEND
public static final int ZALCANO_DEFEND- See Also:
-
ZALCANO_FALL_DOWN
public static final int ZALCANO_FALL_DOWN- See Also:
-
ZALCANO_FALLEN_IDLE
public static final int ZALCANO_FALLEN_IDLE- See Also:
-
ZALCANO_STAND_UP
public static final int ZALCANO_STAND_UP- See Also:
-
ZALCANO_DEATH
public static final int ZALCANO_DEATH- See Also:
-
ZALCANO_FLYBACK
public static final int ZALCANO_FLYBACK- See Also:
-
ZALCANO_PENTAGRAM
public static final int ZALCANO_PENTAGRAM- See Also:
-
ZALCANO_FURNACE
public static final int ZALCANO_FURNACE- See Also:
-
ZALCANO_RUNECRAFT
public static final int ZALCANO_RUNECRAFT- See Also:
-
ZALCANO_CHAT_IDLE
public static final int ZALCANO_CHAT_IDLE- See Also:
-
ZALCANO_CHAT_TALK
public static final int ZALCANO_CHAT_TALK- See Also:
-
ZALCANO_PET_WALK
public static final int ZALCANO_PET_WALK- See Also:
-
ZALCANO_ROCK_IDLE
public static final int ZALCANO_ROCK_IDLE- See Also:
-
ZALCANO_ROCK_SHATTER
public static final int ZALCANO_ROCK_SHATTER- See Also:
-
ZALCANO_ROCK_FALL
public static final int ZALCANO_ROCK_FALL- See Also:
-
ZALCANO_ENCHANTED_ROCK_PROJ
public static final int ZALCANO_ENCHANTED_ROCK_PROJ- See Also:
-
ZALCANO_ENCHANTED_ROCK_IMPACT
public static final int ZALCANO_ENCHANTED_ROCK_IMPACT- See Also:
-
PRIF_PORTAL_SHRINK
public static final int PRIF_PORTAL_SHRINK- See Also:
-
PRIF_CRYSTAL_SPIRE_LIGHT_IDLE
public static final int PRIF_CRYSTAL_SPIRE_LIGHT_IDLE- See Also:
-
CLAN_TOWER_TELEPORTER_IDLE
public static final int CLAN_TOWER_TELEPORTER_IDLE- See Also:
-
PRIF_AGILITY_SHORTCUT_PORTAL_IDLE
public static final int PRIF_AGILITY_SHORTCUT_PORTAL_IDLE- See Also:
-
PRIF_CRYSTAL_BOI_IDLE
public static final int PRIF_CRYSTAL_BOI_IDLE- See Also:
-
PRIF_CRYSTAL_BOI_WALK
public static final int PRIF_CRYSTAL_BOI_WALK- See Also:
-
PRIF_CRYSTAL_SINGING
public static final int PRIF_CRYSTAL_SINGING- See Also:
-
CURSE_EYE_TWITCH
public static final int CURSE_EYE_TWITCH- See Also:
-
CRAB_RAVE
public static final int CRAB_RAVE- See Also:
-
HUMAN_WALK_B_LONG
public static final int HUMAN_WALK_B_LONG- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BRONZE
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BRONZE- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_IRON
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_IRON- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_SILVER
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_SILVER- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BLURITE
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_BLURITE- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_STEEL
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_STEEL- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_MITHRIL
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_MITHRIL- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_ADAMANT
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_ADAMANT- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_RUNE
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_RUNE- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_FEATHERS_DRAGON
public static final int HUMAN_FLETCHING_ADD_BOLT_FEATHERS_DRAGON- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_BRONZE
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_BRONZE- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_IRON
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_IRON- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_BLURITE
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_BLURITE- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_STEEL
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_STEEL- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_MITHRIL
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_MITHRIL- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_ADAMANT
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_ADAMANT- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_RUNE
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_RUNE- See Also:
-
HUMAN_FLETCHING_ADD_BOLT_TIPS_DRAGON
public static final int HUMAN_FLETCHING_ADD_BOLT_TIPS_DRAGON- See Also:
-
HUMAN_FLETCHING_ADD_ARROW_TIPS
public static final int HUMAN_FLETCHING_ADD_ARROW_TIPS- See Also:
-
HUMAN_FLETCHING_ADD_FEATHER
public static final int HUMAN_FLETCHING_ADD_FEATHER- See Also:
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_BRONZE
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_BRONZE- See Also:
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_IRON
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_IRON- See Also:
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_STEEL
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_STEEL- See Also:
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_MITHRIL
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_MITHRIL- See Also:
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_ADAMANT
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_ADAMANT- See Also:
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_RUNE
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_RUNE- See Also:
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_DRAGON
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_DRAGON- See Also:
-
AIDE_RESTING_ON_SWORD
public static final int AIDE_RESTING_ON_SWORD- See Also:
-
OGE_BANNER_FLUTTER
public static final int OGE_BANNER_FLUTTER- See Also:
-
HUMAN_USE_LECTERN
public static final int HUMAN_USE_LECTERN- See Also:
-
HW19_SPOOKY_WALK
public static final int HW19_SPOOKY_WALK- See Also:
-
BASILISK_DEAD
public static final int BASILISK_DEAD- See Also:
-
JORMUNGAND_ENTOMB_IMPACT
public static final int JORMUNGAND_ENTOMB_IMPACT- See Also:
-
JORMUNGAND_ENTOMB_HOLD
public static final int JORMUNGAND_ENTOMB_HOLD- See Also:
-
JORMUNGAND_ENTOMB_BREAK
public static final int JORMUNGAND_ENTOMB_BREAK- See Also:
-
BASILISK_KNIGHT_READY
public static final int BASILISK_KNIGHT_READY- See Also:
-
BASILISK_KNIGHT_WALK
public static final int BASILISK_KNIGHT_WALK- See Also:
-
BASILISK_KNIGHT_MELEE
public static final int BASILISK_KNIGHT_MELEE- See Also:
-
BASILISK_KNIGHT_MAGIC
public static final int BASILISK_KNIGHT_MAGIC- See Also:
-
BASILISK_KNIGHT_DEATH
public static final int BASILISK_KNIGHT_DEATH- See Also:
-
BASILISK_KNIGHT_CHATHEAD
public static final int BASILISK_KNIGHT_CHATHEAD- See Also:
-
HUMAN_JORMUNGAND_STUN
public static final int HUMAN_JORMUNGAND_STUN- See Also:
-
HUMAN_JORMUNGAND_STUNNED_01
public static final int HUMAN_JORMUNGAND_STUNNED_01- See Also:
-
HUMAN_JORMUNGAND_STUNNED_02
public static final int HUMAN_JORMUNGAND_STUNNED_02- See Also:
-
HUMAN_JORMUNGAND_STUNNED_03
public static final int HUMAN_JORMUNGAND_STUNNED_03- See Also:
-
HUMAN_JORMUNGAND_FREED
public static final int HUMAN_JORMUNGAND_FREED- See Also:
-
HUMAN_JORMUNGAND_FREED_SPOTANIM
public static final int HUMAN_JORMUNGAND_FREED_SPOTANIM- See Also:
-
JORMUNGAND_READY
public static final int JORMUNGAND_READY- See Also:
-
JORMUNGAND_MELEE
public static final int JORMUNGAND_MELEE- See Also:
-
JORMUNGAND_MAGIC
public static final int JORMUNGAND_MAGIC- See Also:
-
JORMUNGAND_SLEEP
public static final int JORMUNGAND_SLEEP- See Also:
-
JORMUNGAND_AWAKENING
public static final int JORMUNGAND_AWAKENING- See Also:
-
JORMUNGAND_STUN
public static final int JORMUNGAND_STUN- See Also:
-
JORMUNGAND_GAZE
public static final int JORMUNGAND_GAZE- See Also:
-
JORMUNGAND_DEATH_PART_1
public static final int JORMUNGAND_DEATH_PART_1- See Also:
-
JORMUNGAND_DEATH_PART_2
public static final int JORMUNGAND_DEATH_PART_2- See Also:
-
JORMUNGAND_DEAD
public static final int JORMUNGAND_DEAD- See Also:
-
JORMUNGAND_STUN_PROJECTILE
public static final int JORMUNGAND_STUN_PROJECTILE- See Also:
-
JORMUNGAND_CHATHEAD
public static final int JORMUNGAND_CHATHEAD- See Also:
-
HW19_SPOOKY_IDLE
public static final int HW19_SPOOKY_IDLE- See Also:
-
HW19_COSTUME_CRAFTING
public static final int HW19_COSTUME_CRAFTING- See Also:
-
LEAGUE_RELIC_UNLOCK
public static final int LEAGUE_RELIC_UNLOCK- See Also:
-
HUMAN_RELIC_UNLOCK
public static final int HUMAN_RELIC_UNLOCK- See Also:
-
LEAGUE_TWISTED_DRAWING_CHALK_CIRCLE
public static final int LEAGUE_TWISTED_DRAWING_CHALK_CIRCLE- See Also:
-
SPECTRE_GHOST_READY
public static final int SPECTRE_GHOST_READY- See Also:
-
SPECTRE_GHOST_FLY
public static final int SPECTRE_GHOST_FLY- See Also:
-
SPECTRE_GHOST_MELEE_ATTACK
public static final int SPECTRE_GHOST_MELEE_ATTACK- See Also:
-
SPECTRE_GHOST_MAGE_ATTACK
public static final int SPECTRE_GHOST_MAGE_ATTACK- See Also:
-
SPECTRE_GHOST_RANGE_ATTACK
public static final int SPECTRE_GHOST_RANGE_ATTACK- See Also:
-
SPECTRE_GHOST_DEFEND
public static final int SPECTRE_GHOST_DEFEND- See Also:
-
NIGHTMARE_STAFF_SPECIAL
public static final int NIGHTMARE_STAFF_SPECIAL- See Also:
-
PENG_ICELORD_ICE_BARRAGE
public static final int PENG_ICELORD_ICE_BARRAGE- See Also:
-
SLEEPWALKER_WALK
public static final int SLEEPWALKER_WALK- See Also:
-
LEAGUE_TWISTED_SCROLL_READ
public static final int LEAGUE_TWISTED_SCROLL_READ- See Also:
-
LEAGUE_TROPHY_EMOTE_SMALL
public static final int LEAGUE_TROPHY_EMOTE_SMALL- See Also:
-
LEAGUE_TROPHY_EMOTE_LARGE
public static final int LEAGUE_TROPHY_EMOTE_LARGE- See Also:
-
LEAGUE_TROPHY_GLINT_SPOT
public static final int LEAGUE_TROPHY_GLINT_SPOT- See Also:
-
LEAGUE_TROPHY_GLINT_LONG_SPOT
public static final int LEAGUE_TROPHY_GLINT_LONG_SPOT- See Also:
-
LEAGUE_TROPHY_DRAGON_FIREBREATH
public static final int LEAGUE_TROPHY_DRAGON_FIREBREATH- See Also:
-
EMOTE_EXPLORE
public static final int EMOTE_EXPLORE- See Also:
-
EVILLAUGH_UPDATED1
public static final int EVILLAUGH_UPDATED1- See Also:
-
EVILLAUGH_UPDATED2
public static final int EVILLAUGH_UPDATED2- See Also:
-
EVILIDLE_UPDATED3
public static final int EVILIDLE_UPDATED3- See Also:
-
NIGHTMARE_STAFF_VOLATILE_HIT
public static final int NIGHTMARE_STAFF_VOLATILE_HIT- See Also:
-
NIGHTMARE_STAFF_VOLATILE_CAST
public static final int NIGHTMARE_STAFF_VOLATILE_CAST- See Also:
-
NIGHTMARE_STAFF_ELDRITCH_HIT
public static final int NIGHTMARE_STAFF_ELDRITCH_HIT- See Also:
-
NIGHTMARE_STAFF_ELDRITCH_PLAYER_CAST
public static final int NIGHTMARE_STAFF_ELDRITCH_PLAYER_CAST- See Also:
-
HUMAN_BIPED_TEMPLATE_1X1
public static final int HUMAN_BIPED_TEMPLATE_1X1- See Also:
-
HUMAN_BIPED_TEMPLATE_2X2
public static final int HUMAN_BIPED_TEMPLATE_2X2- See Also:
-
SHURA_READY
public static final int SHURA_READY- See Also:
-
SHURA_WALK
public static final int SHURA_WALK- See Also:
-
NIGHTMARE_PARASITE_IDLE
public static final int NIGHTMARE_PARASITE_IDLE- See Also:
-
NIGHTMARE_PARASITE_ATTACK_RANGED
public static final int NIGHTMARE_PARASITE_ATTACK_RANGED- See Also:
-
NIGHTMARE_PARASITE_ATTACK_MAGIC
public static final int NIGHTMARE_PARASITE_ATTACK_MAGIC- See Also:
-
NIGHTMARE_PARASITE_IMPREGNATE_PLAYER
public static final int NIGHTMARE_PARASITE_IMPREGNATE_PLAYER- See Also:
-
NIGHTMARE_PARASITE_VOMIT
public static final int NIGHTMARE_PARASITE_VOMIT- See Also:
-
NIGHTMARE_PARASITE_VOMIT_SPOTANIM
public static final int NIGHTMARE_PARASITE_VOMIT_SPOTANIM- See Also:
-
NIGHTMARE_PARASITE_DEATH
public static final int NIGHTMARE_PARASITE_DEATH- See Also:
-
NIGHTMARE_PARASITE_SPAWN
public static final int NIGHTMARE_PARASITE_SPAWN- See Also:
-
NIGHTMARE_PARASITE_STRONG
public static final int NIGHTMARE_PARASITE_STRONG- See Also:
-
HUSK_IDLE
public static final int HUSK_IDLE- See Also:
-
HUSK_WALK
public static final int HUSK_WALK- See Also:
-
HUSK_RANGED_ATTACK
public static final int HUSK_RANGED_ATTACK- See Also:
-
HUSK_MAGIC_ATTACK
public static final int HUSK_MAGIC_ATTACK- See Also:
-
HUSK_DEATH
public static final int HUSK_DEATH- See Also:
-
HUSK_SPAWN
public static final int HUSK_SPAWN- See Also:
-
SLEEPWALKER_IDLE
public static final int SLEEPWALKER_IDLE- See Also:
-
SLEEPWALKER_READY
public static final int SLEEPWALKER_READY- See Also:
-
SLEEPWALKER_DEATH
public static final int SLEEPWALKER_DEATH- See Also:
-
SLEEPWALKER_ABSORB
public static final int SLEEPWALKER_ABSORB- See Also:
-
SLEEPWALKER_SPAWN
public static final int SLEEPWALKER_SPAWN- See Also:
-
NIGHTMARE_SANCTUARY_INACTIVE_TO_PREPARING
public static final int NIGHTMARE_SANCTUARY_INACTIVE_TO_PREPARING- See Also:
-
NIGHTMARE_SANCTUARY_PREPARING_IDLE
public static final int NIGHTMARE_SANCTUARY_PREPARING_IDLE- See Also:
-
NIGHTMARE_SANCTUARY_PREPARING_TO_ACTIVE
public static final int NIGHTMARE_SANCTUARY_PREPARING_TO_ACTIVE- See Also:
-
NIGHTMARE_SANCTUARY_ACTIVE_TO_PREPARING
public static final int NIGHTMARE_SANCTUARY_ACTIVE_TO_PREPARING- See Also:
-
NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_01
public static final int NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_01- See Also:
-
NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_02
public static final int NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_02- See Also:
-
NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_03
public static final int NIGHTMARE_SANCTUARY_ACTIVE_IDLE_PHASE_03- See Also:
-
NIGHTMARE_SANCTUARY_PREPARING_TO_INACTIVE
public static final int NIGHTMARE_SANCTUARY_PREPARING_TO_INACTIVE- See Also:
-
NIGHTMARE_SANCTUARY_TO_INACTIVE
public static final int NIGHTMARE_SANCTUARY_TO_INACTIVE- See Also:
-
NIGHTMARE_SANCTUARY_DEATH_LOOP
public static final int NIGHTMARE_SANCTUARY_DEATH_LOOP- See Also:
-
HUMAN_NIGHTMARE_WAKE
public static final int HUMAN_NIGHTMARE_WAKE- See Also:
-
HUMAN_NIGHTMARE_SLEEP
public static final int HUMAN_NIGHTMARE_SLEEP- See Also:
-
NIGHTMARE_GARDEN_WALKWAY_MID_FLOAT
public static final int NIGHTMARE_GARDEN_WALKWAY_MID_FLOAT- See Also:
-
NIGHTMARE_GARDEN_WALKWAY_SIDE_FLOAT
public static final int NIGHTMARE_GARDEN_WALKWAY_SIDE_FLOAT- See Also:
-
NIGHTMARE_GARDEN_TOTEM_SPELL
public static final int NIGHTMARE_GARDEN_TOTEM_SPELL- See Also:
-
NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT
public static final int NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT- See Also:
-
NIGHTMARE_TOTEM_FULLY_CHARGED
public static final int NIGHTMARE_TOTEM_FULLY_CHARGED- See Also:
-
NIGHTMARE_GARDEN_ISLAND_FLOATING
public static final int NIGHTMARE_GARDEN_ISLAND_FLOATING- See Also:
-
NIGHTMARE_HEAD_LOC
public static final int NIGHTMARE_HEAD_LOC- See Also:
-
NIGHTMARE_WALK
public static final int NIGHTMARE_WALK- See Also:
-
NIGHTMARE_IDLE
public static final int NIGHTMARE_IDLE- See Also:
-
NIGHTMARE_ATTACK_MELEE
public static final int NIGHTMARE_ATTACK_MELEE- See Also:
-
NIGHTMARE_ATTACK_MAGIC
public static final int NIGHTMARE_ATTACK_MAGIC- See Also:
-
NIGHTMARE_ATTACK_RANGED
public static final int NIGHTMARE_ATTACK_RANGED- See Also:
-
NIGHTMARE_ATTACK_SURGE
public static final int NIGHTMARE_ATTACK_SURGE- See Also:
-
NIGHTMARE_ATTACK_RIFT
public static final int NIGHTMARE_ATTACK_RIFT- See Also:
-
NIGHTMARE_ATTACK_CONFUSION
public static final int NIGHTMARE_ATTACK_CONFUSION- See Also:
-
NIGHTMARE_ATTACK_INFECTION
public static final int NIGHTMARE_ATTACK_INFECTION- See Also:
-
NIGHTMARE_ATTACK_SEGMENT
public static final int NIGHTMARE_ATTACK_SEGMENT- See Also:
-
NIGHTMARE_ATTACK_SUMMON
public static final int NIGHTMARE_ATTACK_SUMMON- See Also:
-
NIGHTMARE_ATTACK_CHARGE
public static final int NIGHTMARE_ATTACK_CHARGE- See Also:
-
NIGHTMARE_ATTACK_BLAST
public static final int NIGHTMARE_ATTACK_BLAST- See Also:
-
NIGHTMARE_ATTACK_TRANCE
public static final int NIGHTMARE_ATTACK_TRANCE- See Also:
-
NIGHTMARE_ATTACK_PARASITE
public static final int NIGHTMARE_ATTACK_PARASITE- See Also:
-
NIGHTMARE_DESPAWN
public static final int NIGHTMARE_DESPAWN- See Also:
-
NIGHTMARE_ATTACK_BLAST_DESPAWN
public static final int NIGHTMARE_ATTACK_BLAST_DESPAWN- See Also:
-
NIGHTMARE_RESPAWN
public static final int NIGHTMARE_RESPAWN- See Also:
-
NIGHTMARE_ATTACK_BLAST_RESPAWN
public static final int NIGHTMARE_ATTACK_BLAST_RESPAWN- See Also:
-
NIGHTMARE_SPAWN_INITIAL
public static final int NIGHTMARE_SPAWN_INITIAL- See Also:
-
NIGHTMARE_DEATH
public static final int NIGHTMARE_DEATH- See Also:
-
NIGHTMARE_DEAD_LOOP
public static final int NIGHTMARE_DEAD_LOOP- See Also:
-
NIGHTMARE_PROJECTILE_RANGED
public static final int NIGHTMARE_PROJECTILE_RANGED- See Also:
-
NIGHTMARE_PROJECTILE_RIFT
public static final int NIGHTMARE_PROJECTILE_RIFT- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_INITIAL
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_INITIAL- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_SPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_SPAWN- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_IDLE
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_INACTIVE_IDLE- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_SPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_SPAWN- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_IDLE
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_IDLE- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_DESPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_PETALS_ACTIVE_DESPAWN- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_INITIAL
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_INITIAL- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_SPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_SPAWN- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_IDLE
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_INACTIVE_IDLE- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_SPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_SPAWN- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_IDLE
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_IDLE- See Also:
-
NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_DESPAWN
public static final int NIGHTMARE_SEPARATE_SPOTANIM_BERRY_ACTIVE_DESPAWN- See Also:
-
NIGHTMARE_FLIES_PROJECTILE
public static final int NIGHTMARE_FLIES_PROJECTILE- See Also:
-
NIGHTMARE_INFECTION_SPOTANIM_INITIAL
public static final int NIGHTMARE_INFECTION_SPOTANIM_INITIAL- See Also:
-
NIGHTMARE_INFECTION_SPOTANIM_SPAWN
public static final int NIGHTMARE_INFECTION_SPOTANIM_SPAWN- See Also:
-
NIGHTMARE_INFECTION_SPOTANIM_IDLE
public static final int NIGHTMARE_INFECTION_SPOTANIM_IDLE- See Also:
-
NIGHTMARE_INFECTION_SPOTANIM_DESPAWN
public static final int NIGHTMARE_INFECTION_SPOTANIM_DESPAWN- See Also:
-
NIGHTMARE_IMPACT_BLAST_SPOTANIM
public static final int NIGHTMARE_IMPACT_BLAST_SPOTANIM- See Also:
-
NIGHTMARE_PET_WALK
public static final int NIGHTMARE_PET_WALK- See Also:
-
NIGHTMARE_PET_CHAT_IDLE
public static final int NIGHTMARE_PET_CHAT_IDLE- See Also:
-
NIGHTMARE_PET_CHAT_TALK
public static final int NIGHTMARE_PET_CHAT_TALK- See Also:
-
TEKTON_ENRAGED_PET_WALK
public static final int TEKTON_ENRAGED_PET_WALK- See Also:
-
HUMAN_SWORD_SLASH_WITHDAGGER
public static final int HUMAN_SWORD_SLASH_WITHDAGGER- See Also:
-
VESPULA_PET_FLY
public static final int VESPULA_PET_FLY- See Also:
-
HUMAN_CARROT_SWORD_ATTACK
public static final int HUMAN_CARROT_SWORD_ATTACK- See Also:
-
RAIDS_BOSS_1_SWIRL
public static final int RAIDS_BOSS_1_SWIRL- See Also:
-
HUMAN_CARROT_SWORD_READY
public static final int HUMAN_CARROT_SWORD_READY- See Also:
-
RAIDS_BOSS_SWIRL_1_FAST
public static final int RAIDS_BOSS_SWIRL_1_FAST- See Also:
-
DRAKAN_INCINERATE_DEATH
public static final int DRAKAN_INCINERATE_DEATH- See Also:
-
MYQ5_KNOCKBACK
public static final int MYQ5_KNOCKBACK- See Also:
-
MYQ4_STEAM_VENT_ACTIVATE_MISSING
public static final int MYQ4_STEAM_VENT_ACTIVATE_MISSING- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_RUBY
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_RUBY- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL- See Also:
-
BLOODVELD_WALK_PET
public static final int BLOODVELD_WALK_PET- See Also:
-
BLOODVELD_ATTACK_MOVE
public static final int BLOODVELD_ATTACK_MOVE- See Also:
-
SPECTER_GOO_TRAVEL_LOOP
public static final int SPECTER_GOO_TRAVEL_LOOP- See Also:
-
HALLOWED_HAMMER_SWING
public static final int HALLOWED_HAMMER_SWING- See Also:
-
HALLOWED_TELEPORT_ACTIVATE
public static final int HALLOWED_TELEPORT_ACTIVATE- See Also:
-
HALLOWED_STATUE_FIRE_IDLE
public static final int HALLOWED_STATUE_FIRE_IDLE- See Also:
-
HALLOWED_STATUE_FIRE_READY
public static final int HALLOWED_STATUE_FIRE_READY- See Also:
-
HALLOWED_STATUE_FIRE_START_ATTACK
public static final int HALLOWED_STATUE_FIRE_START_ATTACK- See Also:
-
HALLOWED_STATUE_FIRE_ATTACK
public static final int HALLOWED_STATUE_FIRE_ATTACK- See Also:
-
HALLOWED_STATUE_FIRE_FINISH_ATTACK
public static final int HALLOWED_STATUE_FIRE_FINISH_ATTACK- See Also:
-
HALLOWED_STATUE_READY_FIRE_BLAST
public static final int HALLOWED_STATUE_READY_FIRE_BLAST- See Also:
-
HALLOWED_STATUE_START_FIRE_BLAST
public static final int HALLOWED_STATUE_START_FIRE_BLAST- See Also:
-
HALLOWED_STATUE_FIRE_BLAST
public static final int HALLOWED_STATUE_FIRE_BLAST- See Also:
-
HALLOWED_STATUE_END_FIRE_BLAST
public static final int HALLOWED_STATUE_END_FIRE_BLAST- See Also:
-
HALLOWED_STATUE_IDLE_FIRE_BLAST
public static final int HALLOWED_STATUE_IDLE_FIRE_BLAST- See Also:
-
HALLOWED_STATUE_SWORD_IDLE
public static final int HALLOWED_STATUE_SWORD_IDLE- See Also:
-
HALLOWED_STATUE_SWORD_READY
public static final int HALLOWED_STATUE_SWORD_READY- See Also:
-
HALLOWED_STATUE_SWORD_START_ATTACK
public static final int HALLOWED_STATUE_SWORD_START_ATTACK- See Also:
-
HALLOWED_STATUE_SWORD_ATTACK
public static final int HALLOWED_STATUE_SWORD_ATTACK- See Also:
-
HALLOWED_STATUE_SWORD_FINISH_ATTACK
public static final int HALLOWED_STATUE_SWORD_FINISH_ATTACK- See Also:
-
HALLOWED_STATUE_SWORD_CATCH
public static final int HALLOWED_STATUE_SWORD_CATCH- See Also:
-
HALLOWED_STATUE_SWORD_SPIN
public static final int HALLOWED_STATUE_SWORD_SPIN- See Also:
-
HALLOWED_STATUE_LIGHTNING_IDLE
public static final int HALLOWED_STATUE_LIGHTNING_IDLE- See Also:
-
HALLOWED_STATUE_LIGHTNING_START_ATTACK
public static final int HALLOWED_STATUE_LIGHTNING_START_ATTACK- See Also:
-
HALLOWED_STATUE_LIGHTNING_ATTACK
public static final int HALLOWED_STATUE_LIGHTNING_ATTACK- See Also:
-
HALLOWED_STATUE_LIGHTNING_FINISH_ATTACK
public static final int HALLOWED_STATUE_LIGHTNING_FINISH_ATTACK- See Also:
-
HALLOWED_STATUE_LIGHTNING_STRIKE_IDLE
public static final int HALLOWED_STATUE_LIGHTNING_STRIKE_IDLE- See Also:
-
HALLOWED_STATUE_LIGHTNING_START_STRIKE
public static final int HALLOWED_STATUE_LIGHTNING_START_STRIKE- See Also:
-
HALLOWED_STATUE_LIGHTNING_START_STRIKE_LONG
public static final int HALLOWED_STATUE_LIGHTNING_START_STRIKE_LONG- See Also:
-
HALLOWED_STATUE_LIGHTNING_STRIKE
public static final int HALLOWED_STATUE_LIGHTNING_STRIKE- See Also:
-
HALLOWED_STATUE_LIGHTNING_END_STRIKE
public static final int HALLOWED_STATUE_LIGHTNING_END_STRIKE- See Also:
-
HALLOWED_STATUE_PROJECTILE_IDLE
public static final int HALLOWED_STATUE_PROJECTILE_IDLE- See Also:
-
HALLOWED_STATUE_PROJECTILE_READY
public static final int HALLOWED_STATUE_PROJECTILE_READY- See Also:
-
HALLOWED_STATUE_PROJECTILE_START_ATTACK
public static final int HALLOWED_STATUE_PROJECTILE_START_ATTACK- See Also:
-
HALLOWED_STATUE_PROJECTILE_ATTACK
public static final int HALLOWED_STATUE_PROJECTILE_ATTACK- See Also:
-
HALLOWED_STATUE_PROJECTILE_FINISH_ATTACK
public static final int HALLOWED_STATUE_PROJECTILE_FINISH_ATTACK- See Also:
-
HALLOWED_STATUE_IDLE_BOLT
public static final int HALLOWED_STATUE_IDLE_BOLT- See Also:
-
HALLOWED_STATUE_BOLT
public static final int HALLOWED_STATUE_BOLT- See Also:
-
HALLOWED_TELEPAD_IDLE
public static final int HALLOWED_TELEPAD_IDLE- See Also:
-
HALLOWED_TELEPAD_ACTIVATE
public static final int HALLOWED_TELEPAD_ACTIVATE- See Also:
-
HALLOWED_TELEPAD_ACTIVATE_REV
public static final int HALLOWED_TELEPAD_ACTIVATE_REV- See Also:
-
HALLOWED_COFFIN_OPEN
public static final int HALLOWED_COFFIN_OPEN- See Also:
-
HALLOWED_HUMAN_RUNNING
public static final int HALLOWED_HUMAN_RUNNING- See Also:
-
HS_FISH_SWIM
public static final int HS_FISH_SWIM- See Also:
-
HS_MAGIC_PORTAL
public static final int HS_MAGIC_PORTAL- See Also:
-
HS_PRAYER_BARRIER
public static final int HS_PRAYER_BARRIER- See Also:
-
HALLOWED_HUMAN_SMITHING
public static final int HALLOWED_HUMAN_SMITHING- See Also:
-
DARKM_LAMP_FLICKER
public static final int DARKM_LAMP_FLICKER- See Also:
-
DARKM_PRISONER_SHACKLED_WALL
public static final int DARKM_PRISONER_SHACKLED_WALL- See Also:
-
DARKM_PRISONER_CAGED
public static final int DARKM_PRISONER_CAGED- See Also:
-
VYRELADY_WALK
public static final int VYRELADY_WALK- See Also:
-
VYRELADY_READY
public static final int VYRELADY_READY- See Also:
-
VYRELORD_WALK
public static final int VYRELORD_WALK- See Also:
-
VYRELORD_READY
public static final int VYRELORD_READY- See Also:
-
VYRELORD_BARRAGE
public static final int VYRELORD_BARRAGE- See Also:
-
VYRELORD_CLAW
public static final int VYRELORD_CLAW- See Also:
-
VYRELORD_FEEDING_TIME
public static final int VYRELORD_FEEDING_TIME- See Also:
-
VYRELORD_FIXED_NECK_BITE
public static final int VYRELORD_FIXED_NECK_BITE- See Also:
-
VYRELORD_GROUND_DEFEND_FEMALE
public static final int VYRELORD_GROUND_DEFEND_FEMALE- See Also:
-
VYRELORD_GROUND_DEFEND_MALE
public static final int VYRELORD_GROUND_DEFEND_MALE- See Also:
-
VYRELORD_GROUNDED_DEATH
public static final int VYRELORD_GROUNDED_DEATH- See Also:
-
VYRELORD_HEAD_VAMP_SPELL
public static final int VYRELORD_HEAD_VAMP_SPELL- See Also:
-
VYRELORD_HUMAN_TO_VAMPIRE_FADE
public static final int VYRELORD_HUMAN_TO_VAMPIRE_FADE- See Also:
-
VYRELORD_JUVENILE_JUVINATE_DUST_START
public static final int VYRELORD_JUVENILE_JUVINATE_DUST_START- See Also:
-
VYRELORD_JUVENILE_JUVINATE_HOLD_CAPTURE
public static final int VYRELORD_JUVENILE_JUVINATE_HOLD_CAPTURE- See Also:
-
VYRELORD_JUVINATE_TITHE_PUCH_READY
public static final int VYRELORD_JUVINATE_TITHE_PUCH_READY- See Also:
-
VYRELORD_MAGIC
public static final int VYRELORD_MAGIC- See Also:
-
VYRELORD_NEW_GROUND_ATTACK
public static final int VYRELORD_NEW_GROUND_ATTACK- See Also:
-
VYRELORD_ORB_TO_HUMAN_FADE
public static final int VYRELORD_ORB_TO_HUMAN_FADE- See Also:
-
VYRELORD_VANSTROM_KLAUS_DEFEND
public static final int VYRELORD_VANSTROM_KLAUS_DEFEND- See Also:
-
VYRELORD_VANSTROM_KLAUSE_DOUBLE_PUNCH_KICK
public static final int VYRELORD_VANSTROM_KLAUSE_DOUBLE_PUNCH_KICK- See Also:
-
VYRELORD_VANSTROM_KLAUSE_DRAGON
public static final int VYRELORD_VANSTROM_KLAUSE_DRAGON- See Also:
-
VYRELORD_SUMMON
public static final int VYRELORD_SUMMON- See Also:
-
VYRELORD_DISINTEGRATE
public static final int VYRELORD_DISINTEGRATE- See Also:
-
VYRELORD_DISINTEGRATE_SPOTANIM
public static final int VYRELORD_DISINTEGRATE_SPOTANIM- See Also:
-
VYRELORD_DRAKAN_WALK
public static final int VYRELORD_DRAKAN_WALK- See Also:
-
VYRELORD_DRAKAN_READY
public static final int VYRELORD_DRAKAN_READY- See Also:
-
VYRELORD_DRAKAN_WALK_DRAMATIC
public static final int VYRELORD_DRAKAN_WALK_DRAMATIC- See Also:
-
VYRELORD_DRAKAN_WALK_DRAMATIC_LOOP
public static final int VYRELORD_DRAKAN_WALK_DRAMATIC_LOOP- See Also:
-
VYRELORD_DRAKAN_SPAWN
public static final int VYRELORD_DRAKAN_SPAWN- See Also:
-
VYRELORD_DRAKAN_SPAWN_SPOTANIM
public static final int VYRELORD_DRAKAN_SPAWN_SPOTANIM- See Also:
-
VYRELORD_DRAKAN_DESPAWN
public static final int VYRELORD_DRAKAN_DESPAWN- See Also:
-
VYRELORD_DRAKAN_DESPAWN_SPOTANIM
public static final int VYRELORD_DRAKAN_DESPAWN_SPOTANIM- See Also:
-
VYRELORD_REACHFORLADDER
public static final int VYRELORD_REACHFORLADDER- See Also:
-
VYRELORD_DRAKAN_IMPRISON
public static final int VYRELORD_DRAKAN_IMPRISON- See Also:
-
VYRELORD_TRAPPED
public static final int VYRELORD_TRAPPED- See Also:
-
VYRELORD_DRAKAN_IMPRISON_SPOTANIM
public static final int VYRELORD_DRAKAN_IMPRISON_SPOTANIM- See Also:
-
VYRELORD_TRAPPED_IDLE
public static final int VYRELORD_TRAPPED_IDLE- See Also:
-
VYRELORD_TRAPPED_SPOTANIM
public static final int VYRELORD_TRAPPED_SPOTANIM- See Also:
-
VYRELORD_DRAKAN_OBLITERATE
public static final int VYRELORD_DRAKAN_OBLITERATE- See Also:
-
VYRELORD_DRAKAN_INCINERATE
public static final int VYRELORD_DRAKAN_INCINERATE- See Also:
-
VYRELORD_OBLITERATE_DEATH
public static final int VYRELORD_OBLITERATE_DEATH- See Also:
-
VYRELORD_VANESCULA_DESPAWN
public static final int VYRELORD_VANESCULA_DESPAWN- See Also:
-
VYRELORD_TRAPPED_DESPAWN
public static final int VYRELORD_TRAPPED_DESPAWN- See Also:
-
VYRELORD_TRANSFORM_PT1
public static final int VYRELORD_TRANSFORM_PT1- See Also:
-
VYRELORD_TRANSFORM_PT2
public static final int VYRELORD_TRANSFORM_PT2- See Also:
-
DRAKAN_INCINERATE_DEATH_SPOTANIM
public static final int DRAKAN_INCINERATE_DEATH_SPOTANIM- See Also:
-
POH_PORTAL_SHRINKUNSHRINKLOOP
public static final int POH_PORTAL_SHRINKUNSHRINKLOOP- See Also:
-
GRIM_REAPER_READY
public static final int GRIM_REAPER_READY- See Also:
-
DEATH_OFFICE_MUNCHER
public static final int DEATH_OFFICE_MUNCHER- See Also:
-
DEATH_OFFICE_PORTAL_EXIT
public static final int DEATH_OFFICE_PORTAL_EXIT- See Also:
-
DEATH_OFFICE_TORCH
public static final int DEATH_OFFICE_TORCH- See Also:
-
DEATH_OFFICE_DESK
public static final int DEATH_OFFICE_DESK- See Also:
-
HUNLLEF_SPAWN
public static final int HUNLLEF_SPAWN- See Also:
-
HUNLLEF_ATTACK_TRANSITION_MAGIC
public static final int HUNLLEF_ATTACK_TRANSITION_MAGIC- See Also:
-
HUNLLEF_ATTACK_TRANSITION_RANGED
public static final int HUNLLEF_ATTACK_TRANSITION_RANGED- See Also:
-
HUNLLEF_PROJECTILE_RANGED
public static final int HUNLLEF_PROJECTILE_RANGED- See Also:
-
HUNLLEF_PROJECTILE_MAGIC
public static final int HUNLLEF_PROJECTILE_MAGIC- See Also:
-
GG_DUSK_FALL_DOWN_AND_DEFEND
public static final int GG_DUSK_FALL_DOWN_AND_DEFEND- See Also:
-
SUPERIOR_HYDRA_ATTACK_SPECIAL
public static final int SUPERIOR_HYDRA_ATTACK_SPECIAL- See Also:
-
SUPERIOR_HYDRA_DEATH
public static final int SUPERIOR_HYDRA_DEATH- See Also:
-
SUPERIOR_WYRM_TRANSITION_UP
public static final int SUPERIOR_WYRM_TRANSITION_UP- See Also:
-
SUPERIOR_DRAKE_MELEE_SPECIAL
public static final int SUPERIOR_DRAKE_MELEE_SPECIAL- See Also:
-
LOTR_BANKER_WALK
public static final int LOTR_BANKER_WALK- See Also:
-
LOTR_BANKER_READY
public static final int LOTR_BANKER_READY- See Also:
-
GODWARS_BANDOS_ATTACK_LOOP
public static final int GODWARS_BANDOS_ATTACK_LOOP- See Also:
-
ZALCANO_ATTACK_LOOP
public static final int ZALCANO_ATTACK_LOOP- See Also:
-
SOURHOG_IDLE
public static final int SOURHOG_IDLE- See Also:
-
SOURHOG_WALK
public static final int SOURHOG_WALK- See Also:
-
SOURHOG_ATTACK_MELEE
public static final int SOURHOG_ATTACK_MELEE- See Also:
-
SOURHOG_ATTACK_RANGED
public static final int SOURHOG_ATTACK_RANGED- See Also:
-
SOURHOG_DEATH
public static final int SOURHOG_DEATH- See Also:
-
SOURHOG_DEATH_SLAYER_NPC
public static final int SOURHOG_DEATH_SLAYER_NPC- See Also:
-
SOURHOG_DEAD
public static final int SOURHOG_DEAD- See Also:
-
SOURHOG_DEAD_FADEAWAY
public static final int SOURHOG_DEAD_FADEAWAY- See Also:
-
HW20_POH_PUMPKIN_IDLE
public static final int HW20_POH_PUMPKIN_IDLE- See Also:
-
ANMA_CHOPPING_FAILED_LEAGUE_TRAILBLAZER_AXE
public static final int ANMA_CHOPPING_FAILED_LEAGUE_TRAILBLAZER_AXE- See Also:
-
HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE
public static final int HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE- See Also:
-
HUMAN_OPENHEAVYCHEST
public static final int HUMAN_OPENHEAVYCHEST- See Also:
-
HUMAN_WOODCRAFTING_AXE_LEAGUE_TRAILBLAZER
public static final int HUMAN_WOODCRAFTING_AXE_LEAGUE_TRAILBLAZER- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_LEAGUE_TRAILBLAZER_AXE- See Also:
-
ROCKKNOCKER_LEAGUE_TRAILBLAZER
public static final int ROCKKNOCKER_LEAGUE_TRAILBLAZER- See Also:
-
FISHSTABBER_LEAGUE_TRAILBLAZER
public static final int FISHSTABBER_LEAGUE_TRAILBLAZER- See Also:
-
HUMAN_HARPOON_TRAILBLAZER
public static final int HUMAN_HARPOON_TRAILBLAZER- See Also:
-
HUMAN_HARPOON_LEAGUE_TRAILBLAZER
public static final int HUMAN_HARPOON_LEAGUE_TRAILBLAZER- See Also:
-
SANG_MINING_WALL_LEAGUE_TRAILBLAZER_PICKAXE
public static final int SANG_MINING_WALL_LEAGUE_TRAILBLAZER_PICKAXE- See Also:
-
HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_WALL
public static final int HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_WALL- See Also:
-
HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE- See Also:
-
HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_LEAGUE_TRAILBLAZER_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_ZALCANO_LEAGUE_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_ZALCANO_LEAGUE_TRAILBLAZER_PICKAXE- See Also:
-
LEAGUE_TRAILBLAZER_ARCHWAY
public static final int LEAGUE_TRAILBLAZER_ARCHWAY- See Also:
-
LEAGUE_TRAILBLAZER_WAYSTONE
public static final int LEAGUE_TRAILBLAZER_WAYSTONE- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM- See Also:
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR- See Also:
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM- See Also:
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR- See Also:
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_1
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_1- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_2
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_2- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_3
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_3- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_4
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_4- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_5
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_5- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_6
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_6- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_COMPLETE
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_HUMAN_COMPLETE- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_COMPLETE
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_COMPLETE- See Also:
-
HOME_TELEPORT_HUMAN_FIRE_1
public static final int HOME_TELEPORT_HUMAN_FIRE_1- See Also:
-
HOME_TELEPORT_HUMAN_FIRE_2
public static final int HOME_TELEPORT_HUMAN_FIRE_2- See Also:
-
HOME_TELEPORT_HUMAN_FIRE_3
public static final int HOME_TELEPORT_HUMAN_FIRE_3- See Also:
-
HOME_TELEPORT_SPOTANIM_FIRE_3
public static final int HOME_TELEPORT_SPOTANIM_FIRE_3- See Also:
-
HOME_TELEPORT_HUMAN_FIRE_4
public static final int HOME_TELEPORT_HUMAN_FIRE_4- See Also:
-
HOME_TELEPORT_SPOTANIM_FIRE_4
public static final int HOME_TELEPORT_SPOTANIM_FIRE_4- See Also:
-
HOME_TELEPORT_HUMAN_FIRE_5
public static final int HOME_TELEPORT_HUMAN_FIRE_5- See Also:
-
HOME_TELEPORT_SPOTANIM_FIRE_5
public static final int HOME_TELEPORT_SPOTANIM_FIRE_5- See Also:
-
ANTISANTA_CHAT
public static final int ANTISANTA_CHAT- See Also:
-
HAHAHA
public static final int HAHAHA- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE_RANDOMISED
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_SCALE_RANDOMISED- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_Z
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_Z- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_X
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_LOCAL_ROTATE_X- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z_X
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_X_Z_X- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X_Z
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_Z_X_Z- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_CENTRE
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_CENTRE- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_OSCILLATE
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIXED_OSCILLATE- See Also:
-
LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIX_A
public static final int LEAGUES_TELEPORT_SPOTANIM_FIRE_ROTATE_MIX_A- See Also:
-
HUMAN_CUTTING
public static final int HUMAN_CUTTING- See Also:
-
BEAR_HEADLESS_BEAST_DEFEND
public static final int BEAR_HEADLESS_BEAST_DEFEND- See Also:
-
BEAR_HEADLESS_BEAST_STOMP
public static final int BEAR_HEADLESS_BEAST_STOMP- See Also:
-
GA_BEAST_ROCK_FALL
public static final int GA_BEAST_ROCK_FALL- See Also:
-
HUMAN_POUR_POT
public static final int HUMAN_POUR_POT- See Also:
-
HUMAN_SCULPT_CLAY
public static final int HUMAN_SCULPT_CLAY- See Also:
-
HUMAN_CLAY_STITCHING
public static final int HUMAN_CLAY_STITCHING- See Also:
-
SNP_FIRE_BOSS_ATTACK
public static final int SNP_FIRE_BOSS_ATTACK- See Also:
-
SNP_FIRE_BOSS_DEATH
public static final int SNP_FIRE_BOSS_DEATH- See Also:
-
SNP_NATURE_BOSS_READY
public static final int SNP_NATURE_BOSS_READY- See Also:
-
SNP_NATURE_BOSS_WALK
public static final int SNP_NATURE_BOSS_WALK- See Also:
-
SNP_NATURE_BOSS_ATTACK
public static final int SNP_NATURE_BOSS_ATTACK- See Also:
-
SNP_NATURE_BOSS_DEATH
public static final int SNP_NATURE_BOSS_DEATH- See Also:
-
SNP_NATURE_BOSS_PET_WALK
public static final int SNP_NATURE_BOSS_PET_WALK- See Also:
-
SNP_FIRE_BOSS_PET_WALK
public static final int SNP_FIRE_BOSS_PET_WALK- See Also:
-
SNP_FIRE_BOSS_CHATHEAD
public static final int SNP_FIRE_BOSS_CHATHEAD- See Also:
-
SNP_NATURE_BOSS_CHATHEAD
public static final int SNP_NATURE_BOSS_CHATHEAD- See Also:
-
FIRE_BURNING
public static final int FIRE_BURNING- See Also:
-
SNP_OBELISK
public static final int SNP_OBELISK- See Also:
-
HUMAN_LOCKEDCHEST_MOVING
public static final int HUMAN_LOCKEDCHEST_MOVING- See Also:
-
TROLLROMANCE_TOBOGGAN_FLYING_WITH_SOUND
public static final int TROLLROMANCE_TOBOGGAN_FLYING_WITH_SOUND- See Also:
-
TROLLROMANCE_TOBOGGAN_WALKING_WITH_SOUND
public static final int TROLLROMANCE_TOBOGGAN_WALKING_WITH_SOUND- See Also:
-
OSB8_SKILLCAPE_BANANA_EMOTE
public static final int OSB8_SKILLCAPE_BANANA_EMOTE- See Also:
-
OSB8_SKILLCAPE_BANANA_SPOTANIM_SEQUENCE
public static final int OSB8_SKILLCAPE_BANANA_SPOTANIM_SEQUENCE- See Also:
-
JALTOKJAD_WALK_PET
public static final int JALTOKJAD_WALK_PET- See Also:
-
JALTOKJAD_CHATHEAD_PET
public static final int JALTOKJAD_CHATHEAD_PET- See Also:
-
TZHAAR_KET_RAK_SEATED_READY
public static final int TZHAAR_KET_RAK_SEATED_READY- See Also:
-
TZHAAR_KET_RAK_CHATHEAD
public static final int TZHAAR_KET_RAK_CHATHEAD- See Also:
-
GAME_STAR_METEOR_IMPACT
public static final int GAME_STAR_METEOR_IMPACT- See Also:
-
GAME_STAR_METEOR
public static final int GAME_STAR_METEOR- See Also:
-
STAR_METEOR_ROCK_CHANGE
public static final int STAR_METEOR_ROCK_CHANGE- See Also:
-
GAME_STAR_BULBO_STAR_SPRITE_READY
public static final int GAME_STAR_BULBO_STAR_SPRITE_READY- See Also:
-
GAME_STAR_METEOR_DESPAWN
public static final int GAME_STAR_METEOR_DESPAWN- See Also:
-
GAME_STAR_STAR_SPRITE_DESPAWN
public static final int GAME_STAR_STAR_SPRITE_DESPAWN- See Also:
-
FSB_POOL_IDLE
public static final int FSB_POOL_IDLE- See Also:
-
TEMPOROSS_TETHER
public static final int TEMPOROSS_TETHER- See Also:
-
TEMPOROSS_TETHER_LOOP
public static final int TEMPOROSS_TETHER_LOOP- See Also:
-
TEMPOROSS_UNTETHER
public static final int TEMPOROSS_UNTETHER- See Also:
-
TEMPOROSS_CANNON_FIRING
public static final int TEMPOROSS_CANNON_FIRING- See Also:
-
TEMPOROSS_CANNON_FIRING_MIRROR
public static final int TEMPOROSS_CANNON_FIRING_MIRROR- See Also:
-
FSB_POOL_WHIRLIGIG
public static final int FSB_POOL_WHIRLIGIG- See Also:
-
TEMPOROSS_STORM_CLOUD_LIGHTNING_SPOTANIM
public static final int TEMPOROSS_STORM_CLOUD_LIGHTNING_SPOTANIM- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_IDLE
public static final int TEMPOROSS_LIGHTNING_CLOUD_IDLE- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_GROWING
public static final int TEMPOROSS_LIGHTNING_CLOUD_GROWING- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE
public static final int TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_ATTACK
public static final int TEMPOROSS_LIGHTNING_CLOUD_ATTACK- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_SHRINKING
public static final int TEMPOROSS_LIGHTNING_CLOUD_SHRINKING- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_SHADOW
public static final int TEMPOROSS_LIGHTNING_CLOUD_SHADOW- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_SHADOW_SHORT
public static final int TEMPOROSS_LIGHTNING_CLOUD_SHADOW_SHORT- See Also:
-
TEMPOROSS_TORRENT
public static final int TEMPOROSS_TORRENT- See Also:
-
TEMPOROSS_CANNON_DISABLED
public static final int TEMPOROSS_CANNON_DISABLED- See Also:
-
TEMPOROSS_CANNON_DISABLED_MIRRORED
public static final int TEMPOROSS_CANNON_DISABLED_MIRRORED- See Also:
-
SANG_MINING_WALL_TRAILBLAZER_PICKAXE_NO_INFERNAL
public static final int SANG_MINING_WALL_TRAILBLAZER_PICKAXE_NO_INFERNAL- See Also:
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_WALL
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_WALL- See Also:
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL- See Also:
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_NOREACHFORWARD
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NO_INFERNAL_NOREACHFORWARD- See Also:
-
HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE_NO_INFERNAL- See Also:
-
LEAGUE_TRAILBLAZER_SCROLL_READ
public static final int LEAGUE_TRAILBLAZER_SCROLL_READ- See Also:
-
II_HUMAN_WALK_THRU_WHEAT_MID_SPEED_AFFINITY
public static final int II_HUMAN_WALK_THRU_WHEAT_MID_SPEED_AFFINITY- See Also:
-
II_HUMAN_WALK_THRU_WHEAT_SLOWLY_AFFINITY
public static final int II_HUMAN_WALK_THRU_WHEAT_SLOWLY_AFFINITY- See Also:
-
TEMPOROSS_TORRENT_CAST
public static final int TEMPOROSS_TORRENT_CAST- See Also:
-
HUMAN_SMITHING_NOREPLACE
public static final int HUMAN_SMITHING_NOREPLACE- See Also:
-
FSB_READY
public static final int FSB_READY- See Also:
-
FSB_UNENGAGED
public static final int FSB_UNENGAGED- See Also:
-
FSB_SPAWN
public static final int FSB_SPAWN- See Also:
-
SLAYER_LIZARD_WALK_FAST
public static final int SLAYER_LIZARD_WALK_FAST- See Also:
-
FSB_WHIRLPOOL
public static final int FSB_WHIRLPOOL- See Also:
-
FSB_READY_TO_WHIRL
public static final int FSB_READY_TO_WHIRL- See Also:
-
FSB_WHIRL_TO_READY
public static final int FSB_WHIRL_TO_READY- See Also:
-
FSB_TIDAL_WAVE
public static final int FSB_TIDAL_WAVE- See Also:
-
FSB_TORRENT_CAST
public static final int FSB_TORRENT_CAST- See Also:
-
FSB_DEATH
public static final int FSB_DEATH- See Also:
-
FSB_LIGHTENING_CAST
public static final int FSB_LIGHTENING_CAST- See Also:
-
FSB_ENRAGED_TRANSITION
public static final int FSB_ENRAGED_TRANSITION- See Also:
-
FSB_PET_CHATHEAD
public static final int FSB_PET_CHATHEAD- See Also:
-
FSB_ENRAGED_SPAWN
public static final int FSB_ENRAGED_SPAWN- See Also:
-
TENTACLE_TRAWLER_MONSTER_ATTACK
public static final int TENTACLE_TRAWLER_MONSTER_ATTACK- See Also:
-
TENTACLE_TRAWLER_MONSTER_RECOIL
public static final int TENTACLE_TRAWLER_MONSTER_RECOIL- See Also:
-
HUMAN_SMITHING_IMCANDO_HAMMER
public static final int HUMAN_SMITHING_IMCANDO_HAMMER- See Also:
-
HUMAN_POH_BUILD_IMCANDO_HAMMER
public static final int HUMAN_POH_BUILD_IMCANDO_HAMMER- See Also:
-
HUMAN_POH_BUILD_FLOOR_IMCANDO_HAMMER
public static final int HUMAN_POH_BUILD_FLOOR_IMCANDO_HAMMER- See Also:
-
HUMAN_POH_BUILD_WALL_IMCANDO_HAMMER
public static final int HUMAN_POH_BUILD_WALL_IMCANDO_HAMMER- See Also:
-
HUMAN_HAMMER_HIT_IMCANDO_HAMMER
public static final int HUMAN_HAMMER_HIT_IMCANDO_HAMMER- See Also:
-
BIRDHOUSE_MAKE_IMCANDO_HAMMER
public static final int BIRDHOUSE_MAKE_IMCANDO_HAMMER- See Also:
-
EMOTE_FLEX
public static final int EMOTE_FLEX- See Also:
-
PEST_REPAIR_IMCANDO_HAMMER
public static final int PEST_REPAIR_IMCANDO_HAMMER- See Also:
-
BARBASSAULT_TRAP_DOOR_BUILD_IMCANDO_HAMMER
public static final int BARBASSAULT_TRAP_DOOR_BUILD_IMCANDO_HAMMER- See Also:
-
BARBASSAULT_CAVE_BARRICADE_BUILD_IMCANDO_HAMMER
public static final int BARBASSAULT_CAVE_BARRICADE_BUILD_IMCANDO_HAMMER- See Also:
-
DWARF_RPS
public static final int DWARF_RPS- See Also:
-
MCANNON_HAMMER_ANIM_IMCANDO_HAMMER
public static final int MCANNON_HAMMER_ANIM_IMCANDO_HAMMER- See Also:
-
TOL_PLAYER_FIX_MACHINE_IMCANDO_HAMMER
public static final int TOL_PLAYER_FIX_MACHINE_IMCANDO_HAMMER- See Also:
-
SANG_REPAIR_BOAT_IMCANDO_HAMMER
public static final int SANG_REPAIR_BOAT_IMCANDO_HAMMER- See Also:
-
ANMA_HAMMER_IRON_IMCANDO_HAMMER
public static final int ANMA_HAMMER_IRON_IMCANDO_HAMMER- See Also:
-
HUMAN_WOODCRAFTING_IMCANDO_HAMMER
public static final int HUMAN_WOODCRAFTING_IMCANDO_HAMMER- See Also:
-
FEVER_NAIL_PLANK_IMCANDO_HAMMER
public static final int FEVER_NAIL_PLANK_IMCANDO_HAMMER- See Also:
-
RPS_HUMAN
public static final int RPS_HUMAN- See Also:
-
DWARF_EAT
public static final int DWARF_EAT- See Also:
-
BIM_PUSHUPS
public static final int BIM_PUSHUPS- See Also:
-
BIM_PUSHUPS_STAND
public static final int BIM_PUSHUPS_STAND- See Also:
-
FLICKERING_FLAME_CALM
public static final int FLICKERING_FLAME_CALM- See Also:
-
IMCANDO_SACRED_FORGE
public static final int IMCANDO_SACRED_FORGE- See Also:
-
GATEWAY_IMCANDO_VAULT01_GLOW
public static final int GATEWAY_IMCANDO_VAULT01_GLOW- See Also:
-
BIM_HUMAN_READY
public static final int BIM_HUMAN_READY- See Also:
-
FX_FOG_GROUND01_LOOP
public static final int FX_FOG_GROUND01_LOOP- See Also:
-
FX_FOG_GROUND04_LOOP
public static final int FX_FOG_GROUND04_LOOP- See Also:
-
BIM_SANDWICH_MAKE
public static final int BIM_SANDWICH_MAKE- See Also:
-
ANCIENT_GUARDIAN_WALKING_2X2
public static final int ANCIENT_GUARDIAN_WALKING_2X2- See Also:
-
ANCIENT_GUARDIAN_WALKING_1X1
public static final int ANCIENT_GUARDIAN_WALKING_1X1- See Also:
-
ANCIENT_GUARDIAN_IDLE
public static final int ANCIENT_GUARDIAN_IDLE- See Also:
-
ANCIENT_GUARDIAN_ATTACK_MELEE
public static final int ANCIENT_GUARDIAN_ATTACK_MELEE- See Also:
-
ANCIENT_GUARDIAN_DEATH
public static final int ANCIENT_GUARDIAN_DEATH- See Also:
-
ANCIENT_GUARDIAN_AWAKEN
public static final int ANCIENT_GUARDIAN_AWAKEN- See Also:
-
ANCIENT_GUARDIAN_INACTIVE
public static final int ANCIENT_GUARDIAN_INACTIVE- See Also:
-
ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION
public static final int ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION- See Also:
-
SWAN_HAMMER_IMCANDO_HAMMER
public static final int SWAN_HAMMER_IMCANDO_HAMMER- See Also:
-
BRUT_HUMAN_SMITHING_IMCANDO_HAMMER
public static final int BRUT_HUMAN_SMITHING_IMCANDO_HAMMER- See Also:
-
GODWARS_HAMMER_GONG_IMCANDO_HAMMER
public static final int GODWARS_HAMMER_GONG_IMCANDO_HAMMER- See Also:
-
HOSIDIUS_PLOUGH_FIX_IMCANDO_HAMMER
public static final int HOSIDIUS_PLOUGH_FIX_IMCANDO_HAMMER- See Also:
-
PISC_REPAIR_IMCANDO_HAMMER
public static final int PISC_REPAIR_IMCANDO_HAMMER- See Also:
-
TENTACLE_TRAWLER_MONSTER_SWEEP
public static final int TENTACLE_TRAWLER_MONSTER_SWEEP- See Also:
-
TENTACLE_TRAWLER_MONSTER_HOLD
public static final int TENTACLE_TRAWLER_MONSTER_HOLD- See Also:
-
HUMAN_TRAWLER_HACK_AXE_BRONZE
public static final int HUMAN_TRAWLER_HACK_AXE_BRONZE- See Also:
-
HUMAN_TRAWLER_HACK_AXE_IRON
public static final int HUMAN_TRAWLER_HACK_AXE_IRON- See Also:
-
HUMAN_TRAWLER_HACK_AXE_STEEL
public static final int HUMAN_TRAWLER_HACK_AXE_STEEL- See Also:
-
HUMAN_TRAWLER_HACK_AXE_BLACK
public static final int HUMAN_TRAWLER_HACK_AXE_BLACK- See Also:
-
HUMAN_TRAWLER_HACK_AXE_MITHRIL
public static final int HUMAN_TRAWLER_HACK_AXE_MITHRIL- See Also:
-
HUMAN_TRAWLER_HACK_AXE_ADAMANT
public static final int HUMAN_TRAWLER_HACK_AXE_ADAMANT- See Also:
-
HUMAN_TRAWLER_HACK_AXE_RUNE
public static final int HUMAN_TRAWLER_HACK_AXE_RUNE- See Also:
-
HUMAN_TRAWLER_HACK_AXE_GILDED
public static final int HUMAN_TRAWLER_HACK_AXE_GILDED- See Also:
-
HUMAN_TRAWLER_HACK_AXE_DRAGON
public static final int HUMAN_TRAWLER_HACK_AXE_DRAGON- See Also:
-
HUMAN_TRAWLER_HACK_AXE_INFERNAL
public static final int HUMAN_TRAWLER_HACK_AXE_INFERNAL- See Also:
-
HUMAN_TRAWLER_HACK_AXE_3A
public static final int HUMAN_TRAWLER_HACK_AXE_3A- See Also:
-
HUMAN_TRAWLER_HACK_AXE_CRYSTAL
public static final int HUMAN_TRAWLER_HACK_AXE_CRYSTAL- See Also:
-
HUMAN_TRAWLER_HACK_AXE_LEAGUE_TRAILBLAZER
public static final int HUMAN_TRAWLER_HACK_AXE_LEAGUE_TRAILBLAZER- See Also:
-
HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_NO_INFERNAL
public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_NO_INFERNAL- See Also:
-
TENTACLE_TRAWLER_MONSTER_INVISIBLE
public static final int TENTACLE_TRAWLER_MONSTER_INVISIBLE- See Also:
-
INFERNALEEL_BREAK_IMCANDO
public static final int INFERNALEEL_BREAK_IMCANDO- See Also:
-
HUMAN_CAST_SELFIMBUE
public static final int HUMAN_CAST_SELFIMBUE- See Also:
-
NIGHTMARE_ATTACK_RIFT_FAST
public static final int NIGHTMARE_ATTACK_RIFT_FAST- See Also:
-
HUMAN_SPELLCAST_GRASP
public static final int HUMAN_SPELLCAST_GRASP- See Also:
-
HUMAN_SPELLCAST_RESURRECT
public static final int HUMAN_SPELLCAST_RESURRECT- See Also:
-
HUMAN_CAST_VICIOUS_STRIKE
public static final int HUMAN_CAST_VICIOUS_STRIKE- See Also:
-
HUMAN_CAST_OFFERING
public static final int HUMAN_CAST_OFFERING- See Also:
-
HUMAN_PREPARE_OFFERING
public static final int HUMAN_PREPARE_OFFERING- See Also:
-
HUMAN_SPELLCAST_DEMONBANE
public static final int HUMAN_SPELLCAST_DEMONBANE- See Also:
-
HUMAN_CAST_VILEVIGOUR
public static final int HUMAN_CAST_VILEVIGOUR- See Also:
-
HUMAN_SPELLCAST_SHADOWVEIL
public static final int HUMAN_SPELLCAST_SHADOWVEIL- See Also:
-
HUMAN_SPELLCAST_DEGRIME
public static final int HUMAN_SPELLCAST_DEGRIME- See Also:
-
HUMAN_PREPARE_DEGRIME
public static final int HUMAN_PREPARE_DEGRIME- See Also:
-
SELF_IMBUE
public static final int SELF_IMBUE- See Also:
-
DEATH_CHARGE
public static final int DEATH_CHARGE- See Also:
-
DEATH_CHARGE_NPC_HIT
public static final int DEATH_CHARGE_NPC_HIT- See Also:
-
MARK_OF_DARKNESS
public static final int MARK_OF_DARKNESS- See Also:
-
MARK_OF_DARKNESS_HIT
public static final int MARK_OF_DARKNESS_HIT- See Also:
-
FX_SPELLCAST_GRASP
public static final int FX_SPELLCAST_GRASP- See Also:
-
FX_SPELLIMPACT_GRASP
public static final int FX_SPELLIMPACT_GRASP- See Also:
-
FX_SPELLCAST_RESURRECT
public static final int FX_SPELLCAST_RESURRECT- See Also:
-
FX_SPELLCAST_RESURRECT03
public static final int FX_SPELLCAST_RESURRECT03- See Also:
-
FX_SPELLCAST_OFFERINGSINISTER
public static final int FX_SPELLCAST_OFFERINGSINISTER- See Also:
-
FX_SPELLCAST_OFFERINGDEMONIC
public static final int FX_SPELLCAST_OFFERINGDEMONIC- See Also:
-
FX_SPELLCAST_DEMONBANE
public static final int FX_SPELLCAST_DEMONBANE- See Also:
-
FX_SPELLIMPACT_DEMONBANE
public static final int FX_SPELLIMPACT_DEMONBANE- See Also:
-
FX_SPELLCAST_VILEVIGOUR
public static final int FX_SPELLCAST_VILEVIGOUR- See Also:
-
FX_SPELLCAST_CORRUPTION01
public static final int FX_SPELLCAST_CORRUPTION01- See Also:
-
FX_SPELLIMPACT_CORRUPTION01
public static final int FX_SPELLIMPACT_CORRUPTION01- See Also:
-
FX_SPELLCAST_SHADOWVEIL
public static final int FX_SPELLCAST_SHADOWVEIL- See Also:
-
FX_SPELLCAST_DARKLURE
public static final int FX_SPELLCAST_DARKLURE- See Also:
-
FX_SPELLPROJ_DARKLURE
public static final int FX_SPELLPROJ_DARKLURE- See Also:
-
FX_SPELLIMPACT_DARKLURE
public static final int FX_SPELLIMPACT_DARKLURE- See Also:
-
FX_SPELLCAST_DEGRIME
public static final int FX_SPELLCAST_DEGRIME- See Also:
-
FLAMEWALL_EXTENDED
public static final int FLAMEWALL_EXTENDED- See Also:
-
TOB_SHADOW_PROJECTILE_SPAWN
public static final int TOB_SHADOW_PROJECTILE_SPAWN- See Also:
-
TOB_SHADOW_PROJECTILE_DESPAWN
public static final int TOB_SHADOW_PROJECTILE_DESPAWN- See Also:
-
NTK_TOMB_DOOR_OPENED
public static final int NTK_TOMB_DOOR_OPENED- See Also:
-
ZOMBIE_UPDATE_RAISE_DRAGGING
public static final int ZOMBIE_UPDATE_RAISE_DRAGGING- See Also:
-
HUMAN_SITTINGDOWN_READY_GZ
public static final int HUMAN_SITTINGDOWN_READY_GZ- See Also:
-
HUMAN_SITTINGDOWN_SCRATCH_GZ
public static final int HUMAN_SITTINGDOWN_SCRATCH_GZ- See Also:
-
HUMAN_SITTINGDOWN_THINK_GZ
public static final int HUMAN_SITTINGDOWN_THINK_GZ- See Also:
-
HUMAN_SITTINGDOWN_MOVE_GZ
public static final int HUMAN_SITTINGDOWN_MOVE_GZ- See Also:
-
HUMAN_SITTINGDOWN_READY_GZ_BLUE
public static final int HUMAN_SITTINGDOWN_READY_GZ_BLUE- See Also:
-
HUMAN_SITTINGDOWN_SCRATCH_GZ_BLUE
public static final int HUMAN_SITTINGDOWN_SCRATCH_GZ_BLUE- See Also:
-
HUMAN_SITTINGDOWN_THINK_GZ_BLUE
public static final int HUMAN_SITTINGDOWN_THINK_GZ_BLUE- See Also:
-
HUMAN_SITTINGDOWN_MOVE_GZ_BLUE
public static final int HUMAN_SITTINGDOWN_MOVE_GZ_BLUE- See Also:
-
PORTAL_RADIAL_SPIN
public static final int PORTAL_RADIAL_SPIN- See Also:
-
DH_VEX_WALK
public static final int DH_VEX_WALK- See Also:
-
DH_VEX_READY
public static final int DH_VEX_READY- See Also:
-
DH_VEX_RUN
public static final int DH_VEX_RUN- See Also:
-
DH_VEX_WALK_RIGHT
public static final int DH_VEX_WALK_RIGHT- See Also:
-
DH_VEX_WALK_LEFT
public static final int DH_VEX_WALK_LEFT- See Also:
-
CLAN_MEDIEVAL_DININGCHAIR_SITTING
public static final int CLAN_MEDIEVAL_DININGCHAIR_SITTING- See Also:
-
CLAN_MEDIEVAL_DININGCHAIR_EATING
public static final int CLAN_MEDIEVAL_DININGCHAIR_EATING- See Also:
-
CLAN_MEDIEVAL_BARSTOOL_SITTING
public static final int CLAN_MEDIEVAL_BARSTOOL_SITTING- See Also:
-
CLAN_MEDIEVAL_BARSTOOL_EATING
public static final int CLAN_MEDIEVAL_BARSTOOL_EATING- See Also:
-
GG_DEBRIS_SHADOW_210
public static final int GG_DEBRIS_SHADOW_210- See Also:
-
GG_DEBRIS_SHADOW_240
public static final int GG_DEBRIS_SHADOW_240- See Also:
-
SANGUINESTI_STAFF_TRAVEL_JUSTICIAR
public static final int SANGUINESTI_STAFF_TRAVEL_JUSTICIAR- See Also:
-
SANGUINESTI_STAFF_HEAL_JUSTICIAR
public static final int SANGUINESTI_STAFF_HEAL_JUSTICIAR- See Also:
-
TOP_SPIDER_MELEE_SPAWN_NOLOOP
public static final int TOP_SPIDER_MELEE_SPAWN_NOLOOP- See Also:
-
TOB_BLOAT_WALK_PET
public static final int TOB_BLOAT_WALK_PET- See Also:
-
TOB_SOTETSEG_WALK_PET
public static final int TOB_SOTETSEG_WALK_PET- See Also:
-
TOB_XARPUS_PET_IDLE
public static final int TOB_XARPUS_PET_IDLE- See Also:
-
FX_SPELLCAST_GRASP_XAMPHUR
public static final int FX_SPELLCAST_GRASP_XAMPHUR- See Also:
-
FX_SPELLIMPACT_RESURRECT01
public static final int FX_SPELLIMPACT_RESURRECT01- See Also:
-
FX_SPELLCAST_DEMONBANE_XAMPHUR
public static final int FX_SPELLCAST_DEMONBANE_XAMPHUR- See Also:
-
LOC_SPELLTRIGGER_DARKMARK_IDLE
public static final int LOC_SPELLTRIGGER_DARKMARK_IDLE- See Also:
-
LOC_SPELLTRIGGER_DARKMARK_SPAWN
public static final int LOC_SPELLTRIGGER_DARKMARK_SPAWN- See Also:
-
LOC_SPELLTRIGGER_DARKMARK_DESPAWN
public static final int LOC_SPELLTRIGGER_DARKMARK_DESPAWN- See Also:
-
LOC_SPELLTRIGGER_DARKMARK_SPAWN_AND_IDLE
public static final int LOC_SPELLTRIGGER_DARKMARK_SPAWN_AND_IDLE- See Also:
-
FX_SPELLHIT_DARKMARK01
public static final int FX_SPELLHIT_DARKMARK01- See Also:
-
JUDGEOFYAMA_DEATH
public static final int JUDGEOFYAMA_DEATH- See Also:
-
JUDGEOFYAMA_ATTACK
public static final int JUDGEOFYAMA_ATTACK- See Also:
-
DWARF_READY_LOOP
public static final int DWARF_READY_LOOP- See Also:
-
DWARF_READY_WOMAN_LOOP
public static final int DWARF_READY_WOMAN_LOOP- See Also:
-
ZOMBIE_UPDATE_THRAWL_SPAWN
public static final int ZOMBIE_UPDATE_THRAWL_SPAWN- See Also:
-
GHOST_UPDATE_THRALL_SPAWN
public static final int GHOST_UPDATE_THRALL_SPAWN- See Also:
-
SKELETON_UPDATE_THRALL_SPAWN
public static final int SKELETON_UPDATE_THRALL_SPAWN- See Also:
-
AKD_DARK_PISCARILIUS_HAND_GRASP
public static final int AKD_DARK_PISCARILIUS_HAND_GRASP- See Also:
-
HUMAN_ZYANYI_IDLE
public static final int HUMAN_ZYANYI_IDLE- See Also:
-
HUMAN_ZYANYI_WALK
public static final int HUMAN_ZYANYI_WALK- See Also:
-
HUMAN_ZYANYI_WALK_L
public static final int HUMAN_ZYANYI_WALK_L- See Also:
-
HUMAN_ZYANYI_WALK_R
public static final int HUMAN_ZYANYI_WALK_R- See Also:
-
HUMAN_ZYANYI_WALK_B
public static final int HUMAN_ZYANYI_WALK_B- See Also:
-
HUMAN_ZYANYI_TURN
public static final int HUMAN_ZYANYI_TURN- See Also:
-
HUMAN_UNCONSCIOUS_LOOP
public static final int HUMAN_UNCONSCIOUS_LOOP- See Also:
-
HUMAN_UNCONSCIOUS_TRANSITION
public static final int HUMAN_UNCONSCIOUS_TRANSITION- See Also:
-
PROJ_DAGGER_KUALTI
public static final int PROJ_DAGGER_KUALTI- See Also:
-
NPC_XAMPHUR_DEFAULT_IDLE
public static final int NPC_XAMPHUR_DEFAULT_IDLE- See Also:
-
NPC_XAMPHUR_TRANSITION_A
public static final int NPC_XAMPHUR_TRANSITION_A- See Also:
-
NPC_XAMPHUR_TRANSITION_A_LOOP
public static final int NPC_XAMPHUR_TRANSITION_A_LOOP- See Also:
-
NPC_XAMPHUR_COMBAT_TRANSITION_B
public static final int NPC_XAMPHUR_COMBAT_TRANSITION_B- See Also:
-
NPC_XAMPHUR_COMBAT_IDLE
public static final int NPC_XAMPHUR_COMBAT_IDLE- See Also:
-
NPC_XAMPHUR_COMBAT_ATTACK_GRASP
public static final int NPC_XAMPHUR_COMBAT_ATTACK_GRASP- See Also:
-
NPC_XAMPHUR_SUMMON_A
public static final int NPC_XAMPHUR_SUMMON_A- See Also:
-
NPC_XAMPHUR_SUMMON_B
public static final int NPC_XAMPHUR_SUMMON_B- See Also:
-
NPC_XAMPHUR_DISMISS
public static final int NPC_XAMPHUR_DISMISS- See Also:
-
NPC_XAMPHUR_COMBAT_PURSUING_HANDS
public static final int NPC_XAMPHUR_COMBAT_PURSUING_HANDS- See Also:
-
NPC_XAMPHUR_DEMONBANE
public static final int NPC_XAMPHUR_DEMONBANE- See Also:
-
NPC_HAND_RIGHT_PURSUING
public static final int NPC_HAND_RIGHT_PURSUING- See Also:
-
NPC_HAND_LEFT_PURSUING
public static final int NPC_HAND_LEFT_PURSUING- See Also:
-
NPC_HAND_LEFT_IDLE
public static final int NPC_HAND_LEFT_IDLE- See Also:
-
NPC_HAND_RIGHT_IDLE
public static final int NPC_HAND_RIGHT_IDLE- See Also:
-
NPC_HAND_RIGHT_WALK
public static final int NPC_HAND_RIGHT_WALK- See Also:
-
NPC_HAND_LEFT_WALK
public static final int NPC_HAND_LEFT_WALK- See Also:
-
NPC_HAND_LEFT_ATTACK
public static final int NPC_HAND_LEFT_ATTACK- See Also:
-
NPC_HAND_RIGHT_ATTACK
public static final int NPC_HAND_RIGHT_ATTACK- See Also:
-
NPC_HAND_LEFT_DEATH
public static final int NPC_HAND_LEFT_DEATH- See Also:
-
NPC_HAND_RIGHT_DEATH
public static final int NPC_HAND_RIGHT_DEATH- See Also:
-
CHATHEAD_XAMPHUR_DEFAULT
public static final int CHATHEAD_XAMPHUR_DEFAULT- See Also:
-
CHATHEAD_XAMPHUR_DEFAULT_TILT
public static final int CHATHEAD_XAMPHUR_DEFAULT_TILT- See Also:
-
CHATHEAD_XAMPHUR_DEFAULT_NEGATIVE
public static final int CHATHEAD_XAMPHUR_DEFAULT_NEGATIVE- See Also:
-
CHATHEAD_XAMPHUR_DEFAULT_AFFIRMATIVE
public static final int CHATHEAD_XAMPHUR_DEFAULT_AFFIRMATIVE- See Also:
-
CHATHEAD_XAMPHUR_DEFAULT_EXTROVERTED
public static final int CHATHEAD_XAMPHUR_DEFAULT_EXTROVERTED- See Also:
-
CHATHEAD_XAMPHUR_DEFAULT_INTROVERTED
public static final int CHATHEAD_XAMPHUR_DEFAULT_INTROVERTED- See Also:
-
FX_LIGHT_STREAMING_SLOWER
public static final int FX_LIGHT_STREAMING_SLOWER- See Also:
-
SHAYZIEN_LANTERN01_SWAY01
public static final int SHAYZIEN_LANTERN01_SWAY01- See Also:
-
SHAYZIEN_LANTERN01_SWAY02
public static final int SHAYZIEN_LANTERN01_SWAY02- See Also:
-
SHAYZIEN_LANTERN01_IDLE01
public static final int SHAYZIEN_LANTERN01_IDLE01- See Also:
-
NPC_LYNX_COMBAT_WALK
public static final int NPC_LYNX_COMBAT_WALK- See Also:
-
NPC_LYNX_COMBAT_IDLE
public static final int NPC_LYNX_COMBAT_IDLE- See Also:
-
NPC_LYNX_COMBAT_MELEE
public static final int NPC_LYNX_COMBAT_MELEE- See Also:
-
NPC_LYNX_COMBAT_DEATH
public static final int NPC_LYNX_COMBAT_DEATH- See Also:
-
NPC_LYNX_COMBAT_SPAWN
public static final int NPC_LYNX_COMBAT_SPAWN- See Also:
-
NPC_BOAR_COMBAT_IDLE
public static final int NPC_BOAR_COMBAT_IDLE- See Also:
-
NPC_BOAR_COMBAT_WALK
public static final int NPC_BOAR_COMBAT_WALK- See Also:
-
NPC_BOAR_COMBAT_MELEE
public static final int NPC_BOAR_COMBAT_MELEE- See Also:
-
NPC_BOAR_COMBAT_DEATH
public static final int NPC_BOAR_COMBAT_DEATH- See Also:
-
NPC_BOAR_COMBAT_SPAWN
public static final int NPC_BOAR_COMBAT_SPAWN- See Also:
-
ARCEUUS_ELDER_READY_LOOP
public static final int ARCEUUS_ELDER_READY_LOOP- See Also:
-
HUMAN_DEATH_LOOP
public static final int HUMAN_DEATH_LOOP- See Also:
-
NIGHTMARE_ATTACK_RIFT_PHASE_04_START
public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_START- See Also:
-
NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE
public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE- See Also:
-
NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH
public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH- See Also:
-
NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START
public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START- See Also:
-
NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE
public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE- See Also:
-
NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END
public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END- See Also:
-
HUMAN_FLETCHING_ADD_DART_FEATHERS_AMETHYST
public static final int HUMAN_FLETCHING_ADD_DART_FEATHERS_AMETHYST- See Also:
-
GG_DEBRIS_SHADOW_270
public static final int GG_DEBRIS_SHADOW_270- See Also:
-
GG_DEBRIS_SHADOW_300
public static final int GG_DEBRIS_SHADOW_300- See Also:
-
HYDRA_STAGE_1_SWITCH_ATTACK
public static final int HYDRA_STAGE_1_SWITCH_ATTACK- See Also:
-
HYDRA_STAGE_2_SWITCH_ATTACK
public static final int HYDRA_STAGE_2_SWITCH_ATTACK- See Also:
-
HYDRA_STAGE_3_SWITCH_ATTACK
public static final int HYDRA_STAGE_3_SWITCH_ATTACK- See Also:
-
HYDRA_STAGE_4_SWITCH_ATTACK
public static final int HYDRA_STAGE_4_SWITCH_ATTACK- See Also:
-
GG_COMBINED_UI_POSE1
public static final int GG_COMBINED_UI_POSE1- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_1
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_1- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_1
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_1- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_1
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_1- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_2
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_2- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_2
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_2- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_2
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_2- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_3
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_3- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_3
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_3- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_3
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_3- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_4
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_4- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_4
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_4- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_4
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_4- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM- See Also:
-
HODSUN_SPIDER_BOSS_WALK_SMALL
public static final int HODSUN_SPIDER_BOSS_WALK_SMALL- See Also:
-
NPC_ARAXYTE01_IDLE
public static final int NPC_ARAXYTE01_IDLE- See Also:
-
NPC_ARAXYTE01_WALK
public static final int NPC_ARAXYTE01_WALK- See Also:
-
NPC_ARAXYTE01_WALK_FAST
public static final int NPC_ARAXYTE01_WALK_FAST- See Also:
-
NPC_ARAXYTE01_ATTACK
public static final int NPC_ARAXYTE01_ATTACK- See Also:
-
NPC_ARAXYTE01_DEATH
public static final int NPC_ARAXYTE01_DEATH- See Also:
-
VERZIK_YOUNG_IDLE
public static final int VERZIK_YOUNG_IDLE- See Also:
-
VERZIK_YOUNG_WALK
public static final int VERZIK_YOUNG_WALK- See Also:
-
HUMAN_CASTSTRIKE_WALKMERGE
public static final int HUMAN_CASTSTRIKE_WALKMERGE- See Also:
-
HUMAN_CAST_SURGE_WALKMERGE
public static final int HUMAN_CAST_SURGE_WALKMERGE- See Also:
-
DEADMAN_GRIM_REAPER_READY
public static final int DEADMAN_GRIM_REAPER_READY- See Also:
-
DMM_LAST_RECALL_TELEPORT_DISAPPEAR
public static final int DMM_LAST_RECALL_TELEPORT_DISAPPEAR- See Also:
-
DMM_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
public static final int DMM_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM- See Also:
-
DMM_LAST_RECALL_TELEPORT_REAPPEAR
public static final int DMM_LAST_RECALL_TELEPORT_REAPPEAR- See Also:
-
DMM_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
public static final int DMM_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM- See Also:
-
FX_SPELLCAST_DMM
public static final int FX_SPELLCAST_DMM- See Also:
-
FX_SPELLCAST_DMM_GUARDIAN
public static final int FX_SPELLCAST_DMM_GUARDIAN- See Also:
-
FX_DMM_RAMPAGE01
public static final int FX_DMM_RAMPAGE01- See Also:
-
FX_DMM_RAMPAGE02
public static final int FX_DMM_RAMPAGE02- See Also:
-
FX_DMM_RAMPAGE03
public static final int FX_DMM_RAMPAGE03- See Also:
-
FX_DMM_RAMPAGE04
public static final int FX_DMM_RAMPAGE04- See Also:
-
FX_DMM_RAMPAGE05
public static final int FX_DMM_RAMPAGE05- See Also:
-
HUMAN_SPELLCAST_DMM
public static final int HUMAN_SPELLCAST_DMM- See Also:
-
HUMAN_GUARDIAN_DMM
public static final int HUMAN_GUARDIAN_DMM- See Also:
-
HUMAN_TROPHY_LEAGUE03_BLOCK
public static final int HUMAN_TROPHY_LEAGUE03_BLOCK- See Also:
-
HUMAN_XBOWS_LEAGUE03_IDLE
public static final int HUMAN_XBOWS_LEAGUE03_IDLE- See Also:
-
HW12_HUMAN_SHAKE_BOTTLE
public static final int HW12_HUMAN_SHAKE_BOTTLE- See Also:
-
HW21_SPOTANIM_SHAKE_BOTTLE
public static final int HW21_SPOTANIM_SHAKE_BOTTLE- See Also:
-
HUMAN_XBOWS_LEAGUE03_WALK_F
public static final int HUMAN_XBOWS_LEAGUE03_WALK_F- See Also:
-
HUMAN_XBOWS_LEAGUE03_WALK_B
public static final int HUMAN_XBOWS_LEAGUE03_WALK_B- See Also:
-
ZCB_ATTACK
public static final int ZCB_ATTACK- See Also:
-
GRIM_REAPER_WALK
public static final int GRIM_REAPER_WALK- See Also:
-
ZCB_ATTACK_PVN
public static final int ZCB_ATTACK_PVN- See Also:
-
GRIM_REAPER_IDLE
public static final int GRIM_REAPER_IDLE- See Also:
-
NEX_WARRIOR_SPECIAL
public static final int NEX_WARRIOR_SPECIAL- See Also:
-
NGS_SPECIAL_PLAYER
public static final int NGS_SPECIAL_PLAYER- See Also:
-
NGS_SPECIAL_SPOTANIM
public static final int NGS_SPECIAL_SPOTANIM- See Also:
-
NGS_SPECIAL_PLAYER_ITERATION
public static final int NGS_SPECIAL_PLAYER_ITERATION- See Also:
-
NGS_SPECIAL_SPOTANIM_ITERATION
public static final int NGS_SPECIAL_SPOTANIM_ITERATION- See Also:
-
NEX_RUN
public static final int NEX_RUN- See Also:
-
NEX_PET_RUN
public static final int NEX_PET_RUN- See Also:
-
NEX_READY
public static final int NEX_READY- See Also:
-
NEX_DASH_ATTACK
public static final int NEX_DASH_ATTACK- See Also:
-
NEX_TURMOIL
public static final int NEX_TURMOIL- See Also:
-
NEX_ATTACK
public static final int NEX_ATTACK- See Also:
-
NEX_PET_ATTACK
public static final int NEX_PET_ATTACK- See Also:
-
NEX_BLAST_AWAY
public static final int NEX_BLAST_AWAY- See Also:
-
NEX_BLOOD_SIPHON
public static final int NEX_BLOOD_SIPHON- See Also:
-
NEX_DEATH
public static final int NEX_DEATH- See Also:
-
NEX_DEFEND
public static final int NEX_DEFEND- See Also:
-
NEX_SMASH_ATTACK
public static final int NEX_SMASH_ATTACK- See Also:
-
NEX_SPIN_OUT
public static final int NEX_SPIN_OUT- See Also:
-
NEX_ALTERNATE_CAST_ATTACK
public static final int NEX_ALTERNATE_CAST_ATTACK- See Also:
-
NEX_CAST_ATTACK
public static final int NEX_CAST_ATTACK- See Also:
-
NEX_BLOOD_SIPHON_SPOTANIM
public static final int NEX_BLOOD_SIPHON_SPOTANIM- See Also:
-
NEX_TURMOIL_SPOTANIM
public static final int NEX_TURMOIL_SPOTANIM- See Also:
-
BLOOD_REAVER_DEATH
public static final int BLOOD_REAVER_DEATH- See Also:
-
BLOOD_REAVER_WALK
public static final int BLOOD_REAVER_WALK- See Also:
-
BLOOD_REAVER_ATTACK
public static final int BLOOD_REAVER_ATTACK- See Also:
-
BLOOD_REAVER_READY
public static final int BLOOD_REAVER_READY- See Also:
-
BLOOD_REAVER_DEFEND
public static final int BLOOD_REAVER_DEFEND- See Also:
-
NEX_SPOT_SOULSPLIT_PROJ
public static final int NEX_SPOT_SOULSPLIT_PROJ- See Also:
-
NEX_SPOT_LEECH_PROJ
public static final int NEX_SPOT_LEECH_PROJ- See Also:
-
NEX_SPOT_LEECH_IMPACT
public static final int NEX_SPOT_LEECH_IMPACT- See Also:
-
NEX_MUSHROOM_CLOUD_PROJANIM
public static final int NEX_MUSHROOM_CLOUD_PROJANIM- See Also:
-
NEX_MUSHROOM_CLOUD_SPOTANIM
public static final int NEX_MUSHROOM_CLOUD_SPOTANIM- See Also:
-
NEX_SUMMON
public static final int NEX_SUMMON- See Also:
-
NEX_PRISON_BARRIER
public static final int NEX_PRISON_BARRIER- See Also:
-
HUMAN_XBOWS_LEAGUE03_RUN
public static final int HUMAN_XBOWS_LEAGUE03_RUN- See Also:
-
HUMAN_XBOWS_LEAGUE03_ATTACK
public static final int HUMAN_XBOWS_LEAGUE03_ATTACK- See Also:
-
HUMAN_XBOWS_LEAGUE03_ATTACK_PVN
public static final int HUMAN_XBOWS_LEAGUE03_ATTACK_PVN- See Also:
-
LEAGUE03_AREA_UNLOCK_EMOTE_SPOTANIM
public static final int LEAGUE03_AREA_UNLOCK_EMOTE_SPOTANIM- See Also:
-
LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER
public static final int LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER- See Also:
-
LEAGUE03_HOME_TELEPORT_HUMAN_1
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_1- See Also:
-
LEAGUE03_HOME_TELEPORT_HUMAN_2
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_2- See Also:
-
LEAGUE03_HOME_TELEPORT_HUMAN_3
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_3- See Also:
-
LEAGUE03_HOME_TELEPORT_HUMAN_4
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_4- See Also:
-
LEAGUE03_HOME_TELEPORT_HUMAN_5
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_5- See Also:
-
LEAGUE03_HOME_TELEPORT_HUMAN_6
public static final int LEAGUE03_HOME_TELEPORT_HUMAN_6- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_1
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_1- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_2
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_2- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_3
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_3- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_4
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_4- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_5
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_5- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_6
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_6- See Also:
-
LEAGUES03_CUTSCENE01_FADEIN01
public static final int LEAGUES03_CUTSCENE01_FADEIN01- See Also:
-
LEAGUES03_CUTSCENE01_FADEOUT01
public static final int LEAGUES03_CUTSCENE01_FADEOUT01- See Also:
-
KRONIS_CHAINS_IDLE
public static final int KRONIS_CHAINS_IDLE- See Also:
-
KRONIS_CHAINS_IDLE_TYPEQ
public static final int KRONIS_CHAINS_IDLE_TYPEQ- See Also:
-
KRONIS_CHAINS_UNLOCK
public static final int KRONIS_CHAINS_UNLOCK- See Also:
-
KRONIS_CHAINS_UNLOCK_TYPEQ
public static final int KRONIS_CHAINS_UNLOCK_TYPEQ- See Also:
-
LEAGUE3_FOG_IDLE
public static final int LEAGUE3_FOG_IDLE- See Also:
-
LEAGUE3_ROCKS01_IDLE
public static final int LEAGUE3_ROCKS01_IDLE- See Also:
-
CANNON_LEAGUE03_ACTIVE
public static final int CANNON_LEAGUE03_ACTIVE- See Also:
-
CANNON_LEAGUE03_FIRE_N
public static final int CANNON_LEAGUE03_FIRE_N- See Also:
-
CANNON_LEAGUE03_FIRE_NE
public static final int CANNON_LEAGUE03_FIRE_NE- See Also:
-
CANNON_LEAGUE03_FIRE_E
public static final int CANNON_LEAGUE03_FIRE_E- See Also:
-
CANNON_LEAGUE03_FIRE_SE
public static final int CANNON_LEAGUE03_FIRE_SE- See Also:
-
CANNON_LEAGUE03_FIRE_S
public static final int CANNON_LEAGUE03_FIRE_S- See Also:
-
CANNON_LEAGUE03_FIRE_SW
public static final int CANNON_LEAGUE03_FIRE_SW- See Also:
-
CANNON_LEAGUE03_FIRE_W
public static final int CANNON_LEAGUE03_FIRE_W- See Also:
-
CANNON_LEAGUE03_FIRE_NW
public static final int CANNON_LEAGUE03_FIRE_NW- See Also:
-
CANNON_LEAGUE03_AIM
public static final int CANNON_LEAGUE03_AIM- See Also:
-
CANNON_LEAGUE03_AIM_N
public static final int CANNON_LEAGUE03_AIM_N- See Also:
-
CANNON_LEAGUE03_AIM_NE
public static final int CANNON_LEAGUE03_AIM_NE- See Also:
-
CANNON_LEAGUE03_AIM_E
public static final int CANNON_LEAGUE03_AIM_E- See Also:
-
CANNON_LEAGUE03_AIM_SE
public static final int CANNON_LEAGUE03_AIM_SE- See Also:
-
CANNON_LEAGUE03_AIM_S
public static final int CANNON_LEAGUE03_AIM_S- See Also:
-
CANNON_LEAGUE03_AIM_SW
public static final int CANNON_LEAGUE03_AIM_SW- See Also:
-
CANNON_LEAGUE03_AIM_W
public static final int CANNON_LEAGUE03_AIM_W- See Also:
-
CANNON_LEAGUE03_AIM_NW
public static final int CANNON_LEAGUE03_AIM_NW- See Also:
-
LEAGUE_3_HOME_TELEPORT_SCROLL
public static final int LEAGUE_3_HOME_TELEPORT_SCROLL- See Also:
-
LEAGUES03_CUTSCENE01_FRAME01
public static final int LEAGUES03_CUTSCENE01_FRAME01- See Also:
-
LEAGUES03_CUTSCENE01_FRAME02
public static final int LEAGUES03_CUTSCENE01_FRAME02- See Also:
-
LEAGUES03_CUTSCENE01_FRAME03
public static final int LEAGUES03_CUTSCENE01_FRAME03- See Also:
-
LEAGUES03_CUTSCENE01_FRAME04
public static final int LEAGUES03_CUTSCENE01_FRAME04- See Also:
-
LEAGUES03_CUTSCENE01_FRAME05
public static final int LEAGUES03_CUTSCENE01_FRAME05- See Also:
-
LEAGUES03_CUTSCENE01_FRAME06
public static final int LEAGUES03_CUTSCENE01_FRAME06- See Also:
-
LEAGUES03_CUTSCENE01_FRAME07
public static final int LEAGUES03_CUTSCENE01_FRAME07- See Also:
-
CANNON_LEAGUE03_IDLE
public static final int CANNON_LEAGUE03_IDLE- See Also:
-
LEAGUE3_AREA_TELEPORT_SPOTANIM
public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM- See Also:
-
LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE
public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE- See Also:
-
SAGE_IDLE_01
public static final int SAGE_IDLE_01- See Also:
-
SAGE_IDLE_02
public static final int SAGE_IDLE_02- See Also:
-
FX_BEAM_IDLE
public static final int FX_BEAM_IDLE- See Also:
-
HUMAN_TROPHY_LEAGUE03_RUN
public static final int HUMAN_TROPHY_LEAGUE03_RUN- See Also:
-
HUMAN_TROPHY_LEAGUE03_ATTACK
public static final int HUMAN_TROPHY_LEAGUE03_ATTACK- See Also:
-
HUMAN_BANNER_LEAGUE03_IDLE
public static final int HUMAN_BANNER_LEAGUE03_IDLE- See Also:
-
HUMAN_BANNER_LEAGUE03_WALK_F
public static final int HUMAN_BANNER_LEAGUE03_WALK_F- See Also:
-
HUMAN_BANNER_LEAGUE03_WALK_B
public static final int HUMAN_BANNER_LEAGUE03_WALK_B- See Also:
-
HUMAN_BANNER_LEAGUE03_WALK_L
public static final int HUMAN_BANNER_LEAGUE03_WALK_L- See Also:
-
HUMAN_BANNER_LEAGUE03_WALK_R
public static final int HUMAN_BANNER_LEAGUE03_WALK_R- See Also:
-
HUMAN_BANNER_LEAGUE03_TURN
public static final int HUMAN_BANNER_LEAGUE03_TURN- See Also:
-
HUMAN_BANNER_LEAGUE03_RUN
public static final int HUMAN_BANNER_LEAGUE03_RUN- See Also:
-
HUMAN_BANNER_LEAGUE03_ATTACK
public static final int HUMAN_BANNER_LEAGUE03_ATTACK- See Also:
-
HUMAN_BANNER_LEAGUE03_BLOCK
public static final int HUMAN_BANNER_LEAGUE03_BLOCK- See Also:
-
HUMAN_TROPHY_LEAGUE03_IDLE
public static final int HUMAN_TROPHY_LEAGUE03_IDLE- See Also:
-
HUMAN_TROPHY_LEAGUE03_WALK
public static final int HUMAN_TROPHY_LEAGUE03_WALK- See Also:
-
HUMAN_RELIC_UNLOCK_FEMALE
public static final int HUMAN_RELIC_UNLOCK_FEMALE- See Also:
-
NPC_REVENANT_SUPERIOR_WALK
public static final int NPC_REVENANT_SUPERIOR_WALK- See Also:
-
NPC_REVENANT_SUPERIOR_IDLE
public static final int NPC_REVENANT_SUPERIOR_IDLE- See Also:
-
NPC_REVENANT_SUPERIOR_ATTACK_MELEE
public static final int NPC_REVENANT_SUPERIOR_ATTACK_MELEE- See Also:
-
NPC_REVENANT_SUPERIOR_ATTACK_STUN
public static final int NPC_REVENANT_SUPERIOR_ATTACK_STUN- See Also:
-
NPC_REVENANT_SUPERIOR_ATTACK_HEAL
public static final int NPC_REVENANT_SUPERIOR_ATTACK_HEAL- See Also:
-
NPC_REVENANT_SUPERIOR_DEATH
public static final int NPC_REVENANT_SUPERIOR_DEATH- See Also:
-
NPC_REVENANT_SUPERIOR_SPAWN
public static final int NPC_REVENANT_SUPERIOR_SPAWN- See Also:
-
NPC_REVENANT_SUPERIOR_ATTACK_DOT
public static final int NPC_REVENANT_SUPERIOR_ATTACK_DOT- See Also:
-
LOTG_PLAYER_SHIELDS_EYES_START
public static final int LOTG_PLAYER_SHIELDS_EYES_START- See Also:
-
LOTG_PLAYER_SHIELDS_EYES_END
public static final int LOTG_PLAYER_SHIELDS_EYES_END- See Also:
-
LOTG_GOBLIN_TO_PLAYER_PLAYER_ANIM
public static final int LOTG_GOBLIN_TO_PLAYER_PLAYER_ANIM- See Also:
-
LOTG_PLAYER_TO_GOBLIN_PLAYER_ANIM
public static final int LOTG_PLAYER_TO_GOBLIN_PLAYER_ANIM- See Also:
-
LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM
public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM- See Also:
-
LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM
public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM- See Also:
-
LOTG_PLAYER_INVOKES_HIGH_PRIEST
public static final int LOTG_PLAYER_INVOKES_HIGH_PRIEST- See Also:
-
LOTG_GOBLIN_INVOKES_HIGH_PRIEST
public static final int LOTG_GOBLIN_INVOKES_HIGH_PRIEST- See Also:
-
LOTG_GOBLIN_PICKPOCKET
public static final int LOTG_GOBLIN_PICKPOCKET- See Also:
-
LOTG_GOBLIN_PRAYING_AT_ALTAR
public static final int LOTG_GOBLIN_PRAYING_AT_ALTAR- See Also:
-
LOTG_GOBLIN_SEARCHES_CRATES
public static final int LOTG_GOBLIN_SEARCHES_CRATES- See Also:
-
LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_ONE
public static final int LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_ONE- See Also:
-
LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_TWO
public static final int LOTG_ZANIK_LIFTED_UP_IN_LIGHT_VORTEX_PART_TWO- See Also:
-
LOTG_ZANIK_LIGHT_VORTEX_ONE
public static final int LOTG_ZANIK_LIGHT_VORTEX_ONE- See Also:
-
LOTG_ZANIK_LIGHT_VORTEX_TWO
public static final int LOTG_ZANIK_LIGHT_VORTEX_TWO- See Also:
-
LOTG_PREACHER_GESTICULATING
public static final int LOTG_PREACHER_GESTICULATING- See Also:
-
LOTG_BONE_SHARD_ATTACK
public static final int LOTG_BONE_SHARD_ATTACK- See Also:
-
LOTG_SKELETAL_CLAW
public static final int LOTG_SKELETAL_CLAW- See Also:
-
LOTG_MAGIC_SPELL_DOUBLE_COIL
public static final int LOTG_MAGIC_SPELL_DOUBLE_COIL- See Also:
-
LOTG_DOUBLE_COIL_SPOTANIM
public static final int LOTG_DOUBLE_COIL_SPOTANIM- See Also:
-
MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM
public static final int MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM- See Also:
-
LOTG_MAGIC_SPELL_RAISE_UNDEAD
public static final int LOTG_MAGIC_SPELL_RAISE_UNDEAD- See Also:
-
LOTG_RAISE_UNDEAD_SPOTANIM
public static final int LOTG_RAISE_UNDEAD_SPOTANIM- See Also:
-
LOTG_MAGIC_SPELL_LIGHT_BOW
public static final int LOTG_MAGIC_SPELL_LIGHT_BOW- See Also:
-
LOTG_LIGHT_BOW_SPOTANIM
public static final int LOTG_LIGHT_BOW_SPOTANIM- See Also:
-
LOTG_LIGHT_BOW_PROJECTILE
public static final int LOTG_LIGHT_BOW_PROJECTILE- See Also:
-
LOTG_PLAYER_PUSHING_SARCOPHAGUS
public static final int LOTG_PLAYER_PUSHING_SARCOPHAGUS- See Also:
-
LOTG_ZANIK_PUSHING_SARCOPHAGUS
public static final int LOTG_ZANIK_PUSHING_SARCOPHAGUS- See Also:
-
LOTG_CLAWING_OUT_OF_THE_GROUND
public static final int LOTG_CLAWING_OUT_OF_THE_GROUND- See Also:
-
LOTG_HIGH_PRIEST_GIVING_UP
public static final int LOTG_HIGH_PRIEST_GIVING_UP- See Also:
-
LOTG_HIGH_PRIEST_GIVING_UP_READY
public static final int LOTG_HIGH_PRIEST_GIVING_UP_READY- See Also:
-
HIGH_PRIEST_FINALLY_DYING
public static final int HIGH_PRIEST_FINALLY_DYING- See Also:
-
LOTG_SNEAK_UNDER_CRYPT_DOOR
public static final int LOTG_SNEAK_UNDER_CRYPT_DOOR- See Also:
-
LOTG_HOPESPEAR_WALK
public static final int LOTG_HOPESPEAR_WALK- See Also:
-
LOTG_HOPESPEAR_READY
public static final int LOTG_HOPESPEAR_READY- See Also:
-
LOTG_OLDAK_ACTIVATING_HACKING_MACHINE
public static final int LOTG_OLDAK_ACTIVATING_HACKING_MACHINE- See Also:
-
LOTG_OLDAK_LOOKING_AT_HACKING_MACHINE
public static final int LOTG_OLDAK_LOOKING_AT_HACKING_MACHINE- See Also:
-
LOTG_GOBLINS_MIXING_DYES
public static final int LOTG_GOBLINS_MIXING_DYES- See Also:
-
LOTG_UNLOCKING_THE_CRYPT_DOOR
public static final int LOTG_UNLOCKING_THE_CRYPT_DOOR- See Also:
-
LOTG_SWAMP_BUBBLES
public static final int LOTG_SWAMP_BUBBLES- See Also:
-
LOTG_OOZING_ROCK
public static final int LOTG_OOZING_ROCK- See Also:
-
LOTG_BONE_SHARDS_PROJECTILE
public static final int LOTG_BONE_SHARDS_PROJECTILE- See Also:
-
LOTG_SARCOPHAGUS_CLOSED
public static final int LOTG_SARCOPHAGUS_CLOSED- See Also:
-
LOTG_SARCOPHAGUS_OPENING
public static final int LOTG_SARCOPHAGUS_OPENING- See Also:
-
LOTG_SARCOPHAGUS_OPEN
public static final int LOTG_SARCOPHAGUS_OPEN- See Also:
-
LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM
public static final int LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM- See Also:
-
LOTG_DOOR_CLOSED
public static final int LOTG_DOOR_CLOSED- See Also:
-
LOTG_DOOR_OPENING
public static final int LOTG_DOOR_OPENING- See Also:
-
FAIRY_RING_INNER_RING_BLOWS_OUT
public static final int FAIRY_RING_INNER_RING_BLOWS_OUT- See Also:
-
FAIRY_RING_MID_RING_BLOWS_OUT
public static final int FAIRY_RING_MID_RING_BLOWS_OUT- See Also:
-
FAIRY_RING_OUTER_RING_BLOWS_OUT
public static final int FAIRY_RING_OUTER_RING_BLOWS_OUT- See Also:
-
FAIRY_RING_PORTAL_OPENING
public static final int FAIRY_RING_PORTAL_OPENING- See Also:
-
FAIRY_RING_READY
public static final int FAIRY_RING_READY- See Also:
-
LOTG_HACKING_MACHINE_FLASHING_LIGHTS
public static final int LOTG_HACKING_MACHINE_FLASHING_LIGHTS- See Also:
-
LOTG_VIALS_SPOTANIM
public static final int LOTG_VIALS_SPOTANIM- See Also:
-
LOTG_PORTAL_IN_FLUX
public static final int LOTG_PORTAL_IN_FLUX- See Also:
-
LOTG_PLAYER_DUST_WALK
public static final int LOTG_PLAYER_DUST_WALK- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_RUN
public static final int SLICE_SURFACE_GOBLIN_SQUAT_RUN- See Also:
-
HUMAN_SKI_IDLE
public static final int HUMAN_SKI_IDLE- See Also:
-
HUMAN_SKI_WALK
public static final int HUMAN_SKI_WALK- See Also:
-
HUMAN_SKI_WALK_LEFT
public static final int HUMAN_SKI_WALK_LEFT- See Also:
-
HUMAN_SKI_WALK_RIGHT
public static final int HUMAN_SKI_WALK_RIGHT- See Also:
-
HUMAN_SKI_WALK_BACKWARDS
public static final int HUMAN_SKI_WALK_BACKWARDS- See Also:
-
HUMAN_SKI_RUN
public static final int HUMAN_SKI_RUN- See Also:
-
HUMAN_SKI_ATTACK
public static final int HUMAN_SKI_ATTACK- See Also:
-
HUMAN_SKI_DEFEND
public static final int HUMAN_SKI_DEFEND- See Also:
-
HUMAN_FISHING_CASTING_BRUT
public static final int HUMAN_FISHING_CASTING_BRUT- See Also:
-
HUMAN_FISHING_ONSPOT_BRUT
public static final int HUMAN_FISHING_ONSPOT_BRUT- See Also:
-
HUMAN_POH_BUILD_DWH_ORNAMENT
public static final int HUMAN_POH_BUILD_DWH_ORNAMENT- See Also:
-
GODWARS_HAMMER_GONG_DWH_ORNAMENT
public static final int GODWARS_HAMMER_GONG_DWH_ORNAMENT- See Also:
-
PICKING_LOW_SHORTER
public static final int PICKING_LOW_SHORTER- See Also:
-
DEATH_OFFICE_PORTAL_ROUND
public static final int DEATH_OFFICE_PORTAL_ROUND- See Also:
-
DEATH_OFFICE_PORTAL_ROUND_GOTR
public static final int DEATH_OFFICE_PORTAL_ROUND_GOTR- See Also:
-
DEATH_OFFICE_PORTAL_DEATH
public static final int DEATH_OFFICE_PORTAL_DEATH- See Also:
-
DEATH_OFFICE_PORTAL_DEATH_LOOP
public static final int DEATH_OFFICE_PORTAL_DEATH_LOOP- See Also:
-
DEATH_OFFICE_PORTAL_SPAWN
public static final int DEATH_OFFICE_PORTAL_SPAWN- See Also:
-
DEATH_OFFICE_PORTAL_FLICKER
public static final int DEATH_OFFICE_PORTAL_FLICKER- See Also:
-
DEATH_OFFICE_PORTAL_FLICKER_GOTR
public static final int DEATH_OFFICE_PORTAL_FLICKER_GOTR- See Also:
-
HUMAN_RUNECRAFT_WALKMERGE
public static final int HUMAN_RUNECRAFT_WALKMERGE- See Also:
-
STATUE_RUNESTONE01_INACTIVE
public static final int STATUE_RUNESTONE01_INACTIVE- See Also:
-
STATUE_RUNESTONE01_ACTIVE
public static final int STATUE_RUNESTONE01_ACTIVE- See Also:
-
GOTR_LIGHT_LANTERN
public static final int GOTR_LIGHT_LANTERN- See Also:
-
GOTR_CHISEL_ESSENCE
public static final int GOTR_CHISEL_ESSENCE- See Also:
-
BARRIER_SARADOMIN01_IDLE
public static final int BARRIER_SARADOMIN01_IDLE- See Also:
-
FX_BEAM_BURST
public static final int FX_BEAM_BURST- See Also:
-
FX_BEAM_STRIKE
public static final int FX_BEAM_STRIKE- See Also:
-
PORTAL_GUARDIAN_WALK
public static final int PORTAL_GUARDIAN_WALK- See Also:
-
PORTAL_GUARDIAN_IDLE
public static final int PORTAL_GUARDIAN_IDLE- See Also:
-
PORTAL_GUARDIAN_SURGE
public static final int PORTAL_GUARDIAN_SURGE- See Also:
-
PORTAL_GUARDIAN_SIPHON
public static final int PORTAL_GUARDIAN_SIPHON- See Also:
-
PORTAL_GUARDIAN_SLEEP
public static final int PORTAL_GUARDIAN_SLEEP- See Also:
-
PORTAL_GUARDIAN_SLEEP_LOOP
public static final int PORTAL_GUARDIAN_SLEEP_LOOP- See Also:
-
PORTAL_GUARDIAN_WAKEUP
public static final int PORTAL_GUARDIAN_WAKEUP- See Also:
-
PORTAL_GUARDIAN_SPAWN
public static final int PORTAL_GUARDIAN_SPAWN- See Also:
-
RIFT_GUARDIAN_WALK_LARGE
public static final int RIFT_GUARDIAN_WALK_LARGE- See Also:
-
RIFT_GUARDIAN_WALK_SMALL
public static final int RIFT_GUARDIAN_WALK_SMALL- See Also:
-
RIFT_GUARDIAN_READY
public static final int RIFT_GUARDIAN_READY- See Also:
-
RIFT_GUARDIAN_SPAWN
public static final int RIFT_GUARDIAN_SPAWN- See Also:
-
RIFT_GUARDIAN_DEATH
public static final int RIFT_GUARDIAN_DEATH- See Also:
-
RIFT_GUARDIAN_ATTACK_RANGED
public static final int RIFT_GUARDIAN_ATTACK_RANGED- See Also:
-
RIFT_GUARDIAN_ATTACK_MELEE
public static final int RIFT_GUARDIAN_ATTACK_MELEE- See Also:
-
RIFT_GUARDIAN_DEFEND_MELEE
public static final int RIFT_GUARDIAN_DEFEND_MELEE- See Also:
-
RIFT_GUARDIAN_DEFEND_RANGED
public static final int RIFT_GUARDIAN_DEFEND_RANGED- See Also:
-
RIFT_GUARDIAN_INACTIVE
public static final int RIFT_GUARDIAN_INACTIVE- See Also:
-
GOTR_ABYSSAL_LEECH_ATTACK
public static final int GOTR_ABYSSAL_LEECH_ATTACK- See Also:
-
GOTR_ABYSSAL_LEECH_DEFEND
public static final int GOTR_ABYSSAL_LEECH_DEFEND- See Also:
-
GOTR_ABYSSAL_LEECH_DEATH
public static final int GOTR_ABYSSAL_LEECH_DEATH- See Also:
-
GOTR_ABYSSAL_WALKER_ATTACK
public static final int GOTR_ABYSSAL_WALKER_ATTACK- See Also:
-
GOTR_ABYSSAL_WALKER_DEFEND
public static final int GOTR_ABYSSAL_WALKER_DEFEND- See Also:
-
GOTR_ABYSSAL_WALKER_DEATH
public static final int GOTR_ABYSSAL_WALKER_DEATH- See Also:
-
GOTR_ABYSSAL_PYRAMID_RANGED_ATTACK
public static final int GOTR_ABYSSAL_PYRAMID_RANGED_ATTACK- See Also:
-
GOTR_ABYSSAL_PYRAMID_ATTACK
public static final int GOTR_ABYSSAL_PYRAMID_ATTACK- See Also:
-
GOTR_ABYSSAL_PYRAMID_DEFEND
public static final int GOTR_ABYSSAL_PYRAMID_DEFEND- See Also:
-
GOTR_ABYSSAL_PYRAMID_DEATH
public static final int GOTR_ABYSSAL_PYRAMID_DEATH- See Also:
-
RIFT_GUARDIAN_SIT
public static final int RIFT_GUARDIAN_SIT- See Also:
-
TOTE_FLYBACK
public static final int TOTE_FLYBACK- See Also:
-
ARCEUUS_CHISEL_ESSENCE_PRIORITY
public static final int ARCEUUS_CHISEL_ESSENCE_PRIORITY- See Also:
-
NIGHTMARE_PROJECTILE_RIFT_IDLE
public static final int NIGHTMARE_PROJECTILE_RIFT_IDLE- See Also:
-
HUMAN_PICKUPTABLE_WALKMERGE
public static final int HUMAN_PICKUPTABLE_WALKMERGE- See Also:
-
HUMAN_LEVERDOWN_WALKMERGE
public static final int HUMAN_LEVERDOWN_WALKMERGE- See Also:
-
LEAGUE_3_HORROR_PREACH_SARADOMIN
public static final int LEAGUE_3_HORROR_PREACH_SARADOMIN- See Also:
-
LEAGUE_3_HORROR_PREACH_ZAMORAK
public static final int LEAGUE_3_HORROR_PREACH_ZAMORAK- See Also:
-
LEAGUE_3_HORROR_PREACH_GUTHIX
public static final int LEAGUE_3_HORROR_PREACH_GUTHIX- See Also:
-
HUMAN_CRATE_SQUAT
public static final int HUMAN_CRATE_SQUAT- See Also:
-
EASTER22_CRATE_SPAWN
public static final int EASTER22_CRATE_SPAWN- See Also:
-
EASTER22_CRATE_EXCLAIM
public static final int EASTER22_CRATE_EXCLAIM- See Also:
-
EASTER22_CRATE_QUESTION
public static final int EASTER22_CRATE_QUESTION- See Also:
-
EASTER22_CRATE_IDLE
public static final int EASTER22_CRATE_IDLE- See Also:
-
EASTER22_CRATE_SHAKE
public static final int EASTER22_CRATE_SHAKE- See Also:
-
EASTER22_CRATE_SURVEY
public static final int EASTER22_CRATE_SURVEY- See Also:
-
HUMAN_CRATE_SURVEY
public static final int HUMAN_CRATE_SURVEY- See Also:
-
LEAGUE_3_HORROR_PREACH_BANDOS
public static final int LEAGUE_3_HORROR_PREACH_BANDOS- See Also:
-
HUMAN_PREPARE_OFFERING_LOOP
public static final int HUMAN_PREPARE_OFFERING_LOOP- See Also:
-
SPELL_SHADOW_BARRAGE_IMPACT_FAST
public static final int SPELL_SHADOW_BARRAGE_IMPACT_FAST- See Also:
-
PICKING_MID_SHORT
public static final int PICKING_MID_SHORT- See Also:
-
POH_SMASH_MAGIC_TABLET_WALKMERGE
public static final int POH_SMASH_MAGIC_TABLET_WALKMERGE- See Also:
-
NPC_KEPHRI_WALK01
public static final int NPC_KEPHRI_WALK01- See Also:
-
NPC_WARDENS_IDLE06
public static final int NPC_WARDENS_IDLE06- See Also:
-
NPC_AKKHA_WALK_03_SPEAR
public static final int NPC_AKKHA_WALK_03_SPEAR- See Also:
-
M_ZOMBIE_ATTACK_MOVE
public static final int M_ZOMBIE_ATTACK_MOVE- See Also:
-
HUMAN_WALK_APPEAR
public static final int HUMAN_WALK_APPEAR- See Also:
-
HUMAN_WALK_APPEAR_SLOW
public static final int HUMAN_WALK_APPEAR_SLOW- See Also:
-
HUMAN_WALK_APPEAR_LONG
public static final int HUMAN_WALK_APPEAR_LONG- See Also:
-
BCS_CHARGE_ATTACK_LOOP
public static final int BCS_CHARGE_ATTACK_LOOP- See Also:
-
BCS_SCABARITE_CHAMPION_ATTACK_SLASH
public static final int BCS_SCABARITE_CHAMPION_ATTACK_SLASH- See Also:
-
BCS_SCABARITE_CHAMPION_ATTACK_SPELL
public static final int BCS_SCABARITE_CHAMPION_ATTACK_SPELL- See Also:
-
BCS_RIFT_APPEAR
public static final int BCS_RIFT_APPEAR- See Also:
-
BCS_RIFT_IDLE
public static final int BCS_RIFT_IDLE- See Also:
-
BCS_RIFT_DISAPPEAR
public static final int BCS_RIFT_DISAPPEAR- See Also:
-
HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS
public static final int HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS- See Also:
-
HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS_LOOP
public static final int HUMAN_UNCONSCIOUS_TRANSITION_BARELY_CONSCIOUS_LOOP- See Also:
-
HUMAN_BARELY_CONSCIOUS
public static final int HUMAN_BARELY_CONSCIOUS- See Also:
-
ICTHALARINS_DOOR_CLOSED
public static final int ICTHALARINS_DOOR_CLOSED- See Also:
-
GAS_SHORT
public static final int GAS_SHORT- See Also:
-
HUMAN_DEAD_LOOP
public static final int HUMAN_DEAD_LOOP- See Also:
-
ICS_STUMBLE_BACK
public static final int ICS_STUMBLE_BACK- See Also:
-
LEAGUE_3_HORROR_PREACH_ARMADYL
public static final int LEAGUE_3_HORROR_PREACH_ARMADYL- See Also:
-
LEAGUE_3_HORROR_PREACH_ZAROS
public static final int LEAGUE_3_HORROR_PREACH_ZAROS- See Also:
-
SG_GRINDSTONE_REPAIR
public static final int SG_GRINDSTONE_REPAIR- See Also:
-
GIANTS_FOUNDRY_WORK_PREFORM
public static final int GIANTS_FOUNDRY_WORK_PREFORM- See Also:
-
GIANTS_FOUNDRY_WORK_PREFORM_LOOP
public static final int GIANTS_FOUNDRY_WORK_PREFORM_LOOP- See Also:
-
GIANTS_FOUNDRY_POLISHING_WHEEL_SPIN
public static final int GIANTS_FOUNDRY_POLISHING_WHEEL_SPIN- See Also:
-
GIANTS_FOUNDRY_HAMMER01
public static final int GIANTS_FOUNDRY_HAMMER01- See Also:
-
GIANTS_FOUNDRY_CRUCIBLE_POUR01
public static final int GIANTS_FOUNDRY_CRUCIBLE_POUR01- See Also:
-
GIANTS_FOUNDRY_CRUCIBLE_STOP01
public static final int GIANTS_FOUNDRY_CRUCIBLE_STOP01- See Also:
-
GIANTS_FOUNDRY_IDLE
public static final int GIANTS_FOUNDRY_IDLE- See Also:
-
WATERWHEEL_CHUTE
public static final int WATERWHEEL_CHUTE- See Also:
-
HUMAN_PREFORM_LIFT
public static final int HUMAN_PREFORM_LIFT- See Also:
-
HUMAN_PREFORM_LIFT_START
public static final int HUMAN_PREFORM_LIFT_START- See Also:
-
HUMAN_PREFORM_LIFT_START02
public static final int HUMAN_PREFORM_LIFT_START02- See Also:
-
HUMAN_PREFORM_LIFT_LOOP
public static final int HUMAN_PREFORM_LIFT_LOOP- See Also:
-
HUMAN_PREFORM_LIFT_LOOP02
public static final int HUMAN_PREFORM_LIFT_LOOP02- See Also:
-
HUMAN_PREFORM_LIFT_END
public static final int HUMAN_PREFORM_LIFT_END- See Also:
-
GIANTS_FOUNDRY_FINISH_SWORD
public static final int GIANTS_FOUNDRY_FINISH_SWORD- See Also:
-
HUMAN_PUSH_PRIORITY
public static final int HUMAN_PUSH_PRIORITY- See Also:
-
HUMAN_WEAPON_GIANT01_RUN
public static final int HUMAN_WEAPON_GIANT01_RUN- See Also:
-
HUMAN_WEAPON_GIANT01_READY
public static final int HUMAN_WEAPON_GIANT01_READY- See Also:
-
HUMAN_WEAPON_GIANT01_WALK
public static final int HUMAN_WEAPON_GIANT01_WALK- See Also:
-
GOTR_CHISEL_GUARDIAN
public static final int GOTR_CHISEL_GUARDIAN- See Also:
-
BALLISTA02_DEFEND
public static final int BALLISTA02_DEFEND- See Also:
-
BALLISTA02_READY
public static final int BALLISTA02_READY- See Also:
-
BALLISTA02_ATTACK
public static final int BALLISTA02_ATTACK- See Also:
-
BALLISTA02_ATTACK_PVN
public static final int BALLISTA02_ATTACK_PVN- See Also:
-
BALLISTA02_SPECIAL_ATTACK
public static final int BALLISTA02_SPECIAL_ATTACK- See Also:
-
BALLISTA02_SPECIAL_ATTACK_PVN
public static final int BALLISTA02_SPECIAL_ATTACK_PVN- See Also:
-
SPELL_SHADOW_BARRAGE_IMPACT_MED
public static final int SPELL_SHADOW_BARRAGE_IMPACT_MED- See Also:
-
GG_DEBRIS_SHADOW_60
public static final int GG_DEBRIS_SHADOW_60- See Also:
-
HUMAN_OSMUMTENS_FANG
public static final int HUMAN_OSMUMTENS_FANG- See Also:
-
TUMEKANS_LIGHT_CAST
public static final int TUMEKANS_LIGHT_CAST- See Also:
-
HUMAN_MINING_HET_BRONZE_PICKAXE
public static final int HUMAN_MINING_HET_BRONZE_PICKAXE- See Also:
-
HUMAN_MINING_HET_IRON_PICKAXE
public static final int HUMAN_MINING_HET_IRON_PICKAXE- See Also:
-
HUMAN_MINING_HET_BLACK_PICKAXE
public static final int HUMAN_MINING_HET_BLACK_PICKAXE- See Also:
-
HUMAN_MINING_HET_STEEL_PICKAXE
public static final int HUMAN_MINING_HET_STEEL_PICKAXE- See Also:
-
HUMAN_MINING_HET_MITHRIL_PICKAXE
public static final int HUMAN_MINING_HET_MITHRIL_PICKAXE- See Also:
-
HUMAN_MINING_HET_ADAMANT_PICKAXE
public static final int HUMAN_MINING_HET_ADAMANT_PICKAXE- See Also:
-
HUMAN_MINING_HET_RUNE_PICKAXE
public static final int HUMAN_MINING_HET_RUNE_PICKAXE- See Also:
-
HUMAN_MINING_HET_GILDED_PICKAXE
public static final int HUMAN_MINING_HET_GILDED_PICKAXE- See Also:
-
HUMAN_MINING_HET_DRAGON_PICKAXE
public static final int HUMAN_MINING_HET_DRAGON_PICKAXE- See Also:
-
HUMAN_MINING_HET_DRAGON_PICKAXE_PRETTY
public static final int HUMAN_MINING_HET_DRAGON_PICKAXE_PRETTY- See Also:
-
HUMAN_MINING_HET_ZALCANO_PICKAXE
public static final int HUMAN_MINING_HET_ZALCANO_PICKAXE- See Also:
-
HUMAN_MINING_HET_INFERNAL_PICKAXE
public static final int HUMAN_MINING_HET_INFERNAL_PICKAXE- See Also:
-
HUMAN_MINING_HET_3A_PICKAXE
public static final int HUMAN_MINING_HET_3A_PICKAXE- See Also:
-
HUMAN_MINING_HET_CRYSTAL_PICKAXE
public static final int HUMAN_MINING_HET_CRYSTAL_PICKAXE- See Also:
-
HUMAN_MINING_HET_LEAGUE_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_HET_LEAGUE_TRAILBLAZER_PICKAXE- See Also:
-
HUMAN_MINING_HET_TRAILBLAZER_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_HET_TRAILBLAZER_PICKAXE_NO_INFERNAL- See Also:
-
HUMAN_CRAFTING_ARMADYLEAN
public static final int HUMAN_CRAFTING_ARMADYLEAN- See Also:
-
TOA_FLIP_TILE
public static final int TOA_FLIP_TILE- See Also:
-
TOA_SOT_IDLE
public static final int TOA_SOT_IDLE- See Also:
-
TOA_SOT_CAST_A
public static final int TOA_SOT_CAST_A- See Also:
-
TOA_SOT_CAST_B
public static final int TOA_SOT_CAST_B- See Also:
-
TOA_SOT_READY
public static final int TOA_SOT_READY- See Also:
-
GATEWAY_TOMB01_BARRIER01_IDLE01
public static final int GATEWAY_TOMB01_BARRIER01_IDLE01- See Also:
-
TOA_TILE_GLOW_IDLE
public static final int TOA_TILE_GLOW_IDLE- See Also:
-
WALLKIT_TOMB_MONKEY01_BLINK01
public static final int WALLKIT_TOMB_MONKEY01_BLINK01- See Also:
-
TOA_DUST_FALLING
public static final int TOA_DUST_FALLING- See Also:
-
POTTERY_TOMB_BOBBING01
public static final int POTTERY_TOMB_BOBBING01- See Also:
-
WALLKIT_TOMB_CROCODILE01_IDLE01
public static final int WALLKIT_TOMB_CROCODILE01_IDLE01- See Also:
-
TOA_TELEPORTER_IDLE
public static final int TOA_TELEPORTER_IDLE- See Also:
-
TOA_PILLAR_SHAKE
public static final int TOA_PILLAR_SHAKE- See Also:
-
TOA_PILLAR_IDLE
public static final int TOA_PILLAR_IDLE- See Also:
-
TOA_OSMUMTEN_CHEST_CLOSED
public static final int TOA_OSMUMTEN_CHEST_CLOSED- See Also:
-
TOA_OSMUMTEN_CHEST_REVEAL
public static final int TOA_OSMUMTEN_CHEST_REVEAL- See Also:
-
TOA_OSMUMTEN_CHEST_OPEN
public static final int TOA_OSMUMTEN_CHEST_OPEN- See Also:
-
FX_CYCLE
public static final int FX_CYCLE- See Also:
-
FX_CYCLE_RING
public static final int FX_CYCLE_RING- See Also:
-
FX_CYCLE_MASORI_HEAD
public static final int FX_CYCLE_MASORI_HEAD- See Also:
-
FX_CYCLE_MASORI_TOP
public static final int FX_CYCLE_MASORI_TOP- See Also:
-
FX_CYCLE_MASORI_LEGS
public static final int FX_CYCLE_MASORI_LEGS- See Also:
-
FX_CYCLE_SWORD
public static final int FX_CYCLE_SWORD- See Also:
-
FX_CYCLE_WARD
public static final int FX_CYCLE_WARD- See Also:
-
FX_CYCLE_STAFF
public static final int FX_CYCLE_STAFF- See Also:
-
TOA_OBELISK01_GLOW
public static final int TOA_OBELISK01_GLOW- See Also:
-
TOA_WALL_RAISING
public static final int TOA_WALL_RAISING- See Also:
-
TOA_WALL_STATIC
public static final int TOA_WALL_STATIC- See Also:
-
TOA_BOULDER_ROLLING
public static final int TOA_BOULDER_ROLLING- See Also:
-
TOA_DUNG_DROP
public static final int TOA_DUNG_DROP- See Also:
-
TOA_LIFE_LEACH
public static final int TOA_LIFE_LEACH- See Also:
-
FX_CYCLE_GLOW
public static final int FX_CYCLE_GLOW- See Also:
-
FX_CYCLE_GLOW_LOOP
public static final int FX_CYCLE_GLOW_LOOP- See Also:
-
FX_CYCLE_SHRINK
public static final int FX_CYCLE_SHRINK- See Also:
-
TOA_WARDENS01_PYRAMID_ATTACK
public static final int TOA_WARDENS01_PYRAMID_ATTACK- See Also:
-
TOA_WARDENS01_PYARMID_APPEAR
public static final int TOA_WARDENS01_PYARMID_APPEAR- See Also:
-
TOA_WARDENS01_PYARMID_LEAVE
public static final int TOA_WARDENS01_PYARMID_LEAVE- See Also:
-
TOA_WARDENS01_PYRAMID_LOAD
public static final int TOA_WARDENS01_PYRAMID_LOAD- See Also:
-
TOA_WARDENS01_PYRAMID_INVISIBLE
public static final int TOA_WARDENS01_PYRAMID_INVISIBLE- See Also:
-
NPC_SCABARAS_IDLE01
public static final int NPC_SCABARAS_IDLE01- See Also:
-
NPC_SCABARAS_WALK01
public static final int NPC_SCABARAS_WALK01- See Also:
-
NPC_SCABARAS_TRAPPED01
public static final int NPC_SCABARAS_TRAPPED01- See Also:
-
NPC_CRONDIS_IDLE01
public static final int NPC_CRONDIS_IDLE01- See Also:
-
NPC_CRONDIS_WALK01
public static final int NPC_CRONDIS_WALK01- See Also:
-
NPC_CRONDIS_TRAPPED01
public static final int NPC_CRONDIS_TRAPPED01- See Also:
-
NPC_APMEKEN_IDLE01
public static final int NPC_APMEKEN_IDLE01- See Also:
-
NPC_APMEKEN_WALK01
public static final int NPC_APMEKEN_WALK01- See Also:
-
NPC_APMEKEN_TRAPPED01
public static final int NPC_APMEKEN_TRAPPED01- See Also:
-
NPC_HET_IDLE01
public static final int NPC_HET_IDLE01- See Also:
-
NPC_HET_WALK01
public static final int NPC_HET_WALK01- See Also:
-
NPC_HET_TRAPPED01
public static final int NPC_HET_TRAPPED01- See Also:
-
VFX_PANTHEON_TRAPPED01
public static final int VFX_PANTHEON_TRAPPED01- See Also:
-
TOA_HET_ORB_WALK01
public static final int TOA_HET_ORB_WALK01- See Also:
-
TOA_SPELL_TUMEKEN01_CAST01
public static final int TOA_SPELL_TUMEKEN01_CAST01- See Also:
-
TOA_KERIS_PARTISAN_SPECIAL01
public static final int TOA_KERIS_PARTISAN_SPECIAL01- See Also:
-
TOA_KERIS_PARTISAN_SPECIAL01_FX
public static final int TOA_KERIS_PARTISAN_SPECIAL01_FX- See Also:
-
TOA_TUMEKANS_LIGHT_CAST01
public static final int TOA_TUMEKANS_LIGHT_CAST01- See Also:
-
CRONDIS_COLUMN_TRAP_ANIM
public static final int CRONDIS_COLUMN_TRAP_ANIM- See Also:
-
CRONDIS_POISON_TILE_IDLE
public static final int CRONDIS_POISON_TILE_IDLE- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_01
public static final int CRONDIS_POISON_TILE_ACTIVATE_01- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_02
public static final int CRONDIS_POISON_TILE_ACTIVATE_02- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_03
public static final int CRONDIS_POISON_TILE_ACTIVATE_03- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_04
public static final int CRONDIS_POISON_TILE_ACTIVATE_04- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_05
public static final int CRONDIS_POISON_TILE_ACTIVATE_05- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_06
public static final int CRONDIS_POISON_TILE_ACTIVATE_06- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_07
public static final int CRONDIS_POISON_TILE_ACTIVATE_07- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_08
public static final int CRONDIS_POISON_TILE_ACTIVATE_08- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_09
public static final int CRONDIS_POISON_TILE_ACTIVATE_09- See Also:
-
CRONDIS_POISON_TILE_ACTIVATE_10
public static final int CRONDIS_POISON_TILE_ACTIVATE_10- See Also:
-
CRONDIS_POISON_SPOTANIM
public static final int CRONDIS_POISON_SPOTANIM- See Also:
-
CRONDIS_POISON_SPOTANIM_2
public static final int CRONDIS_POISON_SPOTANIM_2- See Also:
-
CRONDIS_POISON_SPOTANIM_3
public static final int CRONDIS_POISON_SPOTANIM_3- See Also:
-
CRONDIS_SPEAR_TRAP_IDLE
public static final int CRONDIS_SPEAR_TRAP_IDLE- See Also:
-
CRONDIS_SPEAR_TRAP_ACTIVATE
public static final int CRONDIS_SPEAR_TRAP_ACTIVATE- See Also:
-
CRONDIS_SPEAR_TRAP_SPEAR
public static final int CRONDIS_SPEAR_TRAP_SPEAR- See Also:
-
CRONDIS_SPEAR_TRAP_SPEAR02
public static final int CRONDIS_SPEAR_TRAP_SPEAR02- See Also:
-
FX_APMEKEN_SIGHT
public static final int FX_APMEKEN_SIGHT- See Also:
-
FX_APMEKEN_SIGHT_LONG
public static final int FX_APMEKEN_SIGHT_LONG- See Also:
-
FX_APMEKEN_FLOOR
public static final int FX_APMEKEN_FLOOR- See Also:
-
FX_APMEKEN_FLOOR_LONG
public static final int FX_APMEKEN_FLOOR_LONG- See Also:
-
FX_APMEKEN_BLIND
public static final int FX_APMEKEN_BLIND- See Also:
-
FX_APMEKEN_GAIN
public static final int FX_APMEKEN_GAIN- See Also:
-
NPC_KEPHRI_IDLE
public static final int NPC_KEPHRI_IDLE- See Also:
-
NPC_KEPHRI_TURN_LEFT
public static final int NPC_KEPHRI_TURN_LEFT- See Also:
-
NPC_KEPHRI_TURN_RIGHT
public static final int NPC_KEPHRI_TURN_RIGHT- See Also:
-
NPC_KEPHRI_ATTACK_RANGED
public static final int NPC_KEPHRI_ATTACK_RANGED- See Also:
-
NPC_KEPHRI_ATTACK_RANGED_RADIAL
public static final int NPC_KEPHRI_ATTACK_RANGED_RADIAL- See Also:
-
NPC_KEPHRI_ATTACK_MAGIC_RADIAL
public static final int NPC_KEPHRI_ATTACK_MAGIC_RADIAL- See Also:
-
NPC_KEPHRI_ATTACK_SPECIAL_EGGS
public static final int NPC_KEPHRI_ATTACK_SPECIAL_EGGS- See Also:
-
NPC_KEPHRI_STUNNED
public static final int NPC_KEPHRI_STUNNED- See Also:
-
NPC_KEPHRI_STUNNED_IDLE
public static final int NPC_KEPHRI_STUNNED_IDLE- See Also:
-
NPC_KEPHRI_STUNNED_WAKEUP
public static final int NPC_KEPHRI_STUNNED_WAKEUP- See Also:
-
NPC_KEPHRI_DEATH
public static final int NPC_KEPHRI_DEATH- See Also:
-
NPC_KEPHRI_DEAD
public static final int NPC_KEPHRI_DEAD- See Also:
-
NPC_SCARAB_WALK
public static final int NPC_SCARAB_WALK- See Also:
-
NPC_SCARAB_WALK_BACKWARDS
public static final int NPC_SCARAB_WALK_BACKWARDS- See Also:
-
NPC_SCARAB_IDLE
public static final int NPC_SCARAB_IDLE- See Also:
-
NPC_SCARAB_ATTACK
public static final int NPC_SCARAB_ATTACK- See Also:
-
NPC_SCARAB_RANGED_ATTACK
public static final int NPC_SCARAB_RANGED_ATTACK- See Also:
-
NPC_SCARAB_SPAWN
public static final int NPC_SCARAB_SPAWN- See Also:
-
NPC_SCARAB_DEATH
public static final int NPC_SCARAB_DEATH- See Also:
-
NPC_SCARAB_FLYING_TAKEOFF
public static final int NPC_SCARAB_FLYING_TAKEOFF- See Also:
-
NPC_SCARAB_FLYING_IDLE
public static final int NPC_SCARAB_FLYING_IDLE- See Also:
-
NPC_SCARAB_FLYING_IDLE02
public static final int NPC_SCARAB_FLYING_IDLE02- See Also:
-
NPC_SCARAB_FLYING_ATTACK
public static final int NPC_SCARAB_FLYING_ATTACK- See Also:
-
NPC_SCARAB_FLYING_LANDING
public static final int NPC_SCARAB_FLYING_LANDING- See Also:
-
NPC_SCARAB_FLYING_SPAWN
public static final int NPC_SCARAB_FLYING_SPAWN- See Also:
-
NPC_SCARAB_FLYING_DEATH
public static final int NPC_SCARAB_FLYING_DEATH- See Also:
-
NPC_SCARAB_FLYING_DEATH02
public static final int NPC_SCARAB_FLYING_DEATH02- See Also:
-
NPC_SCARAB_FLYING_DEATH03
public static final int NPC_SCARAB_FLYING_DEATH03- See Also:
-
NPC_SCARAB_FLYING_EXPLODE01
public static final int NPC_SCARAB_FLYING_EXPLODE01- See Also:
-
VFX_SCARAB_SHIELD01_ALIVE
public static final int VFX_SCARAB_SHIELD01_ALIVE- See Also:
-
VFX_SCARAB_SHIELD01_DEAD
public static final int VFX_SCARAB_SHIELD01_DEAD- See Also:
-
VFX_SCARAB_SHIELD01_DEATH
public static final int VFX_SCARAB_SHIELD01_DEATH- See Also:
-
VFX_SCARAB_SHIELD01_REFORM
public static final int VFX_SCARAB_SHIELD01_REFORM- See Also:
-
NPC_SWARM01_SCARAB01_SPAWN01
public static final int NPC_SWARM01_SCARAB01_SPAWN01- See Also:
-
NPC_SWARM01_SCARAB01_IDLE01
public static final int NPC_SWARM01_SCARAB01_IDLE01- See Also:
-
NPC_SWARM01_SCARAB01_INTEGRATE01
public static final int NPC_SWARM01_SCARAB01_INTEGRATE01- See Also:
-
NPC_SWARM01_SCARAB01_DEATH01
public static final int NPC_SWARM01_SCARAB01_DEATH01- See Also:
-
SPOTANIM_DUNGBALL_EXPLOSION01
public static final int SPOTANIM_DUNGBALL_EXPLOSION01- See Also:
-
VFX_SCARAB_EXPLOSION01
public static final int VFX_SCARAB_EXPLOSION01- See Also:
-
VFX_SCARAB_EXPLOSION02
public static final int VFX_SCARAB_EXPLOSION02- See Also:
-
VFX_SCARAB_EXPLOSION03
public static final int VFX_SCARAB_EXPLOSION03- See Also:
-
VFX_SCARAB_EXPLOSION04
public static final int VFX_SCARAB_EXPLOSION04- See Also:
-
VFX_SCARAB_EXPLOSION05
public static final int VFX_SCARAB_EXPLOSION05- See Also:
-
VFX_SCARAB_EXPLOSION06
public static final int VFX_SCARAB_EXPLOSION06- See Also:
-
VFX_SCARAB_EXPLOSION07
public static final int VFX_SCARAB_EXPLOSION07- See Also:
-
VFX_SCARAB_EXPLOSION08
public static final int VFX_SCARAB_EXPLOSION08- See Also:
-
NPC_ZEBAK01_IDLE
public static final int NPC_ZEBAK01_IDLE- See Also:
-
NPC_ZEBAK02_IDLE
public static final int NPC_ZEBAK02_IDLE- See Also:
-
NPC_ZEBAK01_ATTACK_MELEE
public static final int NPC_ZEBAK01_ATTACK_MELEE- See Also:
-
NPC_ZEBAK02_ATTACK_MELEE
public static final int NPC_ZEBAK02_ATTACK_MELEE- See Also:
-
NPC_ZEBAK01_ATTACK_MELEE_ENRAGED
public static final int NPC_ZEBAK01_ATTACK_MELEE_ENRAGED- See Also:
-
NPC_ZEBAK02_ATTACK_MELEE_ENRAGED
public static final int NPC_ZEBAK02_ATTACK_MELEE_ENRAGED- See Also:
-
NPC_ZEBAK01_ATTACK_RANGED
public static final int NPC_ZEBAK01_ATTACK_RANGED- See Also:
-
NPC_ZEBAK02_ATTACK_RANGED
public static final int NPC_ZEBAK02_ATTACK_RANGED- See Also:
-
NPC_ZEBAK01_ATTACK_RANGED_ENRAGED
public static final int NPC_ZEBAK01_ATTACK_RANGED_ENRAGED- See Also:
-
NPC_ZEBAK02_ATTACK_RANGED_ENRAGED
public static final int NPC_ZEBAK02_ATTACK_RANGED_ENRAGED- See Also:
-
NPC_ZEBAK01_ATTACK_ROAR
public static final int NPC_ZEBAK01_ATTACK_ROAR- See Also:
-
NPC_ZEBAK02_ATTACK_ROAR
public static final int NPC_ZEBAK02_ATTACK_ROAR- See Also:
-
NPC_ZEBAK01_ATTACK_TAIL
public static final int NPC_ZEBAK01_ATTACK_TAIL- See Also:
-
NPC_ZEBAK02_ATTACK_TAIL
public static final int NPC_ZEBAK02_ATTACK_TAIL- See Also:
-
NPC_ZEBAK01_ATTACK_SPECIAL
public static final int NPC_ZEBAK01_ATTACK_SPECIAL- See Also:
-
NPC_ZEBAK02_ATTACK_SPECIAL
public static final int NPC_ZEBAK02_ATTACK_SPECIAL- See Also:
-
NPC_ZEBAK01_DEATH
public static final int NPC_ZEBAK01_DEATH- See Also:
-
NPC_ZEBAK02_DEATH
public static final int NPC_ZEBAK02_DEATH- See Also:
-
NPC_ZEBAK01_DEAD
public static final int NPC_ZEBAK01_DEAD- See Also:
-
NPC_ZEBAK02_DEAD
public static final int NPC_ZEBAK02_DEAD- See Also:
-
SPOTANIM_ZEBAK_MAGIC01
public static final int SPOTANIM_ZEBAK_MAGIC01- See Also:
-
PROJECTILE_ZEBAK_RANGED01
public static final int PROJECTILE_ZEBAK_RANGED01- See Also:
-
PROJECTILE_ZEBAK_RANGED01_ENRAGED
public static final int PROJECTILE_ZEBAK_RANGED01_ENRAGED- See Also:
-
SPOTANIM_ZEBAK_RANGED01
public static final int SPOTANIM_ZEBAK_RANGED01- See Also:
-
PROJECTILE_ZEBAK_PITCHER01
public static final int PROJECTILE_ZEBAK_PITCHER01- See Also:
-
PROJECTILE_ZEBAK_PITCHER01_ENRAGED
public static final int PROJECTILE_ZEBAK_PITCHER01_ENRAGED- See Also:
-
SPOTANIM_ZEBAK_PITCHER01
public static final int SPOTANIM_ZEBAK_PITCHER01- See Also:
-
PROJECTILE_ZEBAK_SHIELD01
public static final int PROJECTILE_ZEBAK_SHIELD01- See Also:
-
SPOTANIM_ZEBAK_SHIELD01
public static final int SPOTANIM_ZEBAK_SHIELD01- See Also:
-
SPOTANIM_ZEBAK_ATTACK_ROAR
public static final int SPOTANIM_ZEBAK_ATTACK_ROAR- See Also:
-
TOA_WARDENS_BUFF_SPOTANIM
public static final int TOA_WARDENS_BUFF_SPOTANIM- See Also:
-
NPC_WARDENS_WALK01
public static final int NPC_WARDENS_WALK01- See Also:
-
NPC_WARDENS_WALK02
public static final int NPC_WARDENS_WALK02- See Also:
-
NPC_WARDENS_WALK03
public static final int NPC_WARDENS_WALK03- See Also:
-
NPC_WARDENS_WALK04
public static final int NPC_WARDENS_WALK04- See Also:
-
NPC_WARDENS_IDLE01
public static final int NPC_WARDENS_IDLE01- See Also:
-
NPC_WARDENS_IDLE02
public static final int NPC_WARDENS_IDLE02- See Also:
-
NPC_WARDENS_IDLE03
public static final int NPC_WARDENS_IDLE03- See Also:
-
NPC_WARDENS_IDLE04
public static final int NPC_WARDENS_IDLE04- See Also:
-
NPC_WARDENS_IDLE05
public static final int NPC_WARDENS_IDLE05- See Also:
-
NPC_WARDENS_STOMP01
public static final int NPC_WARDENS_STOMP01- See Also:
-
NPC_WARDENS_MELEE01
public static final int NPC_WARDENS_MELEE01- See Also:
-
NPC_WARDENS_RANGED01
public static final int NPC_WARDENS_RANGED01- See Also:
-
NPC_WARDENS_MAGIC01
public static final int NPC_WARDENS_MAGIC01- See Also:
-
NPC_WARDENS_DEATH01
public static final int NPC_WARDENS_DEATH01- See Also:
-
NPC_WARDENS_WAKE01
public static final int NPC_WARDENS_WAKE01- See Also:
-
NPC_WARDENS_WAKE02
public static final int NPC_WARDENS_WAKE02- See Also:
-
NPC_WARDENS_DORMANT01
public static final int NPC_WARDENS_DORMANT01- See Also:
-
NPC_WARDENS_SPECIAL01
public static final int NPC_WARDENS_SPECIAL01- See Also:
-
NPC_WARDENS_IMPACT01
public static final int NPC_WARDENS_IMPACT01- See Also:
-
NPC_WARDENS_LAUNCH01
public static final int NPC_WARDENS_LAUNCH01- See Also:
-
NPC_WARDENS_EXPLOSION01
public static final int NPC_WARDENS_EXPLOSION01- See Also:
-
NPC_WARDENS_KNEEL01
public static final int NPC_WARDENS_KNEEL01- See Also:
-
NPC_WARDENS_KNEELING01
public static final int NPC_WARDENS_KNEELING01- See Also:
-
NPC_WARDENS_STANDUP01
public static final int NPC_WARDENS_STANDUP01- See Also:
-
NPC_WARDENS_HEADLESS01
public static final int NPC_WARDENS_HEADLESS01- See Also:
-
NPC_WARDENS_ATTACKLEFT01
public static final int NPC_WARDENS_ATTACKLEFT01- See Also:
-
NPC_WARDENS_ATTACKLEFT02
public static final int NPC_WARDENS_ATTACKLEFT02- See Also:
-
NPC_WARDENS_ATTACKRIGHT01
public static final int NPC_WARDENS_ATTACKRIGHT01- See Also:
-
NPC_WARDENS_ATTACKRIGHT02
public static final int NPC_WARDENS_ATTACKRIGHT02- See Also:
-
NPC_WARDENS_ATTACKCENTER01
public static final int NPC_WARDENS_ATTACKCENTER01- See Also:
-
NPC_WARDENS_ATTACKCENTER02
public static final int NPC_WARDENS_ATTACKCENTER02- See Also:
-
NPC_WARDENS_STAGGER01
public static final int NPC_WARDENS_STAGGER01- See Also:
-
NPC_WARDENS_RELEASE01
public static final int NPC_WARDENS_RELEASE01- See Also:
-
NPC_WARDENS_CHARGE01
public static final int NPC_WARDENS_CHARGE01- See Also:
-
NPC_WARDENS_CHARGING01
public static final int NPC_WARDENS_CHARGING01- See Also:
-
NPC_WARDENS_ENRAGING01
public static final int NPC_WARDENS_ENRAGING01- See Also:
-
NPC_WARDENS_ENRAGED01
public static final int NPC_WARDENS_ENRAGED01- See Also:
-
SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01
public static final int SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01- See Also:
-
SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01
public static final int SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01- See Also:
-
SPOTANIM_WARDENS01_EXPLOSION01_IDLE01
public static final int SPOTANIM_WARDENS01_EXPLOSION01_IDLE01- See Also:
-
SPOTANIM_WARDENS01_WAKEUP02
public static final int SPOTANIM_WARDENS01_WAKEUP02- See Also:
-
SPOTANIM_WARDENS01_IDLE05_IDLE01
public static final int SPOTANIM_WARDENS01_IDLE05_IDLE01- See Also:
-
SPOTANIM_WARDENS01_DEATH02_OFFSET01
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET01- See Also:
-
SPOTANIM_WARDENS01_DEATH02_OFFSET02
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET02- See Also:
-
SPOTANIM_WARDENS01_DEATH02_OFFSET03
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET03- See Also:
-
SPOTANIM_WARDENS01_DEATH02_OFFSET04
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET04- See Also:
-
SPOTANIM_WARDENS01_DEATH02_OFFSET05
public static final int SPOTANIM_WARDENS01_DEATH02_OFFSET05- See Also:
-
SPOTANIM_WARDENS01_DEATH02_IDLE01
public static final int SPOTANIM_WARDENS01_DEATH02_IDLE01- See Also:
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01- See Also:
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02- See Also:
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03- See Also:
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04- See Also:
-
PROJANIM_WARDENS01_MELEE01_SPIN01
public static final int PROJANIM_WARDENS01_MELEE01_SPIN01- See Also:
-
PROJANIM_WARDENS01_RANGED01_SPIN01
public static final int PROJANIM_WARDENS01_RANGED01_SPIN01- See Also:
-
PROJANIM_WARDENS01_ENTOMB01_SPIN01
public static final int PROJANIM_WARDENS01_ENTOMB01_SPIN01- See Also:
-
SPOTANIM_WARDENS01_CORE01_BEAT01
public static final int SPOTANIM_WARDENS01_CORE01_BEAT01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01_IDLE01
public static final int SPOTANIM_AMASCUT01_SUCKING01_IDLE01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01_FLASH01
public static final int SPOTANIM_AMASCUT01_SUCKING01_FLASH01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01
public static final int SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01_GLOW01
public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01_GLOW02
public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW02- See Also:
-
SPOTANIM_AMASCUT01_STRIKE01_FIRE01
public static final int SPOTANIM_AMASCUT01_STRIKE01_FIRE01- See Also:
-
SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01
public static final int SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01- See Also:
-
TOA_WARDENS_DEBRIS_FLOATING
public static final int TOA_WARDENS_DEBRIS_FLOATING- See Also:
-
TOA_WARDENS_ENTOMB
public static final int TOA_WARDENS_ENTOMB- See Also:
-
TOA_WARDENS_ENTOMB_LOOP
public static final int TOA_WARDENS_ENTOMB_LOOP- See Also:
-
TOA_WARDENS_ENTOMB_END
public static final int TOA_WARDENS_ENTOMB_END- See Also:
-
NPC_AMASCUT_GIANT01_IDLE01
public static final int NPC_AMASCUT_GIANT01_IDLE01- See Also:
-
NPC_AMASCUT_GIANT01_SUCK01
public static final int NPC_AMASCUT_GIANT01_SUCK01- See Also:
-
NPC_AMASCUT_GIANT01_ENRAGE01
public static final int NPC_AMASCUT_GIANT01_ENRAGE01- See Also:
-
NPC_AMASCUT_GIANT01_EXIT01
public static final int NPC_AMASCUT_GIANT01_EXIT01- See Also:
-
FX_OBELISK_WARDENS_PHASE01_IDLE01
public static final int FX_OBELISK_WARDENS_PHASE01_IDLE01- See Also:
-
FX_OBELISK_WARDENS01_CAST
public static final int FX_OBELISK_WARDENS01_CAST- See Also:
-
WARDENS_P3_TILE
public static final int WARDENS_P3_TILE- See Also:
-
FX_OBELISK_WARDENS01_CHARGE
public static final int FX_OBELISK_WARDENS01_CHARGE- See Also:
-
FX_OBELISK_WARDENS01_CHARGE_PART1
public static final int FX_OBELISK_WARDENS01_CHARGE_PART1- See Also:
-
FX_OBELISK_WARDENS01_CHARGE_PART2
public static final int FX_OBELISK_WARDENS01_CHARGE_PART2- See Also:
-
FX_OBELISK_WARDENS01_CHARGE_PART3
public static final int FX_OBELISK_WARDENS01_CHARGE_PART3- See Also:
-
FX_OBELISK_WARDENS02_BOMB
public static final int FX_OBELISK_WARDENS02_BOMB- See Also:
-
FX_OBELISK_WARDENS02_OPEN
public static final int FX_OBELISK_WARDENS02_OPEN- See Also:
-
FX_OBELISK_WARDENS02_CLOSE
public static final int FX_OBELISK_WARDENS02_CLOSE- See Also:
-
FX_OBELISK_WARDENS02_WAVE
public static final int FX_OBELISK_WARDENS02_WAVE- See Also:
-
FX_OBELISK_WARDENS02_CAST
public static final int FX_OBELISK_WARDENS02_CAST- See Also:
-
FX_OBELISK_WARDENS02_BEAM
public static final int FX_OBELISK_WARDENS02_BEAM- See Also:
-
FX_OBELISK_WARDENS02_SWEEP
public static final int FX_OBELISK_WARDENS02_SWEEP- See Also:
-
FX_OBELISK_WARDENS02_DEATH
public static final int FX_OBELISK_WARDENS02_DEATH- See Also:
-
FX_WARDENS_ENERGY_DEATH01
public static final int FX_WARDENS_ENERGY_DEATH01- See Also:
-
FX_WARDENS_ENERGY_GROUNDED01
public static final int FX_WARDENS_ENERGY_GROUNDED01- See Also:
-
NPC_MANDRILL_WALK01
public static final int NPC_MANDRILL_WALK01- See Also:
-
NPC_MANDRILL_WALK01_BACKWARDS
public static final int NPC_MANDRILL_WALK01_BACKWARDS- See Also:
-
NPC_MANDRILL_WALK02
public static final int NPC_MANDRILL_WALK02- See Also:
-
NPC_MANDRILL_WALK02_BACKWARDS
public static final int NPC_MANDRILL_WALK02_BACKWARDS- See Also:
-
NPC_MANDRILL_IDLE
public static final int NPC_MANDRILL_IDLE- See Also:
-
NPC_MANDRILL_ATTACK_MELEE
public static final int NPC_MANDRILL_ATTACK_MELEE- See Also:
-
NPC_BABA_ATTACK_MELEE
public static final int NPC_BABA_ATTACK_MELEE- See Also:
-
NPC_MANDRILL_ATTACK_RANGED_01
public static final int NPC_MANDRILL_ATTACK_RANGED_01- See Also:
-
NPC_MANDRILL_ATTACK_RANGED_02
public static final int NPC_MANDRILL_ATTACK_RANGED_02- See Also:
-
NPC_MANDRILL_ATTACK_MAGIC
public static final int NPC_MANDRILL_ATTACK_MAGIC- See Also:
-
NPC_MANDRILL_ATTACK_MAGIC_02
public static final int NPC_MANDRILL_ATTACK_MAGIC_02- See Also:
-
NPC_MANDRILL_ATTACK_SPECIAL_JUMP01
public static final int NPC_MANDRILL_ATTACK_SPECIAL_JUMP01- See Also:
-
NPC_MANDRILL_ATTACK_SPECIAL_RANGED01
public static final int NPC_MANDRILL_ATTACK_SPECIAL_RANGED01- See Also:
-
NPC_MANDRILL_ATTACK_SPECIAL_IDLE01
public static final int NPC_MANDRILL_ATTACK_SPECIAL_IDLE01- See Also:
-
NPC_MANDRILL_ATTACK_SPECIAL_END01
public static final int NPC_MANDRILL_ATTACK_SPECIAL_END01- See Also:
-
NPC_MANDRILL_SPAWN01
public static final int NPC_MANDRILL_SPAWN01- See Also:
-
NPC_MANDRILL_SPAWN02
public static final int NPC_MANDRILL_SPAWN02- See Also:
-
NPC_MANDRILL_DESPAWN01
public static final int NPC_MANDRILL_DESPAWN01- See Also:
-
NPC_MANDRILL_DESPAWN02
public static final int NPC_MANDRILL_DESPAWN02- See Also:
-
NPC_MANDRILL_EXPLODE
public static final int NPC_MANDRILL_EXPLODE- See Also:
-
SPOTANIM_MANDRILL_EXPLODE
public static final int SPOTANIM_MANDRILL_EXPLODE- See Also:
-
TOA_BABA_BANANA_FALL
public static final int TOA_BABA_BANANA_FALL- See Also:
-
FX_SYMBOL_FLOOR_GLOW01
public static final int FX_SYMBOL_FLOOR_GLOW01- See Also:
-
NPC_AKKHA_IDLE_SPEAR
public static final int NPC_AKKHA_IDLE_SPEAR- See Also:
-
NPC_AKKHA_IDLE_SWORD
public static final int NPC_AKKHA_IDLE_SWORD- See Also:
-
NPC_AKKHA_WALK_01_SPEAR
public static final int NPC_AKKHA_WALK_01_SPEAR- See Also:
-
NPC_AKKHA_WALK_01_SWORD
public static final int NPC_AKKHA_WALK_01_SWORD- See Also:
-
NPC_AKKHA_WALK_02_SPEAR
public static final int NPC_AKKHA_WALK_02_SPEAR- See Also:
-
NPC_AKKHA_WALK_02_SWORD
public static final int NPC_AKKHA_WALK_02_SWORD- See Also:
-
NPC_AKKHA_WALK_BACKWARDS_01_SPEAR
public static final int NPC_AKKHA_WALK_BACKWARDS_01_SPEAR- See Also:
-
NPC_AKKHA_WALK_BACKWARDS_01_SWORD
public static final int NPC_AKKHA_WALK_BACKWARDS_01_SWORD- See Also:
-
NPC_AKKHA_WALK_BACKWARDS_02_SPEAR
public static final int NPC_AKKHA_WALK_BACKWARDS_02_SPEAR- See Also:
-
NPC_AKKHA_WALK_BACKWARDS_02_SWORD
public static final int NPC_AKKHA_WALK_BACKWARDS_02_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MELEE_SPEAR
public static final int NPC_AKKHA_ATTACK_MELEE_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MELEE_SWORD
public static final int NPC_AKKHA_ATTACK_MELEE_SWORD- See Also:
-
NPC_AKKHA_ATTACK_RANGED_SPEAR
public static final int NPC_AKKHA_ATTACK_RANGED_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_RANGED_SWORD
public static final int NPC_AKKHA_ATTACK_RANGED_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_01_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_01_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_02_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_02_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_03_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_03_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_04_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_04_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_01_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_01_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_02_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_02_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_03_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_03_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_04_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_04_SWORD- See Also:
-
NPC_AKKHA_TELEPORT_DISAPPEAR_SPEAR
public static final int NPC_AKKHA_TELEPORT_DISAPPEAR_SPEAR- See Also:
-
NPC_AKKHA_TELEPORT_APPEAR_SPEAR
public static final int NPC_AKKHA_TELEPORT_APPEAR_SPEAR- See Also:
-
NPC_AKKHA_TELEPORT_DISAPPEAR_SWORD
public static final int NPC_AKKHA_TELEPORT_DISAPPEAR_SWORD- See Also:
-
NPC_AKKHA_TELEPORT_APPEAR_SWORD
public static final int NPC_AKKHA_TELEPORT_APPEAR_SWORD- See Also:
-
NPC_AKKHA_ATTACK_STOMP_SPEAR
public static final int NPC_AKKHA_ATTACK_STOMP_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_STOMP_SWORD
public static final int NPC_AKKHA_ATTACK_STOMP_SWORD- See Also:
-
NPC_AKKHA_SPAWN_SPEAR
public static final int NPC_AKKHA_SPAWN_SPEAR- See Also:
-
NPC_AKKHA_SPAWN_SWORD
public static final int NPC_AKKHA_SPAWN_SWORD- See Also:
-
NPC_AKKHA_DEATH_SPEAR
public static final int NPC_AKKHA_DEATH_SPEAR- See Also:
-
NPC_AKKHA_DEATH_SWORD
public static final int NPC_AKKHA_DEATH_SWORD- See Also:
-
FX_ORB_DUST_IDLE
public static final int FX_ORB_DUST_IDLE- See Also:
-
GHOST_SUMMON2_PRIORITY
public static final int GHOST_SUMMON2_PRIORITY- See Also:
-
BOULDER_ROLLING_NO_DELAY
public static final int BOULDER_ROLLING_NO_DELAY- See Also:
-
DESERTTREASURE_SCARAB_CRACKS_FLOOR_QUICK
public static final int DESERTTREASURE_SCARAB_CRACKS_FLOOR_QUICK- See Also:
-
TOL_HOMONCULUS_MAGIC_SPOTANIM_LOOP
public static final int TOL_HOMONCULUS_MAGIC_SPOTANIM_LOOP- See Also:
-
HUMAN_TROLL_FLYBACK_MERGE
public static final int HUMAN_TROLL_FLYBACK_MERGE- See Also:
-
CONTACT_BOSS_SPAWN_QUICK
public static final int CONTACT_BOSS_SPAWN_QUICK- See Also:
-
CONTACT_BOSS_DEATH_AND_REV
public static final int CONTACT_BOSS_DEATH_AND_REV- See Also:
-
CONTACT_BOSS_DEATH_NO_DELAY
public static final int CONTACT_BOSS_DEATH_NO_DELAY- See Also:
-
NPC_XAMPHUR_DEMONBANE_QUICK
public static final int NPC_XAMPHUR_DEMONBANE_QUICK- See Also:
-
CROC_ATTACK_MERGE
public static final int CROC_ATTACK_MERGE- See Also:
-
GA_BEAST_ROCK_FALL_FASTER
public static final int GA_BEAST_ROCK_FALL_FASTER- See Also:
-
GA_BEAST_ROCK_FALL_FASTEST
public static final int GA_BEAST_ROCK_FALL_FASTEST- See Also:
-
NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE
public static final int NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE- See Also:
-
FX_FIRE01_IDLE
public static final int FX_FIRE01_IDLE- See Also:
-
NPC_AKKHA_WALK_03_SWORD
public static final int NPC_AKKHA_WALK_03_SWORD- See Also:
-
NPC_AKKHA_WALK_BACKWARDS_03_SPEAR
public static final int NPC_AKKHA_WALK_BACKWARDS_03_SPEAR- See Also:
-
NPC_AKKHA_WALK_BACKWARDS_03_SWORD
public static final int NPC_AKKHA_WALK_BACKWARDS_03_SWORD- See Also:
-
SPEEDRUN_SCROLL_READ
public static final int SPEEDRUN_SCROLL_READ- See Also:
-
WEAPON_SPEEDRUNNING01_CLOCK01_WALK01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_WALK01- See Also:
-
WEAPON_SPEEDRUNNING01_CLOCK01_READY01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_READY01- See Also:
-
WEAPON_SPEEDRUNNING01_CLOCK01_RUN01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_RUN01- See Also:
-
WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01- See Also:
-
WEAPON_SPEEDRUNNING01_CLOCK01_BLOCK01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_BLOCK01- See Also:
-
WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01
public static final int WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01- See Also:
-
SPEEDRUN_HOME_TELEPORT
public static final int SPEEDRUN_HOME_TELEPORT- See Also:
-
SPEEDRUN_HOME_TELEPORT_1
public static final int SPEEDRUN_HOME_TELEPORT_1- See Also:
-
SPEEDRUN_HOME_TELEPORT_2
public static final int SPEEDRUN_HOME_TELEPORT_2- See Also:
-
SPEEDRUN_HOME_TELEPORT_3
public static final int SPEEDRUN_HOME_TELEPORT_3- See Also:
-
SPEEDRUN_HOME_TELEPORT_4
public static final int SPEEDRUN_HOME_TELEPORT_4- See Also:
-
SPEEDRUN_HOME_TELEPORT_5
public static final int SPEEDRUN_HOME_TELEPORT_5- See Also:
-
SPEEDRUN_HOME_TELEPORT_6
public static final int SPEEDRUN_HOME_TELEPORT_6- See Also:
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT- See Also:
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT_5
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_5- See Also:
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT_6
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_6- See Also:
-
SPEEDRUN_HOME_TELEPORT_RETURN
public static final int SPEEDRUN_HOME_TELEPORT_RETURN- See Also:
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN- See Also:
-
EMOTE_TRICK_OR_TREAT_0
public static final int EMOTE_TRICK_OR_TREAT_0- See Also:
-
EMOTE_TRICK_OR_TREAT_1
public static final int EMOTE_TRICK_OR_TREAT_1- See Also:
-
EMOTE_TRICK_OR_TREAT_2
public static final int EMOTE_TRICK_OR_TREAT_2- See Also:
-
EMOTE_TRICK_OR_TREAT_3
public static final int EMOTE_TRICK_OR_TREAT_3- See Also:
-
EMOTE_TRICK_OR_TREAT_4
public static final int EMOTE_TRICK_OR_TREAT_4- See Also:
-
STRAYDOG_READY02
public static final int STRAYDOG_READY02- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_5_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_5_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_5_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_PLAYER_TIER_6_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_WOMAN_TIER_6_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_PLAYER_TIER_6_AVERNIC- See Also:
-
DEATH_OFFICE_NUTCRACKER_IDLE
public static final int DEATH_OFFICE_NUTCRACKER_IDLE- See Also:
-
FAIRY_FLOWER_IDLE
public static final int FAIRY_FLOWER_IDLE- See Also:
-
LIGHT_BEAM_BUTTERFLY
public static final int LIGHT_BEAM_BUTTERFLY- See Also:
-
CARD_LAUNCH
public static final int CARD_LAUNCH- See Also:
-
HUMAN_CARD_READY
public static final int HUMAN_CARD_READY- See Also:
-
HUMAN_CARD_ATTACK01
public static final int HUMAN_CARD_ATTACK01- See Also:
-
HUMAN_CARD_WALK01
public static final int HUMAN_CARD_WALK01- See Also:
-
HUMAN_CARD_RUN01
public static final int HUMAN_CARD_RUN01- See Also:
-
HUMAN_CARD_WALK01_L
public static final int HUMAN_CARD_WALK01_L- See Also:
-
HUMAN_CARD_WALK01_R
public static final int HUMAN_CARD_WALK01_R- See Also:
-
HUMAN_CARD_DEFEND
public static final int HUMAN_CARD_DEFEND- See Also:
-
POH_SMASH_MAGIC_TABLET_PRIORITY
public static final int POH_SMASH_MAGIC_TABLET_PRIORITY- See Also:
-
ARROW_VENATOR01_LAUNCH
public static final int ARROW_VENATOR01_LAUNCH- See Also:
-
ARROW_VENATOR01_TRAVEL
public static final int ARROW_VENATOR01_TRAVEL- See Also:
-
HUMAN_WEAPON_BOW_VENATOR01_READY
public static final int HUMAN_WEAPON_BOW_VENATOR01_READY- See Also:
-
HUMAN_WEAPON_BOW_VENATOR01_SHOOT
public static final int HUMAN_WEAPON_BOW_VENATOR01_SHOOT- See Also:
-
HUMAN_WEAPON_BOW_VENATOR01_WALK
public static final int HUMAN_WEAPON_BOW_VENATOR01_WALK- See Also:
-
HUMAN_WEAPON_BOW_VENATOR01_RUN
public static final int HUMAN_WEAPON_BOW_VENATOR01_RUN- See Also:
-
HUMAN_WEAPON_BOW_VENATOR01_STEPLEFT
public static final int HUMAN_WEAPON_BOW_VENATOR01_STEPLEFT- See Also:
-
HUMAN_WEAPON_BOW_VENATOR01_STEPRIGHT
public static final int HUMAN_WEAPON_BOW_VENATOR01_STEPRIGHT- See Also:
-
HUMAN_WEAPON_BOW_VENATOR01_TURN
public static final int HUMAN_WEAPON_BOW_VENATOR01_TURN- See Also:
-
WILLOWTHEWISP_FAST
public static final int WILLOWTHEWISP_FAST- See Also:
-
MAHJARRAT_IDLE01
public static final int MAHJARRAT_IDLE01- See Also:
-
MAHJARRAT_WALK_FORWARD01
public static final int MAHJARRAT_WALK_FORWARD01- See Also:
-
MAHJARRAT_WALK_BACKWARDS01
public static final int MAHJARRAT_WALK_BACKWARDS01- See Also:
-
MAHJARRAT_ATTACK_MELEE01
public static final int MAHJARRAT_ATTACK_MELEE01- See Also:
-
MAHJARRAT_ATTACK_MAGIC01
public static final int MAHJARRAT_ATTACK_MAGIC01- See Also:
-
MAHJARRAT_ATTACK_SUMMON01
public static final int MAHJARRAT_ATTACK_SUMMON01- See Also:
-
MAHJARRAT_TELEPORT_APPEAR01
public static final int MAHJARRAT_TELEPORT_APPEAR01- See Also:
-
MAHJARRAT_TELEPORT_DISAPPEAR01
public static final int MAHJARRAT_TELEPORT_DISAPPEAR01- See Also:
-
VFX_MAHJARRAT_TELEPORT_01
public static final int VFX_MAHJARRAT_TELEPORT_01- See Also:
-
MAHJARRAT_IDLE02
public static final int MAHJARRAT_IDLE02- See Also:
-
MAHJARRAT_WALK_FORWARD02
public static final int MAHJARRAT_WALK_FORWARD02- See Also:
-
MAHJARRAT_WALK_BACKWARDS02
public static final int MAHJARRAT_WALK_BACKWARDS02- See Also:
-
MAHJARRAT_ATTACK_MELEE02
public static final int MAHJARRAT_ATTACK_MELEE02- See Also:
-
MAHJARRAT_ATTACK_MAGIC02
public static final int MAHJARRAT_ATTACK_MAGIC02- See Also:
-
MAHJARRAT_ATTACK_SUMMON02
public static final int MAHJARRAT_ATTACK_SUMMON02- See Also:
-
MAHJARRAT_TELEPORT_APPEAR02
public static final int MAHJARRAT_TELEPORT_APPEAR02- See Also:
-
MAHJARRAT_TELEPORT_DISAPPEAR02
public static final int MAHJARRAT_TELEPORT_DISAPPEAR02- See Also:
-
VFX_MAHJARRAT_TELEPORT_02
public static final int VFX_MAHJARRAT_TELEPORT_02- See Also:
-
MAHJARRAT_IDLE03
public static final int MAHJARRAT_IDLE03- See Also:
-
MAHJARRAT_WALK_FORWARD03
public static final int MAHJARRAT_WALK_FORWARD03- See Also:
-
MAHJARRAT_WALK_BACKWARDS03
public static final int MAHJARRAT_WALK_BACKWARDS03- See Also:
-
MAHJARRAT_ATTACK_MELEE03
public static final int MAHJARRAT_ATTACK_MELEE03- See Also:
-
MAHJARRAT_ATTACK_MAGIC03
public static final int MAHJARRAT_ATTACK_MAGIC03- See Also:
-
MAHJARRAT_ATTACK_SUMMON03
public static final int MAHJARRAT_ATTACK_SUMMON03- See Also:
-
MAHJARRAT_TELEPORT_APPEAR03
public static final int MAHJARRAT_TELEPORT_APPEAR03- See Also:
-
MAHJARRAT_TELEPORT_DISAPPEAR03
public static final int MAHJARRAT_TELEPORT_DISAPPEAR03- See Also:
-
VFX_MAHJARRAT_TELEPORT_03
public static final int VFX_MAHJARRAT_TELEPORT_03- See Also:
-
MAHJARRAT_IDLE04
public static final int MAHJARRAT_IDLE04- See Also:
-
MAHJARRAT_WALK_FORWARD04
public static final int MAHJARRAT_WALK_FORWARD04- See Also:
-
MAHJARRAT_WALK_BACKWARDS04
public static final int MAHJARRAT_WALK_BACKWARDS04- See Also:
-
MAHJARRAT_ATTACK_MAGIC04
public static final int MAHJARRAT_ATTACK_MAGIC04- See Also:
-
MAHJARRAT_ATTACK_SUMMON04
public static final int MAHJARRAT_ATTACK_SUMMON04- See Also:
-
MAHJARRAT_ATTACK_MELEE_SLASH01
public static final int MAHJARRAT_ATTACK_MELEE_SLASH01- See Also:
-
MAHJARRAT_ATTACK_MELEE_CRUSH01
public static final int MAHJARRAT_ATTACK_MELEE_CRUSH01- See Also:
-
MAHJARRAT_TELEPORT_APPEAR04
public static final int MAHJARRAT_TELEPORT_APPEAR04- See Also:
-
MAHJARRAT_TELEPORT_DISAPPEAR04
public static final int MAHJARRAT_TELEPORT_DISAPPEAR04- See Also:
-
VFX_MAHJARRAT_TELEPORT_04
public static final int VFX_MAHJARRAT_TELEPORT_04- See Also:
-
VFX_MAHJARRAT_ATTACK_SUMMON
public static final int VFX_MAHJARRAT_ATTACK_SUMMON- See Also:
-
VFX_MAHJARRAT_ATTACK_MAGIC
public static final int VFX_MAHJARRAT_ATTACK_MAGIC- See Also:
-
VFX_MAHJARRAT_ATTACK_MAGIC_IMPACT
public static final int VFX_MAHJARRAT_ATTACK_MAGIC_IMPACT- See Also:
-
VFX_MAHJARRAT_MAGIC_SWORD
public static final int VFX_MAHJARRAT_MAGIC_SWORD- See Also:
-
MAHJARRAT_SHAPESHIFT_MUSPAH_01
public static final int MAHJARRAT_SHAPESHIFT_MUSPAH_01- See Also:
-
VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01
public static final int VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01- See Also:
-
MAHJARRAT_HUMAN_DISAPPEAR_01
public static final int MAHJARRAT_HUMAN_DISAPPEAR_01- See Also:
-
MAHJARRAT_HUMAN_APPEAR
public static final int MAHJARRAT_HUMAN_APPEAR- See Also:
-
VFX_MAHJARRAT_TELEPORT_HUMAN_01
public static final int VFX_MAHJARRAT_TELEPORT_HUMAN_01- See Also:
-
MAHJARRAT_HUMAN_DISAPPEAR_02
public static final int MAHJARRAT_HUMAN_DISAPPEAR_02- See Also:
-
VFX_MAHJARRAT_SHAPESHIFT_HUMAN_01
public static final int VFX_MAHJARRAT_SHAPESHIFT_HUMAN_01- See Also:
-
NPC_MUSPAH_IDLE_01
public static final int NPC_MUSPAH_IDLE_01- See Also:
-
NPC_MUSPAH_WALK_FORWARD_01
public static final int NPC_MUSPAH_WALK_FORWARD_01- See Also:
-
NPC_MUSPAH_PET_WALK_FORWARD_01
public static final int NPC_MUSPAH_PET_WALK_FORWARD_01- See Also:
-
NPC_MUSPAH_WALK_BACKWARD_01
public static final int NPC_MUSPAH_WALK_BACKWARD_01- See Also:
-
NPC_MUSPAH_PET_WALK_BACKWARD_01
public static final int NPC_MUSPAH_PET_WALK_BACKWARD_01- See Also:
-
NPC_MUSPAH_ATTACK_MAGIC_01
public static final int NPC_MUSPAH_ATTACK_MAGIC_01- See Also:
-
VFX_MUSPAH_ATTACK_MAGIC_01
public static final int VFX_MUSPAH_ATTACK_MAGIC_01- See Also:
-
NPC_MUSPAH_ATTACK_MELEE_01
public static final int NPC_MUSPAH_ATTACK_MELEE_01- See Also:
-
VFX_MUSPAH_ATTACK_MELEE_01
public static final int VFX_MUSPAH_ATTACK_MELEE_01- See Also:
-
NPC_MUSPAH_ATTACK_RANGED_01
public static final int NPC_MUSPAH_ATTACK_RANGED_01- See Also:
-
NPC_MUSPAH_ATTACK_SUMMON_01
public static final int NPC_MUSPAH_ATTACK_SUMMON_01- See Also:
-
VFX_MUSPAH_ATTACK_SUMMON_01
public static final int VFX_MUSPAH_ATTACK_SUMMON_01- See Also:
-
NPC_MUSPAH_ATTACK_EXPLOSION_01
public static final int NPC_MUSPAH_ATTACK_EXPLOSION_01- See Also:
-
VFX_MUSPAH_ATTACK_EXPLOSION_01
public static final int VFX_MUSPAH_ATTACK_EXPLOSION_01- See Also:
-
VFX_MUSPAH_ATTACK_EXPLOSION_02
public static final int VFX_MUSPAH_ATTACK_EXPLOSION_02- See Also:
-
NPC_MUSPAH_TELEPORT_DISAPPEAR_01
public static final int NPC_MUSPAH_TELEPORT_DISAPPEAR_01- See Also:
-
VFX_MUSPAH_TELEPORT_DISAPPEAR_01
public static final int VFX_MUSPAH_TELEPORT_DISAPPEAR_01- See Also:
-
NPC_MUSPAH_TELEPORT_ATTACK_01
public static final int NPC_MUSPAH_TELEPORT_ATTACK_01- See Also:
-
VFX_MUSPAH_TELEPORT_ATTACK_01
public static final int VFX_MUSPAH_TELEPORT_ATTACK_01- See Also:
-
NPC_MUSPAH_TELEPORT_APPEAR_01
public static final int NPC_MUSPAH_TELEPORT_APPEAR_01- See Also:
-
VFX_MUSPAH_TELEPORT_APPEAR_01
public static final int VFX_MUSPAH_TELEPORT_APPEAR_01- See Also:
-
NPC_MUSPAH_TRANSFORM_DISAPPEAR_01
public static final int NPC_MUSPAH_TRANSFORM_DISAPPEAR_01- See Also:
-
NPC_MUSPAH_TRANSFORM_APPEAR_01
public static final int NPC_MUSPAH_TRANSFORM_APPEAR_01- See Also:
-
NPC_MUSPAH_TRANSFORM_DISAPPEAR_02
public static final int NPC_MUSPAH_TRANSFORM_DISAPPEAR_02- See Also:
-
NPC_MUSPAH_TRANSFORM_APPEAR_02
public static final int NPC_MUSPAH_TRANSFORM_APPEAR_02- See Also:
-
NPC_MUSPAH_SPAWN_01
public static final int NPC_MUSPAH_SPAWN_01- See Also:
-
NPC_MUSPAH_DEATH_01
public static final int NPC_MUSPAH_DEATH_01- See Also:
-
VFX_MUSPAH_DEATH_01
public static final int VFX_MUSPAH_DEATH_01- See Also:
-
NPC_MUSPAH_DEATH_02
public static final int NPC_MUSPAH_DEATH_02- See Also:
-
PROJECTILE_MUSPAH_ATTACK_MAGIC_01
public static final int PROJECTILE_MUSPAH_ATTACK_MAGIC_01- See Also:
-
IMPACT_MUSPAH_ATTACK_MAGIC_01
public static final int IMPACT_MUSPAH_ATTACK_MAGIC_01- See Also:
-
PROJECTILE_MUSPAH_ATTACK_RANGED_01
public static final int PROJECTILE_MUSPAH_ATTACK_RANGED_01- See Also:
-
PROJECTILE_MUSPAH_ATTACK_EXPLODE_02
public static final int PROJECTILE_MUSPAH_ATTACK_EXPLODE_02- See Also:
-
PROJECTILE_MUSPAH_TELEPORT_ATTACK_01
public static final int PROJECTILE_MUSPAH_TELEPORT_ATTACK_01- See Also:
-
NPC_MUSPAH_SMOKE_IDLE_01
public static final int NPC_MUSPAH_SMOKE_IDLE_01- See Also:
-
NPC_MUSPAH_SMOKE_DEATH_01
public static final int NPC_MUSPAH_SMOKE_DEATH_01- See Also:
-
NPC_MUSPAH_SPIKE_SPAWN_01
public static final int NPC_MUSPAH_SPIKE_SPAWN_01- See Also:
-
NPC_MUSPAH_SPIKE_DESPAWN_01
public static final int NPC_MUSPAH_SPIKE_DESPAWN_01- See Also:
-
NPC_MUSPAH_SPIKE_IDLE_01
public static final int NPC_MUSPAH_SPIKE_IDLE_01- See Also:
-
NPC_MUSPAH_SPIKE_SPAWN_02
public static final int NPC_MUSPAH_SPIKE_SPAWN_02- See Also:
-
VFX_MUSPAH_SPIKE_MARKER_01
public static final int VFX_MUSPAH_SPIKE_MARKER_01- See Also:
-
VFX_MUSPAH_SPIKE_MARKER_02
public static final int VFX_MUSPAH_SPIKE_MARKER_02- See Also:
-
VFX_MUSPAH_SPIKE_SPAWN_01
public static final int VFX_MUSPAH_SPIKE_SPAWN_01- See Also:
-
VFX_MUSPAH_SPIKE_DESPAWN_01
public static final int VFX_MUSPAH_SPIKE_DESPAWN_01- See Also:
-
VFX_MUSPAH_SPIKE_SPAWN_02
public static final int VFX_MUSPAH_SPIKE_SPAWN_02- See Also:
-
GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM_SHORT
public static final int GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM_SHORT- See Also:
-
HUMAN_OPENDOOR_WEAPON
public static final int HUMAN_OPENDOOR_WEAPON- See Also:
-
HUMAN_SMOKEPUFF_TELE_DISAPPEAR_QUICK
public static final int HUMAN_SMOKEPUFF_TELE_DISAPPEAR_QUICK- See Also:
-
HUMAN_SPECIAL_ACCURSED
public static final int HUMAN_SPECIAL_ACCURSED- See Also:
-
HUMAN_SPECIAL_URSINE
public static final int HUMAN_SPECIAL_URSINE- See Also:
-
HUMAN_SPECIAL02_URSINE
public static final int HUMAN_SPECIAL02_URSINE- See Also:
-
HUMAN_SPECIAL01_WEBWEAVER
public static final int HUMAN_SPECIAL01_WEBWEAVER- See Also:
-
NPC_VETION_IDLE_01
public static final int NPC_VETION_IDLE_01- See Also:
-
NPC_VETION_IDLE_02
public static final int NPC_VETION_IDLE_02- See Also:
-
NPC_VETION_WALK_01
public static final int NPC_VETION_WALK_01- See Also:
-
NPC_VETION_WALK_02
public static final int NPC_VETION_WALK_02- See Also:
-
NPC_VETION_ATTACK_MAGIC_01
public static final int NPC_VETION_ATTACK_MAGIC_01- See Also:
-
NPC_VETION_ATTACK_MAGIC_02
public static final int NPC_VETION_ATTACK_MAGIC_02- See Also:
-
NPC_VETION_ATTACK_MELEE_01
public static final int NPC_VETION_ATTACK_MELEE_01- See Also:
-
NPC_VETION_ATTACK_MELEE_02
public static final int NPC_VETION_ATTACK_MELEE_02- See Also:
-
NPC_VETION_DEFEND_PARRY_01
public static final int NPC_VETION_DEFEND_PARRY_01- See Also:
-
NPC_VETION_DEFEND_PARRY_02
public static final int NPC_VETION_DEFEND_PARRY_02- See Also:
-
NPC_VETION_DEFEND_SHIELD_01
public static final int NPC_VETION_DEFEND_SHIELD_01- See Also:
-
NPC_VETION_DEFEND_SHIELD_02
public static final int NPC_VETION_DEFEND_SHIELD_02- See Also:
-
NPC_VETION_SPAWN_01
public static final int NPC_VETION_SPAWN_01- See Also:
-
NPC_VETION_ENRAGE_01
public static final int NPC_VETION_ENRAGE_01- See Also:
-
NPC_VETION_ENRAGE_02
public static final int NPC_VETION_ENRAGE_02- See Also:
-
NPC_VETION_DEATH_01
public static final int NPC_VETION_DEATH_01- See Also:
-
NPC_VETION_DEATH_02
public static final int NPC_VETION_DEATH_02- See Also:
-
VFX_SPELLCAST_VETION_01
public static final int VFX_SPELLCAST_VETION_01- See Also:
-
VFX_SPELLIMPACT_VETION_01
public static final int VFX_SPELLIMPACT_VETION_01- See Also:
-
VFX_MELEE_IMPACT_VETION_01
public static final int VFX_MELEE_IMPACT_VETION_01- See Also:
-
WBR_VETION_ENTRANCE_FRAME
public static final int WBR_VETION_ENTRANCE_FRAME- See Also:
-
NPC_VENENATIS_IDLE_01
public static final int NPC_VENENATIS_IDLE_01- See Also:
-
NPC_VENENATIS_WALK_01
public static final int NPC_VENENATIS_WALK_01- See Also:
-
NPC_VENENATIS_RUN_01
public static final int NPC_VENENATIS_RUN_01- See Also:
-
NPC_VENENATIS_RANGED_01
public static final int NPC_VENENATIS_RANGED_01- See Also:
-
NPC_VENENATIS_MAGIC_01
public static final int NPC_VENENATIS_MAGIC_01- See Also:
-
NPC_VENENATIS_MELEE_01
public static final int NPC_VENENATIS_MELEE_01- See Also:
-
NPC_VENENATIS_DEATH_01
public static final int NPC_VENENATIS_DEATH_01- See Also:
-
NPC_VENENATIS_SPAWN_01
public static final int NPC_VENENATIS_SPAWN_01- See Also:
-
VFX_VENENATIS_WEB_PROJECTILE
public static final int VFX_VENENATIS_WEB_PROJECTILE- See Also:
-
VFX_VENENATIS_WEB_IMPACT
public static final int VFX_VENENATIS_WEB_IMPACT- See Also:
-
VFX_VENENATIS_MAGIC_PROJECTILE
public static final int VFX_VENENATIS_MAGIC_PROJECTILE- See Also:
-
VFX_VENENATIS_MAGIC_IMPACT
public static final int VFX_VENENATIS_MAGIC_IMPACT- See Also:
-
TRAP_BEAR01_SPAWN
public static final int TRAP_BEAR01_SPAWN- See Also:
-
TRAP_BEAR01_ACTIVATE
public static final int TRAP_BEAR01_ACTIVATE- See Also:
-
TRAP_BEAR01_IDLE
public static final int TRAP_BEAR01_IDLE- See Also:
-
SPELLS_VETION01_TRAVEL
public static final int SPELLS_VETION01_TRAVEL- See Also:
-
SPELLS_VETION01_SPECIAL
public static final int SPELLS_VETION01_SPECIAL- See Also:
-
FX_URSINE01_SPECIAL
public static final int FX_URSINE01_SPECIAL- See Also:
-
FX_URSINE02_SPECIAL
public static final int FX_URSINE02_SPECIAL- See Also:
-
FX_WEBWEAVER01_IMPACT
public static final int FX_WEBWEAVER01_IMPACT- See Also:
-
FX_WEBWEAVER01_LAUNCH
public static final int FX_WEBWEAVER01_LAUNCH- See Also:
-
WBR_WAKEUP
public static final int WBR_WAKEUP- See Also:
-
WBR_WAKEUP2
public static final int WBR_WAKEUP2- See Also:
-
NPC_CALLISTO_WALK01
public static final int NPC_CALLISTO_WALK01- See Also:
-
NPC_CALLISTO_PET_WALK01
public static final int NPC_CALLISTO_PET_WALK01- See Also:
-
NPC_CALLISTO_IDLE01
public static final int NPC_CALLISTO_IDLE01- See Also:
-
NPC_CALLISTO_ATTACK_MELEE01
public static final int NPC_CALLISTO_ATTACK_MELEE01- See Also:
-
NPC_CALLISTO_ATTACK_RANGED01
public static final int NPC_CALLISTO_ATTACK_RANGED01- See Also:
-
NPC_CALLISTO_ATTACK_MAGIC01
public static final int NPC_CALLISTO_ATTACK_MAGIC01- See Also:
-
NPC_CALLISTO_ENRAGED01
public static final int NPC_CALLISTO_ENRAGED01- See Also:
-
NPC_CALLISTO_SPAWN01
public static final int NPC_CALLISTO_SPAWN01- See Also:
-
NPC_CALLISTO_DEATH01
public static final int NPC_CALLISTO_DEATH01- See Also:
-
CALLISTO_WALK
public static final int CALLISTO_WALK- See Also:
-
CALLISTO_IDLE
public static final int CALLISTO_IDLE- See Also:
-
CALLISTO_ATTACK_MELEE
public static final int CALLISTO_ATTACK_MELEE- See Also:
-
CALLISTO_ATTACK_ENRAGED
public static final int CALLISTO_ATTACK_ENRAGED- See Also:
-
CALLISTO_DEFEND
public static final int CALLISTO_DEFEND- See Also:
-
CALLISTO_DEATH
public static final int CALLISTO_DEATH- See Also:
-
VFX_CALLISTO_RANGED_PROJECTILE
public static final int VFX_CALLISTO_RANGED_PROJECTILE- See Also:
-
VFX_CALLISTO_RANGED_IMPACT
public static final int VFX_CALLISTO_RANGED_IMPACT- See Also:
-
VFX_CALLISTO_RANGED_SPOTANIM
public static final int VFX_CALLISTO_RANGED_SPOTANIM- See Also:
-
VFX_CALLISTO_ENRAGE
public static final int VFX_CALLISTO_ENRAGE- See Also:
-
COFFIN_VETION_CANDLES01
public static final int COFFIN_VETION_CANDLES01- See Also:
-
SLICE_PLAYER_HIDE_START
public static final int SLICE_PLAYER_HIDE_START- See Also:
-
SLICE_PLAYER_HIDE_LOOP
public static final int SLICE_PLAYER_HIDE_LOOP- See Also:
-
EMOTE_PARTY
public static final int EMOTE_PARTY- See Also:
-
BDAY23_BALLOON_IDLE
public static final int BDAY23_BALLOON_IDLE- See Also:
-
BDAY23_BALLOON_WALK
public static final int BDAY23_BALLOON_WALK- See Also:
-
BDAY23_BALLOON_RUN
public static final int BDAY23_BALLOON_RUN- See Also:
-
BDAY23_BALLOON_ATTACK
public static final int BDAY23_BALLOON_ATTACK- See Also:
-
BDAY23_CANDLE_SPECIAL
public static final int BDAY23_CANDLE_SPECIAL- See Also:
-
FX_DAGGER01_CANDLE01_SPECIAL
public static final int FX_DAGGER01_CANDLE01_SPECIAL- See Also:
-
FX_EMOTE_PARTY01_ACTIVE
public static final int FX_EMOTE_PARTY01_ACTIVE- See Also:
-
SMALL_SPIDER_UPDATE_ATTACK_SOUND
public static final int SMALL_SPIDER_UPDATE_ATTACK_SOUND- See Also:
-
SMALL_SPIDER_UPDATE_DEFEND_SOUND
public static final int SMALL_SPIDER_UPDATE_DEFEND_SOUND- See Also:
-
CAT_LEAP
public static final int CAT_LEAP- See Also:
-
CAT_LEAP_AND_DIE
public static final int CAT_LEAP_AND_DIE- See Also:
-
HUMAN_CLIMBING_DOWN_LOOP
public static final int HUMAN_CLIMBING_DOWN_LOOP- See Also:
-
HUMAN_ONFLOOR
public static final int HUMAN_ONFLOOR- See Also:
-
HUMAN_DIG_EASTER23_SPADE
public static final int HUMAN_DIG_EASTER23_SPADE- See Also:
-
HUMAN_POH_BUILD_DWH_BH_CORRUPTED
public static final int HUMAN_POH_BUILD_DWH_BH_CORRUPTED- See Also:
-
GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED
public static final int GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED- See Also:
-
EMOTE_DANCE_LOOP
public static final int EMOTE_DANCE_LOOP- See Also:
-
EMOTE_DANCE_SCOTTISH_LOOP
public static final int EMOTE_DANCE_SCOTTISH_LOOP- See Also:
-
EMOTE_DANCE_HEADBANG_LOOP
public static final int EMOTE_DANCE_HEADBANG_LOOP- See Also:
-
HUMAN_EMOTE_CRABDANCE
public static final int HUMAN_EMOTE_CRABDANCE- See Also:
-
HUMAN_EMOTE_CRABDANCE_LOOP
public static final int HUMAN_EMOTE_CRABDANCE_LOOP- See Also:
-
EMOTE_SIT
public static final int EMOTE_SIT- See Also:
-
HUMAN_WEAPON_GIANT01_WALKR
public static final int HUMAN_WEAPON_GIANT01_WALKR- See Also:
-
HUMAN_WEAPON_GIANT01_WALKL
public static final int HUMAN_WEAPON_GIANT01_WALKL- See Also:
-
AGILITY_SHORTCUT_CRACK_ENTER_LOOP
public static final int AGILITY_SHORTCUT_CRACK_ENTER_LOOP- See Also:
-
CHATHAP_IDLE
public static final int CHATHAP_IDLE- See Also:
-
BOOTH_APPEAR_DEFAULT
public static final int BOOTH_APPEAR_DEFAULT- See Also:
-
BOOTH_APPEAR_IDLE
public static final int BOOTH_APPEAR_IDLE- See Also:
-
HUMAN_CUTE_READY
public static final int HUMAN_CUTE_READY- See Also:
-
EMOTE_SIT_LOOP
public static final int EMOTE_SIT_LOOP- See Also:
-
EMOTE_MIME_LEAN_LOOP
public static final int EMOTE_MIME_LEAN_LOOP- See Also:
-
FORESTRY_SAPLING_SPAWN
public static final int FORESTRY_SAPLING_SPAWN- See Also:
-
FORESTRY_2H_AXE_CHOPPING_BRONZE
public static final int FORESTRY_2H_AXE_CHOPPING_BRONZE- See Also:
-
FORESTRY_2H_AXE_CHOPPING_IRON
public static final int FORESTRY_2H_AXE_CHOPPING_IRON- See Also:
-
FORESTRY_2H_AXE_CHOPPING_STEEL
public static final int FORESTRY_2H_AXE_CHOPPING_STEEL- See Also:
-
FORESTRY_2H_AXE_CHOPPING_BLACK
public static final int FORESTRY_2H_AXE_CHOPPING_BLACK- See Also:
-
FORESTRY_2H_AXE_CHOPPING_MITHRIL
public static final int FORESTRY_2H_AXE_CHOPPING_MITHRIL- See Also:
-
FORESTRY_2H_AXE_CHOPPING_ADAMANT
public static final int FORESTRY_2H_AXE_CHOPPING_ADAMANT- See Also:
-
FORESTRY_2H_AXE_CHOPPING_RUNE
public static final int FORESTRY_2H_AXE_CHOPPING_RUNE- See Also:
-
FORESTRY_2H_AXE_CHOPPING_DRAGON
public static final int FORESTRY_2H_AXE_CHOPPING_DRAGON- See Also:
-
FORESTRY_2H_AXE_CHOPPING_CRYSTAL
public static final int FORESTRY_2H_AXE_CHOPPING_CRYSTAL- See Also:
-
FORESTRY_2H_AXE_CHOPPING_CRYSTAL_INACTIVE
public static final int FORESTRY_2H_AXE_CHOPPING_CRYSTAL_INACTIVE- See Also:
-
FORESTRY_2H_AXE_CHOPPING_3A
public static final int FORESTRY_2H_AXE_CHOPPING_3A- See Also:
-
FORESTRY_2H_AXE_READY
public static final int FORESTRY_2H_AXE_READY- See Also:
-
FORESTRY_2H_AXE_WALK
public static final int FORESTRY_2H_AXE_WALK- See Also:
-
FORESTRY_2H_AXE_RUN
public static final int FORESTRY_2H_AXE_RUN- See Also:
-
FORESTRY_2H_AXE_SPECIAL
public static final int FORESTRY_2H_AXE_SPECIAL- See Also:
-
FORESTRY_2H_AXE_ATTACK
public static final int FORESTRY_2H_AXE_ATTACK- See Also:
-
FORESTRY_2H_AXE_DEFEND
public static final int FORESTRY_2H_AXE_DEFEND- See Also:
-
FORESTRY_TEA_BREWING
public static final int FORESTRY_TEA_BREWING- See Also:
-
FORESTRY_CAMPFIRE
public static final int FORESTRY_CAMPFIRE- See Also:
-
FORESTRY_SITTING_TEA
public static final int FORESTRY_SITTING_TEA- See Also:
-
FORESTRY_SITTING_TEA_LOOP
public static final int FORESTRY_SITTING_TEA_LOOP- See Also:
-
FORESTRY_RISING_ROOTS_SPAWN
public static final int FORESTRY_RISING_ROOTS_SPAWN- See Also:
-
FORESTRY_RISING_ROOTS_DESPAWN
public static final int FORESTRY_RISING_ROOTS_DESPAWN- See Also:
-
STUNNED_5CYCLE
public static final int STUNNED_5CYCLE- See Also:
-
STUNNED_6CYCLE
public static final int STUNNED_6CYCLE- See Also:
-
ICE_BARRAGE_IMPACT_LONG
public static final int ICE_BARRAGE_IMPACT_LONG- See Also:
-
ICE_BARRAGE_IMPACT_SHORT
public static final int ICE_BARRAGE_IMPACT_SHORT- See Also:
-
ZAROS_CASTING_WALKMERGE
public static final int ZAROS_CASTING_WALKMERGE- See Also:
-
ZAROS_VERTICAL_CASTING_WALKMERGE
public static final int ZAROS_VERTICAL_CASTING_WALKMERGE- See Also:
-
HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE
public static final int HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE- See Also:
-
PICKING_LOW_SHORT
public static final int PICKING_LOW_SHORT- See Also:
-
HUMAN_PICKLOCK_CAGEDOOR_ALT
public static final int HUMAN_PICKLOCK_CAGEDOOR_ALT- See Also:
-
HUMAN_XBOW_ENCHANT_ARROWTIP_WALKMERGE
public static final int HUMAN_XBOW_ENCHANT_ARROWTIP_WALKMERGE- See Also:
-
HUMAN_GRIND
public static final int HUMAN_GRIND- See Also:
-
SPOTANIM_LEVIATHAN_SMOKE_01
public static final int SPOTANIM_LEVIATHAN_SMOKE_01- See Also:
-
SPOTANIM_LEVIATHAN_SMOKE_02
public static final int SPOTANIM_LEVIATHAN_SMOKE_02- See Also:
-
SPOTANIM_LEVIATHAN_SMOKE_03
public static final int SPOTANIM_LEVIATHAN_SMOKE_03- See Also:
-
SPOTANIM_LEVIATHAN_SMOKE_04
public static final int SPOTANIM_LEVIATHAN_SMOKE_04- See Also:
-
SPOTANIM_LEVIATHAN_SMOKE_05
public static final int SPOTANIM_LEVIATHAN_SMOKE_05- See Also:
-
SPOTANIM_LEVIATHAN_SMOKE_06
public static final int SPOTANIM_LEVIATHAN_SMOKE_06- See Also:
-
SPOTANIM_LEVIATHAN_SMOKE_07
public static final int SPOTANIM_LEVIATHAN_SMOKE_07- See Also:
-
SPOTANIM_LEVIATHAN_SMOKE_08
public static final int SPOTANIM_LEVIATHAN_SMOKE_08- See Also:
-
ZUK_PROJ_SHORT
public static final int ZUK_PROJ_SHORT- See Also:
-
IMP_RUN
public static final int IMP_RUN- See Also:
-
DWARF_SUMMON
public static final int DWARF_SUMMON- See Also:
-
DOG_UPDATE_HELLHOUND_GODWARS_DEATH_REVERSE
public static final int DOG_UPDATE_HELLHOUND_GODWARS_DEATH_REVERSE- See Also:
-
SMALL_SPIDER_UPDATE_RUN
public static final int SMALL_SPIDER_UPDATE_RUN- See Also:
-
ZOMBIE_UPDATE_CRAWL_NORMAL
public static final int ZOMBIE_UPDATE_CRAWL_NORMAL- See Also:
-
ZOMBIE_UPDATE_RUN_NORMAL
public static final int ZOMBIE_UPDATE_RUN_NORMAL- See Also:
-
ZOMBIE_UPDATE_CRAWL_WEAPON
public static final int ZOMBIE_UPDATE_CRAWL_WEAPON- See Also:
-
ZOMBIE_UPDATE_RUN_WEAPON
public static final int ZOMBIE_UPDATE_RUN_WEAPON- See Also:
-
ZOMBIE_UPDATE_CRAWL_DRAGGING
public static final int ZOMBIE_UPDATE_CRAWL_DRAGGING- See Also:
-
ZOMBIE_UPDATE_RUN_DRAGGING
public static final int ZOMBIE_UPDATE_RUN_DRAGGING- See Also:
-
ZOMBIE_UPDATE_CRAWL_CHAMPION
public static final int ZOMBIE_UPDATE_CRAWL_CHAMPION- See Also:
-
ZOMBIE_UPDATE_RUN_CHAMPION
public static final int ZOMBIE_UPDATE_RUN_CHAMPION- See Also:
-
GHOST_UPDATE_TENDRILL_ATTACK_MERGE
public static final int GHOST_UPDATE_TENDRILL_ATTACK_MERGE- See Also:
-
MAHJARRAT_IDLE_05
public static final int MAHJARRAT_IDLE_05- See Also:
-
MAHJARRAT_WALK_FORWARD_05
public static final int MAHJARRAT_WALK_FORWARD_05- See Also:
-
MAHJARRAT_WALK_BACKWARDS_05
public static final int MAHJARRAT_WALK_BACKWARDS_05- See Also:
-
MAHJARRAT_ATTACK_MAGIC_05
public static final int MAHJARRAT_ATTACK_MAGIC_05- See Also:
-
MAHJARRAT_ATTACK_MELEE_STAB_01
public static final int MAHJARRAT_ATTACK_MELEE_STAB_01- See Also:
-
MAHJARRAT_ATTACK_SUMMON05
public static final int MAHJARRAT_ATTACK_SUMMON05- See Also:
-
MAHJARRAT_TELEPORT_APPEAR05
public static final int MAHJARRAT_TELEPORT_APPEAR05- See Also:
-
MAHJARRAT_TELEPORT_DISAPPEAR05
public static final int MAHJARRAT_TELEPORT_DISAPPEAR05- See Also:
-
VFX_MAHJARRAT_TELEPORT_05
public static final int VFX_MAHJARRAT_TELEPORT_05- See Also:
-
VFX_MAHJARRAT_TELEPORT_06
public static final int VFX_MAHJARRAT_TELEPORT_06- See Also:
-
VFX_MAHJARRAT_ATTACK_SUMMON_02
public static final int VFX_MAHJARRAT_ATTACK_SUMMON_02- See Also:
-
VFX_MAHJARRAT_ATTACK_MAGIC_02
public static final int VFX_MAHJARRAT_ATTACK_MAGIC_02- See Also:
-
MAHJARRAT_HUMAN_DISAPPEAR_01_QUICK
public static final int MAHJARRAT_HUMAN_DISAPPEAR_01_QUICK- See Also:
-
MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD
public static final int MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD- See Also:
-
MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD_QUICK
public static final int MAHJARRAT_HUMAN_DISAPPEAR_01_NOHELD_QUICK- See Also:
-
MAHJARRAT_HUMAN_APPEAR_QUICK
public static final int MAHJARRAT_HUMAN_APPEAR_QUICK- See Also:
-
MAHJARRAT_HUMAN_DISAPPEAR_03
public static final int MAHJARRAT_HUMAN_DISAPPEAR_03- See Also:
-
VFX_MAHJARRAT_SHAPESHIFT_HUMAN_QUICK
public static final int VFX_MAHJARRAT_SHAPESHIFT_HUMAN_QUICK- See Also:
-
VFX_MAHJARRAT_KETLA_SMOKE
public static final int VFX_MAHJARRAT_KETLA_SMOKE- See Also:
-
VFX_MAHJARRAT_KETLA_SMOKE_QUICK
public static final int VFX_MAHJARRAT_KETLA_SMOKE_QUICK- See Also:
-
MAHJARRAT_IDLE06
public static final int MAHJARRAT_IDLE06- See Also:
-
MAHJARRAT_WALK_FORWARD06
public static final int MAHJARRAT_WALK_FORWARD06- See Also:
-
MAHJARRAT_WALK_BACKWARDS06
public static final int MAHJARRAT_WALK_BACKWARDS06- See Also:
-
MAHJARRAT_ATTACK_STAB02
public static final int MAHJARRAT_ATTACK_STAB02- See Also:
-
MAHJARRAT_ATTACK_MAGIC06
public static final int MAHJARRAT_ATTACK_MAGIC06- See Also:
-
MAHJARRAT_ATTACK_SUMMON_06
public static final int MAHJARRAT_ATTACK_SUMMON_06- See Also:
-
MAHJARRAT_TELEPORT_APPEAR06
public static final int MAHJARRAT_TELEPORT_APPEAR06- See Also:
-
MAHJARRAT_TELEPORT_DISAPPEAR_06
public static final int MAHJARRAT_TELEPORT_DISAPPEAR_06- See Also:
-
MAHJARRAT_TELEPORT_ITEM_IDLE_FULL
public static final int MAHJARRAT_TELEPORT_ITEM_IDLE_FULL- See Also:
-
MAHJARRAT_TELEPORT_ITEM_START
public static final int MAHJARRAT_TELEPORT_ITEM_START- See Also:
-
MAHJARRAT_TELEPORT_ITEM_IDLE
public static final int MAHJARRAT_TELEPORT_ITEM_IDLE- See Also:
-
VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN
public static final int VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN- See Also:
-
VFX_MAHJARRAT_TELEPORT_ITEM_IDLE
public static final int VFX_MAHJARRAT_TELEPORT_ITEM_IDLE- See Also:
-
MAHJARRAT_TELEPORT_ITEM_END
public static final int MAHJARRAT_TELEPORT_ITEM_END- See Also:
-
VFX_MAHJARRAT_TELEPORT_ITEM_END
public static final int VFX_MAHJARRAT_TELEPORT_ITEM_END- See Also:
-
MAHJARRAT_HUMAN_SLISKE_REVEAL
public static final int MAHJARRAT_HUMAN_SLISKE_REVEAL- See Also:
-
MAHJARRAT_SLISKE_REVEAL
public static final int MAHJARRAT_SLISKE_REVEAL- See Also:
-
VFX_MAHJARRAT_SLISKE_REVEAL
public static final int VFX_MAHJARRAT_SLISKE_REVEAL- See Also:
-
MAHJARRAT_HUMAN_APPEAR_02
public static final int MAHJARRAT_HUMAN_APPEAR_02- See Also:
-
MAHJARRAT_HUMAN_APPEAR_02_QUICK
public static final int MAHJARRAT_HUMAN_APPEAR_02_QUICK- See Also:
-
MAHJARRAT_HUMAN_DISAPPEAR_02_QUICK
public static final int MAHJARRAT_HUMAN_DISAPPEAR_02_QUICK- See Also:
-
MAHJARRAT_DWARF_APPEAR_01
public static final int MAHJARRAT_DWARF_APPEAR_01- See Also:
-
MAHJARRAT_DWARF_APPEAR_01_QUICK
public static final int MAHJARRAT_DWARF_APPEAR_01_QUICK- See Also:
-
MAHJARRAT_DWARF_DISAPPEAR_01
public static final int MAHJARRAT_DWARF_DISAPPEAR_01- See Also:
-
MAHJARRAT_DWARF_DISAPPEAR_01_QUICK
public static final int MAHJARRAT_DWARF_DISAPPEAR_01_QUICK- See Also:
-
VFX_MUSPAH_SPIKE_MARKER_01_LONG
public static final int VFX_MUSPAH_SPIKE_MARKER_01_LONG- See Also:
-
DRUNK_HOLDITEM_READY_MERGE
public static final int DRUNK_HOLDITEM_READY_MERGE- See Also:
-
BOOK_CHUCK_MERGE
public static final int BOOK_CHUCK_MERGE- See Also:
-
ANCIENT_AXE_SPECIAL_SPOTANIM
public static final int ANCIENT_AXE_SPECIAL_SPOTANIM- See Also:
-
ANCIENT_AXE_IDLE
public static final int ANCIENT_AXE_IDLE- See Also:
-
ANCIENT_AXE_WALK
public static final int ANCIENT_AXE_WALK- See Also:
-
ANCIENT_AXE_SLASH
public static final int ANCIENT_AXE_SLASH- See Also:
-
ANCIENT_AXE_CRUSH
public static final int ANCIENT_AXE_CRUSH- See Also:
-
ANCIENT_AXE_SPECIAL
public static final int ANCIENT_AXE_SPECIAL- See Also:
-
NPC_DUKE_SUCELLUS01_IDLE_SLEEP_01
public static final int NPC_DUKE_SUCELLUS01_IDLE_SLEEP_01- See Also:
-
NPC_DUKE_SUCELLUS01_RIG_IDLE_AWAKE_01
public static final int NPC_DUKE_SUCELLUS01_RIG_IDLE_AWAKE_01- See Also:
-
NPC_DUKE_SUCELLUS01_ATTACK_MELEE_01
public static final int NPC_DUKE_SUCELLUS01_ATTACK_MELEE_01- See Also:
-
NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_01
public static final int NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_01- See Also:
-
NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_FASTER01
public static final int NPC_DUKE_SUCELLUS01_MAGIC_ATTACK_FASTER01- See Also:
-
NPC_DUKE_SUCELLUS01_WAKE_UP_01
public static final int NPC_DUKE_SUCELLUS01_WAKE_UP_01- See Also:
-
NPC_DUKE_SUCELLUS01_SIGHT_ATTACK_01
public static final int NPC_DUKE_SUCELLUS01_SIGHT_ATTACK_01- See Also:
-
NPC_DUKE_SUCELLUS01_DEATH_01
public static final int NPC_DUKE_SUCELLUS01_DEATH_01- See Also:
-
NPC_DUKE_SUCELLUS01_DEATH_RESET_01
public static final int NPC_DUKE_SUCELLUS01_DEATH_RESET_01- See Also:
-
NPC_DUKE_SUCELLUS01_DEATH_SINGLEFRAME_01
public static final int NPC_DUKE_SUCELLUS01_DEATH_SINGLEFRAME_01- See Also:
-
DUKE_DOOR_EYE_01_ASLEEP_IDLE_01
public static final int DUKE_DOOR_EYE_01_ASLEEP_IDLE_01- See Also:
-
DUKE_DOOR_EYE_01_AWAKE_IDLE_01
public static final int DUKE_DOOR_EYE_01_AWAKE_IDLE_01- See Also:
-
DUKE_DOOR_EYE_01_WAKE_UP_01
public static final int DUKE_DOOR_EYE_01_WAKE_UP_01- See Also:
-
DUKE_DOOR_EYE_01_ROUSE_01
public static final int DUKE_DOOR_EYE_01_ROUSE_01- See Also:
-
DUKE_DOOR_EYE_01_ROUSE_02
public static final int DUKE_DOOR_EYE_01_ROUSE_02- See Also:
-
DUKE_DOOR_EYE_01_ROUSE_03
public static final int DUKE_DOOR_EYE_01_ROUSE_03- See Also:
-
DUKE_DOOR_EYE_01_DEATH_01
public static final int DUKE_DOOR_EYE_01_DEATH_01- See Also:
-
DUKE_DOOR_EYE_01_DEAD_01
public static final int DUKE_DOOR_EYE_01_DEAD_01- See Also:
-
SPOTANIM_DUKE_VENT_01_SPAWN_01
public static final int SPOTANIM_DUKE_VENT_01_SPAWN_01- See Also:
-
SPOTANIM_DUKE_VENT_01_SPAWN_02
public static final int SPOTANIM_DUKE_VENT_01_SPAWN_02- See Also:
-
SPOTANIM_DUKE_VENT_01_SPAWN_03
public static final int SPOTANIM_DUKE_VENT_01_SPAWN_03- See Also:
-
SPOTANIM_DUKE_VENT_01_SPAWN_04
public static final int SPOTANIM_DUKE_VENT_01_SPAWN_04- See Also:
-
SPOTANIM_DUKE_VENT_01_IDLE_01
public static final int SPOTANIM_DUKE_VENT_01_IDLE_01- See Also:
-
SPOTANIM_DUKE_VENT_01_IDLE_02
public static final int SPOTANIM_DUKE_VENT_01_IDLE_02- See Also:
-
SPOTANIM_DUKE_VENT_01_IDLE_03
public static final int SPOTANIM_DUKE_VENT_01_IDLE_03- See Also:
-
SPOTANIM_DUKE_VENT_01_IDLE_04
public static final int SPOTANIM_DUKE_VENT_01_IDLE_04- See Also:
-
SPOTANIM_DUKE_VENT_01_DESPAWN_01
public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_01- See Also:
-
SPOTANIM_DUKE_VENT_01_DESPAWN_02
public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_02- See Also:
-
SPOTANIM_DUKE_VENT_01_DESPAWN_03
public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_03- See Also:
-
SPOTANIM_DUKE_VENT_01_DESPAWN_04
public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_04- See Also:
-
PROJANIM_DUKE_SPIT_01
public static final int PROJANIM_DUKE_SPIT_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01- See Also:
-
SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01
public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01- See Also:
-
SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01
public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04- See Also:
-
INTERFACE_ICON_CTHONIAN01_IDLE
public static final int INTERFACE_ICON_CTHONIAN01_IDLE- See Also:
-
INTERFACE_ICON_CTHONIAN01_DISAPPEAR
public static final int INTERFACE_ICON_CTHONIAN01_DISAPPEAR- See Also:
-
INTERFACE_ICON_CTHONIAN01_APPEAR
public static final int INTERFACE_ICON_CTHONIAN01_APPEAR- See Also:
-
DUKE_SUCELLUS_PET_01_IDLE_01
public static final int DUKE_SUCELLUS_PET_01_IDLE_01- See Also:
-
DUKE_SUCELLUS_PET_01_WALK_01
public static final int DUKE_SUCELLUS_PET_01_WALK_01- See Also:
-
DUKE_SUCELLUS_PET_01_ATTACK_01
public static final int DUKE_SUCELLUS_PET_01_ATTACK_01- See Also:
-
VFX_WHISPERER_01_ATTACK_SCREECH_01_END
public static final int VFX_WHISPERER_01_ATTACK_SCREECH_01_END- See Also:
-
VFX_WATER_SPLASH_01
public static final int VFX_WATER_SPLASH_01- See Also:
-
VFX_WHISPERER_TENTACLE_01_SPAWN_01
public static final int VFX_WHISPERER_TENTACLE_01_SPAWN_01- See Also:
-
VFX_WHISPERER_TENTACLE_01_IDLE_01
public static final int VFX_WHISPERER_TENTACLE_01_IDLE_01- See Also:
-
VFX_WHISPERER_TENTACLE_01_ATTACK_01
public static final int VFX_WHISPERER_TENTACLE_01_ATTACK_01- See Also:
-
VFX_WHISPERER_TENTACLE_01_DEATH_01
public static final int VFX_WHISPERER_TENTACLE_01_DEATH_01- See Also:
-
VFX_WHISPERER_COLUMN_SPAWN
public static final int VFX_WHISPERER_COLUMN_SPAWN- See Also:
-
NPC_WHISPERER_01_SPAWN_01
public static final int NPC_WHISPERER_01_SPAWN_01- See Also:
-
NPC_WHISPERER_01_SPAWN_02
public static final int NPC_WHISPERER_01_SPAWN_02- See Also:
-
NPC_WHISPERER_01_DESPAWN_01
public static final int NPC_WHISPERER_01_DESPAWN_01- See Also:
-
NPC_WHISPERER_01_IDLE_01
public static final int NPC_WHISPERER_01_IDLE_01- See Also:
-
NPC_WHISPERER_01_IDLE_03
public static final int NPC_WHISPERER_01_IDLE_03- See Also:
-
NPC_WHISPERER_01_WALK_01
public static final int NPC_WHISPERER_01_WALK_01- See Also:
-
NPC_WHISPERER_01_WALK_01_NOSOUND
public static final int NPC_WHISPERER_01_WALK_01_NOSOUND- See Also:
-
NPC_WHISPERER_01_ATTACK_MELEE_01
public static final int NPC_WHISPERER_01_ATTACK_MELEE_01- See Also:
-
NPC_WHISPERER_01_ATTACK_RANGED_01
public static final int NPC_WHISPERER_01_ATTACK_RANGED_01- See Also:
-
NPC_WHISPERER_01_ATTACK_RANGED_02
public static final int NPC_WHISPERER_01_ATTACK_RANGED_02- See Also:
-
NPC_WHISPERER_01_ATTACK_RANGED_03
public static final int NPC_WHISPERER_01_ATTACK_RANGED_03- See Also:
-
NPC_WHISPERER_01_ATTACK_RANGED_04
public static final int NPC_WHISPERER_01_ATTACK_RANGED_04- See Also:
-
NPC_WHISPERER_01_ATTACK_RANGED_05
public static final int NPC_WHISPERER_01_ATTACK_RANGED_05- See Also:
-
NPC_WHISPERER_01_ATTACK_RANGED_06
public static final int NPC_WHISPERER_01_ATTACK_RANGED_06- See Also:
-
NPC_WHISPERER_01_ATTACK_MAGIC_01
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_01- See Also:
-
NPC_WHISPERER_01_ATTACK_MAGIC_02
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_02- See Also:
-
NPC_WHISPERER_01_ATTACK_MAGIC_03
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_03- See Also:
-
NPC_WHISPERER_01_ATTACK_MAGIC_04
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_04- See Also:
-
NPC_WHISPERER_01_ATTACK_MAGIC_05
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_05- See Also:
-
NPC_WHISPERER_01_ATTACK_MAGIC_06
public static final int NPC_WHISPERER_01_ATTACK_MAGIC_06- See Also:
-
NPC_WHISPERER_01_TELEPORT_01
public static final int NPC_WHISPERER_01_TELEPORT_01- See Also:
-
NPC_WHISPERER_01_TELEPORT_02
public static final int NPC_WHISPERER_01_TELEPORT_02- See Also:
-
NPC_WHISPERER_01_TELEPORT_02_PET
public static final int NPC_WHISPERER_01_TELEPORT_02_PET- See Also:
-
NPC_WHISPERER_01_ATTACK_SCREECH_01_START
public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_START- See Also:
-
NPC_WHISPERER_01_ATTACK_SCREECH_01_IDLE
public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_IDLE- See Also:
-
NPC_WHISPERER_01_ATTACK_SCREECH_01_END
public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_END- See Also:
-
NPC_WHISPERER_01_ATTACK_SCREECH_01_END_PET
public static final int NPC_WHISPERER_01_ATTACK_SCREECH_01_END_PET- See Also:
-
NPC_WHISPERER_01_SUMMON_LEECHES_01
public static final int NPC_WHISPERER_01_SUMMON_LEECHES_01- See Also:
-
NPC_WHISPERER_01_TELEPORT_SUMMON_LEECHES_01
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_LEECHES_01- See Also:
-
NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_START
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_START- See Also:
-
NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_IDLE
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_IDLE- See Also:
-
NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_END
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_END- See Also:
-
NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_ATTACK
public static final int NPC_WHISPERER_01_TELEPORT_SUMMON_SOULS_01_ATTACK- See Also:
-
NPC_WHISPERER_01_DEATH_01
public static final int NPC_WHISPERER_01_DEATH_01- See Also:
-
NPC_WHISPERER_01_DEATH_02
public static final int NPC_WHISPERER_01_DEATH_02- See Also:
-
NPC_WHISPERER_01_DEATH_02_PET
public static final int NPC_WHISPERER_01_DEATH_02_PET- See Also:
-
NPC_WHISPERER_TENTACLE_01_SPAWN_01
public static final int NPC_WHISPERER_TENTACLE_01_SPAWN_01- See Also:
-
NPC_WHISPERER_TENTACLE_01_IDLE_01
public static final int NPC_WHISPERER_TENTACLE_01_IDLE_01- See Also:
-
NPC_WHISPERER_TENTACLE_01_IDLE_02
public static final int NPC_WHISPERER_TENTACLE_01_IDLE_02- See Also:
-
NPC_WHISPERER_TENTACLE_01_ATTACK_01
public static final int NPC_WHISPERER_TENTACLE_01_ATTACK_01- See Also:
-
NPC_WHISPERER_TENTACLE_01_DEATH_01
public static final int NPC_WHISPERER_TENTACLE_01_DEATH_01- See Also:
-
NPC_WHISPERER_EGG_01_SPAWN_01
public static final int NPC_WHISPERER_EGG_01_SPAWN_01- See Also:
-
NPC_WHISPERER_EGG_01_SPAWN_02
public static final int NPC_WHISPERER_EGG_01_SPAWN_02- See Also:
-
NPC_WHISPERER_EGG_01_IDLE_01
public static final int NPC_WHISPERER_EGG_01_IDLE_01- See Also:
-
NPC_WHISPERER_EGG_01_IDLE_02
public static final int NPC_WHISPERER_EGG_01_IDLE_02- See Also:
-
NPC_WHISPERER_EGG_01_SQUASH_01
public static final int NPC_WHISPERER_EGG_01_SQUASH_01- See Also:
-
NPC_WHISPERER_EGG_01_HATCH_01
public static final int NPC_WHISPERER_EGG_01_HATCH_01- See Also:
-
NPC_WHISPERER_EGG_01_VANISH_01
public static final int NPC_WHISPERER_EGG_01_VANISH_01- See Also:
-
PROJ_WHISPERER_EGG_01_LARVAE_01
public static final int PROJ_WHISPERER_EGG_01_LARVAE_01- See Also:
-
NPC_LEVIATHAN_01_IDLE_01
public static final int NPC_LEVIATHAN_01_IDLE_01- See Also:
-
NPC_LEVIATHAN_01_IDLE_02
public static final int NPC_LEVIATHAN_01_IDLE_02- See Also:
-
NPC_LEVIATHAN_01_PROJECTILE_START_01
public static final int NPC_LEVIATHAN_01_PROJECTILE_START_01- See Also:
-
NPC_LEVIATHAN_01_PROJECTILE_LOOP_01
public static final int NPC_LEVIATHAN_01_PROJECTILE_LOOP_01- See Also:
-
NPC_LEVIATHAN_01_PROJECTILE_END_01
public static final int NPC_LEVIATHAN_01_PROJECTILE_END_01- See Also:
-
NPC_LEVIATHAN_01_PROJECTILE_SINGLE_01
public static final int NPC_LEVIATHAN_01_PROJECTILE_SINGLE_01- See Also:
-
NPC_LEVIATHAN_01_STUN_01
public static final int NPC_LEVIATHAN_01_STUN_01- See Also:
-
NPC_LEVIATHAN_01_MELEE_01
public static final int NPC_LEVIATHAN_01_MELEE_01- See Also:
-
NPC_LEVIATHAN_01_MELEE_02
public static final int NPC_LEVIATHAN_01_MELEE_02- See Also:
-
NPC_LEVIATHAN_01_360_START
public static final int NPC_LEVIATHAN_01_360_START- See Also:
-
NPC_LEVIATHAN_01_360_LOOP
public static final int NPC_LEVIATHAN_01_360_LOOP- See Also:
-
NPC_LEVIATHAN_01_360_END
public static final int NPC_LEVIATHAN_01_360_END- See Also:
-
NPC_LEVIATHAN_01_SPIT_START
public static final int NPC_LEVIATHAN_01_SPIT_START- See Also:
-
NPC_LEVIATHAN_01_SPIT_LOOP
public static final int NPC_LEVIATHAN_01_SPIT_LOOP- See Also:
-
NPC_LEVIATHAN_01_EXPLOSION_START
public static final int NPC_LEVIATHAN_01_EXPLOSION_START- See Also:
-
NPC_LEVIATHAN_01_SPAWN
public static final int NPC_LEVIATHAN_01_SPAWN- See Also:
-
NPC_LEVIATHAN_01_PETWALK
public static final int NPC_LEVIATHAN_01_PETWALK- See Also:
-
NPC_LEVIATHAN_01_DEATH
public static final int NPC_LEVIATHAN_01_DEATH- See Also:
-
NPC_LEVIATHAN_01_STUN_IDLE
public static final int NPC_LEVIATHAN_01_STUN_IDLE- See Also:
-
NPC_BUFF01_IDLE01
public static final int NPC_BUFF01_IDLE01- See Also:
-
NPC_BUFF01_SPAWN01
public static final int NPC_BUFF01_SPAWN01- See Also:
-
NPC_BUFF01_DESPAWN01
public static final int NPC_BUFF01_DESPAWN01- See Also:
-
NPC_LEVIATHAN_TAIL01_IDLE01
public static final int NPC_LEVIATHAN_TAIL01_IDLE01- See Also:
-
NPC_LEVIATHAN_TAIL01_IDLEVARIANT01
public static final int NPC_LEVIATHAN_TAIL01_IDLEVARIANT01- See Also:
-
NPC_LEVIATHAN_TAIL01_IDLEVARIANT02
public static final int NPC_LEVIATHAN_TAIL01_IDLEVARIANT02- See Also:
-
NPC_LEVIATHAN_TAIL01_MELEE01
public static final int NPC_LEVIATHAN_TAIL01_MELEE01- See Also:
-
NPC_LEVIATHAN_TAIL01_MELEEVARIANT01
public static final int NPC_LEVIATHAN_TAIL01_MELEEVARIANT01- See Also:
-
NPC_LEVIATHAN_TAIL01_MELEEVARIANT02
public static final int NPC_LEVIATHAN_TAIL01_MELEEVARIANT02- See Also:
-
NPC_LEVIATHAN_TAIL01_STUN01
public static final int NPC_LEVIATHAN_TAIL01_STUN01- See Also:
-
NPC_LEVIATHAN_TAIL01_STUNVARIANT01
public static final int NPC_LEVIATHAN_TAIL01_STUNVARIANT01- See Also:
-
NPC_LEVIATHAN_TAIL01_STUNVARIANT02
public static final int NPC_LEVIATHAN_TAIL01_STUNVARIANT02- See Also:
-
BEAM_360_ATTACK_VFX_01
public static final int BEAM_360_ATTACK_VFX_01- See Also:
-
SPOTANIM_LEVIATHAN_EXPLODE
public static final int SPOTANIM_LEVIATHAN_EXPLODE- See Also:
-
SPOTANIM_LEVIATHAN_EXPLODE_02
public static final int SPOTANIM_LEVIATHAN_EXPLODE_02- See Also:
-
PROJANIM_BRAIN_01
public static final int PROJANIM_BRAIN_01- See Also:
-
PROJANIM_BRAIN_01_IMPACT_01
public static final int PROJANIM_BRAIN_01_IMPACT_01- See Also:
-
PROJANIM_BRAIN_01_IMPACT_02
public static final int PROJANIM_BRAIN_01_IMPACT_02- See Also:
-
SPOTANIM_BRAIN_01_FALLING_BREAK_01
public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_01- See Also:
-
SPOTANIM_BRAIN_01_FALLING_BREAK_02
public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_02- See Also:
-
SPOTANIM_BRAIN_01_FALLING_STAY_01
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_01- See Also:
-
SPOTANIM_BRAIN_01_FALLING_STAY_02
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_02- See Also:
-
SPOTANIM_BRAIN_01_FALLING_STAY_03
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_03- See Also:
-
SPOTANIM_BRAIN_01_FALLING_STAY_04
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_04- See Also:
-
SPOTANIM_BRAIN_01_FALLING_01
public static final int SPOTANIM_BRAIN_01_FALLING_01- See Also:
-
SPOTANIM_BRAIN_01_FALLING_02
public static final int SPOTANIM_BRAIN_01_FALLING_02- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_RANGED_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_RANGED_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_MELEE_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_MELEE_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_IMPACT_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_IMPACT_01- See Also:
-
QUEST_DT2_LEVIATHAN_SEA_SNAKE
public static final int QUEST_DT2_LEVIATHAN_SEA_SNAKE- See Also:
-
NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_01
public static final int NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_01- See Also:
-
NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_02
public static final int NPC_VARDORVIS_PROJECTILE_01_AXE_SPIN_02- See Also:
-
NPC_VARDORVIS_AXE_02_SPAWN_01
public static final int NPC_VARDORVIS_AXE_02_SPAWN_01- See Also:
-
NPC_VARDORVIS_AXE_02_SPAWN_02
public static final int NPC_VARDORVIS_AXE_02_SPAWN_02- See Also:
-
NPC_VARDORVIS_AXE_02_ATTACK_END
public static final int NPC_VARDORVIS_AXE_02_ATTACK_END- See Also:
-
NPC_VARDORVIS_01_IDLE_01
public static final int NPC_VARDORVIS_01_IDLE_01- See Also:
-
NPC_VARDORVIS_01_WALK_FORWARD_01
public static final int NPC_VARDORVIS_01_WALK_FORWARD_01- See Also:
-
NPC_VARDORVIS_01_WALK_FORWARD_01_NO_SOUND
public static final int NPC_VARDORVIS_01_WALK_FORWARD_01_NO_SOUND- See Also:
-
NPC_VARDORVIS_01_MELEE_01
public static final int NPC_VARDORVIS_01_MELEE_01- See Also:
-
NPC_VARDORVIS_01_DASH_01
public static final int NPC_VARDORVIS_01_DASH_01- See Also:
-
NPC_VARDORVIS_01_ENTANGLE_START
public static final int NPC_VARDORVIS_01_ENTANGLE_START- See Also:
-
NPC_VARDORVIS_01_ENTANGLE_LOOP
public static final int NPC_VARDORVIS_01_ENTANGLE_LOOP- See Also:
-
NPC_VARDORVIS_01_ENTANGLE_END
public static final int NPC_VARDORVIS_01_ENTANGLE_END- See Also:
-
NPC_VARDORVIS_01_SPAWN_01
public static final int NPC_VARDORVIS_01_SPAWN_01- See Also:
-
NPC_VARDORVIS_01_DEATH_01
public static final int NPC_VARDORVIS_01_DEATH_01- See Also:
-
NPC_VARDORVIS_01_DEATH_01_PET
public static final int NPC_VARDORVIS_01_DEATH_01_PET- See Also:
-
NPC_VARDORVIS_01_HEAD_01_SCREAM_01
public static final int NPC_VARDORVIS_01_HEAD_01_SCREAM_01- See Also:
-
VFX_VARDORVIS_01_HEAD_01_SCREAM_01
public static final int VFX_VARDORVIS_01_HEAD_01_SCREAM_01- See Also:
-
VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01- See Also:
-
VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01- See Also:
-
VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_01- See Also:
-
NPC_VARDORVIS_SPIKE_01_SPAWN_01
public static final int NPC_VARDORVIS_SPIKE_01_SPAWN_01- See Also:
-
NPC_VARDORVIS_SPIKE_01_DESPAWN_01
public static final int NPC_VARDORVIS_SPIKE_01_DESPAWN_01- See Also:
-
NPC_VARDORVIS_SPIKE_01_CHASE_01
public static final int NPC_VARDORVIS_SPIKE_01_CHASE_01- See Also:
-
STRANGLEWOOD_SPIKE_01_SPAWN_01
public static final int STRANGLEWOOD_SPIKE_01_SPAWN_01- See Also:
-
STRANGLEWOOD_SPIKE_SHORT_WALL_SPAWN
public static final int STRANGLEWOOD_SPIKE_SHORT_WALL_SPAWN- See Also:
-
STRANGLEWOOD_SPIKE_SHORT_WALL_DESPAWN
public static final int STRANGLEWOOD_SPIKE_SHORT_WALL_DESPAWN- See Also:
-
STRANGLEWOOD_SPIKE_MED_WALL_SPAWN
public static final int STRANGLEWOOD_SPIKE_MED_WALL_SPAWN- See Also:
-
STRANGLEWOOD_SPIKE_MED_WALL_DESPAWN
public static final int STRANGLEWOOD_SPIKE_MED_WALL_DESPAWN- See Also:
-
STRANGLEWOOD_SPIKE_TALL_WALL_SPAWN
public static final int STRANGLEWOOD_SPIKE_TALL_WALL_SPAWN- See Also:
-
STRANGLEWOOD_SPIKE_TALL_WALL_DESPAWN
public static final int STRANGLEWOOD_SPIKE_TALL_WALL_DESPAWN- See Also:
-
NPC_VARDORVIS_AXE_01_IDLE_01
public static final int NPC_VARDORVIS_AXE_01_IDLE_01- See Also:
-
NPC_VARDORVIS_AXE_01_SPAWN_01
public static final int NPC_VARDORVIS_AXE_01_SPAWN_01- See Also:
-
NPC_VARDORVIS_AXE_01_ATTACK_START
public static final int NPC_VARDORVIS_AXE_01_ATTACK_START- See Also:
-
PROJ_VARDORVIS_AXE_01
public static final int PROJ_VARDORVIS_AXE_01- See Also:
-
UI_VARDORVIS_QTE_TENTACLES_SPAWN01
public static final int UI_VARDORVIS_QTE_TENTACLES_SPAWN01- See Also:
-
UI_VARDORVIS_QTE_TENTACLES_IDLE01
public static final int UI_VARDORVIS_QTE_TENTACLES_IDLE01- See Also:
-
UI_VARDORVIS_QTE_TENTACLES_DESPAWN01
public static final int UI_VARDORVIS_QTE_TENTACLES_DESPAWN01- See Also:
-
UI_VARDORVIS_QTE_BACKGROUND_SPAWN01
public static final int UI_VARDORVIS_QTE_BACKGROUND_SPAWN01- See Also:
-
UI_VARDORVIS_QTE_BACKGROUND_IDLE01
public static final int UI_VARDORVIS_QTE_BACKGROUND_IDLE01- See Also:
-
UI_VARDORVIS_QTE_BACKGROUND_DESPAWN01
public static final int UI_VARDORVIS_QTE_BACKGROUND_DESPAWN01- See Also:
-
UI_VARDORVIS_QTE_SPORE_SPAWN01
public static final int UI_VARDORVIS_QTE_SPORE_SPAWN01- See Also:
-
UI_VARDORVIS_QTE_SPORE_IDLE01
public static final int UI_VARDORVIS_QTE_SPORE_IDLE01- See Also:
-
UI_VARDORVIS_QTE_SPORT_DEATH01
public static final int UI_VARDORVIS_QTE_SPORT_DEATH01- See Also:
-
VFX_PLAYER_VARDORVIS_SPORES_SPAWN
public static final int VFX_PLAYER_VARDORVIS_SPORES_SPAWN- See Also:
-
VFX_PLAYER_VARDORVIS_SPORES_IDLE
public static final int VFX_PLAYER_VARDORVIS_SPORES_IDLE- See Also:
-
VFX_PLAYER_VARDORVIS_SPORES_DESPAWN
public static final int VFX_PLAYER_VARDORVIS_SPORES_DESPAWN- See Also:
-
NPC_SHADOW_CREATURE_ARM_SPAWN_01
public static final int NPC_SHADOW_CREATURE_ARM_SPAWN_01- See Also:
-
NPC_SHADOW_CREATURE_ARM_IDLE_01
public static final int NPC_SHADOW_CREATURE_ARM_IDLE_01- See Also:
-
NPC_SHADOW_CREATURE_ARM_ATTACK_01
public static final int NPC_SHADOW_CREATURE_ARM_ATTACK_01- See Also:
-
NPC_SHADOW_CREATURE_ARM_DEFEND_01
public static final int NPC_SHADOW_CREATURE_ARM_DEFEND_01- See Also:
-
NPC_SHADOW_CREATURE_ARM_DEATH_01
public static final int NPC_SHADOW_CREATURE_ARM_DEATH_01- See Also:
-
DT2_KASONDE_EXPLOSION
public static final int DT2_KASONDE_EXPLOSION- See Also:
-
CAGE_SWAY
public static final int CAGE_SWAY- See Also:
-
FX_FIRE01
public static final int FX_FIRE01- See Also:
-
DT2_SHADOW_BLOCKER
public static final int DT2_SHADOW_BLOCKER- See Also:
-
ELDER_HORN_TELEPORT_START
public static final int ELDER_HORN_TELEPORT_START- See Also:
-
ELDER_HORN_TELEPORT_START_INTO_IDLE
public static final int ELDER_HORN_TELEPORT_START_INTO_IDLE- See Also:
-
ELDER_HORN_TELEPORT_IDLE
public static final int ELDER_HORN_TELEPORT_IDLE- See Also:
-
ELDER_HORN_TELEPORT_END
public static final int ELDER_HORN_TELEPORT_END- See Also:
-
VFX_ELDER_HORN_TELEPORT_END
public static final int VFX_ELDER_HORN_TELEPORT_END- See Also:
-
SOTE_RAISE_ORB_HIT
public static final int SOTE_RAISE_ORB_HIT- See Also:
-
SOTE_HUMAN_HIT
public static final int SOTE_HUMAN_HIT- See Also:
-
SOTE_HUMAN_INJURED
public static final int SOTE_HUMAN_INJURED- See Also:
-
SOTE_HUMAN_INJURED_DYING
public static final int SOTE_HUMAN_INJURED_DYING- See Also:
-
FAIRY_FLOWER_ENCHANT_SHORT
public static final int FAIRY_FLOWER_ENCHANT_SHORT- See Also:
-
BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG
public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK01- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK02
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_WALK02- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_IDLE01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_IDLE01- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_DEATH01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_DEATH01- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_AWAKEN01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_AWAKEN01- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_INACTIVE01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_INACTIVE01- See Also:
-
MISTY_LONG
public static final int MISTY_LONG- See Also:
-
ROCK_POOL_SLOW
public static final int ROCK_POOL_SLOW- See Also:
-
HUMAN_RUNNING_30
public static final int HUMAN_RUNNING_30- See Also:
-
HUMAN_RUNNING_60
public static final int HUMAN_RUNNING_60- See Also:
-
HUMAN_QUICK_SPRINT_30
public static final int HUMAN_QUICK_SPRINT_30- See Also:
-
HUMAN_QUICK_SPRINT_60
public static final int HUMAN_QUICK_SPRINT_60- See Also:
-
HUMAN_CASTCURSE_STAFF_WALKMERGE
public static final int HUMAN_CASTCURSE_STAFF_WALKMERGE- See Also:
-
HUMAN_WALK_30
public static final int HUMAN_WALK_30- See Also:
-
POH_POOL_DRINK_SILENT
public static final int POH_POOL_DRINK_SILENT- See Also:
-
STATUE_LASSAR_SHADOW_01_IDLE
public static final int STATUE_LASSAR_SHADOW_01_IDLE- See Also:
-
VFX_DM_BREACH_SPAWN
public static final int VFX_DM_BREACH_SPAWN- See Also:
-
VFX_DM_BREACH_LOOP
public static final int VFX_DM_BREACH_LOOP- See Also:
-
VFX_DM_BREACH_DESPAWN
public static final int VFX_DM_BREACH_DESPAWN- See Also:
-
VFX_DM_BOSS_SPAWN
public static final int VFX_DM_BOSS_SPAWN- See Also:
-
VFX_DM_BOSS_LOOP
public static final int VFX_DM_BOSS_LOOP- See Also:
-
VFX_DM_BOSS_DESPAWN
public static final int VFX_DM_BOSS_DESPAWN- See Also:
-
VFX_DM_BOSS_TRANSPARENT
public static final int VFX_DM_BOSS_TRANSPARENT- See Also:
-
VFX_DM_BOSS_COMBINED
public static final int VFX_DM_BOSS_COMBINED- See Also:
-
FX_CYCLE_6_ITEMS_EXTENDED
public static final int FX_CYCLE_6_ITEMS_EXTENDED- See Also:
-
FX_CYCLE_6_ITEMS
public static final int FX_CYCLE_6_ITEMS- See Also:
-
AGS_SPECIAL_BLIGHTED_PLAYER
public static final int AGS_SPECIAL_BLIGHTED_PLAYER- See Also:
-
POG_HUMAN_PUSH_1X1_BLOCK
public static final int POG_HUMAN_PUSH_1X1_BLOCK- See Also:
-
POG_HUMAN_PUSH_2X2_BLOCK
public static final int POG_HUMAN_PUSH_2X2_BLOCK- See Also:
-
POG_GRAPPLE_SWING
public static final int POG_GRAPPLE_SWING- See Also:
-
ANIMATED_SULPHUR_JET
public static final int ANIMATED_SULPHUR_JET- See Also:
-
POG_ANIMATED_SULPHUR_JETS_READY
public static final int POG_ANIMATED_SULPHUR_JETS_READY- See Also:
-
POG_STRIKING_CRYSTAL_CHIME
public static final int POG_STRIKING_CRYSTAL_CHIME- See Also:
-
POG_MUTATED_BATTLE_TORTOISE_WALK
public static final int POG_MUTATED_BATTLE_TORTOISE_WALK- See Also:
-
POG_MUTATED_BATTLE_TORTOISE_READY
public static final int POG_MUTATED_BATTLE_TORTOISE_READY- See Also:
-
POG_MUTATED_BATTLE_TORTOISE_DEATH
public static final int POG_MUTATED_BATTLE_TORTOISE_DEATH- See Also:
-
POG_MUTATED_BATTLE_TORTOISE_DEFEND
public static final int POG_MUTATED_BATTLE_TORTOISE_DEFEND- See Also:
-
POG_MUTATED_BATTLE_TORTOISE_ATTACK
public static final int POG_MUTATED_BATTLE_TORTOISE_ATTACK- See Also:
-
POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK
public static final int POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK- See Also:
-
POG_PLAYER_STUCK_IN_TAR
public static final int POG_PLAYER_STUCK_IN_TAR- See Also:
-
POG_PLAYER_DIZZY
public static final int POG_PLAYER_DIZZY- See Also:
-
POG_TAR_FLOWING
public static final int POG_TAR_FLOWING- See Also:
-
POG_ENGINEERED_TERROR_BIRD_WALK
public static final int POG_ENGINEERED_TERROR_BIRD_WALK- See Also:
-
POG_ENGINEERED_TERROR_BIRD_READY
public static final int POG_ENGINEERED_TERROR_BIRD_READY- See Also:
-
POG_ENGINEERED_TERROR_BIRD_READY_EXTRA
public static final int POG_ENGINEERED_TERROR_BIRD_READY_EXTRA- See Also:
-
POG_ENGINEERED_TERROR_BIRD_READY_REVERSED
public static final int POG_ENGINEERED_TERROR_BIRD_READY_REVERSED- See Also:
-
POG_ENGINEERED_TERROR_BIRD_READY_EXTRA_REVERSED
public static final int POG_ENGINEERED_TERROR_BIRD_READY_EXTRA_REVERSED- See Also:
-
POG_ENGINEERED_TERROR_BIRD_PANIC_RUN
public static final int POG_ENGINEERED_TERROR_BIRD_PANIC_RUN- See Also:
-
POG_ENGINEERED_TERROR_BIRD_BUTTON_PUSH
public static final int POG_ENGINEERED_TERROR_BIRD_BUTTON_PUSH- See Also:
-
POG_MUTANT_TERROR_BIRD_READY
public static final int POG_MUTANT_TERROR_BIRD_READY- See Also:
-
POG_MUTANT_TERROR_BIRD_BOUNCE_WALK
public static final int POG_MUTANT_TERROR_BIRD_BOUNCE_WALK- See Also:
-
POG_MUTANT_TERROR_BIRD_PROJECTILE
public static final int POG_MUTANT_TERROR_BIRD_PROJECTILE- See Also:
-
POG_MUTANT_TERROR_BIRD_ATTACK
public static final int POG_MUTANT_TERROR_BIRD_ATTACK- See Also:
-
POG_MUTANT_TERROR_BIRD_DEATH
public static final int POG_MUTANT_TERROR_BIRD_DEATH- See Also:
-
POG_MUTANT_TERROR_BIRD_DEFEND
public static final int POG_MUTANT_TERROR_BIRD_DEFEND- See Also:
-
POG_ENGINEERED_TERROR_BIRD_PANIC_READY
public static final int POG_ENGINEERED_TERROR_BIRD_PANIC_READY- See Also:
-
POG_PLAYER_ORGANIC_TELEPORT
public static final int POG_PLAYER_ORGANIC_TELEPORT- See Also:
-
POG_ORGANIC_TELEPORT_SPOTANIM
public static final int POG_ORGANIC_TELEPORT_SPOTANIM- See Also:
-
POG_PLAYER_ORGANIC_TELEPORT_REVERSED
public static final int POG_PLAYER_ORGANIC_TELEPORT_REVERSED- See Also:
-
POG_ORGANIC_TELEPORT_SPOTANIM_REVERSED
public static final int POG_ORGANIC_TELEPORT_SPOTANIM_REVERSED- See Also:
-
POG_FOOD_APPEARING_SHANKS
public static final int POG_FOOD_APPEARING_SHANKS- See Also:
-
POG_FOOD_APPEARING_SHANKS_STATIC
public static final int POG_FOOD_APPEARING_SHANKS_STATIC- See Also:
-
POG_FOOD_APPEARING_SHANKS_STATIC_2
public static final int POG_FOOD_APPEARING_SHANKS_STATIC_2- See Also:
-
POG_HUMAN_FOOD_APPLES_BANANAS
public static final int POG_HUMAN_FOOD_APPLES_BANANAS- See Also:
-
POG_HUMAN_FOOD_APPLES_BANANAS_STATIC
public static final int POG_HUMAN_FOOD_APPLES_BANANAS_STATIC- See Also:
-
POG_HUMAN_FOOD_APPLES_BANANAS_STATIC_2
public static final int POG_HUMAN_FOOD_APPLES_BANANAS_STATIC_2- See Also:
-
POG_HEALTHORG_STATUE_FADE
public static final int POG_HEALTHORG_STATUE_FADE- See Also:
-
POG_BOLRIES_ADVISOR_FADE_REVEAL
public static final int POG_BOLRIES_ADVISOR_FADE_REVEAL- See Also:
-
POG_BOLRIES_ADVISOR_FADE_REVEAL_STATIC
public static final int POG_BOLRIES_ADVISOR_FADE_REVEAL_STATIC- See Also:
-
POG_UNOK_OPERATING_MACHINE
public static final int POG_UNOK_OPERATING_MACHINE- See Also:
-
POG_BOLRIES_ADVISER_READY
public static final int POG_BOLRIES_ADVISER_READY- See Also:
-
POG_BOLRIES_ADVISER_TALKING
public static final int POG_BOLRIES_ADVISER_TALKING- See Also:
-
POG_BOLRIE_LISTENING
public static final int POG_BOLRIE_LISTENING- See Also:
-
POG_BOLRIE_THINKING
public static final int POG_BOLRIE_THINKING- See Also:
-
POG_BOLRIE_KING
public static final int POG_BOLRIE_KING- See Also:
-
POG_BOLRIE_ANGRY
public static final int POG_BOLRIE_ANGRY- See Also:
-
POG_BOLRIE_READY
public static final int POG_BOLRIE_READY- See Also:
-
POG_POSTER_HAND
public static final int POG_POSTER_HAND- See Also:
-
POG_POSTER_HAND_BRUSH
public static final int POG_POSTER_HAND_BRUSH- See Also:
-
POG_BOLRIE_POSTER
public static final int POG_BOLRIE_POSTER- See Also:
-
POG_ARG_POSTER
public static final int POG_ARG_POSTER- See Also:
-
POG_ARG_POSTER_RIGGED
public static final int POG_ARG_POSTER_RIGGED- See Also:
-
POG_BOLRIE_POSTER_RIP
public static final int POG_BOLRIE_POSTER_RIP- See Also:
-
POG_POSTER_HAND_RIP
public static final int POG_POSTER_HAND_RIP- See Also:
-
POG_BOLRIE_POSTER_STATIC
public static final int POG_BOLRIE_POSTER_STATIC- See Also:
-
POG_ARG_POSTER_STATIC
public static final int POG_ARG_POSTER_STATIC- See Also:
-
POG_SPIRIT_TREE_TRANSFORM
public static final int POG_SPIRIT_TREE_TRANSFORM- See Also:
-
POG_EYEGLO_SINGING_BOWL_OVERCHARGE
public static final int POG_EYEGLO_SINGING_BOWL_OVERCHARGE- See Also:
-
POG_SEED_BREAK
public static final int POG_SEED_BREAK- See Also:
-
POG_TELE_SEED_READY
public static final int POG_TELE_SEED_READY- See Also:
-
POG_HAZELMERE_CAST_SHIELD
public static final int POG_HAZELMERE_CAST_SHIELD- See Also:
-
POG_HAZELMERE_CAST_TELEPORT
public static final int POG_HAZELMERE_CAST_TELEPORT- See Also:
-
POG_GAS_CLOUDS
public static final int POG_GAS_CLOUDS- See Also:
-
POG_GAS_CLOUDS_READY
public static final int POG_GAS_CLOUDS_READY- See Also:
-
POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT
public static final int POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT- See Also:
-
POG_HAZELMERE_REACH_INTO_CLOAK
public static final int POG_HAZELMERE_REACH_INTO_CLOAK- See Also:
-
POG_HAZELMERE_POD_TELEPORT_IN
public static final int POG_HAZELMERE_POD_TELEPORT_IN- See Also:
-
LORE_WOLPERTINGER_PROJ
public static final int LORE_WOLPERTINGER_PROJ- See Also:
-
POG_HAZELMERE_SHIELD_LOC
public static final int POG_HAZELMERE_SHIELD_LOC- See Also:
-
VFX_WARPED_SCEPTRE_CAST
public static final int VFX_WARPED_SCEPTRE_CAST- See Also:
-
POG_WARPED_SCEPTRE_ATTACK
public static final int POG_WARPED_SCEPTRE_ATTACK- See Also:
-
CHATENT_IDLE
public static final int CHATENT_IDLE- See Also:
-
EMOTE_TRICK
public static final int EMOTE_TRICK- See Also:
-
HW23_EMOTE_BAT_SPOTANIM
public static final int HW23_EMOTE_BAT_SPOTANIM- See Also:
-
PRUNING_MID_SINGLE
public static final int PRUNING_MID_SINGLE- See Also:
-
ANMA_CHOPPING_FAIL_BRONZE_2H_AXE
public static final int ANMA_CHOPPING_FAIL_BRONZE_2H_AXE- See Also:
-
ANMA_CHOPPING_FAIL_IRON_2H_AXE
public static final int ANMA_CHOPPING_FAIL_IRON_2H_AXE- See Also:
-
ANMA_CHOPPING_FAIL_STEEL_2H_AXE
public static final int ANMA_CHOPPING_FAIL_STEEL_2H_AXE- See Also:
-
ANMA_CHOPPING_FAIL_BLACK_2H_AXE
public static final int ANMA_CHOPPING_FAIL_BLACK_2H_AXE- See Also:
-
ANMA_CHOPPING_FAIL_MITHRIL_2H_AXE
public static final int ANMA_CHOPPING_FAIL_MITHRIL_2H_AXE- See Also:
-
ANMA_CHOPPING_FAIL_ADAMANT_2H_AXE
public static final int ANMA_CHOPPING_FAIL_ADAMANT_2H_AXE- See Also:
-
ANMA_CHOPPING_FAIL_RUNE_2H_AXE
public static final int ANMA_CHOPPING_FAIL_RUNE_2H_AXE- See Also:
-
ANMA_CHOPPING_FAIL_DRAGON_2H_AXE
public static final int ANMA_CHOPPING_FAIL_DRAGON_2H_AXE- See Also:
-
ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE
public static final int ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE- See Also:
-
ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE_INACTIVE
public static final int ANMA_CHOPPING_FAIL_CRYSTAL_2H_AXE_INACTIVE- See Also:
-
ANMA_CHOPPING_FAIL_3A_2H_AXE
public static final int ANMA_CHOPPING_FAIL_3A_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_BRONZE_2H_AXE
public static final int HUMAN_CANOEING_CARVE_BRONZE_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_IRON_2H_AXE
public static final int HUMAN_CANOEING_CARVE_IRON_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_STEEL_2H_AXE
public static final int HUMAN_CANOEING_CARVE_STEEL_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_BLACK_2H_AXE
public static final int HUMAN_CANOEING_CARVE_BLACK_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_MITHRIL_2H_AXE
public static final int HUMAN_CANOEING_CARVE_MITHRIL_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_ADAMANT_2H_AXE
public static final int HUMAN_CANOEING_CARVE_ADAMANT_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_RUNE_2H_AXE
public static final int HUMAN_CANOEING_CARVE_RUNE_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_DRAGON_2H_AXE
public static final int HUMAN_CANOEING_CARVE_DRAGON_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE
public static final int HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE- See Also:
-
HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE
public static final int HUMAN_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE- See Also:
-
HUMAN_CANOEING_CARVE_3A_2H_AXE
public static final int HUMAN_CANOEING_CARVE_3A_2H_AXE- See Also:
-
NPC_ENT_STUMP_SPAWN_TO_IDLE
public static final int NPC_ENT_STUMP_SPAWN_TO_IDLE- See Also:
-
NPC_ENT_STUMP_IDLE01
public static final int NPC_ENT_STUMP_IDLE01- See Also:
-
NPC_ENT_STUMP_SPAWN
public static final int NPC_ENT_STUMP_SPAWN- See Also:
-
VFX_ENT_STUMP_DUST
public static final int VFX_ENT_STUMP_DUST- See Also:
-
NPC_ENT_STUMP_DESPAWN01
public static final int NPC_ENT_STUMP_DESPAWN01- See Also:
-
FORESTRY_POACHER_SAPLING_SPAWN
public static final int FORESTRY_POACHER_SAPLING_SPAWN- See Also:
-
HUMAN_PHEASANT_FEATHERS_CRAFTING
public static final int HUMAN_PHEASANT_FEATHERS_CRAFTING- See Also:
-
FORESTRY_POACHER_SPAWN
public static final int FORESTRY_POACHER_SPAWN- See Also:
-
FORESTRY_POACHER_DESPAWN
public static final int FORESTRY_POACHER_DESPAWN- See Also:
-
FORESTRY_ENTLING_IDLE
public static final int FORESTRY_ENTLING_IDLE- See Also:
-
FORESTRY_ENTLING_RUN
public static final int FORESTRY_ENTLING_RUN- See Also:
-
FORESTRY_ENTLING_SPAWN
public static final int FORESTRY_ENTLING_SPAWN- See Also:
-
FORESTRY_ENTLING_DESPAWN
public static final int FORESTRY_ENTLING_DESPAWN- See Also:
-
FORESTRY_DRYAD_READY
public static final int FORESTRY_DRYAD_READY- See Also:
-
FORESTRY_DRYAD_SPAWN
public static final int FORESTRY_DRYAD_SPAWN- See Also:
-
FORESTRY_DRYAD_DESPAWN
public static final int FORESTRY_DRYAD_DESPAWN- See Also:
-
FORESTRY_DRYAD_DESPAWN_SPOTANIM
public static final int FORESTRY_DRYAD_DESPAWN_SPOTANIM- See Also:
-
FORESTRY_DRYAD_SPAWN_SPOTANIM
public static final int FORESTRY_DRYAD_SPAWN_SPOTANIM- See Also:
-
FORESTRY_ENCHANTED_RITUAL_DESPAWN
public static final int FORESTRY_ENCHANTED_RITUAL_DESPAWN- See Also:
-
FORESTRY_ENCHANTED_RITUAL_LOOP
public static final int FORESTRY_ENCHANTED_RITUAL_LOOP- See Also:
-
FORESTRY_ENCHANTED_RITUAL_SPAWN
public static final int FORESTRY_ENCHANTED_RITUAL_SPAWN- See Also:
-
FORESTRY_ENCHANTED_RITUAL_COMBINED
public static final int FORESTRY_ENCHANTED_RITUAL_COMBINED- See Also:
-
FORESTRY_ENCHANTED_RITUAL_START_END
public static final int FORESTRY_ENCHANTED_RITUAL_START_END- See Also:
-
HUMAN_DISARM_FLOOR_LOOP
public static final int HUMAN_DISARM_FLOOR_LOOP- See Also:
-
HUMAN_DISARM_FLOOR_LOOP_END
public static final int HUMAN_DISARM_FLOOR_LOOP_END- See Also:
-
FORESTRY_FOX_TRAP_SPAWN
public static final int FORESTRY_FOX_TRAP_SPAWN- See Also:
-
POACHER_ARM_FLOOR_TRAP
public static final int POACHER_ARM_FLOOR_TRAP- See Also:
-
FORESTRY_FOX_TRAP_IDLE
public static final int FORESTRY_FOX_TRAP_IDLE- See Also:
-
FORESTRY_FOX_TRAP_ATTACK
public static final int FORESTRY_FOX_TRAP_ATTACK- See Also:
-
FORESTRY_FOX_TRAP_DISARM
public static final int FORESTRY_FOX_TRAP_DISARM- See Also:
-
FORESTRY_PHEASANT_SPAWN_SPOTANIM
public static final int FORESTRY_PHEASANT_SPAWN_SPOTANIM- See Also:
-
FORESTRY_RAINBOW_GLOWING_CIRCLE
public static final int FORESTRY_RAINBOW_GLOWING_CIRCLE- See Also:
-
FORESTRY_PHEASANT_LAND_SPOTANIM
public static final int FORESTRY_PHEASANT_LAND_SPOTANIM- See Also:
-
FORESTRY_CAMPFIRE_BURNING_GENERIC
public static final int FORESTRY_CAMPFIRE_BURNING_GENERIC- See Also:
-
FORESTRY_CAMPFIRE_BURNING_ACHEY_TREE_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_ACHEY_TREE_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_ARCTIC_PINE_LOG
public static final int FORESTRY_CAMPFIRE_BURNING_ARCTIC_PINE_LOG- See Also:
-
FORESTRY_CAMPFIRE_BURNING_BLISTERWOOD_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_BLISTERWOOD_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_MAGIC_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_MAGIC_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_MAHOGANY_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_MAHOGANY_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_MAPLE_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_MAPLE_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_OAK_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_OAK_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_REDWOOD_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_REDWOOD_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_TEAK_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_TEAK_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_WILLOW_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_WILLOW_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_YEW_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_YEW_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_SPOTANIM
public static final int FORESTRY_CAMPFIRE_BURNING_SPOTANIM- See Also:
-
HUMAN_WOODCRAFTING_BRONZE_2H_AXE
public static final int HUMAN_WOODCRAFTING_BRONZE_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_IRON_2H_AXE
public static final int HUMAN_WOODCRAFTING_IRON_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_STEEL_2H_AXE
public static final int HUMAN_WOODCRAFTING_STEEL_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_BLACK_2H_AXE
public static final int HUMAN_WOODCRAFTING_BLACK_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_MITHRIL_2H_AXE
public static final int HUMAN_WOODCRAFTING_MITHRIL_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_ADAMANT_2H_AXE
public static final int HUMAN_WOODCRAFTING_ADAMANT_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_RUNE_2H_AXE
public static final int HUMAN_WOODCRAFTING_RUNE_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_DRAGON_2H_AXE
public static final int HUMAN_WOODCRAFTING_DRAGON_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_CRYSTAL_2H_AXE
public static final int HUMAN_WOODCRAFTING_CRYSTAL_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_CRYSTAL_INACTIVE_2H_AXE
public static final int HUMAN_WOODCRAFTING_CRYSTAL_INACTIVE_2H_AXE- See Also:
-
HUMAN_WOODCRAFTING_3A_2H_AXE
public static final int HUMAN_WOODCRAFTING_3A_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_BRONZE_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_BRONZE_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_IRON_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_IRON_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_STEEL_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_STEEL_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_BLACK_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_BLACK_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_MITHRIL_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_MITHRIL_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_ADAMANT_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_ADAMANT_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_RUNE_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_RUNE_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_DRAGON_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_DRAGON_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE
public static final int HUMAN_BRUT_CANOEING_CARVE_CRYSTAL_2H_AXE_INACTIVE- See Also:
-
HUMAN_BRUT_CANOEING_CARVE_3A_2H_AXE
public static final int HUMAN_BRUT_CANOEING_CARVE_3A_2H_AXE- See Also:
-
HUMAN_2H_AXE_CHOPPING
public static final int HUMAN_2H_AXE_CHOPPING- See Also:
-
HUMAN_2H_AXE_READY
public static final int HUMAN_2H_AXE_READY- See Also:
-
HUMAN_2H_AXE_WALK
public static final int HUMAN_2H_AXE_WALK- See Also:
-
HUMAN_2H_AXE_RUN
public static final int HUMAN_2H_AXE_RUN- See Also:
-
HUMAN_2H_AXE_SPECIAL
public static final int HUMAN_2H_AXE_SPECIAL- See Also:
-
HUMAN_2H_AXE_ATTACK
public static final int HUMAN_2H_AXE_ATTACK- See Also:
-
HUMAN_2H_AXE_DEFEND
public static final int HUMAN_2H_AXE_DEFEND- See Also:
-
FX_BEAM_SPAWN
public static final int FX_BEAM_SPAWN- See Also:
-
FX_BEAM_SPAWN_AND_READY
public static final int FX_BEAM_SPAWN_AND_READY- See Also:
-
FX_BEAM_DESPAWN
public static final int FX_BEAM_DESPAWN- See Also:
-
HUMAN_TRAWLER_HACK_BRONZE_2H_AXE
public static final int HUMAN_TRAWLER_HACK_BRONZE_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_IRON_2H_AXE
public static final int HUMAN_TRAWLER_HACK_IRON_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_STEEL_2H_AXE
public static final int HUMAN_TRAWLER_HACK_STEEL_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_BLACK_2H_AXE
public static final int HUMAN_TRAWLER_HACK_BLACK_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_MITHRIL_2H_AXE
public static final int HUMAN_TRAWLER_HACK_MITHRIL_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_ADAMANT_2H_AXE
public static final int HUMAN_TRAWLER_HACK_ADAMANT_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_RUNE_2H_AXE
public static final int HUMAN_TRAWLER_HACK_RUNE_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_DRAGON_2H_AXE
public static final int HUMAN_TRAWLER_HACK_DRAGON_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_CRYSTAL_2H_AXE
public static final int HUMAN_TRAWLER_HACK_CRYSTAL_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_CRYSTAL_INACTIVE_2H_AXE
public static final int HUMAN_TRAWLER_HACK_CRYSTAL_INACTIVE_2H_AXE- See Also:
-
HUMAN_TRAWLER_HACK_3A_2H_AXE
public static final int HUMAN_TRAWLER_HACK_3A_2H_AXE- See Also:
-
PHEASANT_IDLE
public static final int PHEASANT_IDLE- See Also:
-
PHEASANT_SPAWN
public static final int PHEASANT_SPAWN- See Also:
-
PHEASANT_LAUNCH
public static final int PHEASANT_LAUNCH- See Also:
-
PHEASANT_LAND
public static final int PHEASANT_LAND- See Also:
-
PHEASANT_DESPAWN
public static final int PHEASANT_DESPAWN- See Also:
-
HUMAN_CASTLOWLVLALCHEMY_FIRE
public static final int HUMAN_CASTLOWLVLALCHEMY_FIRE- See Also:
-
HUMAN_CASTHIGHLVLALCHEMY_FIRE
public static final int HUMAN_CASTHIGHLVLALCHEMY_FIRE- See Also:
-
LEAGUE_4_TRAILBLAZER_RELOADED_SCROLL_READ
public static final int LEAGUE_4_TRAILBLAZER_RELOADED_SCROLL_READ- See Also:
-
TRAILBLAZER_VENGEANCE_SPOTANIM_01
public static final int TRAILBLAZER_VENGEANCE_SPOTANIM_01- See Also:
-
TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01
public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01- See Also:
-
TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02
public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02- See Also:
-
TRAILBLAZER_DEATH_PLAYER_01
public static final int TRAILBLAZER_DEATH_PLAYER_01- See Also:
-
TRAILBLAZER_DEATH_SPOTANIM
public static final int TRAILBLAZER_DEATH_SPOTANIM- See Also:
-
TRAILBLAZER_SPAWN_PLAYER_01
public static final int TRAILBLAZER_SPAWN_PLAYER_01- See Also:
-
TRAILBLAZER_SPAWN_GUARDIAN_01
public static final int TRAILBLAZER_SPAWN_GUARDIAN_01- See Also:
-
TRAILBLAZER_SPAWN_GUARDIAN_02
public static final int TRAILBLAZER_SPAWN_GUARDIAN_02- See Also:
-
TRAILBLAZER_SPAWN_GUARDIAN_03
public static final int TRAILBLAZER_SPAWN_GUARDIAN_03- See Also:
-
TRAILBLAZER_SPAWN_SPOTANIM
public static final int TRAILBLAZER_SPAWN_SPOTANIM- See Also:
-
TRAILBLAZER_GUARDIAN_01_IDLE_01
public static final int TRAILBLAZER_GUARDIAN_01_IDLE_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_DEFEND_01
public static final int TRAILBLAZER_GUARDIAN_01_DEFEND_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01- See Also:
-
TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01
public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01- See Also:
-
TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE
public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE- See Also:
-
TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01
public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01- See Also:
-
SPOTANIM_CASTLOWLVLALCHEMY_FIRE
public static final int SPOTANIM_CASTLOWLVLALCHEMY_FIRE- See Also:
-
SPOTANIM_CASTHIGHLVLALCHEMY_FIRE
public static final int SPOTANIM_CASTHIGHLVLALCHEMY_FIRE- See Also:
-
RELICS_EXECUTIONER_ATTACK
public static final int RELICS_EXECUTIONER_ATTACK- See Also:
-
RELICS_EXECUTIONER_ATTACK_SPOTANIM
public static final int RELICS_EXECUTIONER_ATTACK_SPOTANIM- See Also:
-
RELICS_EXECUTIONER_ATTACK_SLOWER
public static final int RELICS_EXECUTIONER_ATTACK_SLOWER- See Also:
-
RELICS_EXECUTIONER_ATTACK_SLOWER_SPOTANIM
public static final int RELICS_EXECUTIONER_ATTACK_SLOWER_SPOTANIM- See Also:
-
RELICS_EXECUTIONER_PROJANIM
public static final int RELICS_EXECUTIONER_PROJANIM- See Also:
-
RELICS_EXECUTIONER_IMPACT_SPOTANIM
public static final int RELICS_EXECUTIONER_IMPACT_SPOTANIM- See Also:
-
HUMAN_SPELLCAST_DMM_NOHELD
public static final int HUMAN_SPELLCAST_DMM_NOHELD- See Also:
-
SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT
public static final int SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT- See Also:
-
ANTI_SANTA_WALK
public static final int ANTI_SANTA_WALK- See Also:
-
ANTI_SANTA_WALK_BACK
public static final int ANTI_SANTA_WALK_BACK- See Also:
-
ANTI_SANTA_WALK_RIGHT
public static final int ANTI_SANTA_WALK_RIGHT- See Also:
-
ANTI_SANTA_WALK_LEFT
public static final int ANTI_SANTA_WALK_LEFT- See Also:
-
ANTI_SANTA_IDLE
public static final int ANTI_SANTA_IDLE- See Also:
-
ANTISANTA_ATTACK
public static final int ANTISANTA_ATTACK- See Also:
-
ANTISANTA_VICTORY
public static final int ANTISANTA_VICTORY- See Also:
-
ANTI_SANTA_SPAWN
public static final int ANTI_SANTA_SPAWN- See Also:
-
ANTI_SANTA_DESPAWN
public static final int ANTI_SANTA_DESPAWN- See Also:
-
SANTA_WALK
public static final int SANTA_WALK- See Also:
-
SANTA_COMBAT
public static final int SANTA_COMBAT- See Also:
-
SANTA_ATTACK
public static final int SANTA_ATTACK- See Also:
-
SANTA_SPAWN
public static final int SANTA_SPAWN- See Also:
-
SANTA_WALK_BACK
public static final int SANTA_WALK_BACK- See Also:
-
SANTA_WALK_RIGHT
public static final int SANTA_WALK_RIGHT- See Also:
-
SANTA_WALK_LEFT
public static final int SANTA_WALK_LEFT- See Also:
-
SANTA_DEATH
public static final int SANTA_DEATH- See Also:
-
SANTA_IDLE
public static final int SANTA_IDLE- See Also:
-
SANTA_VICTORY
public static final int SANTA_VICTORY- See Also:
-
XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW
public static final int XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW- See Also:
-
XMAS_2023_HUMAN_JUMP_HURDLE
public static final int XMAS_2023_HUMAN_JUMP_HURDLE- See Also:
-
EMOTE_YAWN_SHORT
public static final int EMOTE_YAWN_SHORT- See Also:
-
DTTD_CARRYING_CRATE_WALK_FAST
public static final int DTTD_CARRYING_CRATE_WALK_FAST- See Also:
-
NERVOUS_IDLE
public static final int NERVOUS_IDLE- See Also:
-
INTERROGATED_IDLE
public static final int INTERROGATED_IDLE- See Also:
-
SNEAKY_BAG_WALK
public static final int SNEAKY_BAG_WALK- See Also:
-
SNEAKY_BAG_IDLE
public static final int SNEAKY_BAG_IDLE- See Also:
-
SNEAKY_BAG_LOOK_AROUND
public static final int SNEAKY_BAG_LOOK_AROUND- See Also:
-
SUMMON_POINT_MERGE
public static final int SUMMON_POINT_MERGE- See Also:
-
NPC_RAT_BOSS_SPAWN_01
public static final int NPC_RAT_BOSS_SPAWN_01- See Also:
-
NPC_RAT_BOSS_IDLE_01
public static final int NPC_RAT_BOSS_IDLE_01- See Also:
-
NPC_RAT_BOSS_FEEDING_IDLE_01
public static final int NPC_RAT_BOSS_FEEDING_IDLE_01- See Also:
-
NPC_RAT_BOSS_FEEDING_IDLE_02
public static final int NPC_RAT_BOSS_FEEDING_IDLE_02- See Also:
-
NPC_RAT_BOSS_WALK_01
public static final int NPC_RAT_BOSS_WALK_01- See Also:
-
NPC_RAT_BOSS_RUN_01
public static final int NPC_RAT_BOSS_RUN_01- See Also:
-
NPC_RAT_BOSS_ATTACK_MELEE_01
public static final int NPC_RAT_BOSS_ATTACK_MELEE_01- See Also:
-
NPC_RAT_BOSS_ATTACK_MELEE_02
public static final int NPC_RAT_BOSS_ATTACK_MELEE_02- See Also:
-
NPC_RAT_BOSS_ATTACK_RANGED_01
public static final int NPC_RAT_BOSS_ATTACK_RANGED_01- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01- See Also:
-
NPC_RAT_BOSS_ATTACK_MAGIC_01
public static final int NPC_RAT_BOSS_ATTACK_MAGIC_01- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01- See Also:
-
NPC_RAT_BOSS_ATTACK_STOMP_01
public static final int NPC_RAT_BOSS_ATTACK_STOMP_01- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01- See Also:
-
NPC_RAT_BOSS_ATTACK_SUMMON_01
public static final int NPC_RAT_BOSS_ATTACK_SUMMON_01- See Also:
-
NPC_RAT_BOSS_ATTACK_SUMMON_02
public static final int NPC_RAT_BOSS_ATTACK_SUMMON_02- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02- See Also:
-
NPC_RAT_BOSS_ENRAGE_01
public static final int NPC_RAT_BOSS_ENRAGE_01- See Also:
-
NPC_RAT_BOSS_DEATH_01
public static final int NPC_RAT_BOSS_DEATH_01- See Also:
-
NPC_RAT_BOSS_ENRAGE_02
public static final int NPC_RAT_BOSS_ENRAGE_02- See Also:
-
VFX_RAT_BOSS_ATTACK_MAGIC_01
public static final int VFX_RAT_BOSS_ATTACK_MAGIC_01- See Also:
-
VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
public static final int VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01- See Also:
-
VFX_RAT_BOSS_PROJ_RANGED_01
public static final int VFX_RAT_BOSS_PROJ_RANGED_01- See Also:
-
VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01
public static final int VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01- See Also:
-
VFX_RAT_BOSS_PROJ_RANGED_IMPACT_02
public static final int VFX_RAT_BOSS_PROJ_RANGED_IMPACT_02- See Also:
-
VFX_RAT_BOSS_PROJ_MAGIC_01
public static final int VFX_RAT_BOSS_PROJ_MAGIC_01- See Also:
-
VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01
public static final int VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01- See Also:
-
VFX_RAT_BOSS_FALLING_DEBRIS_01
public static final int VFX_RAT_BOSS_FALLING_DEBRIS_01- See Also:
-
PET_RAT_BOSS_WALK_01
public static final int PET_RAT_BOSS_WALK_01- See Also:
-
CHATHEAD_RAT_BOSS_IDLE_01
public static final int CHATHEAD_RAT_BOSS_IDLE_01- See Also:
-
CHATHEAD_RAT_BOSS_IDLE_02
public static final int CHATHEAD_RAT_BOSS_IDLE_02- See Also:
-
CHATHEAD_RAT_BOSS_IDLE_03
public static final int CHATHEAD_RAT_BOSS_IDLE_03- See Also:
-
VFX_WEAPON_STAFF_RAT01_SPOTANIM
public static final int VFX_WEAPON_STAFF_RAT01_SPOTANIM- See Also:
-
VFX_WEAPON_STAFF_RAT01_IMPACT_01
public static final int VFX_WEAPON_STAFF_RAT01_IMPACT_01- See Also:
-
FARMING_SEED_DIBBING_NODIB
public static final int FARMING_SEED_DIBBING_NODIB- See Also:
-
DEBUG_ORB
public static final int DEBUG_ORB- See Also:
-
KILLERWATT_BALL_READY_UPDATE
public static final int KILLERWATT_BALL_READY_UPDATE- See Also:
-
KILLERWATT_BALL_UPDATE_DEATH_01
public static final int KILLERWATT_BALL_UPDATE_DEATH_01- See Also:
-
KILLERWATT_BIPED_SPAWN
public static final int KILLERWATT_BIPED_SPAWN- See Also:
-
ZOMBIE_UPDATE_READY_NORMAL_ALT
public static final int ZOMBIE_UPDATE_READY_NORMAL_ALT- See Also:
-
DOV_RED_MIST
public static final int DOV_RED_MIST- See Also:
-
DOV_CHAIN_LIGHTNING_3X1
public static final int DOV_CHAIN_LIGHTNING_3X1- See Also:
-
DOV_CHAIN_LIGHTNING_2X4_01
public static final int DOV_CHAIN_LIGHTNING_2X4_01- See Also:
-
DOV_CHAIN_LIGHTNING_2X4_02
public static final int DOV_CHAIN_LIGHTNING_2X4_02- See Also:
-
DOV_CHAIN_LIGHTNING_1X1
public static final int DOV_CHAIN_LIGHTNING_1X1- See Also:
-
DOV_CHAIN_LIGHTNING_3X1_LONG
public static final int DOV_CHAIN_LIGHTNING_3X1_LONG- See Also:
-
DOV_CHAIN_LIGHTNING_2X4_01_LONG
public static final int DOV_CHAIN_LIGHTNING_2X4_01_LONG- See Also:
-
DOV_CHAIN_LIGHTNING_2X4_02_LONG
public static final int DOV_CHAIN_LIGHTNING_2X4_02_LONG- See Also:
-
DOV_CHAIN_LIGHTNING_1X1_LONG
public static final int DOV_CHAIN_LIGHTNING_1X1_LONG- See Also:
-
SHARATHTEERK_IDLE_01
public static final int SHARATHTEERK_IDLE_01- See Also:
-
SHARATHTEERK_WALK_01
public static final int SHARATHTEERK_WALK_01- See Also:
-
SHARATHTEERK_ATTACK_MELEE_01
public static final int SHARATHTEERK_ATTACK_MELEE_01- See Also:
-
SHARATHTEERK_ATTACK_MAGIC_01
public static final int SHARATHTEERK_ATTACK_MAGIC_01- See Also:
-
SHARATHTEERK_ASCEND_01
public static final int SHARATHTEERK_ASCEND_01- See Also:
-
SHARATHTEERK_IDLE_02
public static final int SHARATHTEERK_IDLE_02- See Also:
-
SHARATHTEERK_DESCEND_01
public static final int SHARATHTEERK_DESCEND_01- See Also:
-
COA_WATER_DROPS
public static final int COA_WATER_DROPS- See Also:
-
COA_HUMAN_DETECTION_SPELL
public static final int COA_HUMAN_DETECTION_SPELL- See Also:
-
COA_PEDESTAL_HEART
public static final int COA_PEDESTAL_HEART- See Also:
-
COA_FALLING_IMPASSABLE_RUBBLE
public static final int COA_FALLING_IMPASSABLE_RUBBLE- See Also:
-
COA_FALLING_IMPASSABLE_RUBBLE_FALLEN
public static final int COA_FALLING_IMPASSABLE_RUBBLE_FALLEN- See Also:
-
COA_FIRE_LASER
public static final int COA_FIRE_LASER- See Also:
-
COA_PLAYER_GRAPPLE_SPOT
public static final int COA_PLAYER_GRAPPLE_SPOT- See Also:
-
COA_ELECTRICITY_PROJ
public static final int COA_ELECTRICITY_PROJ- See Also:
-
COA_BLADES
public static final int COA_BLADES- See Also:
-
COA_SLIDING_DOORS
public static final int COA_SLIDING_DOORS- See Also:
-
COA_SLIDING_DOORS_OPENED
public static final int COA_SLIDING_DOORS_OPENED- See Also:
-
COA_SLIDING_DOORS_RETURN
public static final int COA_SLIDING_DOORS_RETURN- See Also:
-
COA_BRAZIER_FIRE
public static final int COA_BRAZIER_FIRE- See Also:
-
COA_FLOOR_TILE_RAISE
public static final int COA_FLOOR_TILE_RAISE- See Also:
-
COA_AMASCUT_REFORM
public static final int COA_AMASCUT_REFORM- See Also:
-
COA_HET_REFORM
public static final int COA_HET_REFORM- See Also:
-
COA_APMEKEN_REFORM
public static final int COA_APMEKEN_REFORM- See Also:
-
COA_ICTHLARIN_REFORM
public static final int COA_ICTHLARIN_REFORM- See Also:
-
COA_SCABARAS_REFORM
public static final int COA_SCABARAS_REFORM- See Also:
-
COA_CRONDIS_REFORM
public static final int COA_CRONDIS_REFORM- See Also:
-
COA_AMASCUT_REFORMED
public static final int COA_AMASCUT_REFORMED- See Also:
-
COA_HET_REFORMED
public static final int COA_HET_REFORMED- See Also:
-
COA_APMEKEN_REFORMED
public static final int COA_APMEKEN_REFORMED- See Also:
-
COA_ICTHLARIN_REFORMED
public static final int COA_ICTHLARIN_REFORMED- See Also:
-
COA_SCABARAS_REFORMED
public static final int COA_SCABARAS_REFORMED- See Also:
-
COA_CRONDIS_REFORMED
public static final int COA_CRONDIS_REFORMED- See Also:
-
COA_CANDLE_EFFECT
public static final int COA_CANDLE_EFFECT- See Also:
-
COA_TORCH
public static final int COA_TORCH- See Also:
-
COA_TORCH_LOW
public static final int COA_TORCH_LOW- See Also:
-
COA_UZER_FIRE
public static final int COA_UZER_FIRE- See Also:
-
COA_FORT_FIRE
public static final int COA_FORT_FIRE- See Also:
-
COA_FORT_FIRE_SMALL
public static final int COA_FORT_FIRE_SMALL- See Also:
-
COA_STONE_GOLEM_WALK
public static final int COA_STONE_GOLEM_WALK- See Also:
-
COA_STONE_GOLEM_ATTACK
public static final int COA_STONE_GOLEM_ATTACK- See Also:
-
COA_STONE_GOLEM_DEFEND
public static final int COA_STONE_GOLEM_DEFEND- See Also:
-
COA_STONE_GOLEM_READY
public static final int COA_STONE_GOLEM_READY- See Also:
-
COA_STONE_GOLEM_DEATH
public static final int COA_STONE_GOLEM_DEATH- See Also:
-
QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE_SHORT
public static final int QIP_DRAGON_SLAYER_PLAYER_UNLEASHING_FIRE_SHORT- See Also:
-
TERRIFIED_EMOTE_LONG
public static final int TERRIFIED_EMOTE_LONG- See Also:
-
POH_FIREPLACE_LIGHT_NOREPLACE
public static final int POH_FIREPLACE_LIGHT_NOREPLACE- See Also:
-
HUNTINGFOX_APPROACH
public static final int HUNTINGFOX_APPROACH- See Also:
-
HUNTINGFOX_BACKOFF
public static final int HUNTINGFOX_BACKOFF- See Also:
-
HUNTINGFOX_MISSINGLOC
public static final int HUNTINGFOX_MISSINGLOC- See Also:
-
HUNTINGFOX_DEADFALL_EMPTY
public static final int HUNTINGFOX_DEADFALL_EMPTY- See Also:
-
HUNTINGFOX_DEADFALL_FAILING
public static final int HUNTINGFOX_DEADFALL_FAILING- See Also:
-
HUNTINGFOX_DEADFALL_CATCHING
public static final int HUNTINGFOX_DEADFALL_CATCHING- See Also:
-
HUNTINGFOX_DEADFALL_CATCHING_SOUTH
public static final int HUNTINGFOX_DEADFALL_CATCHING_SOUTH- See Also:
-
HUNTINGFOX_DEADFALL_FULL
public static final int HUNTINGFOX_DEADFALL_FULL- See Also:
-
HUNTINGFOX_DEADFALL_CATCHINGTEST
public static final int HUNTINGFOX_DEADFALL_CATCHINGTEST- See Also:
-
GHOST_UPDATE_TENDRILL_WALK_THRALL
public static final int GHOST_UPDATE_TENDRILL_WALK_THRALL- See Also:
-
MINNOW_FISHING_SPOT_LOCATION_LOOP
public static final int MINNOW_FISHING_SPOT_LOCATION_LOOP- See Also:
-
HUMAN_CRAFTING
public static final int HUMAN_CRAFTING- See Also:
-
HUMAN_COOKING_WALKMERGE_NORESTART
public static final int HUMAN_COOKING_WALKMERGE_NORESTART- See Also:
-
EMOTE_VARLAMORE_SALUTE
public static final int EMOTE_VARLAMORE_SALUTE- See Also:
-
EMOTE_VARLAMORE_SALUTE_LOOP
public static final int EMOTE_VARLAMORE_SALUTE_LOOP- See Also:
-
NPC_COLOSSEUM_CRYSTAL_SPAWN_01
public static final int NPC_COLOSSEUM_CRYSTAL_SPAWN_01- See Also:
-
NPC_COLOSSEUM_CRYSTAL_IDLE_01
public static final int NPC_COLOSSEUM_CRYSTAL_IDLE_01- See Also:
-
NPC_COLOSSEUM_CRYSTAL_DESPAWN_01
public static final int NPC_COLOSSEUM_CRYSTAL_DESPAWN_01- See Also:
-
NPC_COLOSSEUM_CRYSTAL_CHARGE_01
public static final int NPC_COLOSSEUM_CRYSTAL_CHARGE_01- See Also:
-
NPC_COLOSSEUM_CRYSTAL_ATTACK_01
public static final int NPC_COLOSSEUM_CRYSTAL_ATTACK_01- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01- See Also:
-
VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01
public static final int VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01- See Also:
-
VFX_COLOSSEUM_HOT_SAND_01_IDLE_01
public static final int VFX_COLOSSEUM_HOT_SAND_01_IDLE_01- See Also:
-
VFX_COLOSSEUM_HOT_SAND_01_DESPAWN_01
public static final int VFX_COLOSSEUM_HOT_SAND_01_DESPAWN_01- See Also:
-
VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01
public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01- See Also:
-
VFX_COLOSSEUM_HOT_SAND_02_IDLE_01
public static final int VFX_COLOSSEUM_HOT_SAND_02_IDLE_01- See Also:
-
NPC_COLOSSEUM_SOLAR_FLARE_CRYSTAL_IDLE_01
public static final int NPC_COLOSSEUM_SOLAR_FLARE_CRYSTAL_IDLE_01- See Also:
-
VFX_DOOM_SCORPION_ATTACK_IMPACT_01
public static final int VFX_DOOM_SCORPION_ATTACK_IMPACT_01- See Also:
-
VFX_DOOM_SCORPION_01_PLAYER_DEATH_01
public static final int VFX_DOOM_SCORPION_01_PLAYER_DEATH_01- See Also:
-
VFX_COLOSSEUM_BEES_JAR_IMPACT_01
public static final int VFX_COLOSSEUM_BEES_JAR_IMPACT_01- See Also:
-
NPC_COLOSSEUM_BEES_SPAWN_01
public static final int NPC_COLOSSEUM_BEES_SPAWN_01- See Also:
-
NPC_COLOSSEUM_BEES_IDLE_01
public static final int NPC_COLOSSEUM_BEES_IDLE_01- See Also:
-
NPC_COLOSSEUM_BEES_ATTACK_01
public static final int NPC_COLOSSEUM_BEES_ATTACK_01- See Also:
-
NPC_COLOSSEUM_BEES_DESPAWN_01
public static final int NPC_COLOSSEUM_BEES_DESPAWN_01- See Also:
-
CHEST_COLOSSEUM01_REWARD01_SPAWN_01
public static final int CHEST_COLOSSEUM01_REWARD01_SPAWN_01- See Also:
-
VFX_COLOSSEUM_TOTEM_PROJECTILE_01
public static final int VFX_COLOSSEUM_TOTEM_PROJECTILE_01- See Also:
-
NPC_COLOSSEUM_TOTEM_IDLE_01
public static final int NPC_COLOSSEUM_TOTEM_IDLE_01- See Also:
-
NPC_COLOSSEUM_TOTEM_ATTACK_01
public static final int NPC_COLOSSEUM_TOTEM_ATTACK_01- See Also:
-
VFX_COLOSSEUM_TOTEM_IMPACT_01
public static final int VFX_COLOSSEUM_TOTEM_IMPACT_01- See Also:
-
VFX_COLOSSEUM_EXPLOSION01
public static final int VFX_COLOSSEUM_EXPLOSION01- See Also:
-
VFX_COLOSSEUM_EXPLOSION02
public static final int VFX_COLOSSEUM_EXPLOSION02- See Also:
-
VFX_COLOSSEUM_EXPLOSION03
public static final int VFX_COLOSSEUM_EXPLOSION03- See Also:
-
VFX_COLOSSEUM_EXPLOSION04
public static final int VFX_COLOSSEUM_EXPLOSION04- See Also:
-
VFX_COLOSSEUM_HUMAN_GIB_01
public static final int VFX_COLOSSEUM_HUMAN_GIB_01- See Also:
-
VFX_COLOSSEUM_MANTICORE_GIB_01
public static final int VFX_COLOSSEUM_MANTICORE_GIB_01- See Also:
-
VFX_COLOSSEUM_COLOSSI_GIB_01
public static final int VFX_COLOSSEUM_COLOSSI_GIB_01- See Also:
-
VFX_COLOSSEUM_MINOTAUR_GIB_01
public static final int VFX_COLOSSEUM_MINOTAUR_GIB_01- See Also:
-
VFX_COLOSSEUM_MANTICORE_EXPLOSION_01
public static final int VFX_COLOSSEUM_MANTICORE_EXPLOSION_01- See Also:
-
VFX_COLOSSEUM_COLOSSI_EXPLOSION_01
public static final int VFX_COLOSSEUM_COLOSSI_EXPLOSION_01- See Also:
-
NPC_MINOTAUR_BOSS_IDLE
public static final int NPC_MINOTAUR_BOSS_IDLE- See Also:
-
NPC_MINOTAUR_BOSS_DEFEND
public static final int NPC_MINOTAUR_BOSS_DEFEND- See Also:
-
NPC_MINOTAUR_BOSS_WALK
public static final int NPC_MINOTAUR_BOSS_WALK- See Also:
-
NPC_MINOTAUR_BOSS_ATTACK_MELEE
public static final int NPC_MINOTAUR_BOSS_ATTACK_MELEE- See Also:
-
NPC_MINOTAUR_BOSS_ATTACK_MAGIC
public static final int NPC_MINOTAUR_BOSS_ATTACK_MAGIC- See Also:
-
NPC_MINOTAUR_BOSS_SPAWN
public static final int NPC_MINOTAUR_BOSS_SPAWN- See Also:
-
NPC_MINOTAUR_BOSS_DEATH
public static final int NPC_MINOTAUR_BOSS_DEATH- See Also:
-
NPC_JAGUAR_RANGER_CLAWS_ATTACK
public static final int NPC_JAGUAR_RANGER_CLAWS_ATTACK- See Also:
-
NPC_JAGUAR_HUMAN_UNARMED_DEF
public static final int NPC_JAGUAR_HUMAN_UNARMED_DEF- See Also:
-
NPC_JAGUAR_HUMAN_DEATH
public static final int NPC_JAGUAR_HUMAN_DEATH- See Also:
-
NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM
public static final int NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM- See Also:
-
NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_UNARMED_DEF
public static final int NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_UNARMED_DEF- See Also:
-
NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_DEATH
public static final int NPC_FREMENNIK_WARBAND_ARCHER_HUMAN_DEATH- See Also:
-
NPC_FREMENNIK_WARBANDER_MAGE_ZAROS_VERTICAL_CASTING_WALKMERGE
public static final int NPC_FREMENNIK_WARBANDER_MAGE_ZAROS_VERTICAL_CASTING_WALKMERGE- See Also:
-
NPC_FREMENNIK_WARBAND_MAGE_HUMAN_UNARMED_DEF
public static final int NPC_FREMENNIK_WARBAND_MAGE_HUMAN_UNARMED_DEF- See Also:
-
NPC_FREMENNIK_WARBAND_MAGE_HUMAN_DEATH
public static final int NPC_FREMENNIK_WARBAND_MAGE_HUMAN_DEATH- See Also:
-
NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB
public static final int NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB- See Also:
-
NPC_FREMENNIK_WARBAND_MELEE_HUMAN_UNARMED_DEF
public static final int NPC_FREMENNIK_WARBAND_MELEE_HUMAN_UNARMED_DEF- See Also:
-
NPC_FREMENNIK_WARBAND_MELEE_HUMAN_DEATH
public static final int NPC_FREMENNIK_WARBAND_MELEE_HUMAN_DEATH- See Also:
-
NPC_SERPENT_MAGER_CASTING
public static final int NPC_SERPENT_MAGER_CASTING- See Also:
-
NPC_SERPENT_MAGER_DEATH
public static final int NPC_SERPENT_MAGER_DEATH- See Also:
-
NPC_HUMAN_STAFFREADY_SPAWN
public static final int NPC_HUMAN_STAFFREADY_SPAWN- See Also:
-
NPC_HUMAN_READY_SPAWN
public static final int NPC_HUMAN_READY_SPAWN- See Also:
-
NPC_MANTICORE_01_IDLE
public static final int NPC_MANTICORE_01_IDLE- See Also:
-
NPC_MANTICORE_01_WALK
public static final int NPC_MANTICORE_01_WALK- See Also:
-
NPC_MANTICORE_01_BACKWARDS_WALK
public static final int NPC_MANTICORE_01_BACKWARDS_WALK- See Also:
-
NPC_MANTICORE_01_DEATH
public static final int NPC_MANTICORE_01_DEATH- See Also:
-
NPC_MANTICORE_01_DEATH_EXPLODE
public static final int NPC_MANTICORE_01_DEATH_EXPLODE- See Also:
-
NPC_MANTICORE_01_TRIPLE_CHARGE
public static final int NPC_MANTICORE_01_TRIPLE_CHARGE- See Also:
-
NPC_MANTICORE_01_TRIPLE_THROW
public static final int NPC_MANTICORE_01_TRIPLE_THROW- See Also:
-
NPC_MANTICORE_01_SPAWN_01
public static final int NPC_MANTICORE_01_SPAWN_01- See Also:
-
NPC_MANTICORE_01_SPAWN_02
public static final int NPC_MANTICORE_01_SPAWN_02- See Also:
-
HUMAN_SHIELD_COMBATANT_IDLE
public static final int HUMAN_SHIELD_COMBATANT_IDLE- See Also:
-
HUMAN_DOOM_SCORPION_01_PLAYER_DEATH_01
public static final int HUMAN_DOOM_SCORPION_01_PLAYER_DEATH_01- See Also:
-
NPC_COLOSSI_FINALBOSS_01_IDLE
public static final int NPC_COLOSSI_FINALBOSS_01_IDLE- See Also:
-
NPC_COLOSSI_FINALBOSS_01_SITTING_IDLE
public static final int NPC_COLOSSI_FINALBOSS_01_SITTING_IDLE- See Also:
-
NPC_COLOSSI_FINALBOSS_01_ARENA_JUMP
public static final int NPC_COLOSSI_FINALBOSS_01_ARENA_JUMP- See Also:
-
NPC_COLOSSI_FINALBOSS_01_ARENA_LAND
public static final int NPC_COLOSSI_FINALBOSS_01_ARENA_LAND- See Also:
-
NPC_COLOSSI_FINALBOSS_01_WALK
public static final int NPC_COLOSSI_FINALBOSS_01_WALK- See Also:
-
NPC_COLOSSI_JAVELIN_WALK
public static final int NPC_COLOSSI_JAVELIN_WALK- See Also:
-
NPC_COLOSSI_SHOCKWAVE_01_WALK_NOSOUND
public static final int NPC_COLOSSI_SHOCKWAVE_01_WALK_NOSOUND- See Also:
-
NPC_COLOSSI_SHOCKWAVE_01_WALK
public static final int NPC_COLOSSI_SHOCKWAVE_01_WALK- See Also:
-
NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK
public static final int NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK- See Also:
-
NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK_TELEGRAPH
public static final int NPC_COLOSSI_FINALBOSS_01_MELEE_ATTACK_TELEGRAPH- See Also:
-
NPC_COLOSSI_FINALBOSS_01_GRAPPLE_ATTACK_TELEGRAPH
public static final int NPC_COLOSSI_FINALBOSS_01_GRAPPLE_ATTACK_TELEGRAPH- See Also:
-
NPC_COLOSSI_FINALBOSS_01_SHIELDSLAM_TELEGRAPH
public static final int NPC_COLOSSI_FINALBOSS_01_SHIELDSLAM_TELEGRAPH- See Also:
-
NPC_COLOSSI_FINALBOSS_TRIPLEATTACK
public static final int NPC_COLOSSI_FINALBOSS_TRIPLEATTACK- See Also:
-
NPC_COLOSSI_FINALBOSS_TRIPLEATTACK_SHORTER
public static final int NPC_COLOSSI_FINALBOSS_TRIPLEATTACK_SHORTER- See Also:
-
NPC_COLOSSI_FINALBOSS_01_DEATH
public static final int NPC_COLOSSI_FINALBOSS_01_DEATH- See Also:
-
NPC_COLOSSI_JAVELIN_01_IDLE
public static final int NPC_COLOSSI_JAVELIN_01_IDLE- See Also:
-
NPC_COLOSSI_JAVELIN_01_WALK
public static final int NPC_COLOSSI_JAVELIN_01_WALK- See Also:
-
NPC_COLOSSI_JAVELIN_01_WALKFADE
public static final int NPC_COLOSSI_JAVELIN_01_WALKFADE- See Also:
-
NPC_COLOSSI_JAVELIN_01_RANGE_ATTACK
public static final int NPC_COLOSSI_JAVELIN_01_RANGE_ATTACK- See Also:
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_ATTACK
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_ATTACK- See Also:
-
NPC_COLOSSI_JAVELIN_01_DEATH
public static final int NPC_COLOSSI_JAVELIN_01_DEATH- See Also:
-
NPC_COLOSSI_SHOCKWAVE_01_DEATH
public static final int NPC_COLOSSI_SHOCKWAVE_01_DEATH- See Also:
-
NPC_COLOSSI_JAVELIN_01_SPEARHEAD
public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD- See Also:
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW- See Also:
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST- See Also:
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE- See Also:
-
NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW
public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW- See Also:
-
NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST
public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST- See Also:
-
NPC_COLOSSI_SHOCKWAVE_01_IDLE
public static final int NPC_COLOSSI_SHOCKWAVE_01_IDLE- See Also:
-
NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK
public static final int NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK- See Also:
-
VFX_COLOSSI_SHOCKWAVE_CLAP_PROJ
public static final int VFX_COLOSSI_SHOCKWAVE_CLAP_PROJ- See Also:
-
SPOTANIM_COLOSSI_FINALBOSS_01_DEATH
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_DEATH- See Also:
-
SPOTANIM_COLOSSI_FINALBOSS_01_LAND
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_LAND- See Also:
-
SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK_SHORTER
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK_SHORTER- See Also:
-
SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_TRIPLE_ATTACK- See Also:
-
SPOTANIM_COLOSSI_FINALBOSS_01_MELEE
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_MELEE- See Also:
-
PROJANIM_GLAIVE_01_SPECIAL
public static final int PROJANIM_GLAIVE_01_SPECIAL- See Also:
-
PROJANIM_GLAIVE_01_REGULAR
public static final int PROJANIM_GLAIVE_01_REGULAR- See Also:
-
PROJANIM_GLAIVE_02_SPECIAL
public static final int PROJANIM_GLAIVE_02_SPECIAL- See Also:
-
PROJANIM_GLAIVE_02_REGULAR
public static final int PROJANIM_GLAIVE_02_REGULAR- See Also:
-
HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL
public static final int HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL- See Also:
-
SPOTANIM_GLAIVE_CHARGED_SPECIAL
public static final int SPOTANIM_GLAIVE_CHARGED_SPECIAL- See Also:
-
HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL
public static final int HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL- See Also:
-
SPOTANIM_GLAIVE_UNCHARGED_SPECIAL
public static final int SPOTANIM_GLAIVE_UNCHARGED_SPECIAL- See Also:
-
SPOTANIM_GLAIVE_01_IMPACT_SPECIAL_01
public static final int SPOTANIM_GLAIVE_01_IMPACT_SPECIAL_01- See Also:
-
SPOTANIM_GLAIVE_01_IMPACT_REGULAR_01
public static final int SPOTANIM_GLAIVE_01_IMPACT_REGULAR_01- See Also:
-
SPOTANIM_GLAIVE_02_IMPACT_SPECIAL_01
public static final int SPOTANIM_GLAIVE_02_IMPACT_SPECIAL_01- See Also:
-
SPOTANIM_GLAIVE_CHARGED_REGULAR
public static final int SPOTANIM_GLAIVE_CHARGED_REGULAR- See Also:
-
HUMAN_GLAIVE_RALOS01_UNCHARGED_THROW
public static final int HUMAN_GLAIVE_RALOS01_UNCHARGED_THROW- See Also:
-
HUMAN_GLAIVE_RALOS01_CHARGED_THROW
public static final int HUMAN_GLAIVE_RALOS01_CHARGED_THROW- See Also:
-
ANTELOPE_MOONLIGHT_ATTACK
public static final int ANTELOPE_MOONLIGHT_ATTACK- See Also:
-
ANTELOPE_SUNLIGHT_ATTACK
public static final int ANTELOPE_SUNLIGHT_ATTACK- See Also:
-
ANTELOPE_UPDATE_MOONLIGHT_ATTACK
public static final int ANTELOPE_UPDATE_MOONLIGHT_ATTACK- See Also:
-
ANTELOPE_UPDATE_SUNLIGHT_ATTACK
public static final int ANTELOPE_UPDATE_SUNLIGHT_ATTACK- See Also:
-
UNICORN_REWORK_PITFALL_DEATH
public static final int UNICORN_REWORK_PITFALL_DEATH- See Also:
-
UNICORN_REWORK_LEAP_NPC
public static final int UNICORN_REWORK_LEAP_NPC- See Also:
-
UNICORN_REWORK_LEAP_PROJ1
public static final int UNICORN_REWORK_LEAP_PROJ1- See Also:
-
UNICORN_REWORK_LEAP_PROJ2
public static final int UNICORN_REWORK_LEAP_PROJ2- See Also:
-
UNICORN_REWORK_PITFALL_DEAD
public static final int UNICORN_REWORK_PITFALL_DEAD- See Also:
-
TOUCAN_UPDATE_FLY
public static final int TOUCAN_UPDATE_FLY- See Also:
-
DOG_UPDATE_FENNECFOX_WALK
public static final int DOG_UPDATE_FENNECFOX_WALK- See Also:
-
HUNTERJERBOA_UPDATE_ATTACK_SFX
public static final int HUNTERJERBOA_UPDATE_ATTACK_SFX- See Also:
-
HUMAN_CUTTING_KNIFE
public static final int HUMAN_CUTTING_KNIFE- See Also:
-
HUMAN_ENCHANTTALISMAN
public static final int HUMAN_ENCHANTTALISMAN- See Also:
-
HUMAN_QUETZAL_TAME
public static final int HUMAN_QUETZAL_TAME- See Also:
-
CIVITAS_FOUNTAIN01_IDLE_01
public static final int CIVITAS_FOUNTAIN01_IDLE_01- See Also:
-
CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_IDLE_01
public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_IDLE_01- See Also:
-
CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01
public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01- See Also:
-
CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_02
public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_02- See Also:
-
HUMAN_QUETZAL_WHISTLE
public static final int HUMAN_QUETZAL_WHISTLE- See Also:
-
NPC_QUETZAL_IDLE_01
public static final int NPC_QUETZAL_IDLE_01- See Also:
-
NPC_QUETZAL_IDLE_02
public static final int NPC_QUETZAL_IDLE_02- See Also:
-
NPC_QUETZAL_FLYING_IDLE_01
public static final int NPC_QUETZAL_FLYING_IDLE_01- See Also:
-
NPC_QUETZAL_FLYING_ATTACK_01
public static final int NPC_QUETZAL_FLYING_ATTACK_01- See Also:
-
NPC_QUETZAL_LAND_01
public static final int NPC_QUETZAL_LAND_01- See Also:
-
NPC_QUETZAL_TAKEOFF_01
public static final int NPC_QUETZAL_TAKEOFF_01- See Also:
-
NPC_QUETZAL_TAME_01
public static final int NPC_QUETZAL_TAME_01- See Also:
-
NPC_QUETZAL_FLYING_IDLE_PET_01
public static final int NPC_QUETZAL_FLYING_IDLE_PET_01- See Also:
-
NPC_QUETZAL_FLYING_ATTACK_PET_01
public static final int NPC_QUETZAL_FLYING_ATTACK_PET_01- See Also:
-
NPC_QUETZAL_WHISTLE_01
public static final int NPC_QUETZAL_WHISTLE_01- See Also:
-
AFL_HUNTER_LYING_DOWN
public static final int AFL_HUNTER_LYING_DOWN- See Also:
-
RESTLESS_GHOST_VANISH_REVERSE
public static final int RESTLESS_GHOST_VANISH_REVERSE- See Also:
-
GIANT_FROG_JUMP
public static final int GIANT_FROG_JUMP- See Also:
-
NPC_LYNX_COMBAT_WALK_FAST
public static final int NPC_LYNX_COMBAT_WALK_FAST- See Also:
-
NPC_CAPYBARA_IDLE01
public static final int NPC_CAPYBARA_IDLE01- See Also:
-
NPC_CAPYBARA_WALK01
public static final int NPC_CAPYBARA_WALK01- See Also:
-
NPC_CAPYBARA_WATER01
public static final int NPC_CAPYBARA_WATER01- See Also:
-
NPC_CAPYBARA_WALK_01
public static final int NPC_CAPYBARA_WALK_01- See Also:
-
DWARF_READY_SNOOTY
public static final int DWARF_READY_SNOOTY- See Also:
-
VFX_DJINN_BLOOD_POOL_IDLE_01
public static final int VFX_DJINN_BLOOD_POOL_IDLE_01- See Also:
-
VFX_DJINN_BLOOD_POOL_DESPAWN_01
public static final int VFX_DJINN_BLOOD_POOL_DESPAWN_01- See Also:
-
VFX_DJINN_BLOOD_POOL_DESPAWN_02
public static final int VFX_DJINN_BLOOD_POOL_DESPAWN_02- See Also:
-
VFX_DJINN_BLOOD_POOL_ATTACK_01
public static final int VFX_DJINN_BLOOD_POOL_ATTACK_01- See Also:
-
VFX_DJINN_BLUE_TEMPEST_SPAWN_01
public static final int VFX_DJINN_BLUE_TEMPEST_SPAWN_01- See Also:
-
VFX_DJINN_BLUE_TEMPEST_IDLE_01
public static final int VFX_DJINN_BLUE_TEMPEST_IDLE_01- See Also:
-
VFX_DJINN_BLUE_TEMPEST_DESPAWN_01
public static final int VFX_DJINN_BLUE_TEMPEST_DESPAWN_01- See Also:
-
VFX_DJINN_ECLIPSE_MOON_SPAWN_01
public static final int VFX_DJINN_ECLIPSE_MOON_SPAWN_01- See Also:
-
VFX_DJINN_ECLIPSE_MOON_IDLE_01
public static final int VFX_DJINN_ECLIPSE_MOON_IDLE_01- See Also:
-
VFX_DJINN_ECLIPSE_MOON_DESPAWN_01
public static final int VFX_DJINN_ECLIPSE_MOON_DESPAWN_01- See Also:
-
VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01
public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01- See Also:
-
VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02
public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02- See Also:
-
VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_01
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_01- See Also:
-
VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_01
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_01- See Also:
-
VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_01
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_01- See Also:
-
VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_02
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_SPAWN_02- See Also:
-
VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_02
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_IDLE_02- See Also:
-
VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_02
public static final int VFX_DJINN_UEYATLALLI_PROTECTION_DESPAWN_02- See Also:
-
GLOWINGCIRCLE_30
public static final int GLOWINGCIRCLE_30- See Also:
-
GLOWINGCIRCLE_60
public static final int GLOWINGCIRCLE_60- See Also:
-
GG_RAIN_SHADOW_90
public static final int GG_RAIN_SHADOW_90- See Also:
-
NPC_DJINN_01_MELEE
public static final int NPC_DJINN_01_MELEE- See Also:
-
NPC_DJINN_04_MELEE
public static final int NPC_DJINN_04_MELEE- See Also:
-
PMOON_MACUAHUITL_CRUSH
public static final int PMOON_MACUAHUITL_CRUSH- See Also:
-
SULPHUR_BLADE_SLASH
public static final int SULPHUR_BLADE_SLASH- See Also:
-
NPC_DJINN_01_WALK
public static final int NPC_DJINN_01_WALK- See Also:
-
NPC_DJINN_04_SLAYER_DEATH
public static final int NPC_DJINN_04_SLAYER_DEATH- See Also:
-
VFX_DJINN_01_MAGIC_01
public static final int VFX_DJINN_01_MAGIC_01- See Also:
-
VFX_DJINN_01_MAGIC_PROJ
public static final int VFX_DJINN_01_MAGIC_PROJ- See Also:
-
NPC_DJINN_05_IDLE
public static final int NPC_DJINN_05_IDLE- See Also:
-
NPC_DJINN_05_SPAWN
public static final int NPC_DJINN_05_SPAWN- See Also:
-
NPC_DJINN_05_MAGIC_02
public static final int NPC_DJINN_05_MAGIC_02- See Also:
-
NPC_DJINN_05_FADEOUT
public static final int NPC_DJINN_05_FADEOUT- See Also:
-
NPC_DJINN_01_IDLE
public static final int NPC_DJINN_01_IDLE- See Also:
-
NPC_DJINN_01_MAGIC
public static final int NPC_DJINN_01_MAGIC- See Also:
-
NPC_DJINN_01_SPAWN
public static final int NPC_DJINN_01_SPAWN- See Also:
-
NPC_DJINN_01_TELEPORT_IDLE_APPEAR
public static final int NPC_DJINN_01_TELEPORT_IDLE_APPEAR- See Also:
-
NPC_DJINN_01_TELEPORT_IDLE_DISAPPEAR
public static final int NPC_DJINN_01_TELEPORT_IDLE_DISAPPEAR- See Also:
-
NPC_DJINN_01_COMBO
public static final int NPC_DJINN_01_COMBO- See Also:
-
NPC_DJINN_01_ENDING
public static final int NPC_DJINN_01_ENDING- See Also:
-
NPC_DJINN_03_IDLE
public static final int NPC_DJINN_03_IDLE- See Also:
-
NPC_DJINN_03_MAGIC
public static final int NPC_DJINN_03_MAGIC- See Also:
-
NPC_DJINN_03_MAGIC_02
public static final int NPC_DJINN_03_MAGIC_02- See Also:
-
NPC_DJINN_03_SPAWN
public static final int NPC_DJINN_03_SPAWN- See Also:
-
NPC_DJINN_03_BEAM_MAGIC
public static final int NPC_DJINN_03_BEAM_MAGIC- See Also:
-
NPC_DJINN_03_TELEPORT_IDLE_APPEAR
public static final int NPC_DJINN_03_TELEPORT_IDLE_APPEAR- See Also:
-
NPC_DJINN_03_TELEPORT_IDLE_DISAPPEAR
public static final int NPC_DJINN_03_TELEPORT_IDLE_DISAPPEAR- See Also:
-
NPC_DJINN_03_MELEE
public static final int NPC_DJINN_03_MELEE- See Also:
-
NPC_DJINN_03_COMBO
public static final int NPC_DJINN_03_COMBO- See Also:
-
NPC_DJINN_03_ENDING
public static final int NPC_DJINN_03_ENDING- See Also:
-
NPC_DJINN_02_IDLE
public static final int NPC_DJINN_02_IDLE- See Also:
-
NPC_DJINN_02_MAGIC
public static final int NPC_DJINN_02_MAGIC- See Also:
-
NPC_DJINN_02_MAGIC_02
public static final int NPC_DJINN_02_MAGIC_02- See Also:
-
NPC_DJINN_02_SPAWN
public static final int NPC_DJINN_02_SPAWN- See Also:
-
NPC_DJINN_02_TELEPORT_IDLE_APPEAR
public static final int NPC_DJINN_02_TELEPORT_IDLE_APPEAR- See Also:
-
NPC_DJINN_02_TELEPORT_IDLE_DISAPPEAR
public static final int NPC_DJINN_02_TELEPORT_IDLE_DISAPPEAR- See Also:
-
NPC_DJINN_02_MELEE
public static final int NPC_DJINN_02_MELEE- See Also:
-
NPC_DJINN_02_COMBO
public static final int NPC_DJINN_02_COMBO- See Also:
-
NPC_DJINN_02_ENDING
public static final int NPC_DJINN_02_ENDING- See Also:
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01- See Also:
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE- See Also:
-
VFX_DJINN_BLUE_MAGIC_PROJECTILE_01
public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_01- See Also:
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02
public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_UNCRACKED_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_UNCRACKED_01- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03
public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01- See Also:
-
VFX_DJINN_BLUE_MAGIC_PROJECTILE_02
public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_02- See Also:
-
VFX_DJINN_BLUE_MAGIC_IMPACT_01
public static final int VFX_DJINN_BLUE_MAGIC_IMPACT_01- See Also:
-
VFX_DJINN_ICE_FLOOR_SPAWN_01
public static final int VFX_DJINN_ICE_FLOOR_SPAWN_01- See Also:
-
VFX_DJINN_ICE_FLOOR_IDLE_01
public static final int VFX_DJINN_ICE_FLOOR_IDLE_01- See Also:
-
VFX_DJINN_ICE_FLOOR_ATTACK_01
public static final int VFX_DJINN_ICE_FLOOR_ATTACK_01- See Also:
-
NPC_BREAM_01_SWIM
public static final int NPC_BREAM_01_SWIM- See Also:
-
HUMAN_LARGENET_LOOPING
public static final int HUMAN_LARGENET_LOOPING- See Also:
-
GRIMY_LIZARD_WALK
public static final int GRIMY_LIZARD_WALK- See Also:
-
GRIMY_LIZARD_READY
public static final int GRIMY_LIZARD_READY- See Also:
-
GRIMY_LIZARD_MELEE
public static final int GRIMY_LIZARD_MELEE- See Also:
-
GRIMY_LIZARD_DEATH
public static final int GRIMY_LIZARD_DEATH- See Also:
-
MOSS_LIZARD_READY
public static final int MOSS_LIZARD_READY- See Also:
-
MOSS_LIZARD_WALK
public static final int MOSS_LIZARD_WALK- See Also:
-
MOSS_LIZARD_ATTACK
public static final int MOSS_LIZARD_ATTACK- See Also:
-
MOSS_LIZARD_DEFEND
public static final int MOSS_LIZARD_DEFEND- See Also:
-
MOSS_LIZARD_DEATH
public static final int MOSS_LIZARD_DEATH- See Also:
-
STATUE_ICOSAHEDRON01_SHAKE
public static final int STATUE_ICOSAHEDRON01_SHAKE- See Also:
-
STATUE_ICOSAHEDRON01_IDLE
public static final int STATUE_ICOSAHEDRON01_IDLE- See Also:
-
SPECIAL_DUAL_MACUAHUITL_SPOTANIM
public static final int SPECIAL_DUAL_MACUAHUITL_SPOTANIM- See Also:
-
ICE_SHATTER_SPECIAL_ATTACK
public static final int ICE_SHATTER_SPECIAL_ATTACK- See Also:
-
SPECIAL_SPELL_SPEAR_SPOTANIM
public static final int SPECIAL_SPELL_SPEAR_SPOTANIM- See Also:
-
HUMAN_ATLATL_ATTACK_RANGED_01
public static final int HUMAN_ATLATL_ATTACK_RANGED_01- See Also:
-
VFX_ATLATL_PROJECTILE_01
public static final int VFX_ATLATL_PROJECTILE_01- See Also:
-
VFX_ATLATL_IMPACT_01
public static final int VFX_ATLATL_IMPACT_01- See Also:
-
HUMAN_SPECIAL_ATLATL_01
public static final int HUMAN_SPECIAL_ATLATL_01- See Also:
-
VFX_HUMAN_ATLATL_SPECIAL_ATTACK_01
public static final int VFX_HUMAN_ATLATL_SPECIAL_ATTACK_01- See Also:
-
VFX_HUMAN_ATLATL_SPECIAL_ATTACK_IMPACT_01
public static final int VFX_HUMAN_ATLATL_SPECIAL_ATTACK_IMPACT_01- See Also:
-
SPECIAL_ATLATL_SPOTANIM_02
public static final int SPECIAL_ATLATL_SPOTANIM_02- See Also:
-
SPECIAL_ATLATL_CAST_SPOTANIM_02
public static final int SPECIAL_ATLATL_CAST_SPOTANIM_02- See Also:
-
PMOON_LIZARD_TRAP_TRIGGER
public static final int PMOON_LIZARD_TRAP_TRIGGER- See Also:
-
MOSS_LIZARD_TRAPPED
public static final int MOSS_LIZARD_TRAPPED- See Also:
-
BOXTRAP_JERBOA_CATCHING
public static final int BOXTRAP_JERBOA_CATCHING- See Also:
-
BOXTRAP_JERBOA_CATCHING_EAST
public static final int BOXTRAP_JERBOA_CATCHING_EAST- See Also:
-
BOXTRAP_JERBOA_CATCHING_SOUTH
public static final int BOXTRAP_JERBOA_CATCHING_SOUTH- See Also:
-
BOXTRAP_JERBOA_CATCHING_WEST
public static final int BOXTRAP_JERBOA_CATCHING_WEST- See Also:
-
BOXTRAP_JERBOA_READY
public static final int BOXTRAP_JERBOA_READY- See Also:
-
BOXTRAP_JERBOA_FAILED
public static final int BOXTRAP_JERBOA_FAILED- See Also:
-
JERBOA_APPROACH
public static final int JERBOA_APPROACH- See Also:
-
JERBOA_BACKOFF
public static final int JERBOA_BACKOFF- See Also:
-
VARLAMORE_THIEVING_SEARCH
public static final int VARLAMORE_THIEVING_SEARCH- See Also:
-
FOUNTAIN_WALL
public static final int FOUNTAIN_WALL- See Also:
-
VM_PATROL_ROUTE_WORKMEN_NO_PLANK_READY
public static final int VM_PATROL_ROUTE_WORKMEN_NO_PLANK_READY- See Also:
-
FX_FIRE02_IDLE
public static final int FX_FIRE02_IDLE- See Also:
-
FX_FIRE02_SPAWN
public static final int FX_FIRE02_SPAWN- See Also:
-
FX_FIRE02_SPAWN_IDLE
public static final int FX_FIRE02_SPAWN_IDLE- See Also:
-
FX_FIRE02_SPAWN_IDLE_DELAY_1
public static final int FX_FIRE02_SPAWN_IDLE_DELAY_1- See Also:
-
FX_FIRE02_SPAWN_IDLE_DELAY_2
public static final int FX_FIRE02_SPAWN_IDLE_DELAY_2- See Also:
-
FX_FIRE02_SPAWN_IDLE_DELAY_3
public static final int FX_FIRE02_SPAWN_IDLE_DELAY_3- See Also:
-
FX_FIRE02_SPAWN_IDLE_DELAY_4
public static final int FX_FIRE02_SPAWN_IDLE_DELAY_4- See Also:
-
HUMAN_STAKE3
public static final int HUMAN_STAKE3- See Also:
-
MILK_BUFFALO
public static final int MILK_BUFFALO- See Also:
-
HUMAN_GETOUTBED_DELAYED
public static final int HUMAN_GETOUTBED_DELAYED- See Also:
-
HUMAN_GETOUTBED_LEFT_DELAYED
public static final int HUMAN_GETOUTBED_LEFT_DELAYED- See Also:
-
HUMAN_WALK_F_QUICK
public static final int HUMAN_WALK_F_QUICK- See Also:
-
HUMAN_WALK_B_QUICK
public static final int HUMAN_WALK_B_QUICK- See Also:
-
HUMAN_PICKUPTABLE_WALKMERGE_NOHELD
public static final int HUMAN_PICKUPTABLE_WALKMERGE_NOHELD- See Also:
-
HUMAN_READY_ALT
public static final int HUMAN_READY_ALT- See Also:
-
VARROCK_HEAVYBAG_DEFEND_DELAYED
public static final int VARROCK_HEAVYBAG_DEFEND_DELAYED- See Also:
-
HUMAN_HERBING_VIAL_RESTART
public static final int HUMAN_HERBING_VIAL_RESTART- See Also:
-
HUMAN_HERBING_GRIND_RESTART
public static final int HUMAN_HERBING_GRIND_RESTART- See Also:
-
HUMAN_FLETCHING_HUNTINGBOLTS_SINGLE
public static final int HUMAN_FLETCHING_HUNTINGBOLTS_SINGLE- See Also:
-
HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL
public static final int HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL- See Also:
-
HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE
public static final int HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE- See Also:
-
HUMAN_CUTTING_RESTART
public static final int HUMAN_CUTTING_RESTART- See Also:
-
HUMAN_FLETCHING_SINGLE
public static final int HUMAN_FLETCHING_SINGLE- See Also:
-
GHOST_UPDATE_TENDRILL_ATTACK_THRALL
public static final int GHOST_UPDATE_TENDRILL_ATTACK_THRALL- See Also:
-
HUMAN_PRAY_BLESSED_BONE_SHARDS_01
public static final int HUMAN_PRAY_BLESSED_BONE_SHARDS_01- See Also:
-
HUMAN_PUSHUP_01
public static final int HUMAN_PUSHUP_01- See Also:
-
NPC_HARPY_EAGLE_FLYING_IDLE_01
public static final int NPC_HARPY_EAGLE_FLYING_IDLE_01- See Also:
-
EASTER_BIG_BIRD_READY
public static final int EASTER_BIG_BIRD_READY- See Also:
-
EASTER_BIG_BIRD_LAYING
public static final int EASTER_BIG_BIRD_LAYING- See Also:
-
EASTER24_BUNNY_WALK
public static final int EASTER24_BUNNY_WALK- See Also:
-
EASTER24_BUNNY_READY
public static final int EASTER24_BUNNY_READY- See Also:
-
EASTER_EGG_IDLE
public static final int EASTER_EGG_IDLE- See Also:
-
EASTER_EGG_RUN
public static final int EASTER_EGG_RUN- See Also:
-
EASTER_EGG_SPAWN
public static final int EASTER_EGG_SPAWN- See Also:
-
EASTER_EGG_DESPAWN
public static final int EASTER_EGG_DESPAWN- See Also:
-
EASTER24_CART_TRAVEL
public static final int EASTER24_CART_TRAVEL- See Also:
-
EASTER24_PREACH_SEQ
public static final int EASTER24_PREACH_SEQ- See Also:
-
EASTER24_READBOOK
public static final int EASTER24_READBOOK- See Also:
-
EASTER24_HUMAN_READBOOK_TURNRIGHT
public static final int EASTER24_HUMAN_READBOOK_TURNRIGHT- See Also:
-
EASTER24_HUMAN_READBOOK_TURNLEFT
public static final int EASTER24_HUMAN_READBOOK_TURNLEFT- See Also:
-
HUMAN_SPELLSPEAR_RUN
public static final int HUMAN_SPELLSPEAR_RUN- See Also:
-
HUMAN_SPELLSPEAR_STAB
public static final int HUMAN_SPELLSPEAR_STAB- See Also:
-
HUMAN_SPELLSPEAR_READY
public static final int HUMAN_SPELLSPEAR_READY- See Also:
-
FARMING_TROWEL_SHORTDIG
public static final int FARMING_TROWEL_SHORTDIG- See Also:
-
HUMAN_QUETZAL_HEADPAT
public static final int HUMAN_QUETZAL_HEADPAT- See Also:
-
NPC_QUETZAL_HEADPAT
public static final int NPC_QUETZAL_HEADPAT- See Also:
-
HUMAN_ELDER_MAUL_SPEC
public static final int HUMAN_ELDER_MAUL_SPEC- See Also:
-
VFX_ELDER_MAUL_SPECIAL
public static final int VFX_ELDER_MAUL_SPECIAL- See Also:
-
SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT
public static final int SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT- See Also:
-
HUMAN_POH_BUILD_ELDER_MAUL
public static final int HUMAN_POH_BUILD_ELDER_MAUL- See Also:
-
HUMAN_POH_BUILD_ELDER_MAUL_ORNAMENT
public static final int HUMAN_POH_BUILD_ELDER_MAUL_ORNAMENT- See Also:
-
GODWARS_HAMMER_GONG_ELDER_MAUL
public static final int GODWARS_HAMMER_GONG_ELDER_MAUL- See Also:
-
GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT
public static final int GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT- See Also:
-
HUMAN_SITTING_TRANSITION_STANDING
public static final int HUMAN_SITTING_TRANSITION_STANDING- See Also:
-
VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01
public static final int VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01- See Also:
-
HUMAN_WEAPON_BOW_SCORCHED_01_SPEC
public static final int HUMAN_WEAPON_BOW_SCORCHED_01_SPEC- See Also:
-
VFX_SCORCHING_BOW_PROJECTILE
public static final int VFX_SCORCHING_BOW_PROJECTILE- See Also:
-
VFX_SCORCHING_BOW_SPOTANIM
public static final int VFX_SCORCHING_BOW_SPOTANIM- See Also:
-
VFX_SCORCHING_BOW_END_SPOTANIM
public static final int VFX_SCORCHING_BOW_END_SPOTANIM- See Also:
-
VFX_BURNING_CLAWS_SPEC_02
public static final int VFX_BURNING_CLAWS_SPEC_02- See Also:
-
HUMAN_WEAPON_EMBERLIGHT_01_SPEC
public static final int HUMAN_WEAPON_EMBERLIGHT_01_SPEC- See Also:
-
VFX_EMBERLIGHT_SPEC_02
public static final int VFX_EMBERLIGHT_SPEC_02- See Also:
-
HUMAN_WEAPON_BURNING_CLAWS_02_SPEC
public static final int HUMAN_WEAPON_BURNING_CLAWS_02_SPEC- See Also:
-
VFX_IGNITE_STAFF
public static final int VFX_IGNITE_STAFF- See Also:
-
HUMAN_CRAFTING_BONE_CLAWS
public static final int HUMAN_CRAFTING_BONE_CLAWS- See Also:
-
WGS_ARMADYL_GUARDIAN_HUMAN_DEATH
public static final int WGS_ARMADYL_GUARDIAN_HUMAN_DEATH- See Also:
-
WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH
public static final int WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH- See Also:
-
WGS_IDRIA_HUMAN_CASTWAVE
public static final int WGS_IDRIA_HUMAN_CASTWAVE- See Also:
-
WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT
public static final int WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT- See Also:
-
WGS_SNAPDRAGON_DESK_SEED_ENRICHED_READY
public static final int WGS_SNAPDRAGON_DESK_SEED_ENRICHED_READY- See Also:
-
WGS_SNAPDRAGON_DESK_SEED_ENRICHED
public static final int WGS_SNAPDRAGON_DESK_SEED_ENRICHED- See Also:
-
WGS_SHINING_LIGHT_ON_SEED_SPOTANIM
public static final int WGS_SHINING_LIGHT_ON_SEED_SPOTANIM- See Also:
-
WGS_SHINING_LIGHT_ON_SEED_PROJANIM
public static final int WGS_SHINING_LIGHT_ON_SEED_PROJANIM- See Also:
-
LUC2_BRAZIER_ROCK_READY
public static final int LUC2_BRAZIER_ROCK_READY- See Also:
-
LUC2_BRAZIER_ROCK
public static final int LUC2_BRAZIER_ROCK- See Also:
-
LUC2_SHATTERED_HALBERD_SPOTANIM
public static final int LUC2_SHATTERED_HALBERD_SPOTANIM- See Also:
-
LUC2_SHATTERED_WHIP_SPOTANIM
public static final int LUC2_SHATTERED_WHIP_SPOTANIM- See Also:
-
LUC2_SMOKING_ASH
public static final int LUC2_SMOKING_ASH- See Also:
-
LUC2_MECHANICAL_STAIRS
public static final int LUC2_MECHANICAL_STAIRS- See Also:
-
LUC2_MECHANICAL_STAIRS_COMPLETE
public static final int LUC2_MECHANICAL_STAIRS_COMPLETE- See Also:
-
LUC2_MOVARIO_BASE_FLOORSPIKES_ACTIVATE
public static final int LUC2_MOVARIO_BASE_FLOORSPIKES_ACTIVATE- See Also:
-
LUC2_COUNTER_SNAPDRAGON_SEED
public static final int LUC2_COUNTER_SNAPDRAGON_SEED- See Also:
-
LUC2_CHASM_CUTSCENE
public static final int LUC2_CHASM_CUTSCENE- See Also:
-
LUC2_CHASM_CUTSCENE_REVERSE
public static final int LUC2_CHASM_CUTSCENE_REVERSE- See Also:
-
LUC2_INGREDIANTS_SPOT
public static final int LUC2_INGREDIANTS_SPOT- See Also:
-
LUC2_BEDCHEST_MULTILOC_OPENING
public static final int LUC2_BEDCHEST_MULTILOC_OPENING- See Also:
-
LUC2_STONE_JAS_ENERGY
public static final int LUC2_STONE_JAS_ENERGY- See Also:
-
LUC2_STONE_JAS_ENERGY_PLAYER
public static final int LUC2_STONE_JAS_ENERGY_PLAYER- See Also:
-
LUC2_FOOLS_TREASURE
public static final int LUC2_FOOLS_TREASURE- See Also:
-
WGS_POTION_SPOT
public static final int WGS_POTION_SPOT- See Also:
-
LUC2_MOVARIO_TICKER
public static final int LUC2_MOVARIO_TICKER- See Also:
-
LUC2_MOVARIO_TICKER_STOP
public static final int LUC2_MOVARIO_TICKER_STOP- See Also:
-
ANCIENT_AXE_RUN
public static final int ANCIENT_AXE_RUN- See Also:
-
SPECIALATTACK_UNLEASH
public static final int SPECIALATTACK_UNLEASH- See Also:
-
LUC2_HERB_STATUE_STRENGTH_INIT
public static final int LUC2_HERB_STATUE_STRENGTH_INIT- See Also:
-
LUC2_HERB_STATUE_STRENGTH_DONE
public static final int LUC2_HERB_STATUE_STRENGTH_DONE- See Also:
-
LUC2_HERB_STATUE_STRENGTH
public static final int LUC2_HERB_STATUE_STRENGTH- See Also:
-
LUC2_HERB_STATUE_DEFENCE_INIT
public static final int LUC2_HERB_STATUE_DEFENCE_INIT- See Also:
-
LUC2_HERB_STATUE_DEFENCE_DONE
public static final int LUC2_HERB_STATUE_DEFENCE_DONE- See Also:
-
LUC2_HERB_STATUE_DEFENCE
public static final int LUC2_HERB_STATUE_DEFENCE- See Also:
-
LUC2_HERB_STATUE_AGILITY_INIT
public static final int LUC2_HERB_STATUE_AGILITY_INIT- See Also:
-
LUC2_HERB_STATUE_AGILITY_DONE
public static final int LUC2_HERB_STATUE_AGILITY_DONE- See Also:
-
LUC2_HERB_STATUE_AGILITY
public static final int LUC2_HERB_STATUE_AGILITY- See Also:
-
LUC2_HERB_STATUE_ATTACK_INIT
public static final int LUC2_HERB_STATUE_ATTACK_INIT- See Also:
-
LUC2_HERB_STATUE_ATTACK_DONE
public static final int LUC2_HERB_STATUE_ATTACK_DONE- See Also:
-
LUC2_HERB_STATUE_ATTACK
public static final int LUC2_HERB_STATUE_ATTACK- See Also:
-
LUC2_HERB_STATUE_BALANCE_INIT
public static final int LUC2_HERB_STATUE_BALANCE_INIT- See Also:
-
LUC2_HERB_STATUE_BALANCE_DONE
public static final int LUC2_HERB_STATUE_BALANCE_DONE- See Also:
-
LUC2_HERB_STATUE_BALANCE
public static final int LUC2_HERB_STATUE_BALANCE- See Also:
-
LUC2_HERB_STATUE_COMBAT_INIT
public static final int LUC2_HERB_STATUE_COMBAT_INIT- See Also:
-
LUC2_HERB_STATUE_COMBAT_DONE
public static final int LUC2_HERB_STATUE_COMBAT_DONE- See Also:
-
LUC2_HERB_STATUE_COMBAT
public static final int LUC2_HERB_STATUE_COMBAT- See Also:
-
LUC2_HERB_STATUE_ENERGY_INIT
public static final int LUC2_HERB_STATUE_ENERGY_INIT- See Also:
-
LUC2_HERB_STATUE_ENERGY_DONE
public static final int LUC2_HERB_STATUE_ENERGY_DONE- See Also:
-
LUC2_HERB_STATUE_ENERGY
public static final int LUC2_HERB_STATUE_ENERGY- See Also:
-
LUC2_HERB_STATUE_FISHING_INIT
public static final int LUC2_HERB_STATUE_FISHING_INIT- See Also:
-
LUC2_HERB_STATUE_FISHING_DONE
public static final int LUC2_HERB_STATUE_FISHING_DONE- See Also:
-
LUC2_HERB_STATUE_FISHING
public static final int LUC2_HERB_STATUE_FISHING- See Also:
-
LUC2_HERB_STATUE_HUNTING_INIT
public static final int LUC2_HERB_STATUE_HUNTING_INIT- See Also:
-
LUC2_HERB_STATUE_HUNTING_DONE
public static final int LUC2_HERB_STATUE_HUNTING_DONE- See Also:
-
LUC2_HERB_STATUE_HUNTING
public static final int LUC2_HERB_STATUE_HUNTING- See Also:
-
LUC2_HERB_STATUE_MAGIC_INIT
public static final int LUC2_HERB_STATUE_MAGIC_INIT- See Also:
-
LUC2_HERB_STATUE_MAGIC_DONE
public static final int LUC2_HERB_STATUE_MAGIC_DONE- See Also:
-
LUC2_HERB_STATUE_MAGIC
public static final int LUC2_HERB_STATUE_MAGIC- See Also:
-
LUC2_HERB_STATUE_PRAYER_INIT
public static final int LUC2_HERB_STATUE_PRAYER_INIT- See Also:
-
LUC2_HERB_STATUE_PRAYER_DONE
public static final int LUC2_HERB_STATUE_PRAYER_DONE- See Also:
-
LUC2_HERB_STATUE_PRAYER
public static final int LUC2_HERB_STATUE_PRAYER- See Also:
-
LUC2_HERB_STATUE_RANGED_INIT
public static final int LUC2_HERB_STATUE_RANGED_INIT- See Also:
-
LUC2_HERB_STATUE_RANGED_DONE
public static final int LUC2_HERB_STATUE_RANGED_DONE- See Also:
-
LUC2_HERB_STATUE_RANGED
public static final int LUC2_HERB_STATUE_RANGED- See Also:
-
LUC2_HERB_STATUE_RESTORE_INIT
public static final int LUC2_HERB_STATUE_RESTORE_INIT- See Also:
-
LUC2_HERB_STATUE_RESTORE_DONE
public static final int LUC2_HERB_STATUE_RESTORE_DONE- See Also:
-
LUC2_HERB_STATUE_RESTORE
public static final int LUC2_HERB_STATUE_RESTORE- See Also:
-
LUC2_MOVARIO_STAIR_MACHINE
public static final int LUC2_MOVARIO_STAIR_MACHINE- See Also:
-
LUC2_MOVARIO_STAIR_MACHINE_STOP
public static final int LUC2_MOVARIO_STAIR_MACHINE_STOP- See Also:
-
LUC2_BOOK_LEVER_OUT
public static final int LUC2_BOOK_LEVER_OUT- See Also:
-
LUC2_BOOK_LEVER_BACK
public static final int LUC2_BOOK_LEVER_BACK- See Also:
-
LUC2_BOOK_LEVER_FULL
public static final int LUC2_BOOK_LEVER_FULL- See Also:
-
LUC2_HAZELMERE_CRYSTAL_MAP_SPOT
public static final int LUC2_HAZELMERE_CRYSTAL_MAP_SPOT- See Also:
-
LUC2_HAZELMERE_CRYSTAL_IMPACT
public static final int LUC2_HAZELMERE_CRYSTAL_IMPACT- See Also:
-
LUC2_HAZELMERE_INCINERATION_SPOT
public static final int LUC2_HAZELMERE_INCINERATION_SPOT- See Also:
-
LUC2_HAZELMERE_INCINERATED
public static final int LUC2_HAZELMERE_INCINERATED- See Also:
-
LUC2_MAGE_TO_ASH_SPOT
public static final int LUC2_MAGE_TO_ASH_SPOT- See Also:
-
MOVARIO_DARTS_PROJ
public static final int MOVARIO_DARTS_PROJ- See Also:
-
WEAPON_SWORD_OSMUMTEN03_SPECIAL
public static final int WEAPON_SWORD_OSMUMTEN03_SPECIAL- See Also:
-
LUC2_MOVARIO_DART_LAUNCH_SPOT
public static final int LUC2_MOVARIO_DART_LAUNCH_SPOT- See Also:
-
LUC2_ROPE_SWAY_MIDDLE
public static final int LUC2_ROPE_SWAY_MIDDLE- See Also:
-
LUC2_ROPE_SWAY_TOP
public static final int LUC2_ROPE_SWAY_TOP- See Also:
-
LUC2_STONE_SINKING
public static final int LUC2_STONE_SINKING- See Also:
-
LUC2_STONE_OF_JAS_ENERGY_FORMING
public static final int LUC2_STONE_OF_JAS_ENERGY_FORMING- See Also:
-
LUC2_MOVARIO_DOOR
public static final int LUC2_MOVARIO_DOOR- See Also:
-
LUC2_MOVARIO_DOOR_CLOSE
public static final int LUC2_MOVARIO_DOOR_CLOSE- See Also:
-
LUC2_MOVARIO_BACK_DOOR
public static final int LUC2_MOVARIO_BACK_DOOR- See Also:
-
LUC2_MOVARIO_DOOR_BACK_CLOSE
public static final int LUC2_MOVARIO_DOOR_BACK_CLOSE- See Also:
-
WGS_BROAV_READY_AND_EXTRA
public static final int WGS_BROAV_READY_AND_EXTRA- See Also:
-
WGS_BROAV_READY_TIMER
public static final int WGS_BROAV_READY_TIMER- See Also:
-
WGS_BROAV_WALK
public static final int WGS_BROAV_WALK- See Also:
-
WGS_BROAV_CLOTHES_SCENT
public static final int WGS_BROAV_CLOTHES_SCENT- See Also:
-
WGS_BROAV_POINT
public static final int WGS_BROAV_POINT- See Also:
-
WGS_BROAV_PITFALL
public static final int WGS_BROAV_PITFALL- See Also:
-
WGS_PLAYER_GIVES_CLOTHES
public static final int WGS_PLAYER_GIVES_CLOTHES- See Also:
-
VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL
public static final int VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL- See Also:
-
HUMAN_SPECIAL_VOIDWAKER
public static final int HUMAN_SPECIAL_VOIDWAKER- See Also:
-
LUC2_HENGE_SINK
public static final int LUC2_HENGE_SINK- See Also:
-
LUC2_HENGE_RISE
public static final int LUC2_HENGE_RISE- See Also:
-
LUC2_HENGE_RISEN
public static final int LUC2_HENGE_RISEN- See Also:
-
LUC2_HENGE_PUZZLE_RISING
public static final int LUC2_HENGE_PUZZLE_RISING- See Also:
-
LUC2_HENGE_DOOR_OPENING
public static final int LUC2_HENGE_DOOR_OPENING- See Also:
-
LUC2_BRICK
public static final int LUC2_BRICK- See Also:
-
LUC2_HAZELMERE_SEED_SPOT
public static final int LUC2_HAZELMERE_SEED_SPOT- See Also:
-
LUC2_FLOORWIRE_CORNER
public static final int LUC2_FLOORWIRE_CORNER- See Also:
-
LUC2_FLOORWIRE
public static final int LUC2_FLOORWIRE- See Also:
-
LUC2_FLOWER_SPROUTING
public static final int LUC2_FLOWER_SPROUTING- See Also:
-
LUC2_JAIL_BAR_ELECTRICITY_NO_SOUND
public static final int LUC2_JAIL_BAR_ELECTRICITY_NO_SOUND- See Also:
-
LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE
public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE- See Also:
-
LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO
public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO- See Also:
-
DI2_FIRE_WALL_TORCH
public static final int DI2_FIRE_WALL_TORCH- See Also:
-
DI2_FIRE_WALL_TORCH_LOW
public static final int DI2_FIRE_WALL_TORCH_LOW- See Also:
-
DI2_FIRE
public static final int DI2_FIRE- See Also:
-
DI2_FIRE_COOKING_POT
public static final int DI2_FIRE_COOKING_POT- See Also:
-
LUC2_GUTHIX_FLAMES
public static final int LUC2_GUTHIX_FLAMES- See Also:
-
LUC2_BRAZIER_FIRE
public static final int LUC2_BRAZIER_FIRE- See Also:
-
BOUNTYHUNTER_CAVE_ENTRY
public static final int BOUNTYHUNTER_CAVE_ENTRY- See Also:
-
BOUNTYHUNTER_CAVE_EXIT
public static final int BOUNTYHUNTER_CAVE_EXIT- See Also:
-
WGS_PICK_LOCK
public static final int WGS_PICK_LOCK- See Also:
-
WGS_PLAYER_INSPECT
public static final int WGS_PLAYER_INSPECT- See Also:
-
WGS_HUMAN_ELECTROCUTED
public static final int WGS_HUMAN_ELECTROCUTED- See Also:
-
WGS_PLAYER_PULLS_BOOK_OUT
public static final int WGS_PLAYER_PULLS_BOOK_OUT- See Also:
-
WGS_PLAYER_PUSHES_BOOK_BACK
public static final int WGS_PLAYER_PUSHES_BOOK_BACK- See Also:
-
WGS_PLAYER_COUGHS
public static final int WGS_PLAYER_COUGHS- See Also:
-
WGS_PLAYER_COUGHS_LOOP
public static final int WGS_PLAYER_COUGHS_LOOP- See Also:
-
WGS_PLAYER_OPENS_BEDCHEST
public static final int WGS_PLAYER_OPENS_BEDCHEST- See Also:
-
WGS_PLAYER_REVEALING_BEDCHEST
public static final int WGS_PLAYER_REVEALING_BEDCHEST- See Also:
-
WGS_PLAYER_WALK_THROUGH_PAINTING
public static final int WGS_PLAYER_WALK_THROUGH_PAINTING- See Also:
-
WGS_PLAYER_GOING_UNCONSCIOUS
public static final int WGS_PLAYER_GOING_UNCONSCIOUS- See Also:
-
WGS_PLAYER_UNCONSCIOUS
public static final int WGS_PLAYER_UNCONSCIOUS- See Also:
-
WGS_PLAYER_REGAINING_CONSCIOUSNESS
public static final int WGS_PLAYER_REGAINING_CONSCIOUSNESS- See Also:
-
HUMAN_SPECIAL02_VOIDWAKER
public static final int HUMAN_SPECIAL02_VOIDWAKER- See Also:
-
WGS_HIT_BY_DARTS
public static final int WGS_HIT_BY_DARTS- See Also:
-
DAGGERHELD_PUNCTURE
public static final int DAGGERHELD_PUNCTURE- See Also:
-
WGS_ASSASSIN_SMOKEBOMB
public static final int WGS_ASSASSIN_SMOKEBOMB- See Also:
-
WGS_OLD_DRUID_DROP
public static final int WGS_OLD_DRUID_DROP- See Also:
-
WGS_OLD_DRUID_DROP_READY
public static final int WGS_OLD_DRUID_DROP_READY- See Also:
-
WGS_PLAYER_SLIPPING_SPY_THE_ORB
public static final int WGS_PLAYER_SLIPPING_SPY_THE_ORB- See Also:
-
WGS_PLAYER_SLIPPING_SPY_THE_ORB_PART_TWO
public static final int WGS_PLAYER_SLIPPING_SPY_THE_ORB_PART_TWO- See Also:
-
WGS_SHINING_LIGHT_ON_SEED
public static final int WGS_SHINING_LIGHT_ON_SEED- See Also:
-
WGS_WASHERMAN_READY
public static final int WGS_WASHERMAN_READY- See Also:
-
HUMAN_FALL_LOOP
public static final int HUMAN_FALL_LOOP- See Also:
-
HUMAN_GETUP_FROM_SLIP
public static final int HUMAN_GETUP_FROM_SLIP- See Also:
-
WGS_SUROK_BANGING_PRISON_BARS
public static final int WGS_SUROK_BANGING_PRISON_BARS- See Also:
-
WGS_THAERSK_DRINKS_POTION
public static final int WGS_THAERSK_DRINKS_POTION- See Also:
-
WGS_HEROIC_BRIDGE_JUMP
public static final int WGS_HEROIC_BRIDGE_JUMP- See Also:
-
WGS_HEROIC_CLIMB_SUCCESS_ONE
public static final int WGS_HEROIC_CLIMB_SUCCESS_ONE- See Also:
-
WGS_HEROIC_CLIMB_SUCCESS_TWO
public static final int WGS_HEROIC_CLIMB_SUCCESS_TWO- See Also:
-
LUC2_CHASM_CUTSCENE_PLAYER
public static final int LUC2_CHASM_CUTSCENE_PLAYER- See Also:
-
LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT
public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT- See Also:
-
LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE
public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE- See Also:
-
LUC2_CHASM_CUTSCENE_PLAYER_REVERSE
public static final int LUC2_CHASM_CUTSCENE_PLAYER_REVERSE- See Also:
-
WGS_SPY_READY
public static final int WGS_SPY_READY- See Also:
-
WGS_SPY_READY_FEMALE
public static final int WGS_SPY_READY_FEMALE- See Also:
-
LUC2_MOVING_A_ROCK
public static final int LUC2_MOVING_A_ROCK- See Also:
-
LUC2_PUT_ORB_INTO_CHEEK
public static final int LUC2_PUT_ORB_INTO_CHEEK- See Also:
-
LUC2_TAKING_INGOT_OUT_OF_CHEEK
public static final int LUC2_TAKING_INGOT_OUT_OF_CHEEK- See Also:
-
LUC2_CRAWL_INTO_SKULL
public static final int LUC2_CRAWL_INTO_SKULL- See Also:
-
LUC2_CRAWL_READY
public static final int LUC2_CRAWL_READY- See Also:
-
LUC2_CRAWL
public static final int LUC2_CRAWL- See Also:
-
LUC2_PLACE_KEY_FROM_CRAWL
public static final int LUC2_PLACE_KEY_FROM_CRAWL- See Also:
-
LUC2_PLACE_KEY_FROM_CRAWL_FLOOR
public static final int LUC2_PLACE_KEY_FROM_CRAWL_FLOOR- See Also:
-
WGS_TOUCH_CUBE
public static final int WGS_TOUCH_CUBE- See Also:
-
WGS_SILIF_PRISON_INJURED
public static final int WGS_SILIF_PRISON_INJURED- See Also:
-
LUC2_DRUID_SPIRIT_FADE
public static final int LUC2_DRUID_SPIRIT_FADE- See Also:
-
LUC2_PLAYER_HERB_STATUE_ADD
public static final int LUC2_PLAYER_HERB_STATUE_ADD- See Also:
-
LUC2_PLAYER_HENGE_REMOVE
public static final int LUC2_PLAYER_HENGE_REMOVE- See Also:
-
LUC2_TOUCHING_THE_STONE_OF_JAS
public static final int LUC2_TOUCHING_THE_STONE_OF_JAS- See Also:
-
LUC2_TOUCHING_THE_STONE_OF_JAS_SILENT
public static final int LUC2_TOUCHING_THE_STONE_OF_JAS_SILENT- See Also:
-
LUC2_HUMAN_AXE_DEF_WITH_SOUND
public static final int LUC2_HUMAN_AXE_DEF_WITH_SOUND- See Also:
-
LUC2_HUMAN_AXE_HACK_WITH_SOUND
public static final int LUC2_HUMAN_AXE_HACK_WITH_SOUND- See Also:
-
WGS_ELITE_GUARD_MAGE_ZAPPED
public static final int WGS_ELITE_GUARD_MAGE_ZAPPED- See Also:
-
LUC2_CHURCH_ROOF_JUMP
public static final int LUC2_CHURCH_ROOF_JUMP- See Also:
-
WGS_HAZELMERE_TELEPORT
public static final int WGS_HAZELMERE_TELEPORT- See Also:
-
WGS_HAZELMERE_SEED
public static final int WGS_HAZELMERE_SEED- See Also:
-
WGS_HAZELMERE_TELEPORT_IN
public static final int WGS_HAZELMERE_TELEPORT_IN- See Also:
-
WGS_PLAYER_DIVE
public static final int WGS_PLAYER_DIVE- See Also:
-
WGS_LUCIEN_POWERING_UP_SPOT
public static final int WGS_LUCIEN_POWERING_UP_SPOT- See Also:
-
BOLT_IMPACT_UPDATE
public static final int BOLT_IMPACT_UPDATE- See Also:
-
LUC2_HAZELMERE_DEATH
public static final int LUC2_HAZELMERE_DEATH- See Also:
-
LUC2_HAZELMERE_TELESCOPE_VIEW
public static final int LUC2_HAZELMERE_TELESCOPE_VIEW- See Also:
-
LUC2_HAZELMERE_TELESCOPE_VIEW_TO_READY
public static final int LUC2_HAZELMERE_TELESCOPE_VIEW_TO_READY- See Also:
-
LUC2_HAZELMERE_TELESCOPE_READY
public static final int LUC2_HAZELMERE_TELESCOPE_READY- See Also:
-
LUC2_HAZELMERE_CONCEAL_TELESCOPE
public static final int LUC2_HAZELMERE_CONCEAL_TELESCOPE- See Also:
-
LUC2_HAZELMERE_TELESCOPE_SPOTANIM
public static final int LUC2_HAZELMERE_TELESCOPE_SPOTANIM- See Also:
-
WGS_HAZELMERE_TELEPORT_SPOTANIM
public static final int WGS_HAZELMERE_TELEPORT_SPOTANIM- See Also:
-
WGS_HAZELMERE_TELEPORT_IN_SPOTANIM
public static final int WGS_HAZELMERE_TELEPORT_IN_SPOTANIM- See Also:
-
WGS_HUMAN_KO
public static final int WGS_HUMAN_KO- See Also:
-
WGS_HUMAN_KO_IDLE
public static final int WGS_HUMAN_KO_IDLE- See Also:
-
WGS_HAZELMERE_CRYSTALSPELL
public static final int WGS_HAZELMERE_CRYSTALSPELL- See Also:
-
WGS_DARK_SQUALL_SHAPESHIFT_PART01
public static final int WGS_DARK_SQUALL_SHAPESHIFT_PART01- See Also:
-
WGS_DARK_SQUALL_SHAPESHIFT_PART02
public static final int WGS_DARK_SQUALL_SHAPESHIFT_PART02- See Also:
-
WGS_SUROK_HIT
public static final int WGS_SUROK_HIT- See Also:
-
WGS_SUROK_INJURED
public static final int WGS_SUROK_INJURED- See Also:
-
NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_WATER01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_WATER01- See Also:
-
NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_AIR01
public static final int NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_AIR01- See Also:
-
NPC_BALANCE_ELEMENTAL_WATER_IDLE01
public static final int NPC_BALANCE_ELEMENTAL_WATER_IDLE01- See Also:
-
NPC_BALANCE_ELEMENTAL_WATER_WALK01
public static final int NPC_BALANCE_ELEMENTAL_WATER_WALK01- See Also:
-
NPC_BALANCE_ELEMENTAL_WATER_ATTACK01
public static final int NPC_BALANCE_ELEMENTAL_WATER_ATTACK01- See Also:
-
NPC_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01
public static final int NPC_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01- See Also:
-
NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_AIR01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_TRANSITION_AIR01- See Also:
-
NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_WATER01
public static final int NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_WATER01- See Also:
-
NPC_BALANCE_ELEMENTAL_AIR_IDLE01
public static final int NPC_BALANCE_ELEMENTAL_AIR_IDLE01- See Also:
-
NPC_BALANCE_ELEMENTAL_AIR_WALK01
public static final int NPC_BALANCE_ELEMENTAL_AIR_WALK01- See Also:
-
NPC_BALANCE_ELEMENTAL_AIR_ATTACK01
public static final int NPC_BALANCE_ELEMENTAL_AIR_ATTACK01- See Also:
-
NPC_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01
public static final int NPC_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01- See Also:
-
NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_FIRE01
public static final int NPC_BALANCE_ELEMENTAL_WATER_TRANSITION_FIRE01- See Also:
-
NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_FIRE01
public static final int NPC_BALANCE_ELEMENTAL_AIR_TRANSITION_FIRE01- See Also:
-
NPC_BALANCE_ELEMENTAL_FIRE_IDLE01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_IDLE01- See Also:
-
NPC_BALANCE_ELEMENTAL_FIRE_WALK01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_WALK01- See Also:
-
NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01- See Also:
-
NPC_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01- See Also:
-
NPC_BALANCE_ELEMENTAL_SPAWN01_PART01
public static final int NPC_BALANCE_ELEMENTAL_SPAWN01_PART01- See Also:
-
NPC_BALANCE_ELEMENTAL_SPAWN01_PART02
public static final int NPC_BALANCE_ELEMENTAL_SPAWN01_PART02- See Also:
-
NPC_BALANCE_ELEMENTAL_WATER_DEATH_PART01
public static final int NPC_BALANCE_ELEMENTAL_WATER_DEATH_PART01- See Also:
-
NPC_BALANCE_ELEMENTAL_AIR_DEATH_PART01
public static final int NPC_BALANCE_ELEMENTAL_AIR_DEATH_PART01- See Also:
-
NPC_BALANCE_ELEMENTAL_FIRE_DEATH_PART01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_DEATH_PART01- See Also:
-
NPC_BALANCE_ELEMENTAL_02_DEATH_PART02
public static final int NPC_BALANCE_ELEMENTAL_02_DEATH_PART02- See Also:
-
VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01
public static final int VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01- See Also:
-
VFX_BALANCE_ELEMENTAL02_DEATH_PART02
public static final int VFX_BALANCE_ELEMENTAL02_DEATH_PART02- See Also:
-
VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_SPOTANIM
public static final int VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_SPOTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_PROJANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_IMPACTANIM
public static final int VFX_BALANCE_ELEMENTAL_ATTACK_SPECIAL01_IMPACTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM- See Also:
-
LUC2_SKELETON_BREAK_OUT_OF_GROUND
public static final int LUC2_SKELETON_BREAK_OUT_OF_GROUND- See Also:
-
LUC2_FOUR_ARMED_SKELETON_BREAK_OUT_OF_GROUND
public static final int LUC2_FOUR_ARMED_SKELETON_BREAK_OUT_OF_GROUND- See Also:
-
LUC2_SKELETON_DEFEND
public static final int LUC2_SKELETON_DEFEND- See Also:
-
LUC2_SKELETON_READY
public static final int LUC2_SKELETON_READY- See Also:
-
LUC2_SKELETON_WALK
public static final int LUC2_SKELETON_WALK- See Also:
-
LUC2_SKELETON_ATTACK
public static final int LUC2_SKELETON_ATTACK- See Also:
-
LUC2_FOUR_ARMED_SKELETON_DEFEND
public static final int LUC2_FOUR_ARMED_SKELETON_DEFEND- See Also:
-
LUC2_FOUR_ARMED_SKELETON_READY
public static final int LUC2_FOUR_ARMED_SKELETON_READY- See Also:
-
LUC2_FOUR_ARMED_SKELETON_WALK
public static final int LUC2_FOUR_ARMED_SKELETON_WALK- See Also:
-
LUC2_FOUR_ARMED_SKELETON_ATTACK
public static final int LUC2_FOUR_ARMED_SKELETON_ATTACK- See Also:
-
LUC2_SKELETON_UNIQUE_READY
public static final int LUC2_SKELETON_UNIQUE_READY- See Also:
-
LUC2_SKELETON_UNIQUE_WALK
public static final int LUC2_SKELETON_UNIQUE_WALK- See Also:
-
LUC2_SKELETON_UNIQUE_ATTACK
public static final int LUC2_SKELETON_UNIQUE_ATTACK- See Also:
-
LUC2_SKELETON_UNIQUE_DEFEND
public static final int LUC2_SKELETON_UNIQUE_DEFEND- See Also:
-
LUC2_SKELETON_DEATH
public static final int LUC2_SKELETON_DEATH- See Also:
-
LUC2_SKELETON_UNIQUE_DEATH
public static final int LUC2_SKELETON_UNIQUE_DEATH- See Also:
-
LUC2_UNDEAD_DEMON_EXPLOSION_FIRE
public static final int LUC2_UNDEAD_DEMON_EXPLOSION_FIRE- See Also:
-
LUC2_UNDEAD_DEMON_FIREY_BALLS
public static final int LUC2_UNDEAD_DEMON_FIREY_BALLS- See Also:
-
LUC2_UNDEAD_DEMON_SPARE_RIBS
public static final int LUC2_UNDEAD_DEMON_SPARE_RIBS- See Also:
-
LUC2_UNDEAD_DEMON_WALK
public static final int LUC2_UNDEAD_DEMON_WALK- See Also:
-
LUC2_UNDEAD_DEMON_READY
public static final int LUC2_UNDEAD_DEMON_READY- See Also:
-
LUC2_UNDEAD_DEMON_MELEE
public static final int LUC2_UNDEAD_DEMON_MELEE- See Also:
-
LUC2_UNDEAD_DEMON_DEFEND
public static final int LUC2_UNDEAD_DEMON_DEFEND- See Also:
-
LUC2_UNDEAD_DEMON_DEATH
public static final int LUC2_UNDEAD_DEMON_DEATH- See Also:
-
LUC2_UNDEAD_DEMON_SUMMON
public static final int LUC2_UNDEAD_DEMON_SUMMON- See Also:
-
LUC2_RIB_BONE_SHARD_SPOTANIM
public static final int LUC2_RIB_BONE_SHARD_SPOTANIM- See Also:
-
LUC2_RIB_BONE_SHARD_PROJECTILE
public static final int LUC2_RIB_BONE_SHARD_PROJECTILE- See Also:
-
LUC2_UNDEAD_DEMON_SWIPE_SPOT
public static final int LUC2_UNDEAD_DEMON_SWIPE_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_SHIELD_SPOT
public static final int LUC2_UNDEAD_DEMON_SHIELD_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT
public static final int LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT
public static final int LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM
public static final int LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM- See Also:
-
LUC2_UNDEAD_DEMON_DEATH_SPOT
public static final int LUC2_UNDEAD_DEMON_DEATH_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM_PROTOTYPE
public static final int LUC2_UNDEAD_DEMON_SUMMON_SPOTANIM_PROTOTYPE- See Also:
-
LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ
public static final int LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ- See Also:
-
EYEGLO_HAZELMERE_MIND_MELD_SHORT
public static final int EYEGLO_HAZELMERE_MIND_MELD_SHORT- See Also:
-
EYEGLO_MIND_MELD_PLAYER_SHORT
public static final int EYEGLO_MIND_MELD_PLAYER_SHORT- See Also:
-
MAHJARRAT_ATTACK_LIGHTNING05
public static final int MAHJARRAT_ATTACK_LIGHTNING05- See Also:
-
MAHJARRAT_ATTACK_LIGHTNING05_SILENT
public static final int MAHJARRAT_ATTACK_LIGHTNING05_SILENT- See Also:
-
MAHJARRAT_ATTACK_SUMMON_UNDEAD05
public static final int MAHJARRAT_ATTACK_SUMMON_UNDEAD05- See Also:
-
MAHJARRAT_POWER_SURGE05
public static final int MAHJARRAT_POWER_SURGE05- See Also:
-
MAHJARRAT_DEFEND_05
public static final int MAHJARRAT_DEFEND_05- See Also:
-
VFX_MAHJARRAT_ATTACK_LIGHTNING05_SPOTANIM
public static final int VFX_MAHJARRAT_ATTACK_LIGHTNING05_SPOTANIM- See Also:
-
VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_SPOTANIM
public static final int VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_SPOTANIM- See Also:
-
VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_PROJANIM
public static final int VFX_MAHJARRAT_ATTACK_SUMMON_UNDEAD05_PROJANIM- See Also:
-
MAHJARRAT_POINT05_START
public static final int MAHJARRAT_POINT05_START- See Also:
-
MAHJARRAT_POINT05_IDLE
public static final int MAHJARRAT_POINT05_IDLE- See Also:
-
MAHJARRAT_POINT05_END
public static final int MAHJARRAT_POINT05_END- See Also:
-
HUMAN_DEATH_IDLE
public static final int HUMAN_DEATH_IDLE- See Also:
-
HUMAN_STAMP_DELAYANIM
public static final int HUMAN_STAMP_DELAYANIM- See Also:
-
SMOKEPUFF_QUICK
public static final int SMOKEPUFF_QUICK- See Also:
-
SURGE_CASTING_FAST
public static final int SURGE_CASTING_FAST- See Also:
-
HUMAN_CASTSTRIKE_STAFF_WALKMERGE
public static final int HUMAN_CASTSTRIKE_STAFF_WALKMERGE- See Also:
-
HUMAN_CASTCONFUSE_WALKMERGE
public static final int HUMAN_CASTCONFUSE_WALKMERGE- See Also:
-
HUMAN_CASTCONFUSE_STAFF_WALKMERGE
public static final int HUMAN_CASTCONFUSE_STAFF_WALKMERGE- See Also:
-
HUMAN_CASTWEAKEN_WALKMERGE
public static final int HUMAN_CASTWEAKEN_WALKMERGE- See Also:
-
HUMAN_CASTWEAKEN_STAFF_WALKMERGE
public static final int HUMAN_CASTWEAKEN_STAFF_WALKMERGE- See Also:
-
HUMAN_CASTCURSE_WALKMERGE
public static final int HUMAN_CASTCURSE_WALKMERGE- See Also:
-
HUMAN_CASTWAVE_WALKMERGE
public static final int HUMAN_CASTWAVE_WALKMERGE- See Also:
-
HUMAN_CASTWAVE_STAFF_WALKMERGE
public static final int HUMAN_CASTWAVE_STAFF_WALKMERGE- See Also:
-
HUMAN_CAST_SURGE_FAST
public static final int HUMAN_CAST_SURGE_FAST- See Also:
-
HUMAN_BONE_SACRIFICE_DELAYANIM
public static final int HUMAN_BONE_SACRIFICE_DELAYANIM- See Also:
-
DRAGONKIN_STASIS_00
public static final int DRAGONKIN_STASIS_00- See Also:
-
DRAGONKIN_STASIS_01
public static final int DRAGONKIN_STASIS_01- See Also:
-
DRAGONKIN_STASIS_02
public static final int DRAGONKIN_STASIS_02- See Also:
-
DRAGONKIN_STASIS_02_START
public static final int DRAGONKIN_STASIS_02_START- See Also:
-
DRAGONKIN_STASIS_BROKEN_03
public static final int DRAGONKIN_STASIS_BROKEN_03- See Also:
-
VFX_SKELETON_UPDATE_THRALL_SPAWN_01
public static final int VFX_SKELETON_UPDATE_THRALL_SPAWN_01- See Also:
-
WGS_HERO_STAND
public static final int WGS_HERO_STAND- See Also:
-
HUMAN_BONE_SACRIFICE_WALKMERGE
public static final int HUMAN_BONE_SACRIFICE_WALKMERGE- See Also:
-
HUMAN_FALL_AND_GET_UP
public static final int HUMAN_FALL_AND_GET_UP- See Also:
-
SPOTANIM_SCORCHING_BOW_IMPACT
public static final int SPOTANIM_SCORCHING_BOW_IMPACT- See Also:
-
FX_CYCLE_BOW
public static final int FX_CYCLE_BOW- See Also:
-
HUMAN_DEADMAN_ARMAGEDDON_REWARD_TELEPORT_01
public static final int HUMAN_DEADMAN_ARMAGEDDON_REWARD_TELEPORT_01- See Also:
-
VFX_DM_ARMAGEDDON_TELEPORT_01
public static final int VFX_DM_ARMAGEDDON_TELEPORT_01- See Also:
-
DMM2024_HOME_TELEPORT_HUMAN_1
public static final int DMM2024_HOME_TELEPORT_HUMAN_1- See Also:
-
DMM2024_HOME_TELEPORT_HUMAN_2
public static final int DMM2024_HOME_TELEPORT_HUMAN_2- See Also:
-
DMM2024_HOME_TELEPORT_HUMAN_3
public static final int DMM2024_HOME_TELEPORT_HUMAN_3- See Also:
-
DMM2024_HOME_TELEPORT_HUMAN_4
public static final int DMM2024_HOME_TELEPORT_HUMAN_4- See Also:
-
DMM2024_HOME_TELEPORT_HUMAN_5
public static final int DMM2024_HOME_TELEPORT_HUMAN_5- See Also:
-
VFX_DMM2024_HOME_TELEPORT_01
public static final int VFX_DMM2024_HOME_TELEPORT_01- See Also:
-
VFX_DMM2024_HOME_TELEPORT_02
public static final int VFX_DMM2024_HOME_TELEPORT_02- See Also:
-
VFX_DMM2024_HOME_TELEPORT_03
public static final int VFX_DMM2024_HOME_TELEPORT_03- See Also:
-
VFX_DMM2024_HOME_TELEPORT_04
public static final int VFX_DMM2024_HOME_TELEPORT_04- See Also:
-
VFX_DMM2024_HOME_TELEPORT_05
public static final int VFX_DMM2024_HOME_TELEPORT_05- See Also:
-
WGS_SUROK_SURGE_FIRE01
public static final int WGS_SUROK_SURGE_FIRE01- See Also:
-
WGS_SUROK_SURGE_WIND01
public static final int WGS_SUROK_SURGE_WIND01- See Also:
-
WGS_SUROK_SURGE_WATER01
public static final int WGS_SUROK_SURGE_WATER01- See Also:
-
WGS_SUROK_SURGE_EARTH01
public static final int WGS_SUROK_SURGE_EARTH01- See Also:
-
WGS_GAS_CLOUD_01
public static final int WGS_GAS_CLOUD_01- See Also:
-
WGS_GAS_CLOUD_02
public static final int WGS_GAS_CLOUD_02- See Also:
-
WGS_VFX_HUMAN_ELECTROCUTED_01
public static final int WGS_VFX_HUMAN_ELECTROCUTED_01- See Also:
-
VFX_VOIDWAKER02_SPECIAL
public static final int VFX_VOIDWAKER02_SPECIAL- See Also:
-
VFX_VOIDWAKER02_IMPACT
public static final int VFX_VOIDWAKER02_IMPACT- See Also:
-
XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL
public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL- See Also:
-
BARROW_DHAROK_RUN
public static final int BARROW_DHAROK_RUN- See Also:
-
WEAPON_MORRIGANS_JAVELIN_SPECIAL01
public static final int WEAPON_MORRIGANS_JAVELIN_SPECIAL01- See Also:
-
WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01
public static final int WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01- See Also:
-
WEAPON_MORRIGANS_JAVELIN_SPOTANIM
public static final int WEAPON_MORRIGANS_JAVELIN_SPOTANIM- See Also:
-
WEAPON_MORRIGANS_TAXE_SPOTANIM
public static final int WEAPON_MORRIGANS_TAXE_SPOTANIM- See Also:
-
WEAPON_MORRIGANS_TAXE_PROJANIM
public static final int WEAPON_MORRIGANS_TAXE_PROJANIM- See Also:
-
WEAPON_MORRIGANS_JAVELIN_PROJANIM
public static final int WEAPON_MORRIGANS_JAVELIN_PROJANIM- See Also:
-
NPC_ARAXXOR_01_IDLE_01
public static final int NPC_ARAXXOR_01_IDLE_01- See Also:
-
NPC_ARAXXOR_01_WALK_01
public static final int NPC_ARAXXOR_01_WALK_01- See Also:
-
NPC_ARAXXOR_01_RUN_01
public static final int NPC_ARAXXOR_01_RUN_01- See Also:
-
NPC_ARAXXOR_01_ATTACK_RANGED_01
public static final int NPC_ARAXXOR_01_ATTACK_RANGED_01- See Also:
-
NPC_ARAXXOR_01_ATTACK_ACID_LEAK_01
public static final int NPC_ARAXXOR_01_ATTACK_ACID_LEAK_01- See Also:
-
NPC_ARAXXOR_01_ATTACK_ACID_SPRAY_01
public static final int NPC_ARAXXOR_01_ATTACK_ACID_SPRAY_01- See Also:
-
NPC_ARAXXOR_01_ATTACK_MAGIC_01
public static final int NPC_ARAXXOR_01_ATTACK_MAGIC_01- See Also:
-
NPC_ARAXXOR_01_ATTACK_MELEE_01
public static final int NPC_ARAXXOR_01_ATTACK_MELEE_01- See Also:
-
NPC_ARAXXOR_01_DEATH_01
public static final int NPC_ARAXXOR_01_DEATH_01- See Also:
-
NPC_ARAXXOR_01_SPAWN_01
public static final int NPC_ARAXXOR_01_SPAWN_01- See Also:
-
NPC_ARAXXOR_01_ATTACK_SLOW_MELEE_01
public static final int NPC_ARAXXOR_01_ATTACK_SLOW_MELEE_01- See Also:
-
NPC_ARAXXOR_01_ATTACK_SLOW_RANGED_01
public static final int NPC_ARAXXOR_01_ATTACK_SLOW_RANGED_01- See Also:
-
NPC_ARAXXOR_01_DEATH_LOOP_01
public static final int NPC_ARAXXOR_01_DEATH_LOOP_01- See Also:
-
NPC_ARAXXOR_01_DEATH_LOOT_01
public static final int NPC_ARAXXOR_01_DEATH_LOOT_01- See Also:
-
NPC_ARAXXOR_01_ATTACK_MELEE_ENRAGED_01
public static final int NPC_ARAXXOR_01_ATTACK_MELEE_ENRAGED_01- See Also:
-
NPC_ARAXXOR_01_ENRAGE_TRANSITION_01
public static final int NPC_ARAXXOR_01_ENRAGE_TRANSITION_01- See Also:
-
NPC_ARAXXOR_01_ENRAGE_TRANSITION_02
public static final int NPC_ARAXXOR_01_ENRAGE_TRANSITION_02- See Also:
-
ARAXXOR_VENOM_DRIP
public static final int ARAXXOR_VENOM_DRIP- See Also:
-
ARAXXOR_ACID_CANNON_PROJECTILE
public static final int ARAXXOR_ACID_CANNON_PROJECTILE- See Also:
-
ARAXXOR_ACID_CANNON_EXPLODE
public static final int ARAXXOR_ACID_CANNON_EXPLODE- See Also:
-
NPC_ARAXXOR_01_ACID_CANNON_01
public static final int NPC_ARAXXOR_01_ACID_CANNON_01- See Also:
-
NPC_ARAXYTE02_IDLE
public static final int NPC_ARAXYTE02_IDLE- See Also:
-
NPC_ARAXYTE02_WALK
public static final int NPC_ARAXYTE02_WALK- See Also:
-
NPC_ARAXYTE02_WALK_FAST
public static final int NPC_ARAXYTE02_WALK_FAST- See Also:
-
NPC_ARAXYTE02_ATTACK
public static final int NPC_ARAXYTE02_ATTACK- See Also:
-
NPC_ARAXYTE_ACIDIC_01_ATTACK
public static final int NPC_ARAXYTE_ACIDIC_01_ATTACK- See Also:
-
NPC_ARAXYTE_ACIDIC_02_ATTACK
public static final int NPC_ARAXYTE_ACIDIC_02_ATTACK- See Also:
-
NPC_ARAXYTE_MIRROR_BACK_01_ATTACK
public static final int NPC_ARAXYTE_MIRROR_BACK_01_ATTACK- See Also:
-
NPC_ARAXYTE_MIRROR_BACK_02_ATTACK
public static final int NPC_ARAXYTE_MIRROR_BACK_02_ATTACK- See Also:
-
NPC_ARAXYTE02_DEATH
public static final int NPC_ARAXYTE02_DEATH- See Also:
-
NPC_ARAXYTE02_HATCH
public static final int NPC_ARAXYTE02_HATCH- See Also:
-
NPC_ARAXYTE_EXPLODE
public static final int NPC_ARAXYTE_EXPLODE- See Also:
-
NPC_EXPLOSIVE_ARAXYTE_SPOT
public static final int NPC_EXPLOSIVE_ARAXYTE_SPOT- See Also:
-
EGG_ARAXYTE_SPAWN_01
public static final int EGG_ARAXYTE_SPAWN_01- See Also:
-
EGG_ARAXYTE_IDLE_01
public static final int EGG_ARAXYTE_IDLE_01- See Also:
-
EGG_ARAXYTE_DEATH_01
public static final int EGG_ARAXYTE_DEATH_01- See Also:
-
EGG_ARAXYTE_HATCH_01
public static final int EGG_ARAXYTE_HATCH_01- See Also:
-
NPC_ARAXYTE_MIRROR_BACK_DEATH
public static final int NPC_ARAXYTE_MIRROR_BACK_DEATH- See Also:
-
HUMAN_ARANEA_BOOTS_WADE
public static final int HUMAN_ARANEA_BOOTS_WADE- See Also:
-
HUMAN_CRAFT_RANCOR
public static final int HUMAN_CRAFT_RANCOR- See Also:
-
HUMAN_HALBERD_VIRULENCE_01
public static final int HUMAN_HALBERD_VIRULENCE_01- See Also:
-
HUMAN_HALBERD_VIRULENCE_02
public static final int HUMAN_HALBERD_VIRULENCE_02- See Also:
-
HUMAN_HALBERD_VIRULENCE_03
public static final int HUMAN_HALBERD_VIRULENCE_03- See Also:
-
VFX_NOXIOUS_HALBERD_SPEC
public static final int VFX_NOXIOUS_HALBERD_SPEC- See Also:
-
HUMAN_HALBERD_VIRULENCE_04
public static final int HUMAN_HALBERD_VIRULENCE_04- See Also:
-
HUMAN_CRAFT_RANCOR_02
public static final int HUMAN_CRAFT_RANCOR_02- See Also:
-
VFX_HUMAN_CRAFT_RANCOR_01
public static final int VFX_HUMAN_CRAFT_RANCOR_01- See Also:
-
VFX_HUMAN_CRAFT_RANCOR_START
public static final int VFX_HUMAN_CRAFT_RANCOR_START- See Also:
-
VFX_HUMAN_CRAFT_RANCOR_END
public static final int VFX_HUMAN_CRAFT_RANCOR_END- See Also:
-
HUMAN_CRAFT_RANCOR_START
public static final int HUMAN_CRAFT_RANCOR_START- See Also:
-
HUMAN_CRAFT_RANCOR_END
public static final int HUMAN_CRAFT_RANCOR_END- See Also:
-
HUMAN_FLETCHING_NOXIOUS_HALBERD
public static final int HUMAN_FLETCHING_NOXIOUS_HALBERD- See Also:
-
II_HUMAN_WALK_THRU_WHEAT_FASTEST
public static final int II_HUMAN_WALK_THRU_WHEAT_FASTEST- See Also:
-
EMOTE_BOW_WALKMERGE
public static final int EMOTE_BOW_WALKMERGE- See Also:
-
AMOXLIATL_SPAWN
public static final int AMOXLIATL_SPAWN- See Also:
-
AMOXLIATL_IDLE
public static final int AMOXLIATL_IDLE- See Also:
-
AMOXLIATL_WALK
public static final int AMOXLIATL_WALK- See Also:
-
AMOXLIATL_ATTACK
public static final int AMOXLIATL_ATTACK- See Also:
-
AMOXLIATL_POINT
public static final int AMOXLIATL_POINT- See Also:
-
AMOXLIATL_DEATH
public static final int AMOXLIATL_DEATH- See Also:
-
AMOXLIATL_SUMMON
public static final int AMOXLIATL_SUMMON- See Also:
-
AMOXLIATL_ICE_DESTROY
public static final int AMOXLIATL_ICE_DESTROY- See Also:
-
AMOXLIATL_PET_ATTACK
public static final int AMOXLIATL_PET_ATTACK- See Also:
-
AMOXLIATL_UNSTABLE_ICE_SPAWN
public static final int AMOXLIATL_UNSTABLE_ICE_SPAWN- See Also:
-
VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01
public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01- See Also:
-
VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01
public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01- See Also:
-
VFX_AMOXLIATL_CRACK_APPEAR
public static final int VFX_AMOXLIATL_CRACK_APPEAR- See Also:
-
VFX_AMOXLIATL_CRACK_DISAPPEAR
public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR- See Also:
-
VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01- See Also:
-
VFX_AMOXLIATL_ICE_FLOOR_DESPAWN_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_DESPAWN_01- See Also:
-
VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01- See Also:
-
VFX_AMOXLIATL_CRACK_APPEAR_02
public static final int VFX_AMOXLIATL_CRACK_APPEAR_02- See Also:
-
VFX_AMOXLIATL_CRACK_APPEAR_03
public static final int VFX_AMOXLIATL_CRACK_APPEAR_03- See Also:
-
VFX_AMOXLIATL_CRACK_APPEAR_04
public static final int VFX_AMOXLIATL_CRACK_APPEAR_04- See Also:
-
VFX_AMOXLIATL_CRACK_DISAPPEAR_02
public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR_02- See Also:
-
VFX_AMOXLIATL_CRACK_DISAPPEAR_03
public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR_03- See Also:
-
VFX_AMOXLIATL_CRACK_DISAPPEAR_04
public static final int VFX_AMOXLIATL_CRACK_DISAPPEAR_04- See Also:
-
VFX_AMOXLIATL_ICE_FLOOR_SINGLE
public static final int VFX_AMOXLIATL_ICE_FLOOR_SINGLE- See Also:
-
TAPOYAUIK_TRAVERSE_WALL_FAIL_R
public static final int TAPOYAUIK_TRAVERSE_WALL_FAIL_R- See Also:
-
TAPOYAUIK_TRAVERSE_WALL_FAIL_L
public static final int TAPOYAUIK_TRAVERSE_WALL_FAIL_L- See Also:
-
VMQ3_CULTIST_HIT
public static final int VMQ3_CULTIST_HIT- See Also:
-
VMQ3_TAKE_KNEE
public static final int VMQ3_TAKE_KNEE- See Also:
-
VMQ3_STAND
public static final int VMQ3_STAND- See Also:
-
VMQ3_CULTIST_SPECIAL
public static final int VMQ3_CULTIST_SPECIAL- See Also:
-
VMQ3_TOWER_TRIAL_4_BOSS_PRAYER
public static final int VMQ3_TOWER_TRIAL_4_BOSS_PRAYER- See Also:
-
VMQ3_TOWER_TRIAL_4_BOSS_INJURED
public static final int VMQ3_TOWER_TRIAL_4_BOSS_INJURED- See Also:
-
VMQ3_TOWER_TRIAL_4_BOSS_INJURED_DONE
public static final int VMQ3_TOWER_TRIAL_4_BOSS_INJURED_DONE- See Also:
-
VMQ3_ENTRANCE_UNLOCK
public static final int VMQ3_ENTRANCE_UNLOCK- See Also:
-
VMQ3_INJURED_WALK
public static final int VMQ3_INJURED_WALK- See Also:
-
VMQ3_SPIKE_TRAP_IDLE
public static final int VMQ3_SPIKE_TRAP_IDLE- See Also:
-
VMQ3_SPIKE_TRAP_ACTIVATE
public static final int VMQ3_SPIKE_TRAP_ACTIVATE- See Also:
-
VMQ3_SPIKE_TRAP_SPEAR
public static final int VMQ3_SPIKE_TRAP_SPEAR- See Also:
-
VMQ3_SPIKE_TRAP_SPEAR02
public static final int VMQ3_SPIKE_TRAP_SPEAR02- See Also:
-
FROST_NAGUA_SLAYER_BASIC
public static final int FROST_NAGUA_SLAYER_BASIC- See Also:
-
FROST_NAGUA_SLAYER_BASIC_LOUDER
public static final int FROST_NAGUA_SLAYER_BASIC_LOUDER- See Also:
-
FROST_NAGUA_SLAYER_SPECIAL
public static final int FROST_NAGUA_SLAYER_SPECIAL- See Also:
-
FROST_NAGUA_SLAYER_DEATH
public static final int FROST_NAGUA_SLAYER_DEATH- See Also:
-
FROST_NAGUA_SLAYER_SPAWN
public static final int FROST_NAGUA_SLAYER_SPAWN- See Also:
-
FROST_NAGUA_SLAYER_SPAWN_LOUDER
public static final int FROST_NAGUA_SLAYER_SPAWN_LOUDER- See Also:
-
HUMAN_BUTLER_IDLE_FEMALE_01
public static final int HUMAN_BUTLER_IDLE_FEMALE_01- See Also:
-
HUMAN_BUTLER_IDLE_MALE_01
public static final int HUMAN_BUTLER_IDLE_MALE_01- See Also:
-
HUMAN_BUTLER_WALK_FEMALE_01
public static final int HUMAN_BUTLER_WALK_FEMALE_01- See Also:
-
HUMAN_BUTLER_WALK_MALE_01
public static final int HUMAN_BUTLER_WALK_MALE_01- See Also:
-
HUMAN_LEAD_ACTOR_DEAD_01
public static final int HUMAN_LEAD_ACTOR_DEAD_01- See Also:
-
HUMAN_BUTLER_RUN_MALE_01
public static final int HUMAN_BUTLER_RUN_MALE_01- See Also:
-
HUMAN_BUTLER_RUN_FEMALE_01
public static final int HUMAN_BUTLER_RUN_FEMALE_01- See Also:
-
POG_SEED_BROKEN
public static final int POG_SEED_BROKEN- See Also:
-
HUMAN_LONGCRAWL_PRIORITY
public static final int HUMAN_LONGCRAWL_PRIORITY- See Also:
-
MAG_MINOTAUR_IDLE
public static final int MAG_MINOTAUR_IDLE- See Also:
-
MAG_MINOTAUR_WALK
public static final int MAG_MINOTAUR_WALK- See Also:
-
MAG_MINOTAUR_RUN
public static final int MAG_MINOTAUR_RUN- See Also:
-
MAG_MINOTAUR_MELEE
public static final int MAG_MINOTAUR_MELEE- See Also:
-
MAG_MINOTAUR_MAGIC
public static final int MAG_MINOTAUR_MAGIC- See Also:
-
MAG_MINOTAUR_RAMP
public static final int MAG_MINOTAUR_RAMP- See Also:
-
MAG_MINOTAUR_DEATH
public static final int MAG_MINOTAUR_DEATH- See Also:
-
VFX_MINOTAUR_ROAR
public static final int VFX_MINOTAUR_ROAR- See Also:
-
HUMAN_KNOCKDOWN_LOOP_NODELAY
public static final int HUMAN_KNOCKDOWN_LOOP_NODELAY- See Also:
-
BARREL_INTERACTION
public static final int BARREL_INTERACTION- See Also:
-
HUMAN_WINE_JUG_POUR
public static final int HUMAN_WINE_JUG_POUR- See Also:
-
WINE_JUG_SPLASH
public static final int WINE_JUG_SPLASH- See Also:
-
HUMAN_WALK_B_2LOOPS
public static final int HUMAN_WALK_B_2LOOPS- See Also:
-
FX_BEAM_HUEY
public static final int FX_BEAM_HUEY- See Also:
-
GHOST_UPDATE_TENDRILL_DEATH_THRALL
public static final int GHOST_UPDATE_TENDRILL_DEATH_THRALL- See Also:
-
SPOTANIM_ZEBAK_ATTACK_ROAR_SHORT
public static final int SPOTANIM_ZEBAK_ATTACK_ROAR_SHORT- See Also:
-
NPC_PORCUPINE_COMBAT_MELEE
public static final int NPC_PORCUPINE_COMBAT_MELEE- See Also:
-
NPC_PORCUPINE_COMBAT_DEATH
public static final int NPC_PORCUPINE_COMBAT_DEATH- See Also:
-
NPC_PORCUPINE_COMBAT_SPAWN
public static final int NPC_PORCUPINE_COMBAT_SPAWN- See Also:
-
HUMAN_ALDARIN_WORKER_02_WALK
public static final int HUMAN_ALDARIN_WORKER_02_WALK- See Also:
-
HUMAN_ALDARIN_WORKER_02_IDLE
public static final int HUMAN_ALDARIN_WORKER_02_IDLE- See Also:
-
HUMAN_ALDARIN_WORKER_02_WOBBLEWALK
public static final int HUMAN_ALDARIN_WORKER_02_WOBBLEWALK- See Also:
-
MACHINERY_ALCHEMY01_MILL01_IDLE01
public static final int MACHINERY_ALCHEMY01_MILL01_IDLE01- See Also:
-
HUMAN_ALCHEMY01_MILL01_INTERACT01
public static final int HUMAN_ALCHEMY01_MILL01_INTERACT01- See Also:
-
HUMAN_ALCHEMY01_HOPPER01_INTERACT01
public static final int HUMAN_ALCHEMY01_HOPPER01_INTERACT01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_CLEAR_IDLE01
public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_BLUE01
public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_BLUE01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_RED01
public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_RED01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_GREEN01
public static final int MACHINERY_ALCHEMY01_MIXER_CLEAR_TO_GREEN01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_BLUE_TO_CLEAR01
public static final int MACHINERY_ALCHEMY01_MIXER_BLUE_TO_CLEAR01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_BLUE_TO_RED01
public static final int MACHINERY_ALCHEMY01_MIXER_BLUE_TO_RED01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_BLUE_TO_GREEN01
public static final int MACHINERY_ALCHEMY01_MIXER_BLUE_TO_GREEN01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_RED_TO_CLEAR01
public static final int MACHINERY_ALCHEMY01_MIXER_RED_TO_CLEAR01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_RED_TO_BLUE01
public static final int MACHINERY_ALCHEMY01_MIXER_RED_TO_BLUE01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_RED_TO_GREEN01
public static final int MACHINERY_ALCHEMY01_MIXER_RED_TO_GREEN01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_GREEN_TO_CLEAR01
public static final int MACHINERY_ALCHEMY01_MIXER_GREEN_TO_CLEAR01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_GREEN_TO_BLUE01
public static final int MACHINERY_ALCHEMY01_MIXER_GREEN_TO_BLUE01- See Also:
-
MACHINERY_ALCHEMY01_MIXER_GREEN_TO_RED01
public static final int MACHINERY_ALCHEMY01_MIXER_GREEN_TO_RED01- See Also:
-
HUMAN_ALCHEMY01_LEVER01_INTERACT01
public static final int HUMAN_ALCHEMY01_LEVER01_INTERACT01- See Also:
-
MACHINERY_ALCHEMY01_LEVER01_IDLE01
public static final int MACHINERY_ALCHEMY01_LEVER01_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_LEVER02_IDLE01
public static final int MACHINERY_ALCHEMY01_LEVER02_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_LEVER03_IDLE01
public static final int MACHINERY_ALCHEMY01_LEVER03_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_LEVER01_INTERACT01
public static final int MACHINERY_ALCHEMY01_LEVER01_INTERACT01- See Also:
-
MACHINERY_ALCHEMY01_LEVER02_INTERACT01
public static final int MACHINERY_ALCHEMY01_LEVER02_INTERACT01- See Also:
-
MACHINERY_ALCHEMY01_LEVER03_INTERACT01
public static final int MACHINERY_ALCHEMY01_LEVER03_INTERACT01- See Also:
-
MACHINERY_ALCHEMY01_CONVEYOR01_IDLE01
public static final int MACHINERY_ALCHEMY01_CONVEYOR01_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_VESSEL01_EMPTY_IDLE01
public static final int MACHINERY_ALCHEMY01_VESSEL01_EMPTY_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_VESSEL01_FILLING01
public static final int MACHINERY_ALCHEMY01_VESSEL01_FILLING01- See Also:
-
MACHINERY_ALCHEMY01_VESSEL01_FULL_IDLE01
public static final int MACHINERY_ALCHEMY01_VESSEL01_FULL_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_VESSEL01_EMPTYING01
public static final int MACHINERY_ALCHEMY01_VESSEL01_EMPTYING01- See Also:
-
MACHINERY_ALCHEMY01_AGITATOR01_IDLE01
public static final int MACHINERY_ALCHEMY01_AGITATOR01_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_AGITATOR01_IDLE02
public static final int MACHINERY_ALCHEMY01_AGITATOR01_IDLE02- See Also:
-
MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01
public static final int MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01- See Also:
-
HUMAN_MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01
public static final int HUMAN_MACHINERY_ALCHEMY01_AGITATOR01_INTERACT01- See Also:
-
VFX_MACHINERY_ALCHEMY01_AGITATOR01
public static final int VFX_MACHINERY_ALCHEMY01_AGITATOR01- See Also:
-
MACHINERY_ALCHEMY01_ALEMBIC01_IDLE01
public static final int MACHINERY_ALCHEMY01_ALEMBIC01_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_ALEMBIC01_IDLE02
public static final int MACHINERY_ALCHEMY01_ALEMBIC01_IDLE02- See Also:
-
MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
public static final int MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01- See Also:
-
HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
public static final int HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01- See Also:
-
VFX_MACHINERY_ALCHEMY01_ALEMBIC01
public static final int VFX_MACHINERY_ALCHEMY01_ALEMBIC01- See Also:
-
MACHINERY_ALCHEMY01_RETORT01_IDLE01
public static final int MACHINERY_ALCHEMY01_RETORT01_IDLE01- See Also:
-
MACHINERY_ALCHEMY01_RETORT01_IDLE02
public static final int MACHINERY_ALCHEMY01_RETORT01_IDLE02- See Also:
-
MACHINERY_ALCHEMY01_RETORT01_INTERACT01
public static final int MACHINERY_ALCHEMY01_RETORT01_INTERACT01- See Also:
-
HUMAN_MACHINERY_ALCHEMY01_RETORT01_INTERACT01
public static final int HUMAN_MACHINERY_ALCHEMY01_RETORT01_INTERACT01- See Also:
-
PREPOT_DEVICE_DRINK_FULL
public static final int PREPOT_DEVICE_DRINK_FULL- See Also:
-
HUMAN_GRAPE_STOMP
public static final int HUMAN_GRAPE_STOMP- See Also:
-
GRAPE_STOMP_JUG
public static final int GRAPE_STOMP_JUG- See Also:
-
VARLAMORE_WYRM_AGILITY_LONGJUMP
public static final int VARLAMORE_WYRM_AGILITY_LONGJUMP- See Also:
-
WYRM_AGILITY_ZIPLINE_WALK
public static final int WYRM_AGILITY_ZIPLINE_WALK- See Also:
-
WYRM_AGILITY_ZIPLINE_ON
public static final int WYRM_AGILITY_ZIPLINE_ON- See Also:
-
WYRM_AGILITY_ZIPLINE_OFF
public static final int WYRM_AGILITY_ZIPLINE_OFF- See Also:
-
WYRM_AGILITY_ZIPLINE_READY
public static final int WYRM_AGILITY_ZIPLINE_READY- See Also:
-
WYRM_AGILITY_LEDGE_WALK
public static final int WYRM_AGILITY_LEDGE_WALK- See Also:
-
WYRM_AGILITY_LEDGE_READY
public static final int WYRM_AGILITY_LEDGE_READY- See Also:
-
WYRM_AGILITY_LEDGE_ON
public static final int WYRM_AGILITY_LEDGE_ON- See Also:
-
WYRM_AGILITY_LEDGE_OFF
public static final int WYRM_AGILITY_LEDGE_OFF- See Also:
-
WYRM_AGILITY_LONGJUMP
public static final int WYRM_AGILITY_LONGJUMP- See Also:
-
WYRM_AGILITY_SHORTJUMP
public static final int WYRM_AGILITY_SHORTJUMP- See Also:
-
WYRM_AGILITY_ZIPLINE_CAPE_DRAG
public static final int WYRM_AGILITY_ZIPLINE_CAPE_DRAG- See Also:
-
WYRM_AGILITY_TERMITE_IDLE
public static final int WYRM_AGILITY_TERMITE_IDLE- See Also:
-
WYRM_AGILITY_TERMITE_DESPAWN
public static final int WYRM_AGILITY_TERMITE_DESPAWN- See Also:
-
BONE_SQUIRREL_IDLE
public static final int BONE_SQUIRREL_IDLE- See Also:
-
BONE_SQUIRREL_HOP
public static final int BONE_SQUIRREL_HOP- See Also:
-
BONE_SQUIRREL_ATTACK
public static final int BONE_SQUIRREL_ATTACK- See Also:
-
WYRM_AGILITY_TIGHTROPE_WOBBLE
public static final int WYRM_AGILITY_TIGHTROPE_WOBBLE- See Also:
-
WYRM_AGILITY_ZIPLINE_JUMP
public static final int WYRM_AGILITY_ZIPLINE_JUMP- See Also:
-
WYRM_AGILITY_KNOCKDOWN_LOOP
public static final int WYRM_AGILITY_KNOCKDOWN_LOOP- See Also:
-
HUEY_IDLE
public static final int HUEY_IDLE- See Also:
-
HUEY_ATTACK_MELEE
public static final int HUEY_ATTACK_MELEE- See Also:
-
HUEY_ATTACK_RANGE
public static final int HUEY_ATTACK_RANGE- See Also:
-
HUEY_ATTACK_MAGIC
public static final int HUEY_ATTACK_MAGIC- See Also:
-
HUEY_SHIELD_IDLE
public static final int HUEY_SHIELD_IDLE- See Also:
-
HUEY_SHIELD_ATTACK_MELEE
public static final int HUEY_SHIELD_ATTACK_MELEE- See Also:
-
HUEY_SHIELD_ATTACK_RANGE
public static final int HUEY_SHIELD_ATTACK_RANGE- See Also:
-
HUEY_SHIELD_ATTACK_MAGIC
public static final int HUEY_SHIELD_ATTACK_MAGIC- See Also:
-
HUEY_SHIELD_ACTIVATION
public static final int HUEY_SHIELD_ACTIVATION- See Also:
-
HUEY_SCREECH
public static final int HUEY_SCREECH- See Also:
-
HUEY_SCREECH_RESET
public static final int HUEY_SCREECH_RESET- See Also:
-
HUEY_KNOCKOUT
public static final int HUEY_KNOCKOUT- See Also:
-
HUEY_KNOCKOUT_IDLE
public static final int HUEY_KNOCKOUT_IDLE- See Also:
-
HUEY_AWAKEN
public static final int HUEY_AWAKEN- See Also:
-
HUEY_AWAKEN_RESET
public static final int HUEY_AWAKEN_RESET- See Also:
-
HUEY_BODY_SPAWN
public static final int HUEY_BODY_SPAWN- See Also:
-
HUEY_BODY_SPAWN_DIAG
public static final int HUEY_BODY_SPAWN_DIAG- See Also:
-
HUEY_BODY_IDLE
public static final int HUEY_BODY_IDLE- See Also:
-
HUEY_BODY_IDLE_DIAG
public static final int HUEY_BODY_IDLE_DIAG- See Also:
-
HUEY_BODY_DEATH
public static final int HUEY_BODY_DEATH- See Also:
-
HUEY_BODY_DEATH_DIAG
public static final int HUEY_BODY_DEATH_DIAG- See Also:
-
HUEY_BODY_DEATH_IDLE
public static final int HUEY_BODY_DEATH_IDLE- See Also:
-
HUEY_BODY_DEATH_DIAG_IDLE
public static final int HUEY_BODY_DEATH_DIAG_IDLE- See Also:
-
PILLAR_ZEMA01_PRAYER01_PHASE
public static final int PILLAR_ZEMA01_PRAYER01_PHASE- See Also:
-
PILLAR_ZEMA01_PRAYER01_PHASE_EMPTY
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_EMPTY- See Also:
-
PILLAR_ZEMA01_PRAYER01_PHASE_1
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_1- See Also:
-
PILLAR_ZEMA01_PRAYER01_PHASE_2
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_2- See Also:
-
PILLAR_ZEMA01_PRAYER01_PHASE_3
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_3- See Also:
-
PILLAR_ZEMA01_PRAYER01_PHASE_4
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_4- See Also:
-
PILLAR_ZEMA01_PRAYER01_PHASE_5
public static final int PILLAR_ZEMA01_PRAYER01_PHASE_5- See Also:
-
NPC_DWARF_SUMMON_ORB
public static final int NPC_DWARF_SUMMON_ORB- See Also:
-
NPC_DWARF_SUMMON_ORB_END
public static final int NPC_DWARF_SUMMON_ORB_END- See Also:
-
HUEY_P2_BARRIER_TRANSITION
public static final int HUEY_P2_BARRIER_TRANSITION- See Also:
-
HUEY_P2_BARRIER_IDLE
public static final int HUEY_P2_BARRIER_IDLE- See Also:
-
HUEY_P2_BARRIER_TRANSITION_START
public static final int HUEY_P2_BARRIER_TRANSITION_START- See Also:
-
HUEY_P2_BARRIER_TRANSITION_END
public static final int HUEY_P2_BARRIER_TRANSITION_END- See Also:
-
HUEY_P2_BARRIER_TRANSITION_END_IDLE
public static final int HUEY_P2_BARRIER_TRANSITION_END_IDLE- See Also:
-
HUEY_P2_BARRIER_IDLE_01
public static final int HUEY_P2_BARRIER_IDLE_01- See Also:
-
HUEY_P2_BARRIER_DAMAGE_01
public static final int HUEY_P2_BARRIER_DAMAGE_01- See Also:
-
HUEY_P2_BARRIER_RESPAWN_01
public static final int HUEY_P2_BARRIER_RESPAWN_01- See Also:
-
VFX_HUEY_ATTACK_MELEE_SPOTANIM_01
public static final int VFX_HUEY_ATTACK_MELEE_SPOTANIM_01- See Also:
-
VFX_HUEY_ATTACK_MELEE_PROJANIM_01
public static final int VFX_HUEY_ATTACK_MELEE_PROJANIM_01- See Also:
-
VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01
public static final int VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01- See Also:
-
VFX_HUEY_ATTACK_MELEE_IMPACTANIM_02
public static final int VFX_HUEY_ATTACK_MELEE_IMPACTANIM_02- See Also:
-
VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01
public static final int VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01- See Also:
-
VFX_HUEY_ATTACK_MAGIC_PROJANIM_01
public static final int VFX_HUEY_ATTACK_MAGIC_PROJANIM_01- See Also:
-
VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01
public static final int VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01- See Also:
-
VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_02
public static final int VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_02- See Also:
-
VFX_HUEY_ATTACK_RANGED_SPOTANIM_01
public static final int VFX_HUEY_ATTACK_RANGED_SPOTANIM_01- See Also:
-
VFX_HUEY_ATTACK_RANGED_PROJANIM_01
public static final int VFX_HUEY_ATTACK_RANGED_PROJANIM_01- See Also:
-
VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01
public static final int VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01- See Also:
-
VFX_HUEY_ATTACK_RANGED_IMPACTANIM_02
public static final int VFX_HUEY_ATTACK_RANGED_IMPACTANIM_02- See Also:
-
NPC_HUEY_TAIL_APPEAR_01
public static final int NPC_HUEY_TAIL_APPEAR_01- See Also:
-
NPC_HUEY_TAIL_DISAPPEAR_01
public static final int NPC_HUEY_TAIL_DISAPPEAR_01- See Also:
-
NPC_HUEY_TAIL_IDLE_01
public static final int NPC_HUEY_TAIL_IDLE_01- See Also:
-
NPC_HUEY_TAIL_BREAK_01
public static final int NPC_HUEY_TAIL_BREAK_01- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG_SECOND_LAYER
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_DIAG_SECOND_LAYER- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_DIAG
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_DIAG- See Also:
-
VFX_HUEYCOATL_PRAYER_01
public static final int VFX_HUEYCOATL_PRAYER_01- See Also:
-
VFX_HUEYCOATL_PRAYER_02
public static final int VFX_HUEYCOATL_PRAYER_02- See Also:
-
NPC_HUEYCOATL_PET_IDLE_01
public static final int NPC_HUEYCOATL_PET_IDLE_01- See Also:
-
NPC_HUEYCOATL_PET_WALK_01
public static final int NPC_HUEYCOATL_PET_WALK_01- See Also:
-
NPC_HUEYCOATL_PET_ATTACK_01
public static final int NPC_HUEYCOATL_PET_ATTACK_01- See Also:
-
HUMAN_COOKING_LOOP
public static final int HUMAN_COOKING_LOOP- See Also:
-
HUMAN_UNARMEDPUNCH_QUICK
public static final int HUMAN_UNARMEDPUNCH_QUICK- See Also:
-
HUMAN_UNARMEDKICK_QUICK
public static final int HUMAN_UNARMEDKICK_QUICK- See Also:
-
HUMAN_UNARMED_DEF_LONG
public static final int HUMAN_UNARMED_DEF_LONG- See Also:
-
BREWING_POUR_WATER
public static final int BREWING_POUR_WATER- See Also:
-
BREWING_FILL_KEG
public static final int BREWING_FILL_KEG- See Also:
-
BREWING_FILL_GLASS
public static final int BREWING_FILL_GLASS- See Also:
-
BREWING_TURN_VALVE
public static final int BREWING_TURN_VALVE- See Also:
-
BREWING_ADD_INGREDIENT
public static final int BREWING_ADD_INGREDIENT- See Also:
-
GHOST_UPDATE_TENDRILL_DEFEND_THRALL
public static final int GHOST_UPDATE_TENDRILL_DEFEND_THRALL- See Also:
-
HUMAN_FISHING_CASTING_NPC
public static final int HUMAN_FISHING_CASTING_NPC- See Also:
-
NPC_MINOTAUR_BOSS_WALK_FAST
public static final int NPC_MINOTAUR_BOSS_WALK_FAST- See Also:
-
NPC_MINOTAUR_BOSS_ATTACK_MELEE_LOUDER
public static final int NPC_MINOTAUR_BOSS_ATTACK_MELEE_LOUDER- See Also:
-
NPC_MINOTAUR_BOSS_DEATH_LOUDER
public static final int NPC_MINOTAUR_BOSS_DEATH_LOUDER- See Also:
-
URN_SEARCH_REVERSE
public static final int URN_SEARCH_REVERSE- See Also:
-
LEAGUE_TROPHY_GLINT_SPOT_SILENT
public static final int LEAGUE_TROPHY_GLINT_SPOT_SILENT- See Also:
-
RACCOON_IDLE_SLOW
public static final int RACCOON_IDLE_SLOW- See Also:
-
RACCOON_WALK_SLOW
public static final int RACCOON_WALK_SLOW- See Also:
-
DOG_UPDATE_WOLF_WALK_SLOW
public static final int DOG_UPDATE_WOLF_WALK_SLOW- See Also:
-
WBR_VENTION_HELLHOUND_DEATH
public static final int WBR_VENTION_HELLHOUND_DEATH- See Also:
-
WBR_VENTION_HELLHOUND_DEFEND
public static final int WBR_VENTION_HELLHOUND_DEFEND- See Also:
-
WBR_VENTION_HELLHOUND_ATTACK
public static final int WBR_VENTION_HELLHOUND_ATTACK- See Also:
-
BIRD_FLYING_UPDATE_ATTACK_MERGE
public static final int BIRD_FLYING_UPDATE_ATTACK_MERGE- See Also:
-
PICKING_MID_SHORTER
public static final int PICKING_MID_SHORTER- See Also:
-
HW24_MARIKA_THROW
public static final int HW24_MARIKA_THROW- See Also:
-
HUMAN_THROW_PUMPKIN_BEIGE
public static final int HUMAN_THROW_PUMPKIN_BEIGE- See Also:
-
HUMAN_THROW_END
public static final int HUMAN_THROW_END- See Also:
-
HUMAN_THROW_PUMPKIN_WHITE
public static final int HUMAN_THROW_PUMPKIN_WHITE- See Also:
-
HUMAN_THROW_PUMPKIN_YELLOW
public static final int HUMAN_THROW_PUMPKIN_YELLOW- See Also:
-
HUMAN_THROW_PUMPKIN_ORANGE
public static final int HUMAN_THROW_PUMPKIN_ORANGE- See Also:
-
HUMAN_THROW_PUMPKIN_RED
public static final int HUMAN_THROW_PUMPKIN_RED- See Also:
-
HUMAN_THROW_PUMPKIN_DARKGREEN
public static final int HUMAN_THROW_PUMPKIN_DARKGREEN- See Also:
-
HUMAN_THROW_PUMPKIN_POWDERGREY
public static final int HUMAN_THROW_PUMPKIN_POWDERGREY- See Also:
-
HW24_CARVE_PUMPKIN
public static final int HW24_CARVE_PUMPKIN- See Also:
-
HW24_CROW_GROUP_LAND
public static final int HW24_CROW_GROUP_LAND- See Also:
-
HW24_CROW_GROUP_TAKEOFF
public static final int HW24_CROW_GROUP_TAKEOFF- See Also:
-
HW24_CROW_GROUP_IDLE
public static final int HW24_CROW_GROUP_IDLE- See Also:
-
HW24_CROW_IDLE
public static final int HW24_CROW_IDLE- See Also:
-
HW24_CROW_LAUNCH
public static final int HW24_CROW_LAUNCH- See Also:
-
HW24_CAT_SPAWN
public static final int HW24_CAT_SPAWN- See Also:
-
HW24_CAT_DESPAWN
public static final int HW24_CAT_DESPAWN- See Also:
-
LUC2_UNDEAD_ACCURACY_DEBUFF
public static final int LUC2_UNDEAD_ACCURACY_DEBUFF- See Also:
-
MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_01
public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_01- See Also:
-
MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01
public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01- See Also:
-
MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02
public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02- See Also:
-
MOM2_SCARAB_READY
public static final int MOM2_SCARAB_READY- See Also:
-
MOM2_SCARAB_ATTACK
public static final int MOM2_SCARAB_ATTACK- See Also:
-
MOM2_SCARAB_DEFEND
public static final int MOM2_SCARAB_DEFEND- See Also:
-
MOM2_SCARAB_DEATH
public static final int MOM2_SCARAB_DEATH- See Also:
-
MOM2_SCARAB_WALK
public static final int MOM2_SCARAB_WALK- See Also:
-
COA_ARRAV_THROWAXE
public static final int COA_ARRAV_THROWAXE- See Also:
-
COA_ARRAV_CATCHAXE
public static final int COA_ARRAV_CATCHAXE- See Also:
-
COA_ARRAV_CATCHAXE_BACK
public static final int COA_ARRAV_CATCHAXE_BACK- See Also:
-
COA_TUMEKEN_FIRE
public static final int COA_TUMEKEN_FIRE- See Also:
-
COA_GRAPPLE_START
public static final int COA_GRAPPLE_START- See Also:
-
COA_GRAPPLE_CROSS
public static final int COA_GRAPPLE_CROSS- See Also:
-
COA_GRAPPLE_DROP
public static final int COA_GRAPPLE_DROP- See Also:
-
COA_ELIAS_BIND_01
public static final int COA_ELIAS_BIND_01- See Also:
-
COA_ELIAS_BIND_SPOTANIM_01
public static final int COA_ELIAS_BIND_SPOTANIM_01- See Also:
-
COA_ARRAV_AXE_PROJANIM_01
public static final int COA_ARRAV_AXE_PROJANIM_01- See Also:
-
COA_ARRAV_AXE_PROJANIM_02
public static final int COA_ARRAV_AXE_PROJANIM_02- See Also:
-
COA_ARRAV_AXE_SPOTANIM_01
public static final int COA_ARRAV_AXE_SPOTANIM_01- See Also:
-
COA_ZOMBIE_SPAWN
public static final int COA_ZOMBIE_SPAWN- See Also:
-
SHARATHTEERK_ATTACK_MAGIC_02
public static final int SHARATHTEERK_ATTACK_MAGIC_02- See Also:
-
SHARATHTEERK_ATTACK_SUMMON_01
public static final int SHARATHTEERK_ATTACK_SUMMON_01- See Also:
-
SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM
public static final int SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM- See Also:
-
SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM
public static final int SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM- See Also:
-
SHARATHTEERK_ELIAS_BIND_01
public static final int SHARATHTEERK_ELIAS_BIND_01- See Also:
-
SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01
public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01- See Also:
-
SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02
public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02- See Also:
-
HUMAN_MONKEYBARS_WALK_LONG
public static final int HUMAN_MONKEYBARS_WALK_LONG- See Also:
-
HUMAN_KILLERWATT_ELECTRICSHOCK_LONG
public static final int HUMAN_KILLERWATT_ELECTRICSHOCK_LONG- See Also:
-
HUMAN_KILLERWATT_ELECTRICSHOCK_MERGE
public static final int HUMAN_KILLERWATT_ELECTRICSHOCK_MERGE- See Also:
-
HUMAN_KILLERWATT_ELECTRICSHOCK_LONG_MERGE
public static final int HUMAN_KILLERWATT_ELECTRICSHOCK_LONG_MERGE- See Also:
-
TOL_HOMONCULUS_MAGIC_SPOTANIM_QUICK
public static final int TOL_HOMONCULUS_MAGIC_SPOTANIM_QUICK- See Also:
-
VFX_KHOPESH_LIGHTNING_EXTRA
public static final int VFX_KHOPESH_LIGHTNING_EXTRA- See Also:
-
VFX_KHOPESH_LIGHTNING_IMPACT
public static final int VFX_KHOPESH_LIGHTNING_IMPACT- See Also:
-
HUMAN_SPECIAL_KHOPESH
public static final int HUMAN_SPECIAL_KHOPESH- See Also:
-
KALPHITE_QUEEN_RANGED_ATTACK_DUPE
public static final int KALPHITE_QUEEN_RANGED_ATTACK_DUPE- See Also:
-
KALPHITE_LIGHTNING_DUPE
public static final int KALPHITE_LIGHTNING_DUPE- See Also:
-
HUMAN_WOODCRAFTING_AXE_TRAILBLAZER
public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER- See Also:
-
HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED
public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED- See Also:
-
HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL
public static final int HUMAN_WOODCRAFTING_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_AXE- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE
public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE- See Also:
-
BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL
public static final int BRUT_HUMAN_CANOEING_CARVE_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL- See Also:
-
ROCKKNOCKER_TRAILBLAZER
public static final int ROCKKNOCKER_TRAILBLAZER- See Also:
-
ROCKKNOCKER_TRAILBLAZER_RELOADED
public static final int ROCKKNOCKER_TRAILBLAZER_RELOADED- See Also:
-
FISHSTABBER_TRAILBLAZER
public static final int FISHSTABBER_TRAILBLAZER- See Also:
-
FISHSTABBER_TRAILBLAZER_RELOADED
public static final int FISHSTABBER_TRAILBLAZER_RELOADED- See Also:
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_WALL
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_WALL- See Also:
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_WALL
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_WALL- See Also:
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_WALL
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_WALL- See Also:
-
SANG_MINING_WALL_TRAILBLAZER_PICKAXE
public static final int SANG_MINING_WALL_TRAILBLAZER_PICKAXE- See Also:
-
SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE
public static final int SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE- See Also:
-
SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
public static final int SANG_MINING_WALL_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL- See Also:
-
HUMAN_MINING_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE- See Also:
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE- See Also:
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL- See Also:
-
HUMAN_MINING_HET_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_HET_TRAILBLAZER_PICKAXE- See Also:
-
HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE
public static final int HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE- See Also:
-
HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_HET_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL- See Also:
-
HUMAN_MINING_TRAILBLAZER_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_TRAILBLAZER_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NOREACHFORWARD
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NOREACHFORWARD- See Also:
-
HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_NOREACHFORWARD
public static final int HUMAN_MINING_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL_NOREACHFORWARD- See Also:
-
HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE
public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE
public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE- See Also:
-
HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL
public static final int HUMAN_MINING_ZALCANO_TRAILBLAZER_RELOADED_PICKAXE_NO_INFERNAL- See Also:
-
GG_PROJECTILE_LIGHTNING_FAST
public static final int GG_PROJECTILE_LIGHTNING_FAST- See Also:
-
GG_PROJECTILE_LIGHTNING_ENRAGED_START
public static final int GG_PROJECTILE_LIGHTNING_ENRAGED_START- See Also:
-
GG_PROJECTILE_LIGHTNING_ENRAGED_MIDDLE
public static final int GG_PROJECTILE_LIGHTNING_ENRAGED_MIDDLE- See Also:
-
GG_PROJECTILE_LIGHTNING_ENRAGED_END
public static final int GG_PROJECTILE_LIGHTNING_ENRAGED_END- See Also:
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_AXE
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_AXE- See Also:
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_AXE
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_AXE- See Also:
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_PICKAXE
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_PICKAXE- See Also:
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_PICKAXE
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_PICKAXE- See Also:
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_HARPOON
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_HARPOON- See Also:
-
SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_HARPOON
public static final int SMOUDERSTONE_RECHARGE_TRAILBLAZER_RELOADED_HARPOON- See Also:
-
LORE_LUST_DEVIL_SPAWN
public static final int LORE_LUST_DEVIL_SPAWN- See Also:
-
LORE_DUST_DEVIL_ATTACK_SPECIAL_01
public static final int LORE_DUST_DEVIL_ATTACK_SPECIAL_01- See Also:
-
LORE_DUST_DEVIL_ATTACK_SPECIAL_02
public static final int LORE_DUST_DEVIL_ATTACK_SPECIAL_02- See Also:
-
VFX_LORE_DUST_DEVIL_SPAWN_SPOTANIM
public static final int VFX_LORE_DUST_DEVIL_SPAWN_SPOTANIM- See Also:
-
VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM
public static final int VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM- See Also:
-
VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM
public static final int VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM- See Also:
-
VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM
public static final int VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM- See Also:
-
VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM
public static final int VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM- See Also:
-
VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01
public static final int VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01- See Also:
-
VFX_SMOKE_DEVIL_POOL_SPAWN
public static final int VFX_SMOKE_DEVIL_POOL_SPAWN- See Also:
-
VFX_SMOKE_DEVIL_POOL_IDLE_01
public static final int VFX_SMOKE_DEVIL_POOL_IDLE_01- See Also:
-
VFX_SMOKE_DEVIL_POOL_IDLE_02
public static final int VFX_SMOKE_DEVIL_POOL_IDLE_02- See Also:
-
VFX_SMOKE_DEVIL_POOL_DESPAWN
public static final int VFX_SMOKE_DEVIL_POOL_DESPAWN- See Also:
-
VFX_SMOKE_DEVIL_POOL_SHIELD
public static final int VFX_SMOKE_DEVIL_POOL_SHIELD- See Also:
-
HUMAN_HARPOON_TRAILBLAZER_RELOADED
public static final int HUMAN_HARPOON_TRAILBLAZER_RELOADED- See Also:
-
HUMAN_HARPOON_TRAILBLAZER_RELOADED_NO_INFERNAL
public static final int HUMAN_HARPOON_TRAILBLAZER_RELOADED_NO_INFERNAL- See Also:
-
HUNLLEF_ATTACK_TRANSITION_MAGIC_LOWPRIO
public static final int HUNLLEF_ATTACK_TRANSITION_MAGIC_LOWPRIO- See Also:
-
HUNLLEF_ATTACK_TRANSITION_RANGED_LOWPRIO
public static final int HUNLLEF_ATTACK_TRANSITION_RANGED_LOWPRIO- See Also:
-
HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER
public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER- See Also:
-
HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED
public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED- See Also:
-
HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL
public static final int HUMAN_TRAWLER_HACK_AXE_TRAILBLAZER_RELOADED_NO_INFERNAL- See Also:
-
HOME_TELEPORT_ECHOES_FULL
public static final int HOME_TELEPORT_ECHOES_FULL- See Also:
-
HOME_TELEPORT_HUMAN_ECHOES_1
public static final int HOME_TELEPORT_HUMAN_ECHOES_1- See Also:
-
HOME_TELEPORT_HUMAN_ECHOES_2
public static final int HOME_TELEPORT_HUMAN_ECHOES_2- See Also:
-
HOME_TELEPORT_HUMAN_ECHOES_3
public static final int HOME_TELEPORT_HUMAN_ECHOES_3- See Also:
-
HOME_TELEPORT_HUMAN_ECHOES_4
public static final int HOME_TELEPORT_HUMAN_ECHOES_4- See Also:
-
HOME_TELEPORT_HUMAN_ECHOES_5
public static final int HOME_TELEPORT_HUMAN_ECHOES_5- See Also:
-
LEAGUES_5_TELEPORT_VFX
public static final int LEAGUES_5_TELEPORT_VFX- See Also:
-
LEAGUES_5_TELEPORT_VFX_01
public static final int LEAGUES_5_TELEPORT_VFX_01- See Also:
-
LEAGUES_5_TELEPORT_VFX_02
public static final int LEAGUES_5_TELEPORT_VFX_02- See Also:
-
LEAGUES_5_TELEPORT_VFX_03
public static final int LEAGUES_5_TELEPORT_VFX_03- See Also:
-
LEAGUES_5_TELEPORT_VFX_04
public static final int LEAGUES_5_TELEPORT_VFX_04- See Also:
-
LEAGUES_5_TELEPORT_VFX_05
public static final int LEAGUES_5_TELEPORT_VFX_05- See Also:
-
LEAGUE_5_HOME_TELEPORT_SCROLL_READ
public static final int LEAGUE_5_HOME_TELEPORT_SCROLL_READ- See Also:
-
LEAGUE_5_NPC_CONTACT_SCROLL_READ
public static final int LEAGUE_5_NPC_CONTACT_SCROLL_READ- See Also:
-
THE_GODSWORD_SPECIAL_TRAIL_1
public static final int THE_GODSWORD_SPECIAL_TRAIL_1- See Also:
-
THE_GODSWORD_TRAIL_2
public static final int THE_GODSWORD_TRAIL_2- See Also:
-
THE_GODSWORD_TRAIL_3
public static final int THE_GODSWORD_TRAIL_3- See Also:
-
THE_GODSWORD_TRAIL_4
public static final int THE_GODSWORD_TRAIL_4- See Also:
-
THE_GODSWORD_TRAIL_5
public static final int THE_GODSWORD_TRAIL_5- See Also:
-
THE_GODSWORD_SPECIAL_ATTACK
public static final int THE_GODSWORD_SPECIAL_ATTACK- See Also:
-
THE_GODSWORD_SPECIAL_ATTACK_PART_1
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_1- See Also:
-
THE_GODSWORD_SPECIAL_ATTACK_PART_2
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_2- See Also:
-
THE_GODSWORD_SPECIAL_ATTACK_PART_3
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_3- See Also:
-
THE_GODSWORD_SPECIAL_ATTACK_PART_4
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_4- See Also:
-
THE_GODSWORD_SPECIAL_ATTACK_PART_5
public static final int THE_GODSWORD_SPECIAL_ATTACK_PART_5- See Also:
-
TANGLED_LIZARD_CHARGE
public static final int TANGLED_LIZARD_CHARGE- See Also:
-
LEAGUE_5_DEATH_PLAYER_LONGER01
public static final int LEAGUE_5_DEATH_PLAYER_LONGER01- See Also:
-
VFX_LEAGUE_05_ECHO_TRAIL_LONGER_DEATH
public static final int VFX_LEAGUE_05_ECHO_TRAIL_LONGER_DEATH- See Also:
-
LEAGUE_5_DEATH_PLAYER_01
public static final int LEAGUE_5_DEATH_PLAYER_01- See Also:
-
VFX_LEAGUE_05_ECHO_TRAIL_DEATH
public static final int VFX_LEAGUE_05_ECHO_TRAIL_DEATH- See Also:
-
LEAGUE_5_NPC_CONTACT
public static final int LEAGUE_5_NPC_CONTACT- See Also:
-
LEAGUE_5_NPC_CONTACT_SPOT
public static final int LEAGUE_5_NPC_CONTACT_SPOT- See Also:
-
HUMAN_CASE01_OPEN
public static final int HUMAN_CASE01_OPEN- See Also:
-
HUMAN_CASE01_IDLE
public static final int HUMAN_CASE01_IDLE- See Also:
-
HUMAN_CASE01_IDLE_KINGDOM01
public static final int HUMAN_CASE01_IDLE_KINGDOM01- See Also:
-
HUMAN_CASE01_CLOSE
public static final int HUMAN_CASE01_CLOSE- See Also:
-
ANIMATED_CASE01_OPEN
public static final int ANIMATED_CASE01_OPEN- See Also:
-
ANIMATED_CASE01_IDLE
public static final int ANIMATED_CASE01_IDLE- See Also:
-
ANIMATED_CASE01_CLOSE
public static final int ANIMATED_CASE01_CLOSE- See Also:
-
LEAGUES_5_GODSWORD_SPECIAL
public static final int LEAGUES_5_GODSWORD_SPECIAL- See Also:
-
LEAGUES_5_GODSWORD_SPECIAL_VFX
public static final int LEAGUES_5_GODSWORD_SPECIAL_VFX- See Also:
-
HERSPRAY_ATTACK
public static final int HERSPRAY_ATTACK- See Also:
-
HERSPRAY_WALK
public static final int HERSPRAY_WALK- See Also:
-
HERSPRAY_READY
public static final int HERSPRAY_READY- See Also:
-
HESPORI_SEED_PROJ
public static final int HESPORI_SEED_PROJ- See Also:
-
HERSPORI_SEED_START_SPOT
public static final int HERSPORI_SEED_START_SPOT- See Also:
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_01- See Also:
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01- See Also:
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01- See Also:
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01- See Also:
-
LEAGUE_5_MELEE_MASTERY_PROJ
public static final int LEAGUE_5_MELEE_MASTERY_PROJ- See Also:
-
LEAGUE_5_MELEE_MASTERY_PROJ_LEFT
public static final int LEAGUE_5_MELEE_MASTERY_PROJ_LEFT- See Also:
-
LEAGUE_5_MELEE_MASTERY_PROJ_RIGHT
public static final int LEAGUE_5_MELEE_MASTERY_PROJ_RIGHT- See Also:
-
LEAGUE_5_SPEAR_SHIELD_READY
public static final int LEAGUE_5_SPEAR_SHIELD_READY- See Also:
-
LEAGUE_5_SPEAR_SHIELD_WALK
public static final int LEAGUE_5_SPEAR_SHIELD_WALK- See Also:
-
LEAGUE_5_SPEAR_SHIELD_RUN
public static final int LEAGUE_5_SPEAR_SHIELD_RUN- See Also:
-
LEAGUE_5_SPEAR_SHIELD_BLOCK
public static final int LEAGUE_5_SPEAR_SHIELD_BLOCK- See Also:
-
LEAGUE_5_SPEAR_SHIELD_STAB
public static final int LEAGUE_5_SPEAR_SHIELD_STAB- See Also:
-
LEAGUE_5_SPEAR_SHIELD_SLASH
public static final int LEAGUE_5_SPEAR_SHIELD_SLASH- See Also:
-
LEAGUE_5_SPEAR_SHIELD_SPECIAL
public static final int LEAGUE_5_SPEAR_SHIELD_SPECIAL- See Also:
-
LEAGUE_5_SPEAR_SHIELD_SPECIAL_VFX
public static final int LEAGUE_5_SPEAR_SHIELD_SPECIAL_VFX- See Also:
-
LEAGUE_5_KHOPESH_READY
public static final int LEAGUE_5_KHOPESH_READY- See Also:
-
LEAGUE_5_KHOPESH_WALK_F
public static final int LEAGUE_5_KHOPESH_WALK_F- See Also:
-
LEAGUE_5_KHOPESH_RUN_F
public static final int LEAGUE_5_KHOPESH_RUN_F- See Also:
-
DRYGORE_BLOWPIPE_ATTACK
public static final int DRYGORE_BLOWPIPE_ATTACK- See Also:
-
HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE
public static final int HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE- See Also:
-
HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL
public static final int HUMAN_WOODCUTTING_TRAILBLAZER_RELOADED_AXE_NO_INFERNAL- See Also:
-
LEAGUE_5_DEATH_SCROLL_READ
public static final int LEAGUE_5_DEATH_SCROLL_READ- See Also:
-
HUMAN_WEAPON_STAFF_BOOK01_READY
public static final int HUMAN_WEAPON_STAFF_BOOK01_READY- See Also:
-
HUMAN_WEAPON_STAFF_BOOK01_WALK
public static final int HUMAN_WEAPON_STAFF_BOOK01_WALK- See Also:
-
HUMAN_WEAPON_STAFF_BOOK01_RUN
public static final int HUMAN_WEAPON_STAFF_BOOK01_RUN- See Also:
-
FIRE_MINION_IDLE01
public static final int FIRE_MINION_IDLE01- See Also:
-
FIRE_MINION_WALK01
public static final int FIRE_MINION_WALK01- See Also:
-
FIRE_MINION_ATTACK01
public static final int FIRE_MINION_ATTACK01- See Also:
-
ICE_MINION_IDLE01
public static final int ICE_MINION_IDLE01- See Also:
-
ICE_MINION_WALK01
public static final int ICE_MINION_WALK01- See Also:
-
ICE_MINION_ATTACK01
public static final int ICE_MINION_ATTACK01- See Also:
-
ICE_MINION_DEATH01
public static final int ICE_MINION_DEATH01- See Also:
-
ICE_MINION_DEATH_SPOTANIM
public static final int ICE_MINION_DEATH_SPOTANIM- See Also:
-
ICE_MINION_SPAWN_SPOTANIM
public static final int ICE_MINION_SPAWN_SPOTANIM- See Also:
-
ICE_MINION_SPAWN01
public static final int ICE_MINION_SPAWN01- See Also:
-
FIRE_MINION_SPAWN_SPOTANIM
public static final int FIRE_MINION_SPAWN_SPOTANIM- See Also:
-
FIRE_MINION_SPAWN01
public static final int FIRE_MINION_SPAWN01- See Also:
-
FIRE_MINION_DEATH01
public static final int FIRE_MINION_DEATH01- See Also:
-
FIRE_MINION_DEATH_SPOTANIM
public static final int FIRE_MINION_DEATH_SPOTANIM- See Also:
-
ICE_MINION_EXPLODE01
public static final int ICE_MINION_EXPLODE01- See Also:
-
ICE_MINION_EXPLODE_SPOTANIM
public static final int ICE_MINION_EXPLODE_SPOTANIM- See Also:
-
FIRE_MINION_EXPLODE01
public static final int FIRE_MINION_EXPLODE01- See Also:
-
FIRE_MINION_EXPLODE_SPOTANIM
public static final int FIRE_MINION_EXPLODE_SPOTANIM- See Also:
-
ICE_GIANT_ELDRIC_KING_SPAWN01
public static final int ICE_GIANT_ELDRIC_KING_SPAWN01- See Also:
-
LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR01
public static final int LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR01- See Also:
-
LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR02
public static final int LOC_ICE_GIANT_ELDRIC_KING_SPAWN01_FLOOR02- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_SPAWN01
public static final int FIRE_GIANT_BRANDA_QUEEN_SPAWN01- See Also:
-
LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR01
public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR01- See Also:
-
LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR02
public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_SPAWN01_FLOOR02- See Also:
-
ICE_GIANT_ELDRIC_KING_IDLE01
public static final int ICE_GIANT_ELDRIC_KING_IDLE01- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_IDLE01
public static final int FIRE_GIANT_BRANDA_QUEEN_IDLE01- See Also:
-
ICE_GIANT_ELDRIC_KING_WALK01
public static final int ICE_GIANT_ELDRIC_KING_WALK01- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_WALK01
public static final int FIRE_GIANT_BRANDA_QUEEN_WALK01- See Also:
-
ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01
public static final int ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01- See Also:
-
ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01
public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01- See Also:
-
ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02
public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02- See Also:
-
ICE_GIANT_EDRIC_KING_ATTACK_AOE01
public static final int ICE_GIANT_EDRIC_KING_ATTACK_AOE01- See Also:
-
ICE_GIANT_EDRIC_KING_ATTACK_AOE02
public static final int ICE_GIANT_EDRIC_KING_ATTACK_AOE02- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02- See Also:
-
ICE_GIANT_ELDRIC_KING_TELEPORT01
public static final int ICE_GIANT_ELDRIC_KING_TELEPORT01- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
public static final int FIRE_GIANT_BRANDA_QUEEN_TELEPORT01- See Also:
-
ICE_GIANT_ELDRIC_KING_INACTIVE01
public static final int ICE_GIANT_ELDRIC_KING_INACTIVE01- See Also:
-
ICE_GIANT_ELDRIC_KING_INACTIVE02
public static final int ICE_GIANT_ELDRIC_KING_INACTIVE02- See Also:
-
ICE_GIANT_ELDRIC_KING_DEATH01
public static final int ICE_GIANT_ELDRIC_KING_DEATH01- See Also:
-
LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR01
public static final int LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR01- See Also:
-
LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR02
public static final int LOC_ICE_GIANT_ELDRIC_KING_DEATH01_FLOOR02- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_INACTIVE01
public static final int FIRE_GIANT_BRANDA_QUEEN_INACTIVE01- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_INACTIVE02
public static final int FIRE_GIANT_BRANDA_QUEEN_INACTIVE02- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_DEATH01
public static final int FIRE_GIANT_BRANDA_QUEEN_DEATH01- See Also:
-
LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR01
public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR01- See Also:
-
LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR02
public static final int LOC_FIRE_GIANT_BRANDA_QUEEN_DEATH01_FLOOR02- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01- See Also:
-
VFX_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK
public static final int VFX_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK- See Also:
-
VFX_BRANDA_QUEEN_LOC01_SPAWN01
public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN01- See Also:
-
VFX_BRANDA_QUEEN_LOC01_SPAWN02
public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN02- See Also:
-
VFX_BRANDA_QUEEN_LOC01_IDLE01
public static final int VFX_BRANDA_QUEEN_LOC01_IDLE01- See Also:
-
VFX_BRANDA_QUEEN_LOC01_ATTACK01
public static final int VFX_BRANDA_QUEEN_LOC01_ATTACK01- See Also:
-
VFX_BRANDA_QUEEN_LOC01_DESPAWN01
public static final int VFX_BRANDA_QUEEN_LOC01_DESPAWN01- See Also:
-
VFX_ICE_KING_LOC01_SPAWN01
public static final int VFX_ICE_KING_LOC01_SPAWN01- See Also:
-
VFX_ICE_KING_LOC01_SPAWN02
public static final int VFX_ICE_KING_LOC01_SPAWN02- See Also:
-
VFX_ICE_KING_LOC01_IDLE01
public static final int VFX_ICE_KING_LOC01_IDLE01- See Also:
-
VFX_ICE_KING_LOC01_DESPAWN01
public static final int VFX_ICE_KING_LOC01_DESPAWN01- See Also:
-
VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01
public static final int VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01- See Also:
-
VFX_BRANDA_QUEEN_AOE_LOC01
public static final int VFX_BRANDA_QUEEN_AOE_LOC01- See Also:
-
VFX_ELDRIC_KING_AOE_LOC01
public static final int VFX_ELDRIC_KING_AOE_LOC01- See Also:
-
VFX_GIANT_ATTACK_AOE_PROTECTION01
public static final int VFX_GIANT_ATTACK_AOE_PROTECTION01- See Also:
-
HUMAN_TELEPORT_GIANTSOUL_AMULET_01
public static final int HUMAN_TELEPORT_GIANTSOUL_AMULET_01- See Also:
-
VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01
public static final int VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01- See Also:
-
VFX_HUMAN_TWIN_FLAME_CRAFT01
public static final int VFX_HUMAN_TWIN_FLAME_CRAFT01- See Also:
-
HUMAN_MALE_PRAYER_SCROLL_READ_01_DEADEYE
public static final int HUMAN_MALE_PRAYER_SCROLL_READ_01_DEADEYE- See Also:
-
HUMAN_MALE_PRAYER_SCROLL_READ_01_MYSTIC_VIGOUR
public static final int HUMAN_MALE_PRAYER_SCROLL_READ_01_MYSTIC_VIGOUR- See Also:
-
VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE
public static final int VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE- See Also:
-
HUMAN_FEMALE_PRAYER_SCROLL_READ_02_DEADEYE
public static final int HUMAN_FEMALE_PRAYER_SCROLL_READ_02_DEADEYE- See Also:
-
HUMAN_FEMALE_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
public static final int HUMAN_FEMALE_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR- See Also:
-
VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
public static final int VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR- See Also:
-
HUMAN_WOODCUTTING_LEAGUE_AXE
public static final int HUMAN_WOODCUTTING_LEAGUE_AXE- See Also:
-
HUMAN_WOODCUTTING_TRAILBLAZER_AXE
public static final int HUMAN_WOODCUTTING_TRAILBLAZER_AXE- See Also:
-
THRONE_SIT_READY
public static final int THRONE_SIT_READY- See Also:
-
CHAIR_SIT_READY_THRONE_B
public static final int CHAIR_SIT_READY_THRONE_B- See Also:
-
CHAIR_SIT_READY_THRONE_1B
public static final int CHAIR_SIT_READY_THRONE_1B- See Also:
-
CHAIR_SIT_READY_THRONE_2B
public static final int CHAIR_SIT_READY_THRONE_2B- See Also:
-
CHAIR_SIT_READY_THRONE_3B
public static final int CHAIR_SIT_READY_THRONE_3B- See Also:
-
CHAIR_SIT_READY_THRONE_4B
public static final int CHAIR_SIT_READY_THRONE_4B- See Also:
-
CHAIR_SIT_READY_THRONE_5B
public static final int CHAIR_SIT_READY_THRONE_5B- See Also:
-
CHAIR_SIT_READY_THRONE_6B
public static final int CHAIR_SIT_READY_THRONE_6B- See Also:
-
CHAIR_SIT_READY_THRONE_7B
public static final int CHAIR_SIT_READY_THRONE_7B- See Also:
-
GLOBE_SPIN
public static final int GLOBE_SPIN- See Also:
-
GLOBE_IDLE
public static final int GLOBE_IDLE- See Also:
-
GNOME_RACK_READY
public static final int GNOME_RACK_READY- See Also:
-
GNOME_CRY
public static final int GNOME_CRY- See Also:
-
GNOME_TAKES_PHOTOGRAPHS
public static final int GNOME_TAKES_PHOTOGRAPHS- See Also:
-
TREK_GNOME_EAT
public static final int TREK_GNOME_EAT- See Also:
-
GNOME_WALK
public static final int GNOME_WALK- See Also:
-
GNOME_ATTACKBOW
public static final int GNOME_ATTACKBOW- See Also:
-
GNOME_ATTACKUNARMED
public static final int GNOME_ATTACKUNARMED- See Also:
-
GNOME_ATTACKSWORD
public static final int GNOME_ATTACKSWORD- See Also:
-
GNOME_BLOCK
public static final int GNOME_BLOCK- See Also:
-
GNOME_BLOCKSHIELD
public static final int GNOME_BLOCKSHIELD- See Also:
-
GNOME_DEATH
public static final int GNOME_DEATH- See Also:
-
GNOME_CHANTING
public static final int GNOME_CHANTING- See Also:
-
EMOTE_PANIC_LOOP
public static final int EMOTE_PANIC_LOOP- See Also:
-
EMOTE_JUMP_WITH_JOY_LOOP
public static final int EMOTE_JUMP_WITH_JOY_LOOP- See Also:
-
EMOTE_YA_BOO_SUCKS_LOOP
public static final int EMOTE_YA_BOO_SUCKS_LOOP- See Also:
-
EMOTE_YAWN_LOOP
public static final int EMOTE_YAWN_LOOP- See Also:
-
EMOTE_YAWN_SHORT_LOOP
public static final int EMOTE_YAWN_SHORT_LOOP- See Also:
-
EMOTE_FREMMENIK_SALUTE_LOOP
public static final int EMOTE_FREMMENIK_SALUTE_LOOP- See Also:
-
EMOTE_SHRUG_LOOP
public static final int EMOTE_SHRUG_LOOP- See Also:
-
RABBIT_EMOTE_LOOP
public static final int RABBIT_EMOTE_LOOP- See Also:
-
EMOTE_RUN_ON_SPOT_LOOP
public static final int EMOTE_RUN_ON_SPOT_LOOP- See Also:
-
EMOTE_STARJUMP_5_LOOP
public static final int EMOTE_STARJUMP_5_LOOP- See Also:
-
EMOTE_PUSHUPS_5_LOOP
public static final int EMOTE_PUSHUPS_5_LOOP- See Also:
-
EMOTE_SITUPS_5_LOOP
public static final int EMOTE_SITUPS_5_LOOP- See Also:
-
ASH_EMOTE_LOOP
public static final int ASH_EMOTE_LOOP- See Also:
-
EMOTE_EXPLORE_LOOP
public static final int EMOTE_EXPLORE_LOOP- See Also:
-
EMOTE_FLEX_LOOP
public static final int EMOTE_FLEX_LOOP- See Also:
-
EMOTE_PARTY_LOOP
public static final int EMOTE_PARTY_LOOP- See Also:
-
EMOTE_GLASS_WALL_LOOP
public static final int EMOTE_GLASS_WALL_LOOP- See Also:
-
EMOTE_CLIMBING_ROPE_LOOP
public static final int EMOTE_CLIMBING_ROPE_LOOP- See Also:
-
EMOTE_GLASS_BOX_LOOP
public static final int EMOTE_GLASS_BOX_LOOP- See Also:
-
ZOMBIE_DANCE_LOOP
public static final int ZOMBIE_DANCE_LOOP- See Also:
-
ZOMBIE_WALK_EMOTE_LOOP
public static final int ZOMBIE_WALK_EMOTE_LOOP- See Also:
-
EMOTE_SLAP_HEAD_LOOP
public static final int EMOTE_SLAP_HEAD_LOOP- See Also:
-
EMOTE_LIGHTBULB_LOOP
public static final int EMOTE_LIGHTBULB_LOOP- See Also:
-
EMOTE_PANIC_FLAP_LOOP
public static final int EMOTE_PANIC_FLAP_LOOP- See Also:
-
HUMAN_CAVE_GOBLIN_DANCE_LOOP
public static final int HUMAN_CAVE_GOBLIN_DANCE_LOOP- See Also:
-
TERRIFIED_EMOTE_LOOP
public static final int TERRIFIED_EMOTE_LOOP- See Also:
-
TRAIL_BOW_EMOTE_LOOP
public static final int TRAIL_BOW_EMOTE_LOOP- See Also:
-
TRAIL_YAWN_EMOTE_LOOP
public static final int TRAIL_YAWN_EMOTE_LOOP- See Also:
-
TRAIL_ANGRY_EMOTE_LOOP
public static final int TRAIL_ANGRY_EMOTE_LOOP- See Also:
-
TRAIL_DANCE_EMOTE_LOOP
public static final int TRAIL_DANCE_EMOTE_LOOP- See Also:
-
EMOTE_STAMPFEET_LOOP
public static final int EMOTE_STAMPFEET_LOOP- See Also:
-
EMOTE_STAMPFEET_DUST_SPOTANIM_LOOP
public static final int EMOTE_STAMPFEET_DUST_SPOTANIM_LOOP- See Also:
-
HUMAN_CAVE_GOBLIN_BOW_LOOP
public static final int HUMAN_CAVE_GOBLIN_BOW_LOOP- See Also:
-
BDAY17_STYLE_LOOP
public static final int BDAY17_STYLE_LOOP- See Also:
-
BDAY17_LASSO_LOOP
public static final int BDAY17_LASSO_LOOP- See Also:
-
EMOTE_DANCE_SPIN_LOOP
public static final int EMOTE_DANCE_SPIN_LOOP- See Also:
-
TRAIL_YAWN_EMOTE_SPOTANIM_LOOP
public static final int TRAIL_YAWN_EMOTE_SPOTANIM_LOOP- See Also:
-
EASTER25_BOWLING01_PIN01_IDLE
public static final int EASTER25_BOWLING01_PIN01_IDLE- See Also:
-
EASTER25_BOWLING01_PIN01_HIT
public static final int EASTER25_BOWLING01_PIN01_HIT- See Also:
-
EASTER25_BOWLING01_PIN01_DEAD
public static final int EASTER25_BOWLING01_PIN01_DEAD- See Also:
-
HUMANTREE_HUG
public static final int HUMANTREE_HUG- See Also:
-
HUMAN_CLIMB_TRELLIS
public static final int HUMAN_CLIMB_TRELLIS- See Also:
-
VFX_IGNITE_STAFF_LOOP
public static final int VFX_IGNITE_STAFF_LOOP- See Also:
-
DRAGON_SLAYER_QIP_FIRE1X1_NOLOOP
public static final int DRAGON_SLAYER_QIP_FIRE1X1_NOLOOP- See Also:
-
VFX_SURGE_POTION
public static final int VFX_SURGE_POTION- See Also:
-
VFX_NPC_YAMA_MAGIC_SHADOW_SPOTANIM01
public static final int VFX_NPC_YAMA_MAGIC_SHADOW_SPOTANIM01- See Also:
-
VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT01
public static final int VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT01- See Also:
-
VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT_END
public static final int VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT_END- See Also:
-
VFX_NPC_YAMA_MAGIC_FIRE_SPOTANIM01
public static final int VFX_NPC_YAMA_MAGIC_FIRE_SPOTANIM01- See Also:
-
VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT01
public static final int VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT01- See Also:
-
VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT_END
public static final int VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT_END- See Also:
-
VFX_NPC_YAMA_FIRE_SKULL_SPOTANIM01
public static final int VFX_NPC_YAMA_FIRE_SKULL_SPOTANIM01- See Also:
-
VFX_PROJ_YAMA_FIRE_SKULL_01
public static final int VFX_PROJ_YAMA_FIRE_SKULL_01- See Also:
-
VFX_PLAYER_YAMA_FALLING_ROCK_SHADOW_TREMOR01
public static final int VFX_PLAYER_YAMA_FALLING_ROCK_SHADOW_TREMOR01- See Also:
-
VFX_YAMA_FLAMING_ROCK_SPOTANIM_01
public static final int VFX_YAMA_FLAMING_ROCK_SPOTANIM_01- See Also:
-
VFX_YAMA_FLAMING_ROCK_PROJECTILE_01
public static final int VFX_YAMA_FLAMING_ROCK_PROJECTILE_01- See Also:
-
VFX_YAMA_FLAMING_ROCK_IMPACT_01
public static final int VFX_YAMA_FLAMING_ROCK_IMPACT_01- See Also:
-
VFX_YAMA_SHADOW_SPIKE_SPOTANIM_01
public static final int VFX_YAMA_SHADOW_SPIKE_SPOTANIM_01- See Also:
-
VFX_YAMA_SHADOW_SPIKE_PROJECTILE_01
public static final int VFX_YAMA_SHADOW_SPIKE_PROJECTILE_01- See Also:
-
VFX_YAMA_SHADOW_SPIKE_IMPACT_01
public static final int VFX_YAMA_SHADOW_SPIKE_IMPACT_01- See Also:
-
VFX_YAMA_SHADOW_ROOT_SPOTANIM_01
public static final int VFX_YAMA_SHADOW_ROOT_SPOTANIM_01- See Also:
-
VFX_YAMA_SHADOW_ROOT_PROJECTILE_01
public static final int VFX_YAMA_SHADOW_ROOT_PROJECTILE_01- See Also:
-
VFX_YAMA_SHADOW_ROOT_IMPACT_01
public static final int VFX_YAMA_SHADOW_ROOT_IMPACT_01- See Also:
-
VFX_YAMA_METEOR_SPOTANIM01
public static final int VFX_YAMA_METEOR_SPOTANIM01- See Also:
-
VFX_YAMA_METEOR_PROJECTILE_01
public static final int VFX_YAMA_METEOR_PROJECTILE_01- See Also:
-
VFX_YAMA_METEOR_PROJECTILE_02
public static final int VFX_YAMA_METEOR_PROJECTILE_02- See Also:
-
VFX_YAMA_METEOR_PROJECTILE_03
public static final int VFX_YAMA_METEOR_PROJECTILE_03- See Also:
-
VFX_YAMA_METEOR_IMPACT_01
public static final int VFX_YAMA_METEOR_IMPACT_01- See Also:
-
VFX_YAMA_METEOR_IMPACT_02
public static final int VFX_YAMA_METEOR_IMPACT_02- See Also:
-
VFX_YAMA_METEOR_IMPACT_03
public static final int VFX_YAMA_METEOR_IMPACT_03- See Also:
-
VFX_PLAYER_YAMA_FALLING_ROCK_IMPACT01
public static final int VFX_PLAYER_YAMA_FALLING_ROCK_IMPACT01- See Also:
-
VFX_PLAYER_YAMA_FALLING_ROCK_FIRE_TREMOR01
public static final int VFX_PLAYER_YAMA_FALLING_ROCK_FIRE_TREMOR01- See Also:
-
VFX_SHADOW_WALL01
public static final int VFX_SHADOW_WALL01- See Also:
-
VFX_SHADOW_WALL02
public static final int VFX_SHADOW_WALL02- See Also:
-
VFX_SHADOW_WALL03
public static final int VFX_SHADOW_WALL03- See Also:
-
VFX_FIRE_WALL_01
public static final int VFX_FIRE_WALL_01- See Also:
-
VFX_FIRE_WALL_02
public static final int VFX_FIRE_WALL_02- See Also:
-
VFX_FIRE_WALL_03
public static final int VFX_FIRE_WALL_03- See Also:
-
VFX_YAMA_FLOOR_PORTAL01
public static final int VFX_YAMA_FLOOR_PORTAL01- See Also:
-
VFX_YAMA_PORTAL_SHADOW
public static final int VFX_YAMA_PORTAL_SHADOW- See Also:
-
VFX_YAMA_FLOOR_PORTAL02
public static final int VFX_YAMA_FLOOR_PORTAL02- See Also:
-
VFX_SHADOW_WALL_ORIGINAL
public static final int VFX_SHADOW_WALL_ORIGINAL- See Also:
-
VFX_SOULFLAME_HORN_SPOTANIM01
public static final int VFX_SOULFLAME_HORN_SPOTANIM01- See Also:
-
NPC_VOIDFLARE_IDLE
public static final int NPC_VOIDFLARE_IDLE- See Also:
-
NPC_VOIDFLARE_DEATH
public static final int NPC_VOIDFLARE_DEATH- See Also:
-
NPC_VOIDFLARE_SPAWN
public static final int NPC_VOIDFLARE_SPAWN- See Also:
-
NPC_VOIDFLARE_EXPLODE
public static final int NPC_VOIDFLARE_EXPLODE- See Also:
-
VFX_VOIDFLARE_EXPLODE
public static final int VFX_VOIDFLARE_EXPLODE- See Also:
-
VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT
public static final int VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT- See Also:
-
VFX_VOIDFLARE_HUMAN_IMPACT
public static final int VFX_VOIDFLARE_HUMAN_IMPACT- See Also:
-
NPC_YAMA01_IDLE01
public static final int NPC_YAMA01_IDLE01- See Also:
-
NPC_YAMA01_WALK01
public static final int NPC_YAMA01_WALK01- See Also:
-
NPC_YAMA01_WALK02
public static final int NPC_YAMA01_WALK02- See Also:
-
NPC_YAMA01_WALK03
public static final int NPC_YAMA01_WALK03- See Also:
-
NPC_YAMA01_MAGIC01
public static final int NPC_YAMA01_MAGIC01- See Also:
-
NPC_YAMA01_MAGIC02
public static final int NPC_YAMA01_MAGIC02- See Also:
-
NPC_YAMA01_MELEE01
public static final int NPC_YAMA01_MELEE01- See Also:
-
NPC_YAMA01_PORTAL01
public static final int NPC_YAMA01_PORTAL01- See Also:
-
NPC_YAMA01_STOMP01
public static final int NPC_YAMA01_STOMP01- See Also:
-
HUMAN_YAMA_PORTALFALL
public static final int HUMAN_YAMA_PORTALFALL- See Also:
-
SOULFLAME_HORN_BLOW_01
public static final int SOULFLAME_HORN_BLOW_01- See Also:
-
SOULFLAME_HORN_BLOW_02
public static final int SOULFLAME_HORN_BLOW_02- See Also:
-
HUMAN_YAMA_PORTAL_FALL_ON_FACE
public static final int HUMAN_YAMA_PORTAL_FALL_ON_FACE- See Also:
-
NPC_YAMA_NONCOMBAT_IDLE01
public static final int NPC_YAMA_NONCOMBAT_IDLE01- See Also:
-
NPC_YAMA_NONCOMBAT_SUMMON01
public static final int NPC_YAMA_NONCOMBAT_SUMMON01- See Also:
-
VFX_YAMA_NONCOMBAT_SUMMON01
public static final int VFX_YAMA_NONCOMBAT_SUMMON01- See Also:
-
NPC_YAMA_SUMMON01
public static final int NPC_YAMA_SUMMON01- See Also:
-
VFX_COMBAT_SUMMON01
public static final int VFX_COMBAT_SUMMON01- See Also:
-
SOULFLAME_HORN_BLOW_03
public static final int SOULFLAME_HORN_BLOW_03- See Also:
-
SOULFLAME_HORN_BLOW_03_NO_FIRE
public static final int SOULFLAME_HORN_BLOW_03_NO_FIRE- See Also:
-
NPC_YAMA01_PORTAL02
public static final int NPC_YAMA01_PORTAL02- See Also:
-
NPC_YAMA01_DESPAWN01
public static final int NPC_YAMA01_DESPAWN01- See Also:
-
VFX_COMBAT_DESPAWN01
public static final int VFX_COMBAT_DESPAWN01- See Also:
-
NPC_YAMA_NONCOMBAT_SPAWN01
public static final int NPC_YAMA_NONCOMBAT_SPAWN01- See Also:
-
VFX_YAMA_NONCOMBAT_SPAWN01
public static final int VFX_YAMA_NONCOMBAT_SPAWN01- See Also:
-
NPC_YAMA_NONCOMBAT_SPAWN02
public static final int NPC_YAMA_NONCOMBAT_SPAWN02- See Also:
-
VFX_YAMA_NONCOMBAT_SPAWN02
public static final int VFX_YAMA_NONCOMBAT_SPAWN02- See Also:
-
NPC_YAMA_NONCOMBAT_CLICK01
public static final int NPC_YAMA_NONCOMBAT_CLICK01- See Also:
-
VFX_YAMA_NONCOMBAT_CLICK01
public static final int VFX_YAMA_NONCOMBAT_CLICK01- See Also:
-
YAMA_LOC_GLYPH_ACTIVATE_FIRE
public static final int YAMA_LOC_GLYPH_ACTIVATE_FIRE- See Also:
-
YAMA_LOC_GLYPH_DEACTIVATE_FIRE
public static final int YAMA_LOC_GLYPH_DEACTIVATE_FIRE- See Also:
-
YAMA_LOC_GLYPH_ACTIVATE_SHADOW
public static final int YAMA_LOC_GLYPH_ACTIVATE_SHADOW- See Also:
-
YAMA_LOC_GLYPH_DEACTIVATE_SHADOW
public static final int YAMA_LOC_GLYPH_DEACTIVATE_SHADOW- See Also:
-
YAMA_LOC_INACTIVE
public static final int YAMA_LOC_INACTIVE- See Also:
-
YAMA_IMMUNITY_FIRE
public static final int YAMA_IMMUNITY_FIRE- See Also:
-
YAMA_IMMUNITY_SHADOW
public static final int YAMA_IMMUNITY_SHADOW- See Also:
-
VFX_PLAYER_YAMA_IMMUNITY_01
public static final int VFX_PLAYER_YAMA_IMMUNITY_01- See Also:
-
PICKAXE_POWER_SWING
public static final int PICKAXE_POWER_SWING- See Also:
-
PICKAXE_POWER_SWING_BRONZE
public static final int PICKAXE_POWER_SWING_BRONZE- See Also:
-
PICKAXE_POWER_SWING_IRON
public static final int PICKAXE_POWER_SWING_IRON- See Also:
-
PICKAXE_POWER_SWING_STEEL
public static final int PICKAXE_POWER_SWING_STEEL- See Also:
-
PICKAXE_POWER_SWING_BLACK
public static final int PICKAXE_POWER_SWING_BLACK- See Also:
-
PICKAXE_POWER_SWING_MITHRIL
public static final int PICKAXE_POWER_SWING_MITHRIL- See Also:
-
PICKAXE_POWER_SWING_ADAMANT
public static final int PICKAXE_POWER_SWING_ADAMANT- See Also:
-
PICKAXE_POWER_SWING_RUNE
public static final int PICKAXE_POWER_SWING_RUNE- See Also:
-
PICKAXE_POWER_SWING_GILDED
public static final int PICKAXE_POWER_SWING_GILDED- See Also:
-
PICKAXE_POWER_SWING_DRAGON
public static final int PICKAXE_POWER_SWING_DRAGON- See Also:
-
PICKAXE_POWER_SWING_PRETTY
public static final int PICKAXE_POWER_SWING_PRETTY- See Also:
-
PICKAXE_POWER_SWING_ZALCANO
public static final int PICKAXE_POWER_SWING_ZALCANO- See Also:
-
PICKAXE_POWER_SWING_INFERNAL
public static final int PICKAXE_POWER_SWING_INFERNAL- See Also:
-
PICKAXE_POWER_SWING_3A
public static final int PICKAXE_POWER_SWING_3A- See Also:
-
PICKAXE_POWER_SWING_CRYSTAL
public static final int PICKAXE_POWER_SWING_CRYSTAL- See Also:
-
PICKAXE_POWER_SWING_TRAILBLAZER
public static final int PICKAXE_POWER_SWING_TRAILBLAZER- See Also:
-
PICKAXE_POWER_SWING_LEAGUE_TRAILBLAZER
public static final int PICKAXE_POWER_SWING_LEAGUE_TRAILBLAZER- See Also:
-
PICKAXE_POWER_SWING_TRAILBLAZER_NO_INFERNAL
public static final int PICKAXE_POWER_SWING_TRAILBLAZER_NO_INFERNAL- See Also:
-
HUMAN_WIPE_HEAD_1
public static final int HUMAN_WIPE_HEAD_1- See Also:
-
HUMAN_YAMA_SHORTJUMP01
public static final int HUMAN_YAMA_SHORTJUMP01- See Also:
-
HUMAN_HAMMER_HEFT
public static final int HUMAN_HAMMER_HEFT- See Also:
-
HUMAN_HAMMER_HIT_LOOP
public static final int HUMAN_HAMMER_HIT_LOOP- See Also:
-
HUMAN_HAMMER_FLIP
public static final int HUMAN_HAMMER_FLIP- See Also:
-
HUMAN_SMITHING_ENTER
public static final int HUMAN_SMITHING_ENTER- See Also:
-
HUMAN_SMITHING_IDLE
public static final int HUMAN_SMITHING_IDLE- See Also:
-
SPOTANIM_CHASM_OF_FIRE_ANVIL_SPARKS
public static final int SPOTANIM_CHASM_OF_FIRE_ANVIL_SPARKS- See Also:
-
HUMAN_FURNACE_NOSTALL
public static final int HUMAN_FURNACE_NOSTALL- See Also:
-
JUDGEOFYAMA_ATTACK_SLOW
public static final int JUDGEOFYAMA_ATTACK_SLOW- See Also:
-
HIPPO_IDLE
public static final int HIPPO_IDLE- See Also:
-
HUMAN_LEAD_ACTOR_DEAD_01_LOOP
public static final int HUMAN_LEAD_ACTOR_DEAD_01_LOOP- See Also:
-
NPC_NATURE_SPIRIT_SNAKE_SPAWN
public static final int NPC_NATURE_SPIRIT_SNAKE_SPAWN- See Also:
-
NPC_NATURE_SPIRIT_SNAKE_DESPAWN
public static final int NPC_NATURE_SPIRIT_SNAKE_DESPAWN- See Also:
-
WGS_HUMAN_KO_DEAD_IDLE
public static final int WGS_HUMAN_KO_DEAD_IDLE- See Also:
-
SOC_VICTIM_POSE_1
public static final int SOC_VICTIM_POSE_1- See Also:
-
SOC_VICTIM_POSE_2
public static final int SOC_VICTIM_POSE_2- See Also:
-
HUMAN_TROLL_FLYBACK_WITHSOUND
public static final int HUMAN_TROLL_FLYBACK_WITHSOUND- See Also:
-
HUMAN_TROLL_FLYBACK_ABORT
public static final int HUMAN_TROLL_FLYBACK_ABORT- See Also:
-
HUMAN_FADE_OUT
public static final int HUMAN_FADE_OUT- See Also:
-
HUMAN_FADE_OUT_30
public static final int HUMAN_FADE_OUT_30- See Also:
-
HUMAN_FADE_IN
public static final int HUMAN_FADE_IN- See Also:
-
HUMAN_FADE_IN_30
public static final int HUMAN_FADE_IN_30- See Also:
-
HUMAN_INVISIBLE
public static final int HUMAN_INVISIBLE- See Also:
-
NPC_PARROT_IDLE_01
public static final int NPC_PARROT_IDLE_01- See Also:
-
NPC_PARROT_FLYING_IDLE_01
public static final int NPC_PARROT_FLYING_IDLE_01- See Also:
-
NPC_SPIRIT_HARPY_EAGLE_FLYING_IDLE_01
public static final int NPC_SPIRIT_HARPY_EAGLE_FLYING_IDLE_01- See Also:
-
NPC_NATURE_SPIRIT_EAGLE_SPAWN
public static final int NPC_NATURE_SPIRIT_EAGLE_SPAWN- See Also:
-
NPC_NATURE_SPIRIT_EAGLE_DESPAWN
public static final int NPC_NATURE_SPIRIT_EAGLE_DESPAWN- See Also:
-
RESTLESS_GHOST_VANISH_HIGHPRIORITY
public static final int RESTLESS_GHOST_VANISH_HIGHPRIORITY- See Also:
-
RESTLESS_GHOST_VANISH_REVERSE_NODELAY
public static final int RESTLESS_GHOST_VANISH_REVERSE_NODELAY- See Also:
-
VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01
public static final int VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01- See Also:
-
VFX_VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01
public static final int VFX_VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01- See Also:
-
VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01
public static final int VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01- See Also:
-
VFX_VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01
public static final int VFX_VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01- See Also:
-
VFX_VMQ4_METZLI_RANGED_FIRE_PROJECTILE_ENRAGED_01
public static final int VFX_VMQ4_METZLI_RANGED_FIRE_PROJECTILE_ENRAGED_01- See Also:
-
VMQ4_METZLI_MAGIC_WATER_CAST01
public static final int VMQ4_METZLI_MAGIC_WATER_CAST01- See Also:
-
VFX_VMQ4_METZLI_MAGIC_WATER_CAST01
public static final int VFX_VMQ4_METZLI_MAGIC_WATER_CAST01- See Also:
-
VMQ4_METZLI_CAST
public static final int VMQ4_METZLI_CAST- See Also:
-
VFX_VMQ4_METZLI_CAST
public static final int VFX_VMQ4_METZLI_CAST- See Also:
-
VFX_VMQ4_METZLI_FIRE_WALL_CAST
public static final int VFX_VMQ4_METZLI_FIRE_WALL_CAST- See Also:
-
VFX_VMQ4_METZLI_FIRE_WALL_WALK
public static final int VFX_VMQ4_METZLI_FIRE_WALL_WALK- See Also:
-
VFX_VMQ4_METZLI_FIRE_WALL_WALK_WITHSOUND
public static final int VFX_VMQ4_METZLI_FIRE_WALL_WALK_WITHSOUND- See Also:
-
VFX_VMQ4_METZLI_FIRE_WALL_DESPAWN
public static final int VFX_VMQ4_METZLI_FIRE_WALL_DESPAWN- See Also:
-
VFX_VMQ4_METZLI_FIRE_WALL_DESPAWN_WITHSOUND
public static final int VFX_VMQ4_METZLI_FIRE_WALL_DESPAWN_WITHSOUND- See Also:
-
VFX_VMQ4_METZLI_WATER_WALL_CAST
public static final int VFX_VMQ4_METZLI_WATER_WALL_CAST- See Also:
-
VFX_VMQ4_METZLI_WATER_WALL_WALK
public static final int VFX_VMQ4_METZLI_WATER_WALL_WALK- See Also:
-
VFX_VMQ4_METZLI_WATER_WALL_WALK_WITHSOUND
public static final int VFX_VMQ4_METZLI_WATER_WALL_WALK_WITHSOUND- See Also:
-
VFX_VMQ4_METZLI_WATER_WALL_DESPAWN
public static final int VFX_VMQ4_METZLI_WATER_WALL_DESPAWN- See Also:
-
VFX_VMQ4_METZLI_WATER_WALL_DESPAWN_WITHSOUND
public static final int VFX_VMQ4_METZLI_WATER_WALL_DESPAWN_WITHSOUND- See Also:
-
VMQ4_TELEPORT_METZLI_DISAPPEAR_IDLE_01
public static final int VMQ4_TELEPORT_METZLI_DISAPPEAR_IDLE_01- See Also:
-
VMQ4_TELEPORT_METZLI_DISAPPEAR_DESPAWN_01
public static final int VMQ4_TELEPORT_METZLI_DISAPPEAR_DESPAWN_01- See Also:
-
VMQ4_TELEPORT_METZLI_REAPPEAR_IDLE_01
public static final int VMQ4_TELEPORT_METZLI_REAPPEAR_IDLE_01- See Also:
-
VMQ4_TRANSFORM_METZLI_SUN
public static final int VMQ4_TRANSFORM_METZLI_SUN- See Also:
-
VMQ4_TRANSFORM_METZLI_MOON
public static final int VMQ4_TRANSFORM_METZLI_MOON- See Also:
-
VMQ4_METZLI_KNEEL_DOWN
public static final int VMQ4_METZLI_KNEEL_DOWN- See Also:
-
VMQ4_METZLI_KNEEL_DOWN_HIGHPRIORITY
public static final int VMQ4_METZLI_KNEEL_DOWN_HIGHPRIORITY- See Also:
-
VMQ4_METZLI_KNEELING_LOOP
public static final int VMQ4_METZLI_KNEELING_LOOP- See Also:
-
VMQ4_METZLI_STANDUP
public static final int VMQ4_METZLI_STANDUP- See Also:
-
VMQ4_ENNIUS_SPIN
public static final int VMQ4_ENNIUS_SPIN- See Also:
-
VMQ4_MOON_PUZZLE_FIRE_01_SPAWN
public static final int VMQ4_MOON_PUZZLE_FIRE_01_SPAWN- See Also:
-
VMQ4_MOON_PUZZLE_FIRE_01_IDLE
public static final int VMQ4_MOON_PUZZLE_FIRE_01_IDLE- See Also:
-
VMQ4_MOON_PUZZLE_FIRE_01_DESPAWN
public static final int VMQ4_MOON_PUZZLE_FIRE_01_DESPAWN- See Also:
-
VMQ4_ENFORCER_ATTACK
public static final int VMQ4_ENFORCER_ATTACK- See Also:
-
VMQ4_HUMAN_FADEOUT_WALKMERGE
public static final int VMQ4_HUMAN_FADEOUT_WALKMERGE- See Also:
-
VMQ4_HUMAN_FADEIN_WALKMERGE
public static final int VMQ4_HUMAN_FADEIN_WALKMERGE- See Also:
-
VMQ4_CULTIST_MAGIC_WATER_CAST01
public static final int VMQ4_CULTIST_MAGIC_WATER_CAST01- See Also:
-
VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST01
public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST01- See Also:
-
VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_01
public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_01- See Also:
-
VMQ4_IMPACT_CULTIST_MAGIC_WATER_01
public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_01- See Also:
-
VMQ4_CULTIST_MAGIC_WATER_CAST02
public static final int VMQ4_CULTIST_MAGIC_WATER_CAST02- See Also:
-
VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST02
public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST02- See Also:
-
VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_02
public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_02- See Also:
-
VMQ4_IMPACT_CULTIST_MAGIC_WATER_02
public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_02- See Also:
-
VMQ4_PROJECTILE_CULTIST_RANGED_FIRE_01
public static final int VMQ4_PROJECTILE_CULTIST_RANGED_FIRE_01- See Also:
-
VMQ4_IMPACT_CULTIST_RANGED_FIRE_01
public static final int VMQ4_IMPACT_CULTIST_RANGED_FIRE_01- See Also:
-
VMQ4_PROTECTION_CULTIST_MAGIC_AIR_SPAWN_01
public static final int VMQ4_PROTECTION_CULTIST_MAGIC_AIR_SPAWN_01- See Also:
-
VMQ4_PROTECTION_CULTIST_MAGIC_AIR_IDLE_01
public static final int VMQ4_PROTECTION_CULTIST_MAGIC_AIR_IDLE_01- See Also:
-
VMQ4_PROTECTION_CULTIST_MAGIC_AIR_DESPAWN_01
public static final int VMQ4_PROTECTION_CULTIST_MAGIC_AIR_DESPAWN_01- See Also:
-
VMQ4_PROTECTION_CULTIST_MAGIC_ABSORB
public static final int VMQ4_PROTECTION_CULTIST_MAGIC_ABSORB- See Also:
-
VMQ4_ENNIUS_LINES_SPECIAL
public static final int VMQ4_ENNIUS_LINES_SPECIAL- See Also:
-
VFX_VMQ4_ENNIUS_LINES_SPECIAL
public static final int VFX_VMQ4_ENNIUS_LINES_SPECIAL- See Also:
-
VMQ4_ENNIUS_CAST
public static final int VMQ4_ENNIUS_CAST- See Also:
-
VFX_VMQ4_ENNIUS_CAST
public static final int VFX_VMQ4_ENNIUS_CAST- See Also:
-
VFX_VMQ4_ENNIUS_FIRE_LOC_MARKER_SPAWN
public static final int VFX_VMQ4_ENNIUS_FIRE_LOC_MARKER_SPAWN- See Also:
-
VFX_VMQ4_ENNIUS_FIRE_LOC_SPAWN
public static final int VFX_VMQ4_ENNIUS_FIRE_LOC_SPAWN- See Also:
-
VMQ4_PROTECTION_ENNIUS_CAST
public static final int VMQ4_PROTECTION_ENNIUS_CAST- See Also:
-
VMQ4_BOUND_WALK_F
public static final int VMQ4_BOUND_WALK_F- See Also:
-
ENTRANCE_TONALI01_OPENING
public static final int ENTRANCE_TONALI01_OPENING- See Also:
-
ENTRANCE_TONALI01_OPENING_WIDER
public static final int ENTRANCE_TONALI01_OPENING_WIDER- See Also:
-
ENTRANCE_TONALI01_OPEN
public static final int ENTRANCE_TONALI01_OPEN- See Also:
-
ENTRANCE_TONALI01_CLOSED
public static final int ENTRANCE_TONALI01_CLOSED- See Also:
-
NPC_DJINN_EARTH01_IDLE01
public static final int NPC_DJINN_EARTH01_IDLE01- See Also:
-
NPC_DJINN_EARTH01_IDLE02
public static final int NPC_DJINN_EARTH01_IDLE02- See Also:
-
NPC_DJINN_EARTH01_WALK01
public static final int NPC_DJINN_EARTH01_WALK01- See Also:
-
NPC_DJINN_EARTH01_WALK02
public static final int NPC_DJINN_EARTH01_WALK02- See Also:
-
NPC_DJINN_EARTH01_ATTACK01
public static final int NPC_DJINN_EARTH01_ATTACK01- See Also:
-
NPC_DJINN_EARTH01_ATTACK02
public static final int NPC_DJINN_EARTH01_ATTACK02- See Also:
-
NPC_DJINN_EARTH01_REINFORCE01
public static final int NPC_DJINN_EARTH01_REINFORCE01- See Also:
-
NPC_DJINN_EARTH01_BREAK01
public static final int NPC_DJINN_EARTH01_BREAK01- See Also:
-
NPC_DJINN_EARTH01_DEATH01
public static final int NPC_DJINN_EARTH01_DEATH01- See Also:
-
STATUE_ICOSAHEDRON01_DESPAWN
public static final int STATUE_ICOSAHEDRON01_DESPAWN- See Also:
-
VMQ4_ARKAN_BLADE_SPECIAL
public static final int VMQ4_ARKAN_BLADE_SPECIAL- See Also:
-
VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM
public static final int VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM- See Also:
-
VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM_F
public static final int VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM_F- See Also:
-
VMQ4_SLAP_ANIM
public static final int VMQ4_SLAP_ANIM- See Also:
-
VMQ4_CHAMBER_GUARD_CHARGE
public static final int VMQ4_CHAMBER_GUARD_CHARGE- See Also:
-
VMQ4_CHAMBER_GUARD_SMOKE
public static final int VMQ4_CHAMBER_GUARD_SMOKE- See Also:
-
VMQ4_ZYANYI_SITTING_IDLE
public static final int VMQ4_ZYANYI_SITTING_IDLE- See Also:
-
VMQ4_IKNIU_IDLE
public static final int VMQ4_IKNIU_IDLE- See Also:
-
VMQ4_HUMAN_CAIQUE_PET
public static final int VMQ4_HUMAN_CAIQUE_PET- See Also:
-
VMQ4_CAIQUE_PECK
public static final int VMQ4_CAIQUE_PECK- See Also:
-
SCRAMBLED_EGG_IDLE
public static final int SCRAMBLED_EGG_IDLE- See Also:
-
SCRAMBLED_EGG_SPLAT
public static final int SCRAMBLED_EGG_SPLAT- See Also:
-
SCRAMBLED_EGG_SPLAT_OFFSET01
public static final int SCRAMBLED_EGG_SPLAT_OFFSET01- See Also:
-
SCRAMBLED_EGG_SPLAT_OFFSET02
public static final int SCRAMBLED_EGG_SPLAT_OFFSET02- See Also:
-
SCRAMBLED_EGG_SPLATTERED_IDLE
public static final int SCRAMBLED_EGG_SPLATTERED_IDLE- See Also:
-
SCRAMBLED_ALAN_ENTER_HANDS_ON_HIP
public static final int SCRAMBLED_ALAN_ENTER_HANDS_ON_HIP- See Also:
-
SCRAMBLED_ALAN_HANDS_ON_HIP
public static final int SCRAMBLED_ALAN_HANDS_ON_HIP- See Also:
-
SCRAMBLED_ALAN_FALL
public static final int SCRAMBLED_ALAN_FALL- See Also:
-
SCRAMBLED_ALAN_WALK_OFFSET
public static final int SCRAMBLED_ALAN_WALK_OFFSET- See Also:
-
SCRAMBLED_ALAN_WALK_INTO_HANDS_ON_HIPS
public static final int SCRAMBLED_ALAN_WALK_INTO_HANDS_ON_HIPS- See Also:
-
PETEGG_HUMAN_READY
public static final int PETEGG_HUMAN_READY- See Also:
-
PETEGG_HUMAN_WALK
public static final int PETEGG_HUMAN_WALK- See Also:
-
PETEGG_HUMAN_WALK_B
public static final int PETEGG_HUMAN_WALK_B- See Also:
-
PETEGG_HUMAN_RUNNING
public static final int PETEGG_HUMAN_RUNNING- See Also:
-
PETEGG_HUMAN_TURNONSPOT
public static final int PETEGG_HUMAN_TURNONSPOT- See Also:
-
PETEGG_HUMAN_WALK_L
public static final int PETEGG_HUMAN_WALK_L- See Also:
-
PETEGG_HUMAN_WALK_R
public static final int PETEGG_HUMAN_WALK_R- See Also:
-
PETEGG_HUMAN_KICK
public static final int PETEGG_HUMAN_KICK- See Also:
-
PETEGG_HUMAN_PUNCH
public static final int PETEGG_HUMAN_PUNCH- See Also:
-
PETEGG_HUMAN_DEFEND
public static final int PETEGG_HUMAN_DEFEND- See Also:
-
PETEGG_HUMAN_RUNNING_F
public static final int PETEGG_HUMAN_RUNNING_F- See Also:
-
SCRAMBLED_HUMAN_WHETSTONE
public static final int SCRAMBLED_HUMAN_WHETSTONE- See Also:
-
HUMAN_FLETCHING_SINGLE_ROCK_SHARD
public static final int HUMAN_FLETCHING_SINGLE_ROCK_SHARD- See Also:
-
HUMAN_FLETCHING_NO_ITEMS
public static final int HUMAN_FLETCHING_NO_ITEMS- See Also:
-
HUMAN_SWORD_DEF_LEATHER_HIT_3
public static final int HUMAN_SWORD_DEF_LEATHER_HIT_3- See Also:
-
HUMAN_SWORD_SLASH_WITHSOUND
public static final int HUMAN_SWORD_SLASH_WITHSOUND- See Also:
-
HUMAN_BLUNT_POUND_WITHSOUND
public static final int HUMAN_BLUNT_POUND_WITHSOUND- See Also:
-
HUMAN_STAFF_BLOCK_LEATHER_HIT_3
public static final int HUMAN_STAFF_BLOCK_LEATHER_HIT_3- See Also:
-
HUMAN_UNARMEDBLOCK_LEATHER_HIT_3
public static final int HUMAN_UNARMEDBLOCK_LEATHER_HIT_3- See Also:
-
HUMAN_SPEAR_SPIKE_WITHSOUND
public static final int HUMAN_SPEAR_SPIKE_WITHSOUND- See Also:
-
HUMAN_SPEAR_BLOCK_LEATHER_HIT_3
public static final int HUMAN_SPEAR_BLOCK_LEATHER_HIT_3- See Also:
-
HUMAN_CLIMBING_MERGE
public static final int HUMAN_CLIMBING_MERGE- See Also:
-
HUMAN_STRAIGHTEN_UP
public static final int HUMAN_STRAIGHTEN_UP- See Also:
-
ZYGOMITE_LEAP_OUT_NPC
public static final int ZYGOMITE_LEAP_OUT_NPC- See Also:
-
ENTANGLE_IMPACT_NO_RED
public static final int ENTANGLE_IMPACT_NO_RED- See Also:
-
TECPATL_STAB
public static final int TECPATL_STAB- See Also:
-
NATURE_ENT01_TRAIL01_SPAWN
public static final int NATURE_ENT01_TRAIL01_SPAWN- See Also:
-
NATURE_ENT01_TRAIL01_INACTIVE_IDLE
public static final int NATURE_ENT01_TRAIL01_INACTIVE_IDLE- See Also:
-
NATURE_ENT01_TRAIL01_INACTIVE_SPAWN_TO_IDLE
public static final int NATURE_ENT01_TRAIL01_INACTIVE_SPAWN_TO_IDLE- See Also:
-
NATURE_ENT01_TRAIL01_ACTIVE_IDLE
public static final int NATURE_ENT01_TRAIL01_ACTIVE_IDLE- See Also:
-
NATURE_ENT01_TRAIL01_INACTIVE_DESPAWN
public static final int NATURE_ENT01_TRAIL01_INACTIVE_DESPAWN- See Also:
-
NATURE_ENT01_TRAIL01_ACTIVE_DESPAWN
public static final int NATURE_ENT01_TRAIL01_ACTIVE_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_BISON_SPAWN
public static final int VFX_NATURE_SPIRIT_BISON_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_BISON_DESPAWN
public static final int VFX_NATURE_SPIRIT_BISON_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_JAGUAR_SPAWN
public static final int VFX_NATURE_SPIRIT_JAGUAR_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_JAGUAR_DESPAWN
public static final int VFX_NATURE_SPIRIT_JAGUAR_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_EAGLE_SPAWN
public static final int VFX_NATURE_SPIRIT_EAGLE_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_EAGLE_DESPAWN
public static final int VFX_NATURE_SPIRIT_EAGLE_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_SNAKE_SPAWN
public static final int VFX_NATURE_SPIRIT_SNAKE_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_SNAKE_DESPAWN
public static final int VFX_NATURE_SPIRIT_SNAKE_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_WOLF_SPAWN
public static final int VFX_NATURE_SPIRIT_WOLF_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_WOLF_DESPAWN
public static final int VFX_NATURE_SPIRIT_WOLF_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_SCORPION_SPAWN
public static final int VFX_NATURE_SPIRIT_SCORPION_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_SCORPION_DESPAWN
public static final int VFX_NATURE_SPIRIT_SCORPION_DESPAWN- See Also:
-
NPC_CUSTODIAN_STALKER01_WALK01
public static final int NPC_CUSTODIAN_STALKER01_WALK01- See Also:
-
NPC_CUSTODIAN_STALKER01_READY01
public static final int NPC_CUSTODIAN_STALKER01_READY01- See Also:
-
NPC_CUSTODIAN_STALKER02_READY01
public static final int NPC_CUSTODIAN_STALKER02_READY01- See Also:
-
NPC_CUSTODIAN_STALKER02_READY02
public static final int NPC_CUSTODIAN_STALKER02_READY02- See Also:
-
NPC_CUSTODIAN_STALKER02_WALK01
public static final int NPC_CUSTODIAN_STALKER02_WALK01- See Also:
-
NPC_CUSTODIAN_STALKER02_STOMP01
public static final int NPC_CUSTODIAN_STALKER02_STOMP01- See Also:
-
NPC_CUSTODIAN_STALKER02_RUN01
public static final int NPC_CUSTODIAN_STALKER02_RUN01- See Also:
-
NPC_CUSTODIAN_STALKER02_DEATH01
public static final int NPC_CUSTODIAN_STALKER02_DEATH01- See Also:
-
NPC_CUSTODIAN_STALKER02_ATTACK01
public static final int NPC_CUSTODIAN_STALKER02_ATTACK01- See Also:
-
NPC_CUSTODIAN_STALKER03_READY01
public static final int NPC_CUSTODIAN_STALKER03_READY01- See Also:
-
NPC_CUSTODIAN_STALKER03_DEATH01
public static final int NPC_CUSTODIAN_STALKER03_DEATH01- See Also:
-
NPC_CUSTODIAN_STALKER03_READY02
public static final int NPC_CUSTODIAN_STALKER03_READY02- See Also:
-
NPC_CUSTODIAN_STALKER03_WALK01
public static final int NPC_CUSTODIAN_STALKER03_WALK01- See Also:
-
NPC_CUSTODIAN_STALKER03_STOMP01
public static final int NPC_CUSTODIAN_STALKER03_STOMP01- See Also:
-
NPC_CUSTODIAN_STALKER03_ATTACK01
public static final int NPC_CUSTODIAN_STALKER03_ATTACK01- See Also:
-
NPC_CUSTODIAN_STALKER04_READY01
public static final int NPC_CUSTODIAN_STALKER04_READY01- See Also:
-
NPC_CUSTODIAN_STALKER04_WALK01
public static final int NPC_CUSTODIAN_STALKER04_WALK01- See Also:
-
NPC_CUSTODIAN_STALKER04_WALK02
public static final int NPC_CUSTODIAN_STALKER04_WALK02- See Also:
-
NPC_CUSTODIAN_STALKER04_WALK03
public static final int NPC_CUSTODIAN_STALKER04_WALK03- See Also:
-
NPC_CUSTODIAN_STALKER04_ATTACK01
public static final int NPC_CUSTODIAN_STALKER04_ATTACK01- See Also:
-
NPC_CUSTODIAN_STALKER04_HOWL01
public static final int NPC_CUSTODIAN_STALKER04_HOWL01- See Also:
-
NPC_CUSTODIAN_STALKER04_STOMP01
public static final int NPC_CUSTODIAN_STALKER04_STOMP01- See Also:
-
NPC_CUSTODIAN_STALKER04_DEATH01
public static final int NPC_CUSTODIAN_STALKER04_DEATH01- See Also:
-
NPC_CUSTODIAN_STALKER05_READY01
public static final int NPC_CUSTODIAN_STALKER05_READY01- See Also:
-
NPC_CUSTODIAN_STALKER05_READY02
public static final int NPC_CUSTODIAN_STALKER05_READY02- See Also:
-
NPC_CUSTODIAN_STALKER05_READY03
public static final int NPC_CUSTODIAN_STALKER05_READY03- See Also:
-
NPC_CUSTODIAN_STALKER05_WALK01
public static final int NPC_CUSTODIAN_STALKER05_WALK01- See Also:
-
NPC_CUSTODIAN_STALKER05_ATTACK01
public static final int NPC_CUSTODIAN_STALKER05_ATTACK01- See Also:
-
NPC_CUSTODIAN_STALKER05_HOWL01
public static final int NPC_CUSTODIAN_STALKER05_HOWL01- See Also:
-
NPC_CUSTODIAN_STALKER05_STOMP01
public static final int NPC_CUSTODIAN_STALKER05_STOMP01- See Also:
-
NPC_CUSTODIAN_STALKER05_DEATH01
public static final int NPC_CUSTODIAN_STALKER05_DEATH01- See Also:
-
VFX_PLAYER_CUSTODIAN_STALKER_SPECIAL
public static final int VFX_PLAYER_CUSTODIAN_STALKER_SPECIAL- See Also:
-
VFX_PLAYER_CUSTODIAN_STALKER_05_SPECIAL
public static final int VFX_PLAYER_CUSTODIAN_STALKER_05_SPECIAL- See Also:
-
HUMAN_EYE_OF_AYAK_SPECIAL
public static final int HUMAN_EYE_OF_AYAK_SPECIAL- See Also:
-
EYE_OF_AYAK_SPECIAL_SPOTANIM
public static final int EYE_OF_AYAK_SPECIAL_SPOTANIM- See Also:
-
EYE_OF_AYAK_SPECIAL_IMPACT
public static final int EYE_OF_AYAK_SPECIAL_IMPACT- See Also:
-
HUMAN_EYE_OF_AYAK_NORMAL
public static final int HUMAN_EYE_OF_AYAK_NORMAL- See Also:
-
VFX_AYAK_NORMAL_PROJ
public static final int VFX_AYAK_NORMAL_PROJ- See Also:
-
EYE_OF_AYAK_NORMAL_SPOTANIM
public static final int EYE_OF_AYAK_NORMAL_SPOTANIM- See Also:
-
VFX_AYAK_NORMAL_IMPACT
public static final int VFX_AYAK_NORMAL_IMPACT- See Also:
-
NPC_DOOM_BOSS_PET_IDLE
public static final int NPC_DOOM_BOSS_PET_IDLE- See Also:
-
NPC_DOOM_BOSS_PET_WALK
public static final int NPC_DOOM_BOSS_PET_WALK- See Also:
-
HUMAN_CRAFT_CONFLICTION
public static final int HUMAN_CRAFT_CONFLICTION- See Also:
-
SPOTANIM_CONFLICTION_CRAFT
public static final int SPOTANIM_CONFLICTION_CRAFT- See Also:
-
DOM_IDLE
public static final int DOM_IDLE- See Also:
-
DOM_STANDARD_RANGE_ATTACK
public static final int DOM_STANDARD_RANGE_ATTACK- See Also:
-
DOM_ROCK_THROW_ATTACK
public static final int DOM_ROCK_THROW_ATTACK- See Also:
-
DOM_BEAM_CHARGE
public static final int DOM_BEAM_CHARGE- See Also:
-
DOM_BEAM_CHARGE_LOOP
public static final int DOM_BEAM_CHARGE_LOOP- See Also:
-
DOM_BEAM_CANCEL
public static final int DOM_BEAM_CANCEL- See Also:
-
DOM_BEAM_FIRE
public static final int DOM_BEAM_FIRE- See Also:
-
DOM_AREA_CHARGE
public static final int DOM_AREA_CHARGE- See Also:
-
DOM_AREA_CHARGE_LOOP
public static final int DOM_AREA_CHARGE_LOOP- See Also:
-
DOOM_AREA_SLAM
public static final int DOOM_AREA_SLAM- See Also:
-
DOOM_AREA_SLAM_RETURN_IDLE
public static final int DOOM_AREA_SLAM_RETURN_IDLE- See Also:
-
DOM_MELEE_ATTACK
public static final int DOM_MELEE_ATTACK- See Also:
-
DOM_BURROWED_MOVEMENT
public static final int DOM_BURROWED_MOVEMENT- See Also:
-
DOM_BURROWED_EMERGE
public static final int DOM_BURROWED_EMERGE- See Also:
-
DOM_BURROWED_EXPLOSION
public static final int DOM_BURROWED_EXPLOSION- See Also:
-
DOM_BURROW
public static final int DOM_BURROW- See Also:
-
DOM_BURROW_IDLE
public static final int DOM_BURROW_IDLE- See Also:
-
DOM_DESPAWN
public static final int DOM_DESPAWN- See Also:
-
VFX_DOOM_AREA_SLAM
public static final int VFX_DOOM_AREA_SLAM- See Also:
-
VFX_DOM_BURROWED_MOVEMENT
public static final int VFX_DOM_BURROWED_MOVEMENT- See Also:
-
VFX_DOM_BURROWED_EMERGE
public static final int VFX_DOM_BURROWED_EMERGE- See Also:
-
VFX_DOM_BURROWED_EXPLOSION
public static final int VFX_DOM_BURROWED_EXPLOSION- See Also:
-
VFX_DOM_BURROWED_EXPLOSION_AOE
public static final int VFX_DOM_BURROWED_EXPLOSION_AOE- See Also:
-
VFX_DOM_BURROW
public static final int VFX_DOM_BURROW- See Also:
-
VFX_DOM_BURROW_IDLE
public static final int VFX_DOM_BURROW_IDLE- See Also:
-
VFX_DOM_DESPAWN
public static final int VFX_DOM_DESPAWN- See Also:
-
AREA_NODE_IDLE
public static final int AREA_NODE_IDLE- See Also:
-
AREA_NODE_SPAWN
public static final int AREA_NODE_SPAWN- See Also:
-
AREA_NODE_DEATH
public static final int AREA_NODE_DEATH- See Also:
-
AREA_NODE_POP
public static final int AREA_NODE_POP- See Also:
-
SHIELD_IDLE
public static final int SHIELD_IDLE- See Also:
-
SHIELD_SPAWN
public static final int SHIELD_SPAWN- See Also:
-
SHIELD_DEATH
public static final int SHIELD_DEATH- See Also:
-
VFX_ROCK_PROJECTILE_LAUNCH
public static final int VFX_ROCK_PROJECTILE_LAUNCH- See Also:
-
VFX_ROCK_SPLIT
public static final int VFX_ROCK_SPLIT- See Also:
-
VFX_ROCK_PROJECTILE_PROJ
public static final int VFX_ROCK_PROJECTILE_PROJ- See Also:
-
VFX_ROCK_PROJECTILE_PROJ_ALT
public static final int VFX_ROCK_PROJECTILE_PROJ_ALT- See Also:
-
VFX_ROCK_IMPACT
public static final int VFX_ROCK_IMPACT- See Also:
-
VFX_AREA_SLAM_01
public static final int VFX_AREA_SLAM_01- See Also:
-
VFX_AREA_SLAM_02
public static final int VFX_AREA_SLAM_02- See Also:
-
VFX_AREA_SLAM_03
public static final int VFX_AREA_SLAM_03- See Also:
-
VFX_AREA_SLAM_04
public static final int VFX_AREA_SLAM_04- See Also:
-
VFX_BEAM_ATTACK_HEAD_01
public static final int VFX_BEAM_ATTACK_HEAD_01- See Also:
-
VFX_BEAM_MIDDLE_SEGMENT_01
public static final int VFX_BEAM_MIDDLE_SEGMENT_01- See Also:
-
VFX_BEAM_END_SEGMENT_01
public static final int VFX_BEAM_END_SEGMENT_01- See Also:
-
VFX_BEAM_IMPACT_01
public static final int VFX_BEAM_IMPACT_01- See Also:
-
VFX_BEAM_CHARGE_UP_01
public static final int VFX_BEAM_CHARGE_UP_01- See Also:
-
VFX_BEAM_CHARGE_UP_BURROW_01
public static final int VFX_BEAM_CHARGE_UP_BURROW_01- See Also:
-
NPC_DOOM_BOSS_IDLE_CA
public static final int NPC_DOOM_BOSS_IDLE_CA- See Also:
-
VFX_DOOM_BOSS_BURROWED_MOVEMENT_TELEGRAPH
public static final int VFX_DOOM_BOSS_BURROWED_MOVEMENT_TELEGRAPH- See Also:
-
VFX_DOOM_BOSS_BURROWED_TELEGRAPH_SPAWN
public static final int VFX_DOOM_BOSS_BURROWED_TELEGRAPH_SPAWN- See Also:
-
NPC_DEMONIC_GRUB_WALK
public static final int NPC_DEMONIC_GRUB_WALK- See Also:
-
VFX_DEMONIC_GRUB_SPAWN
public static final int VFX_DEMONIC_GRUB_SPAWN- See Also:
-
NPC_DEMONIC_GRUB_SPAWN
public static final int NPC_DEMONIC_GRUB_SPAWN- See Also:
-
NPC_DEMONIC_GRUB_DEATH
public static final int NPC_DEMONIC_GRUB_DEATH- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION01
public static final int VFX_DEMONIC_GRUB_EXPLOSION01- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION02
public static final int VFX_DEMONIC_GRUB_EXPLOSION02- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION03
public static final int VFX_DEMONIC_GRUB_EXPLOSION03- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION04
public static final int VFX_DEMONIC_GRUB_EXPLOSION04- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION05
public static final int VFX_DEMONIC_GRUB_EXPLOSION05- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION06
public static final int VFX_DEMONIC_GRUB_EXPLOSION06- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION07
public static final int VFX_DEMONIC_GRUB_EXPLOSION07- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION08
public static final int VFX_DEMONIC_GRUB_EXPLOSION08- See Also:
-
VFX_DEMONIC_GRUB_PLAYER_IMPACT02
public static final int VFX_DEMONIC_GRUB_PLAYER_IMPACT02- See Also:
-
VFX_DOOM_BLOOD_SPLAT
public static final int VFX_DOOM_BLOOD_SPLAT- See Also:
-
VFX_DOOM_BLOOD_SPLAT_DESPAWN
public static final int VFX_DOOM_BLOOD_SPLAT_DESPAWN- See Also:
-
VFX_DOOM_MOUND
public static final int VFX_DOOM_MOUND- See Also:
-
VFX_DOOM_MOUND_BEAM_CANCEL
public static final int VFX_DOOM_MOUND_BEAM_CANCEL- See Also:
-
VFX_DOOM_MOUND_MELEE_ATTACK
public static final int VFX_DOOM_MOUND_MELEE_ATTACK- See Also:
-
VFX_DOOM_MOUND_BURROWED_EMERGE
public static final int VFX_DOOM_MOUND_BURROWED_EMERGE- See Also:
-
VFX_DOOM_MOUND_BURROW
public static final int VFX_DOOM_MOUND_BURROW- See Also:
-
VFX_DOOM_MOUND_DESPAWN
public static final int VFX_DOOM_MOUND_DESPAWN- See Also:
-
VFX_DOOM_HOLE_SPAWN
public static final int VFX_DOOM_HOLE_SPAWN- See Also:
-
KASTORI_VASE_SNAKE
public static final int KASTORI_VASE_SNAKE- See Also:
-
FOUNTAIN_TALTEKLAN01_DEFAULT01_IDLE01
public static final int FOUNTAIN_TALTEKLAN01_DEFAULT01_IDLE01- See Also:
-
CRAB_BOSS_IDLE
public static final int CRAB_BOSS_IDLE- See Also:
-
CRAB_BOSS_SPAWN
public static final int CRAB_BOSS_SPAWN- See Also:
-
CRAB_BOSS_DEATH
public static final int CRAB_BOSS_DEATH- See Also:
-
CRAB_BOSS_ATTACK
public static final int CRAB_BOSS_ATTACK- See Also:
-
CRAB_BOSS_REMAINS_DISINTEGRATE
public static final int CRAB_BOSS_REMAINS_DISINTEGRATE- See Also:
-
CRAB_BOSS_REMAINS_IDLE
public static final int CRAB_BOSS_REMAINS_IDLE- See Also:
-
CRAB_BOSS_REMAINS_IDLE_SPOT
public static final int CRAB_BOSS_REMAINS_IDLE_SPOT- See Also:
-
VFX_CRAB_BOSS_SPAWN
public static final int VFX_CRAB_BOSS_SPAWN- See Also:
-
VFX_CRAB_BOSS_DEATH
public static final int VFX_CRAB_BOSS_DEATH- See Also:
-
VFX_CRAB_BOSS_DISINTEGRATE
public static final int VFX_CRAB_BOSS_DISINTEGRATE- See Also:
-
NPC_BOAR_COMBAT_IDLE_SILENT
public static final int NPC_BOAR_COMBAT_IDLE_SILENT- See Also:
-
BLOOD_JAGUAR_COMBAT_MELEE
public static final int BLOOD_JAGUAR_COMBAT_MELEE- See Also:
-
BLOOD_JAGUAR_COMBAT_DEATH
public static final int BLOOD_JAGUAR_COMBAT_DEATH- See Also:
-
NPC_NATURE_SPIRIT_JAGUAR_SPAWN
public static final int NPC_NATURE_SPIRIT_JAGUAR_SPAWN- See Also:
-
NPC_NATURE_SPIRIT_JAGUAR_DESPAWN
public static final int NPC_NATURE_SPIRIT_JAGUAR_DESPAWN- See Also:
-
NPC_OCELOT_COMBAT_IDLE
public static final int NPC_OCELOT_COMBAT_IDLE- See Also:
-
NPC_OCELOT_COMBAT_MELEE
public static final int NPC_OCELOT_COMBAT_MELEE- See Also:
-
NPC_OCELOT_COMBAT_DEATH
public static final int NPC_OCELOT_COMBAT_DEATH- See Also:
-
NPC_JAGUAR_COMBAT_MELEE
public static final int NPC_JAGUAR_COMBAT_MELEE- See Also:
-
NPC_JAGUAR_COMBAT_DEATH
public static final int NPC_JAGUAR_COMBAT_DEATH- See Also:
-
NPC_ENT_WALK_01
public static final int NPC_ENT_WALK_01- See Also:
-
NPC_ENT_WALK_02
public static final int NPC_ENT_WALK_02- See Also:
-
NPC_ENT_READY_01
public static final int NPC_ENT_READY_01- See Also:
-
NPC_ENT_READY_02
public static final int NPC_ENT_READY_02- See Also:
-
NPC_ENT_DEFEND_01
public static final int NPC_ENT_DEFEND_01- See Also:
-
NPC_ENT_DEFEND_02
public static final int NPC_ENT_DEFEND_02- See Also:
-
NPC_ENT_ATTACK_01
public static final int NPC_ENT_ATTACK_01- See Also:
-
NPC_ENT_ATTACK_02
public static final int NPC_ENT_ATTACK_02- See Also:
-
NPC_ENT_DEATH_01
public static final int NPC_ENT_DEATH_01- See Also:
-
NPC_ENT_WORSHIP_01
public static final int NPC_ENT_WORSHIP_01- See Also:
-
NPC_ENT_WORSHIP_02
public static final int NPC_ENT_WORSHIP_02- See Also:
-
VFX_ENT_AUBURN_REWARD_SPAWN_01
public static final int VFX_ENT_AUBURN_REWARD_SPAWN_01- See Also:
-
WATERWHEEL_SPIN_COUNTER
public static final int WATERWHEEL_SPIN_COUNTER- See Also:
-
EMOTE_SIT_TO_STAND
public static final int EMOTE_SIT_TO_STAND- See Also:
-
NPC_NATURE_SPIRIT_WOLF_SPAWN
public static final int NPC_NATURE_SPIRIT_WOLF_SPAWN- See Also:
-
NPC_NATURE_SPIRIT_WOLF_DESPAWN
public static final int NPC_NATURE_SPIRIT_WOLF_DESPAWN- See Also:
-
NPC_NATURE_SPIRIT_BISON_SPAWN
public static final int NPC_NATURE_SPIRIT_BISON_SPAWN- See Also:
-
NPC_NATURE_SPIRIT_BISON_DESPAWN
public static final int NPC_NATURE_SPIRIT_BISON_DESPAWN- See Also:
-
NPC_NATURE_SPIRIT_SCORPION_SPAWN
public static final int NPC_NATURE_SPIRIT_SCORPION_SPAWN- See Also:
-
NPC_NATURE_SPIRIT_SCORPION_DESPAWN
public static final int NPC_NATURE_SPIRIT_SCORPION_DESPAWN- See Also:
-
VFX_LIGHTNING_FLICKER
public static final int VFX_LIGHTNING_FLICKER- See Also:
-
SQUIRREL_MONKEY_IDLE
public static final int SQUIRREL_MONKEY_IDLE- See Also:
-
SQUIRREL_MONKEY_WALK
public static final int SQUIRREL_MONKEY_WALK- See Also:
-
SQUIRREL_FLY
public static final int SQUIRREL_FLY- See Also:
-
HUMAN_WALK_60
public static final int HUMAN_WALK_60- See Also:
-
HUMAN_EAT_WITHSOUND
public static final int HUMAN_EAT_WITHSOUND- See Also:
-
HUMAN_STAMP_MERGE
public static final int HUMAN_STAMP_MERGE- See Also:
-
PAINTING_SPOOKY_HALLOWEEN01_BLINK
public static final int PAINTING_SPOOKY_HALLOWEEN01_BLINK- See Also:
-
FURNACE_WIND01_IDLE
public static final int FURNACE_WIND01_IDLE- See Also:
-
HERMIT_CRAB_READY
public static final int HERMIT_CRAB_READY- See Also:
-
HERMIT_CRAB_WALK
public static final int HERMIT_CRAB_WALK- See Also:
-
HERMIT_CRAB_ATTACK
public static final int HERMIT_CRAB_ATTACK- See Also:
-
HERMIT_CRAB_DEATH
public static final int HERMIT_CRAB_DEATH- See Also:
-
HERMIT_CRAB_EXIT_SHELL
public static final int HERMIT_CRAB_EXIT_SHELL- See Also:
-
HERMIT_CRAB_ENTER_SHELL
public static final int HERMIT_CRAB_ENTER_SHELL- See Also:
-
HERMIT_CRAB_HIDDEN
public static final int HERMIT_CRAB_HIDDEN- See Also:
-
BANK_CRAB_READY
public static final int BANK_CRAB_READY- See Also:
-
BANK_CRAB_WALK
public static final int BANK_CRAB_WALK- See Also:
-
BANK_CRAB_EXIT_SHELL
public static final int BANK_CRAB_EXIT_SHELL- See Also:
-
BANK_CRAB_HIDDEN
public static final int BANK_CRAB_HIDDEN- See Also:
-
BANK_CRAB_ENTER_SHELL
public static final int BANK_CRAB_ENTER_SHELL- See Also:
-
HUNTING_CRAB_WALK
public static final int HUNTING_CRAB_WALK- See Also:
-
HUNTING_CRAB_READY
public static final int HUNTING_CRAB_READY- See Also:
-
HUNTING_CRAB_TRAP_SUCCESS
public static final int HUNTING_CRAB_TRAP_SUCCESS- See Also:
-
HUNTING_CRAB_SPAWN
public static final int HUNTING_CRAB_SPAWN- See Also:
-
GRYPHON_BOSS_SPAWN01
public static final int GRYPHON_BOSS_SPAWN01- See Also:
-
GRYPHON_IDLE01
public static final int GRYPHON_IDLE01- See Also:
-
GRYPHON_BOSS_IDLE01
public static final int GRYPHON_BOSS_IDLE01- See Also:
-
GRYPHON_WALK01
public static final int GRYPHON_WALK01- See Also:
-
GRYPHON_BOSS_WALK01
public static final int GRYPHON_BOSS_WALK01- See Also:
-
GRYPHON_MELEE_ATTACK01
public static final int GRYPHON_MELEE_ATTACK01- See Also:
-
GRYPHON_BOSS_MELEE_ATTACK01
public static final int GRYPHON_BOSS_MELEE_ATTACK01- See Also:
-
GRYPHON_BOSS_SPIT01
public static final int GRYPHON_BOSS_SPIT01- See Also:
-
GRYPHON_BOSS_RANGED01
public static final int GRYPHON_BOSS_RANGED01- See Also:
-
GRYPHON_BOSS_WHIRLWIND01
public static final int GRYPHON_BOSS_WHIRLWIND01- See Also:
-
GRYPHON_DEATH01
public static final int GRYPHON_DEATH01- See Also:
-
GRYPHON_BOSS_DEATH01
public static final int GRYPHON_BOSS_DEATH01- See Also:
-
GRYPHON_WHIRLWIND_SPAWN01
public static final int GRYPHON_WHIRLWIND_SPAWN01- See Also:
-
GRYPHON_WHIRLWIND_SPAWN_IDLE
public static final int GRYPHON_WHIRLWIND_SPAWN_IDLE- See Also:
-
GRYPHON_WHIRLWIND_SPAWN_TO_LVL1
public static final int GRYPHON_WHIRLWIND_SPAWN_TO_LVL1- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_LVL0_TO_LVL1
public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL0_TO_LVL1- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_LVL1_TO_LVL2
public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL1_TO_LVL2- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_LVL2_TO_LVL3
public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL2_TO_LVL3- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_LVL3_TO_LVL4
public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL3_TO_LVL4- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_LVL4_TO_LVL5
public static final int GRYPHON_WHIRLWIND_INACTIVE_LVL4_TO_LVL5- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL1
public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL1- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL2
public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL2- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL3
public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL3- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL4
public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL4- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL5
public static final int GRYPHON_WHIRLWIND_INACTIVE_IDLE_LVL5- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL1
public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL1- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL2
public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL2- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL3
public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL3- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL4
public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL4- See Also:
-
GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL5
public static final int GRYPHON_WHIRLWIND_INACTIVE_TO_ACTIVE_LVL5- See Also:
-
GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL1
public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL1- See Also:
-
GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL2
public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL2- See Also:
-
GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL3
public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL3- See Also:
-
GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL4
public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL4- See Also:
-
GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL5
public static final int GRYPHON_WHIRLWIND_ACTIVE_IDLE_LVL5- See Also:
-
GRYPHON_WHIRLWIND_EXPLOSION_LVL1
public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL1- See Also:
-
GRYPHON_WHIRLWIND_EXPLOSION_LVL2
public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL2- See Also:
-
GRYPHON_WHIRLWIND_EXPLOSION_LVL3
public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL3- See Also:
-
GRYPHON_WHIRLWIND_EXPLOSION_LVL4
public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL4- See Also:
-
GRYPHON_WHIRLWIND_EXPLOSION_LVL5
public static final int GRYPHON_WHIRLWIND_EXPLOSION_LVL5- See Also:
-
NPC_GRYPHON_PET_IDLE01
public static final int NPC_GRYPHON_PET_IDLE01- See Also:
-
NPC_GRYPHON_PET_WALK01
public static final int NPC_GRYPHON_PET_WALK01- See Also:
-
NPC_GRYPHON_PET_ATTACK01
public static final int NPC_GRYPHON_PET_ATTACK01- See Also:
-
HORN_OF_PLENTY_BLOW
public static final int HORN_OF_PLENTY_BLOW- See Also:
-
HORN_OF_PLENTY_SPOTANIM01
public static final int HORN_OF_PLENTY_SPOTANIM01- See Also:
-
TORTUGAN_READY
public static final int TORTUGAN_READY- See Also:
-
TORTUGAN_READY_STAFF
public static final int TORTUGAN_READY_STAFF- See Also:
-
TORTUGAN_WALK_F_NO_OVERLAP
public static final int TORTUGAN_WALK_F_NO_OVERLAP- See Also:
-
TORTUGAN_WALK_F
public static final int TORTUGAN_WALK_F- See Also:
-
TORTUGAN_STAFF_WALK_F
public static final int TORTUGAN_STAFF_WALK_F- See Also:
-
TORTUGAN_STAFF_STAB
public static final int TORTUGAN_STAFF_STAB- See Also:
-
TORTUGAN_DEATH
public static final int TORTUGAN_DEATH- See Also:
-
TORTUGAN_APRON_WALK_F
public static final int TORTUGAN_APRON_WALK_F- See Also:
-
TORTUGAN_FISHINGROD_READY
public static final int TORTUGAN_FISHINGROD_READY- See Also:
-
TORTUGAN_FISHINGROD_WALK_F
public static final int TORTUGAN_FISHINGROD_WALK_F- See Also:
-
TORTUGAN_FARMER_MASTER_READY
public static final int TORTUGAN_FARMER_MASTER_READY- See Also:
-
TORTUGAN_FARMER_MASTER_WALK_F
public static final int TORTUGAN_FARMER_MASTER_WALK_F- See Also:
-
VFX_YAMA_PENTAGRAM_01
public static final int VFX_YAMA_PENTAGRAM_01- See Also:
-
VFX_SAILING_SKILLCAPE_SPOTANIM
public static final int VFX_SAILING_SKILLCAPE_SPOTANIM- See Also:
-
PANDEMONIUM_ROOF_TARP_SUPPORT
public static final int PANDEMONIUM_ROOF_TARP_SUPPORT- See Also:
-
PANDEMONIUM_ROOF_TARP
public static final int PANDEMONIUM_ROOF_TARP- See Also:
-
PANDEMONIUM_TABLE_PARROT
public static final int PANDEMONIUM_TABLE_PARROT- See Also:
-
WALLKIT_WOOD01_BARWINDOW
public static final int WALLKIT_WOOD01_BARWINDOW- See Also:
-
HUMAN_SHOULDER_PARROT_UNARMED_IDLE
public static final int HUMAN_SHOULDER_PARROT_UNARMED_IDLE- See Also:
-
VFX_DOOM_BLOOD_SPLAT_AND_DESPAWN
public static final int VFX_DOOM_BLOOD_SPLAT_AND_DESPAWN- See Also:
-
LORE_ABYSS_LEECH_WALK
public static final int LORE_ABYSS_LEECH_WALK- See Also:
-
LORE_ABYSS_LEECH_READY
public static final int LORE_ABYSS_LEECH_READY- See Also:
-
LORE_ABYSS_LEECH_SUMMON
public static final int LORE_ABYSS_LEECH_SUMMON- See Also:
-
LORE_ABYSS_LEECH_DEFEND
public static final int LORE_ABYSS_LEECH_DEFEND- See Also:
-
LORE_ABYSS_LEECH_DEATH
public static final int LORE_ABYSS_LEECH_DEATH- See Also:
-
LORE_ABYSS_LEECH_ATTACK
public static final int LORE_ABYSS_LEECH_ATTACK- See Also:
-
LORE_ABYSS_LEECH_ABYSSAL_DRAIN_SPOT
public static final int LORE_ABYSS_LEECH_ABYSSAL_DRAIN_SPOT- See Also:
-
LORE_ABYSS_LEECH_READY_TIMER
public static final int LORE_ABYSS_LEECH_READY_TIMER- See Also:
-
LORE_ABYSSAL_CRANE_READY
public static final int LORE_ABYSSAL_CRANE_READY- See Also:
-
LORE_ABYSSAL_CRANE_WALK
public static final int LORE_ABYSSAL_CRANE_WALK- See Also:
-
LORE_ABYSSAL_CRANE_READY_TIMER
public static final int LORE_ABYSSAL_CRANE_READY_TIMER- See Also:
-
LORE_ABYSSAL_CRANE_ATTACK
public static final int LORE_ABYSSAL_CRANE_ATTACK- See Also:
-
LORE_ABYSSAL_CRANE_DEFEND
public static final int LORE_ABYSSAL_CRANE_DEFEND- See Also:
-
LORE_ABYSSAL_CRANE_SPECIAL
public static final int LORE_ABYSSAL_CRANE_SPECIAL- See Also:
-
LORE_ABYSSAL_CRANE_SUMMON
public static final int LORE_ABYSSAL_CRANE_SUMMON- See Also:
-
LORE_ABYSSAL_CRANE_DEATH
public static final int LORE_ABYSSAL_CRANE_DEATH- See Also:
-
LORE_ABYSSAL_TITAN_WALK
public static final int LORE_ABYSSAL_TITAN_WALK- See Also:
-
LORE_ABYSSAL_TITAN_SUMMON
public static final int LORE_ABYSSAL_TITAN_SUMMON- See Also:
-
LORE_ABYSSAL_TITAN_READY_TIMER
public static final int LORE_ABYSSAL_TITAN_READY_TIMER- See Also:
-
LORE_ABYSSAL_TITAN_READY
public static final int LORE_ABYSSAL_TITAN_READY- See Also:
-
LORE_ABYSSAL_TITAN_DEFEND
public static final int LORE_ABYSSAL_TITAN_DEFEND- See Also:
-
LORE_ABYSSAL_TITAN_DEATH
public static final int LORE_ABYSSAL_TITAN_DEATH- See Also:
-
LORE_ABYSSAL_TITAN_ATTACK
public static final int LORE_ABYSSAL_TITAN_ATTACK- See Also:
-
LORE_STEEL_TITAN_SPECIAL
public static final int LORE_STEEL_TITAN_SPECIAL- See Also:
-
LORE_ABYSSAL_CHAOTIC_RUNE
public static final int LORE_ABYSSAL_CHAOTIC_RUNE- See Also:
-
LORE_TOAD_ATTACK
public static final int LORE_TOAD_ATTACK- See Also:
-
LORE_TOAD_DEATH
public static final int LORE_TOAD_DEATH- See Also:
-
LORE_TOAD_DEFEND
public static final int LORE_TOAD_DEFEND- See Also:
-
LORE_TOAD_READY
public static final int LORE_TOAD_READY- See Also:
-
LORE_TOAD_READY_TIMER
public static final int LORE_TOAD_READY_TIMER- See Also:
-
LORE_TOAD_SUMMON
public static final int LORE_TOAD_SUMMON- See Also:
-
LORE_TOAD_WALK
public static final int LORE_TOAD_WALK- See Also:
-
LORE_TOAD_TONGUE_ATTACK
public static final int LORE_TOAD_TONGUE_ATTACK- See Also:
-
LORE_TOAD_CANNON_LAUNCH
public static final int LORE_TOAD_CANNON_LAUNCH- See Also:
-
LORE_TOAD_CANNON_LOAD
public static final int LORE_TOAD_CANNON_LOAD- See Also:
-
LORE_TOAD_SPECIAL_ATTK_BARK
public static final int LORE_TOAD_SPECIAL_ATTK_BARK- See Also:
-
LORE_BLOAT_LEECH_WALK
public static final int LORE_BLOAT_LEECH_WALK- See Also:
-
LORE_BLOAT_LEECH_SUMMON
public static final int LORE_BLOAT_LEECH_SUMMON- See Also:
-
LORE_BLOAT_LEECH_READY_TIMER
public static final int LORE_BLOAT_LEECH_READY_TIMER- See Also:
-
LORE_BLOAT_LEECH_READY
public static final int LORE_BLOAT_LEECH_READY- See Also:
-
LORE_BLOAT_LEECH_DEFEND
public static final int LORE_BLOAT_LEECH_DEFEND- See Also:
-
LORE_BLOAT_LEECH_DEATH
public static final int LORE_BLOAT_LEECH_DEATH- See Also:
-
LORE_BLOAT_LEECH_ATTACK
public static final int LORE_BLOAT_LEECH_ATTACK- See Also:
-
LORE_BLOAT_LEECH_DRAIN
public static final int LORE_BLOAT_LEECH_DRAIN- See Also:
-
LORE_BLOAT_LEECH_SPECIAL
public static final int LORE_BLOAT_LEECH_SPECIAL- See Also:
-
LORE_BUNYIP_WALK
public static final int LORE_BUNYIP_WALK- See Also:
-
LORE_BUNYIP_SUMMON
public static final int LORE_BUNYIP_SUMMON- See Also:
-
LORE_BUNYIP_READY_TIMER
public static final int LORE_BUNYIP_READY_TIMER- See Also:
-
LORE_BUNYIP_READY
public static final int LORE_BUNYIP_READY- See Also:
-
LORE_BUNYIP_DEFEND
public static final int LORE_BUNYIP_DEFEND- See Also:
-
LORE_BUNYIP_DEATH
public static final int LORE_BUNYIP_DEATH- See Also:
-
LORE_BUNYIP_ATTACK
public static final int LORE_BUNYIP_ATTACK- See Also:
-
LORE_BUNYIP_FISHMUTE
public static final int LORE_BUNYIP_FISHMUTE- See Also:
-
LORE_BUNYIP_SPECIAL
public static final int LORE_BUNYIP_SPECIAL- See Also:
-
LORE_CHINCHOMPA_WALK
public static final int LORE_CHINCHOMPA_WALK- See Also:
-
LORE_CHINCHOMPA_READY
public static final int LORE_CHINCHOMPA_READY- See Also:
-
LORE_CHINCHOMPA_READY_TIMER
public static final int LORE_CHINCHOMPA_READY_TIMER- See Also:
-
LORE_CHINCHOMPA_DEFEND
public static final int LORE_CHINCHOMPA_DEFEND- See Also:
-
LORE_CHINCHOMPA_SUMMON
public static final int LORE_CHINCHOMPA_SUMMON- See Also:
-
LORE_CHINCHOMPA_ATTACK
public static final int LORE_CHINCHOMPA_ATTACK- See Also:
-
LORE_CHINCHOMPA_DEATH
public static final int LORE_CHINCHOMPA_DEATH- See Also:
-
LORE_CHINCHOMPA_EXPLOSION
public static final int LORE_CHINCHOMPA_EXPLOSION- See Also:
-
LORE_COCKATRICE_WALK
public static final int LORE_COCKATRICE_WALK- See Also:
-
LORE_COCKATRICE_READY
public static final int LORE_COCKATRICE_READY- See Also:
-
LORE_COCKATRICE_DEFEND
public static final int LORE_COCKATRICE_DEFEND- See Also:
-
LORE_COCKATRICE_ATTACK
public static final int LORE_COCKATRICE_ATTACK- See Also:
-
LORE_COCKATRICE_DEATH
public static final int LORE_COCKATRICE_DEATH- See Also:
-
LORE_COCKATRICE_READY_TIMER
public static final int LORE_COCKATRICE_READY_TIMER- See Also:
-
LORE_COCKATRICE_SUMMON
public static final int LORE_COCKATRICE_SUMMON- See Also:
-
LORE_COCKATRICE_PETRIFY
public static final int LORE_COCKATRICE_PETRIFY- See Also:
-
LORE_COMPOST_MOUND_WALK
public static final int LORE_COMPOST_MOUND_WALK- See Also:
-
LORE_COMPOST_MOUND_ATTACK
public static final int LORE_COMPOST_MOUND_ATTACK- See Also:
-
LORE_COMPOST_MOUND_DEATH
public static final int LORE_COMPOST_MOUND_DEATH- See Also:
-
LORE_COMPOST_MOUND_DEFEND
public static final int LORE_COMPOST_MOUND_DEFEND- See Also:
-
LORE_COMPOST_MOUND_READY
public static final int LORE_COMPOST_MOUND_READY- See Also:
-
LORE_COMPOST_MOUND_SUMMON
public static final int LORE_COMPOST_MOUND_SUMMON- See Also:
-
LORE_COMPOST_MOUND_GIVE_COMPOST
public static final int LORE_COMPOST_MOUND_GIVE_COMPOST- See Also:
-
LORE_CPST_MND_GEN_COMPOST
public static final int LORE_CPST_MND_GEN_COMPOST- See Also:
-
LORE_COMPOST_MOUND_RDY_TIMER
public static final int LORE_COMPOST_MOUND_RDY_TIMER- See Also:
-
LORE_DAGGANOTH_DEATH
public static final int LORE_DAGGANOTH_DEATH- See Also:
-
LORE_DAGGANOTH_READY
public static final int LORE_DAGGANOTH_READY- See Also:
-
LORE_DAGGANOTH_READY_TIMER
public static final int LORE_DAGGANOTH_READY_TIMER- See Also:
-
LORE_DAGGANOTH_SUMMON
public static final int LORE_DAGGANOTH_SUMMON- See Also:
-
LORE_DAGGANOTH_WALK
public static final int LORE_DAGGANOTH_WALK- See Also:
-
LORE_DAGGANOTH_DEFEND
public static final int LORE_DAGGANOTH_DEFEND- See Also:
-
LORE_DAGGANOTH_ATTACK
public static final int LORE_DAGGANOTH_ATTACK- See Also:
-
LORE_DAGGANOTH_SPIKE_SHOT
public static final int LORE_DAGGANOTH_SPIKE_SHOT- See Also:
-
LORE_DAGGANOTH_FEROCIOUS
public static final int LORE_DAGGANOTH_FEROCIOUS- See Also:
-
LORE_WYRM_WALK
public static final int LORE_WYRM_WALK- See Also:
-
LORE_WYRM_READY
public static final int LORE_WYRM_READY- See Also:
-
LORE_WYRM_SUMMON
public static final int LORE_WYRM_SUMMON- See Also:
-
LORE_WYRM_ATTK
public static final int LORE_WYRM_ATTK- See Also:
-
LORE_WYRM_DEFEND
public static final int LORE_WYRM_DEFEND- See Also:
-
LORE_WYRM_DEATH
public static final int LORE_WYRM_DEATH- See Also:
-
LORE_WYRM_READY_TIMER
public static final int LORE_WYRM_READY_TIMER- See Also:
-
LORE_WYRM_BURROW
public static final int LORE_WYRM_BURROW- See Also:
-
LORE_WYRM_LIGHT_LASH
public static final int LORE_WYRM_LIGHT_LASH- See Also:
-
LORE_WYRM_BURROW_OUT
public static final int LORE_WYRM_BURROW_OUT- See Also:
-
LORE_DREADFOWL_SUMMON
public static final int LORE_DREADFOWL_SUMMON- See Also:
-
LORE_CHICKEN_WALK_LARGE
public static final int LORE_CHICKEN_WALK_LARGE- See Also:
-
LORE_CHICKEN_READY_TIMER
public static final int LORE_CHICKEN_READY_TIMER- See Also:
-
LORE_DREADFOWL_SPECIAL
public static final int LORE_DREADFOWL_SPECIAL- See Also:
-
LORE_DREADFOWL_DEATH
public static final int LORE_DREADFOWL_DEATH- See Also:
-
LORE_FIRE_TITAN_WALK
public static final int LORE_FIRE_TITAN_WALK- See Also:
-
LORE_FIRE_TITAN_SUMMON
public static final int LORE_FIRE_TITAN_SUMMON- See Also:
-
LORE_FIRE_TITAN_READY_TIMER
public static final int LORE_FIRE_TITAN_READY_TIMER- See Also:
-
LORE_FIRE_TITAN_READY
public static final int LORE_FIRE_TITAN_READY- See Also:
-
LORE_FIRE_TITAN_DEFEND
public static final int LORE_FIRE_TITAN_DEFEND- See Also:
-
LORE_FIRE_TITAN_DEATH
public static final int LORE_FIRE_TITAN_DEATH- See Also:
-
LORE_FIRE_TITAN_ATTACK
public static final int LORE_FIRE_TITAN_ATTACK- See Also:
-
LORE_TITAN_CONSTITUTION
public static final int LORE_TITAN_CONSTITUTION- See Also:
-
LORE_MOSS_TITAN_WALK
public static final int LORE_MOSS_TITAN_WALK- See Also:
-
LORE_MOSS_TITAN_SUMMON
public static final int LORE_MOSS_TITAN_SUMMON- See Also:
-
LORE_MOSS_TITAN_READY_TIMER
public static final int LORE_MOSS_TITAN_READY_TIMER- See Also:
-
LORE_MOSS_TITAN_READY
public static final int LORE_MOSS_TITAN_READY- See Also:
-
LORE_MOSS_TITAN_DEFEND
public static final int LORE_MOSS_TITAN_DEFEND- See Also:
-
LORE_MOSS_TITAN_DEATH
public static final int LORE_MOSS_TITAN_DEATH- See Also:
-
LORE_MOSS_TITAN_ATTACK
public static final int LORE_MOSS_TITAN_ATTACK- See Also:
-
LORE_ICE_TITAN_ATTACK
public static final int LORE_ICE_TITAN_ATTACK- See Also:
-
LORE_ICE_TITAN_DEATH
public static final int LORE_ICE_TITAN_DEATH- See Also:
-
LORE_ICE_TITAN_WALK
public static final int LORE_ICE_TITAN_WALK- See Also:
-
FLAMING_PRINCE_ATTACK
public static final int FLAMING_PRINCE_ATTACK- See Also:
-
FLAMING_PRINCE_DEATH
public static final int FLAMING_PRINCE_DEATH- See Also:
-
FLAMING_PRINCE_DEFEND
public static final int FLAMING_PRINCE_DEFEND- See Also:
-
FLAMING_PRINCE_FIRE_ATTACK
public static final int FLAMING_PRINCE_FIRE_ATTACK- See Also:
-
FLAMING_PRINCE_READY
public static final int FLAMING_PRINCE_READY- See Also:
-
FLAMING_PRINCE_WALK
public static final int FLAMING_PRINCE_WALK- See Also:
-
FLAMING_PRINCE_READY_TIMER
public static final int FLAMING_PRINCE_READY_TIMER- See Also:
-
FLAMING_PRINCE_SUMMON
public static final int FLAMING_PRINCE_SUMMON- See Also:
-
LORE_FLAMING_PRINCE_TINDERBOX
public static final int LORE_FLAMING_PRINCE_TINDERBOX- See Also:
-
LORE_GEYSER_TITAN_READY
public static final int LORE_GEYSER_TITAN_READY- See Also:
-
LORE_GEYSER_TITAN_WALK
public static final int LORE_GEYSER_TITAN_WALK- See Also:
-
LORE_GEYSER_TITAN_DEFEND
public static final int LORE_GEYSER_TITAN_DEFEND- See Also:
-
LORE_GEYSER_TITAN_ATTACK
public static final int LORE_GEYSER_TITAN_ATTACK- See Also:
-
LORE_GEYSER_TITAN_DEATH
public static final int LORE_GEYSER_TITAN_DEATH- See Also:
-
LORE_GEYSER_TITAN_SUMMON
public static final int LORE_GEYSER_TITAN_SUMMON- See Also:
-
LORE_GEYSER_TITAN_READY_TIMER
public static final int LORE_GEYSER_TITAN_READY_TIMER- See Also:
-
LORE_GEYSER_TITAN_SPELL
public static final int LORE_GEYSER_TITAN_SPELL- See Also:
-
LORE_GEYSER_TITAN_RANGE
public static final int LORE_GEYSER_TITAN_RANGE- See Also:
-
LORE_ANT_READY_AND_EXTRA
public static final int LORE_ANT_READY_AND_EXTRA- See Also:
-
LORE_ANT_SUMMON
public static final int LORE_ANT_SUMMON- See Also:
-
LORE_ANT_READY_TIMER
public static final int LORE_ANT_READY_TIMER- See Also:
-
LORE_ANT_ATTACK
public static final int LORE_ANT_ATTACK- See Also:
-
LORE_ANT_DEATH
public static final int LORE_ANT_DEATH- See Also:
-
LORE_ANT_WALK_SLOW
public static final int LORE_ANT_WALK_SLOW- See Also:
-
LORE_ANT_WALK
public static final int LORE_ANT_WALK- See Also:
-
LORE_ANT_DEFEND
public static final int LORE_ANT_DEFEND- See Also:
-
LORE_ANT_UNBURDEN
public static final int LORE_ANT_UNBURDEN- See Also:
-
LORE_HYDRA_ATTACK
public static final int LORE_HYDRA_ATTACK- See Also:
-
LORE_HYDRA_DEFEND
public static final int LORE_HYDRA_DEFEND- See Also:
-
LORE_HYDRA_DEATH
public static final int LORE_HYDRA_DEATH- See Also:
-
LORE_HYDRA_READY_AND_EXTRA
public static final int LORE_HYDRA_READY_AND_EXTRA- See Also:
-
LORE_HYDRA_READY_TIMER
public static final int LORE_HYDRA_READY_TIMER- See Also:
-
LORE_HYDRA_SUMMON
public static final int LORE_HYDRA_SUMMON- See Also:
-
LORE_HYDRA_WALK
public static final int LORE_HYDRA_WALK- See Also:
-
LORE_HYDRA_REGROWTH
public static final int LORE_HYDRA_REGROWTH- See Also:
-
LORE_IRON_TITAN_ATTACK
public static final int LORE_IRON_TITAN_ATTACK- See Also:
-
LORE_IRON_TITAN_DEATH
public static final int LORE_IRON_TITAN_DEATH- See Also:
-
LORE_IRON_TITAN_DEFEND
public static final int LORE_IRON_TITAN_DEFEND- See Also:
-
LORE_IRON_TITAN_READY
public static final int LORE_IRON_TITAN_READY- See Also:
-
LORE_IRON_TITAN_READY_TIMER
public static final int LORE_IRON_TITAN_READY_TIMER- See Also:
-
LORE_IRON_TITAN_SUMMON
public static final int LORE_IRON_TITAN_SUMMON- See Also:
-
LORE_IRON_TITAN_WALK
public static final int LORE_IRON_TITAN_WALK- See Also:
-
LORE_TITAN_IRON_WITHIN
public static final int LORE_TITAN_IRON_WITHIN- See Also:
-
LORE_JELLY_READY
public static final int LORE_JELLY_READY- See Also:
-
LORE_JELLY_WALK
public static final int LORE_JELLY_WALK- See Also:
-
LORE_JELLY_ATTACK
public static final int LORE_JELLY_ATTACK- See Also:
-
LORE_JELLY_DEFEND
public static final int LORE_JELLY_DEFEND- See Also:
-
LORE_JELLY_DEATH
public static final int LORE_JELLY_DEATH- See Also:
-
LORE_JELLY_SUMMON
public static final int LORE_JELLY_SUMMON- See Also:
-
LORE_JELLY_READY_TIMER
public static final int LORE_JELLY_READY_TIMER- See Also:
-
LORE_JELLY_DISSOLVE
public static final int LORE_JELLY_DISSOLVE- See Also:
-
LORE_KARAMTHULU_WALK
public static final int LORE_KARAMTHULU_WALK- See Also:
-
LORE_KARAMTHULU_DEFEND
public static final int LORE_KARAMTHULU_DEFEND- See Also:
-
LORE_KARAMTHULU_ATTACK
public static final int LORE_KARAMTHULU_ATTACK- See Also:
-
LORE_KARAMTHULU_DEATH
public static final int LORE_KARAMTHULU_DEATH- See Also:
-
LORE_KARAMTHULU_READY_TIMER
public static final int LORE_KARAMTHULU_READY_TIMER- See Also:
-
LORE_KARAMTHULU_READY
public static final int LORE_KARAMTHULU_READY- See Also:
-
LORE_KARAMTHULU_SUMMON
public static final int LORE_KARAMTHULU_SUMMON- See Also:
-
LORE_KARAMTHULU_WATER_BLAST
public static final int LORE_KARAMTHULU_WATER_BLAST- See Also:
-
LORE_KARAMTHULU_BASIC_RANGE
public static final int LORE_KARAMTHULU_BASIC_RANGE- See Also:
-
LORE_KARAMTHULU_BEST_RANGE
public static final int LORE_KARAMTHULU_BEST_RANGE- See Also:
-
LORE_LAVA_TYTN_WALK
public static final int LORE_LAVA_TYTN_WALK- See Also:
-
LORE_LAVA_TYTN_READY
public static final int LORE_LAVA_TYTN_READY- See Also:
-
LORE_LAVA_TYTN_DEATH
public static final int LORE_LAVA_TYTN_DEATH- See Also:
-
LORE_LAVA_TYTN_ATTACK
public static final int LORE_LAVA_TYTN_ATTACK- See Also:
-
LORE_LAVA_TYTN_DEFEND
public static final int LORE_LAVA_TYTN_DEFEND- See Also:
-
LORE_LAVA_TYTN_READY_TIMER
public static final int LORE_LAVA_TYTN_READY_TIMER- See Also:
-
LORE_LAVA_TYTN_OBSIDIAN_THUNDER
public static final int LORE_LAVA_TYTN_OBSIDIAN_THUNDER- See Also:
-
LORE_LAVA_TYTN_SUMMON
public static final int LORE_LAVA_TYTN_SUMMON- See Also:
-
LORE_LOCUST_WALK
public static final int LORE_LOCUST_WALK- See Also:
-
LORE_LOCUST_READY
public static final int LORE_LOCUST_READY- See Also:
-
LORE_LOCUST_READY_TIMER
public static final int LORE_LOCUST_READY_TIMER- See Also:
-
LORE_LOCUST_ATTACK
public static final int LORE_LOCUST_ATTACK- See Also:
-
LORE_LOCUST_DEFEND
public static final int LORE_LOCUST_DEFEND- See Also:
-
LORE_LOCUST_DEATH
public static final int LORE_LOCUST_DEATH- See Also:
-
LORE_LOCUST_SUMMON
public static final int LORE_LOCUST_SUMMON- See Also:
-
LORE_LOCUST_SPECIAL
public static final int LORE_LOCUST_SPECIAL- See Also:
-
LORE_LOCUST_JUMP_AWAY
public static final int LORE_LOCUST_JUMP_AWAY- See Also:
-
LORE_LOCUST_JUMP_TO
public static final int LORE_LOCUST_JUMP_TO- See Also:
-
LORE_LOCUST_FLYING
public static final int LORE_LOCUST_FLYING- See Also:
-
LORE_BIRD_SUMMON
public static final int LORE_BIRD_SUMMON- See Also:
-
LORE_BIRD_RANGED_VIEWING
public static final int LORE_BIRD_RANGED_VIEWING- See Also:
-
LORE_BIRD_WALK
public static final int LORE_BIRD_WALK- See Also:
-
LORE_BIRD_READY
public static final int LORE_BIRD_READY- See Also:
-
LORE_BIRD_READY_TIMER
public static final int LORE_BIRD_READY_TIMER- See Also:
-
LORE_BIRD_ATTACK
public static final int LORE_BIRD_ATTACK- See Also:
-
LORE_BIRD_DEFEND
public static final int LORE_BIRD_DEFEND- See Also:
-
LORE_BIRD_DEATH
public static final int LORE_BIRD_DEATH- See Also:
-
LORE_MACAW_FLY_AWAY
public static final int LORE_MACAW_FLY_AWAY- See Also:
-
LORE_MACAW_FLY_BACK
public static final int LORE_MACAW_FLY_BACK- See Also:
-
LORE_MAGPIE_SPECIAL
public static final int LORE_MAGPIE_SPECIAL- See Also:
-
LORE_MINOTAUR_READY
public static final int LORE_MINOTAUR_READY- See Also:
-
LORE_MINOTAUR_WALK
public static final int LORE_MINOTAUR_WALK- See Also:
-
LORE_MINOTAUR_DEFEND
public static final int LORE_MINOTAUR_DEFEND- See Also:
-
LORE_MINOTAUR_ATTACK
public static final int LORE_MINOTAUR_ATTACK- See Also:
-
LORE_MINOTAUR_DEATH
public static final int LORE_MINOTAUR_DEATH- See Also:
-
LORE_MINOTAUR_SPECIAL_ATTACK
public static final int LORE_MINOTAUR_SPECIAL_ATTACK- See Also:
-
LORE_MINOTAUR_SUMMON
public static final int LORE_MINOTAUR_SUMMON- See Also:
-
LORE_MINOTAUR_READY_TIMER
public static final int LORE_MINOTAUR_READY_TIMER- See Also:
-
LORE_MOSQUITO_ATTACK
public static final int LORE_MOSQUITO_ATTACK- See Also:
-
LORE_MOSQUITO_DEATH
public static final int LORE_MOSQUITO_DEATH- See Also:
-
LORE_MOSQUITO_DEFEND
public static final int LORE_MOSQUITO_DEFEND- See Also:
-
LORE_MOSQUITO_READY
public static final int LORE_MOSQUITO_READY- See Also:
-
LORE_MOSQUITO_READY_TIMER
public static final int LORE_MOSQUITO_READY_TIMER- See Also:
-
LORE_MOSQUITO_SUMMON
public static final int LORE_MOSQUITO_SUMMON- See Also:
-
LORE_MOSQUITO_WALK
public static final int LORE_MOSQUITO_WALK- See Also:
-
LORE_MOSQUITO_TELEPORT_OUT
public static final int LORE_MOSQUITO_TELEPORT_OUT- See Also:
-
LORE_MOSQUITO_TELEPORT_OUT_SPOT
public static final int LORE_MOSQUITO_TELEPORT_OUT_SPOT- See Also:
-
LORE_MOSQUITO_TELEPORT_IN_SPOT
public static final int LORE_MOSQUITO_TELEPORT_IN_SPOT- See Also:
-
LORE_MOSQUITO_TELEPORT_IN
public static final int LORE_MOSQUITO_TELEPORT_IN- See Also:
-
SKILL_LORE_OBSIDIAN_GOLEM_WALK
public static final int SKILL_LORE_OBSIDIAN_GOLEM_WALK- See Also:
-
SKILL_LORE_OBSIDIAN_GOLEM_READY_PLUS_EXTRA
public static final int SKILL_LORE_OBSIDIAN_GOLEM_READY_PLUS_EXTRA- See Also:
-
SKILL_LORE_OBSIDIAN_GOLEM_READY_TIMER
public static final int SKILL_LORE_OBSIDIAN_GOLEM_READY_TIMER- See Also:
-
SKILL_LORE_OBSIDIAN_GOLEM_SUMMON
public static final int SKILL_LORE_OBSIDIAN_GOLEM_SUMMON- See Also:
-
SKILL_LORE_OBSIDIAN_GOLEM_ATTACK
public static final int SKILL_LORE_OBSIDIAN_GOLEM_ATTACK- See Also:
-
SKILL_LORE_OBSIDIAN_GOLEM_DEFEND
public static final int SKILL_LORE_OBSIDIAN_GOLEM_DEFEND- See Also:
-
SKILL_LORE_OBSIDIAN_GOLEM_DEATH
public static final int SKILL_LORE_OBSIDIAN_GOLEM_DEATH- See Also:
-
SKILL_LORE_OBSIDIAN_GOLEM_MOUNTAIN_STRENGTH
public static final int SKILL_LORE_OBSIDIAN_GOLEM_MOUNTAIN_STRENGTH- See Also:
-
LORE_MANTIS_CRUSH_ATTACK
public static final int LORE_MANTIS_CRUSH_ATTACK- See Also:
-
LORE_MANTIS_DEATH
public static final int LORE_MANTIS_DEATH- See Also:
-
LORE_MANTIS_DEFEND
public static final int LORE_MANTIS_DEFEND- See Also:
-
LORE_MANTIS_READY_AND_EXTRA
public static final int LORE_MANTIS_READY_AND_EXTRA- See Also:
-
LORE_MANTIS_READY_TIMER
public static final int LORE_MANTIS_READY_TIMER- See Also:
-
LORE_MANTIS_SLASH_ATTACK
public static final int LORE_MANTIS_SLASH_ATTACK- See Also:
-
LORE_MANTIS_STAB_ATTACK
public static final int LORE_MANTIS_STAB_ATTACK- See Also:
-
LORE_MANTIS_STRIKE_SPELL
public static final int LORE_MANTIS_STRIKE_SPELL- See Also:
-
LORE_MANTIS_WALK
public static final int LORE_MANTIS_WALK- See Also:
-
LORE_MANTIS_SUMMON
public static final int LORE_MANTIS_SUMMON- See Also:
-
LORE_PYREFIEND_WALK
public static final int LORE_PYREFIEND_WALK- See Also:
-
LORE_PYREFIEND_READY
public static final int LORE_PYREFIEND_READY- See Also:
-
LORE_PYREFIEND_DEATH
public static final int LORE_PYREFIEND_DEATH- See Also:
-
LORE_PYREFIEND_READY_TIMER
public static final int LORE_PYREFIEND_READY_TIMER- See Also:
-
LORE_PYREFIEND_ATTACK
public static final int LORE_PYREFIEND_ATTACK- See Also:
-
LORE_PYREFIEND_SUMMON
public static final int LORE_PYREFIEND_SUMMON- See Also:
-
LORE_PYREFIEND_SUPERHEAT_NPC_ANIM
public static final int LORE_PYREFIEND_SUPERHEAT_NPC_ANIM- See Also:
-
LORE_PYREFIEND_DEFEND
public static final int LORE_PYREFIEND_DEFEND- See Also:
-
LORE_PYREFIEND_LOG_IGNITE
public static final int LORE_PYREFIEND_LOG_IGNITE- See Also:
-
LORE_RAVAGER_ATTACK
public static final int LORE_RAVAGER_ATTACK- See Also:
-
LORE_RAVAGER_DEATH
public static final int LORE_RAVAGER_DEATH- See Also:
-
LORE_RAVAGER_DEFEND
public static final int LORE_RAVAGER_DEFEND- See Also:
-
LORE_RAVAGER_READY
public static final int LORE_RAVAGER_READY- See Also:
-
LORE_RAVAGER_READY_TIMER
public static final int LORE_RAVAGER_READY_TIMER- See Also:
-
LORE_RAVAGER_SUMMON
public static final int LORE_RAVAGER_SUMMON- See Also:
-
LORE_RAVAGER_WALK
public static final int LORE_RAVAGER_WALK- See Also:
-
LORE_RAVAGER_MINING
public static final int LORE_RAVAGER_MINING- See Also:
-
LORE_RAVAGER_DIG_GROUND
public static final int LORE_RAVAGER_DIG_GROUND- See Also:
-
LORE_RAVAGER_CAST_TELE
public static final int LORE_RAVAGER_CAST_TELE- See Also:
-
LORE_LOBSTER_ATTACK
public static final int LORE_LOBSTER_ATTACK- See Also:
-
LORE_LOBSTER_DEATH
public static final int LORE_LOBSTER_DEATH- See Also:
-
LORE_LOBSTER_DEFEND
public static final int LORE_LOBSTER_DEFEND- See Also:
-
LORE_LOBSTER_WALK
public static final int LORE_LOBSTER_WALK- See Also:
-
LORE_LOBSTER_READY_AND_EXTRA
public static final int LORE_LOBSTER_READY_AND_EXTRA- See Also:
-
LORE_LOBSTER_FISHING
public static final int LORE_LOBSTER_FISHING- See Also:
-
LORE_LOBSTER_CRUSHING_CLAW
public static final int LORE_LOBSTER_CRUSHING_CLAW- See Also:
-
LORE_LOBSTER_SUMMON
public static final int LORE_LOBSTER_SUMMON- See Also:
-
LORE_SHIFTER_WALK
public static final int LORE_SHIFTER_WALK- See Also:
-
LORE_SHIFTER_READY
public static final int LORE_SHIFTER_READY- See Also:
-
LORE_SHIFTER_READY_TIMER
public static final int LORE_SHIFTER_READY_TIMER- See Also:
-
LORE_SHIFTER_ATTACK
public static final int LORE_SHIFTER_ATTACK- See Also:
-
LORE_SHIFTER_DEFEND
public static final int LORE_SHIFTER_DEFEND- See Also:
-
LORE_SHIFTER_DEATH
public static final int LORE_SHIFTER_DEATH- See Also:
-
LORE_SHIFTER_SUMMON
public static final int LORE_SHIFTER_SUMMON- See Also:
-
LORE_SHIFTER_TELEPORT_SPECIAL
public static final int LORE_SHIFTER_TELEPORT_SPECIAL- See Also:
-
LORE_SNAIL_SUMMON
public static final int LORE_SNAIL_SUMMON- See Also:
-
LORE_SNAIL_READY_TIMER
public static final int LORE_SNAIL_READY_TIMER- See Also:
-
LORE_SNAIL_ATTACK
public static final int LORE_SNAIL_ATTACK- See Also:
-
LORE_SNAIL_DEATH
public static final int LORE_SNAIL_DEATH- See Also:
-
LORE_SNAIL_WALK
public static final int LORE_SNAIL_WALK- See Also:
-
LORE_SNAIL_READY_AND_EXTRA
public static final int LORE_SNAIL_READY_AND_EXTRA- See Also:
-
LORE_SNAIL_DEFEND
public static final int LORE_SNAIL_DEFEND- See Also:
-
LORE_SNAIL_SLIME_ATTACK
public static final int LORE_SNAIL_SLIME_ATTACK- See Also:
-
LORE_SNAKE_ATTACK
public static final int LORE_SNAKE_ATTACK- See Also:
-
LORE_SNAKE_DEATH
public static final int LORE_SNAKE_DEATH- See Also:
-
LORE_SNAKE_DEFEND
public static final int LORE_SNAKE_DEFEND- See Also:
-
LORE_SNAKE_READY_AND_EXTRA
public static final int LORE_SNAKE_READY_AND_EXTRA- See Also:
-
LORE_SNAKE_READY_TIMER
public static final int LORE_SNAKE_READY_TIMER- See Also:
-
LORE_SNAKE_SUMMON
public static final int LORE_SNAKE_SUMMON- See Also:
-
LORE_SNAKE_WALK
public static final int LORE_SNAKE_WALK- See Also:
-
LORE_SNAKE_ORPHEDIAN_INCUBATION
public static final int LORE_SNAKE_ORPHEDIAN_INCUBATION- See Also:
-
LORE_SPINNER_READY
public static final int LORE_SPINNER_READY- See Also:
-
LORE_SPINNER_ATTACK
public static final int LORE_SPINNER_ATTACK- See Also:
-
LORE_SPINNER_DEFEND
public static final int LORE_SPINNER_DEFEND- See Also:
-
LORE_SPINNER_SUMMON
public static final int LORE_SPINNER_SUMMON- See Also:
-
LORE_SPINNER_WALK
public static final int LORE_SPINNER_WALK- See Also:
-
LORE_SPINNER_DEATH
public static final int LORE_SPINNER_DEATH- See Also:
-
LORE_SPINER_HEAL_PLAYER
public static final int LORE_SPINER_HEAL_PLAYER- See Also:
-
LORE_SPINNER_CAST_TELE
public static final int LORE_SPINNER_CAST_TELE- See Also:
-
LORE_SPINNER_READY_TIMER
public static final int LORE_SPINNER_READY_TIMER- See Also:
-
LORE_STEEL_TITAN_ATTACK
public static final int LORE_STEEL_TITAN_ATTACK- See Also:
-
LORE_STEEL_TITAN_DEATH
public static final int LORE_STEEL_TITAN_DEATH- See Also:
-
LORE_STEEL_TITAN_DEFEND
public static final int LORE_STEEL_TITAN_DEFEND- See Also:
-
LORE_STEEL_TITAN_READY
public static final int LORE_STEEL_TITAN_READY- See Also:
-
LORE_STEEL_TITAN_READY_TIMER
public static final int LORE_STEEL_TITAN_READY_TIMER- See Also:
-
LORE_STEEL_TITAN_SUMMON
public static final int LORE_STEEL_TITAN_SUMMON- See Also:
-
LORE_STEEL_TITAN_WALK
public static final int LORE_STEEL_TITAN_WALK- See Also:
-
LORE_STEEL_TITAN_STEEL_GAZE
public static final int LORE_STEEL_TITAN_STEEL_GAZE- See Also:
-
LORE_TITAN_STEEL_OF_LEGEND
public static final int LORE_TITAN_STEEL_OF_LEGEND- See Also:
-
LORE_STORK_READY
public static final int LORE_STORK_READY- See Also:
-
LORE_STORK_WALK
public static final int LORE_STORK_WALK- See Also:
-
LORE_STORK_READY_TIMER
public static final int LORE_STORK_READY_TIMER- See Also:
-
LORE_STORK_HARPOON
public static final int LORE_STORK_HARPOON- See Also:
-
LORE_STORK_SPECIAL
public static final int LORE_STORK_SPECIAL- See Also:
-
LORE_STORK_SUMMON
public static final int LORE_STORK_SUMMON- See Also:
-
LORE_STRANGER_PLANT_READY
public static final int LORE_STRANGER_PLANT_READY- See Also:
-
LORE_STRANGER_PLANT_DEFEND
public static final int LORE_STRANGER_PLANT_DEFEND- See Also:
-
LORE_STRANGER_PLANT_READY_TIMER
public static final int LORE_STRANGER_PLANT_READY_TIMER- See Also:
-
LORE_STRANGER_PLANT_WALK
public static final int LORE_STRANGER_PLANT_WALK- See Also:
-
LORE_STRANGER_PLANT_ATTACK
public static final int LORE_STRANGER_PLANT_ATTACK- See Also:
-
LORE_STRANGER_PLANT_DEATH
public static final int LORE_STRANGER_PLANT_DEATH- See Also:
-
LORE_STRANGER_PLANT_FARMING
public static final int LORE_STRANGER_PLANT_FARMING- See Also:
-
LORE_STRANGER_PLANT_POISON_BLAST
public static final int LORE_STRANGER_PLANT_POISON_BLAST- See Also:
-
LORE_STRANGER_PLANT_SPECIAL
public static final int LORE_STRANGER_PLANT_SPECIAL- See Also:
-
LORE_STRANGER_PLANT_SUMMON
public static final int LORE_STRANGER_PLANT_SUMMON- See Also:
-
LORE_SWAMP_TITAN_WALK
public static final int LORE_SWAMP_TITAN_WALK- See Also:
-
LORE_SWAMP_TITAN_READY
public static final int LORE_SWAMP_TITAN_READY- See Also:
-
LORE_SWAMP_TITAN_READY_EXTRA
public static final int LORE_SWAMP_TITAN_READY_EXTRA- See Also:
-
LORE_SWAMP_TITAN_ATTACK
public static final int LORE_SWAMP_TITAN_ATTACK- See Also:
-
LORE_SWAMP_TITAN_RANGE_ATTACK
public static final int LORE_SWAMP_TITAN_RANGE_ATTACK- See Also:
-
LORE_SWAMP_TITAN_DEFEND
public static final int LORE_SWAMP_TITAN_DEFEND- See Also:
-
LORE_SWAMP_TITAN_SUMMON
public static final int LORE_SWAMP_TITAN_SUMMON- See Also:
-
LORE_SWAMP_TITAN_DEATH
public static final int LORE_SWAMP_TITAN_DEATH- See Also:
-
LORE_TORCHER_READY
public static final int LORE_TORCHER_READY- See Also:
-
LORE_TORCHER_WALK
public static final int LORE_TORCHER_WALK- See Also:
-
LORE_TORCHER_ATTACK
public static final int LORE_TORCHER_ATTACK- See Also:
-
LORE_TORCHER_DEATH
public static final int LORE_TORCHER_DEATH- See Also:
-
LORE_TORCHER_DEFEND
public static final int LORE_TORCHER_DEFEND- See Also:
-
LORE_TORCHER_SUMMON
public static final int LORE_TORCHER_SUMMON- See Also:
-
LORE_TORCHER_READY_TIMER
public static final int LORE_TORCHER_READY_TIMER- See Also:
-
LORE_TORCHER_SPECIAL
public static final int LORE_TORCHER_SPECIAL- See Also:
-
LORE_TURNIP_WALK
public static final int LORE_TURNIP_WALK- See Also:
-
LORE_TURNIP_READY
public static final int LORE_TURNIP_READY- See Also:
-
LORE_TURNIP_READY_TIMER
public static final int LORE_TURNIP_READY_TIMER- See Also:
-
LORE_TURNIP_ATTACK
public static final int LORE_TURNIP_ATTACK- See Also:
-
LORE_TURNIP_DEFEND
public static final int LORE_TURNIP_DEFEND- See Also:
-
LORE_TURNIP_DEATH
public static final int LORE_TURNIP_DEATH- See Also:
-
LORE_TURNIP_FIREBREATH_ATTACK
public static final int LORE_TURNIP_FIREBREATH_ATTACK- See Also:
-
LORE_TURNIP_SUMMON
public static final int LORE_TURNIP_SUMMON- See Also:
-
LORE_FIREBAT_READY
public static final int LORE_FIREBAT_READY- See Also:
-
LORE_FIREBAT_WALK
public static final int LORE_FIREBAT_WALK- See Also:
-
LORE_FIREBAT_ATTACK
public static final int LORE_FIREBAT_ATTACK- See Also:
-
LORE_FIREBAT_DEATH
public static final int LORE_FIREBAT_DEATH- See Also:
-
LORE_FIREBAT_DEFEND
public static final int LORE_FIREBAT_DEFEND- See Also:
-
LORE_FIREBAT_SUMMON
public static final int LORE_FIREBAT_SUMMON- See Also:
-
LORE_TURTLE_WALK
public static final int LORE_TURTLE_WALK- See Also:
-
LORE_TURTLE_SUMMON
public static final int LORE_TURTLE_SUMMON- See Also:
-
LORE_TURTLE_READY_TIMER
public static final int LORE_TURTLE_READY_TIMER- See Also:
-
LORE_TURTLE_READY
public static final int LORE_TURTLE_READY- See Also:
-
LORE_TURTLE_DEATH
public static final int LORE_TURTLE_DEATH- See Also:
-
LORE_TURTLE_ATTACK
public static final int LORE_TURTLE_ATTACK- See Also:
-
LORE_TURTLE_DEFEND
public static final int LORE_TURTLE_DEFEND- See Also:
-
LORE_TURTLE_ADAMAN_SHELL_NPC_SPOT
public static final int LORE_TURTLE_ADAMAN_SHELL_NPC_SPOT- See Also:
-
LORE_WOLPERTINGER_READY
public static final int LORE_WOLPERTINGER_READY- See Also:
-
LORE_WOLPERTINGER_WALK
public static final int LORE_WOLPERTINGER_WALK- See Also:
-
LORE_WOLPERTINGER_ATTACK
public static final int LORE_WOLPERTINGER_ATTACK- See Also:
-
LORE_WOLPERTINGER_DEFEND
public static final int LORE_WOLPERTINGER_DEFEND- See Also:
-
LORE_WOLPERTINGER_DEATH
public static final int LORE_WOLPERTINGER_DEATH- See Also:
-
LORE_WOLPERTINGER_READY_TIMER
public static final int LORE_WOLPERTINGER_READY_TIMER- See Also:
-
LORE_WOLPERTINGER_POWER_UP
public static final int LORE_WOLPERTINGER_POWER_UP- See Also:
-
LORE_WOLPERTINGER_SUMMON
public static final int LORE_WOLPERTINGER_SUMMON- See Also:
-
LORE_CHICK_READY
public static final int LORE_CHICK_READY- See Also:
-
LORE_CHICK_WALK
public static final int LORE_CHICK_WALK- See Also:
-
LORE_VULTURE_WALK
public static final int LORE_VULTURE_WALK- See Also:
-
LORE_VULTURE_READY
public static final int LORE_VULTURE_READY- See Also:
-
LORE_VULTURE_READY_TIMER
public static final int LORE_VULTURE_READY_TIMER- See Also:
-
LORE_PENGUIN_WALK_ADULT
public static final int LORE_PENGUIN_WALK_ADULT- See Also:
-
LORE_PENGUIN_READY_ADULT
public static final int LORE_PENGUIN_READY_ADULT- See Also:
-
LORE_PENGUIN_READY_ADULT_VARIATION
public static final int LORE_PENGUIN_READY_ADULT_VARIATION- See Also:
-
LORE_PENGUIN_WALK_ADULT_ICE_SLIDE
public static final int LORE_PENGUIN_WALK_ADULT_ICE_SLIDE- See Also:
-
LORE_PENGUIN_WALK_BABY
public static final int LORE_PENGUIN_WALK_BABY- See Also:
-
LORE_PENGUIN_READY_BABY
public static final int LORE_PENGUIN_READY_BABY- See Also:
-
LORE_NEW_WORLD_MONKEY_WALK
public static final int LORE_NEW_WORLD_MONKEY_WALK- See Also:
-
LORE_NEW_WORLD_MONKEY_READY
public static final int LORE_NEW_WORLD_MONKEY_READY- See Also:
-
LORE_NEW_WORLD_MONKEY_READY_TIMER
public static final int LORE_NEW_WORLD_MONKEY_READY_TIMER- See Also:
-
LORE_NEW_WORLD_MONKEY_BABY_READY
public static final int LORE_NEW_WORLD_MONKEY_BABY_READY- See Also:
-
LORE_NEW_WORLD_MONKEY_BABY_READY_TIMER
public static final int LORE_NEW_WORLD_MONKEY_BABY_READY_TIMER- See Also:
-
LORE_NEW_WORLD_MONKEY_BABY_WALK
public static final int LORE_NEW_WORLD_MONKEY_BABY_WALK- See Also:
-
LORE_NEW_WORLD_MONKEY_APPROACH
public static final int LORE_NEW_WORLD_MONKEY_APPROACH- See Also:
-
LORE_NEW_WORLD_MONKEY_EVADE
public static final int LORE_NEW_WORLD_MONKEY_EVADE- See Also:
-
LORE_GECKO_ATTACK_A
public static final int LORE_GECKO_ATTACK_A- See Also:
-
LORE_GECKO_ATTACK_B
public static final int LORE_GECKO_ATTACK_B- See Also:
-
LORE_GECKO_ATTACK_C
public static final int LORE_GECKO_ATTACK_C- See Also:
-
LORE_GECKO_DEFEND_A
public static final int LORE_GECKO_DEFEND_A- See Also:
-
LORE_GECKO_DEFEND_B
public static final int LORE_GECKO_DEFEND_B- See Also:
-
LORE_GECKO_DEFEND_C
public static final int LORE_GECKO_DEFEND_C- See Also:
-
LORE_GECKO_WALK
public static final int LORE_GECKO_WALK- See Also:
-
LORE_GECKO_WALK_BABY
public static final int LORE_GECKO_WALK_BABY- See Also:
-
LORE_GECKO_READY_TIMER
public static final int LORE_GECKO_READY_TIMER- See Also:
-
LORE_GECKO_READY
public static final int LORE_GECKO_READY- See Also:
-
LORE_GECKO_TRAP_EVADE
public static final int LORE_GECKO_TRAP_EVADE- See Also:
-
LORE_LIZARD_TRAP_APPROACH
public static final int LORE_LIZARD_TRAP_APPROACH- See Also:
-
LORE_CHAMELEON_READY
public static final int LORE_CHAMELEON_READY- See Also:
-
LORE_CHAMELEON_READY_TIMER
public static final int LORE_CHAMELEON_READY_TIMER- See Also:
-
LORE_CHAMELEON_WALK
public static final int LORE_CHAMELEON_WALK- See Also:
-
ROOTS_GIANT_ANTS_WALK
public static final int ROOTS_GIANT_ANTS_WALK- See Also:
-
ROOTS_GIANT_ANTS_READY
public static final int ROOTS_GIANT_ANTS_READY- See Also:
-
GIANT_ANTS_ATTACK
public static final int GIANT_ANTS_ATTACK- See Also:
-
GIANT_ANTS_DEATH
public static final int GIANT_ANTS_DEATH- See Also:
-
GIANT_ANTS_DEFEND
public static final int GIANT_ANTS_DEFEND- See Also:
-
ROOTS_GIANT_WASP_READY_WALK
public static final int ROOTS_GIANT_WASP_READY_WALK- See Also:
-
ROOTS_GIANT_WASP_ATTACK
public static final int ROOTS_GIANT_WASP_ATTACK- See Also:
-
ROOTS_GIANT_WASP_DEFEND
public static final int ROOTS_GIANT_WASP_DEFEND- See Also:
-
ROOTS_GIANT_WASP_DEATH
public static final int ROOTS_GIANT_WASP_DEATH- See Also:
-
GREN_EATING_PAWYA
public static final int GREN_EATING_PAWYA- See Also:
-
GREN_ATTACK
public static final int GREN_ATTACK- See Also:
-
GREN_BALL_READY
public static final int GREN_BALL_READY- See Also:
-
GREN_CURL_BALL
public static final int GREN_CURL_BALL- See Also:
-
GREN_EVADE_TRAP
public static final int GREN_EVADE_TRAP- See Also:
-
GREN_READY
public static final int GREN_READY- See Also:
-
GREN_UNCURL_BALL
public static final int GREN_UNCURL_BALL- See Also:
-
GREN_WALK
public static final int GREN_WALK- See Also:
-
GREN_APPROACH_TRAP
public static final int GREN_APPROACH_TRAP- See Also:
-
PAWYA_WALK
public static final int PAWYA_WALK- See Also:
-
PAWYA_READY
public static final int PAWYA_READY- See Also:
-
PAWYA_DEFEND
public static final int PAWYA_DEFEND- See Also:
-
PAWYA_EVADE_TRAP
public static final int PAWYA_EVADE_TRAP- See Also:
-
PAWYA_DEATH
public static final int PAWYA_DEATH- See Also:
-
PAWYA_BURROWING_OUT
public static final int PAWYA_BURROWING_OUT- See Also:
-
PAWYA_BURROWING
public static final int PAWYA_BURROWING- See Also:
-
PAWYA_APPROACH_TRAP
public static final int PAWYA_APPROACH_TRAP- See Also:
-
AFR_PLATYPUS_BABY_DEATH
public static final int AFR_PLATYPUS_BABY_DEATH- See Also:
-
AFR_PLATYPUS_BABY_DEFEND
public static final int AFR_PLATYPUS_BABY_DEFEND- See Also:
-
AFR_PLATYPUS_BABY_WALK
public static final int AFR_PLATYPUS_BABY_WALK- See Also:
-
AFR_PLATYPUS_DEATH
public static final int AFR_PLATYPUS_DEATH- See Also:
-
AFR_PLATYPUS_DEFEND
public static final int AFR_PLATYPUS_DEFEND- See Also:
-
AFR_PLATYPUS_READY_AND_EXTRA
public static final int AFR_PLATYPUS_READY_AND_EXTRA- See Also:
-
AFR_PLATYPUS_WALK
public static final int AFR_PLATYPUS_WALK- See Also:
-
AFR_PLATYPUS_ATTACK
public static final int AFR_PLATYPUS_ATTACK- See Also:
-
WOLF_WOLPERTINGER_READY
public static final int WOLF_WOLPERTINGER_READY- See Also:
-
WOLF_WOLPERTINGER_WALK
public static final int WOLF_WOLPERTINGER_WALK- See Also:
-
WOLF_GIANT_WOLPERTINGER_SCARED
public static final int WOLF_GIANT_WOLPERTINGER_SCARED- See Also:
-
WOLF_GIANT_WOLPERTINGER_DESUMMONED
public static final int WOLF_GIANT_WOLPERTINGER_DESUMMONED- See Also:
-
LORE_COCKROACH_ATTACK_A
public static final int LORE_COCKROACH_ATTACK_A- See Also:
-
LORE_COCKROACH_ATTACK_B
public static final int LORE_COCKROACH_ATTACK_B- See Also:
-
LORE_COCKROACH_DEFEND_A
public static final int LORE_COCKROACH_DEFEND_A- See Also:
-
LORE_COCKROACH_WALK
public static final int LORE_COCKROACH_WALK- See Also:
-
LORE_COCKROACH_READY
public static final int LORE_COCKROACH_READY- See Also:
-
LORE_COCKROACH_READY_TIMER
public static final int LORE_COCKROACH_READY_TIMER- See Also:
-
SCAB_CROCODILE_WALK
public static final int SCAB_CROCODILE_WALK- See Also:
-
SCAB_CROCODILE_ATTACK
public static final int SCAB_CROCODILE_ATTACK- See Also:
-
SCAB_CROCODILE_READY
public static final int SCAB_CROCODILE_READY- See Also:
-
SCAB_CROCODILE_DEFEND
public static final int SCAB_CROCODILE_DEFEND- See Also:
-
SCAB_CROCODILE_DEATH
public static final int SCAB_CROCODILE_DEATH- See Also:
-
SKILLCAPES_SAILING_PLAYER_ANIM
public static final int SKILLCAPES_SAILING_PLAYER_ANIM- See Also:
-
SKILLCAPES_SAILING_SPOTANIM
public static final int SKILLCAPES_SAILING_SPOTANIM- See Also:
-
VFX_SAILING_SKILLCAPE
public static final int VFX_SAILING_SKILLCAPE- See Also:
-
HUMAN_SKILLCAPE_SAILING
public static final int HUMAN_SKILLCAPE_SAILING- See Also:
-
HUMAN_PICKUPFLOOR_AND_WAVE
public static final int HUMAN_PICKUPFLOOR_AND_WAVE- See Also:
-
HUMAN_PLAY_WITH_PET_FISH_MAYOR
public static final int HUMAN_PLAY_WITH_PET_FISH_MAYOR- See Also:
-
HUMAN_FEED_PET_FISH_MAYOR
public static final int HUMAN_FEED_PET_FISH_MAYOR- See Also:
-
HUMAN_TALK_TO_PET_FISH_MAYOR
public static final int HUMAN_TALK_TO_PET_FISH_MAYOR- See Also:
-
VFX_SAILING_MONODON_RANGED_ATTACK_IMPACT_01
public static final int VFX_SAILING_MONODON_RANGED_ATTACK_IMPACT_01- See Also:
-
SAILING_INTRO_HUMAN_OVERBOARD
public static final int SAILING_INTRO_HUMAN_OVERBOARD- See Also:
-
SAILING_INTRO_ANNE_PUSH
public static final int SAILING_INTRO_ANNE_PUSH- See Also:
-
ROCKO_KARAMTHULU_WALK
public static final int ROCKO_KARAMTHULU_WALK- See Also:
-
ROCKO_KARAMTHULU_READY
public static final int ROCKO_KARAMTHULU_READY- See Also:
-
ROCKO_KARAMTHULU_KEY_WALK
public static final int ROCKO_KARAMTHULU_KEY_WALK- See Also:
-
ROCKO_KARAMTHULU_KEY_READY
public static final int ROCKO_KARAMTHULU_KEY_READY- See Also:
-
ROCKO_WAVES
public static final int ROCKO_WAVES- See Also:
-
ROCKO_CUSTOMS_OFFICER_THROW_STEW_SPOT
public static final int ROCKO_CUSTOMS_OFFICER_THROW_STEW_SPOT- See Also:
-
ROCKO_RALPH_MULTINPC_ANIM
public static final int ROCKO_RALPH_MULTINPC_ANIM- See Also:
-
ROCKO_SILT_SPOT
public static final int ROCKO_SILT_SPOT- See Also:
-
ROCKO_WRECKAGE_SPOT
public static final int ROCKO_WRECKAGE_SPOT- See Also:
-
ROCKO_PLAYER_DIVE_SPOT
public static final int ROCKO_PLAYER_DIVE_SPOT- See Also:
-
ROCKO_SMASH_BOTTLE_SPOT
public static final int ROCKO_SMASH_BOTTLE_SPOT- See Also:
-
ROCKO_SEAGULL_ON_ROCK
public static final int ROCKO_SEAGULL_ON_ROCK- See Also:
-
ROCKO_HOOVERED_SEAGULL_SPOT
public static final int ROCKO_HOOVERED_SEAGULL_SPOT- See Also:
-
ROCKO_EX_PARROT_RECHARGE_SPOT
public static final int ROCKO_EX_PARROT_RECHARGE_SPOT- See Also:
-
ROCKO_TRAVELLING_CANBALL
public static final int ROCKO_TRAVELLING_CANBALL- See Also:
-
ROCKO_SEAGULL_FREAK_OUT_SPOT
public static final int ROCKO_SEAGULL_FREAK_OUT_SPOT- See Also:
-
ROCKO_QUILL_SPOT
public static final int ROCKO_QUILL_SPOT- See Also:
-
ROCKO_HOOVER_INTERFACE
public static final int ROCKO_HOOVER_INTERFACE- See Also:
-
ROCKO_CUSTOMS_OFFICER_SNOOZE
public static final int ROCKO_CUSTOMS_OFFICER_SNOOZE- See Also:
-
ROCKO_BRASS_HAND_READY
public static final int ROCKO_BRASS_HAND_READY- See Also:
-
ROCKO_FIFTY_SHIPS_MUFASSAH_READY
public static final int ROCKO_FIFTY_SHIPS_MUFASSAH_READY- See Also:
-
ROCKO_FIFTY_SHIPS_MUFASSAH_WALK
public static final int ROCKO_FIFTY_SHIPS_MUFASSAH_WALK- See Also:
-
ROCKO_PLAYER_TIN_CUP_ON_DOOR
public static final int ROCKO_PLAYER_TIN_CUP_ON_DOOR- See Also:
-
ROCKO_RABID_JACK_LIFT_CHEST_PT_A
public static final int ROCKO_RABID_JACK_LIFT_CHEST_PT_A- See Also:
-
ROCKO_RABID_JACK_LIFT_CHEST_PT_B
public static final int ROCKO_RABID_JACK_LIFT_CHEST_PT_B- See Also:
-
ROCKO_CUSTOMS_OFFICER_THROW_STEW
public static final int ROCKO_CUSTOMS_OFFICER_THROW_STEW- See Also:
-
ROCKO_PLAYER_SCOOP_SILT
public static final int ROCKO_PLAYER_SCOOP_SILT- See Also:
-
ROCKO_PLAYER_CROWBAR_WRECKAGE
public static final int ROCKO_PLAYER_CROWBAR_WRECKAGE- See Also:
-
ROCKO_HUMAN_WALK_WITH_FILES
public static final int ROCKO_HUMAN_WALK_WITH_FILES- See Also:
-
ROCKO_HUMAN_WALK_B_WITH_FILES
public static final int ROCKO_HUMAN_WALK_B_WITH_FILES- See Also:
-
ROCKO_HUMAN_READY_WITH_FILES
public static final int ROCKO_HUMAN_READY_WITH_FILES- See Also:
-
ROCKO_HUMAN_WALK_LEFT_WITH_FILES
public static final int ROCKO_HUMAN_WALK_LEFT_WITH_FILES- See Also:
-
ROCKO_HUMAN_WALK_RIGHT_WITH_FILES
public static final int ROCKO_HUMAN_WALK_RIGHT_WITH_FILES- See Also:
-
ROCKO_PLAYER_DIVE
public static final int ROCKO_PLAYER_DIVE- See Also:
-
ROCKO_PLAYER_SMASH_BOTTLE
public static final int ROCKO_PLAYER_SMASH_BOTTLE- See Also:
-
ROCKO_PLAYER_CHARCOAL_RUB
public static final int ROCKO_PLAYER_CHARCOAL_RUB- See Also:
-
ROCKO_PLAYER_TAP_PIPE
public static final int ROCKO_PLAYER_TAP_PIPE- See Also:
-
ROCKO_PLAYER_HOOVERS_BIRD_START
public static final int ROCKO_PLAYER_HOOVERS_BIRD_START- See Also:
-
ROCKO_PLAYER_HOOVERS_BIRD_END
public static final int ROCKO_PLAYER_HOOVERS_BIRD_END- See Also:
-
ROCKO_PLAYER_EXPARROT_RECHARGE
public static final int ROCKO_PLAYER_EXPARROT_RECHARGE- See Also:
-
ROCKO_RABID_JACK_TREASURE_WALK
public static final int ROCKO_RABID_JACK_TREASURE_WALK- See Also:
-
ROCKO_RABID_JACK_TREASURE_READY
public static final int ROCKO_RABID_JACK_TREASURE_READY- See Also:
-
ROCKO_RABID_JACK_RAILING
public static final int ROCKO_RABID_JACK_RAILING- See Also:
-
ROCKO_RABID_JACK_IMPACT
public static final int ROCKO_RABID_JACK_IMPACT- See Also:
-
ROCKO_PLAYER_WAKES_DEAFGUY
public static final int ROCKO_PLAYER_WAKES_DEAFGUY- See Also:
-
ROCKO_PIRATE_SWORD_ATTACK_ONE
public static final int ROCKO_PIRATE_SWORD_ATTACK_ONE- See Also:
-
TRR_SLASH
public static final int TRR_SLASH- See Also:
-
NPC_QUETZAL_IDLE_01_SILENT
public static final int NPC_QUETZAL_IDLE_01_SILENT- See Also:
-
AKD_DARK_PISCARILIUS_HAND_GRASP_LONG
public static final int AKD_DARK_PISCARILIUS_HAND_GRASP_LONG- See Also:
-
TOB_SHADOW_PROJECTILE_IDLE
public static final int TOB_SHADOW_PROJECTILE_IDLE- See Also:
-
VERZIK_PHASE3_IDLE_PET
public static final int VERZIK_PHASE3_IDLE_PET- See Also:
-
HUMAN_CUT_FOOD
public static final int HUMAN_CUT_FOOD- See Also:
-
HUMAN_CUT_FOOD_QUICK
public static final int HUMAN_CUT_FOOD_QUICK- See Also:
-
HUMAN_SPINNINGWHEEL_90
public static final int HUMAN_SPINNINGWHEEL_90- See Also:
-
HUMAN_SPINNINGWHEEL_60
public static final int HUMAN_SPINNINGWHEEL_60- See Also:
-
FSB_POOL_IDLE_ROTATED
public static final int FSB_POOL_IDLE_ROTATED- See Also:
-
SAILING_LIGHTNING_CLOUD_ATTACK
public static final int SAILING_LIGHTNING_CLOUD_ATTACK- See Also:
-
CAMPHOR_BLOWPIPE_ATTACK
public static final int CAMPHOR_BLOWPIPE_ATTACK- See Also:
-
IRONWOOD_BLOWPIPE_ATTACK
public static final int IRONWOOD_BLOWPIPE_ATTACK- See Also:
-
ROSEWOOD_BLOWPIPE_ATTACK
public static final int ROSEWOOD_BLOWPIPE_ATTACK- See Also:
-
ROSEWOOD_BLOWPIPE_SPECIAL_ATTACK
public static final int ROSEWOOD_BLOWPIPE_SPECIAL_ATTACK- See Also:
-
HUNTING_CRAB01_TRAP01_IDLE
public static final int HUNTING_CRAB01_TRAP01_IDLE- See Also:
-
HUNTING_CRAB01_TRAP01_TRIGGERED
public static final int HUNTING_CRAB01_TRAP01_TRIGGERED- See Also:
-
HUNTING_CRAB01_TRAP01_TRIGGERED_LOOP
public static final int HUNTING_CRAB01_TRAP01_TRIGGERED_LOOP- See Also:
-
HUNTING_SEARCHING_BUSHES_NORESTART
public static final int HUNTING_SEARCHING_BUSHES_NORESTART- See Also:
-
HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE_QUICK
public static final int HUMAN_FLETCHING_HUNTINGBOLTS_CHISEL_SINGLE_QUICK- See Also:
-
NPC_MINING
public static final int NPC_MINING- See Also:
-
SAILING_BT_TELEGRAPH_TIER1
public static final int SAILING_BT_TELEGRAPH_TIER1- See Also:
-
SAILING_BT_TELEGRAPH_TIER2
public static final int SAILING_BT_TELEGRAPH_TIER2- See Also:
-
SAILING_BT_TELEGRAPH_TIER3
public static final int SAILING_BT_TELEGRAPH_TIER3- See Also:
-
SAILING_BT_RAPIDS_IDLE
public static final int SAILING_BT_RAPIDS_IDLE- See Also:
-
SAILING_BT_RAPIDS_SPEED_BOOST
public static final int SAILING_BT_RAPIDS_SPEED_BOOST- See Also:
-
SAILING_BT_CRATE_PROJ
public static final int SAILING_BT_CRATE_PROJ- See Also:
-
SAILING_BT_VFX_WATER_RAPIDS01_IDLE01
public static final int SAILING_BT_VFX_WATER_RAPIDS01_IDLE01- See Also:
-
SAILING_BT_VFX_WATER_RAPIDS01_GENTLE01
public static final int SAILING_BT_VFX_WATER_RAPIDS01_GENTLE01- See Also:
-
SAILING_BT_VFX_WATER_RAPIDS01_STRONG01
public static final int SAILING_BT_VFX_WATER_RAPIDS01_STRONG01- See Also:
-
SAILING_BT_VFX_WATER_RAPIDS01_POWERFUL01
public static final int SAILING_BT_VFX_WATER_RAPIDS01_POWERFUL01- See Also:
-
SAILING_BT_VFX_WATER_RAPIDS01_DEADLY01
public static final int SAILING_BT_VFX_WATER_RAPIDS01_DEADLY01- See Also:
-
BT_CRYSTAL_MOTE_IDLE_01
public static final int BT_CRYSTAL_MOTE_IDLE_01- See Also:
-
BT_VFX_CRYSTAL_MOTE_IDLE_01
public static final int BT_VFX_CRYSTAL_MOTE_IDLE_01- See Also:
-
BT_SAILING_BOATS_HELM_KANDARIN_1X3_CRYSTAL_SPAWN_VFX
public static final int BT_SAILING_BOATS_HELM_KANDARIN_1X3_CRYSTAL_SPAWN_VFX- See Also:
-
BT_SAILING_BOATS_HELM_KANDARIN_2X5_CRYSTAL_SPAWN_VFX
public static final int BT_SAILING_BOATS_HELM_KANDARIN_2X5_CRYSTAL_SPAWN_VFX- See Also:
-
BT_SAILING_BOATS_HELM_KANDARIN_3X8_CRYSTAL_SPAWN_VFX
public static final int BT_SAILING_BOATS_HELM_KANDARIN_3X8_CRYSTAL_SPAWN_VFX- See Also:
-
BT_CRYSTAL_RESONANCE_ATTACK_01
public static final int BT_CRYSTAL_RESONANCE_ATTACK_01- See Also:
-
BT_CRYSTAL_RESONANCE_ATTACK_01_NOSOUND
public static final int BT_CRYSTAL_RESONANCE_ATTACK_01_NOSOUND- See Also:
-
JUBBLY_JIVE_ROCK_IDLE_01
public static final int JUBBLY_JIVE_ROCK_IDLE_01- See Also:
-
SAILING_BOAT_TRIAL_FLAG_2X5_IDLE_01
public static final int SAILING_BOAT_TRIAL_FLAG_2X5_IDLE_01- See Also:
-
SAILING_BOAT_TRIAL_FLAG_2X5_IDLE_02
public static final int SAILING_BOAT_TRIAL_FLAG_2X5_IDLE_02- See Also:
-
SAILING_BT_TOAD_PROJ_TRAVEL
public static final int SAILING_BT_TOAD_PROJ_TRAVEL- See Also:
-
SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_INACTIVE_01
public static final int SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_INACTIVE_01- See Also:
-
SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_ACTIVE_01
public static final int SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_ACTIVE_01- See Also:
-
SAILING_HUMAN_CRYSTAL_EXTRACTOR_KANDARIN_ACTIVATE_01
public static final int SAILING_HUMAN_CRYSTAL_EXTRACTOR_KANDARIN_ACTIVATE_01- See Also:
-
SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_EXTRACTED_01
public static final int SAILING_BOATS_CRYSTAL_EXTRACTOR_KANDARIN_EXTRACTED_01- See Also:
-
SAILING_HUMAN_CRYSTAL_EXTRACTOR_KANDARIN_COLLECT_01
public static final int SAILING_HUMAN_CRYSTAL_EXTRACTOR_KANDARIN_COLLECT_01- See Also:
-
SAILING_WINDGUST01
public static final int SAILING_WINDGUST01- See Also:
-
NPC_CLAM01_SPAWN01
public static final int NPC_CLAM01_SPAWN01- See Also:
-
NPC_CLAM01_DESPAWN01
public static final int NPC_CLAM01_DESPAWN01- See Also:
-
NPC_CLAM01_DESPAWN02
public static final int NPC_CLAM01_DESPAWN02- See Also:
-
NPC_CLAM01_CLOSE
public static final int NPC_CLAM01_CLOSE- See Also:
-
NPC_CLAM01_CLOSED_IDLE
public static final int NPC_CLAM01_CLOSED_IDLE- See Also:
-
NPC_CLAM01_CLOSED_SPAWN
public static final int NPC_CLAM01_CLOSED_SPAWN- See Also:
-
NPC_CLAM01_CLOSED_DESPAWN
public static final int NPC_CLAM01_CLOSED_DESPAWN- See Also:
-
NPC_CLAM01_OPEN_DESPAWN
public static final int NPC_CLAM01_OPEN_DESPAWN- See Also:
-
NPC_CLAM01_OPEN
public static final int NPC_CLAM01_OPEN- See Also:
-
NPC_CLAM01_OPEN_IDLE
public static final int NPC_CLAM01_OPEN_IDLE- See Also:
-
MERMAID_IDLE
public static final int MERMAID_IDLE- See Also:
-
MERMAID_DIVE
public static final int MERMAID_DIVE- See Also:
-
CHARTING_GENERIC_ANGLER_LURE_IDLE
public static final int CHARTING_GENERIC_ANGLER_LURE_IDLE- See Also:
-
CHARTING_GENERIC_SEAROCK_IDLE
public static final int CHARTING_GENERIC_SEAROCK_IDLE- See Also:
-
SPECULAR_SPYGLASS_LOC
public static final int SPECULAR_SPYGLASS_LOC- See Also:
-
SPECULAR_SPYGLASS_LOC_ALTERNATE
public static final int SPECULAR_SPYGLASS_LOC_ALTERNATE- See Also:
-
CURRENT_RIPPLE_LOC
public static final int CURRENT_RIPPLE_LOC- See Also:
-
CURRENT_RIPPLE_LOC_01
public static final int CURRENT_RIPPLE_LOC_01- See Also:
-
SAILING_SHARK_IDLE01
public static final int SAILING_SHARK_IDLE01- See Also:
-
SAILING_SHARK_ATTACK01
public static final int SAILING_SHARK_ATTACK01- See Also:
-
SAILING_SHARK_DEATH01
public static final int SAILING_SHARK_DEATH01- See Also:
-
SAILING_MONODON_IDLE01
public static final int SAILING_MONODON_IDLE01- See Also:
-
SAILING_MONODON_ATTACK01
public static final int SAILING_MONODON_ATTACK01- See Also:
-
SAILING_MONODON_ATTACK02
public static final int SAILING_MONODON_ATTACK02- See Also:
-
SAILING_SHARK_DEATH_LOOP01
public static final int SAILING_SHARK_DEATH_LOOP01- See Also:
-
SAILING_MONODON_DEATH01
public static final int SAILING_MONODON_DEATH01- See Also:
-
SAILING_MONODON_DEATH_LOOP01
public static final int SAILING_MONODON_DEATH_LOOP01- See Also:
-
VFX_SAILING_MONODON_ATTACK02
public static final int VFX_SAILING_MONODON_ATTACK02- See Also:
-
VFX_SAILING_MONODON_ATTACK02_PROJECTILE
public static final int VFX_SAILING_MONODON_ATTACK02_PROJECTILE- See Also:
-
SAILING_ORCA_IDLE01
public static final int SAILING_ORCA_IDLE01- See Also:
-
SAILING_ORCA_ATTACK01
public static final int SAILING_ORCA_ATTACK01- See Also:
-
SAILING_ORCA_ATTACK02
public static final int SAILING_ORCA_ATTACK02- See Also:
-
SAILING_ORCA_DEATH_LOOP01
public static final int SAILING_ORCA_DEATH_LOOP01- See Also:
-
SAILING_ORCA_DEATH01
public static final int SAILING_ORCA_DEATH01- See Also:
-
NPC_KRAKEN01_IDLE01
public static final int NPC_KRAKEN01_IDLE01- See Also:
-
NPC_KRAKEN01_WALK01
public static final int NPC_KRAKEN01_WALK01- See Also:
-
NPC_KRAKEN01_WALK02
public static final int NPC_KRAKEN01_WALK02- See Also:
-
NPC_KRAKEN01_MELEE01
public static final int NPC_KRAKEN01_MELEE01- See Also:
-
NPC_KRAKEN01_DEATH01_LOOP
public static final int NPC_KRAKEN01_DEATH01_LOOP- See Also:
-
NPC_KRAKEN01_DEATH01
public static final int NPC_KRAKEN01_DEATH01- See Also:
-
SAILING_DOLPHIN_IDLE01
public static final int SAILING_DOLPHIN_IDLE01- See Also:
-
SAILING_DOLPHIN_ATTACK01
public static final int SAILING_DOLPHIN_ATTACK01- See Also:
-
SAILING_DOLPHIN_ATTACK02
public static final int SAILING_DOLPHIN_ATTACK02- See Also:
-
SAILING_DOLPHIN_DEATH01
public static final int SAILING_DOLPHIN_DEATH01- See Also:
-
SAILING_DOLPHIN_DEATH_LOOP01
public static final int SAILING_DOLPHIN_DEATH_LOOP01- See Also:
-
NPC_KRAKEN01_MAGIC01
public static final int NPC_KRAKEN01_MAGIC01- See Also:
-
VFX_KRAKEN01_MAGIC01
public static final int VFX_KRAKEN01_MAGIC01- See Also:
-
VFX_KRAKEN01_MAGIC01_PROJECTILE
public static final int VFX_KRAKEN01_MAGIC01_PROJECTILE- See Also:
-
NPC_ALBATROSS_FLYING_IDLE_01
public static final int NPC_ALBATROSS_FLYING_IDLE_01- See Also:
-
NPC_ALBATROSS_FLYING_ATTACK_01
public static final int NPC_ALBATROSS_FLYING_ATTACK_01- See Also:
-
NPC_ALBATROSS_FLYING_DEATH_01
public static final int NPC_ALBATROSS_FLYING_DEATH_01- See Also:
-
NPC_ALBATROSS_FLYING_DEATH_01_LOOP
public static final int NPC_ALBATROSS_FLYING_DEATH_01_LOOP- See Also:
-
NPC_OSPREY_FLYING_IDLE_01
public static final int NPC_OSPREY_FLYING_IDLE_01- See Also:
-
NPC_OSPREY_FLYING_ATTACK_01
public static final int NPC_OSPREY_FLYING_ATTACK_01- See Also:
-
NPC_OSPREY_FLYING_DEATH_01
public static final int NPC_OSPREY_FLYING_DEATH_01- See Also:
-
NPC_OSPREY_FLYING_DEATH_01_LOOP
public static final int NPC_OSPREY_FLYING_DEATH_01_LOOP- See Also:
-
NPC_TERN_FLYING_IDLE_01
public static final int NPC_TERN_FLYING_IDLE_01- See Also:
-
NPC_TERN_FLYING_ATTACK_01
public static final int NPC_TERN_FLYING_ATTACK_01- See Also:
-
NPC_TERN_FLYING_DEATH_01
public static final int NPC_TERN_FLYING_DEATH_01- See Also:
-
NPC_TERN_FLYING_DEATH_01_LOOP
public static final int NPC_TERN_FLYING_DEATH_01_LOOP- See Also:
-
NPC_FRIGATEBIRD_FLYING_IDLE_01
public static final int NPC_FRIGATEBIRD_FLYING_IDLE_01- See Also:
-
NPC_FRIGATEBIRD_FLYING_ATTACK_01
public static final int NPC_FRIGATEBIRD_FLYING_ATTACK_01- See Also:
-
NPC_FRIGATEBIRD_FLYING_DEATH_01
public static final int NPC_FRIGATEBIRD_FLYING_DEATH_01- See Also:
-
NPC_FRIGATEBIRD_FLYING_DEATH_01_LOOP
public static final int NPC_FRIGATEBIRD_FLYING_DEATH_01_LOOP- See Also:
-
BABY_SEA_KRAKEN_DEATH
public static final int BABY_SEA_KRAKEN_DEATH- See Also:
-
NPC_BABY_SEA_KRAKEN_DEATH_LOOP
public static final int NPC_BABY_SEA_KRAKEN_DEATH_LOOP- See Also:
-
NPC_SEA_MOGRE_IDLE01
public static final int NPC_SEA_MOGRE_IDLE01- See Also:
-
NPC_SEA_MOGRE_SWIMMING01
public static final int NPC_SEA_MOGRE_SWIMMING01- See Also:
-
NPC_SEA_MOGRE_ATTACK_MELEE01
public static final int NPC_SEA_MOGRE_ATTACK_MELEE01- See Also:
-
NPC_SEA_MOGRE_DEATH_FLOAT
public static final int NPC_SEA_MOGRE_DEATH_FLOAT- See Also:
-
NPC_SEA_MOGRE_DEATH_LOOP
public static final int NPC_SEA_MOGRE_DEATH_LOOP- See Also:
-
NPC_SEA_MOGRE_DEATH_SINK
public static final int NPC_SEA_MOGRE_DEATH_SINK- See Also:
-
HUMAN_REPAIRKIT
public static final int HUMAN_REPAIRKIT- See Also:
-
NPC_STINGRAY01_IDLE01
public static final int NPC_STINGRAY01_IDLE01- See Also:
-
NPC_STINGRAY01_WALK01
public static final int NPC_STINGRAY01_WALK01- See Also:
-
NPC_STINGRAY01_ATTACK01
public static final int NPC_STINGRAY01_ATTACK01- See Also:
-
NPC_STINGRAY01_DEATH01
public static final int NPC_STINGRAY01_DEATH01- See Also:
-
NPC_STINGRAY01_DEATH_LOOP01
public static final int NPC_STINGRAY01_DEATH_LOOP01- See Also:
-
NPC_BUTTERFLYRAY01_IDLE01
public static final int NPC_BUTTERFLYRAY01_IDLE01- See Also:
-
NPC_BUTTERFLYRAY01_WALK01
public static final int NPC_BUTTERFLYRAY01_WALK01- See Also:
-
NPC_BUTTERFLYRAY01_ATTACK01
public static final int NPC_BUTTERFLYRAY01_ATTACK01- See Also:
-
NPC_BUTTERFLYRAY01_DEATH01
public static final int NPC_BUTTERFLYRAY01_DEATH01- See Also:
-
NPC_BUTTERFLYRAY01_DEATH_LOOP01
public static final int NPC_BUTTERFLYRAY01_DEATH_LOOP01- See Also:
-
NPC_MANTARAY01_IDLE01
public static final int NPC_MANTARAY01_IDLE01- See Also:
-
NPC_MANTARAY01_WALK01
public static final int NPC_MANTARAY01_WALK01- See Also:
-
NPC_MANTARAY01_ATTACK01
public static final int NPC_MANTARAY01_ATTACK01- See Also:
-
NPC_MANTARAY01_DEATH01
public static final int NPC_MANTARAY01_DEATH01- See Also:
-
NPC_MANTARAY01_DEATH_LOOP01
public static final int NPC_MANTARAY01_DEATH_LOOP01- See Also:
-
NPC_EAGLERAY01_IDLE01
public static final int NPC_EAGLERAY01_IDLE01- See Also:
-
NPC_EAGLERAY01_WALK01
public static final int NPC_EAGLERAY01_WALK01- See Also:
-
NPC_EAGLERAY01_ATTACK01
public static final int NPC_EAGLERAY01_ATTACK01- See Also:
-
NPC_EAGLERAY01_DEATH01
public static final int NPC_EAGLERAY01_DEATH01- See Also:
-
NPC_EAGLERAY01_DEATH_LOOP01
public static final int NPC_EAGLERAY01_DEATH_LOOP01- See Also:
-
SAILING_HUMAN_LOOT_NET_CAST_01
public static final int SAILING_HUMAN_LOOT_NET_CAST_01- See Also:
-
SAILING_HUMAN_LOOT_NET_CAST_SPOTANIM_01
public static final int SAILING_HUMAN_LOOT_NET_CAST_SPOTANIM_01- See Also:
-
SAILING_HUMAN_LOOT_NET_CAST_PROJANIM_01
public static final int SAILING_HUMAN_LOOT_NET_CAST_PROJANIM_01- See Also:
-
SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_01
public static final int SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_01- See Also:
-
SAILING_NPC_LOOT_NET_SPOTANIM_01
public static final int SAILING_NPC_LOOT_NET_SPOTANIM_01- See Also:
-
SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_01
public static final int SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_01- See Also:
-
SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_02
public static final int SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_02- See Also:
-
SAILING_NPC_LOOT_NET_SPOTANIM_02
public static final int SAILING_NPC_LOOT_NET_SPOTANIM_02- See Also:
-
SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_02
public static final int SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_02- See Also:
-
SAILING_STEERING_TILLER
public static final int SAILING_STEERING_TILLER- See Also:
-
SAILING_STEERING_WHEEL
public static final int SAILING_STEERING_WHEEL- See Also:
-
SAILING_HELM_WHEEL_LARGE01_IDLE01
public static final int SAILING_HELM_WHEEL_LARGE01_IDLE01- See Also:
-
SAILING_HELM_WHEEL_LARGE01_IDLE02
public static final int SAILING_HELM_WHEEL_LARGE01_IDLE02- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_HUMAN_TRIM
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_HUMAN_TRIM- See Also:
-
SAILING_SAIL01_SMALL01_IDLE01
public static final int SAILING_SAIL01_SMALL01_IDLE01- See Also:
-
SAILING_SAIL01_LARGE01_IDLE01
public static final int SAILING_SAIL01_LARGE01_IDLE01- See Also:
-
SAILING_SAIL01_SMALL01_WALK01
public static final int SAILING_SAIL01_SMALL01_WALK01- See Also:
-
SAILING_SAIL01_LARGE01_WALK01
public static final int SAILING_SAIL01_LARGE01_WALK01- See Also:
-
SAILING_SAIL01_SMALL01_LUFFING01
public static final int SAILING_SAIL01_SMALL01_LUFFING01- See Also:
-
SAILING_SAIL01_LARGE01_LUFFING01
public static final int SAILING_SAIL01_LARGE01_LUFFING01- See Also:
-
SAILING_SAIL01_SMALL01_LUFFING01_RESET01
public static final int SAILING_SAIL01_SMALL01_LUFFING01_RESET01- See Also:
-
SAILING_SAIL01_LARGE01_LUFFING01_RESET01
public static final int SAILING_SAIL01_LARGE01_LUFFING01_RESET01- See Also:
-
SAILING_LAMP01_LARGE01_IDLE01
public static final int SAILING_LAMP01_LARGE01_IDLE01- See Also:
-
SAILING_LAMP01_LARGE01_IDLE02
public static final int SAILING_LAMP01_LARGE01_IDLE02- See Also:
-
HUMAN_SAILING_SAIL01_SMALL01_LUFFING01_RESET01
public static final int HUMAN_SAILING_SAIL01_SMALL01_LUFFING01_RESET01- See Also:
-
HUMAN_SAILING_SAIL01_LARGE01_LUFFING01_RESET01
public static final int HUMAN_SAILING_SAIL01_LARGE01_LUFFING01_RESET01- See Also:
-
HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS03
public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS03- See Also:
-
SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS03
public static final int SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS03- See Also:
-
HUMAN_SAILING_CHARTING_TELESCOPE01
public static final int HUMAN_SAILING_CHARTING_TELESCOPE01- See Also:
-
HUMAN_SAILING_CHARTING_WRITING01
public static final int HUMAN_SAILING_CHARTING_WRITING01- See Also:
-
HUMAN_SAILING_CHARTING_TROLL01
public static final int HUMAN_SAILING_CHARTING_TROLL01- See Also:
-
HUMAN_SAILING_CHARTING_DUCK_PICKUP01
public static final int HUMAN_SAILING_CHARTING_DUCK_PICKUP01- See Also:
-
HUMAN_SAILING_CHARTING_DUCK_PLACE01
public static final int HUMAN_SAILING_CHARTING_DUCK_PLACE01- See Also:
-
SAILING_BOATS_BRAZIER_KANDARIN_1X3_IDLE_01
public static final int SAILING_BOATS_BRAZIER_KANDARIN_1X3_IDLE_01- See Also:
-
SAILING_BOATS_BRAZIER_KANDARIN_2X5_IDLE_01
public static final int SAILING_BOATS_BRAZIER_KANDARIN_2X5_IDLE_01- See Also:
-
SAILING_BOATS_LANTERN_KANDARIN_1X3_IDLE01
public static final int SAILING_BOATS_LANTERN_KANDARIN_1X3_IDLE01- See Also:
-
SAILING_BOATS_LANTERN_KANDARIN_2X5_IDLE01
public static final int SAILING_BOATS_LANTERN_KANDARIN_2X5_IDLE01- See Also:
-
HUMAN_SAILING_ANCHOR01_SMALL01_DROP01
public static final int HUMAN_SAILING_ANCHOR01_SMALL01_DROP01- See Also:
-
SAILING_FACILITIES_ANCHOR01_SMALL01_DROP01
public static final int SAILING_FACILITIES_ANCHOR01_SMALL01_DROP01- See Also:
-
SAILING_FACILITIES_ANCHOR01_SMALL01_PULL01
public static final int SAILING_FACILITIES_ANCHOR01_SMALL01_PULL01- See Also:
-
SAILING_FACILITIES_ANCHOR01_SMALL01_ACTIVE01
public static final int SAILING_FACILITIES_ANCHOR01_SMALL01_ACTIVE01- See Also:
-
SAILING_FACILITIES_ANCHOR01_SMALL01_INACTIVE01
public static final int SAILING_FACILITIES_ANCHOR01_SMALL01_INACTIVE01- See Also:
-
SAILING_FACILITIES_ANCHOR01_LARGE01_DROP01
public static final int SAILING_FACILITIES_ANCHOR01_LARGE01_DROP01- See Also:
-
SAILING_FACILITIES_ANCHOR01_LARGE01_PULL01
public static final int SAILING_FACILITIES_ANCHOR01_LARGE01_PULL01- See Also:
-
HUMAN_SAILING_ANCHOR01_LARGE01_PULL01
public static final int HUMAN_SAILING_ANCHOR01_LARGE01_PULL01- See Also:
-
HUMAN_SAILING_ANCHOR01_SMALL01_PULL01
public static final int HUMAN_SAILING_ANCHOR01_SMALL01_PULL01- See Also:
-
SAILING_FACILITIES_ANCHOR01_LARGE01_ACTIVE01
public static final int SAILING_FACILITIES_ANCHOR01_LARGE01_ACTIVE01- See Also:
-
SAILING_FACILITIES_ANCHOR01_LARGE01_INACTIVE01
public static final int SAILING_FACILITIES_ANCHOR01_LARGE01_INACTIVE01- See Also:
-
SAILING_CANNON01_SMALL01_IDLE01
public static final int SAILING_CANNON01_SMALL01_IDLE01- See Also:
-
SAILING_CANNON01_SMALL01_IDLE02
public static final int SAILING_CANNON01_SMALL01_IDLE02- See Also:
-
SAILING_CANNON01_SMALL01_ATTACK01
public static final int SAILING_CANNON01_SMALL01_ATTACK01- See Also:
-
SAILING_CANNON01_SMALL01_IDLE03
public static final int SAILING_CANNON01_SMALL01_IDLE03- See Also:
-
HUMAN_SAILING_CANNON01_SMALL01_ENGAGE01
public static final int HUMAN_SAILING_CANNON01_SMALL01_ENGAGE01- See Also:
-
HUMAN_SAILING_CANNON01_SMALL01_ATTACK01
public static final int HUMAN_SAILING_CANNON01_SMALL01_ATTACK01- See Also:
-
HUMAN_SAILING_CANNON01_SMALL01_IDLE01
public static final int HUMAN_SAILING_CANNON01_SMALL01_IDLE01- See Also:
-
VFX_SAILING_CANNON01_SMALL01_ATTACK01
public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK01- See Also:
-
VFX_SAILING_CANNON01_SMALL01_ATTACK02
public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK02- See Also:
-
VFX_SAILING_CANNON01_SMALL01_ATTACK03
public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK03- See Also:
-
VFX_SAILING_CANNON01_SMALL01_ATTACK04
public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK04- See Also:
-
VFX_SAILING_CANNON01_SMALL01_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_PROJ01- See Also:
-
VFX_SAILING_CANNON01_SMALL01_IMPACT01
public static final int VFX_SAILING_CANNON01_SMALL01_IMPACT01- See Also:
-
SAILING_ALPHA_HELM_RAFT01_INACTIVE01
public static final int SAILING_ALPHA_HELM_RAFT01_INACTIVE01- See Also:
-
SAILING_ALPHA_HELM_RAFT01_ACTIVE01
public static final int SAILING_ALPHA_HELM_RAFT01_ACTIVE01- See Also:
-
SAILING_ALPHA_HELM_RAFT01_ACTIVE01_LOOP
public static final int SAILING_ALPHA_HELM_RAFT01_ACTIVE01_LOOP- See Also:
-
SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01
public static final int SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01- See Also:
-
SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01_LOOP
public static final int SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01_LOOP- See Also:
-
SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS02
public static final int SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS02- See Also:
-
HUMAN_SAILING_ALPHA_HELM_RAFT01_ACTIVE01
public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_ACTIVE01- See Also:
-
HUMAN_SAILING_ALPHA_HELM_RAFT01_ACTIVE01_LOOP
public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_ACTIVE01_LOOP- See Also:
-
HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01
public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01- See Also:
-
HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01_LOOP
public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS01_LOOP- See Also:
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HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS02
public static final int HUMAN_SAILING_ALPHA_HELM_RAFT01_TRIM_SAILS02- See Also:
-
SAILING_ALPHA_HELM_SMALL01_INACTIVE01
public static final int SAILING_ALPHA_HELM_SMALL01_INACTIVE01- See Also:
-
SAILING_ALPHA_HELM_SMALL01_ACTIVE01
public static final int SAILING_ALPHA_HELM_SMALL01_ACTIVE01- See Also:
-
SAILING_ALPHA_HELM_SMALL01_ACTIVE01_LOOP
public static final int SAILING_ALPHA_HELM_SMALL01_ACTIVE01_LOOP- See Also:
-
SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01
public static final int SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01- See Also:
-
SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01_LOOP
public static final int SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01_LOOP- See Also:
-
SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS02
public static final int SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS02- See Also:
-
HUMAN_SAILING_ALPHA_HELM_SMALL01_ACTIVE01
public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_ACTIVE01- See Also:
-
HUMAN_SAILING_ALPHA_HELM_SMALL01_ACTIVE01_LOOP
public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_ACTIVE01_LOOP- See Also:
-
HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01
public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01- See Also:
-
HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01_LOOP
public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS01_LOOP- See Also:
-
HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS02
public static final int HUMAN_SAILING_ALPHA_HELM_SMALL01_TRIM_SAILS02- See Also:
-
SAILING_HELM_3X8_INACTIVE01
public static final int SAILING_HELM_3X8_INACTIVE01- See Also:
-
SAILING_HELM_3X8_ACTIVE01
public static final int SAILING_HELM_3X8_ACTIVE01- See Also:
-
SAILING_HELM_3X8_ACTIVE01_LOOP
public static final int SAILING_HELM_3X8_ACTIVE01_LOOP- See Also:
-
SAILING_HELM_3X8_TRIM_SAILS01
public static final int SAILING_HELM_3X8_TRIM_SAILS01- See Also:
-
SAILING_HELM_3X8_TRIM_SAILS01_LOOP
public static final int SAILING_HELM_3X8_TRIM_SAILS01_LOOP- See Also:
-
SAILING_HELM_3X8_TRIM_SAILS02
public static final int SAILING_HELM_3X8_TRIM_SAILS02- See Also:
-
HUMAN_SAILING_HELM_3X8_ACTIVE01
public static final int HUMAN_SAILING_HELM_3X8_ACTIVE01- See Also:
-
HUMAN_SAILING_HELM_3X8_ACTIVE01_LOOP
public static final int HUMAN_SAILING_HELM_3X8_ACTIVE01_LOOP- See Also:
-
HUMAN_SAILING_HELM_3X8_TRIM_SAILS01
public static final int HUMAN_SAILING_HELM_3X8_TRIM_SAILS01- See Also:
-
HUMAN_SAILING_HELM_3X8_TRIM_SAILS01_LOOP
public static final int HUMAN_SAILING_HELM_3X8_TRIM_SAILS01_LOOP- See Also:
-
HUMAN_SAILING_HELM_3X8_TRIM_SAILS02
public static final int HUMAN_SAILING_HELM_3X8_TRIM_SAILS02- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_1X3_HALF_TO_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_HALF_TO_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_1X3_FULL_TO_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_FULL_TO_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_1X3_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN_TO_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN_TO_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_1X3_FULL_TO_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_FULL_TO_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_1X3_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN_TO_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_DOWN_TO_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_1X3_HALF_TO_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_1X3_HALF_TO_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_HALF_TO_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_HALF_TO_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_FULL_TO_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_FULL_TO_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN_TO_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN_TO_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_FULL_TO_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_FULL_TO_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN_TO_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_DOWN_TO_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_2X5_HALF_TO_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_2X5_HALF_TO_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_HALF_TO_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_HALF_TO_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_FULL_TO_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_FULL_TO_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN_TO_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN_TO_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_FULL_TO_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_FULL_TO_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN_TO_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_DOWN_TO_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_HALF_TO_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_HALF_TO_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X8_BINDPOSE
public static final int SAILING_BOAT_SAIL_KANDARIN_3X8_BINDPOSE- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_FURLED
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FURLED- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_FURLED_TO_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FURLED_TO_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FURLED
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FURLED- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TO_DOWN
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TO_DOWN- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TO_HALF
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TO_HALF- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FULL- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_FULL
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_FULL- See Also:
-
VFX_WIND_SAIL_RAFT01_DOWN01
public static final int VFX_WIND_SAIL_RAFT01_DOWN01- See Also:
-
VFX_WIND_SAIL_RAFT01_HALF01
public static final int VFX_WIND_SAIL_RAFT01_HALF01- See Also:
-
VFX_WIND_SAIL_RAFT01_FULL01
public static final int VFX_WIND_SAIL_RAFT01_FULL01- See Also:
-
VFX_WIND_SAIL_RAFT01_SPEEDBOOST01
public static final int VFX_WIND_SAIL_RAFT01_SPEEDBOOST01- See Also:
-
VFX_WIND_SAIL_SMALL01_DOWN01
public static final int VFX_WIND_SAIL_SMALL01_DOWN01- See Also:
-
VFX_WIND_SAIL_SMALL01_HALF01
public static final int VFX_WIND_SAIL_SMALL01_HALF01- See Also:
-
VFX_WIND_SAIL_SMALL01_FULL01
public static final int VFX_WIND_SAIL_SMALL01_FULL01- See Also:
-
VFX_WIND_SAIL_SMALL01_SPEEDBOOST01
public static final int VFX_WIND_SAIL_SMALL01_SPEEDBOOST01- See Also:
-
VFX_WIND_SAIL_LARGE01_DOWN01
public static final int VFX_WIND_SAIL_LARGE01_DOWN01- See Also:
-
VFX_WIND_SAIL_LARGE01_HALF01
public static final int VFX_WIND_SAIL_LARGE01_HALF01- See Also:
-
VFX_WIND_SAIL_LARGE01_FULL01
public static final int VFX_WIND_SAIL_LARGE01_FULL01- See Also:
-
VFX_WIND_SAIL_LARGE01_SPEEDBOOST01
public static final int VFX_WIND_SAIL_LARGE01_SPEEDBOOST01- See Also:
-
VFX_WIND_WINDCATCHER_SMALL01_ACTIVE
public static final int VFX_WIND_WINDCATCHER_SMALL01_ACTIVE- See Also:
-
VFX_WIND_WINDCATCHER_SMALL01_RELEASE01
public static final int VFX_WIND_WINDCATCHER_SMALL01_RELEASE01- See Also:
-
BOATS_TELEPORT_FOCUS_KANDARIN_IDLE_01
public static final int BOATS_TELEPORT_FOCUS_KANDARIN_IDLE_01- See Also:
-
SAILING_WINDCATCHER01_SMALL01_IDLE01_INACTIVE
public static final int SAILING_WINDCATCHER01_SMALL01_IDLE01_INACTIVE- See Also:
-
SAILING_WINDCATCHER01_SMALL01_IDLE01_ACTIVE
public static final int SAILING_WINDCATCHER01_SMALL01_IDLE01_ACTIVE- See Also:
-
SAILING_WORLDENTITY_BOAT_KANDARIN_1X3_IDLE_01
public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_1X3_IDLE_01- See Also:
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SAILING_WORLDENTITY_BOAT_KANDARIN_1X3_SINK_01
public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_1X3_SINK_01- See Also:
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SAILING_WORLDENTITY_BOAT_KANDARIN_2X5_IDLE_01
public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_2X5_IDLE_01- See Also:
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SAILING_WORLDENTITY_BOAT_KANDARIN_2X5_SINK_01
public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_2X5_SINK_01- See Also:
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SAILING_WORLDENTITY_BOAT_KANDARIN_3X8_IDLE_01
public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_3X8_IDLE_01- See Also:
-
SAILING_WORLDENTITY_BOAT_KANDARIN_3X8_SINK_01
public static final int SAILING_WORLDENTITY_BOAT_KANDARIN_3X8_SINK_01- See Also:
-
DEEP_SEA_TRAWLING_SHOAL_SHALLOW
public static final int DEEP_SEA_TRAWLING_SHOAL_SHALLOW- See Also:
-
DEEP_SEA_TRAWLING_SHOAL_MID
public static final int DEEP_SEA_TRAWLING_SHOAL_MID- See Also:
-
DEEP_SEA_TRAWLING_SHOAL_DEEP
public static final int DEEP_SEA_TRAWLING_SHOAL_DEEP- See Also:
-
DEEP_SEA_TRAWLING_SHOAL_SHALLOW_NOSOUND
public static final int DEEP_SEA_TRAWLING_SHOAL_SHALLOW_NOSOUND- See Also:
-
DEEP_SEA_TRAWLING_SHOAL_MID_NOSOUND
public static final int DEEP_SEA_TRAWLING_SHOAL_MID_NOSOUND- See Also:
-
DEEP_SEA_TRAWLING_SHOAL_DEEP_NOSOUND
public static final int DEEP_SEA_TRAWLING_SHOAL_DEEP_NOSOUND- See Also:
-
SAILING_TRAWLING_SPREAD_BAIT
public static final int SAILING_TRAWLING_SPREAD_BAIT- See Also:
-
SAILING_FATHOM_STONE_KANDARIN_2X5_IDLE_01
public static final int SAILING_FATHOM_STONE_KANDARIN_2X5_IDLE_01- See Also:
-
SAILING_FATHOM_STONE_KANDARIN_2X5_USE_01
public static final int SAILING_FATHOM_STONE_KANDARIN_2X5_USE_01- See Also:
-
SAILING_HUMAN_FATHOM_STONE_KANDARIN_2X5_USE_01
public static final int SAILING_HUMAN_FATHOM_STONE_KANDARIN_2X5_USE_01- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_IDLE01
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_IDLE01- See Also:
-
SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_01
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_01- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_02
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_02- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_03
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_LOWER_LEVEL_03- See Also:
-
SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL_02
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL_02- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL_01
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL_01- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RESET_01
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_2X5_RESET_01- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_DROP_LEVEL01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_DROP_LEVEL01- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_DROP_LEVEL02
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_DROP_LEVEL02- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_RAISE_LEVEL01- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_RESET01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_RESET01- See Also:
-
SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_ENGAGE01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_ENGAGE01- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_IDLE01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_2X5_IDLE01- See Also:
-
SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_IDLE_01
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_IDLE_01- See Also:
-
SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_DROP_01_COMPLETE
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_DROP_01_COMPLETE- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_01
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_01- See Also:
-
SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_02
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_02- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_03
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_03- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_02
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_02- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_01
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_01- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RESET_01
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RESET_01- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_IDLE_02
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_IDLE_02- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_DROP_02_COMPLETE
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_DROP_02_COMPLETE- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_01_PORT
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_01_PORT- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_02_PORT
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_02_PORT- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_03_PORT
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_LOWER_LEVEL_03_PORT- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_02_PORT
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_02_PORT- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_01_PORT
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL_01_PORT- See Also:
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SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RESET_01_PORT
public static final int SAILING_BOATS_TRAWLING_NET_KANDARIN_3X8_RESET_01_PORT- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_01_COMPLETE
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_01_COMPLETE- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_DROP_LEVEL01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_DROP_LEVEL01- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_DROP_LEVEL02
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_DROP_LEVEL02- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_RAISE_LEVEL01- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_RESET01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_RESET01- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_ENGAGE01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_ENGAGE01- See Also:
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SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_IDLE01
public static final int SAILING_HUMAN_TRAWLING_NET_KANDARIN_3X8_IDLE01- See Also:
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TI_GIANT_WASP_READY_WALK
public static final int TI_GIANT_WASP_READY_WALK- See Also:
-
TI_GIANT_WASP_ATTACK
public static final int TI_GIANT_WASP_ATTACK- See Also:
-
TI_GIANT_WASP_DEFEND
public static final int TI_GIANT_WASP_DEFEND- See Also:
-
TI_GIANT_WASP_DEATH
public static final int TI_GIANT_WASP_DEATH- See Also:
-
TI_MANTIS_DEFEND
public static final int TI_MANTIS_DEFEND- See Also:
-
TI_MANTIS_DEATH
public static final int TI_MANTIS_DEATH- See Also:
-
TI_MANTIS_SLASH_ATTACK
public static final int TI_MANTIS_SLASH_ATTACK- See Also:
-
TI_MANTIS_STAB_ATTACK
public static final int TI_MANTIS_STAB_ATTACK- See Also:
-
TI_MANTIS_STRIKE_SPELL
public static final int TI_MANTIS_STRIKE_SPELL- See Also:
-
TI_MANTIS_WALK
public static final int TI_MANTIS_WALK- See Also:
-
TI_MANTIS_READY
public static final int TI_MANTIS_READY- See Also:
-
TI_CHAMELEON_READY
public static final int TI_CHAMELEON_READY- See Also:
-
TI_CHAMELEON_WALK
public static final int TI_CHAMELEON_WALK- See Also:
-
TI_TOAD_READY
public static final int TI_TOAD_READY- See Also:
-
TI_TOAD_WALK
public static final int TI_TOAD_WALK- See Also:
-
TI_LIZARD_WALK
public static final int TI_LIZARD_WALK- See Also:
-
TI_LIZARD_READY
public static final int TI_LIZARD_READY- See Also:
-
TI_ROOTS_GIANT_ANTS_WALK
public static final int TI_ROOTS_GIANT_ANTS_WALK- See Also:
-
TI_ROOTS_GIANT_ANTS_READY
public static final int TI_ROOTS_GIANT_ANTS_READY- See Also:
-
TI_GIANT_ANTS_ATTACK
public static final int TI_GIANT_ANTS_ATTACK- See Also:
-
TI_GIANT_ANTS_DEATH
public static final int TI_GIANT_ANTS_DEATH- See Also:
-
TI_GIANT_ANTS_DEFEND
public static final int TI_GIANT_ANTS_DEFEND- See Also:
-
TURTLE_IDLE01
public static final int TURTLE_IDLE01- See Also:
-
TURTLE_WALK01
public static final int TURTLE_WALK01- See Also:
-
TURTLE_ATTACK01
public static final int TURTLE_ATTACK01- See Also:
-
SAILING_SEA_HAZARDOUS_WATERS_FOG_01
public static final int SAILING_SEA_HAZARDOUS_WATERS_FOG_01- See Also:
-
SAILING_SEA_HAZARDOUS_WATERS_FOG_02
public static final int SAILING_SEA_HAZARDOUS_WATERS_FOG_02- See Also:
-
PROFANE_WATERS_CURSE_ANIM
public static final int PROFANE_WATERS_CURSE_ANIM- See Also:
-
PROFANE_WATERS_CURSE_ANIM_SLOW
public static final int PROFANE_WATERS_CURSE_ANIM_SLOW- See Also:
-
PROFANE_WATERS_ORB_ANIM
public static final int PROFANE_WATERS_ORB_ANIM- See Also:
-
PROFANE_WATERS_ORB_ANIM_SLOW
public static final int PROFANE_WATERS_ORB_ANIM_SLOW- See Also:
-
PROFANE_WATERS_SPLASH_ANIM
public static final int PROFANE_WATERS_SPLASH_ANIM- See Also:
-
PROFANE_WATERS_SPLASH_ANIM_SLOW
public static final int PROFANE_WATERS_SPLASH_ANIM_SLOW- See Also:
-
HAZARDOUS_WATER_SUNBAKED_01_3X3_IDLE_01
public static final int HAZARDOUS_WATER_SUNBAKED_01_3X3_IDLE_01- See Also:
-
HAZARDOUS_WATER_SUNBAKED_01_2X2_IDLE_01
public static final int HAZARDOUS_WATER_SUNBAKED_01_2X2_IDLE_01- See Also:
-
HAZARDOUS_WATER_SUNBAKED_01_2X2_IDLE_02
public static final int HAZARDOUS_WATER_SUNBAKED_01_2X2_IDLE_02- See Also:
-
HAZARDOUS_WATER_SUNBAKED_01_1X1_IDLE_01
public static final int HAZARDOUS_WATER_SUNBAKED_01_1X1_IDLE_01- See Also:
-
HAZARDOUS_WATER_SUNBAKED_01_1X1_IDLE_02
public static final int HAZARDOUS_WATER_SUNBAKED_01_1X1_IDLE_02- See Also:
-
HAZARDOUS_WATER_CURSED_IDLE_01
public static final int HAZARDOUS_WATER_CURSED_IDLE_01- See Also:
-
HAZARDOUS_WATER_CURSED_6X3_01_IDLE_01
public static final int HAZARDOUS_WATER_CURSED_6X3_01_IDLE_01- See Also:
-
HAZARDOUS_WATER_CURSED_3X3_01_IDLE_01
public static final int HAZARDOUS_WATER_CURSED_3X3_01_IDLE_01- See Also:
-
HAZARDOUS_WATER_CURSED_3X3_01_IDLE_02
public static final int HAZARDOUS_WATER_CURSED_3X3_01_IDLE_02- See Also:
-
HAZARDOUS_WATER_CURSED_2X2_01_IDLE_01
public static final int HAZARDOUS_WATER_CURSED_2X2_01_IDLE_01- See Also:
-
HAZARDOUS_WATER_CURSED_2X2_01_IDLE_02
public static final int HAZARDOUS_WATER_CURSED_2X2_01_IDLE_02- See Also:
-
HAZARDOUS_WATER_CURSED_1X1_01_IDLE_01
public static final int HAZARDOUS_WATER_CURSED_1X1_01_IDLE_01- See Also:
-
HAZARDOUS_WATER_CURSED_1X1_01_IDLE_02
public static final int HAZARDOUS_WATER_CURSED_1X1_01_IDLE_02- See Also:
-
HAZARDOUS_WATER_PROFANE_3X3_01_IDLE_01
public static final int HAZARDOUS_WATER_PROFANE_3X3_01_IDLE_01- See Also:
-
HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_01
public static final int HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_01- See Also:
-
HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_02
public static final int HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_02- See Also:
-
HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_03
public static final int HAZARDOUS_WATER_PROFANE_2X2_01_IDLE_03- See Also:
-
HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_01
public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_01- See Also:
-
HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_02
public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_02- See Also:
-
HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_03
public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_03- See Also:
-
HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_04
public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_04- See Also:
-
HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_05
public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_05- See Also:
-
HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_06
public static final int HAZARDOUS_WATER_PROFANE_1X1_01_IDLE_06- See Also:
-
FETID_WATER_GOO_01
public static final int FETID_WATER_GOO_01- See Also:
-
FETID_WATER_GOO_02
public static final int FETID_WATER_GOO_02- See Also:
-
FETID_WATER_GOO_03
public static final int FETID_WATER_GOO_03- See Also:
-
FETID_WATER_GOO_04
public static final int FETID_WATER_GOO_04- See Also:
-
FETID_WATER_GOO_05
public static final int FETID_WATER_GOO_05- See Also:
-
FETID_WATER_VFX
public static final int FETID_WATER_VFX- See Also:
-
FETID_WATER_VFX_LONG
public static final int FETID_WATER_VFX_LONG- See Also:
-
FETID_WATER_VFX_1X1
public static final int FETID_WATER_VFX_1X1- See Also:
-
HAZARDOUS_WATER_ICY_IDLE_01
public static final int HAZARDOUS_WATER_ICY_IDLE_01- See Also:
-
HAZARDOUS_WATER_BOILING_01_3X3_IDLE_01
public static final int HAZARDOUS_WATER_BOILING_01_3X3_IDLE_01- See Also:
-
HAZARDOUS_WATER_BOILING_01_2X2_IDLE_01
public static final int HAZARDOUS_WATER_BOILING_01_2X2_IDLE_01- See Also:
-
HAZARDOUS_WATER_BOILING_01_1X1_IDLE_01
public static final int HAZARDOUS_WATER_BOILING_01_1X1_IDLE_01- See Also:
-
HAZARDOUS_WATER_BOILING_01_1X1_IDLE_02
public static final int HAZARDOUS_WATER_BOILING_01_1X1_IDLE_02- See Also:
-
HAZARDOUS_WATER_BOILING_01_1X1_IDLE_03
public static final int HAZARDOUS_WATER_BOILING_01_1X1_IDLE_03- See Also:
-
HAZARDOUS_WATER_BOILING_01_1X1_IDLE_04
public static final int HAZARDOUS_WATER_BOILING_01_1X1_IDLE_04- See Also:
-
NPC_CASTAWAY_DOG_IDLE01
public static final int NPC_CASTAWAY_DOG_IDLE01- See Also:
-
NPC_CASTAWAY_DOG_WALK01
public static final int NPC_CASTAWAY_DOG_WALK01- See Also:
-
NPC_OCEAN_MAN_IDLE01
public static final int NPC_OCEAN_MAN_IDLE01- See Also:
-
CLUE_TURTLE_IDLE01
public static final int CLUE_TURTLE_IDLE01- See Also:
-
CLUE_TURTLE_SWIM01
public static final int CLUE_TURTLE_SWIM01- See Also:
-
CLUE_TURTLE_DIVE01
public static final int CLUE_TURTLE_DIVE01- See Also:
-
NPC_WOMAN_CASTAWAY_KEG01_IDLE01
public static final int NPC_WOMAN_CASTAWAY_KEG01_IDLE01- See Also:
-
NPC_WOMAN_CASTAWAY_TRUNK01_IDLE01
public static final int NPC_WOMAN_CASTAWAY_TRUNK01_IDLE01- See Also:
-
NPC_MAN_CASTAWAY_BARRELBOAT01_IDLE01
public static final int NPC_MAN_CASTAWAY_BARRELBOAT01_IDLE01- See Also:
-
NPC_MAN_CASTAWAY_DEBRIS01_IDLE01
public static final int NPC_MAN_CASTAWAY_DEBRIS01_IDLE01- See Also:
-
NPC_WILSON_CASTAWAY_IDLE01
public static final int NPC_WILSON_CASTAWAY_IDLE01- See Also:
-
RANDOM_EVENT_GLOW01
public static final int RANDOM_EVENT_GLOW01- See Also:
-
RANDOM_EVENT_GLOW_SPAWN01
public static final int RANDOM_EVENT_GLOW_SPAWN01- See Also:
-
RANDOM_EVENT_GLOW_DESPAWN01
public static final int RANDOM_EVENT_GLOW_DESPAWN01- See Also:
-
BUOY_IDLE
public static final int BUOY_IDLE- See Also:
-
DOCK_GANGPLANK01
public static final int DOCK_GANGPLANK01- See Also:
-
BUOY_DOCK_IDLE
public static final int BUOY_DOCK_IDLE- See Also:
-
SEAWEED_SURFACE_IDLE01
public static final int SEAWEED_SURFACE_IDLE01- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_IDLE01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_IDLE01- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_DROP01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_DROP01- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_IDLE02
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_IDLE02- See Also:
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SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_RESET01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_RESET01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_DROP01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_DROP01- See Also:
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SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_IDLE01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_IDLE01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_RESET01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_RESET01- See Also:
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SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_IDLE01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_IDLE01- See Also:
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SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_DROP01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_DROP01- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_IDLE02
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_IDLE02- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_RESET01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_2X5_RESET01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_DROP01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_DROP01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_IDLE01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_IDLE01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_RESET01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_2X5_RESET01- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_IDLE01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_IDLE01- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_DROP01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_DROP01- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_IDLE02
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_IDLE02- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_RESET01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_3X8_RESET01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_DROP01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_DROP01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_IDLE01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_IDLE01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_RESET01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_3X8_RESET01- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_UI
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_UI- See Also:
-
SAILING_SALVAGE01_LARGE01_IDLE01
public static final int SAILING_SALVAGE01_LARGE01_IDLE01- See Also:
-
SAILING_SALVAGE01_LARGE01_DROP01
public static final int SAILING_SALVAGE01_LARGE01_DROP01- See Also:
-
SAILING_SALVAGE01_LARGE01_IDLE02
public static final int SAILING_SALVAGE01_LARGE01_IDLE02- See Also:
-
SAILING_SALVAGE01_LARGE01_RESET01
public static final int SAILING_SALVAGE01_LARGE01_RESET01- See Also:
-
HUMAN_SAILING_SALVAGE01_LARGE01_DROP01
public static final int HUMAN_SAILING_SALVAGE01_LARGE01_DROP01- See Also:
-
HUMAN_SAILING_SALVAGE01_LARGE01_IDLE01
public static final int HUMAN_SAILING_SALVAGE01_LARGE01_IDLE01- See Also:
-
HUMAN_SAILING_SALVAGE01_LARGE01_INTERACT01
public static final int HUMAN_SAILING_SALVAGE01_LARGE01_INTERACT01- See Also:
-
HUMAN_SAILING_SALVAGE01_LARGE01_RESET01
public static final int HUMAN_SAILING_SALVAGE01_LARGE01_RESET01- See Also:
-
SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_SALVAGING01
public static final int SAILING_BOATS_SALVAGE_HOOK_KANDARIN_1X3_SALVAGING01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_SALVAGING01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_SALVAGING01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_INACTIVE01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_INACTIVE01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_PULL01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_PULL01- See Also:
-
SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_INTERACT01
public static final int SAILING_HUMAN_SALVAGE_HOOK_KANDARIN_1X3_INTERACT01- See Also:
-
SMALL_SHIPWRECK_FULL_IDLE
public static final int SMALL_SHIPWRECK_FULL_IDLE- See Also:
-
SMALL_SHIPWRECK_DEPLETED_IDLE
public static final int SMALL_SHIPWRECK_DEPLETED_IDLE- See Also:
-
SMALL_SHIPWRECK_FULL_TO_DEPLETED
public static final int SMALL_SHIPWRECK_FULL_TO_DEPLETED- See Also:
-
SMALL_SHIPWRECK_DEPLETED_TO_FULL
public static final int SMALL_SHIPWRECK_DEPLETED_TO_FULL- See Also:
-
FISHERMAN_SHIPWRECK_FULL_IDLE
public static final int FISHERMAN_SHIPWRECK_FULL_IDLE- See Also:
-
FISHERMAN_SHIPWRECK_DEPLETED_IDLE
public static final int FISHERMAN_SHIPWRECK_DEPLETED_IDLE- See Also:
-
FISHERMAN_SHIPWRECK_FULL_TO_DEPLETED
public static final int FISHERMAN_SHIPWRECK_FULL_TO_DEPLETED- See Also:
-
FISHERMAN_SHIPWRECK_DEPLETED_TO_FULL
public static final int FISHERMAN_SHIPWRECK_DEPLETED_TO_FULL- See Also:
-
BARRACUDA_SHIPWRECK_FULL_IDLE
public static final int BARRACUDA_SHIPWRECK_FULL_IDLE- See Also:
-
BARRACUDA_SHIPWRECK_DEPLETED_IDLE
public static final int BARRACUDA_SHIPWRECK_DEPLETED_IDLE- See Also:
-
BARRACUDA_SHIPWRECK_FULL_TO_DEPLETED
public static final int BARRACUDA_SHIPWRECK_FULL_TO_DEPLETED- See Also:
-
BARRACUDA_SHIPWRECK_DEPLETED_TO_FULL
public static final int BARRACUDA_SHIPWRECK_DEPLETED_TO_FULL- See Also:
-
PIRATE_SHIPWRECK_FULL_IDLE
public static final int PIRATE_SHIPWRECK_FULL_IDLE- See Also:
-
PIRATE_SHIPWRECK_DEPLETED_IDLE
public static final int PIRATE_SHIPWRECK_DEPLETED_IDLE- See Also:
-
PIRATE_SHIPWRECK_FULL_TO_DEPLETED
public static final int PIRATE_SHIPWRECK_FULL_TO_DEPLETED- See Also:
-
PIRATE_SHIPWRECK_DEPLETED_TO_FULL
public static final int PIRATE_SHIPWRECK_DEPLETED_TO_FULL- See Also:
-
MERCENARY_SHIPWRECK_FULL_IDLE
public static final int MERCENARY_SHIPWRECK_FULL_IDLE- See Also:
-
MERCENARY_SHIPWRECK_DEPLETED_IDLE
public static final int MERCENARY_SHIPWRECK_DEPLETED_IDLE- See Also:
-
MERCENARY_SHIPWRECK_FULL_TO_DEPLETED
public static final int MERCENARY_SHIPWRECK_FULL_TO_DEPLETED- See Also:
-
MERCENARY_SHIPWRECK_DEPLETED_TO_FULL
public static final int MERCENARY_SHIPWRECK_DEPLETED_TO_FULL- See Also:
-
MERCHANT_SHIPWRECK_FULL_IDLE
public static final int MERCHANT_SHIPWRECK_FULL_IDLE- See Also:
-
MERCHANT_SHIPWRECK_DEPLETED_IDLE
public static final int MERCHANT_SHIPWRECK_DEPLETED_IDLE- See Also:
-
MERCHANT_SHIPWRECK_FULL_TO_DEPLETED
public static final int MERCHANT_SHIPWRECK_FULL_TO_DEPLETED- See Also:
-
MERCHANT_SHIPWRECK_DEPLETED_TO_FULL
public static final int MERCHANT_SHIPWRECK_DEPLETED_TO_FULL- See Also:
-
FREMENNIK_SHIPWRECK_FULL_IDLE
public static final int FREMENNIK_SHIPWRECK_FULL_IDLE- See Also:
-
FREMENNIK_SHIPWRECK_DEPLETED_IDLE
public static final int FREMENNIK_SHIPWRECK_DEPLETED_IDLE- See Also:
-
FREMENNIK_SHIPWRECK_FULL_TO_DEPLETED
public static final int FREMENNIK_SHIPWRECK_FULL_TO_DEPLETED- See Also:
-
FREMENNIK_SHIPWRECK_DEPLETED_TO_FULL
public static final int FREMENNIK_SHIPWRECK_DEPLETED_TO_FULL- See Also:
-
LARGE_SHIPWRECK_FULL_IDLE
public static final int LARGE_SHIPWRECK_FULL_IDLE- See Also:
-
LARGE_SHIPWRECK_DEPLETED_IDLE
public static final int LARGE_SHIPWRECK_DEPLETED_IDLE- See Also:
-
LARGE_SHIPWRECK_FULL_TO_DEPLETED
public static final int LARGE_SHIPWRECK_FULL_TO_DEPLETED- See Also:
-
LARGE_SHIPWRECK_DEPLETED_TO_FULL
public static final int LARGE_SHIPWRECK_DEPLETED_TO_FULL- See Also:
-
HH_BONE_BALL_BURST_SHORT
public static final int HH_BONE_BALL_BURST_SHORT- See Also:
-
SLAYER_AQUANITE_WALK
public static final int SLAYER_AQUANITE_WALK- See Also:
-
SLAYER_AQUANITE_READY
public static final int SLAYER_AQUANITE_READY- See Also:
-
SLAYER_AQUANITE_DEATH
public static final int SLAYER_AQUANITE_DEATH- See Also:
-
SLAYER_AQUANITE_DEFEND
public static final int SLAYER_AQUANITE_DEFEND- See Also:
-
SLAYER_AQUANITE_ATTACK
public static final int SLAYER_AQUANITE_ATTACK- See Also:
-
SLAYER_AQUANITE_SPECIAL
public static final int SLAYER_AQUANITE_SPECIAL- See Also:
-
SLAYER_AQUANITE_SPECIAL_OS
public static final int SLAYER_AQUANITE_SPECIAL_OS- See Also:
-
SLAYER_SUP_AQUANITE_WALK
public static final int SLAYER_SUP_AQUANITE_WALK- See Also:
-
SLAYER_SUP_AQUANITE_READY
public static final int SLAYER_SUP_AQUANITE_READY- See Also:
-
SLAYER_SUP_AQUANITE_DEATH
public static final int SLAYER_SUP_AQUANITE_DEATH- See Also:
-
SLAYER_SUP_AQUANITE_DEFEND
public static final int SLAYER_SUP_AQUANITE_DEFEND- See Also:
-
SLAYER_SUP_AQUANITE_ATTACK
public static final int SLAYER_SUP_AQUANITE_ATTACK- See Also:
-
SLAYER_SUP_AQUANITE_SPECIAL_OS
public static final int SLAYER_SUP_AQUANITE_SPECIAL_OS- See Also:
-
NPC_STRYKEWYRM_LAVA01_IDLE01
public static final int NPC_STRYKEWYRM_LAVA01_IDLE01- See Also:
-
NPC_STRYKEWYRM_LAVA01_WALK01
public static final int NPC_STRYKEWYRM_LAVA01_WALK01- See Also:
-
NPC_STRYKEWYRM_LAVA01_WALK01_REVERSE
public static final int NPC_STRYKEWYRM_LAVA01_WALK01_REVERSE- See Also:
-
NPC_STRYKEWYRM_LAVA01_WALK02
public static final int NPC_STRYKEWYRM_LAVA01_WALK02- See Also:
-
NPC_STRYKEWYRM_LAVA01_EMERGE01
public static final int NPC_STRYKEWYRM_LAVA01_EMERGE01- See Also:
-
NPC_STRYKEWYRM_LAVA01_BURROW01
public static final int NPC_STRYKEWYRM_LAVA01_BURROW01- See Also:
-
NPC_STRYKEWYRM_LAVA01_DEATH01
public static final int NPC_STRYKEWYRM_LAVA01_DEATH01- See Also:
-
NPC_STRYKEWYRM_LAVA01_HIDDEN01
public static final int NPC_STRYKEWYRM_LAVA01_HIDDEN01- See Also:
-
NPC_STRYKEWYRM_LAVA01_MELEE01
public static final int NPC_STRYKEWYRM_LAVA01_MELEE01- See Also:
-
NPC_STRYKEWYRM_LAVA01_RANGE01
public static final int NPC_STRYKEWYRM_LAVA01_RANGE01- See Also:
-
NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK01
public static final int NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK01- See Also:
-
NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK02
public static final int NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK02- See Also:
-
NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK03
public static final int NPC_STRYKEWYRM_LAVA01_BURROW_ATTACK03- See Also:
-
VFX_STRYKEWYRM_BURROWED_MOVEMENT
public static final int VFX_STRYKEWYRM_BURROWED_MOVEMENT- See Also:
-
VFX_STRYKEWYRM_DEATH01
public static final int VFX_STRYKEWYRM_DEATH01- See Also:
-
VFX_STRYKEWYRM_FLAMING_ROCK_IMPACT_01
public static final int VFX_STRYKEWYRM_FLAMING_ROCK_IMPACT_01- See Also:
-
VFX_STRYKEWYRM_BURROW_ATTACK02
public static final int VFX_STRYKEWYRM_BURROW_ATTACK02- See Also:
-
VFX_STRYKEWYRM_BURROW_ATTACK01
public static final int VFX_STRYKEWYRM_BURROW_ATTACK01- See Also:
-
VFX_STRYKEWYRM_EMERGED_MOVEMENT
public static final int VFX_STRYKEWYRM_EMERGED_MOVEMENT- See Also:
-
VFX_STRYKEWYRM_EMERGED_IDLE
public static final int VFX_STRYKEWYRM_EMERGED_IDLE- See Also:
-
FORESTRY_CAMPFIRE_BURNING_JATOBA_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_JATOBA_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_CAMPHOR_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_CAMPHOR_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_IRONWOOD_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_IRONWOOD_LOGS- See Also:
-
FORESTRY_CAMPFIRE_BURNING_ROSEWOOD_LOGS
public static final int FORESTRY_CAMPFIRE_BURNING_ROSEWOOD_LOGS- See Also:
-
SKELETON_UPDATE_CHAMPION_READY_THRALL
public static final int SKELETON_UPDATE_CHAMPION_READY_THRALL- See Also:
-
SKELETON_UPDATE_CHAMPION_WALK_THRALL
public static final int SKELETON_UPDATE_CHAMPION_WALK_THRALL- See Also:
-
SKELETON_UPDATE_CHAMPION_ATTACK_THRALL
public static final int SKELETON_UPDATE_CHAMPION_ATTACK_THRALL- See Also:
-
SKELETON_UPDATE_CHAMPION_DEFEND_THRALL
public static final int SKELETON_UPDATE_CHAMPION_DEFEND_THRALL- See Also:
-
SKELETON_UPDATE_CHAMPION_DEATH_THRALL
public static final int SKELETON_UPDATE_CHAMPION_DEATH_THRALL- See Also:
-
ZOMBIE_UPDATE_READY_NORMAL_THRALL
public static final int ZOMBIE_UPDATE_READY_NORMAL_THRALL- See Also:
-
ZOMBIE_UPDATE_WALK_NORMAL_THRALL
public static final int ZOMBIE_UPDATE_WALK_NORMAL_THRALL- See Also:
-
ZOMBIE_UPDATE_WALK_LEFT_NORMAL_THRALL
public static final int ZOMBIE_UPDATE_WALK_LEFT_NORMAL_THRALL- See Also:
-
ZOMBIE_UPDATE_WALK_RIGHT_NORMAL_THRALL
public static final int ZOMBIE_UPDATE_WALK_RIGHT_NORMAL_THRALL- See Also:
-
ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON_THRALL
public static final int ZOMBIE_UPDATE_WALKBACKWARDS_WEAPON_THRALL- See Also:
-
ZOMBIE_UPDATE_DEATH_NORMAL_THRALL
public static final int ZOMBIE_UPDATE_DEATH_NORMAL_THRALL- See Also:
-
ZOMBIE_UPDATE_ATTACK_NORMAL_THRALL
public static final int ZOMBIE_UPDATE_ATTACK_NORMAL_THRALL- See Also:
-
ZOMBIE_UPDATE_DEFEND_NORMAL_THRALL
public static final int ZOMBIE_UPDATE_DEFEND_NORMAL_THRALL- See Also:
-
GHOST_UPDATE_THRALL_SPAWN_RAISED
public static final int GHOST_UPDATE_THRALL_SPAWN_RAISED- See Also:
-
SKELETON_UPDATE_THRALL_SPAWN_RAISED
public static final int SKELETON_UPDATE_THRALL_SPAWN_RAISED- See Also:
-
ZOMBIE_UPDATE_THRAWL_SPAWN_RAISED
public static final int ZOMBIE_UPDATE_THRAWL_SPAWN_RAISED- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FULL_TRIM
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_DOWN_TO_FULL_TRIM- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_FULL_TRIM
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_HALF_TO_FULL_TRIM- See Also:
-
SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TRIM
public static final int SAILING_BOAT_SAIL_KANDARIN_3X10_FULL_TRIM- See Also:
-
SAILING_HUMAN_SAIL_KANDARIN_3X10_FURLED_TO_DOWN
public static final int SAILING_HUMAN_SAIL_KANDARIN_3X10_FURLED_TO_DOWN- See Also:
-
SAILING_HUMAN_SAIL_KANDARIN_3X10_DOWN_TO_FURLED
public static final int SAILING_HUMAN_SAIL_KANDARIN_3X10_DOWN_TO_FURLED- See Also:
-
SAILING_HUMAN_SAIL_KANDARIN_3X10_TRIM_SAILS
public static final int SAILING_HUMAN_SAIL_KANDARIN_3X10_TRIM_SAILS- See Also:
-
VFX_WIND_SAIL_3X10_01
public static final int VFX_WIND_SAIL_3X10_01- See Also:
-
VFX_WIND_SAIL_3X10_SPEEDBOOST01
public static final int VFX_WIND_SAIL_3X10_SPEEDBOOST01- See Also:
-
HUMAN_WORKBENCH_CRAFTING_LOOP
public static final int HUMAN_WORKBENCH_CRAFTING_LOOP- See Also:
-
TURTLE_IDLE01_LOOP
public static final int TURTLE_IDLE01_LOOP- See Also:
-
HUMAN_XMAS25_CHRISTMAS_DINNER_READY
public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_READY- See Also:
-
HUMAN_XMAS25_CHRISTMAS_DINNER_WALK_F
public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_WALK_F- See Also:
-
HUMAN_XMAS25_CHRISTMAS_DINNER_WALK_B
public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_WALK_B- See Also:
-
HUMAN_XMAS25_CHRISTMAS_DINNER_RUN
public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_RUN- See Also:
-
HUMAN_XMAS25_CHRISTMAS_DINNER_ATTACK
public static final int HUMAN_XMAS25_CHRISTMAS_DINNER_ATTACK- See Also:
-
HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_FULL
public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_FULL- See Also:
-
HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_01
public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_01- See Also:
-
HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_02
public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_02- See Also:
-
HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_03
public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_03- See Also:
-
HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_04
public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_04- See Also:
-
HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_05
public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_05- See Also:
-
HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_06
public static final int HUMAN_DEADMAN_ANNIHILATION_REWARD_TELEPORT_06- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_FULL
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_FULL- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_01
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_01- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_02
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_02- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_03
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_03- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_04
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_04- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_05
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_05- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_06
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_06- See Also:
-
DEADMAN_2026_SOTD_SPECIAL_TOXIC_UNCHARGED
public static final int DEADMAN_2026_SOTD_SPECIAL_TOXIC_UNCHARGED- See Also:
-
DEADMAN_2026_SOTD_SPECIAL_TOXIC_CHARGED
public static final int DEADMAN_2026_SOTD_SPECIAL_TOXIC_CHARGED- See Also:
-
ZUK_SPAWN_NO_ROCK
public static final int ZUK_SPAWN_NO_ROCK- See Also:
-
FEVER_SPIDER_DEATH
public static final int FEVER_SPIDER_DEATH- See Also:
-
COW_BOSS_CHARGE
public static final int COW_BOSS_CHARGE- See Also:
-
COW_BOSS_GHOST_CHARGE
public static final int COW_BOSS_GHOST_CHARGE- See Also:
-
COW_BOSS_HEAVY_BREATH
public static final int COW_BOSS_HEAVY_BREATH- See Also:
-
COW_BOSS_IDLE
public static final int COW_BOSS_IDLE- See Also:
-
COW_BOSS_WALK
public static final int COW_BOSS_WALK- See Also:
-
COW_BOSS_ATTACK
public static final int COW_BOSS_ATTACK- See Also:
-
COW_BOSS_DEATH
public static final int COW_BOSS_DEATH- See Also:
-
COW_BOSS_STOMP
public static final int COW_BOSS_STOMP- See Also:
-
COW_BOSS_GHOST_STOMP
public static final int COW_BOSS_GHOST_STOMP- See Also:
-
COW_BOSS_DEFEND
public static final int COW_BOSS_DEFEND- See Also:
-
COW_BOSS_DESPAWN_LOWPRIO
public static final int COW_BOSS_DESPAWN_LOWPRIO- See Also:
-
COW_BOSS_DESPAWN_HIGHPRIO
public static final int COW_BOSS_DESPAWN_HIGHPRIO- See Also:
-
COW_BOSS_SPAWN
public static final int COW_BOSS_SPAWN- See Also:
-
COW_BOSS_SPIRIT_STOMP
public static final int COW_BOSS_SPIRIT_STOMP- See Also:
-
COW_BOSS_GHOST_SPIRIT_STOMP
public static final int COW_BOSS_GHOST_SPIRIT_STOMP- See Also:
-
COW_BOSS_CHARGING_FADE_IN_FADE_OUT
public static final int COW_BOSS_CHARGING_FADE_IN_FADE_OUT- See Also:
-
COW_BOSS_GHOST_CHARGING_FADE_IN_FADE_OUT
public static final int COW_BOSS_GHOST_CHARGING_FADE_IN_FADE_OUT- See Also:
-
COW_BOSS_CHARGE_START_FADE_OUT
public static final int COW_BOSS_CHARGE_START_FADE_OUT- See Also:
-
COW_BOSS_GHOST_CHARGE_START_FADE_OUT
public static final int COW_BOSS_GHOST_CHARGE_START_FADE_OUT- See Also:
-
COW_BOSS_CHARGE_END_FADE_IN
public static final int COW_BOSS_CHARGE_END_FADE_IN- See Also:
-
COW_BOSS_GHOST_CHARGE_END_FADE_IN
public static final int COW_BOSS_GHOST_CHARGE_END_FADE_IN- See Also:
-
COW_BOSS_STOMP_FADE_IN
public static final int COW_BOSS_STOMP_FADE_IN- See Also:
-
COW_BOSS_GHOST_STOMP_FADE_IN
public static final int COW_BOSS_GHOST_STOMP_FADE_IN- See Also:
-
COWBOSS_PET_EMOTE
public static final int COWBOSS_PET_EMOTE- See Also:
-
COWBOSS_PET_EMOTE_SPOTANIM
public static final int COWBOSS_PET_EMOTE_SPOTANIM- See Also:
-
COWBOSS_PET_EMOTE_CHARGE
public static final int COWBOSS_PET_EMOTE_CHARGE- See Also:
-
MILK_IMPACT
public static final int MILK_IMPACT- See Also:
-
MILK_ORB_STATIC
public static final int MILK_ORB_STATIC- See Also:
-
MILK_ORB_SPAWN
public static final int MILK_ORB_SPAWN- See Also:
-
MILK_ORB_DROP
public static final int MILK_ORB_DROP- See Also:
-
VFX_COWBOSS_STOMP_IMPACT01
public static final int VFX_COWBOSS_STOMP_IMPACT01- See Also:
-
VFX_COWBOSS_STOMP_IMPACT02
public static final int VFX_COWBOSS_STOMP_IMPACT02- See Also:
-
VFX_COWBOSS_STOMP_IMPACT03
public static final int VFX_COWBOSS_STOMP_IMPACT03- See Also:
-
HUMAN_COWBOSS_TELEPORT
public static final int HUMAN_COWBOSS_TELEPORT- See Also:
-
VFX_HUMAN_COWBOSS_TELEPORT
public static final int VFX_HUMAN_COWBOSS_TELEPORT- See Also:
-
VFX_HUMAN_COWBOSS_TELEPORT_LOOP
public static final int VFX_HUMAN_COWBOSS_TELEPORT_LOOP- See Also:
-
VFX_HUMAN_COWBOSS_TELEPORT_EXIT
public static final int VFX_HUMAN_COWBOSS_TELEPORT_EXIT- See Also:
-
HUMAN_COWQUEST_SICK
public static final int HUMAN_COWQUEST_SICK- See Also:
-
HUMAN_SPIDER_SILK_CRAFTING
public static final int HUMAN_SPIDER_SILK_CRAFTING- See Also:
-