Package com.epicbot.api.os.model.game
Enum Class GameState
- All Implemented Interfaces:
GameState,Serializable,Comparable<GameState>,Constable
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>> -
Enum Constant Summary
Enum ConstantsEnum ConstantDescriptionConnection to the server was lost.A world hop is taking place.The game is being loaded.The user has successfully logged in.There is a player logging in.The client is at the login screen.The client is at the login screen entering authenticator code.The client is starting.Unknown game state. -
Method Summary
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Enum Constant Details
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UNKNOWN
Unknown game state. -
STARTING
The client is starting. -
LOGIN_SCREEN
The client is at the login screen. -
LOGIN_SCREEN_AUTHENTICATOR
The client is at the login screen entering authenticator code. -
LOGGING_IN
There is a player logging in. -
LOADING
The game is being loaded. -
LOGGED_IN
The user has successfully logged in. -
CONNECTION_LOST
Connection to the server was lost. -
HOPPING
A world hop is taking place.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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getState
public int getState() -
of
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