All Classes and Interfaces
Class
Description
An entity that has a known action list.
An entity that can animate.
This context provides access to all API methods.
A* path finding algorithm.
An entity that can be clicked on.
Represents the four main cardinal points.
An enum representing the distance function to use when calculating distance between two locatables.
An common entity on that is a
LocatableEntity but also Interactable.Item detail pojo for https://secure.runescape.com/m=itemdb_oldschool/api/catalogue/detail.json?item=1275.
An item on the ground.
An enumeration of prayer icons above the head.
An entity that is identifiable by an unique id.
An entity that can be interacted with.
An item in the game (e.g.
Items that are displayed via a widget like bank, inventory and equipment items.
A path calculated using the current available collision region/scene data.
An entity that can be located in the world.
A script that loops until a negative number is returned by
LoopScript.loop(), otherwise this will run for ever.An entity that has a model.
An entity with a name.
An non-player character in the game.
An non-player character in the game.
A moving entity that is targeting an
Actor.Information sent to the receiving API.
An entity that is rendered in the game.
An entity that is rotatable.
An entity that represents a game object within the current scene.
The different types of scene objects.
Scene offset is used to determine the exact location inside a scene/region.
Walks a path on screen.
An enumeration of PK skulls.
Marks a method as an event subscriber.
Walks a path using the mini-map.
An entity that can be verified.
Server controlled "content-developer" integers.
Server controlled "content-developer" integers.
At any time this method returns true, Walker will exit out
and return false since it has not successfully traversed
the path.
Represents an interface component.
Represents a item widget.
Represents an interface.